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	<updated>2026-05-01T08:10:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39785</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39785"/>
		<updated>2012-10-19T20:50:13Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and UFO damage (both from the Interception and any damaged sustained from explosive weapons while on the ground). Salvage is also highly variable, so the numbers below reflect a heavily damaged UFO (lower numbers) versus a pristine UFO (higher numbers).&lt;br /&gt;
&lt;br /&gt;
===Small Scout===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* 0 - 2 UFO Flight Computers&lt;br /&gt;
* 0 - 1 UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Large Scout===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 - 3 groups of alien troops.&lt;br /&gt;
* 1 command group on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - 172 Alien Alloys&lt;br /&gt;
* X - 56 Elerium&lt;br /&gt;
* 0 - 4 UFO Flight Computers&lt;br /&gt;
* 0 - 2 UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* 172 - 207 Alien Alloys&lt;br /&gt;
* 56 - 76 Elerium&lt;br /&gt;
* 3 - 4 UFO Flight Computers&lt;br /&gt;
* 1 - 2 UFO Power Sources&lt;br /&gt;
* 4 - 6 Alien Stasis Tank&lt;br /&gt;
* 2 - 3 Alien Surgery&lt;br /&gt;
&lt;br /&gt;
===Supply Barge===&lt;br /&gt;
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
Mission: Harvest live specimens&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - 235 Alien Alloys&lt;br /&gt;
* X - 120 Elerium&lt;br /&gt;
* X - 4 UFO Flight Computers&lt;br /&gt;
* X - 4 UFO Power Sources&lt;br /&gt;
2 alien surgery, 8 stasis tanks&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO. Engage only with a [[Firestorm (EU2012)|Firestorm]] armed with an [[EMP_Cannon_(EU2012)|EMP Cannon]] or Fusion Lance.  Expect to take moderate-heavy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 7 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* 167 - 307 Alien Alloys&lt;br /&gt;
* 93 - 126 Elerium&lt;br /&gt;
* 1 - 4 UFO Flight Computers&lt;br /&gt;
* 0 - 4 UFO Power Sources&lt;br /&gt;
* 0 - 2 Fusion Core&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UFO Missions==&lt;br /&gt;
UFOs can be found on a variety of missions, however you will be unable to see what missions they are on until you have built a Hyperwave Relay in your HQ.&lt;br /&gt;
&lt;br /&gt;
===Scouting===&lt;br /&gt;
&lt;br /&gt;
===Satellite Hunting===&lt;br /&gt;
The UFO will hunt for and destroy any satellites in the region it is patrolling. Having Stealth Satellites researched from the Foundry will protect your satellites from being detected and destroyed by a UFO on this mission.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)&amp;diff=39627</id>
		<title>Alien Life Forms (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)&amp;diff=39627"/>
		<updated>2012-10-18T18:05:39Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: Ethereals explode when they die.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of Alien Life Forms to be encountered during the First Alien War, each with a unique set of strengths, weaknesses and abilities.  Know your enemy; your soldiers&#039; lives depend on it.&lt;br /&gt;
&lt;br /&gt;
All weapons carried by the aliens explode when they are killed. Captured weapons are indistinguishable from built weapons of the same type.&lt;br /&gt;
&lt;br /&gt;
===Sectoid===&lt;br /&gt;
Sectoids are a basic, weak unit with an average ranged attack. They are capable of some psionics. Killing a unit that is performing &#039;&#039;&#039;Mind Merge&#039;&#039;&#039; will also kill the unit receiving the merge.&lt;br /&gt;
* &#039;&#039;&#039;Mind Merge&#039;&#039;&#039;: the merged ally receives +1 hit points, increased accuracy, &amp;amp; increased critical hit chance.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectoid (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thin Man===&lt;br /&gt;
Thin Men are weak, highly mobile units with an average ranged attack. They use a light plasma rifle, making them more accurate than Sectoids, but they don&#039;t pack as much firepower as other enemies.&lt;br /&gt;
* &#039;&#039;&#039;Poison Spit&#039;&#039;&#039;: Causes damage each turn for &#039;&#039;up to&#039;&#039; 3 turns to any unit poisoned by the cloud of spit. Being poisoned reduces a unit&#039;s accuracy.&lt;br /&gt;
* Thin Men explode into a cloud of poison upon death. Moving into this cloud has the same effect as being poisoned by their spit attack.&lt;br /&gt;
* &#039;&#039;&#039;Leap&#039;&#039;&#039;: Allows the Thin Man to jump vertically up onto high ground (e.g., roof tops).&lt;br /&gt;
* Note: Units carrying a medikit or titan armor are immune to the Thin Man&#039;s poison.&lt;br /&gt;
*&#039;&#039;Trivia: The Thin Man&#039;s face is a caricature of Sid Meier, boss of Firaxis. Sid&#039;s face has a habit of popping up in his games.&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Thin Man (EU2012).png|thumb]]&lt;br /&gt;
|} &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Weapons Used&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Weapon !! Damage !! Critical Chance !!  Terrain Damage !! Range !! Reaction Angle !! Reaction Range !! Size !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Thin Man Light Rifle (EU2012)|Thin Man Plasma Light Rifle]]|| align=&amp;quot;center&amp;quot; | 4  || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 125 || align=&amp;quot;center&amp;quot; | 27 || align=&amp;quot;center&amp;quot; | 200 || align=&amp;quot;center&amp;quot; | NA || align=&amp;quot;center&amp;quot; | Large || align=&amp;quot;center&amp;quot; |Suppression 20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Floater===&lt;br /&gt;
A fast and aggressive flying unit with a light plasma rifle. They prefer to use their mobility to outflank your squad, and their high mobility grants them an innate defensive bonus. They can be especially dangerous to Snipers.&lt;br /&gt;
* &#039;&#039;&#039;Launch&#039;&#039;&#039;: The Floater can launch to any point on the map (ends its turn).&lt;br /&gt;
* Floaters are always considered to have at least Light cover even in the open or when flying, unless in proper cover and Flanked. This bonus &#039;&#039;does not&#039;&#039; stack with existing cover bonuses - they only recieve the best cover.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Floater (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Weapons Used&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Weapon !! Damage !! Critical Chance !!  Terrain Damage !! Range !! Reaction Angle !! Reaction Range !! Size !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Floater Light Rifle (EU2012)|Floater Plasma Light Rifle]]|| align=&amp;quot;center&amp;quot; | 6  || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 125 || align=&amp;quot;center&amp;quot; | 27 || align=&amp;quot;center&amp;quot; | 200 || align=&amp;quot;center&amp;quot; | NA || align=&amp;quot;center&amp;quot; | Large || align=&amp;quot;center&amp;quot; |Suppression 20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Heavy Floater===&lt;br /&gt;
A tougher version of the regular Floater with considerably more hit points than a Floater, and a more powerful variant of the Plasma Rifle. They also carry an Alien Grenade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Evasion&#039;&#039;&#039;: Enemies targeting this unit when it is airborn suffer a -20 Aim penalty.&lt;br /&gt;
* &#039;&#039;&#039;Launch&#039;&#039;&#039;: Move anywhere on the battlefield in a single turn.  Launch cannot be used indoors.&lt;br /&gt;
* &#039;&#039;&#039;Bombard&#039;&#039;&#039;: Throw or launch grenades over exceptionally long distances.  &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Heavy Floater (EU2012).png|thumb]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Weapons Used&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Weapon !! Damage !! Critical Chance !!  Terrain Damage !! Range !! Reaction Angle !! Reaction Range !! Size !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Floater Heavy Plasma (EU2012)|Floater Heavy Plasma]]|| align=&amp;quot;center&amp;quot; | 10  || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 125 || align=&amp;quot;center&amp;quot; | 27 || align=&amp;quot;center&amp;quot; | 200 || align=&amp;quot;center&amp;quot; | 27 || align=&amp;quot;center&amp;quot; | Large || align=&amp;quot;center&amp;quot; |Suppression 35%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
Mutons are very strong units and carry a respectably powerful Plasma Rifle, though they are susceptible to psionics.  Wounding a Muton without killing it can intimidate your soldiers and lower their Will.&lt;br /&gt;
* &#039;&#039;&#039;Suppression&#039;&#039;&#039;: Can fire a special shot that gratns reaction fire at a single target.  The target also suffers a -30 Aim penalty.&lt;br /&gt;
* &#039;&#039;&#039;Blood Call&#039;&#039;&#039;: Unleash a bestial roar that inspires nearby allies of the same species to greater speed, focus, and resolve for 2 turns.  4 turn cooldown.&lt;br /&gt;
* &#039;&#039;&#039;Intimidate&#039;&#039;&#039;: Reacts unpredictably when wounded, provoking panic in enemies.&lt;br /&gt;
* Mutons carry Alien Grenades, allowing them to injure multiple troops at once and destroy cover.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Muton (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Weapons Used&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Weapon !! Damage !! Critical Chance !!  Terrain Damage !! Range !! Reaction Angle !! Reaction Range !! Size !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Muton Light Rifle (EU2012)|Muton Plasma Light Rifle]]|| align=&amp;quot;center&amp;quot; | 6  || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 125 || align=&amp;quot;center&amp;quot; | 27 || align=&amp;quot;center&amp;quot; | 200 || align=&amp;quot;center&amp;quot; | NA || align=&amp;quot;center&amp;quot; | Large || align=&amp;quot;center&amp;quot; |Suppression 20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Muton Rifle (EU2012)|Muton Plasma Rifle]]|| align=&amp;quot;center&amp;quot; | 8  || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 125 || align=&amp;quot;center&amp;quot; | 27 || align=&amp;quot;center&amp;quot; | 200 || align=&amp;quot;center&amp;quot; | NA || align=&amp;quot;center&amp;quot; | Large || align=&amp;quot;center&amp;quot; |Suppression 20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton Elite===&lt;br /&gt;
An even tougher version of the regular Muton, armed with a powerful Heavy Plasma. They are not noticeably more resistant to psionic attack, though.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Suppression&#039;&#039;&#039;: Can fire a special shot that grants reaction fire at a single target.  The target also suffers a -30 Aim penalty.&lt;br /&gt;
* &#039;&#039;&#039;Bombard&#039;&#039;&#039;: Throw or launch grenades over exceptionally long distances.&lt;br /&gt;
&lt;br /&gt;
* Enemy Defense: -20% Hit&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Weapons Used&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Weapon !! Damage !! Critical Chance !!  Terrain Damage !! Range !! Reaction Angle !! Reaction Range !! Size !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Muton Heavy Plasma (EU2012)|Muton Heavy Plasma]]|| align=&amp;quot;center&amp;quot; | 10  || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 125 || align=&amp;quot;center&amp;quot; | 27 || align=&amp;quot;center&amp;quot; | 200 || align=&amp;quot;center&amp;quot; | 27 || align=&amp;quot;center&amp;quot; | Large || align=&amp;quot;center&amp;quot; |Suppression 35%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton Berserker===&lt;br /&gt;
Muton Berserkers are extremely strong and very tough melee units, susceptible to their own bloodlust; they have a habit of chasing after whichever unit damaged them last (uncontrollable in multiplayer?). They are also quite resilient to psionic attack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bull Rush&#039;&#039;&#039;: Charges through cover and causes damage to any units within a small radius.&lt;br /&gt;
* &#039;&#039;&#039;Blood Lust&#039;&#039;&#039;: Allows the Berserker to charge an enemy that wounds it.&lt;br /&gt;
* &#039;&#039;&#039;Hardened&#039;&#039;&#039;: Hardened units receive extra protection against critical hits (-60% chance to crit)&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Muton Berserker (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Weapons Used&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Weapon !! Damage !! Critical Chance !!  Terrain Damage !! Range !! Reaction Angle !! Reaction Range !! Size !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |Muton Blade|| align=&amp;quot;center&amp;quot; | 10  || align=&amp;quot;center&amp;quot; | 33 || align=&amp;quot;center&amp;quot; | 125 || align=&amp;quot;center&amp;quot; | 2 || align=&amp;quot;center&amp;quot; | NA || align=&amp;quot;center&amp;quot; | Small || align=&amp;quot;center&amp;quot; | No reaction shot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outsider===&lt;br /&gt;
Outsiders are relatively fragile alien units that are only encountered on UFO missions. They will not spawn until an XCOM soldier approaches the bridge(the room containing the flight computer). Their purpose seems to be to defend that position, as they will not go far beyond it. &lt;br /&gt;
