<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DaviBones</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DaviBones"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/DaviBones"/>
	<updated>2026-05-01T07:04:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:DaviBones/vector.css&amp;diff=95506</id>
		<title>User:DaviBones/vector.css</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:DaviBones/vector.css&amp;diff=95506"/>
		<updated>2020-08-13T05:05:57Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will affect users of the Vector skin */&lt;br /&gt;
&lt;br /&gt;
/* Override Vector colour scheme to make it dark (compiled from modified LESS code) */&lt;br /&gt;
h1,h2,h3,h4,h5,h6{color:#c1c1c1}hr{color:#222}.editOptions{background-color:#333;border-color:#4c4c4c}input,textarea{background-color:#4c4c4c;border-color:#4c4c4c;color:#c1c1c1}a,.mw-body a.external,.mw-body a.extiw{color:#e69710}a:visited,.mw-body a.external:visited,.mw-body a.extiw:visited{color:#8a7f6c}a.new,#p-personal a.new{color:#d44}ul{list-style-image:none}div.thumbinner,.catlinks{background-color:#4c4c4c;border-color:#666}#toc,div.toc,ul#filetoc,li.gallerybox div.thumb{background-color:#4c4c4c;border-color:#666}code{border:none;background-color:inherit;color:inherit}table.mw_metadata td,table.mw_metadata th,table.wikitable,table.wikitable&amp;gt;*&amp;gt;tr&amp;gt;th,table.wikitable&amp;gt;*&amp;gt;tr&amp;gt;td,pre{color:#c1c1c1;background-color:#4c4c4c;border-color:#666}table.mw_metadata th,table.wikitable&amp;gt;*&amp;gt;tr&amp;gt;th{background-color:#595959}table.diff{background-color:#4c4c4c}td .diffchange{color:#4c4c4c}#pagehistory li.selected,td.diff-context{background-color:inherit;color:inherit}#pagehistory li{border:0}ul.mw-gallery-packed-hover li.gallerybox:hover div.gallerytextwrapper,ul.mw-gallery-packed-overlay li.gallerybox div.gallerytextwrapper,ul.mw-gallery-packed-hover li.gallerybox.mw-gallery-focused div.gallerytextwrapper{background-color:rgba(0,0,0,0.8)}#left-navigation div.vectorTabs,#right-navigation div.vectorTabs{background-image:inherit;background-color:#250b2d}#left-navigation div.vectorTabs ul,#right-navigation div.vectorTabs ul{background-color:#250b2d}#left-navigation div.vectorTabs ul li,#right-navigation div.vectorTabs ul li{background-color:#222;background-image:-moz-linear-gradient(top, #2e2e2e 20%, #222 100%);background-image:-webkit-gradient(linear, left top, left bottom, color-stop(20%, #2e2e2e), color-stop(100%, #222));background-image:-webkit-linear-gradient(top, #2e2e2e 20%, #222 100%);background-image:linear-gradient(#2e2e2e 20%, #222 100%)}#left-navigation div.vectorTabs li.new a,#right-navigation div.vectorTabs li.new a,#left-navigation div.vectorTabs li.new a:visited,#right-navigation div.vectorTabs li.new a:visited{color:#d44}#left-navigation div.vectorTabs li.selected,#right-navigation div.vectorTabs li.selected{background-color:#333;background-image:-moz-linear-gradient(top, #e69710 0, #333 10%);background-image:-webkit-gradient(linear, left top, left bottom, color-stop(0, #e69710), color-stop(10%, #333));background-image:-webkit-linear-gradient(top, #e69710 0, #333 10%);background-image:linear-gradient(#e69710 0, #333 10%)}#left-navigation div.vectorTabs li.selected a,#right-navigation div.vectorTabs li.selected a,#left-navigation div.vectorTabs li.selected a:visited,#right-navigation div.vectorTabs li.selected a:visited{color:#8a7f6c}#left-navigation div.vectorTabs li a,#right-navigation div.vectorTabs li a{color:#e69710}#left-navigation div.vectorTabs span,#right-navigation div.vectorTabs span{background:transparent}div#mw-head #right-navigation div.vectorMenu h3{background:inherit}div#mw-head div.vectorMenu h3 span{color:#e69710}div.vectorMenu h3 a{background:inherit}div.vectorMenu ul{background-color:black;border:solid 1px #0c0c0c}div.vectorMenu li a{color:#e69710}div.vectorMenu li.selected a,div.vectorMenu li.selected a:visited{color:#8a7f6c;text-decoration:none}div.vectorMenu#p-cactions div.menu{border-color:#666}div.vectorMenu#p-cactions ul{border:0;background-color:#4c4c4c}#mw-navigation div#mw-panel div.portal{background-image:none;border-top:1px solid #4c4c4c}#mw-navigation div#mw-panel div.portal#p-logo,#mw-navigation div#mw-panel div.portal#p-navigation{border-top:none}html{font-size:100%}html,body{height:100%;margin:0;padding:0;font-family:sans-serif}body{background-color:#2a2a2a}.mw-body{margin-left:10em;padding:1em;border:1px solid #250b2d;border-right-width:0;margin-top:-1px;background-color:#333;color:#c1c1c1;direction:ltr}.mw-body .mw-editsection,.mw-body .mw-editsection-like{font-family:sans-serif}.mw-body p{line-height:inherit;margin:.5em 0}.mw-body h1,.mw-body h2,.mw-body #firstHeading{font-family:&amp;quot;Linux Libertine&amp;quot;,Georgia,Times,serif;line-height:1.3;margin-bottom:.25em;padding:0}.mw-body h1,.mw-body #firstHeading{font-size:1.8em}.mw-body h2{font-size:1.5em;margin-top:1em}.mw-body h3,.mw-body h4,.mw-body h5,.mw-body h6{line-height:1.6;margin-top:.3em;margin-bottom:0;padding-bottom:0}.mw-body h3{font-size:1.17em}.mw-body h3,.mw-body h4{font-weight:bold}.mw-body h4,.mw-body h5,.mw-body h6{font-size:100%}.mw-body #toc h2,.mw-body .toc h2{font-size:100%;font-family:sans-serif}div.emptyPortlet{display:none}ul{list-style-type:disc;list-style-image:/* @embed */ url(&#039;skins/Vector/images/bullet-icon.png&#039;)}pre,.mw-code{line-height:1.3em}#siteNotice{font-size:.8em}.redirectText{font-size:140%}.redirectMsg img{vertical-align:text-bottom}.mw-body-content{position:relative;line-height:1.6;font-size:.875em}body.vector-animateLayout .mw-body,body.vector-animateLayout div#footer,body.vector-animateLayout #left-navigation{-webkit-transition:margin-left 250ms,padding 250ms;-moz-transition:margin-left 250ms,padding 250ms;-o-transition:margin-left 250ms,padding 250ms;transition:margin-left 250ms,padding 250ms}body.vector-animateLayout #p-logo{-webkit-transition:left 250ms;-moz-transition:left 250ms;-o-transition:left 250ms;transition:left 250ms}body.vector-animateLayout #mw-panel{-webkit-transition:padding-right 250ms;-moz-transition:padding-right 250ms;-o-transition:padding-right 250ms;transition:padding-right 250ms}body.vector-animateLayout #p-search{-webkit-transition:margin-right 250ms;-moz-transition:margin-right 250ms;-o-transition:margin-right 250ms;transition:margin-right 250ms}body.vector-animateLayout #p-personal{-webkit-transition:right 250ms;-moz-transition:right 250ms;-o-transition:right 250ms;transition:right 250ms}body.vector-animateLayout #mw-head-base{-webkit-transition:margin-left 250ms;-moz-transition:margin-left 250ms;-o-transition:margin-left 250ms;transition:margin-left 250ms}#p-personal{position:absolute;top:.33em;right:.75em;z-index:100}#p-personal h3{display:none}#p-personal ul{list-style-type:none;list-style-image:none;margin:0;padding-left:10em}#p-personal li{line-height:1.125em;float:left;margin-left:.75em;margin-top:.5em;font-size:.75em;white-space:nowrap}#pt-userpage,#pt-anonuserpage{background-position:left top;background-repeat:no-repeat;background-image:url(&#039;skins/Vector/images/user-icon.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/user-icon.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/user-icon.svg&#039;);padding-left:15px !important}#p-search{float:left;margin-right:.5em;margin-left:.5em}#p-search h3{display:none}#p-search form,#p-search input{margin:0;margin-top:.4em}div#simpleSearch{display:block;width:12.6em;padding-right:1.4em;height:1.4em;margin-top:.65em;position:relative;min-height:1px;border:solid 1px #aaa;color:black;background-color:white;background-image:/* @embed */ url(&#039;skins/Vector/images/search-fade.png&#039;);background-position:top left;background-repeat:repeat-x}div#simpleSearch input{margin:0;padding:0;border:0;background-color:transparent;color:black}div#simpleSearch #searchInput{width:100%;padding:.2em 0 .2em .2em;font-size:13px;direction:ltr;-webkit-appearance:textfield}div#simpleSearch #searchInput:focus{outline:none}div#simpleSearch #searchInput.placeholder{color:#999}div#simpleSearch #searchInput:-ms-input-placeholder{color:#999}div#simpleSearch #searchInput:-moz-placeholder{color:#999}div#simpleSearch #searchInput::-webkit-search-decoration,div#simpleSearch #searchInput::-webkit-search-cancel-button,div#simpleSearch #searchInput::-webkit-search-results-button,div#simpleSearch #searchInput::-webkit-search-results-decoration{-webkit-appearance:textfield}div#simpleSearch #searchButton,div#simpleSearch #mw-searchButton{position:absolute;top:0;right:0;width:1.65em;height:100%;cursor:pointer;text-indent:-99999px;line-height:1;direction:ltr;white-space:nowrap;overflow:hidden;background-image:url(&#039;skins/Vector/images/search-ltr.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/search-ltr.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/search-ltr.svg&#039;);background-position:center center;background-repeat:no-repeat}div#simpleSearch #mw-searchButton{z-index:1}div.vectorTabs h3{display:none}div.vectorTabs{float:left;height:2.5em;background-image:/* @embed */ url(&#039;skins/Vector/images/tab-break.png&#039;);background-position:bottom left;background-repeat:no-repeat;padding-left:1px}div.vectorTabs ul{float:left;height:100%;list-style-type:none;list-style-image:none;margin:0;padding:0;background-image:/* @embed */ url(&#039;skins/Vector/images/tab-break.png&#039;);background-position:right bottom;background-repeat:no-repeat}div.vectorTabs ul li{float:left;line-height:1.125em;display:inline-block;height:100%;margin:0;padding:0;background-color:#f3f3f3;background-image:/* @embed */ url(&#039;skins/Vector/images/tab-normal-fade.png&#039;);background-position:bottom left;background-repeat:repeat-x;white-space:nowrap}div.vectorTabs ul&amp;gt;li{display:block}div.vectorTabs li.new a,div.vectorTabs li.new a:visited{color:#a55858}div.vectorTabs li.selected{background-image:/* @embed */ url(&#039;skins/Vector/images/tab-current-fade.png&#039;)}div.vectorTabs li.selected a,div.vectorTabs li.selected a:visited{color:#333;text-decoration:none}div.vectorTabs li.icon a{background-position:bottom right;background-repeat:no-repeat}div.vectorTabs li a{display:inline-block;height:1.9em;padding-left:.5em;padding-right:.5em;color:#e69710;cursor:pointer;font-size:.8em}div.vectorTabs li&amp;gt;a{display:block}div.vectorTabs span{display:inline-block;background-image:/* @embed */ url(&#039;skins/Vector/images/tab-break.png&#039;);background-position:bottom right;background-repeat:no-repeat}div.vectorTabs span a{display:inline-block;padding-top:1.25em}div.vectorTabs span&amp;gt;a{float:left;display:block}div.vectorMenu{direction:ltr;float:left;cursor:pointer;position:relative}body.rtl div.vectorMenu{direction:rtl}div#mw-head div.vectorMenu h3{float:left;background-image:/* @embed */ url(&#039;skins/Vector/images/tab-break.png&#039;);background-repeat:no-repeat;background-position:bottom right;margin-left:-1px;font-size:1em;height:2.5em;padding-right:1px;margin-right:-1px}div.vectorMenu h3 span{display:block;font-size:.8em;padding-left:.7em;padding-top:1.375em;margin-right:20px;font-weight:normal;color:#4d4d4d}div.vectorMenu h3 a{position:absolute;top:0;right:0;width:20px;height:2.5em;background-image:url(&#039;skins/Vector/images/arrow-down-icon.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/arrow-down-icon.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/arrow-down-icon.svg&#039;);background-position:100% 70%;background-repeat:no-repeat;-webkit-transition:background-position 250ms;-moz-transition:background-position 250ms;-o-transition:background-position 250ms;transition:background-position 250ms}div.vectorMenu.menuForceShow h3 a{background-position:100% 100%}div.vectorMenuFocus h3 a{background-image:url(&#039;skins/Vector/images/arrow-down-focus-icon.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/arrow-down-focus-icon.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/arrow-down-focus-icon.svg&#039;)}div.vectorMenu div.menu{min-width:100%;position:absolute;top:2.5em;left:-1px;background-color:white;border:solid 1px silver;border-top-width:0;clear:both;text-align:left;display:none}div.vectorMenu:hover div.menu,div.vectorMenu.menuForceShow div.menu{display:block}div.vectorMenu ul{list-style-type:none;list-style-image:none;padding:0;margin:0;text-align:left}div.vectorMenu ul,x:-moz-any-link{min-width:5em}div.vectorMenu ul,x:-moz-any-link,x:default{min-width:0}div.vectorMenu li{padding:0;margin:0;text-align:left;line-height:1em}div.vectorMenu li a{display:inline-block;padding:.5em;white-space:nowrap;color:#e69710;cursor:pointer;font-size:.8em}div.vectorMenu li&amp;gt;a{display:block}div.vectorMenu li.selected a,div.vectorMenu li.selected a:visited{color:#333;text-decoration:none}@-webkit-keyframes rotate{from{-webkit-transform:rotate(0deg);-moz-transform:rotate(0deg);transform:rotate(0deg)}to{-webkit-transform:rotate(360deg);-moz-transform:rotate(360deg);transform:rotate(360deg)}}@-moz-keyframes rotate{from{-webkit-transform:rotate(0deg);-moz-transform:rotate(0deg);transform:rotate(0deg)}to{-webkit-transform:rotate(360deg);-moz-transform:rotate(360deg);transform:rotate(360deg)}}@-o-keyframes rotate{from{-webkit-transform:rotate(0deg);-moz-transform:rotate(0deg);transform:rotate(0deg)}to{-webkit-transform:rotate(360deg);-moz-transform:rotate(360deg);transform:rotate(360deg)}}@keyframes rotate{from{-webkit-transform:rotate(0deg);-moz-transform:rotate(0deg);transform:rotate(0deg)}to{-webkit-transform:rotate(360deg);-moz-transform:rotate(360deg);transform:rotate(360deg)}}#ca-unwatch.icon a,#ca-watch.icon a{margin:0;padding:0;display:block;width:26px;padding-top:3.1em;margin-top:0;height:0;overflow:hidden;background-position:5px 60%}#ca-unwatch.icon a{background-image:url(&#039;skins/Vector/images/unwatch-icon.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/unwatch-icon.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/unwatch-icon.svg&#039;)}#ca-watch.icon a{background-image:url(&#039;skins/Vector/images/watch-icon.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/watch-icon.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/watch-icon.svg&#039;)}#ca-unwatch.icon a:hover,#ca-unwatch.icon a:focus{background-image:url(&#039;skins/Vector/images/unwatch-icon-hl.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/unwatch-icon-hl.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/unwatch-icon-hl.svg&#039;)}#ca-watch.icon a:hover,#ca-watch.icon a:focus{background-image:url(&#039;skins/Vector/images/watch-icon-hl.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/watch-icon-hl.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/watch-icon-hl.svg&#039;)}#ca-unwatch.icon a.loading,#ca-watch.icon a.loading{background-image:url(&#039;skins/Vector/images/watch-icon-loading.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/watch-icon-loading.