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		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=26809</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=26809"/>
		<updated>2010-01-02T20:12:01Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* First (hotseat) game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!  If there&#039;s a newer version available, use that and know that this may be a bit outdated, but probably still useful.&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often when people join the server for the first time they try to play with someone right away, but don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
&lt;br /&gt;
=== Install UFO2000 ===&lt;br /&gt;
&lt;br /&gt;
Download an installer suitable for your operating system, from http://ufo2000.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make your first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Your team can be a mix of both humans and aliens.&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have close to 80 time units and enough energy), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or the rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below)) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t try too hard to make a perfect team the first time, you&#039;ll probably want to change it a lot after just a few games anyway, when you learn some tricks from your opponents.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  On the right, you see a list of your units and some numbers -- they are your TUs, health, and armour levels for the front, back, left, right and under (for explosions).&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  Note that this does not consider your energy, if you&#039;re not careful and don&#039;t have enough energy for the movement you can get stuck along the way even if you have enough TUs.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
=== Putting units on roofs ===&lt;br /&gt;
There is a trick to put some of your units on the roof, or higher floors of a building right from the start (even places that are inaccessible from the ground normally).  The thing is, if you place your unit on a square that is blocked by something (chair, table, box...), the unit will actually appear on the floor above it.  If that is blocked too, he goes even more upwards (if there&#039;s no space anywhere upwards, it won&#039;t let you place the unit there).  So for certain houses, you can remember squares where there are blocking objects all the way until the roof and place your units there.  This is a good position for snipers, and flyers can save TUs on the start by not having to fly up so much.  Non-flyers can move off the roof at any time without any falling damage or TU penalty.  Not all houses have spots like this though and some players may consider this trick unfair.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
Check out Fuel&#039;s tips on the 7k pages: http://7kplay.net/strategyhelp.php&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose an alien race ===&lt;br /&gt;
If you have a female human soldier, the game won&#039;t let you change her race to an alien, and will always revert to human with no armour.  To fix this, make the soldier male and then change, or copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change&lt;br /&gt;
&lt;br /&gt;
=== Minimap disappeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21386</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21386"/>
		<updated>2009-05-31T18:02:27Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Game mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!  If there&#039;s a newer version available, use that and know that this may be a bit outdated, but probably still useful.&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often when people join the server for the first time they try to play with someone right away, but don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make your first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Your team can be a mix of both humans and aliens.&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have close to 80 time units and enough energy), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or the rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below)) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to try too hard to make a perfect team the first time, you&#039;ll probably want to change it a lot after just a few games anyway, when you learn some tricks from your opponents.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  On the right, you see a list of your units and some numbers -- they are your TUs, health, and armour levels for the front, back, left, right and under (for explosions).&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
=== Putting units on roofs ===&lt;br /&gt;
There is a trick to put some of your units on the roof, or higher floors of a building right from the start (even places that are inaccessible from the ground normally).  The thing is, if you place your unit on a square that is blocked by something (chair, table, box...), the unit will actually appear on the floor above it.  If that is blocked too, he goes even more upwards (if there&#039;s no space anywhere upwards, it won&#039;t let you place the unit there).  So for certain houses, you can remember squares where there are blocking objects all the way until the roof and place your units there.  This is a good position for snipers, and flyers can save TUs on the start by not having to fly up so much.  Non-flyers can move off the roof at any time without any falling damage or TU penalty.  Not all houses have spots like this though and some players may consider this trick unfair.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
Check out Fuel&#039;s tips on the 7k pages: http://7kplay.net/strategyhelp.php&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose an alien race ===&lt;br /&gt;
If you have a female human soldier, the game won&#039;t let you change her race to an alien, and will always revert to human with no armour.  To fix this, make the soldier male and then change, or copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change&lt;br /&gt;
&lt;br /&gt;
=== Minimap disappeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Links_(UFO2000)&amp;diff=21382</id>
		<title>Links (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Links_(UFO2000)&amp;diff=21382"/>
		<updated>2009-05-26T13:14:16Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Playing Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== UFO2000 Project ==&lt;br /&gt;
&lt;br /&gt;
* Ufo2000 Official website : http://ufo2000.sourceforge.net/&lt;br /&gt;
* Sourceforge project homepage : http://sourceforge.net/projects/ufo2000/&lt;br /&gt;
&lt;br /&gt;
== UFO2000 Resources ==&lt;br /&gt;
&lt;br /&gt;
* UFO2000 Map Depot: http://area51.xcomufo.com/depot2.htm&lt;br /&gt;
&lt;br /&gt;
== Getting Help ==&lt;br /&gt;
&lt;br /&gt;
* Ufo2000 Forums : http://www.xcomufo.com/forums/index.php?showforum=266&lt;br /&gt;
* Ufo2000 Bug tracker : http://ufo2000.xcomufo.com/mantis/view_all_bug_page.php&lt;br /&gt;
&lt;br /&gt;
== Playing Online ==&lt;br /&gt;
&lt;br /&gt;
* Official server who&#039;s online: http://ufo2000.xcomufo.com:2000/&lt;br /&gt;
* Official server battle statistics: http://ufo2000.xcomufo.com/results.php&lt;br /&gt;
* Fan pages organizing tournaments, with forums and strategy guides: http://www.7kplay.net/&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Resources]]&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO2000&amp;diff=21381</id>
