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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Copyrite</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Copyrite"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Copyrite"/>
	<updated>2026-05-03T09:02:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:UtilityItems_(LWOTC)&amp;diff=125013</id>
		<title>Template:UtilityItems (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:UtilityItems_(LWOTC)&amp;diff=125013"/>
		<updated>2025-11-22T14:18:54Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name!!rowspan=&amp;quot;2&amp;quot;|Effect&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]&amp;lt;br&amp;gt;Prerequisites !! colspan=&amp;quot;4&amp;quot;|Cost !!rowspan=&amp;quot;2&amp;quot;|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]&amp;lt;br /&amp;gt;Black Market Value&lt;br /&gt;
|-&lt;br /&gt;
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;Supplies !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]&amp;lt;br /&amp;gt;Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;Corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Medkit.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medikit&lt;br /&gt;
|Heals 4 HP on use. Can be used with [[Perk_List_(LWOTC)#Medical_Protocol|Medical Protocol]].&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| XCOM starts with an unlimited supply &lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_MedkitMK2.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nanomedikit&lt;br /&gt;
|Heals 6 HP on use. Can be used with [[Perk_List_(LWOTC)#Medical_Protocol|Medical Protocol]].&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Battlefield_Medicine|Battlefield Medicine]] || 10 || 1 || - || - || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Skulljack.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Skulljack&lt;br /&gt;
|Enables enemy Skulljacking, instantly killing the target and gaining a bonus.&amp;lt;br&amp;gt;If [[Proving_Ground_(LWOTC)#Skullmining|Skullmining]] has been completed, grants +25 Hacking.&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Skulljack|Skulljack]] || 20 || - || - || 1x ADVENT Officer Corpse || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_MindShield.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mindshield&lt;br /&gt;
|Grants immunity from negative mental effects, like disorientation, stun, panic or mind control.&lt;br /&gt;
| [[Research_(LWOTC)#Sectoid_Autopsy|Sectoid Autopsy]] || 10 || 1 || - || 1x Sectoid Corpse || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Neurowhip.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Neurowhip&lt;br /&gt;
|Grants 10 Psi Offense, but reduces Will by 10.&lt;br /&gt;
| [[Research_(LWOTC)#Psionics|Psionics]] || 20 || 3 || - || 1x Sectoid Corpse || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Combat_Stims.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Overdrive Serum&lt;br /&gt;
|Grants immunity from negative mental effects, +2 armor and +50% mobility, rounded down (calculated from the soldier&#039;s base mobility, not including items or buffs) for 2 turns.&amp;lt;br&amp;gt;Using does not take an action.&amp;lt;br&amp;gt;Once used, the item is permanently removed from the soldier&#039;s inventory and needs to be purchased again.&lt;br /&gt;
| [[Research_(LWOTC)#Berserker_Autopsy|Berserker Autopsy]] || 3 || - || - || - || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:inv_refractionfield.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Refraction Field&lt;br /&gt;
|Grants the soldier a single use of [[Perk List (LWOTC)#Conceal|Conceal]].&amp;lt;br&amp;gt;Once used, the item is permanently removed from the soldier&#039;s inventory and needs to be purchased again.&lt;br /&gt;
| [[Research_(LWOTC)#Spectre_Autopsy|Spectre Autopsy]] || 100 || - || - || 2x Spectre Corpse || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:inv_sustainsphere.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sustaining Sphere&lt;br /&gt;
|Grants the soldier the [[Perk List (LWOTC)#Sustain|Sustain]] ability.&amp;lt;br&amp;gt;Once used, the item is permanently removed from the soldier&#039;s inventory and needs to be purchased again.&lt;br /&gt;
| [[Research_(LWOTC)#Advent_Priest_Autopsy|Advent Priest Autopsy]] || 5 || - || 1 || 1x ADVENT Priest Corpse || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Grenades_(LWOTC)&amp;diff=125012</id>
		<title>Template:Grenades (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Grenades_(LWOTC)&amp;diff=125012"/>
		<updated>2025-11-22T13:56:40Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Flashbang disorients organic enemies only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name!!rowspan=&amp;quot;2&amp;quot;|[[File:LW2Damage.png|x32px|Grenade damage]]&amp;lt;br /&amp;gt;Damage !!rowspan=&amp;quot;2&amp;quot;|[[File:LW_AbilityBombard.png|x32px|Range]]&amp;lt;br /&amp;gt;Range!!rowspan=&amp;quot;2&amp;quot;|[[File:XCOM2 Noise.png|x32px|Sound Range]]&amp;lt;br /&amp;gt;Sound Range!!rowspan=&amp;quot;2&amp;quot;| [[File:UIPerk volatilemix.png|x32px|Radius]]&amp;lt;br /&amp;gt;Radius!!rowspan=&amp;quot;2&amp;quot;| Special properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]&amp;lt;br&amp;gt;Prerequisites !! colspan=&amp;quot;5&amp;quot;|Cost !!rowspan=&amp;quot;2&amp;quot;|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]&amp;lt;br /&amp;gt;Black Market Value&lt;br /&gt;
|-&lt;br /&gt;
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]&amp;lt;br /&amp;gt;Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;Corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Frag_Grenade.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Frag Grenade || 2-5 || 10 || 24 || 3 || 9 Environmental Damage&amp;lt;br&amp;gt;Shreds 1 Armor&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| XCOM starts with an unlimited supply &lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Plasma_Grenade.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Grenade || 4-8 || 10 || 24 || 3 || 9 Environmental Damage&amp;lt;br&amp;gt;Shreds 2 Armor&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Plasma Grenades]] || 10 || 1 || 0 || 1 || - || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Power_Cell.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shaped Charge || - || 3 || 33 || 2 || 100 Environmental Damage&lt;br /&gt;
| - || 10 || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Flashbang_Grenade.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flashbang Grenade || - || 12 || 9 || 5 || Disorients organic enemies&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| XCOM starts with an unlimited supply &lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Smoke_Grenade.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smoke Grenade || - || 15 || 9 || 5 || Grants +20 Defense and negates flanking bonuses while in smoke&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| XCOM starts with an unlimited supply &lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smoke Bomb || - || 15 || 9 || 6 || Grants +20 Defense and negates flanking bonuses while in smoke&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Smoke Bombs]] || 10 || - || - || - || - || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Battle_Scanner.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Battle Scanner || - || 28 || - || 12 || Detects enemies in an area&amp;lt;br&amp;gt;Reveals disguised [[Faceless (LWOTC)|Faceless]] and burrowed [[Chryssalid (LWOTC)|Chryssalids]]&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Battlescanners]] || 10 || 0 || 1 || 0 || 1x ADVENT Trooper Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Firebomb.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Grenade || 4-9 || 10 || 24 || 1 || 75% chance of setting enemies and terrain on fire&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Incendiary Grenades]] || 10 || 1 || - || 1 || 1x ADVENT Purifier Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_FirebombMK2.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Bomb || 4-9 || 10 || 24 || 2 || 85% chance of setting enemies and terrain on fire&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Incendiary Bombs]] || 20 || 1 || 2 || 1 || 2x ADVENT Purifier Corpse || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Acid_Bomb.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Acid Grenade || 1-3 || 10 || 24 || 1 || Shreds 4 Armor&amp;lt;br&amp;gt;Inflicts Rupture (1 damage)&amp;lt;br&amp;gt;Creates acid pools, inflicting Acid on enemies inside&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Acid Grenades]] || 10 || 1 || - || 1 || 1x Spectre Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Acid_BombMK2.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Acid Bomb || 1-4 || 10 || 24 || 2 || Shreds 5 Armor&amp;lt;br&amp;gt;Inflicts Rupture (1 damage)&amp;lt;br&amp;gt;Creates acid pools, inflicting Acid on enemies inside&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Acid Bombs]] || 20 || 1 || 2 || 1 || 2x Spectre Corpse || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Gas_Grenade.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Grenade || 1-3 || 10 || 20 || 5 || Creates poison gas cloud, poisoning enemies inside&amp;lt;br&amp;gt;Ignores Armor&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Gas Grenades]] || 10 || 1 || - || 1 || 1x Viper Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Bomb || 1-4 || 10 || 20 || 6 || Creates poison gas cloud, poisoning enemies inside&amp;lt;br&amp;gt;Ignores Armor&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Gas Bombs]] || 20 || 1 || 2 || 1 || 2x Viper Corpse || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Emp_Grenade.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;EMP Grenade || 4-8 || 12 || - || 4 ||Only damages Robotic units&amp;lt;br&amp;gt;Reduces Hack Defense by 10&amp;lt;br&amp;gt;Ignores Armor&amp;lt;br&amp;gt;Removes some energy shields&amp;lt;br&amp;gt;Disorient robotic units&amp;lt;br&amp;gt;33% chance to stun robotic units&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|EMP Grenades]] || 10 || 1 || - || 1 || 1x ADVENT Turret Wreck|| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;EMP Bomb || 6-12 || 12 || - || 5 || Only damages Robotic units&amp;lt;br&amp;gt;Reduces Hack Defense by 15&amp;lt;br&amp;gt;Ignores Armor&amp;lt;br&amp;gt;Removes some energy shields&amp;lt;br&amp;gt;Disorient robotic units&amp;lt;br&amp;gt;50% chance to stun robotic units&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|EMP Bombs]] || 20 || 1 || 2 || 1 || 2x ADVENT Turret Wreck || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Proximity_Mine.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Proximity Mine || 4-9 || 14 || - || 3 || Explodes when an enemy moves within blast radius&amp;lt;br&amp;gt;9 Environmental Damage&amp;lt;br&amp;gt;Shreds 1 Armor&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Proximity Mine]] || 40 || - || 10 || 1 || 1x Sectopod Wreck|| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Mimic_Beacon.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mimic Beacon || - || 10 || - || 1 || Creates a decoy soldier&amp;lt;br&amp;gt;Enemies are much more likely to target the decoy than your other soldiers&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Mimic Beacon]] || 60 || - || - || 1 || 1x Gatekeeper Shell || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Frost_Bomb.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Frost Bomb || - || 10 || 20 || 2 || Freezes enemies&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Hunter_Weapons_and_Alien_Armor|Frost Bombs]] &lt;br /&gt;
|| 30 || -|| -|| -|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Grenades_(LWOTC)&amp;diff=125011</id>
		<title>Template:Grenades (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Grenades_(LWOTC)&amp;diff=125011"/>
		<updated>2025-11-22T13:56:04Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Fix Batllescanner corpse cost, use singular, fix whitespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name!!rowspan=&amp;quot;2&amp;quot;|[[File:LW2Damage.png|x32px|Grenade damage]]&amp;lt;br /&amp;gt;Damage !!rowspan=&amp;quot;2&amp;quot;|[[File:LW_AbilityBombard.png|x32px|Range]]&amp;lt;br /&amp;gt;Range!!rowspan=&amp;quot;2&amp;quot;|[[File:XCOM2 Noise.png|x32px|Sound Range]]&amp;lt;br /&amp;gt;Sound Range!!rowspan=&amp;quot;2&amp;quot;| [[File:UIPerk volatilemix.png|x32px|Radius]]&amp;lt;br /&amp;gt;Radius!!rowspan=&amp;quot;2&amp;quot;| Special properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]&amp;lt;br&amp;gt;Prerequisites !! colspan=&amp;quot;5&amp;quot;|Cost !!rowspan=&amp;quot;2&amp;quot;|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]&amp;lt;br /&amp;gt;Black Market Value&lt;br /&gt;
|-&lt;br /&gt;
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]&amp;lt;br /&amp;gt;Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;Corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Frag_Grenade.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Frag Grenade || 2-5 || 10 || 24 || 3 || 9 Environmental Damage&amp;lt;br&amp;gt;Shreds 1 Armor&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| XCOM starts with an unlimited supply &lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Plasma_Grenade.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Grenade || 4-8 || 10 || 24 || 3 || 9 Environmental Damage&amp;lt;br&amp;gt;Shreds 2 Armor&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Plasma Grenades]] || 10 || 1 || 0 || 1 || - || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Power_Cell.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shaped Charge || - || 3 || 33 || 2 || 100 Environmental Damage&lt;br /&gt;
| - || 10 || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Flashbang_Grenade.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flashbang Grenade || - || 12 || 9 || 5 || Disorients enemies&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| XCOM starts with an unlimited supply &lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Smoke_Grenade.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smoke Grenade || - || 15 || 9 || 5 || Grants +20 Defense and negates flanking bonuses while in smoke&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| XCOM starts with an unlimited supply &lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smoke Bomb || - || 15 || 9 || 6 || Grants +20 Defense and negates flanking bonuses while in smoke&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Smoke Bombs]] || 10 || - || - || - || - || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Battle_Scanner.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Battle Scanner || - || 28 || - || 12 || Detects enemies in an area&amp;lt;br&amp;gt;Reveals disguised [[Faceless (LWOTC)|Faceless]] and burrowed [[Chryssalid (LWOTC)|Chryssalids]]&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Battlescanners]] || 10 || 0 || 1 || 0 || 1x ADVENT Trooper Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Firebomb.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Grenade || 4-9 || 10 || 24 || 1 || 75% chance of setting enemies and terrain on fire&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Incendiary Grenades]] || 10 || 1 || - || 1 || 1x ADVENT Purifier Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_FirebombMK2.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Bomb || 4-9 || 10 || 24 || 2 || 85% chance of setting enemies and terrain on fire&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Incendiary Bombs]] || 20 || 1 || 2 || 1 || 2x ADVENT Purifier Corpse || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Acid_Bomb.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Acid Grenade || 1-3 || 10 || 24 || 1 || Shreds 4 Armor&amp;lt;br&amp;gt;Inflicts Rupture (1 damage)&amp;lt;br&amp;gt;Creates acid pools, inflicting Acid on enemies inside&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Acid Grenades]] || 10 || 1 || - || 1 || 1x Spectre Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Acid_BombMK2.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Acid Bomb || 1-4 || 10 || 24 || 2 || Shreds 5 Armor&amp;lt;br&amp;gt;Inflicts Rupture (1 damage)&amp;lt;br&amp;gt;Creates acid pools, inflicting Acid on enemies inside&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Acid Bombs]] || 20 || 1 || 2 || 1 || 2x Spectre Corpse || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Gas_Grenade.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Grenade || 1-3 || 10 || 20 || 5 || Creates poison gas cloud, poisoning enemies inside&amp;lt;br&amp;gt;Ignores Armor&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Gas Grenades]] || 10 || 1 || - || 1 || 1x Viper Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Bomb || 1-4 || 10 || 20 || 6 || Creates poison gas cloud, poisoning enemies inside&amp;lt;br&amp;gt;Ignores Armor&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Gas Bombs]] || 20 || 1 || 2 || 1 || 2x Viper Corpse || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Emp_Grenade.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;EMP Grenade || 4-8 || 12 || - || 4 ||Only damages Robotic units&amp;lt;br&amp;gt;Reduces Hack Defense by 10&amp;lt;br&amp;gt;Ignores Armor&amp;lt;br&amp;gt;Removes some energy shields&amp;lt;br&amp;gt;Disorient robotic units&amp;lt;br&amp;gt;33% chance to stun robotic units&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|EMP Grenades]] || 10 || 1 || - || 1 || 1x ADVENT Turret Wreck|| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;EMP Bomb || 6-12 || 12 || - || 5 || Only damages Robotic units&amp;lt;br&amp;gt;Reduces Hack Defense by 15&amp;lt;br&amp;gt;Ignores Armor&amp;lt;br&amp;gt;Removes some energy shields&amp;lt;br&amp;gt;Disorient robotic units&amp;lt;br&amp;gt;50% chance to stun robotic units&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|EMP Bombs]] || 20 || 1 || 2 || 1 || 2x ADVENT Turret Wreck || 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Proximity_Mine.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Proximity Mine || 4-9 || 14 || - || 3 || Explodes when an enemy moves within blast radius&amp;lt;br&amp;gt;9 Environmental Damage&amp;lt;br&amp;gt;Shreds 1 Armor&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Proximity Mine]] || 40 || - || 10 || 1 || 1x Sectopod Wreck|| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Mimic_Beacon.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mimic Beacon || - || 10 || - || 1 || Creates a decoy soldier&amp;lt;br&amp;gt;Enemies are much more likely to target the decoy than your other soldiers&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Grenades|Mimic Beacon]] || 60 || - || - || 1 || 1x Gatekeeper Shell || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Frost_Bomb.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Frost Bomb || - || 10 || 20 || 2 || Freezes enemies&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Hunter_Weapons_and_Alien_Armor|Frost Bombs]] &lt;br /&gt;
|| 30 || -|| -|| -|| -|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Combatives_(LWOTC)/Info&amp;diff=123267</id>
		<title>Template:Combatives (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Combatives_(LWOTC)/Info&amp;diff=123267"/>
		<updated>2025-06-18T18:47:26Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Combatives grants you +90 dodge against melee attacks each enemy turn. The bonus dodge is lost when you parry the first melee attack.&lt;br /&gt;
*Combatives passively grants you +10 dodge.&lt;br /&gt;
*You can only counterattack single target melee attacks.&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Combatives_(LWOTC)&amp;diff=123266</id>
		<title>Template:Combatives (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Combatives_(LWOTC)&amp;diff=123266"/>
		<updated>2025-06-18T18:46:17Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = LW_AbilityCombatives.png&lt;br /&gt;
  | s_caption = Combatives&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Combatives&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Combatives|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Combatives&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Automatically parry melee attacks that graze or miss against you, and counterattack with your melee weapon. Also gain +10 dodge.&lt;br /&gt;
  | s_id      = Combatives&lt;br /&gt;
  | s_templateName = Template:Combatives (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(LWOTC)&amp;diff=118579</id>
		<title>Missions (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(LWOTC)&amp;diff=118579"/>
		<updated>2024-03-27T15:56:21Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Whitespace, capitalize XCOM and ADVENT, other capitalizations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LWOTC)|40}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Enemy Activity ===&lt;br /&gt;
&lt;br /&gt;
Enemy Activity refers to the quantity of enemies deployed on a map. Enemy Activity Level is an estimation of the number of enemy units you will encounter at 100% infiltration; the &#039;&#039;&#039;actual&#039;&#039;&#039; number of enemy units depends on your infiltration rate (for more information, see the [[Infiltration (LW2)|Infiltration]] page). In general, at 0% infiltration, the number will be several steps higher than the baseline; at 200% infiltration, it will be a few steps lower. These steps are dependent on mission type and do not necessarily correspond to one Enemy Activity Level per step.&lt;br /&gt;
&lt;br /&gt;
==Mission Table==&lt;br /&gt;
&lt;br /&gt;
This table compiles the information contained in LW2&#039;s configuration files regarding missions. Greater detail of these activites are found in [[ADVENT&#039;s Agenda (LWOTC)#Activity_Tables|Activity Tables]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
! Mission !! Mission Type !! Mission Timer !! Max Soldiers !! Infiltration !! Evacuation !! Full Salvage&lt;br /&gt;
|-&lt;br /&gt;
| Hack Workstation||Guerrila Ops||8 (Objective)||8||Yes||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Recover Item||Guerrila Ops||8 (Objective)||8||Yes||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Protect Device||Guerrila Ops||NA||8||Alerted||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Extract||Council||12 (Evac)||8||Yes (No Concealment)||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Rescue||Council||18-24 (Evac)||8||Yes||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Relay||Guerrila Ops||12 (Objective)||8||Yes||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Smash N Grab||Guerrila Ops||12 (Reinforcements)||8||Yes (No Concealment)||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Neutralize Target||Council||12 (Evac)||8||Yes||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage ADVENT Monument||Defend||NA||8||Yes||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Alien Facility||Sabotage||NA||10||100%||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Troop Maneuvers||Liberation||NA||8||Yes||Evac Flare||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Supply Line Raid||Supply Line Raid||NA||8||Yes||Evac Flare||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Secure UFO||Supply Line Raid||16 (Reinforcements)||8||Yes||Evac Flare||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Terror||Retaliation||NA||8 + Haven Advisor||Alerted||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Invasion||Defend||NA||10 + Haven Advisor||Alerted||Fixed Exit||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Defend||Defend||NA||8 + Haven Advisor||Alerted||Countdown Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Jailbreak||Liberation||12 (Evac)||8||Yes||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Rendezvous||Liberation||NA||Haven Advisor + up to 5 rebels||No||Evac Flare||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Intel Raid||Liberation||NA||8 + Haven Advisor + up to 5 rebels||Alerted||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Supply Convoy ||Liberation||NA||8 + Haven Advisor||Alerted||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Raid||Liberation||NA||8 + Haven Advisor||Alerted||Countdown Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Assault Network Tower||Liberation||Hidden||5||100%||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Assault Alien Base||Liberation||NA||10||100%||Evac Flare||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Avenger Defense||Defend||NA||12||Alerted||Not Available||No&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Blacksite||Golden Path||Hidden||8||100%||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Forge||Golden Path||Hidden||10||100%||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Psi Gate||Golden Path||NA||10||100%||Evac Flare||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Central Network Broadcast||Golden Path||NA||8||No||Not Available||No&lt;br /&gt;
|-&lt;br /&gt;
| Assault Alien Fortress||Golden Path||NA||12||No||Not Available||No&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* Mission Timer&lt;br /&gt;
**This value is increased by + 4 in Rookie difficulty and by +2 in Veteran&lt;br /&gt;
**Objective timers only affect the primary objective. Failing to complete the objective before the timer expires will result in failing the mission but you can still evac your soldiers.&lt;br /&gt;
**Evac timers put an absolute limit on mission duration. Any soldier still on the map when the timer reaches 0 is lost (captured). When the timer reaches 1, the last turn start (there is no &amp;quot;0 turns left&amp;quot; turn).&lt;br /&gt;
**Reinforcement timers are delays before increasingly strong reinforcements start dropping. You can still complete a mission after such a timer reaches zero but it will become harder with each wave. This timer starts only after you break concealment.&lt;br /&gt;
**Several non timed missions (such as the Blacksite and Network Tower) include a hidden reinforcement timer.&lt;br /&gt;
* Infiltration&lt;br /&gt;
** Yes - the squad can infiltrate the site to reduce enemy strength&lt;br /&gt;
** 100% - infiltration needs to reach at least this value before mission can be launched&lt;br /&gt;
** No - squad goes directly into combat, skipping infiltration&lt;br /&gt;
** Alerted - mission starts immediately, no squad concealment, enemies start on yellow alert&lt;br /&gt;
* Evacuation&lt;br /&gt;
** Evac Flare - squad can call the Skyranger to be able to evacuate the mission&lt;br /&gt;
** Fixed Exit - squad has to reach exit area&lt;br /&gt;
** Countdown Exit - squad has to wait until exit area becomes active&lt;br /&gt;
* Full Salvage - if yes, alien corpses and material will be recovered if the battle is won; if no, only actual &#039;item&#039; loot (such as datapads) is recovered&lt;br /&gt;
&lt;br /&gt;
== Generating Missions ==&lt;br /&gt;
&lt;br /&gt;
Missions spawn automatically as the days pass, and expire after a given window of time. The mission is not visible at this time; the local haven must collect enough intel to reveal the mission. Assigning more resistance members to the &amp;quot;intel&amp;quot; job can make missions considerably easier by discovering missions earlier and allowing more time to infiltrate. A mission&#039;s expiration timer starts when it is created, not when it is discovered; most infiltration missions have a base duration of 18 days, which is randomized by a few days each time a mission is created.&lt;br /&gt;
&lt;br /&gt;
Havens each generate &amp;quot;intel points&amp;quot; from having personnel assigned to intel gathering. These points are applied to undiscovered missions in the region at certain update intervals, currently 4 times a day (every 6 hours). Each mission keeps a pool of collected intel points. The difficulty of discovering a certain type of mission is controlled by two numbers: &amp;quot;required intel&amp;quot; and &amp;quot;discovery chance&amp;quot;. A mission cannot be detected until you generate intel equal to the &amp;quot;required intel&amp;quot; value. Once the minimum is reached there is a random chance (1/4 of discovery chance) to discover the mission at every update. The probability is based on the mission&#039;s &amp;quot;percent chance&amp;quot; stat, multiplied by the number of intel points collected past the required minimum.&lt;br /&gt;
&lt;br /&gt;
In the table below, a basic level-0 resistance member is defined as one &amp;quot;intel point&amp;quot; per day. A level-1 resistance member is worth 1.5 points, a level-2 is worth 2, and the Avenger scanning is worth 4. A scientist assigned as haven liaison adds an extra 20% bonus to the entire haven. Each faceless reduces overall intel point generation by 3/5/6/7% depending on difficulty (regardless of what job the faceless is doing).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Category&#039;&#039;&#039;&lt;br /&gt;
!Research!!Data!!VIP!!Prisoners!!Liberation 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mission Types&#039;&#039;&#039;&lt;br /&gt;
|Hacking&lt;br /&gt;
|Hacking, Destroy&lt;br /&gt;
|Rescue/Extract&lt;br /&gt;
|Jailbreak&lt;br /&gt;
|Hacking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Required intel&#039;&#039;&#039; (points)&lt;br /&gt;
|24||1||12||8||22&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Discovery Chance&#039;&#039;&#039; (per point)&lt;br /&gt;
|0.85%||1.75%||0.9%||1.4%||2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; A haven with six level-0 resistance members and one level-1 assigned to intel, plus a scientist liaison, generates 9 &amp;quot;points&amp;quot; per day. The first mission in the liberation chain spawns. The haven can&#039;t detect this mission until it generates 22 points, which takes just under 2.5 days.&lt;br /&gt;
&lt;br /&gt;
One day after that, the haven has an 4.5% chance to detect the mission: it has 9 intel points in the pool (subtracting out the 22 needed for the required intel) times 2 per point, resulting in 18 discovery chance which means you&#039;ll have 4.5% chance to detect the mission every 6 hours. One day later, the haven has 18 points and has a 36 discovery chance (9% to detect every 6 hours).&lt;br /&gt;
&lt;br /&gt;
== Types of Missions ==&lt;br /&gt;
&lt;br /&gt;
The type of mission affects a variety of factors: what the primary objective is, what type of rewards will be received, how long the squad has to complete the objective, how strong of a force the enemy will tend to field relative to other missions in the region, whether the squad starts concealed or not, and even where the squad can extract from.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most important factor is whether or not a squad needs to infiltrate or not, and how long the squad has to do it. For more information on infiltration mechanics, see the [[Infiltration (LW2) | Infiltration]] page for details.&lt;br /&gt;
&lt;br /&gt;
=== Guerrilla Operations ===&lt;br /&gt;
&lt;br /&gt;
These missions will generate regularly regardless of ADVENT activity in a region. XCOM will infiltrate some city and complete some useful objective, typically acquiring personnel and/or intel in the process.&lt;br /&gt;
&lt;br /&gt;
* Jailbreak – XCOM must infiltrate an ADVENT jail and rescue 2-4 prisoners. Success will add them to the region&#039;s Haven. At least one must be saved for the mission to be a success (any others are optional/extra). &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
** Prisoners can be new soldiers if the region already has a large number of rebels.&lt;br /&gt;
&lt;br /&gt;
* Rescue VIP - Two variants;&lt;br /&gt;
** XCOM must lead a VIP (a soldier, scientist, or engineer) to the extraction point. &#039;&#039;Revealed Start&#039;&#039;.&lt;br /&gt;
** XCOM must secure a vehicle containing the VIP, free them, then lead them to the extraction point. &#039;&#039;Concealed Start&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hack a Workstation - XCOM must hack a particular workstation. Awards intel upon completion. &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Capture or Kill VIP - XCOM must capture or kill an enemy VIP and then extract from the mission. The VIP has [[Perk List (LWOTC)#Shadowstep|Shadowstep]] so that they cannot be killed by inadvertent reaction attacks. This mission may or may not contain faceless but we are unable to detect them and won&#039;t reflect in the detected baseline enemy activirty. &#039;&#039;Concealed Start&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Smash and Grab - Raid ADVENT warehouses/depots to obtain resources. There are two types:&lt;br /&gt;
** Extract Crates - XCOM must mark crates spread throughout the field so that Firebrand can receive them and then evac once . You must acquire at least 4 crates for the mission to be successful. When the squad is revealed, ADVENT will be marking 2 crates every other turn to recover them but can be overrided with our own marks. After the squad is revealed, ADVENT will continuously send reinforcements after 7 turns to stop you in which you must evac. Concealed Start&lt;br /&gt;
** Seize ADVENT resource cache - XCOM must infiltrate an ADVENT warehouse and recover at least one of 5-6 crates throughout the building. After 12 turns, ADVENT will continuously send reinforcements to stop you in which you must evac to escape. After FL7, there is a 10% chance larger warehouses can be found which will have 2 additional crates to recover. &#039;&#039;Revealed Start&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Destroy an Alien Relay - XCOM must destroy an alien&#039;s relay before it completes transferring data. There are two types:&lt;br /&gt;
** Destroy Relay - XCOM must find and destroy the relay within 12 turns before it completes transferring data.&lt;br /&gt;
** Sabotage Transmitter - XCOM must find and plant an X4 in order to be able to destroy the transmitter before it completes transferring data. There is only 4 turns before it completes but there are small power nodes spread throughout the mission that can be destroyed granting 1 additional turn to get to the transmitter.&lt;br /&gt;
&lt;br /&gt;
=== Retaliation Missions ===&lt;br /&gt;
&lt;br /&gt;
Retaliation missions trigger with increasing frequency and severity as XCOM takes action in a particular region and draws attention towards it. Retaliation missions have no infiltration timer. The Haven Advisor of a region, if a soldier, will typically be present at these missions, alongside various resistance personnel outfitted with the basic weapons and equipment that rookie XCOM personnel deploy with.&lt;br /&gt;
&lt;br /&gt;
* Rendezvous: When XCOM rescues or recruits resistance members, there is a chance that they may be Faceless; when Faceless disguised as members of the Resistance is detected as they go to meet with their ADVENT handlers, Resistance personnel from the local haven will deploy to the scene and hunt them down. You will not be able to arm or equip a squad to this mission. XCOM must detect Faceless by stationing a soldier as the Haven advisor. &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Supply Convoy: XCOM must deploy a squad to defend a supply convoy and its Resistance personnel from ADVENT attacks. &#039;&#039;No concealment&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Intel Raid: ADVENT attacks a Resistance listening post and XCOM must deploy a squad to defend its equipment and Resistance personnel. &#039;&#039;No concealment&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Recruitment Raid: ADVENT forces attack Resistance recruiters within a region. XCOM must deploy a squad and extract those Resistance members. &#039;&#039;No concealment&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Full Retaliation: XCOM must defend the Haven and it&#039;s Resistance members against an onslaught of ADVENT forces until the Skyranger can get into position for extraction. This mission usually comes in two parts.&lt;br /&gt;
** &#039;&#039;&#039;Retaliation 1&#039;&#039;&#039;: This will be a destroy the relay mission but the briefing will state that ADVENT is searching for the haven and that you need to prevent a &#039;&#039;&#039;DATA LEAK&#039;&#039;&#039;. Completing this mission keeps the haven safe. (If you don&#039;t detect this mission, you go straight to a full retaliation.)&lt;br /&gt;
** &#039;&#039;&#039;Full retaliation (Retaliation 2)&#039;&#039;&#039;: XCOM must defend the Haven. This mission comes in two different flavours:&lt;br /&gt;
:# Many ADVENT in the AO trying to kill members of your resistance haven. You must rush to kill them to save resistance members. This mission will not yield corpses.&lt;br /&gt;
:# ADVENT drops unlimited reinforcements and you must rally all resistance members and soldiers to the EVAC zone to save them. This mission will also not yield corpses.&lt;br /&gt;
&lt;br /&gt;
* Region Invasion: ADVENT attempts to retake a liberated region by assaulting a city center. XCOM must destroy a psionic relay that summons continuous reinforcements, then eliminate any remaining forces. &#039;&#039;No concealment&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Liberation Missions ===&lt;br /&gt;
&lt;br /&gt;
As part of its attempts to liberate a region from ADVENT control, XCOM will conduct a set sequence of five operations. The early missions are difficult to detect and the later missions receive an substantial bonus to activity level, over and above the strength value of the region. The liberation missions 1 to 3 are clearly marked with the word &amp;quot;Liberation&amp;quot; (which was not the case in LW2).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Liberation 1:&#039;&#039;&#039; Hack Objective. &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Liberation 2:&#039;&#039;&#039; Rescue Defector. XCOM must rescue or extract a VIP from a city location and move to the extraction point. This mission has a +1 strength modifier meaning there will be more enemies than normal. &#039;&#039;Concealed start or Revealed based on mission type&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Liberation 3:&#039;&#039;&#039; Hinder ADVENT Operations. This mission has a +2 strength modifier meaning there will be more enemies than normal. There are potential mission types:&lt;br /&gt;
**Capture or Kill VIP&lt;br /&gt;
**Destroy the Relay&lt;br /&gt;
* &#039;&#039;&#039;Liberation 4&#039;&#039;&#039; - Regional Network Tower Liberation: XCOM must deploy to and liberate an ADVENT network tower. This will not expire once unlocked, and is quite difficult. A small squad (up to five soldiers) must hack a console at the far end of the map. Doing so disables the reinforcement timer and stuns all remaining enemies for 2 turns. The mission ends only when there are no remaining enemies, and reinforcements will come rapidly once the alarm is raised. &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Liberation 5&#039;&#039;&#039; - ADVENT Facility Assault: XCOM must deploy to and overtake a well-defended ADVENT facility. This will not expire once unlocked, and is quite difficult. &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that failing or skipping a liberation mission does not reset the path. You&#039;ll just have to detect it again (unless it&#039;s the tower or base, which are persistent once you unlock them).&lt;br /&gt;
&lt;br /&gt;
After Liberation 2 is completed, ADVENT&#039;s desired Strength in the region is increased by 1, effectively equal to having a Vigilance one higher than displayed in-game.&lt;br /&gt;
&lt;br /&gt;
Liberating a region adds 1 Vigilance to all unliberated regions world-wide. Adjacent regions receive an additional 1-2 Vigilance.&lt;br /&gt;
&lt;br /&gt;
=== UFO Hunt ===&lt;br /&gt;
&lt;br /&gt;
ADVENT may launch a dark event that sends a UFO to hunt the avenger. After 6-14 days, the UFO intercepts the avenger in which there is a 50% chance to avoid them. If successful, an avenger defense launches requiring XCOM to defend itself and destroy the spike emitting EMP preventing the avenger from escaping. The mission must be completed in order for XCOM to escape and continue the fight or all is lost. Once a campaign has experienced at least one avenger defense mission, any future UFO hunts have a 0/25/35/50% (based on difficulty) chance to intercept the avenger.&lt;br /&gt;
&lt;br /&gt;
A UFO may also be launched once XCOM completes a story mission objective (blacksite/forge/psi gate) with a 25/75/100% chance respectively and this can only occur once meaning that, for example, if the blacksite has triggered a hunt, then completing the psi gate will not trigger another. These UFOs are guaranteed to intercept the avenger unless one has already occured in which it uses the interception chances after the first listed above.&lt;br /&gt;
&lt;br /&gt;
== Collecting Enemy Corpses ==&lt;br /&gt;
Long War 2 uses the correct term for military equipment and supplies: [https://en.wikipedia.org/wiki/Materiel materiel].&lt;br /&gt;
&lt;br /&gt;
Most missions in Long War 2 require you to evacuate and you do not keep the bodies of fallen ADVENT or Aliens. As corpses are much more valuable in Long War 2 players should make special consideration for missions which do allow them to keep the corpses of fallen foes.&lt;br /&gt;
&lt;br /&gt;
The following mission types allow collection of enemy materiel:&lt;br /&gt;
* Ambush troop column: These missions are the only way to actively reduce ADVENT strength in a region.&lt;br /&gt;
* Supply convoy ambush: Alloys you to destroy ADVENT troops about to reinforce a region, this prevents ADVENT strength from increasing.&lt;br /&gt;
* Invasion&lt;br /&gt;
* Rendezvous&lt;br /&gt;
* Regional HQ assault&lt;br /&gt;
&lt;br /&gt;
It should be noted that while Smash N Grab missions list Enemy Material as their reward, they no longer allow the collection of corpses from the battlefield. Unlike the five missions listed above, material recovered from Smash N Grabs is not dependent on the state of the battlefield, only on the number of ADVENT Resource Caches successfully retrieved. The Resource Caches can provide Alloys, Elerium, Elerium Cores, or Supplies, but not corpses.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
As Vahlen has taught us, explosives destroy all recoverable materiel when delivering the killing blow as both a possible loot drop and the corpse will be destroyed. Flamethrowers also destroy corpses if the initial hit kills the target, though burning damage will leave a collectible corpse and drop timed loot if carried. Consider using the Needle Grenades perk for grenadiers if you are in need of explosives use.&lt;br /&gt;
&lt;br /&gt;
