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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Crackseed</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Crackseed"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Crackseed"/>
	<updated>2026-05-01T07:03:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=38719</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=38719"/>
		<updated>2012-10-12T14:47:44Z</updated>

		<summary type="html">&lt;p&gt;Crackseed: /* type 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
- The most basic UFO, which can be easily handled by the default Interceptor with minimal damage sustained. Generally contains 3-4 Sectoids/Floaters and 1 Outsider.&lt;br /&gt;
&lt;br /&gt;
===Medium Scout UFO===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===Large Scout UFO===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===type 4===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Crackseed</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=38709</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=38709"/>
		<updated>2012-10-12T11:37:45Z</updated>

		<summary type="html">&lt;p&gt;Crackseed: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; padding:20px;&amp;quot;&lt;br /&gt;
| [[Image:DrShen.png|thumb|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;STUB&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
* Engineers&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
&#039;&#039;Info on the Foundry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&#039;&#039;Info about engineering projects.&#039;&#039;&lt;br /&gt;
{{Col}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
* [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]]&lt;br /&gt;
* [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]]&lt;br /&gt;
* [[Arc Thrower (EU2012)|Arc Thrower]]&lt;br /&gt;
* [[Chitin Plating (EU2012)|Chitin Plating]]&lt;br /&gt;
* [[Medikit (EU2012)|Medikit]]&lt;br /&gt;
* [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]&lt;br /&gt;
* [[Heavy Laser (EU2012)|Heavy Laser]]&lt;br /&gt;
* [[Laser Scatter (EU2012)|Laser Scatter]]&lt;br /&gt;
* [[Laser Rifle (EU2012)|Laser Rifle]]&lt;br /&gt;
* [[Plasma Pistol (EU2012)|Plasma Pistol]]&lt;br /&gt;
* [[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]&lt;br /&gt;
* [[Plasma Rifle (EU2012)|Plasma Rifle]]&lt;br /&gt;
* [[Alloy Cannon (EU2012)|Alloy Cannon]]&lt;br /&gt;
* [[Heavy Plasma (EU2012)|Heavy Plasma]]&lt;br /&gt;
* [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
* [[Skeleton Suit (EU2012)|Skeleton Suit]]&lt;br /&gt;
* [[Carapace Armor (EU2012)|Carapace Armor]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
* [[Satellite (EU2012)|Satellite]]&lt;br /&gt;
* [[Alloy SHIV (EU2012)|Alloy SHIV]]&lt;br /&gt;
* [[SHIV (EU2012)|SHIV]]&lt;br /&gt;
* [[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
* [[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
* [[Defence Matrix (dodge)]]&lt;br /&gt;
* [[Uplink Targeting (Aim)]]&lt;br /&gt;
&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Build Items ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | &#039;&#039;Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§25&amp;lt;br/&amp;gt;5 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Immediate&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]] || align=&amp;quot;center&amp;quot; | &#039;&#039;An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§100&amp;lt;br/&amp;gt;5 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;20d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Alien Alloys&#039;&#039;, &#039;&#039;Heavy Weapons Platform (SHIV)&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§75&amp;lt;br/&amp;gt;20 Alloys &amp;lt;br/&amp;gt;10 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Heavy Weapons Platform (SHIV)&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;§45&amp;lt;br/&amp;gt;5 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Facilities&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Maintenance&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Access Lift&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Required to access a level.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§50&amp;lt;br/&amp;gt;2 Power&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§10 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;5d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Satellite Uplink&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§150&amp;lt;br/&amp;gt;5 Power&amp;lt;br/&amp;gt;10 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§xx&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+1 Satellite capacity for every two uplinks constructed adjacent to another.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Satellite Nexus&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§300&amp;lt;br/&amp;gt;8 Power&amp;lt;br/&amp;gt;25 Engineers&amp;lt;br/&amp;gt;25x Alloys&amp;lt;br/&amp;gt;2x UFO Flight Computer&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§26 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+1 Satellite capacity for every adjacent uplink.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;21d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Power Generator&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§60&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§11 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+2 power for every adjacent power facility.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;5d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Thermo Generator&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Thermal Power Generators supply +20 power, but must be built over steam vents.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§200&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§xx&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+2 power for every adjacent power facility.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Laboratory&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Each laboratory increases research speed by 20%.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§125&amp;lt;br/&amp;gt;3 Power&amp;lt;br/&amp;gt;6 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§24 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+10% increase to research speed for every adjacent laboratory.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;10d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Workshop&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Each workshop adds 5 engineers to our staff.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§130&amp;lt;br/&amp;gt;3 Power&amp;lt;br/&amp;gt;15 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§26 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+7% refund on resources used when building vehicles, foundry projects and facilities.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;10d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Foundry&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Develop new combat items or improve current items in the Foundry.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§75&amp;lt;br/&amp;gt;3 Power&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§20 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;10d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Alien Containment&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§85&amp;lt;br/&amp;gt;5 Power&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§18 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;7d&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Crackseed</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=38708</id>
		<title>Engineering (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(EU2012)&amp;diff=38708"/>
		<updated>2012-10-12T11:36:43Z</updated>

		<summary type="html">&lt;p&gt;Crackseed: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; padding:20px;&amp;quot;&lt;br /&gt;
| [[Image:DrShen.png|thumb|Dr. Shen, XCOMs head of engineering.]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;STUB&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;In XCOM Engineering you will manufacture items that improve your capacity to repel the alien invasion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039; Info on resources, cost &amp;amp; time&#039;&#039;&lt;br /&gt;
* Credits&lt;br /&gt;
* Elerium&lt;br /&gt;
* Alloys&lt;br /&gt;
* Engineers&lt;br /&gt;
&lt;br /&gt;
== Workshops ==&lt;br /&gt;
&#039;&#039;Info on workshops and bonus.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Foundry ==&lt;br /&gt;
&#039;&#039;Info on the Foundry.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Foundry (EU2012)|Foundry Projects]]&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&#039;&#039;Info about engineering projects.&#039;&#039;&lt;br /&gt;