		<title>UFO2000</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO2000&amp;diff=21381"/>
		<updated>2009-05-26T13:11:10Z</updated>

		<summary type="html">&lt;p&gt;Duke: added a guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Image:Ufo2000logo.gif|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the UFO2000 Wiki, a part of UFOpaedia.org. UFO2000 is a free and opensource turn based tactical squad simulation game with multiplayer support. While it has its own engine written from scratch, the game still relies on the data files from the X-COM: UFO Defense game.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The UFO2000 Wiki is meant to be a guide to the game, providing new players with a quick explanation of the game while introducing more complex tactics to advanced players. It will also contain information regarding how to costumize the game to add your own units, terrains and weapons, plus provide more technical details on the different aspects of the game. &lt;br /&gt;
&lt;br /&gt;
This Wiki is a work in progress - all contributions to it are welcome as long as they are related with [http://ufo2000.sourceforge.net UFO2000]. Feel free to add new pages, edit the current ones and to use the [[Talk:UFO2000|discussion tab]] to ask any question. &lt;br /&gt;
&lt;br /&gt;
For more information regarding UFO2000 please visit our [http://ufo2000.sourceforge.net site]. Happy gaming!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;UFO2000 Main Directory&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;4&amp;quot;| {{UFO2000 Icon}} &#039;&#039;&#039;UFO2000&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (UFO2000)|About UFO2000]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Authors (UFO2000)|Authors and Credits]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Community (UFO2000)|Community]]&lt;br /&gt;
|-&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Quick Start Guide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick guide to UFO2000 online playing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Interface (UFO2000)|The Main Interface]]&lt;br /&gt;
: [[Main Menu (UFO2000)|Main Menu]]&lt;br /&gt;
: [[Server (UFO2000)|Game Server]]&lt;br /&gt;
: [[Misson Planner (UFO2000)|Mission Planner]]&lt;br /&gt;
: [[Unit Editor (UFO2000)|Unit Editor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tactical (UFO2000)|The Tactical Interface]]&lt;br /&gt;
: [[Tactical Window (UFO2000)|Tactical Window]]&lt;br /&gt;
: [[Keyboard Controls (UFO2000)|Keyboard Controls]]&lt;br /&gt;
: [[Control Panel (UFO2000)|Control Panel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Differences to X-COM (UFO2000)|Differences between UFO2000 and X-COM]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Game and Squad Settings&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Scenarios (UFO2000)|Scenarios]]&lt;br /&gt;
: [[Deathmatch (UFO2000)|Deathmatch]]&lt;br /&gt;
: [[Escape (UFO2000)|Escape]]&lt;br /&gt;
: [[Control (UFO2000)|Control]]&lt;br /&gt;
: [[Assassination (UFO2000)|Assassination]]&lt;br /&gt;
: [[Hold( UFO2000)|Hold]]&lt;br /&gt;
: [[Breakthrough (UFO2000)|Breakthrough]]&lt;br /&gt;
: [[Capture (UFO2000)|Capture]]&lt;br /&gt;
: [[Search and Destroy (UFO2000)|Search and Destroy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Units (UFO2000)|Units]]&lt;br /&gt;
: [[Unit Types (UFO2000)|Unit Types]]&lt;br /&gt;
: [[Unit Stats (UFO2000)|Unit Stats]]&lt;br /&gt;
: [[New Units (UFO2000)|New Units]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Sets (UFO2000)|Weapon Sets]]&lt;br /&gt;
: [[Weapon Types (UFO2000)|Weapon Types]]&lt;br /&gt;
: [[UFO2000 Weaponset (UFO2000)|UFO2000]]&lt;br /&gt;
: [[Galactic Weaponset (UFO2000)|Galactic]]&lt;br /&gt;
: [[Modified Weaponset (UFO2000)|Modified X-COM]]&lt;br /&gt;
: [[Original Weaponsets (UFO2000)|Original UFO&amp;amp;TFTD]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Strategy Manual&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Squads (UFO2000)|Designing&amp;amp;Deploying Squads]]&lt;br /&gt;
: [[Specialized Units (UFO2000)|Specialized Units]]&lt;br /&gt;
: [[Fireteams (UFO2000)|Fireteams]]&lt;br /&gt;
: [[Team Roles (UFO2000)|Team Roles]]&lt;br /&gt;
: [[Squad Action (UFO2000)|Squad Action]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Squad Leadership (UFO2000)|Squad Leadership]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Terrain and Combat (UFO2000)|Terrain and Combat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Operations (UFO2000)|Tactical Operations]]&lt;br /&gt;
: [[Scouting (UFO2000)|Scouting]]&lt;br /&gt;
: [[Maneuvering (UFO2000)|Maneuvering]]&lt;br /&gt;
: [[Firing (UFO2000)|Firing]]&lt;br /&gt;
: [[Firing and Maneuvering (UFO2000)|Firing and Maneuvering]]&lt;br /&gt;
: [[Formations (UFO2000)|Squad Formations]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Offensive Operations (UFO2000)|Offensive Operations]]&lt;br /&gt;
: [[Offensive Notes (UFO2000)|General Notes]]&lt;br /&gt;
: [[Offensive Requirements (UFO2000)|Offensive Requirements]]&lt;br /&gt;
: [[Offensive Tactics (UFO2000)|Offensive Tactics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Defensive Operations (UFO2000)|Defensive Operations]]&lt;br /&gt;
: [[Defensive Notes (UFO2000)|General Notes]]&lt;br /&gt;
: [[Defensive Dilemmas (UFO2000)|Defensive Dilemmas]]&lt;br /&gt;
: [[Defensive Tactics (UFO2000)|Defensive Tactics]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Annexes (UFO2000)|Annexes]]&lt;br /&gt;
: [[Reaction Tactics (UFO2000)|Reaction Tactics]]&lt;br /&gt;
: [[Airborne Tactics (UFO2000)|Airborne Tactics]]&lt;br /&gt;
: [[Military Intelligence (UFO2000)|Military Intelligence]]&lt;br /&gt;
: [[Comm Center (UFO2000)|Comm Center]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| &#039;&#039;&#039;Technical Information&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Customizing (UFO2000)|Customizing]]&lt;br /&gt;
: [[Custom Weapons (UFO2000)|Weapons]]&lt;br /&gt;
: [[Custom Maps (UFO2000)|Maps]]&lt;br /&gt;
: [[Custom Units (UFO2000)|Units]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Game Engine (UFO2000)|Game Engine]]&lt;br /&gt;
: [[Accuracy Formula (UFO2000)|Accuracy Formula]]&lt;br /&gt;
: [[Reactions Formula (UFO2000)|Reactions Formula]]&lt;br /&gt;
: [[Morale Formula (UFO2000)|Morale Formula]]&lt;br /&gt;
: [[Stats System (UFO2000)|Statistics System]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Compiling for Mac OS X (UFO2000)|Compiling for Mac OS X]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Links (UFO2000)|Links]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:UFO2000]]&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Duke&amp;diff=21380</id>
		<title>User:Duke</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Duke&amp;diff=21380"/>
		<updated>2009-05-26T13:07:54Z</updated>

		<summary type="html">&lt;p&gt;Duke: User:Duke moved to Quick guide to UFO2000 online playing: guide gets own page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quick guide to UFO2000 online playing]]&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21379</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21379"/>
		<updated>2009-05-26T13:07:53Z</updated>

