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	<updated>2026-05-03T10:36:24Z</updated>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Map_Types_(Long_War)&amp;diff=62841</id>
		<title>Map Types (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Map_Types_(Long_War)&amp;diff=62841"/>
		<updated>2015-01-28T20:23:27Z</updated>

		<summary type="html">&lt;p&gt;Dood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maps=&lt;br /&gt;
&lt;br /&gt;
==Forest: Heavy Vegetation==&lt;br /&gt;
[[Abductor_ScorchedEarth_(EU2012)|Abductor Scorched Earth]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_CreepyForest_(EU2012)|Large Scout Creepy Forest]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_DeepWoods_(EU2012)|Large Scout Deep Woods]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_ForestTrench_(EU2012)|Large Scout Forest Trench]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_Stonewall_(EU2012)|Large Scout Stonewall]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_DirtRoad_(EU2012)|Small Scout Dirt Road]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_ForestGrove_(EU2012)|Supply Ship Forest Grove]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_OverlookA_(EU2012)|Supply Ship Overlook A]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_Wildfire_(EU2012)|Supply Ship Wildfire]] (crash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plains: Light Vegetation==&lt;br /&gt;
[[Abductor_Cliffside_(EU2012)|Abductor Cliff Side]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Abductor_FarmOutskirts_(EU2012)|Abductor Farm Outskirts]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_TheBarrens_(EU2012)|Large Scout the Barrens]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_Badlands_(EU2012)|Small Scout Badlands]] (crash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Riparian: Light Forest and Moderate Vegetation==&lt;br /&gt;
[[Abductor_WindingStream_(EU2012)|Abductor Winding Stream]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_Hillside_(EU2012)|Large Scout Hillside]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_River_(EU2012)|Small Scout River]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_RiverValley_(EU2012)|Small Scout River Valley]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_Quagmire_(EU2012)|Small Scout Quagmire]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_Marshlands_(EU2012)|Small Scout Marshlands]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_RockyGorge_(EU2012)|Supply Ship Rocky Gorge]] (landing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roadway==&lt;br /&gt;
[[Boulevard_(EU2012)|Boulevard]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Boulevard_(EU2012)|Boulevard Euro]]&lt;br /&gt;
&lt;br /&gt;
[[Deluge_Map_(EU2012)|Deluge]]&lt;br /&gt;
&lt;br /&gt;
[[Highway1_(EU2012)|Highway 1]]&lt;br /&gt;
&lt;br /&gt;
[[HighwayBridge_(EU2012)|Highway Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[HighwayConstruction_(EU2012)|Highway Construction]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Highway_Construction_EWI_(EU2012)|Highway Construction EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[HighwayFallen_(EU2012)|Highway Fallen]]&lt;br /&gt;
&lt;br /&gt;
[[StreetHurricane_(EU2012)|Street Hurricane]]&lt;br /&gt;
&lt;br /&gt;
[[StreetHurricane_(EU2012)|Street Hurricane Terror]]&lt;br /&gt;
&lt;br /&gt;
[[StreetOverpass_(EU2012)|Street Overpass]]&lt;br /&gt;
&lt;br /&gt;
[[Street_Overpass_EWI_(EU2012)|Street Overpass EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Settlement==&lt;br /&gt;
[[CemeteryGrand_(EU2012)|Cemetery Grand]]&lt;br /&gt;
&lt;br /&gt;
[[Gas_Station_EWI_(EU2012)|Gas Station EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Furies_Map_(EU2012)|Furies]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[MilitaryAmmo_(EU2012)|Military Ammo]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Research_Outpost_EWI_(EU2012)|Research Outpost]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Small_Scout_Farm_(EU2012)|Small Scout Farm]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Small_Scout_Roadhouse_(EU2012)|Small Scout Roadhouse]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Trainyard_(EU2012)|Trainyard]] (CE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Urban Block==&lt;br /&gt;
[[Commercial_Alley_(EU2012)|Commercial Alley]]&lt;br /&gt;
&lt;br /&gt;
[[Commercial_Alley_EWI_(EU2012)|Commercial Alley EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[CommercialRestaurant_(EU2012)|Commercial Restaurant]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[CommercialStreet_(EU2012)|Commercial Street]]&lt;br /&gt;
&lt;br /&gt;
[[ConvenienceStore_(EU2012)|Convienence Store]]&lt;br /&gt;
&lt;br /&gt;
[[Convienience_Store_EWI_(EU2012)|Convienence Store EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Large_Scout_City_(EU2012)|Large Scout City]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LiquorStore_(EU2012)|Liquor Store]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Meld_Tutorial_Map_(EU2012)|Meld Tutorial]]&lt;br /&gt;
&lt;br /&gt;
[[OfficePaper_(EU2012)|Office Paper]]&lt;br /&gt;
&lt;br /&gt;
[[Office_Paper_Terror_(EU2012)|Office Paper Terror]]&lt;br /&gt;
&lt;br /&gt;
[[Portent_Map_(EU2012)|Portent]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Truckstop_(EU2012)|Truck Stop]]&lt;br /&gt;
&lt;br /&gt;
[[Truck_Stop_EWI_(EU2012)|Truck Stop EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[SlaughterhouseA_(EU2012)|Slaugherhouse A]]&lt;br /&gt;
&lt;br /&gt;
[[Small_Scout_Nuked_City_(EU2012)|Small Scout Nuked City]] (crash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Urban Close Quarters==&lt;br /&gt;