It may be beneficial to sabotage your infiltration percentage to increase the enemy presence if you feel you will be victorious. You are allowed to start any infiltration mission early from the Geoscape. Note that enemy readiness will also be boosted if you begin prematurely, increasing their detection range, evac delay, and reinforcements strength. For supply convoys, troop columns and UFOs, enemies also gain a flat aim and defense bonus with their HP multiplied based on infiltration in intervals of 25% (0-24/25-49/50-74/75-99). Although there is great reward in acquiring plenty of corpses, it is important to be wary of the great risks involved that may be more harmful than its worth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Missions_(LWOTC)&amp;diff=118578</id>
		<title>Missions (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Missions_(LWOTC)&amp;diff=118578"/>
		<updated>2024-03-27T15:52:31Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Also change &amp;quot;loot&amp;quot; to &amp;quot;full salvage&amp;quot; after table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LWOTC)|40}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Enemy Activity ===&lt;br /&gt;
&lt;br /&gt;
Enemy Activity refers to the quantity of enemies deployed on a map. Enemy Activity Level is an estimation of the number of enemy units you will encounter at 100% infiltration; the &#039;&#039;&#039;actual&#039;&#039;&#039; number of enemy units depends on your infiltration rate (for more information, see the [[Infiltration (LW2)|Infiltration]] page). In general, at 0% infiltration, the number will be several steps higher than the baseline; at 200% infiltration, it will be a few steps lower. These steps are dependent on mission type and do not necessarily correspond to one Enemy Activity Level per step.&lt;br /&gt;
&lt;br /&gt;
==Mission Table==&lt;br /&gt;
&lt;br /&gt;
This table compiles the information contained in LW2&#039;s configuration files regarding missions. Greater detail of these activites are found in [[ADVENT&#039;s Agenda (LWOTC)#Activity_Tables|Activity Tables]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
! Mission !! Mission Type !! Mission Timer !! Max Soldiers !! Infiltration !! Evacuation !! Full Salvage&lt;br /&gt;
|-&lt;br /&gt;
| Hack Workstation||Guerrila Ops||8 (Objective)||8||Yes||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Recover Item||Guerrila Ops||8 (Objective)||8||Yes||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Protect Device||Guerrila Ops||NA||8||Alerted||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Extract||Council||12 (Evac)||8||Yes (No Concealment)||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Rescue||Council||18-24 (Evac)||8||Yes||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Relay||Guerrila Ops||12 (Objective)||8||Yes||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Smash N Grab||Guerrila Ops||12 (Reinforcements)||8||Yes (No Concealment)||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Neutralize Target||Council||12 (Evac)||8||Yes||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Advent Monument||Defend||NA||8||Yes||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Sabotage Alien Facility||Sabotage||NA||10||100%||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Troop Maneuvers||Liberation||NA||8||Yes||Evac Flare||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Supply Line Raid||Supply Line Raid||NA||8||Yes||Evac Flare||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Secure UFO||Supply Line Raid||16 (Reinforcements)||8||Yes||Evac Flare||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Terror||Retaliation||NA||8 + Haven Advisor||Alerted||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Invasion||Defend||NA||10 + Haven Advisor||Alerted||Fixed Exit||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Defend||Defend||NA||8 + Haven Advisor||Alerted||Countdown Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Jailbreak||Liberation||12 (Evac)||8||Yes||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Rendezvous||Liberation||NA||Haven Advisor + up to 5 rebels||No||Evac Flare||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Intel Raid||Liberation||NA||8 + Haven Advisor + up to 5 rebels||Alerted||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Supply Convoy ||Liberation||NA||8 + Haven Advisor||Alerted||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Raid||Liberation||NA||8 + Haven Advisor||Alerted||Countdown Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Assault Network Tower||Liberation||Hidden||5||100%||Evac Flare||No&lt;br /&gt;
|-&lt;br /&gt;
| Assault Alien Base||Liberation||NA||10||100%||Evac Flare||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Avenger Defense||Defend||NA||12||Alerted||Not Available||No&lt;br /&gt;
|-&lt;br /&gt;
| Advent Facility BLACKSITE||Golden Path||Hidden||8||100%||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Advent Facility FORGE||Golden Path||Hidden||10||100%||Fixed Exit||No&lt;br /&gt;
|-&lt;br /&gt;
| Advent Facility PSIGATE||Golden Path||NA||10||100%||Evac Flare||Yes&lt;br /&gt;
|-&lt;br /&gt;
| Central Network Broadcast||Golden Path||NA||8||No||Not Available||No&lt;br /&gt;
|-&lt;br /&gt;
| Assault Alien Fortress||Golden Path||NA||12||No||Not Available||No&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; &lt;br /&gt;
* Mission Timer&lt;br /&gt;
**This value is increased by + 4 in Rookie difficulty and by +2 in Veteran&lt;br /&gt;
**Objective timers only affect the primary objective. Failing to complete the objective before the timer expires will result in failing the mission but you can still evac your soldiers.&lt;br /&gt;
**Evac timers put an absolute limit on mission duration. Any soldier still on the map when the timer reaches 0 is lost (captured). When the timer reaches 1, the last turn start (there is no &amp;quot;0 turns left&amp;quot; turn).&lt;br /&gt;
**Reinforcement timers are delays before increasingly strong reinforcements start dropping. You can still complete a mission after such a timer reaches zero but it will become harder with each wave. This timer starts only after you break concealment.&lt;br /&gt;
**Several non timed missions (such as the Blacksite and Network Tower) include a hidden reinforcement timer.&lt;br /&gt;
* Infiltration&lt;br /&gt;
** Yes - the squad can infiltrate the site to reduce enemy strength&lt;br /&gt;
** 100% - infiltration needs to reach at least this value before mission can be launched&lt;br /&gt;
** No - squad goes directly into combat, skipping infiltration&lt;br /&gt;
** Alerted - mission starts immediately, no squad concealment, enemies start on yellow alert&lt;br /&gt;
* Evacuation&lt;br /&gt;
** Evac Flare - squad can call the Skyranger to be able to evacuate the mission&lt;br /&gt;
** Fixed Exit - squad has to reach exit area&lt;br /&gt;
** Countdown Exit - squad has to wait until exit area becomes active&lt;br /&gt;
* Full Salvage - if yes, alien corpses and material will be recovered if the battle is won; if no, only actual &#039;item&#039; loot (such as datapads) is recovered&lt;br /&gt;
&lt;br /&gt;
== Generating Missions ==&lt;br /&gt;
&lt;br /&gt;
Missions spawn automatically as the days pass, and expire after a given window of time.  The mission is not visible at this time; the local haven must collect enough intel to reveal the mission. Assigning more resistance members to the &amp;quot;intel&amp;quot; job can make missions considerably easier by discovering missions earlier and allowing more time to infiltrate.  A mission&#039;s expiration timer starts when it is created, not when it is discovered; most infiltration missions have a base duration of 18 days, which is randomized by a few days each time a mission is created.  &lt;br /&gt;
&lt;br /&gt;
Havens each generate &amp;quot;intel points&amp;quot; from having personnel assigned to intel gathering. These points are applied to undiscovered missions in the region at certain update intervals, currently 4 times a day (every 6 hours). Each mission keeps a pool of collected intel points. The difficulty of discovering a certain type of mission is controlled by two numbers: &amp;quot;required intel&amp;quot; and &amp;quot;discovery chance&amp;quot;. A mission cannot be detected until you generate intel equal to the &amp;quot;required intel&amp;quot; value. Once the minimum is reached there is a random chance (1/4 of discovery chance) to discover the mission at every update. The probability is based on the mission&#039;s &amp;quot;percent chance&amp;quot; stat, multiplied by the number of intel points collected past the required minimum.&lt;br /&gt;
&lt;br /&gt;
In the table below, a basic level-0 resistance member is defined as one &amp;quot;intel point&amp;quot; per day. A level-1 resistance member is worth 1.5 points, a level-2 is worth 2, and the Avenger scanning is worth 4. A scientist assigned as haven liaison adds an extra 20% bonus to the entire haven. Each faceless reduces overall intel point generation by 3/5/6/7% depending on difficulty (regardless of what job the faceless is doing).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Category&#039;&#039;&#039;&lt;br /&gt;
!Research!!Data!!VIP!!Prisoners!!Liberation 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mission Types&#039;&#039;&#039;&lt;br /&gt;
|Hacking&lt;br /&gt;
|Hacking, Destroy&lt;br /&gt;
|Rescue/Extract&lt;br /&gt;
|Jailbreak&lt;br /&gt;
|Hacking&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Required intel&#039;&#039;&#039; (points)&lt;br /&gt;
|24||1||12||8||22&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Discovery Chance&#039;&#039;&#039; (per point)&lt;br /&gt;
|0.85%||1.75%||0.9%||1.4%||2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; A haven with six level-0 resistance members and one level-1 assigned to intel, plus a scientist liaison, generates 9 &amp;quot;points&amp;quot; per day. The first mission in the liberation chain spawns. The haven can&#039;t detect this mission until it generates 22 points, which takes just under 2.5 days.&lt;br /&gt;
&lt;br /&gt;
One day after that, the haven has an 4.5% chance to detect the mission: it has 9 intel points in the pool (subtracting out the 22 needed for the required intel) times 2 per point, resulting in 18 discovery chance which means you&#039;ll have 4.5% chance to detect the mission every 6 hours. One day later, the haven has 18 points and has a 36 discovery chance (9% to detect every 6 hours).&lt;br /&gt;
&lt;br /&gt;
== Types of Missions ==&lt;br /&gt;
&lt;br /&gt;
The type of mission affects a variety of factors: what the primary objective is, what type of rewards will be received, how long the squad has to complete the objective, how strong of a force the enemy will tend to field relative to other missions in the region, whether the squad starts concealed or not, and even where the squad can extract from.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most important factor is whether or not a squad needs to infiltrate or not, and how long the squad has to do it.  For more information on infiltration mechanics, see the [[Infiltration (LW2) | Infiltration]] page for details.&lt;br /&gt;
&lt;br /&gt;
=== Guerrilla Operations ===&lt;br /&gt;
&lt;br /&gt;
These missions will generate regularly regardless of ADVENT activity in a region.  XCOM will infiltrate some city and complete some useful objective, typically acquiring personnel and/or intel in the process.&lt;br /&gt;
&lt;br /&gt;
* Jailbreak – XCOM must infiltrate an ADVENT jail and rescue 2-4 prisoners. Success will add them to the region&#039;s Haven. At least one must be saved for the mission to be a success (any others are optional/extra). &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
** Prisoners can be new soldiers if the region already has a large number of rebels.&lt;br /&gt;
&lt;br /&gt;
* Rescue VIP - Two variants;&lt;br /&gt;
** XCOM must lead a VIP (a soldier, scientist, or engineer) to the extraction point. &#039;&#039;Revealed Start&#039;&#039;.&lt;br /&gt;
** XCOM must secure a vehicle containing the VIP, free them, then lead them to the extraction point. &#039;&#039;Concealed Start&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hack a Workstation - XCOM must hack a particular workstation.  Awards intel upon completion.  &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Capture or Kill VIP - XCOM must capture or kill an enemy VIP and then extract from the mission. The VIP has [[Perk List (LWOTC)#Shadowstep|Shadowstep]] so that they cannot be killed by inadvertent reaction attacks. This mission may or may not contain faceless but we are unable to detect them and won&#039;t reflect in the detected baseline enemy activirty. &#039;&#039;Concealed Start&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Smash and Grab - Raid ADVENT warehouses/depots to obtain resources. There are two types:&lt;br /&gt;
** Extract Crates - XCOM must mark crates spread throughout the field so that Firebrand can receive them and then evac once . You must acquire at least 4 crates for the mission to be successful. When the squad is revealed, ADVENT will be marking 2 crates every other turn to recover them but can be overrided with our own marks. After the squad is revealed, ADVENT will continuously send reinforcements after 7 turns to stop you in which you must evac. Concealed Start&lt;br /&gt;
** Seize ADVENT resource cache - XCOM must infiltrate an ADVENT warehouse and recover at least one of 5-6 crates throughout the building. After 12 turns, ADVENT will continuously send reinforcements to stop you in which you must evac to escape. After FL7,  there is a 10% chance larger warehouses can be found which will have 2 additional crates to recover. &#039;&#039;Revealed Start&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Destroy an Alien Relay - XCOM must destroy an alien&#039;s relay before it completes transferring data. There are two types:&lt;br /&gt;
** Destroy Relay - XCOM must find and destroy the relay within 12 turns before it completes transferring data.&lt;br /&gt;
** Sabotage Transmitter - XCOM must find and plant an X4 in order to be able to destroy the transmitter before it completes transferring data. There is only 4 turns before it completes but there are small power nodes spread throughout the mission that can be destroyed granting 1 additional turn to get to the transmitter.&lt;br /&gt;
&lt;br /&gt;
=== Retaliation Missions ===&lt;br /&gt;
&lt;br /&gt;
Retaliation missions trigger with increasing frequency and severity as XCOM takes action in a particular region and draws attention towards it.  Retaliation missions have no infiltration timer.  The Haven Advisor of a region, if a soldier, will typically be present at these missions, alongside various resistance personnel outfitted with the basic weapons and equipment that rookie XCOM personnel deploy with.&lt;br /&gt;
&lt;br /&gt;
* Rendezvous: When XCOM rescues or recruits resistance members, there is a chance that they may be Faceless; when Faceless disguised as members of the Resistance is detected as they go to meet with their ADVENT handlers, Resistance personnel from the local haven will deploy to the scene and hunt them down.  You will not be able to arm or equip a squad to this mission. XCOM must detect Faceless by stationing a soldier as the Haven advisor. &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Supply Convoy: XCOM must deploy a squad to defend a supply convoy and its Resistance personnel from ADVENT attacks. &#039;&#039;No concealment&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Intel Raid: ADVENT attacks a Resistance listening post and XCOM must deploy a squad to defend its equipment and Resistance personnel. &#039;&#039;No concealment&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Recruitment Raid: ADVENT forces attack Resistance recruiters within a region. XCOM must deploy a squad and extract those Resistance members. &#039;&#039;No concealment&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Full Retaliation: XCOM must defend the Haven and it&#039;s Resistance members against an onslaught of ADVENT forces until the Skyranger can get into position for extraction. This mission usually comes in two parts.&lt;br /&gt;
** &#039;&#039;&#039;Retaliation 1&#039;&#039;&#039;: This will be a destroy the relay mission but the briefing will state that Advent is searching for the haven and that you need to prevent a &#039;&#039;&#039;DATA LEAK&#039;&#039;&#039;. Completing this mission keeps the haven safe. (If you don&#039;t detect this mission, you go straight to a full retaliation.)&lt;br /&gt;
** &#039;&#039;&#039;Full retaliation (Retaliation 2)&#039;&#039;&#039;: XCom must defend the Haven. This mission comes in two different flavours:&lt;br /&gt;
:# Many ADVENT in the AO trying to kill members of your resistance haven. You must rush to kill them to save resistance members. This mission will not yield corpses.&lt;br /&gt;
:# ADVENT drops unlimited reinforcements and you must rally all resistance members and soldiers to the EVAC zone to save them. This mission will also not yield corpses.&lt;br /&gt;
&lt;br /&gt;
* Region Invasion: ADVENT attempts to retake a liberated region by assaulting a city center. XCOM must destroy a psionic relay that summons continuous reinforcements, then eliminate any remaining forces. &#039;&#039;No concealment&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Liberation Missions ===&lt;br /&gt;
&lt;br /&gt;
As part of its attempts to liberate a region from ADVENT control, XCOM will conduct a set sequence of five operations.  The early missions are difficult to detect and the later missions receive an substantial bonus to activity level, over and above the strength value of the region. The liberation missions 1 to 3 are clearly marked with the word &amp;quot;Liberation&amp;quot; (which was not the case in LW2).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Liberation 1:&#039;&#039;&#039; Hack Objective. &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Liberation 2:&#039;&#039;&#039; Rescue Defector.  XCOM must rescue or extract a VIP from a city location and move to the extraction point. This mission has a +1 strength modifier meaning there will be more enemies than normal. &#039;&#039;Concealed start or Revealed based on mission type&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Liberation 3:&#039;&#039;&#039; Hinder Advent Operations. This mission has a +2 strength modifier meaning there will be more enemies than  normal. There are potential mission types:&lt;br /&gt;
**Capture or Kill VIP&lt;br /&gt;
**Destroy the Relay&lt;br /&gt;
* &#039;&#039;&#039;Liberation 4&#039;&#039;&#039; - Regional Network Tower Liberation: XCOM must deploy to and liberate an advent network tower.  This will not expire once unlocked, and is quite difficult. A small squad (up to five soldiers) must hack a console at the far end of the map. Doing so disables the reinforcement timer and stuns all remaining enemies for 2 turns. The mission ends only when there are no remaining enemies, and reinforcements will come rapidly once the alarm is raised. &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Liberation 5&#039;&#039;&#039; - ADVENT Facility Assault: XCOM must deploy to and overtake a well-defended ADVENT facility. This will not expire once unlocked, and is quite difficult. &#039;&#039;Concealed Start&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that failing or skipping a liberation mission does not reset the path. You&#039;ll just have to detect it again (unless it&#039;s the tower or base, which are persistent once you unlock them).&lt;br /&gt;
&lt;br /&gt;
After Liberation 2 is completed, ADVENT&#039;s desired Strength in the region is increased by 1, effectively equal to having a Vigilance one higher than displayed in-game.&lt;br /&gt;
&lt;br /&gt;
Liberating a region adds 1 Vigilance to all unliberated regions world-wide. Adjacent regions receive an additional 1-2 Vigilance.&lt;br /&gt;
&lt;br /&gt;
=== UFO Hunt ===&lt;br /&gt;
&lt;br /&gt;
Advent may launch a dark event that sends a UFO to hunt the avenger. After 6-14 days, the UFO intercepts the avenger in which there is a 50% chance to avoid them. If successful, an avenger defense launches requiring XCOM to defend itself and destroy the spike emitting EMP preventing the avenger from escaping. The mission must be completed in order for XCOM to escape and continue the fight or all is lost. Once a campaign has experienced at least one avenger defense mission, any future UFO hunts have a 0/25/35/50% (based on difficulty) chance to intercept the avenger.&lt;br /&gt;
&lt;br /&gt;
A UFO may also be launched once XCOM completes a story mission objective (blacksite/forge/psi gate) with a 25/75/100% chance respectively and this can only occur once meaning that, for example, if the blacksite has triggered a hunt, then completing the psi gate will not trigger another. These UFOs are guaranteed to intercept the avenger unless one has already occured in which it uses the interception chances after the first listed above.&lt;br /&gt;
&lt;br /&gt;
== Collecting Enemy Corpses ==&lt;br /&gt;
Long War 2 uses the correct term for military equipment and supplies: [https://en.wikipedia.org/wiki/Materiel materiel].&lt;br /&gt;
&lt;br /&gt;
Most missions in Long War 2 require you to evacuate and you do not keep the bodies of fallen Advent or Aliens. As corpses are much more valuable in Long War 2 players should make special consideration for missions which do allow them to keep the corpses of fallen foes.&lt;br /&gt;
&lt;br /&gt;
The following mission types allow collection of enemy materiel:&lt;br /&gt;
* Ambush troop column: These missions are the only way to actively reduce ADVENT strength in a region.&lt;br /&gt;
* Supply convoy ambush: Alloys you to destroy ADVENT troops about to reinforce a region, this prevents ADVENT strength from increasing.&lt;br /&gt;
* Invasion&lt;br /&gt;
* Rendezvous&lt;br /&gt;
* Regional HQ assault&lt;br /&gt;
&lt;br /&gt;
It should be noted that while Smash N Grab missions list Enemy Material as their reward, they no longer allow the collection of corpses from the battlefield. Unlike the five missions listed above, material recovered from Smash N Grabs is not dependent on the state of the battlefield, only on the number of Advent Resource Caches successfully retrieved. The Resource Caches can provide alloys, elerium, elerium cores, or supplies, but not corpses.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
As Vahlen has taught us, explosives destroy all recoverable materiel when delivering the killing blow as both a possible loot drop and the corpse will be destroyed. Flamethrowers also destroy corpses if the initial hit kills the target, though burning damage will leave a collectible corpse and drop timed loot if carried. Consider using the Needle Grenades perk for grenadiers if you are in need of explosives use.&lt;br /&gt;
&lt;br /&gt;
It may be beneficial to sabotage your infiltration percentage to increase the enemy presence if you feel you will be victorious. You are allowed to start any infiltration mission early from the geoscape. Note that enemy readiness will also be boosted if you begin prematurely, increasing their detection range, evac delay, and reinforcements strength. For supply convoys, troop columns and UFOs, enemies also gain a flat aim and defense bonus with their HP multiplied based on infiltration in intervals of 25% (0-24/25-49/50-74/75-99). Although there is great reward in acquiring plenty of corpses, it is important to be wary of the great risks involved that may be more harmful than its worth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Chosen_(LWOTC)&amp;diff=118532</id>
		<title>Chosen (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Chosen_(LWOTC)&amp;diff=118532"/>
		<updated>2024-03-18T20:42:26Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LWOTC)|40}}[[File:XCOM2_WotC_chosen_logo.png|frameless|center|Chosen|link=Chosen (LWOTC)]]&lt;br /&gt;
&lt;br /&gt;
==The Chosen==&lt;br /&gt;
The Chosen are unique enemies granted powers by the Elders and are a serious threat against XCOM. They are not to be taken lightly and can cause serious setbacks. Compared to WotC, they now act more like raid bosses so expect a tough fight and to not always be able to take them out quickly before they can cause problems.&lt;br /&gt;
&lt;br /&gt;
==Basic Mechanics==&lt;br /&gt;
===Appearances===&lt;br /&gt;
The Chosen first appear at Force Level 3 and will reveal themselves. The chosen upgrades to T2 at FL7, T3 at FL11, T4 at FL 16, and T5 at FL20.&lt;br /&gt;
Due to their increased strength and increased focus on having tough engagements, their appearance decreases the amount of enemies present and is limited to the following missions which will display a sitrep that they are present:&lt;br /&gt;
* Intel Raids&lt;br /&gt;
* Supply Convoy Retaliation&lt;br /&gt;
* Recruit Raids&lt;br /&gt;
* Haven attacks/defense (Full Retaliations)&lt;br /&gt;
* Haven invasions&lt;br /&gt;
* Chosen Avenger Assaults&lt;br /&gt;
* Chosen Citadel Assaults&lt;br /&gt;
&lt;br /&gt;
===Keen===&lt;br /&gt;
Chosen are much tougher and it is expected to take some wounds and you may even lose some soldiers. With that, when they are present in the field, no soldiers can die and will always bleedout allowing you a chance to save them. But if you don&#039;t get the soldier back up, the chosen can capture them from any range (they do not leave the field afterwards) but it requires their full turn allowing you additional time to eliminate them.&lt;br /&gt;
&lt;br /&gt;
===Reactions===&lt;br /&gt;
The chosen now gain a &amp;quot;Prime Reaction&amp;quot; granting them an additional action when damaged but is limited to only select abilities. They are allowed to move, reload or &amp;quot;Combat Readiness&amp;quot; which grants 10 defense while in cover, reduce explosive damage by 10% and can remove the maim effect. This option can be disabled through the second wave option.&lt;br /&gt;
&lt;br /&gt;
===Immunities===&lt;br /&gt;
The chosen are immune to any negative mental effects, frost, and critical attacks.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
The chosen no longer have any general weaknesses but take 25% additional damage from their respective advesary hero faction.&lt;br /&gt;
&lt;br /&gt;
==Strategy Layer==&lt;br /&gt;
In the strategy layer, the chosen can perform various activities for the month which can be viewed in the chosen screen accessible in the geoscape. Their available activities is based on their current knowledge level, ranging from 0-100. The chosen passively gains 9 knowledge at every supply drop and an additional 4 whenever they successfully kidnap a soldier. The following is a list of available activities chosen can accomplish:&lt;br /&gt;
* Training : At the end of the month, they gain a new strength empowering them. The Chosen that performed the action cannot repeat it for the next two months.&lt;br /&gt;
* Sabotage : The chosen can perform various activities disrupting xcom and have a 40% chance of succeeding:&lt;br /&gt;
** Steal 25% of your current supplies&lt;br /&gt;
** Steal 25% of your current intel&lt;br /&gt;
** Increase a scanning site by 4 days&lt;br /&gt;
** Extend the current covert action by 5 days&lt;br /&gt;
** Delay research by 4 days&lt;br /&gt;
** Can steal 3-5 weapon upgrades but requires at least 3 upgrades to activate.&lt;br /&gt;
** Can steal 2-4 elerium cores but requires at least 2 cores to activate.&lt;br /&gt;
** Can steal 2-4 datapads but requires at least 2 datapads to activate.&lt;br /&gt;
** Can inflict &amp;quot;fear of chosen&amp;quot; to 3 random soldiers&lt;br /&gt;
** Increase current wound times by 5 days&lt;br /&gt;
** Wound a Staff for 15 days.&lt;br /&gt;
* Dark Event: Requires at least 50 knowledge. The chosen activates another dark event. The Chosen that performed the action cannot repeat it for the next month. Only one Chosen can perform this action at a time.&lt;br /&gt;
* Retribution: Requires at least 75 knowledge. Attack a region reducing the haven&#039;s effectiveness by 30% for 21 days and gain 8 knowledge. Can be performed up to two times from a given chosen but only three can be performed all together. The Chosen that performed the action cannot repeat it for the next two months.&lt;br /&gt;
* Assault the avenger: Requires at least 100 knowledge. Launch an assault against the avenger that occurs in 2-10 days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:CombatSims_(LWOTC)&amp;diff=118160</id>
		<title>Template:CombatSims (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:CombatSims_(LWOTC)&amp;diff=118160"/>
		<updated>2024-01-02T15:39:20Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Update HRP buff value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Personal Combat Sims (PCS) in LWOTC work similarly to how they did in vanilla XCOM 2. They can drop as loot from enemies and be bought from the Black Market, and a few of them can be made directly from Engineering on The Avenger. They can be equipped by all non-[[SPARK_(LWOTC)|SPARK]] soldiers, and can be replaced by another PCS whenever deemed necessary, but doing so deletes the soldier&#039;s previously equipped PCS.&lt;br /&gt;
&lt;br /&gt;
Values inside ( ) are possible after completing the Integrated Warfare [[Guerrilla_Tactics_School_(LWOTC)|GTS]] project, which adds a flat +1 to the effect of Conditioning and Speed PCS, while improving most other PCS by 25% (rounded). PCS which grant perks (listed in the second table) are unaffected by this project.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Icon !! Personal Combat Sim !! Effect !! Basic !! Advanced !! Superior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_dodge.png|32px]] || Agility || +Dodge || 5-8 (6-10) || 10-12 (13-15) || 13-16 (16-20)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_implants_health.png|32px]] || Conditioning || +Health || 1 (2) || 2 (3) || 3 (4)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_defense.png|32px]] || Defense || +Defense || 3-4 (4-5) || 5-6 (6-7) || 7-8 (8-10)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_implants_will.png|32px]] || Focus || +Will || 10-15 (12-18) || 15-20 (18-25) || 20-25 (25-31)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_firecontrol.png|32px]] || Fire Control || Do not take Overwatch shot below (x)% chance to hit || 25 || 50 || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_hacking.png|32px]] ||Hacking || +Hacking || 5-7 (6-8) || 8-11 (10-13) || 12-15 (15-18)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_implants_offense.png|32px]] || Perception || +Aim || 3-4 (4-5) || 5-6 (6-7) || 7-8 (8-10)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_implants_psi.png|32px]] || Psi || +PsiOffense || 3-5 (4-6) || 6-8 (7-10) || 9-10 (11-12)&lt;br /&gt;
|- &lt;br /&gt;
| [[File:XCOM2_implants_mobility.png|32px]] || Speed || +Mobility || 1 (2) || 2 (3) || 3 (4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Icon !! Personal Combat Sim !! Effect&lt;br /&gt;
|- &amp;lt;!-- Absorption Fields is the internal name for Impact Fields --&amp;gt;&lt;br /&gt;
| [[File:LW_implants_impactfield.png|32px]] || Impact Fields || Activate a force field that reduces incoming damage by 33% for two turns. Six-turn cooldown (including the turn in which it was activated). Uses one action and doesn&#039;t automatically end your turn. Armor-Piercing weapons do not mitigate this effect.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_bodyshield.png|32px]] || Body Shield || A targeted enemy receives -20 aim and -50 critical chance against the soldier.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_threatassessment.png|32px]] || Unwavering Stance || Gain 15 defense and an armor point when in overwatch. Also works when using [[Perk_List_(LWOTC)#Suppression|Suppression]] and [[Perk_List_(LWOTC)#Area_Suppression|Area Suppression]]. Taking damage no longer cancels Suppression and Area Suppression.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_combatrush.png|32px]] || Combat Rush || Combat Rush triggers when you kill an enemy unit and provides allies within seven tiles +10 aim, +10 critical chance and +1 mobility. The effect lasts until the end of the following turn after the kill. It can only trigger every five turns.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_damagecontrol.png|32px]] || Damage Control || Your armor hardens temporarily after an impact. After taking damage, gain two armor through the end of the next turn. Taking multiple hits on successive turns extends the timer.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_depthperception.png|32px]] || Depth Perception || Gain 5 aim and reduce enemies&#039; dodge by 25 when at a higher elevation than your target.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_emergencylifesupport.png|32px]] || Emergency Life Support || Emergency Life Support makes the first check for bleeding out each mission an automatic success. Adds two turns to the bleedout timer.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_hyperreactivepupils.png|32px]] || Hyper-Reactive Pupils || Gain +15 aim for your next shot with your primary weapon after a miss. Bonus applies until the next time you hit a target or the mission ends. Area-of-Effect-based shots do not induce the bonus.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_ironskin.png|32px]] || Iron Skin || Incoming melee damage is reduced by 3.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW_implants_smartmacrophages.png|32px]] || Smart Macrophages || When calculating post-mission wound recovery time, the number of hit points lost during battle is reduced by one. You are immune to poison and acid.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Stun_Lancer_(LWOTC)&amp;diff=118155</id>
		<title>ADVENT Stun Lancer (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Stun_Lancer_(LWOTC)&amp;diff=118155"/>
		<updated>2024-01-01T17:10:53Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]   |  [[ADVENT_(LWOTC)|Back To Units Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}&amp;lt;div style=&amp;quot;padding-left: 20px; float:right&amp;quot;&amp;gt;[[File:Stunlancer.jpg|256px|left]]&amp;lt;/div&amp;gt;Although the &#039;&#039;&#039;ADVENT Stun Lancer&#039;&#039;&#039; was initially developed by ADVENT to serve as less than lethal crowd control, that has changed. In the face of the increasing XCOM threat, these soldiers have been re-tasked as brutal, close-quarters melee fighters.&lt;br /&gt;
&lt;br /&gt;
Their high mobility, dangerous charge and the ability to stun or knock soldiers unconscious makes them an important unit to lock down. Stun Lances have an innate +10 Aim bonus, and their stun effect is dependent on a stat check, the Stun Lancer&#039;s Strength vs the Target&#039;s Will.&lt;br /&gt;
&lt;br /&gt;
==ADVENT Stun Lancer (Rank 1)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎|Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]&amp;lt;br&amp;gt;Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)!! [[File:XCOM2_UIEvent_resistance.png|36px|Strength]]&amp;lt;br&amp;gt;Strength&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;    || 4 || 0 || 65 || 0 || 33 || 0 || 0 || 12 || 40 || 125 || 8 || 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;   || 5 || 0 || 65 || 15 || 33 || 0 || 0 || 14 || 45 || 125 || 8 || 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 6 || 0 || 65 || 15 || 40 || 0 || 0 || 14 || 45 || 125 || 8 || 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;    || 7 || 0 || 65 || 15 || 40 || 0 || 0 || 14 || 45 || 125 || 8 || 75&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ADVENT Mag Rifle&#039;&#039;&#039; || 3 || 1 || 3 || - &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ADVENT Stun Lance&#039;&#039;&#039; || 2-4 || 2 || - || +10 Aim&amp;lt;br&amp;gt;Can inflict negative mental effect&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;table-layout: fixed&amp;quot;&lt;br /&gt;
|+ Max Units in Pod = 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Force Level&#039;&#039;&#039; || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Leader Spawn Weight&#039;&#039;&#039; || - || - || - || - || - || -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Follower Spawn Weight&#039;&#039;&#039; || - || - || 1 || 2 || 4 || 7 || 7 || 6 || 4 || 3  || 2  || 1  || 1  || 1  || -  || -  || -  || -  || -  || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  &lt;br /&gt;
|- &lt;br /&gt;
|+ Abilities and Tactical Upgrades&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{Stun Lance (LWOTC)|b_name=1|b_descr=1 | b_info = 1}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|67% chance of applying after completion]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|50% chance of applying after completion]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]&lt;br /&gt;
|}&lt;br /&gt;
==Heavy Lancer (Rank 2)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]&amp;lt;br&amp;gt;Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)!! [[File:XCOM2_UIEvent_resistance.png|36px|Strength]]&amp;lt;br&amp;gt;Strength&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039; || 6 || 0 || 65 || 0 || 33 || 5 || 0 || 13 || 60 || 125 || 8 || 85&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039; || 7 || 1 || 70 || 15 || 33 || 5 || 10 || 14 || 65 || 125 || 8 || 85&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 8 || 1 || 70 || 15 || 40 || 5 || 10 || 15 || 65 || 125 || 8 || 85&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039; || 10 || 1 || 70 || 15 || 40 || 5 || 10 || 15 || 65 || 125 || 8 || 85&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ADVENT Mag Rifle&#039;&#039;&#039; || 4-5 || 2 || 3 || - &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ADVENT Stun Lance&#039;&#039;&#039; || 4-7 || 2 || - || +10 Aim&amp;lt;br&amp;gt;Can inflict negative mental effect&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;table-layout: fixed&amp;quot;&lt;br /&gt;
|+ Max Units in Pod = 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Force Level&#039;&#039;&#039; || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Leader Spawn Weight&#039;&#039;&#039; || - || - || - || - || - || -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Follower Spawn Weight&#039;&#039;&#039; || - || - || - || - || - || - || - || - || 2 || 4  || 5  || 6  || 7  || 6  || 4  || 2  || 2  || 1  || 1  || 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  &lt;br /&gt;
|- &lt;br /&gt;
|+ Abilities and Tactical Upgrades&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{Stun Lance (LWOTC)|b_name=1|b_descr=1 | b_info = 1}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{Coup de Grace (LWOTC)|b_name=1|b_descr=1 | b_info = 1}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|67% chance of applying after completion]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|50% chance of applying after completion]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Elite Lancer (Rank 3)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]&amp;lt;br&amp;gt;Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)!! [[File:XCOM2_UIEvent_resistance.png|36px|Strength]]&amp;lt;br&amp;gt;Strength&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039; || 10 || 1 || 75 || 0 || 33 || 10 || 10 || 14 || 80 || 125 || 8 || 95&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039; || 12 || 1 || 75 || 15 || 33 || 10 || 15 || 14 || 85 || 125 || 8 || 95&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 18 || 1 || 75 || 15 || 40 || 10 || 15 || 15 || 85 || 125 || 8 || 95&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039; || 20 || 1 || 75 || 15 || 40 || 10 || 15 || 15 || 85 || 125 || 8 || 95&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ADVENT Mag Rifle&#039;&#039;&#039; || 6 || 3 || 3 || - &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;ADVENT Stun Lance&#039;&#039;&#039; || 6-10 || 4 || - || +10 Aim&amp;lt;br&amp;gt;Can inflict negative mental effect&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;table-layout: fixed&amp;quot;&lt;br /&gt;
|+ Max Units in Pod = 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Force Level&#039;&#039;&#039; || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Leader Spawn Weight&#039;&#039;&#039; || - || - || - || - || - || -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Follower Spawn Weight&#039;&#039;&#039; || - || - || - || - || - || - || - || - || - || -  || -  || -  || -  || -  || 2  || 4  || 6  || 7  || 7  || 7&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  &lt;br /&gt;
|- &lt;br /&gt;
|+ Abilities and Tactical Upgrades&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Stun Lance (LWOTC)|b_name=1|b_descr=1 | b_info = 1}}&lt;br /&gt;
| {{Coup de Grace (LWOTC)|b_name=1|b_descr=1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Whirlwind (LWOTC)|b_name=1|b_descr=1 | b_info = 1}}&lt;br /&gt;
| {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]&lt;br /&gt;
| {{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|67% chance of applying after completion]]&lt;br /&gt;
| {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|50% chance of applying after completion]]&lt;br /&gt;
| {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Stun Lancers are very aggressive units and will always attempt to close in in order to attack. Combined with their stun lance, they are able to perform a dash melee attack that is fairly accurate in order to do damage and a chance to inflict negative mental effects. This makes their lance very dangerous and best to disable or avoid it in some way such as being outside their movement range or disorienting them.&lt;br /&gt;
* Stun Lancers can be somewhat unpredictable with their targeting but they will tend to target relatively healthy targets. Do not rely on this if you are trying to bait attacks onto a more desirable target as they are still fairly unpredictable.&lt;br /&gt;
&lt;br /&gt;
[[Category:ADVENT (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Templar_Gauntlet_(LWOTC)&amp;diff=118154</id>
		<title>Template:Templar Gauntlet (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Templar_Gauntlet_(LWOTC)&amp;diff=118154"/>
		<updated>2024-01-01T17:08:07Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Fix link &amp;amp; typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name!!rowspan=&amp;quot;2&amp;quot;|[[File:LW2Damage.png|x32px|Weapon damage]]&amp;lt;br /&amp;gt;Damage !!rowspan=&amp;quot;2&amp;quot;| [[File:LW2CritDamage.png|x32px|Critical damage]]&amp;lt;br /&amp;gt;Crit Damage !!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Noise.png|x32px|Sound Range]]&amp;lt;br /&amp;gt;Sound Range!!rowspan=&amp;quot;2&amp;quot;| [[File:UIPerk_volt.png|Volt Damage]]&amp;lt;br /&amp;gt;Volt Damage!!rowspan=&amp;quot;2&amp;quot;| [[File:UIPerk_TemplarShield.png|Shield Granted]]&amp;lt;br /&amp;gt;Shield Granted!!rowspan=&amp;quot;2&amp;quot;| [[File:UIPerk_SoulShot.png|Soul Shot Damage]]&amp;lt;br /&amp;gt;Soul Shot Damage !!rowspan=&amp;quot;2&amp;quot;| [[File:UIPerk_ionicstorm.png|Ionic Storm Damage Per Focus]]&amp;lt;br /&amp;gt;Ionic Storm Damage Per Focus!!rowspan=&amp;quot;2&amp;quot;| Special properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]&amp;lt;br&amp;gt;Prerequisites !! colspan=&amp;quot;5&amp;quot;|Cost !!rowspan=&amp;quot;2&amp;quot;|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]&amp;lt;br /&amp;gt;Black Market Value&lt;br /&gt;