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/watch-icon-loading.svg&#039;);-webkit-animation:rotate 700ms infinite linear;-moz-animation:rotate 700ms infinite linear;-o-animation:rotate 700ms infinite linear;animation:rotate 700ms infinite linear;outline:none;cursor:default;pointer-events:none;background-position:50% 60%;-webkit-transform-origin:50% 57%;transform-origin:50% 57%}#ca-unwatch.icon a span,#ca-watch.icon a span{display:none}#mw-navigation h2{position:absolute;top:-9999px}#mw-page-base{height:5em;background-position:bottom left;background-repeat:repeat-x;background-image:url(&#039;skins/Vector/images/page-fade.png&#039;);background-color:#2a2a2a;background-image:-moz-linear-gradient(top, #333 50%, #2a2a2a 100%);background-image:-webkit-gradient(linear, left top, left bottom, color-stop(50%, #333), color-stop(100%, #2a2a2a));background-image:-webkit-linear-gradient(top, #333 50%, #2a2a2a 100%);background-image:linear-gradient(#333 50%, #2a2a2a 100%);background-color:#333}#mw-head-base{margin-top:-5em;margin-left:10em;height:5em}div#mw-head{position:absolute;top:0;right:0;width:100%}div#mw-head h3{margin:0;padding:0}#left-navigation{float:left;margin-left:10em;margin-top:2.5em;margin-bottom:-2.5em;display:inline}#right-navigation{float:right;margin-top:2.5em}#p-logo{position:absolute;top:-160px;left:0;width:10em;height:160px}#p-logo a{display:block;width:10em;height:160px;background-repeat:no-repeat;background-position:center center;text-decoration:none}div#mw-panel{font-size:inherit;position:absolute;top:160px;padding-top:1em;width:10em;left:0}div#mw-panel div.portal{margin:0 .6em 0 .7em;padding:.25em 0;direction:ltr;background-position:top left;background-repeat:no-repeat;background-image:/* @embed */ url(&#039;skins/Vector/images/portal-break.png&#039;)}div#mw-panel div.portal h3{font-size:.75em;color:#4d4d4d;font-weight:normal;margin:0;padding:.25em 0 .25em .25em;cursor:default;border:none}div#mw-panel div.portal div.body{margin:0 0 0 1.25em;padding-top:0}div#mw-panel div.portal div.body ul{list-style-type:none;list-style-image:none;margin:0;padding:0}div#mw-panel div.portal div.body ul li{line-height:1.125em;margin:0;padding:.25em 0;font-size:.75em;word-wrap:break-word}div#mw-panel div.portal div.body ul li a{color:#e69710}div#mw-panel div.portal div.body ul li a:visited{color:#8a7f6c}div#mw-panel div.portal.first{background-image:none;margin-top:0}div#mw-panel div.portal.first h3{display:none}div#mw-panel div.portal.first div.body{margin-left:.5em}div#footer{margin-left:10em;margin-top:0;padding:.75em;direction:ltr}div#footer ul{list-style-type:none;list-style-image:none;margin:0;padding:0}div#footer ul li{margin:0;padding:0;padding-top:.5em;padding-bottom:.5em;color:#333;font-size:.7em}div#footer #footer-icons{float:right}div#footer #footer-icons li{float:left;margin-left:.5em;line-height:2em;text-align:right}div#footer #footer-info li{line-height:1.4em}div#footer #footer-places li{float:left;margin-right:1em;line-height:2em}body.ltr div#footer #footer-places{float:left}.mw-body .external{background-position:center right;background-repeat:no-repeat;background-image:url(&#039;skins/Vector/images/external-link-ltr-icon.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/external-link-ltr-icon.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/external-link-ltr-icon.svg&#039;);padding-right:13px}&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:DaviBones/vector.css&amp;diff=95505</id>
		<title>User:DaviBones/vector.css</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:DaviBones/vector.css&amp;diff=95505"/>
		<updated>2020-08-13T05:02:27Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:DaviBones/vector.css&amp;diff=95504</id>
		<title>User:DaviBones/vector.css</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:DaviBones/vector.css&amp;diff=95504"/>
		<updated>2020-08-13T05:01:34Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Created page with &amp;quot;/* CSS placed here will affect users of the Vector skin */  /* Override Vector colour scheme to make it dark (compiled from modified LESS code) */ h1,h2,h3,h4,h5,h6{color:#c1c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will affect users of the Vector skin */&lt;br /&gt;
&lt;br /&gt;
/* Override Vector colour scheme to make it dark (compiled from modified LESS code) */&lt;br /&gt;
h1,h2,h3,h4,h5,h6{color:#c1c1c1}hr{color:#222}.editOptions{background-color:#333;border-color:#4c4c4c}input,textarea{background-color:#4c4c4c;border-color:#4c4c4c;color:#c1c1c1}a,.mw-body a.external,.mw-body a.extiw{color:#e69710}a:visited,.mw-body a.external:visited,.mw-body a.extiw:visited{color:#8a7f6c}a.new,#p-personal a.new{color:#d44}ul{list-style-image:none}div.thumbinner,.catlinks{background-color:#4c4c4c;border-color:#666}#toc,div.toc,ul#filetoc,li.gallerybox div.thumb{background-color:#4c4c4c;border-color:#666}code{border:none;background-color:inherit;color:inherit}table.mw_metadata td,table.mw_metadata th,table.wikitable,table.wikitable&amp;gt;*&amp;gt;tr&amp;gt;th,table.wikitable&amp;gt;*&amp;gt;tr&amp;gt;td,pre{color:#c1c1c1;background-color:#4c4c4c;border-color:#666}table.mw_metadata th,table.wikitable&amp;gt;*&amp;gt;tr&amp;gt;th{background-color:#595959}table.diff{background-color:#4c4c4c}td .diffchange{color:#4c4c4c}#pagehistory li.selected,td.diff-context{background-color:inherit;color:inherit}#pagehistory li{border:0}ul.mw-gallery-packed-hover li.gallerybox:hover div.gallerytextwrapper,ul.mw-gallery-packed-overlay li.gallerybox div.gallerytextwrapper,ul.mw-gallery-packed-hover li.gallerybox.mw-gallery-focused div.gallerytextwrapper{background-color:rgba(0,0,0,0.8)}#left-navigation div.vectorTabs,#right-navigation div.vectorTabs{background-image:inherit;background-color:#250b2d}#left-navigation div.vectorTabs ul,#right-navigation div.vectorTabs ul{background-color:#250b2d}#left-navigation div.vectorTabs ul li,#right-navigation div.vectorTabs ul li{background-color:#222;background-image:-moz-linear-gradient(top, #2e2e2e 20%, #222 100%);background-image:-webkit-gradient(linear, left top, left bottom, color-stop(20%, #2e2e2e), color-stop(100%, #222));background-image:-webkit-linear-gradient(top, #2e2e2e 20%, #222 100%);background-image:linear-gradient(#2e2e2e 20%, #222 100%)}#left-navigation div.vectorTabs li.new a,#right-navigation div.vectorTabs li.new a,#left-navigation div.vectorTabs li.new a:visited,#right-navigation div.vectorTabs li.new a:visited{color:#d44}#left-navigation div.vectorTabs li.selected,#right-navigation div.vectorTabs li.selected{background-color:#333;background-image:-moz-linear-gradient(top, #e69710 0, #333 10%);background-image:-webkit-gradient(linear, left top, left bottom, color-stop(0, #e69710), color-stop(10%, #333));background-image:-webkit-linear-gradient(top, #e69710 0, #333 10%);background-image:linear-gradient(#e69710 0, #333 10%)}#left-navigation div.vectorTabs li.selected a,#right-navigation div.vectorTabs li.selected a,#left-navigation div.vectorTabs li.selected a:visited,#right-navigation div.vectorTabs li.selected a:visited{color:#8a7f6c}#left-navigation div.vectorTabs li a,#right-navigation div.vectorTabs li a{color:#e69710}#left-navigation div.vectorTabs span,#right-navigation div.vectorTabs span{background:transparent}div#mw-head #right-navigation div.vectorMenu h3{background:inherit}div#mw-head div.vectorMenu h3 span{color:#e69710}div.vectorMenu h3 a{background:inherit}div.vectorMenu ul{background-color:black;border:solid 1px #0c0c0c}div.vectorMenu li a{color:#e69710}div.vectorMenu li.selected a,div.vectorMenu li.selected a:visited{color:#8a7f6c;text-decoration:none}div.vectorMenu#p-cactions div.menu{border-color:#666}div.vectorMenu#p-cactions ul{border:0;background-color:#4c4c4c}#mw-navigation div#mw-panel div.portal{background-image:none;border-top:1px solid #4c4c4c}#mw-navigation div#mw-panel div.portal#p-logo,#mw-navigation div#mw-panel div.portal#p-navigation{border-top:none}html{font-size:100%}html,body{height:100%;margin:0;padding:0;font-family:sans-serif}body{background-color:#2a2a2a}.mw-body{margin-left:10em;padding:1em;border:1px solid #250b2d;border-right-width:0;margin-top:-1px;background-color:#333;color:#c1c1c1;direction:ltr}.mw-body .mw-editsection,.mw-body .mw-editsection-like{font-family:sans-serif}.mw-body p{line-height:inherit;margin:.5em 0}.mw-body h1,.mw-body h2,.mw-body #firstHeading{font-family:&amp;quot;Linux Libertine&amp;quot;,Georgia,Times,serif;line-height:1.3;margin-bottom:.25em;padding:0}.mw-body h1,.mw-body #firstHeading{font-size:1.8em}.mw-body h2{font-size:1.5em;margin-top:1em}.mw-body h3,.mw-body h4,.mw-body h5,.mw-body h6{line-height:1.6;margin-top:.3em;margin-bottom:0;padding-bottom:0}.mw-body h3{font-size:1.17em}.mw-body h3,.mw-body h4{font-weight:bold}.mw-body h4,.mw-body h5,.mw-body h6{font-size:100%}.mw-body #toc h2,.mw-body .toc h2{font-size:100%;font-family:sans-serif}div.emptyPortlet{display:none}ul{list-style-type:disc;list-style-image:/* @embed */ url(&#039;skins/Vector/images/bullet-icon.png&#039;)}pre,.mw-code{line-height:1.3em}#siteNotice{font-size:.8em}.redirectText{font-size:140%}.redirectMsg img{vertical-align:text-bottom}.mw-body-content{position:relative;line-height:1.6;font-size:.875em}body.vector-animateLayout .mw-body,body.vector-animateLayout div#footer,body.vector-animateLayout #left-navigation{-webkit-transition:margin-left 250ms,padding 250ms;-moz-transition:margin-left 250ms,padding 250ms;-o-transition:margin-left 250ms,padding 250ms;transition:margin-left 250ms,padding 250ms}body.vector-animateLayout #p-logo{-webkit-transition:left 250ms;-moz-transition:left 250ms;-o-transition:left 250ms;transition:left 250ms}body.vector-animateLayout #mw-panel{-webkit-transition:padding-right 250ms;-moz-transition:padding-right 250ms;-o-transition:padding-right 250ms;transition:padding-right 250ms}body.vector-animateLayout #p-search{-webkit-transition:margin-right 250ms;-moz-transition:margin-right 250ms;-o-transition:margin-right 250ms;transition:margin-right 250ms}body.vector-animateLayout #p-personal{-webkit-transition:right 250ms;-moz-transition:right 250ms;-o-transition:right 250ms;transition:right 250ms}body.vector-animateLayout #mw-head-base{-webkit-transition:margin-left 250ms;-moz-transition:margin-left 250ms;-o-transition:margin-left 250ms;transition:margin-left 250ms}#p-personal{position:absolute;top:.33em;right:.75em;z-index:100}#p-personal h3{display:none}#p-personal ul{list-style-type:none;list-style-image:none;margin:0;padding-left:10em}#p-personal li{line-height:1.125em;float:left;margin-left:.75em;margin-top:.5em;font-size:.75em;white-space:nowrap}#pt-userpage,#pt-anonuserpage{background-position:left top;background-repeat:no-repeat;background-image:url(&#039;skins/Vector/images/user-icon.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/user-icon.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/user-icon.svg&#039;);padding-left:15px !important}#p-search{float:left;margin-right:.5em;margin-left:.5em}#p-search h3{display:none}#p-search form,#p-search input{margin:0;margin-top:.4em}div#simpleSearch{display:block;width:12.6em;padding-right:1.4em;height:1.4em;margin-top:.65em;position:relative;min-height:1px;border:solid 1px #aaa;color:black;background-color:white;background-image:/* @embed */ url(&#039;skins/Vector/images/search-fade.png&#039;);background-position:top left;background-repeat:repeat-x}div#simpleSearch input{margin:0;padding:0;border:0;background-color:transparent;color:black}div#simpleSearch #searchInput{width:100%;padding:.2em 0 .2em .2em;font-size:13px;direction:ltr;-webkit-appearance:textfield}div#simpleSearch #searchInput:focus{outline:none}div#simpleSearch #searchInput.placeholder{color:#999}div#simpleSearch #searchInput:-ms-input-placeholder{color:#999}div#simpleSearch #searchInput:-moz-placeholder{color:#999}div#simpleSearch #searchInput::-webkit-search-decoration,div#simpleSearch #searchInput::-webkit-search-cancel-button,div#simpleSearch #searchInput::-webkit-search-results-button,div#simpleSearch #searchInput::-webkit-search-results-decoration{-webkit-appearance:textfield}div#simpleSearch #searchButton,div#simpleSearch #mw-searchButton{position:absolute;top:0;right:0;width:1.65em;height:100%;cursor:pointer;text-indent:-99999px;line-height:1;direction:ltr;white-space:nowrap;overflow:hidden;background-image:url(&#039;skins/Vector/images/search-ltr.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/search-ltr.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/search-ltr.svg&#039;);background-position:center center;background-repeat:no-repeat}div#simpleSearch #mw-searchButton{z-index:1}div.vectorTabs h3{display:none}div.vectorTabs{float:left;height:2.5em;background-image:/* @embed */ url(&#039;skins/Vector/images/tab-break.png&#039;);background-position:bottom left;background-repeat:no-repeat;padding-left:1px}div.vectorTabs ul{float:left;height:100%;list-style-type:none;list-style-image:none;margin:0;padding:0;background-image:/* @embed */ url(&#039;skins/Vector/images/tab-break.png&#039;);background-position:right bottom;background-repeat:no-repeat}div.vectorTabs ul li{float:left;line-height:1.125em;display:inline-block;height:100%;margin:0;padding:0;background-color:#f3f3f3;background-image:/* @embed */ url(&#039;skins/Vector/images/tab-normal-fade.png&#039;);background-position:bottom left;background-repeat:repeat-x;white-space:nowrap}div.vectorTabs ul&amp;gt;li{display:block}div.vectorTabs li.new a,div.vectorTabs li.new a:visited{color:#a55858}div.vectorTabs li.selected{background-image:/* @embed */ url(&#039;skins/Vector/images/tab-current-fade.png&#039;)}div.vectorTabs li.selected a,div.vectorTabs li.selected a:visited{color:#333;text-decoration:none}div.vectorTabs li.icon a{background-position:bottom right;background-repeat:no-repeat}div.vectorTabs li a{display:inline-block;height:1.9em;padding-left:.5em;padding-right:.5em;color:#e69710;cursor:pointer;font-size:.8em}div.vectorTabs li&amp;gt;a{display:block}div.vectorTabs span{display:inline-block;background-image:/* @embed */ url(&#039;skins/Vector/images/tab-break.png&#039;);background-position:bottom right;background-repeat:no-repeat}div.vectorTabs span a{display:inline-block;padding-top:1.25em}div.vectorTabs span&amp;gt;a{float:left;display:block}div.vectorMenu{direction:ltr;float:left;cursor:pointer;position:relative}body.rtl div.vectorMenu{direction:rtl}div#mw-head div.vectorMenu h3{float:left;background-image:/* @embed */ url(&#039;skins/Vector/images/tab-break.png&#039;);background-repeat:no-repeat;background-position:bottom right;margin-left:-1px;font-size:1em;height:2.5em;padding-right:1px;margin-right:-1px}div.vectorMenu h3 span{display:block;font-size:.8em;padding-left:.7em;padding-top:1.375em;margin-right:20px;font-weight:normal;color:#4d4d4d}div.vectorMenu h3 a{position:absolute;top:0;right:0;width:20px;height:2.5em;background-image:url(&#039;skins/Vector/images/arrow-down-icon.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/arrow-down-icon.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/arrow-down-icon.svg&#039;);background-position:100% 70%;background-repeat:no-repeat;-webkit-transition:background-position 250ms;-moz-transition:background-position 250ms;-o-transition:background-position 250ms;transition:background-position 250ms}div.vectorMenu.menuForceShow h3 a{background-position:100% 100%}div.vectorMenuFocus h3 a{background-image:url(&#039;skins/Vector/images/arrow-down-focus-icon.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/arrow-down-focus-icon.