* Outsiders do not seem to possess any particularly unique abilities, though capturing one is required to progress the main plot. They are not usually encountered on larger UFOs. After the alien base mission they are replaced by sectoid commanders. &lt;br /&gt;
{|&lt;br /&gt;
| [[File:Outsider (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Weapons Used&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Weapon !! Damage !! Critical Chance !!  Terrain Damage !! Range !! Reaction Angle !! Reaction Range !! Size !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Outsider Light Rifle (EU2012)|Outsider Plasma Light Rifle]]|| align=&amp;quot;center&amp;quot; | 4  || align=&amp;quot;center&amp;quot; | 10 || align=&amp;quot;center&amp;quot; | 0 || align=&amp;quot;center&amp;quot; | 27 || align=&amp;quot;center&amp;quot; | 200 || align=&amp;quot;center&amp;quot; | NA || align=&amp;quot;center&amp;quot; | Large || align=&amp;quot;center&amp;quot; |Suppression 30%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Chryssalid===&lt;br /&gt;
Chryssalids are fast melee units.  Their &#039;&#039;&#039;Implant&#039;&#039;&#039; attack is particularly dangerous. Their corpses can be used to make Chitin Vests, an equippable item that makes your soldiers tougher and more resilient to melee damage. Since melee attacks ignore cover, Chryssalids are best fought by abandoning cover completely, falling back into the open, and concentrating your fire. Note: Chrssalids are where the changes in the action system are most notable. While not fundamentally different from their counterpart in the original, so long as you are far enough away to force them to dash they are significantly less dangerous, often running right up to your soldiers and ending their turn there.&lt;br /&gt;
* &#039;&#039;&#039;Stun Immune&#039;&#039;&#039;: This unit cannot be stunned with the Arc Thrower; taking a live specimen is not possible.&lt;br /&gt;
* &#039;&#039;&#039;Leap&#039;&#039;&#039;: Allows vertical leaps onto elevated surfaces during movement.&lt;br /&gt;
* &#039;&#039;&#039;Poisonous Claws&#039;&#039;&#039;: &amp;quot;&#039;&#039;Poison enemies wounded by a melee attack.&#039;&#039;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Implant&#039;&#039;&#039;: &amp;quot;&#039;&#039;Victims are implanted with a Chryssalid egg if they are killed by the attack. (not from poison caused by Poisonous Claws.&#039;&#039;&amp;quot;  - A successful implant converts the victim into a zombie that eventually hatches into another Chryssalid a couple turns later. Killing the zombie seemingly prevents this transformation from occurring.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hardened&#039;&#039;&#039;: Hardened units receive extra protection against critical hits (-60% crit chance).&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Chryssalid.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cyberdisc===&lt;br /&gt;
Cyberdiscs are strong, flying robotic units with a powerful plasma barrage attack that frequently destroys cover even if it fails to hit the target. When in their &#039;closed&#039; form, they take less damage and are highly resistant to Critical Hits. They are always accompanied by a pair of Drones, which can repair them during combat.  They are immune to most psionic attacks.&lt;br /&gt;
* Can throw an Alien Grenade to attack multiple soldiers at once.&lt;br /&gt;
* Cyberdiscs automatically &#039;close-up&#039; into their disc form after being attacked. In their closed form, they are almost immune to Critical Hits.&lt;br /&gt;
* &#039;&#039;&#039;Death Blossom&#039;&#039;&#039;: An area of effect attack dealing high damage to all units within a few spaces in all directions.&lt;br /&gt;
* Cyberdiscs explode upon death, dealing damage to all units within a fairly small radius.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Cyberdisc Open (EU2012).jpg|thumb|Cyberdisc - open assault form]]&lt;br /&gt;
| [[File:Cyberdisc Closed (EU2012).jpg|thumb|Cyberdisc - closed disc form]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drone===&lt;br /&gt;
Drones are weak flying robotic units with a weak ranged attack.  Their purpose is to repair accompanying Cyberdiscs and Sectopods during combat.&lt;br /&gt;
* With Foundry Upgrades, the Arc Thrower can be used to &#039;hack&#039; Drones and seize control of them for the duration of a mission.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Drone (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
Physically weak, slow units with high health and powerful psionic attacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Psi Lance&#039;&#039;&#039;: Offensive Psi ability that deals more damage if the target fails a will challenge.&lt;br /&gt;
* &#039;&#039;&#039;Mindfray&#039;&#039;&#039;, offensive psionic ability that causes damage and lowers will.&lt;br /&gt;
* Can mind control.&lt;br /&gt;
* &#039;&#039;&#039;Psi Drain&#039;&#039;&#039;: Drains up to 5 hitpoints worth of health from a friendly organic target. Cannot kill target(Can be used on mind-linked targets such as mind controlled squaddie)&lt;br /&gt;
* &#039;&#039;&#039;Rift&#039;&#039;&#039;, a powerful AoE attack that inflicts more damage if they fail a will challenge.&lt;br /&gt;
* Chance to reflect physical projectiles back at the attacker.&lt;br /&gt;
* High will; resistant to psionic attacks.&lt;br /&gt;
* Ethereals explode upon death, dealing damage to all units within a fairly small radius.&lt;br /&gt;
[[File:2012-10-14 00005.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===Sectoid Commander===&lt;br /&gt;
The Sectoid Commander is a slightly stronger Sectoid with more psionic capabilities. They have much more health than normal Sectoids, but are otherwise unremarkable aside from their Mind Control ability.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mind Fray&#039;&#039;&#039;: Causes the target to lose grip on reality, inflicting penalties to Aim, Will, and mobility and doing 5 base damage.  Lasts 2 turns, 1 turn cooldown.&lt;br /&gt;
* &#039;&#039;&#039;Mind Control&#039;&#039;&#039;: Very difficult psi technique that, if successful, grants control of the target for 3 turns. &lt;br /&gt;
* &#039;&#039;&#039;Greater Mind Merge&#039;&#039;&#039;: Merge Minds with all lesser allies of the same species nearby, granting them +25% critical chance and +1 health.&lt;br /&gt;
* Enemy Defense: -20% Hit&lt;br /&gt;
&lt;br /&gt;
* Carries Plasma Pistol &amp;amp; Alien Grenade.&lt;br /&gt;
* Will use psi attacks against targets with a low Hit chance.  If trying to capture one, sometimes its best to leave a soldier out of cover and eat a plasma pistol shot instead of taking a psi attack.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectoid Commander (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sectopod===&lt;br /&gt;
An extremely strong robotic unit that can use both its turn moves for attacking. Frequently escorted by Drones. They are immune to most psionic attacks. Make as much use of Smoke Grenades, Heavy Cover, and Psionic Fields as you can.&lt;br /&gt;
* &#039;&#039;&#039;Cannon Fire&#039;&#039;&#039;: Beam attack that causes high damage and grants free Overwatch.  If the Sectopod does not move, Cannon Fire can be used twice (against different enemies).&lt;br /&gt;
* &#039;&#039;&#039;Cluster Bomb&#039;&#039;&#039;: Mark a large area, and after one turn, saturate it with a barrage of explosive minibombs.  - Uses both of the Sectopod&#039;s actions for that turn. It enters a special deployed state and aims at the target location; on the following turn, it bombards the target area with many small explosives. Using this ability prevents a Sectopod from using its Plasma Beam above.&lt;br /&gt;
* &#039;&#039;&#039;Hardened&#039;&#039;&#039;: Hardened units receive extra protection against critical hits (-60% crit chance)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Seems to have a longer sight range than most units.&lt;br /&gt;
* Note: Due to its superior firepower, use of suppression may be necessary to render its attacks far less dangerous, but practically guaranteeing a double attack. Do not stack units too close together or the Sectopod may choose to target them with the Cluster Bomb attack. Using Plasma / Heavy weapons or Mind-controlled cannon-fodder against this unit is also recommended.&lt;br /&gt;
* The Heavy&#039;s &#039;&#039;HEAT Ammo&#039;&#039; promotion applies to &#039;&#039;all&#039;&#039; weapons, and can allow them to inflict &#039;&#039;vast&#039;&#039; amounts of damage to Sectopods; combined with Bullet Swarm, a pre-positioned Heavy with a Heavy Plasma can easily kill or cripple a Sectopod in one turn, or even destroy two that have already taken significant damage. HEAT ammo also affects rockets.  A non-crit with a Heavy&#039;s rocket can do 16 points of damage.&lt;br /&gt;
* The Heavy&#039;s &#039;&#039;Shredder Rocket&#039;&#039; promotion can also be used to make the Sectopod take additional damage from all other attacks.&lt;br /&gt;
* Snipers can use their &#039;&#039;Headshot&#039;&#039; or &#039;&#039;Disabling Shot&#039;&#039; powers to cripple or inflict serious damage to a Sectopod, especially if they have the &#039;&#039;Double Tap&#039;&#039; promotion.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectopod (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uber Ethereal===&lt;br /&gt;
Same as the Ethereal, but with larger stats and a higher projectile reflection chance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:UFOs_(EU2012)&amp;diff=39618</id>
		<title>Talk:UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:UFOs_(EU2012)&amp;diff=39618"/>
		<updated>2012-10-18T14:46:30Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* UFO Missions */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questioning whether it&#039;s worth while to copy the 1994 text here? Rather than just a placeholder? A placeholder would be better I think. [[User:Spike|Spike]] 08:34, 23 September 2012 (EDT)&lt;br /&gt;
:I just thought it was a quick and dirty way to start pages and later it can be edited. What is a placeholder? [[User:Hobbes|Hobbes]] 08:55, 23 September 2012 (EDT)&lt;br /&gt;
::Ah ok, fair enough. Quick and dirty it is! A placeholder would be a stub, something that says &amp;quot;insert text here&amp;quot;, that kind of thing. Maybe I will get off my backside and make one, instead of just complaining. ;) [[User:Spike|Spike]] 17:00, 23 September 2012 (EDT)&lt;br /&gt;
:::Ah, just didn&#039;t knew the term. Well seems OK to me when you have no idea of what text to put, but since the the new game will replicate most pages of the old one I&#039;d really like to start setting up &#039;skeleton&#039; pages, already following some basic wiki guidelines to ease up work later, and that&#039;s why I based this page on the old one - I don&#039;t really care about content right but rather to set the basic structure. [[User:Hobbes|Hobbes]] 17:22, 23 September 2012 (EDT)&lt;br /&gt;
:::: I hope you are ok with my effort. If not feel free to revert, edit, etc. And thanks for all the work you are putting in to the &#039;editorial control&#039; of the 2012 content. [[User:Spike|Spike]] 17:37, 23 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Abductors ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that you&#039;ll need an upgraded interceptor with laser or plasma to take these out. However, I can go one on one using a standard interceptor with Avalanche missiles and take it out, without any of the one-time boosts. I don&#039;t want to change it in the fear that it might just be a fluke. I&#039;m on normal when I do this, I can&#039;t remember how I did on classic.&lt;br /&gt;
&lt;br /&gt;
I managed to take one Abductor down with an unboosted standard interceptor as well; but that was one lucky shot, 0,1 seconds left and about 99% damage on my interceptor. So gotta be lucky to do so.&lt;br /&gt;
&lt;br /&gt;
:Similar thing happened with me and a Battleship. A standard interceptor with a plasma managed to take it out, although it was close and I had to burn some boosts to do so. [[User:COL Tatticky|COL Tatticky]] 03:43, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hyperwave Decoder listed the crew size as 14.  Curious to see what crew size is returned for the other UFOs. ~ [[User:Drakalu|Drakalu]] 20:05, 17 October 2012 (EDT)&lt;br /&gt;
: Next one was 12.  Will probably add this kind of information once I have a larger sample size.&lt;br /&gt;
&lt;br /&gt;
== Ship Classes ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think there&#039;s a &amp;quot;Medium Scout&amp;quot;, only a Small and a Large.  Small ones are one-room, and Large have about half a dozen rooms.  Also, between Abductors and Battleships &lt;br /&gt;
there&#039;s a &amp;quot;Supply Ship&amp;quot; class.  The Overseer and Temple Ship might deserve at least brief mention here as well (even though you never actually intercept the latter). [[User:COL Tatticky|COL Tatticky]] 03:51, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alien Complement ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that later in the game, UFO compliments appear to contain the same number of aliens but the type changes.  For example, a Small Scout was disabled (EMP cannon) and contained 3x Muton Elite, 2 Heavy Floaters, and 2 Sectoid commanders.  Possibly the UFOs contain a leader unit/group and either a number of miscellaneous groups or break them down into scout and soldier groups and then level them up depending on the appropriate technology/escalation level.  Now that I&#039;m disabling more UFOs I&#039;ll try to test this further. ~ [[User:Drakalu|Drakalu]] 11:25, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
