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		<id>https://temp.ufopaedia.org/index.php?title=Air_Combat_(Long_War)&amp;diff=62444</id>
		<title>Air Combat (Long War)</title>
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		<updated>2014-12-16T10:08:38Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Long War)|b14}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Overview&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
UFOs are tougher, faster, and much deadlier in Long War. Along with that, your crafts and armaments are significantly less potent, at least at first. You&#039; will need to cycle your craft regularly like your soldiers. UFO kills will grant experience to your pilots and provide a bonus to accuracy. Your pilots will learn UFO flight patterns and movements and therefore will become much better at shooting down alien craft. Interceptor experience provides +3% to hit per kill (up to + 30%) and +1% damage per kill (with no top limit). Also, you will find that both your craft and UFOs may sometimes get &#039;critical hits&#039;, with UFOs being downed in a few hits, or your undamaged Interceptor immediately going into near-full red damage indicator.&lt;br /&gt;
&lt;br /&gt;
At the start of the game your fresh pilots are equipped with Avalanche Missiles, which now have an abysmal 40% accuracy. While it is still possible to down the first Scout with one Interceptor, this is an incredibly unlikely event. It&#039;s more probable that it would take two, or even three interceptions to bring down even the most basic alien craft. It is also a good idea to switch some of your aircraft armaments to Stingray missiles at the game start, details on that below.&lt;br /&gt;
&lt;br /&gt;
Players should exert caution and pick and choose their air battles carefully. You will not be able to bring down every single enemy UFO. Sometimes attempting high risk interceptions against tough targets would be detrimental to your campaign due to the highly unpredictable nature of the engagements at the start of the game. Your early game goal should be to get experience for some of your pilots and advance your air-warfare technology in order to keep aliens at bay on the battleground for the Earth&#039;s skies. In case you overreach too early, you might quickly find yourself crippled with long repair times and unable to stop alien operations. &lt;br /&gt;
&lt;br /&gt;
There are Research and Engineering projects that will assist in aerial sorties. There are multiple foundry projects to improve your interceptors. There are also three consumables that remain from Vanilla.&lt;br /&gt;
&lt;br /&gt;
As you progress, each type of UFO&#039;s statistics also increase, from general &#039;health&#039; to firing rates, as to keep you on your toes; so don&#039;t expect to ever truly dominate the skies. Plus with the added variables to air-interception, there is no clear-cut &amp;quot;UFO X can be brought down by Interceptor Y&amp;quot; table. As such, the Long War&#039;s [[UFOs_(Long_War)|UFO]] page will be your general guide for how--- or if-- to attempt to engage these potent UFOs.&lt;br /&gt;
&lt;br /&gt;
===Damaging UFOs===&lt;br /&gt;
It is not necessary to shoot down enemy UFOs in order to prevent them from completing their mission. Doing damage to them is sometimes enough to spoil their plans or reduce their effectiveness. The damage that UFO sustains is stored between interceptions, therefore multiple interception attempts is a good idea to limit the damage to your own Air Force. When a player does more than 50% damage to a UFO, you will start seeing explosion effects around it. Those effects signify that UFO sustained enough damage to prevent it from completing its mission such as an Anti-Satellite hunt mission as one example. Note however that you still have a chance to prevent the UFO&#039;s mission while doing less than 50% damage, which works as an increasing percentile chance (UFO abort mission chance: 0% at full health, 100% at 50% health)&lt;br /&gt;
&lt;br /&gt;
Long War mod brings back a mechanic from previous generations of XCOM: UFOs can now have full DOA crashes (with minimal Alloy recovery, and no corpses or other artifacts), so in some cases you may want to pull your punches. To compensate, the Council will give cash rewards for UFOs obliterated in flight. The harder hitting weapons have a greater chance of reducing UFOs to a pile of smelted alloys.&lt;br /&gt;
&lt;br /&gt;
===Interceptor Weapons and Stances===&lt;br /&gt;
Air-to-air weapons now have three main damage statistics - Damage, Rate of Fire, and Armor Penetration. UFOs have different armor levels, which reduces the damage done by a weapon if its armor penetration isn&#039;t high enough. For example, you start with a choice between Avalanche missiles (medium damage, low armor penetration) and Stingray missiles (low damage, medium armor penetration). Avalanches will be better against unarmored and very lightly armored UFOs, while Stingrays will be better against more armored UFOs.&lt;br /&gt;
&lt;br /&gt;
When launching you can set a combat stance for your interceptors as they launch on a mission. Aggressive gives +15% to hit for both you and the UFO, Balanced plays out like normal, and Defensive gives -15% to hit for both you and the UFO. You may not use the dodge consumable when aggressive and you may not use the auto-hit consumable when defensive.&lt;br /&gt;
&lt;br /&gt;
===UFO Flight Patterns===&lt;br /&gt;
UFOs can fly at three altitudes: &amp;quot;High&amp;quot;, &amp;quot;Low&amp;quot; and &amp;quot;NOE&amp;quot; (&amp;quot;Nap of the Earth,&amp;quot;). The altitude is a clue of what mission the UFO is going on - UFOs flying at NOE altitude are most likely to land, are performing bombing runs, or will generate an Abduction or Terror mission immediately upon arriving at their destination. UFOs at high altitude are most likely to be hunting satellites.&lt;br /&gt;
&lt;br /&gt;
Once you successfully raid a UFO type, either landed or crash landed, you can research that craft for a damage bonus against it in future.&lt;br /&gt;
&lt;br /&gt;
===Strategic Plan===&lt;br /&gt;
&lt;br /&gt;
* You start with the Avalanche and Stingray missiles. These will work for small and medium craft for a while until Aliens research better upgrades for their craft. &lt;br /&gt;
* After some time sticking with conventional weapons will leave you totally outgunned. Next you&#039;ll want to upgrade to Laser and Phoenix cannons. Laser Cannons are built for accuracy, so a pilot can still reliably hit UFOs on Balanced or Defensive stance. The Coilgun is built for armor penetration and higher rate of fire. You would likely need multiple interceptions with frequent use of boost modules to reliably bring down larger UFOs.&lt;br /&gt;
* The Plasma Cannons need to be built from Alien Rifles. Once the Mutons start fielding them, you would want to build up a cache of those items to convert to plasma cannons for your Interceptors. The EMP Cannon is built from 1 Sectopod wreck each. It has a higher rate of fire and lower damage than Plasma which increases the chance of UFOs not being destroyed outright. It also increases the chance for more resources to remain intact for UFO crash-site missions.&lt;br /&gt;
* Last, but certainly not least, the Fusion Lance is the most powerful air to air weapon that can only be used by Firestorms. They&#039;re built from Fusion Cores, and the only way to get Fusion Cores is to take down Battleships and Assault Carriers... or save the cores from [[Slingshot_DLC_(EU2012)|Slingshot]] mission. Though once you do get them set up, you would have a good chance to disrupt even the Terror missions.&lt;br /&gt;
&lt;br /&gt;
===Interception Strategy===&lt;br /&gt;
&lt;br /&gt;
* Choose an appropriate stance based on your equipped weapon, researched upgrades, and UFO type. &lt;br /&gt;
* Always be prepared to cancel an interception if the engagement is not going well for you. Losing an aircraft with an expensive weapons can be devastating to your resources.&lt;br /&gt;
* Consider aborting interception if your first shot hits while UFO misses. You can refuel within an hour and try again or send another bird out with the same hit and run tactics.&lt;br /&gt;
* Consider aborting when a satellite hunter displays explosion effects. You have prevented the destruction of the satellite, so you might not want to risk additional damage.  &lt;br /&gt;
* Use modules in tough situations when you need an extra boost to get the job done.&lt;br /&gt;
* Have an idea of how many interceptions are possible before UFO completes its mission or attempts to escape. For example Scouts usually can only be engaged twice with Ravens.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
===UFO Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;left&amp;quot; | UFO Type &lt;br /&gt;
! width=&amp;quot;3%&amp;quot; align=&amp;quot;left&amp;quot; | Durability&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; align=&amp;quot;left&amp;quot; | Armor&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot;| Description &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Scout.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Scout&#039;&#039;&#039;|| Low || None || The speedy Scout-class UFO is fortunately within Earth&#039;s native capabilities to shoot down ... on occasion. It appears to be used for general reconnaissance, resource-gathering and research. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Raider.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Raider&#039;&#039;&#039;|| Moderate || Very Light || The Raider class of UFO seems to be a multirole craft that thus suffers in combat power. The aliens appear to use it for reconnaissance, research and resource-gathering operations.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Fighter.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Fighter&#039;&#039;&#039;|| Low || Light || The alien Fighter, while similar in outward appearance to the scout, is much better protected. Armor-piercing weapons like our Stingray missiles will be helpful in bringing these craft down. This class of craft is used primarily for air raids and anti-satellite operations.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Destroyer.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Destroyer&#039;&#039;&#039;|| Moderate || Moderate || The deadly Destroyer present a much greater threat to our aircraft than its sister class of ships. Armor-piercing weapons are required to defeat this craft. It appears to primarily be used for air raids and anti-satellite operations, although we may see it conduct reconnaissance missions as well. Our analysts note the presence of unused hardpoints on some images of this craft, so we should look out for upgraded versions with even more killing power.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Abductor.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Abductor&#039;&#039;&#039;|| High || Heavy || Abductors appear to be much better protected than other ships of this size. Perhaps the aliens particularly value the abduction and research missions they are used for. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Harvester.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Harvester&#039;&#039;&#039;|| High || Moderate || The Harvester class of UFO seems to have one role -- to recover important biological materials and minerals from Earth in support of other alien operations. We should try to interdict alien harvest operations whenever possible to slow the alien advance. These craft may be vulnerable to a concentrated attack.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Transport.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Transport&#039;&#039;&#039;|| Very High || Heavy || This ponderously slow craft will be a tough nut to crack. It appears to be primarily used in alien terrestrial resource-gathering but could also be used in support of other major alien operations. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_TerrorShip.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Terror Ship&#039;&#039;&#039;|| Very High || Heavy || The rarely encountered Terror Ship appears suited for rapid deployment of alien shock troops. They appear to presage alien terror missions, but they may be used for alien research on XCOM as well.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_AssaultCarrier.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Assault Carrier&#039;&#039;&#039;|| Highest || Heavy || The assault carrier, while built on a battleship hull, lacks some of its sister&#039;s firepower and may be easier to shoot down. Nevertheless, we expect to see the aliens use this craft only against high-value targets, so it should be taken seriously whenever it is detected. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Battleship.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Battleship&#039;&#039;&#039;|| Highest || Very Heavy || An unbelievably dangerous piece of hardware, these UFOs never appear to land but are used in bombing, anti-satellite and air superiority roles. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Overseer.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Overseer&#039;&#039;&#039;|| High || Very Heavy || This class of ship appears to be used as a airborne command center for the ethereal race of alien. Only our strongest weapons will be able to penetrate its armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aircraft===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40%&amp;quot; | Description&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Hit Points&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Armor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Maintenance&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Inv Interceptor.png|center|128x64px]]&#039;&#039;&#039;Raven&#039;&#039;&#039; ||  Heavily modified and augmented fast attack fighter. Armor and frame durability will be a major issue when engaging any but the smallest UFOs. || 1500 || 5 || §40 || N/A || None || 200 || 0 ||  0 ||  0 || 0 || N/A &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Inv Firestorm.png|center|128x64px]]&#039;&#039;&#039;Firestorm&#039;&#039;&#039; ||  Alien alloy-based airframe and adapted energy shielding let the Firestorm absorb dramatically more punishment than its predecessor. With upgraded armament can engage even the most dangerous enemy craft. || 3500 || 25 || §50 || 75 || Alien Propulsion || 750 || 90 ||  60 ||  10 || 28 || 4 UFO Power Source &amp;lt;br/&amp;gt; 8 UFO Flight Computers   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interceptor Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item &lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Hit Chance&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Range &lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Fire Rate&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Armor Pen.&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Avalanche Missiles Long War.png|center|128x64px]]&#039;&#039;&#039;Avalanche Missiles&#039;&#039;&#039; ||  25/40/55%|| Long || Slow (2.0) ||  Medium (340) ||  Low (0) || N/A || None || colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Stingray Missiles Long War.png|center|128x64px]]&#039;&#039;&#039;Stingray Missiles&#039;&#039;&#039;  ||  25/40/55%||  Long ||  Slow (1.5) ||  Low (200) || Medium (10) || N/A || None || colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Laser Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;Laser Cannon&#039;&#039;&#039;  ||  40/55/70%||  Long ||  Medium (1.0) ||  Medium (290)  ||  Low (5) || 25 || Advanced Beam Lasers ||  160 ||  15 || 0 || 0 || 10 || N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Phoenix Coilgun Long War.png|center|128x64px]]&#039;&#039;&#039;Phoenix Coilgun&#039;&#039;&#039; ||  25/40/55%||  Long ||  Rapid (0.75) ||  Low (225) ||  Medium (18) || 40 || Gauss Weapons ||  160 ||  20 || 0 || 0 || 10 || N/A &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Plasma Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039; || 25/40/55%||  Long ||  Medium (1.0) ||  High (650) ||  High (22) || 95 || Vehicular Plasma Weapons || 500 || 25 || 30 || 30 || 14|| 1x Alien Rifle  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: EMP Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;EMP Cannon&#039;&#039;&#039; ||  15/30/45%||  Long ||  Rapid (0.55) ||  Medium (310) ||  High (30) || 100 || EMP Weapons ||  575 || 30 || 80 || 0 || 20 ||  1x Sectopod Wreck  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Fusion Lance Long War.png|center|128x64px]]&#039;&#039;&#039;Fusion Lance&#039;&#039;&#039; ||  15/30/45%||  Long ||  Medium (1.25) ||  High (1200) ||  High (26) || 120 || Fusion Weapons ||  800 ||  35 || 60 || 200|| 25 || 1x Fusion Core  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item* &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; | Effect&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Defense Matrix Long War.png|center|128x64px]]&#039;&#039;&#039;Defense Matrix (Dodge)&#039;&#039;&#039; ||  First 2 enemy shots always miss. || 50 || Cyberdisc Autopsy and Xenogenetics || 25 || 0 ||  1 ||  1 || 5 || 2 Cyberdisc Wrecks &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: UFO Tracking Long War.png|center|128x64px]]&#039;&#039;&#039;UFO Tracking (Boost)&#039;&#039;&#039; ||  One time use increased combat time when interceptors are in combat with UFOs. || 12 || Alien Materials || 15 || 1 ||  1 ||  1 || 5 || 2 Drone Wrecks  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Uplink Targeting Long War.png|center|128x64px]]&#039;&#039;&#039;Uplink Targeting (Aim)&#039;&#039;&#039; ||  First 2 shots always hit. || 35 || Floater Autopsy || 20 || 1 ||  1 ||  1 || 5 || 3 Floater Corpses  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* To unlock all three you have to research first the Foundry project &#039;&#039;&#039;Aircraft Boosters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Permanent Upgrades===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | {{Credits Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{AA Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Elerium Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Meld Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Weapon Fragments Icon}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | {{Engineers Icon}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/&amp;lt;br&amp;gt;Research Project&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Research Icon}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 40 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 4 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 4 Heavy Floater Corpses  ||align=&amp;quot;center&amp;quot; | 45 || align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Adds 1000 hp to all interceptors ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increases combat time by 5 seconds.  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source ||align=&amp;quot;center&amp;quot; | 45 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increases interceptor aim by 10.||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increases interceptor armor penetration by 5  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Supercapacitors || align=&amp;quot;center&amp;quot; | Increases Laser Cannon damage by 10 and armor penetration by 6. Rate of fire increased to 0.75||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | 2X UFO Power Sources ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Pulse Lasers&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a 10% damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Reduces UFO aim by 15 ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon. Each missile does 1/2 stingray damage. ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Hangar (Long War)|Hangar]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Air_Combat_(Long_War)&amp;diff=62439</id>
		<title>Air Combat (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Air_Combat_(Long_War)&amp;diff=62439"/>
		<updated>2014-12-15T20:28:13Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Long War)|b14}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Overview&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
UFOs are tougher, faster, and much deadlier in Long War. Along with that, your crafts and armaments are significantly less potent, at least at first. You&#039; will need to cycle your craft regularly like your soldiers. UFO kills will grant experience to your pilots and provide a bonus to accuracy. Your pilots will learn UFO flight patterns and movements and therefore will become much better at shooting down alien craft. Interceptor experience provides +3% to hit per kill (up to + 30%) and +1% damage per kill (with no top limit). Also, you will find that both your craft and UFOs may sometimes get &#039;critical hits&#039;, with UFOs being downed in a few hits, or your undamaged Interceptor immediately going into near-full red damage indicator.&lt;br /&gt;
&lt;br /&gt;
At the start of the game your fresh pilots are equipped with Avalanche Missiles, which now have an abysmal 40% accuracy. While it is still possible to down the first Scout with one Interceptor, this is an incredibly unlikely event. It&#039;s more probable that it would take two, or even three interceptions to bring down even the most basic alien craft. It is also a good idea to switch some of your aircraft armaments to Stingray missiles at the game start, details on that below.&lt;br /&gt;
&lt;br /&gt;
Players should exert caution and pick and choose their air battles carefully. You will not be able to bring down every single enemy UFO. Sometimes attempting high risk interceptions against tough targets would be detrimental to your campaign due to the highly unpredictable nature of the engagements at the start of the game. Your early game goal should be to get experience for some of your pilots and advance your air-warfare technology in order to keep aliens at bay on the battleground for the Earth&#039;s skies. In case you overreach too early, you might quickly find yourself crippled with long repair times and unable to stop alien operations. &lt;br /&gt;
&lt;br /&gt;
There are Research and Engineering projects that will assist in aerial sorties. There are multiple foundry projects to improve your interceptors. There are also three consumables that remain from Vanilla.&lt;br /&gt;
&lt;br /&gt;
As you progress, each type of UFO&#039;s statistics also increase, from general &#039;health&#039; to firing rates, as to keep you on your toes; so don&#039;t expect to ever truly dominate the skies. Plus with the added variables to air-interception, there is no clear-cut &amp;quot;UFO X can be brought down by Interceptor Y&amp;quot; table. As such, the Long War&#039;s [[UFOs_(Long_War)|UFO]] page will be your general guide for how--- or if-- to attempt to engage these potent UFOs.&lt;br /&gt;
&lt;br /&gt;
===Damaging UFOs===&lt;br /&gt;
It is not necessary to shoot down enemy UFOs in order to prevent them from completing their mission. Doing damage to them is sometimes enough to spoil their plans or reduce their effectiveness. The damage that UFO sustains is stored between interceptions, therefore multiple interception attempts is a good idea to limit the damage to your own Air Force. When a player does more than 50% damage to a UFO, you will start seeing explosion effects around it. Those effects signify that UFO sustained enough damage to prevent it from completing its mission such as an Anti-Satellite hunt mission as one example. Note however that you still have a chance to prevent the UFO&#039;s mission while doing less than 50% damage, which works as an increasing percentile chance (UFO abort mission chance: 0% at full health, 100% at 50% health)&lt;br /&gt;
&lt;br /&gt;
Long War mod brings back a mechanic from previous generations of XCOM: UFOs can now have full DOA crashes (with minimal Alloy recovery, and no corpses or other artifacts), so in some cases you may want to pull your punches. To compensate, the Council will give cash rewards for UFOs obliterated in flight. The harder hitting weapons have a greater chance of reducing UFOs to a pile of smelted alloys.&lt;br /&gt;
&lt;br /&gt;
===Interceptor Weapons and Stances===&lt;br /&gt;
Air-to-air weapons now have three main damage statistics - Damage, Rate of Fire, and Armor Penetration. UFOs have different armor levels, which reduces the damage done by a weapon if its armor penetration isn&#039;t high enough. For example, you start with a choice between Avalanche missiles (medium damage, low armor penetration) and Stingray missiles (low damage, medium armor penetration). Avalanches will be better against unarmored and very lightly armored UFOs, while Stingrays will be better against more armored UFOs.&lt;br /&gt;
&lt;br /&gt;
When launching you can set a combat stance for your interceptors as they launch on a mission. Aggressive gives +15% to hit for both you and the UFO, Balanced plays out like normal, and Defensive gives -15% to hit for both you and the UFO. You may not use the dodge consumable when aggressive and you may not use the auto-hit consumable when defensive.&lt;br /&gt;
&lt;br /&gt;
===UFO Flight Patterns===&lt;br /&gt;
UFOs can fly at three altitudes: &amp;quot;High&amp;quot;, &amp;quot;Low&amp;quot; and &amp;quot;NOE&amp;quot; (&amp;quot;Nap of the Earth,&amp;quot;). The altitude is a clue of what mission the UFO is going on - UFOs flying at NOE altitude are most likely to land, are performing bombing runs, or will generate an Abduction or Terror mission immediately upon arriving at their destination. UFOs at high altitude are most likely to be hunting satellites.&lt;br /&gt;
&lt;br /&gt;
Once you successfully raid a UFO type, either landed or crash landed, you can research that craft for a damage bonus against it in future.&lt;br /&gt;
&lt;br /&gt;
===Strategic Plan===&lt;br /&gt;
&lt;br /&gt;
* You start with the Avalanche and Stingray missiles. These will work for small and medium craft for a while until Aliens research better upgrades for their craft. &lt;br /&gt;
* After some time sticking with conventional weapons will leave you totally outgunned. Next you&#039;ll want to upgrade to Laser and Phoenix cannons. Laser Cannons are built for accuracy, so a pilot can still reliably hit UFOs on Balanced or Defensive stance. The Coilgun is built for armor penetration and higher rate of fire. You would likely need multiple interceptions with frequent use of boost modules to reliably bring down larger UFOs.&lt;br /&gt;
* The Plasma Cannons need to be built from Alien Rifles. Once the Mutons start fielding them, you would want to build up a cache of those items to convert to plasma cannons for your Interceptors. The EMP Cannon is built from 1 Sectopod wreck each. It has a higher rate of fire and lower damage than Plasma which increases the chance of UFOs not being destroyed outright. It also increases the chance for more resources to remain intact for UFO crash-site missions.&lt;br /&gt;
* Last, but certainly not least, the Fusion Lance is the most powerful air to air weapon that can only be used by Firestorms. They&#039;re built from Fusion Cores, and the only way to get Fusion Cores is to take down Battleships and Assault Carriers... or save the cores from [[Slingshot_DLC_(EU2012)|Slingshot]] mission. Though once you do get them set up, you would have a good chance to disrupt even the Terror missions.&lt;br /&gt;
&lt;br /&gt;
===Interception Strategy===&lt;br /&gt;
&lt;br /&gt;
* Choose an appropriate stance based on your equipped weapon, researched upgrades, and UFO type. &lt;br /&gt;
* Always be ready to cancel interception if the engagement is not going well for you. Losing an aircraft with an expensive weapons can be devastating to your resources.&lt;br /&gt;
* Consider aborting interception if your first shot hits while UFO misses. You can refuel within an hour and try again or send another bird out with the same hit and run tactics.&lt;br /&gt;
* Consider aborting when a satellite hunter displays explosion effects. You have prevented the destruction of the satellite, so you might not want to risk additional damage.  &lt;br /&gt;
* Use modules in tough situations when you need an extra boost to get the job done.&lt;br /&gt;
* Have an idea of how many interceptions are possible before UFO completes its mission or attempts to escape. For example Scouts usually can only be engaged twice with Ravens.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
===UFO Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;left&amp;quot; | UFO Type &lt;br /&gt;
! width=&amp;quot;3%&amp;quot; align=&amp;quot;left&amp;quot; | Durability&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; align=&amp;quot;left&amp;quot; | Armor&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot;| Description &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Scout.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Scout&#039;&#039;&#039;|| Low || None || The speedy Scout-class UFO is fortunately within Earth&#039;s native capabilities to shoot down ... on occasion. It appears to be used for general reconnaissance, resource-gathering and research. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Raider.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Raider&#039;&#039;&#039;|| Moderate || Very Light || The Raider class of UFO seems to be a multirole craft that thus suffers in combat power. The aliens appear to use it for reconnaissance, research and resource-gathering operations.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Fighter.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Fighter&#039;&#039;&#039;|| Low || Light || The alien Fighter, while similar in outward appearance to the scout, is much better protected. Armor-piercing weapons like our Stingray missiles will be helpful in bringing these craft down. This class of craft is used primarily for air raids and anti-satellite operations.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Destroyer.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Destroyer&#039;&#039;&#039;|| Moderate || Moderate || The deadly Destroyer present a much greater threat to our aircraft than its sister class of ships. Armor-piercing weapons are required to defeat this craft. It appears to primarily be used for air raids and anti-satellite operations, although we may see it conduct reconnaissance missions as well. Our analysts note the presence of unused hardpoints on some images of this craft, so we should look out for upgraded versions with even more killing power.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Abductor.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Abductor&#039;&#039;&#039;|| High || Heavy || Abductors appear to be much better protected than other ships of this size. Perhaps the aliens particularly value the abduction and research missions they are used for. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Harvester.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Harvester&#039;&#039;&#039;|| High || Moderate || The Harvester class of UFO seems to have one role -- to recover important biological materials and minerals from Earth in support of other alien operations. We should try to interdict alien harvest operations whenever possible to slow the alien advance. These craft may be vulnerable to a concentrated attack.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Transport.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Transport&#039;&#039;&#039;|| Very High || Heavy || This ponderously slow craft will be a tough nut to crack. It appears to be primarily used in alien terrestrial resource-gathering but could also be used in support of other major alien operations. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_TerrorShip.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Terror Ship&#039;&#039;&#039;|| Very High || Heavy || The rarely encountered Terror Ship appears suited for rapid deployment of alien shock troops. They appear to presage alien terror missions, but they may be used for alien research on XCOM as well.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_AssaultCarrier.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Assault Carrier&#039;&#039;&#039;|| Highest || Heavy || The assault carrier, while built on a battleship hull, lacks some of its sister&#039;s firepower and may be easier to shoot down. Nevertheless, we expect to see the aliens use this craft only against high-value targets, so it should be taken seriously whenever it is detected. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Battleship.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Battleship&#039;&#039;&#039;|| Highest || Very Heavy || An unbelievably dangerous piece of hardware, these UFOs never appear to land but are used in bombing, anti-satellite and air superiority roles. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Overseer.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Overseer&#039;&#039;&#039;|| High || Very Heavy || This class of ship appears to be used as a airborne command center for the ethereal race of alien. Only our strongest weapons will be able to penetrate its armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aircraft===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40%&amp;quot; | Description&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Hit Points&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Armor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Maintenance&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Inv Interceptor.png|center|128x64px]]&#039;&#039;&#039;Raven&#039;&#039;&#039; ||  Heavily modified and augmented fast attack fighter. Armor and frame durability will be a major issue when engaging any but the smallest UFOs. || 1500 || 5 || §40 || N/A || None || 200 || 0 ||  0 ||  0 || 0 || N/A &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Inv Firestorm.png|center|128x64px]]&#039;&#039;&#039;Firestorm&#039;&#039;&#039; ||  Alien alloy-based airframe and adapted energy shielding let the Firestorm absorb dramatically more punishment than its predecessor. With upgraded armament can engage even the most dangerous enemy craft. || 3500 || 25 || §50 || 75 || Alien Propulsion || 750 || 90 ||  60 ||  10 || 28 || 4 UFO Power Source &amp;lt;br/&amp;gt; 8 UFO Flight Computers   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interceptor Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item &lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Hit Chance&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Range &lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Fire Rate&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Armor Pen.&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Avalanche Missiles Long War.png|center|128x64px]]&#039;&#039;&#039;Avalanche Missiles&#039;&#039;&#039; ||  25/40/55%|| Long || Slow (2.0) ||  Medium (340) ||  Low (0) || N/A || None || colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Stingray Missiles Long War.png|center|128x64px]]&#039;&#039;&#039;Stingray Missiles&#039;&#039;&#039;  ||  25/40/55%||  Long ||  Slow (1.5) ||  Low (200) || Medium (10) || N/A || None || colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Laser Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;Laser Cannon&#039;&#039;&#039;  ||  40/55/70%||  Long ||  Medium (1.0) ||  Medium (290)  ||  Low (5) || 25 || Advanced Beam Lasers ||  160 ||  15 || 0 || 0 || 10 || N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Phoenix Coilgun Long War.png|center|128x64px]]&#039;&#039;&#039;Phoenix Coilgun&#039;&#039;&#039; ||  25/40/55%||  Long ||  Rapid (0.75) ||  Low (225) ||  Medium (18) || 40 || Gauss Weapons ||  160 ||  20 || 0 || 0 || 10 || N/A &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Plasma Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039; || 25/40/55%||  Long ||  Medium (1.0) ||  High (650) ||  High (22) || 95 || Vehicular Plasma Weapons || 500 || 25 || 30 || 30 || 14|| 1x Alien Rifle  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: EMP Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;EMP Cannon&#039;&#039;&#039; ||  15/30/45%||  Long ||  Rapid (0.55) ||  Medium (310) ||  High (30) || 100 || EMP Weapons ||  575 || 30 || 80 || 0 || 20 ||  1x Sectopod Wreck  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Fusion Lance Long War.png|center|128x64px]]&#039;&#039;&#039;Fusion Lance&#039;&#039;&#039; ||  15/30/45%||  Long ||  Medium (1.25) ||  High (1200) ||  High (26) || 120 || Fusion Weapons ||  800 ||  35 || 60 || 200|| 25 || 1x Fusion Core  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item* &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; | Effect&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Defense Matrix Long War.png|center|128x64px]]&#039;&#039;&#039;Defense Matrix (Dodge)&#039;&#039;&#039; ||  First 2 enemy shots always miss. || 50 || Cyberdisc Autopsy and Xenogenetics || 25 || 0 ||  1 ||  1 || 5 || 2 Cyberdisc Wrecks &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: UFO Tracking Long War.png|center|128x64px]]&#039;&#039;&#039;UFO Tracking (Boost)&#039;&#039;&#039; ||  One time use increased combat time when interceptors are in combat with UFOs. || 12 || Alien Materials || 15 || 1 ||  1 ||  1 || 5 || 2 Drone Wrecks  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Uplink Targeting Long War.png|center|128x64px]]&#039;&#039;&#039;Uplink Targeting (Aim)&#039;&#039;&#039; ||  First 2 shots always hit. || 35 || Floater Autopsy || 20 || 1 ||  1 ||  1 || 5 || 3 Floater Corpses  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* To unlock all three you have to research first the Foundry project &#039;&#039;&#039;Aircraft Boosters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Permanent Upgrades===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | {{Credits Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{AA Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Elerium Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Meld Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Weapon Fragments Icon}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | {{Engineers Icon}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/&amp;lt;br&amp;gt;Research Project&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Research Icon}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 40 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 4 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 4 Heavy Floater Corpses  ||align=&amp;quot;center&amp;quot; | 45 || align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Adds 1000 hp to all interceptors ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increases combat time by 5 seconds.  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source ||align=&amp;quot;center&amp;quot; | 45 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increases interceptor aim by 10.||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increases interceptor armor penetration by 5  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Supercapacitors || align=&amp;quot;center&amp;quot; | Increases Laser Cannon damage by 10 and armor penetration by 6. Rate of fire increased to 0.75||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | 2X UFO Power Sources ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Pulse Lasers&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a 10% damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Reduces UFO aim by 15 ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon. Each missile does 1/2 stingray damage. ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Hangar (Long War)|Hangar]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=62438</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=62438"/>
		<updated>2014-12-15T20:21:44Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Facilities Data Box (Long War)&lt;br /&gt;
|image=Wiki-facbox_hangar.png&lt;br /&gt;
|isize=256&lt;br /&gt;
|effect=Main staging ground for Xcom aircraft&lt;br /&gt;
|adjacency=None&lt;br /&gt;
|prerequisites=None&lt;br /&gt;
|other=None&lt;br /&gt;
|credits=0&lt;br /&gt;
|alienaloys=0&lt;br /&gt;
|elerium=0&lt;br /&gt;
|meld=0&lt;br /&gt;
|build time=0 &lt;br /&gt;
|quick credits=0&lt;br /&gt;
|quick alienaloys=0&lt;br /&gt;
|quick elerium=0&lt;br /&gt;
|quick meld=0&lt;br /&gt;
|quick build time=0 &lt;br /&gt;
|maintenance=0&lt;br /&gt;
|power=4&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Located on the top left side of the Ant-Farm, this &amp;quot;Facilility&amp;quot; is the nerve center of all Aircraft operations.&lt;br /&gt;
&lt;br /&gt;
Every Skyranger launch &amp;amp; return from missions are shown in Videos designed around the 3D rendering of the Hangar.&lt;br /&gt;
Interceptions start with such Videos too. And if you look closely, the platforms are &amp;quot;embedded&amp;quot; into the very same sections of the Hangar as represented by the Ant-Farm. Strangely though, any Firestorms would hover upwards from a circular area normally occupied by the Skyranger. As soon as other purchased Interceptors and newly built Firestorms join the Long War campaign (expanded to support 6 Aircrafts per continental Hangar locations) and its armada, they&#039;re mostly all displayed and parked in individual Bays up to a maximum of four.&lt;br /&gt;
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==Aircraft==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with four of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
*HP = 1500 (2500 with armored interceptors upgrade)&lt;br /&gt;
*Armor = 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
** Build Cost:  §750 (§525 with NA bonus), 60 Elerium, 90 Alloys, 10 Meld, 4 UFO Power Source, 8 UFO Flight Computers &lt;br /&gt;
** Maintenance Cost per Month:  §50 (§35 with NA bonus)&lt;br /&gt;
*HP = 3500 (4500 with armored interceptors upgrade)&lt;br /&gt;
*Armor = 25&lt;br /&gt;
&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
In Long War interceptor pilots can be given randomized names and will gain experience as the war goes on. For every ufo shot down by an interceptor its pilot gains +3 aim (up to a maximum of 30) and +1% damage (no maximum).&lt;br /&gt;
&lt;br /&gt;
Later on, experienced pilots can be essential when taking out difficult targets such as the overseer.&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Interceptor Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*&#039;&#039;&#039;Avalanche Missiles&#039;&#039;&#039;&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*&#039;&#039;&#039;Stingray Missiles&#039;&#039;&#039;&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*&#039;&#039;&#039;Laser Cannon&#039;&#039;&#039;&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
***Receives a significant upgrade after completing Advanced Pulse Lasers research.&lt;br /&gt;
*&#039;&#039;&#039;Phoenix Coilgun&#039;&#039;&#039;&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039;&lt;br /&gt;
**The Plasma projectile&#039;s extreme heat can melt almost anything. Lack of onboard guidance and unpredictable reactions to the atmosphere causes some inaccuracy.&lt;br /&gt;
**Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;EMP Cannon&#039;&#039;&#039;&lt;br /&gt;
**The EMP cannon was developed in an effort to increase the chance of recovering functional alien technology from downed UFOs. Although the alien systems will be disabled, the EMP does not inflict physical damage to these systems.&lt;br /&gt;
**Available to build after completing EMP Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;Fusion Lance&#039;&#039;&#039;&lt;br /&gt;
**The Fusion Lance is the most powerful anti-aircraft weapon available. It should be able to take down any UFO.&lt;br /&gt;
***Can only be loaded on a Firestorm Interceptor.&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*&#039;&#039;&#039;Defense Matrix (Dodge)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*&#039;&#039;&#039;UFO Tracking (Boost)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*&#039;&#039;&#039;Uplink Targeting (Aim)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UFO tracking&#039;&#039;&#039;&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage (8% chance of an interceptor detection without a satellite versus 4%). Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*&#039;&#039;&#039;UFO countermeasures&#039;&#039;&#039;&lt;br /&gt;
**Increased dodge (+15%)&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*&#039;&#039;&#039;UFO analysis&#039;&#039;&#039;&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Armored Fighter&#039;&#039;&#039;&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*&#039;&#039;&#039;Wingtip Sparrowhawks&#039;&#039;&#039;&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**It&#039;s shots count with the Aim booster, so that module becomes much less potent instead of just your craft&#039;s main weapon getting guaranteed hits.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*&#039;&#039;&#039;Penetrator Weapons&#039;&#039;&#039;&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*&#039;&#039;&#039;Improved Avionics&#039;&#039;&#039;&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Advanced Repair&#039;&#039;&#039;&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Super Skyranger&#039;&#039;&#039;&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
** Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Aircraft&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40%&amp;quot; | Description&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Hit Points&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Armor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Maintenance&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Inv Interceptor.png|center|128x64px]]&#039;&#039;&#039;Raven&#039;&#039;&#039; ||  Heavily modified and augmented fast attack fighter. Armor and frame durability will be a major issue when engaging any but the smallest UFOs. || 1500 || 5 || §40 || N/A || None || 200 || 0 ||  0 ||  0 || 0 || N/A &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Inv Firestorm.png|center|128x64px]]&#039;&#039;&#039;Firestorm&#039;&#039;&#039; ||  Alien alloy-based airframe and adapted energy shielding let the Firestorm absorb dramatically more punishment than its predecessor. With upgraded armament can engage even the most dangerous enemy craft. || 3500 || 25 || §50 || 75 || Alien Propulsion || 750 || 90 ||  60 ||  10 || 28 || 4 UFO Power Source &amp;lt;br/&amp;gt; 8 UFO Flight Computers   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Weapons&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item &lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Hit Chance&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Range &lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Fire Rate&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Armor Pen.&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Avalanche Missiles Long War.png|center|128x64px]]&#039;&#039;&#039;Avalanche Missiles&#039;&#039;&#039; ||  25/40/55%|| Long || Slow (2.0) ||  Medium (340) ||  Low (0) || N/A || None || colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Stingray Missiles Long War.png|center|128x64px]]&#039;&#039;&#039;Stingray Missiles&#039;&#039;&#039;  ||  25/40/55%||  Long ||  Slow (1.5) ||  Low (200) || Medium (10) || N/A || None || colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Laser Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;Laser Cannon&#039;&#039;&#039;  ||  40/55/70%||  Long ||  Medium (1.0) ||  Medium (290)  ||  Low (5) || 25 || Advanced Beam Lasers ||  160 ||  15 || 0 || 0 || 10 || N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Phoenix Coilgun Long War.png|center|128x64px]]&#039;&#039;&#039;Phoenix Coilgun&#039;&#039;&#039; ||  25/40/55%||  Long ||  Rapid (0.75) ||  Low (225) ||  Medium (18) || 40 || Gauss Weapons ||  160 ||  20 || 0 || 0 || 10 || N/A &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Plasma Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039; || 25/40/55%||  Long ||  Medium (1.0) ||  High (650) ||  High (22) || 95 || Vehicular Plasma Weapons || 500 || 25 || 30 || 30 || 14|| 1x Alien Rifle  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: EMP Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;EMP Cannon&#039;&#039;&#039; ||  15/30/45%||  Long ||  Rapid (0.55) ||  Medium (310) ||  High (30) || 100 || EMP Weapons ||  575 || 30 || 80 || 0 || 20 ||  1x Sectopod Wreck  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Fusion Lance Long War.png|center|128x64px]]&#039;&#039;&#039;Fusion Lance&#039;&#039;&#039; ||  15/30/45%||  Long ||  Medium (1.25) ||  High (1200) ||  High (26) || 120 || Fusion Weapons ||  800 ||  35 || 60 || 200|| 25 || 1x Fusion Core  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item* &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; | Effect&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Defense Matrix Long War.png|center|128x64px]]&#039;&#039;&#039;Defense Matrix (Dodge)&#039;&#039;&#039; ||  First 2 enemy shots always miss. || 50 || Cyberdisc Autopsy and Xenogenetics || 25 || 0 ||  1 ||  1 || 5 || 2 Cyberdisc Wrecks &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: UFO Tracking Long War.png|center|128x64px]]&#039;&#039;&#039;UFO Tracking (Boost)&#039;&#039;&#039; ||  One time use increased combat time when interceptors are in combat with UFOs. || 12 || Alien Materials || 15 || 1 ||  1 ||  1 || 5 || 2 Drone Wrecks  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Uplink Targeting Long War.png|center|128x64px]]&#039;&#039;&#039;Uplink Targeting (Aim)&#039;&#039;&#039; ||  First 2 shots always hit. || 35 || Floater Autopsy || 20 || 1 ||  1 ||  1 || 5 || 3 Floater Corpses  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* To unlock all three you have to research first the Foundry project &#039;&#039;&#039;Aircraft Boosters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | {{Credits Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{AA Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Elerium Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Meld Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Weapon Fragments Icon}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | {{Engineers Icon}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/&amp;lt;br&amp;gt;Research Project&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Research Icon}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 40 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 4 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 4 Heavy Floater Corpses  ||align=&amp;quot;center&amp;quot; | 45 || align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Adds 1000 hp to all interceptors ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increases combat time by 5 seconds.  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source ||align=&amp;quot;center&amp;quot; | 45 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increases interceptor aim by 10.||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increases interceptor armor penetration by 5  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Supercapacitors || align=&amp;quot;center&amp;quot; | Increases Laser Cannon damage by 10 and armor penetration by 6. Rate of fire increased to 0.75||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | 2X UFO Power Sources ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Pulse Lasers&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a 10% damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Reduces UFO aim by 15 ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon. Each missile does 1/2 stingray damage. ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Calculations==&lt;br /&gt;
*Armor Mitigation = 0.05 * ( Target Armor - Armor Penetration)&lt;br /&gt;
**0 is the minimum Armor Mitigation and 0.95 is the maximum&lt;br /&gt;
*Base Damage = Weapon Damage * ( 1 - Armor Mitigation)&lt;br /&gt;
*Crit Chance = ( Armor Penetration - Target Armor) / 2&lt;br /&gt;
**5% is the minimum Crit Chance and 25% is the maximum&lt;br /&gt;
*A successful Crit multiplies damage by 2&lt;br /&gt;
*total damage is then randomized to between 50% and 150% of its current value.&lt;br /&gt;
*For XCOM Aircraft:&lt;br /&gt;
**If the appropriate UFO analysis has been researched, total damage is multiplied by 1.1&lt;br /&gt;
**total damage is also multiplied by ( Pilot Kills / 100 ) + 1&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
{{ Facilities (Long War) Navbar}}&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Air_Combat_(Long_War)&amp;diff=62437</id>
		<title>Air Combat (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Air_Combat_(Long_War)&amp;diff=62437"/>
		<updated>2014-12-15T20:17:16Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Long War)|b14}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Overview&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
UFOs are tougher, faster, and much deadlier in Long War. Along with that, your crafts and armaments are significantly less potent, at least at first. You&#039; will need to cycle your craft regularly like your soldiers. UFO kills will grant experience to your pilots and provide a bonus to accuracy. Your pilots will learn UFO flight patterns and movements and therefore will become much better at shooting down alien craft. Interceptor experience provides +3% to hit per kill (up to + 30%) and +1% damage per kill (with no top limit). Also, you will find that both your craft and UFOs may sometimes get &#039;critical hits&#039;, with UFOs being downed in a few hits, or your undamaged Interceptor immediately going into near-full red damage indicator.&lt;br /&gt;
&lt;br /&gt;
At the start of the game your fresh pilots are equipped with Avalanche Missiles, which now have an abysmal 40% accuracy. While it is still possible to down the first Scout with one Interceptor, this is an incredibly unlikely event. It&#039;s more probable that it would take two, or even three interceptions to bring down even the most basic alien craft. It is also a good idea to switch some of your aircraft armaments to Stingray missiles at the game start, details on that below.&lt;br /&gt;
&lt;br /&gt;
Players should exert caution and pick and choose their air battles carefully. You will not be able to bring down every single enemy UFO. Sometimes attempting high risk interceptions against tough targets would be detrimental to your campaign due to the highly unpredictable nature of the engagements at the start of the game. Your early game goal should be to get experience for some of your pilots and advance your air-warfare technology in order to keep aliens at bay on the battleground for the Earth&#039;s skies. In case you overreach too early, you might quickly find yourself crippled with long repair times and unable to stop alien operations. &lt;br /&gt;
&lt;br /&gt;
There are Research and Engineering projects that will assist in aerial sorties. There are multiple foundry projects to improve your interceptors. There are also three consumables that remain from Vanilla.&lt;br /&gt;
&lt;br /&gt;
As you progress, each type of UFO&#039;s statistics also increase, from general &#039;health&#039; to firing rates, as to keep you on your toes; so don&#039;t expect to ever truly dominate the skies. Plus with the added variables to air-interception, there is no clear-cut &amp;quot;UFO X can be brought down by Interceptor Y&amp;quot; table. As such, the Long War&#039;s [[UFOs_(Long_War)|UFO]] page will be your general guide for how--- or if-- to attempt to engage these potent UFOs.&lt;br /&gt;
&lt;br /&gt;
===Damaging UFOs===&lt;br /&gt;
It is not necessary to shoot down enemy UFOs in order to prevent them from completing their mission. Doing damage to them is sometimes enough to spoil their plans or reduce their effectiveness. The damage that UFO sustains is stored between interceptions, therefore multiple interception attempts is a good idea to limit the damage to your own Air Force. When a player does more than 50% damage to a UFO, you will start seeing explosion effects around it. Those effects signify that UFO sustained enough damage to prevent it from completing its mission such as an Anti-Satellite hunt mission as one example. Note however that you still have a chance to prevent the UFO&#039;s mission while doing less than 50% damage, which works as an increasing percentile chance (UFO abort mission chance: 0% at full health, 100% at 50% health)&lt;br /&gt;
&lt;br /&gt;
Long War mod brings back a mechanic from previous generations of XCOM: UFOs can now have full DOA crashes (with minimal Alloy recovery, and no corpses or other artifacts), so in some cases you may want to pull your punches. To compensate, the Council will give cash rewards for UFOs obliterated in flight. The harder hitting weapons have a greater chance of reducing UFOs to a pile of smelted alloys.&lt;br /&gt;
&lt;br /&gt;
===Interceptor Weapons and Stances===&lt;br /&gt;
Air-to-air weapons now have three main damage statistics - Damage, Rate of Fire, and Armor Penetration. UFOs have different armor levels, which reduces the damage done by a weapon if its armor penetration isn&#039;t high enough. For example, you start with a choice between Avalanche missiles (medium damage, low armor penetration) and Stingray missiles (low damage, medium armor penetration). Avalanches will be better against unarmored and very lightly armored UFOs, while Stingrays will be better against more armored UFOs.&lt;br /&gt;
&lt;br /&gt;
When launching you can set a combat stance for your interceptors as they launch on a mission. Aggressive gives +15% to hit for both you and the UFO, Balanced plays out like normal, and Defensive gives -15% to hit for both you and the UFO. You may not use the dodge consumable when aggressive and you may not use the auto-hit consumable when defensive.&lt;br /&gt;
&lt;br /&gt;
===UFO Flight Patterns===&lt;br /&gt;
UFOs can fly at three altitudes: &amp;quot;High&amp;quot;, &amp;quot;Low&amp;quot; and &amp;quot;NOE&amp;quot; (&amp;quot;Nap of the Earth,&amp;quot;). The altitude is a clue of what mission the UFO is going on - UFOs flying at NOE altitude are most likely to land, are performing bombing runs, or will generate an Abduction or Terror mission immediately upon arriving at their destination. UFOs at high altitude are most likely to be hunting satellites.&lt;br /&gt;
&lt;br /&gt;
Once you successfully raid a UFO type, either landed or crash landed, you can research that craft for a damage bonus against it in future.&lt;br /&gt;
&lt;br /&gt;
===Strategic Plan===&lt;br /&gt;
&lt;br /&gt;
* You start with the Avalanche and Stingray missiles. These will work for small and medium craft for a while until Aliens research better upgrades for their craft. &lt;br /&gt;