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/arrow-down-focus-icon.svg&#039;)}div.vectorMenu div.menu{min-width:100%;position:absolute;top:2.5em;left:-1px;background-color:white;border:solid 1px silver;border-top-width:0;clear:both;text-align:left;display:none}div.vectorMenu:hover div.menu,div.vectorMenu.menuForceShow div.menu{display:block}div.vectorMenu ul{list-style-type:none;list-style-image:none;padding:0;margin:0;text-align:left}div.vectorMenu ul,x:-moz-any-link{min-width:5em}div.vectorMenu ul,x:-moz-any-link,x:default{min-width:0}div.vectorMenu li{padding:0;margin:0;text-align:left;line-height:1em}div.vectorMenu li a{display:inline-block;padding:.5em;white-space:nowrap;color:#e69710;cursor:pointer;font-size:.8em}div.vectorMenu li&amp;gt;a{display:block}div.vectorMenu li.selected a,div.vectorMenu li.selected a:visited{color:#333;text-decoration:none}@-webkit-keyframes rotate{from{-webkit-transform:rotate(0deg);-moz-transform:rotate(0deg);transform:rotate(0deg)}to{-webkit-transform:rotate(360deg);-moz-transform:rotate(360deg);transform:rotate(360deg)}}@-moz-keyframes rotate{from{-webkit-transform:rotate(0deg);-moz-transform:rotate(0deg);transform:rotate(0deg)}to{-webkit-transform:rotate(360deg);-moz-transform:rotate(360deg);transform:rotate(360deg)}}@-o-keyframes rotate{from{-webkit-transform:rotate(0deg);-moz-transform:rotate(0deg);transform:rotate(0deg)}to{-webkit-transform:rotate(360deg);-moz-transform:rotate(360deg);transform:rotate(360deg)}}@keyframes rotate{from{-webkit-transform:rotate(0deg);-moz-transform:rotate(0deg);transform:rotate(0deg)}to{-webkit-transform:rotate(360deg);-moz-transform:rotate(360deg);transform:rotate(360deg)}}#ca-unwatch.icon a,#ca-watch.icon a{margin:0;padding:0;display:block;width:26px;padding-top:3.1em;margin-top:0;height:0;overflow:hidden;background-position:5px 60%}#ca-unwatch.icon a{background-image:url(&#039;skins/Vector/images/unwatch-icon.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/unwatch-icon.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/unwatch-icon.svg&#039;)}#ca-watch.icon a{background-image:url(&#039;skins/Vector/images/watch-icon.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/watch-icon.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/watch-icon.svg&#039;)}#ca-unwatch.icon a:hover,#ca-unwatch.icon a:focus{background-image:url(&#039;skins/Vector/images/unwatch-icon-hl.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/unwatch-icon-hl.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/unwatch-icon-hl.svg&#039;)}#ca-watch.icon a:hover,#ca-watch.icon a:focus{background-image:url(&#039;skins/Vector/images/watch-icon-hl.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/watch-icon-hl.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/watch-icon-hl.svg&#039;)}#ca-unwatch.icon a.loading,#ca-watch.icon a.loading{background-image:url(&#039;skins/Vector/images/watch-icon-loading.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/watch-icon-loading.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/watch-icon-loading.svg&#039;);-webkit-animation:rotate 700ms infinite linear;-moz-animation:rotate 700ms infinite linear;-o-animation:rotate 700ms infinite linear;animation:rotate 700ms infinite linear;outline:none;cursor:default;pointer-events:none;background-position:50% 60%;-webkit-transform-origin:50% 57%;transform-origin:50% 57%}#ca-unwatch.icon a span,#ca-watch.icon a span{display:none}#mw-navigation h2{position:absolute;top:-9999px}#mw-page-base{height:5em;background-position:bottom left;background-repeat:repeat-x;background-image:url(&#039;skins/Vector/images/page-fade.png&#039;);background-color:#2a2a2a;background-image:-moz-linear-gradient(top, #333 50%, #2a2a2a 100%);background-image:-webkit-gradient(linear, left top, left bottom, color-stop(50%, #333), color-stop(100%, #2a2a2a));background-image:-webkit-linear-gradient(top, #333 50%, #2a2a2a 100%);background-image:linear-gradient(#333 50%, #2a2a2a 100%);background-color:#333}#mw-head-base{margin-top:-5em;margin-left:10em;height:5em}div#mw-head{position:absolute;top:0;right:0;width:100%}div#mw-head h3{margin:0;padding:0}#left-navigation{float:left;margin-left:10em;margin-top:2.5em;margin-bottom:-2.5em;display:inline}#right-navigation{float:right;margin-top:2.5em}#p-logo{position:absolute;top:-160px;left:0;width:10em;height:160px}#p-logo a{display:block;width:10em;height:160px;background-repeat:no-repeat;background-position:center center;text-decoration:none}div#mw-panel{font-size:inherit;position:absolute;top:160px;padding-top:1em;width:10em;left:0}div#mw-panel div.portal{margin:0 .6em 0 .7em;padding:.25em 0;direction:ltr;background-position:top left;background-repeat:no-repeat;background-image:/* @embed */ url(&#039;skins/Vector/images/portal-break.png&#039;)}div#mw-panel div.portal h3{font-size:.75em;color:#4d4d4d;font-weight:normal;margin:0;padding:.25em 0 .25em .25em;cursor:default;border:none}div#mw-panel div.portal div.body{margin:0 0 0 1.25em;padding-top:0}div#mw-panel div.portal div.body ul{list-style-type:none;list-style-image:none;margin:0;padding:0}div#mw-panel div.portal div.body ul li{line-height:1.125em;margin:0;padding:.25em 0;font-size:.75em;word-wrap:break-word}div#mw-panel div.portal div.body ul li a{color:#e69710}div#mw-panel div.portal div.body ul li a:visited{color:#8a7f6c}div#mw-panel div.portal.first{background-image:none;margin-top:0}div#mw-panel div.portal.first h3{display:none}div#mw-panel div.portal.first div.body{margin-left:.5em}div#footer{margin-left:10em;margin-top:0;padding:.75em;direction:ltr}div#footer ul{list-style-type:none;list-style-image:none;margin:0;padding:0}div#footer ul li{margin:0;padding:0;padding-top:.5em;padding-bottom:.5em;color:#333;font-size:.7em}div#footer #footer-icons{float:right}div#footer #footer-icons li{float:left;margin-left:.5em;line-height:2em;text-align:right}div#footer #footer-info li{line-height:1.4em}div#footer #footer-places li{float:left;margin-right:1em;line-height:2em}body.ltr div#footer #footer-places{float:left}.mw-body .external{background-position:center right;background-repeat:no-repeat;background-image:url(&#039;skins/Vector/images/external-link-ltr-icon.png&#039;);background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/external-link-ltr-icon.svg&#039;);background-image:linear-gradient(transparent, transparent),/* @embed */ url(&#039;skins/Vector/images/external-link-ltr-icon.svg&#039;);padding-right:13px}&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Shogun_(Long_War)&amp;diff=72857</id>
		<title>Shogun (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Shogun_(Long_War)&amp;diff=72857"/>
		<updated>2016-11-10T08:39:44Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Class Shogun (Long War).png|left|frame|64px|Shogun]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MEC variant of the &#039;&#039;&#039;Engineer&#039;&#039;&#039; class.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon:&#039;&#039;&#039; MEC Primary Weapons&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon:&#039;&#039;&#039; MEC Secondary Weapon Systems&lt;br /&gt;
:&#039;&#039;&#039;Class-Limited items:&#039;&#039;&#039; MEC Equipment items&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1={{ Collateral Damage (Long War)|text=1}}&lt;br /&gt;
|SpecialistE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporal1={{ Packmaster (Long War)|text=1}}&lt;br /&gt;
|LCorporal2={{ Damage Control (Long War)|text=1}}&lt;br /&gt;
|LCorporal3={{ HEAT Ammo (Long War)|text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Corporal1={{ HEAT Warheads (Long War)|text=1}}&lt;br /&gt;
|Corporal2={{ Automated Threat Assessment (Long War)|text=1}}&lt;br /&gt;
|Corporal3={{ Deadeye (Long War)|text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;&#039;+2 Will.&#039;&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Sergeant1={{ Mayhem (Long War)|text=1}}&lt;br /&gt;
|Sergeant2={{ Repair Servos (Long War)|text=1}}&lt;br /&gt;
|Sergeant3={{ Flush (Long War)|text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgt1={{ Sapper (Long War)|text=1}}&lt;br /&gt;
|TechSgt2={{ Shock Absorbent Armor (Long War)|text=1}}&lt;br /&gt;
|TechSgt3={{ Ranger (Long War)|text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgt1={{ Tandem Warheads (Long War)|text=1}}&lt;br /&gt;
|GunSgt2={{ Rapid Fire (Long War)|text=1}}&lt;br /&gt;
|GunSgt3={{ Light Em Up (Long War)|text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgt1={{ Grenadier (Long War)|text=1}}&lt;br /&gt;
|MSgt2={{ Absorption Fields (Long War)|text=1}}&lt;br /&gt;
|MSgt3={{ Shredder Ammo (Long War)|text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;-1 Mobility&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!{{Health (Long War)}}/level!!{{Health (Long War)}}total!!{{Aim (Long War)}}/level!!{{Aim (Long War)}}total!!{{Will (Long War)}}/level*!!{{Will (Long War)}}total*&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 3 || 3 || 2(3)|| 2(-3)&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 2 || 5 || 2(3)|| 4(-6)&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 2 || 7 || 2(3)|| 6(-9)&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 1 || 3 || 3 || 10 || 2(3)|| 8(-12)&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 4 || 2 || 12 || 2(3)|| 10(-15)&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 4 || 2 || 14 || 2(3)|| 12(-18)&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 5 || 3 || 17 || 2(3)|| 14(-21)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that, even without Hidden Potential turned on, there is a chance of gaining 1 extra will per level (shown in parentheses above).&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&#039;&#039;&#039;Intended Role:&#039;&#039;&#039; Mid-range Offensive/Defensive Support&lt;br /&gt;
&lt;br /&gt;
Fitting its name, the Shogun (&amp;quot;Warlord&amp;quot;) is - like the Engineer - a specialist in battlefield control, destroying enemy cover using &#039;&#039;&#039;Collateral Damage&#039;&#039;&#039; and &#039;&#039;&#039;Sapper&#039;&#039;&#039;. Whilst it doesn&#039;t have the raw range of the Archer, the Shogun can also act as a highly effective antimech platform using &#039;&#039;&#039;HEAT Warheads&#039;&#039;&#039; and &#039;&#039;&#039;HEAT Ammo&#039;&#039;&#039; to put the hurt on Mechtoids, Cyberdiscs, and other mechanical foes. &#039;&#039;&#039;Packmaster&#039;&#039;&#039; and &#039;&#039;&#039;Grenadier&#039;&#039;&#039; also increase the number of grenade uses, allowing for sustained bombardment throughout longer missions.&lt;br /&gt;
&lt;br /&gt;
Unlike the Archer, the Shogun is a little more durable when it comes to defenses - but care should also be taken to protect it from enemy units that may also gain &#039;&#039;&#039;HEAT Ammo&#039;&#039;&#039; via Alien Research; unfortunately, most of these enemies are also the kind that the Shogun excels in destroying. Consider using a more &#039;vulnerable&#039; and expendable SHIV to act as a close-range decoy.&lt;br /&gt;
&lt;br /&gt;
Remember to pick up the &#039;&#039;&#039;Alien Grenades&#039;&#039;&#039; Foundry project to increase the firepower of any MEC Grenade Launchers employed by the Shogun.&lt;br /&gt;
&lt;br /&gt;
==Sample Builds==&lt;br /&gt;
===Anti-Mech Utili-Tank===&lt;br /&gt;
{{Class Build (Long War)|&lt;br /&gt;
|LCL={{ HEAT Ammo (Long War)}} &lt;br /&gt;
|CPL={{ Deadeye (Long War)}} &lt;br /&gt;
|SGT={{ Repair Servos (Long War)}} &lt;br /&gt;
|TSG={{ Shock Absorbent Armor (Long War)}} &lt;br /&gt;
|GSG={{ Rapid Fire (Long War)}} &lt;br /&gt;
|MSG={{ Absorption Fields (Long War)}}&lt;br /&gt;
|Strength=Killing large mechanical units from up close&lt;br /&gt;
|Weakness=Long range shootouts&lt;br /&gt;
|Loadout=Kinetic Strike Module, Flamethrower; Battle Computer, Core Armoring, AP ammo&lt;br /&gt;
|Power Ranks=GSG for DPS; MSG for tanking&lt;br /&gt;
|Description=This soldier specializes in dealing massive damage up close to large mech units, using Rapid Fire with HEAT Ammo and surviving with several tank perks (Kinetic Strike Module works with HEAT Ammo as well). This Shogun takes Deadeye to deal with pesky Cyberdisks as well. When not facing robots, the Shogun deploys unlimited cover destruction and tanks for your squad.&lt;br /&gt;
|Strategic Analysis=This MEC build is comparable to a HEAT gunner. Both have similar offensive ability, with Rapid Fire + HEAT ammo and similar aim growth (although a shogun will hit flying Cyberdisks more reliably). The primary difference is in tanking ability. A HEAT gunner has more DR if they are in cover, not flanked, and have DR increasing items. A Shogun has more DR if he is within 4 tiles of his aggressor, and is in a MEC-4 or MEC-5 suit. An Anti-Mech Shogun is most useful if you don&#039;t have HEAT gunners, find them difficult to keep safe, or find them too unreliable when faced with Cyberdisks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Explosives Specialist===&lt;br /&gt;
{{Class Build (Long War)|&lt;br /&gt;
|LCL={{ Packmaster (Long War)}} &lt;br /&gt;
|CPL={{ HEAT Warheads (Long War)}} &lt;br /&gt;
|SGT={{ Mayhem (Long War)}} &lt;br /&gt;
|TSG={{ Sapper (Long War)}} &lt;br /&gt;
|GSG={{ Tandem Warheads (Long War)}} &lt;br /&gt;
|MSG={{ Grenadier (Long War)}}&lt;br /&gt;
|Strength=AOE damage, cover destruction&lt;br /&gt;
|Battles=Long missions: Alien Base Assaults, Landed Large UFOs&lt;br /&gt;
|Weakness=Brittle (for a MEC)&lt;br /&gt;
|Loadout=Grenade &amp;amp; Proximity Mine Launchers; Tactical Sensors, Core Armoring, either Hi Cap Mags or Flak Ammo (for synergy with Collateral Damage)&lt;br /&gt;
|Power Ranks=MSG, needs Grenadier for both grenade range and quantity&lt;br /&gt;
|Description=This MEC trooper overwhelms the enemy with a huge amount of explosives. With a total of 4 grenades per slot or 5 proximity mines per slot at MSGT, they can rain down cover destruction and AOE damage over the course of several engagements. During small engagements where a grenade is unnecessary, Collateral Damage can be used instead to save consumables. Take this MEC when you want lots of cover destruction and AOE damage, but the mission will be too long for a Rocketeer to fill this role. However, care must be taken with these MEC troopers due to their fragile nature. Always keep the Explosives Shogun in One For All mode, and try to place them behind obstacles such that enemies cannot see them, but the Shogun&#039;s explosives can still reach the enemy.&lt;br /&gt;
|Strategic Analysis=This Shogun build is very similar to a typical Archer build. The disadvantage of the Shogun is that they lack Danger Zone and Bombard, so explosives must be launched at medium range and they have a smaller area of effect. However, an Archer must sacrifice Collateral Damage and Tandem Warheads if they want Packmaster and Grenadier. Therefore, a Shogun excels in situations where the Archer would be out of explosives, and an Archer excels in situations where the Shogun would be too far back to use his explosives effectively.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (Long War) Navbar}}&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category:MECs (Long War)]]&lt;br /&gt;