{{Col}}&lt;br /&gt;
=== Items ===&lt;br /&gt;
* [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]]&lt;br /&gt;
* [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]]&lt;br /&gt;
* [[Arc Thrower (EU2012)|Arc Thrower]]&lt;br /&gt;
* [[Chitin Plating (EU2012)|Chitin Plating]]&lt;br /&gt;
* [[Medikit (EU2012)|Medikit]]&lt;br /&gt;
* [[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]&lt;br /&gt;
* [[Heavy Laser (EU2012)|Heavy Laser]]&lt;br /&gt;
* [[Laser Scatter (EU2012)|Laser Scatter]]&lt;br /&gt;
* [[Laser Rifle (EU2012)|Laser Rifle]]&lt;br /&gt;
* [[Plasma Pistol (EU2012)|Plasma Pistol]]&lt;br /&gt;
* [[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]&lt;br /&gt;
* [[Plasma Rifle (EU2012)|Plasma Rifle]]&lt;br /&gt;
* [[Heavy Plasma (EU2012)|Heavy Plasma]]&lt;br /&gt;
* [[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
* [[Skeleton Suit (EU2012)|Skeleton Suit]]&lt;br /&gt;
* [[Carapace Armor (EU2012)|Carapace Armor]]&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Vehicles ===&lt;br /&gt;
* [[Satellite (EU2012)|Satellite]]&lt;br /&gt;
* [[Alloy SHIV (EU2012)|Alloy SHIV]]&lt;br /&gt;
* [[SHIV (EU2012)|SHIV]]&lt;br /&gt;
* [[Laser Cannon (EU2012)|Laser Cannon]]&lt;br /&gt;
* [[Phoenix Cannon (EU2012)|Phoenix Cannon]]&lt;br /&gt;
* [[Defence Matrix (dodge)]]&lt;br /&gt;
* [[Uplink Targeting (Aim)]]&lt;br /&gt;
&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Build Items ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Medikit (EU2012)|Medikit]] || align=&amp;quot;center&amp;quot; | &#039;&#039;Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nano sutures and high-potency stimulants.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§25&amp;lt;br/&amp;gt;5 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Immediate&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Item &lt;br /&gt;
! width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Satellite (EU2012)|Satellite]] || align=&amp;quot;center&amp;quot; | &#039;&#039;An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§100&amp;lt;br/&amp;gt;5 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;20d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Alloy SHIV (EU2012)|Alloy SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;Integration of the alien alloy into the basic SHIV design results in a weapons platform that is both lighter and stronger than the original.  The reinforced chassis allows for this SHIV to be used as a mobile cover position in the field.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Alien Alloys&#039;&#039;, &#039;&#039;Heavy Weapons Platform (SHIV)&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§75&amp;lt;br/&amp;gt;20 Alloys &amp;lt;br/&amp;gt;10 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[SHIV (EU2012)|SHIV]] || align=&amp;quot;center&amp;quot; | &#039;&#039;The Super Heavy Infantry Vehicle, or SHIV, is an advanced weapons platform that can be deployed in place of a human soldier.  While extremely capable in most combat scenarios, any damage to the SHIV will require lengthy repairs.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Heavy Weapons Platform (SHIV)&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;§45&amp;lt;br/&amp;gt;5 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Build Facilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ &#039;&#039;&#039;Facilities&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;15%&amp;quot; align=&amp;quot;center&amp;quot; | Facility&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Prerequisite &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Cost&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Maintenance&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; align=&amp;quot;center&amp;quot; | Bonus&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Duration&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Access Lift&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Required to access a level.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§50&amp;lt;br/&amp;gt;2 Power&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§10 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;5d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Satellite Uplink&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from 2 XCOM satellites.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§150&amp;lt;br/&amp;gt;5 Power&amp;lt;br/&amp;gt;10 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§xx&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+1 Satellite capacity for every two uplinks constructed adjacent to another.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Satellite Nexus&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from 4 XCOM satellites.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§300&amp;lt;br/&amp;gt;8 Power&amp;lt;br/&amp;gt;25 Engineers&amp;lt;br/&amp;gt;25x Alloys&amp;lt;br/&amp;gt;2x UFO Flight Computer&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§26 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+1 Satellite capacity for every adjacent uplink.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;21d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Power Generator&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Power Generators supply the power needed to run new facilities. Each generator supplies +6 power.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§60&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§11 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+2 power for every adjacent power facility.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;5d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Thermo Generator&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Thermal Power Generators supply +20 power, but must be built over steam vents.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§200&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§xx&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+2 power for every adjacent power facility.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Unknown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Laboratory&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Each laboratory increases research speed by 20%.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§125&amp;lt;br/&amp;gt;3 Power&amp;lt;br/&amp;gt;6 Scientists&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§24 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+10% increase to research speed for every adjacent laboratory.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;10d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Workshop&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Each workshop adds 5 engineers to our staff.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§130&amp;lt;br/&amp;gt;3 Power&amp;lt;br/&amp;gt;15 Engineers&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§26 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;+7% refund on resources used when building vehicles, foundry projects and facilities.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;10d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Foundry&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Develop new combat items or improve current items in the Foundry.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§75&amp;lt;br/&amp;gt;3 Power&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§20 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;10d&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;Alien Containment&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§85&amp;lt;br/&amp;gt;5 Power&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;§18 month&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;None.&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;7d&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Notes &amp;amp; References ==&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Crackseed</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Soldiers_(EU2012)&amp;diff=38703</id>
		<title>Soldiers (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Soldiers_(EU2012)&amp;diff=38703"/>
		<updated>2012-10-12T10:48:57Z</updated>

		<summary type="html">&lt;p&gt;Crackseed: /* Abilities/Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sniper Colonel (EU2012).jpg|400px|thumb|right|A Sniper Colonel hero unit]]&lt;br /&gt;
&#039;&#039;Soldiers are your most important and valuable unit in &#039;&#039;[[EU (2012)|Enemy Unknown 2012]]&#039;&#039; and their death on the battlefield is permanent. Soldiers have distinct classes and their status can be checked at [[XCOM HQ (2012)|XCOM HQ]]&#039;s [[Barracks (EU2012)|Barracks]] facility, where you can also hire new soldiers. They can be equipped with the latest available [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)|equipment]]. Soldiers may also be assigned to the [[OTS (EU2012)|Officer Training School]] in order to progress in rank and gain specific squad abilities. It is also possible to customize your soldiers&#039; name, call sign and physical appearance.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