* After some time sticking with conventional weapons will leave you totally outgunned. Next you&#039;ll want to upgrade to Laser and Phoenix cannons. Laser Cannons are built for accuracy, so a pilot can still reliably hit UFOs on Balanced or Defensive stance. The Coilgun is built for armor penetration and higher rate of fire. You would likely need multiple interceptions with frequent use of boost modules to reliably bring down larger UFOs.&lt;br /&gt;
* The Plasma Cannons need to be built from Alien Rifles. Once the Mutons start fielding them, you would want to build up a cache of those items to convert to plasma cannons for your Interceptors. The EMP Cannon is built from 1 Sectopod wreck each. It has a higher rate of fire and lower damage than Plasma which increases the chance of UFOs not being destroyed outright. It also increases the chance for more resources to remain intact for UFO crash-site missions.&lt;br /&gt;
* Last, but certainly not least, the Fusion Lance is the most powerful air to air weapon that can only be used by Firestorms. They&#039;re built from Fusion Cores, and the only way to get Fusion Cores is to take down Battleships and Assault Carriers... or save the cores from [[Slingshot_DLC_(EU2012)|Slingshot]] mission. Though once you do get them set up, you would have a good chance to disrupt even the Terror missions.&lt;br /&gt;
&lt;br /&gt;
===Interception Strategy===&lt;br /&gt;
&lt;br /&gt;
* Choose an appropriate stance based on your equipped weapon, researched upgrades, and UFO type. &lt;br /&gt;
* Always be ready to cancel interception if the engagement is not going well for you. Losing an aircraft with expensive weapons can be devastating to your resources.&lt;br /&gt;
* Consider aborting interception if your first shot hits while UFO misses. You can refuel within an hour and try again or send another bird out with the same hit and run tactics.&lt;br /&gt;
* Consider aborting when a satellite hunter displays explosion effects. You have prevented the destruction of the satellite, so you might not want to risk additional damage.  &lt;br /&gt;
* Use modules in tough situations when you need an extra boost to get the job done.&lt;br /&gt;
* Have an idea of how many interceptions are possible before UFO completes its mission or attempts to escape. For example Scouts usually can only be engaged twice with Ravens.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
===UFO Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;left&amp;quot; | UFO Type &lt;br /&gt;
! width=&amp;quot;3%&amp;quot; align=&amp;quot;left&amp;quot; | Durability&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; align=&amp;quot;left&amp;quot; | Armor&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot;| Description &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Scout.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Scout&#039;&#039;&#039;|| Low || None || The speedy Scout-class UFO is fortunately within Earth&#039;s native capabilities to shoot down ... on occasion. It appears to be used for general reconnaissance, resource-gathering and research. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Raider.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Raider&#039;&#039;&#039;|| Moderate || Very Light || The Raider class of UFO seems to be a multirole craft that thus suffers in combat power. The aliens appear to use it for reconnaissance, research and resource-gathering operations.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Fighter.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Fighter&#039;&#039;&#039;|| Low || Light || The alien Fighter, while similar in outward appearance to the scout, is much better protected. Armor-piercing weapons like our Stingray missiles will be helpful in bringing these craft down. This class of craft is used primarily for air raids and anti-satellite operations.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Destroyer.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Destroyer&#039;&#039;&#039;|| Moderate || Moderate || The deadly Destroyer present a much greater threat to our aircraft than its sister class of ships. Armor-piercing weapons are required to defeat this craft. It appears to primarily be used for air raids and anti-satellite operations, although we may see it conduct reconnaissance missions as well. Our analysts note the presence of unused hardpoints on some images of this craft, so we should look out for upgraded versions with even more killing power.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Abductor.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Abductor&#039;&#039;&#039;|| High || Heavy || Abductors appear to be much better protected than other ships of this size. Perhaps the aliens particularly value the abduction and research missions they are used for. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Harvester.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Harvester&#039;&#039;&#039;|| High || Moderate || The Harvester class of UFO seems to have one role -- to recover important biological materials and minerals from Earth in support of other alien operations. We should try to interdict alien harvest operations whenever possible to slow the alien advance. These craft may be vulnerable to a concentrated attack.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Transport.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Transport&#039;&#039;&#039;|| Very High || Heavy || This ponderously slow craft will be a tough nut to crack. It appears to be primarily used in alien terrestrial resource-gathering but could also be used in support of other major alien operations. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_TerrorShip.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Terror Ship&#039;&#039;&#039;|| Very High || Heavy || The rarely encountered Terror Ship appears suited for rapid deployment of alien shock troops. They appear to presage alien terror missions, but they may be used for alien research on XCOM as well.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_AssaultCarrier.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Assault Carrier&#039;&#039;&#039;|| Highest || Heavy || The assault carrier, while built on a battleship hull, lacks some of its sister&#039;s firepower and may be easier to shoot down. Nevertheless, we expect to see the aliens use this craft only against high-value targets, so it should be taken seriously whenever it is detected. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Battleship.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Battleship&#039;&#039;&#039;|| Highest || Very Heavy || An unbelievably dangerous piece of hardware, these UFOs never appear to land but are used in bombing, anti-satellite and air superiority roles. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Overseer.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Overseer&#039;&#039;&#039;|| High || Very Heavy || This class of ship appears to be used as a airborne command center for the ethereal race of alien. Only our strongest weapons will be able to penetrate its armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aircraft===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40%&amp;quot; | Description&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Hit Points&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Armor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Maintenance&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Inv Interceptor.png|center|128x64px]]&#039;&#039;&#039;Raven&#039;&#039;&#039; ||  Heavily modified and augmented fast attack fighter. Armor and frame durability will be a major issue when engaging any but the smallest UFOs. || 1500 || 5 || §40 || N/A || None || 200 || 0 ||  0 ||  0 || 0 || N/A &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Inv Firestorm.png|center|128x64px]]&#039;&#039;&#039;Firestorm&#039;&#039;&#039; ||  Alien alloy-based airframe and adapted energy shielding let the Firestorm absorb dramatically more punishment than its predecessor. With upgraded armament can engage even the most dangerous enemy craft. || 3500 || 25 || §50 || 75 || Alien Propulsion || 750 || 90 ||  60 ||  10 || 28 || 4 UFO Power Source &amp;lt;br/&amp;gt; 8 UFO Flight Computers   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interceptor Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item &lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Hit Chance&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Range &lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Fire Rate&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Armor Pen.&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Avalanche Missiles Long War.png|center|128x64px]]&#039;&#039;&#039;Avalanche Missiles&#039;&#039;&#039; ||  25/40/55%|| Long || Slow (2.0) ||  Medium (340) ||  Low (0) || N/A || None || colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Stingray Missiles Long War.png|center|128x64px]]&#039;&#039;&#039;Stingray Missiles&#039;&#039;&#039;  ||  25/40/55%||  Long ||  Slow (1.5) ||  Low (200) || Medium (10) || N/A || None || colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Laser Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;Laser Cannon&#039;&#039;&#039;  ||  40/55/70%||  Long ||  Medium (1.0) ||  Medium (290)  ||  Low (5) || 25 || Advanced Beam Lasers ||  160 ||  15 || 0 || 0 || 10 || N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Phoenix Coilgun Long War.png|center|128x64px]]&#039;&#039;&#039;Phoenix Coilgun&#039;&#039;&#039; ||  25/40/55%||  Long ||  Rapid (0.75) ||  Low (225) ||  Medium (18) || 40 || Gauss Weapons ||  160 ||  20 || 0 || 0 || 10 || N/A &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Plasma Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039; || 25/40/55%||  Long ||  Medium (1.0) ||  High (650) ||  High (22) || 95 || Vehicular Plasma Weapons || 500 || 25 || 30 || 30 || 14|| 1x Alien Rifle  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: EMP Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;EMP Cannon&#039;&#039;&#039; ||  15/30/45%||  Long ||  Rapid (0.55) ||  Medium (310) ||  High (30) || 100 || EMP Weapons ||  575 || 30 || 80 || 0 || 20 ||  1x Sectopod Wreck  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Fusion Lance Long War.png|center|128x64px]]&#039;&#039;&#039;Fusion Lance&#039;&#039;&#039; ||  15/30/45%||  Long ||  Medium (1.25) ||  High (1200) ||  High (26) || 120 || Fusion Weapons ||  800 ||  35 || 60 || 200|| 25 || 1x Fusion Core  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item* &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; | Effect&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Defense Matrix Long War.png|center|128x64px]]&#039;&#039;&#039;Defense Matrix (Dodge)&#039;&#039;&#039; ||  First 2 enemy shots always miss. || 50 || Cyberdisc Autopsy and Xenogenetics || 25 || 0 ||  1 ||  1 || 5 || 2 Cyberdisc Wrecks &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: UFO Tracking Long War.png|center|128x64px]]&#039;&#039;&#039;UFO Tracking (Boost)&#039;&#039;&#039; ||  One time use increased combat time when interceptors are in combat with UFOs. || 12 || Alien Materials || 15 || 1 ||  1 ||  1 || 5 || 2 Drone Wrecks  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Uplink Targeting Long War.png|center|128x64px]]&#039;&#039;&#039;Uplink Targeting (Aim)&#039;&#039;&#039; ||  First 2 shots always hit. || 35 || Floater Autopsy || 20 || 1 ||  1 ||  1 || 5 || 3 Floater Corpses  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* To unlock all three you have to research first the Foundry project &#039;&#039;&#039;Aircraft Boosters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Permanent Upgrades===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | {{Credits Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{AA Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Elerium Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Meld Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Weapon Fragments Icon}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | {{Engineers Icon}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/&amp;lt;br&amp;gt;Research Project&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Research Icon}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 40 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 4 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 4 Heavy Floater Corpses  ||align=&amp;quot;center&amp;quot; | 45 || align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Adds 1000 hp to all interceptors ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increases combat time by 5 seconds.  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source ||align=&amp;quot;center&amp;quot; | 45 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increases interceptor aim by 10.||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increases interceptor armor penetration by 5  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Supercapacitors || align=&amp;quot;center&amp;quot; | Increases Laser Cannon damage by 10 and armor penetration by 6. Rate of fire increased to 0.75||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | 2X UFO Power Sources ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Pulse Lasers&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a 10% damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Reduces UFO aim by 15 ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon. Each missile does 1/2 stingray damage. ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Hangar (Long War)|Hangar]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Air_Combat_(Long_War)&amp;diff=62436</id>
		<title>Air Combat (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Air_Combat_(Long_War)&amp;diff=62436"/>
		<updated>2014-12-15T20:08:33Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Long War)|b14}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Overview&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
UFOs are tougher, faster, and much deadlier in Long War. Along with that, your crafts and armaments are significantly less potent, at least at first. You&#039; will need to cycle your craft regularly like your soldiers. UFO kills will grant experience to your pilots and provide a bonus to accuracy. Your pilots will learn UFO flight patterns and movements and therefore will become much better at shooting down alien craft. Interceptor experience provides +3% to hit per kill (up to + 30%) and +1% damage per kill (with no top limit). Also, you will find that both your craft and UFOs may sometimes get &#039;critical hits&#039;, with UFOs being downed in a few hits, or your undamaged Interceptor immediately going into near-full red damage indicator.&lt;br /&gt;
&lt;br /&gt;
At the start of the game your fresh pilots are equipped with Avalanche Missiles, which now have an abysmal 40% accuracy. While it is still possible to down the first Scout with one Interceptor, this is an incredibly unlikely event. It&#039;s more probable that it would take two, or even three interceptions to bring down even the most basic alien craft. It is also a good idea to switch some of your aircraft armaments to Stingray missiles at the game start, details on that below.&lt;br /&gt;
&lt;br /&gt;
Players should exert caution and pick and choose their air battles carefully. You will not be able to bring down every single enemy UFO. Sometimes attempting high risk interceptions against tough targets would be detrimental to your campaign due to the highly unpredictable nature of the engagements at the start of the game. Your early game goal should be to get experience for some of your pilots and advance your air-warfare technology in order to keep aliens at bay on the battleground for the Earth&#039;s skies. In case you overreach too early, you might quickly find yourself crippled with long repair times and unable to stop alien operations. &lt;br /&gt;
&lt;br /&gt;
There are Research and Engineering projects that will assist in aerial sorties. There are multiple foundry projects to improve your interceptors. There are also three consumables that remain from Vanilla.&lt;br /&gt;
&lt;br /&gt;
As you progress, each type of UFO&#039;s statistics also increase, from general &#039;health&#039; to firing rates, as to keep you on your toes; so don&#039;t expect to ever truly dominate the skies. Plus with the added variables to air-interception, there is no clear-cut &amp;quot;UFO X can be brought down by Interceptor Y&amp;quot; table. As such, the Long War&#039;s [[UFOs_(Long_War)|UFO]] page will be your general guide for how--- or if-- to attempt to engage these potent UFOs.&lt;br /&gt;
&lt;br /&gt;
===Damaging UFOs===&lt;br /&gt;
It is not necessary to shoot down enemy UFOs in order to prevent them from completing their mission. Doing damage to them is sometimes enough to spoil their plans or reduce their effectiveness. The damage that UFO sustains is stored between interceptions, therefore multiple interception attempts is a good idea to limit the damage to your own Air Force. When a player does more than 50% damage to a UFO, you will start seeing explosion effects around it. Those effects signify that UFO sustained enough damage to prevent it from completing its mission such as an Anti-Satellite hunt mission as one example. Note however that you still have a chance to prevent the UFO&#039;s mission while doing less than 50% damage, which works as an increasing percentile chance (UFO abort mission chance: 0% at full health, 100% at 50% health)&lt;br /&gt;
&lt;br /&gt;
Long War mod brings back a mechanic from previous generations of XCOM: UFOs can now have full DOA crashes (with minimal Alloy recovery, and no corpses or other artifacts), so in some cases you may want to pull your punches. To compensate, the Council will give cash rewards for UFOs obliterated in flight. The harder hitting weapons have a greater chance of reducing UFOs to a pile of smelted alloys.&lt;br /&gt;
&lt;br /&gt;
===Interceptor Weapons and Stances===&lt;br /&gt;
Air-to-air weapons now have three main damage statistics - Damage, Rate of Fire, and Armor Penetration. UFOs have different armor levels, which reduces the damage done by a weapon if its armor penetration isn&#039;t high enough. For example, you start with a choice between Avalanche missiles (medium damage, low armor penetration) and Stingray missiles (low damage, medium armor penetration). Avalanches will be better against unarmored and very lightly armored UFOs, while Stingrays will be better against more armored UFOs.&lt;br /&gt;
&lt;br /&gt;
When launching you can set a combat stance for your interceptors as they launch on a mission. Aggressive gives +15% to hit for both you and the UFO, Balanced plays out like normal, and Defensive gives -15% to hit for both you and the UFO. You may not use the dodge consumable when aggressive and you may not use the auto-hit consumable when defensive.&lt;br /&gt;
&lt;br /&gt;
===UFO Flight Patterns===&lt;br /&gt;
UFOs can fly at three altitudes: &amp;quot;High&amp;quot;, &amp;quot;Low&amp;quot; and &amp;quot;NOE&amp;quot; (&amp;quot;Nap of the Earth,&amp;quot;). The altitude is a clue of what mission the UFO is going on - UFOs flying at NOE altitude are most likely to land, are performing bombing runs, or will generate an Abduction or Terror mission immediately upon arriving at their destination. UFOs at high altitude are most likely to be hunting satellites.&lt;br /&gt;
&lt;br /&gt;
Once you successfully raid a UFO type, either landed or crash landed, you can research that craft for a damage bonus against it in future.&lt;br /&gt;
&lt;br /&gt;
===Strategic Plan===&lt;br /&gt;
&lt;br /&gt;
* You start with the Avalanche and Stingray missiles. These will work for small and medium craft for a while until Aliens research better upgrades for their craft. &lt;br /&gt;
* After some time sticking with conventional weapons will leave you totally outgunned. Next you&#039;ll want to upgrade to Laser and Phoenix cannons. Laser Cannons are built for accuracy, so a pilot can still reliably hit UFOs on Balanced or Defensive stance. The Coilgun is built for armor penetration and higher rate of fire. You would likely need multiple interceptions with frequent use of boost modules to reliably bring down larger UFOs.&lt;br /&gt;
* The Plasma Cannons need to be built from Alien Rifles. Once the Mutons start fielding them, you would want to build up a cache of those items to convert to plasma cannons for your Interceptors. The EMP Cannon is built from 1 Sectopod wreck each. It has a higher rate of fire and lower damage than Plasma which increases the chance of UFOs not being destroyed outright. It also increases the chance for more resources to remain intact for UFO crash-site missions.&lt;br /&gt;
* Last, but certainly not least, the Fusion Lance is the most powerful air to air weapon that can only be used by Firestorms. They&#039;re built from Fusion Cores, and the only way to get Fusion Cores is to take down Battleships and Assault Carriers... or save the cores from [[Slingshot_DLC_(EU2012)|Slingshot]] mission. Though once you do get them set up, you would have a good chance to disrupt even the Terror missions.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
===UFO Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;left&amp;quot; | UFO Type &lt;br /&gt;
! width=&amp;quot;3%&amp;quot; align=&amp;quot;left&amp;quot; | Durability&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; align=&amp;quot;left&amp;quot; | Armor&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot;| Description &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Scout.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Scout&#039;&#039;&#039;|| Low || None || The speedy Scout-class UFO is fortunately within Earth&#039;s native capabilities to shoot down ... on occasion. It appears to be used for general reconnaissance, resource-gathering and research. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Raider.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Raider&#039;&#039;&#039;|| Moderate || Very Light || The Raider class of UFO seems to be a multirole craft that thus suffers in combat power. The aliens appear to use it for reconnaissance, research and resource-gathering operations.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Fighter.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Fighter&#039;&#039;&#039;|| Low || Light || The alien Fighter, while similar in outward appearance to the scout, is much better protected. Armor-piercing weapons like our Stingray missiles will be helpful in bringing these craft down. This class of craft is used primarily for air raids and anti-satellite operations.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Destroyer.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Destroyer&#039;&#039;&#039;|| Moderate || Moderate || The deadly Destroyer present a much greater threat to our aircraft than its sister class of ships. Armor-piercing weapons are required to defeat this craft. It appears to primarily be used for air raids and anti-satellite operations, although we may see it conduct reconnaissance missions as well. Our analysts note the presence of unused hardpoints on some images of this craft, so we should look out for upgraded versions with even more killing power.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Abductor.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Abductor&#039;&#039;&#039;|| High || Heavy || Abductors appear to be much better protected than other ships of this size. Perhaps the aliens particularly value the abduction and research missions they are used for. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Harvester.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Harvester&#039;&#039;&#039;|| High || Moderate || The Harvester class of UFO seems to have one role -- to recover important biological materials and minerals from Earth in support of other alien operations. We should try to interdict alien harvest operations whenever possible to slow the alien advance. These craft may be vulnerable to a concentrated attack.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Transport.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Transport&#039;&#039;&#039;|| Very High || Heavy || This ponderously slow craft will be a tough nut to crack. It appears to be primarily used in alien terrestrial resource-gathering but could also be used in support of other major alien operations. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_TerrorShip.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Terror Ship&#039;&#039;&#039;|| Very High || Heavy || The rarely encountered Terror Ship appears suited for rapid deployment of alien shock troops. They appear to presage alien terror missions, but they may be used for alien research on XCOM as well.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_AssaultCarrier.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Assault Carrier&#039;&#039;&#039;|| Highest || Heavy || The assault carrier, while built on a battleship hull, lacks some of its sister&#039;s firepower and may be easier to shoot down. Nevertheless, we expect to see the aliens use this craft only against high-value targets, so it should be taken seriously whenever it is detected. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Battleship.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Battleship&#039;&#039;&#039;|| Highest || Very Heavy || An unbelievably dangerous piece of hardware, these UFOs never appear to land but are used in bombing, anti-satellite and air superiority roles. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Overseer.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Overseer&#039;&#039;&#039;|| High || Very Heavy || This class of ship appears to be used as a airborne command center for the ethereal race of alien. Only our strongest weapons will be able to penetrate its armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aircraft===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40%&amp;quot; | Description&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Hit Points&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Armor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Maintenance&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Inv Interceptor.png|center|128x64px]]&#039;&#039;&#039;Raven&#039;&#039;&#039; ||  Heavily modified and augmented fast attack fighter. Armor and frame durability will be a major issue when engaging any but the smallest UFOs. || 1500 || 5 || §40 || N/A || None || 200 || 0 ||  0 ||  0 || 0 || N/A &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Inv Firestorm.png|center|128x64px]]&#039;&#039;&#039;Firestorm&#039;&#039;&#039; ||  Alien alloy-based airframe and adapted energy shielding let the Firestorm absorb dramatically more punishment than its predecessor. With upgraded armament can engage even the most dangerous enemy craft. || 3500 || 25 || §50 || 75 || Alien Propulsion || 750 || 90 ||  60 ||  10 || 28 || 4 UFO Power Source &amp;lt;br/&amp;gt; 8 UFO Flight Computers   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interceptor Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item &lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Hit Chance&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Range &lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Fire Rate&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Armor Pen.&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Avalanche Missiles Long War.png|center|128x64px]]&#039;&#039;&#039;Avalanche Missiles&#039;&#039;&#039; ||  25/40/55%|| Long || Slow (2.0) ||  Medium (340) ||  Low (0) || N/A || None || colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Stingray Missiles Long War.png|center|128x64px]]&#039;&#039;&#039;Stingray Missiles&#039;&#039;&#039;  ||  25/40/55%||  Long ||  Slow (1.5) ||  Low (200) || Medium (10) || N/A || None || colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Laser Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;Laser Cannon&#039;&#039;&#039;  ||  40/55/70%||  Long ||  Medium (1.0) ||  Medium (290)  ||  Low (5) || 25 || Advanced Beam Lasers ||  160 ||  15 || 0 || 0 || 10 || N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Phoenix Coilgun Long War.png|center|128x64px]]&#039;&#039;&#039;Phoenix Coilgun&#039;&#039;&#039; ||  25/40/55%||  Long ||  Rapid (0.75) ||  Low (225) ||  Medium (18) || 40 || Gauss Weapons ||  160 ||  20 || 0 || 0 || 10 || N/A &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Plasma Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039; || 25/40/55%||  Long ||  Medium (1.0) ||  High (650) ||  High (22) || 95 || Vehicular Plasma Weapons || 500 || 25 || 30 || 30 || 14|| 1x Alien Rifle  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: EMP Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;EMP Cannon&#039;&#039;&#039; ||  15/30/45%||  Long ||  Rapid (0.55) ||  Medium (310) ||  High (30) || 100 || EMP Weapons ||  575 || 30 || 80 || 0 || 20 ||  1x Sectopod Wreck  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Fusion Lance Long War.png|center|128x64px]]&#039;&#039;&#039;Fusion Lance&#039;&#039;&#039; ||  15/30/45%||  Long ||  Medium (1.25) ||  High (1200) ||  High (26) || 120 || Fusion Weapons ||  800 ||  35 || 60 || 200|| 25 || 1x Fusion Core  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item* &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; | Effect&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Defense Matrix Long War.png|center|128x64px]]&#039;&#039;&#039;Defense Matrix (Dodge)&#039;&#039;&#039; ||  First 2 enemy shots always miss. || 50 || Cyberdisc Autopsy and Xenogenetics || 25 || 0 ||  1 ||  1 || 5 || 2 Cyberdisc Wrecks &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: UFO Tracking Long War.png|center|128x64px]]&#039;&#039;&#039;UFO Tracking (Boost)&#039;&#039;&#039; ||  One time use increased combat time when interceptors are in combat with UFOs. || 12 || Alien Materials || 15 || 1 ||  1 ||  1 || 5 || 2 Drone Wrecks  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Uplink Targeting Long War.png|center|128x64px]]&#039;&#039;&#039;Uplink Targeting (Aim)&#039;&#039;&#039; ||  First 2 shots always hit. || 35 || Floater Autopsy || 20 || 1 ||  1 ||  1 || 5 || 3 Floater Corpses  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* To unlock all three you have to research first the Foundry project &#039;&#039;&#039;Aircraft Boosters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Permanent Upgrades===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | {{Credits Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{AA Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Elerium Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Meld Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Weapon Fragments Icon}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | {{Engineers Icon}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/&amp;lt;br&amp;gt;Research Project&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Research Icon}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 40 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 4 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 4 Heavy Floater Corpses  ||align=&amp;quot;center&amp;quot; | 45 || align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Adds 1000 hp to all interceptors ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increases combat time by 5 seconds.  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source ||align=&amp;quot;center&amp;quot; | 45 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increases interceptor aim by 10.||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increases interceptor armor penetration by 5  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Supercapacitors || align=&amp;quot;center&amp;quot; | Increases Laser Cannon damage by 10 and armor penetration by 6. Rate of fire increased to 0.75||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | 2X UFO Power Sources ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Pulse Lasers&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a 10% damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Reduces UFO aim by 15 ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon. Each missile does 1/2 stingray damage. ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Hangar (Long War)|Hangar]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Air_Combat_(Long_War)&amp;diff=62435</id>
		<title>Air Combat (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Air_Combat_(Long_War)&amp;diff=62435"/>
		<updated>2014-12-15T20:07:52Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Long War)|b14}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Overview&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
UFOs are tougher, faster, and much deadlier in Long War. Along with that, your crafts and armaments are significantly less potent, at least at first. You&#039; will need to cycle your craft regularly like your soldiers. UFO kills will grant experience to your pilots and provide a bonus to accuracy. Your pilots will learn UFO flight patterns and movements and therefore will become much better at shooting down alien craft. Interceptor experience provides +3% to hit per kill (up to + 30%) and +1% damage per kill (with no top limit). Also, you will find that both your craft and UFOs may sometimes get &#039;critical hits&#039;, with UFOs being downed in a few hits, or your undamaged Interceptor immediately going into near-full red damage indicator.&lt;br /&gt;
&lt;br /&gt;
At the start of the game your fresh pilots are equipped with Avalanche Missiles, which now have an abysmal 40% accuracy. While it is still possible to down the first Scout with one Interceptor, this is an incredibly unlikely event. It&#039;s more probable that it would take two, or even three interceptions to bring down even the most basic alien craft. It is also a good idea to switch some of your aircraft armaments to Stingray missiles at the game start, details on that below.&lt;br /&gt;
&lt;br /&gt;
Players should exert caution and pick and choose their air battles carefully. You will not be able to bring down every single enemy UFO. Sometimes attempting high risk interceptions against tough targets would be detrimental to your campaign due to the highly unpredictable nature of the engagements at the start of the game. Your early game goal should be to get experience for some of your pilots and advance your air-warfare technology in order to keep aliens at bay on the battleground for the Earth&#039;s skies. In case you overreach too early, you might quickly find yourself crippled with long repair times and unable to stop alien operations. &lt;br /&gt;
&lt;br /&gt;
There are Research and Engineering projects that will assist in aerial sorties. There are multiple foundry projects to improve your interceptors. There are also three consumables that remain from Vanilla.&lt;br /&gt;
&lt;br /&gt;
As you progress, each type of UFO&#039;s statistics also increase, from general &#039;health&#039; to firing rates, as to keep you on your toes; so don&#039;t expect to ever truly dominate the skies. Plus with the added variables to air-interception, there is no clear-cut &amp;quot;UFO X can be brought down by Interceptor Y&amp;quot; table. As such, the Long War&#039;s [[UFOs_(Long_War)|UFO]] page will be your general guide for how--- or if-- to attempt to engage these potent UFOs.&lt;br /&gt;
&lt;br /&gt;
===Damaging UFOs===&lt;br /&gt;
It is not necessary to shoot down enemy UFOs in order to prevent them from completing their mission. Doing damage to them is sometimes enough to spoil their plans or reduce their effectiveness. The damage that UFO sustains is stored between interceptions, therefore multiple interception attempts is a good idea to limit the damage to your own Air Force. When a player does more than 50% damage to a UFO, you will start seeing explosion effects around it. Those effects signify that UFO sustained enough damage to prevent it from completing its mission such as an Anti-Satellite hunt mission as one example. Note however that you still have a chance to prevent the UFO&#039;s mission while doing less than 50% damage, which works as an increasing percentile chance (UFO abort mission chance: 0% at full health, 100% at 50% health)&lt;br /&gt;
&lt;br /&gt;
Long War mod brings back a mechanic from previous generations of XCOM: UFOs can now have full DOA crashes (with minimal Alloy recovery, and no corpses or other artifacts), so in some cases you may want to pull your punches. To compensate, the Council will give cash rewards for UFOs obliterated in flight. The harder hitting weapons have a greater chance of reducing UFOs to a pile of smelted alloys.&lt;br /&gt;
&lt;br /&gt;
===Interceptor Weapons and Stances===&lt;br /&gt;
Air-to-air weapons now have two main damage statistics - Damage and Armor Penetration. UFOs have different armor levels, which reduces the damage done by a weapon if its armor penetration isn&#039;t high enough. For example, you start with a choice between Avalanche missiles (medium damage, low armor penetration) and Stingray missiles (low damage, medium armor penetration). Avalanches will be better against unarmored and very lightly armored UFOs, while Stingrays will be better against more armored UFOs.&lt;br /&gt;
&lt;br /&gt;
When launching you can set a combat stance for your interceptors as they launch on a mission. Aggressive gives +15% to hit for both you and the UFO, Balanced plays out like normal, and Defensive gives -15% to hit for both you and the UFO. You may not use the dodge consumable when aggressive and you may not use the auto-hit consumable when defensive.&lt;br /&gt;
&lt;br /&gt;
===UFO Flight Patterns===&lt;br /&gt;
UFOs can fly at three altitudes: &amp;quot;High&amp;quot;, &amp;quot;Low&amp;quot; and &amp;quot;NOE&amp;quot; (&amp;quot;Nap of the Earth,&amp;quot;). The altitude is a clue of what mission the UFO is going on - UFOs flying at NOE altitude are most likely to land, are performing bombing runs, or will generate an Abduction or Terror mission immediately upon arriving at their destination. UFOs at high altitude are most likely to be hunting satellites.&lt;br /&gt;
&lt;br /&gt;
Once you successfully raid a UFO type, either landed or crash landed, you can research that craft for a damage bonus against it in future.&lt;br /&gt;
&lt;br /&gt;
===Strategic Plan===&lt;br /&gt;
&lt;br /&gt;
* You start with the Avalanche and Stingray missiles. These will work for small and medium craft for a while until Aliens research better upgrades for their craft. &lt;br /&gt;
* After some time sticking with conventional weapons will leave you totally outgunned. Next you&#039;ll want to upgrade to Laser and Phoenix cannons. Laser Cannons are built for accuracy, so a pilot can still reliably hit UFOs on Balanced or Defensive stance. The Coilgun is built for armor penetration and higher rate of fire. You would likely need multiple interceptions with frequent use of boost modules to reliably bring down larger UFOs.&lt;br /&gt;
* The Plasma Cannons need to be built from Alien Rifles. Once the Mutons start fielding them, you would want to build up a cache of those items to convert to plasma cannons for your Interceptors. The EMP Cannon is built from 1 Sectopod wreck each. It has a higher rate of fire and lower damage than Plasma which increases the chance of UFOs not being destroyed outright. It also increases the chance for more resources to remain intact for UFO crash-site missions.&lt;br /&gt;
* Last, but certainly not least, the Fusion Lance is the most powerful air to air weapon that can only be used by Firestorms. They&#039;re built from Fusion Cores, and the only way to get Fusion Cores is to take down Battleships and Assault Carriers... or save the cores from [[Slingshot_DLC_(EU2012)|Slingshot]] mission. Though once you do get them set up, you would have a good chance to disrupt even the Terror missions.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
===UFO Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;left&amp;quot; | UFO Type &lt;br /&gt;
! width=&amp;quot;3%&amp;quot; align=&amp;quot;left&amp;quot; | Durability&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; align=&amp;quot;left&amp;quot; | Armor&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot;| Description &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Scout.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Scout&#039;&#039;&#039;|| Low || None || The speedy Scout-class UFO is fortunately within Earth&#039;s native capabilities to shoot down ... on occasion. It appears to be used for general reconnaissance, resource-gathering and research. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Raider.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Raider&#039;&#039;&#039;|| Moderate || Very Light || The Raider class of UFO seems to be a multirole craft that thus suffers in combat power. The aliens appear to use it for reconnaissance, research and resource-gathering operations.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Fighter.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Fighter&#039;&#039;&#039;|| Low || Light || The alien Fighter, while similar in outward appearance to the scout, is much better protected. Armor-piercing weapons like our Stingray missiles will be helpful in bringing these craft down. This class of craft is used primarily for air raids and anti-satellite operations.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Destroyer.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Destroyer&#039;&#039;&#039;|| Moderate || Moderate || The deadly Destroyer present a much greater threat to our aircraft than its sister class of ships. Armor-piercing weapons are required to defeat this craft. It appears to primarily be used for air raids and anti-satellite operations, although we may see it conduct reconnaissance missions as well. Our analysts note the presence of unused hardpoints on some images of this craft, so we should look out for upgraded versions with even more killing power.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Abductor.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Abductor&#039;&#039;&#039;|| High || Heavy || Abductors appear to be much better protected than other ships of this size. Perhaps the aliens particularly value the abduction and research missions they are used for. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Harvester.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Harvester&#039;&#039;&#039;|| High || Moderate || The Harvester class of UFO seems to have one role -- to recover important biological materials and minerals from Earth in support of other alien operations. We should try to interdict alien harvest operations whenever possible to slow the alien advance. These craft may be vulnerable to a concentrated attack.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Transport.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Transport&#039;&#039;&#039;|| Very High || Heavy || This ponderously slow craft will be a tough nut to crack. It appears to be primarily used in alien terrestrial resource-gathering but could also be used in support of other major alien operations. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_TerrorShip.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Terror Ship&#039;&#039;&#039;|| Very High || Heavy || The rarely encountered Terror Ship appears suited for rapid deployment of alien shock troops. They appear to presage alien terror missions, but they may be used for alien research on XCOM as well.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_AssaultCarrier.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Assault Carrier&#039;&#039;&#039;|| Highest || Heavy || The assault carrier, while built on a battleship hull, lacks some of its sister&#039;s firepower and may be easier to shoot down. Nevertheless, we expect to see the aliens use this craft only against high-value targets, so it should be taken seriously whenever it is detected. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Battleship.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Battleship&#039;&#039;&#039;|| Highest || Very Heavy || An unbelievably dangerous piece of hardware, these UFOs never appear to land but are used in bombing, anti-satellite and air superiority roles. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Overseer.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Overseer&#039;&#039;&#039;|| High || Very Heavy || This class of ship appears to be used as a airborne command center for the ethereal race of alien. Only our strongest weapons will be able to penetrate its armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aircraft===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40%&amp;quot; | Description&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Hit Points&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Armor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Maintenance&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Inv Interceptor.png|center|128x64px]]&#039;&#039;&#039;Raven&#039;&#039;&#039; ||  Heavily modified and augmented fast attack fighter. Armor and frame durability will be a major issue when engaging any but the smallest UFOs. || 1500 || 5 || §40 || N/A || None || 200 || 0 ||  0 ||  0 || 0 || N/A &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Inv Firestorm.png|center|128x64px]]&#039;&#039;&#039;Firestorm&#039;&#039;&#039; ||  Alien alloy-based airframe and adapted energy shielding let the Firestorm absorb dramatically more punishment than its predecessor. With upgraded armament can engage even the most dangerous enemy craft. || 3500 || 25 || §50 || 75 || Alien Propulsion || 750 || 90 ||  60 ||  10 || 28 || 4 UFO Power Source &amp;lt;br/&amp;gt; 8 UFO Flight Computers   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interceptor Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item &lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Hit Chance&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Range &lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Fire Rate&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Armor Pen.&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Avalanche Missiles Long War.png|center|128x64px]]&#039;&#039;&#039;Avalanche Missiles&#039;&#039;&#039; ||  25/40/55%|| Long || Slow (2.0) ||  Medium (340) ||  Low (0) || N/A || None || colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Stingray Missiles Long War.png|center|128x64px]]&#039;&#039;&#039;Stingray Missiles&#039;&#039;&#039;  ||  25/40/55%||  Long ||  Slow (1.5) ||  Low (200) || Medium (10) || N/A || None || colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Laser Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;Laser Cannon&#039;&#039;&#039;  ||  40/55/70%||  Long ||  Medium (1.0) ||  Medium (290)  ||  Low (5) || 25 || Advanced Beam Lasers ||  160 ||  15 || 0 || 0 || 10 || N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Phoenix Coilgun Long War.png|center|128x64px]]&#039;&#039;&#039;Phoenix Coilgun&#039;&#039;&#039; ||  25/40/55%||  Long ||  Rapid (0.75) ||  Low (225) ||  Medium (18) || 40 || Gauss Weapons ||  160 ||  20 || 0 || 0 || 10 || N/A &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Plasma Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039; || 25/40/55%||  Long ||  Medium (1.0) ||  High (650) ||  High (22) || 95 || Vehicular Plasma Weapons || 500 || 25 || 30 || 30 || 14|| 1x Alien Rifle  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: EMP Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;EMP Cannon&#039;&#039;&#039; ||  15/30/45%||  Long ||  Rapid (0.55) ||  Medium (310) ||  High (30) || 100 || EMP Weapons ||  575 || 30 || 80 || 0 || 20 ||  1x Sectopod Wreck  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Fusion Lance Long War.png|center|128x64px]]&#039;&#039;&#039;Fusion Lance&#039;&#039;&#039; ||  15/30/45%||  Long ||  Medium (1.25) ||  High (1200) ||  High (26) || 120 || Fusion Weapons ||  800 ||  35 || 60 || 200|| 25 || 1x Fusion Core  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item* &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; | Effect&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Defense Matrix Long War.png|center|128x64px]]&#039;&#039;&#039;Defense Matrix (Dodge)&#039;&#039;&#039; ||  First 2 enemy shots always miss. || 50 || Cyberdisc Autopsy and Xenogenetics || 25 || 0 ||  1 ||  1 || 5 || 2 Cyberdisc Wrecks &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: UFO Tracking Long War.png|center|128x64px]]&#039;&#039;&#039;UFO Tracking (Boost)&#039;&#039;&#039; ||  One time use increased combat time when interceptors are in combat with UFOs. || 12 || Alien Materials || 15 || 1 ||  1 ||  1 || 5 || 2 Drone Wrecks  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Uplink Targeting Long War.png|center|128x64px]]&#039;&#039;&#039;Uplink Targeting (Aim)&#039;&#039;&#039; ||  First 2 shots always hit. || 35 || Floater Autopsy || 20 || 1 ||  1 ||  1 || 5 || 3 Floater Corpses  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* To unlock all three you have to research first the Foundry project &#039;&#039;&#039;Aircraft Boosters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Permanent Upgrades===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | {{Credits Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{AA Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Elerium Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Meld Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Weapon Fragments Icon}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | {{Engineers Icon}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/&amp;lt;br&amp;gt;Research Project&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Research Icon}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 40 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 4 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 4 Heavy Floater Corpses  ||align=&amp;quot;center&amp;quot; | 45 || align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Adds 1000 hp to all interceptors ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increases combat time by 5 seconds.  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source ||align=&amp;quot;center&amp;quot; | 45 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increases interceptor aim by 10.||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increases interceptor armor penetration by 5  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Supercapacitors || align=&amp;quot;center&amp;quot; | Increases Laser Cannon damage by 10 and armor penetration by 6. Rate of fire increased to 0.75||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | 2X UFO Power Sources ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Pulse Lasers&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a 10% damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Reduces UFO aim by 15 ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon. Each missile does 1/2 stingray damage. ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Hangar (Long War)|Hangar]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Air_Combat_(Long_War)&amp;diff=62434</id>
		<title>Air Combat (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Air_Combat_(Long_War)&amp;diff=62434"/>
		<updated>2014-12-15T20:07:12Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: Added tables. Changes to battle plan: You can&amp;#039;t reduce DR of aircraft or units in tactical game by shooting them. I don&amp;#039;t think effectiveness of weapons should be tied to UFO size, rather than Alien Research. Generally avoid run on sentences.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Long War)|b14}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Overview&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
UFOs are tougher, faster, and much deadlier in Long War. Along with that, your crafts and armaments are significantly less potent, at least at first. You&#039; will need to cycle your craft regularly like your soldiers. UFO kills will grant experience to your pilots and provide a bonus to accuracy. Your pilots will learn UFO flight patterns and movements and therefore will become much better at shooting down alien craft. Interceptor experience provides +3% to hit per kill (up to + 30%) and +1% damage per kill (with no top limit). Also, you will find that both your craft and UFOs may sometimes get &#039;critical hits&#039;, with UFOs being downed in a few hits, or your undamaged Interceptor immediately going into near-full red damage indicator.&lt;br /&gt;
&lt;br /&gt;
At the start of the game your fresh pilots are equipped with Avalanche Missiles, which now have an abysmal 40% accuracy. While it is still possible to down the first Scout with one Interceptor, this is an incredibly unlikely event. It&#039;s more probable that it would take two, or even three interceptions to bring down even the most basic alien craft. It is also a good idea to switch some of your aircraft armaments to Stingray missiles at the game start, details on that below.&lt;br /&gt;
&lt;br /&gt;
Players should exert caution and pick and choose their air battles carefully. You will not be able to bring down every single enemy UFO. Sometimes attempting high risk interceptions against tough targets would be detrimental to your campaign due to the highly unpredictable nature of the engagements at the start of the game. Your early game goal should be to get experience for some of your pilots and advance your air-warfare technology in order to keep aliens at bay on the battleground for the Earth&#039;s skies. In case you overreach too early, you might quickly find yourself crippled with long repair times and unable to stop alien operations. &lt;br /&gt;
&lt;br /&gt;
There are Research and Engineering projects that will assist in aerial sorties. There are multiple foundry projects to improve your interceptors. There are also three consumables that remain from Vanilla.&lt;br /&gt;
&lt;br /&gt;
As you progress, each type of UFO&#039;s statistics also increase, from general &#039;health&#039; to firing rates, as to keep you on your toes; so don&#039;t expect to ever truly dominate the skies. Plus with the added variables to air-interception, there is no clear-cut &amp;quot;UFO X can be brought down by Interceptor Y&amp;quot; table. As such, the Long War&#039;s [[UFOs_(Long_War)|UFO]] page will be your general guide for how--- or if-- to attempt to engage these potent UFOs.&lt;br /&gt;
&lt;br /&gt;
===Damaging UFOs===&lt;br /&gt;
It is not necessary to shoot down enemy UFOs in order to prevent them from completing their mission. Doing damage to them is sometimes enough to spoil their plans or reduce their effectiveness. The damage that UFO sustains is stored between interceptions, therefore multiple interception attempts is a good idea to limit the damage to your own Air Force. When a player does more than 50% damage to a UFO, you will start seeing explosion effects around it. Those effects signify that UFO sustained enough damage to prevent it from completing its mission such as an Anti-Satellite hunt mission as one example. Note however that you still have a chance to prevent the UFO&#039;s mission while doing less than 50% damage, which works as an increasing percentile chance (UFO abort mission chance: 0% at full health, 100% at 50% health)&lt;br /&gt;
&lt;br /&gt;
Long War mod brings back a mechanic from previous generations of XCOM: UFOs can now have full DOA crashes (with minimal Alloy recovery, and no corpses or other artifacts), so in some cases you may want to pull your punches. To compensate, the Council will give cash rewards for UFOs obliterated in flight. The harder hitting weapons have a greater chance of reducing UFOs to a pile of smelted alloys.&lt;br /&gt;
&lt;br /&gt;
===Interceptor Weapons and Stances===&lt;br /&gt;
Air-to-air weapons now have two damage statistics - Damage and Armor Penetration. UFOs have different armor levels, which reduces the damage done by a weapon if its armor penetration isn&#039;t high enough. For example, you start with a choice between Avalanche missiles (medium damage, low armor penetration) and Stingray missiles (low damage, medium armor penetration). Avalanches will be better against unarmored and very lightly armored UFOs, while Stingrays will be better against more armored UFOs.&lt;br /&gt;
&lt;br /&gt;
When launching you can set a combat stance for your interceptors as they launch on a mission. Aggressive gives +15% to hit for both you and the UFO, Balanced plays out like normal, and Defensive gives -15% to hit for both you and the UFO. You may not use the dodge consumable when aggressive and you may not use the auto-hit consumable when defensive.&lt;br /&gt;
&lt;br /&gt;
===UFO Flight Patterns===&lt;br /&gt;
UFOs can fly at three altitudes: &amp;quot;High&amp;quot;, &amp;quot;Low&amp;quot; and &amp;quot;NOE&amp;quot; (&amp;quot;Nap of the Earth,&amp;quot;). The altitude is a clue of what mission the UFO is going on - UFOs flying at NOE altitude are most likely to land, are performing bombing runs, or will generate an Abduction or Terror mission immediately upon arriving at their destination. UFOs at high altitude are most likely to be hunting satellites.&lt;br /&gt;
&lt;br /&gt;
Once you successfully raid a UFO type, either landed or crash landed, you can research that craft for a damage bonus against it in future.&lt;br /&gt;
&lt;br /&gt;
===Strategic Plan===&lt;br /&gt;
&lt;br /&gt;
* You start with the Avalanche and Stingray missiles. These will work for small and medium craft for a while until Aliens research better upgrades for their craft. &lt;br /&gt;
* After some time sticking with conventional weapons will leave you totally outgunned. Next you&#039;ll want to upgrade to Laser and Phoenix cannons. Laser Cannons are built for accuracy, so a pilot can still reliably hit UFOs on Balanced or Defensive stance. The Coilgun is built for armor penetration and higher rate of fire. You would likely need multiple interceptions with frequent use of boost modules to reliably bring down larger UFOs.&lt;br /&gt;
* The Plasma Cannons need to be built from Alien Rifles. Once the Mutons start fielding them, you would want to build up a cache of those items to convert to plasma cannons for your Interceptors. The EMP Cannon is built from 1 Sectopod wreck each. It has a higher rate of fire and lower damage than Plasma which increases the chance of UFOs not being destroyed outright. It also increases the chance for more resources to remain intact for UFO crash-site missions.&lt;br /&gt;
* Last, but certainly not least, the Fusion Lance is the most powerful air to air weapon that can only be used by Firestorms. They&#039;re built from Fusion Cores, and the only way to get Fusion Cores is to take down Battleships and Assault Carriers... or save the cores from [[Slingshot_DLC_(EU2012)|Slingshot]] mission. Though once you do get them set up, you would have a good chance to disrupt even the Terror missions.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