[[Category:Long War]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineer_(Long_War)&amp;diff=72856</id>
		<title>Engineer (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineer_(Long_War)&amp;diff=72856"/>
		<updated>2016-11-10T07:28:14Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Class Engineer (Long War).png|left|frame|64px|Engineer]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}&amp;lt;br clear=right&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Engineer&#039;&#039;&#039; is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting &#039;&#039;&#039;Grenadier&#039;&#039;&#039; ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to destroy cover, and improving their use of the arc thrower.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapons&#039;&#039;&#039;: Carbines, Assault Rifles, Battle Rifles, SMGs, Shotguns.&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: Pistols, Machine pistols, Sawed-off shotgun.&lt;br /&gt;
:&#039;&#039;&#039;Class-Limited items&#039;&#039;&#039;: Armor Piercing Ammo, Shredder Ammo.&lt;br /&gt;
&amp;lt;br clear=both&amp;gt;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1={{Grenadier (Long War) |text=1}}&lt;br /&gt;
|SpecialistE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporal1={{Holo-Targeting (Long War) |text=1}}&lt;br /&gt;
|LCorporal2={{Smoke Grenade (Long War) |text=1}}&lt;br /&gt;
|LCorporal3={{Sapper (Long War) |text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;&#039;+1 Aim.&#039;&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;No others bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;No others bonuses.&#039;&#039;&lt;br /&gt;
|Corporal1={{Ranger (Long War) |text=1}}&lt;br /&gt;
|Corporal2={{Smoke And Mirrors (Long War) |text=1}}&lt;br /&gt;
|Corporal3={{HEAT Warheads (Long War) |text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;&#039;+2 Aim.&#039;&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Sergeant1={{Will To Survive (Long War) |text=1}}&lt;br /&gt;
|Sergeant2={{Repair (Long War) |text=1}}&lt;br /&gt;
|Sergeant3={{Suppression (Long War) |text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;&#039;+3 Will.&#039;&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Battle Scanner (Long War) |text=1}}&lt;br /&gt;
|TechSgt2={{Dense Smoke (Long War) |text=1}}&lt;br /&gt;
|TechSgt3={{Mayhem (Long War) |text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Extra Conditioning (Long War) |text=1}}&lt;br /&gt;
|GunSgt2={{Packmaster (Long War) |text=1}}&lt;br /&gt;
|GunSgt3={{HEAT Ammo (Long War) |text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;&#039;+3 Aim, +3 Will, +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgt1={{Tandem Warheads (Long War) |text=1}}&lt;br /&gt;
|MSgt2={{Fire Rocket (Long War) |text=1}}&lt;br /&gt;
|MSgt3={{Bombard (Long War) |text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!{{Health (Long War)}}/level!!{{Health (Long War)}}total!!{{Aim (Long War)}}/level!!{{Aim (Long War)}}total!!{{Will (Long War)}}/level*!!{{Will (Long War)}}total*&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 3 || 3|| 5(6)||5(-6)&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 2 || 5|| 5(6)||10(-12)&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 3 || 8|| 3(4)||13(-16)&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 2 || 10|| 3(4)||16(-20)&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 3 || 12|| 3(4)||19(-24)&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 2 || 15|| 3(4)||22(-28)&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 3 || 18|| 3(4)||25(-32)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that, even without Hidden Potential turned on, there is a chance of gaining 1 extra will per level (shown in parentheses above). Psionic soldiers can also gain 1-6 extra will per psi level (&amp;lt;code&amp;gt;1 + rand(6)&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Offensive Support / Defensive Support&lt;br /&gt;
&lt;br /&gt;
Engineers are a class largely based around items and special abilities. Their starting &#039;&#039;&#039;Grenadier&#039;&#039;&#039; perk allows them doubled offensive grenades and a throw range bonus, and they can boost their offensive grenades further with &#039;&#039;&#039;Sapper&#039;&#039;&#039; and &#039;&#039;&#039;Bombardier&#039;&#039;&#039;. With perks such as &#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;, &#039;&#039;&#039;Dense Smoke&#039;&#039;&#039; and &#039;&#039;&#039;Smoke and Mirrors&#039;&#039;&#039;, Engineers can also become extremely proficient with defensive grenades, such as smoke grenades, ghost grenades and flashbangs, since the range bonus from Grenadier and Bombardier applies (Bombardier even works with Battlescanners, which are also available as a perk). Engineers can also enjoy triple uses of the Arc Thrower with the &#039;&#039;&#039;Repair&#039;&#039;&#039; perk. Unfortunately, all of these roles compete for your limited item slots. &lt;br /&gt;
&lt;br /&gt;
As Engineers are mostly brought along for their consumable items, and therefore don&#039;t need high aim, they are great candidates to be your primary &#039;&#039;&#039;Psionic&#039;&#039;&#039; troopers or &#039;&#039;&#039;Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you choose the &#039;&#039;&#039;Fire Rocket&#039;&#039;&#039; perk, note that you will be unable to select a sidearm any more. Also bear in mind that Rocket and Shredder Rocket items are restricted to the [[Rocketeer (Long War)|Rocketeer]] class, so an Engineer with a rocket launcher can only ever have the one rocket. On the other hand, with Sapper that one rocket will blow a very big hole in any cover you fire it at.&lt;br /&gt;
&lt;br /&gt;
On the downside, Engineers have the worst aim progression of all classes, so should you manage to exhaust your special abilities Engineers are lacking in offensive ability. Their dependence on items means Engineers are hard pressed to spare an item slot for a defensive item such as Chitin Plating, which, since they need to be near the front to throw their grenades at enemies, can leave them a little lacking in defense.&lt;br /&gt;
&lt;br /&gt;
===Briefing===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Engineer&#039;&#039;&#039; is perhaps the most flexible class in XCOM. Every class build will depend heavily on the player’s preference but where the &#039;&#039;&#039;Infantry&#039;&#039;&#039; has two defined roles – the Aggressive approach and the Defensive one, the &#039;&#039;&#039;Engineer&#039;&#039;&#039; has at least 5 – Capture, Utility with Repair, Disabling with Arc Rifle, Damage grenades and Support grenades. The possibilities for hybrid builds are also quite a few. The &#039;&#039;&#039;Engineer&#039;&#039;&#039; brings a unique perk to the table – &#039;&#039;&#039;Repair&#039;&#039;&#039;. Unlike &#039;&#039;&#039;Disabling Shot&#039;&#039;&#039;, this perk cannot be replicated by any craftable equipment. There is a perk that can somewhat substitute it – the &#039;&#039;&#039;Packmaster&#039;&#039;&#039;, but its efficiency when augmenting the Arc Thrower is definitely lower.&lt;br /&gt;
&lt;br /&gt;
The Engineer is so versatile that you’d wish you could take multiple perks from the same rank.&lt;br /&gt;
&lt;br /&gt;
===Perks===&lt;br /&gt;
&#039;&#039;&#039;Lance Corporal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Holo-Targeting (Long War)|align=left}}Holo can greatly reduce the Engineer’s weakness, brought by the class’s lackluster aim, by augmenting the rest of the squad’s firepower. Keep in mind that multiple instances of &#039;&#039;&#039;Holo-Targeting&#039;&#039;&#039; do not stack, so it may be counterproductive to pick it up on too many soldiers.&lt;br /&gt;
&lt;br /&gt;
{{Smoke Grenade (Long War)|align=left}}Key defensive tool, especially in combination with &#039;&#039;&#039;Suppression&#039;&#039;&#039;. This support grenade can be useful in basically every mission. In later months, the smoke grenade can put your squad in a sticky situation - if the defense of your entire squad is amplified and especially if they are sticking closer to each other, aliens and Exalt are more prone to use grenades. With the vastly expanded range of small items in Long War you will often find yourselves starved on item slots. A perk that removes the need to sacrifice a weapon slot for a specific grenade is a welcome addition to any squad. With this perk your soldier can take an action after throwing a smoke grenade which greatly increases the flexibility of that soldier. Later in the campaign, with &#039;&#039;&#039;Smoke &amp;amp; Mirrors&#039;&#039;&#039;, &#039;&#039;&#039;Packmaster&#039;&#039;&#039; and &#039;&#039;&#039;Dense Smoke&#039;&#039;&#039;, you can carry enough &#039;&#039;&#039;Smoke Grenades&#039;&#039;&#039; to cover your squad in almost every engagement in a mission.&lt;br /&gt;
&lt;br /&gt;
{{Sapper (Long War)|align=left}}The defining &#039;&#039;&#039;Engineer&#039;&#039;&#039; perk - it makes cover evaporate, and gives +1 damage to grenades. Without this perk &#039;&#039;&#039;Engineers&#039;&#039;&#039; cannot reliably destroy cover made from alien alloys and they will sometimes struggle with conventional cover. If you are raiding an alien vessel and you do not possess this perk, consider using AP grenades instead of HE ones. &#039;&#039;&#039;Sapper&#039;&#039;&#039; provides a decent boost to grenade damage, making your &#039;&#039;&#039;Engineers&#039;&#039;&#039; that much more deadly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{HEAT Warheads (Long War)|align=left}}Armored unites in Long War are infinitely deadlier than they were in vanilla. This perk could be the difference between surviving a swam of seekers or wiping your squad. That said, &#039;&#039;&#039;Engineers&#039;&#039;&#039; do not use &#039;&#039;&#039;HEAT Warheads&#039;&#039;&#039; as efficiently as a &#039;&#039;&#039;Rocketeer&#039;&#039;&#039;, since grenades cannot hit flying targets unless creative use of terrain is employed. This is a small issue and while you should keep it in mind, do not let it discourage you from picking HEAT. The rocket that can be obtained further down the line is also augmented by this perk.&lt;br /&gt;
&lt;br /&gt;
{{Smoke And Mirrors (Long War)|align=left}}Support grenades greatly increase your squad’s survivability and its ability to incapacitate aliens. An extra charge of all support grenades in your &#039;&#039;&#039;Engineer’s&#039;&#039;&#039; inventory is almost doubles their usefulness, even if you do not choose to use the &#039;&#039;&#039;Battle Scanner&#039;&#039;&#039; later on. However, it does not have synergy with &#039;&#039;&#039;Sapper&#039;&#039;&#039;, as it does not apply to destructive grenades.&lt;br /&gt;
&lt;br /&gt;
{{Ranger (Long War)|align=left}}The low aim of the &#039;&#039;&#039;Engineer&#039;&#039;&#039; can make this perk less valuable when using an assault rifle, but it can improve the efficiency of the carbine and the shotgun. However, the &#039;&#039;&#039;Engineer&#039;&#039;&#039; does not have access to perks that provide critical damage or chance, so &#039;&#039;&#039;Ranger’s&#039;&#039;&#039; power less than with other soldiers. A build that uses the &#039;&#039;&#039;Arc Rifle&#039;&#039;&#039; as its primary weapon and a heavy pistol sidearm will benefit from &#039;&#039;&#039;Ranger&#039;&#039;&#039;, however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sergeant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Will To Survive (Long War)|align=left}}This perk can greatly increase the survivability of a close quarters &#039;&#039;&#039;Engineer&#039;&#039;&#039;, especially when in high cover. A potential of 3 Damage Reduction is not something that should be passed on lightly and the extra Will is a nice addition to an already solid perk.&lt;br /&gt;
&lt;br /&gt;
{{Suppression (Long War)|align=left}}The ability to prevent aliens from employing long range grenades and other AOE abilities cannot be emphasized enough. However, this class lacks access to &#039;&#039;&#039;Lock N&#039; Load&#039;&#039;&#039; or large magazine weapons to continue suppressing, and picking up the &#039;&#039;&#039;Hi Cap Mags&#039;&#039;&#039; item will greatly reduce the effectiveness of a grenade specialist.&lt;br /&gt;
&lt;br /&gt;
{{Repair (Long War)|align=left}}Another class-defining perk, making the &#039;&#039;&#039;Engineer&#039;&#039;&#039; the only class that can make multiple capture attempts per mission - up to 4 with &#039;&#039;&#039;Packmaster&#039;&#039;&#039;. Also allows the &#039;&#039;&#039;Engineer&#039;&#039;&#039; to function as a medic for MECs and SHIVs. Capturing aliens is much more important than in Vanilla. The greatly expanded range of alien abilities makes the capturing game much more dangerous than before. The Arc Thrower has been also heavily nerfed. The maximum chance to capture an alien without the improvement project from the Foundry is 54% and even with the project that number rises only up to 57%. The Arc Thrower weighs twice as normal items so bringing multiple instances of this item is ill-advised in most situations. There are, however, quite a few number of ways that can keep an alien lockdown, so it is possible to use the Arc Thrower on the same alien more than once, if a capture has failed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tech Sergeant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Dense Smoke (Long War)|align=left}}The increased defense of the smoke grenade allows your soldiers to survive situations that would otherwise spiral out of control, such as being caught in the open by a bad activation or unfortunate cover destruction. &#039;&#039;&#039;Dense Smoke&#039;&#039;&#039; gives almost the same defense as High Cover and reduces their chance to be crit.&lt;br /&gt;
&lt;br /&gt;
{{Battle Scanner (Long War)|align=left}}As the war progresses and the MECs start rolling in you might find yourself less willing to field Scouts. At that point the &#039;&#039;&#039;Engineers&#039;&#039;&#039; could very well take over scanner duty. Extra battle scanners allow for a faster clear of big maps with small number of enemies, thus improving Meld harvesting efficiency. In all situations, not having to sacrifice equipment slots to counteract seekers, is a welcome addition to any squad.&lt;br /&gt;
&lt;br /&gt;
{{ Mayhem (Long War)|align=left}}A key perk for the pure Grenade build. However, the &#039;&#039;&#039;Engineer&#039;&#039;&#039; cannot use any weapon that benefits from &#039;&#039;&#039;Mayhem&#039;&#039;&#039;. &amp;quot;&#039;&#039;&#039;Mayhem&#039;&#039;&#039; allows the soldier to do two points of chip damage on &#039;&#039;&#039;Suppression&#039;&#039;&#039;, but the &#039;&#039;&#039;Engineer&#039;&#039;&#039; is not a class that is optimized for a &#039;&#039;&#039;Suppression&#039;&#039;&#039; build. The &#039;&#039;&#039;Engineer&#039;&#039;&#039; does not have on hit effect perks such as &#039;&#039;&#039;Shredder Ammo&#039;&#039;&#039; and thus the value of damaging &#039;&#039;&#039;Suppression&#039;&#039;&#039; is greatly reduced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunnery Sergeant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Extra Conditioning (Long War)|align=left}}With the low aim of the Engineer, many players prefer to use them in close quarters. With the addition of extra will, mobility and up to +4 armor, this perk can greatly improve your soldier’s survivability. The extra aim bonus makes the perk worthwhile even if you have something different than close combat in mind.&lt;br /&gt;