[[Demolition_EWI_(EU2012)|Demolition EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[FastFood_(EU2012)|Fast Food]]&lt;br /&gt;
&lt;br /&gt;
[[Fast_Food_EWI_(EU2012)|Fast Food EWI]]&lt;br /&gt;
&lt;br /&gt;
[[Low_Friends_(EU2012)|Friends in Low Places]]&lt;br /&gt;
&lt;br /&gt;
[[SmallCemetery_(EU2012)|Small Cemetery]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Urban Large Structure==&lt;br /&gt;
[[Bar_(EU2012)|Bar]]&lt;br /&gt;
&lt;br /&gt;
[[Industrial_Office_(EU2012)|Industrial Office]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Office_Paper_EWI_(EU2012)|Office Paper EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[PoliceStation_(EU2012)|Police Station]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[RooftopsConst_(EU2012)|Rooftops Construction]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[TrainStation_(EU2012)|Train Station]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Waterfront==&lt;br /&gt;
[[Chryssalid_Hive_(EU2012)|Chryssalid Hive]]&lt;br /&gt;
&lt;br /&gt;
[[PierA_(EU2012)|Pier A]]&lt;br /&gt;
&lt;br /&gt;
[[PierA_(EU2012)|Pier A Asia]]&lt;br /&gt;
&lt;br /&gt;
[[Pier_A_Terror_(EU2012)|Pier A Terror]] (CE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Key=&lt;br /&gt;
CDR: Covert Data Recovery&lt;br /&gt;
&lt;br /&gt;
CE: Covert Extractions&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Dood</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Map_Types_(Long_War)&amp;diff=62840</id>
		<title>Map Types (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Map_Types_(Long_War)&amp;diff=62840"/>
		<updated>2015-01-28T20:20:03Z</updated>

		<summary type="html">&lt;p&gt;Dood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maps=&lt;br /&gt;
&lt;br /&gt;
==Forest: Heavy Vegetation==&lt;br /&gt;
[[Abductor_ScorchedEarth_(EU2012)|Abductor Scorched Earth]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_CreepyForest_(EU2012)|Large Scout Creepy Forest]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_DeepWoods_(EU2012)|Large Scout Deep Woods]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_ForestTrench_(EU2012)|Large Scout Forest Trench]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_Stonewall_(EU2012)|Large Scout Stonewall]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_DirtRoad_(EU2012)|Small Scout Dirt Road]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_ForestGrove_(EU2012)|Supply Ship Forest Grove]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_OverlookA_(EU2012)|Supply Ship Overlook A]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_Wildfire_(EU2012)|Supply Ship Wildfire]] (crash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plains: Light Vegetation==&lt;br /&gt;
[[Abductor_Cliffside_(EU2012)|Abductor Cliff Side]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Abductor_FarmOutskirts_(EU2012)|Abductor Farm Outskirts]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_TheBarrens_(EU2012)|Large Scout the Barrens]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_Badlands_(EU2012)|Small Scout Badlands]] (crash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Riparian: Light Forest and Moderate Vegetation==&lt;br /&gt;
[[Abductor_WindingStream_(EU2012)|Abductor Winding Stream]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_Hillside_(EU2012)|Large Scout Hillside]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_River_(EU2012)|Small Scout River]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_RiverValley_(EU2012)|Small Scout River Valley]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_Quagmire_(EU2012)|Small Scout Quagmire]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_Marshlands_(EU2012)|Small Scout Marshlands]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_RockyGorge_(EU2012)|Supply Ship Rocky Gorge]] (landing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roadway==&lt;br /&gt;
[[Boulevard_(EU2012)|Boulevard]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Boulevard_(EU2012)|Boulevard Euro]]&lt;br /&gt;
&lt;br /&gt;
[[Deluge_Map_(EU2012)|Deluge]]&lt;br /&gt;
&lt;br /&gt;
[[Highway1_(EU2012)|Highway 1]]&lt;br /&gt;
&lt;br /&gt;
[[=HighwayBridge_(EU2012)|Highway Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[HighwayConstruction_(EU2012)|Highway Construction]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Highway_Construction_EWI_(EU2012)|Highway Construction EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[HighwayFallen_(EU2012)|Highway Fallen]]&lt;br /&gt;
&lt;br /&gt;
[[StreetHurricane_(EU2012)|Street Hurricane]]&lt;br /&gt;
&lt;br /&gt;
[[StreetHurricane_(EU2012)|Street Hurricane Terror]]&lt;br /&gt;
&lt;br /&gt;
[[StreetOverpass_(EU2012)|Street Overpass]]&lt;br /&gt;
&lt;br /&gt;
[[Street_Overpass_EWI_(EU2012)|Street Overpass EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Settlement==&lt;br /&gt;
[[CemeteryGrand_(EU2012)|Cemetery Grand]]&lt;br /&gt;
&lt;br /&gt;
[[Gas_Station_EWI_(EU2012)|Gas Station EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Furies_Map_(EU2012)|Furies]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[MilitaryAmmo_(EU2012)|Military Ammo]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Research_Outpost_EWI_(EU2012)|Research Outpost]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Small_Scout_Farm_(EU2012)|Small Scout Farm]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Small_Scout_Roadhouse_(EU2012)|Small Scout Roadhouse]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Trainyard_(EU2012)|Trainyard]] (CE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Urban Block==&lt;br /&gt;
[[Commercial_Alley_(EU2012)|Commercial Alley]]&lt;br /&gt;
&lt;br /&gt;