===UFO Types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;left&amp;quot; | UFO Type &lt;br /&gt;
! width=&amp;quot;3%&amp;quot; align=&amp;quot;left&amp;quot; | Durability&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; align=&amp;quot;left&amp;quot; | Armor&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;left&amp;quot; colspan=&amp;quot;1&amp;quot;| Description &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Scout.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Scout&#039;&#039;&#039;|| Low || None || The speedy Scout-class UFO is fortunately within Earth&#039;s native capabilities to shoot down ... on occasion. It appears to be used for general reconnaissance, resource-gathering and research. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Raider.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Raider&#039;&#039;&#039;|| Moderate || Very Light || The Raider class of UFO seems to be a multirole craft that thus suffers in combat power. The aliens appear to use it for reconnaissance, research and resource-gathering operations.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Fighter.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Fighter&#039;&#039;&#039;|| Low || Light || The alien Fighter, while similar in outward appearance to the scout, is much better protected. Armor-piercing weapons like our Stingray missiles will be helpful in bringing these craft down. This class of craft is used primarily for air raids and anti-satellite operations.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Destroyer.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Destroyer&#039;&#039;&#039;|| Moderate || Moderate || The deadly Destroyer present a much greater threat to our aircraft than its sister class of ships. Armor-piercing weapons are required to defeat this craft. It appears to primarily be used for air raids and anti-satellite operations, although we may see it conduct reconnaissance missions as well. Our analysts note the presence of unused hardpoints on some images of this craft, so we should look out for upgraded versions with even more killing power.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Abductor.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Abductor&#039;&#039;&#039;|| High || Heavy || Abductors appear to be much better protected than other ships of this size. Perhaps the aliens particularly value the abduction and research missions they are used for. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Harvester.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Harvester&#039;&#039;&#039;|| High || Moderate || The Harvester class of UFO seems to have one role -- to recover important biological materials and minerals from Earth in support of other alien operations. We should try to interdict alien harvest operations whenever possible to slow the alien advance. These craft may be vulnerable to a concentrated attack.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Transport.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Transport&#039;&#039;&#039;|| Very High || Heavy || This ponderously slow craft will be a tough nut to crack. It appears to be primarily used in alien terrestrial resource-gathering but could also be used in support of other major alien operations. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_TerrorShip.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Terror Ship&#039;&#039;&#039;|| Very High || Heavy || The rarely encountered Terror Ship appears suited for rapid deployment of alien shock troops. They appear to presage alien terror missions, but they may be used for alien research on XCOM as well.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_AssaultCarrier.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Assault Carrier&#039;&#039;&#039;|| Highest || Heavy || The assault carrier, while built on a battleship hull, lacks some of its sister&#039;s firepower and may be easier to shoot down. Nevertheless, we expect to see the aliens use this craft only against high-value targets, so it should be taken seriously whenever it is detected. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Battleship.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Battleship&#039;&#039;&#039;|| Highest || Very Heavy || An unbelievably dangerous piece of hardware, these UFOs never appear to land but are used in bombing, anti-satellite and air superiority roles. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Overseer.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Overseer&#039;&#039;&#039;|| High || Very Heavy || This class of ship appears to be used as a airborne command center for the ethereal race of alien. Only our strongest weapons will be able to penetrate its armor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aircraft===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40%&amp;quot; | Description&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Hit Points&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Armor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Maintenance&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Inv Interceptor.png|center|128x64px]]&#039;&#039;&#039;Raven&#039;&#039;&#039; ||  Heavily modified and augmented fast attack fighter. Armor and frame durability will be a major issue when engaging any but the smallest UFOs. || 1500 || 5 || §40 || N/A || None || 200 || 0 ||  0 ||  0 || 0 || N/A &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Inv Firestorm.png|center|128x64px]]&#039;&#039;&#039;Firestorm&#039;&#039;&#039; ||  Alien alloy-based airframe and adapted energy shielding let the Firestorm absorb dramatically more punishment than its predecessor. With upgraded armament can engage even the most dangerous enemy craft. || 3500 || 25 || §50 || 75 || Alien Propulsion || 750 || 90 ||  60 ||  10 || 28 || 4 UFO Power Source &amp;lt;br/&amp;gt; 8 UFO Flight Computers   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interceptor Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item &lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Hit Chance&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Range &lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Fire Rate&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Armor Pen.&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Avalanche Missiles Long War.png|center|128x64px]]&#039;&#039;&#039;Avalanche Missiles&#039;&#039;&#039; ||  25/40/55%|| Long || Slow (2.0) ||  Medium (340) ||  Low (0) || N/A || None || colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Stingray Missiles Long War.png|center|128x64px]]&#039;&#039;&#039;Stingray Missiles&#039;&#039;&#039;  ||  25/40/55%||  Long ||  Slow (1.5) ||  Low (200) || Medium (10) || N/A || None || colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Laser Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;Laser Cannon&#039;&#039;&#039;  ||  40/55/70%||  Long ||  Medium (1.0) ||  Medium (290)  ||  Low (5) || 25 || Advanced Beam Lasers ||  160 ||  15 || 0 || 0 || 10 || N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Phoenix Coilgun Long War.png|center|128x64px]]&#039;&#039;&#039;Phoenix Coilgun&#039;&#039;&#039; ||  25/40/55%||  Long ||  Rapid (0.75) ||  Low (225) ||  Medium (18) || 40 || Gauss Weapons ||  160 ||  20 || 0 || 0 || 10 || N/A &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Plasma Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039; || 25/40/55%||  Long ||  Medium (1.0) ||  High (650) ||  High (22) || 95 || Vehicular Plasma Weapons || 500 || 25 || 30 || 30 || 14|| 1x Alien Rifle  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: EMP Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;EMP Cannon&#039;&#039;&#039; ||  15/30/45%||  Long ||  Rapid (0.55) ||  Medium (310) ||  High (30) || 100 || EMP Weapons ||  575 || 30 || 80 || 0 || 20 ||  1x Sectopod Wreck  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Fusion Lance Long War.png|center|128x64px]]&#039;&#039;&#039;Fusion Lance&#039;&#039;&#039; ||  15/30/45%||  Long ||  Medium (1.25) ||  High (1200) ||  High (26) || 120 || Fusion Weapons ||  800 ||  35 || 60 || 200|| 25 || 1x Fusion Core  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item* &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; | Effect&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Defense Matrix Long War.png|center|128x64px]]&#039;&#039;&#039;Defense Matrix (Dodge)&#039;&#039;&#039; ||  First 2 enemy shots always miss. || 50 || Cyberdisc Autopsy and Xenogenetics || 25 || 0 ||  1 ||  1 || 5 || 2 Cyberdisc Wrecks &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: UFO Tracking Long War.png|center|128x64px]]&#039;&#039;&#039;UFO Tracking (Boost)&#039;&#039;&#039; ||  One time use increased combat time when interceptors are in combat with UFOs. || 12 || Alien Materials || 15 || 1 ||  1 ||  1 || 5 || 2 Drone Wrecks  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Uplink Targeting Long War.png|center|128x64px]]&#039;&#039;&#039;Uplink Targeting (Aim)&#039;&#039;&#039; ||  First 2 shots always hit. || 35 || Floater Autopsy || 20 || 1 ||  1 ||  1 || 5 || 3 Floater Corpses  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* To unlock all three you have to research first the Foundry project &#039;&#039;&#039;Aircraft Boosters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Permanent Upgrades===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | {{Credits Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{AA Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Elerium Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Meld Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Weapon Fragments Icon}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | {{Engineers Icon}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/&amp;lt;br&amp;gt;Research Project&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Research Icon}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 40 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 4 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 4 Heavy Floater Corpses  ||align=&amp;quot;center&amp;quot; | 45 || align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Adds 1000 hp to all interceptors ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increases combat time by 5 seconds.  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source ||align=&amp;quot;center&amp;quot; | 45 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increases interceptor aim by 10.||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increases interceptor armor penetration by 5  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Supercapacitors || align=&amp;quot;center&amp;quot; | Increases Laser Cannon damage by 10 and armor penetration by 6. Rate of fire increased to 0.75||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | 2X UFO Power Sources ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Pulse Lasers&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a 10% damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Reduces UFO aim by 15 ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon. Each missile does 1/2 stingray damage. ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Hangar (Long War)|Hangar]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=62429</id>
		<title>Hangar (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hangar_(Long_War)&amp;diff=62429"/>
		<updated>2014-12-15T16:50:35Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Facilities Data Box (Long War)&lt;br /&gt;
|image=Wiki-facbox_hangar.png&lt;br /&gt;
|isize=256&lt;br /&gt;
|effect=Main staging ground for Xcom aircraft&lt;br /&gt;
|adjacency=None&lt;br /&gt;
|prerequisites=None&lt;br /&gt;
|other=None&lt;br /&gt;
|credits=0&lt;br /&gt;
|alienaloys=0&lt;br /&gt;
|elerium=0&lt;br /&gt;
|meld=0&lt;br /&gt;
|build time=0 &lt;br /&gt;
|quick credits=0&lt;br /&gt;
|quick alienaloys=0&lt;br /&gt;
|quick elerium=0&lt;br /&gt;
|quick meld=0&lt;br /&gt;
|quick build time=0 &lt;br /&gt;
|maintenance=0&lt;br /&gt;
|power=4&lt;br /&gt;
|}}&lt;br /&gt;
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Located on the top left side of the Ant-Farm, this &amp;quot;Facilility&amp;quot; is the nerve center of all Aircraft operations.&lt;br /&gt;
&lt;br /&gt;
Every Skyranger launch &amp;amp; return from missions are shown in Videos designed around the 3D rendering of the Hangar.&lt;br /&gt;
Interceptions start with such Videos too. And if you look closely, the platforms are &amp;quot;embedded&amp;quot; into the very same sections of the Hangar as represented by the Ant-Farm. Strangely though, any Firestorms would hover upwards from a circular area normally occupied by the Skyranger. As soon as other purchased Interceptors and newly built Firestorms join the Long War campaign (expanded to support 6 Aircrafts per continental Hangar locations) and its armada, they&#039;re mostly all displayed and parked in individual Bays up to a maximum of four.&lt;br /&gt;
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==Aircraft==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Interceptors===&lt;br /&gt;
&#039;&#039;&#039;Raven&#039;&#039;&#039; - the initial interceptor aircraft designed to shoot down alien UFO craft once spotted. &lt;br /&gt;
* The game starts with four of these aircraft.&lt;br /&gt;
** Procurement Cost:  §200 (§140 with NA bonus)&lt;br /&gt;
** Maintenance Cost per Month:  §40 (§28 with NA bonus)&lt;br /&gt;
*HP = 1500 (2500 with armored interceptors upgrade)&lt;br /&gt;
*Armor = 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firestorm&#039;&#039;&#039; - Superior interceptor available to Engineering after researching Alien Propulsion.&lt;br /&gt;
* An upgraded interceptor&lt;br /&gt;
** Available after researching Alien Propulsion.&lt;br /&gt;
** Build Cost:  §750 (§525 with NA bonus), 60 Elerium, 90 Alloys, 10 Meld, 4 UFO Power Source, 8 UFO Flight Computers &lt;br /&gt;
** Maintenance Cost per Month:  §50 (§35 with NA bonus)&lt;br /&gt;
*HP = 3500 (4500 with armored interceptors upgrade)&lt;br /&gt;
*Armor = 25&lt;br /&gt;
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{{ColBreak}}&lt;br /&gt;
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===Transport===&lt;br /&gt;
&#039;&#039;&#039;Skyranger&#039;&#039;&#039; - a transport aircraft to insert your soldiers into the tactical, turn-based portion of the game.  &lt;br /&gt;
* You start the game with a single Skyranger and you may not build anymore.&lt;br /&gt;
** Procurement Cost:  NA&lt;br /&gt;
** Maintenance Cost per Month:  §20 (§14 with NA bonus)&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
==Pilots==&lt;br /&gt;
In Long War interceptor pilots can be given randomized names and will gain experience as the war goes on. For every ufo shot down by an interceptor its pilot gains +3 aim (up to a maximum of 30) and +1% damage (no maximum).&lt;br /&gt;
&lt;br /&gt;
Later on, experienced pilots can be essential when taking out difficult targets such as the overseer.&lt;br /&gt;
&lt;br /&gt;
==Hangar Storage==&lt;br /&gt;
Each continent has 6 Hangar slots for interception aircraft; transferring an aircraft from one continent to another takes 2 days, delivery time after ordering a new Interceptor is 3 days.&lt;br /&gt;
&lt;br /&gt;
==Equipping==&lt;br /&gt;
You can equip your interceptors in the [[Hangar (EU2012)|Hangar]] menu, under &amp;quot;View Craft&amp;quot;.  Avalanche Missiles and Stingray Missiles, the basic weapon systems, are in infinite supply and can be equipped on any of your fighter craft for free.  Advanced systems must be manufactured before you can equip them.  Modules do not have to be equipped.&lt;br /&gt;
&lt;br /&gt;
Be aware that it is impossible to change an interceptor&#039;s weaponry outside of the Hangar menu, which includes choosing which craft you want to send on a mission; Make sure your craft are equipped with the correct weapons before launching an interception!&lt;br /&gt;
&lt;br /&gt;
==Interceptor Weapons==&lt;br /&gt;
It takes 7 days to change the weapons on an interceptor craft, changing between the two missile types only takes 12 hours though. They can be equipped with the following weapons:&lt;br /&gt;
*&#039;&#039;&#039;Avalanche Missiles&#039;&#039;&#039;&lt;br /&gt;
**A crash progam and a couple of lucky experiments led to the Avalanche missiles, an air to air weapon of unprecedented precision. It represents the pinnacle of terrestial guided missile technology. &lt;br /&gt;
***All interceptors start equipped with these missiles. &lt;br /&gt;
***Slow firing, long range missiles with medium damage and low armor penetration.&lt;br /&gt;
***Avalanche Missiles are free of cost and available without research or manufacturing.&lt;br /&gt;
*&#039;&#039;&#039;Stingray Missiles&#039;&#039;&#039;&lt;br /&gt;
**Stingray Missiles are small, fast air-to-air missiles. They have traded some explosive punch for a shaped warhead that can penetrate airborne hard targets. &lt;br /&gt;
***Slow firing, long range missiles with low damage but medium armor penetration.&lt;br /&gt;
***Stingray Missiles are free of costavailable without research or manufacturing.  &lt;br /&gt;
*&#039;&#039;&#039;Laser Cannon&#039;&#039;&#039;&lt;br /&gt;
**Frame mounted laser cannon with integrated large-scale cooling systems that allows faster firing than battlefield lasers.&lt;br /&gt;
***Medium fire rate, long range with medium damage and low armor penetration.&lt;br /&gt;
***Available to build after completing Advanced Beam Weapons research.&lt;br /&gt;
***Receives a significant upgrade after completing Advanced Pulse Lasers research.&lt;br /&gt;
*&#039;&#039;&#039;Phoenix Coilgun&#039;&#039;&#039;&lt;br /&gt;
**Rapid fire magnetic coilgun designed to shred fast moving targets.&lt;br /&gt;
***Rapid firing,long range,low damage and medium armor penetration.&lt;br /&gt;
***Available to build after completing Gauss Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039;&lt;br /&gt;
**The Plasma projectile&#039;s extreme heat can melt almost anything. Lack of onboard guidance and unpredictable reactions to the atmosphere causes some inaccuracy.&lt;br /&gt;
**Available to build after completing Vehicular Plasma Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;EMP Cannon&#039;&#039;&#039;&lt;br /&gt;
**The EMP cannon was developed in an effort to increase the chance of recovering functional alien technology from downed UFOs. Although the alien systems will be disabled, the EMP does not inflict physical damage to these systems.&lt;br /&gt;
**Available to build after completing EMP Weapons research.&lt;br /&gt;
*&#039;&#039;&#039;Fusion Lance&#039;&#039;&#039;&lt;br /&gt;
**The Fusion Lance is the most powerful anti-aircraft weapon available. It should be able to take down any UFO.&lt;br /&gt;
***Can only be loaded on a Firestorm Interceptor.&lt;br /&gt;
***Available to build after completing Fusion Weapons research.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
You can also build one-time use modules to use during interceptions to boost your craft&#039;s abilities:&lt;br /&gt;
*&#039;&#039;&#039;Defense Matrix (Dodge)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Boosts the evasion capabilities of the interceptor allowing your ships to predict enemy firing patterns.  &lt;br /&gt;
**Available to Engineering after researching Cyberdisc Autopsy and Xenogenetics and finishing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium , 2 meld and 2 Cyberdisc Wrecks.&lt;br /&gt;
*&#039;&#039;&#039;UFO Tracking (Boost)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Provides a temporary boost to interceptor&#039;s speed when pursuing UFOs. This raises your engagement time with any UFO encountered granting you a higher probability of taking UFOs.  &lt;br /&gt;
**Available to Engineering after researching Alien Materials and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 1 Alloy, 2 meld and 2 Drone Wrecks.&lt;br /&gt;
*&#039;&#039;&#039;Uplink Targeting (Aim)&#039;&#039;&#039;&lt;br /&gt;
**One time use when interceptors are in combat with UFOs. Once this module is activated, interceptors will gain a boost to its accuracy.  &lt;br /&gt;
**Available to Engineering after researcing Floater Autopsy and completing the Aircraft Boosters project in the Foundry.&lt;br /&gt;
**Manufacturing costs: §, 2 Elerium, 2 Alloys, 2 meld and 3 Floater Corpses.&lt;br /&gt;
&lt;br /&gt;
==Permanent Aircraft Boosts==&lt;br /&gt;
There are a number of permanent boosts to defence, offence, repair time etc available as Foundry projects once the appropriate research has been done:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;UFO tracking&#039;&#039;&#039;&lt;br /&gt;
**Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage (8% chance of an interceptor detection without a satellite versus 4%). Reveals info about UFO on anti-satellite missions.&lt;br /&gt;
**Available as a Foundry project once Alien Power Systems has been researched.&lt;br /&gt;
**Cost: §400, 20 Elerium, 20 Alloys, 2 UFO Power Source, 2 UFO Flight Computer&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*&#039;&#039;&#039;UFO countermeasures&#039;&#039;&#039;&lt;br /&gt;
**Increased dodge (+15%)&lt;br /&gt;
**Available as a Foundry project once Seeker Autopsy has been researched.&lt;br /&gt;
*&#039;&#039;&#039;UFO analysis&#039;&#039;&#039;&lt;br /&gt;
**Research of each of the UFO types gives a damage boost when fighting that type again.&lt;br /&gt;
**Available once Alien Materials has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Armored Fighter&#039;&#039;&#039;&lt;br /&gt;
**Increased armor.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §400, 30 Elerium, 95 Alloys, 20 Floater Corpses, 20 Meld &lt;br /&gt;
**Aerospace and Armor research credits apply, reducing research time by 25% each.&lt;br /&gt;
*&#039;&#039;&#039;Wingtip Sparrowhawks&#039;&#039;&#039;&lt;br /&gt;
**Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §500, 10 Elerium, 50 Alloys, 50 Weapon Fragments, 50 Meld.&lt;br /&gt;
**It&#039;s shots count with the Aim booster, so that module becomes much less potent instead of just your craft&#039;s main weapon getting guaranteed hits.&lt;br /&gt;
**Aerospace and Gauss Weaponry research credits apply, reducing research time by 25% each.&lt;br /&gt;
*&#039;&#039;&#039;Penetrator Weapons&#039;&#039;&#039;&lt;br /&gt;
**Increased weapon penetration.&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
**Cost: §200, 20 Alloys, 20 Cyberdic Wrecks, 2 UFO Flight Computers&lt;br /&gt;
**Aerospace research credits apply, reducing research time by 25%. &lt;br /&gt;
*&#039;&#039;&#039;Improved Avionics&#039;&#039;&#039;&lt;br /&gt;
**Increases Aim&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Advanced Repair&#039;&#039;&#039;&lt;br /&gt;
**Faster repairs.&lt;br /&gt;
**Available as a Foundry project once Heavy Floater Autopsy has been researched.&lt;br /&gt;
*&#039;&#039;&#039;Super Skyranger&#039;&#039;&#039;&lt;br /&gt;
**Available as a Foundry project once Advanced Aerospace Concept has been researched.&lt;br /&gt;
** Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Aircraft&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;40%&amp;quot; | Description&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Hit Points&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Armor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;5%&amp;quot; | Maintenance&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Inv Interceptor.png|center|128x64px]]&#039;&#039;&#039;Raven&#039;&#039;&#039; ||  Heavily modified and augmented fast attack fighter. Armor and frame durability will be a major issue when engaging any but the smallest UFOs. || 1500 || 5 || §40 || N/A || None || 200 || 0 ||  0 ||  0 || 0 || N/A &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Inv Firestorm.png|center|128x64px]]&#039;&#039;&#039;Firestorm&#039;&#039;&#039; ||  Alien alloy-based airframe and adapted energy shielding let the Firestorm absorb dramatically more punishment than its predecessor. With upgraded armament can engage even the most dangerous enemy craft. || 3500 || 25 || §50 || 75 || Alien Propulsion || 750 || 90 ||  60 ||  10 || 28 || 4 UFO Power Source &amp;lt;br/&amp;gt; 8 UFO Flight Computers   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Interceptor Weapons&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item &lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Hit Chance&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Range &lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Fire Rate&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Damage&lt;br /&gt;
!! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Armor Pen.&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Avalanche Missiles Long War.png|center|128x64px]]&#039;&#039;&#039;Avalanche Missiles&#039;&#039;&#039; ||  25/40/55%|| Long || Slow (2.0) ||  Medium (340) ||  Low (0) || N/A || None || colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Stingray Missiles Long War.png|center|128x64px]]&#039;&#039;&#039;Stingray Missiles&#039;&#039;&#039;  ||  25/40/55%||  Long ||  Slow (1.5) ||  Low (200) || Medium (10) || N/A || None || colspan=&amp;quot;6&amp;quot; | N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Laser Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;Laser Cannon&#039;&#039;&#039;  ||  40/55/70%||  Long ||  Medium (1.0) ||  Medium (290)  ||  Low (5) || 25 || Advanced Beam Lasers ||  160 ||  15 || 0 || 0 || 10 || N/A&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Phoenix Coilgun Long War.png|center|128x64px]]&#039;&#039;&#039;Phoenix Coilgun&#039;&#039;&#039; ||  25/40/55%||  Long ||  Rapid (0.75) ||  Low (225) ||  Medium (18) || 40 || Gauss Weapons ||  160 ||  20 || 0 || 0 || 10 || N/A &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Plasma Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;Plasma Cannon&#039;&#039;&#039; || 25/40/55%||  Long ||  Medium (1.0) ||  High (650) ||  High (22) || 95 || Vehicular Plasma Weapons || 500 || 25 || 30 || 30 || 14|| 1x Alien Rifle  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: EMP Cannon Long War.png|center|128x64px]]&#039;&#039;&#039;EMP Cannon&#039;&#039;&#039; ||  15/30/45%||  Long ||  Rapid (0.55) ||  Medium (310) ||  High (30) || 100 || EMP Weapons ||  575 || 30 || 80 || 0 || 20 ||  1x Sectopod Wreck  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Fusion Lance Long War.png|center|128x64px]]&#039;&#039;&#039;Fusion Lance&#039;&#039;&#039; ||  15/30/45%||  Long ||  Medium (1.25) ||  High (1200) ||  High (26) || 120 || Fusion Weapons ||  800 ||  35 || 60 || 200|| 25 || 1x Fusion Core  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Modules&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | Item* &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; | Effect&lt;br /&gt;
!! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Engineers Icon}} || {{Research Icon}} || {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}} || &#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image: Defense Matrix Long War.png|center|128x64px]]&#039;&#039;&#039;Defense Matrix (Dodge)&#039;&#039;&#039; ||  First 2 enemy shots always miss. || 50 || Cyberdisc Autopsy and Xenogenetics || 25 || 0 ||  1 ||  1 || 5 || 2 Cyberdisc Wrecks &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: UFO Tracking Long War.png|center|128x64px]]&#039;&#039;&#039;UFO Tracking (Boost)&#039;&#039;&#039; ||  One time use increased combat time when interceptors are in combat with UFOs. || 12 || Alien Materials || 15 || 1 ||  1 ||  1 || 5 || 2 Drone Wrecks  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|  [[Image: Uplink Targeting Long War.png|center|128x64px]]&#039;&#039;&#039;Uplink Targeting (Aim)&#039;&#039;&#039; ||  First 2 shots always hit. || 35 || Floater Autopsy || 20 || 1 ||  1 ||  1 || 5 || 3 Floater Corpses  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* To unlock all three you have to research first the Foundry project &#039;&#039;&#039;Aircraft Boosters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;Permanent Boosts&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Effect&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | {{Credits Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{AA Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Elerium Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Meld Icon}}&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Weapon Fragments Icon}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Costs&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | {{Engineers Icon}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Foundry/&amp;lt;br&amp;gt;Research Project&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | {{Research Icon}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Advanced Repair || align=&amp;quot;center&amp;quot; | Faster repairs.  ||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 40 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 4 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 4 Heavy Floater Corpses  ||align=&amp;quot;center&amp;quot; | 45 || align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Heavy Floater Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Aircraft Boosters || align=&amp;quot;center&amp;quot; | Unlocks modules  ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 60 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 10 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Armored Fighters || align=&amp;quot;center&amp;quot; | Adds 1000 hp to all interceptors ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 95 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Floater Corpses ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Elerium Afterburners || align=&amp;quot;center&amp;quot; | Increases combat time by 5 seconds.  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 15 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source ||align=&amp;quot;center&amp;quot; | 45 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Alien Propulsion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Improved Avionics || align=&amp;quot;center&amp;quot; | Increases interceptor aim by 10.||align=&amp;quot;center&amp;quot; | 400 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Penetrator Weapons || align=&amp;quot;center&amp;quot; | Increases interceptor armor penetration by 5  ||align=&amp;quot;center&amp;quot; | §200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 20 Cyberdic Wrecks, 2 UFO Flight Computers  ||align=&amp;quot;center&amp;quot; | 20 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Supercapacitors || align=&amp;quot;center&amp;quot; | Increases Laser Cannon damage by 10 and armor penetration by 6. Rate of fire increased to 0.75||align=&amp;quot;center&amp;quot; | 250 ||align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 15 ||align=&amp;quot;center&amp;quot; | 2X UFO Power Sources ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Pulse Lasers&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Super Skyranger || align=&amp;quot;center&amp;quot; | Adds 2 spaces to the roster on Alien Base and EXALT HQ raids, and 4 on the Temple Ship Assault  ||align=&amp;quot;center&amp;quot; | 200 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Analysis || align=&amp;quot;center&amp;quot; | Research of each of the UFO types gives a 10% damage boost when fighting that type again.  ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | N/A ||align=&amp;quot;center&amp;quot; | Research ||align=&amp;quot;center&amp;quot; | Alien Materials&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Countermeasures || align=&amp;quot;center&amp;quot; | Reduces UFO aim by 15 ||align=&amp;quot;center&amp;quot; | 300 ||align=&amp;quot;center&amp;quot; | 5 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 35 ||align=&amp;quot;center&amp;quot; | 3 Seeker Wrecks, 3 UFO Flight Computers ||align=&amp;quot;center&amp;quot; | 30 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Seeker Autopsy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  UFO Tracking || align=&amp;quot;center&amp;quot; | Improved Interceptor detection and tracking UFOs. Detects suborbital UFO:s regardless of Satellite coverage. Reveals info about UFO on anti-satellite missions.  ||align=&amp;quot;center&amp;quot; | §400 ||align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 20 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 2 UFO Power Source, 2 UFO Flight Computer ||align=&amp;quot;center&amp;quot; | 40 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; |  Alien Power Systems&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|  Wingtip Sparrowhawks || align=&amp;quot;center&amp;quot; | Adds a weaker type of Stingray Missiles to Interceptors in addition to the loaded weapon. Each missile does 1/2 stingray damage. ||align=&amp;quot;center&amp;quot; | §500 ||align=&amp;quot;center&amp;quot; | 50 || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 50 ||align=&amp;quot;center&amp;quot; | 0 ||align=&amp;quot;center&amp;quot; | 55 ||align=&amp;quot;center&amp;quot; | Foundry ||align=&amp;quot;center&amp;quot; | Advanced Aerospace Concept&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage Calculations==&lt;br /&gt;
*Armor Mitigation = 0.05 * ( Target Armor - Armor Penetration)&lt;br /&gt;
**0 is the minimum Armor Mitigation and 0.95 is the maximum&lt;br /&gt;
*Base Damage = Weapon Damage * ( 1 - Armor Mitigation)&lt;br /&gt;
*Crit Chance = ( Armor Penetration - Target Armor) / 2&lt;br /&gt;
**5% is the minimum Crit Chance and 25% is the maximum&lt;br /&gt;
*A successful Crit multiplies damage by 2&lt;br /&gt;
*total damage is then randomized to between 50% and 150% of its current value.&lt;br /&gt;
*For XCOM Aircraft:&lt;br /&gt;
**If the appropriate UFO analysis has been researched, total damage is multiplied by 1.1&lt;br /&gt;
**total damage is also multiplied by ( Pilot Kills / 100 ) + 1&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
* [[UFOs (Long War)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
{{ Facilities (Long War) Navbar}}&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Inv_Interceptor.png&amp;diff=62428</id>
		<title>File:Inv Interceptor.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Inv_Interceptor.png&amp;diff=62428"/>
		<updated>2014-12-15T16:32:08Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Inv_Firestorm.png&amp;diff=62427</id>
		<title>File:Inv Firestorm.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Inv_Firestorm.png&amp;diff=62427"/>
		<updated>2014-12-15T16:27:12Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62426</id>
		<title>Research (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62426"/>
		<updated>2014-12-15T16:18:13Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Facilities Data Box (Long War)&lt;br /&gt;
|image=Wiki-facbox_research.png&lt;br /&gt;
|isize=256&lt;br /&gt;
|effect=Development of new technologies and investigating alien species&lt;br /&gt;
|adjacency=None&lt;br /&gt;
|prerequisites=None&lt;br /&gt;
|other=None&lt;br /&gt;
|credits=0&lt;br /&gt;
|alienaloys=0&lt;br /&gt;
|elerium=0&lt;br /&gt;
|meld=0&lt;br /&gt;
|build time=0 &lt;br /&gt;
|quick credits=0&lt;br /&gt;
|quick alienaloys=0&lt;br /&gt;
|quick elerium=0&lt;br /&gt;
|quick meld=0&lt;br /&gt;
|quick build time=0 &lt;br /&gt;
|maintenance=0&lt;br /&gt;
|power=5&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The Long War mod adds more techs and increases research times. Some notable changes:&lt;br /&gt;
* A vastly expanded research tree.&lt;br /&gt;
* Longer research times.&lt;br /&gt;
* Autopsies require multiple corpses.&lt;br /&gt;
* Interrogation requires that the species in question has already been autopsied.&lt;br /&gt;
* Some Autopsies may require other techs: for example, Alien Biocybernetics and Sectoid Autopsy are required to perform the Mechtoid autopsy.&lt;br /&gt;
* South America no longer provides Autopsy/Interrogation bonuses, and Autopsy/Interrogations generally take longer (especially for late-game species).&lt;br /&gt;
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==Research Credits==&lt;br /&gt;
Obtained via interrogation of a captive alien, these time-saving research tasks can be of great help, especially for late game techs. However, due to the arc thrower&#039;s reduced success rate and 1 use limit, many players will only pack Arc Throwers for the required Outsider capture and will therefore overlook these. That said, with a vastly expanded research tree and generally longer research times, the 25% time reduction is not to be dismissed.&lt;br /&gt;
&lt;br /&gt;
{| class= &amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
! colspan = &amp;quot;4&amp;quot; | Research credits&lt;br /&gt;
|-align=center&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; |&#039;&#039;&#039;Credit&#039;&#039;&#039; || width=&amp;quot;10%&amp;quot; | {{Research Icon}} || &#039;&#039;&#039;Research Projects Influenced&#039;&#039;&#039;|| &#039;&#039;&#039;Foundry Projects Influenced&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC AlienConstruction.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Cybernetics&#039;&#039;&#039;|| Sectoid Interrogation || Xenogenetics &amp;lt;br/&amp;gt; Alien Biocybernetics ||  Advanced Repair &amp;lt;br/&amp;gt; Advanced Servomotors &amp;lt;br/&amp;gt; Advanced Surgery &amp;lt;br/&amp;gt; Drone Capture &amp;lt;br/&amp;gt; Improved Medikit &amp;lt;br/&amp;gt; Jellied Elerium &amp;lt;br/&amp;gt; MEC Close Combat &amp;lt;br/&amp;gt; MEC Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Weapons.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Laser Weaponry&#039;&#039;&#039;|| Thin Man Interrogation || Beam Lasers &amp;lt;br/&amp;gt; Advanced Beam Lasers &amp;lt;br/&amp;gt; Pulse Lasers &amp;lt;br/&amp;gt; Advanced Pulse Lasers || Aircraft Boosters &amp;lt;br/&amp;gt; Enhanced Lasers &amp;lt;br/&amp;gt; Supercapacitors&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC DefenseMatrix.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Aerospace Technology&#039;&#039;&#039;|| Floater Interrogation || UFO Analysis &amp;lt;br/&amp;gt; Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Propulsion &amp;lt;br/&amp;gt; Antigrav Systems || Advanced Flight &amp;lt;br/&amp;gt; Aircraft Boosters &amp;lt;br/&amp;gt; Armored Fighters &amp;lt;br/&amp;gt; Elerium Afterburners &amp;lt;br/&amp;gt; Improved Avionics &amp;lt;br/&amp;gt; Penetrator Weapons &amp;lt;br/&amp;gt; Super Skyranger &amp;lt;br/&amp;gt; UFO Countermeasures &amp;lt;br/&amp;gt; UFO Tracking &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Gauss Weapons.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Gauss Weaponry&#039;&#039;&#039;|| Muton Interrogation || Gauss Weapons &amp;lt;br/&amp;gt; Advanced Gauss Weapons || Mag Pistols &amp;lt;br/&amp;gt; Rail Pistols &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllArmor Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Armor&#039;&#039;&#039;|| Berserker Interrogation || Improved Body Armor &amp;lt;br/&amp;gt; Advanced Body Armor &amp;lt;br/&amp;gt; Mobile Power Armor &amp;lt;br/&amp;gt; Advanced Power Armor || Armored Fighters &amp;lt;br/&amp;gt; Shaped Armor &amp;lt;br/&amp;gt; SHIV Defenses &amp;lt;br/&amp;gt; Tactical Rigging&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit PlasmaWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Plasma Weaponry&#039;&#039;&#039;|| Heavy Floater Interrogation || Plasma Weapons &amp;lt;br/&amp;gt; Compact Plasma Weapons &amp;lt;br/&amp;gt; Advanced Plasma Weapons &amp;lt;br/&amp;gt; Precision Plasma Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons &amp;lt;br/&amp;gt; Vehicular Plasma Weapons || Enhanced Plasma &amp;lt;br/&amp;gt; Reflex Pistols&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Psionics Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Psionics&#039;&#039;&#039;|| Sectoid Commander Interrogation || Xenopsionics &amp;lt;br/&amp;gt; Alien Communications &amp;lt;br/&amp;gt; Alien Command and Control &amp;lt;br/&amp;gt; Mind and Machine || Psi Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit LaserPlasmaWeapons.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Weapons Technology&#039;&#039;&#039;|| Muton Elite Interrogation || Alien Weaponry &amp;lt;br/&amp;gt; Electromagnetic Pulse Weapons &amp;lt;br/&amp;gt; Fusion Weapons &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Research Projects || Ammo Conservation &amp;lt;br/&amp;gt; Enhanced Ballistics &amp;lt;br/&amp;gt; SCOPE Upgrade &amp;lt;br/&amp;gt; SHIV Suppression &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Foundry Projects&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllTech Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;All Tech&#039;&#039;&#039;|| Ethereal Interrogation || All Research Projects || All Foundry Projects&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that captive aliens of an already interrogated species can be requested by Council Members.&lt;br /&gt;
Sectoids, Thin Men, and Floaters often give cash/engineers/scientists. Mutons and upwards (including autopsied heavy mechanized units) often give corporal rank soldiers + cash/engineers/scientists.&lt;br /&gt;
&lt;br /&gt;
==Research Projects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Alien Tech&lt;br /&gt;
|-align=center&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_Xenobiology.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Xenobiology&#039;&#039;&#039;|| None || 5x Sectoid Corpses || 180 || || Council Requests: Sectoid Corpses (Gives Scientists) &amp;lt;br/&amp;gt; Alien Containment (Construction)&amp;lt;br/&amp;gt; Targeting Module (Equipment)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC AlienWeaponFragments.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Alien Weaponry&#039;&#039;&#039;|| None || 5x Weapon Fragments || 180|| Weapons || Council Requests: Weapon Fragments (Gives Engineers) &amp;lt;br/&amp;gt; Scope (Equipment) &amp;lt;br/&amp;gt; Weapon Gyros (Equipment - Mech) &amp;lt;br/&amp;gt; Mag Pistols (Foundry Project) &amp;lt;br/&amp;gt; SHIV Suppression (Foundry Project) &amp;lt;br/&amp;gt; Beam Lasers (Research Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC UFONavigation.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Alien Computers&#039;&#039;&#039;|| None || 4x UFO Flight Computers || 300 ||  || Council Requests: UFO Flight Computers (Gives Engineers and possibly also Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Satellite Nexus (Construction)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC MeldTech.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Xenogenetics&#039;&#039;&#039;|| Xenobiology || 10x Meld || 300 || Cybernetics || Genetics Lab (Construction) &amp;lt;br/&amp;gt; Depth Perception (Gene Mod) &amp;lt;br/&amp;gt; Hyper-Reactive Pupils (Gene Mod)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ExperimentalWarfare.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Experimental Warfare&#039;&#039;&#039;|| Alien Weaponry || 10x Weapon Fragments || 240 || || Smartshell Pods (Equipment) &amp;lt;br/&amp;gt; Adaptive Tracking Pods (Equipment) &amp;lt;br/&amp;gt; New Combat Systems (Foundry Project) &amp;lt;br/&amp;gt; SCOPE Upgrade (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Alien BioCybernetics.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Alien Biocybernetics&#039;&#039;&#039;|| Xenogenetics &amp;lt;br/&amp;gt; Alien Materials &amp;lt;br/&amp;gt; Alien Computers &amp;lt;br/&amp;gt;|| 10x Elerium &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 10x Weapon Fragments &amp;lt;br/&amp;gt; 20x Meld || 540 || Cybernetics || MEC Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Advanced Surgery (Foundry Project) &amp;lt;br/&amp;gt; Minigun (Equipment) &amp;lt;br/&amp;gt; Neural Gunlink (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt; MEC-1 Warden (MEC)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC Elerium.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Elerium&#039;&#039;&#039;|| Alien Materials || 35 Elerium || 900 || || Jellied Elerium (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC UFOPower.png|center|128x64px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Power Systems&#039;&#039;&#039;|| Elerium &amp;lt;br/&amp;gt; Alien Computers || 30 Elerium &amp;lt;br/&amp;gt; 6x UFO Power Sources || 1200 || || Council Requests: UFO Power Sources (Gives Cash and either Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Elerium Generator (Construction) &amp;lt;br/&amp;gt; UFO Tracking (Foundry Project) &amp;lt;br/&amp;gt; Alien Nucleonics (Foundry Project) &amp;lt;br/&amp;gt; Improved Arc Thrower (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC SatelliteAssistedTargeting.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Advanced Aerospace Concepts&#039;&#039;&#039;|| Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 10x Alloys &amp;lt;br/&amp;gt; 20x Weapon Fragments || 660 || Aerospace || Armored Fighters (Foundry Project) &amp;lt;br/&amp;gt; Wingtip Sparrowhawks (Foundry Project) &amp;lt;br/&amp;gt; Penetrator Weapons (Foundry Project) &amp;lt;br/&amp;gt; Super Skyranger (Foundry Project) &amp;lt;br/&amp;gt; Improved Avionics (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorGhost.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Stealth Systems&#039;&#039;&#039;|| Alien Communications &amp;lt;br/&amp;gt; Advanced Power Armor || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium|| 2400 || || Shadow Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Stealth Satellites (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC Firestorm.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Alien Propulsion&#039;&#039;&#039;|| Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Power Systems || 50x Elerium &amp;lt;br/&amp;gt; 20x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2760 || Aerospace || Elerium Afterburners (Foundry Project) &amp;lt;br/&amp;gt; Firestorm (Ship)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorArchangel.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Antigrav Systems&#039;&#039;&#039;|| Advanced Power Armor &amp;lt;br/&amp;gt; Alien Propulsion || 50x Elerium &amp;lt;br/&amp;gt; 15x Alloys || 2100 || Aerospace || Hover Shiv (SHIV) &amp;lt;br/&amp;gt; The Thumper (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Archangel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Fuel Cell (Equipment) &amp;lt;br/&amp;gt; Seraphim Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Advanced Flight (Foundry Project)&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Victory Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArcThrower.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Xenoneurology&#039;&#039;&#039;|| Xenobiology || 5x Weapon Fragments &amp;lt;br/&amp;gt; 10x Sectoid Corpses || 240 || || Arc Thrower (Equipment)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC OutsiderShard.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Alien Operations&#039;&#039;&#039;|| Xenopsionics &amp;lt;br/&amp;gt; Any Interrogation &amp;lt;br/&amp;gt; Outsider Live Capture  || Outsider Shard || 600 || || Skeleton Key&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC HyperwaveCommunication.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Alien Communications&#039;&#039;&#039;|| Xenoneurology &amp;lt;br/&amp;gt; Successful Alien Base Assault || 50x Elerium || 1800 || Psionics || Hyperwave Relay (Construction) &amp;lt;br/&amp;gt; Mimic Beacon (Equipment - Requires Psi Warfare Systems) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC MindShield.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Xenopsionics&#039;&#039;&#039;|| Xenogenetics &amp;lt;br/&amp;gt; Xenoneurology &amp;lt;br/&amp;gt; Sectoid Autopsy || 15x Meld || 420 || Psionics || Psi Inspiration (Psi Power) &amp;lt;br/&amp;gt; Psi Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Psionic Lab (Construction)&amp;lt;br/&amp;gt; Psi Grenade (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PsiLink.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Alien Command And Control&#039;&#039;&#039;|| Ethereal Interrogation || 50x Elerium &amp;lt;br/&amp;gt; 1x Ethereal Device || 4500 || Psionics || Gollop Chamber (Construction)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorPsi.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Mind and Machine&#039;&#039;&#039;|| Alien Command And Control || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium &amp;lt;br/&amp;gt; 5x ?  || 4500 || Psionics || Vortex Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Tech===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Weapon Tech&lt;br /&gt;
|-align=center&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC LaserPistol.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Beam Lasers&#039;&#039;&#039;|| Alien Weaponry || 10x Alloys &amp;lt;br/&amp;gt; 25x Weapon Fragments  || 240 || Lasers &amp;lt;br/&amp;gt; Weapons || Council Requests: Laser Rifles (Gives CPL+ Soldiers) &amp;lt;br/&amp;gt; Laser Carbine (Equipment) &amp;lt;br/&amp;gt; Laser Shatterray (Equipment) &amp;lt;br/&amp;gt; Autolaser (Equipment) &amp;lt;br/&amp;gt; Gatling Laser (Equipment) &amp;lt;br/&amp;gt; Laser Rifle (Equipment) &amp;lt;br/&amp;gt; Laser Pistol (Equipment) &amp;lt;br/&amp;gt; Heater (Equipment &amp;lt;br/&amp;gt; Security Training - Weapons (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PrecisionLasers.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Advanced Beam Lasers&#039;&#039;&#039;||  Beam Lasers || 15x Alloys &amp;lt;br/&amp;gt; 25 Weapon Fragments || 360 || Lasers &amp;lt;br/&amp;gt; Weapons || Laser Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Laser Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Laser (Equipment - SHIV) &amp;lt;br/&amp;gt; Enhanced Lasers (Foundry Project) &amp;lt;br/&amp;gt; Laser Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Laser Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Scatter Laser (Equipment - Weapon) &amp;lt;br/&amp;gt; Laser Strike Rifle (Equipment - Weapon)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC LaserCannon.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Pulse Lasers&#039;&#039;&#039;|| Advanced Beam Lasers &amp;lt;br/&amp;gt; Alien Power Systems || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments || 1260 || Lasers &amp;lt;br/&amp;gt; Weapons || Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Gatling Pulser (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Stengun (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Autoblaster (Equipment - Weapon) &amp;lt;br/&amp;gt;  Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Superheavy Pulser (Equipment - SHIV)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ShipLaserCannon.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Advanced Pulse Lasers&#039;&#039;&#039;|| Pulse Lasers || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments|| 1650 || Lasers &amp;lt;br/&amp;gt; Weapons || Scatter Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Blaster Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Supercapacitors (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Gauss Weapons.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Gauss Weapons&#039;&#039;&#039;|| Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments || 840 || Gauss &amp;lt;br/&amp;gt; Weapons || Grenade Launcher (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Pheonix Coilgun (Equipment - Aerospace) &amp;lt;br/&amp;gt; Sentry Gun (Equipment - SHIV) &amp;lt;br/&amp;gt; Gauss Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Stuttergun (Equipment - Weapon &amp;lt;br/&amp;gt; Gauss Autopistol (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Machine Gun (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Autorifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Rail Pistols (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PlasmaShotgun.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Advanced Gauss Weapons&#039;&#039;&#039;|| Gauss Weapons ||5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments|| 900 || Gauss &amp;lt;br/&amp;gt; Weapons || Railgun (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Proximity Mine Launcher (Equipment - MEC - requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Gauss Long Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Cannon (Equipment - Weapon)&amp;lt;br/&amp;gt; Recoiless Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Strike Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Gauss Rifle (Equipment - Weapon - Rocket) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PlasmaLightRifle.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Plasma Weapons&#039;&#039;&#039;|| Alien Biocybernetics &amp;lt;br/&amp;gt; Alien Power Systems &amp;lt;br/&amp;gt; Alien Weaponry || 5x Alien Carbine &amp;lt;br/&amp;gt; 35x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 75x Weapon Fragments || 2400 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Stormgun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Carbine (Equipment - Weapon)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PlasmaPistol.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Compact Plasma Weapons&#039;&#039;&#039;|| Plasma Weapons || 20x Elerium &amp;lt;br/&amp;gt; 15 Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragment &amp;lt;br/&amp;gt; 1x Alien Pistol || 2250 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Mauler (Equipment - Pistol) &amp;lt;br/&amp;gt; Plasma Pistol (Equipment - Pistol) &amp;lt;br/&amp;gt; Reflex Pistols (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PlasmaRifle.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Advanced Plasma Weapons&#039;&#039;&#039;|| Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments &amp;lt;br/&amp;gt; 3x Alien Rifles || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Novagun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Rifle (Equipment - Weapon)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PlasmaCannon.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Vehicular Plasma Weapons&#039;&#039;&#039;|| Advanced Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2700 || Plasma &amp;lt;br/&amp;gt; Weapons  || Plasma Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Plasma (Equipment - SHIV) Zevatron Booster (Requires Enhanced Plasma)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PlasmaSniper.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Precision Plasma Weapons&#039;&#039;&#039;|| Advanced Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Reflex Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Enhanced Plasma (Foundry Project) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PlasmaHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Heavy Plasma Weapons&#039;&#039;&#039;|| Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 85x Weapon Fragments &amp;lt;br/&amp;gt; 2x Alien Heavy Weapons|| 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Dragon (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Plasma Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Particle Cannon (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC EMPCannon.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;EMP Weapons&#039;&#039;&#039;|| Advanced Pulse Lasers &amp;lt;br/&amp;gt; Advanced Gauss Weapons || 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments &amp;lt;br/&amp;gt; 40x Meld|| 2850 || Weapons || EMP Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Drone Capture (Foundry Project) &amp;lt;br/&amp;gt; Electropulse (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC FusionLance.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Fusion Weapons&#039;&#039;&#039;|| EMP Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons || 30x Alloys &amp;lt;br/&amp;gt; 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments || 3600 || Weapons || Blaster Launcher (Equipment - Weapon - Rocket) &amp;lt;br/&amp;gt; Fusion Lance (Equipment - Aerospace)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Tech===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Armor Tech&lt;br /&gt;