		<summary type="html">&lt;p&gt;Duke: User:Duke moved to Quick guide to UFO2000 online playing: guide gets own page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!  If there&#039;s a newer version available, use that and know that this may be a bit outdated, but probably still useful.&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often when people join the server for the first time they try to play with someone right away, but don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make your first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Your team can be a mix of both humans and aliens.&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have close to 80 time units and enough energy), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or the rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below)) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to try too hard to make a perfect team the first time, you&#039;ll probably want to change it a lot after just a few games anyway, when you learn some tricks from your opponents.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  On the right, you see a list of your units and some numbers -- they are your TUs, health, and armour levels for the front, back, left, right and under (for explosions).&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
Check out Fuel&#039;s tips on the 7k pages: http://7kplay.net/strategyhelp.php&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose an alien race ===&lt;br /&gt;
If you have a female human soldier, the game won&#039;t let you change her race to an alien, and will always revert to human with no armour.  To fix this, make the soldier male and then change, or copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change&lt;br /&gt;
&lt;br /&gt;
=== Minimap disappeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21378</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21378"/>
		<updated>2009-05-24T16:20:32Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Can&amp;#039;t choose an alien race */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!  If there&#039;s a newer version available, use that and know that this may be a bit outdated, but probably still useful.&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often when people join the server for the first time they try to play with someone right away, but don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make your first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Your team can be a mix of both humans and aliens.&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have close to 80 time units and enough energy), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or the rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below)) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to try too hard to make a perfect team the first time, you&#039;ll probably want to change it a lot after just a few games anyway, when you learn some tricks from your opponents.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  On the right, you see a list of your units and some numbers -- they are your TUs, health, and armour levels for the front, back, left, right and under (for explosions).&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
Check out Fuel&#039;s tips on the 7k pages: http://7kplay.net/strategyhelp.php&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose an alien race ===&lt;br /&gt;
If you have a female human soldier, the game won&#039;t let you change her race to an alien, and will always revert to human with no armour.  To fix this, make the soldier male and then change, or copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change&lt;br /&gt;
&lt;br /&gt;
=== Minimap disappeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21377</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21377"/>
		<updated>2009-05-24T16:20:07Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Minimap dissapeared in battlescape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!  If there&#039;s a newer version available, use that and know that this may be a bit outdated, but probably still useful.&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often when people join the server for the first time they try to play with someone right away, but don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make your first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Your team can be a mix of both humans and aliens.&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have close to 80 time units and enough energy), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or the rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below)) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to try too hard to make a perfect team the first time, you&#039;ll probably want to change it a lot after just a few games anyway, when you learn some tricks from your opponents.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  On the right, you see a list of your units and some numbers -- they are your TUs, health, and armour levels for the front, back, left, right and under (for explosions).&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
Check out Fuel&#039;s tips on the 7k pages: http://7kplay.net/strategyhelp.php&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose an alien race ===&lt;br /&gt;
If you have a female human soldier, the game won&#039;t let you change her race to an alien, and will always rever to human with no armour.  To fix this, make the soldier male and then change, or copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change&lt;br /&gt;
&lt;br /&gt;
=== Minimap disappeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21376</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21376"/>
		<updated>2009-05-24T15:30:29Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Quick guide to UFO2000 online playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!  If there&#039;s a newer version available, use that and know that this may be a bit outdated, but probably still useful.&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often when people join the server for the first time they try to play with someone right away, but don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make your first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Your team can be a mix of both humans and aliens.&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have close to 80 time units and enough energy), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or the rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below)) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to try too hard to make a perfect team the first time, you&#039;ll probably want to change it a lot after just a few games anyway, when you learn some tricks from your opponents.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  On the right, you see a list of your units and some numbers -- they are your TUs, health, and armour levels for the front, back, left, right and under (for explosions).&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
Check out Fuel&#039;s tips on the 7k pages: http://7kplay.net/strategyhelp.php&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose an alien race ===&lt;br /&gt;
If you have a female human soldier, the game won&#039;t let you change her race to an alien, and will always rever to human with no armour.  To fix this, make the soldier male and then change, or copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change&lt;br /&gt;
&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21375</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21375"/>