[[Commercial_Alley_EWI_(EU2012)|Commercial Alley EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[CommercialRestaurant_(EU2012)|Commercial Restaurant]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[CommercialStreet_(EU2012)|Commercial Street]]&lt;br /&gt;
&lt;br /&gt;
[[ConvenienceStore_(EU2012)|Convienence Store]]&lt;br /&gt;
&lt;br /&gt;
[[Convienience_Store_EWI_(EU2012)|Convienence Store EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Large_Scout_City_(EU2012)|Large Scout City]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LiquorStore_(EU2012)|Liquor Store]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Meld_Tutorial_Map_(EU2012)|Meld Tutorial]]&lt;br /&gt;
&lt;br /&gt;
[[OfficePaper_(EU2012)|Office Paper]]&lt;br /&gt;
&lt;br /&gt;
[[Office_Paper_Terror_(EU2012)|Office Paper Terror]]&lt;br /&gt;
&lt;br /&gt;
[[Portent_Map_(EU2012)|Portent]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Truckstop_(EU2012)|Truck Stop]]&lt;br /&gt;
&lt;br /&gt;
[[Truck_Stop_EWI_(EU2012)|Truck Stop EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[SlaughterhouseA_(EU2012)|Slaugherhouse A]]&lt;br /&gt;
&lt;br /&gt;
[[Small_Scout_Nuked_City_(EU2012)|Small Scout Nuked City]] (crash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Urban Close Quarters==&lt;br /&gt;
[[Demolition_EWI_(EU2012)|Demolition EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[FastFood_(EU2012)|Fast Food]]&lt;br /&gt;
&lt;br /&gt;
[[Fast_Food_EWI_(EU2012)|Fast Food EWI]]&lt;br /&gt;
&lt;br /&gt;
[[Low_Friends_(EU2012)|Friends in Low Places]]&lt;br /&gt;
&lt;br /&gt;
[[SmallCemetery_(EU2012)|Small Cemetery]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Urban Large Structure==&lt;br /&gt;
[[Bar_(EU2012)|Bar]]&lt;br /&gt;
&lt;br /&gt;
[[Industrial_Office_(EU2012)|Industrial Office]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Office_Paper_EWI_(EU2012)|Office Paper EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[PoliceStation_(EU2012)|Police Station]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[RooftopsConst_(EU2012)|Rooftops Construction]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[TrainStation_(EU2012)|Train Station]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Waterfront==&lt;br /&gt;
[[Chryssalid_Hive_(EU2012)|Chryssalid Hive]]&lt;br /&gt;
&lt;br /&gt;
[[PierA_(EU2012)|Pier A]]&lt;br /&gt;
&lt;br /&gt;
[[PierA_(EU2012)|Pier A Asia]]&lt;br /&gt;
&lt;br /&gt;
[[Pier_A_Terror_(EU2012)|Pier A Terror]] (CE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Key=&lt;br /&gt;
CDR: Covert Data Recovery&lt;br /&gt;
&lt;br /&gt;
CE: Covert Extractions&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Dood</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Map_Types_(Long_War)&amp;diff=62839</id>
		<title>Map Types (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Map_Types_(Long_War)&amp;diff=62839"/>
		<updated>2015-01-28T20:19:30Z</updated>

		<summary type="html">&lt;p&gt;Dood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maps=&lt;br /&gt;
&lt;br /&gt;
==Forest: Heavy Vegetation==&lt;br /&gt;
[[Abductor_ScorchedEarth_(EU2012)|Abductor Scorched Earth]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_CreepyForest_(EU2012)|Large Scout Creepy Forest]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_DeepWoods_(EU2012)|Large Scout Deep Woods]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_ForestTrench_(EU2012)|Large Scout Forest Trench]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_Stonewall_(EU2012)|Large Scout Stonewall]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_DirtRoad_(EU2012)|Small Scout Dirt Road]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_ForestGrove_(EU2012)|Supply Ship Forest Grove]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_OverlookA_(EU2012)|Supply Ship Overlook A]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_Wildfire_(EU2012)|Supply Ship Wildfire]] (crash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plains: Light Vegetation==&lt;br /&gt;
[[Abductor_Cliffside_(EU2012)|Abductor Cliff Side]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Abductor_FarmOutskirts_(EU2012)|Abductor Farm Outskirts]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_TheBarrens_(EU2012)|Large Scout the Barrens]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_Badlands_(EU2012)|Small Scout Badlands]] (crash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Riparian: Light Forest and Moderate Vegetation==&lt;br /&gt;
[[Abductor_WindingStream_(EU2012)|Abductor Winding Stream]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_Hillside_(EU2012)|Large Scout Hillside]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_River_(EU2012)|Small Scout River]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_RiverValley_(EU2012)|Small Scout River Valley]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_Quagmire_(EU2012)|Small Scout Quagmire]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_Marshlands_(EU2012)|Small Scout Marshlands]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_RockyGorge_(EU2012)|Supply Ship Rocky Gorge]] (landing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Roadway==&lt;br /&gt;
[[Boulevard_(EU2012)|Boulevard]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Boulevard_(EU2012)|Boulevard Euro]]&lt;br /&gt;
&lt;br /&gt;
[[Deluge_Map_(EU2012)|Deluge]]&lt;br /&gt;
&lt;br /&gt;
[[Highway1_(EU2012)|Highway 1]]&lt;br /&gt;
&lt;br /&gt;
[[=HighwayBridge_(EU2012)|Highway Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[HighwayConstruction_(EU2012)|Highway Construction]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Highway_Construction_EWI_(EU2012)|Highway Construction EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[HighwayFallen_(EU2012)|Highway Fallen]]&lt;br /&gt;