|-align=center&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AlienMaterials.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Alien Materials&#039;&#039;&#039;|| None || 2x Elerium &amp;lt;br/&amp;gt; 2x Alloys &amp;lt;br/&amp;gt; 5x Weapon Fragments &amp;lt;br/&amp;gt; 1x Meld || 180 || || Council Requests: Alloys (Gives Engineers or Cash) &amp;lt;br/&amp;gt; Council Requests: Elerium (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Council Requests: Meld (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Heat Ammo Mags (Equipment) &amp;lt;br/&amp;gt; Alloy Belt (Equipment) &amp;lt;br/&amp;gt; Alloy Plating (Equipment) &amp;lt;br/&amp;gt; Reinforced Armor (Equipment) &amp;lt;br/&amp;gt; Enhanced Ballistics (Foundry Project) &amp;lt;br/&amp;gt; Alien Metallurgy (Foundry Project) &amp;lt;br/&amp;gt; Aircraft Boosters (Foundry Project) &amp;lt;br/&amp;gt;  Improved Salvage (Foundry Project) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorImprovedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Improved Body Armor&#039;&#039;&#039;|| Alien Materials || 8 Alloys || 240 || Armor || Phalanx Armor (Equipment) &amp;lt;br/&amp;gt; Alloy SHIV (SHIV) &amp;lt;br/&amp;gt; Security Training - Armor (Foundry Project) &amp;lt;br/&amp;gt; Aurora Armor (Equipment - Armor - Requires Psi Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Advanced Body Armor&#039;&#039;&#039;|| Improved Body Armor || 15 Alloys || 600 || Armor || Kestrel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Carapace Armor (Equipment - Armor)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorMobilePower.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Mobile Power Armor&#039;&#039;&#039;|| Advanced Body Armor &amp;lt;br/&amp;gt; Elerium || 10 Elerium &amp;lt;br/&amp;gt; 20 Alloys || 1200 || Armor || MEC-II Defender (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Aegis Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Banshee Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Impact Vest (Equipment) &amp;lt;br/&amp;gt; SHIV Defenses (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedPower.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Advanced Power Armor&#039;&#039;&#039;|| Mobile Power Armor &amp;lt;br/&amp;gt; Alien Power Systems || 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys || 2040 || Armor || MEC-III Paladin (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Titan Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Corsair Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Walker Servos (Equipment - MEC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Autopsies/Interrogations===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-align=center &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Autopsies/Interrogations&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039;|| Xenobiology || 10x Sectoid Corpse || 120 || ||Smart Macrophages (Gene Mod)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Thin Man Autopsy&#039;&#039;&#039;|| Xenobiology || 10x Thin Man corpse || 180 || || Council Requests: Thin Man Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Improved Medkit (Foundry Project) &amp;lt;br/&amp;gt; Muscle Fiber Density (Gene Mod) &amp;lt;br/&amp;gt; Restorative Mist (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Chem Grenades (Equipment - Requires New Combat Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Floater Autopsy&#039;&#039;&#039;|| Alien Biocybernetics || 10x Floater corpse || 150 || || Council Requests: Floater Corpses (Gives Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt; Uplink Targeting Module (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Shaped Armor (Foundry Project) &amp;lt;br/&amp;gt; Kinetic Strike Module (Equipment - MEC - requires MEC Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySeeker.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Seeker Autopsy&#039;&#039;&#039;|| Alien Computers || 5x Seeker Wreck || 180 || || Council Requests: Seeker Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; Bioelectric Skin (Gene Mod) &amp;lt;br/&amp;gt; UFO Countermeasures (Foundry Project) &amp;lt;br/&amp;gt; Respirator Implant (Equipment) &amp;lt;br/&amp;gt; Ghost Grenade (Equipment - Requires Psi Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyDrone.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Drone Autopsy&#039;&#039;&#039;|| Alien Computers || 5x Drone Wreck || 90 || || Council Requests: Drone Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; SHIV Repair (Foundry Project) &amp;lt;br/&amp;gt; Holo-Targeter (Equipment - Mech units)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;|| Xenobiology || 10x Muton corpse || 240 || || Council Requests: Muton Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Adrenal Neurosympathy (Gene Mod) &amp;lt;br/&amp;gt; Alien Grenades (Foundry Project - Requires Alien Grenade Capture) &amp;lt;br/&amp;gt; Ammo Conservation (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCryssalid.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039;|| Xenogenetics || 5x Chrysallid Carcass || 270 || || Council Requests: Chryssalid Carcasses (Gives Scientists) &amp;lt;br/&amp;gt;  Chitin Plating (Equipment) &amp;lt;br/&amp;gt; Adaptive Bone Marrow (Gene Mod)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;|| Xenogenetics &amp;lt;br/&amp;gt; Muton Autopsy || 5x Berserker Corpse || 300 || || Combat Stims (Equipment) &amp;lt;br/&amp;gt; MEC Close Combat (Foundry Project) &amp;lt;br/&amp;gt; Neural Damping (Gene Mod) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElite.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;|| Muton Autopsy || 5x Muton Elite corpse || 300 || || Secondary Heart (Gene Mod) &amp;lt;br/&amp;gt; Tactical Rigging (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectopod.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Sectopod Autopsy&#039;&#039;&#039;|| Alien Computers || 3x Sectopod Wreck || 750 || || Battle Computer (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Reflex Cannon (Equipment) &amp;lt;br/&amp;gt; Weapon Supercoolers (Equipment - SHIV)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCyberdisc.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Cyberdisc Autopsy&#039;&#039;&#039;|| Alien Biocybernetics || 3x Cyberdisc Wreck || 210 || || Council Requests: Cyberdisc Wrecks (Gives Cash and either Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Defense Matrix (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Autosentry Turret (Equipment - SHIV) &amp;lt;br/&amp;gt; Sentinel Drone (Foundry Project) &amp;lt;br/&amp;gt; Iron Skin (Gene Mod) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Heavy Floater Autopsy&#039;&#039;&#039;|| Floater Autopsy || 5x Heavy Floater Corpse || 300 || || Advanced Repair (Foundry Project) &amp;lt;br/&amp;gt; Alloy Carbide Plating (Equipment - Mechanical)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElder.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Ethereal Autopsy&#039;&#039;&#039;|| Xenopsionics || 3x Ethereal Corpse || 1500 || || Telekinetic Field (Psi Power)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMechtoid.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Mechtoid Autopsy&#039;&#039;&#039;|| Alien Biocybernetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 3x Mechtoid Core || 540 || || Council Requests: Mechtoid Cores (Gives Engineers and Scientists) &amp;lt;br/&amp;gt; Counterfire Pods (Equipment - SHIV) &amp;lt;br/&amp;gt; Advanced Servomotors (Foundry Project) &amp;lt;br/&amp;gt; Psi Screen (Equipment - requires Psi Warfare Systems) &amp;lt;br/&amp;gt; Tactical Sensors (Equipment - Requires MEC Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Sectoid Commander Autopsy&#039;&#039;&#039;|| Xenogenetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 5x Sectoid Commander Corpse || 1050 || || Council Requests: Alien Entertainment &amp;lt;br/&amp;gt; Mind Merge (Psi Power) &amp;lt;br/&amp;gt; Mind Shield (Equipment - requires Psi Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Sectoid Interrogation&#039;&#039;&#039;|| Sectoid Autopsy || Live Sectoid Capture || 270 || || Council Requests: Sectoid Captive (Gives Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Mind Fray (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Cybernetics&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Thin Man Interrogation&#039;&#039;&#039;|| Thin Man Autopsy || Live Thin Man Capture || 300 || || Council Requests: Thin Man Captive (Gives Scientists) &amp;lt;br/&amp;gt; Regen Biofield (Gene Mod) &amp;lt;br/&amp;gt; Research Credit - Laser Weaponry&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Floater Interrogation&#039;&#039;&#039;|| Floater Autopsy || Live Floater Capture || 270 || || Council Requests: Floater Captive (Gives Engineers) &amp;lt;br/&amp;gt;  Neural Feedback (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Aerospace&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Muton Interrogation&#039;&#039;&#039;|| Muton Autopsy  || Live Muton Capture || 420 || || Council Requests: Muton Captive (Gives CPL+ Soldiers and possibly also Scientists) &amp;lt;br/&amp;gt; Distortion Field (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Gauss Weapons&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Berserker Interrogation&#039;&#039;&#039;|| Berserker Autopsy || Live Berserker Capture || 600 || || Council Requests: Berserker Captive (Gives CPL+ Soldiers and Scientists) &amp;lt;br/&amp;gt; Psi Panic (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Armor&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMutonElite.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Muton Elite Interrogation&#039;&#039;&#039;|| Muton Elite Autopsy || Live Muton Elite Capture || 750 || || Research Credit - All Weapons&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Heavy Floater Interrogation&#039;&#039;&#039;|| Heavy Floater Autopsy  || Live Heavy Floater Capture || 540 || || Psychokinetic Strike (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Plasma Weaponry&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateElder.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Ethereal Interrogation&#039;&#039;&#039;|| Ethereal Autopsy  || Live Ethereal Capture || 1500 || || Mind Control (Psi Power) &amp;lt;br/&amp;gt; Rift (Psi Power - Mind Control an Ethereal to unlock) &amp;lt;br/&amp;gt; Research Credit (All Technology) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;Sectoid Commander Interrogation&#039;&#039;&#039;|| Sectoid Commander Autopsy  || Live Sectoid Commander Capture || 1050 || || Psi Shadow (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Psionics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UFO Analysis ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | UFO Analysis&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Scout.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;UFO Analysis: Scout&#039;&#039;&#039;|| Alien Materials || Successful Scout Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Destroyer.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;UFO Analysis: Destroyer&#039;&#039;&#039;|| Alien Materials || Successful Destroyer Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Abductor.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;UFO Analysis: Abductor&#039;&#039;&#039;|| Alien Materials || Successful Abductor Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Transport.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;UFO Analysis: Transport&#039;&#039;&#039;|| Alien Materials || Successful Transport Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Battleship.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;UFO Analysis: Battleship&#039;&#039;&#039;|| Alien Materials || Successful Battleship Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Overseer.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;UFO Analysis: Overseer&#039;&#039;&#039;|| Alien Materials || Successful Overseer Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Fighter.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;UFO Analysis: Fighter&#039;&#039;&#039;|| Alien Materials || Successful Fighter Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Raider.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;UFO Analysis: Raider&#039;&#039;&#039;|| Alien Materials || Successful Raider Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Harvester.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;UFO Analysis: Harvester&#039;&#039;&#039;|| Alien Materials || Successful Harvester Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_TerrorShip.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;UFO Analysis: Terror Ship&#039;&#039;&#039;|| Alien Materials || Successful Terror Ship Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_AssaultCarrier.png|center|128x64px]]&amp;lt;/div&amp;gt; &amp;lt;br/&amp;gt; &#039;&#039;&#039;UFO Analysis: Assault Carrier&#039;&#039;&#039;|| Alien Materials || Successful Assault Carrier Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also ==&lt;br /&gt;
{{ Facilities (Long War) Navbar}}&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62425</id>
		<title>Research (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62425"/>
		<updated>2014-12-15T16:14:09Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Facilities Data Box (Long War)&lt;br /&gt;
|image=Wiki-facbox_research.png&lt;br /&gt;
|isize=256&lt;br /&gt;
|effect=Development of new technologies and investigating alien species&lt;br /&gt;
|adjacency=None&lt;br /&gt;
|prerequisites=None&lt;br /&gt;
|other=None&lt;br /&gt;
|credits=0&lt;br /&gt;
|alienaloys=0&lt;br /&gt;
|elerium=0&lt;br /&gt;
|meld=0&lt;br /&gt;
|build time=0 &lt;br /&gt;
|quick credits=0&lt;br /&gt;
|quick alienaloys=0&lt;br /&gt;
|quick elerium=0&lt;br /&gt;
|quick meld=0&lt;br /&gt;
|quick build time=0 &lt;br /&gt;
|maintenance=0&lt;br /&gt;
|power=5&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The Long War mod adds more techs and increases research times. Some notable changes:&lt;br /&gt;
* A vastly expanded research tree.&lt;br /&gt;
* Longer research times.&lt;br /&gt;
* Autopsies require multiple corpses.&lt;br /&gt;
* Interrogation requires that the species in question has already been autopsied.&lt;br /&gt;
* Some Autopsies may require other techs: for example, Alien Biocybernetics and Sectoid Autopsy are required to perform the Mechtoid autopsy.&lt;br /&gt;
* South America no longer provides Autopsy/Interrogation bonuses, and Autopsy/Interrogations generally take longer (especially for late-game species).&lt;br /&gt;
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==Research Credits==&lt;br /&gt;
Obtained via interrogation of a captive alien, these time-saving research tasks can be of great help, especially for late game techs. However, due to the arc thrower&#039;s reduced success rate and 1 use limit, many players will only pack Arc Throwers for the required Outsider capture and will therefore overlook these. That said, with a vastly expanded research tree and generally longer research times, the 25% time reduction is not to be dismissed.&lt;br /&gt;
&lt;br /&gt;
{| class= &amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
! colspan = &amp;quot;4&amp;quot; | Research credits&lt;br /&gt;
|-align=center&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; |&#039;&#039;&#039;Credit&#039;&#039;&#039; || width=&amp;quot;10%&amp;quot; | {{Research Icon}} || &#039;&#039;&#039;Research Projects Influenced&#039;&#039;&#039;|| &#039;&#039;&#039;Foundry Projects Influenced&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC AlienConstruction.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Cybernetics&#039;&#039;&#039;|| Sectoid Interrogation || Xenogenetics &amp;lt;br/&amp;gt; Alien Biocybernetics ||  Advanced Repair &amp;lt;br/&amp;gt; Advanced Servomotors &amp;lt;br/&amp;gt; Advanced Surgery &amp;lt;br/&amp;gt; Drone Capture &amp;lt;br/&amp;gt; Improved Medikit &amp;lt;br/&amp;gt; Jellied Elerium &amp;lt;br/&amp;gt; MEC Close Combat &amp;lt;br/&amp;gt; MEC Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Weapons.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Laser Weaponry&#039;&#039;&#039;|| Thin Man Interrogation || Beam Lasers &amp;lt;br/&amp;gt; Advanced Beam Lasers &amp;lt;br/&amp;gt; Pulse Lasers &amp;lt;br/&amp;gt; Advanced Pulse Lasers || Aircraft Boosters &amp;lt;br/&amp;gt; Enhanced Lasers &amp;lt;br/&amp;gt; Supercapacitors&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC DefenseMatrix.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Aerospace Technology&#039;&#039;&#039;|| Floater Interrogation || UFO Analysis &amp;lt;br/&amp;gt; Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Propulsion &amp;lt;br/&amp;gt; Antigrav Systems || Advanced Flight &amp;lt;br/&amp;gt; Aircraft Boosters &amp;lt;br/&amp;gt; Armored Fighters &amp;lt;br/&amp;gt; Elerium Afterburners &amp;lt;br/&amp;gt; Improved Avionics &amp;lt;br/&amp;gt; Penetrator Weapons &amp;lt;br/&amp;gt; Super Skyranger &amp;lt;br/&amp;gt; UFO Countermeasures &amp;lt;br/&amp;gt; UFO Tracking &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Gauss Weapons.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Gauss Weaponry&#039;&#039;&#039;|| Muton Interrogation || Gauss Weapons &amp;lt;br/&amp;gt; Advanced Gauss Weapons || Mag Pistols &amp;lt;br/&amp;gt; Rail Pistols &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllArmor Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Armor&#039;&#039;&#039;|| Berserker Interrogation || Improved Body Armor &amp;lt;br/&amp;gt; Advanced Body Armor &amp;lt;br/&amp;gt; Mobile Power Armor &amp;lt;br/&amp;gt; Advanced Power Armor || Armored Fighters &amp;lt;br/&amp;gt; Shaped Armor &amp;lt;br/&amp;gt; SHIV Defenses &amp;lt;br/&amp;gt; Tactical Rigging&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit PlasmaWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Plasma Weaponry&#039;&#039;&#039;|| Heavy Floater Interrogation || Plasma Weapons &amp;lt;br/&amp;gt; Compact Plasma Weapons &amp;lt;br/&amp;gt; Advanced Plasma Weapons &amp;lt;br/&amp;gt; Precision Plasma Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons &amp;lt;br/&amp;gt; Vehicular Plasma Weapons || Enhanced Plasma &amp;lt;br/&amp;gt; Reflex Pistols&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Psionics Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Psionics&#039;&#039;&#039;|| Sectoid Commander Interrogation || Xenopsionics &amp;lt;br/&amp;gt; Alien Communications &amp;lt;br/&amp;gt; Alien Command and Control &amp;lt;br/&amp;gt; Mind and Machine || Psi Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit LaserPlasmaWeapons.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Weapons Technology&#039;&#039;&#039;|| Muton Elite Interrogation || Alien Weaponry &amp;lt;br/&amp;gt; Electromagnetic Pulse Weapons &amp;lt;br/&amp;gt; Fusion Weapons &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Research Projects || Ammo Conservation &amp;lt;br/&amp;gt; Enhanced Ballistics &amp;lt;br/&amp;gt; SCOPE Upgrade &amp;lt;br/&amp;gt; SHIV Suppression &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Foundry Projects&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllTech Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;All Tech&#039;&#039;&#039;|| Ethereal Interrogation || All Research Projects || All Foundry Projects&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that captive aliens of an already interrogated species can be requested by Council Members.&lt;br /&gt;
Sectoids, Thin Men, and Floaters often give cash/engineers/scientists. Mutons and upwards (including autopsied heavy mechanized units) often give corporal rank soldiers + cash/engineers/scientists.&lt;br /&gt;
&lt;br /&gt;
==Research Projects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Alien Tech&lt;br /&gt;
|-align=center&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_Xenobiology.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Xenobiology&#039;&#039;&#039;|| None || 5x Sectoid Corpses || 180 || || Council Requests: Sectoid Corpses (Gives Scientists) &amp;lt;br/&amp;gt; Alien Containment (Construction)&amp;lt;br/&amp;gt; Targeting Module (Equipment)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC AlienWeaponFragments.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Alien Weaponry&#039;&#039;&#039;|| None || 5x Weapon Fragments || 180|| Weapons || Council Requests: Weapon Fragments (Gives Engineers) &amp;lt;br/&amp;gt; Scope (Equipment) &amp;lt;br/&amp;gt; Weapon Gyros (Equipment - Mech) &amp;lt;br/&amp;gt; Mag Pistols (Foundry Project) &amp;lt;br/&amp;gt; SHIV Suppression (Foundry Project) &amp;lt;br/&amp;gt; Beam Lasers (Research Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC UFONavigation.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Alien Computers&#039;&#039;&#039;|| None || 4x UFO Flight Computers || 300 ||  || Council Requests: UFO Flight Computers (Gives Engineers and possibly also Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Satellite Nexus (Construction)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC MeldTech.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Xenogenetics&#039;&#039;&#039;|| Xenobiology || 10x Meld || 300 || Cybernetics || Genetics Lab (Construction) &amp;lt;br/&amp;gt; Depth Perception (Gene Mod) &amp;lt;br/&amp;gt; Hyper-Reactive Pupils (Gene Mod)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ExperimentalWarfare.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Experimental Warfare&#039;&#039;&#039;|| Alien Weaponry || 10x Weapon Fragments || 240 || || Smartshell Pods (Equipment) &amp;lt;br/&amp;gt; Adaptive Tracking Pods (Equipment) &amp;lt;br/&amp;gt; New Combat Systems (Foundry Project) &amp;lt;br/&amp;gt; SCOPE Upgrade (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Alien BioCybernetics.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Alien Biocybernetics&#039;&#039;&#039;|| Xenogenetics &amp;lt;br/&amp;gt; Alien Materials &amp;lt;br/&amp;gt; Alien Computers &amp;lt;br/&amp;gt;|| 10x Elerium &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 10x Weapon Fragments &amp;lt;br/&amp;gt; 20x Meld || 540 || Cybernetics || MEC Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Advanced Surgery (Foundry Project) &amp;lt;br/&amp;gt; Minigun (Equipment) &amp;lt;br/&amp;gt; Neural Gunlink (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt; MEC-1 Warden (MEC)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC Elerium.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Elerium&#039;&#039;&#039;|| Alien Materials || 35 Elerium || 900 || || Jellied Elerium (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC UFOPower.png|center|128x64px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Power Systems&#039;&#039;&#039;|| Elerium &amp;lt;br/&amp;gt; Alien Computers || 30 Elerium &amp;lt;br/&amp;gt; 6x UFO Power Sources || 1200 || || Council Requests: UFO Power Sources (Gives Cash and either Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Elerium Generator (Construction) &amp;lt;br/&amp;gt; UFO Tracking (Foundry Project) &amp;lt;br/&amp;gt; Alien Nucleonics (Foundry Project) &amp;lt;br/&amp;gt; Improved Arc Thrower (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC SatelliteAssistedTargeting.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Advanced Aerospace Concepts&#039;&#039;&#039;|| Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 10x Alloys &amp;lt;br/&amp;gt; 20x Weapon Fragments || 660 || Aerospace || Armored Fighters (Foundry Project) &amp;lt;br/&amp;gt; Wingtip Sparrowhawks (Foundry Project) &amp;lt;br/&amp;gt; Penetrator Weapons (Foundry Project) &amp;lt;br/&amp;gt; Super Skyranger (Foundry Project) &amp;lt;br/&amp;gt; Improved Avionics (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorGhost.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Stealth Systems&#039;&#039;&#039;|| Alien Communications &amp;lt;br/&amp;gt; Advanced Power Armor || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium|| 2400 || || Shadow Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Stealth Satellites (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC Firestorm.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Alien Propulsion&#039;&#039;&#039;|| Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Power Systems || 50x Elerium &amp;lt;br/&amp;gt; 20x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2760 || Aerospace || Elerium Afterburners (Foundry Project) &amp;lt;br/&amp;gt; Firestorm (Ship)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorArchangel.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Antigrav Systems&#039;&#039;&#039;|| Advanced Power Armor &amp;lt;br/&amp;gt; Alien Propulsion || 50x Elerium &amp;lt;br/&amp;gt; 15x Alloys || 2100 || Aerospace || Hover Shiv (SHIV) &amp;lt;br/&amp;gt; The Thumper (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Archangel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Fuel Cell (Equipment) &amp;lt;br/&amp;gt; Seraphim Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Advanced Flight (Foundry Project)&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Victory Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArcThrower.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Xenoneurology&#039;&#039;&#039;|| Xenobiology || 5x Weapon Fragments &amp;lt;br/&amp;gt; 10x Sectoid Corpses || 240 || || Arc Thrower (Equipment)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC OutsiderShard.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Alien Operations&#039;&#039;&#039;|| Xenopsionics &amp;lt;br/&amp;gt; Any Interrogation &amp;lt;br/&amp;gt; Outsider Live Capture  || Outsider Shard || 600 || || Skeleton Key&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC HyperwaveCommunication.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Alien Communications&#039;&#039;&#039;|| Xenoneurology &amp;lt;br/&amp;gt; Successful Alien Base Assault || 50x Elerium || 1800 || Psionics || Hyperwave Relay (Construction) &amp;lt;br/&amp;gt; Mimic Beacon (Equipment - Requires Psi Warfare Systems) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC MindShield.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Xenopsionics&#039;&#039;&#039;|| Xenogenetics &amp;lt;br/&amp;gt; Xenoneurology &amp;lt;br/&amp;gt; Sectoid Autopsy || 15x Meld || 420 || Psionics || Psi Inspiration (Psi Power) &amp;lt;br/&amp;gt; Psi Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Psionic Lab (Construction)&amp;lt;br/&amp;gt; Psi Grenade (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PsiLink.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Alien Command And Control&#039;&#039;&#039;|| Ethereal Interrogation || 50x Elerium &amp;lt;br/&amp;gt; 1x Ethereal Device || 4500 || Psionics || Gollop Chamber (Construction)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorPsi.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Mind and Machine&#039;&#039;&#039;|| Alien Command And Control || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium &amp;lt;br/&amp;gt; 5x ?  || 4500 || Psionics || Vortex Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Tech===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Weapon Tech&lt;br /&gt;
|-align=center&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC LaserPistol.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Beam Lasers&#039;&#039;&#039;|| Alien Weaponry || 10x Alloys &amp;lt;br/&amp;gt; 25x Weapon Fragments  || 240 || Lasers &amp;lt;br/&amp;gt; Weapons || Council Requests: Laser Rifles (Gives CPL+ Soldiers) &amp;lt;br/&amp;gt; Laser Carbine (Equipment) &amp;lt;br/&amp;gt; Laser Shatterray (Equipment) &amp;lt;br/&amp;gt; Autolaser (Equipment) &amp;lt;br/&amp;gt; Gatling Laser (Equipment) &amp;lt;br/&amp;gt; Laser Rifle (Equipment) &amp;lt;br/&amp;gt; Laser Pistol (Equipment) &amp;lt;br/&amp;gt; Heater (Equipment &amp;lt;br/&amp;gt; Security Training - Weapons (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PrecisionLasers.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Advanced Beam Lasers&#039;&#039;&#039;||  Beam Lasers || 15x Alloys &amp;lt;br/&amp;gt; 25 Weapon Fragments || 360 || Lasers &amp;lt;br/&amp;gt; Weapons || Laser Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Laser Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Laser (Equipment - SHIV) &amp;lt;br/&amp;gt; Enhanced Lasers (Foundry Project) &amp;lt;br/&amp;gt; Laser Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Laser Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Scatter Laser (Equipment - Weapon) &amp;lt;br/&amp;gt; Laser Strike Rifle (Equipment - Weapon)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC LaserCannon.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Pulse Lasers&#039;&#039;&#039;|| Advanced Beam Lasers &amp;lt;br/&amp;gt; Alien Power Systems || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments || 1260 || Lasers &amp;lt;br/&amp;gt; Weapons || Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Gatling Pulser (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Stengun (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Autoblaster (Equipment - Weapon) &amp;lt;br/&amp;gt;  Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Superheavy Pulser (Equipment - SHIV)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ShipLaserCannon.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Advanced Pulse Lasers&#039;&#039;&#039;|| Pulse Lasers || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments|| 1650 || Lasers &amp;lt;br/&amp;gt; Weapons || Scatter Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Blaster Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Supercapacitors (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Gauss Weapons.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Gauss Weapons&#039;&#039;&#039;|| Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments || 840 || Gauss &amp;lt;br/&amp;gt; Weapons || Grenade Launcher (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Pheonix Coilgun (Equipment - Aerospace) &amp;lt;br/&amp;gt; Sentry Gun (Equipment - SHIV) &amp;lt;br/&amp;gt; Gauss Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Stuttergun (Equipment - Weapon &amp;lt;br/&amp;gt; Gauss Autopistol (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Machine Gun (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Autorifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Rail Pistols (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PlasmaShotgun.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Advanced Gauss Weapons&#039;&#039;&#039;|| Gauss Weapons ||5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments|| 900 || Gauss &amp;lt;br/&amp;gt; Weapons || Railgun (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Proximity Mine Launcher (Equipment - MEC - requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Gauss Long Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Cannon (Equipment - Weapon)&amp;lt;br/&amp;gt; Recoiless Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Strike Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Gauss Rifle (Equipment - Weapon - Rocket) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PlasmaLightRifle.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Plasma Weapons&#039;&#039;&#039;|| Alien Biocybernetics &amp;lt;br/&amp;gt; Alien Power Systems &amp;lt;br/&amp;gt; Alien Weaponry || 5x Alien Carbine &amp;lt;br/&amp;gt; 35x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 75x Weapon Fragments || 2400 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Stormgun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Carbine (Equipment - Weapon)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PlasmaPistol.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Compact Plasma Weapons&#039;&#039;&#039;|| Plasma Weapons || 20x Elerium &amp;lt;br/&amp;gt; 15 Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragment &amp;lt;br/&amp;gt; 1x Alien Pistol || 2250 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Mauler (Equipment - Pistol) &amp;lt;br/&amp;gt; Plasma Pistol (Equipment - Pistol) &amp;lt;br/&amp;gt; Reflex Pistols (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PlasmaRifle.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Advanced Plasma Weapons&#039;&#039;&#039;|| Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments &amp;lt;br/&amp;gt; 3x Alien Rifles || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Novagun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Rifle (Equipment - Weapon)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PlasmaCannon.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Vehicular Plasma Weapons&#039;&#039;&#039;|| Advanced Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2700 || Plasma &amp;lt;br/&amp;gt; Weapons  || Plasma Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Plasma (Equipment - SHIV) Zevatron Booster (Requires Enhanced Plasma)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PlasmaSniper.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Precision Plasma Weapons&#039;&#039;&#039;|| Advanced Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Reflex Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Enhanced Plasma (Foundry Project) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PlasmaHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Heavy Plasma Weapons&#039;&#039;&#039;|| Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 85x Weapon Fragments &amp;lt;br/&amp;gt; 2x Alien Heavy Weapons|| 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Dragon (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Plasma Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Particle Cannon (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC EMPCannon.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;EMP Weapons&#039;&#039;&#039;|| Advanced Pulse Lasers &amp;lt;br/&amp;gt; Advanced Gauss Weapons || 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments &amp;lt;br/&amp;gt; 40x Meld|| 2850 || Weapons || EMP Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Drone Capture (Foundry Project) &amp;lt;br/&amp;gt; Electropulse (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC FusionLance.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Fusion Weapons&#039;&#039;&#039;|| EMP Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons || 30x Alloys &amp;lt;br/&amp;gt; 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments || 3600 || Weapons || Blaster Launcher (Equipment - Weapon - Rocket) &amp;lt;br/&amp;gt; Fusion Lance (Equipment - Aerospace)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor Tech===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Armor Tech&lt;br /&gt;
|-align=center&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AlienMaterials.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Alien Materials&#039;&#039;&#039;|| None || 2x Elerium &amp;lt;br/&amp;gt; 2x Alloys &amp;lt;br/&amp;gt; 5x Weapon Fragments &amp;lt;br/&amp;gt; 1x Meld || 180 || || Council Requests: Alloys (Gives Engineers or Cash) &amp;lt;br/&amp;gt; Council Requests: Elerium (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Council Requests: Meld (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Heat Ammo Mags (Equipment) &amp;lt;br/&amp;gt; Alloy Belt (Equipment) &amp;lt;br/&amp;gt; Alloy Plating (Equipment) &amp;lt;br/&amp;gt; Reinforced Armor (Equipment) &amp;lt;br/&amp;gt; Enhanced Ballistics (Foundry Project) &amp;lt;br/&amp;gt; Alien Metallurgy (Foundry Project) &amp;lt;br/&amp;gt; Aircraft Boosters (Foundry Project) &amp;lt;br/&amp;gt;  Improved Salvage (Foundry Project) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorImprovedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Improved Body Armor&#039;&#039;&#039;|| Alien Materials || 8 Alloys || 240 || Armor || Phalanx Armor (Equipment) &amp;lt;br/&amp;gt; Alloy SHIV (SHIV) &amp;lt;br/&amp;gt; Security Training - Armor (Foundry Project) &amp;lt;br/&amp;gt; Aurora Armor (Equipment - Armor - Requires Psi Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Advanced Body Armor&#039;&#039;&#039;|| Improved Body Armor || 15 Alloys || 600 || Armor || Kestrel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Carapace Armor (Equipment - Armor)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorMobilePower.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Mobile Power Armor&#039;&#039;&#039;|| Advanced Body Armor &amp;lt;br/&amp;gt; Elerium || 10 Elerium &amp;lt;br/&amp;gt; 20 Alloys || 1200 || Armor || MEC-II Defender (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Aegis Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Banshee Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Impact Vest (Equipment) &amp;lt;br/&amp;gt; SHIV Defenses (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedPower.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Advanced Power Armor&#039;&#039;&#039;|| Mobile Power Armor &amp;lt;br/&amp;gt; Alien Power Systems || 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys || 2040 || Armor || MEC-III Paladin (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Titan Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Corsair Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Walker Servos (Equipment - MEC)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Autopsies/Interrogations===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-align=center &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Autopsies/Interrogations&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039;|| Xenobiology || 10x Sectoid Corpse || 120 || ||Smart Macrophages (Gene Mod)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Thin Man Autopsy&#039;&#039;&#039;|| Xenobiology || 10x Thin Man corpse || 180 || || Council Requests: Thin Man Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Improved Medkit (Foundry Project) &amp;lt;br/&amp;gt; Muscle Fiber Density (Gene Mod) &amp;lt;br/&amp;gt; Restorative Mist (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Chem Grenades (Equipment - Requires New Combat Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Floater Autopsy&#039;&#039;&#039;|| Alien Biocybernetics || 10x Floater corpse || 150 || || Council Requests: Floater Corpses (Gives Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt; Uplink Targeting Module (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Shaped Armor (Foundry Project) &amp;lt;br/&amp;gt; Kinetic Strike Module (Equipment - MEC - requires MEC Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySeeker.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Seeker Autopsy&#039;&#039;&#039;|| Alien Computers || 5x Seeker Wreck || 180 || || Council Requests: Seeker Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; Bioelectric Skin (Gene Mod) &amp;lt;br/&amp;gt; UFO Countermeasures (Foundry Project) &amp;lt;br/&amp;gt; Respirator Implant (Equipment) &amp;lt;br/&amp;gt; Ghost Grenade (Equipment - Requires Psi Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyDrone.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Drone Autopsy&#039;&#039;&#039;|| Alien Computers || 5x Drone Wreck || 90 || || Council Requests: Drone Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; SHIV Repair (Foundry Project) &amp;lt;br/&amp;gt; Holo-Targeter (Equipment - Mech units)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;|| Xenobiology || 10x Muton corpse || 240 || || Council Requests: Muton Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Adrenal Neurosympathy (Gene Mod) &amp;lt;br/&amp;gt; Alien Grenades (Foundry Project - Requires Alien Grenade Capture) &amp;lt;br/&amp;gt; Ammo Conservation (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCryssalid.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039;|| Xenogenetics || 5x Chrysallid Carcass || 270 || || Council Requests: Chryssalid Carcasses (Gives Scientists) &amp;lt;br/&amp;gt;  Chitin Plating (Equipment) &amp;lt;br/&amp;gt; Adaptive Bone Marrow (Gene Mod)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;|| Xenogenetics &amp;lt;br/&amp;gt; Muton Autopsy || 5x Berserker Corpse || 300 || || Combat Stims (Equipment) &amp;lt;br/&amp;gt; MEC Close Combat (Foundry Project) &amp;lt;br/&amp;gt; Neural Damping (Gene Mod) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElite.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;|| Muton Autopsy || 5x Muton Elite corpse || 300 || || Secondary Heart (Gene Mod) &amp;lt;br/&amp;gt; Tactical Rigging (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectopod.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Sectopod Autopsy&#039;&#039;&#039;|| Alien Computers || 3x Sectopod Wreck || 750 || || Battle Computer (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Reflex Cannon (Equipment) &amp;lt;br/&amp;gt; Weapon Supercoolers (Equipment - SHIV)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCyberdisc.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Cyberdisc Autopsy&#039;&#039;&#039;|| Alien Biocybernetics || 3x Cyberdisc Wreck || 210 || || Council Requests: Cyberdisc Wrecks (Gives Cash and either Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Defense Matrix (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Autosentry Turret (Equipment - SHIV) &amp;lt;br/&amp;gt; Sentinel Drone (Foundry Project) &amp;lt;br/&amp;gt; Iron Skin (Gene Mod) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Heavy Floater Autopsy&#039;&#039;&#039;|| Floater Autopsy || 5x Heavy Floater Corpse || 300 || || Advanced Repair (Foundry Project) &amp;lt;br/&amp;gt; Alloy Carbide Plating (Equipment - Mechanical)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElder.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Ethereal Autopsy&#039;&#039;&#039;|| Xenopsionics || 3x Ethereal Corpse || 1500 || || Telekinetic Field (Psi Power)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMechtoid.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Mechtoid Autopsy&#039;&#039;&#039;|| Alien Biocybernetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 3x Mechtoid Core || 540 || || Council Requests: Mechtoid Cores (Gives Engineers and Scientists) &amp;lt;br/&amp;gt; Counterfire Pods (Equipment - SHIV) &amp;lt;br/&amp;gt; Advanced Servomotors (Foundry Project) &amp;lt;br/&amp;gt; Psi Screen (Equipment - requires Psi Warfare Systems) &amp;lt;br/&amp;gt; Tactical Sensors (Equipment - Requires MEC Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Sectoid Commander Autopsy&#039;&#039;&#039;|| Xenogenetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 5x Sectoid Commander Corpse || 1050 || || Council Requests: Alien Entertainment &amp;lt;br/&amp;gt; Mind Merge (Psi Power) &amp;lt;br/&amp;gt; Mind Shield (Equipment - requires Psi Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Sectoid Interrogation&#039;&#039;&#039;|| Sectoid Autopsy || Live Sectoid Capture || 270 || || Council Requests: Sectoid Captive (Gives Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Mind Fray (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Cybernetics&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Thin Man Interrogation&#039;&#039;&#039;|| Thin Man Autopsy || Live Thin Man Capture || 300 || || Council Requests: Thin Man Captive (Gives Scientists) &amp;lt;br/&amp;gt; Regen Biofield (Gene Mod) &amp;lt;br/&amp;gt; Research Credit - Laser Weaponry&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Floater Interrogation&#039;&#039;&#039;|| Floater Autopsy || Live Floater Capture || 270 || || Council Requests: Floater Captive (Gives Engineers) &amp;lt;br/&amp;gt;  Neural Feedback (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Aerospace&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Muton Interrogation&#039;&#039;&#039;|| Muton Autopsy  || Live Muton Capture || 420 || || Council Requests: Muton Captive (Gives CPL+ Soldiers and possibly also Scientists) &amp;lt;br/&amp;gt; Distortion Field (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Gauss Weapons&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Berserker Interrogation&#039;&#039;&#039;|| Berserker Autopsy || Live Berserker Capture || 600 || || Council Requests: Berserker Captive (Gives CPL+ Soldiers and Scientists) &amp;lt;br/&amp;gt; Psi Panic (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Armor&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMutonElite.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Muton Elite Interrogation&#039;&#039;&#039;|| Muton Elite Autopsy || Live Muton Elite Capture || 750 || || Research Credit - All Weapons&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Heavy Floater Interrogation&#039;&#039;&#039;|| Heavy Floater Autopsy  || Live Heavy Floater Capture || 540 || || Psychokinetic Strike (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Plasma Weaponry&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateElder.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Ethereal Interrogation&#039;&#039;&#039;|| Ethereal Autopsy  || Live Ethereal Capture || 1500 || || Mind Control (Psi Power) &amp;lt;br/&amp;gt; Rift (Psi Power - Mind Control an Ethereal to unlock) &amp;lt;br/&amp;gt; Research Credit (All Technology) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;Sectoid Commander Interrogation&#039;&#039;&#039;|| Sectoid Commander Autopsy  || Live Sectoid Commander Capture || 1050 || || Psi Shadow (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Psionics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UFO Analysis ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-align=center&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | UFO Analysis&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Scout.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;UFO Analysis: Scout&#039;&#039;&#039;|| Alien Materials || Successful Scout Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Destroyer.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;UFO Analysis: Destroyer&#039;&#039;&#039;|| Alien Materials || Successful Destroyer Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Abductor.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;UFO Analysis: Abductor&#039;&#039;&#039;|| Alien Materials || Successful Abductor Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Transport.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;UFO Analysis: Transport&#039;&#039;&#039;|| Alien Materials || Successful Transport Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Battleship.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;UFO Analysis: Battleship&#039;&#039;&#039;|| Alien Materials || Successful Battleship Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Overseer.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;UFO Analysis: Overseer&#039;&#039;&#039;|| Alien Materials || Successful Overseer Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Fighter.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;UFO Analysis: Fighter&#039;&#039;&#039;|| Alien Materials || Successful Fighter Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Raider.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;UFO Analysis: Raider&#039;&#039;&#039;|| Alien Materials || Successful Raider Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Harvester.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;UFO Analysis: Harvester&#039;&#039;&#039;|| Alien Materials || Successful Harvester Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_TerrorShip.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;UFO Analysis: Terror Ship&#039;&#039;&#039;|| Alien Materials || Successful Terror Ship Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_AssaultCarrier.png|center|128x64px]]&amp;lt;/div&amp;gt; &#039;&#039;&#039;UFO Analysis: Assault Carrier&#039;&#039;&#039;|| Alien Materials || Successful Assault Carrier Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also ==&lt;br /&gt;
{{ Facilities (Long War) Navbar}}&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_PlasmaSniper.png&amp;diff=62424</id>
		<title>File:IC PlasmaSniper.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_PlasmaSniper.png&amp;diff=62424"/>
		<updated>2014-12-15T16:06:19Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_PlasmaRifle.png&amp;diff=62423</id>
		<title>File:IC PlasmaRifle.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_PlasmaRifle.png&amp;diff=62423"/>
		<updated>2014-12-15T16:05:49Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_PlasmaPistol.png&amp;diff=62422</id>
		<title>File:IC PlasmaPistol.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_PlasmaPistol.png&amp;diff=62422"/>
		<updated>2014-12-15T16:05:24Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_PlasmaLightRifle.png&amp;diff=62421</id>
		<title>File:IC PlasmaLightRifle.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_PlasmaLightRifle.png&amp;diff=62421"/>
		<updated>2014-12-15T16:04:55Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_PlasmaHeavy.png&amp;diff=62420</id>
		<title>File:IC PlasmaHeavy.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_PlasmaHeavy.png&amp;diff=62420"/>
		<updated>2014-12-15T16:04:32Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_PlasmaCannon.png&amp;diff=62419</id>
		<title>File:IC PlasmaCannon.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_PlasmaCannon.png&amp;diff=62419"/>
		<updated>2014-12-15T16:03:56Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_FusionLance.png&amp;diff=62418</id>
		<title>File:IC FusionLance.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_FusionLance.png&amp;diff=62418"/>
		<updated>2014-12-15T16:03:31Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_EMPCannon.png&amp;diff=62417</id>
		<title>File:IC EMPCannon.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_EMPCannon.png&amp;diff=62417"/>
		<updated>2014-12-15T16:02:55Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_PlasmaShotgun.png&amp;diff=62416</id>
		<title>File:IC PlasmaShotgun.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_PlasmaShotgun.png&amp;diff=62416"/>
		<updated>2014-12-15T15:58:31Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Gauss_Weapons.png&amp;diff=62415</id>
		<title>File:Gauss Weapons.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Gauss_Weapons.png&amp;diff=62415"/>
		<updated>2014-12-15T15:56:45Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: Ellatan uploaded a new version of &amp;amp;quot;File:Gauss Weapons.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_ShipLaserCannon.png&amp;diff=62414</id>
		<title>File:IC ShipLaserCannon.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_ShipLaserCannon.png&amp;diff=62414"/>
		<updated>2014-12-15T15:55:58Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_LaserCannon.png&amp;diff=62413</id>
		<title>File:IC LaserCannon.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_LaserCannon.png&amp;diff=62413"/>
		<updated>2014-12-15T15:55:35Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_PrecisionLasers.png&amp;diff=62412</id>
		<title>File:IC PrecisionLasers.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_PrecisionLasers.png&amp;diff=62412"/>
		<updated>2014-12-15T15:53:43Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Credit_LaserPlasmaWeapons.png&amp;diff=62411</id>
		<title>File:Credit LaserPlasmaWeapons.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Credit_LaserPlasmaWeapons.png&amp;diff=62411"/>
		<updated>2014-12-15T15:48:40Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_LaserPistol.png&amp;diff=62410</id>
		<title>File:IC LaserPistol.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_LaserPistol.png&amp;diff=62410"/>
		<updated>2014-12-15T15:38:29Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62337</id>
		<title>Research (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62337"/>
		<updated>2014-12-11T01:06:40Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Facilities Data Box (Long War)&lt;br /&gt;
|image=Wiki-facbox_research.png&lt;br /&gt;
|isize=256&lt;br /&gt;
|effect=Development of new technologies and investigating alien species&lt;br /&gt;
|adjacency=None&lt;br /&gt;
|prerequisites=None&lt;br /&gt;
|other=None&lt;br /&gt;
|credits=0&lt;br /&gt;
|alienaloys=0&lt;br /&gt;
|elerium=0&lt;br /&gt;
|meld=0&lt;br /&gt;
|build time=0 &lt;br /&gt;
|quick credits=0&lt;br /&gt;
|quick alienaloys=0&lt;br /&gt;
|quick elerium=0&lt;br /&gt;
|quick meld=0&lt;br /&gt;
|quick build time=0 &lt;br /&gt;
|maintenance=0&lt;br /&gt;
|power=5&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The Long War mod adds more techs and increases research times. Some notable changes:&lt;br /&gt;
* A vastly expanded research tree.&lt;br /&gt;
* Longer research times.&lt;br /&gt;
* Autopsies require multiple corpses.&lt;br /&gt;
* Interrogation requires that the species in question has already been autopsied.&lt;br /&gt;
* Some Autopsies may require other techs: for example, Alien Biocybernetics and Sectoid Autopsy are required to perform the Mechtoid autopsy.&lt;br /&gt;
* South America no longer provides Autopsy/Interrogation bonuses, and Autopsy/Interrogations generally take longer (especially for late-game species).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Research Credits==&lt;br /&gt;
Obtained via interrogation of a captive alien, these time-saving research tasks can be of great help, especially for late game techs. However, due to the arc thrower&#039;s reduced success rate and 1 use limit, many players will only pack Arc Throwers for the required Outsider capture and will therefore overlook these. That said, with a vastly expanded research tree and generally longer research times, the 25% time reduction is not to be dismissed.&lt;br /&gt;
&lt;br /&gt;
{| class= &amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
! colspan = &amp;quot;4&amp;quot; | Research credits&lt;br /&gt;
|-align=center&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; |&#039;&#039;&#039;Credit&#039;&#039;&#039; || width=&amp;quot;10%&amp;quot; | {{Research Icon}} || &#039;&#039;&#039;Research Projects Influenced&#039;&#039;&#039; || &#039;&#039;&#039;Foundry Projects Influenced&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Cybernetics&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC AlienConstruction.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Interrogation || Xenogenetics &amp;lt;br/&amp;gt; Alien Biocybernetics ||  Advanced Repair &amp;lt;br/&amp;gt; Advanced Servomotors &amp;lt;br/&amp;gt; Advanced Surgery &amp;lt;br/&amp;gt; Drone Capture &amp;lt;br/&amp;gt; Improved Medikit &amp;lt;br/&amp;gt; Jellied Elerium &amp;lt;br/&amp;gt; MEC Close Combat &amp;lt;br/&amp;gt; MEC Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Laser Weaponry&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Weapons.png|center|128x64px]]&amp;lt;/div&amp;gt; || Thin Man Interrogation || Beam Lasers &amp;lt;br/&amp;gt; Advanced Beam Lasers &amp;lt;br/&amp;gt; Pulse Lasers &amp;lt;br/&amp;gt; Advanced Pulse Lasers || Aircraft Boosters &amp;lt;br/&amp;gt; Enhanced Lasers &amp;lt;br/&amp;gt; Supercapacitors&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Aerospace Technology&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC DefenseMatrix.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Floater Interrogation || UFO Analysis &amp;lt;br/&amp;gt; Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Propulsion &amp;lt;br/&amp;gt; Antigrav Systems || Advanced Flight &amp;lt;br/&amp;gt; Aircraft Boosters &amp;lt;br/&amp;gt; Armored Fighters &amp;lt;br/&amp;gt; Elerium Afterburners &amp;lt;br/&amp;gt; Improved Avionics &amp;lt;br/&amp;gt; Penetrator Weapons &amp;lt;br/&amp;gt; Super Skyranger &amp;lt;br/&amp;gt; UFO Countermeasures &amp;lt;br/&amp;gt; UFO Tracking &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Gauss Weaponry&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Gauss Weapons.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Interrogation || Gauss Weapons &amp;lt;br/&amp;gt; Advanced Gauss Weapons || Mag Pistols &amp;lt;br/&amp;gt; Rail Pistols &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllArmor Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Berserker Interrogation || Improved Body Armor &amp;lt;br/&amp;gt; Advanced Body Armor &amp;lt;br/&amp;gt; Mobile Power Armor &amp;lt;br/&amp;gt; Advanced Power Armor || Armored Fighters &amp;lt;br/&amp;gt; Shaped Armor &amp;lt;br/&amp;gt; SHIV Defenses &amp;lt;br/&amp;gt; Tactical Rigging&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Plasma Weaponry&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;  &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit PlasmaWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Heavy Floater Interrogation || Plasma Weapons &amp;lt;br/&amp;gt; Compact Plasma Weapons &amp;lt;br/&amp;gt; Advanced Plasma Weapons &amp;lt;br/&amp;gt; Precision Plasma Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons &amp;lt;br/&amp;gt; Vehicular Plasma Weapons || Enhanced Plasma &amp;lt;br/&amp;gt; Reflex Pistols&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Psionics&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Psionics Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Commander Interrogation || Xenopsionics &amp;lt;br/&amp;gt; Alien Communications &amp;lt;br/&amp;gt; Alien Command and Control &amp;lt;br/&amp;gt; Mind and Machine || Psi Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Weapons Technology&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Muton Elite Interrogation || Alien Weaponry &amp;lt;br/&amp;gt; Electromagnetic Pulse Weapons &amp;lt;br/&amp;gt; Fusion Weapons &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Research Projects || Ammo Conservation &amp;lt;br/&amp;gt; Enhanced Ballistics &amp;lt;br/&amp;gt; SCOPE Upgrade &amp;lt;br/&amp;gt; SHIV Suppression &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Foundry Projects&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;All Tech&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllTech Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Ethereal Interrogation || All Research Projects || All Foundry Projects&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that captive aliens of an already interrogated species can be requested by Council Members.&lt;br /&gt;
Sectoids, Thin Men, and Floaters often give cash/engineers/scientists. Mutons and upwards (including autopsied heavy mechanized units) often give corporal rank soldiers + cash/engineers/scientists.&lt;br /&gt;
&lt;br /&gt;
==Research Projects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Alien Tech&lt;br /&gt;
