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	<updated>2026-05-01T10:18:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Throwing_Accuracy&amp;diff=15747</id>
		<title>Throwing Accuracy</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Throwing_Accuracy&amp;diff=15747"/>
		<updated>2008-07-04T17:32:51Z</updated>

		<summary type="html">&lt;p&gt;Doom: /* Throwing Distance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
&lt;br /&gt;
Throwing Accuracy is one of the simplest skills in the game and only performs one task. It controls how well a soldier is able to actually hit the target tile with a thrown object. Nothing much else. &lt;br /&gt;
&lt;br /&gt;
Throwing Accuracy works in conjunction with [[Strength]], where one controls the accuracy of the throw, the other controls the range of the throw depending on the weight of the object. &lt;br /&gt;
&lt;br /&gt;
==Starting Values==&lt;br /&gt;
New recruits will always begin with a value between 50 and 80.&lt;br /&gt;
&lt;br /&gt;
==Improvement==&lt;br /&gt;
Throwing Accuracy points are awarded (at end of combat) depending on how many times you &#039;&#039;&#039;throw&#039;&#039;&#039; objects. (How obtuse is that?) If your throw misses its intended target/square, it still counts as a throw.&lt;br /&gt;
&lt;br /&gt;
You are awarded an average of 2 skill points (range 1-3) per combat mission if you make at least 3 throws, and an average of 4 (range 2-6) for 11 or more. The point award does &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; depend on your current skill level, only on the number of throws. For more particulars on skill-point increases, see [[Experience#How_Experience_Points_Are_Applied|Experience]]. Note that unlike any other [[Experience#Primary_Stats|primary skill]], throwing does not trigger an increase in secondary skills (TUs, Health, Strength, Energy). That would&#039;ve been too easy!&lt;br /&gt;
&lt;br /&gt;
All in all, few people bother much with this skill. But if you&#039;re interested in it, note that the maximum gain for minimum personal (real world) time spent, would be to have your soldiers throw 3 things each mission. Probably just before ending a mission.&lt;br /&gt;
&lt;br /&gt;
Note that throwing live [[grenade]]s gives you both Throwing and [[Firing Accuracy]] skill increases as long as enemies are caught in the blast.&lt;br /&gt;
&lt;br /&gt;
==Maximum Caps==&lt;br /&gt;
An X-COM soldier&#039;s Throwing Accuracy is capped at 120. However, because you can get a +6 roll when at 119, a soldier can have up to 125 Throwing Accuracy (if they&#039;re really lucky &amp;amp;mdash; and dedicated as hell to chucking stuff!!). For more info, see [[Experience#Regarding_Caps|Regarding Caps]].&lt;br /&gt;
&lt;br /&gt;
==Influencing Factors==&lt;br /&gt;
Throwing Accuracy is also affected by other factors:&lt;br /&gt;
&lt;br /&gt;
* Wounds: -10% per wound up to but not beyond -90%.&lt;br /&gt;
* The percentage of remaining health: Throwing Accuracy &amp;amp;times; (max health &amp;amp;ndash; current health) / (max health)&lt;br /&gt;
&lt;br /&gt;
==Throwing Distance==&lt;br /&gt;
&lt;br /&gt;
While not exactly Throwing &#039;&#039;Accuracy&#039;&#039;, this is as a good a place as any for this:&lt;br /&gt;
&lt;br /&gt;
 Throwing Distance roughly = 2.5 &amp;amp;times; Strength / Weight&lt;br /&gt;
&lt;br /&gt;
So, [[Strength]] directly affects throwing distance (range). Refer to the handy list of [[Item Weight]]s for weight information. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;2.5&amp;quot; appears to vary from ~ 2.1 to 3.3.&lt;br /&gt;
The &amp;quot;2.5&amp;quot; is an approximation for Strength_Multiplier/Maximum_Throw_Range. To find the exact value you can use the .XLS file linked below.&lt;br /&gt;
&lt;br /&gt;
When weapons are tossed, the weight of the ammo (if loaded) is not counted. (But weight from loaded ammo does otherwise count for [[TU#Encumbrance|weighing down]] a soldier carrying the weapon.)&lt;br /&gt;
&lt;br /&gt;
As NKF points out, the throw always travels in an arc. Sometimes this arc is blocked by Skyranger wings, overhanging trees, ceilings, or even the 4-level-high virtual ceiling of the Battlescape itself. This results in the message &amp;quot;&#039;&#039;&#039;Can&#039;t throw here!&#039;&#039;&#039;&amp;quot; even when the line of sight is clear.  &lt;br /&gt;
&lt;br /&gt;
Kneeling allows you to throw farther under ceilings, increasing this distance slightly.&lt;br /&gt;
&lt;br /&gt;
Throw Range forms a box, not a circle. If your soldier can throw an object 16 tiles straight ahead, he can also throw 16 tiles diagonally.&lt;br /&gt;