&lt;br /&gt;
{{HEAT Ammo (Long War)|align=left}}An unintuitive perk for the &#039;&#039;&#039;Engineer&#039;&#039;&#039;, as they are not a primarily shooting class. Adds to the chip damage against robotic enemies with &#039;&#039;&#039;Mayhem Suppression&#039;&#039;&#039;, but that&#039;s what &#039;&#039;&#039;Gunners&#039;&#039;&#039; are for. With an &#039;&#039;&#039;Arc Rifle&#039;&#039;&#039;, however, adds guaranteed damage to robotic units, so can make the &#039;&#039;&#039;Engineer&#039;&#039;&#039; able to finish off Drones or Seekers when not Disabling larger enemies.&lt;br /&gt;
&lt;br /&gt;
{{Packmaster (Long War)|align=left}}&#039;&#039;&#039;Packmaster&#039;&#039;&#039; greatly increases slot value and grenade efficiency. It also improves the Arc Thrower charges by 1. If you don’t need weapon firepower from your &#039;&#039;&#039;Engineer&#039;&#039;&#039; and can keep him safe, this perk could greatly improve his usefulness on the battlefield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Sergeant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Fire Rocket (Long War)|align=left}}An &#039;&#039;&#039;Engineer’s&#039;&#039;&#039; rocket will be very unreliable when used without proper preparation, but with &#039;&#039;&#039;HEAT Warheads&#039;&#039;&#039; and &#039;&#039;&#039;Mayhem&#039;&#039;&#039; the rocket will still pack a decent punch.&lt;br /&gt;
&lt;br /&gt;
{{Bombard (Long War)|align=left}}This is one of the perks that allow the &#039;&#039;&#039;Engineer&#039;&#039;&#039; to shine as a grenade specialist. No other regular soldier has access to it and without it the Medic would probably take over the role of the only support grenade specialist in the game. The boost to grenade range is truly humongous.&lt;br /&gt;
&lt;br /&gt;
{{Tandem Warheads (Long War)|align=left}}The alternate perk that allow the &#039;&#039;&#039;Engineer&#039;&#039;&#039; to shine as a grenade specialist. If you&#039;re willing to expose your &#039;&#039;&#039;Engineer&#039;&#039;&#039; to danger and close the distance, they will rival &#039;&#039;&#039;Rocketeers&#039;&#039;&#039; for damage and cover destruction.&lt;br /&gt;
&lt;br /&gt;
==Sample Builds==&lt;br /&gt;
===Explosive Grenades Specialist===&lt;br /&gt;
{{Class Build (Long War)|&lt;br /&gt;
|LCL={{ Sapper (Long War)}} &lt;br /&gt;
|CPL={{ HEAT Warheads (Long War)}} &lt;br /&gt;
|SGT={{ Repair (Long War)}} &lt;br /&gt;
|TSG={{ Mayhem (Long War)}} &lt;br /&gt;
|GSG={{ Packmaster (Long War)}} &lt;br /&gt;
|MSG={{ Tandem Warheads (Long War)}}&lt;br /&gt;
|Boost= +3 Aim; + 3 Will; + 1 Mobility&lt;br /&gt;
|Strength=AOE Damage, Cover destruction&lt;br /&gt;
|Weakness=Flyers, Single target damage&lt;br /&gt;
|Battles=Heavy &amp;amp; Swarming abductions; Big UFOs; Data Recovery&lt;br /&gt;
|Loadout=Shotgun; Pistol; HE/AP/Alien grenades&lt;br /&gt;
|Power Ranks=LCL for cover destruction, TSG and MSG for damage&lt;br /&gt;
|Description=This soldier specializes in dealing explosive damage. Often, this Engineer will simply provide cover destruction with Alien or HE grenades for his squad. Occasionally, clumped enemies will present an opportunity for a damage grenade, particularly Chryssalids, Berserkers, Seekers, and Drones. For these situations, AP grenades are preferred, but Alien grenades can be used in a pinch. Combine with a shredder rocket beforehand for deadly effect. Once explosive reserves have been depleted the shotgun will remain effective at close range. This is not the most mobile or durable soldier, but will still be able to take a hit or two and move at a decent rate. Employ mainly when facing at least 15 enemies, especially when there will likely be lots of melee enemies (terror missions) or plenty of destructible cover.&lt;br /&gt;
|Strategic Analysis=The explosives specialist provides two primary functions, cover destruction and AOE damage, and does excellently in these roles. The Repair skill is also incredibly useful once alien captures become a priority. However, it falls off late game mainly due to the fact that high-level Rocketeers are able do more damage, target flyers, and shred when necessary. They remain relevant for cover destruction, particularly after tactical rigging is acquired (allowing them to carry a staggering 9 grenades), however, a Toolbox engineer performs this roll nearly as well and provides far more utility. Thus, this build makes a good candidate to become Shoguns, who can be built to be one of the two best cover-destruction units in the game.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Support Grenades Specialist===&lt;br /&gt;
{{Class Build (Long War)&lt;br /&gt;
|LCL={{ Smoke Grenade (Long War)}} &lt;br /&gt;
|CPL={{ Smoke And Mirrors (Long War)}} &lt;br /&gt;
|SGT={{ Suppression (Long War)}} &lt;br /&gt;
|TSG={{ Dense Smoke (Long War)}} &lt;br /&gt;
|GSG={{ Packmaster (Long War)}} &lt;br /&gt;
|MSG={{ Bombard (Long War)}} &lt;br /&gt;
|Boost= +1 Aim&lt;br /&gt;
|Strength=Crowd Control&lt;br /&gt;
|Weakness=Damage, Cover destruction&lt;br /&gt;
|Battles=Light &amp;amp; Moderate Abductions; Small &amp;amp; Medium UFOs; Covert Extraction&lt;br /&gt;
|Loadout=Shotgun; Pistol; Flashbang, Chem Grenade (Psi-flashbang, Ghostgrenade, Chem Grenade if Psion)&lt;br /&gt;
|Power Ranks=None; build comes online immediately at LCL, and gains a bit more crowd control capability with every rank. TSG is a solid rank thanks to dense smoke.&lt;br /&gt;
|Description=This soldier handles very well before resources are depleted. Employ this soldier when fighting less than 20 enemies. Once this soldier depletes all grenades, overall usefulness will drop substantially. For a very long mission such as a base assault, this build can bring enough smoke grenades to cover your squad in every dangerous engagement.&lt;br /&gt;
|Strategic Analysis=Support grenades are useful at every phase of the game, and so is the support grenadier. However, lacking the Repair perk can become a big problem mid-game when captures become important. Forgoing Suppression weakens the build significantly, because it is the only unlimited form of enemy neutralization the Support Grenadier has. If using this build, having at least two engineers of a different build in your roster is advised for use in the mid-game. One final note: Medics can take the exact same build, albeit with Field Medic instead of Grenadier. Medics also have the option of taking Combat Drugs instead of Dense Smoke. If you would like support grenadiers in your roster, consider which of these two classes will better suit your needs and playstyle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Toolbox Engineer===&lt;br /&gt;
{{Class Build (Long War)&lt;br /&gt;
|LCL={{ Sapper (Long War)}}&lt;br /&gt;
|CPL={{ Smoke And Mirrors (Long War)}}&lt;br /&gt;
|SGT={{ Repair (Long War)}}&lt;br /&gt;
|TSG={{ Battle Scanner (Long War)}}&lt;br /&gt;
|GSG={{ Packmaster (Long War)}}&lt;br /&gt;
|MSG={{ Bombard  (Long War)}}&lt;br /&gt;
|Boost=N/A&lt;br /&gt;
|Strength=Versatility: Intel, Cover destruction, Support grenades, Captures&lt;br /&gt;
|Weakness=Lacks specialization (except Battle Scanners)&lt;br /&gt;
|Battles=Any&lt;br /&gt;
|Loadout=Carbine or SMG; Pistol; Any&lt;br /&gt;
|Power Ranks=LCL for cover destruction, TSG for intel&lt;br /&gt;
|Description=This is a strong hybrid build that allows the soldier to provide an incredible amount of utility, making them useful on almost any mission type. They can provide excellent cover destruction, get 3 support or damage grenades per backpack slot, and bring 4 arc thrower charges instead of just one. They excel at acquiring intel, as they get 4 battle scanners without a backpack slot upon reaching GSGT. However, intel is the only thing this engineer truly excels at. Support Grenadiers provide better smoke and crowd control, and Explosives Specialists provide slightly better cover destruction thanks to Tandem Warheads. Employ this build when you need to be ready with consumables for a variety of different situations, but cannot justify the squad slots to bring multiple engineers.&lt;br /&gt;
|Strategic Analysis=This build is useful throughout the game, but falls off slightly when captures are no longer necessary. Take Suppression instead of Repair if this concerns you, but be prepared to have shortages of alien captives and weapons unless you have other engineers with the Repair perk.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Covert Operative===&lt;br /&gt;
{{Class Build (Long War)&lt;br /&gt;
|LCL={{ Sapper (Long War)}}&lt;br /&gt;
|CPL={{ Smoke And Mirrors (Long War)}}&lt;br /&gt;
|SGT={{ Will To Survive (Long War)}}&lt;br /&gt;
|TSG={{ Battle Scanner (Long War)}}&lt;br /&gt;
|GSG={{ Packmaster (Long War)}}&lt;br /&gt;
|MSG={{ Bombard  (Long War)}}&lt;br /&gt;
|Boost= +3 Will&lt;br /&gt;
|Strength=See &amp;quot;Toolbox Engineer&amp;quot; above&lt;br /&gt;
|Weakness=See &amp;quot;Toolbox Engineer&amp;quot; above&lt;br /&gt;
|Battles=Covert Operative&lt;br /&gt;
|Loadout=A laser pistol and whatever grenades you deem necessary&lt;br /&gt;
|Power Ranks=LCL for cover destruction&lt;br /&gt;
|Description=The Engineer&#039;s ability to carry vast amounts of support items, particularly grenades, makes them surprisingly effective as Covert Operatives. Relying on their explosive payload to wreak devastation on EXALT, the restriction to just a pistol is far less damaging to them than to any other class. Use this build to soften up enemy groups before your main squad engages, clean up wounded, tear down cover, or supply additional support effects to augment your team. While this is a great boon to your squad during a Data Recovery operation, this build can be a very real liability during Covert Extraction missions, where Run &#039;n&#039; Gun, Lightning Reflexes, Sprinter, and Concealment save lives; be prepared to lose this operative (along with the mission) during a Covert Extraction with unfortunate Comm Array placement.&lt;br /&gt;
|Strategic Analysis=This build is almost identical to the Toolbox Engineer, except without the Repair skill. Consider taking Repair instead of Will To Survive if you want this build to be more useful outside of covert operations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (Long War) Navbar}}&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Class_Build_(Long_War)&amp;diff=72855</id>
		<title>Template:Class Build (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Class_Build_(Long_War)&amp;diff=72855"/>
		<updated>2016-11-10T06:18:09Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Added two sections, &amp;quot;Power Ranks&amp;quot;; and &amp;quot;Strategic Analysis&amp;quot; (for discussing build&amp;#039;s effectiveness over the different phases of a campaign)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Perk progression&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;11%&amp;quot;|- !!width=&amp;quot;13%&amp;quot;|[[File:RANK CORPORAL.png|24px]] &amp;lt;br&amp;gt;&#039;&#039;&#039;Lance Corporal&#039;&#039;&#039;!!width=&amp;quot;13%&amp;quot;|[[File:RANK SERGEANT.png|24px]] &amp;lt;br&amp;gt;&#039;&#039;&#039;Corporal&#039;&#039;&#039;!!width=&amp;quot;13%&amp;quot;|[[File:RANK LIEUTENANT.png|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sergeant&#039;&#039;&#039;!!width=&amp;quot;13%&amp;quot;|[[File:RANK CAPTAIN.png|24px]] &amp;lt;br&amp;gt;&#039;&#039;&#039;Tech Sergeant&#039;&#039;&#039; !!width=&amp;quot;13%&amp;quot;|[[File:RANK MAJOR.png|24px]] &amp;lt;br&amp;gt;&#039;&#039;&#039;Gunnery Sergeant&#039;&#039;&#039; !!width=&amp;quot;13%&amp;quot;|[[File:RANK COLONEL.png|24px]] &amp;lt;br&amp;gt;&#039;&#039;&#039;Master Sergeant&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
!&#039;&#039;&#039;Perk by tier&#039;&#039;&#039;&lt;br /&gt;
||{{{LCL}}}&lt;br /&gt;
||{{{CPL}}}&lt;br /&gt;
||{{{SGT}}}&lt;br /&gt;
||{{{TSG}}}&lt;br /&gt;
||{{{GSG}}}&lt;br /&gt;
||{{{MSG}}} &lt;br /&gt;
|+ &lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;&#039;Build Overview&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Stat Boosts&#039;&#039;&#039; || colspan=&amp;quot;6&amp;quot;| &#039;&#039;{{{Boost| - }}}&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Strengths&#039;&#039;&#039; || colspan=&amp;quot;6&amp;quot;| &#039;&#039;{{{Strength| - }}}&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weaknesses&#039;&#039;&#039; || colspan=&amp;quot;6&amp;quot;| &#039;&#039;{{{Weakness| - }}}&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Preferred battle sites&#039;&#039;&#039; || colspan=&amp;quot;6&amp;quot;| &#039;&#039;{{{Battles| - }}}&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Most common Loadout&#039;&#039;&#039; || colspan=&amp;quot;6&amp;quot;| &#039;&#039;{{{Loadout| - }}}&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Power Ranks&#039;&#039;&#039; || colspan=&amp;quot;6&amp;quot;| &#039;&#039;{{{Power Ranks| - }}}&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039; || colspan=&amp;quot;6&amp;quot;| &#039;&#039;{{{Description| - }}}&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Strategic Analysis&#039;&#039;&#039; || colspan=&amp;quot;6&amp;quot;| &#039;&#039;{{{Strategic Analysis| - }}}&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates ]]&lt;br /&gt;
[[Category: Templates (Long War)]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Scout_(Long_War)&amp;diff=72756</id>
		<title>Scout (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Scout_(Long_War)&amp;diff=72756"/>
		<updated>2016-10-15T05:45:18Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: /* Flanking Marksman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Class Scout (Long War).png|left|frame|64px|Scout]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Scout&#039;&#039;&#039; is a unique class that doesn&#039;t have an equivalent in vanilla XCOM, combining elements of Assaults and Snap Shot Snipers. The Scout&#039;s signature ability is &#039;&#039;&#039;Lightning Reflexes&#039;&#039;&#039;, greatly reducing the chance to be hit by overwatch fire while moving. Scouts are the only class other than Snipers that can use marksman rifles, but they cannot use sniper rifles.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: Assault Rifles, Battle Rifles, Carbines, Marksman Rifles, Shotguns, SMGs.&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: Pistols, Machine pistols, Sawed-off Shotgun.&lt;br /&gt;
:&#039;&#039;&#039;Class-Limited items&#039;&#039;&#039;:  Marksman Scope, Chameleon Suit.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1={{Lightning Reflexes (Long War) |text=1}}&lt;br /&gt;