|-align=center&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Xenobiology&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_Xenobiology.png|center|128x64px]]&amp;lt;/div&amp;gt;|| None || 5x Sectoid Corpses || 180 || || Council Requests: Sectoid Corpses (Gives Scientists) &amp;lt;br/&amp;gt; Alien Containment (Construction)&amp;lt;br/&amp;gt; Targeting Module (Equipment)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Alien Weaponry&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC AlienWeaponFragments.png|center|128x64px]]&amp;lt;/div&amp;gt; || None || 5x Weapon Fragments || 180|| Weapons || Council Requests: Weapon Fragments (Gives Engineers) &amp;lt;br/&amp;gt; Scope (Equipment) &amp;lt;br/&amp;gt; Weapon Gyros (Equipment - Mech) &amp;lt;br/&amp;gt; Mag Pistols (Foundry Project) &amp;lt;br/&amp;gt; SHIV Suppression (Foundry Project) &amp;lt;br/&amp;gt; Beam Lasers (Research Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Alien Computers&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC UFONavigation.png|center|128x64px]]&amp;lt;/div&amp;gt; || None || 4x UFO Flight Computers || 300 ||  || Council Requests: UFO Flight Computers (Gives Engineers and possibly also Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Satellite Nexus (Construction)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Xenogenetics&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC MeldTech.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Meld || 300 || Cybernetics || Genetics Lab (Construction) &amp;lt;br/&amp;gt; Depth Perception (Gene Mod) &amp;lt;br/&amp;gt; Hyper-Reactive Pupils (Gene Mod)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Experimental Warfare&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ExperimentalWarfare.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Weaponry || 10x Weapon Fragments || 240 || || Smartshell Pods (Equipment) &amp;lt;br/&amp;gt; Adaptive Tracking Pods (Equipment) &amp;lt;br/&amp;gt; New Combat Systems (Foundry Project) &amp;lt;br/&amp;gt; SCOPE Upgrade (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Alien Biocybernetics&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Alien BioCybernetics.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Alien Materials &amp;lt;br/&amp;gt; Alien Computers &amp;lt;br/&amp;gt;|| 10x Elerium &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 10x Weapon Fragments &amp;lt;br/&amp;gt; 20x Meld || 540 || Cybernetics || MEC Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Advanced Surgery (Foundry Project) &amp;lt;br/&amp;gt; Minigun (Equipment) &amp;lt;br/&amp;gt; Neural Gunlink (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt; MEC-1 Warden (MEC)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Elerium&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC Elerium.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || 35 Elerium || 900 || || Jellied Elerium (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Alien Power Systems&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC UFOPower.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Elerium &amp;lt;br/&amp;gt; Alien Computers || 30 Elerium &amp;lt;br/&amp;gt; 6x UFO Power Sources || 1200 || || Council Requests: UFO Power Sources (Gives Cash and either Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Elerium Generator (Construction) &amp;lt;br/&amp;gt; UFO Tracking (Foundry Project) &amp;lt;br/&amp;gt; Alien Nucleonics (Foundry Project) &amp;lt;br/&amp;gt; Improved Arc Thrower (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Advanced Aerospace Concepts&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC SatelliteAssistedTargeting.png|center|128x64px]]&amp;lt;/div&amp;gt; || Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 10x Alloys &amp;lt;br/&amp;gt; 20x Weapon Fragments || 660 || Aerospace || Armored Fighters (Foundry Project) &amp;lt;br/&amp;gt; Wingtip Sparrowhawks (Foundry Project) &amp;lt;br/&amp;gt; Penetrator Weapons (Foundry Project) &amp;lt;br/&amp;gt; Super Skyranger (Foundry Project) &amp;lt;br/&amp;gt; Improved Avionics (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Stealth Systems&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorGhost.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Communications &amp;lt;br/&amp;gt; Advanced Power Armor || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium|| 2400 || || Shadow Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Stealth Satellites (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Alien Propulsion&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC Firestorm.png|center|128x64px]]&amp;lt;/div&amp;gt; || Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Power Systems || 50x Elerium &amp;lt;br/&amp;gt; 20x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2760 || Aerospace || Elerium Afterburners (Foundry Project) &amp;lt;br/&amp;gt; Firestorm (Ship)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Antigrav Systems&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorArchangel.png|center|128x64px]]&amp;lt;/div&amp;gt; || Advanced Power Armor &amp;lt;br/&amp;gt; Alien Propulsion || 50x Elerium &amp;lt;br/&amp;gt; 15x Alloys || 2100 || Aerospace || Hover Shiv (SHIV) &amp;lt;br/&amp;gt; The Thumper (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Archangel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Fuel Cell (Equipment) &amp;lt;br/&amp;gt; Seraphim Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Advanced Flight (Foundry Project)&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Victory Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Xenoneurology&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArcThrower.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Xenobiology || 5x Weapon Fragments &amp;lt;br/&amp;gt; 10x Sectoid Corpses || 240 || || Arc Thrower (Equipment)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Alien Operations&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC OutsiderShard.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenopsionics &amp;lt;br/&amp;gt; Any Interrogation &amp;lt;br/&amp;gt; Outsider Live Capture  || Outsider Shard || 600 || || Skeleton Key&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Alien Communications&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC HyperwaveCommunication.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenoneurology &amp;lt;br/&amp;gt; Successful Alien Base Assault || 50x Elerium || 1800 || Psionics || Hyperwave Relay (Construction) &amp;lt;br/&amp;gt; Mimic Beacon (Equipment - Requires Psi Warfare Systems) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Xenopsionics&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC MindShield.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Xenoneurology &amp;lt;br/&amp;gt; Sectoid Autopsy || 15x Meld || 420 || Psionics || Psi Inspiration (Psi Power) &amp;lt;br/&amp;gt; Psi Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Psionic Lab (Construction)&amp;lt;br/&amp;gt; Psi Grenade (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Alien Command And Control&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PsiLink.png|center|128x64px]]&amp;lt;/div&amp;gt; || Ethereal Interrogation || 50x Elerium &amp;lt;br/&amp;gt; 1x Ethereal Device || 4500 || Psionics || Gollop Chamber (Construction)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Mind and Machine&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorPsi.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Alien Command And Control || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium &amp;lt;br/&amp;gt; 5x ?  || 4500 || Psionics || Vortex Armor&lt;br /&gt;
|-align=center&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Weapon Tech&lt;br /&gt;
|-align=center&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Beam Lasers&#039;&#039;&#039;|| Alien Weaponry || 10x Alloys &amp;lt;br/&amp;gt; 25x Weapon Fragments  || 240 || Lasers &amp;lt;br/&amp;gt; Weapons || Council Requests: Laser Rifles (Gives CPL+ Soldiers) &amp;lt;br/&amp;gt; Laser Carbine (Equipment) &amp;lt;br/&amp;gt; Laser Shatterray (Equipment) &amp;lt;br/&amp;gt; Autolaser (Equipment) &amp;lt;br/&amp;gt; Gatling Laser (Equipment) &amp;lt;br/&amp;gt; Laser Rifle (Equipment) &amp;lt;br/&amp;gt; Laser Pistol (Equipment) &amp;lt;br/&amp;gt; Heater (Equipment &amp;lt;br/&amp;gt; Security Training - Weapons (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Advanced Beam Lasers&#039;&#039;&#039; ||  Beam Lasers || 15x Alloys &amp;lt;br/&amp;gt; 25 Weapon Fragments || 360 || Lasers &amp;lt;br/&amp;gt; Weapons || Laser Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Laser Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Laser (Equipment - SHIV) &amp;lt;br/&amp;gt; Enhanced Lasers (Foundry Project) &amp;lt;br/&amp;gt; Laser Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Laser Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Scatter Laser (Equipment - Weapon) &amp;lt;br/&amp;gt; Laser Strike Rifle (Equipment - Weapon)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Pulse Lasers&#039;&#039;&#039; || Advanced Beam Lasers &amp;lt;br/&amp;gt; Alien Power Systems || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments || 1260 || Lasers &amp;lt;br/&amp;gt; Weapons || Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Gatling Pulser (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Stengun (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Autoblaster (Equipment - Weapon) &amp;lt;br/&amp;gt;  Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Superheavy Pulser (Equipment - SHIV)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Advanced Pulse Lasers&#039;&#039;&#039;|| Pulse Lasers || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments|| 1650 || Lasers &amp;lt;br/&amp;gt; Weapons || Scatter Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Blaster Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Supercapacitors (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Gauss Weapons&#039;&#039;&#039; || Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments || 840 || Gauss &amp;lt;br/&amp;gt; Weapons || Grenade Launcher (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Pheonix Coilgun (Equipment - Aerospace) &amp;lt;br/&amp;gt; Sentry Gun (Equipment - SHIV) &amp;lt;br/&amp;gt; Gauss Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Stuttergun (Equipment - Weapon &amp;lt;br/&amp;gt; Gauss Autopistol (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Machine Gun (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Autorifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Rail Pistols (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Advanced Gauss Weapons&#039;&#039;&#039; || Gauss Weapons ||5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments|| 900 || Gauss &amp;lt;br/&amp;gt; Weapons || Railgun (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Proximity Mine Launcher (Equipment - MEC - requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Gauss Long Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Cannon (Equipment - Weapon)&amp;lt;br/&amp;gt; Recoiless Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Strike Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Gauss Rifle (Equipment - Weapon - Rocket) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Plasma Weapons&#039;&#039;&#039; || Alien Biocybernetics &amp;lt;br/&amp;gt; Alien Power Systems &amp;lt;br/&amp;gt; Alien Weaponry || 5x Alien Carbine &amp;lt;br/&amp;gt; 35x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 75x Weapon Fragments || 2400 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Stormgun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Carbine (Equipment - Weapon)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Compact Plasma Weapons&#039;&#039;&#039; || Plasma Weapons || 20x Elerium &amp;lt;br/&amp;gt; 15 Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragment &amp;lt;br/&amp;gt; 1x Alien Pistol || 2250 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Mauler (Equipment - Pistol) &amp;lt;br/&amp;gt; Plasma Pistol (Equipment - Pistol) &amp;lt;br/&amp;gt; Reflex Pistols (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Advanced Plasma Weapons&#039;&#039;&#039; || Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments &amp;lt;br/&amp;gt; 3x Alien Rifles || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Novagun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Rifle (Equipment - Weapon)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Vehicular Plasma Weapons&#039;&#039;&#039; || Advanced Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2700 || Plasma &amp;lt;br/&amp;gt; Weapons  || Plasma Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Plasma (Equipment - SHIV) Zevatron Booster (Requires Enhanced Plasma)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Precision Plasma Weapons&#039;&#039;&#039; || Advanced Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Reflex Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Enhanced Plasma (Foundry Project) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Heavy Plasma Weapons&#039;&#039;&#039; || Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 85x Weapon Fragments &amp;lt;br/&amp;gt; 2x Alien Heavy Weapons|| 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Dragon (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Plasma Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Particle Cannon (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;EMP Weapons&#039;&#039;&#039; || Advanced Pulse Lasers &amp;lt;br/&amp;gt; Advanced Gauss Weapons || 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments &amp;lt;br/&amp;gt; 40x Meld|| 2850 || Weapons || EMP Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Drone Capture (Foundry Project) &amp;lt;br/&amp;gt; Electropulse (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Fusion Weapons&#039;&#039;&#039; || EMP Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons || 30x Alloys &amp;lt;br/&amp;gt; 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments || 3600 || Weapons || Blaster Launcher (Equipment - Weapon - Rocket) &amp;lt;br/&amp;gt; Fusion Lance (Equipment - Aerospace)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Armor Tech&lt;br /&gt;
|-align=center&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Alien Materials&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AlienMaterials.png|center|128x64px]]&amp;lt;/div&amp;gt; || None || 2x Elerium &amp;lt;br/&amp;gt; 2x Alloys &amp;lt;br/&amp;gt; 5x Weapon Fragments &amp;lt;br/&amp;gt; 1x Meld || 180 || || Council Requests: Alloys (Gives Engineers or Cash) &amp;lt;br/&amp;gt; Council Requests: Elerium (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Council Requests: Meld (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Heat Ammo Mags (Equipment) &amp;lt;br/&amp;gt; Alloy Belt (Equipment) &amp;lt;br/&amp;gt; Alloy Plating (Equipment) &amp;lt;br/&amp;gt; Reinforced Armor (Equipment) &amp;lt;br/&amp;gt; Enhanced Ballistics (Foundry Project) &amp;lt;br/&amp;gt; Alien Metallurgy (Foundry Project) &amp;lt;br/&amp;gt; Aircraft Boosters (Foundry Project) &amp;lt;br/&amp;gt;  Improved Salvage (Foundry Project) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Improved Body Armor&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorImprovedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || 8 Alloys || 240 || Armor || Phalanx Armor (Equipment) &amp;lt;br/&amp;gt; Alloy SHIV (SHIV) &amp;lt;br/&amp;gt; Security Training - Armor (Foundry Project) &amp;lt;br/&amp;gt; Aurora Armor (Equipment - Armor - Requires Psi Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Advanced Body Armor&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; || Improved Body Armor || 15 Alloys || 600 || Armor || Kestrel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Carapace Armor (Equipment - Armor)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Mobile Power Armor&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorMobilePower.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Advanced Body Armor &amp;lt;br/&amp;gt; Elerium || 10 Elerium &amp;lt;br/&amp;gt; 20 Alloys || 1200 || Armor || MEC-II Defender (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Aegis Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Banshee Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Impact Vest (Equipment) &amp;lt;br/&amp;gt; SHIV Defenses (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Advanced Power Armor&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedPower.png|center|128x64px]]&amp;lt;/div&amp;gt; || Mobile Power Armor &amp;lt;br/&amp;gt; Alien Power Systems || 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys || 2040 || Armor || MEC-III Paladin (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Titan Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Corsair Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Walker Servos (Equipment - MEC)&lt;br /&gt;
|-align=center &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Autopsies/Interrogations&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Sectoid Corpse || 120 || ||Smart Macrophages (Gene Mod)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Thin Man Autopsy&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Thin Man corpse || 180 || || Council Requests: Thin Man Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Improved Medkit (Foundry Project) &amp;lt;br/&amp;gt; Muscle Fiber Density (Gene Mod) &amp;lt;br/&amp;gt; Restorative Mist (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Chem Grenades (Equipment - Requires New Combat Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Floater Autopsy&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics || 10x Floater corpse || 150 || || Council Requests: Floater Corpses (Gives Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt; Uplink Targeting Module (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Shaped Armor (Foundry Project) &amp;lt;br/&amp;gt; Kinetic Strike Module (Equipment - MEC - requires MEC Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Seeker Autopsy&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySeeker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 5x Seeker Wreck || 180 || || Council Requests: Seeker Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; Bioelectric Skin (Gene Mod) &amp;lt;br/&amp;gt; UFO Countermeasures (Foundry Project) &amp;lt;br/&amp;gt; Respirator Implant (Equipment) &amp;lt;br/&amp;gt; Ghost Grenade (Equipment - Requires Psi Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Drone Autopsy&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyDrone.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 5x Drone Wreck || 90 || || Council Requests: Drone Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; SHIV Repair (Foundry Project) &amp;lt;br/&amp;gt; Holo-Targeter (Equipment - Mech units)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Muton corpse || 240 || || Council Requests: Muton Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Adrenal Neurosympathy (Gene Mod) &amp;lt;br/&amp;gt; Alien Grenades (Foundry Project - Requires Alien Grenade Capture) &amp;lt;br/&amp;gt; Ammo Conservation (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCryssalid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics || 5x Chrysallid Carcass || 270 || || Council Requests: Chryssalid Carcasses (Gives Scientists) &amp;lt;br/&amp;gt;  Chitin Plating (Equipment) &amp;lt;br/&amp;gt; Adaptive Bone Marrow (Gene Mod)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Muton Autopsy || 5x Berserker Corpse || 300 || || Combat Stims (Equipment) &amp;lt;br/&amp;gt; MEC Close Combat (Foundry Project) &amp;lt;br/&amp;gt; Neural Damping (Gene Mod) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElite.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Autopsy || 5x Muton Elite corpse || 300 || || Secondary Heart (Gene Mod) &amp;lt;br/&amp;gt; Tactical Rigging (Foundry Project)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Sectopod Autopsy&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectopod.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 3x Sectopod Wreck || 750 || || Battle Computer (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Reflex Cannon (Equipment) &amp;lt;br/&amp;gt; Weapon Supercoolers (Equipment - SHIV)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Cyberdisc Autopsy&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCyberdisc.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics || 3x Cyberdisc Wreck || 210 || || Council Requests: Cyberdisc Wrecks (Gives Cash and either Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Defense Matrix (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Autosentry Turret (Equipment - SHIV) &amp;lt;br/&amp;gt; Sentinel Drone (Foundry Project) &amp;lt;br/&amp;gt; Iron Skin (Gene Mod) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Heavy Floater Autopsy&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; || Floater Autopsy || 5x Heavy Floater Corpse || 300 || || Advanced Repair (Foundry Project) &amp;lt;br/&amp;gt; Alloy Carbide Plating (Equipment - Mechanical)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Ethereal Autopsy&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElder.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenopsionics || 3x Ethereal Corpse || 1500 || || Telekinetic Field (Psi Power)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Mechtoid Autopsy&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMechtoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 3x Mechtoid Core || 540 || || Council Requests: Mechtoid Cores (Gives Engineers and Scientists) &amp;lt;br/&amp;gt; Counterfire Pods (Equipment - SHIV) &amp;lt;br/&amp;gt; Advanced Servomotors (Foundry Project) &amp;lt;br/&amp;gt; Psi Screen (Equipment - requires Psi Warfare Systems) &amp;lt;br/&amp;gt; Tactical Sensors (Equipment - Requires MEC Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Commander Autopsy&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 5x Sectoid Commander Corpse || 1050 || || Council Requests: Alien Entertainment &amp;lt;br/&amp;gt; Mind Merge (Psi Power) &amp;lt;br/&amp;gt; Mind Shield (Equipment - requires Psi Warfare Systems)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Interrogation&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Autopsy || Live Sectoid Capture || 270 || || Council Requests: Sectoid Captive (Gives Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Mind Fray (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Cybernetics&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Thin Man Interrogation&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; || Thin Man Autopsy || Live Thin Man Capture || 300 || || Council Requests: Thin Man Captive (Gives Scientists) &amp;lt;br/&amp;gt; Regen Biofield (Gene Mod) &amp;lt;br/&amp;gt; Research Credit - Laser Weaponry&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Floater Interrogation&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; || Floater Autopsy || Live Floater Capture || 270 || || Council Requests: Floater Captive (Gives Engineers) &amp;lt;br/&amp;gt;  Neural Feedback (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Aerospace&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Muton Interrogation&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Autopsy  || Live Muton Capture || 420 || || Council Requests: Muton Captive (Gives CPL+ Soldiers and possibly also Scientists) &amp;lt;br/&amp;gt; Distortion Field (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Gauss Weapons&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Berserker Interrogation&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Berserker Autopsy || Live Berserker Capture || 600 || || Council Requests: Berserker Captive (Gives CPL+ Soldiers and Scientists) &amp;lt;br/&amp;gt; Psi Panic (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Armor&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Muton Elite Interrogation&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMutonElite.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Elite Autopsy || Live Muton Elite Capture || 750 || || Research Credit - All Weapons&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Heavy Floater Interrogation&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; || Heavy Floater Autopsy  || Live Heavy Floater Capture || 540 || || Psychokinetic Strike (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Plasma Weaponry&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Ethereal Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateElder.png|center|128x64px]]&amp;lt;/div&amp;gt; || Ethereal Autopsy  || Live Ethereal Capture || 1500 || || Mind Control (Psi Power) &amp;lt;br/&amp;gt; Rift (Psi Power - Mind Control an Ethereal to unlock) &amp;lt;br/&amp;gt; Research Credit (All Technology) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Commander Interrogation&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Commander Autopsy  || Live Sectoid Commander Capture || 1050 || || Psi Shadow (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Psionics&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | UFO Analysis&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Scout&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Scout.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Scout Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Destroyer&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Destroyer.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Destroyer Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
| &#039;&#039;&#039;UFO Analysis: Abductor&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;  &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Abductor.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Alien Materials || Successful Abductor Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Transport&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Transport.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Transport Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Battleship&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Battleship.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Battleship Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Overseer&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Overseer.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Overseer Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Fighter&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Fighter.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Fighter Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Raider&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Raider.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Raider Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Harvester&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Harvester.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Harvester Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Terror Ship&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_TerrorShip.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Terror Ship Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Assault Carrier&#039;&#039;&#039; &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_AssaultCarrier.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Assault Carrier Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also ==&lt;br /&gt;
{{ Facilities (Long War) Navbar}}&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gene_Mods_(Long_War)&amp;diff=62324</id>
		<title>Gene Mods (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gene_Mods_(Long_War)&amp;diff=62324"/>
		<updated>2014-12-09T23:59:30Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Long War)|b14}}&lt;br /&gt;
[[File: Mutare Ad Custodiam blue.png|left|180px|]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gene mods work similarly to how they work in vanilla, though the set of available mods is different. Please note the following: &lt;br /&gt;
* Secondary heart does not protect the Volunteer from mortal wounds. A fatal shot will kill him/her instead of triggering the perk. This behavior only pertains to the final mission, it is a vanilla mechanic. &lt;br /&gt;
* Neural Damping is unavailable to Psi-trained troops.&lt;br /&gt;
* It is also possible to &amp;quot;switch&amp;quot; between any of two GeneMod types within each slot categories for a cost.&lt;br /&gt;
* Gene modded troopers cannot become MECs or vice-versa.&lt;br /&gt;
* Mimetic Skin (from EW) has been replaced by Iron Skin. Although, it is still available (even if slightly nerfed!) as a Psi power.&lt;br /&gt;
* Adrenal Neurosympathy grants +10 aim, +5 crit, +2 mob, and removes panic from all soldiers within LoS when triggered. The buff lasts for 2 turns.&lt;br /&gt;
* Firing a rocket always counts as a miss, activating the Hyper-Reactive Pupils bonus. However the aim bonus does not reduce rocket scatter.&lt;br /&gt;
&lt;br /&gt;
== Gene mods==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;95%&amp;quot;  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;24%&amp;quot; align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
!! width=&amp;quot;6%&amp;quot; rowspan=&amp;quot;2&amp;quot;| Slot&lt;br /&gt;
!! width=&amp;quot;8%&amp;quot; rowspan=&amp;quot;2&amp;quot;| Prerequisite &lt;br /&gt;
!! width=&amp;quot;75%&amp;quot; rowspan=&amp;quot;2&amp;quot; | Description&lt;br /&gt;
!! width=&amp;quot;4%&amp;quot; rowspan=&amp;quot;2&amp;quot; | Fatigue (hours)&lt;br /&gt;
!! width=&amp;quot;5%&amp;quot;  colspan=&amp;quot;3&amp;quot; | Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Credits Icon}} || {{Meld Icon}} || {{ Time Icon}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:Neural_Damping_(EU2012).png|60px|left]] [[File:Neural_Damping_Gene_Mod_(EU2012).png|48px|right]] &#039;&#039;&#039;Neural Damping&#039;&#039;&#039;&lt;br /&gt;
|| Brain &lt;br /&gt;
|| Berserker Autopsy &lt;br /&gt;
||  Confers +20 will when defending against Psi attacks and immunity to panic. If the soldier is mind controlled, the control is cancelled and the soldier is stunned for 1 turn instead. Neural damped soldiers cannot learn psionic skills and psionic soldiers cannot be neural damped. &lt;br /&gt;
|| +6 &lt;br /&gt;
|| §20 &lt;br /&gt;
|| 12 &lt;br /&gt;
|| 10 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:Neural Feedback (EU2012).png|60px|left]] [[File:Restorative_mist.png|48px|right]] &#039;&#039;&#039;Smart Macrophages&#039;&#039;&#039; &lt;br /&gt;
|| Brain &lt;br /&gt;
|| Sectoid Autopsy &lt;br /&gt;
|| Medikits and Restorative Mist heal 2 HP more when used on the soldier.&amp;lt;br&amp;gt; Confers complete immunity to poison and acid.&lt;br /&gt;
|| +3 &lt;br /&gt;
|| §15 &lt;br /&gt;
|| 8 &lt;br /&gt;
|| 4 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:Hyper_Reactive_Pupils_(EU2012).png|60px|left]] [[File:Hyper_Reactive_Pupils_Gene_Mod_(EU2012).png|48px|right]] &#039;&#039;&#039;Hyper Reactive Pupils&#039;&#039;&#039; &lt;br /&gt;
|| Eyes &lt;br /&gt;
|| Xenogenetics &lt;br /&gt;
|| Confers +10 Aim on any shot after a miss. &lt;br /&gt;
|| +3 &lt;br /&gt;
|| §10&lt;br /&gt;
|| 4&lt;br /&gt;
|| 3 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:Depth_Perception_(EU2012).png|60px|left]] [[File:Depth_Perception_Gene_Mod_(EU2012).png|48px|right]] &#039;&#039;&#039;Depth Perception&#039;&#039;&#039;&lt;br /&gt;
|| Eyes &lt;br /&gt;
|| Xenogenetics &lt;br /&gt;
|| Height Advantage confers an additional +5 Aim and +5 critical chance.&lt;br /&gt;
|| +3 &lt;br /&gt;
|| §10 &lt;br /&gt;
|| 4 &lt;br /&gt;
|| 3   &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:Secondary_Heart_(EU2012).png|60px|left]] [[File:Secondary_Heart_Gene_Mod_(EU2012).png|48px|right]] &#039;&#039;&#039;Secondary Heart&#039;&#039;&#039; &lt;br /&gt;
|| Chest &lt;br /&gt;
|| Muton Elite Autopsy &lt;br /&gt;
|| Causes soldiers to bleed out instead of dying the first time they go to zero health in a mission. The bleed-out timer is extended by 2 turns. Prevents loss of Will from critical wounds.&lt;br /&gt;
|| +6 &lt;br /&gt;
|| §30 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 10 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:Adrenal_Neurosympathy_(EU2012).png|60px|left]] [[File:Adrenal_Neurosympathy_Gene_Mod_(EU2012).png|48px|right]] &#039;&#039;&#039;Adrenal Neurosympathy&#039;&#039;&#039;&lt;br /&gt;
|| Chest &lt;br /&gt;
|| Muton Autopsy &lt;br /&gt;
|| Overloads the soldiers adrenal glands: when a kill is confirmed the soldier emits pheromones that grant offensive benefits to all nearby squad mates. Cannot be used more than once every 5 turns.&lt;br /&gt;
|| +9 &lt;br /&gt;
|| §20 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 6  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:Bioelectric_Skin_(EU2012).png|60px|left]] [[File:Bioelectric_Skin_Gene_Mod_(EU2012).png|48px|right]] &#039;&#039;&#039;Bioelectric Skin&#039;&#039;&#039;&lt;br /&gt;
|| Skin &lt;br /&gt;
|| Seeker Autopsy &lt;br /&gt;
|| The soldier projects an electric field from his or her skin, revealing but not alerting nearby enemies, and is immune to strangulation. &lt;br /&gt;
|| +6 &lt;br /&gt;
|| §25 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 6  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:Mimetic_Skin_(EU2012).png|60px|left]] [[File:Iron_Skin_Gene_Mod_(EU2012).png|48px|right]] &#039;&#039;&#039;Iron Skin&#039;&#039;&#039;&lt;br /&gt;
|| Skin &lt;br /&gt;
|| Cyberdisc Autopsy &lt;br /&gt;
|| Confers 1.0 [[Damage Reduction (Long War)|damage reduction]].&lt;br /&gt;
|| +12 &lt;br /&gt;
|| §20 &lt;br /&gt;
|| 10 &lt;br /&gt;
|| 10  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:Muscle_Fiber_Density_(EU2012).png|60px|left]] [[File:Muscle_Fiber_Density_Gene_Mod_(EU2012).png|48px|right]] &#039;&#039;&#039;Muscle Fiber Density&#039;&#039;&#039;&lt;br /&gt;
|| Legs &lt;br /&gt;
|| Thin Man Autopsy &lt;br /&gt;
|| Confers superhuman leg strength, enabling the soldier to reach high positions without the need for ladders or other climbing aids.&lt;br /&gt;
|| +9 &lt;br /&gt;
|| §20 &lt;br /&gt;
|| 12 &lt;br /&gt;
|| 7 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:Adaptive Bone Marrow (EU2012).png|60px|left]] [[File:BATTLEFATIGUE.png|48px|right]] &#039;&#039;&#039;Adaptive Bone Marrow&#039;&#039;&#039;&lt;br /&gt;
|| Legs &lt;br /&gt;
|| Chryssalid Autopsy &lt;br /&gt;
|| Regenerate wounds. For humans, wound recovery time is reduced by 66% (stacks with Advanced Surgery), and unit regenerates 2 hp every turn up to the HP max without armor.&lt;br /&gt;
|| +9 &lt;br /&gt;
|| §30 &lt;br /&gt;
|| 12 &lt;br /&gt;
|| 7 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&lt;br /&gt;
Gene mods are relatively cheap for their benefit, both in terms of cash and, to a lesser extent, Meld. But bear in mind there are several logistical matters to be aware of:&lt;br /&gt;
* The mechanics for how much Meld you are likely to get per mission at a given point in a campaign. In short: the better you&#039;re doing, the less you&#039;ll get. &lt;br /&gt;
* The number of soldiers you have &amp;amp; are swapping out from fatigue. Thus, each modded soldier spends less time out in the field, and vice versa: each time you go into the field, you might not have a modded soldier to go into it-- unless you try to mod every applicable soldier (which you won&#039;t have the Meld to do).&lt;br /&gt;
* Other projects with priority that use Meld, such as MEC suits which can be freely swapped between MEC soldiers between missions.&lt;br /&gt;
&lt;br /&gt;
Basically, you may be playing your soldiers (most of them and/or most of the time) in Vanilla EU style of going without mods: gene mods will then be for when you can afford to splurge on them. So, what you may want to do instead is have a dedicated &#039;Mod Squad&#039; of soldiers who&#039;ll be the focus for genetic enhancement, and specialize and deploy them individually with your Strike team depending on which type of mission you&#039;re about to head out on. For example: send a front-line soldier or two with Macrophages and Muscle Fiber on Thin men-infested Council Missions, or Dampened soldiers if facing an Ethereal on a UFO-- but Bioelectric soldiers can stay home if the Hyperwave Uplink says there&#039;s no Seekers.&lt;br /&gt;
&lt;br /&gt;
Also, have a bit of consideration for who may be in your final squad for the Temple Ship: choose them early and mod as you go, or pick them later and just save enough Meld to dump mods into them towards the end. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Neural Dampening&#039;&#039;&#039; vs &#039;&#039;&#039;Smart Macrophages&#039;&#039;&#039;&lt;br /&gt;
As mentioned, Dampening cannot be placed on soldiers that are already Psionic. You may want to put this on soldiers that have good skills and a high Aim score but, by (lack of) leveling or surviving Critical Wounds, do not have very high will. Then at worst, their low Will score may make them &#039;bait&#039; for Sectoids and Ethereals, and they&#039;ll be stunned for a turn, but it is one of the most Meld-expensive mods. &lt;br /&gt;
&lt;br /&gt;
For everyone else: there&#039;s Macrophages. Macrophages are moderately expensive, but have a fairly short tank and fatigue time, making them easy to apply to a large number of soldiers. The +2 health can be a nice boost to your packmaster medkits.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hyper-reactive Pupils&#039;&#039;&#039; vs &#039;&#039;&#039;Depth Perception&#039;&#039;&#039;&lt;br /&gt;
Nearly identical to in EW, the recommendations are the same: Hyper-reactive is great for regular Overwatchers and any soldier with one of the &amp;quot;shoot twice&amp;quot; abilities, Depth Perception for the likes of Snipers flitting around in Archangel Armor. Both are cheap in funds and Meld, and add only a small bit to fatigue.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Secondary Heart&#039;&#039;&#039; vs &#039;&#039;&#039;Adrenal Neurosympathy&#039;&#039;&#039;&lt;br /&gt;
Also a similar decision to EW, except for the Secondary Heart now being the most expensive mod. Secondary Heart is best used for protecting your Psionic soldiers and Officers, and their Will score. You&#039;ll still be cycling out soldiers, Psionics even more so, there&#039;s much less chance for an individual one to get killed/Critically Wounded. Adrenal Neurosympathy gives all-around boosts, but also comes with a longer recovery time.&lt;br /&gt;
&lt;br /&gt;
Secondary heart synergizes well with revive medics, allowing troops to be knocked out and then revived without incurring the will penalty.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bioelectric Skin&#039;&#039;&#039; vs &#039;&#039;&#039;Iron Skin&#039;&#039;&#039;&lt;br /&gt;
As the Battle Scanner is now a free item that, however, takes up an inventory space, this choice comes down to how you want to deal with [[Alien_Life_Forms_(Long_War)#Seeker|Seekers]] in Long War: Battle Scanners or Bioelectric Skin (or neither, and the use of AoE attacks instead). Knowing if an alien is behind that door with Bioelectric Skin can be useful, but it has somewhat limited range, while a Battle Scanner is a thrown object with very significant toss &#039;&#039;and&#039;&#039; scan range, but can&#039;t see through obstacles and opens the alien &#039;Holodoors&#039; if thrown through one. Otherwise, the only high argument against &amp;quot;Iron Skin for everyone!&amp;quot; is the +12 hours to fatigue.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Muscle-fiber Density&#039;&#039;&#039; vs &#039;&#039;&#039;Adaptive Bone Marrow&#039;&#039;&#039;&lt;br /&gt;
Both are attractive options, both give a significant penalty to Fatigue time, Marrow&#039;s a little pricier than Muscle Fiber. Otherwise, also nearly the same as vanilla EW. The biggest change LW brings is that the consideration that more aliens means more hits, and perhaps not enough Medikit uses, so Marrow can take up the slack.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (Long War) Navbar}}&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62322</id>
		<title>Research (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62322"/>
		<updated>2014-12-09T23:34:21Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Facilities Data Box (Long War)&lt;br /&gt;
|image=Wiki-facbox_research.png&lt;br /&gt;
|isize=256&lt;br /&gt;
|effect=Development of new technologies and investigating alien species&lt;br /&gt;
|adjacency=None&lt;br /&gt;
|prerequisites=None&lt;br /&gt;
|other=None&lt;br /&gt;
|credits=0&lt;br /&gt;
|alienaloys=0&lt;br /&gt;
|elerium=0&lt;br /&gt;
|meld=0&lt;br /&gt;
|build time=0 &lt;br /&gt;
|quick credits=0&lt;br /&gt;
|quick alienaloys=0&lt;br /&gt;
|quick elerium=0&lt;br /&gt;
|quick meld=0&lt;br /&gt;
|quick build time=0 &lt;br /&gt;
|maintenance=0&lt;br /&gt;
|power=5&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The Long War mod adds more techs and increases research times. Some notable changes:&lt;br /&gt;
* A vastly expanded research tree.&lt;br /&gt;
* Longer research times.&lt;br /&gt;
* Autopsies require multiple corpses.&lt;br /&gt;
* Interrogation requires that the species in question has already been autopsied.&lt;br /&gt;
* Some Autopsies may require other techs: for example, Alien Biocybernetics and Sectoid Autopsy are required to perform the Mechtoid autopsy.&lt;br /&gt;
* South America no longer provides Autopsy/Interrogation bonuses, and Autopsy/Interrogations generally take longer (especially for late-game species).&lt;br /&gt;
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==Research Credits==&lt;br /&gt;
Obtained via interrogation of a captive alien, these time-saving research tasks can be of great help, especially for late game techs. However, due to the arc thrower&#039;s reduced success rate and 1 use limit, many players will only pack Arc Throwers for the required Outsider capture and will therefore overlook these. That said, with a vastly expanded research tree and generally longer research times, the 25% time reduction is not to be dismissed.&lt;br /&gt;
&lt;br /&gt;
{| class= &amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
! colspan = &amp;quot;4&amp;quot; | Research credits&lt;br /&gt;
|-align=center&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; |&#039;&#039;&#039;Credit&#039;&#039;&#039; || width=&amp;quot;10%&amp;quot; | {{Research Icon}} || &#039;&#039;&#039;Research Projects Influenced&#039;&#039;&#039; || &#039;&#039;&#039;Foundry Projects Influenced&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Cybernetics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC AlienConstruction.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Interrogation || Xenogenetics &amp;lt;br/&amp;gt; Alien Biocybernetics ||  Advanced Repair &amp;lt;br/&amp;gt; Advanced Servomotors &amp;lt;br/&amp;gt; Advanced Surgery &amp;lt;br/&amp;gt; Drone Capture &amp;lt;br/&amp;gt; Improved Medikit &amp;lt;br/&amp;gt; Jellied Elerium &amp;lt;br/&amp;gt; MEC Close Combat &amp;lt;br/&amp;gt; MEC Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Laser Weaponry&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Weapons.png|center|128x64px]]&amp;lt;/div&amp;gt; || Thin Man Interrogation || Beam Lasers &amp;lt;br/&amp;gt; Advanced Beam Lasers &amp;lt;br/&amp;gt; Pulse Lasers &amp;lt;br/&amp;gt; Advanced Pulse Lasers || Aircraft Boosters &amp;lt;br/&amp;gt; Enhanced Lasers &amp;lt;br/&amp;gt; Supercapacitors&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Aerospace Technology&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC DefenseMatrix.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Floater Interrogation || UFO Analysis &amp;lt;br/&amp;gt; Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Propulsion &amp;lt;br/&amp;gt; Antigrav Systems || Advanced Flight &amp;lt;br/&amp;gt; Aircraft Boosters &amp;lt;br/&amp;gt; Armored Fighters &amp;lt;br/&amp;gt; Elerium Afterburners &amp;lt;br/&amp;gt; Improved Avionics &amp;lt;br/&amp;gt; Penetrator Weapons &amp;lt;br/&amp;gt; Super Skyranger &amp;lt;br/&amp;gt; UFO Countermeasures &amp;lt;br/&amp;gt; UFO Tracking &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Gauss Weaponry&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Gauss Weapons.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Interrogation || Gauss Weapons &amp;lt;br/&amp;gt; Advanced Gauss Weapons || Mag Pistols &amp;lt;br/&amp;gt; Rail Pistols &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllArmor Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Berserker Interrogation || Improved Body Armor &amp;lt;br/&amp;gt; Advanced Body Armor &amp;lt;br/&amp;gt; Mobile Power Armor &amp;lt;br/&amp;gt; Advanced Power Armor || Armored Fighters &amp;lt;br/&amp;gt; Shaped Armor &amp;lt;br/&amp;gt; SHIV Defenses &amp;lt;br/&amp;gt; Tactical Rigging&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Plasma Weaponry&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit PlasmaWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Heavy Floater Interrogation || Plasma Weapons &amp;lt;br/&amp;gt; Compact Plasma Weapons &amp;lt;br/&amp;gt; Advanced Plasma Weapons &amp;lt;br/&amp;gt; Precision Plasma Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons &amp;lt;br/&amp;gt; Vehicular Plasma Weapons || Enhanced Plasma &amp;lt;br/&amp;gt; Reflex Pistols&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Psionics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Psionics Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Commander Interrogation || Xenopsionics &amp;lt;br/&amp;gt; Alien Communications &amp;lt;br/&amp;gt; Alien Command and Control &amp;lt;br/&amp;gt; Mind and Machine || Psi Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Weapons Technology&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Muton Elite Interrogation || Alien Weaponry &amp;lt;br/&amp;gt; Electromagnetic Pulse Weapons &amp;lt;br/&amp;gt; Fusion Weapons &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Research Projects || Ammo Conservation &amp;lt;br/&amp;gt; Enhanced Ballistics &amp;lt;br/&amp;gt; SCOPE Upgrade &amp;lt;br/&amp;gt; SHIV Suppression &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Foundry Projects&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;All Tech&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllTech Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Ethereal Interrogation || All Research Projects || All Foundry Projects&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that captive aliens of an already interrogated species can be requested by Council Members.&lt;br /&gt;
Sectoids, Thin Men, and Floaters often give cash/engineers/scientists. Mutons and upwards (including autopsied heavy mechanized units) often give corporal rank soldiers + cash/engineers/scientists.&lt;br /&gt;
&lt;br /&gt;
==Research Projects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Alien Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenobiology&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_Xenobiology.png|center|128x64px]]&amp;lt;/div&amp;gt;|| None || 5x Sectoid Corpses || 180 || || Council Requests: Sectoid Corpses (Gives Scientists) &amp;lt;br/&amp;gt; Alien Containment (Construction)&amp;lt;br/&amp;gt; Targeting Module (Equipment)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Weaponry&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC AlienWeaponFragments.png|center|128x64px]]&amp;lt;/div&amp;gt; || None || 5x Weapon Fragments || 180|| Weapons || Council Requests: Weapon Fragments (Gives Engineers) &amp;lt;br/&amp;gt; Scope (Equipment) &amp;lt;br/&amp;gt; Weapon Gyros (Equipment - Mech) &amp;lt;br/&amp;gt; Mag Pistols (Foundry Project) &amp;lt;br/&amp;gt; SHIV Suppression (Foundry Project) &amp;lt;br/&amp;gt; Beam Lasers (Research Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Computers&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC UFONavigation.png|center|128x64px]]&amp;lt;/div&amp;gt; || None || 4x UFO Flight Computers || 300 ||  || Council Requests: UFO Flight Computers (Gives Engineers and possibly also Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Satellite Nexus (Construction)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenogenetics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC MeldTech.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Meld || 300 || Cybernetics || Genetics Lab (Construction) &amp;lt;br/&amp;gt; Depth Perception (Gene Mod) &amp;lt;br/&amp;gt; Hyper-Reactive Pupils (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Experimental Warfare&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ExperimentalWarfare.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Weaponry || 10x Weapon Fragments || 240 || || Smartshell Pods (Equipment) &amp;lt;br/&amp;gt; Adaptive Tracking Pods (Equipment) &amp;lt;br/&amp;gt; New Combat Systems (Foundry Project) &amp;lt;br/&amp;gt; SCOPE Upgrade (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Biocybernetics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Alien BioCybernetics.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Alien Materials &amp;lt;br/&amp;gt; Alien Computers &amp;lt;br/&amp;gt;|| 10x Elerium &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 10x Weapon Fragments &amp;lt;br/&amp;gt; 20x Meld || 540 || Cybernetics || MEC Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Advanced Surgery (Foundry Project) &amp;lt;br/&amp;gt; Minigun (Equipment) &amp;lt;br/&amp;gt; Neural Gunlink (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt; MEC-1 Warden (MEC)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elerium&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC Elerium.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || 35 Elerium || 900 || || Jellied Elerium (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Power Systems&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC UFOPower.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Elerium &amp;lt;br/&amp;gt; Alien Computers || 30 Elerium &amp;lt;br/&amp;gt; 6x UFO Power Sources || 1200 || || Council Requests: UFO Power Sources (Gives Cash and either Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Elerium Generator (Construction) &amp;lt;br/&amp;gt; UFO Tracking (Foundry Project) &amp;lt;br/&amp;gt; Alien Nucleonics (Foundry Project) &amp;lt;br/&amp;gt; Improved Arc Thrower (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Aerospace Concepts&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC SatelliteAssistedTargeting.png|center|128x64px]]&amp;lt;/div&amp;gt; || Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 10x Alloys &amp;lt;br/&amp;gt; 20x Weapon Fragments || 660 || Aerospace || Armored Fighters (Foundry Project) &amp;lt;br/&amp;gt; Wingtip Sparrowhawks (Foundry Project) &amp;lt;br/&amp;gt; Penetrator Weapons (Foundry Project) &amp;lt;br/&amp;gt; Super Skyranger (Foundry Project) &amp;lt;br/&amp;gt; Improved Avionics (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth Systems&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorGhost.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Communications &amp;lt;br/&amp;gt; Advanced Power Armor || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium|| 2400 || || Shadow Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Stealth Satellites (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Propulsion&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC Firestorm.png|center|128x64px]]&amp;lt;/div&amp;gt; || Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Power Systems || 50x Elerium &amp;lt;br/&amp;gt; 20x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2760 || Aerospace || Elerium Afterburners (Foundry Project) &amp;lt;br/&amp;gt; Firestorm (Ship)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Antigrav Systems&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorArchangel.png|center|128x64px]]&amp;lt;/div&amp;gt; || Advanced Power Armor &amp;lt;br/&amp;gt; Alien Propulsion || 50x Elerium &amp;lt;br/&amp;gt; 15x Alloys || 2100 || Aerospace || Hover Shiv (SHIV) &amp;lt;br/&amp;gt; The Thumper (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Archangel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Fuel Cell (Equipment) &amp;lt;br/&amp;gt; Seraphim Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Advanced Flight (Foundry Project)&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Victory Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenoneurology&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArcThrower.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Xenobiology || 5x Weapon Fragments &amp;lt;br/&amp;gt; 10x Sectoid Corpses || 240 || || Arc Thrower (Equipment)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Operations&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC OutsiderShard.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenopsionics &amp;lt;br/&amp;gt; Any Interrogation &amp;lt;br/&amp;gt; Outsider Live Capture  || Outsider Shard || 600 || || Skeleton Key&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Communications&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC HyperwaveCommunication.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenoneurology &amp;lt;br/&amp;gt; Successful Alien Base Assault || 50x Elerium || 1800 || Psionics || Hyperwave Relay (Construction) &amp;lt;br/&amp;gt; Mimic Beacon (Equipment - Requires Psi Warfare Systems) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenopsionics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC MindShield.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Xenoneurology &amp;lt;br/&amp;gt; Sectoid Autopsy || 15x Meld || 420 || Psionics || Psi Inspiration (Psi Power) &amp;lt;br/&amp;gt; Psi Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Psionic Lab (Construction)&amp;lt;br/&amp;gt; Psi Grenade (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Command And Control&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC PsiLink.png|center|128x64px]]&amp;lt;/div&amp;gt; || Ethereal Interrogation || 50x Elerium &amp;lt;br/&amp;gt; 1x Ethereal Device || 4500 || Psionics || Gollop Chamber (Construction)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mind and Machine&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorPsi.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Alien Command And Control || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium &amp;lt;br/&amp;gt; 5x ?  || 4500 || Psionics || Vortex Armor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Weapon Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Beam Lasers|| Alien Weaponry || 10x Alloys &amp;lt;br/&amp;gt; 25x Weapon Fragments  || 240 || Lasers &amp;lt;br/&amp;gt; Weapons || Council Requests: Laser Rifles (Gives CPL+ Soldiers) &amp;lt;br/&amp;gt; Laser Carbine (Equipment) &amp;lt;br/&amp;gt; Laser Shatterray (Equipment) &amp;lt;br/&amp;gt; Autolaser (Equipment) &amp;lt;br/&amp;gt; Gatling Laser (Equipment) &amp;lt;br/&amp;gt; Laser Rifle (Equipment) &amp;lt;br/&amp;gt; Laser Pistol (Equipment) &amp;lt;br/&amp;gt; Heater (Equipment &amp;lt;br/&amp;gt; Security Training - Weapons (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Beam Lasers ||  Beam Lasers || 15x Alloys &amp;lt;br/&amp;gt; 25 Weapon Fragments || 360 || Lasers &amp;lt;br/&amp;gt; Weapons || Laser Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Laser Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Laser (Equipment - SHIV) &amp;lt;br/&amp;gt; Enhanced Lasers (Foundry Project) &amp;lt;br/&amp;gt; Laser Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Laser Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Scatter Laser (Equipment - Weapon) &amp;lt;br/&amp;gt; Laser Strike Rifle (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Lasers || Advanced Beam Lasers &amp;lt;br/&amp;gt; Alien Power Systems || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments || 1260 || Lasers &amp;lt;br/&amp;gt; Weapons || Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Gatling Pulser (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Stengun (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Autoblaster (Equipment - Weapon) &amp;lt;br/&amp;gt;  Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Superheavy Pulser (Equipment - SHIV)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Pulse Lasers|| Pulse Lasers || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments|| 1650 || Lasers &amp;lt;br/&amp;gt; Weapons || Scatter Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Blaster Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Supercapacitors (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Weapons || Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments || 840 || Gauss &amp;lt;br/&amp;gt; Weapons || Grenade Launcher (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Pheonix Coilgun (Equipment - Aerospace) &amp;lt;br/&amp;gt; Sentry Gun (Equipment - SHIV) &amp;lt;br/&amp;gt; Gauss Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Stuttergun (Equipment - Weapon &amp;lt;br/&amp;gt; Gauss Autopistol (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Machine Gun (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Autorifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Rail Pistols (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Gauss Weapons || Gauss Weapons ||5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments|| 900 || Gauss &amp;lt;br/&amp;gt; Weapons || Railgun (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Proximity Mine Launcher (Equipment - MEC - requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Gauss Long Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Cannon (Equipment - Weapon)&amp;lt;br/&amp;gt; Recoiless Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Strike Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Gauss Rifle (Equipment - Weapon - Rocket) &lt;br /&gt;
|-&lt;br /&gt;
|Plasma Weapons || Alien Biocybernetics &amp;lt;br/&amp;gt; Alien Power Systems &amp;lt;br/&amp;gt; Alien Weaponry || 5x Alien Carbine &amp;lt;br/&amp;gt; 35x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 75x Weapon Fragments || 2400 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Stormgun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Carbine (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Compact Plasma Weapons || Plasma Weapons || 20x Elerium &amp;lt;br/&amp;gt; 15 Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragment &amp;lt;br/&amp;gt; 1x Alien Pistol || 2250 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Mauler (Equipment - Pistol) &amp;lt;br/&amp;gt; Plasma Pistol (Equipment - Pistol) &amp;lt;br/&amp;gt; Reflex Pistols (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Plasma Weapons || Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments &amp;lt;br/&amp;gt; 3x Alien Rifles || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Novagun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Rifle (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Plasma Weapons || Advanced Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2700 || Plasma &amp;lt;br/&amp;gt; Weapons  || Plasma Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Plasma (Equipment - SHIV) Zevatron Booster (Requires Enhanced Plasma)&lt;br /&gt;
|-&lt;br /&gt;