		<updated>2009-05-24T13:25:45Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Equipment and weapon set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make your first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Your team can be a mix of both humans and aliens.&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have close to 80 time units and enough energy), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or the rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below)) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to try too hard to make a perfect team the first time, you&#039;ll probably want to change it a lot after just a few games anyway, when you learn some tricks from your opponents.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  On the right, you see a list of your units and some numbers -- they are your TUs, health, and armour levels for the front, back, left, right and under (for explosions).&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
Check out Fuel&#039;s tips on the 7k pages: http://7kplay.net/strategyhelp.php&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose an alien race ===&lt;br /&gt;
If you have a female human soldier, the game won&#039;t let you change her race to an alien, and will always rever to human with no armour.  To fix this, make the soldier male and then change, or copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change&lt;br /&gt;
&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21374</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21374"/>
		<updated>2009-05-24T11:39:42Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Can&amp;#039;t choose an alien race */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make your first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have close to 80 time units and enough energy), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or the rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below)) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to try too hard to make a perfect team the first time, you&#039;ll probably want to change it a lot after just a few games anyway, when you learn some tricks from your opponents.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  On the right, you see a list of your units and some numbers -- they are your TUs, health, and armour levels for the front, back, left, right and under (for explosions).&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
Check out Fuel&#039;s tips on the 7k pages: http://7kplay.net/strategyhelp.php&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose an alien race ===&lt;br /&gt;
If you have a female human soldier, the game won&#039;t let you change her race to an alien, and will always rever to human with no armour.  To fix this, make the soldier male and then change, or copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change&lt;br /&gt;
&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21373</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21373"/>
		<updated>2009-05-24T11:38:14Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Ingame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make your first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have close to 80 time units and enough energy), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or the rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below)) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to try too hard to make a perfect team the first time, you&#039;ll probably want to change it a lot after just a few games anyway, when you learn some tricks from your opponents.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  On the right, you see a list of your units and some numbers -- they are your TUs, health, and armour levels for the front, back, left, right and under (for explosions).&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
Check out Fuel&#039;s tips on the 7k pages: http://7kplay.net/strategyhelp.php&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose an alien race ===&lt;br /&gt;
If you have a female human soldier, the game won&#039;t let you change your race to an alien, and will always rever to human with no armour.  To fix this, make the soldier male and then change, or copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change&lt;br /&gt;
&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21372</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21372"/>
		<updated>2009-05-24T11:35:01Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Equipment and weapon set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make your first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have close to 80 time units and enough energy), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or the rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below)) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to try too hard to make a perfect team the first time, you&#039;ll probably want to change it a lot after just a few games anyway, when you learn some tricks from your opponents.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
Check out Fuel&#039;s tips on the 7k pages: http://7kplay.net/strategyhelp.php&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose an alien race ===&lt;br /&gt;
If you have a female human soldier, the game won&#039;t let you change your race to an alien, and will always rever to human with no armour.  To fix this, make the soldier male and then change, or copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change&lt;br /&gt;
&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21371</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21371"/>
		<updated>2009-05-24T11:30:31Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Make a first team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make your first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have 80 time units), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to try too hard for your first team, you&#039;ll probably want to change it a lot after the first or few first games anyway, when you learn some tricks from your opponent.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
Check out Fuel&#039;s tips on the 7k pages: http://7kplay.net/strategyhelp.php&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose an alien race ===&lt;br /&gt;
If you have a female human soldier, the game won&#039;t let you change your race to an alien, and will always rever to human with no armour.  To fix this, make the soldier male and then change, or copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change&lt;br /&gt;
&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21370</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21370"/>
		<updated>2009-05-23T21:32:48Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Making a decent team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make a first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have 80 time units), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to try too hard for your first team, you&#039;ll probably want to change it a lot after the first or few first games anyway, when you learn some tricks from your opponent.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
Check out Fuel&#039;s tips on the 7k pages: http://7kplay.net/strategyhelp.php&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose an alien race ===&lt;br /&gt;
If you have a female human soldier, the game won&#039;t let you change your race to an alien, and will always rever to human with no armour.  To fix this, make the soldier male and then change, or copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change&lt;br /&gt;