You may increase your combat troops through the following:&lt;br /&gt;
* By hiring them through the Barracks facilities (and sacking them as well). &lt;br /&gt;
* By receiving soldiers of specific rank/class as a Funding Council reward for the completion of specific combat missions. You get to select how they skill up.&lt;br /&gt;
* Finally there are also &#039;XCOM [[Hero (EU2012)|heroes]]&#039; - those are beefed up soldiers you can unlock as an Easter Egg but unlocking  will disable the achievement score. &lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Status===&lt;br /&gt;
* Status&lt;br /&gt;
** Active&lt;br /&gt;
** On Mission&lt;br /&gt;
** Wounded&lt;br /&gt;
** Gravely Wounded&lt;br /&gt;
** Tired&lt;br /&gt;
** Exhausted&lt;br /&gt;
** KIA&lt;br /&gt;
** Psionic Testing&lt;br /&gt;
* Number of Missions&lt;br /&gt;
* Number of Kills&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Customizable ===&lt;br /&gt;
* First and Last Name&lt;br /&gt;
* Nickname (earned at Sergeant rank)&lt;br /&gt;
* Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair&lt;br /&gt;
* Armor Appearance and Color (Pre-Order perk)&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Locked ===&lt;br /&gt;
* Gender (Male/Female)&lt;br /&gt;
* Rank (see below)&lt;br /&gt;
* [[Soldiers (EU2012)#Nationality|Country]]&lt;br /&gt;
* [[Classes (EU2012)|Class]]&lt;br /&gt;
* [[Stats (EU2012)|Stats]]&lt;br /&gt;
** Attack&lt;br /&gt;
** Defense&lt;br /&gt;
** Will&lt;br /&gt;
** Aim&lt;br /&gt;
** Mobility&lt;br /&gt;
** Other&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
=== Nationality ===&lt;br /&gt;
[[image:Flag_of_Argentina_(bordered).png|40px| Argentina]]&lt;br /&gt;
[[image:Flag_of_Australia.png|40px|            Australia]] &lt;br /&gt;
[[image:Flag_of_Belgium.png||40px|              Belgium]] &lt;br /&gt;
[[image:Flag_of_Brazil.png|40px|               Brazil]] &lt;br /&gt;
[[image:Flag_of_Canada.png|40px|               Canada]] &lt;br /&gt;
[[image:Flag_of_China.png|40px|                China]]&lt;br /&gt;
[[image:Flag_of_Egypt.png|40px|                Egypt]]&lt;br /&gt;
[[image:Flag_of_France.png|40px|               France]]&lt;br /&gt;
[[image:Flag_of_Germany.png|40px|              Germany]]&lt;br /&gt;
[[image:Flag_of_Greece.png|40px|               Greece]]&lt;br /&gt;
[[image:Flag_of_ India.png|40px|               India]]&lt;br /&gt;
[[image:Flag_of_ Ireland.png|40px|             Ireland]]&lt;br /&gt;
[[image:Flag_of_Israel.png|40px|               Israel]]&lt;br /&gt;
[[image:Flag_of_Italy.png|40px|                Italy]]&lt;br /&gt;
[[image:Flag_of_Japan.png|40px|                Japan]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:Flag_of_Mexico.png|40px|               Mexico]]&lt;br /&gt;
[[image:Flag_of_Netherlands.png|40px|          Netherlands]]&lt;br /&gt;
[[image:Flag_of_Nigeria.png|40px|              Nigeria]]&lt;br /&gt;
[[image:Flag_of_Norway.png|40px|               Norway]]&lt;br /&gt;
[[image:Flag_of_Russia.png|40px|               Russia]]&lt;br /&gt;
[[image:Flag_of_Saudi_Arabia.png|40px|         Saudi Arabia]]&lt;br /&gt;
[[image:Flag_of_Scotland.png|40px|             Scotland]]&lt;br /&gt;
[[image:Flag_of_South_Africa.png|40px|         South Africa]]&lt;br /&gt;
[[image:Flag_of_South_Korea.png|40px|          South Korea]]&lt;br /&gt;
[[image:Flag_of_Spain.png|40px|                Spain]]&lt;br /&gt;
[[image:Flag_of_Sweden.png|40px|               Sweden]]&lt;br /&gt;
[[image:Flag_of_UK.png|40px|                   United Kingdom]]&lt;br /&gt;
[[image:Flag_of_Ukraine.png|40px|              Ukraine]]&lt;br /&gt;
[[image:Flag_of_USA.png|40px|                  USA]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Point on flag for country name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
All soldiers start as rookies with their [[Classes (EU2012)|class]] being only revealed after he/she is promoted to Squaddie and have their stats upgraded according to their class. Each class has unique [[Abilities_(EU2012)|abilities]], and will receive specific stat bonuses upon promotion but will also have specific stat limitations and/or restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Class Comparison&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;75px&amp;quot; align=&amp;quot;center&amp;quot; | Class !! Description !! Move and Fire !! Firepower !! Aim !! Critical Hit Chance !! Primary Ability !! Primary Weapon&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Rookie&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Basic unit || align=&amp;quot;center&amp;quot; | Yes||  align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | [[Assault Rifle (EU2012)|Assault Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Assault&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Close combat unit || align=&amp;quot;center&amp;quot; | Yes || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | Run &amp;amp; Gun ||align=&amp;quot;center&amp;quot; | [[Shotgun (EU2012)|Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | High-caliber and explosive firepower || align=&amp;quot;center&amp;quot; | Yes || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Rocket Launcher || align=&amp;quot;center&amp;quot; | [[LMG (EU2012)|LMG]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sniper&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Long-range accurate fire || align=&amp;quot;center&amp;quot; | No || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | Headshot ||align=&amp;quot;center&amp;quot; | [[Sniper Rifle (EU2012)|Sniper Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Support&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Jack of all trades || align=&amp;quot;center&amp;quot; | Yes||  align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Smoke Grenade || align=&amp;quot;center&amp;quot; | [[Assault Rifle (EU2012)|Assault Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Psionic*&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Mental powers || align=&amp;quot;center&amp;quot; | * ||  align=&amp;quot;center&amp;quot; | * || align=&amp;quot;center&amp;quot; | * || align=&amp;quot;center&amp;quot; | * || align=&amp;quot;center&amp;quot; | * || align=&amp;quot;center&amp;quot; | *&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Psionic class is a sub-class build from existing soldiers so it&#039;s stats will be based on the starting class.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further information about each class may be found on the [[Classes (EU2012)|Classes]] page.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Each soldier also has a rank, starting as a rookie. As he/she progresses through the ranks it will gain additional combat abilities and stat bonuses. An officer can also provide leadership skills purchased through the Officer Training School, from Sergeant upwards. &lt;br /&gt;
Each class receives specific stat bonuses upon each rank:&lt;br /&gt;
[[Abilities (EU2012)|perks]], armor and equipment. Upon hiring Rookies&#039; stats start at the following base values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rookie&lt;br /&gt;
|-&lt;br /&gt;
| HP: 5&amp;lt;br&amp;gt;Will: 40&amp;lt;br&amp;gt;Defense: 0&amp;lt;br&amp;gt;Aim: 65&lt;br /&gt;
|}&lt;br /&gt;
Once a rookie is promoted, they then have these stats base values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Class, Rank and Stats Bonuses&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;75px&amp;quot; align=&amp;quot;center&amp;quot; | Class !! [[File:Squaddie icon.jpg|20px]] Squaddie !! [[File:Corporal icon.jpg|18px]] Corporal !! Sergeant !! Lieutenant !! Captain !! Major !! Colonel !! Total&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Assault&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 5&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 4&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 4&amp;lt;br&amp;gt;Aim + 24&amp;lt;br&amp;gt;Will + 14&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 2&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 1&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 1&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 1&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 1&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 2&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 2&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 4&amp;lt;br&amp;gt;Aim + 10&amp;lt;br&amp;gt;Will + 14&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sniper&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 10&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 4&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 7&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 10&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 3&amp;lt;br&amp;gt;Aim + 40&amp;lt;br&amp;gt;Will + 14&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Support&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 5&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 5&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 4&amp;lt;br&amp;gt;Aim + 25&amp;lt;br&amp;gt;Will + 14&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities/Perks==&lt;br /&gt;