|Precision Plasma Weapons || Advanced Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Reflex Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Enhanced Plasma (Foundry Project) &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plasma Weapons || Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 85x Weapon Fragments &amp;lt;br/&amp;gt; 2x Alien Heavy Weapons|| 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Dragon (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Plasma Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Particle Cannon (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|EMP Weapons || Advanced Pulse Lasers &amp;lt;br/&amp;gt; Advanced Gauss Weapons || 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments &amp;lt;br/&amp;gt; 40x Meld|| 2850 || Weapons || EMP Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Drone Capture (Foundry Project) &amp;lt;br/&amp;gt; Electropulse (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Weapons || EMP Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons || 30x Alloys &amp;lt;br/&amp;gt; 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments || 3600 || Weapons || Blaster Launcher (Equipment - Weapon - Rocket) &amp;lt;br/&amp;gt; Fusion Lance (Equipment - Aerospace)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Armor Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Materials&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AlienMaterials.png|center|128x64px]]&amp;lt;/div&amp;gt; || None || 2x Elerium &amp;lt;br/&amp;gt; 2x Alloys &amp;lt;br/&amp;gt; 5x Weapon Fragments &amp;lt;br/&amp;gt; 1x Meld || 180 || || Council Requests: Alloys (Gives Engineers or Cash) &amp;lt;br/&amp;gt; Council Requests: Elerium (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Council Requests: Meld (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Heat Ammo Mags (Equipment) &amp;lt;br/&amp;gt; Alloy Belt (Equipment) &amp;lt;br/&amp;gt; Alloy Plating (Equipment) &amp;lt;br/&amp;gt; Reinforced Armor (Equipment) &amp;lt;br/&amp;gt; Enhanced Ballistics (Foundry Project) &amp;lt;br/&amp;gt; Alien Metallurgy (Foundry Project) &amp;lt;br/&amp;gt; Aircraft Boosters (Foundry Project) &amp;lt;br/&amp;gt;  Improved Salvage (Foundry Project) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Improved Body Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorImprovedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || 8 Alloys || 240 || Armor || Phalanx Armor (Equipment) &amp;lt;br/&amp;gt; Alloy SHIV (SHIV) &amp;lt;br/&amp;gt; Security Training - Armor (Foundry Project) &amp;lt;br/&amp;gt; Aurora Armor (Equipment - Armor - Requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Body Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; || Improved Body Armor || 15 Alloys || 600 || Armor || Kestrel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Carapace Armor (Equipment - Armor)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mobile Power Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorMobilePower.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Advanced Body Armor &amp;lt;br/&amp;gt; Elerium || 10 Elerium &amp;lt;br/&amp;gt; 20 Alloys || 1200 || Armor || MEC-II Defender (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Aegis Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Banshee Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Impact Vest (Equipment) &amp;lt;br/&amp;gt; SHIV Defenses (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Power Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedPower.png|center|128x64px]]&amp;lt;/div&amp;gt; || Mobile Power Armor &amp;lt;br/&amp;gt; Alien Power Systems || 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys || 2040 || Armor || MEC-III Paladin (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Titan Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Corsair Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Walker Servos (Equipment - MEC)&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Autopsies/Interrogations&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Sectoid Corpse || 120 || ||Smart Macrophages (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Man Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Thin Man corpse || 180 || || Council Requests: Thin Man Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Improved Medkit (Foundry Project) &amp;lt;br/&amp;gt; Muscle Fiber Density (Gene Mod) &amp;lt;br/&amp;gt; Restorative Mist (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Chem Grenades (Equipment - Requires New Combat Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Floater Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics || 10x Floater corpse || 150 || || Council Requests: Floater Corpses (Gives Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt; Uplink Targeting Module (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Shaped Armor (Foundry Project) &amp;lt;br/&amp;gt; Kinetic Strike Module (Equipment - MEC - requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seeker Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySeeker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 5x Seeker Wreck || 180 || || Council Requests: Seeker Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; Bioelectric Skin (Gene Mod) &amp;lt;br/&amp;gt; UFO Countermeasures (Foundry Project) &amp;lt;br/&amp;gt; Respirator Implant (Equipment) &amp;lt;br/&amp;gt; Ghost Grenade (Equipment - Requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drone Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyDrone.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 5x Drone Wreck || 90 || || Council Requests: Drone Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; SHIV Repair (Foundry Project) &amp;lt;br/&amp;gt; Holo-Targeter (Equipment - Mech units)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Muton corpse || 240 || || Council Requests: Muton Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Adrenal Neurosympathy (Gene Mod) &amp;lt;br/&amp;gt; Alien Grenades (Foundry Project - Requires Alien Grenade Capture) &amp;lt;br/&amp;gt; Ammo Conservation (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCryssalid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics || 5x Chrysallid Carcass || 270 || || Council Requests: Chryssalid Carcasses (Gives Scientists) &amp;lt;br/&amp;gt;  Chitin Plating (Equipment) &amp;lt;br/&amp;gt; Adaptive Bone Marrow (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Muton Autopsy || 5x Berserker Corpse || 300 || || Combat Stims (Equipment) &amp;lt;br/&amp;gt; MEC Close Combat (Foundry Project) &amp;lt;br/&amp;gt; Neural Damping (Gene Mod) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElite.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Autopsy || 5x Muton Elite corpse || 300 || || Secondary Heart (Gene Mod) &amp;lt;br/&amp;gt; Tactical Rigging (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectopod Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectopod.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 3x Sectopod Wreck || 750 || || Battle Computer (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Reflex Cannon (Equipment) &amp;lt;br/&amp;gt; Weapon Supercoolers (Equipment - SHIV)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cyberdisc Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCyberdisc.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics || 3x Cyberdisc Wreck || 210 || || Council Requests: Cyberdisc Wrecks (Gives Cash and either Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Defense Matrix (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Autosentry Turret (Equipment - SHIV) &amp;lt;br/&amp;gt; Sentinel Drone (Foundry Project) &amp;lt;br/&amp;gt; Iron Skin (Gene Mod) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy Floater Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; || Floater Autopsy || 5x Heavy Floater Corpse || 300 || || Advanced Repair (Foundry Project) &amp;lt;br/&amp;gt; Alloy Carbide Plating (Equipment - Mechanical)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethereal Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElder.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenopsionics || 3x Ethereal Corpse || 1500 || || Telekinetic Field (Psi Power)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mechtoid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMechtoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 3x Mechtoid Core || 540 || || Council Requests: Mechtoid Cores (Gives Engineers and Scientists) &amp;lt;br/&amp;gt; Counterfire Pods (Equipment - SHIV) &amp;lt;br/&amp;gt; Advanced Servomotors (Foundry Project) &amp;lt;br/&amp;gt; Psi Screen (Equipment - requires Psi Warfare Systems) &amp;lt;br/&amp;gt; Tactical Sensors (Equipment - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Commander Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 5x Sectoid Commander Corpse || 1050 || || Council Requests: Alien Entertainment &amp;lt;br/&amp;gt; Mind Merge (Psi Power) &amp;lt;br/&amp;gt; Mind Shield (Equipment - requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Autopsy || Live Sectoid Capture || 270 || || Council Requests: Sectoid Captive (Gives Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Mind Fray (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Cybernetics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Man Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; || Thin Man Autopsy || Live Thin Man Capture || 300 || || Council Requests: Thin Man Captive (Gives Scientists) &amp;lt;br/&amp;gt; Regen Biofield (Gene Mod) &amp;lt;br/&amp;gt; Research Credit - Laser Weaponry&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Floater Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; || Floater Autopsy || Live Floater Capture || 270 || || Council Requests: Floater Captive (Gives Engineers) &amp;lt;br/&amp;gt;  Neural Feedback (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Aerospace&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Autopsy  || Live Muton Capture || 420 || || Council Requests: Muton Captive (Gives CPL+ Soldiers and possibly also Scientists) &amp;lt;br/&amp;gt; Distortion Field (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Gauss Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berserker Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Berserker Autopsy || Live Berserker Capture || 600 || || Council Requests: Berserker Captive (Gives CPL+ Soldiers and Scientists) &amp;lt;br/&amp;gt; Psi Panic (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Armor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Elite Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMutonElite.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Elite Autopsy || Live Muton Elite Capture || 750 || || Research Credit - All Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy Floater Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; || Heavy Floater Autopsy  || Live Heavy Floater Capture || 540 || || Psychokinetic Strike (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Plasma Weaponry&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethereal Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateElder.png|center|128x64px]]&amp;lt;/div&amp;gt; || Ethereal Autopsy  || Live Ethereal Capture || 1500 || || Mind Control (Psi Power) &amp;lt;br/&amp;gt; Rift (Psi Power - Mind Control an Ethereal to unlock) &amp;lt;br/&amp;gt; Research Credit (All Technology) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Commander Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Commander Autopsy  || Live Sectoid Commander Capture || 1050 || || Psi Shadow (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Psionics&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | UFO Analysis&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Scout&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Scout.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Scout Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Destroyer&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Destroyer.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Destroyer Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UFO Analysis: Abductor&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Abductor.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Alien Materials || Successful Abductor Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Transport&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Transport.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Transport Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Battleship&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Battleship.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Battleship Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Overseer&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Overseer.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Overseer Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Fighter&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Fighter.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Fighter Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Raider&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Raider.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Raider Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Harvester&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Harvester.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Harvester Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Terror Ship&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_TerrorShip.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Terror Ship Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Assault Carrier&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_AssaultCarrier.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Assault Carrier Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also ==&lt;br /&gt;
{{ Facilities (Long War) Navbar}}&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_PsiLink.png&amp;diff=62321</id>
		<title>File:IC PsiLink.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_PsiLink.png&amp;diff=62321"/>
		<updated>2014-12-09T23:33:58Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_OutsiderShard.png&amp;diff=62320</id>
		<title>File:IC OutsiderShard.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_OutsiderShard.png&amp;diff=62320"/>
		<updated>2014-12-09T23:33:35Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_MindShield.png&amp;diff=62319</id>
		<title>File:IC MindShield.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_MindShield.png&amp;diff=62319"/>
		<updated>2014-12-09T23:33:10Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_HyperwaveCommunication.png&amp;diff=62318</id>
		<title>File:IC HyperwaveCommunication.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_HyperwaveCommunication.png&amp;diff=62318"/>
		<updated>2014-12-09T23:32:46Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_ArmorPsi.png&amp;diff=62317</id>
		<title>File:IC ArmorPsi.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_ArmorPsi.png&amp;diff=62317"/>
		<updated>2014-12-09T23:32:20Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_ArcThrower.png&amp;diff=62316</id>
		<title>File:IC ArcThrower.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_ArcThrower.png&amp;diff=62316"/>
		<updated>2014-12-09T23:29:54Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62315</id>
		<title>Research (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62315"/>
		<updated>2014-12-09T23:24:10Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Facilities Data Box (Long War)&lt;br /&gt;
|image=Wiki-facbox_research.png&lt;br /&gt;
|isize=256&lt;br /&gt;
|effect=Development of new technologies and investigating alien species&lt;br /&gt;
|adjacency=None&lt;br /&gt;
|prerequisites=None&lt;br /&gt;
|other=None&lt;br /&gt;
|credits=0&lt;br /&gt;
|alienaloys=0&lt;br /&gt;
|elerium=0&lt;br /&gt;
|meld=0&lt;br /&gt;
|build time=0 &lt;br /&gt;
|quick credits=0&lt;br /&gt;
|quick alienaloys=0&lt;br /&gt;
|quick elerium=0&lt;br /&gt;
|quick meld=0&lt;br /&gt;
|quick build time=0 &lt;br /&gt;
|maintenance=0&lt;br /&gt;
|power=5&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The Long War mod adds more techs and increases research times. Some notable changes:&lt;br /&gt;
* A vastly expanded research tree.&lt;br /&gt;
* Longer research times.&lt;br /&gt;
* Autopsies require multiple corpses.&lt;br /&gt;
* Interrogation requires that the species in question has already been autopsied.&lt;br /&gt;
* Some Autopsies may require other techs: for example, Alien Biocybernetics and Sectoid Autopsy are required to perform the Mechtoid autopsy.&lt;br /&gt;
* South America no longer provides Autopsy/Interrogation bonuses, and Autopsy/Interrogations generally take longer (especially for late-game species).&lt;br /&gt;
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==Research Credits==&lt;br /&gt;
Obtained via interrogation of a captive alien, these time-saving research tasks can be of great help, especially for late game techs. However, due to the arc thrower&#039;s reduced success rate and 1 use limit, many players will only pack Arc Throwers for the required Outsider capture and will therefore overlook these. That said, with a vastly expanded research tree and generally longer research times, the 25% time reduction is not to be dismissed.&lt;br /&gt;
&lt;br /&gt;
{| class= &amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
! colspan = &amp;quot;4&amp;quot; | Research credits&lt;br /&gt;
|-align=center&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; |&#039;&#039;&#039;Credit&#039;&#039;&#039; || width=&amp;quot;10%&amp;quot; | {{Research Icon}} || &#039;&#039;&#039;Research Projects Influenced&#039;&#039;&#039; || &#039;&#039;&#039;Foundry Projects Influenced&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Cybernetics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC AlienConstruction.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Interrogation || Xenogenetics &amp;lt;br/&amp;gt; Alien Biocybernetics ||  Advanced Repair &amp;lt;br/&amp;gt; Advanced Servomotors &amp;lt;br/&amp;gt; Advanced Surgery &amp;lt;br/&amp;gt; Drone Capture &amp;lt;br/&amp;gt; Improved Medikit &amp;lt;br/&amp;gt; Jellied Elerium &amp;lt;br/&amp;gt; MEC Close Combat &amp;lt;br/&amp;gt; MEC Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Laser Weaponry&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Weapons.png|center|128x64px]]&amp;lt;/div&amp;gt; || Thin Man Interrogation || Beam Lasers &amp;lt;br/&amp;gt; Advanced Beam Lasers &amp;lt;br/&amp;gt; Pulse Lasers &amp;lt;br/&amp;gt; Advanced Pulse Lasers || Aircraft Boosters &amp;lt;br/&amp;gt; Enhanced Lasers &amp;lt;br/&amp;gt; Supercapacitors&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Aerospace Technology&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC DefenseMatrix.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Floater Interrogation || UFO Analysis &amp;lt;br/&amp;gt; Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Propulsion &amp;lt;br/&amp;gt; Antigrav Systems || Advanced Flight &amp;lt;br/&amp;gt; Aircraft Boosters &amp;lt;br/&amp;gt; Armored Fighters &amp;lt;br/&amp;gt; Elerium Afterburners &amp;lt;br/&amp;gt; Improved Avionics &amp;lt;br/&amp;gt; Penetrator Weapons &amp;lt;br/&amp;gt; Super Skyranger &amp;lt;br/&amp;gt; UFO Countermeasures &amp;lt;br/&amp;gt; UFO Tracking &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Gauss Weaponry&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Gauss Weapons.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Interrogation || Gauss Weapons &amp;lt;br/&amp;gt; Advanced Gauss Weapons || Mag Pistols &amp;lt;br/&amp;gt; Rail Pistols &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllArmor Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Berserker Interrogation || Improved Body Armor &amp;lt;br/&amp;gt; Advanced Body Armor &amp;lt;br/&amp;gt; Mobile Power Armor &amp;lt;br/&amp;gt; Advanced Power Armor || Armored Fighters &amp;lt;br/&amp;gt; Shaped Armor &amp;lt;br/&amp;gt; SHIV Defenses &amp;lt;br/&amp;gt; Tactical Rigging&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Plasma Weaponry&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit PlasmaWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Heavy Floater Interrogation || Plasma Weapons &amp;lt;br/&amp;gt; Compact Plasma Weapons &amp;lt;br/&amp;gt; Advanced Plasma Weapons &amp;lt;br/&amp;gt; Precision Plasma Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons &amp;lt;br/&amp;gt; Vehicular Plasma Weapons || Enhanced Plasma &amp;lt;br/&amp;gt; Reflex Pistols&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Psionics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Psionics Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Commander Interrogation || Xenopsionics &amp;lt;br/&amp;gt; Alien Communications &amp;lt;br/&amp;gt; Alien Command and Control &amp;lt;br/&amp;gt; Mind and Machine || Psi Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Weapons Technology&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Muton Elite Interrogation || Alien Weaponry &amp;lt;br/&amp;gt; Electromagnetic Pulse Weapons &amp;lt;br/&amp;gt; Fusion Weapons &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Research Projects || Ammo Conservation &amp;lt;br/&amp;gt; Enhanced Ballistics &amp;lt;br/&amp;gt; SCOPE Upgrade &amp;lt;br/&amp;gt; SHIV Suppression &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Foundry Projects&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;All Tech&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllTech Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Ethereal Interrogation || All Research Projects || All Foundry Projects&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that captive aliens of an already interrogated species can be requested by Council Members.&lt;br /&gt;
Sectoids, Thin Men, and Floaters often give cash/engineers/scientists. Mutons and upwards (including autopsied heavy mechanized units) often give corporal rank soldiers + cash/engineers/scientists.&lt;br /&gt;
&lt;br /&gt;
==Research Projects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Alien Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenobiology&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_Xenobiology.png|center|128x64px]]&amp;lt;/div&amp;gt;|| None || 5x Sectoid Corpses || 180 || || Council Requests: Sectoid Corpses (Gives Scientists) &amp;lt;br/&amp;gt; Alien Containment (Construction)&amp;lt;br/&amp;gt; Targeting Module (Equipment)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Weaponry&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC AlienWeaponFragments.png|center|128x64px]]&amp;lt;/div&amp;gt; || None || 5x Weapon Fragments || 180|| Weapons || Council Requests: Weapon Fragments (Gives Engineers) &amp;lt;br/&amp;gt; Scope (Equipment) &amp;lt;br/&amp;gt; Weapon Gyros (Equipment - Mech) &amp;lt;br/&amp;gt; Mag Pistols (Foundry Project) &amp;lt;br/&amp;gt; SHIV Suppression (Foundry Project) &amp;lt;br/&amp;gt; Beam Lasers (Research Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Computers&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC UFONavigation.png|center|128x64px]]&amp;lt;/div&amp;gt; || None || 4x UFO Flight Computers || 300 ||  || Council Requests: UFO Flight Computers (Gives Engineers and possibly also Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Satellite Nexus (Construction)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenogenetics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC MeldTech.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Meld || 300 || Cybernetics || Genetics Lab (Construction) &amp;lt;br/&amp;gt; Depth Perception (Gene Mod) &amp;lt;br/&amp;gt; Hyper-Reactive Pupils (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Experimental Warfare&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ExperimentalWarfare.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Weaponry || 10x Weapon Fragments || 240 || || Smartshell Pods (Equipment) &amp;lt;br/&amp;gt; Adaptive Tracking Pods (Equipment) &amp;lt;br/&amp;gt; New Combat Systems (Foundry Project) &amp;lt;br/&amp;gt; SCOPE Upgrade (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Biocybernetics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Alien BioCybernetics.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Alien Materials &amp;lt;br/&amp;gt; Alien Computers &amp;lt;br/&amp;gt;|| 10x Elerium &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 10x Weapon Fragments &amp;lt;br/&amp;gt; 20x Meld || 540 || Cybernetics || MEC Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Advanced Surgery (Foundry Project) &amp;lt;br/&amp;gt; Minigun (Equipment) &amp;lt;br/&amp;gt; Neural Gunlink (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt; MEC-1 Warden (MEC)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elerium&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC Elerium.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || 35 Elerium || 900 || || Jellied Elerium (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Power Systems&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC UFOPower.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Elerium &amp;lt;br/&amp;gt; Alien Computers || 30 Elerium &amp;lt;br/&amp;gt; 6x UFO Power Sources || 1200 || || Council Requests: UFO Power Sources (Gives Cash and either Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Elerium Generator (Construction) &amp;lt;br/&amp;gt; UFO Tracking (Foundry Project) &amp;lt;br/&amp;gt; Alien Nucleonics (Foundry Project) &amp;lt;br/&amp;gt; Improved Arc Thrower (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Aerospace Concepts&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC SatelliteAssistedTargeting.png|center|128x64px]]&amp;lt;/div&amp;gt; || Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 10x Alloys &amp;lt;br/&amp;gt; 20x Weapon Fragments || 660 || Aerospace || Armored Fighters (Foundry Project) &amp;lt;br/&amp;gt; Wingtip Sparrowhawks (Foundry Project) &amp;lt;br/&amp;gt; Penetrator Weapons (Foundry Project) &amp;lt;br/&amp;gt; Super Skyranger (Foundry Project) &amp;lt;br/&amp;gt; Improved Avionics (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth Systems&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorGhost.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Communications &amp;lt;br/&amp;gt; Advanced Power Armor || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium|| 2400 || || Shadow Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Stealth Satellites (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Propulsion&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC Firestorm.png|center|128x64px]]&amp;lt;/div&amp;gt; || Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Power Systems || 50x Elerium &amp;lt;br/&amp;gt; 20x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2760 || Aerospace || Elerium Afterburners (Foundry Project) &amp;lt;br/&amp;gt; Firestorm (Ship)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Antigrav Systems&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorArchangel.png|center|128x64px]]&amp;lt;/div&amp;gt; || Advanced Power Armor &amp;lt;br/&amp;gt; Alien Propulsion || 50x Elerium &amp;lt;br/&amp;gt; 15x Alloys || 2100 || Aerospace || Hover Shiv (SHIV) &amp;lt;br/&amp;gt; The Thumper (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Archangel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Fuel Cell (Equipment) &amp;lt;br/&amp;gt; Seraphim Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Advanced Flight (Foundry Project)&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Victory Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Xenoneurology|| Xenobiology || 5x Weapon Fragments &amp;lt;br/&amp;gt; 10x Sectoid Corpses || 240 || || Arc Thrower (Equipment)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Operations || Xenopsionics &amp;lt;br/&amp;gt; Any Interrogation &amp;lt;br/&amp;gt; Outsider Live Capture  || Outsider Shard || 600 || || Skeleton Key&lt;br /&gt;
|-&lt;br /&gt;
|Alien Communications || Xenoneurology &amp;lt;br/&amp;gt; Successful Alien Base Assault || 50x Elerium || 1800 || Psionics || Hyperwave Relay (Construction) &amp;lt;br/&amp;gt; Mimic Beacon (Equipment - Requires Psi Warfare Systems) &lt;br /&gt;
|-&lt;br /&gt;
|Xenopsionics || Xenogenetics &amp;lt;br/&amp;gt; Xenoneurology &amp;lt;br/&amp;gt; Sectoid Autopsy || 15x Meld || 420 || Psionics || Psi Inspiration (Psi Power) &amp;lt;br/&amp;gt; Psi Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Psionic Lab (Construction)&amp;lt;br/&amp;gt; Psi Grenade (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Alien Command And Control || Ethereal Interrogation || 50x Elerium &amp;lt;br/&amp;gt; 1x Ethereal Device || 4500 || Psionics || Gollop Chamber (Construction)&lt;br /&gt;
|-&lt;br /&gt;
|Mind and Machine|| Alien Command And Control || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium &amp;lt;br/&amp;gt; 5x ?  || 4500 || Psionics || Vortex Armor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Weapon Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Beam Lasers|| Alien Weaponry || 10x Alloys &amp;lt;br/&amp;gt; 25x Weapon Fragments  || 240 || Lasers &amp;lt;br/&amp;gt; Weapons || Council Requests: Laser Rifles (Gives CPL+ Soldiers) &amp;lt;br/&amp;gt; Laser Carbine (Equipment) &amp;lt;br/&amp;gt; Laser Shatterray (Equipment) &amp;lt;br/&amp;gt; Autolaser (Equipment) &amp;lt;br/&amp;gt; Gatling Laser (Equipment) &amp;lt;br/&amp;gt; Laser Rifle (Equipment) &amp;lt;br/&amp;gt; Laser Pistol (Equipment) &amp;lt;br/&amp;gt; Heater (Equipment &amp;lt;br/&amp;gt; Security Training - Weapons (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Beam Lasers ||  Beam Lasers || 15x Alloys &amp;lt;br/&amp;gt; 25 Weapon Fragments || 360 || Lasers &amp;lt;br/&amp;gt; Weapons || Laser Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Laser Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Laser (Equipment - SHIV) &amp;lt;br/&amp;gt; Enhanced Lasers (Foundry Project) &amp;lt;br/&amp;gt; Laser Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Laser Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Scatter Laser (Equipment - Weapon) &amp;lt;br/&amp;gt; Laser Strike Rifle (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Lasers || Advanced Beam Lasers &amp;lt;br/&amp;gt; Alien Power Systems || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments || 1260 || Lasers &amp;lt;br/&amp;gt; Weapons || Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Gatling Pulser (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Stengun (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Autoblaster (Equipment - Weapon) &amp;lt;br/&amp;gt;  Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Superheavy Pulser (Equipment - SHIV)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Pulse Lasers|| Pulse Lasers || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments|| 1650 || Lasers &amp;lt;br/&amp;gt; Weapons || Scatter Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Blaster Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Supercapacitors (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Weapons || Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments || 840 || Gauss &amp;lt;br/&amp;gt; Weapons || Grenade Launcher (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Pheonix Coilgun (Equipment - Aerospace) &amp;lt;br/&amp;gt; Sentry Gun (Equipment - SHIV) &amp;lt;br/&amp;gt; Gauss Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Stuttergun (Equipment - Weapon &amp;lt;br/&amp;gt; Gauss Autopistol (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Machine Gun (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Autorifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Rail Pistols (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Gauss Weapons || Gauss Weapons ||5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments|| 900 || Gauss &amp;lt;br/&amp;gt; Weapons || Railgun (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Proximity Mine Launcher (Equipment - MEC - requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Gauss Long Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Cannon (Equipment - Weapon)&amp;lt;br/&amp;gt; Recoiless Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Strike Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Gauss Rifle (Equipment - Weapon - Rocket) &lt;br /&gt;
|-&lt;br /&gt;
|Plasma Weapons || Alien Biocybernetics &amp;lt;br/&amp;gt; Alien Power Systems &amp;lt;br/&amp;gt; Alien Weaponry || 5x Alien Carbine &amp;lt;br/&amp;gt; 35x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 75x Weapon Fragments || 2400 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Stormgun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Carbine (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Compact Plasma Weapons || Plasma Weapons || 20x Elerium &amp;lt;br/&amp;gt; 15 Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragment &amp;lt;br/&amp;gt; 1x Alien Pistol || 2250 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Mauler (Equipment - Pistol) &amp;lt;br/&amp;gt; Plasma Pistol (Equipment - Pistol) &amp;lt;br/&amp;gt; Reflex Pistols (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Plasma Weapons || Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments &amp;lt;br/&amp;gt; 3x Alien Rifles || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Novagun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Rifle (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Plasma Weapons || Advanced Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2700 || Plasma &amp;lt;br/&amp;gt; Weapons  || Plasma Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Plasma (Equipment - SHIV) Zevatron Booster (Requires Enhanced Plasma)&lt;br /&gt;
|-&lt;br /&gt;
|Precision Plasma Weapons || Advanced Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Reflex Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Enhanced Plasma (Foundry Project) &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plasma Weapons || Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 85x Weapon Fragments &amp;lt;br/&amp;gt; 2x Alien Heavy Weapons|| 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Dragon (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Plasma Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Particle Cannon (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|EMP Weapons || Advanced Pulse Lasers &amp;lt;br/&amp;gt; Advanced Gauss Weapons || 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments &amp;lt;br/&amp;gt; 40x Meld|| 2850 || Weapons || EMP Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Drone Capture (Foundry Project) &amp;lt;br/&amp;gt; Electropulse (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Weapons || EMP Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons || 30x Alloys &amp;lt;br/&amp;gt; 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments || 3600 || Weapons || Blaster Launcher (Equipment - Weapon - Rocket) &amp;lt;br/&amp;gt; Fusion Lance (Equipment - Aerospace)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Armor Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Materials&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AlienMaterials.png|center|128x64px]]&amp;lt;/div&amp;gt; || None || 2x Elerium &amp;lt;br/&amp;gt; 2x Alloys &amp;lt;br/&amp;gt; 5x Weapon Fragments &amp;lt;br/&amp;gt; 1x Meld || 180 || || Council Requests: Alloys (Gives Engineers or Cash) &amp;lt;br/&amp;gt; Council Requests: Elerium (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Council Requests: Meld (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Heat Ammo Mags (Equipment) &amp;lt;br/&amp;gt; Alloy Belt (Equipment) &amp;lt;br/&amp;gt; Alloy Plating (Equipment) &amp;lt;br/&amp;gt; Reinforced Armor (Equipment) &amp;lt;br/&amp;gt; Enhanced Ballistics (Foundry Project) &amp;lt;br/&amp;gt; Alien Metallurgy (Foundry Project) &amp;lt;br/&amp;gt; Aircraft Boosters (Foundry Project) &amp;lt;br/&amp;gt;  Improved Salvage (Foundry Project) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Improved Body Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorImprovedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || 8 Alloys || 240 || Armor || Phalanx Armor (Equipment) &amp;lt;br/&amp;gt; Alloy SHIV (SHIV) &amp;lt;br/&amp;gt; Security Training - Armor (Foundry Project) &amp;lt;br/&amp;gt; Aurora Armor (Equipment - Armor - Requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Body Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; || Improved Body Armor || 15 Alloys || 600 || Armor || Kestrel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Carapace Armor (Equipment - Armor)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mobile Power Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorMobilePower.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Advanced Body Armor &amp;lt;br/&amp;gt; Elerium || 10 Elerium &amp;lt;br/&amp;gt; 20 Alloys || 1200 || Armor || MEC-II Defender (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Aegis Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Banshee Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Impact Vest (Equipment) &amp;lt;br/&amp;gt; SHIV Defenses (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Power Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedPower.png|center|128x64px]]&amp;lt;/div&amp;gt; || Mobile Power Armor &amp;lt;br/&amp;gt; Alien Power Systems || 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys || 2040 || Armor || MEC-III Paladin (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Titan Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Corsair Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Walker Servos (Equipment - MEC)&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Autopsies/Interrogations&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Sectoid Corpse || 120 || ||Smart Macrophages (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Man Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Thin Man corpse || 180 || || Council Requests: Thin Man Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Improved Medkit (Foundry Project) &amp;lt;br/&amp;gt; Muscle Fiber Density (Gene Mod) &amp;lt;br/&amp;gt; Restorative Mist (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Chem Grenades (Equipment - Requires New Combat Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Floater Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics || 10x Floater corpse || 150 || || Council Requests: Floater Corpses (Gives Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt; Uplink Targeting Module (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Shaped Armor (Foundry Project) &amp;lt;br/&amp;gt; Kinetic Strike Module (Equipment - MEC - requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seeker Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySeeker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 5x Seeker Wreck || 180 || || Council Requests: Seeker Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; Bioelectric Skin (Gene Mod) &amp;lt;br/&amp;gt; UFO Countermeasures (Foundry Project) &amp;lt;br/&amp;gt; Respirator Implant (Equipment) &amp;lt;br/&amp;gt; Ghost Grenade (Equipment - Requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drone Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyDrone.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 5x Drone Wreck || 90 || || Council Requests: Drone Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; SHIV Repair (Foundry Project) &amp;lt;br/&amp;gt; Holo-Targeter (Equipment - Mech units)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Muton corpse || 240 || || Council Requests: Muton Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Adrenal Neurosympathy (Gene Mod) &amp;lt;br/&amp;gt; Alien Grenades (Foundry Project - Requires Alien Grenade Capture) &amp;lt;br/&amp;gt; Ammo Conservation (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCryssalid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics || 5x Chrysallid Carcass || 270 || || Council Requests: Chryssalid Carcasses (Gives Scientists) &amp;lt;br/&amp;gt;  Chitin Plating (Equipment) &amp;lt;br/&amp;gt; Adaptive Bone Marrow (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Muton Autopsy || 5x Berserker Corpse || 300 || || Combat Stims (Equipment) &amp;lt;br/&amp;gt; MEC Close Combat (Foundry Project) &amp;lt;br/&amp;gt; Neural Damping (Gene Mod) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElite.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Autopsy || 5x Muton Elite corpse || 300 || || Secondary Heart (Gene Mod) &amp;lt;br/&amp;gt; Tactical Rigging (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectopod Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectopod.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 3x Sectopod Wreck || 750 || || Battle Computer (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Reflex Cannon (Equipment) &amp;lt;br/&amp;gt; Weapon Supercoolers (Equipment - SHIV)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cyberdisc Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCyberdisc.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics || 3x Cyberdisc Wreck || 210 || || Council Requests: Cyberdisc Wrecks (Gives Cash and either Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Defense Matrix (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Autosentry Turret (Equipment - SHIV) &amp;lt;br/&amp;gt; Sentinel Drone (Foundry Project) &amp;lt;br/&amp;gt; Iron Skin (Gene Mod) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy Floater Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; || Floater Autopsy || 5x Heavy Floater Corpse || 300 || || Advanced Repair (Foundry Project) &amp;lt;br/&amp;gt; Alloy Carbide Plating (Equipment - Mechanical)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethereal Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElder.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenopsionics || 3x Ethereal Corpse || 1500 || || Telekinetic Field (Psi Power)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mechtoid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMechtoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 3x Mechtoid Core || 540 || || Council Requests: Mechtoid Cores (Gives Engineers and Scientists) &amp;lt;br/&amp;gt; Counterfire Pods (Equipment - SHIV) &amp;lt;br/&amp;gt; Advanced Servomotors (Foundry Project) &amp;lt;br/&amp;gt; Psi Screen (Equipment - requires Psi Warfare Systems) &amp;lt;br/&amp;gt; Tactical Sensors (Equipment - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Commander Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 5x Sectoid Commander Corpse || 1050 || || Council Requests: Alien Entertainment &amp;lt;br/&amp;gt; Mind Merge (Psi Power) &amp;lt;br/&amp;gt; Mind Shield (Equipment - requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Autopsy || Live Sectoid Capture || 270 || || Council Requests: Sectoid Captive (Gives Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Mind Fray (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Cybernetics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Man Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; || Thin Man Autopsy || Live Thin Man Capture || 300 || || Council Requests: Thin Man Captive (Gives Scientists) &amp;lt;br/&amp;gt; Regen Biofield (Gene Mod) &amp;lt;br/&amp;gt; Research Credit - Laser Weaponry&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Floater Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; || Floater Autopsy || Live Floater Capture || 270 || || Council Requests: Floater Captive (Gives Engineers) &amp;lt;br/&amp;gt;  Neural Feedback (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Aerospace&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Autopsy  || Live Muton Capture || 420 || || Council Requests: Muton Captive (Gives CPL+ Soldiers and possibly also Scientists) &amp;lt;br/&amp;gt; Distortion Field (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Gauss Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berserker Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Berserker Autopsy || Live Berserker Capture || 600 || || Council Requests: Berserker Captive (Gives CPL+ Soldiers and Scientists) &amp;lt;br/&amp;gt; Psi Panic (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Armor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Elite Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMutonElite.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Elite Autopsy || Live Muton Elite Capture || 750 || || Research Credit - All Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy Floater Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; || Heavy Floater Autopsy  || Live Heavy Floater Capture || 540 || || Psychokinetic Strike (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Plasma Weaponry&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethereal Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateElder.png|center|128x64px]]&amp;lt;/div&amp;gt; || Ethereal Autopsy  || Live Ethereal Capture || 1500 || || Mind Control (Psi Power) &amp;lt;br/&amp;gt; Rift (Psi Power - Mind Control an Ethereal to unlock) &amp;lt;br/&amp;gt; Research Credit (All Technology) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Commander Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Commander Autopsy  || Live Sectoid Commander Capture || 1050 || || Psi Shadow (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Psionics&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | UFO Analysis&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Scout&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Scout.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Scout Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Destroyer&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Destroyer.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Destroyer Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UFO Analysis: Abductor&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Abductor.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Alien Materials || Successful Abductor Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Transport&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Transport.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Transport Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Battleship&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Battleship.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Battleship Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Overseer&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Overseer.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Overseer Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Fighter&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Fighter.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Fighter Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Raider&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Raider.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Raider Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Harvester&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Harvester.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Harvester Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Terror Ship&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_TerrorShip.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Terror Ship Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Assault Carrier&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_AssaultCarrier.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Assault Carrier Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also ==&lt;br /&gt;
{{ Facilities (Long War) Navbar}}&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_DefenseMatrix.png&amp;diff=62314</id>
		<title>File:IC DefenseMatrix.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_DefenseMatrix.png&amp;diff=62314"/>
		<updated>2014-12-09T23:22:16Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Credit_Weapons.png&amp;diff=62313</id>
		<title>File:Credit Weapons.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Credit_Weapons.png&amp;diff=62313"/>
		<updated>2014-12-09T23:20:53Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_AlienConstruction.png&amp;diff=62312</id>
		<title>File:IC AlienConstruction.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_AlienConstruction.png&amp;diff=62312"/>
		<updated>2014-12-09T23:18:57Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Gauss_Weapons.png&amp;diff=62311</id>
		<title>File:Gauss Weapons.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Gauss_Weapons.png&amp;diff=62311"/>
		<updated>2014-12-09T23:17:24Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62310</id>
		<title>Research (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62310"/>
		<updated>2014-12-09T23:15:29Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Facilities Data Box (Long War)&lt;br /&gt;
|image=Wiki-facbox_research.png&lt;br /&gt;
|isize=256&lt;br /&gt;
|effect=Development of new technologies and investigating alien species&lt;br /&gt;
|adjacency=None&lt;br /&gt;
|prerequisites=None&lt;br /&gt;
|other=None&lt;br /&gt;
|credits=0&lt;br /&gt;
|alienaloys=0&lt;br /&gt;
|elerium=0&lt;br /&gt;
|meld=0&lt;br /&gt;
|build time=0 &lt;br /&gt;
|quick credits=0&lt;br /&gt;
|quick alienaloys=0&lt;br /&gt;
|quick elerium=0&lt;br /&gt;
|quick meld=0&lt;br /&gt;
|quick build time=0 &lt;br /&gt;
|maintenance=0&lt;br /&gt;
|power=5&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The Long War mod adds more techs and increases research times. Some notable changes:&lt;br /&gt;
* A vastly expanded research tree.&lt;br /&gt;
* Longer research times.&lt;br /&gt;
* Autopsies require multiple corpses.&lt;br /&gt;
* Interrogation requires that the species in question has already been autopsied.&lt;br /&gt;
* Some Autopsies may require other techs: for example, Alien Biocybernetics and Sectoid Autopsy are required to perform the Mechtoid autopsy.&lt;br /&gt;
* South America no longer provides Autopsy/Interrogation bonuses, and Autopsy/Interrogations generally take longer (especially for late-game species).&lt;br /&gt;
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==Research Credits==&lt;br /&gt;
Obtained via interrogation of a captive alien, these time-saving research tasks can be of great help, especially for late game techs. However, due to the arc thrower&#039;s reduced success rate and 1 use limit, many players will only pack Arc Throwers for the required Outsider capture and will therefore overlook these. That said, with a vastly expanded research tree and generally longer research times, the 25% time reduction is not to be dismissed.&lt;br /&gt;
&lt;br /&gt;
{| class= &amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
! colspan = &amp;quot;4&amp;quot; | Research credits&lt;br /&gt;
|-align=center&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; |&#039;&#039;&#039;Credit&#039;&#039;&#039; || width=&amp;quot;10%&amp;quot; | {{Research Icon}} || &#039;&#039;&#039;Research Projects Influenced&#039;&#039;&#039; || &#039;&#039;&#039;Foundry Projects Influenced&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Cybernetics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit UFOTech Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Interrogation || Xenogenetics &amp;lt;br/&amp;gt; Alien Biocybernetics ||  Advanced Repair &amp;lt;br/&amp;gt; Advanced Servomotors &amp;lt;br/&amp;gt; Advanced Surgery &amp;lt;br/&amp;gt; Drone Capture &amp;lt;br/&amp;gt; Improved Medikit &amp;lt;br/&amp;gt; Jellied Elerium &amp;lt;br/&amp;gt; MEC Close Combat &amp;lt;br/&amp;gt; MEC Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Laser Weaponry&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Laser Weapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Thin Man Interrogation || Beam Lasers &amp;lt;br/&amp;gt; Advanced Beam Lasers &amp;lt;br/&amp;gt; Pulse Lasers &amp;lt;br/&amp;gt; Advanced Pulse Lasers || Aircraft Boosters &amp;lt;br/&amp;gt; Enhanced Lasers &amp;lt;br/&amp;gt; Supercapacitors&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Aerospace&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Armor Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Floater Interrogation || UFO Analysis &amp;lt;br/&amp;gt; Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Propulsion &amp;lt;br/&amp;gt; Antigrav Systems || Advanced Flight &amp;lt;br/&amp;gt; Aircraft Boosters &amp;lt;br/&amp;gt; Armored Fighters &amp;lt;br/&amp;gt; Elerium Afterburners &amp;lt;br/&amp;gt; Improved Avionics &amp;lt;br/&amp;gt; Penetrator Weapons &amp;lt;br/&amp;gt; Super Skyranger &amp;lt;br/&amp;gt; UFO Countermeasures &amp;lt;br/&amp;gt; UFO Tracking &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Gauss Weaponry&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Flight Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Interrogation || Gauss Weapons &amp;lt;br/&amp;gt; Advanced Gauss Weapons || Mag Pistols &amp;lt;br/&amp;gt; Rail Pistols &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllArmor Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Berserker Interrogation || Improved Body Armor &amp;lt;br/&amp;gt; Advanced Body Armor &amp;lt;br/&amp;gt; Mobile Power Armor &amp;lt;br/&amp;gt; Advanced Power Armor || Armored Fighters &amp;lt;br/&amp;gt; Shaped Armor &amp;lt;br/&amp;gt; SHIV Defenses &amp;lt;br/&amp;gt; Tactical Rigging&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Plasma Weaponry&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit PlasmaWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Heavy Floater Interrogation || Plasma Weapons &amp;lt;br/&amp;gt; Compact Plasma Weapons &amp;lt;br/&amp;gt; Advanced Plasma Weapons &amp;lt;br/&amp;gt; Precision Plasma Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons &amp;lt;br/&amp;gt; Vehicular Plasma Weapons || Enhanced Plasma &amp;lt;br/&amp;gt; Reflex Pistols&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Psionics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Psionics Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Commander Interrogation || Xenopsionics &amp;lt;br/&amp;gt; Alien Communications &amp;lt;br/&amp;gt; Alien Command and Control &amp;lt;br/&amp;gt; Mind and Machine || Psi Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;All Weapons&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Muton Elite Interrogation || Alien Weaponry &amp;lt;br/&amp;gt; Electromagnetic Pulse Weapons &amp;lt;br/&amp;gt; Fusion Weapons &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Research Projects || Ammo Conservation &amp;lt;br/&amp;gt; Enhanced Ballistics &amp;lt;br/&amp;gt; SCOPE Upgrade &amp;lt;br/&amp;gt; SHIV Suppression &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Foundry Projects&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;All Tech&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllTech Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Ethereal Interrogation || All Research Projects || All Foundry Projects&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that captive aliens of an already interrogated species can be requested by Council Members.&lt;br /&gt;
Sectoids, Thin Men, and Floaters often give cash/engineers/scientists. Mutons and upwards (including autopsied heavy mechanized units) often give corporal rank soldiers + cash/engineers/scientists.&lt;br /&gt;
&lt;br /&gt;
==Research Projects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Alien Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenobiology&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_Xenobiology.png|center|128x64px]]&amp;lt;/div&amp;gt;|| None || 5x Sectoid Corpses || 180 || || Council Requests: Sectoid Corpses (Gives Scientists) &amp;lt;br/&amp;gt; Alien Containment (Construction)&amp;lt;br/&amp;gt; Targeting Module (Equipment)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Weaponry&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC AlienWeaponFragments.png|center|128x64px]]&amp;lt;/div&amp;gt; || None || 5x Weapon Fragments || 180|| Weapons || Council Requests: Weapon Fragments (Gives Engineers) &amp;lt;br/&amp;gt; Scope (Equipment) &amp;lt;br/&amp;gt; Weapon Gyros (Equipment - Mech) &amp;lt;br/&amp;gt; Mag Pistols (Foundry Project) &amp;lt;br/&amp;gt; SHIV Suppression (Foundry Project) &amp;lt;br/&amp;gt; Beam Lasers (Research Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Computers&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC UFONavigation.png|center|128x64px]]&amp;lt;/div&amp;gt; || None || 4x UFO Flight Computers || 300 ||  || Council Requests: UFO Flight Computers (Gives Engineers and possibly also Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Satellite Nexus (Construction)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenogenetics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC MeldTech.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Meld || 300 || Cybernetics || Genetics Lab (Construction) &amp;lt;br/&amp;gt; Depth Perception (Gene Mod) &amp;lt;br/&amp;gt; Hyper-Reactive Pupils (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Experimental Warfare&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ExperimentalWarfare.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Weaponry || 10x Weapon Fragments || 240 || || Smartshell Pods (Equipment) &amp;lt;br/&amp;gt; Adaptive Tracking Pods (Equipment) &amp;lt;br/&amp;gt; New Combat Systems (Foundry Project) &amp;lt;br/&amp;gt; SCOPE Upgrade (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Biocybernetics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Alien BioCybernetics.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Alien Materials &amp;lt;br/&amp;gt; Alien Computers &amp;lt;br/&amp;gt;|| 10x Elerium &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 10x Weapon Fragments &amp;lt;br/&amp;gt; 20x Meld || 540 || Cybernetics || MEC Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Advanced Surgery (Foundry Project) &amp;lt;br/&amp;gt; Minigun (Equipment) &amp;lt;br/&amp;gt; Neural Gunlink (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt; MEC-1 Warden (MEC)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elerium&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC Elerium.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || 35 Elerium || 900 || || Jellied Elerium (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Power Systems&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC UFOPower.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Elerium &amp;lt;br/&amp;gt; Alien Computers || 30 Elerium &amp;lt;br/&amp;gt; 6x UFO Power Sources || 1200 || || Council Requests: UFO Power Sources (Gives Cash and either Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Elerium Generator (Construction) &amp;lt;br/&amp;gt; UFO Tracking (Foundry Project) &amp;lt;br/&amp;gt; Alien Nucleonics (Foundry Project) &amp;lt;br/&amp;gt; Improved Arc Thrower (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Aerospace Concepts&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC SatelliteAssistedTargeting.png|center|128x64px]]&amp;lt;/div&amp;gt; || Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 10x Alloys &amp;lt;br/&amp;gt; 20x Weapon Fragments || 660 || Aerospace || Armored Fighters (Foundry Project) &amp;lt;br/&amp;gt; Wingtip Sparrowhawks (Foundry Project) &amp;lt;br/&amp;gt; Penetrator Weapons (Foundry Project) &amp;lt;br/&amp;gt; Super Skyranger (Foundry Project) &amp;lt;br/&amp;gt; Improved Avionics (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth Systems&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorGhost.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Communications &amp;lt;br/&amp;gt; Advanced Power Armor || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium|| 2400 || || Shadow Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Stealth Satellites (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Propulsion&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC Firestorm.png|center|128x64px]]&amp;lt;/div&amp;gt; || Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Power Systems || 50x Elerium &amp;lt;br/&amp;gt; 20x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2760 || Aerospace || Elerium Afterburners (Foundry Project) &amp;lt;br/&amp;gt; Firestorm (Ship)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Antigrav Systems&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorArchangel.png|center|128x64px]]&amp;lt;/div&amp;gt; || Advanced Power Armor &amp;lt;br/&amp;gt; Alien Propulsion || 50x Elerium &amp;lt;br/&amp;gt; 15x Alloys || 2100 || Aerospace || Hover Shiv (SHIV) &amp;lt;br/&amp;gt; The Thumper (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Archangel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Fuel Cell (Equipment) &amp;lt;br/&amp;gt; Seraphim Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Advanced Flight (Foundry Project)&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Victory Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Xenoneurology|| Xenobiology || 5x Weapon Fragments &amp;lt;br/&amp;gt; 10x Sectoid Corpses || 240 || || Arc Thrower (Equipment)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Operations || Xenopsionics &amp;lt;br/&amp;gt; Any Interrogation &amp;lt;br/&amp;gt; Outsider Live Capture  || Outsider Shard || 600 || || Skeleton Key&lt;br /&gt;
|-&lt;br /&gt;
|Alien Communications || Xenoneurology &amp;lt;br/&amp;gt; Successful Alien Base Assault || 50x Elerium || 1800 || Psionics || Hyperwave Relay (Construction) &amp;lt;br/&amp;gt; Mimic Beacon (Equipment - Requires Psi Warfare Systems) &lt;br /&gt;
|-&lt;br /&gt;
|Xenopsionics || Xenogenetics &amp;lt;br/&amp;gt; Xenoneurology &amp;lt;br/&amp;gt; Sectoid Autopsy || 15x Meld || 420 || Psionics || Psi Inspiration (Psi Power) &amp;lt;br/&amp;gt; Psi Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Psionic Lab (Construction)&amp;lt;br/&amp;gt; Psi Grenade (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Alien Command And Control || Ethereal Interrogation || 50x Elerium &amp;lt;br/&amp;gt; 1x Ethereal Device || 4500 || Psionics || Gollop Chamber (Construction)&lt;br /&gt;