This is the case. The number of alien groups and aliens-per-group stays pretty constant, even though the number of aliens varies. I have noticed that once Outsiders get replaced with Sectoid Commanders, you almost always get 2 Sectoid Commanders (even though you might have only gotten one Outsider previously). --[[User:Drakmon|Drakmon]] 12:14, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Ships ==&lt;br /&gt;
&lt;br /&gt;
The text says that supply ships only seem to come after the alien base mission is complete, however, on my last game I encountered it before I completed the alien base mission.-Krikit386&lt;br /&gt;
&lt;br /&gt;
:They can appear before that, but it&#039;s not terribly likely.  I&#039;ve only got two games done so far but it seems to get Supply ships to show up before the base, you need to be dragging your feet on the plot a bit. [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:00, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah, I did take my time with the alien base. I think it was a year, maybe about 7 months.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s realistic that at least on Normal, you can finish the game in less time than that.  So yeah, I expect that it&#039;s more a time-based thing than anything, and that most players so far have not seen them until after the alien base.  Remember, the game&#039;s only been out a week.  There&#039;s stuff we STILL don&#039;t know about the original, which would be old enough to vote if it was a person.  ;)  [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:14, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I updated that section to clarify that it is time based, rather than mission trigger based. Also, I&#039;ve removed references to specific alien types. Rather, I&#039;m referencing just groups of &amp;quot;alien troops&amp;quot; and the number of &amp;quot;command aliens&amp;quot; on the bridge. [[User:Drakmon|Drakmon]] 16:20, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Updated format ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added sections for crew complement as well as likely salvage. Please populate.&lt;br /&gt;
&lt;br /&gt;
Also, if we have any details from the strategy layer on how long you have to engage the UFO when intercepting or any other stats, this would be appreciated. [[User:Drakmon|Drakmon]]&lt;br /&gt;
&lt;br /&gt;
:From what I&#039;ve seen, Terror missions and Council missions have operational windows of less than a day.  I&#039;d expect UFOs are similar; the cancel option exists mostly if you want to roll some stuff out of engineering to bring to the party.  Also, please remember to sign talk page edits with your name (three tildes ~) or name and date(four ~s).  [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:33, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I&#039;m actually referring to number of seconds that you have during the interception minigame to shoot down the UFO before it escapes. [[User:Drakmon|Drakmon]] 16:36, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, that.  So far it seems to be about 15 seconds with a small scout, 10 with a large, and 5 with a Overseer, if using an Interceptor.  I can look into more research a bit later, but that&#039;s what sticks out in my memory.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:39, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It looks like the real benefit from having a Firestorm, other than the extra hitpoints, is an extra 10 seconds added on to the engagement timer. The Overseer had a timer of 15 seconds for me, as do Battleships [[User:Drakmon|Drakmon]] 10:41, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ufo immage ==&lt;br /&gt;
&lt;br /&gt;
If you want you can use my screenshot&lt;br /&gt;
&lt;br /&gt;
Large Scout (no damage)http://steamcommunity.com/sharedfiles/filedetails/?id=103088875&lt;br /&gt;
                       http://cloud-2.steampowered.com/ugc/558704160261631077/9C896E61930C19C6713A401035A646222DB04546/&lt;br /&gt;
&lt;br /&gt;
[[User:Kayato|Kayato]] 05:18, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== UFO Missions ==&lt;br /&gt;
&lt;br /&gt;
Added this section to the page. Note that you need a Hyperwave Decoder to see UFO missions. We&#039;ll need to do some observation to see what UFOs actually do on their missions, if anything. For example, when hunting satellites, do they actually find and destroy them? Do they only succeed at this if you fail at intercepting them? UFOs appear to have a separate set of ground-based missions (the UFO lands) as well.&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:UFOs_(EU2012)&amp;diff=39617</id>
		<title>Talk:UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:UFOs_(EU2012)&amp;diff=39617"/>
		<updated>2012-10-18T14:41:58Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Updated format */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questioning whether it&#039;s worth while to copy the 1994 text here? Rather than just a placeholder? A placeholder would be better I think. [[User:Spike|Spike]] 08:34, 23 September 2012 (EDT)&lt;br /&gt;
:I just thought it was a quick and dirty way to start pages and later it can be edited. What is a placeholder? [[User:Hobbes|Hobbes]] 08:55, 23 September 2012 (EDT)&lt;br /&gt;
::Ah ok, fair enough. Quick and dirty it is! A placeholder would be a stub, something that says &amp;quot;insert text here&amp;quot;, that kind of thing. Maybe I will get off my backside and make one, instead of just complaining. ;) [[User:Spike|Spike]] 17:00, 23 September 2012 (EDT)&lt;br /&gt;
:::Ah, just didn&#039;t knew the term. Well seems OK to me when you have no idea of what text to put, but since the the new game will replicate most pages of the old one I&#039;d really like to start setting up &#039;skeleton&#039; pages, already following some basic wiki guidelines to ease up work later, and that&#039;s why I based this page on the old one - I don&#039;t really care about content right but rather to set the basic structure. [[User:Hobbes|Hobbes]] 17:22, 23 September 2012 (EDT)&lt;br /&gt;
:::: I hope you are ok with my effort. If not feel free to revert, edit, etc. And thanks for all the work you are putting in to the &#039;editorial control&#039; of the 2012 content. [[User:Spike|Spike]] 17:37, 23 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Abductors ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that you&#039;ll need an upgraded interceptor with laser or plasma to take these out. However, I can go one on one using a standard interceptor with Avalanche missiles and take it out, without any of the one-time boosts. I don&#039;t want to change it in the fear that it might just be a fluke. I&#039;m on normal when I do this, I can&#039;t remember how I did on classic.&lt;br /&gt;
&lt;br /&gt;
I managed to take one Abductor down with an unboosted standard interceptor as well; but that was one lucky shot, 0,1 seconds left and about 99% damage on my interceptor. So gotta be lucky to do so.&lt;br /&gt;
&lt;br /&gt;
:Similar thing happened with me and a Battleship. A standard interceptor with a plasma managed to take it out, although it was close and I had to burn some boosts to do so. [[User:COL Tatticky|COL Tatticky]] 03:43, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hyperwave Decoder listed the crew size as 14.  Curious to see what crew size is returned for the other UFOs. ~ [[User:Drakalu|Drakalu]] 20:05, 17 October 2012 (EDT)&lt;br /&gt;
: Next one was 12.  Will probably add this kind of information once I have a larger sample size.&lt;br /&gt;
&lt;br /&gt;
== Ship Classes ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think there&#039;s a &amp;quot;Medium Scout&amp;quot;, only a Small and a Large.  Small ones are one-room, and Large have about half a dozen rooms.  Also, between Abductors and Battleships &lt;br /&gt;
there&#039;s a &amp;quot;Supply Ship&amp;quot; class.  The Overseer and Temple Ship might deserve at least brief mention here as well (even though you never actually intercept the latter). [[User:COL Tatticky|COL Tatticky]] 03:51, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alien Complement ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that later in the game, UFO compliments appear to contain the same number of aliens but the type changes.  For example, a Small Scout was disabled (EMP cannon) and contained 3x Muton Elite, 2 Heavy Floaters, and 2 Sectoid commanders.  Possibly the UFOs contain a leader unit/group and either a number of miscellaneous groups or break them down into scout and soldier groups and then level them up depending on the appropriate technology/escalation level.  Now that I&#039;m disabling more UFOs I&#039;ll try to test this further. ~ [[User:Drakalu|Drakalu]] 11:25, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
This is the case. The number of alien groups and aliens-per-group stays pretty constant, even though the number of aliens varies. I have noticed that once Outsiders get replaced with Sectoid Commanders, you almost always get 2 Sectoid Commanders (even though you might have only gotten one Outsider previously). --[[User:Drakmon|Drakmon]] 12:14, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Ships ==&lt;br /&gt;
&lt;br /&gt;
The text says that supply ships only seem to come after the alien base mission is complete, however, on my last game I encountered it before I completed the alien base mission.-Krikit386&lt;br /&gt;
&lt;br /&gt;
:They can appear before that, but it&#039;s not terribly likely.  I&#039;ve only got two games done so far but it seems to get Supply ships to show up before the base, you need to be dragging your feet on the plot a bit. [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:00, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah, I did take my time with the alien base. I think it was a year, maybe about 7 months.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s realistic that at least on Normal, you can finish the game in less time than that.  So yeah, I expect that it&#039;s more a time-based thing than anything, and that most players so far have not seen them until after the alien base.  Remember, the game&#039;s only been out a week.  There&#039;s stuff we STILL don&#039;t know about the original, which would be old enough to vote if it was a person.  ;)  [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:14, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I updated that section to clarify that it is time based, rather than mission trigger based. Also, I&#039;ve removed references to specific alien types. Rather, I&#039;m referencing just groups of &amp;quot;alien troops&amp;quot; and the number of &amp;quot;command aliens&amp;quot; on the bridge. [[User:Drakmon|Drakmon]] 16:20, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Updated format ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added sections for crew complement as well as likely salvage. Please populate.&lt;br /&gt;
&lt;br /&gt;
Also, if we have any details from the strategy layer on how long you have to engage the UFO when intercepting or any other stats, this would be appreciated. [[User:Drakmon|Drakmon]]&lt;br /&gt;
&lt;br /&gt;
:From what I&#039;ve seen, Terror missions and Council missions have operational windows of less than a day.  I&#039;d expect UFOs are similar; the cancel option exists mostly if you want to roll some stuff out of engineering to bring to the party.  Also, please remember to sign talk page edits with your name (three tildes ~) or name and date(four ~s).  [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:33, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I&#039;m actually referring to number of seconds that you have during the interception minigame to shoot down the UFO before it escapes. [[User:Drakmon|Drakmon]] 16:36, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Oh, that.  So far it seems to be about 15 seconds with a small scout, 10 with a large, and 5 with a Overseer, if using an Interceptor.  I can look into more research a bit later, but that&#039;s what sticks out in my memory.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:39, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::It looks like the real benefit from having a Firestorm, other than the extra hitpoints, is an extra 10 seconds added on to the engagement timer. The Overseer had a timer of 15 seconds for me, as do Battleships [[User:Drakmon|Drakmon]] 10:41, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ufo immage ==&lt;br /&gt;
&lt;br /&gt;
If you want you can use my screenshot&lt;br /&gt;
&lt;br /&gt;
Large Scout (no damage)http://steamcommunity.com/sharedfiles/filedetails/?id=103088875&lt;br /&gt;
                       http://cloud-2.steampowered.com/ugc/558704160261631077/9C896E61930C19C6713A401035A646222DB04546/&lt;br /&gt;
&lt;br /&gt;
[[User:Kayato|Kayato]] 05:18, 17 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39616</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39616"/>