Perks are special [[Abilities (EU2012)|abilities]] given to specific classes or the entire squad. They can be acquired through the following:&lt;br /&gt;
* Soldier can choose between two specific class abilities upon promotion (exclusively)&lt;br /&gt;
* Purchased through the Officer Training School (require presence of high rank officer(s)) &lt;br /&gt;
* Equipment, research, and upgrades may also provide additional abilities for your squad.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Stats (EU2012)|Stats]]&lt;br /&gt;
&lt;br /&gt;
* [[Classes (EU2012)|Soldier Classes]]&lt;br /&gt;
&lt;br /&gt;
* [[Abilities (EU2012)|List of all Abilities]]&lt;br /&gt;
&lt;br /&gt;
* [[Equipment (EU2012)|General Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Crackseed</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Soldiers_(EU2012)&amp;diff=38702</id>
		<title>Soldiers (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Soldiers_(EU2012)&amp;diff=38702"/>
		<updated>2012-10-12T10:48:26Z</updated>

		<summary type="html">&lt;p&gt;Crackseed: /* Abilities/Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sniper Colonel (EU2012).jpg|400px|thumb|right|A Sniper Colonel hero unit]]&lt;br /&gt;
&#039;&#039;Soldiers are your most important and valuable unit in &#039;&#039;[[EU (2012)|Enemy Unknown 2012]]&#039;&#039; and their death on the battlefield is permanent. Soldiers have distinct classes and their status can be checked at [[XCOM HQ (2012)|XCOM HQ]]&#039;s [[Barracks (EU2012)|Barracks]] facility, where you can also hire new soldiers. They can be equipped with the latest available [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)|equipment]]. Soldiers may also be assigned to the [[OTS (EU2012)|Officer Training School]] in order to progress in rank and gain specific squad abilities. It is also possible to customize your soldiers&#039; name, call sign and physical appearance.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
You may increase your combat troops through the following:&lt;br /&gt;
* By hiring them through the Barracks facilities (and sacking them as well). &lt;br /&gt;
* By receiving soldiers of specific rank/class as a Funding Council reward for the completion of specific combat missions. You get to select how they skill up.&lt;br /&gt;
* Finally there are also &#039;XCOM [[Hero (EU2012)|heroes]]&#039; - those are beefed up soldiers you can unlock as an Easter Egg but unlocking  will disable the achievement score. &lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Status===&lt;br /&gt;
* Status&lt;br /&gt;
** Active&lt;br /&gt;
** On Mission&lt;br /&gt;
** Wounded&lt;br /&gt;
** Gravely Wounded&lt;br /&gt;
** Tired&lt;br /&gt;
** Exhausted&lt;br /&gt;
** KIA&lt;br /&gt;
** Psionic Testing&lt;br /&gt;
* Number of Missions&lt;br /&gt;
* Number of Kills&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Customizable ===&lt;br /&gt;
* First and Last Name&lt;br /&gt;
* Nickname (earned at Sergeant rank)&lt;br /&gt;
* Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair&lt;br /&gt;
* Armor Appearance and Color (Pre-Order perk)&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Locked ===&lt;br /&gt;
* Gender (Male/Female)&lt;br /&gt;
* Rank (see below)&lt;br /&gt;
* [[Soldiers (EU2012)#Nationality|Country]]&lt;br /&gt;
* [[Classes (EU2012)|Class]]&lt;br /&gt;
* [[Stats (EU2012)|Stats]]&lt;br /&gt;
** Attack&lt;br /&gt;
** Defense&lt;br /&gt;
** Will&lt;br /&gt;
** Aim&lt;br /&gt;
** Mobility&lt;br /&gt;
** Other&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
=== Nationality ===&lt;br /&gt;
[[image:Flag_of_Argentina_(bordered).png|40px| Argentina]]&lt;br /&gt;
[[image:Flag_of_Australia.png|40px|            Australia]] &lt;br /&gt;
[[image:Flag_of_Belgium.png||40px|              Belgium]] &lt;br /&gt;
[[image:Flag_of_Brazil.png|40px|               Brazil]] &lt;br /&gt;
[[image:Flag_of_Canada.png|40px|               Canada]] &lt;br /&gt;
[[image:Flag_of_China.png|40px|                China]]&lt;br /&gt;
[[image:Flag_of_Egypt.png|40px|                Egypt]]&lt;br /&gt;
[[image:Flag_of_France.png|40px|               France]]&lt;br /&gt;
[[image:Flag_of_Germany.png|40px|              Germany]]&lt;br /&gt;
[[image:Flag_of_Greece.png|40px|               Greece]]&lt;br /&gt;
[[image:Flag_of_ India.png|40px|               India]]&lt;br /&gt;
[[image:Flag_of_ Ireland.png|40px|             Ireland]]&lt;br /&gt;
[[image:Flag_of_Israel.png|40px|               Israel]]&lt;br /&gt;
[[image:Flag_of_Italy.png|40px|                Italy]]&lt;br /&gt;
[[image:Flag_of_Japan.png|40px|                Japan]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:Flag_of_Mexico.png|40px|               Mexico]]&lt;br /&gt;
[[image:Flag_of_Netherlands.png|40px|          Netherlands]]&lt;br /&gt;
[[image:Flag_of_Nigeria.png|40px|              Nigeria]]&lt;br /&gt;
[[image:Flag_of_Norway.png|40px|               Norway]]&lt;br /&gt;
[[image:Flag_of_Russia.png|40px|               Russia]]&lt;br /&gt;
[[image:Flag_of_Saudi_Arabia.png|40px|         Saudi Arabia]]&lt;br /&gt;
[[image:Flag_of_Scotland.png|40px|             Scotland]]&lt;br /&gt;
[[image:Flag_of_South_Africa.png|40px|         South Africa]]&lt;br /&gt;
[[image:Flag_of_South_Korea.png|40px|          South Korea]]&lt;br /&gt;
[[image:Flag_of_Spain.png|40px|                Spain]]&lt;br /&gt;
[[image:Flag_of_Sweden.png|40px|               Sweden]]&lt;br /&gt;
[[image:Flag_of_UK.png|40px|                   United Kingdom]]&lt;br /&gt;
[[image:Flag_of_Ukraine.png|40px|              Ukraine]]&lt;br /&gt;
[[image:Flag_of_USA.png|40px|                  USA]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Point on flag for country name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
All soldiers start as rookies with their [[Classes (EU2012)|class]] being only revealed after he/she is promoted to Squaddie and have their stats upgraded according to their class. Each class has unique [[Abilities_(EU2012)|abilities]], and will receive specific stat bonuses upon promotion but will also have specific stat limitations and/or restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Class Comparison&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;75px&amp;quot; align=&amp;quot;center&amp;quot; | Class !! Description !! Move and Fire !! Firepower !! Aim !! Critical Hit Chance !! Primary Ability !! Primary Weapon&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Rookie&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Basic unit || align=&amp;quot;center&amp;quot; | Yes||  align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | [[Assault Rifle (EU2012)|Assault Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Assault&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Close combat unit || align=&amp;quot;center&amp;quot; | Yes || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | Run &amp;amp; Gun ||align=&amp;quot;center&amp;quot; | [[Shotgun (EU2012)|Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | High-caliber and explosive firepower || align=&amp;quot;center&amp;quot; | Yes || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Rocket Launcher || align=&amp;quot;center&amp;quot; | [[LMG (EU2012)|LMG]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sniper&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Long-range accurate fire || align=&amp;quot;center&amp;quot; | No || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | Headshot ||align=&amp;quot;center&amp;quot; | [[Sniper Rifle (EU2012)|Sniper Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Support&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Jack of all trades || align=&amp;quot;center&amp;quot; | Yes||  align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Smoke Grenade || align=&amp;quot;center&amp;quot; | [[Assault Rifle (EU2012)|Assault Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Psionic*&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Mental powers || align=&amp;quot;center&amp;quot; | * ||  align=&amp;quot;center&amp;quot; | * || align=&amp;quot;center&amp;quot; | * || align=&amp;quot;center&amp;quot; | * || align=&amp;quot;center&amp;quot; | * || align=&amp;quot;center&amp;quot; | *&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Psionic class is a sub-class build from existing soldiers so it&#039;s stats will be based on the starting class.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further information about each class may be found on the [[Classes (EU2012)|Classes]] page.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Each soldier also has a rank, starting as a rookie. As he/she progresses through the ranks it will gain additional combat abilities and stat bonuses. An officer can also provide leadership skills purchased through the Officer Training School, from Sergeant upwards. &lt;br /&gt;