&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21369</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21369"/>
		<updated>2009-05-23T21:31:15Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make a first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have 80 time units), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to try too hard for your first team, you&#039;ll probably want to change it a lot after the first or few first games anyway, when you learn some tricks from your opponent.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
TODO:&lt;br /&gt;
* Equipment&lt;br /&gt;
* Races&lt;br /&gt;
* Stats&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose an alien race ===&lt;br /&gt;
If you have a female human soldier, the game won&#039;t let you change your race to an alien, and will always rever to human with no armour.  To fix this, make the soldier male and then change, or copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change&lt;br /&gt;
&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21368</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21368"/>
		<updated>2009-05-23T21:30:46Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Can&amp;#039;t choose a race */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make a first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have 80 time units), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to try too hard for your first team, you&#039;ll probably want to change it a lot after the first or few first games anyway, when you learn some tricks from your opponent.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
TODO:&lt;br /&gt;
* Equipment&lt;br /&gt;
* Races&lt;br /&gt;
* Stats&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose an alien race ===&lt;br /&gt;
If you have a female human soldier, the game won&#039;t let you change your race to an alien, and will always rever to human with no armour.  To fix this, make the soldier male and then change, or copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change&lt;br /&gt;
&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;br /&gt;
=== Bugs in online games ===&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21367</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21367"/>
		<updated>2009-05-23T21:28:56Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Review */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make a first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have 80 time units), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to try too hard for your first team, you&#039;ll probably want to change it a lot after the first or few first games anyway, when you learn some tricks from your opponent.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
TODO:&lt;br /&gt;
* Equipment&lt;br /&gt;
* Races&lt;br /&gt;
* Stats&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose a race ===&lt;br /&gt;
Sometimes it happened to me that i can&#039;t change a unit&#039;s race to an alien in the unit detail -- it will turn to human with no armour no matter what i choose.  A workaround is to copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change.  After that, it should be possible to change the race to whatever you want.&lt;br /&gt;
&lt;br /&gt;
 (is this because you can only change your race to an alien when the unit is male and not female?)&lt;br /&gt;
 --[[User:Raydarken|Raydarken]] 20:19, 15 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;br /&gt;
=== Bugs in online games ===&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21366</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21366"/>
		<updated>2009-05-23T21:28:35Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Ingame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make a first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have 80 time units), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to try too hard for your first team, you&#039;ll probably want to change it a lot after the first or few first games anyway, when you learn some tricks from your opponent.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k / 15k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
TODO:&lt;br /&gt;
* Equipment&lt;br /&gt;
* Races&lt;br /&gt;
* Stats&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose a race ===&lt;br /&gt;
Sometimes it happened to me that i can&#039;t change a unit&#039;s race to an alien in the unit detail -- it will turn to human with no armour no matter what i choose.  A workaround is to copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change.  After that, it should be possible to change the race to whatever you want.&lt;br /&gt;
&lt;br /&gt;
 (is this because you can only change your race to an alien when the unit is male and not female?)&lt;br /&gt;
 --[[User:Raydarken|Raydarken]] 20:19, 15 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;br /&gt;
=== Bugs in online games ===&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21365</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21365"/>
		<updated>2009-05-23T21:27:26Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Equipment and weapon set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make a first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 points, sometimes 15000 points.  You should make at least a team for 7000 points.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have 80 time units), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to try too hard for your first team, you&#039;ll probably want to change it a lot after the first or few first games anyway, when you learn some tricks from your opponent.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  By default, the doublescale mode is enabled -- press asterisk (*) on the number pad to disable it and get better resolution.&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k / 15k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
TODO:&lt;br /&gt;
* Equipment&lt;br /&gt;
* Races&lt;br /&gt;
* Stats&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose a race ===&lt;br /&gt;
Sometimes it happened to me that i can&#039;t change a unit&#039;s race to an alien in the unit detail -- it will turn to human with no armour no matter what i choose.  A workaround is to copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change.  After that, it should be possible to change the race to whatever you want.&lt;br /&gt;
&lt;br /&gt;
 (is this because you can only change your race to an alien when the unit is male and not female?)&lt;br /&gt;
 --[[User:Raydarken|Raydarken]] 20:19, 15 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;br /&gt;
=== Bugs in online games ===&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21364</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21364"/>
		<updated>2009-05-23T21:23:31Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Equipment and weapon set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make a first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  Use the &amp;quot;Ufo2000 Classic Set&amp;quot;, which is used online almost exclusively.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 or 15000 points.  You should probably make a team for both.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have 80 time units), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  By default, the doublescale mode is enabled -- press asterisk (*) on the number pad to disable it and get better resolution.&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k / 15k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