&lt;br /&gt;
[[StreetHurricane_(EU2012)|Street Hurricane]]&lt;br /&gt;
&lt;br /&gt;
[[StreetHurricane_(EU2012)|Street Hurricane Terror]]&lt;br /&gt;
&lt;br /&gt;
[[StreetOverpass_(EU2012)|Street Overpass]]&lt;br /&gt;
&lt;br /&gt;
[[Street_Overpass_EWI_(EU2012)|Street Overpass EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Settlement==&lt;br /&gt;
[[CemeteryGrand_(EU2012)|Cemetery Grand]]&lt;br /&gt;
&lt;br /&gt;
[[Gas_Station_EWI_(EU2012)|Gas Station EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Furies_Map_(EU2012)|Furies]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[MilitaryAmmo_(EU2012)|Military Ammo]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Research_Outpost_EWI_(EU2012)|Research Outpost]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Small_Scout_Farm_(EU2012)|Small Scout Farm]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Small_Scout_Roadhouse_(EU2012)|Small Scout Roadhouse]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Trainyard_(EU2012)|Trainyard]] (CE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Urban Block==&lt;br /&gt;
[[Commercial_Alley_(EU2012)|Commercial Alley]]&lt;br /&gt;
&lt;br /&gt;
[[Commercial_Alley_EWI_(EU2012)|Commercial Alley EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[CommercialRestaurant_(EU2012)|Commercial Restaurant]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[CommercialStreet_(EU2012)|Commercial Street]]&lt;br /&gt;
&lt;br /&gt;
[[ConvenienceStore_(EU2012)|Convienence Store]]&lt;br /&gt;
&lt;br /&gt;
[[Convienience_Store_EWI_(EU2012)|Convienence Store EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Large_Scout_City_(EU2012)|Large Scout City]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LiquorStore_(EU2012)|Liquor Store]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Meld_Tutorial_Map_(EU2012)|Meld Tutorial]]&lt;br /&gt;
&lt;br /&gt;
[[OfficePaper_(EU2012)|Office Paper]]&lt;br /&gt;
&lt;br /&gt;
[[Office_Paper_Terror_(EU2012)|Office Paper Terror]]&lt;br /&gt;
&lt;br /&gt;
[[Portent_Map_(EU2012)|Portent]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Truckstop_(EU2012)|Truck Stop]]&lt;br /&gt;
&lt;br /&gt;
[[Truck_Stop_EWI_(EU2012)|Truck Stop EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[SlaughterhouseA_(EU2012)|Slaugherhouse A]]&lt;br /&gt;
&lt;br /&gt;
[[Small_Scout_Nuked_City_(EU2012)|Small Scout Nuked City]] (crash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Urban Close Quarters==&lt;br /&gt;
[[Demolition_EWI_(EU2012)|Demolition EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[FastFood_(EU2012)|Fast Food]]&lt;br /&gt;
&lt;br /&gt;
[[Fast_Food_EWI_(EU2012)|Fast Food EWI]]&lt;br /&gt;
&lt;br /&gt;
[[Low_Friends_(EU2012)|Friends in Low Places]]&lt;br /&gt;
&lt;br /&gt;
[[SmallCemetery_(EU2012)|Small Cemetery]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Urban Large Structure==&lt;br /&gt;
[[Bar_(EU2012)|Bar]]&lt;br /&gt;
&lt;br /&gt;
[[Industrial_Office_(EU2012)|Industrial Office]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Office_Paper_EWI_(EU2012)|Office Paper EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[PoliceStation_(EU2012)|Police Station]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[RooftopsConst_(EU2012)|Rooftops Construction]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[TrainStation_(EU2012)|Train Station]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Waterfront==&lt;br /&gt;
[[Chryssalid_Hive_(EU2012)|Chryssalid Hive]]&lt;br /&gt;
&lt;br /&gt;
[[PierA_(EU2012)|Pier A]]&lt;br /&gt;
&lt;br /&gt;
[[PierA_(EU2012)|Pier A Asia]]&lt;br /&gt;
&lt;br /&gt;
[[Pier_A_Terror_(EU2012)|Pier A Terror]] (CE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Key=&lt;br /&gt;
CDR: Covert Data Recovery&lt;br /&gt;
CE: Covert Extractions&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Dood</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Map_Types_(Long_War)&amp;diff=62835</id>
		<title>Map Types (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Map_Types_(Long_War)&amp;diff=62835"/>
		<updated>2015-01-28T16:53:53Z</updated>

		<summary type="html">&lt;p&gt;Dood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Forest: Heavy Vegetation=&lt;br /&gt;
[[Abductor_ScorchedEarth_(EU2012)|Abductor Scorched Earth]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_CreepyForest_(EU2012)|Large Scout Creepy Forest]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_DeepWoods_(EU2012)|Large Scout Deep Woods]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_ForestTrench_(EU2012)|Large Scout Forest Trench]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_Stonewall_(EU2012)|Large Scout Stonewall]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_DirtRoad_(EU2012)|Small Scout Dirt Road]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_ForestGrove_(EU2012)|Supply Ship Forest Grove]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_OverlookA_(EU2012)|Supply Ship Overlook A]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_Wildfire_(EU2012)|Supply Ship Wildfire]] (crash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Plains: Light Vegetation=&lt;br /&gt;
[[Abductor_Cliffside_(EU2012)|Abductor Cliff Side]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Abductor_FarmOutskirts_(EU2012)|Abductor Farm Outskirts]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_TheBarrens_(EU2012)|Large Scout the Barrens]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_Badlands_(EU2012)|Small Scout Badlands]] (crash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Riparian: Light Forest and Moderate Vegetation=&lt;br /&gt;