|-&lt;br /&gt;
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]&amp;lt;br /&amp;gt;Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;Corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ConvTGauntlet.png|x64px|link=Weapons_(LWOTC)#Templar Gauntlets |Shard Gauntlet]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Shard Gauntlet&#039;&#039;&#039;&lt;br /&gt;
| 4-6 || +2 || 8 || 2-4 || 5 || 5-7 + 3 (Crit) || 1-3 + 1 (Vs Psis) ||+20 Aim&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| XCOM starts with an unlimited supply&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MagTGauntlet.png|x64px|link=Weapons_(LWOTC)#Templar Gauntlets |Tempest Gauntlet]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tempest Gauntlet&#039;&#039;&#039;&lt;br /&gt;
| 6-9 || +3 || 8 || 3-6 || 9 || 8-13 + 5 (Crit) || 2-4 + 2 (Vs Psis) ||+20 Aim&amp;lt;br&amp;gt;+1 Max Focus&lt;br /&gt;
| ADVENT Stun Lancer Autopsy || 30 || 3 || 3 || - || 1x [[ADVENT Stun Lancer (LWOTC)|ADVENT Stun Lancer]] ||15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeamTGauntlet.png|x64px|link=Weapons_(LWOTC)#Templar Gauntlets |Celestial Gauntlet]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Celestial Gauntlet&#039;&#039;&#039;&lt;br /&gt;
| 9-12 || +5 || 8 || 5-8 || 14 || 13-17 + 7 (Crit) || 3-5 + 3 (Vs Psis) ||+20 Aim&amp;lt;br&amp;gt;+2 Max Focus&lt;br /&gt;
| Archon Autopsy || 50 || 4 || 4 || 1 || 1x [[Archon (LWOTC)|Archon Corpse]] ||25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Long_War_of_the_Chosen&amp;diff=118145</id>
		<title>Long War of the Chosen</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Long_War_of_the_Chosen&amp;diff=118145"/>
		<updated>2023-12-31T12:27:58Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Remove dev section and fit in sentence about focusing on changes from LW2/WotC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lwotc.png|x256px|right]]Welcome to the &#039;&#039;&#039;XCOM 2: Long War of the Chosen&#039;&#039;&#039; wiki, a part of &#039;&#039;&#039;UFOPaedia.org&#039;&#039;&#039;. Long War of the Chosen (LWOTC) is a mod primarily focused on porting &#039;&#039;&#039;[[Long War 2]]&#039;&#039;&#039; to work with the &#039;&#039;&#039;[[XCOM 2: War of the Chosen]]&#039;&#039;&#039; expansion, but includes [[Differences_from_Long_War_2_(LWOTC)|several important changes from Long War 2]] as well. As Long War 2 did, Long War of the Chosen introduces many changes, large and small, to the vanilla version of the game. It is longer and more complex than the vanilla version but gives you many more tools to combat the alien threat.&lt;br /&gt;
&lt;br /&gt;
The main channel to discuss the mod with its creators and community is the [https://discord.com/invite/vv5yJF9 Long War of the Chosen Discord server].&lt;br /&gt;
&lt;br /&gt;
If you&#039;re looking for the original mod for &#039;&#039;&#039;[[XCOM 2]]&#039;&#039;&#039;, see &#039;&#039;&#039;[[Long War 2]]&#039;&#039;&#039;. If you&#039;re looking for the original mod for &#039;&#039;&#039;[[Enemy_Unknown_(EU2012)|XCOM:EU/EW]]&#039;&#039;&#039;, see &#039;&#039;&#039;[[Long War]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
Like all wikis, we depend on individual contributors to keep information up to date. You&#039;re welcome to contribute to this wiki by creating a UFOpaedia &#039;&#039;account&#039;&#039; and &#039;&#039;editing&#039;&#039; the pages. While editing, pay particular attention to changes LWOTC makes compared to LW2 and WotC. Please use the &#039;&#039;Talk&#039;&#039; button to discuss any aspects of this wiki. The version against which this wiki should be kept up to date is [https://steamcommunity.com/sharedfiles/filedetails/?id=2683996590 the main release on Steam Workshop].&lt;br /&gt;
&lt;br /&gt;
{{:Long War of the Chosen Table}}&lt;br /&gt;
&lt;br /&gt;
[[Category: XCOM 2: War of the Chosen]]&lt;br /&gt;
[[Category: Long War of the Chosen]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Long_War_of_the_Chosen&amp;diff=118144</id>
		<title>Long War of the Chosen</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Long_War_of_the_Chosen&amp;diff=118144"/>
		<updated>2023-12-31T09:31:45Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Add &amp;quot;Contributing&amp;quot; and &amp;quot;Development&amp;quot; sections, reorder things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lwotc.png|x256px|right]]Welcome to the &#039;&#039;&#039;XCOM 2: Long War of the Chosen&#039;&#039;&#039; wiki, a part of &#039;&#039;&#039;UFOPaedia.org&#039;&#039;&#039;. Long War of the Chosen (LWOTC) is a mod primarily focused on porting &#039;&#039;&#039;[[Long War 2]]&#039;&#039;&#039; to work with the &#039;&#039;&#039;[[XCOM 2: War of the Chosen]]&#039;&#039;&#039; expansion, but includes [[Differences_from_Long_War_2_(LWOTC)|several important changes from Long War 2]] as well. As Long War 2 did, Long War of the Chosen introduces many changes, large and small, to the vanilla version of the game. It is longer and more complex than the vanilla version but gives you many more tools to combat the alien threat.&lt;br /&gt;
&lt;br /&gt;
The main channel to discuss the mod with its creators and community is the [https://discord.com/invite/vv5yJF9 Long War of the Chosen Discord server].&lt;br /&gt;
&lt;br /&gt;
If you&#039;re looking for the original mod for &#039;&#039;&#039;[[XCOM 2]]&#039;&#039;&#039;, see &#039;&#039;&#039;[[Long War 2]]&#039;&#039;&#039;. If you&#039;re looking for the original mod for &#039;&#039;&#039;[[Enemy_Unknown_(EU2012)|XCOM:EU/EW]]&#039;&#039;&#039;, see &#039;&#039;&#039;[[Long War]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
Like all wikis, we depend on individual contributors to keep information up to date. You&#039;re welcome to contribute to this wiki by creating a UFOpaedia &#039;&#039;account&#039;&#039; and &#039;&#039;editing&#039;&#039; the pages. Please use the &#039;&#039;Talk&#039;&#039; button to discuss any aspects of this wiki. The version against which this wiki should be kept up to date is [https://steamcommunity.com/sharedfiles/filedetails/?id=2683996590 the main release on Steam Workshop].&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
Long War of the Chosen is at version 1.1 with more balance changes and gameplay tweaks coming. A pre-release, or &amp;quot;beta&amp;quot; version with experimental changes is available on the [https://steamcommunity.com/sharedfiles/filedetails/?id=2663990965 Steam Workshop].&lt;br /&gt;
&lt;br /&gt;
The easiest way to contribute to the development of LWOTC is to play the beta release and give feedback [https://discord.com/invite/vv5yJF9 on Discord]. Long War of the Chosen is version controlled [http://github.com/long-war-2/lwotc on GitHub] where you can open issues or pull requests.&lt;br /&gt;
&lt;br /&gt;
{{:Long War of the Chosen Table}}&lt;br /&gt;
&lt;br /&gt;
[[Category: XCOM 2: War of the Chosen]]&lt;br /&gt;
[[Category: Long War of the Chosen]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Haven_Management_(LWOTC)&amp;diff=118140</id>
		<title>Haven Management (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Haven_Management_(LWOTC)&amp;diff=118140"/>
		<updated>2023-12-30T17:25:31Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Capitalization, typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}&lt;br /&gt;
Havens are the basis of resistance activity for XCOM and is where you assign your rebels jobs in order to complete various tasks.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
Resistance personnel can be assigned jobs from either the Geoscape tower icon or the Commander&#039;s Quarters of the Avenger. Personnel represent resistance members and are not soldiers. They will only fight in specific types of battles involving the haven. The personnel can be assigned one of four jobs:&lt;br /&gt;
* Intel: generate a small amount of the intel resource and discover missions in the region. Intel will reveal ADVENT activities, they are always here, you just do not know about them yet.&lt;br /&gt;
* Supplies: generate supplies, which will be delivered at the end of the month in the supply drop.&lt;br /&gt;
* Recruit: attempt to find new rebels, soldiers, scientists, and engineers. Rebels will immediately be available for work when discovered.  while soldiers will become available in the recruitment list aboard the Avenger. Through recruitment activities there is a 67% chance that new recruits will be haven rebels and 33% chance that they will be soldiers available for recruitment. Once a haven has 13 rebels, it changes to approximately 20% chance of rebels and 80% chance for soldiers. If the area is liberated, you get a 3% chance for scientists and 3% chance for engineers.&lt;br /&gt;
* Hidden: produce nothing. This doesn&#039;t help reduce the ADVENT strength (Alert level) in the region, but it helps to avoid haven raids.&lt;br /&gt;
&lt;br /&gt;
You can have up to 13 haven personnel actively assigned, any more personnel in the haven will automatically be hidden an cannot be assigned. Resistance personnel over 13 always survive retaliations, meaning they can be used as buffer for losses.&lt;br /&gt;
&lt;br /&gt;
When Resistance personnel switch jobs, they will be ineffective for 24 hours.&lt;br /&gt;
&lt;br /&gt;
Resistance personnel can also be acquired as mission rewards.&lt;br /&gt;
&lt;br /&gt;
Personnel can gain up to two ranks indicated by zero, one, or two stars next to their names. Rebels rank up based on the amount of days they were at the haven, requiring a minimum of 21 days for 1 star and an additional minimum 42 days for 2 stars. Once they are present for at least the given time, they have a 10%/5% chance for each respective rank to promote after some interval. Each rank grants a +50% bonus to their effectiveness and grants them two soldier perks that makes them more effective in combat during raids.&lt;br /&gt;
&lt;br /&gt;
== XCOM Liaison ==&lt;br /&gt;
One XCOM soldier, scientist, or engineer can be assigned as a liaison to a region by clicking the box in the upper left of the management screen. Having a region liberated and having a radio tower each increase efficiency by another 20% in that region (the two bonuses will stack).&lt;br /&gt;
* Soldiers: boost the recruitment action and are the only way to discover ADVENT infiltrators. The higher their rank and any officer rankings they have will increase their effectiveness in boosting the recruit job and in hunting faceless. The soldier will also be available on all retaliations along with any equipment they currently have. There is an additional bonus to recruitment based on how many rebels are in the haven if the total population is less than 6 and will only recruit rebels. This serves as a method to recovering a lost haven.&lt;br /&gt;
* Scientists: boosts intel jobs by 20%.&lt;br /&gt;
* Engineer: boosts supply jobs by 20%.&lt;br /&gt;
&lt;br /&gt;
The 24 hours cooldown period does not apply to liaisons, so they can be taken out for missions and returned without any extra loss on top of the days spent outside haven.&lt;br /&gt;
&lt;br /&gt;
== ADVENT Infiltrators ==&lt;br /&gt;
New resistance personnel can be ADVENT infiltrators. The only indication that this is the case is an &amp;quot;unknown cause&amp;quot; penalty to your monthly supply reward. A higher ranked rebel does not mean it isn&#039;t a faceless. Faceless infiltrators will steal 20% of the supplies generated in each haven, per faceless in that haven. The amount of faceless cannot be more than a third of the total haven population (ex. there can&#039;t be more than 4 Faceless in a haven of 12 rebels). &lt;br /&gt;
&lt;br /&gt;
On recruiting a new rebel, there&#039;s a base 16% chance that the rebel is a faceless infiltrator. This chance is doubled with the [[Dark_Events_(LW2)#Counterinsurgency_Ops|Haven Infiltrator Dark Event]] active, and reduced by 40% &#039;&#039;each&#039;&#039; if the soldier liaison is a [[Specialist_(LW2)|Specialist]] with [[Perk_List_(LW2)#Scanning_Protocol|Scanning Protocol]], a [[Psi Operative (LW2)|Psi Operative]] with [[Perk_List_(LW2)#Mind_Merge|Mind Merge]], or has a [[Equipment_(LW2)#Grenades|Battle Scanner]] equipped. This reduction is multiplicative and thus will have diminishing returns. This reduction also applies to recruiting rebels through other means such as jailbreaks.&lt;br /&gt;
&lt;br /&gt;
Assigning a soldier liaison to a haven will eventually reveal the infiltrators and initiate a rendezvous mission to eliminate them, but higher rank soldiers, [[Officers_(LW2)|Officers]] and [[Psi Operative (LW2)|Psi Operatives]] will increase the speed at which they are revealed. This mission is not required to complete in order to remove faceless from the haven as their cover is now blown, this is more an opportunity to strike back at advent and loot their corpses.&lt;br /&gt;
&lt;br /&gt;
Finishing a rendezvous mission does not necessarily mean all faceless in the region have successfully been eliminated. The amount of faceless that can be present on a given rendezvous is based on the local [[ADVENT%27s_Agenda_(LWOTC)#Force_Level|Force Level]] and is shown in the mission brief.&lt;br /&gt;
&lt;br /&gt;
Changing your liaison does not reset progress in detecting any faceless (per xwynns)[https://www.youtube.com/watch?v=3Tjd2Z2wgd0&amp;amp;feature=youtu.be&amp;amp;t=31m54s]&lt;br /&gt;
&lt;br /&gt;
== ADVENT Retaliations ==&lt;br /&gt;
As the resistance grows stronger and more organized in a region, ADVENT will eventually notice the rebels&#039; actions and try to stop them. They will engage in a number of operations called Retaliations against groups of rebels or even the entire haven. It&#039;s up to XCOM to defend them as even when they are armed, simple rebels are no match to ADVENT forces.&lt;br /&gt;
Retaliations can be either :&lt;br /&gt;
* &#039;&#039;&#039;Full retaliations&#039;&#039;&#039; Those target an entire Haven. Ignoring or totally failing a Full Retaliation will lead to all your rebels in the region being killed and the haven being empty. It&#039;s possible to prevent those missions as there will always be a Destroy the Relay mission with &amp;quot;Prevent Resistance Data Leak&amp;quot; as reward before the actual retaliation. Winning that mission will prevent the Retaliation completely and ensure the haven is safe. If you can&#039;t respond to the Retaliation or lose all your rebels during it&#039;s course it&#039;s still possible (but slow) to rebuild a Haven by using a soldier liaison to recruit new rebels.&lt;br /&gt;
* &#039;&#039;&#039;Mini retaliations&#039;&#039;&#039; (also called Raids) will target a specific job and all Rebels doing the job. Depending on the targeted activity the advisor may also show up in the mission but only soldier advisors will ever be armed. Ignoring a mini-retaliation will kill all rebels on that particular job and that job will be unavailable for 21 days. The advisor will also die if they were supposed to be in the mission. It&#039;s possible to attempt and fail a mission without losing the rebels (especially for Intel Raids), in this case the job will still be locked for the same duration.&lt;br /&gt;
Both mini and full retaliations require a minimum [[Advent%27s_Agenda_(LW2)#Alert_Level|Alert Level]] and active rebels count before they trigger.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ADVENT&lt;br /&gt;
Retaliation&lt;br /&gt;
! Required&lt;br /&gt;
[[ADVENT%27s_Agenda_(LWOTC)#Strength_Level|Strength Level]]&lt;br /&gt;
! Required&lt;br /&gt;
[[ADVENT%27s_Agenda_(LWOTC)#Vigilance_Level|Vigilance Level]]&lt;br /&gt;
! Min Rebels on duty&lt;br /&gt;
(see notes)&lt;br /&gt;
! Affected Advisor&lt;br /&gt;
! Mission&lt;br /&gt;
|-&lt;br /&gt;
| Full Retaliation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| All&lt;br /&gt;
| Haven Defense&lt;br /&gt;
Terror&lt;br /&gt;
|-&lt;br /&gt;
| Intel Raid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| Soldier / Scientist&lt;br /&gt;
| Protect the datatap&lt;br /&gt;
|-&lt;br /&gt;
| Supply Raid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| Soldier / Engineer&lt;br /&gt;
| Protect Supply Convoy&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Raid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| Soldier&lt;br /&gt;
| Escort Recruiters&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* Full Retaliations evaluates the rebels on every job (except hiding job) while mini retaliations only consider rebels doing that particular job (so 6+ rebels on intel will never trigger a supply raid).&lt;br /&gt;
* Full retaliations also has an additional requirement in order to occur. The haven population must be at least 5 in order for the attack to launch meaning that a haven with only 4 rebels will never get attacked regardless of the number of rebels on duty (this does not mean they can&#039;t be raided).&lt;br /&gt;
* Faceless &amp;quot;rebels&amp;quot; reduce the minimal rebel on duty count required in order to trigger a retaliation to an absolute minimum of three. This means that 3 faceless &amp;quot;rebels&amp;quot; can trigger a recruit raid.&lt;br /&gt;
&lt;br /&gt;
=== Rebel Loadouts ===&lt;br /&gt;
During mini retaliations (raids) and rendezvous, rebels are equipped with weaponry to aid soldiers in combat. Rebels have a random chance to receive weapon tech based on approximately 1 tech level below the highest weapon tech XCOM has researched (but also requires all previous tech to have been researched as well). Example, if XCOM has researched up to advanced magnetics, then rebels have a random chance to carry laser weapons during missions where they are armed. Rebels also receive a guaranteed HP bonus based on the armor tech XCOM has researched, gaining an additional +2 HP with predator armor and another +3 HP with powered armor (total +5 HP). &lt;br /&gt;
The rebels randomly gain one of the following loadouts during missions they are armed:&lt;br /&gt;
* 60% chance to carry an assault rifle, a frag grenade, and a flashbang grenade.&lt;br /&gt;
* 20% chance to carry a SMG, a frag grenade, and a smoke grenade.&lt;br /&gt;
* 20% chance to carry a shotgun, a frag grenade, and a smoke grenade.&lt;br /&gt;
&lt;br /&gt;
== Liberated Regions ==&lt;br /&gt;
Once a haven has been liberated, it instantly destroys up to 5 Advent Legions/Strength present in the region with any excess transferring to adjacent regions, all regions in the world gain 1 vigilance with adjacent regions gaining another point, stops generating new missions and any current missions underway in the region and grants any currently infiltrating missions in that region a +50% bonus to infiltration but must be launched or aborted. &lt;br /&gt;
&lt;br /&gt;
This means that there is no chance of any retaliation missions happening (and you can put all of your rebels on a given job). Additionally, any current missions underway will instantly stop meaning it can cancel any dark events being researched in the region and stops any current retaliations in the region upon liberation. Haven Invasions will happen if Advent reinforces the Advent Strength to 8 onto an adjacent region. You can prevent invasion by detecting the first step of invasion(Supply Line Raid) on the liberated region before the invasion. This cannot occur on newly liberated regions until after 21 days has passed.&lt;br /&gt;
&lt;br /&gt;
All jobs in liberated regions have a 20% bonus. After a certain time period, liberated regions will begin to produce 50% of the supplies they originally produced, this is to simulate the effects of running out of material to scavenge. Each region will have a random amount of set supplies (between 2000 and 3000) with your starting region having 2500 supplies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War of the Chosen]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Templar_(LWOTC)&amp;diff=118139</id>
		<title>Templar (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Templar_(LWOTC)&amp;diff=118139"/>
		<updated>2023-12-30T16:04:07Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: /* Class Overview */ Add class overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class templar.png|center|frameless|96px|Templar|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;The Templar is a wild-trained Psionic warrior that gets stronger as combat continues.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
The Templar class can perform the role of a melee warrior, ranged caster, or a &amp;quot;tank&amp;quot;. They start their missions with zero Focus, which they generate by attacking with Rend, their melee. Rend also generates a Momentum action point, which can be spent for movement or deploying their shield, granting the Templar temporary ablative hit points. Focus can be consumed to cast ranged psionic abilities. Design your Templar build carefully and accounting for their stats, as slow Templars may find themselves not reaching the enemy, or having no Focus generation abilities can leave them unable to cast.&lt;br /&gt;
&lt;br /&gt;
LWOTC Templars have gone through a lot of changes from the base game, the most significant being the exchange of Parry and Deflect for a more comprehensive tank build. Rend is now subject to an aim roll and generates Focus on attack, not kill. Focus no longer increases Rend damage, encouraging ranged casts instead of hoarding Focus for melee. The first place to go looking for ranged casting value is Volt, which is no longer turn ending, hits all targets in radius, and applies a defense penalty. Focus upgrades are now bound to their primary weapon instead of abilities on their skill tree.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Templar_Gauntlet|Templar Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: None&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
Mouse-over &amp;lt;span style=&amp;quot;position: relative; bottom: 2px;&amp;quot;&amp;gt;[[File:XCOM2_infoIcon_custom_1.png|18px|Mouse over this icon for more information on each ability.]]&amp;lt;/span&amp;gt; for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em 0 1em 0; background-color: #17181a; border: 1px #83c0ce solid; border-collapse: collapse; text-align: center; color:#83c0ce; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;border-color:#83c0ce; border-width: 0 0 2px 0&amp;quot; | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color:#17181a;&amp;quot; rowspan=&amp;quot;3&amp;quot;| {{PsiRank (LW2)|0|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{Focus (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{Rend (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{Templar Shield (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{Volt (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; | {{Momentum (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|- vertical-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;border:none; background-color:black;&amp;quot; | &#039;&#039;Psiblade&#039;&#039;&lt;br /&gt;
! style=&amp;quot;border:none; background-color:black;&amp;quot; | &#039;&#039;Dynamo&#039;&#039;&lt;br /&gt;
! style=&amp;quot;border:none; background-color:black;&amp;quot; | &#039;&#039;Sage&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{PsiRank (LW2)|1|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Invert (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Amplify (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Indomitable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{PsiRank (LW2)|2|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Stun Strike (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Soul Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Brawler (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{PsiRank (LW2)|3|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Pillar (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Overcharge (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Sustain (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{PsiRank (LW2)|4|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Void Conduit (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Channel (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Fortress (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{PsiRank (LW2)|5|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Superior Aptitude (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Arc Wave (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Crusader&#039;s Rage (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{PsiRank (LW2)|6|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Terrorize (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Bladestorm (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Impact Compensation (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{PsiRank (LW2)|7|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Ionic Storm (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Apotheosis (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; | {{Ghost (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10 AP per tier level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em 0 1em 0; background-color: #17181a; border: 1px #83c0ce solid; border-collapse: collapse; text-align: center; color:#83c0ce; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| &#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| &#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| &#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Covert (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Aggression (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| {{Tradecraft (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Concentration (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Field Medic (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Bring &#039;Em On (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Center Mass (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| {{Coup de Grace (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Flashbanger (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Blademaster (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Combat Fitness (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Implacable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Phantom (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Conceal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Cutthroat (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| {{Lethal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Salvo (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Dedication (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Evasive (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Lightning Reflexes (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Smoker (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Formidable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Fortify (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| {{Lightning Slash (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Zone of Control (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Full Kit (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Hard Target (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Tactical Sense (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot; rowspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Infighter (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Overkill (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot; rowspan=&amp;quot;4&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Inspire Agility (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Resilience (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Lone Wolf (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Survival Instinct (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| {{Rapid Deployment (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ PsiRank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ PsiRank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ PsiRank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ PsiRank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ PsiRank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ PsiRank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ PsiRank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ PsiRank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Skirmisher_(LWOTC)&amp;diff=118138</id>
		<title>Skirmisher (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Skirmisher_(LWOTC)&amp;diff=118138"/>
		<updated>2023-12-30T11:41:39Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: /* Class Overview */ Add class overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class skirmisher.png|center|frameless|96px|Skirmisher|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;The Skirmisher is a highly mobile unit specializing in Hit-and-Run style combat.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
The Skirmisher class is a mobile flanker. Still equipped with a built in Grapple, a Skirmisher can get around enemy cover with ease and gain bonus actions for firing their Bullpup. They retain their Ripjack secondary, but need to be trained to use their grappling attacks. Skirmishers can also be trained with supporting abilities and grenade skills, allowing them a role of a (half-)officer that easily keeps up with the squad thanks to Grapple.&lt;br /&gt;
&lt;br /&gt;
From their War of the Chosen incarnation, the major changes are switching Marauder for Hit and Run and loss of Justice from Squaddie rank. While generally agreed to be the weakest base game faction class, Hit and Run single handedly transforms it into a deadly force on the battlefield, often dealing with two targets in a single turn.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Bullpups|Bullpups]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Ripjacks|Ripjacks]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
{{Class Tree (LW2)&lt;br /&gt;
|Squaddie1={{Ripjack Slash (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie2={{Skirmisher Grapple (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Hit and Run (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Hussar&lt;br /&gt;
|SubclassM=Judge&lt;br /&gt;
|Subclass2=Tactician&lt;br /&gt;
|LCorporal1={{Battlefield Awareness (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Justice (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Total Combat (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Reflex (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Wrath (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Packmaster (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Combat Presence (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{Implacable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Chain Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Whiplash (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Damn Good Ground (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Formidable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Manual Override (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Interrupt (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Retribution (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Full Throttle (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Judgement (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Close Encounters (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{Lethal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Reckoning (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Battlelord (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree (LWOTC)&lt;br /&gt;
|Tier1A={{Aim Assist (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1B={{Covert (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1C={{Cutthroat (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1D={{Dedication (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1E={{Deep Cover (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1F={{Ever Vigilant (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1G={{Field Medic (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1H={{Flush (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1I={{Grazing Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1J={{HEAT Warheads (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1K={{Lick Your Wounds (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1L={{Shadowstrike (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1M={{Target Focus (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1N={{Zone of Control (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2A={{Flashbanger (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2B={{Hail of Bullets (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2C={{Hard Target (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2D={{Infighter (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2E={{Locked On (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2F={{Low Profile (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2G={{Marauder (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2H={{Paramedic (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2I={{Return Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2J={{Shadowstep (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2K={{Shooting Sharp (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2L={{Smoker (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2M={{Survival Instinct (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2N={{Trench Warfare (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3A={{Combat Engineer (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3B={{Coup de Grace (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3C={{Evasive (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3D={{Executioner (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3E={{Impulse (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3F={{Inspire Agility (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3G={{Lock N Load (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3H={{Open Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3I={{Overkill (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3J={{Parkour (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3K={{Rapid Deployment (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3L={{Ready For Anything (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3M={{Resilience (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3N={{Tradecraft (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4A={{Close Combat Specialist (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4B={{Crusader&#039;s Rage (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4C={{Disabling Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4D={{Hunter&#039;s Instincts (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4E={{Lightning Reflexes (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4F={{Serial (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4G={{Stiletto (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 13&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0;font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Reaper_(LWOTC)&amp;diff=118137</id>
		<title>Reaper (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Reaper_(LWOTC)&amp;diff=118137"/>
		<updated>2023-12-30T11:18:13Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: /* Class Overview */ Add class overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class reaper.png|center|frameless|96px|Reaper|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;The Reaper specializes in striking from the shadows.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview== &lt;br /&gt;
&lt;br /&gt;
The Reaper class is a mix of concealed scout and marksman. They are perhaps most characterized by Shadow, an advanced form of concealment that only lasts for a duration, but can be utilized to great effect to detect your enemies in advance. Reapers specialized in their primary weapon can provide fire support from afar or seek flanking opportunities. High mobility Reapers may be better suited to use their secondary weapon, Throwing Knives, to deal damage while remaining in Shadow. Their third specialization row includes handy tricks or abilities related to item use.&lt;br /&gt;
&lt;br /&gt;
Compared to their War of the Chosen design, Shadow is no longer permanent, but entering it is also no longer limited to 1 charge. There are no more separate rolls that determine whether the Reaper is revealed from Shadow; instead, it is either guaranteed to happen, guaranteed to &#039;&#039;not&#039;&#039; happen, or the attack result determines it completely. Starting with Squadsight also has a noticeable impact on their playstyle.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Vektor_Rifles|Vektor Rifles]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Throwing_Knives|Throwing Knives]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Class Tree (LW2)&lt;br /&gt;
|Squaddie1={{Squadsight (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie2={{Shadow (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Tracking (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Stealth&lt;br /&gt;
|SubclassM=Saboteur&lt;br /&gt;
|Subclass2=Marksman&lt;br /&gt;
|LCorporal1={{Blood Trail (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Knife Juggler (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Total Combat (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Shooting Sharp (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Crippling Strike (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Paramedic (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Serial (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{Silent Killer (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Ghost Grenade (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Cheap Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Bluescreen Knives (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Rapid Deployment (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Banish (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Knife Encounters (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Death Dealer (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Light &#039;Em Up (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Impersonal Edge (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Packmaster (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{True Predator (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Rend The Marked (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Homing Mine (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10 AP per tier level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em 0 1em 0; background-color: #17181a; border: 1px #83c0ce solid; border-collapse: collapse; text-align: center; color:#83c0ce; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| &#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| &#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| &#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Aim (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Aim Assist (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Center Mass (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot; rowspan=&amp;quot;2&amp;quot;| {{Apex Predator (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Dedication (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Combat Engineer (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Coup de Grace (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Deep Cover (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Concentration (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Deadeye (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot; rowspan=&amp;quot;2&amp;quot;| {{Chain Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Ever Vigilant (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Formidable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Executioner (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Field Medic (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Hard Target (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Open Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot; rowspan=&amp;quot;2&amp;quot;| {{Implacable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Flashbanger (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Holo Targeting (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Overkill (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Lick Your Wounds (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Impulse (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Predator (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot; rowspan=&amp;quot;2&amp;quot;| {{Lethal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Salvo (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Inspire Agility (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Rapid Reaction (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Shadowstep (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Lightning Reflexes (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Ready For Anything (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot; rowspan=&amp;quot;2&amp;quot;| {{Run and Gun (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Smoker (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Lingering Shadow (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Resilience (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Steady Hands (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Needle (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Soul Harvest (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot; rowspan=&amp;quot;2&amp;quot;| {{Rupture (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Target Focus (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Remote Start (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Sting (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| {{Will To Survive (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Shredder (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Survival Instinct (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot; rowspan=&amp;quot;3&amp;quot;| {{Death From Above (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot; rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;&amp;quot;| {{Tactical Sense (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| {{Untouchable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| {{Trench Warfare (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;4&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;4&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 26&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0;font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psionic_Labs_(LWOTC)&amp;diff=118136</id>