|SpecialistE1= &#039;&#039;&#039;+1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Holo-Targeting (Long War) |text=1}}&lt;br /&gt;
|LCorporal2={{Damn Good Ground (Long War) |text=1}}&lt;br /&gt;
|LCorporal3={{Lone Wolf (Long War) |text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Corporal1={{Low Profile (Long War) |text=1}}&lt;br /&gt;
|Corporal2={{Ranger (Long War) |text=1}}&lt;br /&gt;
|Corporal3={{Deadeye (Long War) |text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;&#039;+1 Aim.&#039;&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;&#039;+1 Aim.&#039;&#039;&#039;&lt;br /&gt;
|Sergeant1={{Flush (Long War) |text=1}}&lt;br /&gt;
|Sergeant2={{Aggression (Long War) |text=1}}&lt;br /&gt;
|Sergeant3={{Battle Scanner (Long War) |text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Concealment (Long War) |text=1}}&lt;br /&gt;
|TechSgt2={{In The Zone (Long War) |text=1}}&lt;br /&gt;
|TechSgt3={{Hit And Run (Long War) |text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Tactical Sense (Long War) |text=1}}&lt;br /&gt;
|GunSgt2={{Bring Em On (Long War) |text=1}}&lt;br /&gt;
|GunSgt3={{Sprinter (Long War) |text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgt1={{Extra Conditioning (Long War) |text=1}}&lt;br /&gt;
|MSgt2={{Vital Point Targeting (Long War) |text=1}}&lt;br /&gt;
|MSgt3={{Smoke And Mirrors (Long War) |text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;+4 Aim, +4 Will, +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!{{Health (Long War)}}/level!!{{Health (Long War)}}total!!{{Aim (Long War)}}/level!!{{Aim (Long War)}}total!!{{Will (Long War)}}/level*!!{{Will (Long War)}}total*&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 0 || 0 || 4 || 4|| 5(6) || 5(-6)&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 0 || 3 || 7|| 5(6)|| 10(-12)&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 1 || 4 || 11||3(4) || 13(-16)&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 1 || 3 || 14||3(4) || 16(-20)&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 1 || 4 || 18||3(4) || 19(-24)&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 1 || 3 || 21||3(4) || 22(-28)&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 4 || 25|| 2(3)|| 24(-31)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that, even without Hidden Potential turned on, there is a chance of gaining 1 extra will per level (shown in parentheses above). Psionic soldiers can also gain 1-6 extra will per psi level (&amp;lt;code&amp;gt;1 + rand(6)&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Scout / Mobile Offense&lt;br /&gt;
&lt;br /&gt;
The Scout is a versatile, mobile generalist class, capable of dishing out good damage output while providing a host of utility.  Singularly, the Scout is a master of reconnaissance, able to provide situational awareness and thus battlefield control like no other unit can, but this is not it&#039;s only use; potent damage dealing perks like Hit and Run or In The Zone (gained relatively early at Tech Sergeant) make the Scout mobile &amp;amp; lethal at any range, and are some of the more mobility-focused of the multi-attack perks to boot.&lt;br /&gt;
&lt;br /&gt;
Scouts have a great deal of flexibility, able to be built to fill anywhere from one to all three of the following roles, depending on degree of specialty:&lt;br /&gt;
* Scout&lt;br /&gt;
:A major role of the Scout class is in their ability to recon - in Long War, the importance of situational awareness and the existence of extended range on some weapons means that gaining vision of the battlefield is more important than ever.  A scout can spot for the team, moving forward into a position that may draw enemy contact and then escaping relatively safely using the core class perk &#039;&#039;&#039;Lightning Reflexes&#039;&#039;&#039; if any major threats choose to Overwatch.  Even better is advancing under Concealment, which is an effective method of gaining vision with almost no risk, so long as it is employed properly.  The Scout class also gains the Battle Scanners perk relatively early which provides substantial vision out to a massive distance, which may be supplemented with Smoke &amp;amp; Mirrors later on for an extra charge.&lt;br /&gt;
* Mobile DPS / Off-DPS&lt;br /&gt;
:The Scout can be specialized as a primary damage dealer thanks to the presence of multi-attack perks Hit and Run or In The Zone combined with other potent damage increasing abilities (Aggression, Bring Em On, Ranger, Vital Point Targeting, and even Lone Wolf), allowing a damage-focused Scout to effectively compete with other classes in a niche role as a heavily mobile flanking DPS unit.  While other DPS classes gain an edge late game (most notably, Infantry and Snipers at Master Sergeant, and Gunners against mechanical units), the Scout readily transitions into one of the best DPS MECs in the game, the Pathfinder.  Marksman Rifles can be used to make Extended Range attacks from risky positions, while the large Ammo Capacity of Shotguns makes them deadly for a close quarters In The Zone build.&lt;br /&gt;
* Utility / Fire Support&lt;br /&gt;
:The Scout class contains a veritable toolbox of utility skills that can round out any squad.  Concealment and Smoke &amp;amp; Mirrors can make for a decent Support Grenadier, able to Flashbang or Chem enemies from close range without breaking concealment; this is especially potent when combined with support psionics like Mind Merge or Psychokinetic Strike.  Holo-targeting, Battle Scanners, and Flush over particular utility value in various circumstances as well.&lt;br /&gt;
&lt;br /&gt;
Incidentally, Scouts also make for great covert operatives, as their wide variety of perks that increase mobility and survivability help immensely during Covert Operations against Exalt cells.&lt;br /&gt;
&lt;br /&gt;
==Sample Builds==&lt;br /&gt;
===Concealment Recon===&lt;br /&gt;
Role: Recon &lt;br /&gt;
&lt;br /&gt;
Pure information and utility build. Get your Scout hidden near the front line to plan engagements and let your snipers and LMG gunners get into position for a devastating first strike. Battle Scanner as a perk and Motion Sensors as an item give ideal information to prevent your squad from walking into a multiple-pod trap. Pick extreme mobility troops and give them a Strike Rifle and heavy Pistol. Caution: Concealment can get your Scout pinned, as you cannot move without activating in sight of an alien.&lt;br /&gt;
&lt;br /&gt;
Sample Scout:&lt;br /&gt;
&#039;&#039;Holo-Targeting -&amp;gt; Ranger -&amp;gt;  Battle Scanner -&amp;gt; Concealment -&amp;gt; Sprinter -&amp;gt; Extra Conditioning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Low Profile does not work with Concealment. Ranger in its place allows some offensive utility, and allows a Strike Rifle to be used with a heavy pistol for reliable short range work. Extra Conditioning gives the Aim and HP to allow the Scout to slug it out when the firefight starts.&lt;br /&gt;
&lt;br /&gt;
Equipment: Motion Scanner, Armor plating, or Chameleon Suit.&lt;br /&gt;
&lt;br /&gt;
===Flanking Marksman===&lt;br /&gt;
Role: Extreme-mobility sniper&amp;lt;br /&amp;gt;&lt;br /&gt;
Preferred Rookie stats: 15 mobility (16 if playing Nigeria start) and 70+ aim.&lt;br /&gt;
&lt;br /&gt;
This build is a compromise between the damage output of a Sniper, and the utility of a highly mobile Scout. It features some of the best of both worlds, and combines them to fill an interesting niche which neither no other class or build can truly claim. It does, however, sacrifice some of the utility of other Scout builds, and still lacks the incredible range (and therefore safety) of a traditional Sniper build.&lt;br /&gt;
&lt;br /&gt;
This build relies on extreme mobility and long-range flanking. This is good for some maps, namely wide open maps with good line-of-sight in all directions, and is poor on maps without these traits (such as most urban maps). Additionally, this encourages a play style which is risky due to the potential activation of pods during flanking maneuvers. As such, it should only be used with extreme caution, or not at all, particularly if playing ironman.&lt;br /&gt;
&lt;br /&gt;
Sample Scout:&lt;br /&gt;
&#039;&#039;Lone Wolf -&amp;gt; Ranger -&amp;gt;  Aggression -&amp;gt; Hit and Run -&amp;gt; Sprinter -&amp;gt; Vital Point Targeting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This build can be varied in several ways.&lt;br /&gt;
* ITZ can be taken instead of HaR if you can consistently get 2 or more shots with it. Otherwise HaR is the more reliable and higher damage choice here.&lt;br /&gt;
* If ITZ is taken, Deadeye can be taken as well to thin out flyer pods. However, a traditional ITZ sniper build is superior in this role.&lt;br /&gt;
* Bring &#039;Em On can be taken if you don&#039;t feel you need the extra mobility from Sprinter. Remember though, that squadsight ruins crit chance.&lt;br /&gt;
* Extra Conditioning can be taken instead of VPT, particularly if you are behind on autopsies and/or Bring &#039;Em On was taken.&lt;br /&gt;
&lt;br /&gt;
Equipment: Strike Rifle. Marksman&#039;s Scope (unless Bring &#039;Em On was taken), Chameleon suit, and/or SCOPE. A solid pistol for short range engagements.&lt;br /&gt;
&lt;br /&gt;
===Covert Operator===&lt;br /&gt;
Role: Covert Ops against EXALT&lt;br /&gt;
&lt;br /&gt;
To serve as your covert operator, this soldier must work with a smaller weapon and item pool and therefore is geared around the idea.&lt;br /&gt;
&lt;br /&gt;
Tree: Lone Wolf -&amp;gt; Ranger -&amp;gt; Battle Scanner -&amp;gt; In the Zone -&amp;gt; Sprinter -&amp;gt; Vital Point Targeting&lt;br /&gt;
&lt;br /&gt;
Use: Your operative is likely to start away from your squad with lower health than all of them. Lone Wolf, Ranger and Vital Point Targeting will help when the operative needs to fight it out (or stall), while In The Zone will allow him or her to clean up after your main operatives. Additionally, the Battle Scanner will help keep eyes on and Sprinter will allow even easier mobility aiding with In the Zone.&lt;br /&gt;
&lt;br /&gt;
Equipment: The best handgun you have, otherwise have the waist empty or filled with zero weight items. When brought to level up in a non-covert mission, bring a light weapon/armor.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (Long War) Navbar}}&lt;br /&gt;
[[Category:Long War]]&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Scout_(Long_War)&amp;diff=72755</id>
		<title>Scout (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Scout_(Long_War)&amp;diff=72755"/>
		<updated>2016-10-15T05:42:27Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: /* Sample Builds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Class Scout (Long War).png|left|frame|64px|Scout]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Scout&#039;&#039;&#039; is a unique class that doesn&#039;t have an equivalent in vanilla XCOM, combining elements of Assaults and Snap Shot Snipers. The Scout&#039;s signature ability is &#039;&#039;&#039;Lightning Reflexes&#039;&#039;&#039;, greatly reducing the chance to be hit by overwatch fire while moving. Scouts are the only class other than Snipers that can use marksman rifles, but they cannot use sniper rifles.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: Assault Rifles, Battle Rifles, Carbines, Marksman Rifles, Shotguns, SMGs.&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: Pistols, Machine pistols, Sawed-off Shotgun.&lt;br /&gt;
:&#039;&#039;&#039;Class-Limited items&#039;&#039;&#039;:  Marksman Scope, Chameleon Suit.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1={{Lightning Reflexes (Long War) |text=1}}&lt;br /&gt;
|SpecialistE1= &#039;&#039;&#039;+1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Holo-Targeting (Long War) |text=1}}&lt;br /&gt;
|LCorporal2={{Damn Good Ground (Long War) |text=1}}&lt;br /&gt;
|LCorporal3={{Lone Wolf (Long War) |text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Corporal1={{Low Profile (Long War) |text=1}}&lt;br /&gt;
|Corporal2={{Ranger (Long War) |text=1}}&lt;br /&gt;
|Corporal3={{Deadeye (Long War) |text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;&#039;+1 Aim.&#039;&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;&#039;+1 Aim.&#039;&#039;&#039;&lt;br /&gt;
|Sergeant1={{Flush (Long War) |text=1}}&lt;br /&gt;
|Sergeant2={{Aggression (Long War) |text=1}}&lt;br /&gt;
|Sergeant3={{Battle Scanner (Long War) |text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Concealment (Long War) |text=1}}&lt;br /&gt;
|TechSgt2={{In The Zone (Long War) |text=1}}&lt;br /&gt;
|TechSgt3={{Hit And Run (Long War) |text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Tactical Sense (Long War) |text=1}}&lt;br /&gt;
|GunSgt2={{Bring Em On (Long War) |text=1}}&lt;br /&gt;
|GunSgt3={{Sprinter (Long War) |text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgt1={{Extra Conditioning (Long War) |text=1}}&lt;br /&gt;
|MSgt2={{Vital Point Targeting (Long War) |text=1}}&lt;br /&gt;
|MSgt3={{Smoke And Mirrors (Long War) |text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;+4 Aim, +4 Will, +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!{{Health (Long War)}}/level!!{{Health (Long War)}}total!!{{Aim (Long War)}}/level!!{{Aim (Long War)}}total!!{{Will (Long War)}}/level*!!{{Will (Long War)}}total*&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 0 || 0 || 4 || 4|| 5(6) || 5(-6)&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 0 || 3 || 7|| 5(6)|| 10(-12)&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 1 || 4 || 11||3(4) || 13(-16)&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 1 || 3 || 14||3(4) || 16(-20)&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 1 || 4 || 18||3(4) || 19(-24)&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 1 || 3 || 21||3(4) || 22(-28)&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 4 || 25|| 2(3)|| 24(-31)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that, even without Hidden Potential turned on, there is a chance of gaining 1 extra will per level (shown in parentheses above). Psionic soldiers can also gain 1-6 extra will per psi level (&amp;lt;code&amp;gt;1 + rand(6)&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Scout / Mobile Offense&lt;br /&gt;
&lt;br /&gt;
The Scout is a versatile, mobile generalist class, capable of dishing out good damage output while providing a host of utility.  Singularly, the Scout is a master of reconnaissance, able to provide situational awareness and thus battlefield control like no other unit can, but this is not it&#039;s only use; potent damage dealing perks like Hit and Run or In The Zone (gained relatively early at Tech Sergeant) make the Scout mobile &amp;amp; lethal at any range, and are some of the more mobility-focused of the multi-attack perks to boot.&lt;br /&gt;
&lt;br /&gt;
Scouts have a great deal of flexibility, able to be built to fill anywhere from one to all three of the following roles, depending on degree of specialty:&lt;br /&gt;
* Scout&lt;br /&gt;