TODO:&lt;br /&gt;
* Equipment&lt;br /&gt;
* Races&lt;br /&gt;
* Stats&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose a race ===&lt;br /&gt;
Sometimes it happened to me that i can&#039;t change a unit&#039;s race to an alien in the unit detail -- it will turn to human with no armour no matter what i choose.  A workaround is to copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change.  After that, it should be possible to change the race to whatever you want.&lt;br /&gt;
&lt;br /&gt;
 (is this because you can only change your race to an alien when the unit is male and not female?)&lt;br /&gt;
 --[[User:Raydarken|Raydarken]] 20:19, 15 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;br /&gt;
=== Bugs in online games ===&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21363</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21363"/>
		<updated>2009-05-23T21:16:32Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Install the original game data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
(Note: the installer asks about these things and you may already have set them up from there)&lt;br /&gt;
&lt;br /&gt;
UFO2000 has only a few maps by default.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make a first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  First thing to do is change the weapon set -- nobody plays the default &amp;quot;Galactic&amp;quot; set online.  Change it to &amp;quot;Ufo2k Classic Set&amp;quot; by pressing Page Down / Page Up in the unit detail.  Your units will still have equipment from the Galactic set, which will be highlighted in red.  Dump them by right-clicking each and use weapons from the Ufo2k Classic Set instead.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 or 15000 points.  You should probably make a team for both.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have 80 time units), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  By default, the doublescale mode is enabled -- press asterisk (*) on the number pad to disable it and get better resolution.&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k / 15k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
TODO:&lt;br /&gt;
* Equipment&lt;br /&gt;
* Races&lt;br /&gt;
* Stats&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose a race ===&lt;br /&gt;
Sometimes it happened to me that i can&#039;t change a unit&#039;s race to an alien in the unit detail -- it will turn to human with no armour no matter what i choose.  A workaround is to copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change.  After that, it should be possible to change the race to whatever you want.&lt;br /&gt;
&lt;br /&gt;
 (is this because you can only change your race to an alien when the unit is male and not female?)&lt;br /&gt;
 --[[User:Raydarken|Raydarken]] 20:19, 15 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;br /&gt;
=== Bugs in online games ===&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21358</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21358"/>
		<updated>2009-05-22T22:45:35Z</updated>

		<summary type="html">&lt;p&gt;Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have something older, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
UFO2000 has only one map by default -- Moon Base, which not very good.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make a first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  First thing to do is change the weapon set -- nobody plays the default &amp;quot;Galactic&amp;quot; set online.  Change it to &amp;quot;Ufo2k Classic Set&amp;quot; by pressing Page Down / Page Up in the unit detail.  Your units will still have equipment from the Galactic set, which will be highlighted in red.  Dump them by right-clicking each and use weapons from the Ufo2k Classic Set instead.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 or 15000 points.  You should probably make a team for both.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have 80 time units), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  By default, the doublescale mode is enabled -- press asterisk (*) on the number pad to disable it and get better resolution.&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k / 15k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
TODO:&lt;br /&gt;
* Equipment&lt;br /&gt;
* Races&lt;br /&gt;
* Stats&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose a race ===&lt;br /&gt;
Sometimes it happened to me that i can&#039;t change a unit&#039;s race to an alien in the unit detail -- it will turn to human with no armour no matter what i choose.  A workaround is to copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change.  After that, it should be possible to change the race to whatever you want.&lt;br /&gt;
&lt;br /&gt;
 (is this because you can only change your race to an alien when the unit is male and not female?)&lt;br /&gt;
 --[[User:Raydarken|Raydarken]] 20:19, 15 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;br /&gt;
=== Bugs in online games ===&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21357</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=21357"/>
		<updated>2009-05-22T22:44:42Z</updated>

		<summary type="html">&lt;p&gt;Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 0.9.1105 beta version, which is the most played version online.  If you have 1062, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
UFO2000 has only one map by default -- Moon Base, which not very good.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make a first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  First thing to do is change the weapon set -- nobody plays the default &amp;quot;Galactic&amp;quot; set online.  Change it to &amp;quot;Ufo2k Classic Set&amp;quot; by pressing Page Down / Page Up in the unit detail.  Your units will still have equipment from the Galactic set, which will be highlighted in red.  Dump them by right-clicking each and use weapons from the Ufo2k Classic Set instead.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 or 15000 points.  You should probably make a team for both.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have 80 time units), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  By default, the doublescale mode is enabled -- press asterisk (*) on the number pad to disable it and get better resolution.&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k / 15k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
TODO:&lt;br /&gt;
* Equipment&lt;br /&gt;
* Races&lt;br /&gt;
* Stats&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose a race ===&lt;br /&gt;
Sometimes it happened to me that i can&#039;t change a unit&#039;s race to an alien in the unit detail -- it will turn to human with no armour no matter what i choose.  A workaround is to copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change.  After that, it should be possible to change the race to whatever you want.&lt;br /&gt;
&lt;br /&gt;
 (is this because you can only change your race to an alien when the unit is male and not female?)&lt;br /&gt;
 --[[User:Raydarken|Raydarken]] 20:19, 15 February 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;br /&gt;
=== Bugs in online games ===&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=19476</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=19476"/>
		<updated>2009-02-16T01:29:31Z</updated>

		<summary type="html">&lt;p&gt;Duke: fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 1082 beta version, which is the most played version online.  If you have 1062, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