		<title>Psionic Labs (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psionic_Labs_(LWOTC)&amp;diff=118136"/>
		<updated>2023-12-30T09:56:57Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Rephrase, focusing on the facility over the class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LWOTC)|40}}[[File:XCOM2_facility_psilab.png|center|Psionic Lab|link=Psionic Lab (LWOTC)]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Psionic Labs are used for training the [[Psi Operative (LWOTC)|Psi Operative]] class. Upon construction, there is one slot to train Psi Operatives, but the facility can be upgraded to include an additional slot, allowing Psi Operatives to be trained in parallel. There are also Scientist slots that increase the rate at which Psi Operatives learn their class or their new ability.&lt;br /&gt;
&lt;br /&gt;
Unlike in the base game, Psi Operatives need experience in the field to become eligible for more training. See the [[Psi Operative (LWOTC)|Psi Operative]] page for more details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Proving_Ground_(LWOTC)&amp;diff=118134</id>
		<title>Proving Ground (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Proving_Ground_(LWOTC)&amp;diff=118134"/>
		<updated>2023-12-30T09:40:04Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: /* Grenades */ Correct Battlescanner, Incendiary Grenade/Bomb and Acid Grenade/Bomb corpse requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LWOTC)|40}}&amp;lt;div style=&amp;quot;padding-left: 20px; float:right&amp;quot;&amp;gt;[[File:XCOM2_ChooseFacility_ProvingGrounds.png|256px|left]]&amp;lt;/div&amp;gt;&#039;&#039;&amp;quot;The Proving Ground facility provides space for Shen to experiment with new types of weaponry and other unconventional equipment. Using this facility, she can produce ammunition, explosive ordnance, and armor for our troops.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Long War of the Chosen makes a lot of equipment items first be researched in the Proving Ground before you can build them in Engineering.&lt;br /&gt;
* Unlocked items in &#039;&#039;&#039;bold&#039;&#039;&#039; don&#039;t need any other project, while items in &#039;&#039;italics&#039;&#039; need another research or Proving Grounds project to be fully available.&lt;br /&gt;
* Projects with a yellow background form part of the Golden Path: the elements that progress the storyline.&lt;br /&gt;
* Every project that unlocks an item will also grant that item on completion.&lt;br /&gt;
== Project Time ==&lt;br /&gt;
&lt;br /&gt;
The time to complete a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the Proving Ground&#039;s staff. The Proving Ground has two slots for engineers that reduce project time by 50% each.&lt;br /&gt;
&lt;br /&gt;
== Misc Projects ==&lt;br /&gt;
These are unique projects that don&#039;t fit in other categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;div id=&amp;quot;Skulljack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Skulljack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Skulljack.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Skulljack&#039;&#039;&#039; || [[Research (LW2)#ADVENT Officer Autopsy|&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 1200 || 75 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Officer Corpse || &#039;&#039;&#039;Skulljack&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;div id=&amp;quot;Skullmining&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Skullmining&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH SkullminingProject.png |150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Skullmining&#039;&#039;&#039;|| [[Proving Ground (LW2)#Skulljack|&#039;&#039;&#039;Skulljack&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 2100 || 150 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || &#039;&#039;&#039;&#039;&#039;Skullmine ability&amp;lt;br&amp;gt;Skulljack Hack bonus&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;div id=&amp;quot;Bluescreen Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Bluescreen Project.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Bluescreen Protocol&#039;&#039;&#039; || [[Research (LW2)#ADVENT MEC Breakdown|&#039;&#039;&#039;ADVENT MEC Breakdown&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 500 || - || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT MEC Wreck&amp;lt;br&amp;gt;1x Drone Wreck || [[Proving Ground (LW2)#Special Ammo|&#039;&#039;Bluescreen Rounds&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;EMP Grenades&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;div id=&amp;quot;Battlefield Medicine&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlefield Medicine&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Battlefield Medicine Project.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Battlefield Medicine&#039;&#039;&#039; || [[Research (LW2)#Viper Autopsy|&#039;&#039;&#039;Viper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 500 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Viper Corpse || &#039;&#039;&#039;Nanomedikit&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor and Vests ==&lt;br /&gt;
These projects unlock items that increase the survivability of XCOM soldiers. Plating provides ablative HP while Vests have special properties. Only one Plating and Vest each can be equipped on a single soldier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hazmat Vests || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 1200 || 20 || - || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || Hazmat Vest&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Vests || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Muton Autopsy|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1500 || 25 || 3 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Corpse || Tactical Vest  &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Vests || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Shieldbearer Autopsy|&#039;&#039;&#039;ADVENT Shieldbearer Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1500 || 35 || 3 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Shieldbearer Corpse || Stasis Vest&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hellweave || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Berserker Autopsy|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1500 || 30 || 4 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Berserker Corpse || Hellweave Vest&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Chameleon Suits || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Faceless Autopsy|&#039;&#039;&#039;Faceless Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1500 || 30 || 2 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Faceless Corpse || Chameleon Suit&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alloy Plating || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1200 || 10 || 3 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Trooper Corpse || Alloy Plating&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Chitin Plating || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Chryssalid Autopsy|&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1500 || 20 || 4 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Chryssalid Corpse || Chitin Plating&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Carapace Plating || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Muton Elite Autopsy|&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1800 || 30 || 5 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Elite Corpse || Carapace Plating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Ammo ==&lt;br /&gt;
These projects unlock items that increase the offensive capabilities of XCOM soldiers in various ways. Only one may be equipped on each soldier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Talon Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Officer Autopsy|&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Officer Corpse || Talon Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Redscreen Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1200 || 5 || - || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Drone Wreck || Redscreen Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Venom Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Viper Autopsy|&#039;&#039;&#039;Viper Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1500 || 50 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Viper Corpse || Venom Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shredder Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Turret Breakdown|&#039;&#039;&#039;ADVENT Turret Breakdown&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1500 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Turret Wreck || Shredder Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Needle Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Shieldbearer Autopsy|&#039;&#039;&#039;ADVENT Shieldbearer Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1500 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Shieldbearer Corpse || Needle Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flechette Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Chryssalid Autopsy|&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1500 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Chryssalid Corpse || Flechette Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stiletto Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Faceless Autopsy|&#039;&#039;&#039;Faceless Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Faceless Corpse || Stiletto Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bluescreen Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Bluescreen Protocol|&#039;&#039;&#039;Bluescreen Protocol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1200 || 20 || 2 || 5 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT MEC Wreck || Bluescreen Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dragon Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Muton Elite Autopsy|&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1800 || 50 || 5 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Elite Corpse || Dragon Rounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
These projects unlock grenades of both damaging and supporting uses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Battlescanners || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1200 || 25 || 5 || 2 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Trooper Corpse || Battlescanner&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Plasma Grenade Project.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Grenades || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Muton Autopsy|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 75 || 10 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Corpse || Plasma Grenade&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Advanced Grenade Project.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Grenades || [[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Plasma Grenade&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Andromedon Autopsy|&#039;&#039;&#039;Andromedon Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || - || - || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || &#039;&#039;Bombs&amp;lt;br&amp;gt;Mimic Beacons&amp;lt;br&amp;gt;Proximity Mines&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smoke Bombs || [[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1200 || 25 || 3 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || Smoke Bomb&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Grenades || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Purifier Autopsy&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Purifier Corpse || Incendiary Grenade&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;Incendiary Bombs&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Bombs || [[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Incendiary Grenades&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1500 || 30 || 4 || 3 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Purifier Corpse || Incendiary Bomb&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Acid Grenades || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spectre Autopsy&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Spectre Corpse || Acid Grenade&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;Acid Bombs&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Acid Bombs || [[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Acid Grenades&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1500 || 30 || 4 || 3 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Spectre Corpse || Acid Bomb&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Grenades || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Viper Autopsy|&#039;&#039;&#039;Viper Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Viper Corpse || Gas Grenade&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;Gas Bombs&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Bombs || [[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Gas Grenades&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1500 || 30 || 4 || 3 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Viper Corpse || Gas Bomb&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;EMP Grenades || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Bluescreen Protocol|&#039;&#039;&#039;Bluescreen Protocol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Drone Wreck || EMP Grenade&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;EMP Bombs&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;EMP Bombs || [[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;EMP Grenades&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1500 || 30 || 4 || 3 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT MEC Wreck || EMP Bomb&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mimic Beacons || [[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Psionic Gate|&#039;&#039;&#039;Psionic Gate&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 7 || 2500 || 150 || 30 || 50 || 3&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Gatekeeper Shell || Mimic Beacon&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Proximity Mines || [[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Sectopod Breakdown|&#039;&#039;&#039;Sectopod Breakdown&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1800 || 125 || 10 || 10 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Sectopod Wreck || Proximity Mine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Weapons ==&lt;br /&gt;
Two additional Heavy Weapons can be developed and equipped on non-Technical soldiers using heavy armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Heavy Weapons Project.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shredstorm Cannons || [[Research (LW2)#Advanced Coilguns|&#039;&#039;&#039;Advanced Coilguns&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Battle Armor |&#039;&#039;&#039;Battle Armor&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 7 || 1800 || 60 || 10 || 10 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || [[Weapons_(LW2)#Heavy_Weapons|&#039;&#039;&#039;Shredstorm Cannon&#039;&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH AdvHeavy Weapons Project.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Blasters || [[Research (LW2)#Plasma Rifle|&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Battle Armor |&#039;&#039;&#039;Battle Armor&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 8 || 1800 || 80 || 6 || 10 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || [[Weapons_(LW2)#Heavy_Weapons|&#039;&#039;&#039;Plasma Blaster&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hunter Weapons and Alien Armor ==&lt;br /&gt;
These projects unlock items from the Alien Hunters DLC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 IC BoltCaster.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bolt Caster|| [[Research (LW2)#Experimental Weapons|&#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 600 || 35 || - || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || [[Weapons_(LW2)#Bolt Caster|&#039;&#039;&#039;Bolt Caster&#039;&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 IC HunterPistol.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shadowkeeper|| [[Research (LW2)#Experimental Weapons|&#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 600 || 25 || - || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || [[Weapons_(LW2)#Shadowkeeper|&#039;&#039;&#039;Shadowkeeper&#039;&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 IC HuntingAxe.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hunter&#039;s Axe|| [[Research (LW2)#Experimental Weapons|&#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 600 || 30 || - || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || [[Weapons_(LW2)#Hunter&#039;s Axe|&#039;&#039;&#039;Hunter&#039;s Axe&#039;&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM_2_IC_FrostBomb.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Frost Bomb|| [[Research (LW2)#Experimental Weapons|&#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 600 || 25 || - || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || &#039;&#039;&#039;Frost Bomb&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 TECH SerpentArmor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Serpent Suit|| [[Research (LW2)#Viper King Autopsy|&#039;&#039;&#039;Viper King Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1200 || 50 || 5 || 5&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || &#039;&#039;&#039;Serpent Suit&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Serpent Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 TECH RageSuit.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;R.A.G.E. Suit || [[Research (LW2)#Berserker Queen Autopsy|&#039;&#039;&#039;Berserker Queen Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1500 || 50 || 5 || 5&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || &#039;&#039;&#039;R.A.G.E. Suit&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;R.A.G.E. Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 TECH IcarusArmor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Icarus Armor|| [[Research (LW2)#Archon King Autopsy|&#039;&#039;&#039;Archon King Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1800 || 75 || 10 || 20 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || &#039;&#039;&#039;Icarus Armor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SPARK ==&lt;br /&gt;
These projects create the SPARK and its equipment from the Shen&#039;s Last Gift DLC. One SPARK is automatically granted when completing Mechanized Warfare, and they can be build repeatedly with the Build SPARK project.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 TECH SPARK.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mechanized Warfare|| [[Research (LW2)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1800 || 100 || 10 || 5&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || [[SPARK_(LW2)|&#039;&#039;&#039;SPARK&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LW2)#SPARK |&#039;&#039;&#039;SPARK &#039;&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 TECH SPARK.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SPARK|| [[Proving Ground (LW2)#SPARK |&#039;&#039;&#039;Mechanized Warfare&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1500 || 80 || 10 || 5&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || [[SPARK_(LW2)|&#039;&#039;&#039;SPARK&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Upgrades ==&lt;br /&gt;
After researching [[Research (LW2)#Modular Weapons|Modular Weapons]], [[Weapons_(LW2)#Weapon_Upgrades|Weapon Upgrades]] can be reverse engineered in the Proving Ground to begin fabricating them in Engineering. Each upgrade project needs 3 of the upgrade items and the projects of the lower quality upgrades to be already completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 Inv Storage Module.png|x32px|Items]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Items&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Scopes || [[Research (LW2)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 30 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Scopes || &#039;&#039;&#039;Scope&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Scopes&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Scopes || &#039;&#039;&#039;Scopes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Scopes || &#039;&#039;&#039;Advanced Scope&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Scopes&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Scopes || &#039;&#039;&#039;Advanced Scopes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 90 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Scopes || &#039;&#039;&#039;Elite Scope&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Sights || [[Research (LW2)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Laser Sights || &#039;&#039;&#039;Laser Sight&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Laser Sights&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Laser Sights || &#039;&#039;&#039;Laser Sights&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 40 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Laser Sights || &#039;&#039;&#039;Advanced Laser Sight&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Laser Sights&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Laser Sights || &#039;&#039;&#039;Advanced Laser Sights&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Laser Sights || &#039;&#039;&#039;Elite Laser Sight&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stocks || [[Research (LW2)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Stocks || &#039;&#039;&#039;Stock&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Stocks&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Stocks || &#039;&#039;&#039;Stocks&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 40 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Stocks || &#039;&#039;&#039;Advanced Stock&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Stocks&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Stocks || &#039;&#039;&#039;Advanced Stocks&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Stocks || &#039;&#039;&#039;Elite Stock&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Expanded Mags || [[Research (LW2)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Expanded Mags || &#039;&#039;&#039;Expanded Mags&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Expanded Mags&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Expanded Mags || &#039;&#039;&#039;Expanded Mags&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 40 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Expanded Mags || &#039;&#039;&#039;Advanced Expanded Mags&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Expanded Mags&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Expanded Mags || &#039;&#039;&#039;Advanced Expanded Mags&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Expanded Mags || &#039;&#039;&#039;Elite Expanded Mags&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hair Triggers || [[Research (LW2)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Hair Triggers || &#039;&#039;&#039;Hair Trigger&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Hair Triggers&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Hair Triggers || &#039;&#039;&#039;Hair Triggers&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 40 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Hair Triggers || &#039;&#039;&#039;Advanced Hair Trigger&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Hair Triggers&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Hair Triggers || &#039;&#039;&#039;Advanced Hair Triggers&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Hair Triggers || &#039;&#039;&#039;Elite Hair Trigger&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoloaders || [[Research (LW2)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Autoloaders || &#039;&#039;&#039;Autoloader&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Autoloaders&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Autoloaders || &#039;&#039;&#039;Autoloaders&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 40 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Autoloader || &#039;&#039;&#039;Advanced Autoloader&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Autoloaders&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Autoloaders || &#039;&#039;&#039;Advanced Autoloaders&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Autoloaders || &#039;&#039;&#039;Elite Autoloader&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Suppressors || [[Research (LW2)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 30 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Suppressors || &#039;&#039;&#039;Suppressor&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Suppressors&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Suppressors || &#039;&#039;&#039;Suppressors&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Suppressors || &#039;&#039;&#039;Advanced Suppressor&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Suppressors&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Suppressors || &#039;&#039;&#039;Advanced Suppressors&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 90 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Suppressors || &#039;&#039;&#039;Elite Suppressor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facilities (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Proving_Ground_(LWOTC)&amp;diff=118133</id>
		<title>Proving Ground (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Proving_Ground_(LWOTC)&amp;diff=118133"/>
		<updated>2023-12-30T09:30:07Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: /* Special Ammo */ Correct Talon and Flechette Rounds corpse requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LWOTC)|40}}&amp;lt;div style=&amp;quot;padding-left: 20px; float:right&amp;quot;&amp;gt;[[File:XCOM2_ChooseFacility_ProvingGrounds.png|256px|left]]&amp;lt;/div&amp;gt;&#039;&#039;&amp;quot;The Proving Ground facility provides space for Shen to experiment with new types of weaponry and other unconventional equipment. Using this facility, she can produce ammunition, explosive ordnance, and armor for our troops.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Long War of the Chosen makes a lot of equipment items first be researched in the Proving Ground before you can build them in Engineering.&lt;br /&gt;
* Unlocked items in &#039;&#039;&#039;bold&#039;&#039;&#039; don&#039;t need any other project, while items in &#039;&#039;italics&#039;&#039; need another research or Proving Grounds project to be fully available.&lt;br /&gt;
* Projects with a yellow background form part of the Golden Path: the elements that progress the storyline.&lt;br /&gt;
* Every project that unlocks an item will also grant that item on completion.&lt;br /&gt;
== Project Time ==&lt;br /&gt;
&lt;br /&gt;
The time to complete a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the Proving Ground&#039;s staff. The Proving Ground has two slots for engineers that reduce project time by 50% each.&lt;br /&gt;
&lt;br /&gt;
== Misc Projects ==&lt;br /&gt;
These are unique projects that don&#039;t fit in other categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;div id=&amp;quot;Skulljack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Skulljack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Skulljack.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Skulljack&#039;&#039;&#039; || [[Research (LW2)#ADVENT Officer Autopsy|&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 1200 || 75 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Officer Corpse || &#039;&#039;&#039;Skulljack&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;div id=&amp;quot;Skullmining&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Skullmining&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH SkullminingProject.png |150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Skullmining&#039;&#039;&#039;|| [[Proving Ground (LW2)#Skulljack|&#039;&#039;&#039;Skulljack&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 2100 || 150 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || &#039;&#039;&#039;&#039;&#039;Skullmine ability&amp;lt;br&amp;gt;Skulljack Hack bonus&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;div id=&amp;quot;Bluescreen Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Bluescreen Project.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Bluescreen Protocol&#039;&#039;&#039; || [[Research (LW2)#ADVENT MEC Breakdown|&#039;&#039;&#039;ADVENT MEC Breakdown&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 500 || - || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT MEC Wreck&amp;lt;br&amp;gt;1x Drone Wreck || [[Proving Ground (LW2)#Special Ammo|&#039;&#039;Bluescreen Rounds&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;EMP Grenades&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;div id=&amp;quot;Battlefield Medicine&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlefield Medicine&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Battlefield Medicine Project.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Battlefield Medicine&#039;&#039;&#039; || [[Research (LW2)#Viper Autopsy|&#039;&#039;&#039;Viper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 500 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Viper Corpse || &#039;&#039;&#039;Nanomedikit&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor and Vests ==&lt;br /&gt;
These projects unlock items that increase the survivability of XCOM soldiers. Plating provides ablative HP while Vests have special properties. Only one Plating and Vest each can be equipped on a single soldier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hazmat Vests || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 1200 || 20 || - || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || Hazmat Vest&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Vests || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Muton Autopsy|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1500 || 25 || 3 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Corpse || Tactical Vest  &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Vests || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Shieldbearer Autopsy|&#039;&#039;&#039;ADVENT Shieldbearer Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1500 || 35 || 3 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Shieldbearer Corpse || Stasis Vest&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hellweave || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Berserker Autopsy|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1500 || 30 || 4 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Berserker Corpse || Hellweave Vest&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Chameleon Suits || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Faceless Autopsy|&#039;&#039;&#039;Faceless Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1500 || 30 || 2 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Faceless Corpse || Chameleon Suit&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alloy Plating || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1200 || 10 || 3 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Trooper Corpse || Alloy Plating&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Chitin Plating || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Chryssalid Autopsy|&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1500 || 20 || 4 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Chryssalid Corpse || Chitin Plating&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Carapace Plating || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Muton Elite Autopsy|&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1800 || 30 || 5 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Elite Corpse || Carapace Plating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Ammo ==&lt;br /&gt;
These projects unlock items that increase the offensive capabilities of XCOM soldiers in various ways. Only one may be equipped on each soldier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Talon Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Officer Autopsy|&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Officer Corpse || Talon Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Redscreen Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1200 || 5 || - || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Drone Wreck || Redscreen Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Venom Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Viper Autopsy|&#039;&#039;&#039;Viper Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1500 || 50 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Viper Corpse || Venom Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shredder Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Turret Breakdown|&#039;&#039;&#039;ADVENT Turret Breakdown&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1500 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Turret Wreck || Shredder Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Needle Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Shieldbearer Autopsy|&#039;&#039;&#039;ADVENT Shieldbearer Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1500 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Shieldbearer Corpse || Needle Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flechette Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Chryssalid Autopsy|&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1500 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Chryssalid Corpse || Flechette Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stiletto Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Faceless Autopsy|&#039;&#039;&#039;Faceless Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Faceless Corpse || Stiletto Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bluescreen Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Bluescreen Protocol|&#039;&#039;&#039;Bluescreen Protocol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1200 || 20 || 2 || 5 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT MEC Wreck || Bluescreen Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dragon Rounds || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Muton Elite Autopsy|&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1800 || 50 || 5 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Elite Corpse || Dragon Rounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
These projects unlock grenades of both damaging and supporting uses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Battlescanners || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1200 || 25 || 5 || 2 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Drone Wreck || Battlescanner&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Plasma Grenade Project.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Grenades || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Muton Autopsy|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 75 || 10 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Corpse || Plasma Grenade&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Advanced Grenade Project.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Grenades || [[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Plasma Grenade&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Andromedon Autopsy|&#039;&#039;&#039;Andromedon Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || - || - || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || &#039;&#039;Bombs&amp;lt;br&amp;gt;Mimic Beacons&amp;lt;br&amp;gt;Proximity Mines&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smoke Bombs || [[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1200 || 25 || 3 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || Smoke Bomb&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Grenades || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Officer Autopsy|&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Officer Corpse || Incendiary Grenade&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;Incendiary Bombs&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Bombs || [[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Incendiary Grenades&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1500 || 30 || 4 || 3 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Officer Corpse || Incendiary Bomb&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Acid Grenades || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Archon Autopsy|&#039;&#039;&#039;Archon Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Archon Corpse || Acid Grenade&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;Acid Bombs&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Acid Bombs || [[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Acid Grenades&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1500 || 30 || 4 || 3 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Archon Corpse || Acid Bomb&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Grenades || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Viper Autopsy|&#039;&#039;&#039;Viper Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Viper Corpse || Gas Grenade&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;Gas Bombs&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Bombs || [[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Gas Grenades&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1500 || 30 || 4 || 3 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Viper Corpse || Gas Bomb&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;EMP Grenades || [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Bluescreen Protocol|&#039;&#039;&#039;Bluescreen Protocol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Drone Wreck || EMP Grenade&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;EMP Bombs&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;EMP Bombs || [[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;EMP Grenades&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1500 || 30 || 4 || 3 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT MEC Wreck || EMP Bomb&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mimic Beacons || [[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Psionic Gate|&#039;&#039;&#039;Psionic Gate&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 7 || 2500 || 150 || 30 || 50 || 3&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Gatekeeper Shell || Mimic Beacon&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Proximity Mines || [[Proving Ground (LW2)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Sectopod Breakdown|&#039;&#039;&#039;Sectopod Breakdown&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1800 || 125 || 10 || 10 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Sectopod Wreck || Proximity Mine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Weapons ==&lt;br /&gt;
Two additional Heavy Weapons can be developed and equipped on non-Technical soldiers using heavy armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Heavy Weapons Project.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shredstorm Cannons || [[Research (LW2)#Advanced Coilguns|&#039;&#039;&#039;Advanced Coilguns&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Battle Armor |&#039;&#039;&#039;Battle Armor&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 7 || 1800 || 60 || 10 || 10 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || [[Weapons_(LW2)#Heavy_Weapons|&#039;&#039;&#039;Shredstorm Cannon&#039;&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH AdvHeavy Weapons Project.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Blasters || [[Research (LW2)#Plasma Rifle|&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Battle Armor |&#039;&#039;&#039;Battle Armor&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 8 || 1800 || 80 || 6 || 10 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || [[Weapons_(LW2)#Heavy_Weapons|&#039;&#039;&#039;Plasma Blaster&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hunter Weapons and Alien Armor ==&lt;br /&gt;
