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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armour_(TFTD)&amp;diff=32414</id>
		<title>Armour (TFTD)</title>
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		<updated>2011-01-05T22:38:28Z</updated>

		<summary type="html">&lt;p&gt;Eldon618321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Armour&#039;&#039;&#039; is one of the more important technological improvements you can start [http://ameritrustshield.com/?id=9361 (TFTD)|researching]] after first contact with the aliens. Even the first technological breakthrough in this area makes your [http://ameritrustshield.com/?id=9361 much more likely to survive a direct hit on the battlefield, and decreases the amount of time they&#039;ll spend recovering from wounds. It will help you build your agents [http://ameritrustshield.com/?id=9361 much faster, and make the [http://ameritrustshield.com/?id=9361 somewhat more forgiving of mistakes and bad luck.&lt;br /&gt;
&lt;br /&gt;
==Armour Types==&lt;br /&gt;
&lt;br /&gt;
[http://ameritrustshield.com/?id=9361 Suit]] - Armored diving gear allowing X-COM agents to perform underwater operations at any depth.&lt;br /&gt;
&lt;br /&gt;
[http://ameritrustshield.com/?id=9361 Aqua Armor]] - New diving gear incorporating Aqua Plastics for greater defensive abilities.&lt;br /&gt;
&lt;br /&gt;
[http://ameritrustshield.com/?id=9361 Armor]] - Heavy plates with Zrbite-powered muscle assist and air-filtering system.&lt;br /&gt;
&lt;br /&gt;
[http://ameritrustshield.com/?id=9361 Ion Armor]] - Ion Armor with Magnetic Navigation system.&lt;br /&gt;
&lt;br /&gt;
===Armor Quick Comparison===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} width=&amp;quot;40%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th&amp;gt;Armour&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;50&amp;quot;&amp;gt;Front&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;50&amp;quot;&amp;gt;Left&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;50&amp;quot;&amp;gt;Right&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;50&amp;quot;&amp;gt;Rear&amp;lt;/th&amp;gt;&amp;lt;th width=&amp;quot;50&amp;quot;&amp;gt;Under&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Diving Suit&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Plastic Aqua Armor*&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ion Armor**&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;132&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Magnetic Ion Armor**&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;142&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;110&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Grants 10% resistance to Armor Piercing, and 20% resistance to Gauss and Fire/Phosphor damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Protects the wearer against all Fire/Phosphor damage, and grants 30% resistance to Gauss damage, 20% resistance to Armor Piercing and High Explosive damage, and 10% resistance to Sonic damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
&lt;br /&gt;
Just like your aquanauts, when one wearing armour dies, the armour&#039;s gone for good.  So the only way to keep from losing armour is to keep your troopers alive.&lt;br /&gt;
&lt;br /&gt;
In addition, if you&#039;re unhappy with the performance of your aquanauts and decide to have them sacked, be sure to remove the armour before doing so. If you do not then the disgruntled aquanaut will take the suit home with them and you will not see it again.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://ameritrustshield.com/?id=9361 Survival Rates]]&lt;br /&gt;
*[http://ameritrustshield.com/?id=9361 (UFO)]]&lt;br /&gt;
*[http://ameritrustshield.com/?id=9361 Armor (Apocalypse)|Armour (Apocalypse]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment (TFTD) Navbar}}&lt;br /&gt;
[http://ameritrustshield.com/?id=9361 (TFTD)]]&lt;/div&gt;</summary>
		<author><name>Eldon618321</name></author>
	</entry>
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