|-&lt;br /&gt;
|Mind and Machine|| Alien Command And Control || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium &amp;lt;br/&amp;gt; 5x ?  || 4500 || Psionics || Vortex Armor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Weapon Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Beam Lasers|| Alien Weaponry || 10x Alloys &amp;lt;br/&amp;gt; 25x Weapon Fragments  || 240 || Lasers &amp;lt;br/&amp;gt; Weapons || Council Requests: Laser Rifles (Gives CPL+ Soldiers) &amp;lt;br/&amp;gt; Laser Carbine (Equipment) &amp;lt;br/&amp;gt; Laser Shatterray (Equipment) &amp;lt;br/&amp;gt; Autolaser (Equipment) &amp;lt;br/&amp;gt; Gatling Laser (Equipment) &amp;lt;br/&amp;gt; Laser Rifle (Equipment) &amp;lt;br/&amp;gt; Laser Pistol (Equipment) &amp;lt;br/&amp;gt; Heater (Equipment &amp;lt;br/&amp;gt; Security Training - Weapons (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Beam Lasers ||  Beam Lasers || 15x Alloys &amp;lt;br/&amp;gt; 25 Weapon Fragments || 360 || Lasers &amp;lt;br/&amp;gt; Weapons || Laser Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Laser Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Laser (Equipment - SHIV) &amp;lt;br/&amp;gt; Enhanced Lasers (Foundry Project) &amp;lt;br/&amp;gt; Laser Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Laser Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Scatter Laser (Equipment - Weapon) &amp;lt;br/&amp;gt; Laser Strike Rifle (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Lasers || Advanced Beam Lasers &amp;lt;br/&amp;gt; Alien Power Systems || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments || 1260 || Lasers &amp;lt;br/&amp;gt; Weapons || Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Gatling Pulser (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Stengun (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Autoblaster (Equipment - Weapon) &amp;lt;br/&amp;gt;  Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Superheavy Pulser (Equipment - SHIV)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Pulse Lasers|| Pulse Lasers || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments|| 1650 || Lasers &amp;lt;br/&amp;gt; Weapons || Scatter Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Blaster Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Supercapacitors (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Weapons || Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments || 840 || Gauss &amp;lt;br/&amp;gt; Weapons || Grenade Launcher (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Pheonix Coilgun (Equipment - Aerospace) &amp;lt;br/&amp;gt; Sentry Gun (Equipment - SHIV) &amp;lt;br/&amp;gt; Gauss Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Stuttergun (Equipment - Weapon &amp;lt;br/&amp;gt; Gauss Autopistol (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Machine Gun (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Autorifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Rail Pistols (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Gauss Weapons || Gauss Weapons ||5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments|| 900 || Gauss &amp;lt;br/&amp;gt; Weapons || Railgun (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Proximity Mine Launcher (Equipment - MEC - requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Gauss Long Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Cannon (Equipment - Weapon)&amp;lt;br/&amp;gt; Recoiless Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Strike Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Gauss Rifle (Equipment - Weapon - Rocket) &lt;br /&gt;
|-&lt;br /&gt;
|Plasma Weapons || Alien Biocybernetics &amp;lt;br/&amp;gt; Alien Power Systems &amp;lt;br/&amp;gt; Alien Weaponry || 5x Alien Carbine &amp;lt;br/&amp;gt; 35x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 75x Weapon Fragments || 2400 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Stormgun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Carbine (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Compact Plasma Weapons || Plasma Weapons || 20x Elerium &amp;lt;br/&amp;gt; 15 Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragment &amp;lt;br/&amp;gt; 1x Alien Pistol || 2250 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Mauler (Equipment - Pistol) &amp;lt;br/&amp;gt; Plasma Pistol (Equipment - Pistol) &amp;lt;br/&amp;gt; Reflex Pistols (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Plasma Weapons || Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments &amp;lt;br/&amp;gt; 3x Alien Rifles || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Novagun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Rifle (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Plasma Weapons || Advanced Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2700 || Plasma &amp;lt;br/&amp;gt; Weapons  || Plasma Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Plasma (Equipment - SHIV) Zevatron Booster (Requires Enhanced Plasma)&lt;br /&gt;
|-&lt;br /&gt;
|Precision Plasma Weapons || Advanced Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Reflex Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Enhanced Plasma (Foundry Project) &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plasma Weapons || Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 85x Weapon Fragments &amp;lt;br/&amp;gt; 2x Alien Heavy Weapons|| 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Dragon (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Plasma Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Particle Cannon (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|EMP Weapons || Advanced Pulse Lasers &amp;lt;br/&amp;gt; Advanced Gauss Weapons || 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments &amp;lt;br/&amp;gt; 40x Meld|| 2850 || Weapons || EMP Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Drone Capture (Foundry Project) &amp;lt;br/&amp;gt; Electropulse (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Weapons || EMP Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons || 30x Alloys &amp;lt;br/&amp;gt; 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments || 3600 || Weapons || Blaster Launcher (Equipment - Weapon - Rocket) &amp;lt;br/&amp;gt; Fusion Lance (Equipment - Aerospace)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Armor Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Materials&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AlienMaterials.png|center|128x64px]]&amp;lt;/div&amp;gt; || None || 2x Elerium &amp;lt;br/&amp;gt; 2x Alloys &amp;lt;br/&amp;gt; 5x Weapon Fragments &amp;lt;br/&amp;gt; 1x Meld || 180 || || Council Requests: Alloys (Gives Engineers or Cash) &amp;lt;br/&amp;gt; Council Requests: Elerium (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Council Requests: Meld (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Heat Ammo Mags (Equipment) &amp;lt;br/&amp;gt; Alloy Belt (Equipment) &amp;lt;br/&amp;gt; Alloy Plating (Equipment) &amp;lt;br/&amp;gt; Reinforced Armor (Equipment) &amp;lt;br/&amp;gt; Enhanced Ballistics (Foundry Project) &amp;lt;br/&amp;gt; Alien Metallurgy (Foundry Project) &amp;lt;br/&amp;gt; Aircraft Boosters (Foundry Project) &amp;lt;br/&amp;gt;  Improved Salvage (Foundry Project) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Improved Body Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorImprovedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || 8 Alloys || 240 || Armor || Phalanx Armor (Equipment) &amp;lt;br/&amp;gt; Alloy SHIV (SHIV) &amp;lt;br/&amp;gt; Security Training - Armor (Foundry Project) &amp;lt;br/&amp;gt; Aurora Armor (Equipment - Armor - Requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Body Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; || Improved Body Armor || 15 Alloys || 600 || Armor || Kestrel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Carapace Armor (Equipment - Armor)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mobile Power Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorMobilePower.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Advanced Body Armor &amp;lt;br/&amp;gt; Elerium || 10 Elerium &amp;lt;br/&amp;gt; 20 Alloys || 1200 || Armor || MEC-II Defender (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Aegis Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Banshee Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Impact Vest (Equipment) &amp;lt;br/&amp;gt; SHIV Defenses (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Power Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedPower.png|center|128x64px]]&amp;lt;/div&amp;gt; || Mobile Power Armor &amp;lt;br/&amp;gt; Alien Power Systems || 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys || 2040 || Armor || MEC-III Paladin (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Titan Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Corsair Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Walker Servos (Equipment - MEC)&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Autopsies/Interrogations&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Sectoid Corpse || 120 || ||Smart Macrophages (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Man Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Thin Man corpse || 180 || || Council Requests: Thin Man Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Improved Medkit (Foundry Project) &amp;lt;br/&amp;gt; Muscle Fiber Density (Gene Mod) &amp;lt;br/&amp;gt; Restorative Mist (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Chem Grenades (Equipment - Requires New Combat Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Floater Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics || 10x Floater corpse || 150 || || Council Requests: Floater Corpses (Gives Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt; Uplink Targeting Module (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Shaped Armor (Foundry Project) &amp;lt;br/&amp;gt; Kinetic Strike Module (Equipment - MEC - requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seeker Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySeeker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 5x Seeker Wreck || 180 || || Council Requests: Seeker Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; Bioelectric Skin (Gene Mod) &amp;lt;br/&amp;gt; UFO Countermeasures (Foundry Project) &amp;lt;br/&amp;gt; Respirator Implant (Equipment) &amp;lt;br/&amp;gt; Ghost Grenade (Equipment - Requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drone Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyDrone.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 5x Drone Wreck || 90 || || Council Requests: Drone Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; SHIV Repair (Foundry Project) &amp;lt;br/&amp;gt; Holo-Targeter (Equipment - Mech units)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Muton corpse || 240 || || Council Requests: Muton Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Adrenal Neurosympathy (Gene Mod) &amp;lt;br/&amp;gt; Alien Grenades (Foundry Project - Requires Alien Grenade Capture) &amp;lt;br/&amp;gt; Ammo Conservation (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCryssalid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics || 5x Chrysallid Carcass || 270 || || Council Requests: Chryssalid Carcasses (Gives Scientists) &amp;lt;br/&amp;gt;  Chitin Plating (Equipment) &amp;lt;br/&amp;gt; Adaptive Bone Marrow (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Muton Autopsy || 5x Berserker Corpse || 300 || || Combat Stims (Equipment) &amp;lt;br/&amp;gt; MEC Close Combat (Foundry Project) &amp;lt;br/&amp;gt; Neural Damping (Gene Mod) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElite.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Autopsy || 5x Muton Elite corpse || 300 || || Secondary Heart (Gene Mod) &amp;lt;br/&amp;gt; Tactical Rigging (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectopod Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectopod.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 3x Sectopod Wreck || 750 || || Battle Computer (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Reflex Cannon (Equipment) &amp;lt;br/&amp;gt; Weapon Supercoolers (Equipment - SHIV)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cyberdisc Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCyberdisc.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics || 3x Cyberdisc Wreck || 210 || || Council Requests: Cyberdisc Wrecks (Gives Cash and either Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Defense Matrix (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Autosentry Turret (Equipment - SHIV) &amp;lt;br/&amp;gt; Sentinel Drone (Foundry Project) &amp;lt;br/&amp;gt; Iron Skin (Gene Mod) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy Floater Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; || Floater Autopsy || 5x Heavy Floater Corpse || 300 || || Advanced Repair (Foundry Project) &amp;lt;br/&amp;gt; Alloy Carbide Plating (Equipment - Mechanical)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethereal Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElder.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenopsionics || 3x Ethereal Corpse || 1500 || || Telekinetic Field (Psi Power)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mechtoid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMechtoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 3x Mechtoid Core || 540 || || Council Requests: Mechtoid Cores (Gives Engineers and Scientists) &amp;lt;br/&amp;gt; Counterfire Pods (Equipment - SHIV) &amp;lt;br/&amp;gt; Advanced Servomotors (Foundry Project) &amp;lt;br/&amp;gt; Psi Screen (Equipment - requires Psi Warfare Systems) &amp;lt;br/&amp;gt; Tactical Sensors (Equipment - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Commander Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 5x Sectoid Commander Corpse || 1050 || || Council Requests: Alien Entertainment &amp;lt;br/&amp;gt; Mind Merge (Psi Power) &amp;lt;br/&amp;gt; Mind Shield (Equipment - requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Autopsy || Live Sectoid Capture || 270 || || Council Requests: Sectoid Captive (Gives Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Mind Fray (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Cybernetics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Man Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; || Thin Man Autopsy || Live Thin Man Capture || 300 || || Council Requests: Thin Man Captive (Gives Scientists) &amp;lt;br/&amp;gt; Regen Biofield (Gene Mod) &amp;lt;br/&amp;gt; Research Credit - Laser Weaponry&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Floater Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; || Floater Autopsy || Live Floater Capture || 270 || || Council Requests: Floater Captive (Gives Engineers) &amp;lt;br/&amp;gt;  Neural Feedback (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Aerospace&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Autopsy  || Live Muton Capture || 420 || || Council Requests: Muton Captive (Gives CPL+ Soldiers and possibly also Scientists) &amp;lt;br/&amp;gt; Distortion Field (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Gauss Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berserker Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Berserker Autopsy || Live Berserker Capture || 600 || || Council Requests: Berserker Captive (Gives CPL+ Soldiers and Scientists) &amp;lt;br/&amp;gt; Psi Panic (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Armor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Elite Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMutonElite.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Elite Autopsy || Live Muton Elite Capture || 750 || || Research Credit - All Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy Floater Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; || Heavy Floater Autopsy  || Live Heavy Floater Capture || 540 || || Psychokinetic Strike (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Plasma Weaponry&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethereal Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateElder.png|center|128x64px]]&amp;lt;/div&amp;gt; || Ethereal Autopsy  || Live Ethereal Capture || 1500 || || Mind Control (Psi Power) &amp;lt;br/&amp;gt; Rift (Psi Power - Mind Control an Ethereal to unlock) &amp;lt;br/&amp;gt; Research Credit (All Technology) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Commander Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Commander Autopsy  || Live Sectoid Commander Capture || 1050 || || Psi Shadow (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Psionics&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | UFO Analysis&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Scout&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Scout.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Scout Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Destroyer&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Destroyer.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Destroyer Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UFO Analysis: Abductor&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Abductor.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Alien Materials || Successful Abductor Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Transport&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Transport.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Transport Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Battleship&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Battleship.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Battleship Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Overseer&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Overseer.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Overseer Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Fighter&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Fighter.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Fighter Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Raider&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Raider.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Raider Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Harvester&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Harvester.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Harvester Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Terror Ship&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_TerrorShip.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Terror Ship Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Assault Carrier&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_AssaultCarrier.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Assault Carrier Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also ==&lt;br /&gt;
{{ Facilities (Long War) Navbar}}&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62309</id>
		<title>Research (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62309"/>
		<updated>2014-12-09T23:13:32Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: Undo revision 62307 by Ellatan (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Facilities Data Box (Long War)&lt;br /&gt;
|image=Wiki-facbox_research.png&lt;br /&gt;
|isize=256&lt;br /&gt;
|effect=Development of new technologies and investigating alien species&lt;br /&gt;
|adjacency=None&lt;br /&gt;
|prerequisites=None&lt;br /&gt;
|other=None&lt;br /&gt;
|credits=0&lt;br /&gt;
|alienaloys=0&lt;br /&gt;
|elerium=0&lt;br /&gt;
|meld=0&lt;br /&gt;
|build time=0 &lt;br /&gt;
|quick credits=0&lt;br /&gt;
|quick alienaloys=0&lt;br /&gt;
|quick elerium=0&lt;br /&gt;
|quick meld=0&lt;br /&gt;
|quick build time=0 &lt;br /&gt;
|maintenance=0&lt;br /&gt;
|power=5&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The Long War mod adds more techs and increases research times. Some notable changes:&lt;br /&gt;
* A vastly expanded research tree.&lt;br /&gt;
* Longer research times.&lt;br /&gt;
* Autopsies require multiple corpses.&lt;br /&gt;
* Interrogation requires that the species in question has already been autopsied.&lt;br /&gt;
* Some Autopsies may require other techs: for example, Alien Biocybernetics and Sectoid Autopsy are required to perform the Mechtoid autopsy.&lt;br /&gt;
* South America no longer provides Autopsy/Interrogation bonuses, and Autopsy/Interrogations generally take longer (especially for late-game species).&lt;br /&gt;
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==Research Credits==&lt;br /&gt;
Obtained via interrogation of a captive alien, these time-saving research tasks can be of great help, especially for late game techs. However, due to the arc thrower&#039;s reduced success rate and 1 use limit, many players will only pack Arc Throwers for the required Outsider capture and will therefore overlook these. That said, with a vastly expanded research tree and generally longer research times, the 25% time reduction is not to be dismissed.&lt;br /&gt;
&lt;br /&gt;
{| class= &amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
! colspan = &amp;quot;4&amp;quot; | Research credits&lt;br /&gt;
|-align=center&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; |&#039;&#039;&#039;Credit&#039;&#039;&#039; || width=&amp;quot;10%&amp;quot; | {{Research Icon}} || &#039;&#039;&#039;Research Projects Influenced&#039;&#039;&#039; || &#039;&#039;&#039;Foundry Projects Influenced&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Cybernetics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit UFOTech Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Interrogation || Xenogenetics &amp;lt;br/&amp;gt; Alien Biocybernetics ||  Advanced Repair &amp;lt;br/&amp;gt; Advanced Servomotors &amp;lt;br/&amp;gt; Advanced Surgery &amp;lt;br/&amp;gt; Drone Capture &amp;lt;br/&amp;gt; Improved Medikit &amp;lt;br/&amp;gt; Jellied Elerium &amp;lt;br/&amp;gt; MEC Close Combat &amp;lt;br/&amp;gt; MEC Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Laser Weaponry&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Laser Weapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Thin Man Interrogation || Beam Lasers &amp;lt;br/&amp;gt; Advanced Beam Lasers &amp;lt;br/&amp;gt; Pulse Lasers &amp;lt;br/&amp;gt; Advanced Pulse Lasers || Aircraft Boosters &amp;lt;br/&amp;gt; Enhanced Lasers &amp;lt;br/&amp;gt; Supercapacitors&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Aerospace&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Armor Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Floater Interrogation || UFO Analysis &amp;lt;br/&amp;gt; Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Propulsion &amp;lt;br/&amp;gt; Antigrav Systems || Advanced Flight &amp;lt;br/&amp;gt; Aircraft Boosters &amp;lt;br/&amp;gt; Armored Fighters &amp;lt;br/&amp;gt; Elerium Afterburners &amp;lt;br/&amp;gt; Improved Avionics &amp;lt;br/&amp;gt; Penetrator Weapons &amp;lt;br/&amp;gt; Super Skyranger &amp;lt;br/&amp;gt; UFO Countermeasures &amp;lt;br/&amp;gt; UFO Tracking &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Gauss Weaponry&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Flight Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Interrogation || Gauss Weapons &amp;lt;br/&amp;gt; Advanced Gauss Weapons || Mag Pistols &amp;lt;br/&amp;gt; Rail Pistols &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllArmor Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Berserker Interrogation || Improved Body Armor &amp;lt;br/&amp;gt; Advanced Body Armor &amp;lt;br/&amp;gt; Mobile Power Armor &amp;lt;br/&amp;gt; Advanced Power Armor || Armored Fighters &amp;lt;br/&amp;gt; Shaped Armor &amp;lt;br/&amp;gt; SHIV Defenses &amp;lt;br/&amp;gt; Tactical Rigging&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Plasma Weaponry&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit PlasmaWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Heavy Floater Interrogation || Plasma Weapons &amp;lt;br/&amp;gt; Compact Plasma Weapons &amp;lt;br/&amp;gt; Advanced Plasma Weapons &amp;lt;br/&amp;gt; Precision Plasma Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons &amp;lt;br/&amp;gt; Vehicular Plasma Weapons || Enhanced Plasma &amp;lt;br/&amp;gt; Reflex Pistols&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Psionics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Psionics Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Commander Interrogation || Xenopsionics &amp;lt;br/&amp;gt; Alien Communications &amp;lt;br/&amp;gt; Alien Command and Control &amp;lt;br/&amp;gt; Mind and Machine || Psi Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;All Weapons&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Muton Elite Interrogation || Alien Weaponry &amp;lt;br/&amp;gt; Electromagnetic Pulse Weapons &amp;lt;br/&amp;gt; Fusion Weapons &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Research Projects || Ammo Conservation &amp;lt;br/&amp;gt; Enhanced Ballistics &amp;lt;br/&amp;gt; SCOPE Upgrade &amp;lt;br/&amp;gt; SHIV Suppression &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Foundry Projects&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;All Tech&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllTech Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Ethereal Interrogation || All Research Projects || All Foundry Projects&lt;br /&gt;
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|}&lt;br /&gt;
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Note that captive aliens of an already interrogated species can be requested by Council Members.&lt;br /&gt;
Sectoids, Thin Men, and Floaters often give cash/engineers/scientists. Mutons and upwards (including autopsied heavy mechanized units) often give corporal rank soldiers + cash/engineers/scientists.&lt;br /&gt;
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==Research Projects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Alien Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology|| None || 5x Sectoid Corpses || 180 || || Council Requests: Sectoid Corpses (Gives Scientists) &amp;lt;br/&amp;gt; Alien Containment (Construction)&amp;lt;br/&amp;gt; Targeting Module (Equipment)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Weaponry|| None || 5x Weapon Fragments || 180|| Weapons || Council Requests: Weapon Fragments (Gives Engineers) &amp;lt;br/&amp;gt; Scope (Equipment) &amp;lt;br/&amp;gt; Weapon Gyros (Equipment - Mech) &amp;lt;br/&amp;gt; Mag Pistols (Foundry Project) &amp;lt;br/&amp;gt; SHIV Suppression (Foundry Project) &amp;lt;br/&amp;gt; Beam Lasers (Research Project)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Computers|| None || 4x UFO Flight Computers || 300 ||  || Council Requests: UFO Flight Computers (Gives Engineers and possibly also Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Satellite Nexus (Construction)&lt;br /&gt;
|-&lt;br /&gt;
|Xenogenetics || Xenobiology || 10x Meld || 300 || Cybernetics || Genetics Lab (Construction) &amp;lt;br/&amp;gt; Depth Perception (Gene Mod) &amp;lt;br/&amp;gt; Hyper-Reactive Pupils (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Warfare || Alien Weaponry || 10x Weapon Fragments || 240 || || Smartshell Pods (Equipment) &amp;lt;br/&amp;gt; Adaptive Tracking Pods (Equipment) &amp;lt;br/&amp;gt; New Combat Systems (Foundry Project) &amp;lt;br/&amp;gt; SCOPE Upgrade (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Biocybernetics || Xenogenetics &amp;lt;br/&amp;gt; Alien Materials &amp;lt;br/&amp;gt; Alien Computers &amp;lt;br/&amp;gt;|| 10x Elerium &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 10x Weapon Fragments &amp;lt;br/&amp;gt; 20x Meld || 540 || Cybernetics || MEC Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Advanced Surgery (Foundry Project) &amp;lt;br/&amp;gt; Minigun (Equipment) &amp;lt;br/&amp;gt; Neural Gunlink (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt; MEC-1 Warden (MEC)&lt;br /&gt;
|-&lt;br /&gt;
|Elerium || Alien Materials || 35 Elerium || 900 || || Jellied Elerium (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Power Systems || Elerium &amp;lt;br/&amp;gt; Alien Computers || 30 Elerium &amp;lt;br/&amp;gt; 6x UFO Power Sources || 1200 || || Council Requests: UFO Power Sources (Gives Cash and either Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Elerium Generator (Construction) &amp;lt;br/&amp;gt; UFO Tracking (Foundry Project) &amp;lt;br/&amp;gt; Alien Nucleonics (Foundry Project) &amp;lt;br/&amp;gt; Improved Arc Thrower (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Aerospace Concepts || Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 10x Alloys &amp;lt;br/&amp;gt; 20x Weapon Fragments || 660 || Aerospace || Armored Fighters (Foundry Project) &amp;lt;br/&amp;gt; Wingtip Sparrowhawks (Foundry Project) &amp;lt;br/&amp;gt; Penetrator Weapons (Foundry Project) &amp;lt;br/&amp;gt; Super Skyranger (Foundry Project) &amp;lt;br/&amp;gt; Improved Avionics (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Stealth Systems || Alien Communications &amp;lt;br/&amp;gt; Advanced Power Armor || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium|| 2400 || || Shadow Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Stealth Satellites (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Propulsion || Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Power Systems || 50x Elerium &amp;lt;br/&amp;gt; 20x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2760 || Aerospace || Elerium Afterburners (Foundry Project) &amp;lt;br/&amp;gt; Firestorm (Ship)&lt;br /&gt;
|-&lt;br /&gt;
|Antigrav Systems || Advanced Power Armor &amp;lt;br/&amp;gt; Alien Propulsion || 50x Elerium &amp;lt;br/&amp;gt; 15x Alloys || 2100 || Aerospace || Hover Shiv (SHIV) &amp;lt;br/&amp;gt; The Thumper (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Archangel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Fuel Cell (Equipment) &amp;lt;br/&amp;gt; Seraphim Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Advanced Flight (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Victory Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Xenoneurology|| Xenobiology || 5x Weapon Fragments &amp;lt;br/&amp;gt; 10x Sectoid Corpses || 240 || || Arc Thrower (Equipment)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Operations || Xenopsionics &amp;lt;br/&amp;gt; Any Interrogation &amp;lt;br/&amp;gt; Outsider Live Capture  || Outsider Shard || 600 || || Skeleton Key&lt;br /&gt;
|-&lt;br /&gt;
|Alien Communications || Xenoneurology &amp;lt;br/&amp;gt; Successful Alien Base Assault || 50x Elerium || 1800 || Psionics || Hyperwave Relay (Construction) &amp;lt;br/&amp;gt; Mimic Beacon (Equipment - Requires Psi Warfare Systems) &lt;br /&gt;
|-&lt;br /&gt;
|Xenopsionics || Xenogenetics &amp;lt;br/&amp;gt; Xenoneurology &amp;lt;br/&amp;gt; Sectoid Autopsy || 15x Meld || 420 || Psionics || Psi Inspiration (Psi Power) &amp;lt;br/&amp;gt; Psi Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Psionic Lab (Construction)&amp;lt;br/&amp;gt; Psi Grenade (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Alien Command And Control || Ethereal Interrogation || 50x Elerium &amp;lt;br/&amp;gt; 1x Ethereal Device || 4500 || Psionics || Gollop Chamber (Construction)&lt;br /&gt;
|-&lt;br /&gt;
|Mind and Machine|| Alien Command And Control || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium &amp;lt;br/&amp;gt; 5x ?  || 4500 || Psionics || Vortex Armor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Weapon Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Beam Lasers|| Alien Weaponry || 10x Alloys &amp;lt;br/&amp;gt; 25x Weapon Fragments  || 240 || Lasers &amp;lt;br/&amp;gt; Weapons || Council Requests: Laser Rifles (Gives CPL+ Soldiers) &amp;lt;br/&amp;gt; Laser Carbine (Equipment) &amp;lt;br/&amp;gt; Laser Shatterray (Equipment) &amp;lt;br/&amp;gt; Autolaser (Equipment) &amp;lt;br/&amp;gt; Gatling Laser (Equipment) &amp;lt;br/&amp;gt; Laser Rifle (Equipment) &amp;lt;br/&amp;gt; Laser Pistol (Equipment) &amp;lt;br/&amp;gt; Heater (Equipment &amp;lt;br/&amp;gt; Security Training - Weapons (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Beam Lasers ||  Beam Lasers || 15x Alloys &amp;lt;br/&amp;gt; 25 Weapon Fragments || 360 || Lasers &amp;lt;br/&amp;gt; Weapons || Laser Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Laser Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Laser (Equipment - SHIV) &amp;lt;br/&amp;gt; Enhanced Lasers (Foundry Project) &amp;lt;br/&amp;gt; Laser Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Laser Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Scatter Laser (Equipment - Weapon) &amp;lt;br/&amp;gt; Laser Strike Rifle (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Lasers || Advanced Beam Lasers &amp;lt;br/&amp;gt; Alien Power Systems || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments || 1260 || Lasers &amp;lt;br/&amp;gt; Weapons || Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Gatling Pulser (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Stengun (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Autoblaster (Equipment - Weapon) &amp;lt;br/&amp;gt;  Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Superheavy Pulser (Equipment - SHIV)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Pulse Lasers|| Pulse Lasers || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments|| 1650 || Lasers &amp;lt;br/&amp;gt; Weapons || Scatter Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Blaster Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Supercapacitors (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Weapons || Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments || 840 || Gauss &amp;lt;br/&amp;gt; Weapons || Grenade Launcher (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Pheonix Coilgun (Equipment - Aerospace) &amp;lt;br/&amp;gt; Sentry Gun (Equipment - SHIV) &amp;lt;br/&amp;gt; Gauss Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Stuttergun (Equipment - Weapon &amp;lt;br/&amp;gt; Gauss Autopistol (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Machine Gun (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Autorifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Rail Pistols (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Gauss Weapons || Gauss Weapons ||5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments|| 900 || Gauss &amp;lt;br/&amp;gt; Weapons || Railgun (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Proximity Mine Launcher (Equipment - MEC - requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Gauss Long Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Cannon (Equipment - Weapon)&amp;lt;br/&amp;gt; Recoiless Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Strike Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Gauss Rifle (Equipment - Weapon - Rocket) &lt;br /&gt;
|-&lt;br /&gt;
|Plasma Weapons || Alien Biocybernetics &amp;lt;br/&amp;gt; Alien Power Systems &amp;lt;br/&amp;gt; Alien Weaponry || 5x Alien Carbine &amp;lt;br/&amp;gt; 35x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 75x Weapon Fragments || 2400 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Stormgun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Carbine (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Compact Plasma Weapons || Plasma Weapons || 20x Elerium &amp;lt;br/&amp;gt; 15 Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragment &amp;lt;br/&amp;gt; 1x Alien Pistol || 2250 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Mauler (Equipment - Pistol) &amp;lt;br/&amp;gt; Plasma Pistol (Equipment - Pistol) &amp;lt;br/&amp;gt; Reflex Pistols (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Plasma Weapons || Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments &amp;lt;br/&amp;gt; 3x Alien Rifles || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Novagun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Rifle (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Plasma Weapons || Advanced Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2700 || Plasma &amp;lt;br/&amp;gt; Weapons  || Plasma Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Plasma (Equipment - SHIV) Zevatron Booster (Requires Enhanced Plasma)&lt;br /&gt;
|-&lt;br /&gt;
|Precision Plasma Weapons || Advanced Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Reflex Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Enhanced Plasma (Foundry Project) &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plasma Weapons || Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 85x Weapon Fragments &amp;lt;br/&amp;gt; 2x Alien Heavy Weapons|| 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Dragon (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Plasma Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Particle Cannon (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|EMP Weapons || Advanced Pulse Lasers &amp;lt;br/&amp;gt; Advanced Gauss Weapons || 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments &amp;lt;br/&amp;gt; 40x Meld|| 2850 || Weapons || EMP Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Drone Capture (Foundry Project) &amp;lt;br/&amp;gt; Electropulse (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Weapons || EMP Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons || 30x Alloys &amp;lt;br/&amp;gt; 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments || 3600 || Weapons || Blaster Launcher (Equipment - Weapon - Rocket) &amp;lt;br/&amp;gt; Fusion Lance (Equipment - Aerospace)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Armor Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Materials&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AlienMaterials.png|center|128x64px]]&amp;lt;/div&amp;gt; || None || 2x Elerium &amp;lt;br/&amp;gt; 2x Alloys &amp;lt;br/&amp;gt; 5x Weapon Fragments &amp;lt;br/&amp;gt; 1x Meld || 180 || || Council Requests: Alloys (Gives Engineers or Cash) &amp;lt;br/&amp;gt; Council Requests: Elerium (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Council Requests: Meld (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Heat Ammo Mags (Equipment) &amp;lt;br/&amp;gt; Alloy Belt (Equipment) &amp;lt;br/&amp;gt; Alloy Plating (Equipment) &amp;lt;br/&amp;gt; Reinforced Armor (Equipment) &amp;lt;br/&amp;gt; Enhanced Ballistics (Foundry Project) &amp;lt;br/&amp;gt; Alien Metallurgy (Foundry Project) &amp;lt;br/&amp;gt; Aircraft Boosters (Foundry Project) &amp;lt;br/&amp;gt;  Improved Salvage (Foundry Project) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Improved Body Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorImprovedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || 8 Alloys || 240 || Armor || Phalanx Armor (Equipment) &amp;lt;br/&amp;gt; Alloy SHIV (SHIV) &amp;lt;br/&amp;gt; Security Training - Armor (Foundry Project) &amp;lt;br/&amp;gt; Aurora Armor (Equipment - Armor - Requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Body Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; || Improved Body Armor || 15 Alloys || 600 || Armor || Kestrel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Carapace Armor (Equipment - Armor)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mobile Power Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorMobilePower.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Advanced Body Armor &amp;lt;br/&amp;gt; Elerium || 10 Elerium &amp;lt;br/&amp;gt; 20 Alloys || 1200 || Armor || MEC-II Defender (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Aegis Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Banshee Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Impact Vest (Equipment) &amp;lt;br/&amp;gt; SHIV Defenses (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Power Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedPower.png|center|128x64px]]&amp;lt;/div&amp;gt; || Mobile Power Armor &amp;lt;br/&amp;gt; Alien Power Systems || 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys || 2040 || Armor || MEC-III Paladin (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Titan Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Corsair Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Walker Servos (Equipment - MEC)&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Autopsies/Interrogations&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Sectoid Corpse || 120 || ||Smart Macrophages (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Man Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Thin Man corpse || 180 || || Council Requests: Thin Man Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Improved Medkit (Foundry Project) &amp;lt;br/&amp;gt; Muscle Fiber Density (Gene Mod) &amp;lt;br/&amp;gt; Restorative Mist (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Chem Grenades (Equipment - Requires New Combat Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Floater Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics || 10x Floater corpse || 150 || || Council Requests: Floater Corpses (Gives Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt; Uplink Targeting Module (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Shaped Armor (Foundry Project) &amp;lt;br/&amp;gt; Kinetic Strike Module (Equipment - MEC - requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seeker Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySeeker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 5x Seeker Wreck || 180 || || Council Requests: Seeker Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; Bioelectric Skin (Gene Mod) &amp;lt;br/&amp;gt; UFO Countermeasures (Foundry Project) &amp;lt;br/&amp;gt; Respirator Implant (Equipment) &amp;lt;br/&amp;gt; Ghost Grenade (Equipment - Requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drone Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyDrone.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 5x Drone Wreck || 90 || || Council Requests: Drone Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; SHIV Repair (Foundry Project) &amp;lt;br/&amp;gt; Holo-Targeter (Equipment - Mech units)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Muton corpse || 240 || || Council Requests: Muton Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Adrenal Neurosympathy (Gene Mod) &amp;lt;br/&amp;gt; Alien Grenades (Foundry Project - Requires Alien Grenade Capture) &amp;lt;br/&amp;gt; Ammo Conservation (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCryssalid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics || 5x Chrysallid Carcass || 270 || || Council Requests: Chryssalid Carcasses (Gives Scientists) &amp;lt;br/&amp;gt;  Chitin Plating (Equipment) &amp;lt;br/&amp;gt; Adaptive Bone Marrow (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Muton Autopsy || 5x Berserker Corpse || 300 || || Combat Stims (Equipment) &amp;lt;br/&amp;gt; MEC Close Combat (Foundry Project) &amp;lt;br/&amp;gt; Neural Damping (Gene Mod) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElite.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Autopsy || 5x Muton Elite corpse || 300 || || Secondary Heart (Gene Mod) &amp;lt;br/&amp;gt; Tactical Rigging (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectopod Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectopod.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 3x Sectopod Wreck || 750 || || Battle Computer (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Reflex Cannon (Equipment) &amp;lt;br/&amp;gt; Weapon Supercoolers (Equipment - SHIV)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cyberdisc Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCyberdisc.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics || 3x Cyberdisc Wreck || 210 || || Council Requests: Cyberdisc Wrecks (Gives Cash and either Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Defense Matrix (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Autosentry Turret (Equipment - SHIV) &amp;lt;br/&amp;gt; Sentinel Drone (Foundry Project) &amp;lt;br/&amp;gt; Iron Skin (Gene Mod) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy Floater Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; || Floater Autopsy || 5x Heavy Floater Corpse || 300 || || Advanced Repair (Foundry Project) &amp;lt;br/&amp;gt; Alloy Carbide Plating (Equipment - Mechanical)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethereal Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElder.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenopsionics || 3x Ethereal Corpse || 1500 || || Telekinetic Field (Psi Power)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mechtoid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMechtoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 3x Mechtoid Core || 540 || || Council Requests: Mechtoid Cores (Gives Engineers and Scientists) &amp;lt;br/&amp;gt; Counterfire Pods (Equipment - SHIV) &amp;lt;br/&amp;gt; Advanced Servomotors (Foundry Project) &amp;lt;br/&amp;gt; Psi Screen (Equipment - requires Psi Warfare Systems) &amp;lt;br/&amp;gt; Tactical Sensors (Equipment - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Commander Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 5x Sectoid Commander Corpse || 1050 || || Council Requests: Alien Entertainment &amp;lt;br/&amp;gt; Mind Merge (Psi Power) &amp;lt;br/&amp;gt; Mind Shield (Equipment - requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Autopsy || Live Sectoid Capture || 270 || || Council Requests: Sectoid Captive (Gives Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Mind Fray (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Cybernetics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Man Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; || Thin Man Autopsy || Live Thin Man Capture || 300 || || Council Requests: Thin Man Captive (Gives Scientists) &amp;lt;br/&amp;gt; Regen Biofield (Gene Mod) &amp;lt;br/&amp;gt; Research Credit - Laser Weaponry&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Floater Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; || Floater Autopsy || Live Floater Capture || 270 || || Council Requests: Floater Captive (Gives Engineers) &amp;lt;br/&amp;gt;  Neural Feedback (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Aerospace&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Autopsy  || Live Muton Capture || 420 || || Council Requests: Muton Captive (Gives CPL+ Soldiers and possibly also Scientists) &amp;lt;br/&amp;gt; Distortion Field (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Gauss Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berserker Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Berserker Autopsy || Live Berserker Capture || 600 || || Council Requests: Berserker Captive (Gives CPL+ Soldiers and Scientists) &amp;lt;br/&amp;gt; Psi Panic (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Armor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Elite Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMutonElite.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Elite Autopsy || Live Muton Elite Capture || 750 || || Research Credit - All Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy Floater Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; || Heavy Floater Autopsy  || Live Heavy Floater Capture || 540 || || Psychokinetic Strike (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Plasma Weaponry&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethereal Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateElder.png|center|128x64px]]&amp;lt;/div&amp;gt; || Ethereal Autopsy  || Live Ethereal Capture || 1500 || || Mind Control (Psi Power) &amp;lt;br/&amp;gt; Rift (Psi Power - Mind Control an Ethereal to unlock) &amp;lt;br/&amp;gt; Research Credit (All Technology) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Commander Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Commander Autopsy  || Live Sectoid Commander Capture || 1050 || || Psi Shadow (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Psionics&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | UFO Analysis&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Scout&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Scout.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Scout Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Destroyer&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Destroyer.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Destroyer Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UFO Analysis: Abductor&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Abductor.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Alien Materials || Successful Abductor Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Transport&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Transport.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Transport Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Battleship&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Battleship.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Battleship Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Overseer&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Overseer.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Overseer Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Fighter&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Fighter.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Fighter Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Raider&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Raider.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Raider Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Harvester&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Harvester.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Harvester Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Terror Ship&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_TerrorShip.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Terror Ship Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Assault Carrier&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_AssaultCarrier.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Assault Carrier Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also ==&lt;br /&gt;
{{ Facilities (Long War) Navbar}}&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62308</id>
		<title>Research (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62308"/>
		<updated>2014-12-09T23:13:00Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: Undo revision 62301 by Ellatan (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Facilities Data Box (Long War)&lt;br /&gt;
|image=Wiki-facbox_research.png&lt;br /&gt;
|isize=256&lt;br /&gt;
|effect=Development of new technologies and investigating alien species&lt;br /&gt;
|adjacency=None&lt;br /&gt;
|prerequisites=None&lt;br /&gt;
|other=None&lt;br /&gt;
|credits=0&lt;br /&gt;
|alienaloys=0&lt;br /&gt;
|elerium=0&lt;br /&gt;
|meld=0&lt;br /&gt;
|build time=0 &lt;br /&gt;
|quick credits=0&lt;br /&gt;
|quick alienaloys=0&lt;br /&gt;
|quick elerium=0&lt;br /&gt;
|quick meld=0&lt;br /&gt;
|quick build time=0 &lt;br /&gt;
|maintenance=0&lt;br /&gt;
|power=5&lt;br /&gt;
|}}&lt;br /&gt;
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The Long War mod adds more techs and increases research times. Some notable changes:&lt;br /&gt;
* A vastly expanded research tree.&lt;br /&gt;
* Longer research times.&lt;br /&gt;
* Autopsies require multiple corpses.&lt;br /&gt;
* Interrogation requires that the species in question has already been autopsied.&lt;br /&gt;
* Some Autopsies may require other techs: for example, Alien Biocybernetics and Sectoid Autopsy are required to perform the Mechtoid autopsy.&lt;br /&gt;
* South America no longer provides Autopsy/Interrogation bonuses, and Autopsy/Interrogations generally take longer (especially for late-game species).&lt;br /&gt;
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==Research Credits==&lt;br /&gt;
Obtained via interrogation of a captive alien, these time-saving research tasks can be of great help, especially for late game techs. However, due to the arc thrower&#039;s reduced success rate and 1 use limit, many players will only pack Arc Throwers for the required Outsider capture and will therefore overlook these. That said, with a vastly expanded research tree and generally longer research times, the 25% time reduction is not to be dismissed.&lt;br /&gt;
&lt;br /&gt;
{| class= &amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
! colspan = &amp;quot;4&amp;quot; | Research credits&lt;br /&gt;
|-align=center&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; |&#039;&#039;&#039;Credit&#039;&#039;&#039; || width=&amp;quot;10%&amp;quot; | {{Research Icon}} || &#039;&#039;&#039;Research Projects Influenced&#039;&#039;&#039; || &#039;&#039;&#039;Foundry Projects Influenced&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Cybernetics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit UFOTech Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Interrogation || Xenogenetics &amp;lt;br/&amp;gt; Alien Biocybernetics ||  Advanced Repair &amp;lt;br/&amp;gt; Advanced Servomotors &amp;lt;br/&amp;gt; Advanced Surgery &amp;lt;br/&amp;gt; Drone Capture &amp;lt;br/&amp;gt; Improved Medikit &amp;lt;br/&amp;gt; Jellied Elerium &amp;lt;br/&amp;gt; MEC Close Combat &amp;lt;br/&amp;gt; MEC Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Laser Weaponry&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Laser Weapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Thin Man Interrogation || Beam Lasers &amp;lt;br/&amp;gt; Advanced Beam Lasers &amp;lt;br/&amp;gt; Pulse Lasers &amp;lt;br/&amp;gt; Advanced Pulse Lasers || Aircraft Boosters &amp;lt;br/&amp;gt; Enhanced Lasers &amp;lt;br/&amp;gt; Supercapacitors&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Aerospace&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Armor Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Floater Interrogation || UFO Analysis &amp;lt;br/&amp;gt; Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Propulsion &amp;lt;br/&amp;gt; Antigrav Systems || Advanced Flight &amp;lt;br/&amp;gt; Aircraft Boosters &amp;lt;br/&amp;gt; Armored Fighters &amp;lt;br/&amp;gt; Elerium Afterburners &amp;lt;br/&amp;gt; Improved Avionics &amp;lt;br/&amp;gt; Penetrator Weapons &amp;lt;br/&amp;gt; Super Skyranger &amp;lt;br/&amp;gt; UFO Countermeasures &amp;lt;br/&amp;gt; UFO Tracking &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Gauss Weaponry&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Flight Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Interrogation || Gauss Weapons &amp;lt;br/&amp;gt; Advanced Gauss Weapons || Mag Pistols &amp;lt;br/&amp;gt; Rail Pistols &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllArmor Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Berserker Interrogation || Improved Body Armor &amp;lt;br/&amp;gt; Advanced Body Armor &amp;lt;br/&amp;gt; Mobile Power Armor &amp;lt;br/&amp;gt; Advanced Power Armor || Armored Fighters &amp;lt;br/&amp;gt; Shaped Armor &amp;lt;br/&amp;gt; SHIV Defenses &amp;lt;br/&amp;gt; Tactical Rigging&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Plasma Weaponry&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit PlasmaWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Heavy Floater Interrogation || Plasma Weapons &amp;lt;br/&amp;gt; Compact Plasma Weapons &amp;lt;br/&amp;gt; Advanced Plasma Weapons &amp;lt;br/&amp;gt; Precision Plasma Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons &amp;lt;br/&amp;gt; Vehicular Plasma Weapons || Enhanced Plasma &amp;lt;br/&amp;gt; Reflex Pistols&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Psionics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Psionics Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Commander Interrogation || Xenopsionics &amp;lt;br/&amp;gt; Alien Communications &amp;lt;br/&amp;gt; Alien Command and Control &amp;lt;br/&amp;gt; Mind and Machine || Psi Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;All Weapons&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Muton Elite Interrogation || Alien Weaponry &amp;lt;br/&amp;gt; Electromagnetic Pulse Weapons &amp;lt;br/&amp;gt; Fusion Weapons &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Research Projects || Ammo Conservation &amp;lt;br/&amp;gt; Enhanced Ballistics &amp;lt;br/&amp;gt; SCOPE Upgrade &amp;lt;br/&amp;gt; SHIV Suppression &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Foundry Projects&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;All Tech&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllTech Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Ethereal Interrogation || All Research Projects || All Foundry Projects&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that captive aliens of an already interrogated species can be requested by Council Members.&lt;br /&gt;
Sectoids, Thin Men, and Floaters often give cash/engineers/scientists. Mutons and upwards (including autopsied heavy mechanized units) often give corporal rank soldiers + cash/engineers/scientists.&lt;br /&gt;
&lt;br /&gt;
==Research Projects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Alien Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology|| None || 5x Sectoid Corpses || 180 || || Council Requests: Sectoid Corpses (Gives Scientists) &amp;lt;br/&amp;gt; Alien Containment (Construction)&amp;lt;br/&amp;gt; Targeting Module (Equipment)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Weaponry|| None || 5x Weapon Fragments || 180|| Weapons || Council Requests: Weapon Fragments (Gives Engineers) &amp;lt;br/&amp;gt; Scope (Equipment) &amp;lt;br/&amp;gt; Weapon Gyros (Equipment - Mech) &amp;lt;br/&amp;gt; Mag Pistols (Foundry Project) &amp;lt;br/&amp;gt; SHIV Suppression (Foundry Project) &amp;lt;br/&amp;gt; Beam Lasers (Research Project)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Computers|| None || 4x UFO Flight Computers || 300 ||  || Council Requests: UFO Flight Computers (Gives Engineers and possibly also Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Satellite Nexus (Construction)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenogenetics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC MeldTech.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Meld || 300 || Cybernetics || Genetics Lab (Construction) &amp;lt;br/&amp;gt; Depth Perception (Gene Mod) &amp;lt;br/&amp;gt; Hyper-Reactive Pupils (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Warfare || Alien Weaponry || 10x Weapon Fragments || 240 || || Smartshell Pods (Equipment) &amp;lt;br/&amp;gt; Adaptive Tracking Pods (Equipment) &amp;lt;br/&amp;gt; New Combat Systems (Foundry Project) &amp;lt;br/&amp;gt; SCOPE Upgrade (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Biocybernetics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Alien BioCybernetics.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Alien Materials &amp;lt;br/&amp;gt; Alien Computers &amp;lt;br/&amp;gt;|| 10x Elerium &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 10x Weapon Fragments &amp;lt;br/&amp;gt; 20x Meld || 540 || Cybernetics || MEC Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Advanced Surgery (Foundry Project) &amp;lt;br/&amp;gt; Minigun (Equipment) &amp;lt;br/&amp;gt; Neural Gunlink (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt; MEC-1 Warden (MEC)&lt;br /&gt;