		<updated>2012-10-18T14:40:15Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and UFO damage (both from the Interception and any damaged sustained from explosive weapons while on the ground). Salvage is also highly variable, so the numbers given below are ranges.&lt;br /&gt;
&lt;br /&gt;
===Small Scout===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* 0 - 2 UFO Flight Computers&lt;br /&gt;
* 0 - 1 UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Large Scout===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 - 3 groups of alien troops.&lt;br /&gt;
* 1 command group on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - 172 Alien Alloys&lt;br /&gt;
* X - 56 Elerium&lt;br /&gt;
* 0 - 4 UFO Flight Computers&lt;br /&gt;
* 0 - 2 UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* 172 - 207 Alien Alloys&lt;br /&gt;
* 56 - 76 Elerium&lt;br /&gt;
* 3 - 4 UFO Flight Computers&lt;br /&gt;
* 1 - 2 UFO Power Sources&lt;br /&gt;
* 4 - 6 Alien Stasis Tank&lt;br /&gt;
* 2 - 3 Alien Surgery&lt;br /&gt;
&lt;br /&gt;
===Supply Barge===&lt;br /&gt;
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* X - X UFO Flight Computers&lt;br /&gt;
* X - X UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO. Engage only with a [[Firestorm (EU2012)|Firestorm]] armed with an [[EMP_Cannon_(EU2012)|EMP Cannon]] or Fusion Lance.  Expect to take moderate-heavy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 7 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* 211 - 307 Alien Alloys&lt;br /&gt;
* 103 - 126 Elerium&lt;br /&gt;
* 1 - 4 UFO Flight Computers&lt;br /&gt;
* 0 - 4 UFO Power Sources&lt;br /&gt;
* 0 - 2 Fusion Core&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UFO Missions==&lt;br /&gt;
UFOs can be found on a variety of missions, however you will be unable to see what missions they are on until you have built a Hyperwave Relay in your HQ.&lt;br /&gt;
&lt;br /&gt;
===Scouting===&lt;br /&gt;
&lt;br /&gt;
===Satellite Hunting===&lt;br /&gt;
The UFO will hunt for and destroy any satellites in the region it is patrolling. Having Stealth Satellites researched from the Foundry will protect your satellites from being detected and destroyed by a UFO on this mission.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39574</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39574"/>
		<updated>2012-10-18T03:11:16Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Battleship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and UFO damage. Salvage is also highly variable, so the numbers given below are ranges.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* 0 - 2 UFO Flight Computers&lt;br /&gt;
* 0 - 1 UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 - 3 groups of alien troops.&lt;br /&gt;
* 1 command group on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - 172 Alien Alloys&lt;br /&gt;
* X - 56 Elerium&lt;br /&gt;
* 0 - 4 UFO Flight Computers&lt;br /&gt;
* 0 - 2 UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - 207 Alien Alloys&lt;br /&gt;
* X - 76 Elerium&lt;br /&gt;
* X - 4 UFO Flight Computers&lt;br /&gt;
* X - 2 UFO Power Sources&lt;br /&gt;
* X - 6 Alien Stasis Tank&lt;br /&gt;
* X - 2 Alien Surgery&lt;br /&gt;
&lt;br /&gt;
===Supply Barge===&lt;br /&gt;
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* X - X UFO Flight Computers&lt;br /&gt;
* X - X UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO. Engage only with a [[Firestorm (EU2012)|Firestorm]] armed with an [[EMP_Cannon_(EU2012)|EMP Cannon]] or Fusion Lance.  Expect to take moderate-heavy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 7 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* 211 - 307 Alien Alloys&lt;br /&gt;
* 103 - 126 Elerium&lt;br /&gt;
* 0 - 4 UFO Flight Computers&lt;br /&gt;
* 0 - 4 UFO Power Sources&lt;br /&gt;
* 0 - 2 Fusion Core&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39572</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39572"/>
		<updated>2012-10-18T03:07:38Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Battleship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and UFO damage. Salvage is also highly variable, so the numbers given below are ranges.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* 0 - 2 UFO Flight Computers&lt;br /&gt;
* 0 - 1 UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 - 3 groups of alien troops.&lt;br /&gt;
* 1 command group on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - 172 Alien Alloys&lt;br /&gt;
* X - 56 Elerium&lt;br /&gt;
* 0 - 4 UFO Flight Computers&lt;br /&gt;
* 0 - 2 UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - 207 Alien Alloys&lt;br /&gt;
* X - 76 Elerium&lt;br /&gt;
* X - 4 UFO Flight Computers&lt;br /&gt;
* X - 2 UFO Power Sources&lt;br /&gt;
* X - 6 Alien Stasis Tank&lt;br /&gt;
* X - 2 Alien Surgery&lt;br /&gt;
&lt;br /&gt;
===Supply Barge===&lt;br /&gt;
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* X - X UFO Flight Computers&lt;br /&gt;
* X - X UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO. Engage with a [[Firestorm (EU2012)|Firestorm]] armed with [[Plasma_Cannon_(EU2012)|Plasma]] or [[EMP_Cannon_(EU2012)|EMP Cannons]].  Expect to take moderate-heavy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 7 groups of alien troops.&lt;br /&gt;
* 1 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* 211 - 307 Alien Alloys&lt;br /&gt;
* 103 - 126 Elerium&lt;br /&gt;
* 0 - 4 UFO Flight Computers&lt;br /&gt;
* 0 - 4 UFO Power Sources&lt;br /&gt;
* 0 - 2 Fusion Core&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39568</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39568"/>
		<updated>2012-10-18T02:53:58Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Supply Ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and UFO damage. Salvage is also highly variable, so the numbers given below are ranges.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* 0 - 2 UFO Flight Computers&lt;br /&gt;
* 0 - 1 UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 - 3 groups of alien troops.&lt;br /&gt;
* 1 command group on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - 172 Alien Alloys&lt;br /&gt;
* X - 56 Elerium&lt;br /&gt;
* 0 - 4 UFO Flight Computers&lt;br /&gt;
* 0 - 2 UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - 207 Alien Alloys&lt;br /&gt;
* X - 76 Elerium&lt;br /&gt;
* X - 4 UFO Flight Computers&lt;br /&gt;
* X - 2 UFO Power Sources&lt;br /&gt;
* X - 6 Alien Stasis Tank&lt;br /&gt;
* X - 2 Alien Surgery&lt;br /&gt;
&lt;br /&gt;
===Supply Barge===&lt;br /&gt;
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* X - X UFO Flight Computers&lt;br /&gt;
* X - X UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO. Engage with a [[Firestorm (EU2012)|Firestorm]] armed with [[Plasma_Cannon_(EU2012)|Plasma]] or [[EMP_Cannon_(EU2012)|EMP Cannons]].  Expect to take moderate-heavy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 7 groups of alien troops.&lt;br /&gt;
* 1 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - 307 Alien Alloys&lt;br /&gt;
* X - 126 Elerium&lt;br /&gt;
* X - 4 UFO Flight Computers&lt;br /&gt;
* X - 4 UFO Power Sources&lt;br /&gt;
* 0 - 2 Fusion Core&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39422</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39422"/>
		<updated>2012-10-17T03:13:13Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Large Scout UFO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and UFO damage. Salvage is also highly variable, so the numbers given below are ranges.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* 0 - 2 UFO Flight Computers&lt;br /&gt;
* 0 - 1 UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 - 3 groups of alien troops.&lt;br /&gt;
* 1 command group on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - 172 Alien Alloys&lt;br /&gt;
* X - 56 Elerium&lt;br /&gt;
* 0 - 4 UFO Flight Computers&lt;br /&gt;
* 0 - 2 UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* X - X UFO Flight Computers&lt;br /&gt;
* X - X UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Supply Ship===&lt;br /&gt;
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* X - X UFO Flight Computers&lt;br /&gt;
* X - X UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO. Engage with a [[Firestorm (EU2012)|Firestorm]] armed with [[Plasma_Cannon_(EU2012)|Plasma]] or [[EMP_Cannon_(EU2012)|EMP Cannons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* X groups of alien troops.&lt;br /&gt;
* X command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* X - X UFO Flight Computers&lt;br /&gt;
* X - X UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:UFOs_(EU2012)&amp;diff=39319</id>
		<title>Talk:UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:UFOs_(EU2012)&amp;diff=39319"/>
		<updated>2012-10-16T20:36:50Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Updated format */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questioning whether it&#039;s worth while to copy the 1994 text here? Rather than just a placeholder? A placeholder would be better I think. [[User:Spike|Spike]] 08:34, 23 September 2012 (EDT)&lt;br /&gt;
:I just thought it was a quick and dirty way to start pages and later it can be edited. What is a placeholder? [[User:Hobbes|Hobbes]] 08:55, 23 September 2012 (EDT)&lt;br /&gt;
::Ah ok, fair enough. Quick and dirty it is! A placeholder would be a stub, something that says &amp;quot;insert text here&amp;quot;, that kind of thing. Maybe I will get off my backside and make one, instead of just complaining. ;) [[User:Spike|Spike]] 17:00, 23 September 2012 (EDT)&lt;br /&gt;
:::Ah, just didn&#039;t knew the term. Well seems OK to me when you have no idea of what text to put, but since the the new game will replicate most pages of the old one I&#039;d really like to start setting up &#039;skeleton&#039; pages, already following some basic wiki guidelines to ease up work later, and that&#039;s why I based this page on the old one - I don&#039;t really care about content right but rather to set the basic structure. [[User:Hobbes|Hobbes]] 17:22, 23 September 2012 (EDT)&lt;br /&gt;
:::: I hope you are ok with my effort. If not feel free to revert, edit, etc. And thanks for all the work you are putting in to the &#039;editorial control&#039; of the 2012 content. [[User:Spike|Spike]] 17:37, 23 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Abductors ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that you&#039;ll need an upgraded interceptor with laser or plasma to take these out. However, I can go one on one using a standard interceptor with Avalanche missiles and take it out, without any of the one-time boosts. I don&#039;t want to change it in the fear that it might just be a fluke. I&#039;m on normal when I do this, I can&#039;t remember how I did on classic.&lt;br /&gt;
&lt;br /&gt;
I managed to take one Abductor down with an unboosted standard interceptor as well; but that was one lucky shot, 0,1 seconds left and about 99% damage on my interceptor. So gotta be lucky to do so.&lt;br /&gt;
&lt;br /&gt;
:Similar thing happened with me and a Battleship. A standard interceptor with a plasma managed to take it out, although it was close and I had to burn some boosts to do so. [[User:COL Tatticky|COL Tatticky]] 03:43, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ship Classes ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think there&#039;s a &amp;quot;Medium Scout&amp;quot;, only a Small and a Large.  Small ones are one-room, and Large have about half a dozen rooms.  Also, between Abductors and Battleships &lt;br /&gt;
there&#039;s a &amp;quot;Supply Ship&amp;quot; class.  The Overseer and Temple Ship might deserve at least brief mention here as well (even though you never actually intercept the latter). [[User:COL Tatticky|COL Tatticky]] 03:51, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alien Complement ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that later in the game, UFO compliments appear to contain the same number of aliens but the type changes.  For example, a Small Scout was disabled (EMP cannon) and contained 3x Muton Elite, 2 Heavy Floaters, and 2 Sectoid commanders.  Possibly the UFOs contain a leader unit/group and either a number of miscellaneous groups or break them down into scout and soldier groups and then level them up depending on the appropriate technology/escalation level.  Now that I&#039;m disabling more UFOs I&#039;ll try to test this further. ~ [[User:Drakalu|Drakalu]] 11:25, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
This is the case. The number of alien groups and aliens-per-group stays pretty constant, even though the number of aliens varies. I have noticed that once Outsiders get replaced with Sectoid Commanders, you almost always get 2 Sectoid Commanders (even though you might have only gotten one Outsider previously). --[[User:Drakmon|Drakmon]] 12:14, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Ships ==&lt;br /&gt;
&lt;br /&gt;
The text says that supply ships only seem to come after the alien base mission is complete, however, on my last game I encountered it before I completed the alien base mission.-Krikit386&lt;br /&gt;
&lt;br /&gt;