Each class receives specific stat bonuses upon each rank:&lt;br /&gt;
[[Abilities (EU2012)|perks]], armor and equipment. Upon hiring Rookies&#039; stats start at the following base values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rookie&lt;br /&gt;
|-&lt;br /&gt;
| HP: 5&amp;lt;br&amp;gt;Will: 40&amp;lt;br&amp;gt;Defense: 0&amp;lt;br&amp;gt;Aim: 65&lt;br /&gt;
|}&lt;br /&gt;
Once a rookie is promoted, they then have these stats base values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Class, Rank and Stats Bonuses&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;75px&amp;quot; align=&amp;quot;center&amp;quot; | Class !! [[File:Squaddie icon.jpg|20px]] Squaddie !! [[File:Corporal icon.jpg|18px]] Corporal !! Sergeant !! Lieutenant !! Captain !! Major !! Colonel !! Total&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Assault&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 5&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 4&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 4&amp;lt;br&amp;gt;Aim + 24&amp;lt;br&amp;gt;Will + 14&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 2&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 1&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 1&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 1&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 1&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 2&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 2&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 4&amp;lt;br&amp;gt;Aim + 10&amp;lt;br&amp;gt;Will + 14&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sniper&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 10&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 4&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 7&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 10&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 3&amp;lt;br&amp;gt;Aim + 40&amp;lt;br&amp;gt;Will + 14&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Support&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 5&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 5&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 4&amp;lt;br&amp;gt;Aim + 25&amp;lt;br&amp;gt;Will + 14&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities/Perks==&lt;br /&gt;
Perks are special [[Abilities (EU2012)|abilities]] given to specific classes or the entire squad. They can be acquired through the following:&lt;br /&gt;
* Soldier can choose between two specific class abilities upon promotion (exclusively)&lt;br /&gt;
* Purchased through the Officer Training School (require presence of high rank officer(s)) &lt;br /&gt;
* Equipment research and upgrades may also provide additional abilities for your squad.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Stats (EU2012)|Stats]]&lt;br /&gt;
&lt;br /&gt;
* [[Classes (EU2012)|Soldier Classes]]&lt;br /&gt;
&lt;br /&gt;
* [[Abilities (EU2012)|List of all Abilities]]&lt;br /&gt;
&lt;br /&gt;
* [[Equipment (EU2012)|General Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Crackseed</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Soldiers_(EU2012)&amp;diff=38701</id>
		<title>Soldiers (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Soldiers_(EU2012)&amp;diff=38701"/>
		<updated>2012-10-12T10:45:14Z</updated>

		<summary type="html">&lt;p&gt;Crackseed: /* Customizable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sniper Colonel (EU2012).jpg|400px|thumb|right|A Sniper Colonel hero unit]]&lt;br /&gt;
&#039;&#039;Soldiers are your most important and valuable unit in &#039;&#039;[[EU (2012)|Enemy Unknown 2012]]&#039;&#039; and their death on the battlefield is permanent. Soldiers have distinct classes and their status can be checked at [[XCOM HQ (2012)|XCOM HQ]]&#039;s [[Barracks (EU2012)|Barracks]] facility, where you can also hire new soldiers. They can be equipped with the latest available [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)|equipment]]. Soldiers may also be assigned to the [[OTS (EU2012)|Officer Training School]] in order to progress in rank and gain specific squad abilities. It is also possible to customize your soldiers&#039; name, call sign and physical appearance.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
You may increase your combat troops through the following:&lt;br /&gt;
* By hiring them through the Barracks facilities (and sacking them as well). &lt;br /&gt;
* By receiving soldiers of specific rank/class as a Funding Council reward for the completion of specific combat missions. You get to select how they skill up.&lt;br /&gt;
* Finally there are also &#039;XCOM [[Hero (EU2012)|heroes]]&#039; - those are beefed up soldiers you can unlock as an Easter Egg but unlocking  will disable the achievement score. &lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Status===&lt;br /&gt;
* Status&lt;br /&gt;
** Active&lt;br /&gt;
** On Mission&lt;br /&gt;
** Wounded&lt;br /&gt;
** Gravely Wounded&lt;br /&gt;
** Tired&lt;br /&gt;
** Exhausted&lt;br /&gt;
** KIA&lt;br /&gt;
** Psionic Testing&lt;br /&gt;
* Number of Missions&lt;br /&gt;
* Number of Kills&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Customizable ===&lt;br /&gt;
* First and Last Name&lt;br /&gt;
* Nickname (earned at Sergeant rank)&lt;br /&gt;
* Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair&lt;br /&gt;
* Armor Appearance and Color (Pre-Order perk)&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Locked ===&lt;br /&gt;
* Gender (Male/Female)&lt;br /&gt;
* Rank (see below)&lt;br /&gt;
* [[Soldiers (EU2012)#Nationality|Country]]&lt;br /&gt;
* [[Classes (EU2012)|Class]]&lt;br /&gt;
* [[Stats (EU2012)|Stats]]&lt;br /&gt;
** Attack&lt;br /&gt;
** Defense&lt;br /&gt;
** Will&lt;br /&gt;
** Aim&lt;br /&gt;
** Mobility&lt;br /&gt;
** Other&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
=== Nationality ===&lt;br /&gt;
[[image:Flag_of_Argentina_(bordered).png|40px| Argentina]]&lt;br /&gt;
[[image:Flag_of_Australia.png|40px|            Australia]] &lt;br /&gt;
[[image:Flag_of_Belgium.png||40px|              Belgium]] &lt;br /&gt;
[[image:Flag_of_Brazil.png|40px|               Brazil]] &lt;br /&gt;
[[image:Flag_of_Canada.png|40px|               Canada]] &lt;br /&gt;
[[image:Flag_of_China.png|40px|                China]]&lt;br /&gt;
[[image:Flag_of_Egypt.png|40px|                Egypt]]&lt;br /&gt;
[[image:Flag_of_France.png|40px|               France]]&lt;br /&gt;
[[image:Flag_of_Germany.png|40px|              Germany]]&lt;br /&gt;
[[image:Flag_of_Greece.png|40px|               Greece]]&lt;br /&gt;
[[image:Flag_of_ India.png|40px|               India]]&lt;br /&gt;
[[image:Flag_of_ Ireland.png|40px|             Ireland]]&lt;br /&gt;
[[image:Flag_of_Israel.png|40px|               Israel]]&lt;br /&gt;
[[image:Flag_of_Italy.png|40px|                Italy]]&lt;br /&gt;
[[image:Flag_of_Japan.png|40px|                Japan]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:Flag_of_Mexico.png|40px|               Mexico]]&lt;br /&gt;
[[image:Flag_of_Netherlands.png|40px|          Netherlands]]&lt;br /&gt;
[[image:Flag_of_Nigeria.png|40px|              Nigeria]]&lt;br /&gt;
[[image:Flag_of_Norway.png|40px|               Norway]]&lt;br /&gt;
[[image:Flag_of_Russia.png|40px|               Russia]]&lt;br /&gt;
[[image:Flag_of_Saudi_Arabia.png|40px|         Saudi Arabia]]&lt;br /&gt;
[[image:Flag_of_Scotland.png|40px|             Scotland]]&lt;br /&gt;
[[image:Flag_of_South_Africa.png|40px|         South Africa]]&lt;br /&gt;
[[image:Flag_of_South_Korea.png|40px|          South Korea]]&lt;br /&gt;
[[image:Flag_of_Spain.png|40px|                Spain]]&lt;br /&gt;
[[image:Flag_of_Sweden.png|40px|               Sweden]]&lt;br /&gt;
[[image:Flag_of_UK.png|40px|                   United Kingdom]]&lt;br /&gt;
[[image:Flag_of_Ukraine.png|40px|              Ukraine]]&lt;br /&gt;
[[image:Flag_of_USA.png|40px|                  USA]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Point on flag for country name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