The Following is an .xls file which shows how maximum throw ranges are calculated, and can calculate how far a soldier with a given strength can throw any item:&lt;br /&gt;
&lt;br /&gt;
[http://ufopaedia.org/images/d/d2/Xcomthrowdata.xls XComthrowdata.xls]&lt;br /&gt;
&lt;br /&gt;
There are only 21 maximum throw ranges: 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 18, (22)21, (27)23, (35)27, (51)33, (??)46, -1 (unable to throw) - you will only see the last 2 if you hack .DAT files. For (X)Y the X represents the maximum range before you receive the &#039;Out of Range&#039; message, and the Y represent the maximum range you can throw (beyond that you receive the &#039;Unable to throw here&#039; message due to the limited height of the battlespace).&lt;br /&gt;
&lt;br /&gt;
Note: the following only applies if you hack X-Com data/savegame files&lt;br /&gt;
&lt;br /&gt;
Maximum throw range is an unsigned integer, so if you hack you soldier&#039;s strength too high or an item&#039;s weight too low it will become negative rendering your soldier unable to throw lightweight items. Throwing with 0 strength crashes the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Strength]]&lt;br /&gt;
*[[Item Weight]]s&lt;br /&gt;
*[[Grenade]]s&lt;br /&gt;
*[[Explosions]]&lt;br /&gt;
*[[Experience#How_Experience_Points_Are_Applied|Experience]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers]]&lt;/div&gt;</summary>
		<author><name>Doom</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Xcomthrowdata.xls&amp;diff=15746</id>
		<title>File:Xcomthrowdata.xls</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Xcomthrowdata.xls&amp;diff=15746"/>
		<updated>2008-07-04T17:26:13Z</updated>

		<summary type="html">&lt;p&gt;Doom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This .XLS file shows how maximum throwing range is determined, has a calculator so you can determine how far a soldier with a certain Strength can throw various weight objects, and on the second page has some notes and ranges for throwing objects inside buildings/ufos.&lt;/div&gt;</summary>
		<author><name>Doom</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Throwing_Accuracy&amp;diff=15745</id>
		<title>Throwing Accuracy</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Throwing_Accuracy&amp;diff=15745"/>
		<updated>2008-07-04T17:23:47Z</updated>

		<summary type="html">&lt;p&gt;Doom: /* Throwing Distance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Overview=&lt;br /&gt;
&lt;br /&gt;
Throwing Accuracy is one of the simplest skills in the game and only performs one task. It controls how well a soldier is able to actually hit the target tile with a thrown object. Nothing much else. &lt;br /&gt;
&lt;br /&gt;
Throwing Accuracy works in conjunction with [[Strength]], where one controls the accuracy of the throw, the other controls the range of the throw depending on the weight of the object. &lt;br /&gt;
&lt;br /&gt;
==Starting Values==&lt;br /&gt;
New recruits will always begin with a value between 50 and 80.&lt;br /&gt;
&lt;br /&gt;
==Improvement==&lt;br /&gt;
Throwing Accuracy points are awarded (at end of combat) depending on how many times you &#039;&#039;&#039;throw&#039;&#039;&#039; objects. (How obtuse is that?) If your throw misses its intended target/square, it still counts as a throw.&lt;br /&gt;
&lt;br /&gt;
You are awarded an average of 2 skill points (range 1-3) per combat mission if you make at least 3 throws, and an average of 4 (range 2-6) for 11 or more. The point award does &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; depend on your current skill level, only on the number of throws. For more particulars on skill-point increases, see [[Experience#How_Experience_Points_Are_Applied|Experience]]. Note that unlike any other [[Experience#Primary_Stats|primary skill]], throwing does not trigger an increase in secondary skills (TUs, Health, Strength, Energy). That would&#039;ve been too easy!&lt;br /&gt;
&lt;br /&gt;
All in all, few people bother much with this skill. But if you&#039;re interested in it, note that the maximum gain for minimum personal (real world) time spent, would be to have your soldiers throw 3 things each mission. Probably just before ending a mission.&lt;br /&gt;
&lt;br /&gt;
Note that throwing live [[grenade]]s gives you both Throwing and [[Firing Accuracy]] skill increases as long as enemies are caught in the blast.&lt;br /&gt;
&lt;br /&gt;
==Maximum Caps==&lt;br /&gt;