:They can appear before that, but it&#039;s not terribly likely.  I&#039;ve only got two games done so far but it seems to get Supply ships to show up before the base, you need to be dragging your feet on the plot a bit. [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:00, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah, I did take my time with the alien base. I think it was a year, maybe about 7 months.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s realistic that at least on Normal, you can finish the game in less time than that.  So yeah, I expect that it&#039;s more a time-based thing than anything, and that most players so far have not seen them until after the alien base.  Remember, the game&#039;s only been out a week.  There&#039;s stuff we STILL don&#039;t know about the original, which would be old enough to vote if it was a person.  ;)  [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:14, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I updated that section to clarify that it is time based, rather than mission trigger based. Also, I&#039;ve removed references to specific alien types. Rather, I&#039;m referencing just groups of &amp;quot;alien troops&amp;quot; and the number of &amp;quot;command aliens&amp;quot; on the bridge. [[User:Drakmon|Drakmon]] 16:20, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Updated format ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added sections for crew complement as well as likely salvage. Please populate.&lt;br /&gt;
&lt;br /&gt;
Also, if we have any details from the strategy layer on how long you have to engage the UFO when intercepting or any other stats, this would be appreciated. [[User:Drakmon|Drakmon]]&lt;br /&gt;
&lt;br /&gt;
:From what I&#039;ve seen, Terror missions and Council missions have operational windows of less than a day.  I&#039;d expect UFOs are similar; the cancel option exists mostly if you want to roll some stuff out of engineering to bring to the party.  Also, please remember to sign talk page edits with your name (three tildes ~) or name and date(four ~s).  [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:33, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I&#039;m actually referring to number of seconds that you have during the interception minigame to shoot down the UFO before it escapes. [[User:Drakmon|Drakmon]] 16:36, 16 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39318</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39318"/>
		<updated>2012-10-16T20:34:59Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* UFO Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and UFO damage. Salvage is also highly variable, so the numbers given below are ranges.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* 0 - 2 UFO Flight Computers&lt;br /&gt;
* 0 - 1 UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* X - X UFO Flight Computers&lt;br /&gt;
* X - X UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* X - X UFO Flight Computers&lt;br /&gt;
* X - X UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Supply Ship===&lt;br /&gt;
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* X - X UFO Flight Computers&lt;br /&gt;
* X - X UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO. Engage with a [[Firestorm (EU2012)|Firestorm]] armed with [[Plasma_Cannon_(EU2012)|Plasma]] or [[EMP_Cannon_(EU2012)|EMP Cannons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* X groups of alien troops.&lt;br /&gt;
* X command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X - X Alien Alloys&lt;br /&gt;
* X - X Elerium&lt;br /&gt;
* X - X UFO Flight Computers&lt;br /&gt;
* X - X UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39316</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39316"/>
		<updated>2012-10-16T20:34:08Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* UFO Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and UFO damage. Salvage is also highly variable, so the numbers given below are ranges.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X-X Alien Alloys&lt;br /&gt;
* X-X Elerium&lt;br /&gt;
* 0-2 UFO Flight Computers&lt;br /&gt;
* 0-1 UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X-X Alien Alloys&lt;br /&gt;
* X-X Elerium&lt;br /&gt;
* X-X UFO Flight Computers&lt;br /&gt;
* X-X UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X-X Alien Alloys&lt;br /&gt;
* X-X Elerium&lt;br /&gt;
* X-X UFO Flight Computers&lt;br /&gt;
* X-X UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Supply Ship===&lt;br /&gt;
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X-X Alien Alloys&lt;br /&gt;
* X-X Elerium&lt;br /&gt;
* X-X UFO Flight Computers&lt;br /&gt;
* X-X UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO. Engage with a [[Firestorm (EU2012)|Firestorm]] armed with [[Plasma_Cannon_(EU2012)|Plasma]] or [[EMP_Cannon_(EU2012)|EMP Cannons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* X groups of alien troops.&lt;br /&gt;
* X command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X-X Alien Alloys&lt;br /&gt;
* X-X Elerium&lt;br /&gt;
* X-X UFO Flight Computers&lt;br /&gt;
* X-X UFO Power Sources&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:UFOs_(EU2012)&amp;diff=39314</id>
		<title>Talk:UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:UFOs_(EU2012)&amp;diff=39314"/>
		<updated>2012-10-16T20:31:47Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Updated format */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questioning whether it&#039;s worth while to copy the 1994 text here? Rather than just a placeholder? A placeholder would be better I think. [[User:Spike|Spike]] 08:34, 23 September 2012 (EDT)&lt;br /&gt;
:I just thought it was a quick and dirty way to start pages and later it can be edited. What is a placeholder? [[User:Hobbes|Hobbes]] 08:55, 23 September 2012 (EDT)&lt;br /&gt;
::Ah ok, fair enough. Quick and dirty it is! A placeholder would be a stub, something that says &amp;quot;insert text here&amp;quot;, that kind of thing. Maybe I will get off my backside and make one, instead of just complaining. ;) [[User:Spike|Spike]] 17:00, 23 September 2012 (EDT)&lt;br /&gt;
:::Ah, just didn&#039;t knew the term. Well seems OK to me when you have no idea of what text to put, but since the the new game will replicate most pages of the old one I&#039;d really like to start setting up &#039;skeleton&#039; pages, already following some basic wiki guidelines to ease up work later, and that&#039;s why I based this page on the old one - I don&#039;t really care about content right but rather to set the basic structure. [[User:Hobbes|Hobbes]] 17:22, 23 September 2012 (EDT)&lt;br /&gt;
:::: I hope you are ok with my effort. If not feel free to revert, edit, etc. And thanks for all the work you are putting in to the &#039;editorial control&#039; of the 2012 content. [[User:Spike|Spike]] 17:37, 23 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Abductors ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that you&#039;ll need an upgraded interceptor with laser or plasma to take these out. However, I can go one on one using a standard interceptor with Avalanche missiles and take it out, without any of the one-time boosts. I don&#039;t want to change it in the fear that it might just be a fluke. I&#039;m on normal when I do this, I can&#039;t remember how I did on classic.&lt;br /&gt;
&lt;br /&gt;
I managed to take one Abductor down with an unboosted standard interceptor as well; but that was one lucky shot, 0,1 seconds left and about 99% damage on my interceptor. So gotta be lucky to do so.&lt;br /&gt;
&lt;br /&gt;
:Similar thing happened with me and a Battleship. A standard interceptor with a plasma managed to take it out, although it was close and I had to burn some boosts to do so. [[User:COL Tatticky|COL Tatticky]] 03:43, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ship Classes ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think there&#039;s a &amp;quot;Medium Scout&amp;quot;, only a Small and a Large.  Small ones are one-room, and Large have about half a dozen rooms.  Also, between Abductors and Battleships &lt;br /&gt;
there&#039;s a &amp;quot;Supply Ship&amp;quot; class.  The Overseer and Temple Ship might deserve at least brief mention here as well (even though you never actually intercept the latter). [[User:COL Tatticky|COL Tatticky]] 03:51, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alien Complement ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that later in the game, UFO compliments appear to contain the same number of aliens but the type changes.  For example, a Small Scout was disabled (EMP cannon) and contained 3x Muton Elite, 2 Heavy Floaters, and 2 Sectoid commanders.  Possibly the UFOs contain a leader unit/group and either a number of miscellaneous groups or break them down into scout and soldier groups and then level them up depending on the appropriate technology/escalation level.  Now that I&#039;m disabling more UFOs I&#039;ll try to test this further. ~ [[User:Drakalu|Drakalu]] 11:25, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
This is the case. The number of alien groups and aliens-per-group stays pretty constant, even though the number of aliens varies. I have noticed that once Outsiders get replaced with Sectoid Commanders, you almost always get 2 Sectoid Commanders (even though you might have only gotten one Outsider previously). --[[User:Drakmon|Drakmon]] 12:14, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Ships ==&lt;br /&gt;
&lt;br /&gt;
The text says that supply ships only seem to come after the alien base mission is complete, however, on my last game I encountered it before I completed the alien base mission.-Krikit386&lt;br /&gt;
&lt;br /&gt;
:They can appear before that, but it&#039;s not terribly likely.  I&#039;ve only got two games done so far but it seems to get Supply ships to show up before the base, you need to be dragging your feet on the plot a bit. [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:00, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah, I did take my time with the alien base. I think it was a year, maybe about 7 months.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s realistic that at least on Normal, you can finish the game in less time than that.  So yeah, I expect that it&#039;s more a time-based thing than anything, and that most players so far have not seen them until after the alien base.  Remember, the game&#039;s only been out a week.  There&#039;s stuff we STILL don&#039;t know about the original, which would be old enough to vote if it was a person.  ;)  [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:14, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I updated that section to clarify that it is time based, rather than mission trigger based. Also, I&#039;ve removed references to specific alien types. Rather, I&#039;m referencing just groups of &amp;quot;alien troops&amp;quot; and the number of &amp;quot;command aliens&amp;quot; on the bridge. [[User:Drakmon|Drakmon]] 16:20, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Updated format ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added sections for crew complement as well as likely salvage. Please populate.&lt;br /&gt;
&lt;br /&gt;
Also, if we have any details from the strategy layer on how long you have to engage the UFO when intercepting or any other stats, this would be appreciated.&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39312</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39312"/>
		<updated>2012-10-16T20:30:18Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* UFO Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and UFO damage. Salvage is also highly variable, so the numbers given below are ranges.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X-X Alien Alloys&lt;br /&gt;
* X-X Elerium&lt;br /&gt;
* X-X Alien Flight Computers&lt;br /&gt;
* X-X Alien Power Sources&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X-X Alien Alloys&lt;br /&gt;
* X-X Elerium&lt;br /&gt;
* X-X Alien Flight Computers&lt;br /&gt;
* X-X Alien Power Sources&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X-X Alien Alloys&lt;br /&gt;
* X-X Elerium&lt;br /&gt;
* X-X Alien Flight Computers&lt;br /&gt;
* X-X Alien Power Sources&lt;br /&gt;
&lt;br /&gt;
===Supply Ship===&lt;br /&gt;
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X-X Alien Alloys&lt;br /&gt;
* X-X Elerium&lt;br /&gt;
* X-X Alien Flight Computers&lt;br /&gt;
* X-X Alien Power Sources&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO. Engage with a [[Firestorm (EU2012)|Firestorm]] armed with [[Plasma_Cannon_(EU2012)|Plasma]] or [[EMP_Cannon_(EU2012)|EMP Cannons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* X groups of alien troops.&lt;br /&gt;
* X command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X-X Alien Alloys&lt;br /&gt;
* X-X Elerium&lt;br /&gt;
* X-X Alien Flight Computers&lt;br /&gt;
* X-X Alien Power Sources&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39311</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39311"/>
		<updated>2012-10-16T20:29:34Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* UFO Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined. The exact aliens each craft carry can vary considerably due to timeline, story progression and UFO damage. Salvage is also highly variable, so the numbers given below are ranges.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X-X Alien Alloys&lt;br /&gt;