These projects unlock items from the Alien Hunters DLC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 IC BoltCaster.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bolt Caster|| [[Research (LW2)#Experimental Weapons|&#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 600 || 35 || - || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || [[Weapons_(LW2)#Bolt Caster|&#039;&#039;&#039;Bolt Caster&#039;&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 IC HunterPistol.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shadowkeeper|| [[Research (LW2)#Experimental Weapons|&#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 600 || 25 || - || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || [[Weapons_(LW2)#Shadowkeeper|&#039;&#039;&#039;Shadowkeeper&#039;&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 IC HuntingAxe.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hunter&#039;s Axe|| [[Research (LW2)#Experimental Weapons|&#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 600 || 30 || - || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || [[Weapons_(LW2)#Hunter&#039;s Axe|&#039;&#039;&#039;Hunter&#039;s Axe&#039;&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM_2_IC_FrostBomb.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Frost Bomb|| [[Research (LW2)#Experimental Weapons|&#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 600 || 25 || - || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || &#039;&#039;&#039;Frost Bomb&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 TECH SerpentArmor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Serpent Suit|| [[Research (LW2)#Viper King Autopsy|&#039;&#039;&#039;Viper King Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1200 || 50 || 5 || 5&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || &#039;&#039;&#039;Serpent Suit&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Serpent Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 TECH RageSuit.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;R.A.G.E. Suit || [[Research (LW2)#Berserker Queen Autopsy|&#039;&#039;&#039;Berserker Queen Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1500 || 50 || 5 || 5&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || &#039;&#039;&#039;R.A.G.E. Suit&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;R.A.G.E. Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 TECH IcarusArmor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Icarus Armor|| [[Research (LW2)#Archon King Autopsy|&#039;&#039;&#039;Archon King Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1800 || 75 || 10 || 20 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || &#039;&#039;&#039;Icarus Armor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SPARK ==&lt;br /&gt;
These projects create the SPARK and its equipment from the Shen&#039;s Last Gift DLC. One SPARK is automatically granted when completing Mechanized Warfare, and they can be build repeatedly with the Build SPARK project.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 TECH SPARK.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mechanized Warfare|| [[Research (LW2)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1800 || 100 || 10 || 5&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || [[SPARK_(LW2)|&#039;&#039;&#039;SPARK&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LW2)#SPARK |&#039;&#039;&#039;SPARK &#039;&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 TECH SPARK.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SPARK|| [[Proving Ground (LW2)#SPARK |&#039;&#039;&#039;Mechanized Warfare&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1500 || 80 || 10 || 5&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || [[SPARK_(LW2)|&#039;&#039;&#039;SPARK&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Upgrades ==&lt;br /&gt;
After researching [[Research (LW2)#Modular Weapons|Modular Weapons]], [[Weapons_(LW2)#Weapon_Upgrades|Weapon Upgrades]] can be reverse engineered in the Proving Ground to begin fabricating them in Engineering. Each upgrade project needs 3 of the upgrade items and the projects of the lower quality upgrades to be already completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 Inv Storage Module.png|x32px|Items]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Items&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Scopes || [[Research (LW2)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 30 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Scopes || &#039;&#039;&#039;Scope&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Scopes&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Scopes || &#039;&#039;&#039;Scopes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Scopes || &#039;&#039;&#039;Advanced Scope&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Scopes&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Scopes || &#039;&#039;&#039;Advanced Scopes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 90 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Scopes || &#039;&#039;&#039;Elite Scope&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Sights || [[Research (LW2)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Laser Sights || &#039;&#039;&#039;Laser Sight&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Laser Sights&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Laser Sights || &#039;&#039;&#039;Laser Sights&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 40 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Laser Sights || &#039;&#039;&#039;Advanced Laser Sight&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Laser Sights&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Laser Sights || &#039;&#039;&#039;Advanced Laser Sights&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Laser Sights || &#039;&#039;&#039;Elite Laser Sight&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stocks || [[Research (LW2)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Stocks || &#039;&#039;&#039;Stock&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Stocks&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Stocks || &#039;&#039;&#039;Stocks&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 40 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Stocks || &#039;&#039;&#039;Advanced Stock&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Stocks&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Stocks || &#039;&#039;&#039;Advanced Stocks&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Stocks || &#039;&#039;&#039;Elite Stock&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Expanded Mags || [[Research (LW2)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Expanded Mags || &#039;&#039;&#039;Expanded Mags&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Expanded Mags&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Expanded Mags || &#039;&#039;&#039;Expanded Mags&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 40 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Expanded Mags || &#039;&#039;&#039;Advanced Expanded Mags&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Expanded Mags&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Expanded Mags || &#039;&#039;&#039;Advanced Expanded Mags&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Expanded Mags || &#039;&#039;&#039;Elite Expanded Mags&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hair Triggers || [[Research (LW2)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Hair Triggers || &#039;&#039;&#039;Hair Trigger&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Hair Triggers&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Hair Triggers || &#039;&#039;&#039;Hair Triggers&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 40 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Hair Triggers || &#039;&#039;&#039;Advanced Hair Trigger&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Hair Triggers&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Hair Triggers || &#039;&#039;&#039;Advanced Hair Triggers&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Hair Triggers || &#039;&#039;&#039;Elite Hair Trigger&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoloaders || [[Research (LW2)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Autoloaders || &#039;&#039;&#039;Autoloader&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Autoloaders&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Autoloaders || &#039;&#039;&#039;Autoloaders&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 40 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Autoloader || &#039;&#039;&#039;Advanced Autoloader&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Autoloaders&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Autoloaders || &#039;&#039;&#039;Advanced Autoloaders&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Autoloaders || &#039;&#039;&#039;Elite Autoloader&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Suppressors || [[Research (LW2)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 30 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Suppressors || &#039;&#039;&#039;Suppressor&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Suppressors&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Suppressors || &#039;&#039;&#039;Suppressors&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Suppressors || &#039;&#039;&#039;Advanced Suppressor&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Suppressors&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Suppressors || &#039;&#039;&#039;Advanced Suppressors&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 90 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Suppressors || &#039;&#039;&#039;Elite Suppressor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facilities (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Facilities_(LWOTC)&amp;diff=118132</id>
		<title>Facilities (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Facilities_(LWOTC)&amp;diff=118132"/>
		<updated>2023-12-30T09:18:49Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Add links, rephrase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War of the Chosen]]&lt;br /&gt;
&lt;br /&gt;
The Avenger starts with 5/12 power due to existing facilities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
This table summarizes the purchasable facilities and upgrades as of version 1.5. (E = engineer, S = scientist)&lt;br /&gt;
!Facility !! Cost/Upgrades !! Time !! Power !! Staff !! Upkeep !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Guerrilla Tactics School (LWOTC)|GTS]]       ||$150/35/35      ||14d     ||-2/3/4   ||-         ||$0 ||2 Rookie Training Stations. Upgrades are Officer Training Stations.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resistance Ring (LWOTC)|Resistance Ring]]    ||$80/100         ||12d     ||-3/5     ||E 1/2     ||$0 ||Can start Covert Actions as soon as previous one finishes. More Covert Action choices. Each staffed engineer increases CA completion rate.&lt;br /&gt;
|-&lt;br /&gt;
|[[Infirmary (LWOTC)|Infirmary]]                ||$150/80         ||14d     ||-3/5     ||S 1       ||$0 ||Scientist increases wound recovery speed by 50% (100% on Rookie difficulty). Can place soldiers to heal negative traits. Can upgrade to use the hypervital module, once per soldier per campaign instant recovery.&lt;br /&gt;
|-&lt;br /&gt;
|[[Training Center (LWOTC)|Training Center]]    ||$150            ||12d     ||-3       ||-         ||$0 ||Allows purchase of special abilities with skill points, and advanced bond training.&lt;br /&gt;
|-&lt;br /&gt;
|Laboratory                                     ||$150/60/60/60   ||14d     ||-3/5/7/9 ||S 1/2/3/4 ||$0 ||Each staffed scientist doubles their output.&lt;br /&gt;
|-&lt;br /&gt;
|Workshop                                       ||$100/40         ||14d     ||+1       ||E 1/2     ||$0 ||Each engineer grants 2 workshop gremlins that can staff adjacent facilities as an engineer. The Workshop counts as 1 engineer for item requirements.&lt;br /&gt;
|-&lt;br /&gt;
|Power Relay                                    ||$120/60/60      ||10d     ||+4/6/11  ||E 1/2/2   ||$0 ||Each engineer gives +5 Power. 2nd upgrade also costs 1 Alloy, 10 Elerium, and 1 Core.&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Comms                               ||$150/125        ||14d     ||-4/7     ||E 1/2     ||$0 ||1/2 Contacts. Each engineer gives +2 Contacts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Proving Ground (LWOTC)|Proving Ground]]      ||$50             ||14d     ||-2       ||E 2       ||$0 ||Each engineer increases project completion rate by 100%.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Matrix                                 ||$50/35          ||14d     ||-1/2     ||E 1       ||$0 ||2/4 Turrets. Staffed engineer improves Turret stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psionic Labs (LWOTC)|Psionic Labs]]          ||$150/100        ||14d     ||-3/5     ||S 2       ||$0 ||Build and upgrade also cost 1 Core. Each scientist increases psi training rate by 100%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Chamber (LWOTC)|Shadow Chamber]]      ||$250/250        ||45d     ||-8/14    ||-         ||$0 ||Build also costs 10 Alloys, 20 Elerium, 3 Cores. Psi Gate upgrade also costs 1 Core.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Facilities (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LWOTC)&amp;diff=118131</id>
		<title>Guerrilla Tactics School (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LWOTC)&amp;diff=118131"/>
		<updated>2023-12-30T08:28:23Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Fix Officer slot costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
The Guerrilla Tactics School, GTS, functions similarly to the [[GTS_(XCOM2)|XCOM 2 Vanilla version]] by providing rookie training (allowing choice of class) and squad-wide perks. Long War allows GTS to be upgraded with [[Officers_(LWOTC)|Officer]] training slots, each costing 35 supplies and 1 power. Up to two slots can be built, and the latter requires you to have a Staff Sergeant in your barracks. The GTS also has new requirements for the upgrades purchased with supplies, with your highest ranking officer limiting larger squad infiltration upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Training !! Effect !! Supply cost !! Requirements &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Vengeance || If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns. || 25 || none&lt;br /&gt;
|-&lt;br /&gt;
| Wet Work || +100% experience gained from kills. || 75 || Lance Corporal &lt;br /&gt;
|-&lt;br /&gt;
| Lightning Strike || Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed. || 150 ||  Corporal&lt;br /&gt;
|-&lt;br /&gt;
| Vulture || Enemies will often drop an additional item with every timed loot drop. || 150 || Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| Integrated Warfare || PCS bonuses are significantly improved. || 150 || Staff Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| Stay With Me || Soldiers will be more likely to bleed out than to die outright. || 150 || Tech Sergeant  &lt;br /&gt;
|-&lt;br /&gt;
| Tactical Infiltrations || Infiltrations for squads of 6 or 7 soldiers will take less time. || 250 || Officer: Major&lt;br /&gt;
|-&lt;br /&gt;
| Large Unit Infiltrations || Infiltrations for squads of 8 to 10 soldiers will take less time. || 250 || Officer: Colonel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Large Unit Infiltrations and Tactical Infiltrations apply retroactively. In other words, they reduce infiltration time to missions that have already begun infiltrating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Facilities (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LWOTC)&amp;diff=118126</id>
		<title>Guerrilla Tactics School (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Guerrilla_Tactics_School_(LWOTC)&amp;diff=118126"/>
		<updated>2023-12-29T19:14:50Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Typos, capitalization, clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
The Guerrilla Tactics School, GTS, functions similarly to the [[GTS_(XCOM2)|XCOM 2 Vanilla version]] by providing rookie training (allowing choice of class) and squad-wide perks. The first upgrade being purchased for 35 supplies and costing 0 power allows for training of [[Officers_(LW2)|officers]]. Up to two training pods can be built to train officers. The GTS also has new requirements for the upgrades purchased with supplies, with your highest ranking officer limiting larger squad infiltration upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Training !! Effect !! Supply cost !! Requirements &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Vengeance || If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns. || 25 || none&lt;br /&gt;
|-&lt;br /&gt;
| Wet Work || +100% experience gained from kills. || 75 || Lance Corporal &lt;br /&gt;
|-&lt;br /&gt;
| Lightning Strike || Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed. || 150 ||  Corporal&lt;br /&gt;
|-&lt;br /&gt;
| Vulture || Enemies will often drop an additional item with every timed loot drop. || 150 || Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| Integrated Warfare || PCS bonuses are significantly improved. || 150 || Staff Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| Stay With Me || Soldiers will be more likely to bleed out than to die outright. || 150 || Tech Sergeant  &lt;br /&gt;
|-&lt;br /&gt;
| Tactical Infiltrations || Infiltrations for squads of 6 or 7 soldiers will take less time. || 250 || Officer: Major&lt;br /&gt;
|-&lt;br /&gt;
| Large Unit Infiltrations || Infiltrations for squads of 8 to 10 soldiers will take less time. || 250 || Officer: Colonel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Large Unit Infiltrations and Tactical Infiltrations apply retroactively. In other words, they reduce infiltration time to missions that have already begun infiltrating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Facilities (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Infirmary_(LWOTC)&amp;diff=118124</id>
		<title>Infirmary (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Infirmary_(LWOTC)&amp;diff=118124"/>
		<updated>2023-12-29T17:47:01Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Expand, rephrase, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LWOTC)|40}}[[File:xcom2_infirmary.jpg|center|Infirmary|link=Infirmary (LWOTC)]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The Infirmary is a new facility introduced in the War of the Chosen expansion. It partially replaces the Advanced Warfare Center, now being the building that increases wound recovery rate of the barracks. This building is also used to help recover from negative traits, a new mechanic introduced in War of the Chosen. These can occur when a soldier takes major wounds during combat. Lastly, this can be upgraded to allow for sending a soldier on a mission despite their condition for emergencies.&lt;br /&gt;
&lt;br /&gt;
==Wound Recovery==&lt;br /&gt;
Staffing a scientist in this facility improves wound recovery rate by 50% on most difficulties. Note that Infirmary does not passively improve wound recovery rate at all.&lt;br /&gt;
&lt;br /&gt;
==Negative Trait Recovery==&lt;br /&gt;
A soldier can be staffed to this facility for a few days to remove their negative trait. Another, semi-active way of removing traits is unlocked when the Infirmary is built: Sending the affected soldier on missions and returning without injuries sufficiently many times.&lt;br /&gt;
&lt;br /&gt;
==Hypervital Module==&lt;br /&gt;
This upgrade allows for sending a soldier out on a mission regardless of their current state, but the soldier is then returned to their earlier state upon mission completion. Every revitalization of a soldier costs an Elerium core, each soldier can only be revitalized once per campaign, and only one soldier can be out revitalized at a given time. The option to revitalize is in the squad selection screen when preparing for a mission.&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Training_Center_(LWOTC)&amp;diff=118117</id>
		<title>Training Center (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Training_Center_(LWOTC)&amp;diff=118117"/>
		<updated>2023-12-28T19:55:23Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Capitalize TC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LWOTC)|40}}[[File:xcom2_trainingfacility.jpg|center|Training Center|link=Training Center (LWOTC)]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The Training Center is a new facility introduced in the War of the Chosen expansion, partially replacing a the Advanced Warfare Center. Once built, soldiers can be trained with abilities outside their base trees, and bonds can be trained to levels 2 and 3.&lt;br /&gt;
&lt;br /&gt;
==XCOM Row Perks==&lt;br /&gt;
Each soldier class has a unique set of XCOM row perks. Those can be viewed in the classes&#039; respective pages of this wiki. Each soldier has a Combat Intelligence stat, which determines the amount of AP (ability points) gained on promotion. See [[Soldier Overview (LWOTC)#Stats|Soldier Overview Stats]] for a table of AP gains. In addition to the AP bound to individual soldiers, there is a global pool of XCOM AP. AP is spent first from the soldier&#039;s AP, then from XCOM AP.&lt;br /&gt;
&lt;br /&gt;
==Bond Training==&lt;br /&gt;
The Training Center also allows to further strength a soldier&#039;s [[Soldier Overview (LWOTC)#Bonds|bond]]. Once a pair&#039;s cohesion has maxed out for their given level, they can strengthen it to a new level and obtain additional bonuses.&lt;br /&gt;
&lt;br /&gt;
==Respeccing==&lt;br /&gt;
The Training Center is now used to respec a given soldier&#039;s ability tree, allowing to re-select their perks. Training time is based on 3/4/4/5 (based on difficulty) days per rank, meaning a Sergeant will retrain much faster than a Master Sergeant.&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Training_Center_(LWOTC)&amp;diff=118116</id>
		<title>Training Center (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Training_Center_(LWOTC)&amp;diff=118116"/>
		<updated>2023-12-28T19:55:02Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Break up sentences and rephrase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LWOTC)|40}}[[File:xcom2_trainingfacility.jpg|center|Training Center|link=Training Center (LWOTC)]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The Training Center is a new facility introduced in the War of the Chosen expansion, partially replacing a the Advanced Warfare Center. Once built, soldiers can be trained with abilities outside their base trees, and bonds can be trained to levels 2 and 3.&lt;br /&gt;
&lt;br /&gt;
==XCOM Row Perks==&lt;br /&gt;
Each soldier class has a unique set of XCOM row perks. Those can be viewed in the classes&#039; respective pages of this wiki. Each soldier has a Combat Intelligence stat, which determines the amount of AP (ability points) gained on promotion. See [[Soldier Overview (LWOTC)#Stats|Soldier Overview Stats]] for a table of AP gains. In addition to the AP bound to individual soldiers, there is a global pool of XCOM AP. AP is spent first from the soldier&#039;s AP, then from XCOM AP.&lt;br /&gt;
&lt;br /&gt;
==Bond Training==&lt;br /&gt;
The training center also allows to further strength a soldier&#039;s [[Soldier Overview (LWOTC)#Bonds|bond]]. Once a pair&#039;s cohesion has maxed out for their given level, they can strengthen it to a new level and obtain additional bonuses.&lt;br /&gt;
&lt;br /&gt;
==Respeccing==&lt;br /&gt;
The Training Center is now used to respec a given soldier&#039;s ability tree, allowing to re-select their perks. Training time is based on 3/4/4/5 (based on difficulty) days per rank, meaning a Sergeant will retrain much faster than a Master Sergeant.&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LWOTC)&amp;diff=118115</id>
		<title>SPARK (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LWOTC)&amp;diff=118115"/>
		<updated>2023-12-28T19:19:09Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Can&amp;#039;t enter CAs with SPARKs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|0}}[[File:XCOM2 class spark.png|center|frameless|96px|SPARK|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
The SPARK is the spiritual successor to the S.H.I.V. and MEC Troopers of Long War 1. Fully robotic, yet able to level up like normal soldiers, and expensive to produce. To build SPARKs, you need to have completed the Shen&#039;s Last Gift DLC missions or the [[Proving Ground (LWOTC)#SPARK|Mechanized Warfare]] project.&lt;br /&gt;
&lt;br /&gt;
SPARKs have their own armor and weapons, and they do not have utility slots like regular soldiers. Instead they have a single Heavy Weapon slot which by default contains the Shredder Gun. After researching appropriate projects, this can be swapped out for the improved Shredstorm Cannon or a Plasma Blaster.&lt;br /&gt;
&lt;br /&gt;
SPARKs are more expensive for infiltration. They also can&#039;t become Haven advisors, [[Officers_(LWOTC)|Officers]], train XCOM row abilities, or participate in Covert Actions.&lt;br /&gt;
&lt;br /&gt;
The SPARK BIT has the ability to remotely hack targets just like the Specialist&#039;s GREMLIN.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#SPARK_Rifles|SPARK Rifles]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#SPARK_BITs|SPARK BIT]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{SPARK Tree (LW2)&lt;br /&gt;
|Squire1= {{Overdrive (LWOTC)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire2= {{Arsenal (LWOTC)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire3= {{Mechanical Chassis (LWOTC)   | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Squire4= {{Hack (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|Aspirant1= {{Adaptive Aim (LWOTC)           | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant2= {{Formidable (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant3= {{Combat Awareness (LWOTC)   | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight1={{Rainmaker (LWOTC)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight2={{Body Shield (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight3={{Shredder (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier1={{Strike (LWOTC)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier2={{Bulwark (LWOTC)               | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier3={{Holo Targeting (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard1={{Intimidate (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard2={{Repair (LWOTC)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard3={{Sentinel (LWOTC)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin1={{Bombard (LWOTC)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin2={{Channeling Field (LWOTC)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin3={{Cool Under Pressure (LWOTC)       | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion1={{Wrecking Ball (LWOTC)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion2={{Damage Control (LWOTC)      | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion3={{Nova (LWOTC)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar1={{Sacrifice (LWOTC)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar2={{Impact Fields (LWOTC)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar3={{Hunter Protocol (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;2&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;2&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 20&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Soldier_Overview_(LWOTC)&amp;diff=118113</id>
		<title>Soldier Overview (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Soldier_Overview_(LWOTC)&amp;diff=118113"/>
		<updated>2023-12-28T18:35:24Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: /* Bonds */ Mention TC requirement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc (LWOTC)|72}}&lt;br /&gt;
[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Squad ==&lt;br /&gt;
Unlike in [[Long War]] or vanilla [[XCOM 2]], the maximum squad size remains fixed for the entire campaign. Players can send up to 8 soldiers on most missions, and up to 10 or 12 on special missions. Network Tower Assaults and Chosen Strongholds have a maximum of 5 soldiers. On missions involving Havens your squad will be reinforced by the Advisor assigned to them and in some occasions a few rebels.&lt;br /&gt;
&lt;br /&gt;
However taking as many soldiers as possible on every mission is not advisable due to [[Infiltration_(LWOTC)|Infiltration mechanics]], which make it so the squads sent on a mission have to wait to build up infiltration to carry out the mission without it being excessively difficult. Taking too many soldiers increases the time to fully infiltrate, in turn increasing the time those soldiers are unavailable. In addition, soldiers will have their will reduced by fatigue, either because of the time spent on the mission or because of the results of battle. &lt;br /&gt;
&lt;br /&gt;
Since players have to manage a high amount of soldiers and missions, the ability to create persistent squads by assigning soldiers in the Squad Management interface exists to streamline soldier selection by loading up a squad from the list, and then making ad hoc changes if necessary. Changing the composition for that particular mission doesn&#039;t change the composition of the squad. If all squads are busy on missions, a &amp;quot;temporary&amp;quot; squad will be created to be sent. Squad Management is mostly optional, but it can be a handy shortcut for favourite soldier compositions, and once [[Officers (LWOTC)|Officers]] are available they&#039;re a useful way of keeping soldiers under the same officer to maximise the benefit of Leadership.&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
Soldiers begin as Rookies without class, and as they promote to Squaddie they are assigned one of the 8 main classes at random:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; background-color: #ffffff; border: 0px #ffffff solid; border-collapse: collapse; text-align: center; width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class assault.png|48px|link=Assault (LWOTC)]] [[Assault (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Assault]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class grenadier.png|48px|link=Grenadier (LWOTC)]] [[Grenadier (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Grenadier]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class Gunner.png|48px|link=Gunner (LWOTC)]] [[Gunner (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Gunner]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class ranger.png|48px|link=Ranger (LWOTC)]] [[Ranger (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Ranger]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class sharpshooter.png|48px|link=Sharpshooter (LWOTC)]] [[Sharpshooter (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Sharpshooter]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class Shinobi.png|48px|link=Shinobi (LWOTC)]] [[Shinobi (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Shinobi]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class specialist.png|48px|link=Specialist (LWOTC)]] [[Specialist (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Specialist]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class Technical.png|48px|link=Technical (LWOTC)]] [[Technical (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Technical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As the campaign goes on, soldiers will be able to be trained into specific classes in the [[Guerrilla_Tactics_School_(LWOTC)|Guerrilla Tactics School]], where they&#039;ll also be able to promote to [[Officers_(LWOTC)|officers]] and learn new abilities. Rookies can also be trained as [[Psi_Operative_(LWOTC)|Psi Operatives]], a class unlocked through the [[Psionic_Labs_(LWOTC)|Psionic Labs]] facility. For owners of the [[Shen&#039;s_Last_Gift_DLC_(XCOM2)|Shen&#039;s Last Gift DLC]], completion of the Lost Towers or research on Mechanized Warfare will unlock the possibility to build robotic soldiers: [[SPARK_(LWOTC)|SPARKs]]. Completing Lost Towers will grant a free SPARK to the roster.&lt;br /&gt;
&lt;br /&gt;
=== Faction Classes ===&lt;br /&gt;
Special soldiers belonging to each of the three factions can also become part of XCOM&#039;s roster:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: 30%; background-color: #ffffff; border: 0px #ffffff solid; border-collapse: collapse; text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class reaper.png|48px|link=Reaper (LWOTC)]] [[Reaper (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Reaper]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class skirmisher.png|48px|link=Skirmisher (LWOTC)]] [[Skirmisher (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Skirmisher]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class templar.png|48px|link=Templar (LWOTC)]] [[Templar (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Templar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These soldiers have special mechanics and equipment and are generally stronger, but otherwise behave the same as other XCOM soldiers.&lt;br /&gt;
There is a limit of two heroes per faction and requires higher influence in order to recruit additional soldiers.&lt;br /&gt;
&lt;br /&gt;
== Perks ==&lt;br /&gt;
===XCOM Row Perks===&lt;br /&gt;
As the [[Advanced_Warfare_Center_(LW2)|Advanced Warfare Center]] was removed in WOTC and replaced with the [[Training_Center_(LWOTC)|Training Center]] (and [[Infirmary_(LWOTC)|Infirmary]]), all non-[[Psi_Operative_(LWOTC)|Psionic]], non-[[SPARK_(LWOTC)|SPARK]] soldiers can now gain Ability Points (AP) upon ranking up (in addition to a shared pool of XCOM Ability Points, which are granted only upon completing very specific and difficult objectives, such as defeating Chosen) and have a specialized &amp;quot;XCOM&amp;quot; row of perks, separated into 4 tiers:&lt;br /&gt;
* 2 Tier 1 Perks for 10 AP each&lt;br /&gt;
* 2 Tier 2 Perks for 20 AP each&lt;br /&gt;
* 2 Tier 3 Perks for 30 AP each&lt;br /&gt;
* 1 Tier 4 Perk for 40 AP&lt;br /&gt;
All of these perks can be acquired as soon as the Training Center facility is operational (assuming sufficient AP). There are no rank requirements for any tiers; you can get a Tier 4 ability on a Squaddie, although you will need to spend a lot of the shared XCOM AP.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that these perks are generally much more synergistic with the soldier class than they were in LW2 - for example, classes that don&#039;t usually rely on grenades will no longer obtain grenade-related perks.&lt;br /&gt;
===Pistol Perks===&lt;br /&gt;
Similarly to LW2, most soldiers can equip pistols and learn [[Perk_List_(LWOTC)#Pistol_Perks|Pistol Perks]], but the perks now cost AP and are acquired in the same way as XCOM row perks. They appear 1 row below the XCOM row, which makes it necessary to scroll down the perks screen to see them.&lt;br /&gt;
&lt;br /&gt;
===Basic Perks===&lt;br /&gt;
* All soldiers now gain a new perk [[Perk_List_(LWOTC)#Get_Up|Get Up]] which allows reviving an unconscious unit for 2 actions. Reviving the unit always disorients them. Serves as an additional method to bring soldiers back without requiring revival protocol&lt;br /&gt;
* All soldiers now gain a new perk [[Perk_List_(LWOTC)#Stock_Strike|Stock Strike]] which stuns a mind controlled ally and deals 30% max hp. Serves as an addtional method to control your soldiers from hurting you.&lt;br /&gt;
== Recruiting ==&lt;br /&gt;
&lt;br /&gt;
The cost of recruiting new Rookies is 10 supplies in Rookie and Veteran difficulty, 15 in Commander, and 20 in Legend. There are 5 recruits available from the start in Rookie and Veteran difficulty, 3 in Commander, and none in Legend. More soldiers become available for recruit by putting [[Haven_Management_(LWOTC)#Personnel|rebels]] on Recruit jobs, which has a chance of providing soldiers to the recruit list. New soldiers can also be obtained from the [[Black_Market_(LWOTC)|Black Market]] or from mission rewards.&lt;br /&gt;
&lt;br /&gt;
Faction soldiers can only be recruited from Covert Actions, and only if there are less than 2 available (i.e. not captured, training, or otherwise unable to take on missions) soldiers of that faction. One random faction soldier is granted at the start of the campaign, during Gatecrasher.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
In Long War of the Chosen, experience for soldiers is primarily earned by mission completion. Kills and covert actions also grant XP.&lt;br /&gt;
&lt;br /&gt;
=== Mission XP ===&lt;br /&gt;
&lt;br /&gt;
The XP awarded at the end of a mission is the number of enemies present at the start of the mission, divided equally among soldiers on the mission, with a minimum of 3 soldiers. Soldiers at Master Sergeant (or equivalent max rank) will donate a third of their mission XP to the rest of the squad. Therefore soldiers in large squads will gain less XP than soldiers in smaller squads, as the same total XP is split among more people, but squads with one or two soldiers are treated as though they had 3 soldiers. The XP assigned to the unfilled spots is wasted.&lt;br /&gt;
&lt;br /&gt;
XP obtained through mission completions is then multiplied by a class specific constant:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class assault.png|32px|link=Assault (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class grenadier.png|32px|link=Grenadier (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Gunner.png|32px|link=Gunner (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class ranger.png|32px|link=Ranger (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class sharpshooter.png|32px|link=Sharpshooter (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Shinobi.png|32px|link=Shinobi (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class specialist.png|32px|link=Specialist (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Technical.png|32px|link=Technical (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class psiop.png|32px|link=Psi Operative (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class spark.png|32px|link=SPARK (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class reaper.png|32px|link=Reaper (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class skirmisher.png|32px|link=Skirmisher (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class templar.png|32px|link=Templar (LWOTC)]] &lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.75&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.95&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.8&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.8&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kill XP ===&lt;br /&gt;
&lt;br /&gt;
Each enemy kill grants 1 XP except for the Lost, who grant 0.25 XP each; Sectopods, Gatekeepers and the Chosen who grant 2 XP each; and Rulers who grant 3 XP when they&#039;re killed.&lt;br /&gt;
&lt;br /&gt;
However, each mission only has a limited pool of kill XP that can be distributed. The amount of XP in this pool is the number of enemies present at the beginning of the mission. For example, if a mission started with 8 enemies, kill XP is granted up to 8 kills regardless of whether the kills come from the pre-set enemies or from reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Covert Action XP ===&lt;br /&gt;
&lt;br /&gt;
Covert Actions grant 3-4 XP to the covert operatives. If the Covert Action gets ambushed, only the rescue team gains mission XP, the covert operatives will not. However, the covert operatives can still gain kill XP.&lt;br /&gt;
&lt;br /&gt;
Note that soldiers can not promote from gaining Covert Action XP if they have not been on a tactical mission since their last promotion. Getting rescued from a Covert Action ambush does not count.&lt;br /&gt;
&lt;br /&gt;
=== Promotions ===&lt;br /&gt;
&lt;br /&gt;
The XP needed to promote to each rank is dependent on difficulty. Keep in mind a soldier cannot promote more than one rank each mission:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 1%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:1%; vertical-align:center; font-size:130%;&amp;quot;rowspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:1%; vertical-align:center; font-size:130%;&amp;quot;colspan=&amp;quot;4&amp;quot;; | &#039;&#039;&#039;XP Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Rookie&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Veteran&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Commander&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Legend&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|0|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|1|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 15&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|2|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 31&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 37&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|3|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 70&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|4|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 73&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 115&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|5|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 143&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 158&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 173&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|6|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 152&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 203&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 224&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 245&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|7|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 208&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 276&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 304&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 332&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
*Health is the amount of damage soldiers can take before dying or going into bleedout.&lt;br /&gt;
*Aim determines base to-hit chances.&lt;br /&gt;
*Defense lowers enemy hit chances. Negative Defense will increase enemy hit chances instead.&lt;br /&gt;
*Dodge is the chance to demote enemy hit quality (see [[Mechanics_(LWOTC)#To-Hit_Mechanics|Mechanics]]). Negative Dodge has a chance to promote enemy hit quality instead.&lt;br /&gt;
*Mobility is the amount of meters (not tiles, 1 tile is 1.5 meters) the soldier can move in a single action.&lt;br /&gt;
*Hacking determines success chance in hacking actions.&lt;br /&gt;
*Will is the defensive stat against psionic attacks, stunning effects (such as from [[ADVENT_Stun_Lancer_(LWOTC)|Stun Lancers]]), but no longer determines bleedout chance, which is now based on overkill damage. It also functions as the fatigue stat.&lt;br /&gt;
*Psi Offense determines success chance and strength for some [[Psi_Operative_(LWOTC)|psionic abilities]].&lt;br /&gt;