All soldiers start as rookies with their [[Classes (EU2012)|class]] being only revealed after he/she is promoted to Squaddie and have their stats upgraded according to their class. Each class has unique [[Abilities_(EU2012)|abilities]], and will receive specific stat bonuses upon promotion but will also have specific stat limitations and/or restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Class Comparison&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;75px&amp;quot; align=&amp;quot;center&amp;quot; | Class !! Description !! Move and Fire !! Firepower !! Aim !! Critical Hit Chance !! Primary Ability !! Primary Weapon&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Rookie&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Basic unit || align=&amp;quot;center&amp;quot; | Yes||  align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | [[Assault Rifle (EU2012)|Assault Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Assault&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Close combat unit || align=&amp;quot;center&amp;quot; | Yes || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | Run &amp;amp; Gun ||align=&amp;quot;center&amp;quot; | [[Shotgun (EU2012)|Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | High-caliber and explosive firepower || align=&amp;quot;center&amp;quot; | Yes || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Rocket Launcher || align=&amp;quot;center&amp;quot; | [[LMG (EU2012)|LMG]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sniper&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Long-range accurate fire || align=&amp;quot;center&amp;quot; | No || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | Headshot ||align=&amp;quot;center&amp;quot; | [[Sniper Rifle (EU2012)|Sniper Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Support&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Jack of all trades || align=&amp;quot;center&amp;quot; | Yes||  align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Smoke Grenade || align=&amp;quot;center&amp;quot; | [[Assault Rifle (EU2012)|Assault Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Psionic*&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Mental powers || align=&amp;quot;center&amp;quot; | * ||  align=&amp;quot;center&amp;quot; | * || align=&amp;quot;center&amp;quot; | * || align=&amp;quot;center&amp;quot; | * || align=&amp;quot;center&amp;quot; | * || align=&amp;quot;center&amp;quot; | *&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Psionic class is a sub-class build from existing soldiers so it&#039;s stats will be based on the starting class.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further information about each class may be found on the [[Classes (EU2012)|Classes]] page.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Each soldier also has a rank, starting as a rookie. As he/she progresses through the ranks it will gain additional combat abilities and stat bonuses. An officer can also provide leadership skills purchased through the Officer Training School, from Sergeant upwards. &lt;br /&gt;
Each class receives specific stat bonuses upon each rank:&lt;br /&gt;
[[Abilities (EU2012)|perks]], armor and equipment. Upon hiring Rookies&#039; stats start at the following base values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rookie&lt;br /&gt;
|-&lt;br /&gt;
| HP: 5&amp;lt;br&amp;gt;Will: 40&amp;lt;br&amp;gt;Defense: 0&amp;lt;br&amp;gt;Aim: 65&lt;br /&gt;
|}&lt;br /&gt;
Once a rookie is promoted, they then have these stats base values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Class, Rank and Stats Bonuses&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;75px&amp;quot; align=&amp;quot;center&amp;quot; | Class !! [[File:Squaddie icon.jpg|20px]] Squaddie !! [[File:Corporal icon.jpg|18px]] Corporal !! Sergeant !! Lieutenant !! Captain !! Major !! Colonel !! Total&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Assault&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 5&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 4&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 4&amp;lt;br&amp;gt;Aim + 24&amp;lt;br&amp;gt;Will + 14&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 2&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 1&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 1&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 1&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 1&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 2&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 2&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 4&amp;lt;br&amp;gt;Aim + 10&amp;lt;br&amp;gt;Will + 14&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sniper&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 10&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 4&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 7&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 10&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 3&amp;lt;br&amp;gt;Aim + 40&amp;lt;br&amp;gt;Will + 14&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Support&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 5&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 5&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 4&amp;lt;br&amp;gt;Aim + 25&amp;lt;br&amp;gt;Will + 14&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities/Perks==&lt;br /&gt;
Perks are special [[Abilities (EU2012)|abilities]] given to specific classes or the entire squad. They can be acquired through the following:&lt;br /&gt;
* Soldier can choose between two specific class abilities upon promotion (exclusively)&lt;br /&gt;
* Purchased through the Officer Training School (require presence of high rank officer(s)) &lt;br /&gt;
* Equipment research and upgrades&lt;br /&gt;
** [[Skeleton Suit (EU2012)|Skeleton Suit]] - Grapple Hook&lt;br /&gt;
** [[Medikit (EU2012)|Medikit]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Stats (EU2012)|Stats]]&lt;br /&gt;
&lt;br /&gt;
* [[Classes (EU2012)|Soldier Classes]]&lt;br /&gt;
&lt;br /&gt;
* [[Abilities (EU2012)|List of all Abilities]]&lt;br /&gt;
&lt;br /&gt;
* [[Equipment (EU2012)|General Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Crackseed</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Soldiers_(EU2012)&amp;diff=38700</id>
		<title>Soldiers (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Soldiers_(EU2012)&amp;diff=38700"/>
		<updated>2012-10-12T10:44:50Z</updated>

		<summary type="html">&lt;p&gt;Crackseed: /* Customizable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sniper Colonel (EU2012).jpg|400px|thumb|right|A Sniper Colonel hero unit]]&lt;br /&gt;
&#039;&#039;Soldiers are your most important and valuable unit in &#039;&#039;[[EU (2012)|Enemy Unknown 2012]]&#039;&#039; and their death on the battlefield is permanent. Soldiers have distinct classes and their status can be checked at [[XCOM HQ (2012)|XCOM HQ]]&#039;s [[Barracks (EU2012)|Barracks]] facility, where you can also hire new soldiers. They can be equipped with the latest available [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)|equipment]]. Soldiers may also be assigned to the [[OTS (EU2012)|Officer Training School]] in order to progress in rank and gain specific squad abilities. It is also possible to customize your soldiers&#039; name, call sign and physical appearance.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
You may increase your combat troops through the following:&lt;br /&gt;
* By hiring them through the Barracks facilities (and sacking them as well). &lt;br /&gt;
* By receiving soldiers of specific rank/class as a Funding Council reward for the completion of specific combat missions. You get to select how they skill up.&lt;br /&gt;
* Finally there are also &#039;XCOM [[Hero (EU2012)|heroes]]&#039; - those are beefed up soldiers you can unlock as an Easter Egg but unlocking  will disable the achievement score. &lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{{Col}}&lt;br /&gt;
===Status===&lt;br /&gt;
* Status&lt;br /&gt;
** Active&lt;br /&gt;
** On Mission&lt;br /&gt;
** Wounded&lt;br /&gt;
** Gravely Wounded&lt;br /&gt;
** Tired&lt;br /&gt;
** Exhausted&lt;br /&gt;
** KIA&lt;br /&gt;
** Psionic Testing&lt;br /&gt;
* Number of Missions&lt;br /&gt;
* Number of Kills&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Customizable ===&lt;br /&gt;
* First and Last Name&lt;br /&gt;
* Nickname (earned at Sergeant rank)&lt;br /&gt;
* Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair&lt;br /&gt;
* Armor Appearance/Color (Pre-Order perk)&lt;br /&gt;
{{ColBreak}}&lt;br /&gt;
&lt;br /&gt;
=== Locked ===&lt;br /&gt;
* Gender (Male/Female)&lt;br /&gt;
* Rank (see below)&lt;br /&gt;
* [[Soldiers (EU2012)#Nationality|Country]]&lt;br /&gt;
* [[Classes (EU2012)|Class]]&lt;br /&gt;
* [[Stats (EU2012)|Stats]]&lt;br /&gt;
** Attack&lt;br /&gt;
** Defense&lt;br /&gt;
** Will&lt;br /&gt;
** Aim&lt;br /&gt;
** Mobility&lt;br /&gt;
** Other&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
=== Nationality ===&lt;br /&gt;