* X-X Elerium&lt;br /&gt;
* X-X Alien Flight Computers&lt;br /&gt;
* X-X Alien Power Sources&lt;br /&gt;
&lt;br /&gt;
===Medium Scout UFO===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X-X Alien Alloys&lt;br /&gt;
* X-X Elerium&lt;br /&gt;
* X-X Alien Flight Computers&lt;br /&gt;
* X-X Alien Power Sources&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X-X Alien Alloys&lt;br /&gt;
* X-X Elerium&lt;br /&gt;
* X-X Alien Flight Computers&lt;br /&gt;
* X-X Alien Power Sources&lt;br /&gt;
&lt;br /&gt;
===Supply Ship===&lt;br /&gt;
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X-X Alien Alloys&lt;br /&gt;
* X-X Elerium&lt;br /&gt;
* X-X Alien Flight Computers&lt;br /&gt;
* X-X Alien Power Sources&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO. Engage with a [[Firestorm (EU2012)|Firestorm]] armed with [[Plasma_Cannon_(EU2012)|Plasma]] or [[EMP_Cannon_(EU2012)|EMP Cannons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complement&#039;&#039;&#039;&lt;br /&gt;
* X groups of alien troops.&lt;br /&gt;
* X command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salvage&#039;&#039;&#039;&lt;br /&gt;
* X-X Alien Alloys&lt;br /&gt;
* X-X Elerium&lt;br /&gt;
* X-X Alien Flight Computers&lt;br /&gt;
* X-X Alien Power Sources&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39309</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39309"/>
		<updated>2012-10-16T20:23:55Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Battleship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained.&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
===Medium Scout UFO===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained.&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods.&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
===Supply Ship===&lt;br /&gt;
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO. Engage with a [[Firestorm (EU2012)|Firestorm]] armed with [[Plasma_Cannon_(EU2012)|Plasma]] or [[EMP_Cannon_(EU2012)|EMP Cannons]].&lt;br /&gt;
* X groups of alien troops&lt;br /&gt;
* X command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39308</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39308"/>
		<updated>2012-10-16T20:22:46Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Supply Ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained.&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
===Medium Scout UFO===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained.&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods.&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
===Supply Ship===&lt;br /&gt;
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO. Engage with a [[Firestorm (EU2012)|Firestorm]] armed with [[Plasma_Cannon_(EU2012)|Plasma]] or [[EMP_Cannon_(EU2012)|EMP Cannons]].&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39307</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39307"/>
		<updated>2012-10-16T20:22:31Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Supply Ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained.&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
===Medium Scout UFO===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained.&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods.&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
===Supply Ship===&lt;br /&gt;
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. This UFO is composed of multiple levels, with the majority of the ship devoted to a series of massive cargo holds.&lt;br /&gt;
* 5-6 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO. Engage with a [[Firestorm (EU2012)|Firestorm]] armed with [[Plasma_Cannon_(EU2012)|Plasma]] or [[EMP_Cannon_(EU2012)|EMP Cannons]].&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39306</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39306"/>
		<updated>2012-10-16T20:21:41Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained.&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
===Medium Scout UFO===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained.&lt;br /&gt;
* 2 groups of alien troops.&lt;br /&gt;
* 1 command alien on the bridge&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods.&lt;br /&gt;
* 5 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
===Supply Ship===&lt;br /&gt;
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor.&lt;br /&gt;
* 5-6 groups of alien troops.&lt;br /&gt;
* 2 command aliens on the bridge&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO. Engage with a [[Firestorm (EU2012)|Firestorm]] armed with [[Plasma_Cannon_(EU2012)|Plasma]] or [[EMP_Cannon_(EU2012)|EMP Cannons]].&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:UFOs_(EU2012)&amp;diff=39305</id>
		<title>Talk:UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:UFOs_(EU2012)&amp;diff=39305"/>
		<updated>2012-10-16T20:20:10Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Supply Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questioning whether it&#039;s worth while to copy the 1994 text here? Rather than just a placeholder? A placeholder would be better I think. [[User:Spike|Spike]] 08:34, 23 September 2012 (EDT)&lt;br /&gt;
:I just thought it was a quick and dirty way to start pages and later it can be edited. What is a placeholder? [[User:Hobbes|Hobbes]] 08:55, 23 September 2012 (EDT)&lt;br /&gt;
::Ah ok, fair enough. Quick and dirty it is! A placeholder would be a stub, something that says &amp;quot;insert text here&amp;quot;, that kind of thing. Maybe I will get off my backside and make one, instead of just complaining. ;) [[User:Spike|Spike]] 17:00, 23 September 2012 (EDT)&lt;br /&gt;
:::Ah, just didn&#039;t knew the term. Well seems OK to me when you have no idea of what text to put, but since the the new game will replicate most pages of the old one I&#039;d really like to start setting up &#039;skeleton&#039; pages, already following some basic wiki guidelines to ease up work later, and that&#039;s why I based this page on the old one - I don&#039;t really care about content right but rather to set the basic structure. [[User:Hobbes|Hobbes]] 17:22, 23 September 2012 (EDT)&lt;br /&gt;
:::: I hope you are ok with my effort. If not feel free to revert, edit, etc. And thanks for all the work you are putting in to the &#039;editorial control&#039; of the 2012 content. [[User:Spike|Spike]] 17:37, 23 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Abductors ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that you&#039;ll need an upgraded interceptor with laser or plasma to take these out. However, I can go one on one using a standard interceptor with Avalanche missiles and take it out, without any of the one-time boosts. I don&#039;t want to change it in the fear that it might just be a fluke. I&#039;m on normal when I do this, I can&#039;t remember how I did on classic.&lt;br /&gt;
&lt;br /&gt;
I managed to take one Abductor down with an unboosted standard interceptor as well; but that was one lucky shot, 0,1 seconds left and about 99% damage on my interceptor. So gotta be lucky to do so.&lt;br /&gt;
&lt;br /&gt;
:Similar thing happened with me and a Battleship. A standard interceptor with a plasma managed to take it out, although it was close and I had to burn some boosts to do so. [[User:COL Tatticky|COL Tatticky]] 03:43, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ship Classes ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think there&#039;s a &amp;quot;Medium Scout&amp;quot;, only a Small and a Large.  Small ones are one-room, and Large have about half a dozen rooms.  Also, between Abductors and Battleships &lt;br /&gt;
there&#039;s a &amp;quot;Supply Ship&amp;quot; class.  The Overseer and Temple Ship might deserve at least brief mention here as well (even though you never actually intercept the latter). [[User:COL Tatticky|COL Tatticky]] 03:51, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alien Complement ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that later in the game, UFO compliments appear to contain the same number of aliens but the type changes.  For example, a Small Scout was disabled (EMP cannon) and contained 3x Muton Elite, 2 Heavy Floaters, and 2 Sectoid commanders.  Possibly the UFOs contain a leader unit/group and either a number of miscellaneous groups or break them down into scout and soldier groups and then level them up depending on the appropriate technology/escalation level.  Now that I&#039;m disabling more UFOs I&#039;ll try to test this further. ~ [[User:Drakalu|Drakalu]] 11:25, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
This is the case. The number of alien groups and aliens-per-group stays pretty constant, even though the number of aliens varies. I have noticed that once Outsiders get replaced with Sectoid Commanders, you almost always get 2 Sectoid Commanders (even though you might have only gotten one Outsider previously). --[[User:Drakmon|Drakmon]] 12:14, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Ships ==&lt;br /&gt;
&lt;br /&gt;
The text says that supply ships only seem to come after the alien base mission is complete, however, on my last game I encountered it before I completed the alien base mission.-Krikit386&lt;br /&gt;
&lt;br /&gt;
:They can appear before that, but it&#039;s not terribly likely.  I&#039;ve only got two games done so far but it seems to get Supply ships to show up before the base, you need to be dragging your feet on the plot a bit. [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:00, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah, I did take my time with the alien base. I think it was a year, maybe about 7 months.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s realistic that at least on Normal, you can finish the game in less time than that.  So yeah, I expect that it&#039;s more a time-based thing than anything, and that most players so far have not seen them until after the alien base.  Remember, the game&#039;s only been out a week.  There&#039;s stuff we STILL don&#039;t know about the original, which would be old enough to vote if it was a person.  ;)  [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:14, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I updated that section to clarify that it is time based, rather than mission trigger based. Also, I&#039;ve removed references to specific alien types. Rather, I&#039;m referencing just groups of &amp;quot;alien troops&amp;quot; and the number of &amp;quot;command aliens&amp;quot; on the bridge. [[User:Drakmon|Drakmon]] 16:20, 16 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39304</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39304"/>
		<updated>2012-10-16T20:18:57Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Supply Ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained. Generally contains 3-4 Sectoids/Floaters and 1 Outsider.&lt;br /&gt;
&lt;br /&gt;
===Medium Scout UFO===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained. Includes at least 2 alien groups and 1 outsider.&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods. Expect at least 5 groups of aliens and 2 outsiders. Salvage from these craft is extremely high.&lt;br /&gt;
&lt;br /&gt;
===Supply Ship===&lt;br /&gt;
Larger than an abductor and only seems to show up after abductors. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. Expect 5-6 groups of alien troops. 2 command aliens (either Outsiders or Sectoid Commanders) can be found on the bridge.&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO. Engage with a [[Firestorm (EU2012)|Firestorm]] armed with [[Plasma_Cannon_(EU2012)|Plasma]] or [[EMP_Cannon_(EU2012)|EMP Cannons]].&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=S.C.O.P.E._(EU2012)&amp;diff=39291</id>
		<title>S.C.O.P.E. (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=S.C.O.P.E._(EU2012)&amp;diff=39291"/>
		<updated>2012-10-16T18:37:55Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stats ==&lt;br /&gt;
{{Ref Open | title=S.C.O.P.E.}}&lt;br /&gt;
[[File:SCOPE_(EU2012).png|right]]&lt;br /&gt;
* &#039;&#039;&#039;Required research:&#039;&#039;&#039; [[Research (EU2012)#Projects|Weapon Fragments]]&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; §12 (Normal) / §20 (Classic), 5 Engineers&lt;br /&gt;
* &#039;&#039;&#039;Aim Bonus:&#039;&#039;&#039; +10&lt;br /&gt;
* &#039;&#039;&#039;Equipped in:&#039;&#039;&#039; Item slot&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Source&#039;&#039;&#039;: [[Engineering (EU2012)| Engineering]]&lt;br /&gt;
&#039;&#039;When Equipped, this advanced targeting module integrates with XCOM&#039;s Active HUD system to offer a significant increase in the soldier&#039;s aim.&#039;&#039;&lt;br /&gt;
{{Ref Close | source=XCOM: Enemy Unknown (2012)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
{{Ref Open| title=S.C.O.P.E. Upgrade}}&lt;br /&gt;
* &#039;&#039;&#039;Required research:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crit Bonus:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; §75, 15x [[Weapon Fragments (EU2012)| Weapon Fragments]], 10 Engineers&lt;br /&gt;
* &#039;&#039;&#039;Source:&#039;&#039;&#039; [[Foundry (EU2012) | The Foundry]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The portable targeting module called &amp;lt;nowiki&amp;gt;&#039;S.C.O.P.E.&#039;&amp;lt;/nowiki&amp;gt; could be upgraded to highlight sensitive points onthe enemy targets. We beleive that the chance of critical shots would increase accordingly.&#039;&#039;&lt;br /&gt;