:A major role of the Scout class is in their ability to recon - in Long War, the importance of situational awareness and the existence of extended range on some weapons means that gaining vision of the battlefield is more important than ever.  A scout can spot for the team, moving forward into a position that may draw enemy contact and then escaping relatively safely using the core class perk &#039;&#039;&#039;Lightning Reflexes&#039;&#039;&#039; if any major threats choose to Overwatch.  Even better is advancing under Concealment, which is an effective method of gaining vision with almost no risk, so long as it is employed properly.  The Scout class also gains the Battle Scanners perk relatively early which provides substantial vision out to a massive distance, which may be supplemented with Smoke &amp;amp; Mirrors later on for an extra charge.&lt;br /&gt;
* Mobile DPS / Off-DPS&lt;br /&gt;
:The Scout can be specialized as a primary damage dealer thanks to the presence of multi-attack perks Hit and Run or In The Zone combined with other potent damage increasing abilities (Aggression, Bring Em On, Ranger, Vital Point Targeting, and even Lone Wolf), allowing a damage-focused Scout to effectively compete with other classes in a niche role as a heavily mobile flanking DPS unit.  While other DPS classes gain an edge late game (most notably, Infantry and Snipers at Master Sergeant, and Gunners against mechanical units), the Scout readily transitions into one of the best DPS MECs in the game, the Pathfinder.  Marksman Rifles can be used to make Extended Range attacks from risky positions, while the large Ammo Capacity of Shotguns makes them deadly for a close quarters In The Zone build.&lt;br /&gt;
* Utility / Fire Support&lt;br /&gt;
:The Scout class contains a veritable toolbox of utility skills that can round out any squad.  Concealment and Smoke &amp;amp; Mirrors can make for a decent Support Grenadier, able to Flashbang or Chem enemies from close range without breaking concealment; this is especially potent when combined with support psionics like Mind Merge or Psychokinetic Strike.  Holo-targeting, Battle Scanners, and Flush over particular utility value in various circumstances as well.&lt;br /&gt;
&lt;br /&gt;
Incidentally, Scouts also make for great covert operatives, as their wide variety of perks that increase mobility and survivability help immensely during Covert Operations against Exalt cells.&lt;br /&gt;
&lt;br /&gt;
==Sample Builds==&lt;br /&gt;
===Concealment Recon===&lt;br /&gt;
Role: Recon &lt;br /&gt;
&lt;br /&gt;
Pure information and utility build. Get your Scout hidden near the front line to plan engagements and let your snipers and LMG gunners get into position for a devastating first strike. Battle Scanner as a perk and Motion Sensors as an item give ideal information to prevent your squad from walking into a multiple-pod trap. Pick extreme mobility troops and give them a Strike Rifle and heavy Pistol. Caution: Concealment can get your Scout pinned, as you cannot move without activating in sight of an alien.&lt;br /&gt;
&lt;br /&gt;
Sample Scout:&lt;br /&gt;
&#039;&#039;Holo-Targeting -&amp;gt; Ranger -&amp;gt;  Battle Scanner -&amp;gt; Concealment -&amp;gt; Sprinter -&amp;gt; Extra Conditioning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Low Profile does not work with Concealment. Ranger in its place allows some offensive utility, and allows a Strike Rifle to be used with a heavy pistol for reliable short range work. Extra Conditioning gives the Aim and HP to allow the Scout to slug it out when the firefight starts.&lt;br /&gt;
&lt;br /&gt;
Equipment: Motion Scanner, Armor plating, or Chameleon Suit.&lt;br /&gt;
&lt;br /&gt;
===Flanking Marksman===&lt;br /&gt;
Role: Extreme-mobility sniper&amp;lt;br /&amp;gt;&lt;br /&gt;
Preferred Rookie stats: 15 mobility (16 if playing Nigeria start) and 70+ aim.&lt;br /&gt;
&lt;br /&gt;
This build is a compromise between the damage output of a Sniper, and the utility of a highly mobile Scout. It features some of the best of both worlds, and combines them to fill an interesting niche which neither no other class or build can truly claim. It does, however, sacrifice some of the utility of other Scout builds, and still lacks the incredible range (and therefore safety) of a traditional Sniper build.&lt;br /&gt;
&lt;br /&gt;
This build relies on extreme mobility and long-range flanking. This is good for some maps, namely wide open maps with good line-of-sight in all directions, and is poor on maps without these traits (such as most urban maps). Additionally, this encourages a play style which is risky due to the potential activation of pods during flanking maneuvers. As such, it should only be used with extreme caution, or not at all, particularly if playing ironman.&lt;br /&gt;
&lt;br /&gt;
Sample Scout:&lt;br /&gt;
&#039;&#039;Lone Wolf -&amp;gt; Ranger -&amp;gt;  Aggression -&amp;gt; Hit and Run -&amp;gt; Sprinter -&amp;gt; Vital Point Targeting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This build can be varied in several ways.&lt;br /&gt;
* ITZ can be taken instead of HaR if you can consistently get 2 or more shots with it. Otherwise HaR is the more reliable and higher damage choice here.&lt;br /&gt;
* If ITZ is taken, Deadeye can be taken as well to thin out flyer pods. However, a traditional ITZ sniper build is superior in this role.&lt;br /&gt;
* Bring &#039;Em On can be taken if you don&#039;t feel you need the extra mobility from Sprinter. Remember though, that squadsight ruins crit chance.&lt;br /&gt;
* Extra Conditioning can be taken instead of VPT, particularly if you are behind on autopsies and/or Bring &#039;Em On was taken.&lt;br /&gt;
&lt;br /&gt;
Equipment: Marksman&#039;s Scope (unless Bring &#039;Em On was taken), Chameleon suit, and/or SCOPE.&lt;br /&gt;
&lt;br /&gt;
===Covert Operator===&lt;br /&gt;
Role: Covert Ops against EXALT&lt;br /&gt;
&lt;br /&gt;
To serve as your covert operator, this soldier must work with a smaller weapon and item pool and therefore is geared around the idea.&lt;br /&gt;
&lt;br /&gt;
Tree: Lone Wolf -&amp;gt; Ranger -&amp;gt; Battle Scanner -&amp;gt; In the Zone -&amp;gt; Sprinter -&amp;gt; Vital Point Targeting&lt;br /&gt;
&lt;br /&gt;
Use: Your operative is likely to start away from your squad with lower health than all of them. Lone Wolf, Ranger and Vital Point Targeting will help when the operative needs to fight it out (or stall), while In The Zone will allow him or her to clean up after your main operatives. Additionally, the Battle Scanner will help keep eyes on and Sprinter will allow even easier mobility aiding with In the Zone.&lt;br /&gt;
&lt;br /&gt;
Equipment: The best handgun you have, otherwise have the waist empty or filled with zero weight items. When brought to level up in a non-covert mission, bring a light weapon/armor.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (Long War) Navbar}}&lt;br /&gt;
[[Category:Long War]]&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Scout_(Long_War)&amp;diff=72754</id>
		<title>Scout (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Scout_(Long_War)&amp;diff=72754"/>
		<updated>2016-10-15T05:41:00Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: /* Flanking Marksman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Class Scout (Long War).png|left|frame|64px|Scout]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Scout&#039;&#039;&#039; is a unique class that doesn&#039;t have an equivalent in vanilla XCOM, combining elements of Assaults and Snap Shot Snipers. The Scout&#039;s signature ability is &#039;&#039;&#039;Lightning Reflexes&#039;&#039;&#039;, greatly reducing the chance to be hit by overwatch fire while moving. Scouts are the only class other than Snipers that can use marksman rifles, but they cannot use sniper rifles.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: Assault Rifles, Battle Rifles, Carbines, Marksman Rifles, Shotguns, SMGs.&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: Pistols, Machine pistols, Sawed-off Shotgun.&lt;br /&gt;
:&#039;&#039;&#039;Class-Limited items&#039;&#039;&#039;:  Marksman Scope, Chameleon Suit.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1={{Lightning Reflexes (Long War) |text=1}}&lt;br /&gt;
|SpecialistE1= &#039;&#039;&#039;+1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Holo-Targeting (Long War) |text=1}}&lt;br /&gt;
|LCorporal2={{Damn Good Ground (Long War) |text=1}}&lt;br /&gt;
|LCorporal3={{Lone Wolf (Long War) |text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Corporal1={{Low Profile (Long War) |text=1}}&lt;br /&gt;
|Corporal2={{Ranger (Long War) |text=1}}&lt;br /&gt;
|Corporal3={{Deadeye (Long War) |text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;&#039;+1 Aim.&#039;&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;&#039;+1 Aim.&#039;&#039;&#039;&lt;br /&gt;
|Sergeant1={{Flush (Long War) |text=1}}&lt;br /&gt;
|Sergeant2={{Aggression (Long War) |text=1}}&lt;br /&gt;
|Sergeant3={{Battle Scanner (Long War) |text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Concealment (Long War) |text=1}}&lt;br /&gt;
|TechSgt2={{In The Zone (Long War) |text=1}}&lt;br /&gt;
|TechSgt3={{Hit And Run (Long War) |text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Tactical Sense (Long War) |text=1}}&lt;br /&gt;
|GunSgt2={{Bring Em On (Long War) |text=1}}&lt;br /&gt;
|GunSgt3={{Sprinter (Long War) |text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgt1={{Extra Conditioning (Long War) |text=1}}&lt;br /&gt;
|MSgt2={{Vital Point Targeting (Long War) |text=1}}&lt;br /&gt;
|MSgt3={{Smoke And Mirrors (Long War) |text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;+4 Aim, +4 Will, +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!{{Health (Long War)}}/level!!{{Health (Long War)}}total!!{{Aim (Long War)}}/level!!{{Aim (Long War)}}total!!{{Will (Long War)}}/level*!!{{Will (Long War)}}total*&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 0 || 0 || 4 || 4|| 5(6) || 5(-6)&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 0 || 3 || 7|| 5(6)|| 10(-12)&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 1 || 4 || 11||3(4) || 13(-16)&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 1 || 3 || 14||3(4) || 16(-20)&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 1 || 4 || 18||3(4) || 19(-24)&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 1 || 3 || 21||3(4) || 22(-28)&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 4 || 25|| 2(3)|| 24(-31)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that, even without Hidden Potential turned on, there is a chance of gaining 1 extra will per level (shown in parentheses above). Psionic soldiers can also gain 1-6 extra will per psi level (&amp;lt;code&amp;gt;1 + rand(6)&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Scout / Mobile Offense&lt;br /&gt;
&lt;br /&gt;
The Scout is a versatile, mobile generalist class, capable of dishing out good damage output while providing a host of utility.  Singularly, the Scout is a master of reconnaissance, able to provide situational awareness and thus battlefield control like no other unit can, but this is not it&#039;s only use; potent damage dealing perks like Hit and Run or In The Zone (gained relatively early at Tech Sergeant) make the Scout mobile &amp;amp; lethal at any range, and are some of the more mobility-focused of the multi-attack perks to boot.&lt;br /&gt;
&lt;br /&gt;
Scouts have a great deal of flexibility, able to be built to fill anywhere from one to all three of the following roles, depending on degree of specialty:&lt;br /&gt;
* Scout&lt;br /&gt;
:A major role of the Scout class is in their ability to recon - in Long War, the importance of situational awareness and the existence of extended range on some weapons means that gaining vision of the battlefield is more important than ever.  A scout can spot for the team, moving forward into a position that may draw enemy contact and then escaping relatively safely using the core class perk &#039;&#039;&#039;Lightning Reflexes&#039;&#039;&#039; if any major threats choose to Overwatch.  Even better is advancing under Concealment, which is an effective method of gaining vision with almost no risk, so long as it is employed properly.  The Scout class also gains the Battle Scanners perk relatively early which provides substantial vision out to a massive distance, which may be supplemented with Smoke &amp;amp; Mirrors later on for an extra charge.&lt;br /&gt;
* Mobile DPS / Off-DPS&lt;br /&gt;
:The Scout can be specialized as a primary damage dealer thanks to the presence of multi-attack perks Hit and Run or In The Zone combined with other potent damage increasing abilities (Aggression, Bring Em On, Ranger, Vital Point Targeting, and even Lone Wolf), allowing a damage-focused Scout to effectively compete with other classes in a niche role as a heavily mobile flanking DPS unit.  While other DPS classes gain an edge late game (most notably, Infantry and Snipers at Master Sergeant, and Gunners against mechanical units), the Scout readily transitions into one of the best DPS MECs in the game, the Pathfinder.  Marksman Rifles can be used to make Extended Range attacks from risky positions, while the large Ammo Capacity of Shotguns makes them deadly for a close quarters In The Zone build.&lt;br /&gt;
* Utility / Fire Support&lt;br /&gt;
:The Scout class contains a veritable toolbox of utility skills that can round out any squad.  Concealment and Smoke &amp;amp; Mirrors can make for a decent Support Grenadier, able to Flashbang or Chem enemies from close range without breaking concealment; this is especially potent when combined with support psionics like Mind Merge or Psychokinetic Strike.  Holo-targeting, Battle Scanners, and Flush over particular utility value in various circumstances as well.&lt;br /&gt;
&lt;br /&gt;
Incidentally, Scouts also make for great covert operatives, as their wide variety of perks that increase mobility and survivability help immensely during Covert Operations against Exalt cells.&lt;br /&gt;
&lt;br /&gt;
==Sample Builds==&lt;br /&gt;
===Flanking Marksman===&lt;br /&gt;
Role: Extreme-mobility sniper&amp;lt;br /&amp;gt;&lt;br /&gt;
Preferred Rookie stats: 15 mobility (16 if playing Nigeria start) and 70+ aim.&lt;br /&gt;
&lt;br /&gt;
This build is a compromise between the damage output of a Sniper, and the utility of a highly mobile Scout. It features some of the best of both worlds, and combines them to fill an interesting niche which neither no other class or build can truly claim. It does, however, sacrifice some of the utility of other Scout builds, and still lacks the incredible range (and therefore safety) of a traditional Sniper build.&lt;br /&gt;
&lt;br /&gt;
Note that this build relies on extreme mobility and long-range flanking. This is good for some maps, namely wide open maps with good line-of-sight in all directions, and is poor on maps without these traits (such as most urban maps). Additionally, this build encourages a play style which is risky due to the potential activation of pods during flanking maneuvers. As such, it should only be used with extreme caution, or not at all, particularly if playing ironman.&lt;br /&gt;
&lt;br /&gt;
Sample Scout:&lt;br /&gt;