[[image:Flag_of_Argentina_(bordered).png|40px| Argentina]]&lt;br /&gt;
[[image:Flag_of_Australia.png|40px|            Australia]] &lt;br /&gt;
[[image:Flag_of_Belgium.png||40px|              Belgium]] &lt;br /&gt;
[[image:Flag_of_Brazil.png|40px|               Brazil]] &lt;br /&gt;
[[image:Flag_of_Canada.png|40px|               Canada]] &lt;br /&gt;
[[image:Flag_of_China.png|40px|                China]]&lt;br /&gt;
[[image:Flag_of_Egypt.png|40px|                Egypt]]&lt;br /&gt;
[[image:Flag_of_France.png|40px|               France]]&lt;br /&gt;
[[image:Flag_of_Germany.png|40px|              Germany]]&lt;br /&gt;
[[image:Flag_of_Greece.png|40px|               Greece]]&lt;br /&gt;
[[image:Flag_of_ India.png|40px|               India]]&lt;br /&gt;
[[image:Flag_of_ Ireland.png|40px|             Ireland]]&lt;br /&gt;
[[image:Flag_of_Israel.png|40px|               Israel]]&lt;br /&gt;
[[image:Flag_of_Italy.png|40px|                Italy]]&lt;br /&gt;
[[image:Flag_of_Japan.png|40px|                Japan]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[image:Flag_of_Mexico.png|40px|               Mexico]]&lt;br /&gt;
[[image:Flag_of_Netherlands.png|40px|          Netherlands]]&lt;br /&gt;
[[image:Flag_of_Nigeria.png|40px|              Nigeria]]&lt;br /&gt;
[[image:Flag_of_Norway.png|40px|               Norway]]&lt;br /&gt;
[[image:Flag_of_Russia.png|40px|               Russia]]&lt;br /&gt;
[[image:Flag_of_Saudi_Arabia.png|40px|         Saudi Arabia]]&lt;br /&gt;
[[image:Flag_of_Scotland.png|40px|             Scotland]]&lt;br /&gt;
[[image:Flag_of_South_Africa.png|40px|         South Africa]]&lt;br /&gt;
[[image:Flag_of_South_Korea.png|40px|          South Korea]]&lt;br /&gt;
[[image:Flag_of_Spain.png|40px|                Spain]]&lt;br /&gt;
[[image:Flag_of_Sweden.png|40px|               Sweden]]&lt;br /&gt;
[[image:Flag_of_UK.png|40px|                   United Kingdom]]&lt;br /&gt;
[[image:Flag_of_Ukraine.png|40px|              Ukraine]]&lt;br /&gt;
[[image:Flag_of_USA.png|40px|                  USA]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Point on flag for country name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
All soldiers start as rookies with their [[Classes (EU2012)|class]] being only revealed after he/she is promoted to Squaddie and have their stats upgraded according to their class. Each class has unique [[Abilities_(EU2012)|abilities]], and will receive specific stat bonuses upon promotion but will also have specific stat limitations and/or restrictions on weapons/equipment they can carry. Generally, each promotion will require you to choose from one of two perks available to the class at that rank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Class Comparison&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;75px&amp;quot; align=&amp;quot;center&amp;quot; | Class !! Description !! Move and Fire !! Firepower !! Aim !! Critical Hit Chance !! Primary Ability !! Primary Weapon&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Rookie&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Basic unit || align=&amp;quot;center&amp;quot; | Yes||  align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | None || align=&amp;quot;center&amp;quot; | [[Assault Rifle (EU2012)|Assault Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Assault&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Close combat unit || align=&amp;quot;center&amp;quot; | Yes || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | Run &amp;amp; Gun ||align=&amp;quot;center&amp;quot; | [[Shotgun (EU2012)|Shotgun]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | High-caliber and explosive firepower || align=&amp;quot;center&amp;quot; | Yes || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Rocket Launcher || align=&amp;quot;center&amp;quot; | [[LMG (EU2012)|LMG]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sniper&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Long-range accurate fire || align=&amp;quot;center&amp;quot; | No || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | High || align=&amp;quot;center&amp;quot; | Headshot ||align=&amp;quot;center&amp;quot; | [[Sniper Rifle (EU2012)|Sniper Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Support&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Jack of all trades || align=&amp;quot;center&amp;quot; | Yes||  align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Normal || align=&amp;quot;center&amp;quot; | Smoke Grenade || align=&amp;quot;center&amp;quot; | [[Assault Rifle (EU2012)|Assault Rifle]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Psionic*&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | Mental powers || align=&amp;quot;center&amp;quot; | * ||  align=&amp;quot;center&amp;quot; | * || align=&amp;quot;center&amp;quot; | * || align=&amp;quot;center&amp;quot; | * || align=&amp;quot;center&amp;quot; | * || align=&amp;quot;center&amp;quot; | *&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Psionic class is a sub-class build from existing soldiers so it&#039;s stats will be based on the starting class.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Further information about each class may be found on the [[Classes (EU2012)|Classes]] page.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
Each soldier also has a rank, starting as a rookie. As he/she progresses through the ranks it will gain additional combat abilities and stat bonuses. An officer can also provide leadership skills purchased through the Officer Training School, from Sergeant upwards. &lt;br /&gt;
Each class receives specific stat bonuses upon each rank:&lt;br /&gt;
[[Abilities (EU2012)|perks]], armor and equipment. Upon hiring Rookies&#039; stats start at the following base values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Rookie&lt;br /&gt;
|-&lt;br /&gt;
| HP: 5&amp;lt;br&amp;gt;Will: 40&amp;lt;br&amp;gt;Defense: 0&amp;lt;br&amp;gt;Aim: 65&lt;br /&gt;
|}&lt;br /&gt;
Once a rookie is promoted, they then have these stats base values:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+ Class, Rank and Stats Bonuses&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;75px&amp;quot; align=&amp;quot;center&amp;quot; | Class !! [[File:Squaddie icon.jpg|20px]] Squaddie !! [[File:Corporal icon.jpg|18px]] Corporal !! Sergeant !! Lieutenant !! Captain !! Major !! Colonel !! Total&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Assault&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 5&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 4&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 4&amp;lt;br&amp;gt;Aim + 24&amp;lt;br&amp;gt;Will + 14&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Heavy&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 2&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 1&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 1&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 1&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 1&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 2&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 2&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 4&amp;lt;br&amp;gt;Aim + 10&amp;lt;br&amp;gt;Will + 14&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Sniper&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 10&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 4&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 7&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 10&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 3&amp;lt;br&amp;gt;Aim + 40&amp;lt;br&amp;gt;Will + 14&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&#039;Support&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 5&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039;|| align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 0&amp;lt;br&amp;gt;Aim + 3&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 1&amp;lt;br&amp;gt;Aim + 5&amp;lt;br&amp;gt;Will + 2&#039;&#039; || align=&amp;quot;center&amp;quot; | &#039;&#039;Health Points + 4&amp;lt;br&amp;gt;Aim + 25&amp;lt;br&amp;gt;Will + 14&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Abilities/Perks==&lt;br /&gt;
Perks are special [[Abilities (EU2012)|abilities]] given to specific classes or the entire squad. They can be acquired through the following:&lt;br /&gt;
* Soldier can choose between two specific class abilities upon promotion (exclusively)&lt;br /&gt;
* Purchased through the Officer Training School (require presence of high rank officer(s)) &lt;br /&gt;
* Equipment research and upgrades&lt;br /&gt;
** [[Skeleton Suit (EU2012)|Skeleton Suit]] - Grapple Hook&lt;br /&gt;
** [[Medikit (EU2012)|Medikit]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Stats (EU2012)|Stats]]&lt;br /&gt;
&lt;br /&gt;