[[Abductor_WindingStream_(EU2012)|Abductor Winding Stream]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_Hillside_(EU2012)|Large Scout Hillside]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_River_(EU2012)|Small Scout River]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_RiverValley_(EU2012)|Small Scout River Valley]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_Quagmire_(EU2012)|Small Scout Quagmire]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_Marshlands_(EU2012)|Small Scout Marshlands]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_RockyGorge_(EU2012)|Supply Ship Rocky Gorge]] (landing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Roadway=&lt;br /&gt;
[[Boulevard_(EU2012)|Boulevard]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Boulevard_(EU2012)|Boulevard Euro]]&lt;br /&gt;
&lt;br /&gt;
[[Deluge_Map_(EU2012)|Deluge]]&lt;br /&gt;
&lt;br /&gt;
[[Highway1_(EU2012)|Highway 1]]&lt;br /&gt;
&lt;br /&gt;
[[=HighwayBridge_(EU2012)|Highway Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[HighwayConstruction_(EU2012)|Highway Construction]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Highway_Construction_EWI_(EU2012)|Highway Construction EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[HighwayFallen_(EU2012)|Highway Fallen]]&lt;br /&gt;
&lt;br /&gt;
[[StreetHurricane_(EU2012)|Street Hurricane]]&lt;br /&gt;
&lt;br /&gt;
[[StreetHurricane_(EU2012)|Street Hurricane Terror]]&lt;br /&gt;
&lt;br /&gt;
[[StreetOverpass_(EU2012)|Street Overpass]]&lt;br /&gt;
&lt;br /&gt;
[[Street_Overpass_EWI_(EU2012)|Street Overpass EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Settlement=&lt;br /&gt;
[[CemeteryGrand_(EU2012)|Cemetery Grand]]&lt;br /&gt;
&lt;br /&gt;
[[Gas_Station_EWI_(EU2012)|Gas Station EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Furies_Map_(EU2012)|Furies]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[MilitaryAmmo_(EU2012)|Military Ammo]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Research_Outpost_EWI_(EU2012)|Research Outpost]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Small_Scout_Farm_(EU2012)|Small Scout Farm]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Small_Scout_Roadhouse_(EU2012)|Small Scout Roadhouse]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Trainyard_(EU2012)|Trainyard]] (CE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Urban Block=&lt;br /&gt;
[[Commercial_Alley_(EU2012)|Commercial Alley]]&lt;br /&gt;
&lt;br /&gt;
[[Commercial_Alley_EWI_(EU2012)|Commercial Alley EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[CommercialRestaurant_(EU2012)|Commercial Restaurant]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[CommercialStreet_(EU2012)|Commercial Street]]&lt;br /&gt;
&lt;br /&gt;
[[ConvenienceStore_(EU2012)|Convienence Store]]&lt;br /&gt;
&lt;br /&gt;
[[Convienience_Store_EWI_(EU2012)|Convienence Store EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Large_Scout_City_(EU2012)|Large Scout City]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LiquorStore_(EU2012)|Liquor Store]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Meld_Tutorial_Map_(EU2012)|Meld Tutorial]]&lt;br /&gt;
&lt;br /&gt;
[[OfficePaper_(EU2012)|Office Paper]]&lt;br /&gt;
&lt;br /&gt;
[[Office_Paper_Terror_(EU2012)|Office Paper Terror]]&lt;br /&gt;
&lt;br /&gt;
[[Portent_Map_(EU2012)|Portent]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Truckstop_(EU2012)|Truck Stop]]&lt;br /&gt;
&lt;br /&gt;
[[Truck_Stop_EWI_(EU2012)|Truck Stop EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[SlaughterhouseA_(EU2012)|Slaugherhouse A]]&lt;br /&gt;
&lt;br /&gt;
[[Small_Scout_Nuked_City_(EU2012)|Small Scout Nuked City]] (crash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Urban Close Quarters=&lt;br /&gt;
[[Demolition EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Fast Food]]&lt;br /&gt;
&lt;br /&gt;
[[Fast Food EWI]]&lt;br /&gt;
&lt;br /&gt;
[[Friends in Low Places]]&lt;br /&gt;
&lt;br /&gt;
[[Small Cemetery]]&lt;br /&gt;
 &lt;br /&gt;
=Urban Large Structure=&lt;br /&gt;
[[Bar]]&lt;br /&gt;
&lt;br /&gt;
[[Industrial Office]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Office Paper EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Police Station]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Rooftops Construction]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Train Station]]&lt;br /&gt;
&lt;br /&gt;
=Waterfront=&lt;br /&gt;
[[Chryssalid Hive]]&lt;br /&gt;
&lt;br /&gt;
[[Pier A]]&lt;br /&gt;
&lt;br /&gt;
[[Pier A Asia]]&lt;br /&gt;
&lt;br /&gt;
[[Pier A Terror]] (CE)&lt;br /&gt;
 &lt;br /&gt;
Unknown Types: Council Missions and some of the DLC maps will not give a Map Type, but you can still run into some of the maps in the list above on Abductions and the like. Beagle pointed out that most of these maps can be discerned by their description. The famous Mumbai Trainyard Bomb mission, for example, will describe the trainyard itself allowing you to narrow it down.&lt;br /&gt;
&lt;br /&gt;
=Key=&lt;br /&gt;
CDR: Covert Data Recovery&lt;br /&gt;
CE: Covert Extractions&lt;/div&gt;</summary>
		<author><name>Dood</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Map_Types_(Long_War)&amp;diff=62834</id>
		<title>Map Types (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Map_Types_(Long_War)&amp;diff=62834"/>
		<updated>2015-01-28T16:52:30Z</updated>

		<summary type="html">&lt;p&gt;Dood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Forest: Heavy Vegetation=&lt;br /&gt;