{{Ref Close | source=XCOM: Enemy Unknown (2012)}}&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks ==  &lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
* Getting a SCOPE on each of your soldiers is essential after it first becomes available. At this point (since you&#039;re early in the game), the base aim stat for your troops will be low enough that the +10 aim bonus is going to make a huge difference to their ability to hit.&lt;br /&gt;
* Don&#039;t bother putting this on shotgun-using assaults.&lt;br /&gt;
* Pair this with a Light Plasma Rifle to get nearly guaranteed hits (+20 Aim)&lt;br /&gt;
* Once snipers hit Colonel rank, their base aim will have reached 105, so you can pull off the SCOPE and replace it with Chitin Plating for an HP boost.&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39276</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39276"/>
		<updated>2012-10-16T16:23:48Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Battleship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained. Generally contains 3-4 Sectoids/Floaters and 1 Outsider.&lt;br /&gt;
&lt;br /&gt;
===Medium Scout UFO===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained. Includes at least 2 alien groups and 1 outsider.&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods. Expect at least 5 groups of aliens and 2 outsiders. Salvage from these craft is extremely high.&lt;br /&gt;
&lt;br /&gt;
===Supply Ship===&lt;br /&gt;
Larger than an abductor and only seems to show up after the alien base mission is complete. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. Expect 5-6 groups of Mutons, Berserkers and Heavy Floaters. 2 Sectoid Commanders can be found on the bridge.&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO. Engage with a [[Firestorm (EU2012)|Firestorm]] armed with [[Plasma_Cannon_(EU2012)|Plasma]] or [[EMP_Cannon_(EU2012)|EMP Cannons]].&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39275</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39275"/>
		<updated>2012-10-16T16:22:08Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained. Generally contains 3-4 Sectoids/Floaters and 1 Outsider.&lt;br /&gt;
&lt;br /&gt;
===Medium Scout UFO===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained. Includes at least 2 alien groups and 1 outsider.&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods. Expect at least 5 groups of aliens and 2 outsiders. Salvage from these craft is extremely high.&lt;br /&gt;
&lt;br /&gt;
===Supply Ship===&lt;br /&gt;
Larger than an abductor and only seems to show up after the alien base mission is complete. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. Expect 5-6 groups of Mutons, Berserkers and Heavy Floaters. 2 Sectoid Commanders can be found on the bridge.&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO. Engage with a [[Firestorm (EU2012)|Firestorm]] armed with Plasma or EMP cannons.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39272</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=39272"/>
		<updated>2012-10-16T16:20:04Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrShen.png|thumb|300px|right|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dr. Shen ==&lt;br /&gt;
Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
&lt;br /&gt;
Manufactured items such as armour, weapons or vehicles have a base § cost, as well as a minimum number of engineers without which they cannot be built. If you have extra engineers above the minimum, this provides a cost discount. The rate of discount slows down as you have more and more engineers, and never goes above 50%.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of a manufactured item is:&lt;br /&gt;
&lt;br /&gt;
final cost = round down [ base cost x 0.5 x (1+ (engineers required / total engineers) ) ]&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
The Foundry is one of two places you can research equipment upgrades.&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&#039;&#039;Info about engineering projects.&#039;&#039;&lt;br /&gt;
{{Col}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
* [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]]&lt;br /&gt;
* [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]]&lt;br /&gt;
* [[Arc Thrower (EU2012)|Arc Thrower]]&lt;br /&gt;
* [[Chitin Plating (EU2012)|Chitin Plating]]&lt;br /&gt;
* [[Medikit (EU2012)|Medikit]]&lt;br /&gt;
* [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]&lt;br /&gt;
* [[Heavy Laser (EU2012)|Heavy Laser]]&lt;br /&gt;
* [[Laser Scatter (EU2012)|Laser Scatter]]&lt;br /&gt;
* [[Laser Pistol (EU2012)|Laser Pistol]]&lt;br /&gt;
* [[Laser Rifle (EU2012)|Laser Rifle]]&lt;br /&gt;
* [[Plasma Pistol (EU2012)|Plasma Pistol]]&lt;br /&gt;
* [[Plasma Light Rifle (EU2012)|Light Plasma Rifle]]&lt;br /&gt;
* [[Plasma Rifle (EU2012)|Plasma Rifle]]&lt;br /&gt;
* [[Alloy Cannon (EU2012)|Alloy Cannon]]&lt;br /&gt;
* [[Heavy Plasma (EU2012)|Heavy Plasma]]&lt;br /&gt;
* [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
*[[Carapace Armor (EU2012)|Carapace Armor]]&lt;br /&gt;
*[[Skeleton Suit (EU2012)|Skeleton Suit]]&lt;br /&gt;
*[[Titan Armor (EU2012)|Titan Armor]]&lt;br /&gt;
*[[Archangel Armor (EU2012)|Archangel Armor]]&lt;br /&gt;
*[[Ghost Armor (EU2012)|Ghost Armor]]&lt;br /&gt;
*[[Psi Armor (EU2012)|Psi Armor]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
* [[Firestorm (EU2012)|Firestorm]]&lt;br /&gt;
* [[Satellite (EU2012)|Satellite]]&lt;br /&gt;
* [[Alloy SHIV (EU2012)|Alloy SHIV]]&lt;br /&gt;
* [[SHIV (EU2012)|SHIV]]&lt;br /&gt;
* [[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
* [[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
* [[Plasma Cannon (EU2012)|Plasma Cannon]]&lt;br /&gt;
* [[EMP Cannon (EU2012)|EMP Cannon]]&lt;br /&gt;
* [[Defence Matrix (dodge)]]&lt;br /&gt;
* [[Uplink Targeting (Aim)]]&lt;br /&gt;
&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Build Items ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Weapons&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §25&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Vehicles&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]] || align=&amp;quot;center&amp;quot; | An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §100&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | 20d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Phoenix Cannon (EU2012)|Phoenix Cannon]] || align=&amp;quot;center&amp;quot; | The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat. || align=&amp;quot;center&amp;quot; | Experimental Warfare || align=&amp;quot;center&amp;quot; | §20 (Normal)&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]] || align=&amp;quot;center&amp;quot; | Activate this module during interception to provide an immediate, temporary booste to our unit&#039;s accuracy.  The module will burn out after one use.  Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network. || align=&amp;quot;center&amp;quot; | Sectoid Autopsy || align=&amp;quot;center&amp;quot; | §5 (Normal)&amp;lt;br/&amp;gt; 3x Sectoid Corpse &amp;lt;br/&amp;gt; 5 Engineers || align=&amp;quot;center&amp;quot; | Immediate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Alien Alloys, Heavy Weapons Platform (SHIV) || align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;20 Alloys &amp;lt;br/&amp;gt;10 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;quot;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&amp;quot;&#039;&#039; || align=&amp;quot;center&amp;quot; | Heavy Weapons Platform (SHIV)|| align=&amp;quot;center&amp;quot; | §45&amp;lt;br/&amp;gt;5 Engineers || align=&amp;quot;center&amp;quot; | (N+46) 7d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
See also [[Base Facilities (EU2012)|Base Facilities]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Facilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Maintenance&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Access Lift || align=&amp;quot;center&amp;quot; | Required to access a level. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §50&amp;lt;br/&amp;gt;2 Power || align=&amp;quot;center&amp;quot; | §10/month || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Satellite Uplink || align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §150&amp;lt;br/&amp;gt;5 Power&amp;lt;br/&amp;gt;10 Engineers || align=&amp;quot;center&amp;quot; | §xx || align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every two uplinks constructed adjacent to another. || align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Satellite Nexus || align=&amp;quot;center&amp;quot; | With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites. || align=&amp;quot;center&amp;quot; | Alien Nav Computer Research || align=&amp;quot;center&amp;quot; | §300&amp;lt;br/&amp;gt;8 Power&amp;lt;br/&amp;gt;25 Engineers&amp;lt;br/&amp;gt;25x Alloys&amp;lt;br/&amp;gt;2x UFO Flight Computer || align=&amp;quot;center&amp;quot; | §26/month || align=&amp;quot;center&amp;quot; | +1 Satellite capacity for every adjacent uplink. || align=&amp;quot;center&amp;quot; | 21d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Laboratory || align=&amp;quot;center&amp;quot; | Each laboratory increases research speed by 20%. || align=&amp;quot;center&amp;quot; | Acquire 1+ scientist || align=&amp;quot;center&amp;quot; | §125&amp;lt;br/&amp;gt;3 Power&amp;lt;br/&amp;gt;6 Scientists || align=&amp;quot;center&amp;quot; | §24/month || align=&amp;quot;center&amp;quot; | +10% increase to research speed for every adjacent laboratory. || align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Workshop || align=&amp;quot;center&amp;quot; | Each workshop adds 5 engineers to our staff. || align=&amp;quot;center&amp;quot; | Acquire 1+ engineer || align=&amp;quot;center&amp;quot; | §130&amp;lt;br/&amp;gt;3 Power&amp;lt;br/&amp;gt;15 Engineers || align=&amp;quot;center&amp;quot; | §26/month || align=&amp;quot;center&amp;quot; | +7% refund on resources used when building vehicles, foundry projects and facilities. || align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Foundry || align=&amp;quot;center&amp;quot; | Develop new combat items or improve current items in the Foundry. || align=&amp;quot;center&amp;quot; | Experimental Warfare Research || align=&amp;quot;center&amp;quot; | §75&amp;lt;br/&amp;gt;3 Power || align=&amp;quot;center&amp;quot; | §20/month || align=&amp;quot;center&amp;quot; | None. || align=&amp;quot;center&amp;quot; | 10d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Alien Containment || align=&amp;quot;center&amp;quot; | This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs. || align=&amp;quot;center&amp;quot; | Xenobiology Research || align=&amp;quot;center&amp;quot; | §85&amp;lt;br/&amp;gt;5 Power || align=&amp;quot;center&amp;quot; | §18/month || align=&amp;quot;center&amp;quot; | None. || align=&amp;quot;center&amp;quot; | 7d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Power Generator || align=&amp;quot;center&amp;quot; | Power Generators supply the power needed to run new facilities. Each generator supplies +6 power. || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | §60 || align=&amp;quot;center&amp;quot; | §11/month || align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility. || align=&amp;quot;center&amp;quot; | 5d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thermo Generator || align=&amp;quot;center&amp;quot; | Thermal Power Generators supply +20 power, but must be built over steam vents. || align=&amp;quot;center&amp;quot; | STEAM || align=&amp;quot;center&amp;quot; | §200 || align=&amp;quot;center&amp;quot; | §23/month || align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility. || align=&amp;quot;center&amp;quot; | 8d&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Elerium Generator || align=&amp;quot;center&amp;quot; | Elerium Power Generators supply +30 power. || align=&amp;quot;center&amp;quot; |UFO Power Source Research || align=&amp;quot;center&amp;quot; | §275&amp;lt;br/&amp;gt;40x Alloys&amp;lt;br/&amp;gt;30x Elerium&amp;lt;br/&amp;gt;2x UFO Power Source|| align=&amp;quot;center&amp;quot; | §29/month || align=&amp;quot;center&amp;quot; | +2 power for every adjacent power facility. || align=&amp;quot;center&amp;quot; | 14d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39271</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39271"/>
		<updated>2012-10-16T16:18:24Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained. Generally contains 3-4 Sectoids/Floaters and 1 Outsider.&lt;br /&gt;
&lt;br /&gt;
===Medium Scout UFO===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained. Includes at least 2 alien groups and 1 outsider.&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===Abductor===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an interceptor with an upgraded weapon to take one down consistently. The UFO itself is composed of multiple levels, including operating tables and stasis pods. Expect at least 5 groups of aliens and 2 outsiders. Salvage from these craft is extremely high.&lt;br /&gt;
&lt;br /&gt;
===Supply Ship===&lt;br /&gt;