* [[Classes (EU2012)|Soldier Classes]]&lt;br /&gt;
&lt;br /&gt;
* [[Abilities (EU2012)|List of all Abilities]]&lt;br /&gt;
&lt;br /&gt;
* [[Equipment (EU2012)|General Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Crackseed</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)&amp;diff=38699</id>
		<title>Alien Life Forms (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(EU2012)&amp;diff=38699"/>
		<updated>2012-10-12T10:39:19Z</updated>

		<summary type="html">&lt;p&gt;Crackseed: /* Outsider */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of Alien Life Forms to be encountered during the First Alien War, each with a unique set of strengths, weaknesses and abilities.  Know your enemy; your soldiers&#039; lives depend on it.&lt;br /&gt;
&lt;br /&gt;
===Chryssalid===&lt;br /&gt;
Chryssalids are fast melee units.  Their &#039;&#039;&#039;Implant&#039;&#039;&#039; attack is particularly dangerous.&lt;br /&gt;
* &#039;&#039;&#039;Poisonous Claws&#039;&#039;&#039;: &amp;quot;&#039;&#039;Poison enemies wounded by a melee attack.&#039;&#039;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Implant&#039;&#039;&#039;: &amp;quot;&#039;&#039;Victims are implanted with a Chryssalid egg if they are killed by the attack.&#039;&#039;&amp;quot;  A successful implant converts the victim into a zombie that eventually hatches into another Chryssalid a couple turns later.&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Chryssalid.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cyberdisc===&lt;br /&gt;
Cyberdiscs are strong flying robotic units with a ranged attack.  They take significantly less damage in their closed disc form.  Accompanying drones can repair them during combat.  They are immune to psionic mind control.&lt;br /&gt;
* Can throw a grenade.&lt;br /&gt;
* Cyberdiscs automatically &#039;close-up&#039; into their disc form after being attacked.&lt;br /&gt;
* &#039;&#039;&#039;Death Blossom&#039;&#039;&#039;: An area of effect attack dealing high damage to enemy units (friendly fire?) within a few spaces in all directions.&lt;br /&gt;
* Cyberdiscs explode upon death dealing damage to all units within a small radius.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Cyberdisc Open (EU2012).jpg|thumb|Cyberdisc - open assault form]]&lt;br /&gt;
| [[File:Cyberdisc Closed (EU2012).jpg|thumb|Cyberdisc - closed disc form]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drone===&lt;br /&gt;
Drones are weak flying robotic units with a weak ranged attack.  Their purpose is to repair accompanying Cyberdiscs and Sectopods during combat.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Drone (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ethereal===&lt;br /&gt;
Physically weak, slow units with high health and powerful psionic attacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mindrift&#039;&#039;&#039;, offensive psionic ability that causes damage and lowers will.&lt;br /&gt;
* Directly psionically attacks for serious damage.&lt;br /&gt;
* Can mind control.&lt;br /&gt;
* Can drain life from friendlies, including units it is mind-controlling.&lt;br /&gt;
* &#039;&#039;&#039;Rift&#039;&#039;&#039;, a power AoE attack.&lt;br /&gt;
* Chance to reflect physical projectiles.&lt;br /&gt;
* High will; resistant to psionic attacks.&lt;br /&gt;
&lt;br /&gt;
===Uber Ethereal===&lt;br /&gt;
Same as the Ethereal, but with larger stats and a higher projectile reflection chance.&lt;br /&gt;
&lt;br /&gt;
===Floater===&lt;br /&gt;
A fast, aggressive flying unit with stronger ranged attack than a Sectoid.&lt;br /&gt;
* &#039;&#039;&#039;Launch&#039;&#039;&#039;: The Floater can launch to any point on the map (ends its turn).&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Floater (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavy Floater===&lt;br /&gt;
A tougher version of the regular Floater with more hit points and higher damage dealing.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Heavy Floater (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton===&lt;br /&gt;
Mutons are very strong units with a ranged attack, though they are susceptible to psionics.  Wounding a Muton without killing it can intimidate your soldiers and lower their Will.&lt;br /&gt;
* &#039;&#039;&#039;Blood Call&#039;&#039;&#039;: Buffs other Mutons.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Muton (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton Berserker===&lt;br /&gt;
Muton Berskers are extremely strong melee units.  Berserkers are susceptible to their own bloodlust; they have a habit of chasing after whichever unit damaged them last (uncontrollable in multiplayer?).&lt;br /&gt;
* &#039;&#039;&#039;Bull Rush&#039;&#039;&#039;: Attacks an enemy unit&#039;s cover and can cause damage to the (formerly) covered unit.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Muton Berserker (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Muton Elite===&lt;br /&gt;
&lt;br /&gt;
===Outsider===&lt;br /&gt;
Outsiders are relatively fragile alien units that are only encountered on UFO missions. They will not spawn until an XCOM soldier generally enters a certain portion of the UFO and usually try to hang around and snipe at any soldiers near their spawn point.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Outsider (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sectoid===&lt;br /&gt;
Sectoids are a basic, weak unit with an average ranged attack.  They are capable of some psionics.  Killing a unit that is performing &#039;&#039;&#039;Mind Merge&#039;&#039;&#039; will also kill the unit receiving the merge.&lt;br /&gt;
* &#039;&#039;&#039;Mind Merge&#039;&#039;&#039;: the merged ally receives +1 hit points, increased accuracy, &amp;amp; increased critical hit chance.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectoid (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sectoid Commander===&lt;br /&gt;
The Sectoid Commander is a slightly stronger Sectoid with more psionic capabilities.&lt;br /&gt;
* &#039;&#039;&#039;Mind Control&#039;&#039;&#039;: Takes control of the target.  Robotic units are immune to &#039;&#039;&#039;Mind Control&#039;&#039;&#039;.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectoid Commander (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sectopod===&lt;br /&gt;
An extremely strong robotic unit that can use both its turn moves for attacking.&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Sectopod (EU2012).jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thin Man===&lt;br /&gt;
Thin Men are weak, highly mobile units with average ranged attack.&lt;br /&gt;
* &#039;&#039;&#039;Poison Spit&#039;&#039;&#039;: Causes damage each turn for up to 3 turns to any unit poisoned by the cloud of spit.&lt;br /&gt;
* Thin Men explode into a cloud of poison upon death.&lt;br /&gt;
* &#039;&#039;&#039;Leap&#039;&#039;&#039;: Allows the Thin Man to jump vertically up onto high ground (e.g., roof tops).&lt;br /&gt;
{|&lt;br /&gt;
| [[File:Thin Man (EU2012).png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Crackseed</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=38696</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=38696"/>
		<updated>2012-10-12T10:23:45Z</updated>

		<summary type="html">&lt;p&gt;Crackseed: /* type 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
- The most basic UFO, which can be easily handled by the default Intereptor with minimal damage sustained. Generally contains 3-4 Sectoids/Floaters and 1 Outsider.&lt;br /&gt;
&lt;br /&gt;
===Medium Scout UFO===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===type 3===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===type 4===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Crackseed</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=38695</id>
		<title>UFOs (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs_(EU2012)&amp;diff=38695"/>
		<updated>2012-10-12T10:08:32Z</updated>

		<summary type="html">&lt;p&gt;Crackseed: /* type 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;UFOs&#039;&#039;&#039; seen in the skies of &#039;&#039;[[EU (2012)|Enemy Unknown (2012)]]&#039;&#039; are yet to be identified. More information appearing here soon. Watch the skies!!!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, and have other parameters yet to be determined.&lt;br /&gt;
&lt;br /&gt;
===Small Scout UFO===&lt;br /&gt;
- The most basic UFO, which can be easily handled by the default Intereptor with minimal damage sustained. Generally contains 3-4 Sectoids/Floaters and 1 Outsider.&lt;br /&gt;
&lt;br /&gt;
===type 2===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===type 3===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
===type 4===&lt;br /&gt;
Text here!&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>Crackseed</name></author>
	</entry>
</feed>