[[Abductor_ScorchedEarth_(EU2012)|Abductor Scorched Earth]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_CreepyForest_(EU2012)|Large Scout Creepy Forest]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_DeepWoods_(EU2012)|Large Scout Deep Woods]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_ForestTrench_(EU2012)|Large Scout Forest Trench]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_Stonewall_(EU2012)|Large Scout Stonewall]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_DirtRoad_(EU2012)|Small Scout Dirt Road]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_ForestGrove_(EU2012)|Supply Ship Forest Grove]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_OverlookA_(EU2012)|Supply Ship Overlook A]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_Wildfire_(EU2012)|Supply Ship Wildfire]] (crash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Plains: Light Vegetation=&lt;br /&gt;
[[Abductor_Cliffside_(EU2012)|Abductor Cliff Side]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Abductor_FarmOutskirts_(EU2012)|Abductor Farm Outskirts]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_TheBarrens_(EU2012)|Large Scout the Barrens]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_Badlands_(EU2012)|Small Scout Badlands]] (crash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Riparian: Light Forest and Moderate Vegetation=&lt;br /&gt;
[[Abductor_WindingStream_(EU2012)|Abductor Winding Stream]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_Hillside_(EU2012)|Large Scout Hillside]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_River_(EU2012)|Small Scout River]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_RiverValley_(EU2012)|Small Scout River Valley]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_Quagmire_(EU2012)|Small Scout Quagmire]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SmallScout_Marshlands_(EU2012)|Small Scout Marshlands]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[SupplyShip_RockyGorge_(EU2012)|Supply Ship Rocky Gorge]] (landing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Roadway=&lt;br /&gt;
[[Boulevard_(EU2012)|Boulevard]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Boulevard_(EU2012)|Boulevard Euro]]&lt;br /&gt;
&lt;br /&gt;
[[Deluge_Map_(EU2012)|Deluge]]&lt;br /&gt;
&lt;br /&gt;
[[Highway1_(EU2012)|Highway 1]]&lt;br /&gt;
&lt;br /&gt;
[[=HighwayBridge_(EU2012)|Highway Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[HighwayConstruction_(EU2012)|Highway Construction]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Highway_Construction_EWI_(EU2012)|Highway Construction EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[HighwayFallen_(EU2012)|Highway Fallen]]&lt;br /&gt;
&lt;br /&gt;
[[StreetHurricane_(EU2012)|Street Hurricane]]&lt;br /&gt;
&lt;br /&gt;
[[StreetHurricane_(EU2012)|Street Hurricane Terror]]&lt;br /&gt;
&lt;br /&gt;
[[StreetOverpass_(EU2012)|Street Overpass]]&lt;br /&gt;
&lt;br /&gt;
[[Street_Overpass_EWI_(EU2012)|Street Overpass EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Settlement=&lt;br /&gt;
[[CemeteryGrand_(EU2012)|Cemetery Grand]]&lt;br /&gt;
&lt;br /&gt;
[[Gas_Station_EWI_(EU2012)|Gas Station EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Furies_Map_(EU2012)|Furies]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[MilitaryAmmo_(EU2012)|Military Ammo]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Research_Outpost_EWI_(EU2012)|Research Outpost]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Small_Scout_Farm_(EU2012)|Small Scout Farm]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Small_Scout_Roadhouse_(EU2012)|Small Scout Roadhouse]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Trainyard_(EU2012)|Trainyard]] (CE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Urban Block=&lt;br /&gt;
[[Commercial_Alley_(EU2012)|Commercial Alley]]&lt;br /&gt;
&lt;br /&gt;
[[Commercial_Alley_EWI_(EU2012)|Commercial Alley EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[CommercialRestaurant_(EU2012)|Commercial Restaurant]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[CommercialStreet_(EU2012)|Commercial Street]]&lt;br /&gt;
&lt;br /&gt;
[[ConvenienceStore_(EU2012)|Convienence Store]]&lt;br /&gt;
&lt;br /&gt;
[[Convienience_Store_EWI_(EU2012)|Convienence Store EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Large_Scout_City_(EU2012)|Large Scout City]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LiquorStore_(EU2012)|Liquor Store]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Meld_Tutorial_Map_(EU2012)|Meld Tutorial]]&lt;br /&gt;
&lt;br /&gt;
[[OfficePaper_(EU2012)|Office Paper]]&lt;br /&gt;
&lt;br /&gt;
[[Office_Paper_Terror_(EU2012)|Office Paper Terror]]&lt;br /&gt;
&lt;br /&gt;
[[Portent_Map_(EU2012)|Portent]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Truckstop_(EU2012)|Truck Stop]]&lt;br /&gt;
&lt;br /&gt;
[[Truck_Stop_EWI_(EU2012)|Truck Stop EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Slaugherhouse A]]&lt;br /&gt;
&lt;br /&gt;
[[Small Scout Nuked City]] (crash)&lt;br /&gt;
 &lt;br /&gt;
=Urban Close Quarters=&lt;br /&gt;
[[Demolition EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Fast Food]]&lt;br /&gt;
&lt;br /&gt;
[[Fast Food EWI]]&lt;br /&gt;
&lt;br /&gt;
[[Friends in Low Places]]&lt;br /&gt;
&lt;br /&gt;
[[Small Cemetery]]&lt;br /&gt;
 &lt;br /&gt;
=Urban Large Structure=&lt;br /&gt;
[[Bar]]&lt;br /&gt;
&lt;br /&gt;
[[Industrial Office]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Office Paper EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Police Station]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Rooftops Construction]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Train Station]]&lt;br /&gt;
&lt;br /&gt;
=Waterfront=&lt;br /&gt;
[[Chryssalid Hive]]&lt;br /&gt;
&lt;br /&gt;
[[Pier A]]&lt;br /&gt;
&lt;br /&gt;