*Combat Intelligence determines the amount of AP the soldier gains each promotion starting at Lcpl (7 ranks to gain AP in total) : 4 at Very Low and 1 additional for each level higher.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%; &amp;quot;colspan=&amp;quot;9&amp;quot;; | &#039;&#039;&#039;XCOM Classes AP Gain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Total Surplus AP&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:AP_VeryLow.png|36px|VeryLowComInt|link=]]&amp;lt;br/&amp;gt;Very Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 28&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_low.png|36px|LowComInt|link=]]&amp;lt;br/&amp;gt;Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 35&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_average.png|36px|AverageComInt|link=]]&amp;lt;br/&amp;gt;Average&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 36&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 42&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_high.png|36px|HighComInt|link=]]&amp;lt;br/&amp;gt;High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 49&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:ap_veryhigh.png|36px|VeryHighComInt|link=]]&amp;lt;br/&amp;gt;Very High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Heroes Gain additional AP to spend on their base perks as they also require AP to learn. This also means it is optional to skip a tree perk to save AP and instead spend it on XCOM row perks instead. In addition to this, Heroes total AP gain based on their Combat Intelligenece is slightly higher than that of standard soldiers but the AP gain per rank is not linear and rather most of which are granted in the higher ranks. Shown below is the AP gain per rank per Combat Intelligence and its total for use on XCOM Perks and the base cost for main tree perks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%; &amp;quot;colspan=&amp;quot;9&amp;quot;; | &#039;&#039;&#039;Hero Classes AP Gain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Surplus AP Per Rank&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:AP_VeryLow.png|36px|VeryLowComInt|link=]]&amp;lt;br/&amp;gt;Very Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_low.png|36px|LowComInt|link=]]&amp;lt;br/&amp;gt;Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_average.png|36px|AverageComInt|link=]]&amp;lt;br/&amp;gt;Average&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_high.png|36px|HighComInt|link=]]&amp;lt;br/&amp;gt;High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:ap_veryhigh.png|36px|VeryHighComInt|link=]]&amp;lt;br/&amp;gt;Very High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Total Surplus AP&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:AP_VeryLow.png|36px|VeryLowComInt|link=]]&amp;lt;br/&amp;gt;Very Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 31&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_low.png|36px|LowComInt|link=]]&amp;lt;br/&amp;gt;Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 26&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 39&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_average.png|36px|AverageComInt|link=]]&amp;lt;br/&amp;gt;Average&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 49&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_high.png|36px|HighComInt|link=]]&amp;lt;br/&amp;gt;High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 58&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:ap_veryhigh.png|36px|VeryHighComInt|link=]]&amp;lt;br/&amp;gt;Very High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 66&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | Base Perk Cost&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting Stats ===&lt;br /&gt;
&lt;br /&gt;
Soldier&#039;s starting stats can vary depending on whether the Not Created Equally option is active. By default, it is, and soldiers will start with randomized startig stats, making each soldier unique. Disabling the option will give every soldier starting stats fixed at the average. [[SPARK_(LWOTC)|SPARKs]] are always Created Equally, don&#039;t have Will or Psi Offense stats and have differences over normal starting stats: +8 Health, +30 Defense, -3 Mobility, +1 Armor.&lt;br /&gt;
&lt;br /&gt;
Not Created Equally works by swapping stats and will never produce really bad or good rookies. A rookie with high Aim might have low Mobility or Health as a result. For the purpose of those modifications some stats are worth more &amp;quot;points&amp;quot; than others. The total of &amp;quot;points&amp;quot; a soldier has on all of their stats is 483. This information can be used to determine the Psi Offense of rookies prior to building the [[Psionic_Labs_(LWOTC)|Psionic Labs]] in order to save high psi offense troopers as future [[Psi_Operative_(LWOTC)|Psi Operatives]]:&lt;br /&gt;
*Dodge, Will, Hacking and Psi Offense are all worth 1 point.&lt;br /&gt;
*Aim is worth 3 points.&lt;br /&gt;
*Health and Mobility are worth 12 points. &lt;br /&gt;
*Defense will never be randomized.&lt;br /&gt;
*Combat Intelligence uses Psi Offense values: 5-8 for Very Low, 9-14 for Low, 15-25 for Average, 26-31 for High, and 32-35 for Very High.&lt;br /&gt;
&lt;br /&gt;
In Rookie difficulty soldiers will also gain a bonus +5 Will and +1 Health, and non faction soldiers gain +10 Aim.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;9&amp;quot;; | &#039;&#039;&#039;Starting Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:130%;&amp;quot; | &#039;&#039;&#039;Stat&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Health.png|36px|Health]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Defense.png|36px|Defense]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Mobility.png|36px|Mobility]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Mobility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Will.png|36px|Will]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | [[File:LW2 Psi.png|36px|Psi Offense]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Psi Offense&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:8%; vertical-align:center; font-size:70%;&amp;quot; | &#039;&#039;&#039;Min&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | -10&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 5&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:8%; vertical-align:center; font-size:70%;&amp;quot; | &#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 20&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:70%;&amp;quot; | &#039;&#039;&#039;Max&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats by Class ===&lt;br /&gt;
&lt;br /&gt;
As soldiers rank up in their assigned class, they will gain stat bonuses. These are the total stat gains for each class:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;6&amp;quot;; | &#039;&#039;&#039;Total Stats Gained&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:130%;&amp;quot; | &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Health.png|36px|Health]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | [[File:LW2_Will.png|36px|Will]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class assault.png|32px|link=Assault (LWOTC)]] [[Assault (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Assault&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class grenadier.png|32px|link=Grenadier (LWOTC)]] [[Grenadier (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Grenadier&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Gunner.png|32px|link=Gunner (LWOTC)]] [[Gunner (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Gunner&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class ranger.png|32px|link=Ranger (LWOTC)]] [[Ranger (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Ranger&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 20 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class sharpshooter.png|32px|link=Sharpshooter (LWOTC)]] [[Sharpshooter (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 28  &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Shinobi.png|32px|link=Shinobi (LWOTC)]] [[Shinobi (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Shinobi&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 10 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class specialist.png|32px|link=Specialist (LWOTC)]] [[Specialist (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Specialist&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Technical.png|32px|link=Technical (LWOTC)]] [[Technical (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Technical&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class psiop.png|32px|link=Psi Operative (LWOTC)]] [[Psi Operative (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Psi Operative&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class spark.png|32px|link=SPARK (LWOTC)]] [[SPARK (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;SPARK&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 20 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | - &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class reaper.png|32px|link=Reaper (LWOTC)]] [[Reaper (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaper&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 26 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class skirmisher.png|32px|link=Skirmisher (LWOTC)]] [[Skirmisher (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Skirmisher&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 2px 0;&amp;quot; |[[Image:XCOM2 class templar.png|32px|link=Templar (LWOTC)]] [[Templar (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Psi Operatives also gain Psi Offense, starting at 45 at Squaddie, and raising by 4 each subsequent rank, up to 73 at MSgt.&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
Bonding soldiers is a feature ported from [[XCOM_2:_War_of_the_Chosen|War of the Chosen]] with some minor changes.&lt;br /&gt;
&lt;br /&gt;
===About Bonding ===&lt;br /&gt;
Two soldiers can bond by increasing their cohesion level. This can be done simply by sending the soldiers out on missions together. Cohesion is measured by a scale from 1.0 to 10.0, and once their cohesion level is at 10.0, the soldiers are eligible to be bonded. Every time the bond is leveled up, the scale resets, raising by 5.0 for each bond level (15.0 for level 2, 20.0 for level 3).&lt;br /&gt;
&lt;br /&gt;
Rescuing a bleeding out soldier via evac improves the cohesion between the rescued and the rescuer.&lt;br /&gt;
&lt;br /&gt;
The only way to break a bond is for one of the bondmates to die (or be permanently dismissed from the barracks). If this happens while they&#039;re on a mission together, the other bondmate might panic.&lt;br /&gt;
&lt;br /&gt;
Sending 2 incompatible soldiers on a Form Soldier Bond [[Resistance Ring (LWOTC)#Covert_Actions|Covert Action]] (&#039;&#039;incompatible&#039;&#039; due to at least 1 of them being already bonded with another soldier) will have no effect on any bond, effectively wasting the Covert Action.&lt;br /&gt;
&lt;br /&gt;
===Bond Perks: Level 1===&lt;br /&gt;
Level 1 bonds can be formed as soon as the bond pair&#039;s cohesion has reached the threshold. At level 1 of a bond, both soldiers receive this perk:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teamwork&#039;&#039;&#039;: &#039;&#039;Grant an additional movement point to a bondmate. Has a single charge shared between bondmates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ability costs 1 action point to use, requires line of sight to their bondmate and doesn&#039;t end the soldier&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Movement point&amp;quot; means 1 action point that can only be used for movement.&lt;br /&gt;
&lt;br /&gt;
Note that firing a [[Weapons_(LWOTC)#Sniper_Rifles|Sniper Rifle]] requires 2 &amp;quot;normal&amp;quot; action points (assuming no [[Perk List (LWOTC)#Snap_Shot|Snap Shot]]), meaning that if you want to move your [[Sharpshooter (LWOTC)|Sharpshooter]] and fire with them on the same turn, you will need to grant them the movement action first, then consume it on a movement action, then shoot.&lt;br /&gt;
&lt;br /&gt;
Unlike Sniper Rifles, the [[Weapons_(LWOTC)#Gauntlets|Gauntlets]] used by [[Technical (LWOTC)|Technicals]] &#039;&#039;do not&#039;&#039; differentiate between &amp;quot;normal&amp;quot; action points and movement-only action points - thanks to this distinction, you can increase the accuracy of your soldier&#039;s [[Perk_List_(LWOTC)#Heavy_Weapons|Rocket Launcher]] whether you grant the extra movement action before or after moving the Technical.&lt;br /&gt;
&lt;br /&gt;
===Bond Perks: Level 2===&lt;br /&gt;
In addition to meeting the threshold, level 2 bonds require the bond pair to be assigned to Training Center for a few days. At level 2 of a bond, the bondmates receive three passive abilities and one upgrade to an activated ability:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covert Operators&#039;&#039;&#039;: &#039;&#039;When deployed on a [[Resistance Ring (LWOTC)#Covert Actions|Covert Action]] together, the duration is reduced by one day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stand By Me&#039;&#039;&#039;: &#039;&#039;When this soldier ends a move adjacent to their bondmate, their bondmate will be automatically cleansed of any [[Mechanics_(LWOTC)#Status_Effects|negative mental effects]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The soldier doesn&#039;t need to end their turn adjacent to their bondmate - they simply need to end a &#039;&#039;movement action&#039;&#039; there.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this ability, &amp;quot;adjacent&amp;quot; means &#039;&#039;adjacent in a cardinal direction&#039;&#039; (either horizontally or vertically - &#039;&#039;&#039;not diagonally!&#039;&#039;&#039;). However, it&#039;s worth noting that there &#039;&#039;can&#039;&#039; be &amp;quot;zero-tile-width cover&amp;quot; (such as very thin barriers acting as either half cover or full cover) between the two soldiers and this perk will still work.&lt;br /&gt;
&lt;br /&gt;
Starting a turn adjacent to your bondmate is not enough - the cleansing effect will only trigger at the end of a movement action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spotter&#039;&#039;&#039;: &#039;&#039;This soldier is granted a bonus to [[Soldiers_(LWOTC)#Stats|aim]] when their bondmate has attacked or been attacked by the soldier&#039;s target. An extra bonus is granted if the bondmate is adjacent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both the targeting bonus and the adjacency extra bonus provide +10% hit chance each, up to a maximum of +20%.&lt;br /&gt;
&lt;br /&gt;
Similarly to Stand By Me, &amp;quot;adjacent&amp;quot; means &#039;&#039;adjacent in a cardinal direction&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The extra bonus is granted &#039;&#039;only&#039;&#039; if the other condition is fulfilled - that is, the other bondmate either shooting at or getting shot by the target. It&#039;s not granted merely by standing adjacent to the bondmate.&lt;br /&gt;
&lt;br /&gt;
As of LWOTC version 1.0.2, getting attacked by an enemy &#039;&#039;does not&#039;&#039; seem to grant any aim bonus. This is likely a bug.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Teamwork&#039;&#039;&#039;: &#039;&#039;Grant an additional action point to a bondmate. Has one or two charges per mission depending on bond level, shared between bondmates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ability replaces the regular Teamwork. Advanced Teamwork grants a &amp;quot;normal&amp;quot; action point that can be used for any action, not just movement. This ability still requires to have line of sight to their bondmate.&lt;br /&gt;
&lt;br /&gt;
Level 2 bonds have access to 1 charge of this ability per mission.&lt;br /&gt;
&lt;br /&gt;
===Bond Perks: Level 3===&lt;br /&gt;
Like the previous level, level 3 bonds require the pair to meet the threshold and to be assigned to Training Center for a few days. At this final bond level, the bondmates receive one new active ability and one upgrade to an existing active ability:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dual Strike&#039;&#039;&#039;: &#039;&#039;A combined standard shot attack by this soldier and their bondmate. This shot is a free action for the bondmate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ability causes the soldier using the ability to take 1 standard shot at the selected target, then makes their bondmate take another standard shot at the same target.&lt;br /&gt;
&lt;br /&gt;
Normally, it costs 1 action and is turn-ending for the soldier using the ability, but doesn&#039;t cost their bondmate any actions. However, if the soldier using the ability is a [[Sharpshooter_(LWOTC)|Sharpshooter]], it will cost them 2 actions instead (and still end their turn). If you want to maximize the effectiveness of Dual Strike in a bond where one of the soldiers is a Sharpshooter, make sure the other bondmate &#039;&#039;isn&#039;t&#039;&#039; a Sharpshooter - this way, you can use Dual Strike for 1 action point on the non-Sharpshooter and still have 2 actions left on your Sharpshooter.&lt;br /&gt;
&lt;br /&gt;
It can synergize with Spotter: if a soldier uses Dual Strike, their bondmate will be eligible for the associated aim bonuses on any further shots taken on the same target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Teamwork&#039;&#039;&#039; will have 2 charges available per mission instead of 1.&lt;br /&gt;
&lt;br /&gt;
== Wounds ==&lt;br /&gt;
&lt;br /&gt;
The amount of time a soldier will be out of action is based how much damage they took over a battle and what percentage of their maximum health (including item granted HP) this accounted for. The lowest HP the soldier got down to (1 HP if they went into bleedout) will be what the time calculation is based on, so healing the soldier during battle will not reduce healing times (only the [[Perk_List_(LWOTC)#Field_Surgeon|Field Surgeon]] perk will), but it will help prevent higher healing times if the soldier takes damage again. Templar&#039;s Greater Padding ability prevents wound times for the first few HP depending on shield tier.&lt;br /&gt;
&lt;br /&gt;
Staffing a scientist in the infirmary will increase the healing rate by 50% (100% on Rookie), decreasing healing times by 33% (50% on Rookie).&lt;br /&gt;
&lt;br /&gt;
=== Wound Time Calculation ===&lt;br /&gt;
&lt;br /&gt;
The points needed to heal a wounded soldier are rolled randomly between a minimum and a maximum depending on the percentage of health lost (based on the lowest HP reached) and difficulty, all configurable. The points rolled will be multiplied by 1.5 by default on all difficulties, and each hour the healing rate will be substracted. The base healing rate is 80 points per hour, increased by 40 (80 on Rookie) when staffing a scientist in the AWC. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;6&amp;quot;; | &#039;&#039;&#039;Calculated Wound Time&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:130%;&amp;quot; | &#039;&#039;&#039;% HP lost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Minimum Points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Maximum Points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Minimum Time&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Maximum Time&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; | 0 - 10&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 7500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (1000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (1000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (7500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (7500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |10 - 20&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 5000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 12500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (5000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (5000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (12500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (12500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |20 - 30&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 10000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 17500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (10000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (10000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (17500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (17500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |30 - 40&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 15000 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 22500 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (15000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (15000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (22500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (22500 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |40 - 50&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 20000 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 27500 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (20000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (20000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (27500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (27500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |50 - 60&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 25000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 32500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (25000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (25000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (32500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (32500 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |60 - 70&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 30000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 37500 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (30000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (30000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (37500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (37500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |70 - 80&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 35000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 42500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (35000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (35000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (42500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (42500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |80 - 90&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 40000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 47500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (40000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (40000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (47500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (47500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0;&amp;quot; |90 - 100&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 45000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 75000*&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (45000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (45000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (75000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (75000 * 1.5 / 80)) mod 24 }} hours*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; On Rookie difficulty the maximum points are reduced to 55000, making the maximum time {{ #expr: floor (ceil (55000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (55000 * 1.5 / 80)) mod 24 }} hours.&lt;br /&gt;
&lt;br /&gt;
== Bleedout and Death ==&lt;br /&gt;
&lt;br /&gt;
If a soldier loses all their HP, they can either enter a state where they&#039;re bleeding out but not dead yet, or outright die without any chance of saving them. The chance for a bleed-out to happen depends on the amount of overkill damage they took: if they took the same damage as the HP they had, the bleedout chance is 90%, reduced by 20% for each point of damage extra. The &amp;quot;Stay With Me&amp;quot; training done in the [[Guerrilla Tactics School (LWOTC)|Guerrilla Tactics School]] makes the game roll up to 50 instead of up to 100, effectively doubling the chances:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;7&amp;quot;; | &#039;&#039;&#039;Chance to Bleed Out&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:67%; border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%;&amp;quot; | Overkill Damage&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 5+&lt;br /&gt;
|- align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:67%; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |No &amp;quot;Stay With Me&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 90%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 70%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 30%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 10%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 0%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:67%; border-color:#7dc2d2; border-width: 0 2px 2px 0;&amp;quot; |With &amp;quot;Stay With Me&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 60%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bleeding out soldiers have a limited time to get treatment: if 4 turns pass and they haven&#039;t been stabilized with a medikit or a [[Perk_List_(LWOTC)#Medical_Protocol|Medical Protocol]], evac&#039;d out by having your other soldiers pick them up, or the mission hasn&#039;t ended, they will die. After being stabilized soldiers will become unconscious, after which they can be brought back up with Get Up or a [[Perk_List_(LWOTC)#Revival_Protocol|Revival Protocol]], but it&#039;s recommended to heal them up to reduce the risk of death.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Soldier_Overview_(LWOTC)&amp;diff=118104</id>
		<title>Soldier Overview (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Soldier_Overview_(LWOTC)&amp;diff=118104"/>
		<updated>2023-12-28T18:02:44Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: /* Experience */ Split kill and CA XP, elaborate mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc (LWOTC)|72}}&lt;br /&gt;
[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Squad ==&lt;br /&gt;
Unlike in [[Long War]] or vanilla [[XCOM 2]], the maximum squad size remains fixed for the entire campaign. Players can send up to 8 soldiers on most missions, and up to 10 or 12 on special missions. Network Tower Assaults and Chosen Strongholds have a maximum of 5 soldiers. On missions involving Havens your squad will be reinforced by the Advisor assigned to them and in some occasions a few rebels.&lt;br /&gt;
&lt;br /&gt;
However taking as many soldiers as possible on every mission is not advisable due to [[Infiltration_(LWOTC)|Infiltration mechanics]], which make it so the squads sent on a mission have to wait to build up infiltration to carry out the mission without it being excessively difficult. Taking too many soldiers increases the time to fully infiltrate, in turn increasing the time those soldiers are unavailable. In addition, soldiers will have their will reduced by fatigue, either because of the time spent on the mission or because of the results of battle. &lt;br /&gt;
&lt;br /&gt;
Since players have to manage a high amount of soldiers and missions, the ability to create persistent squads by assigning soldiers in the Squad Management interface exists to streamline soldier selection by loading up a squad from the list, and then making ad hoc changes if necessary. Changing the composition for that particular mission doesn&#039;t change the composition of the squad. If all squads are busy on missions, a &amp;quot;temporary&amp;quot; squad will be created to be sent. Squad Management is mostly optional, but it can be a handy shortcut for favourite soldier compositions, and once [[Officers (LWOTC)|Officers]] are available they&#039;re a useful way of keeping soldiers under the same officer to maximise the benefit of Leadership.&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
Soldiers begin as Rookies without class, and as they promote to Squaddie they are assigned one of the 8 main classes at random:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; background-color: #ffffff; border: 0px #ffffff solid; border-collapse: collapse; text-align: center; width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class assault.png|48px|link=Assault (LWOTC)]] [[Assault (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Assault]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class grenadier.png|48px|link=Grenadier (LWOTC)]] [[Grenadier (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Grenadier]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class Gunner.png|48px|link=Gunner (LWOTC)]] [[Gunner (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Gunner]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class ranger.png|48px|link=Ranger (LWOTC)]] [[Ranger (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Ranger]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class sharpshooter.png|48px|link=Sharpshooter (LWOTC)]] [[Sharpshooter (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Sharpshooter]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class Shinobi.png|48px|link=Shinobi (LWOTC)]] [[Shinobi (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Shinobi]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class specialist.png|48px|link=Specialist (LWOTC)]] [[Specialist (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Specialist]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class Technical.png|48px|link=Technical (LWOTC)]] [[Technical (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Technical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As the campaign goes on, soldiers will be able to be trained into specific classes in the [[Guerrilla_Tactics_School_(LWOTC)|Guerrilla Tactics School]], where they&#039;ll also be able to promote to [[Officers_(LWOTC)|officers]] and learn new abilities. Rookies can also be trained as [[Psi_Operative_(LWOTC)|Psi Operatives]], a class unlocked through the [[Psionic_Labs_(LWOTC)|Psionic Labs]] facility. For owners of the [[Shen&#039;s_Last_Gift_DLC_(XCOM2)|Shen&#039;s Last Gift DLC]], completion of the Lost Towers or research on Mechanized Warfare will unlock the possibility to build robotic soldiers: [[SPARK_(LWOTC)|SPARKs]]. Completing Lost Towers will grant a free SPARK to the roster.&lt;br /&gt;
&lt;br /&gt;
=== Faction Classes ===&lt;br /&gt;
Special soldiers belonging to each of the three factions can also become part of XCOM&#039;s roster:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: 30%; background-color: #ffffff; border: 0px #ffffff solid; border-collapse: collapse; text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class reaper.png|48px|link=Reaper (LWOTC)]] [[Reaper (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Reaper]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class skirmisher.png|48px|link=Skirmisher (LWOTC)]] [[Skirmisher (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Skirmisher]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class templar.png|48px|link=Templar (LWOTC)]] [[Templar (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Templar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These soldiers have special mechanics and equipment and are generally stronger, but otherwise behave the same as other XCOM soldiers.&lt;br /&gt;
There is a limit of two heroes per faction and requires higher influence in order to recruit additional soldiers.&lt;br /&gt;
&lt;br /&gt;
== Perks ==&lt;br /&gt;
===XCOM Row Perks===&lt;br /&gt;
As the [[Advanced_Warfare_Center_(LW2)|Advanced Warfare Center]] was removed in WOTC and replaced with the [[Training_Center_(LWOTC)|Training Center]] (and [[Infirmary_(LWOTC)|Infirmary]]), all non-[[Psi_Operative_(LWOTC)|Psionic]], non-[[SPARK_(LWOTC)|SPARK]] soldiers can now gain Ability Points (AP) upon ranking up (in addition to a shared pool of XCOM Ability Points, which are granted only upon completing very specific and difficult objectives, such as defeating Chosen) and have a specialized &amp;quot;XCOM&amp;quot; row of perks, separated into 4 tiers:&lt;br /&gt;
* 2 Tier 1 Perks for 10 AP each&lt;br /&gt;
* 2 Tier 2 Perks for 20 AP each&lt;br /&gt;
* 2 Tier 3 Perks for 30 AP each&lt;br /&gt;
* 1 Tier 4 Perk for 40 AP&lt;br /&gt;
All of these perks can be acquired as soon as the Training Center facility is operational (assuming sufficient AP). There are no rank requirements for any tiers; you can get a Tier 4 ability on a Squaddie, although you will need to spend a lot of the shared XCOM AP.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that these perks are generally much more synergistic with the soldier class than they were in LW2 - for example, classes that don&#039;t usually rely on grenades will no longer obtain grenade-related perks.&lt;br /&gt;
===Pistol Perks===&lt;br /&gt;
Similarly to LW2, most soldiers can equip pistols and learn [[Perk_List_(LWOTC)#Pistol_Perks|Pistol Perks]], but the perks now cost AP and are acquired in the same way as XCOM row perks. They appear 1 row below the XCOM row, which makes it necessary to scroll down the perks screen to see them.&lt;br /&gt;
&lt;br /&gt;
===Basic Perks===&lt;br /&gt;
* All soldiers now gain a new perk [[Perk_List_(LWOTC)#Get_Up|Get Up]] which allows reviving an unconscious unit for 2 actions. Reviving the unit always disorients them. Serves as an additional method to bring soldiers back without requiring revival protocol&lt;br /&gt;
* All soldiers now gain a new perk [[Perk_List_(LWOTC)#Stock_Strike|Stock Strike]] which stuns a mind controlled ally and deals 30% max hp. Serves as an addtional method to control your soldiers from hurting you.&lt;br /&gt;
== Recruiting ==&lt;br /&gt;
&lt;br /&gt;
The cost of recruiting new Rookies is 10 supplies in Rookie and Veteran difficulty, 15 in Commander, and 20 in Legend. There are 5 recruits available from the start in Rookie and Veteran difficulty, 3 in Commander, and none in Legend. More soldiers become available for recruit by putting [[Haven_Management_(LWOTC)#Personnel|rebels]] on Recruit jobs, which has a chance of providing soldiers to the recruit list. New soldiers can also be obtained from the [[Black_Market_(LWOTC)|Black Market]] or from mission rewards.&lt;br /&gt;
&lt;br /&gt;
Faction soldiers can only be recruited from Covert Actions, and only if there are less than 2 available (i.e. not captured, training, or otherwise unable to take on missions) soldiers of that faction. One random faction soldier is granted at the start of the campaign, during Gatecrasher.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
In Long War of the Chosen, experience for soldiers is primarily earned by mission completion. Kills and covert actions also grant XP.&lt;br /&gt;
&lt;br /&gt;
=== Mission XP ===&lt;br /&gt;
&lt;br /&gt;
The XP awarded at the end of a mission is the number of enemies present at the start of the mission, divided equally among soldiers on the mission, with a minimum of 3 soldiers. Soldiers at Master Sergeant (or equivalent max rank) will donate a third of their mission XP to the rest of the squad. Therefore soldiers in large squads will gain less XP than soldiers in smaller squads, as the same total XP is split among more people, but squads with one or two soldiers are treated as though they had 3 soldiers. The XP assigned to the unfilled spots is wasted.&lt;br /&gt;
&lt;br /&gt;
XP obtained through mission completions is then multiplied by a class specific constant:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class assault.png|32px|link=Assault (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class grenadier.png|32px|link=Grenadier (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Gunner.png|32px|link=Gunner (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class ranger.png|32px|link=Ranger (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class sharpshooter.png|32px|link=Sharpshooter (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Shinobi.png|32px|link=Shinobi (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class specialist.png|32px|link=Specialist (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Technical.png|32px|link=Technical (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class psiop.png|32px|link=Psi Operative (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class spark.png|32px|link=SPARK (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class reaper.png|32px|link=Reaper (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class skirmisher.png|32px|link=Skirmisher (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class templar.png|32px|link=Templar (LWOTC)]] &lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.75&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.95&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.8&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.8&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kill XP ===&lt;br /&gt;
&lt;br /&gt;
Each enemy kill grants 1 XP except for the Lost, who grant 0.25 XP each; Sectopods, Gatekeepers and the Chosen who grant 2 XP each; and Rulers who grant 3 XP when they&#039;re killed.&lt;br /&gt;
&lt;br /&gt;
However, each mission only has a limited pool of kill XP that can be distributed. The amount of XP in this pool is the number of enemies present at the beginning of the mission. For example, if a mission started with 8 enemies, kill XP is granted up to 8 kills regardless of whether the kills come from the pre-set enemies or from reinforcements.&lt;br /&gt;
&lt;br /&gt;
=== Covert Action XP ===&lt;br /&gt;
&lt;br /&gt;
Covert Actions grant 3-4 XP to the covert operatives. If the Covert Action gets ambushed, only the rescue team gains mission XP, the covert operatives will not. However, the covert operatives can still gain kill XP.&lt;br /&gt;
&lt;br /&gt;
Note that soldiers can not promote from gaining Covert Action XP if they have not been on a tactical mission since their last promotion. Getting rescued from a Covert Action ambush does not count.&lt;br /&gt;
&lt;br /&gt;
=== Promotions ===&lt;br /&gt;
&lt;br /&gt;
The XP needed to promote to each rank is dependent on difficulty. Keep in mind a soldier cannot promote more than one rank each mission:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 1%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:1%; vertical-align:center; font-size:130%;&amp;quot;rowspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:1%; vertical-align:center; font-size:130%;&amp;quot;colspan=&amp;quot;4&amp;quot;; | &#039;&#039;&#039;XP Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Rookie&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Veteran&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Commander&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Legend&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|0|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|1|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 15&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|2|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 31&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 37&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|3|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 70&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|4|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 73&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 115&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|5|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 143&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 158&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 173&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|6|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 152&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 203&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 224&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 245&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|7|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 208&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 276&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 304&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 332&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
*Health is the amount of damage soldiers can take before dying or going into bleedout.&lt;br /&gt;
*Aim determines base to-hit chances.&lt;br /&gt;
*Defense lowers enemy hit chances. Negative Defense will increase enemy hit chances instead.&lt;br /&gt;
*Dodge is the chance to demote enemy hit quality (see [[Mechanics_(LWOTC)#To-Hit_Mechanics|Mechanics]]). Negative Dodge has a chance to promote enemy hit quality instead.&lt;br /&gt;
*Mobility is the amount of meters (not tiles, 1 tile is 1.5 meters) the soldier can move in a single action.&lt;br /&gt;
*Hacking determines success chance in hacking actions.&lt;br /&gt;
*Will is the defensive stat against psionic attacks, stunning effects (such as from [[ADVENT_Stun_Lancer_(LWOTC)|Stun Lancers]]), but no longer determines bleedout chance, which is now based on overkill damage. It also functions as the fatigue stat.&lt;br /&gt;
*Psi Offense determines success chance and strength for some [[Psi_Operative_(LWOTC)|psionic abilities]].&lt;br /&gt;