An X-COM soldier&#039;s Throwing Accuracy is capped at 120. However, because you can get a +6 roll when at 119, a soldier can have up to 125 Throwing Accuracy (if they&#039;re really lucky &amp;amp;mdash; and dedicated as hell to chucking stuff!!). For more info, see [[Experience#Regarding_Caps|Regarding Caps]].&lt;br /&gt;
&lt;br /&gt;
==Influencing Factors==&lt;br /&gt;
Throwing Accuracy is also affected by other factors:&lt;br /&gt;
&lt;br /&gt;
* Wounds: -10% per wound up to but not beyond -90%.&lt;br /&gt;
* The percentage of remaining health: Throwing Accuracy &amp;amp;times; (max health &amp;amp;ndash; current health) / (max health)&lt;br /&gt;
&lt;br /&gt;
==Throwing Distance==&lt;br /&gt;
&lt;br /&gt;
While not exactly Throwing &#039;&#039;Accuracy&#039;&#039;, this is as a good a place as any for this:&lt;br /&gt;
&lt;br /&gt;
 Throwing Distance roughly = 2.5 &amp;amp;times; Strength / Weight&lt;br /&gt;
&lt;br /&gt;
So, [[Strength]] directly affects throwing distance (range). Refer to the handy list of [[Item Weight]]s for weight information. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;2.5&amp;quot; appears to vary from ~ 2.1 to 3.3.&lt;br /&gt;
The &amp;quot;2.5&amp;quot; is an approximation for Strength_Multiplier/Maximum_Throw_Range. To find the exact value you can use the .XLS file linked below.&lt;br /&gt;
&lt;br /&gt;
When weapons are tossed, the weight of the ammo (if loaded) is not counted. (But weight from loaded ammo does otherwise count for [[TU#Encumbrance|weighing down]] a soldier carrying the weapon.)&lt;br /&gt;
&lt;br /&gt;
As NKF points out, the throw always travels in an arc. Sometimes this arc is blocked by Skyranger wings, overhanging trees, ceilings, or even the 4-level-high virtual ceiling of the Battlescape itself. This results in the message &amp;quot;&#039;&#039;&#039;Can&#039;t throw here!&#039;&#039;&#039;&amp;quot; even when the line of sight is clear.  &lt;br /&gt;
&lt;br /&gt;
Kneeling allows you to throw farther under ceilings, increasing this distance slightly.&lt;br /&gt;
&lt;br /&gt;
Throw Range forms a box, not a circle. If your soldier can throw an object 16 tiles straight ahead, he can also throw 16 tiles diagonally.&lt;br /&gt;
The Following is an .xls file which shows how maximum throw ranges are calculated, and can calculate how far a soldier with a given strength can throw any item:&lt;br /&gt;
&lt;br /&gt;
[[Image:Xcomthrowdata.xls]]&lt;br /&gt;
&lt;br /&gt;
There are only 21 maximum throw ranges: 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 18, (22)21, (27)23, (35)27, (51)33, (??)46, -1 (unable to throw) - you will only see the last 2 if you hack .DAT files. For (X)Y the X represents the maximum range before you receive the &#039;Out of Range&#039; message, and the Y represent the maximum range you can throw (beyond that you receive the &#039;Unable to throw here&#039; message due to the limited height of the battlespace).&lt;br /&gt;
&lt;br /&gt;
Note: the following only applies if you hack X-Com data/savegame files&lt;br /&gt;
&lt;br /&gt;
Maximum throw range is an unsigned integer, so if you hack you soldier&#039;s strength too high or an item&#039;s weight too low it will become negative rendering your soldier unable to throw lightweight items. Throwing with 0 strength crashes the game.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Strength]]&lt;br /&gt;
*[[Item Weight]]s&lt;br /&gt;
*[[Grenade]]s&lt;br /&gt;
*[[Explosions]]&lt;br /&gt;
*[[Experience#How_Experience_Points_Are_Applied|Experience]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers]]&lt;/div&gt;</summary>
		<author><name>Doom</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Xcomthrowdata.xls&amp;diff=15744</id>
		<title>File:Xcomthrowdata.xls</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Xcomthrowdata.xls&amp;diff=15744"/>
		<updated>2008-07-04T16:38:26Z</updated>

		<summary type="html">&lt;p&gt;Doom: The information about throwing range on the Throwing Accuracy page is not correct, this xls file shows how maximum throwing range is determined, has a calculator so you can determine how far a soldier with a certain Strength can throw various weight objec&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information about throwing range on the Throwing Accuracy page is not correct, this xls file shows how maximum throwing range is determined, has a calculator so you can determine how far a soldier with a certain Strength can throw various weight objects, and on the second page has some notes and ranges for throwing objects inside buildings/ufos.&lt;/div&gt;</summary>
		<author><name>Doom</name></author>
	</entry>
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