[[Pier A Asia]]&lt;br /&gt;
&lt;br /&gt;
[[Pier A Terror]] (CE)&lt;br /&gt;
 &lt;br /&gt;
Unknown Types: Council Missions and some of the DLC maps will not give a Map Type, but you can still run into some of the maps in the list above on Abductions and the like. Beagle pointed out that most of these maps can be discerned by their description. The famous Mumbai Trainyard Bomb mission, for example, will describe the trainyard itself allowing you to narrow it down.&lt;br /&gt;
&lt;br /&gt;
=Key=&lt;br /&gt;
CDR: Covert Data Recovery&lt;br /&gt;
CE: Covert Extractions&lt;/div&gt;</summary>
		<author><name>Dood</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Map_Types_(Long_War)&amp;diff=62832</id>
		<title>Map Types (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Map_Types_(Long_War)&amp;diff=62832"/>
		<updated>2015-01-28T16:37:35Z</updated>

		<summary type="html">&lt;p&gt;Dood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Forest: Heavy Vegetation=&lt;br /&gt;
[[Abductor_ScorchedEarth_(EU2012)|Abductor Scorched Earth]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_CreepyForest_(EU2012)|Large Scout Creepy Forest]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_DeepWoods_(EU2012)|Large Scout Deep Woods]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Large Scout Forest Trench (Long War)|Large Scout Forest Trench]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Large Scout Stonewall (Long War)|Large Scout Stonewall]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Small Scout Dirt Road (Long War)|Small Scout Dirt Road]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Supply Ship Forest Grove (Long War)|Supply Ship Forest Grove]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[Supply Ship Overlook A (Long War)|Supply Ship Overlook A]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Supply Ship Wildfire (Long War)|Supply Ship Wildfire]] (crash)&lt;br /&gt;
 &lt;br /&gt;
=Plains: Light Vegetation=&lt;br /&gt;
[[Abductor Cliff Side (Long War)|Abductor Cliff Side]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Abductor Farm Outskirts (Long War)|Abductor Farm Outskirts]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[Large Scout the Barrens (Long War)|Large Scout the Barrens]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Small Scout Badlands (Long War)|Small Scout Badlands]] (crash)&lt;br /&gt;
 &lt;br /&gt;
=Riparian: Light Forest and Moderate Vegetation=&lt;br /&gt;
[[Abductor Winding Stream (Long War)|Abductor Winding Stream]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[Large Scout Hillside (Long War)|Large Scout Hillside]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[Small Scout River (Long War)|Small Scout River]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[Small Scout River Valley (Long War)|Small Scout River Valley]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[Small Scout Quagmire (Long War)|Small Scout Quagmire]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Small Scout Marshlands (Long War)|Small Scout Marshlands]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Supply Ship Rocky Gorge (Long War)|Supply Ship Rocky Gorge]] (landing)&lt;br /&gt;
 &lt;br /&gt;
=Roadway=&lt;br /&gt;
[[Boulevard (Long War)|Boulevard]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Boulevard Euro (Long War)|Boulevard Euro]]&lt;br /&gt;
&lt;br /&gt;
[[Deluge (Long War)|Deluge]]&lt;br /&gt;
&lt;br /&gt;
[[Highway 1 (Long War)|Highway 1]]&lt;br /&gt;
&lt;br /&gt;
[[Highway Bridge (Long War)|Highway Bridge]]&lt;br /&gt;
&lt;br /&gt;
[[Highway Construction (Long War)|Highway Construction]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Highway Construction EWI (Long War)|Highway Construction EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Highway Fallen (Long War)|Highway Fallen]]&lt;br /&gt;
&lt;br /&gt;
[[Street Hurricane (Long War)|Street Hurricane]]&lt;br /&gt;
&lt;br /&gt;
[[Street Hurricane Terror (Long War)|Street Hurricane Terror]]&lt;br /&gt;
&lt;br /&gt;
[[Street Overpass (Long War)|Street Overpass]]&lt;br /&gt;
&lt;br /&gt;
[[Street Overpass EWI (Long War)|Street Overpass EWI]] (CE)&lt;br /&gt;
 &lt;br /&gt;
=Settlement=&lt;br /&gt;
[[Cemetery Grand (Long War)|Cemetery Grand]]&lt;br /&gt;
&lt;br /&gt;
[[Gas Station EWI (Long War)|Gas Station EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Furies (Long War)|Furies]] (landing)&lt;br /&gt;
&lt;br /&gt;
[[Military Ammo (Long War)|Military Ammo]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Research Outpost (Long War)|Research Outpost]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Small Scout Farm (Long War)|Small Scout Farm]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Small Scout Roadhouse (Long War)|Small Scout Roadhouse]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Trainyard (Long War)|Trainyard]] (CE)&lt;br /&gt;
 &lt;br /&gt;
=Urban Block=&lt;br /&gt;
[[Commercial Alley (Long War)|Commercial Alley]]&lt;br /&gt;
&lt;br /&gt;
[[Commercial Alley EWI (Long War)|Commercial Alley EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Commercial Restaurant (Long War)|Commercial Restaurant]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Commercial Street (Long War)|Commercial Street]]&lt;br /&gt;
&lt;br /&gt;
[[Convienence Store (Long War)|Convienence Store]]&lt;br /&gt;
&lt;br /&gt;
[[Convienence Store EWI (Long War)|Convienence Store EWI]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Large Scout City (Long War)|Large Scout City]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[Liquor Store (Long War)|Liquor Store]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Meld Tutorial (Long War)|Meld Tutorial]]&lt;br /&gt;
&lt;br /&gt;