Larger than an abductor and only seems to show up after the alien base mission is complete. It will be very difficult to down one of these without laser or plasma weapons on your interceptor. Expect 5-6 groups of Mutons, Berserkers and Heavy Floaters. 2 Sectoid Commanders can be found on the bridge.&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO, never to be engaged with a default interceptor and recommended plasma or EMP cannons.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:UFOs_(EU2012)&amp;diff=39270</id>
		<title>Talk:UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:UFOs_(EU2012)&amp;diff=39270"/>
		<updated>2012-10-16T16:14:37Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Alien Complement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questioning whether it&#039;s worth while to copy the 1994 text here? Rather than just a placeholder? A placeholder would be better I think. [[User:Spike|Spike]] 08:34, 23 September 2012 (EDT)&lt;br /&gt;
:I just thought it was a quick and dirty way to start pages and later it can be edited. What is a placeholder? [[User:Hobbes|Hobbes]] 08:55, 23 September 2012 (EDT)&lt;br /&gt;
::Ah ok, fair enough. Quick and dirty it is! A placeholder would be a stub, something that says &amp;quot;insert text here&amp;quot;, that kind of thing. Maybe I will get off my backside and make one, instead of just complaining. ;) [[User:Spike|Spike]] 17:00, 23 September 2012 (EDT)&lt;br /&gt;
:::Ah, just didn&#039;t knew the term. Well seems OK to me when you have no idea of what text to put, but since the the new game will replicate most pages of the old one I&#039;d really like to start setting up &#039;skeleton&#039; pages, already following some basic wiki guidelines to ease up work later, and that&#039;s why I based this page on the old one - I don&#039;t really care about content right but rather to set the basic structure. [[User:Hobbes|Hobbes]] 17:22, 23 September 2012 (EDT)&lt;br /&gt;
:::: I hope you are ok with my effort. If not feel free to revert, edit, etc. And thanks for all the work you are putting in to the &#039;editorial control&#039; of the 2012 content. [[User:Spike|Spike]] 17:37, 23 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Abductors ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that you&#039;ll need an upgraded interceptor with laser or plasma to take these out. However, I can go one on one using a standard interceptor with Avalanche missiles and take it out, without any of the one-time boosts. I don&#039;t want to change it in the fear that it might just be a fluke. I&#039;m on normal when I do this, I can&#039;t remember how I did on classic.&lt;br /&gt;
&lt;br /&gt;
I managed to take one Abductor down with an unboosted standard interceptor as well; but that was one lucky shot, 0,1 seconds left and about 99% damage on my interceptor. So gotta be lucky to do so.&lt;br /&gt;
&lt;br /&gt;
:Similar thing happened with me and a Battleship. A standard interceptor with a plasma managed to take it out, although it was close and I had to burn some boosts to do so. [[User:COL Tatticky|COL Tatticky]] 03:43, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ship Classes ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think there&#039;s a &amp;quot;Medium Scout&amp;quot;, only a Small and a Large.  Small ones are one-room, and Large have about half a dozen rooms.  Also, between Abductors and Battleships &lt;br /&gt;
there&#039;s a &amp;quot;Supply Ship&amp;quot; class.  The Overseer and Temple Ship might deserve at least brief mention here as well (even though you never actually intercept the latter). [[User:COL Tatticky|COL Tatticky]] 03:51, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alien Complement ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that later in the game, UFO compliments appear to contain the same number of aliens but the type changes.  For example, a Small Scout was disabled (EMP cannon) and contained 3x Muton Elite, 2 Heavy Floaters, and 2 Sectoid commanders.  Possibly the UFOs contain a leader unit/group and either a number of miscellaneous groups or break them down into scout and soldier groups and then level them up depending on the appropriate technology/escalation level.  Now that I&#039;m disabling more UFOs I&#039;ll try to test this further. ~ [[User:Drakalu|Drakalu]] 11:25, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
This is the case. The number of alien groups and aliens-per-group stays pretty constant, even though the number of aliens varies. I have noticed that once Outsiders get replaced with Sectoid Commanders, you almost always get 2 Sectoid Commanders (even though you might have only gotten one Outsider previously). --[[User:Drakmon|Drakmon]] 12:14, 16 October 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:UFOs_(EU2012)&amp;diff=39269</id>
		<title>Talk:UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:UFOs_(EU2012)&amp;diff=39269"/>
		<updated>2012-10-16T16:14:28Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Alien Complement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Questioning whether it&#039;s worth while to copy the 1994 text here? Rather than just a placeholder? A placeholder would be better I think. [[User:Spike|Spike]] 08:34, 23 September 2012 (EDT)&lt;br /&gt;
:I just thought it was a quick and dirty way to start pages and later it can be edited. What is a placeholder? [[User:Hobbes|Hobbes]] 08:55, 23 September 2012 (EDT)&lt;br /&gt;
::Ah ok, fair enough. Quick and dirty it is! A placeholder would be a stub, something that says &amp;quot;insert text here&amp;quot;, that kind of thing. Maybe I will get off my backside and make one, instead of just complaining. ;) [[User:Spike|Spike]] 17:00, 23 September 2012 (EDT)&lt;br /&gt;
:::Ah, just didn&#039;t knew the term. Well seems OK to me when you have no idea of what text to put, but since the the new game will replicate most pages of the old one I&#039;d really like to start setting up &#039;skeleton&#039; pages, already following some basic wiki guidelines to ease up work later, and that&#039;s why I based this page on the old one - I don&#039;t really care about content right but rather to set the basic structure. [[User:Hobbes|Hobbes]] 17:22, 23 September 2012 (EDT)&lt;br /&gt;
:::: I hope you are ok with my effort. If not feel free to revert, edit, etc. And thanks for all the work you are putting in to the &#039;editorial control&#039; of the 2012 content. [[User:Spike|Spike]] 17:37, 23 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Abductors ==&lt;br /&gt;
&lt;br /&gt;
The page currently says that you&#039;ll need an upgraded interceptor with laser or plasma to take these out. However, I can go one on one using a standard interceptor with Avalanche missiles and take it out, without any of the one-time boosts. I don&#039;t want to change it in the fear that it might just be a fluke. I&#039;m on normal when I do this, I can&#039;t remember how I did on classic.&lt;br /&gt;
&lt;br /&gt;
I managed to take one Abductor down with an unboosted standard interceptor as well; but that was one lucky shot, 0,1 seconds left and about 99% damage on my interceptor. So gotta be lucky to do so.&lt;br /&gt;
&lt;br /&gt;
:Similar thing happened with me and a Battleship. A standard interceptor with a plasma managed to take it out, although it was close and I had to burn some boosts to do so. [[User:COL Tatticky|COL Tatticky]] 03:43, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ship Classes ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think there&#039;s a &amp;quot;Medium Scout&amp;quot;, only a Small and a Large.  Small ones are one-room, and Large have about half a dozen rooms.  Also, between Abductors and Battleships &lt;br /&gt;
there&#039;s a &amp;quot;Supply Ship&amp;quot; class.  The Overseer and Temple Ship might deserve at least brief mention here as well (even though you never actually intercept the latter). [[User:COL Tatticky|COL Tatticky]] 03:51, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alien Complement ==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noticed that later in the game, UFO compliments appear to contain the same number of aliens but the type changes.  For example, a Small Scout was disabled (EMP cannon) and contained 3x Muton Elite, 2 Heavy Floaters, and 2 Sectoid commanders.  Possibly the UFOs contain a leader unit/group and either a number of miscellaneous groups or break them down into scout and soldier groups and then level them up depending on the appropriate technology/escalation level.  Now that I&#039;m disabling more UFOs I&#039;ll try to test this further. ~ [[User:Drakalu|Drakalu]] 11:25, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
This is the case. The number of alien groups and aliens-per-group stays pretty constant, even though the number of aliens varies. I have noticed that once Outsiders get replaced with Sectoid Commanders, you almost always get 2 Sectoid Commanders (even though you might have only gotten one Outsider previously).&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39263</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=39263"/>
		<updated>2012-10-16T13:49:35Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: Added supply ship&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained. Generally contains 3-4 Sectoids/Floaters and 1 Outsider.&lt;br /&gt;
&lt;br /&gt;
===Medium Scout UFO===&lt;br /&gt;
Can be handled by a default interceptor, with heavy damage sustained. Includes at least 2 alien groups and 1 outsider.&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===Large (Abductor)===&lt;br /&gt;
This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. You&#039;ll need an upgraded interceptor (Laser/Plasma Cannon) to take one down. The UFO itself is composed of multiple levels, including operating tables and stasis pods. Expect at least 5 groups of aliens and 2 outsiders. Salvage from these craft is extremely high.&lt;br /&gt;
&lt;br /&gt;
===Supply Ship===&lt;br /&gt;
Larger than an abductor and only seems to show up aftrr the alien base mission is complete. Has ginormous cargo bays in the center. Expect 5-6 groups of Mutons, Berserkers and Heavy Floaters. 2 Sectoid Commanders can be found on the bridge.&lt;br /&gt;
&lt;br /&gt;
===Battleship===&lt;br /&gt;
An advanced large UFO, never to be engaged with a default interceptor and recommended plasma or EMP cannons.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=38722</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=38722"/>
		<updated>2012-10-12T15:46:09Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: /* Large (Abductor) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
- The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained. Generally contains 3-4 Sectoids/Floaters and 1 Outsider.&lt;br /&gt;
&lt;br /&gt;
===Medium Scout UFO===&lt;br /&gt;
- Can be handled by a default interceptor, with heavy damage sustained. Includes at least 2 alien groups and 1 outsider.&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===Large (Abductor)===&lt;br /&gt;
- This UFO will be announced by Central as being &amp;quot;much larger than the UFOs we have previously encountered&amp;quot;. Unlike the other UFOs, this one is rectangular. You&#039;ll need an upgraded interceptor (Laser/Plasma Cannon) to take one down. The UFO itself is composed of multiple levels, including operating tables and stasis pods. Expect at least 5 groups of aliens and 2 outsiders. Salvage from these craft is extremely high.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=38721</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=38721"/>
		<updated>2012-10-12T15:44:57Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
- The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained. Generally contains 3-4 Sectoids/Floaters and 1 Outsider.&lt;br /&gt;
&lt;br /&gt;
===Medium Scout UFO===&lt;br /&gt;
- Can be handled by a default interceptor, with heavy damage sustained. Includes at least 2 alien groups and 1 outsider.&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===Large (Abductor)===&lt;br /&gt;
- Unlike the other UFOs, this one is rectangular. You&#039;ll need an upgraded interceptor to take one down. The UFO itself is composed of multiple levels, including operating tables and stasis pods. Expect at least 5 groups of aliens and 2 outsiders. Salvage from these craft is extremely high.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=38720</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=38720"/>
		<updated>2012-10-12T15:39:20Z</updated>

		<summary type="html">&lt;p&gt;Drakmon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
- The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained. Generally contains 3-4 Sectoids/Floaters and 1 Outsider.&lt;br /&gt;
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===Medium Scout UFO===&lt;br /&gt;
- Can be handled by a default interceptor, with heavy damage sustained.&lt;br /&gt;
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===Large Scout UFO===&lt;br /&gt;
Text here!&lt;br /&gt;
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===Large===&lt;br /&gt;
- Unlike the other UFOs, this one is rectangular. You&#039;ll need an upgraded interceptor to take one down. The UFO itself is composed of multiple levels. Expect at least 5 groups of aliens and 2 outsiders.&lt;br /&gt;
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[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Drakmon</name></author>
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