*Combat Intelligence determines the amount of AP the soldier gains each promotion starting at Lcpl (7 ranks to gain AP in total) : 4 at Very Low and 1 additional for each level higher.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%; &amp;quot;colspan=&amp;quot;9&amp;quot;; | &#039;&#039;&#039;XCOM Classes AP Gain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Total Surplus AP&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:AP_VeryLow.png|36px|VeryLowComInt|link=]]&amp;lt;br/&amp;gt;Very Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 28&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_low.png|36px|LowComInt|link=]]&amp;lt;br/&amp;gt;Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 35&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_average.png|36px|AverageComInt|link=]]&amp;lt;br/&amp;gt;Average&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 36&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 42&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_high.png|36px|HighComInt|link=]]&amp;lt;br/&amp;gt;High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 49&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:ap_veryhigh.png|36px|VeryHighComInt|link=]]&amp;lt;br/&amp;gt;Very High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Heroes Gain additional AP to spend on their base perks as they also require AP to learn. This also means it is optional to skip a tree perk to save AP and instead spend it on XCOM row perks instead. In addition to this, Heroes total AP gain based on their Combat Intelligenece is slightly higher than that of standard soldiers but the AP gain per rank is not linear and rather most of which are granted in the higher ranks. Shown below is the AP gain per rank per Combat Intelligence and its total for use on XCOM Perks and the base cost for main tree perks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%; &amp;quot;colspan=&amp;quot;9&amp;quot;; | &#039;&#039;&#039;Hero Classes AP Gain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Surplus AP Per Rank&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:AP_VeryLow.png|36px|VeryLowComInt|link=]]&amp;lt;br/&amp;gt;Very Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_low.png|36px|LowComInt|link=]]&amp;lt;br/&amp;gt;Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_average.png|36px|AverageComInt|link=]]&amp;lt;br/&amp;gt;Average&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_high.png|36px|HighComInt|link=]]&amp;lt;br/&amp;gt;High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:ap_veryhigh.png|36px|VeryHighComInt|link=]]&amp;lt;br/&amp;gt;Very High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Total Surplus AP&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:AP_VeryLow.png|36px|VeryLowComInt|link=]]&amp;lt;br/&amp;gt;Very Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 31&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_low.png|36px|LowComInt|link=]]&amp;lt;br/&amp;gt;Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 26&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 39&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_average.png|36px|AverageComInt|link=]]&amp;lt;br/&amp;gt;Average&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 49&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_high.png|36px|HighComInt|link=]]&amp;lt;br/&amp;gt;High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 58&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:ap_veryhigh.png|36px|VeryHighComInt|link=]]&amp;lt;br/&amp;gt;Very High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 66&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | Base Perk Cost&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting Stats ===&lt;br /&gt;
&lt;br /&gt;
Soldier&#039;s starting stats can vary depending on whether the Not Created Equally option is active. By default, it is, and soldiers will start with randomized startig stats, making each soldier unique. Disabling the option will give every soldier starting stats fixed at the average. [[SPARK_(LWOTC)|SPARKs]] are always Created Equally, don&#039;t have Will or Psi Offense stats and have differences over normal starting stats: +8 Health, +30 Defense, -3 Mobility, +1 Armor.&lt;br /&gt;
&lt;br /&gt;
Not Created Equally works by swapping stats and will never produce really bad or good rookies. A rookie with high Aim might have low Mobility or Health as a result. For the purpose of those modifications some stats are worth more &amp;quot;points&amp;quot; than others. The total of &amp;quot;points&amp;quot; a soldier has on all of their stats is 483. This information can be used to determine the Psi Offense of rookies prior to building the [[Psionic_Labs_(LWOTC)|Psionic Labs]] in order to save high psi offense troopers as future [[Psi_Operative_(LWOTC)|Psi Operatives]]:&lt;br /&gt;
*Dodge, Will, Hacking and Psi Offense are all worth 1 point.&lt;br /&gt;
*Aim is worth 3 points.&lt;br /&gt;
*Health and Mobility are worth 12 points. &lt;br /&gt;
*Defense will never be randomized.&lt;br /&gt;
*Combat Intelligence uses Psi Offense values: 5-8 for Very Low, 9-14 for Low, 15-25 for Average, 26-31 for High, and 32-35 for Very High.&lt;br /&gt;
&lt;br /&gt;
In Rookie difficulty soldiers will also gain a bonus +5 Will and +1 Health, and non faction soldiers gain +10 Aim.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;9&amp;quot;; | &#039;&#039;&#039;Starting Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:130%;&amp;quot; | &#039;&#039;&#039;Stat&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Health.png|36px|Health]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Defense.png|36px|Defense]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Mobility.png|36px|Mobility]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Mobility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Will.png|36px|Will]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | [[File:LW2 Psi.png|36px|Psi Offense]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Psi Offense&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:8%; vertical-align:center; font-size:70%;&amp;quot; | &#039;&#039;&#039;Min&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | -10&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 5&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:8%; vertical-align:center; font-size:70%;&amp;quot; | &#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 20&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:70%;&amp;quot; | &#039;&#039;&#039;Max&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats by Class ===&lt;br /&gt;
&lt;br /&gt;
As soldiers rank up in their assigned class, they will gain stat bonuses. These are the total stat gains for each class:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;6&amp;quot;; | &#039;&#039;&#039;Total Stats Gained&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:130%;&amp;quot; | &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Health.png|36px|Health]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | [[File:LW2_Will.png|36px|Will]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class assault.png|32px|link=Assault (LWOTC)]] [[Assault (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Assault&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class grenadier.png|32px|link=Grenadier (LWOTC)]] [[Grenadier (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Grenadier&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Gunner.png|32px|link=Gunner (LWOTC)]] [[Gunner (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Gunner&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class ranger.png|32px|link=Ranger (LWOTC)]] [[Ranger (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Ranger&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 20 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class sharpshooter.png|32px|link=Sharpshooter (LWOTC)]] [[Sharpshooter (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 28  &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Shinobi.png|32px|link=Shinobi (LWOTC)]] [[Shinobi (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Shinobi&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 10 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class specialist.png|32px|link=Specialist (LWOTC)]] [[Specialist (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Specialist&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Technical.png|32px|link=Technical (LWOTC)]] [[Technical (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Technical&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class psiop.png|32px|link=Psi Operative (LWOTC)]] [[Psi Operative (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Psi Operative&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class spark.png|32px|link=SPARK (LWOTC)]] [[SPARK (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;SPARK&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 20 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | - &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class reaper.png|32px|link=Reaper (LWOTC)]] [[Reaper (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaper&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 26 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class skirmisher.png|32px|link=Skirmisher (LWOTC)]] [[Skirmisher (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Skirmisher&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 2px 0;&amp;quot; |[[Image:XCOM2 class templar.png|32px|link=Templar (LWOTC)]] [[Templar (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Psi Operatives also gain Psi Offense, starting at 45 at Squaddie, and raising by 4 each subsequent rank, up to 73 at MSgt.&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
Bonding soldiers is a feature ported from [[XCOM_2:_War_of_the_Chosen|War of the Chosen]] with some minor changes.&lt;br /&gt;
&lt;br /&gt;
===About Bonding ===&lt;br /&gt;
Two soldiers can bond by increasing their cohesion level. This can be done simply by sending the soldiers out on missions together. Cohesion is measured by a scale from 1.0 to 10.0, and once their cohesion level is at 10.0, the soldiers are eligible to be bonded. Every time the bond is leveled up, the scale resets, raising by 5.0 for each bond level (15.0 for level 2, 20.0 for level 3).&lt;br /&gt;
&lt;br /&gt;
Rescuing a bleeding out soldier via evac improves the cohesion between the rescued and the rescuer.&lt;br /&gt;
&lt;br /&gt;
The only way to break a bond is for one of the bondmates to die (or be permanently dismissed from the barracks). If this happens while they&#039;re on a mission together, the other bondmate might panic.&lt;br /&gt;
&lt;br /&gt;
Sending 2 incompatible soldiers on a Form Soldier Bond [[Resistance Ring (LWOTC)#Covert_Actions|Covert Action]] (&#039;&#039;incompatible&#039;&#039; due to at least 1 of them being already bonded with another soldier) will have no effect on any bond, effectively wasting the Covert Action.&lt;br /&gt;
&lt;br /&gt;
===Bond Perks: Level 1===&lt;br /&gt;
At level 1 of a bond, both soldiers receive this perk:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teamwork&#039;&#039;&#039;: &#039;&#039;Grant an additional movement point to a bondmate. Has a single charge shared between bondmates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ability costs 1 action point to use, requires line of sight to their bondmate and doesn&#039;t end the soldier&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Movement point&amp;quot; means 1 action point that can only be used for movement.&lt;br /&gt;
&lt;br /&gt;
Note that firing a [[Weapons_(LWOTC)#Sniper_Rifles|Sniper Rifle]] requires 2 &amp;quot;normal&amp;quot; action points (assuming no [[Perk List (LWOTC)#Snap_Shot|Snap Shot]]), meaning that if you want to move your [[Sharpshooter (LWOTC)|Sharpshooter]] and fire with them on the same turn, you will need to grant them the movement action first, then consume it on a movement action, then shoot.&lt;br /&gt;
&lt;br /&gt;
Unlike Sniper Rifles, the [[Weapons_(LWOTC)#Gauntlets|Gauntlets]] used by [[Technical (LWOTC)|Technicals]] &#039;&#039;do not&#039;&#039; differentiate between &amp;quot;normal&amp;quot; action points and movement-only action points - thanks to this distinction, you can increase the accuracy of your soldier&#039;s [[Perk_List_(LWOTC)#Heavy_Weapons|Rocket Launcher]] whether you grant the extra movement action before or after moving the Technical.&lt;br /&gt;
&lt;br /&gt;
===Bond Perks: Level 2===&lt;br /&gt;
At level 2 of a bond, the bondmates receive three passive abilities and one upgrade to an activated ability:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covert Operators&#039;&#039;&#039;: &#039;&#039;When deployed on a [[Resistance Ring (LWOTC)#Covert Actions|Covert Action]] together, the duration is reduced by one day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stand By Me&#039;&#039;&#039;: &#039;&#039;When this soldier ends a move adjacent to their bondmate, their bondmate will be automatically cleansed of any [[Mechanics_(LWOTC)#Status_Effects|negative mental effects]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The soldier doesn&#039;t need to end their turn adjacent to their bondmate - they simply need to end a &#039;&#039;movement action&#039;&#039; there.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this ability, &amp;quot;adjacent&amp;quot; means &#039;&#039;adjacent in a cardinal direction&#039;&#039; (either horizontally or vertically - &#039;&#039;&#039;not diagonally!&#039;&#039;&#039;). However, it&#039;s worth noting that there &#039;&#039;can&#039;&#039; be &amp;quot;zero-tile-width cover&amp;quot; (such as very thin barriers acting as either half cover or full cover) between the two soldiers and this perk will still work.&lt;br /&gt;
&lt;br /&gt;
Starting a turn adjacent to your bondmate is not enough - the cleansing effect will only trigger at the end of a movement action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spotter&#039;&#039;&#039;: &#039;&#039;This soldier is granted a bonus to [[Soldiers_(LWOTC)#Stats|aim]] when their bondmate has attacked or been attacked by the soldier&#039;s target. An extra bonus is granted if the bondmate is adjacent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both the targeting bonus and the adjacency extra bonus provide +10% hit chance each, up to a maximum of +20%.&lt;br /&gt;
&lt;br /&gt;
Similarly to Stand By Me, &amp;quot;adjacent&amp;quot; means &#039;&#039;adjacent in a cardinal direction&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The extra bonus is granted &#039;&#039;only&#039;&#039; if the other condition is fulfilled - that is, the other bondmate either shooting at or getting shot by the target. It&#039;s not granted merely by standing adjacent to the bondmate.&lt;br /&gt;
&lt;br /&gt;
As of LWOTC version 1.0.2, getting attacked by an enemy &#039;&#039;does not&#039;&#039; seem to grant any aim bonus. This is likely a bug.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Teamwork&#039;&#039;&#039;: &#039;&#039;Grant an additional action point to a bondmate. Has one or two charges per mission depending on bond level, shared between bondmates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ability replaces the regular Teamwork.&lt;br /&gt;
&lt;br /&gt;
Unlike regular Teamwork, Advanced Teamwork grants a &amp;quot;normal&amp;quot; action point that can be used for any action, not just movement. This ability still requires to have line of sight to their bondmate&lt;br /&gt;
&lt;br /&gt;
Level 2 bonds have access to 1 charge of this ability per mission.&lt;br /&gt;
&lt;br /&gt;
===Bond Perks: Level 3===&lt;br /&gt;
At the third and final level of a bond, the bondmates receive one new active ability and one upgrade to an existing active ability:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dual Strike&#039;&#039;&#039;: &#039;&#039;A combined standard shot attack by this soldier and their bondmate. This shot is a free action for the bondmate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ability causes the soldier using the ability to take 1 standard shot at the selected target, then makes their bondmate take another standard shot at the same target.&lt;br /&gt;
&lt;br /&gt;
Normally, it costs 1 action and is turn-ending for the soldier using the ability, but doesn&#039;t cost their bondmate any actions. However, if the soldier using the ability is a [[Sharpshooter_(LWOTC)|Sharpshooter]], it will cost them 2 actions instead (and still end their turn). If you want to maximize the effectiveness of Dual Strike in a bond where one of the soldiers is a Sharpshooter, make sure the other bondmate &#039;&#039;isn&#039;t&#039;&#039; a Sharpshooter - this way, you can use Dual Strike for 1 action point on the non-Sharpshooter and still have 2 actions left on your Sharpshooter.&lt;br /&gt;
&lt;br /&gt;
It can synergize with Spotter: if a soldier uses Dual Strike, their bondmate will be eligible for the associated aim bonuses on any further shots taken on the same target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Teamwork&#039;&#039;&#039; will have 2 charges available per mission instead of 1.&lt;br /&gt;
&lt;br /&gt;
== Wounds ==&lt;br /&gt;
&lt;br /&gt;
The amount of time a soldier will be out of action is based how much damage they took over a battle and what percentage of their maximum health (including item granted HP) this accounted for. The lowest HP the soldier got down to (1 HP if they went into bleedout) will be what the time calculation is based on, so healing the soldier during battle will not reduce healing times (only the [[Perk_List_(LWOTC)#Field_Surgeon|Field Surgeon]] perk will), but it will help prevent higher healing times if the soldier takes damage again. Templar&#039;s Greater Padding ability prevents wound times for the first few HP depending on shield tier.&lt;br /&gt;
&lt;br /&gt;
Staffing a scientist in the infirmary will increase the healing rate by 50% (100% on Rookie), decreasing healing times by 33% (50% on Rookie).&lt;br /&gt;
&lt;br /&gt;
=== Wound Time Calculation ===&lt;br /&gt;
&lt;br /&gt;
The points needed to heal a wounded soldier are rolled randomly between a minimum and a maximum depending on the percentage of health lost (based on the lowest HP reached) and difficulty, all configurable. The points rolled will be multiplied by 1.5 by default on all difficulties, and each hour the healing rate will be substracted. The base healing rate is 80 points per hour, increased by 40 (80 on Rookie) when staffing a scientist in the AWC. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;6&amp;quot;; | &#039;&#039;&#039;Calculated Wound Time&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:130%;&amp;quot; | &#039;&#039;&#039;% HP lost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Minimum Points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Maximum Points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Minimum Time&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Maximum Time&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; | 0 - 10&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 7500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (1000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (1000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (7500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (7500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |10 - 20&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 5000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 12500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (5000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (5000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (12500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (12500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |20 - 30&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 10000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 17500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (10000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (10000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (17500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (17500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |30 - 40&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 15000 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 22500 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (15000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (15000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (22500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (22500 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |40 - 50&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 20000 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 27500 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (20000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (20000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (27500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (27500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |50 - 60&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 25000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 32500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (25000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (25000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (32500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (32500 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |60 - 70&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 30000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 37500 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (30000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (30000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (37500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (37500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |70 - 80&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 35000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 42500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (35000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (35000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (42500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (42500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |80 - 90&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 40000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 47500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (40000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (40000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (47500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (47500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0;&amp;quot; |90 - 100&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 45000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 75000*&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (45000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (45000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (75000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (75000 * 1.5 / 80)) mod 24 }} hours*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; On Rookie difficulty the maximum points are reduced to 55000, making the maximum time {{ #expr: floor (ceil (55000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (55000 * 1.5 / 80)) mod 24 }} hours.&lt;br /&gt;
&lt;br /&gt;
== Bleedout and Death ==&lt;br /&gt;
&lt;br /&gt;
If a soldier loses all their HP, they can either enter a state where they&#039;re bleeding out but not dead yet, or outright die without any chance of saving them. The chance for a bleed-out to happen depends on the amount of overkill damage they took: if they took the same damage as the HP they had, the bleedout chance is 90%, reduced by 20% for each point of damage extra. The &amp;quot;Stay With Me&amp;quot; training done in the [[Guerrilla Tactics School (LWOTC)|Guerrilla Tactics School]] makes the game roll up to 50 instead of up to 100, effectively doubling the chances:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;7&amp;quot;; | &#039;&#039;&#039;Chance to Bleed Out&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:67%; border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%;&amp;quot; | Overkill Damage&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 5+&lt;br /&gt;
|- align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:67%; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |No &amp;quot;Stay With Me&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 90%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 70%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 30%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 10%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 0%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:67%; border-color:#7dc2d2; border-width: 0 2px 2px 0;&amp;quot; |With &amp;quot;Stay With Me&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 60%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bleeding out soldiers have a limited time to get treatment: if 4 turns pass and they haven&#039;t been stabilized with a medikit or a [[Perk_List_(LWOTC)#Medical_Protocol|Medical Protocol]], evac&#039;d out by having your other soldiers pick them up, or the mission hasn&#039;t ended, they will die. After being stabilized soldiers will become unconscious, after which they can be brought back up with Get Up or a [[Perk_List_(LWOTC)#Revival_Protocol|Revival Protocol]], but it&#039;s recommended to heal them up to reduce the risk of death.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Soldier_Overview_(LWOTC)&amp;diff=118103</id>
		<title>Soldier Overview (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Soldier_Overview_(LWOTC)&amp;diff=118103"/>
		<updated>2023-12-28T17:41:24Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: /* Mission XP */ Double period into single, aliens to enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc (LWOTC)|72}}&lt;br /&gt;
[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Squad ==&lt;br /&gt;
Unlike in [[Long War]] or vanilla [[XCOM 2]], the maximum squad size remains fixed for the entire campaign. Players can send up to 8 soldiers on most missions, and up to 10 or 12 on special missions. Network Tower Assaults and Chosen Strongholds have a maximum of 5 soldiers. On missions involving Havens your squad will be reinforced by the Advisor assigned to them and in some occasions a few rebels.&lt;br /&gt;
&lt;br /&gt;
However taking as many soldiers as possible on every mission is not advisable due to [[Infiltration_(LWOTC)|Infiltration mechanics]], which make it so the squads sent on a mission have to wait to build up infiltration to carry out the mission without it being excessively difficult. Taking too many soldiers increases the time to fully infiltrate, in turn increasing the time those soldiers are unavailable. In addition, soldiers will have their will reduced by fatigue, either because of the time spent on the mission or because of the results of battle. &lt;br /&gt;
&lt;br /&gt;
Since players have to manage a high amount of soldiers and missions, the ability to create persistent squads by assigning soldiers in the Squad Management interface exists to streamline soldier selection by loading up a squad from the list, and then making ad hoc changes if necessary. Changing the composition for that particular mission doesn&#039;t change the composition of the squad. If all squads are busy on missions, a &amp;quot;temporary&amp;quot; squad will be created to be sent. Squad Management is mostly optional, but it can be a handy shortcut for favourite soldier compositions, and once [[Officers (LWOTC)|Officers]] are available they&#039;re a useful way of keeping soldiers under the same officer to maximise the benefit of Leadership.&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
Soldiers begin as Rookies without class, and as they promote to Squaddie they are assigned one of the 8 main classes at random:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; background-color: #ffffff; border: 0px #ffffff solid; border-collapse: collapse; text-align: center; width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class assault.png|48px|link=Assault (LWOTC)]] [[Assault (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Assault]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class grenadier.png|48px|link=Grenadier (LWOTC)]] [[Grenadier (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Grenadier]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class Gunner.png|48px|link=Gunner (LWOTC)]] [[Gunner (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Gunner]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class ranger.png|48px|link=Ranger (LWOTC)]] [[Ranger (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Ranger]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class sharpshooter.png|48px|link=Sharpshooter (LWOTC)]] [[Sharpshooter (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Sharpshooter]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class Shinobi.png|48px|link=Shinobi (LWOTC)]] [[Shinobi (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Shinobi]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class specialist.png|48px|link=Specialist (LWOTC)]] [[Specialist (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Specialist]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class Technical.png|48px|link=Technical (LWOTC)]] [[Technical (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Technical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As the campaign goes on, soldiers will be able to be trained into specific classes in the [[Guerrilla_Tactics_School_(LWOTC)|Guerrilla Tactics School]], where they&#039;ll also be able to promote to [[Officers_(LWOTC)|officers]] and learn new abilities. Rookies can also be trained as [[Psi_Operative_(LWOTC)|Psi Operatives]], a class unlocked through the [[Psionic_Labs_(LWOTC)|Psionic Labs]] facility. For owners of the [[Shen&#039;s_Last_Gift_DLC_(XCOM2)|Shen&#039;s Last Gift DLC]], completion of the Lost Towers or research on Mechanized Warfare will unlock the possibility to build robotic soldiers: [[SPARK_(LWOTC)|SPARKs]]. Completing Lost Towers will grant a free SPARK to the roster.&lt;br /&gt;
&lt;br /&gt;
=== Faction Classes ===&lt;br /&gt;
Special soldiers belonging to each of the three factions can also become part of XCOM&#039;s roster:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: 30%; background-color: #ffffff; border: 0px #ffffff solid; border-collapse: collapse; text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class reaper.png|48px|link=Reaper (LWOTC)]] [[Reaper (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Reaper]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class skirmisher.png|48px|link=Skirmisher (LWOTC)]] [[Skirmisher (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Skirmisher]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class templar.png|48px|link=Templar (LWOTC)]] [[Templar (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Templar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These soldiers have special mechanics and equipment and are generally stronger, but otherwise behave the same as other XCOM soldiers.&lt;br /&gt;
There is a limit of two heroes per faction and requires higher influence in order to recruit additional soldiers.&lt;br /&gt;
&lt;br /&gt;
== Perks ==&lt;br /&gt;
===XCOM Row Perks===&lt;br /&gt;
As the [[Advanced_Warfare_Center_(LW2)|Advanced Warfare Center]] was removed in WOTC and replaced with the [[Training_Center_(LWOTC)|Training Center]] (and [[Infirmary_(LWOTC)|Infirmary]]), all non-[[Psi_Operative_(LWOTC)|Psionic]], non-[[SPARK_(LWOTC)|SPARK]] soldiers can now gain Ability Points (AP) upon ranking up (in addition to a shared pool of XCOM Ability Points, which are granted only upon completing very specific and difficult objectives, such as defeating Chosen) and have a specialized &amp;quot;XCOM&amp;quot; row of perks, separated into 4 tiers:&lt;br /&gt;
* 2 Tier 1 Perks for 10 AP each&lt;br /&gt;
* 2 Tier 2 Perks for 20 AP each&lt;br /&gt;
* 2 Tier 3 Perks for 30 AP each&lt;br /&gt;
* 1 Tier 4 Perk for 40 AP&lt;br /&gt;
All of these perks can be acquired as soon as the Training Center facility is operational (assuming sufficient AP). There are no rank requirements for any tiers; you can get a Tier 4 ability on a Squaddie, although you will need to spend a lot of the shared XCOM AP.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that these perks are generally much more synergistic with the soldier class than they were in LW2 - for example, classes that don&#039;t usually rely on grenades will no longer obtain grenade-related perks.&lt;br /&gt;
===Pistol Perks===&lt;br /&gt;
Similarly to LW2, most soldiers can equip pistols and learn [[Perk_List_(LWOTC)#Pistol_Perks|Pistol Perks]], but the perks now cost AP and are acquired in the same way as XCOM row perks. They appear 1 row below the XCOM row, which makes it necessary to scroll down the perks screen to see them.&lt;br /&gt;
&lt;br /&gt;
===Basic Perks===&lt;br /&gt;
* All soldiers now gain a new perk [[Perk_List_(LWOTC)#Get_Up|Get Up]] which allows reviving an unconscious unit for 2 actions. Reviving the unit always disorients them. Serves as an additional method to bring soldiers back without requiring revival protocol&lt;br /&gt;
* All soldiers now gain a new perk [[Perk_List_(LWOTC)#Stock_Strike|Stock Strike]] which stuns a mind controlled ally and deals 30% max hp. Serves as an addtional method to control your soldiers from hurting you.&lt;br /&gt;
== Recruiting ==&lt;br /&gt;
&lt;br /&gt;
The cost of recruiting new Rookies is 10 supplies in Rookie and Veteran difficulty, 15 in Commander, and 20 in Legend. There are 5 recruits available from the start in Rookie and Veteran difficulty, 3 in Commander, and none in Legend. More soldiers become available for recruit by putting [[Haven_Management_(LWOTC)#Personnel|rebels]] on Recruit jobs, which has a chance of providing soldiers to the recruit list. New soldiers can also be obtained from the [[Black_Market_(LWOTC)|Black Market]] or from mission rewards.&lt;br /&gt;
&lt;br /&gt;
Faction soldiers can only be recruited from Covert Actions, and only if there are less than 2 available (i.e. not captured, training, or otherwise unable to take on missions) soldiers of that faction. One random faction soldier is granted at the start of the campaign, during Gatecrasher.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
In Long War of the Chosen, experience for soldiers is primarily earned by mission completion. Kills and covert actions also grant XP.&lt;br /&gt;
&lt;br /&gt;
=== Mission XP ===&lt;br /&gt;
&lt;br /&gt;
The XP awarded at the end of a mission is the number of enemies present at the start of the mission, divided equally among soldiers on the mission, with a minimum of 3 soldiers. Soldiers at Master Sergeant (or equivalent max rank) will donate a third of their mission XP to the rest of the squad. Therefore soldiers in large squads will gain less XP than soldiers in smaller squads, as the same total XP is split among more people, but squads with one or two soldiers are treated as though they had 3 soldiers. The XP assigned to the unfilled spots is wasted.&lt;br /&gt;
&lt;br /&gt;
XP obtained through mission completions is then multiplied by a class specific constant:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class assault.png|32px|link=Assault (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class grenadier.png|32px|link=Grenadier (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Gunner.png|32px|link=Gunner (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class ranger.png|32px|link=Ranger (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class sharpshooter.png|32px|link=Sharpshooter (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Shinobi.png|32px|link=Shinobi (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class specialist.png|32px|link=Specialist (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Technical.png|32px|link=Technical (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class psiop.png|32px|link=Psi Operative (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class spark.png|32px|link=SPARK (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class reaper.png|32px|link=Reaper (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class skirmisher.png|32px|link=Skirmisher (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class templar.png|32px|link=Templar (LWOTC)]] &lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.75&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.95&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.8&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.8&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other XP ===&lt;br /&gt;
&lt;br /&gt;
Each enemy kill grants 1 XP except for the Lost, who grant 0.25 XP each; Sectopods, Gatekeepers and the Chosen who grant 2 XP each; and Rulers who grant 3 XP when they&#039;re killed. Kill XP is granted up to the amount of enemies present at the beginning of the mission. For example, if a mission started with 8 enemies, Kill XP is granted up to 8 kills regardless of whether the kills come from the pre-set enemies or from reinforcements.&lt;br /&gt;
&lt;br /&gt;
Covert actions grant 3-4 XP to the soldiers participating.&lt;br /&gt;
&lt;br /&gt;
=== Promotions ===&lt;br /&gt;
&lt;br /&gt;
The XP needed to promote to each rank is dependant on difficulty. Keep in mind a soldier cannot promote more than one rank each mission:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 1%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:1%; vertical-align:center; font-size:130%;&amp;quot;rowspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:1%; vertical-align:center; font-size:130%;&amp;quot;colspan=&amp;quot;4&amp;quot;; | &#039;&#039;&#039;XP Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Rookie&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Veteran&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Commander&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Legend&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|0|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|1|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 15&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|2|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 31&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 37&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|3|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 70&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|4|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 73&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 115&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|5|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 143&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 158&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 173&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|6|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 152&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 203&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 224&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 245&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|7|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 208&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 276&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 304&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 332&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
*Health is the amount of damage soldiers can take before dying or going into bleedout.&lt;br /&gt;
*Aim determines base to-hit chances.&lt;br /&gt;
*Defense lowers enemy hit chances. Negative Defense will increase enemy hit chances instead.&lt;br /&gt;
*Dodge is the chance to demote enemy hit quality (see [[Mechanics_(LWOTC)#To-Hit_Mechanics|Mechanics]]). Negative Dodge has a chance to promote enemy hit quality instead.&lt;br /&gt;
*Mobility is the amount of meters (not tiles, 1 tile is 1.5 meters) the soldier can move in a single action.&lt;br /&gt;
*Hacking determines success chance in hacking actions.&lt;br /&gt;
*Will is the defensive stat against psionic attacks, stunning effects (such as from [[ADVENT_Stun_Lancer_(LWOTC)|Stun Lancers]]), but no longer determines bleedout chance, which is now based on overkill damage. It also functions as the fatigue stat.&lt;br /&gt;
*Psi Offense determines success chance and strength for some [[Psi_Operative_(LWOTC)|psionic abilities]].&lt;br /&gt;
*Combat Intelligence determines the amount of AP the soldier gains each promotion starting at Lcpl (7 ranks to gain AP in total) : 4 at Very Low and 1 additional for each level higher.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%; &amp;quot;colspan=&amp;quot;9&amp;quot;; | &#039;&#039;&#039;XCOM Classes AP Gain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Total Surplus AP&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:AP_VeryLow.png|36px|VeryLowComInt|link=]]&amp;lt;br/&amp;gt;Very Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 28&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_low.png|36px|LowComInt|link=]]&amp;lt;br/&amp;gt;Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 35&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_average.png|36px|AverageComInt|link=]]&amp;lt;br/&amp;gt;Average&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 36&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 42&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_high.png|36px|HighComInt|link=]]&amp;lt;br/&amp;gt;High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 49&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:ap_veryhigh.png|36px|VeryHighComInt|link=]]&amp;lt;br/&amp;gt;Very High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Heroes Gain additional AP to spend on their base perks as they also require AP to learn. This also means it is optional to skip a tree perk to save AP and instead spend it on XCOM row perks instead. In addition to this, Heroes total AP gain based on their Combat Intelligenece is slightly higher than that of standard soldiers but the AP gain per rank is not linear and rather most of which are granted in the higher ranks. Shown below is the AP gain per rank per Combat Intelligence and its total for use on XCOM Perks and the base cost for main tree perks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%; &amp;quot;colspan=&amp;quot;9&amp;quot;; | &#039;&#039;&#039;Hero Classes AP Gain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Surplus AP Per Rank&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:AP_VeryLow.png|36px|VeryLowComInt|link=]]&amp;lt;br/&amp;gt;Very Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_low.png|36px|LowComInt|link=]]&amp;lt;br/&amp;gt;Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_average.png|36px|AverageComInt|link=]]&amp;lt;br/&amp;gt;Average&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_high.png|36px|HighComInt|link=]]&amp;lt;br/&amp;gt;High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:ap_veryhigh.png|36px|VeryHighComInt|link=]]&amp;lt;br/&amp;gt;Very High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Total Surplus AP&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:AP_VeryLow.png|36px|VeryLowComInt|link=]]&amp;lt;br/&amp;gt;Very Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 31&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_low.png|36px|LowComInt|link=]]&amp;lt;br/&amp;gt;Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 26&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 39&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_average.png|36px|AverageComInt|link=]]&amp;lt;br/&amp;gt;Average&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 49&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_high.png|36px|HighComInt|link=]]&amp;lt;br/&amp;gt;High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 58&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:ap_veryhigh.png|36px|VeryHighComInt|link=]]&amp;lt;br/&amp;gt;Very High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 66&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | Base Perk Cost&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting Stats ===&lt;br /&gt;
&lt;br /&gt;