[[Office Paper (Long War)|Office Paper]]&lt;br /&gt;
&lt;br /&gt;
[[Office Paper Terror]]&lt;br /&gt;
&lt;br /&gt;
[[Portent]] (CE)&lt;br /&gt;
&lt;br /&gt;
[[Truck Stop]]&lt;br /&gt;
&lt;br /&gt;
[[Truck Stop EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Slaugherhouse A]]&lt;br /&gt;
&lt;br /&gt;
[[Small Scout Nuked City]] (crash)&lt;br /&gt;
 &lt;br /&gt;
=Urban Close Quarters=&lt;br /&gt;
[[Demolition EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Fast Food]]&lt;br /&gt;
&lt;br /&gt;
[[Fast Food EWI]]&lt;br /&gt;
&lt;br /&gt;
[[Friends in Low Places]]&lt;br /&gt;
&lt;br /&gt;
[[Small Cemetery]]&lt;br /&gt;
 &lt;br /&gt;
=Urban Large Structure=&lt;br /&gt;
[[Bar]]&lt;br /&gt;
&lt;br /&gt;
[[Industrial Office]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Office Paper EWI]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Police Station]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Rooftops Construction]] (CDR)&lt;br /&gt;
&lt;br /&gt;
[[Train Station]]&lt;br /&gt;
&lt;br /&gt;
=Waterfront=&lt;br /&gt;
[[Chryssalid Hive]]&lt;br /&gt;
&lt;br /&gt;
[[Pier A]]&lt;br /&gt;
&lt;br /&gt;
[[Pier A Asia]]&lt;br /&gt;
&lt;br /&gt;
[[Pier A Terror]] (CE)&lt;br /&gt;
 &lt;br /&gt;
Unknown Types: Council Missions and some of the DLC maps will not give a Map Type, but you can still run into some of the maps in the list above on Abductions and the like. Beagle pointed out that most of these maps can be discerned by their description. The famous Mumbai Trainyard Bomb mission, for example, will describe the trainyard itself allowing you to narrow it down.&lt;br /&gt;
&lt;br /&gt;
=Key=&lt;br /&gt;
CDR: Covert Data Recovery&lt;br /&gt;
CE: Covert Extractions&lt;/div&gt;</summary>
		<author><name>Dood</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Map_Types_(Long_War)&amp;diff=62831</id>
		<title>Map Types (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Map_Types_(Long_War)&amp;diff=62831"/>
		<updated>2015-01-28T16:31:22Z</updated>

		<summary type="html">&lt;p&gt;Dood: Created page with &amp;quot;=Forest: Heavy Vegetation= Abductor Scorched Earth (crash)  Large Scout Creepy Forest (landing)  Large...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Forest: Heavy Vegetation=&lt;br /&gt;
[[Abductor_ScorchedEarth_(EU2012)|Abductor Scorched Earth]] (crash)&lt;br /&gt;
&lt;br /&gt;
[[LargeScout_CreepyForest_(EU2012)|Large Scout Creepy Forest]] (landing)&lt;br /&gt;
&lt;br /&gt;
Large Scout Deep Woods(crash)&lt;br /&gt;
Large Scout Forest Trench(crash)&lt;br /&gt;
Large Scout Stonewall(crash)&lt;br /&gt;
Small Scout Dirt Road(crash)&lt;br /&gt;
Supply Ship Forest Grove(landing)&lt;br /&gt;
Supply Ship Overlook A(crash)&lt;br /&gt;
Supply Ship Wildfire(crash)&lt;br /&gt;
 &lt;br /&gt;
=Plains: Light Vegetation=&lt;br /&gt;
Abductor Cliff Side(crash)&lt;br /&gt;
Abductor Farm Outskirts(landing)&lt;br /&gt;
Large Scout the Barrens(crash)&lt;br /&gt;
Small Scout Badlands(crash)&lt;br /&gt;
 &lt;br /&gt;
=Riparian: Light Forest and Moderate Vegetation=&lt;br /&gt;
Abductor Winding Stream(landing)&lt;br /&gt;
Large Scout Hillside(landing)&lt;br /&gt;
Small Scout River(landing)&lt;br /&gt;
Small Scout River Valley(landing)&lt;br /&gt;
Small Scout Quagmire(crash)&lt;br /&gt;
Small Scout Marshlands(crash)&lt;br /&gt;
Supply Ship Rocky Gorge(landing)&lt;br /&gt;
 &lt;br /&gt;
=Roadway=&lt;br /&gt;
Boulevard (CDR)&lt;br /&gt;
Boulevard Euro&lt;br /&gt;
Deluge&lt;br /&gt;
Highway 1&lt;br /&gt;
Highway Bridge&lt;br /&gt;
Highway Construction (CDR)&lt;br /&gt;
Highway Construction EWI (CE)&lt;br /&gt;
Highway Fallen&lt;br /&gt;
Street Hurricane&lt;br /&gt;
Street Hurricane Terror&lt;br /&gt;
Street Overpass&lt;br /&gt;
Street Overpass EWI (CE)&lt;br /&gt;
 &lt;br /&gt;
=Settlement=&lt;br /&gt;
Cemetery Grand&lt;br /&gt;
Gas Station EWI (CDR)&lt;br /&gt;
Furies(landing)&lt;br /&gt;
Military Ammo (CE)&lt;br /&gt;
Research Outpost (CE)&lt;br /&gt;
Small Scout Farm(crash)&lt;br /&gt;
Small Scout Roadhouse(crash)&lt;br /&gt;
Trainyard (CE)&lt;br /&gt;
 &lt;br /&gt;
=Urban Block=&lt;br /&gt;
Commercial Alley&lt;br /&gt;
Commercial Alley EWI (CE)&lt;br /&gt;
Commercial Restaurant (CDR)&lt;br /&gt;
Commercial Street&lt;br /&gt;
Convienence Store&lt;br /&gt;
Convienence Store EWI (CE)&lt;br /&gt;
Large Scout City(crash)&lt;br /&gt;
Liquor Store (CE)&lt;br /&gt;
Meld Tutorial&lt;br /&gt;
Office Paper&lt;br /&gt;
Office Paper Terror&lt;br /&gt;
Portent(CE)&lt;br /&gt;
Truck Stop&lt;br /&gt;
Truck Stop EWI (CDR)&lt;br /&gt;
Slaugherhouse A&lt;br /&gt;
Small Scout Nuked City(crash)&lt;br /&gt;
 &lt;br /&gt;
=Urban Close Quarters=&lt;br /&gt;
Demolition EWI (CDR)&lt;br /&gt;
Fast Food&lt;br /&gt;
Fast Food EWI&lt;br /&gt;
Friends in Low Places&lt;br /&gt;
Small Cemetery&lt;br /&gt;
 &lt;br /&gt;
=Urban Large Structure=&lt;br /&gt;
Bar&lt;br /&gt;
Industrial Office (CDR)&lt;br /&gt;
Office Paper EWI (CDR)&lt;br /&gt;
Police Station (CDR)&lt;br /&gt;
Rooftops Construction (CDR)&lt;br /&gt;
Train Station&lt;br /&gt;
 &lt;br /&gt;
=Waterfront=&lt;br /&gt;
Chryssalid Hive&lt;br /&gt;
Pier A&lt;br /&gt;
Pier A Asia&lt;br /&gt;
Pier A Terror (CE)&lt;br /&gt;
 &lt;br /&gt;
Unknown Types: Council Missions and some of the DLC maps will not give a Map Type, but you can still run into some of the maps in the list above on Abductions and the like. Beagle pointed out that most of these maps can be discerned by their description. The famous Mumbai Trainyard Bomb mission, for example, will describe the trainyard itself allowing you to narrow it down.&lt;br /&gt;
&lt;br /&gt;
=Key=&lt;br /&gt;
CDR: Covert Data Recovery&lt;br /&gt;
CE: Covert Extractions&lt;/div&gt;</summary>
		<author><name>Dood</name></author>
	</entry>
</feed>