UFO2000 has only one map by default -- Moon Base, which not very good.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make a first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  First thing to do is change the weapon set -- nobody plays the default &amp;quot;Galactic&amp;quot; set online.  Change it to &amp;quot;Ufo2k Classic Set&amp;quot; by pressing Page Down / Page Up in the unit detail.  Your units will still have equipment from the Galactic set, which will be highlighted in red.  Dump them by right-clicking each and use weapons from the Ufo2k Classic Set instead.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 or 15000 points.  You should probably make a team for both.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
:This really depends on the terrain and your choice of tactics. For instance, most players deploy their units on a line and maintain that line during the first rounds. But if you have a smaller team and you&#039;re attacking through a specific axis you&#039;ll be facing the same amount of troops than your opponent and they&#039;ll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have 80 time units), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  By default, the doublescale mode is enabled -- press asterisk (*) on the number pad to disable it and get better resolution.&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k / 15k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
TODO:&lt;br /&gt;
* Equipment&lt;br /&gt;
* Races&lt;br /&gt;
* Stats&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose a race ===&lt;br /&gt;
Sometimes it happened to me that i can&#039;t change a unit&#039;s race to an alien in the unit detail -- it will turn to human with no armour no matter what i choose.  A workaround is to copy an existing alien unit (ctrl+insert) and paste (shift+insert) it to the unit you want to change.  After that, it should be possible to change the race to whatever you want.&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;br /&gt;
=== Bugs in online games ===&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=18018</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=18018"/>
		<updated>2008-11-24T22:58:19Z</updated>

		<summary type="html">&lt;p&gt;Duke: /* Equipment and weapon set */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 1082 beta version, which is the most played version online.  If you have 1062, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
UFO2000 has only one map by default -- Moon Base, which not very good.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make a first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  First thing to do is change the weapon set -- nobody plays the default &amp;quot;Galactic&amp;quot; set online.  Change it to &amp;quot;Ufo2k Classic Set&amp;quot; by pressing Page Down / Page Up in the unit detail.  Your units will still have equipment from the Galactic set, which will be highlighted in red.  Dump them by right-clicking each and use weapons from the Ufo2k Classic Set instead.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 or 15000 points.  You should probably make a team for both.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have 80 time units), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  By default, the doublescale mode is enabled -- press asterisk (*) on the number pad to disable it and get better resolution.&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k / 15k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
TODO:&lt;br /&gt;
* Equipment&lt;br /&gt;
* Races&lt;br /&gt;
* Stats&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose a race ===&lt;br /&gt;
Sometimes it happened to me that i can&#039;t change a unit&#039;s race to an alien in the unit detail -- it will turn to human with no armour no matter what i choose.  A workaround is to copy an existing alien unit (ctrl+insert) and paste it to the unit you want to change.  After that, it should be possible to change the race to whatever you want.&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;br /&gt;
=== Bugs in online games ===&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=17953</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=17953"/>
		<updated>2008-11-21T17:27:51Z</updated>

		<summary type="html">&lt;p&gt;Duke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 1082 beta version, which is the most played version online.  If you have 1062, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
UFO2000 has only one map by default -- Moon Base, which not very good.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make a first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  First thing to do is change the weapon set -- nobody plays the default &amp;quot;Galactic&amp;quot; set online.  Change it to &amp;quot;Ufo2k Classic Set&amp;quot; by pressing Page Down / Page Up in the unit detail.  Your units will still have equipment from the Galactic set, which will be highlighted in red.  Dump them by right-clicking each and use weapons from the Ufo2k Classic Set instead.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 or 15000 points.  You should probably make a team for both.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change the its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have 80 time units), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  By default, the doublescale mode is enabled -- press asterisk (*) on the number pad to disable it and get better resolution.&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k / 15k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
TODO:&lt;br /&gt;
* Equipment&lt;br /&gt;
* Races&lt;br /&gt;
* Stats&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose a race ===&lt;br /&gt;
Sometimes it happened to me that i can&#039;t change a unit&#039;s race to an alien in the unit detail -- it will turn to human with no armour no matter what i choose.  A workaround is to copy an existing alien unit (ctrl+insert) and paste it to the unit you want to change.  After that, it should be possible to change the race to whatever you want.&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Unit can&#039;t move ===&lt;br /&gt;
This is usually because you&#039;re out of energy (the orange bar in the stats) because you were moving too much in the past few turns.  Unfortunately, the game doesn&#039;t show any special message or other indication when you try to move without energy, so it may seem like a bug occurred.&lt;br /&gt;
=== Bugs in online games ===&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=17772</id>
		<title>Quick guide to UFO2000 online playing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quick_guide_to_UFO2000_online_playing&amp;diff=17772"/>
		<updated>2008-11-16T01:43:56Z</updated>

		<summary type="html">&lt;p&gt;Duke: New page: = Quick guide to UFO2000 online playing =  &amp;#039;&amp;#039;&amp;#039;Still work in progress!&amp;#039;&amp;#039;&amp;#039;  Written for the 1082 beta version, which is the most played version online.  If you have 1062, please upgrade!  Th...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quick guide to UFO2000 online playing =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still work in progress!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Written for the 1082 beta version, which is the most played version online.  If you have 1062, please upgrade!&lt;br /&gt;
&lt;br /&gt;