&#039;&#039;Lone Wolf -&amp;gt; Ranger -&amp;gt;  Aggression -&amp;gt; Hit and Run -&amp;gt; Sprinter -&amp;gt; Vital Point Targeting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This build can be varied in several ways.&lt;br /&gt;
* ITZ can be taken instead of HaR if you can consistently get 2 or more shots with it. Otherwise HaR is the more reliable and higher damage choice here.&lt;br /&gt;
* If ITZ is taken, Deadeye can be taken as well to thin out flyer pods. However, a traditional ITZ sniper build is superior in this role.&lt;br /&gt;
* Bring &#039;Em On can be taken if you don&#039;t feel you need the extra mobility from Sprinter. Remember though, that squadsight ruins crit chance.&lt;br /&gt;
* Extra Conditioning can be taken instead of VPT, particularly if you are behind on autopsies and/or Bring &#039;Em On was taken.&lt;br /&gt;
&lt;br /&gt;
Equipment: Marksman&#039;s Scope (unless Bring &#039;Em On was taken), Chameleon suit, and/or SCOPE.&lt;br /&gt;
&lt;br /&gt;
===Concealment Recon===&lt;br /&gt;
Role: Recon &lt;br /&gt;
&lt;br /&gt;
Pure information and utility build. Get your Scout hidden near the front line to plan engagements and let your snipers and LMG gunners get into position for a devastating first strike. Battle Scanner as a perk and Motion Sensors as an item give ideal information to prevent your squad from walking into a multiple-pod trap. Pick extreme mobility troops and give them a Strike Rifle and heavy Pistol. Caution: Concealment can get your Scout pinned, as you cannot move without activating in sight of an alien.&lt;br /&gt;
&lt;br /&gt;
Sample Scout:&lt;br /&gt;
&#039;&#039;Holo-Targeting -&amp;gt; Ranger -&amp;gt;  Battle Scanner -&amp;gt; Concealment -&amp;gt; Sprinter -&amp;gt; Extra Conditioning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Low Profile does not work with Concealment. Ranger in its place allows some offensive utility, and allows a Strike Rifle to be used with a heavy pistol for reliable short range work. Extra Conditioning gives the Aim and HP to allow the Scout to slug it out when the firefight starts.&lt;br /&gt;
&lt;br /&gt;
Equipment: Motion Scanner, Armor plating, or Chameleon Suit.&lt;br /&gt;
&lt;br /&gt;
===Covert Operator===&lt;br /&gt;
Role: Covert Ops against EXALT&lt;br /&gt;
&lt;br /&gt;
To serve as your covert operator, this soldier must work with a smaller weapon and item pool and therefore is geared around the idea.&lt;br /&gt;
&lt;br /&gt;
Tree: Lone Wolf -&amp;gt; Ranger -&amp;gt; Battle Scanner -&amp;gt; In the Zone -&amp;gt; Sprinter -&amp;gt; Vital Point Targeting&lt;br /&gt;
&lt;br /&gt;
Use: Your operative is likely to start away from your squad with lower health than all of them. Lone Wolf, Ranger and Vital Point Targeting will help when the operative needs to fight it out (or stall), while In The Zone will allow him or her to clean up after your main operatives. Additionally, the Battle Scanner will help keep eyes on and Sprinter will allow even easier mobility aiding with In the Zone.&lt;br /&gt;
&lt;br /&gt;
Equipment: The best handgun you have, otherwise have the waist empty or filled with zero weight items. When brought to level up in a non-covert mission, bring a light weapon/armor.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (Long War) Navbar}}&lt;br /&gt;
[[Category:Long War]]&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Scout_(Long_War)&amp;diff=72753</id>
		<title>Scout (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Scout_(Long_War)&amp;diff=72753"/>
		<updated>2016-10-15T05:39:07Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Class Scout (Long War).png|left|frame|64px|Scout]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Scout&#039;&#039;&#039; is a unique class that doesn&#039;t have an equivalent in vanilla XCOM, combining elements of Assaults and Snap Shot Snipers. The Scout&#039;s signature ability is &#039;&#039;&#039;Lightning Reflexes&#039;&#039;&#039;, greatly reducing the chance to be hit by overwatch fire while moving. Scouts are the only class other than Snipers that can use marksman rifles, but they cannot use sniper rifles.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon&#039;&#039;&#039;: Assault Rifles, Battle Rifles, Carbines, Marksman Rifles, Shotguns, SMGs.&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon&#039;&#039;&#039;: Pistols, Machine pistols, Sawed-off Shotgun.&lt;br /&gt;
:&#039;&#039;&#039;Class-Limited items&#039;&#039;&#039;:  Marksman Scope, Chameleon Suit.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1={{Lightning Reflexes (Long War) |text=1}}&lt;br /&gt;
|SpecialistE1= &#039;&#039;&#039;+1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1={{Holo-Targeting (Long War) |text=1}}&lt;br /&gt;
|LCorporal2={{Damn Good Ground (Long War) |text=1}}&lt;br /&gt;
|LCorporal3={{Lone Wolf (Long War) |text=1}}&lt;br /&gt;
|LCorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Corporal1={{Low Profile (Long War) |text=1}}&lt;br /&gt;
|Corporal2={{Ranger (Long War) |text=1}}&lt;br /&gt;
|Corporal3={{Deadeye (Long War) |text=1}}&lt;br /&gt;
|CorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;&#039;+1 Aim.&#039;&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;&#039;+1 Aim.&#039;&#039;&#039;&lt;br /&gt;
|Sergeant1={{Flush (Long War) |text=1}}&lt;br /&gt;
|Sergeant2={{Aggression (Long War) |text=1}}&lt;br /&gt;
|Sergeant3={{Battle Scanner (Long War) |text=1}}&lt;br /&gt;
|SergeantE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgt1={{Concealment (Long War) |text=1}}&lt;br /&gt;
|TechSgt2={{In The Zone (Long War) |text=1}}&lt;br /&gt;
|TechSgt3={{Hit And Run (Long War) |text=1}}&lt;br /&gt;
|TechSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgt1={{Tactical Sense (Long War) |text=1}}&lt;br /&gt;
|GunSgt2={{Bring Em On (Long War) |text=1}}&lt;br /&gt;
|GunSgt3={{Sprinter (Long War) |text=1}}&lt;br /&gt;
|GunSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgt1={{Extra Conditioning (Long War) |text=1}}&lt;br /&gt;
|MSgt2={{Vital Point Targeting (Long War) |text=1}}&lt;br /&gt;
|MSgt3={{Smoke And Mirrors (Long War) |text=1}}&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;+4 Aim, +4 Will, +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!{{Health (Long War)}}/level!!{{Health (Long War)}}total!!{{Aim (Long War)}}/level!!{{Aim (Long War)}}total!!{{Will (Long War)}}/level*!!{{Will (Long War)}}total*&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 0 || 0 || 4 || 4|| 5(6) || 5(-6)&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 0 || 3 || 7|| 5(6)|| 10(-12)&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 1 || 4 || 11||3(4) || 13(-16)&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 1 || 3 || 14||3(4) || 16(-20)&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 1 || 4 || 18||3(4) || 19(-24)&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 1 || 3 || 21||3(4) || 22(-28)&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 4 || 25|| 2(3)|| 24(-31)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that, even without Hidden Potential turned on, there is a chance of gaining 1 extra will per level (shown in parentheses above). Psionic soldiers can also gain 1-6 extra will per psi level (&amp;lt;code&amp;gt;1 + rand(6)&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Tactical Advice ==&lt;br /&gt;
&#039;&#039;&#039;Role&#039;&#039;&#039;: Scout / Mobile Offense&lt;br /&gt;
&lt;br /&gt;
The Scout is a versatile, mobile generalist class, capable of dishing out good damage output while providing a host of utility.  Singularly, the Scout is a master of reconnaissance, able to provide situational awareness and thus battlefield control like no other unit can, but this is not it&#039;s only use; potent damage dealing perks like Hit and Run or In The Zone (gained relatively early at Tech Sergeant) make the Scout mobile &amp;amp; lethal at any range, and are some of the more mobility-focused of the multi-attack perks to boot.&lt;br /&gt;
&lt;br /&gt;
Scouts have a great deal of flexibility, able to be built to fill anywhere from one to all three of the following roles, depending on degree of specialty:&lt;br /&gt;
* Scout&lt;br /&gt;
:A major role of the Scout class is in their ability to recon - in Long War, the importance of situational awareness and the existence of extended range on some weapons means that gaining vision of the battlefield is more important than ever.  A scout can spot for the team, moving forward into a position that may draw enemy contact and then escaping relatively safely using the core class perk &#039;&#039;&#039;Lightning Reflexes&#039;&#039;&#039; if any major threats choose to Overwatch.  Even better is advancing under Concealment, which is an effective method of gaining vision with almost no risk, so long as it is employed properly.  The Scout class also gains the Battle Scanners perk relatively early which provides substantial vision out to a massive distance, which may be supplemented with Smoke &amp;amp; Mirrors later on for an extra charge.&lt;br /&gt;
* Mobile DPS / Off-DPS&lt;br /&gt;
:The Scout can be specialized as a primary damage dealer thanks to the presence of multi-attack perks Hit and Run or In The Zone combined with other potent damage increasing abilities (Aggression, Bring Em On, Ranger, Vital Point Targeting, and even Lone Wolf), allowing a damage-focused Scout to effectively compete with other classes in a niche role as a heavily mobile flanking DPS unit.  While other DPS classes gain an edge late game (most notably, Infantry and Snipers at Master Sergeant, and Gunners against mechanical units), the Scout readily transitions into one of the best DPS MECs in the game, the Pathfinder.  Marksman Rifles can be used to make Extended Range attacks from risky positions, while the large Ammo Capacity of Shotguns makes them deadly for a close quarters In The Zone build.&lt;br /&gt;
* Utility / Fire Support&lt;br /&gt;
:The Scout class contains a veritable toolbox of utility skills that can round out any squad.  Concealment and Smoke &amp;amp; Mirrors can make for a decent Support Grenadier, able to Flashbang or Chem enemies from close range without breaking concealment; this is especially potent when combined with support psionics like Mind Merge or Psychokinetic Strike.  Holo-targeting, Battle Scanners, and Flush over particular utility value in various circumstances as well.&lt;br /&gt;
&lt;br /&gt;
Incidentally, Scouts also make for great covert operatives, as their wide variety of perks that increase mobility and survivability help immensely during Covert Operations against Exalt cells.&lt;br /&gt;
&lt;br /&gt;
==Sample Builds==&lt;br /&gt;
===Flanking Marksman===&lt;br /&gt;
Role: Extreme-mobility sniper&lt;br /&gt;
Preferred Rookie stats: 15 mobility (16 if playing Nigeria start) and 70+ aim.&lt;br /&gt;
&lt;br /&gt;
This build is a compromise between the damage output of a Sniper, and the utility of a highly mobile Scout. It features some of the best of both worlds, and combines them to fill an interesting niche which neither no other class or build can truly claim. It does, however, sacrifice some of the utility of other Scout builds, and still lacks the incredible range (and therefore safety) of a traditional Sniper build.&lt;br /&gt;
&lt;br /&gt;
Note that this build relies on extreme mobility and long-range flanking. This is good for some maps, namely wide open maps with good line-of-sight in all directions, and is poor on maps without these traits (such as most urban maps). Additionally, this build encourages a play style which is risky due to the potential activation of pods during flanking maneuvers. As such, it should only be used with extreme caution, or not at all, particularly if playing ironman.&lt;br /&gt;
&lt;br /&gt;
Sample Scout:&lt;br /&gt;
&#039;&#039;Lone Wolf -&amp;gt; Ranger -&amp;gt;  Aggression -&amp;gt; Hit and Run -&amp;gt; Sprinter -&amp;gt; Vital Point Targeting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This build can be varied in several ways.&lt;br /&gt;
* ITZ can be taken instead of HaR if you can consistently get 2 or more shots with it. Otherwise HaR is the more reliable and higher damage choice here.&lt;br /&gt;
* If ITZ is taken, Deadeye can be taken as well to thin out flyer pods. However, a traditional ITZ sniper build is superior in this role.&lt;br /&gt;
* Bring &#039;Em On can be taken if you don&#039;t feel you need the extra mobility from Sprinter. Remember though, that squadsight ruins crit chance.&lt;br /&gt;
* Extra Conditioning can be taken instead of VPT, particularly if you are behind on autopsies and/or Bring &#039;Em On was taken.&lt;br /&gt;
&lt;br /&gt;
Equipment: Marksman&#039;s Scope (unless Bring &#039;Em On was taken), Chameleon suit, and/or SCOPE&lt;br /&gt;
&lt;br /&gt;
===Concealment Recon===&lt;br /&gt;
Role: Recon &lt;br /&gt;
&lt;br /&gt;
Pure information and utility build. Get your Scout hidden near the front line to plan engagements and let your snipers and LMG gunners get into position for a devastating first strike. Battle Scanner as a perk and Motion Sensors as an item give ideal information to prevent your squad from walking into a multiple-pod trap. Pick extreme mobility troops and give them a Strike Rifle and heavy Pistol. Caution: Concealment can get your Scout pinned, as you cannot move without activating in sight of an alien.&lt;br /&gt;
&lt;br /&gt;
Sample Scout:&lt;br /&gt;
&#039;&#039;Holo-Targeting -&amp;gt; Ranger -&amp;gt;  Battle Scanner -&amp;gt; Concealment -&amp;gt; Sprinter -&amp;gt; Extra Conditioning.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Low Profile does not work with Concealment. Ranger in its place allows some offensive utility, and allows a Strike Rifle to be used with a heavy pistol for reliable short range work. Extra Conditioning gives the Aim and HP to allow the Scout to slug it out when the firefight starts.&lt;br /&gt;
&lt;br /&gt;
Equipment: Motion Scanner, Armor plating, or Chameleon Suit.&lt;br /&gt;
&lt;br /&gt;
===Covert Operator===&lt;br /&gt;
Role: Covert Ops against EXALT&lt;br /&gt;
&lt;br /&gt;
To serve as your covert operator, this soldier must work with a smaller weapon and item pool and therefore is geared around the idea.&lt;br /&gt;
&lt;br /&gt;
Tree: Lone Wolf -&amp;gt; Ranger -&amp;gt; Battle Scanner -&amp;gt; In the Zone -&amp;gt; Sprinter -&amp;gt; Vital Point Targeting&lt;br /&gt;
&lt;br /&gt;
Use: Your operative is likely to start away from your squad with lower health than all of them. Lone Wolf, Ranger and Vital Point Targeting will help when the operative needs to fight it out (or stall), while In The Zone will allow him or her to clean up after your main operatives. Additionally, the Battle Scanner will help keep eyes on and Sprinter will allow even easier mobility aiding with In the Zone.&lt;br /&gt;
&lt;br /&gt;
Equipment: The best handgun you have, otherwise have the waist empty or filled with zero weight items. When brought to level up in a non-covert mission, bring a light weapon/armor.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (Long War) Navbar}}&lt;br /&gt;
[[Category:Long War]]&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
</feed>