|-&lt;br /&gt;
|Elerium || Alien Materials || 35 Elerium || 900 || || Jellied Elerium (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Power Systems || Elerium &amp;lt;br/&amp;gt; Alien Computers || 30 Elerium &amp;lt;br/&amp;gt; 6x UFO Power Sources || 1200 || || Council Requests: UFO Power Sources (Gives Cash and either Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Elerium Generator (Construction) &amp;lt;br/&amp;gt; UFO Tracking (Foundry Project) &amp;lt;br/&amp;gt; Alien Nucleonics (Foundry Project) &amp;lt;br/&amp;gt; Improved Arc Thrower (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Aerospace Concepts || Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 10x Alloys &amp;lt;br/&amp;gt; 20x Weapon Fragments || 660 || Aerospace || Armored Fighters (Foundry Project) &amp;lt;br/&amp;gt; Wingtip Sparrowhawks (Foundry Project) &amp;lt;br/&amp;gt; Penetrator Weapons (Foundry Project) &amp;lt;br/&amp;gt; Super Skyranger (Foundry Project) &amp;lt;br/&amp;gt; Improved Avionics (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth Systems&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorGhost.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Communications &amp;lt;br/&amp;gt; Advanced Power Armor || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium|| 2400 || || Shadow Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Stealth Satellites (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Propulsion&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC Firestorm.png|center|128x64px]]&amp;lt;/div&amp;gt; || Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Power Systems || 50x Elerium &amp;lt;br/&amp;gt; 20x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2760 || Aerospace || Elerium Afterburners (Foundry Project) &amp;lt;br/&amp;gt; Firestorm (Ship)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Antigrav Systems&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorArchangel.png|center|128x64px]]&amp;lt;/div&amp;gt; || Advanced Power Armor &amp;lt;br/&amp;gt; Alien Propulsion || 50x Elerium &amp;lt;br/&amp;gt; 15x Alloys || 2100 || Aerospace || Hover Shiv (SHIV) &amp;lt;br/&amp;gt; The Thumper (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Archangel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Fuel Cell (Equipment) &amp;lt;br/&amp;gt; Seraphim Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Advanced Flight (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Victory Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Xenoneurology|| Xenobiology || 5x Weapon Fragments &amp;lt;br/&amp;gt; 10x Sectoid Corpses || 240 || || Arc Thrower (Equipment)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Operations || Xenopsionics &amp;lt;br/&amp;gt; Any Interrogation &amp;lt;br/&amp;gt; Outsider Live Capture  || Outsider Shard || 600 || || Skeleton Key&lt;br /&gt;
|-&lt;br /&gt;
|Alien Communications || Xenoneurology &amp;lt;br/&amp;gt; Successful Alien Base Assault || 50x Elerium || 1800 || Psionics || Hyperwave Relay (Construction) &amp;lt;br/&amp;gt; Mimic Beacon (Equipment - Requires Psi Warfare Systems) &lt;br /&gt;
|-&lt;br /&gt;
|Xenopsionics || Xenogenetics &amp;lt;br/&amp;gt; Xenoneurology &amp;lt;br/&amp;gt; Sectoid Autopsy || 15x Meld || 420 || Psionics || Psi Inspiration (Psi Power) &amp;lt;br/&amp;gt; Psi Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Psionic Lab (Construction)&amp;lt;br/&amp;gt; Psi Grenade (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Alien Command And Control || Ethereal Interrogation || 50x Elerium &amp;lt;br/&amp;gt; 1x Ethereal Device || 4500 || Psionics || Gollop Chamber (Construction)&lt;br /&gt;
|-&lt;br /&gt;
|Mind and Machine|| Alien Command And Control || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium &amp;lt;br/&amp;gt; 5x ?  || 4500 || Psionics || Vortex Armor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Weapon Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Beam Lasers|| Alien Weaponry || 10x Alloys &amp;lt;br/&amp;gt; 25x Weapon Fragments  || 240 || Lasers &amp;lt;br/&amp;gt; Weapons || Council Requests: Laser Rifles (Gives CPL+ Soldiers) &amp;lt;br/&amp;gt; Laser Carbine (Equipment) &amp;lt;br/&amp;gt; Laser Shatterray (Equipment) &amp;lt;br/&amp;gt; Autolaser (Equipment) &amp;lt;br/&amp;gt; Gatling Laser (Equipment) &amp;lt;br/&amp;gt; Laser Rifle (Equipment) &amp;lt;br/&amp;gt; Laser Pistol (Equipment) &amp;lt;br/&amp;gt; Heater (Equipment &amp;lt;br/&amp;gt; Security Training - Weapons (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Beam Lasers ||  Beam Lasers || 15x Alloys &amp;lt;br/&amp;gt; 25 Weapon Fragments || 360 || Lasers &amp;lt;br/&amp;gt; Weapons || Laser Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Laser Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Laser (Equipment - SHIV) &amp;lt;br/&amp;gt; Enhanced Lasers (Foundry Project) &amp;lt;br/&amp;gt; Laser Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Laser Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Scatter Laser (Equipment - Weapon) &amp;lt;br/&amp;gt; Laser Strike Rifle (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Lasers || Advanced Beam Lasers &amp;lt;br/&amp;gt; Alien Power Systems || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments || 1260 || Lasers &amp;lt;br/&amp;gt; Weapons || Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Gatling Pulser (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Stengun (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Autoblaster (Equipment - Weapon) &amp;lt;br/&amp;gt;  Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Superheavy Pulser (Equipment - SHIV)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Pulse Lasers|| Pulse Lasers || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments|| 1650 || Lasers &amp;lt;br/&amp;gt; Weapons || Scatter Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Blaster Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Supercapacitors (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Weapons || Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments || 840 || Gauss &amp;lt;br/&amp;gt; Weapons || Grenade Launcher (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Pheonix Coilgun (Equipment - Aerospace) &amp;lt;br/&amp;gt; Sentry Gun (Equipment - SHIV) &amp;lt;br/&amp;gt; Gauss Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Stuttergun (Equipment - Weapon &amp;lt;br/&amp;gt; Gauss Autopistol (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Machine Gun (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Autorifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Rail Pistols (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Gauss Weapons || Gauss Weapons ||5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments|| 900 || Gauss &amp;lt;br/&amp;gt; Weapons || Railgun (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Proximity Mine Launcher (Equipment - MEC - requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Gauss Long Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Cannon (Equipment - Weapon)&amp;lt;br/&amp;gt; Recoiless Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Strike Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Gauss Rifle (Equipment - Weapon - Rocket) &lt;br /&gt;
|-&lt;br /&gt;
|Plasma Weapons || Alien Biocybernetics &amp;lt;br/&amp;gt; Alien Power Systems &amp;lt;br/&amp;gt; Alien Weaponry || 5x Alien Carbine &amp;lt;br/&amp;gt; 35x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 75x Weapon Fragments || 2400 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Stormgun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Carbine (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Compact Plasma Weapons || Plasma Weapons || 20x Elerium &amp;lt;br/&amp;gt; 15 Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragment &amp;lt;br/&amp;gt; 1x Alien Pistol || 2250 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Mauler (Equipment - Pistol) &amp;lt;br/&amp;gt; Plasma Pistol (Equipment - Pistol) &amp;lt;br/&amp;gt; Reflex Pistols (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Plasma Weapons || Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments &amp;lt;br/&amp;gt; 3x Alien Rifles || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Novagun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Rifle (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Plasma Weapons || Advanced Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2700 || Plasma &amp;lt;br/&amp;gt; Weapons  || Plasma Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Plasma (Equipment - SHIV) Zevatron Booster (Requires Enhanced Plasma)&lt;br /&gt;
|-&lt;br /&gt;
|Precision Plasma Weapons || Advanced Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Reflex Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Enhanced Plasma (Foundry Project) &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plasma Weapons || Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 85x Weapon Fragments &amp;lt;br/&amp;gt; 2x Alien Heavy Weapons|| 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Dragon (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Plasma Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Particle Cannon (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|EMP Weapons || Advanced Pulse Lasers &amp;lt;br/&amp;gt; Advanced Gauss Weapons || 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments &amp;lt;br/&amp;gt; 40x Meld|| 2850 || Weapons || EMP Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Drone Capture (Foundry Project) &amp;lt;br/&amp;gt; Electropulse (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Weapons || EMP Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons || 30x Alloys &amp;lt;br/&amp;gt; 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments || 3600 || Weapons || Blaster Launcher (Equipment - Weapon - Rocket) &amp;lt;br/&amp;gt; Fusion Lance (Equipment - Aerospace)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Armor Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Materials&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AlienMaterials.png|center|128x64px]]&amp;lt;/div&amp;gt; || None || 2x Elerium &amp;lt;br/&amp;gt; 2x Alloys &amp;lt;br/&amp;gt; 5x Weapon Fragments &amp;lt;br/&amp;gt; 1x Meld || 180 || || Council Requests: Alloys (Gives Engineers or Cash) &amp;lt;br/&amp;gt; Council Requests: Elerium (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Council Requests: Meld (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Heat Ammo Mags (Equipment) &amp;lt;br/&amp;gt; Alloy Belt (Equipment) &amp;lt;br/&amp;gt; Alloy Plating (Equipment) &amp;lt;br/&amp;gt; Reinforced Armor (Equipment) &amp;lt;br/&amp;gt; Enhanced Ballistics (Foundry Project) &amp;lt;br/&amp;gt; Alien Metallurgy (Foundry Project) &amp;lt;br/&amp;gt; Aircraft Boosters (Foundry Project) &amp;lt;br/&amp;gt;  Improved Salvage (Foundry Project) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Improved Body Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorImprovedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || 8 Alloys || 240 || Armor || Phalanx Armor (Equipment) &amp;lt;br/&amp;gt; Alloy SHIV (SHIV) &amp;lt;br/&amp;gt; Security Training - Armor (Foundry Project) &amp;lt;br/&amp;gt; Aurora Armor (Equipment - Armor - Requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Body Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; || Improved Body Armor || 15 Alloys || 600 || Armor || Kestrel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Carapace Armor (Equipment - Armor)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mobile Power Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorMobilePower.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Advanced Body Armor &amp;lt;br/&amp;gt; Elerium || 10 Elerium &amp;lt;br/&amp;gt; 20 Alloys || 1200 || Armor || MEC-II Defender (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Aegis Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Banshee Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Impact Vest (Equipment) &amp;lt;br/&amp;gt; SHIV Defenses (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Power Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedPower.png|center|128x64px]]&amp;lt;/div&amp;gt; || Mobile Power Armor &amp;lt;br/&amp;gt; Alien Power Systems || 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys || 2040 || Armor || MEC-III Paladin (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Titan Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Corsair Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Walker Servos (Equipment - MEC)&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Autopsies/Interrogations&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Sectoid Corpse || 120 || ||Smart Macrophages (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Man Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Thin Man corpse || 180 || || Council Requests: Thin Man Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Improved Medkit (Foundry Project) &amp;lt;br/&amp;gt; Muscle Fiber Density (Gene Mod) &amp;lt;br/&amp;gt; Restorative Mist (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Chem Grenades (Equipment - Requires New Combat Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Floater Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics || 10x Floater corpse || 150 || || Council Requests: Floater Corpses (Gives Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt; Uplink Targeting Module (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Shaped Armor (Foundry Project) &amp;lt;br/&amp;gt; Kinetic Strike Module (Equipment - MEC - requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seeker Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySeeker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 5x Seeker Wreck || 180 || || Council Requests: Seeker Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; Bioelectric Skin (Gene Mod) &amp;lt;br/&amp;gt; UFO Countermeasures (Foundry Project) &amp;lt;br/&amp;gt; Respirator Implant (Equipment) &amp;lt;br/&amp;gt; Ghost Grenade (Equipment - Requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drone Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyDrone.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 5x Drone Wreck || 90 || || Council Requests: Drone Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; SHIV Repair (Foundry Project) &amp;lt;br/&amp;gt; Holo-Targeter (Equipment - Mech units)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Muton corpse || 240 || || Council Requests: Muton Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Adrenal Neurosympathy (Gene Mod) &amp;lt;br/&amp;gt; Alien Grenades (Foundry Project - Requires Alien Grenade Capture) &amp;lt;br/&amp;gt; Ammo Conservation (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCryssalid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics || 5x Chrysallid Carcass || 270 || || Council Requests: Chryssalid Carcasses (Gives Scientists) &amp;lt;br/&amp;gt;  Chitin Plating (Equipment) &amp;lt;br/&amp;gt; Adaptive Bone Marrow (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Muton Autopsy || 5x Berserker Corpse || 300 || || Combat Stims (Equipment) &amp;lt;br/&amp;gt; MEC Close Combat (Foundry Project) &amp;lt;br/&amp;gt; Neural Damping (Gene Mod) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElite.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Autopsy || 5x Muton Elite corpse || 300 || || Secondary Heart (Gene Mod) &amp;lt;br/&amp;gt; Tactical Rigging (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectopod Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectopod.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 3x Sectopod Wreck || 750 || || Battle Computer (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Reflex Cannon (Equipment) &amp;lt;br/&amp;gt; Weapon Supercoolers (Equipment - SHIV)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cyberdisc Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCyberdisc.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics || 3x Cyberdisc Wreck || 210 || || Council Requests: Cyberdisc Wrecks (Gives Cash and either Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Defense Matrix (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Autosentry Turret (Equipment - SHIV) &amp;lt;br/&amp;gt; Sentinel Drone (Foundry Project) &amp;lt;br/&amp;gt; Iron Skin (Gene Mod) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy Floater Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; || Floater Autopsy || 5x Heavy Floater Corpse || 300 || || Advanced Repair (Foundry Project) &amp;lt;br/&amp;gt; Alloy Carbide Plating (Equipment - Mechanical)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethereal Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElder.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenopsionics || 3x Ethereal Corpse || 1500 || || Telekinetic Field (Psi Power)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mechtoid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMechtoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 3x Mechtoid Core || 540 || || Council Requests: Mechtoid Cores (Gives Engineers and Scientists) &amp;lt;br/&amp;gt; Counterfire Pods (Equipment - SHIV) &amp;lt;br/&amp;gt; Advanced Servomotors (Foundry Project) &amp;lt;br/&amp;gt; Psi Screen (Equipment - requires Psi Warfare Systems) &amp;lt;br/&amp;gt; Tactical Sensors (Equipment - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Commander Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 5x Sectoid Commander Corpse || 1050 || || Council Requests: Alien Entertainment &amp;lt;br/&amp;gt; Mind Merge (Psi Power) &amp;lt;br/&amp;gt; Mind Shield (Equipment - requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Autopsy || Live Sectoid Capture || 270 || || Council Requests: Sectoid Captive (Gives Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Mind Fray (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Cybernetics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Man Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; || Thin Man Autopsy || Live Thin Man Capture || 300 || || Council Requests: Thin Man Captive (Gives Scientists) &amp;lt;br/&amp;gt; Regen Biofield (Gene Mod) &amp;lt;br/&amp;gt; Research Credit - Laser Weaponry&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Floater Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; || Floater Autopsy || Live Floater Capture || 270 || || Council Requests: Floater Captive (Gives Engineers) &amp;lt;br/&amp;gt;  Neural Feedback (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Aerospace&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Autopsy  || Live Muton Capture || 420 || || Council Requests: Muton Captive (Gives CPL+ Soldiers and possibly also Scientists) &amp;lt;br/&amp;gt; Distortion Field (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Gauss Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berserker Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Berserker Autopsy || Live Berserker Capture || 600 || || Council Requests: Berserker Captive (Gives CPL+ Soldiers and Scientists) &amp;lt;br/&amp;gt; Psi Panic (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Armor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Elite Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMutonElite.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Elite Autopsy || Live Muton Elite Capture || 750 || || Research Credit - All Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy Floater Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; || Heavy Floater Autopsy  || Live Heavy Floater Capture || 540 || || Psychokinetic Strike (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Plasma Weaponry&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethereal Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateElder.png|center|128x64px]]&amp;lt;/div&amp;gt; || Ethereal Autopsy  || Live Ethereal Capture || 1500 || || Mind Control (Psi Power) &amp;lt;br/&amp;gt; Rift (Psi Power - Mind Control an Ethereal to unlock) &amp;lt;br/&amp;gt; Research Credit (All Technology) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Commander Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Commander Autopsy  || Live Sectoid Commander Capture || 1050 || || Psi Shadow (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Psionics&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | UFO Analysis&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Scout&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Scout.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Scout Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Destroyer&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Destroyer.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Destroyer Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UFO Analysis: Abductor&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Abductor.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Alien Materials || Successful Abductor Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Transport&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Transport.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Transport Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Battleship&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Battleship.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Battleship Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Overseer&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Overseer.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Overseer Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Fighter&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Fighter.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Fighter Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Raider&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Raider.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Raider Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Harvester&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Harvester.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Harvester Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Terror Ship&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_TerrorShip.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Terror Ship Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Assault Carrier&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_AssaultCarrier.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Assault Carrier Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also ==&lt;br /&gt;
{{ Facilities (Long War) Navbar}}&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62307</id>
		<title>Research (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(Long_War)&amp;diff=62307"/>
		<updated>2014-12-09T23:11:37Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Facilities Data Box (Long War)&lt;br /&gt;
|image=Wiki-facbox_research.png&lt;br /&gt;
|isize=256&lt;br /&gt;
|effect=Development of new technologies and investigating alien species&lt;br /&gt;
|adjacency=None&lt;br /&gt;
|prerequisites=None&lt;br /&gt;
|other=None&lt;br /&gt;
|credits=0&lt;br /&gt;
|alienaloys=0&lt;br /&gt;
|elerium=0&lt;br /&gt;
|meld=0&lt;br /&gt;
|build time=0 &lt;br /&gt;
|quick credits=0&lt;br /&gt;
|quick alienaloys=0&lt;br /&gt;
|quick elerium=0&lt;br /&gt;
|quick meld=0&lt;br /&gt;
|quick build time=0 &lt;br /&gt;
|maintenance=0&lt;br /&gt;
|power=5&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The Long War mod adds more techs and increases research times. Some notable changes:&lt;br /&gt;
* A vastly expanded research tree.&lt;br /&gt;
* Longer research times.&lt;br /&gt;
* Autopsies require multiple corpses.&lt;br /&gt;
* Interrogation requires that the species in question has already been autopsied.&lt;br /&gt;
* Some Autopsies may require other techs: for example, Alien Biocybernetics and Sectoid Autopsy are required to perform the Mechtoid autopsy.&lt;br /&gt;
* South America no longer provides Autopsy/Interrogation bonuses, and Autopsy/Interrogations generally take longer (especially for late-game species).&lt;br /&gt;
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==Research Credits==&lt;br /&gt;
Obtained via interrogation of a captive alien, these time-saving research tasks can be of great help, especially for late game techs. However, due to the arc thrower&#039;s reduced success rate and 1 use limit, many players will only pack Arc Throwers for the required Outsider capture and will therefore overlook these. That said, with a vastly expanded research tree and generally longer research times, the 25% time reduction is not to be dismissed.&lt;br /&gt;
&lt;br /&gt;
{| class= &amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|+&lt;br /&gt;
! colspan = &amp;quot;4&amp;quot; | Research credits&lt;br /&gt;
|-align=center&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; |&#039;&#039;&#039;Credit&#039;&#039;&#039; || width=&amp;quot;10%&amp;quot; | {{Research Icon}} || &#039;&#039;&#039;Research Projects Influenced&#039;&#039;&#039; || &#039;&#039;&#039;Foundry Projects Influenced&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Cybernetics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit UFOTech Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Interrogation || Xenogenetics &amp;lt;br/&amp;gt; Alien Biocybernetics ||  Advanced Repair &amp;lt;br/&amp;gt; Advanced Servomotors &amp;lt;br/&amp;gt; Advanced Surgery &amp;lt;br/&amp;gt; Drone Capture &amp;lt;br/&amp;gt; Improved Medikit &amp;lt;br/&amp;gt; Jellied Elerium &amp;lt;br/&amp;gt; MEC Close Combat &amp;lt;br/&amp;gt; MEC Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Laser Weaponry&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Laser Weapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Thin Man Interrogation || Beam Lasers &amp;lt;br/&amp;gt; Advanced Beam Lasers &amp;lt;br/&amp;gt; Pulse Lasers &amp;lt;br/&amp;gt; Advanced Pulse Lasers || Aircraft Boosters &amp;lt;br/&amp;gt; Enhanced Lasers &amp;lt;br/&amp;gt; Supercapacitors&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Aerospace&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Armor Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Floater Interrogation || UFO Analysis &amp;lt;br/&amp;gt; Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Propulsion &amp;lt;br/&amp;gt; Antigrav Systems || Advanced Flight &amp;lt;br/&amp;gt; Aircraft Boosters &amp;lt;br/&amp;gt; Armored Fighters &amp;lt;br/&amp;gt; Elerium Afterburners &amp;lt;br/&amp;gt; Improved Avionics &amp;lt;br/&amp;gt; Penetrator Weapons &amp;lt;br/&amp;gt; Super Skyranger &amp;lt;br/&amp;gt; UFO Countermeasures &amp;lt;br/&amp;gt; UFO Tracking &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Gauss Weaponry&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Flight Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Interrogation || Gauss Weapons &amp;lt;br/&amp;gt; Advanced Gauss Weapons || Mag Pistols &amp;lt;br/&amp;gt; Rail Pistols &amp;lt;br/&amp;gt; Wingtip Sparrowhawks&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllArmor Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Berserker Interrogation || Improved Body Armor &amp;lt;br/&amp;gt; Advanced Body Armor &amp;lt;br/&amp;gt; Mobile Power Armor &amp;lt;br/&amp;gt; Advanced Power Armor || Armored Fighters &amp;lt;br/&amp;gt; Shaped Armor &amp;lt;br/&amp;gt; SHIV Defenses &amp;lt;br/&amp;gt; Tactical Rigging&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Plasma Weaponry&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit PlasmaWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Heavy Floater Interrogation || Plasma Weapons &amp;lt;br/&amp;gt; Compact Plasma Weapons &amp;lt;br/&amp;gt; Advanced Plasma Weapons &amp;lt;br/&amp;gt; Precision Plasma Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons &amp;lt;br/&amp;gt; Vehicular Plasma Weapons || Enhanced Plasma &amp;lt;br/&amp;gt; Reflex Pistols&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;Psionics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit Psionics Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Commander Interrogation || Xenopsionics &amp;lt;br/&amp;gt; Alien Communications &amp;lt;br/&amp;gt; Alien Command and Control &amp;lt;br/&amp;gt; Mind and Machine || Psi Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;All Weapons&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllWeapons Long War.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Muton Elite Interrogation || Alien Weaponry &amp;lt;br/&amp;gt; Electromagnetic Pulse Weapons &amp;lt;br/&amp;gt; Fusion Weapons &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Research Projects || Ammo Conservation &amp;lt;br/&amp;gt; Enhanced Ballistics &amp;lt;br/&amp;gt; SCOPE Upgrade &amp;lt;br/&amp;gt; SHIV Suppression &amp;lt;br/&amp;gt; All Laser, Gauss, and Plasma Foundry Projects&lt;br /&gt;
|-align=center&lt;br /&gt;
|&#039;&#039;&#039;All Tech&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Credit AllTech Long War.png|center|128x64px]]&amp;lt;/div&amp;gt; || Ethereal Interrogation || All Research Projects || All Foundry Projects&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that captive aliens of an already interrogated species can be requested by Council Members.&lt;br /&gt;
Sectoids, Thin Men, and Floaters often give cash/engineers/scientists. Mutons and upwards (including autopsied heavy mechanized units) often give corporal rank soldiers + cash/engineers/scientists.&lt;br /&gt;
&lt;br /&gt;
==Research Projects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Alien Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenobiology&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_Xenobiology.png|center|128x64px]]&amp;lt;/div&amp;gt;|| None || 5x Sectoid Corpses || 180 || || Council Requests: Sectoid Corpses (Gives Scientists) &amp;lt;br/&amp;gt; Alien Containment (Construction)&amp;lt;br/&amp;gt; Targeting Module (Equipment)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Weaponry&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC AlienWeaponFragments.png|center|128x64px]]&amp;lt;/div&amp;gt; || None || 5x Weapon Fragments || 180|| Weapons || Council Requests: Weapon Fragments (Gives Engineers) &amp;lt;br/&amp;gt; Scope (Equipment) &amp;lt;br/&amp;gt; Weapon Gyros (Equipment - Mech) &amp;lt;br/&amp;gt; Mag Pistols (Foundry Project) &amp;lt;br/&amp;gt; SHIV Suppression (Foundry Project) &amp;lt;br/&amp;gt; Beam Lasers (Research Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Computers&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC UFONavigation.png|center|128x64px]]&amp;lt;/div&amp;gt; || None || 4x UFO Flight Computers || 300 ||  || Council Requests: UFO Flight Computers (Gives Engineers and possibly also Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Satellite Nexus (Construction)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenogenetics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC MeldTech.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Meld || 300 || Cybernetics || Genetics Lab (Construction) &amp;lt;br/&amp;gt; Depth Perception (Gene Mod) &amp;lt;br/&amp;gt; Hyper-Reactive Pupils (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Experimental Warfare&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ExperimentalWarfare.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Weaponry || 10x Weapon Fragments || 240 || || Smartshell Pods (Equipment) &amp;lt;br/&amp;gt; Adaptive Tracking Pods (Equipment) &amp;lt;br/&amp;gt; New Combat Systems (Foundry Project) &amp;lt;br/&amp;gt; SCOPE Upgrade (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Biocybernetics&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: Alien BioCybernetics.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Alien Materials &amp;lt;br/&amp;gt; Alien Computers &amp;lt;br/&amp;gt;|| 10x Elerium &amp;lt;br/&amp;gt; 10x Alloys &amp;lt;br/&amp;gt; 10x Weapon Fragments &amp;lt;br/&amp;gt; 20x Meld || 540 || Cybernetics || MEC Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Advanced Surgery (Foundry Project) &amp;lt;br/&amp;gt; Minigun (Equipment) &amp;lt;br/&amp;gt; Neural Gunlink (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt; MEC-1 Warden (MEC)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elerium&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC Elerium.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || 35 Elerium || 900 || || Jellied Elerium (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Power Systems&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC UFOPower.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Elerium &amp;lt;br/&amp;gt; Alien Computers || 30 Elerium &amp;lt;br/&amp;gt; 6x UFO Power Sources || 1200 || || Council Requests: UFO Power Sources (Gives Cash and either Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Elerium Generator (Construction) &amp;lt;br/&amp;gt; UFO Tracking (Foundry Project) &amp;lt;br/&amp;gt; Alien Nucleonics (Foundry Project) &amp;lt;br/&amp;gt; Improved Arc Thrower (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Aerospace Concepts&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC SatelliteAssistedTargeting.png|center|128x64px]]&amp;lt;/div&amp;gt; || Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 10x Alloys &amp;lt;br/&amp;gt; 20x Weapon Fragments || 660 || Aerospace || Armored Fighters (Foundry Project) &amp;lt;br/&amp;gt; Wingtip Sparrowhawks (Foundry Project) &amp;lt;br/&amp;gt; Penetrator Weapons (Foundry Project) &amp;lt;br/&amp;gt; Super Skyranger (Foundry Project) &amp;lt;br/&amp;gt; Improved Avionics (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stealth Systems&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorGhost.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Communications &amp;lt;br/&amp;gt; Advanced Power Armor || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium|| 2400 || || Shadow Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Stealth Satellites (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Propulsion&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC Firestorm.png|center|128x64px]]&amp;lt;/div&amp;gt; || Advanced Aerospace Concepts &amp;lt;br/&amp;gt; Alien Power Systems || 50x Elerium &amp;lt;br/&amp;gt; 20x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2760 || Aerospace || Elerium Afterburners (Foundry Project) &amp;lt;br/&amp;gt; Firestorm (Ship)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Antigrav Systems&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC ArmorArchangel.png|center|128x64px]]&amp;lt;/div&amp;gt; || Advanced Power Armor &amp;lt;br/&amp;gt; Alien Propulsion || 50x Elerium &amp;lt;br/&amp;gt; 15x Alloys || 2100 || Aerospace || Hover Shiv (SHIV) &amp;lt;br/&amp;gt; The Thumper (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Archangel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Fuel Cell (Equipment) &amp;lt;br/&amp;gt; Seraphim Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Advanced Flight (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Victory Conditions&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Xenoneurology|| Xenobiology || 5x Weapon Fragments &amp;lt;br/&amp;gt; 10x Sectoid Corpses || 240 || || Arc Thrower (Equipment)&lt;br /&gt;
|-&lt;br /&gt;
|Alien Operations || Xenopsionics &amp;lt;br/&amp;gt; Any Interrogation &amp;lt;br/&amp;gt; Outsider Live Capture  || Outsider Shard || 600 || || Skeleton Key&lt;br /&gt;
|-&lt;br /&gt;
|Alien Communications || Xenoneurology &amp;lt;br/&amp;gt; Successful Alien Base Assault || 50x Elerium || 1800 || Psionics || Hyperwave Relay (Construction) &amp;lt;br/&amp;gt; Mimic Beacon (Equipment - Requires Psi Warfare Systems) &lt;br /&gt;
|-&lt;br /&gt;
|Xenopsionics || Xenogenetics &amp;lt;br/&amp;gt; Xenoneurology &amp;lt;br/&amp;gt; Sectoid Autopsy || 15x Meld || 420 || Psionics || Psi Inspiration (Psi Power) &amp;lt;br/&amp;gt; Psi Warfare Systems (Foundry Project) &amp;lt;br/&amp;gt; Psionic Lab (Construction)&amp;lt;br/&amp;gt; Psi Grenade (Equipment - Requires Psi Warfare Systems) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Alien Command And Control || Ethereal Interrogation || 50x Elerium &amp;lt;br/&amp;gt; 1x Ethereal Device || 4500 || Psionics || Gollop Chamber (Construction)&lt;br /&gt;
|-&lt;br /&gt;
|Mind and Machine|| Alien Command And Control || 15x Alloys &amp;lt;br/&amp;gt; 50x Elerium &amp;lt;br/&amp;gt; 5x ?  || 4500 || Psionics || Vortex Armor&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Weapon Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|Beam Lasers|| Alien Weaponry || 10x Alloys &amp;lt;br/&amp;gt; 25x Weapon Fragments  || 240 || Lasers &amp;lt;br/&amp;gt; Weapons || Council Requests: Laser Rifles (Gives CPL+ Soldiers) &amp;lt;br/&amp;gt; Laser Carbine (Equipment) &amp;lt;br/&amp;gt; Laser Shatterray (Equipment) &amp;lt;br/&amp;gt; Autolaser (Equipment) &amp;lt;br/&amp;gt; Gatling Laser (Equipment) &amp;lt;br/&amp;gt; Laser Rifle (Equipment) &amp;lt;br/&amp;gt; Laser Pistol (Equipment) &amp;lt;br/&amp;gt; Heater (Equipment &amp;lt;br/&amp;gt; Security Training - Weapons (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Beam Lasers ||  Beam Lasers || 15x Alloys &amp;lt;br/&amp;gt; 25 Weapon Fragments || 360 || Lasers &amp;lt;br/&amp;gt; Weapons || Laser Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Laser Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Laser (Equipment - SHIV) &amp;lt;br/&amp;gt; Enhanced Lasers (Foundry Project) &amp;lt;br/&amp;gt; Laser Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Laser Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Scatter Laser (Equipment - Weapon) &amp;lt;br/&amp;gt; Laser Strike Rifle (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Lasers || Advanced Beam Lasers &amp;lt;br/&amp;gt; Alien Power Systems || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments || 1260 || Lasers &amp;lt;br/&amp;gt; Weapons || Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Gatling Pulser (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Stengun (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Autoblaster (Equipment - Weapon) &amp;lt;br/&amp;gt;  Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Superheavy Pulser (Equipment - SHIV)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Pulse Lasers|| Pulse Lasers || 30x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 65x Weapon Fragments|| 1650 || Lasers &amp;lt;br/&amp;gt; Weapons || Scatter Blaster (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Blaster Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Pulse Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Pulse Lance (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Supercapacitors (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Weapons || Experimental Warfare &amp;lt;br/&amp;gt; Alien Materials || 5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments || 840 || Gauss &amp;lt;br/&amp;gt; Weapons || Grenade Launcher (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Pheonix Coilgun (Equipment - Aerospace) &amp;lt;br/&amp;gt; Sentry Gun (Equipment - SHIV) &amp;lt;br/&amp;gt; Gauss Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Stuttergun (Equipment - Weapon &amp;lt;br/&amp;gt; Gauss Autopistol (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Carbine (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Machine Gun (Equipment - Weapon) &amp;lt;br/&amp;gt; Gauss Autorifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Rail Pistols (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Gauss Weapons || Gauss Weapons ||5x Elerium &amp;lt;br/&amp;gt; 30x Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragments|| 900 || Gauss &amp;lt;br/&amp;gt; Weapons || Railgun (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Proximity Mine Launcher (Equipment - MEC - requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Gauss Long Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Cannon (Equipment - Weapon)&amp;lt;br/&amp;gt; Recoiless Rifle (Equipment - Weapon)&amp;lt;br/&amp;gt; Alloy Strike Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Gauss Rifle (Equipment - Weapon - Rocket) &lt;br /&gt;
|-&lt;br /&gt;
|Plasma Weapons || Alien Biocybernetics &amp;lt;br/&amp;gt; Alien Power Systems &amp;lt;br/&amp;gt; Alien Weaponry || 5x Alien Carbine &amp;lt;br/&amp;gt; 35x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 75x Weapon Fragments || 2400 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Stormgun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Carbine (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Compact Plasma Weapons || Plasma Weapons || 20x Elerium &amp;lt;br/&amp;gt; 15 Alloys &amp;lt;br/&amp;gt; 50x Weapon Fragment &amp;lt;br/&amp;gt; 1x Alien Pistol || 2250 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Mauler (Equipment - Pistol) &amp;lt;br/&amp;gt; Plasma Pistol (Equipment - Pistol) &amp;lt;br/&amp;gt; Reflex Pistols (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Plasma Weapons || Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 25x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments &amp;lt;br/&amp;gt; 3x Alien Rifles || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Novagun (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Rifle (Equipment - Weapon)&lt;br /&gt;
|-&lt;br /&gt;
|Vehicular Plasma Weapons || Advanced Plasma Weapons || 40x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2700 || Plasma &amp;lt;br/&amp;gt; Weapons  || Plasma Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Superheavy Plasma (Equipment - SHIV) Zevatron Booster (Requires Enhanced Plasma)&lt;br /&gt;
|-&lt;br /&gt;
|Precision Plasma Weapons || Advanced Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 80x Weapon Fragments || 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Reflex Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Plasma Sniper Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Enhanced Plasma (Foundry Project) &lt;br /&gt;
|-&lt;br /&gt;
|Heavy Plasma Weapons || Plasma Weapons || 45x Elerium &amp;lt;br/&amp;gt; 35x Alloys &amp;lt;br/&amp;gt; 85x Weapon Fragments &amp;lt;br/&amp;gt; 2x Alien Heavy Weapons|| 2550 || Plasma &amp;lt;br/&amp;gt; Weapons || Plasma Dragon (Equipment - Weapon) &amp;lt;br/&amp;gt; Heavy Plasma Rifle (Equipment - Weapon) &amp;lt;br/&amp;gt; Particle Cannon (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|EMP Weapons || Advanced Pulse Lasers &amp;lt;br/&amp;gt; Advanced Gauss Weapons || 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments &amp;lt;br/&amp;gt; 40x Meld|| 2850 || Weapons || EMP Cannon (Equipment - Aerospace) &amp;lt;br/&amp;gt; Drone Capture (Foundry Project) &amp;lt;br/&amp;gt; Electropulse (Equipment - MEC - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Weapons || EMP Weapons &amp;lt;br/&amp;gt; Heavy Plasma Weapons || 30x Alloys &amp;lt;br/&amp;gt; 100x Elerium &amp;lt;br/&amp;gt; 100x Weapon Fragments || 3600 || Weapons || Blaster Launcher (Equipment - Weapon - Rocket) &amp;lt;br/&amp;gt; Fusion Lance (Equipment - Aerospace)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Armor Tech&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alien Materials&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AlienMaterials.png|center|128x64px]]&amp;lt;/div&amp;gt; || None || 2x Elerium &amp;lt;br/&amp;gt; 2x Alloys &amp;lt;br/&amp;gt; 5x Weapon Fragments &amp;lt;br/&amp;gt; 1x Meld || 180 || || Council Requests: Alloys (Gives Engineers or Cash) &amp;lt;br/&amp;gt; Council Requests: Elerium (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Council Requests: Meld (Gives Engineers, Scientists or Cash) &amp;lt;br/&amp;gt; Heat Ammo Mags (Equipment) &amp;lt;br/&amp;gt; Alloy Belt (Equipment) &amp;lt;br/&amp;gt; Alloy Plating (Equipment) &amp;lt;br/&amp;gt; Reinforced Armor (Equipment) &amp;lt;br/&amp;gt; Enhanced Ballistics (Foundry Project) &amp;lt;br/&amp;gt; Alien Metallurgy (Foundry Project) &amp;lt;br/&amp;gt; Aircraft Boosters (Foundry Project) &amp;lt;br/&amp;gt;  Improved Salvage (Foundry Project) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Improved Body Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorImprovedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || 8 Alloys || 240 || Armor || Phalanx Armor (Equipment) &amp;lt;br/&amp;gt; Alloy SHIV (SHIV) &amp;lt;br/&amp;gt; Security Training - Armor (Foundry Project) &amp;lt;br/&amp;gt; Aurora Armor (Equipment - Armor - Requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Body Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedBody.png|center|128x64px]]&amp;lt;/div&amp;gt; || Improved Body Armor || 15 Alloys || 600 || Armor || Kestrel Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Carapace Armor (Equipment - Armor)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mobile Power Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorMobilePower.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Advanced Body Armor &amp;lt;br/&amp;gt; Elerium || 10 Elerium &amp;lt;br/&amp;gt; 20 Alloys || 1200 || Armor || MEC-II Defender (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Aegis Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Banshee Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Impact Vest (Equipment) &amp;lt;br/&amp;gt; SHIV Defenses (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Advanced Power Armor&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_ArmorAdvancedPower.png|center|128x64px]]&amp;lt;/div&amp;gt; || Mobile Power Armor &amp;lt;br/&amp;gt; Alien Power Systems || 20x Elerium &amp;lt;br/&amp;gt; 20x Alloys || 2040 || Armor || MEC-III Paladin (MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Titan Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Corsair Armor (Equipment - Armor) &amp;lt;br/&amp;gt; Walker Servos (Equipment - MEC)&lt;br /&gt;
|- &lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | Autopsies/Interrogations&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Sectoid Corpse || 120 || ||Smart Macrophages (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Man Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Thin Man corpse || 180 || || Council Requests: Thin Man Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Improved Medkit (Foundry Project) &amp;lt;br/&amp;gt; Muscle Fiber Density (Gene Mod) &amp;lt;br/&amp;gt; Restorative Mist (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Chem Grenades (Equipment - Requires New Combat Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Floater Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics || 10x Floater corpse || 150 || || Council Requests: Floater Corpses (Gives Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt; Uplink Targeting Module (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Shaped Armor (Foundry Project) &amp;lt;br/&amp;gt; Kinetic Strike Module (Equipment - MEC - requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seeker Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySeeker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 5x Seeker Wreck || 180 || || Council Requests: Seeker Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; Bioelectric Skin (Gene Mod) &amp;lt;br/&amp;gt; UFO Countermeasures (Foundry Project) &amp;lt;br/&amp;gt; Respirator Implant (Equipment) &amp;lt;br/&amp;gt; Ghost Grenade (Equipment - Requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Drone Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyDrone.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 5x Drone Wreck || 90 || || Council Requests: Drone Wrecks (Gives Engineers) &amp;lt;br/&amp;gt; SHIV Repair (Foundry Project) &amp;lt;br/&amp;gt; Holo-Targeter (Equipment - Mech units)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenobiology || 10x Muton corpse || 240 || || Council Requests: Muton Corpses (Gives Engineers, Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Adrenal Neurosympathy (Gene Mod) &amp;lt;br/&amp;gt; Alien Grenades (Foundry Project - Requires Alien Grenade Capture) &amp;lt;br/&amp;gt; Ammo Conservation (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCryssalid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics || 5x Chrysallid Carcass || 270 || || Council Requests: Chryssalid Carcasses (Gives Scientists) &amp;lt;br/&amp;gt;  Chitin Plating (Equipment) &amp;lt;br/&amp;gt; Adaptive Bone Marrow (Gene Mod)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Muton Autopsy || 5x Berserker Corpse || 300 || || Combat Stims (Equipment) &amp;lt;br/&amp;gt; MEC Close Combat (Foundry Project) &amp;lt;br/&amp;gt; Neural Damping (Gene Mod) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElite.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Autopsy || 5x Muton Elite corpse || 300 || || Secondary Heart (Gene Mod) &amp;lt;br/&amp;gt; Tactical Rigging (Foundry Project)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectopod Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectopod.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Computers || 3x Sectopod Wreck || 750 || || Battle Computer (Equipment - MEC - Requires MEC Warfare Systems) &amp;lt;br/&amp;gt; Reflex Cannon (Equipment) &amp;lt;br/&amp;gt; Weapon Supercoolers (Equipment - SHIV)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cyberdisc Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyCyberdisc.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics || 3x Cyberdisc Wreck || 210 || || Council Requests: Cyberdisc Wrecks (Gives Cash and either Engineers or CPL+ Soldiers) &amp;lt;br/&amp;gt;  Defense Matrix (Equipment - Aerospace - Requires Aircraft Boosters) &amp;lt;br/&amp;gt; Autosentry Turret (Equipment - SHIV) &amp;lt;br/&amp;gt; Sentinel Drone (Foundry Project) &amp;lt;br/&amp;gt; Iron Skin (Gene Mod) &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy Floater Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; || Floater Autopsy || 5x Heavy Floater Corpse || 300 || || Advanced Repair (Foundry Project) &amp;lt;br/&amp;gt; Alloy Carbide Plating (Equipment - Mechanical)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethereal Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyElder.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenopsionics || 3x Ethereal Corpse || 1500 || || Telekinetic Field (Psi Power)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mechtoid Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsyMechtoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Biocybernetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 3x Mechtoid Core || 540 || || Council Requests: Mechtoid Cores (Gives Engineers and Scientists) &amp;lt;br/&amp;gt; Counterfire Pods (Equipment - SHIV) &amp;lt;br/&amp;gt; Advanced Servomotors (Foundry Project) &amp;lt;br/&amp;gt; Psi Screen (Equipment - requires Psi Warfare Systems) &amp;lt;br/&amp;gt; Tactical Sensors (Equipment - Requires MEC Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Commander Autopsy&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_AutopsySectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; || Xenogenetics &amp;lt;br/&amp;gt; Sectoid Autopsy || 5x Sectoid Commander Corpse || 1050 || || Council Requests: Alien Entertainment &amp;lt;br/&amp;gt; Mind Merge (Psi Power) &amp;lt;br/&amp;gt; Mind Shield (Equipment - requires Psi Warfare Systems)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoid.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Autopsy || Live Sectoid Capture || 270 || || Council Requests: Sectoid Captive (Gives Scientists or CPL+ Soldiers) &amp;lt;br/&amp;gt; Mind Fray (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Cybernetics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thin Man Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateThinman.png|center|128x64px]]&amp;lt;/div&amp;gt; || Thin Man Autopsy || Live Thin Man Capture || 300 || || Council Requests: Thin Man Captive (Gives Scientists) &amp;lt;br/&amp;gt; Regen Biofield (Gene Mod) &amp;lt;br/&amp;gt; Research Credit - Laser Weaponry&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Floater Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloater.png|center|128x64px]]&amp;lt;/div&amp;gt; || Floater Autopsy || Live Floater Capture || 270 || || Council Requests: Floater Captive (Gives Engineers) &amp;lt;br/&amp;gt;  Neural Feedback (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Aerospace&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMuton.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Autopsy  || Live Muton Capture || 420 || || Council Requests: Muton Captive (Gives CPL+ Soldiers and possibly also Scientists) &amp;lt;br/&amp;gt; Distortion Field (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Gauss Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berserker Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateBerserker.png|center|128x64px]]&amp;lt;/div&amp;gt; || Berserker Autopsy || Live Berserker Capture || 600 || || Council Requests: Berserker Captive (Gives CPL+ Soldiers and Scientists) &amp;lt;br/&amp;gt; Psi Panic (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Armor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Muton Elite Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateMutonElite.png|center|128x64px]]&amp;lt;/div&amp;gt; || Muton Elite Autopsy || Live Muton Elite Capture || 750 || || Research Credit - All Weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy Floater Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateFloaterHeavy.png|center|128x64px]]&amp;lt;/div&amp;gt; || Heavy Floater Autopsy  || Live Heavy Floater Capture || 540 || || Psychokinetic Strike (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Plasma Weaponry&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ethereal Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateElder.png|center|128x64px]]&amp;lt;/div&amp;gt; || Ethereal Autopsy  || Live Ethereal Capture || 1500 || || Mind Control (Psi Power) &amp;lt;br/&amp;gt; Rift (Psi Power - Mind Control an Ethereal to unlock) &amp;lt;br/&amp;gt; Research Credit (All Technology) &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sectoid Commander Interrogation&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: IC_InterrogateSectoidCommander.png|center|128x64px]]&amp;lt;/div&amp;gt; || Sectoid Commander Autopsy  || Live Sectoid Commander Capture || 1050 || || Psi Shadow (Psi Power) &amp;lt;br/&amp;gt; Research Credit - Psionics&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot; | UFO Analysis&lt;br /&gt;
|-&lt;br /&gt;
! Name !! | Prerequisites !! | Materials !! | Point Cost &amp;lt;br/&amp;gt; (Scientists X Days) !! | Credit !! | Unlocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Scout&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Scout.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Scout Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Destroyer&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Destroyer.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Destroyer Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;UFO Analysis: Abductor&#039;&#039;&#039; &amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Abductor.png|center|128x64px]]&amp;lt;/div&amp;gt;|| Alien Materials || Successful Abductor Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Transport&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Transport.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Transport Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Battleship&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Battleship.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Battleship Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Overseer&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Overseer.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Overseer Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Fighter&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Fighter.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Fighter Ground Assault || 60 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Raider&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Raider.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Raider Ground Assault || 90 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Harvester&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_Harvester.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Harvester Ground Assault || 120 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Terror Ship&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_TerrorShip.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Terror Ship Ground Assault || 150 || Aerospace || Damage bonus&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;UFO Analysis: Assault Carrier&#039;&#039;&#039;&amp;lt;div style=&amp;quot;background:#333333&amp;quot;&amp;gt;[[Image: UFO-Analysis_AssaultCarrier.png|center|128x64px]]&amp;lt;/div&amp;gt; || Alien Materials || Successful Assault Carrier Ground Assault || 180 || Aerospace || Damage bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also ==&lt;br /&gt;
{{ Facilities (Long War) Navbar}}&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Facilities (Long War)]]&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_Firestorm.png&amp;diff=62306</id>
		<title>File:IC Firestorm.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_Firestorm.png&amp;diff=62306"/>
		<updated>2014-12-09T23:11:11Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_ArmorGhost.png&amp;diff=62305</id>
		<title>File:IC ArmorGhost.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_ArmorGhost.png&amp;diff=62305"/>
		<updated>2014-12-09T23:10:35Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_ArmorArchangel.png&amp;diff=62304</id>
		<title>File:IC ArmorArchangel.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_ArmorArchangel.png&amp;diff=62304"/>
		<updated>2014-12-09T23:10:11Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:IC_MeldTech.png&amp;diff=62303</id>
		<title>File:IC MeldTech.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:IC_MeldTech.png&amp;diff=62303"/>
		<updated>2014-12-09T23:09:00Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Alien_BioCybernetics.png&amp;diff=62302</id>
		<title>File:Alien BioCybernetics.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Alien_BioCybernetics.png&amp;diff=62302"/>
		<updated>2014-12-09T23:07:35Z</updated>

		<summary type="html">&lt;p&gt;Ellatan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellatan</name></author>
	</entry>
</feed>