This guide is intended for people new to the game.  Often people join the server first time they start the game and try to play with someone, but they don&#039;t have even a basic team ready and generally don&#039;t know what to do.  Here are the necessary things to do and to learn before you play online.&lt;br /&gt;
&lt;br /&gt;
== Before you play ==&lt;br /&gt;
=== Install the original game data ===&lt;br /&gt;
UFO2000 has only one map by default -- Moon Base, which not very good.  You should download the original game data here: http://data.the.cz/ufo_xcom.zip.  The .zip file contains two directories (XCOM and TFTD), these should be unpacked wherever UFO2000 is installed.  This it will enable you to play the most played maps like &#039;&#039;City&#039;&#039; and &#039;&#039;Port&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can get even more maps from here: http://area51.xcomufo.com/depot2.htm.  This mappack contains some very good maps, even though they&#039;re not played very often online.&lt;br /&gt;
== First (hotseat) game ==&lt;br /&gt;
You should try a game against yourself to get the hang of the interface, and to make a team for online play.  Start UFO2000 and choose &amp;quot;start hotseat game&amp;quot;.&lt;br /&gt;
=== Setup ===&lt;br /&gt;
You&#039;ll see a list of units on the left, and controls to change the game options.  Try to change the map to &#039;&#039;City&#039;&#039; by clicking the second row (the map name) in the &amp;quot;MATCH SETTINGS&amp;quot; box (if &#039;&#039;City&#039;&#039; doesn&#039;t appear in the list, you probably didn&#039;t follow the &amp;quot;Install the original game data&amp;quot; step correctly).  You can place your units somewhere in the green rectangle on the left of the minimap.&lt;br /&gt;
&lt;br /&gt;
The game options can be changed by either player online.&lt;br /&gt;
=== Make a first team ===&lt;br /&gt;
==== Equipment and weapon set ====&lt;br /&gt;
You can change the equipment and race or armour of each unit.  To do this, CTRL+click the unit name in the list.  There are some hotkeys available with useful functions in the unit detail, read about them in the legend on the right.  First thing to do is change the weapon set -- nobody plays the default &amp;quot;Galactic&amp;quot; set online.  Change it to &amp;quot;Ufo2k Classic Set&amp;quot; by pressing Page Down / Page Up in the unit detail.  Your units will still have equipment from the Galactic set, which will be highlighted in red.  Dump them by right-clicking each and use weapons from the Ufo2k Classic Set instead.&lt;br /&gt;
&lt;br /&gt;
Each piece of equipment and each unit costs points.  In an online game, the players decide on a &#039;&#039;&#039;point limit&#039;&#039;&#039;, most often 7000 or 15000 points.  You should probably make a team for both.  Don&#039;t go mad with power armour and expensive weapons, because that way you&#039;ll have to take less units.  In a 7k (7000 points max) game, it is desirable to have six units, or at least five.  In 15k game, take at least twelve units.&lt;br /&gt;
&lt;br /&gt;
By clicking the units statistics in the unit detail, you can change the its race, name and some of the stats.  More powerful races cost more points (see [[Unit Types (UFO2000)]]).  Stats have a cost too, and they also have a limit on the total -- they&#039;re a bit complicated (you may read about them in [[Unit Stats (UFO2000)]]).  You can tinker with them later and keep them as they are for now.&lt;br /&gt;
&lt;br /&gt;
A team usually needs some cheap scouts (which can use cheap weapons like laser pistols, and should have 80 time units), assault units (mutons are good, usually with a plasma rifle) and perhaps some support with heavy weapons like XAAS or rocket launcher.  Alien fusion grenades (the most powerful kind (there&#039;s also the &#039;&#039;demolition pack&#039;&#039;, but it behaves a little differently from grenades -- explained below) and smoke grenades are also useful things to take.&lt;br /&gt;
&lt;br /&gt;
When you have a team, you can save it with F2 in the unit detail screen, and load it later with F3.&lt;br /&gt;
=== Start the game ===&lt;br /&gt;
When you&#039;re done equipping and placing your units on the map, press SEND and then START on the left of the map screen.  Place some units for the second team and SEND + START on the right to start the game.&lt;br /&gt;
==== Ingame ====&lt;br /&gt;
You&#039;re in the battlescape now.  The interface should be familiar from the old XCOM games.  By default, the doublescale mode is enabled -- press asterisk (*) on the number pad to disable it and get better resolution.&lt;br /&gt;
&lt;br /&gt;
You can check how far you can get with your time units by holding CTRL and moving the mouse around.  By holding ALT, you can check the trajectory of your shot to see if there&#039;s anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).&lt;br /&gt;
&lt;br /&gt;
You can change the size of the chat window on the bottom by pressing SHIFT + Up or Down arrows.&lt;br /&gt;
== Review ==&lt;br /&gt;
So by now you should:&lt;br /&gt;
* have the original game data installed and maps like &#039;City&#039; choosable&lt;br /&gt;
* be familiar with the game interface&lt;br /&gt;
* have a reasonable team for 7k / 15k point games&lt;br /&gt;
&lt;br /&gt;
This is pretty much it -- now you can play online.  There are more good things to know though, and I&#039;ll talk about them in the next paragraphs.&lt;br /&gt;
&lt;br /&gt;
= Beyond the first game =&lt;br /&gt;
== Game mechanics ==&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
Just like in the old XCOM games, you can prime a grenade to 0 and hold on to it for a couple more turns, it won&#039;t explode until you throw or drop it (but it will explode as soon as it hits the ground when thrown, so you can&#039;t use the &amp;quot;grenade proxy&amp;quot; technique).&lt;br /&gt;
&lt;br /&gt;
However, this isn&#039;t the case for the powerful &#039;&#039;demolition pack&#039;&#039;, it will explode precisely on time and you need to be very careful with it.  If you prime one to 0, you need to throw it on the same turn, or it will explode in your hands.  If you want to throw on your next turn, prime to 2 (before you get your turn, 2 grenade time units will pass).  Practice in hotseat a little before you use demolition packs, it&#039;s a bummer to blow up your own guys in a real game.&lt;br /&gt;
&lt;br /&gt;
== Getting better ==&lt;br /&gt;
=== Replays ===&lt;br /&gt;
Don&#039;t forget to save a replay after a game -- in the replay you can see the whole battlefield and most importantly your opponent&#039;s turns.  This way you can learn a lot about other people&#039;s teams and strategy to improve yours.&lt;br /&gt;
=== Making a decent team ===&lt;br /&gt;
TODO:&lt;br /&gt;
* Equipment&lt;br /&gt;
* Races&lt;br /&gt;
* Stats&lt;br /&gt;
== Issues ==&lt;br /&gt;
=== Can&#039;t choose a race ===&lt;br /&gt;
Sometimes it happened to me that i can&#039;t change a unit&#039;s race to an alien in the unit detail -- it will turn to human with no armour no matter what i choose.  A workaround is to copy an existing alien unit (ctrl+insert) and paste it to the unit you want to change.  After that, it should be possible to change the race to whatever you want.&lt;br /&gt;
=== Minimap dissapeared in battlescape ===&lt;br /&gt;
Usually happens when playing with different map sizes.  Press shift+right arrow, then shift+left arrow, it should appear again.&lt;br /&gt;
=== Bugs in online games ===&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Duke</name></author>
	</entry>
</feed>