Soldier&#039;s starting stats can vary depending on whether the Not Created Equally option is active. By default, it is, and soldiers will start with randomized startig stats, making each soldier unique. Disabling the option will give every soldier starting stats fixed at the average. [[SPARK_(LWOTC)|SPARKs]] are always Created Equally, don&#039;t have Will or Psi Offense stats and have differences over normal starting stats: +8 Health, +30 Defense, -3 Mobility, +1 Armor.&lt;br /&gt;
&lt;br /&gt;
Not Created Equally works by swapping stats and will never produce really bad or good rookies. A rookie with high Aim might have low Mobility or Health as a result. For the purpose of those modifications some stats are worth more &amp;quot;points&amp;quot; than others. The total of &amp;quot;points&amp;quot; a soldier has on all of their stats is 483. This information can be used to determine the Psi Offense of rookies prior to building the [[Psionic_Labs_(LWOTC)|Psionic Labs]] in order to save high psi offense troopers as future [[Psi_Operative_(LWOTC)|Psi Operatives]]:&lt;br /&gt;
*Dodge, Will, Hacking and Psi Offense are all worth 1 point.&lt;br /&gt;
*Aim is worth 3 points.&lt;br /&gt;
*Health and Mobility are worth 12 points. &lt;br /&gt;
*Defense will never be randomized.&lt;br /&gt;
*Combat Intelligence uses Psi Offense values: 5-8 for Very Low, 9-14 for Low, 15-25 for Average, 26-31 for High, and 32-35 for Very High.&lt;br /&gt;
&lt;br /&gt;
In Rookie difficulty soldiers will also gain a bonus +5 Will and +1 Health, and non faction soldiers gain +10 Aim.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;9&amp;quot;; | &#039;&#039;&#039;Starting Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:130%;&amp;quot; | &#039;&#039;&#039;Stat&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Health.png|36px|Health]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Defense.png|36px|Defense]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Mobility.png|36px|Mobility]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Mobility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Will.png|36px|Will]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | [[File:LW2 Psi.png|36px|Psi Offense]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Psi Offense&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:8%; vertical-align:center; font-size:70%;&amp;quot; | &#039;&#039;&#039;Min&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | -10&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 5&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:8%; vertical-align:center; font-size:70%;&amp;quot; | &#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 20&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:70%;&amp;quot; | &#039;&#039;&#039;Max&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats by Class ===&lt;br /&gt;
&lt;br /&gt;
As soldiers rank up in their assigned class, they will gain stat bonuses. These are the total stat gains for each class:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;6&amp;quot;; | &#039;&#039;&#039;Total Stats Gained&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:130%;&amp;quot; | &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Health.png|36px|Health]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | [[File:LW2_Will.png|36px|Will]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class assault.png|32px|link=Assault (LWOTC)]] [[Assault (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Assault&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class grenadier.png|32px|link=Grenadier (LWOTC)]] [[Grenadier (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Grenadier&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Gunner.png|32px|link=Gunner (LWOTC)]] [[Gunner (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Gunner&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class ranger.png|32px|link=Ranger (LWOTC)]] [[Ranger (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Ranger&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 20 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class sharpshooter.png|32px|link=Sharpshooter (LWOTC)]] [[Sharpshooter (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 28  &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Shinobi.png|32px|link=Shinobi (LWOTC)]] [[Shinobi (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Shinobi&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 10 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class specialist.png|32px|link=Specialist (LWOTC)]] [[Specialist (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Specialist&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Technical.png|32px|link=Technical (LWOTC)]] [[Technical (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Technical&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class psiop.png|32px|link=Psi Operative (LWOTC)]] [[Psi Operative (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Psi Operative&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class spark.png|32px|link=SPARK (LWOTC)]] [[SPARK (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;SPARK&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 20 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | - &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class reaper.png|32px|link=Reaper (LWOTC)]] [[Reaper (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaper&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 26 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class skirmisher.png|32px|link=Skirmisher (LWOTC)]] [[Skirmisher (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Skirmisher&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 2px 0;&amp;quot; |[[Image:XCOM2 class templar.png|32px|link=Templar (LWOTC)]] [[Templar (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Psi Operatives also gain Psi Offense, starting at 45 at Squaddie, and raising by 4 each subsequent rank, up to 73 at MSgt.&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
Bonding soldiers is a feature ported from [[XCOM_2:_War_of_the_Chosen|War of the Chosen]] with some minor changes.&lt;br /&gt;
&lt;br /&gt;
===About Bonding ===&lt;br /&gt;
Two soldiers can bond by increasing their cohesion level. This can be done simply by sending the soldiers out on missions together. Cohesion is measured by a scale from 1.0 to 10.0, and once their cohesion level is at 10.0, the soldiers are eligible to be bonded. Every time the bond is leveled up, the scale resets, raising by 5.0 for each bond level (15.0 for level 2, 20.0 for level 3).&lt;br /&gt;
&lt;br /&gt;
Rescuing a bleeding out soldier via evac improves the cohesion between the rescued and the rescuer.&lt;br /&gt;
&lt;br /&gt;
The only way to break a bond is for one of the bondmates to die (or be permanently dismissed from the barracks). If this happens while they&#039;re on a mission together, the other bondmate might panic.&lt;br /&gt;
&lt;br /&gt;
Sending 2 incompatible soldiers on a Form Soldier Bond [[Resistance Ring (LWOTC)#Covert_Actions|Covert Action]] (&#039;&#039;incompatible&#039;&#039; due to at least 1 of them being already bonded with another soldier) will have no effect on any bond, effectively wasting the Covert Action.&lt;br /&gt;
&lt;br /&gt;
===Bond Perks: Level 1===&lt;br /&gt;
At level 1 of a bond, both soldiers receive this perk:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teamwork&#039;&#039;&#039;: &#039;&#039;Grant an additional movement point to a bondmate. Has a single charge shared between bondmates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ability costs 1 action point to use, requires line of sight to their bondmate and doesn&#039;t end the soldier&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Movement point&amp;quot; means 1 action point that can only be used for movement.&lt;br /&gt;
&lt;br /&gt;
Note that firing a [[Weapons_(LWOTC)#Sniper_Rifles|Sniper Rifle]] requires 2 &amp;quot;normal&amp;quot; action points (assuming no [[Perk List (LWOTC)#Snap_Shot|Snap Shot]]), meaning that if you want to move your [[Sharpshooter (LWOTC)|Sharpshooter]] and fire with them on the same turn, you will need to grant them the movement action first, then consume it on a movement action, then shoot.&lt;br /&gt;
&lt;br /&gt;
Unlike Sniper Rifles, the [[Weapons_(LWOTC)#Gauntlets|Gauntlets]] used by [[Technical (LWOTC)|Technicals]] &#039;&#039;do not&#039;&#039; differentiate between &amp;quot;normal&amp;quot; action points and movement-only action points - thanks to this distinction, you can increase the accuracy of your soldier&#039;s [[Perk_List_(LWOTC)#Heavy_Weapons|Rocket Launcher]] whether you grant the extra movement action before or after moving the Technical.&lt;br /&gt;
&lt;br /&gt;
===Bond Perks: Level 2===&lt;br /&gt;
At level 2 of a bond, the bondmates receive three passive abilities and one upgrade to an activated ability:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covert Operators&#039;&#039;&#039;: &#039;&#039;When deployed on a [[Resistance Ring (LWOTC)#Covert Actions|Covert Action]] together, the duration is reduced by one day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stand By Me&#039;&#039;&#039;: &#039;&#039;When this soldier ends a move adjacent to their bondmate, their bondmate will be automatically cleansed of any [[Mechanics_(LWOTC)#Status_Effects|negative mental effects]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The soldier doesn&#039;t need to end their turn adjacent to their bondmate - they simply need to end a &#039;&#039;movement action&#039;&#039; there.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this ability, &amp;quot;adjacent&amp;quot; means &#039;&#039;adjacent in a cardinal direction&#039;&#039; (either horizontally or vertically - &#039;&#039;&#039;not diagonally!&#039;&#039;&#039;). However, it&#039;s worth noting that there &#039;&#039;can&#039;&#039; be &amp;quot;zero-tile-width cover&amp;quot; (such as very thin barriers acting as either half cover or full cover) between the two soldiers and this perk will still work.&lt;br /&gt;
&lt;br /&gt;
Starting a turn adjacent to your bondmate is not enough - the cleansing effect will only trigger at the end of a movement action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spotter&#039;&#039;&#039;: &#039;&#039;This soldier is granted a bonus to [[Soldiers_(LWOTC)#Stats|aim]] when their bondmate has attacked or been attacked by the soldier&#039;s target. An extra bonus is granted if the bondmate is adjacent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both the targeting bonus and the adjacency extra bonus provide +10% hit chance each, up to a maximum of +20%.&lt;br /&gt;
&lt;br /&gt;
Similarly to Stand By Me, &amp;quot;adjacent&amp;quot; means &#039;&#039;adjacent in a cardinal direction&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The extra bonus is granted &#039;&#039;only&#039;&#039; if the other condition is fulfilled - that is, the other bondmate either shooting at or getting shot by the target. It&#039;s not granted merely by standing adjacent to the bondmate.&lt;br /&gt;
&lt;br /&gt;
As of LWOTC version 1.0.2, getting attacked by an enemy &#039;&#039;does not&#039;&#039; seem to grant any aim bonus. This is likely a bug.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Teamwork&#039;&#039;&#039;: &#039;&#039;Grant an additional action point to a bondmate. Has one or two charges per mission depending on bond level, shared between bondmates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ability replaces the regular Teamwork.&lt;br /&gt;
&lt;br /&gt;
Unlike regular Teamwork, Advanced Teamwork grants a &amp;quot;normal&amp;quot; action point that can be used for any action, not just movement. This ability still requires to have line of sight to their bondmate&lt;br /&gt;
&lt;br /&gt;
Level 2 bonds have access to 1 charge of this ability per mission.&lt;br /&gt;
&lt;br /&gt;
===Bond Perks: Level 3===&lt;br /&gt;
At the third and final level of a bond, the bondmates receive one new active ability and one upgrade to an existing active ability:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dual Strike&#039;&#039;&#039;: &#039;&#039;A combined standard shot attack by this soldier and their bondmate. This shot is a free action for the bondmate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ability causes the soldier using the ability to take 1 standard shot at the selected target, then makes their bondmate take another standard shot at the same target.&lt;br /&gt;
&lt;br /&gt;
Normally, it costs 1 action and is turn-ending for the soldier using the ability, but doesn&#039;t cost their bondmate any actions. However, if the soldier using the ability is a [[Sharpshooter_(LWOTC)|Sharpshooter]], it will cost them 2 actions instead (and still end their turn). If you want to maximize the effectiveness of Dual Strike in a bond where one of the soldiers is a Sharpshooter, make sure the other bondmate &#039;&#039;isn&#039;t&#039;&#039; a Sharpshooter - this way, you can use Dual Strike for 1 action point on the non-Sharpshooter and still have 2 actions left on your Sharpshooter.&lt;br /&gt;
&lt;br /&gt;
It can synergize with Spotter: if a soldier uses Dual Strike, their bondmate will be eligible for the associated aim bonuses on any further shots taken on the same target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Teamwork&#039;&#039;&#039; will have 2 charges available per mission instead of 1.&lt;br /&gt;
&lt;br /&gt;
== Wounds ==&lt;br /&gt;
&lt;br /&gt;
The amount of time a soldier will be out of action is based how much damage they took over a battle and what percentage of their maximum health (including item granted HP) this accounted for. The lowest HP the soldier got down to (1 HP if they went into bleedout) will be what the time calculation is based on, so healing the soldier during battle will not reduce healing times (only the [[Perk_List_(LWOTC)#Field_Surgeon|Field Surgeon]] perk will), but it will help prevent higher healing times if the soldier takes damage again. Templar&#039;s Greater Padding ability prevents wound times for the first few HP depending on shield tier.&lt;br /&gt;
&lt;br /&gt;
Staffing a scientist in the infirmary will increase the healing rate by 50% (100% on Rookie), decreasing healing times by 33% (50% on Rookie).&lt;br /&gt;
&lt;br /&gt;
=== Wound Time Calculation ===&lt;br /&gt;
&lt;br /&gt;
The points needed to heal a wounded soldier are rolled randomly between a minimum and a maximum depending on the percentage of health lost (based on the lowest HP reached) and difficulty, all configurable. The points rolled will be multiplied by 1.5 by default on all difficulties, and each hour the healing rate will be substracted. The base healing rate is 80 points per hour, increased by 40 (80 on Rookie) when staffing a scientist in the AWC. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;6&amp;quot;; | &#039;&#039;&#039;Calculated Wound Time&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:130%;&amp;quot; | &#039;&#039;&#039;% HP lost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Minimum Points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Maximum Points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Minimum Time&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Maximum Time&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; | 0 - 10&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 7500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (1000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (1000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (7500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (7500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |10 - 20&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 5000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 12500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (5000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (5000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (12500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (12500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |20 - 30&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 10000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 17500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (10000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (10000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (17500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (17500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |30 - 40&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 15000 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 22500 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (15000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (15000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (22500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (22500 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |40 - 50&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 20000 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 27500 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (20000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (20000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (27500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (27500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |50 - 60&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 25000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 32500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (25000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (25000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (32500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (32500 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |60 - 70&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 30000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 37500 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (30000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (30000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (37500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (37500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |70 - 80&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 35000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 42500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (35000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (35000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (42500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (42500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |80 - 90&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 40000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 47500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (40000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (40000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (47500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (47500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0;&amp;quot; |90 - 100&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 45000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 75000*&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (45000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (45000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (75000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (75000 * 1.5 / 80)) mod 24 }} hours*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; On Rookie difficulty the maximum points are reduced to 55000, making the maximum time {{ #expr: floor (ceil (55000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (55000 * 1.5 / 80)) mod 24 }} hours.&lt;br /&gt;
&lt;br /&gt;
== Bleedout and Death ==&lt;br /&gt;
&lt;br /&gt;
If a soldier loses all their HP, they can either enter a state where they&#039;re bleeding out but not dead yet, or outright die without any chance of saving them. The chance for a bleed-out to happen depends on the amount of overkill damage they took: if they took the same damage as the HP they had, the bleedout chance is 90%, reduced by 20% for each point of damage extra. The &amp;quot;Stay With Me&amp;quot; training done in the [[Guerrilla Tactics School (LWOTC)|Guerrilla Tactics School]] makes the game roll up to 50 instead of up to 100, effectively doubling the chances:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;7&amp;quot;; | &#039;&#039;&#039;Chance to Bleed Out&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:67%; border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%;&amp;quot; | Overkill Damage&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 5+&lt;br /&gt;
|- align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:67%; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |No &amp;quot;Stay With Me&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 90%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 70%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 30%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 10%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 0%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:67%; border-color:#7dc2d2; border-width: 0 2px 2px 0;&amp;quot; |With &amp;quot;Stay With Me&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 60%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bleeding out soldiers have a limited time to get treatment: if 4 turns pass and they haven&#039;t been stabilized with a medikit or a [[Perk_List_(LWOTC)#Medical_Protocol|Medical Protocol]], evac&#039;d out by having your other soldiers pick them up, or the mission hasn&#039;t ended, they will die. After being stabilized soldiers will become unconscious, after which they can be brought back up with Get Up or a [[Perk_List_(LWOTC)#Revival_Protocol|Revival Protocol]], but it&#039;s recommended to heal them up to reduce the risk of death.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Soldier_Overview_(LWOTC)&amp;diff=118102</id>
		<title>Soldier Overview (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Soldier_Overview_(LWOTC)&amp;diff=118102"/>
		<updated>2023-12-28T17:34:41Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: /* Squad */ Chosen Stronghold is also a 5 unit mission&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc (LWOTC)|72}}&lt;br /&gt;
[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Squad ==&lt;br /&gt;
Unlike in [[Long War]] or vanilla [[XCOM 2]], the maximum squad size remains fixed for the entire campaign. Players can send up to 8 soldiers on most missions, and up to 10 or 12 on special missions. Network Tower Assaults and Chosen Strongholds have a maximum of 5 soldiers. On missions involving Havens your squad will be reinforced by the Advisor assigned to them and in some occasions a few rebels.&lt;br /&gt;
&lt;br /&gt;
However taking as many soldiers as possible on every mission is not advisable due to [[Infiltration_(LWOTC)|Infiltration mechanics]], which make it so the squads sent on a mission have to wait to build up infiltration to carry out the mission without it being excessively difficult. Taking too many soldiers increases the time to fully infiltrate, in turn increasing the time those soldiers are unavailable. In addition, soldiers will have their will reduced by fatigue, either because of the time spent on the mission or because of the results of battle. &lt;br /&gt;
&lt;br /&gt;
Since players have to manage a high amount of soldiers and missions, the ability to create persistent squads by assigning soldiers in the Squad Management interface exists to streamline soldier selection by loading up a squad from the list, and then making ad hoc changes if necessary. Changing the composition for that particular mission doesn&#039;t change the composition of the squad. If all squads are busy on missions, a &amp;quot;temporary&amp;quot; squad will be created to be sent. Squad Management is mostly optional, but it can be a handy shortcut for favourite soldier compositions, and once [[Officers (LWOTC)|Officers]] are available they&#039;re a useful way of keeping soldiers under the same officer to maximise the benefit of Leadership.&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
Soldiers begin as Rookies without class, and as they promote to Squaddie they are assigned one of the 8 main classes at random:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; background-color: #ffffff; border: 0px #ffffff solid; border-collapse: collapse; text-align: center; width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class assault.png|48px|link=Assault (LWOTC)]] [[Assault (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Assault]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class grenadier.png|48px|link=Grenadier (LWOTC)]] [[Grenadier (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Grenadier]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class Gunner.png|48px|link=Gunner (LWOTC)]] [[Gunner (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Gunner]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class ranger.png|48px|link=Ranger (LWOTC)]] [[Ranger (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Ranger]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class sharpshooter.png|48px|link=Sharpshooter (LWOTC)]] [[Sharpshooter (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Sharpshooter]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class Shinobi.png|48px|link=Shinobi (LWOTC)]] [[Shinobi (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Shinobi]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class specialist.png|48px|link=Specialist (LWOTC)]] [[Specialist (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Specialist]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:LW2 class Technical.png|48px|link=Technical (LWOTC)]] [[Technical (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Technical]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As the campaign goes on, soldiers will be able to be trained into specific classes in the [[Guerrilla_Tactics_School_(LWOTC)|Guerrilla Tactics School]], where they&#039;ll also be able to promote to [[Officers_(LWOTC)|officers]] and learn new abilities. Rookies can also be trained as [[Psi_Operative_(LWOTC)|Psi Operatives]], a class unlocked through the [[Psionic_Labs_(LWOTC)|Psionic Labs]] facility. For owners of the [[Shen&#039;s_Last_Gift_DLC_(XCOM2)|Shen&#039;s Last Gift DLC]], completion of the Lost Towers or research on Mechanized Warfare will unlock the possibility to build robotic soldiers: [[SPARK_(LWOTC)|SPARKs]]. Completing Lost Towers will grant a free SPARK to the roster.&lt;br /&gt;
&lt;br /&gt;
=== Faction Classes ===&lt;br /&gt;
Special soldiers belonging to each of the three factions can also become part of XCOM&#039;s roster:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: 30%; background-color: #ffffff; border: 0px #ffffff solid; border-collapse: collapse; text-align: center; width: 50%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class reaper.png|48px|link=Reaper (LWOTC)]] [[Reaper (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Reaper]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class skirmisher.png|48px|link=Skirmisher (LWOTC)]] [[Skirmisher (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Skirmisher]]&lt;br /&gt;
| style=&amp;quot;width:10%; border-width:0;&amp;quot; |[[Image:XCOM2 class templar.png|48px|link=Templar (LWOTC)]] [[Templar (LWOTC)|&amp;lt;br&amp;gt;&#039;&#039;&#039;Templar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These soldiers have special mechanics and equipment and are generally stronger, but otherwise behave the same as other XCOM soldiers.&lt;br /&gt;
There is a limit of two heroes per faction and requires higher influence in order to recruit additional soldiers.&lt;br /&gt;
&lt;br /&gt;
== Perks ==&lt;br /&gt;
===XCOM Row Perks===&lt;br /&gt;
As the [[Advanced_Warfare_Center_(LW2)|Advanced Warfare Center]] was removed in WOTC and replaced with the [[Training_Center_(LWOTC)|Training Center]] (and [[Infirmary_(LWOTC)|Infirmary]]), all non-[[Psi_Operative_(LWOTC)|Psionic]], non-[[SPARK_(LWOTC)|SPARK]] soldiers can now gain Ability Points (AP) upon ranking up (in addition to a shared pool of XCOM Ability Points, which are granted only upon completing very specific and difficult objectives, such as defeating Chosen) and have a specialized &amp;quot;XCOM&amp;quot; row of perks, separated into 4 tiers:&lt;br /&gt;
* 2 Tier 1 Perks for 10 AP each&lt;br /&gt;
* 2 Tier 2 Perks for 20 AP each&lt;br /&gt;
* 2 Tier 3 Perks for 30 AP each&lt;br /&gt;
* 1 Tier 4 Perk for 40 AP&lt;br /&gt;
All of these perks can be acquired as soon as the Training Center facility is operational (assuming sufficient AP). There are no rank requirements for any tiers; you can get a Tier 4 ability on a Squaddie, although you will need to spend a lot of the shared XCOM AP.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that these perks are generally much more synergistic with the soldier class than they were in LW2 - for example, classes that don&#039;t usually rely on grenades will no longer obtain grenade-related perks.&lt;br /&gt;
===Pistol Perks===&lt;br /&gt;
Similarly to LW2, most soldiers can equip pistols and learn [[Perk_List_(LWOTC)#Pistol_Perks|Pistol Perks]], but the perks now cost AP and are acquired in the same way as XCOM row perks. They appear 1 row below the XCOM row, which makes it necessary to scroll down the perks screen to see them.&lt;br /&gt;
&lt;br /&gt;
===Basic Perks===&lt;br /&gt;
* All soldiers now gain a new perk [[Perk_List_(LWOTC)#Get_Up|Get Up]] which allows reviving an unconscious unit for 2 actions. Reviving the unit always disorients them. Serves as an additional method to bring soldiers back without requiring revival protocol&lt;br /&gt;
* All soldiers now gain a new perk [[Perk_List_(LWOTC)#Stock_Strike|Stock Strike]] which stuns a mind controlled ally and deals 30% max hp. Serves as an addtional method to control your soldiers from hurting you.&lt;br /&gt;
== Recruiting ==&lt;br /&gt;
&lt;br /&gt;
The cost of recruiting new Rookies is 10 supplies in Rookie and Veteran difficulty, 15 in Commander, and 20 in Legend. There are 5 recruits available from the start in Rookie and Veteran difficulty, 3 in Commander, and none in Legend. More soldiers become available for recruit by putting [[Haven_Management_(LWOTC)#Personnel|rebels]] on Recruit jobs, which has a chance of providing soldiers to the recruit list. New soldiers can also be obtained from the [[Black_Market_(LWOTC)|Black Market]] or from mission rewards.&lt;br /&gt;
&lt;br /&gt;
Faction soldiers can only be recruited from Covert Actions, and only if there are less than 2 available (i.e. not captured, training, or otherwise unable to take on missions) soldiers of that faction. One random faction soldier is granted at the start of the campaign, during Gatecrasher.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
&lt;br /&gt;
In Long War of the Chosen, experience for soldiers is primarily earned by mission completion. Kills and covert actions also grant XP.&lt;br /&gt;
&lt;br /&gt;
=== Mission XP ===&lt;br /&gt;
&lt;br /&gt;
The XP awarded at the end of a mission is the number of aliens present at the start of the mission, divided equally among soldiers on the mission, with a minimum of 3 soldiers.. Soldiers at Master Sergeant (or equivalent max rank) will donate a third of their mission XP to the rest of the squad. Therefore soldiers in large squads will gain less XP than soldiers in smaller squads, as the same total XP is split among more people, but squads with one or two soldiers are treated as though they had 3 soldiers. The XP assigned to the unfilled spots is wasted.&lt;br /&gt;
&lt;br /&gt;
XP obtained through mission completions is then multiplied by a class specific constant:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class assault.png|32px|link=Assault (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class grenadier.png|32px|link=Grenadier (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Gunner.png|32px|link=Gunner (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class ranger.png|32px|link=Ranger (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class sharpshooter.png|32px|link=Sharpshooter (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Shinobi.png|32px|link=Shinobi (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class specialist.png|32px|link=Specialist (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Technical.png|32px|link=Technical (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class psiop.png|32px|link=Psi Operative (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class spark.png|32px|link=SPARK (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class reaper.png|32px|link=Reaper (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class skirmisher.png|32px|link=Skirmisher (LWOTC)]]&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class templar.png|32px|link=Templar (LWOTC)]] &lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.75&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.95&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.8&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.8&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%;&amp;quot; | 5.7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other XP ===&lt;br /&gt;
&lt;br /&gt;
Each enemy kill grants 1 XP except for the Lost, who grant 0.25 XP each; Sectopods, Gatekeepers and the Chosen who grant 2 XP each; and Rulers who grant 3 XP when they&#039;re killed. Kill XP is granted up to the amount of enemies present at the beginning of the mission. For example, if a mission started with 8 enemies, Kill XP is granted up to 8 kills regardless of whether the kills come from the pre-set enemies or from reinforcements.&lt;br /&gt;
&lt;br /&gt;
Covert actions grant 3-4 XP to the soldiers participating.&lt;br /&gt;
&lt;br /&gt;
=== Promotions ===&lt;br /&gt;
&lt;br /&gt;
The XP needed to promote to each rank is dependant on difficulty. Keep in mind a soldier cannot promote more than one rank each mission:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 1%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:1%; vertical-align:center; font-size:130%;&amp;quot;rowspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:1%; vertical-align:center; font-size:130%;&amp;quot;colspan=&amp;quot;4&amp;quot;; | &#039;&#039;&#039;XP Needed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Rookie&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Veteran&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Commander&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 2px 0; vertical-align:center; font-size:100%;&amp;quot; | &#039;&#039;&#039;Legend&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|0|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|1|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 15&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|2|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 31&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 34&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 37&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|3|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 70&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|4|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 73&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 115&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|5|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 107&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 143&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 158&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 173&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|6|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 152&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 203&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 224&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 245&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:1%; vertical-align:center; font-size:70%;&amp;quot; | {{Rank (LW2)|7|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 208&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 276&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 304&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px 1px 0; width:1%;&amp;quot; | 332&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
*Health is the amount of damage soldiers can take before dying or going into bleedout.&lt;br /&gt;
*Aim determines base to-hit chances.&lt;br /&gt;
*Defense lowers enemy hit chances. Negative Defense will increase enemy hit chances instead.&lt;br /&gt;
*Dodge is the chance to demote enemy hit quality (see [[Mechanics_(LWOTC)#To-Hit_Mechanics|Mechanics]]). Negative Dodge has a chance to promote enemy hit quality instead.&lt;br /&gt;
*Mobility is the amount of meters (not tiles, 1 tile is 1.5 meters) the soldier can move in a single action.&lt;br /&gt;
*Hacking determines success chance in hacking actions.&lt;br /&gt;
*Will is the defensive stat against psionic attacks, stunning effects (such as from [[ADVENT_Stun_Lancer_(LWOTC)|Stun Lancers]]), but no longer determines bleedout chance, which is now based on overkill damage. It also functions as the fatigue stat.&lt;br /&gt;
*Psi Offense determines success chance and strength for some [[Psi_Operative_(LWOTC)|psionic abilities]].&lt;br /&gt;
*Combat Intelligence determines the amount of AP the soldier gains each promotion starting at Lcpl (7 ranks to gain AP in total) : 4 at Very Low and 1 additional for each level higher.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%; &amp;quot;colspan=&amp;quot;9&amp;quot;; | &#039;&#039;&#039;XCOM Classes AP Gain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Total Surplus AP&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:AP_VeryLow.png|36px|VeryLowComInt|link=]]&amp;lt;br/&amp;gt;Very Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 28&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_low.png|36px|LowComInt|link=]]&amp;lt;br/&amp;gt;Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 35&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_average.png|36px|AverageComInt|link=]]&amp;lt;br/&amp;gt;Average&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 36&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 42&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_high.png|36px|HighComInt|link=]]&amp;lt;br/&amp;gt;High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 21&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 49&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:ap_veryhigh.png|36px|VeryHighComInt|link=]]&amp;lt;br/&amp;gt;Very High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Heroes Gain additional AP to spend on their base perks as they also require AP to learn. This also means it is optional to skip a tree perk to save AP and instead spend it on XCOM row perks instead. In addition to this, Heroes total AP gain based on their Combat Intelligenece is slightly higher than that of standard soldiers but the AP gain per rank is not linear and rather most of which are granted in the higher ranks. Shown below is the AP gain per rank per Combat Intelligence and its total for use on XCOM Perks and the base cost for main tree perks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%; &amp;quot;colspan=&amp;quot;9&amp;quot;; | &#039;&#039;&#039;Hero Classes AP Gain&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Surplus AP Per Rank&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:AP_VeryLow.png|36px|VeryLowComInt|link=]]&amp;lt;br/&amp;gt;Very Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_low.png|36px|LowComInt|link=]]&amp;lt;br/&amp;gt;Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_average.png|36px|AverageComInt|link=]]&amp;lt;br/&amp;gt;Average&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 6&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_high.png|36px|HighComInt|link=]]&amp;lt;br/&amp;gt;High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 8&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:ap_veryhigh.png|36px|VeryHighComInt|link=]]&amp;lt;br/&amp;gt;Very High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Total Surplus AP&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:AP_VeryLow.png|36px|VeryLowComInt|link=]]&amp;lt;br/&amp;gt;Very Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 22&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 31&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_low.png|36px|LowComInt|link=]]&amp;lt;br/&amp;gt;Low&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 19&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 26&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 39&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_average.png|36px|AverageComInt|link=]]&amp;lt;br/&amp;gt;Average&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 49&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:ap_high.png|36px|HighComInt|link=]]&amp;lt;br/&amp;gt;High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 27&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 58&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:ap_veryhigh.png|36px|VeryHighComInt|link=]]&amp;lt;br/&amp;gt;Very High&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 41&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 56&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 66&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | Base Perk Cost&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting Stats ===&lt;br /&gt;
&lt;br /&gt;
Soldier&#039;s starting stats can vary depending on whether the Not Created Equally option is active. By default, it is, and soldiers will start with randomized startig stats, making each soldier unique. Disabling the option will give every soldier starting stats fixed at the average. [[SPARK_(LWOTC)|SPARKs]] are always Created Equally, don&#039;t have Will or Psi Offense stats and have differences over normal starting stats: +8 Health, +30 Defense, -3 Mobility, +1 Armor.&lt;br /&gt;
&lt;br /&gt;
Not Created Equally works by swapping stats and will never produce really bad or good rookies. A rookie with high Aim might have low Mobility or Health as a result. For the purpose of those modifications some stats are worth more &amp;quot;points&amp;quot; than others. The total of &amp;quot;points&amp;quot; a soldier has on all of their stats is 483. This information can be used to determine the Psi Offense of rookies prior to building the [[Psionic_Labs_(LWOTC)|Psionic Labs]] in order to save high psi offense troopers as future [[Psi_Operative_(LWOTC)|Psi Operatives]]:&lt;br /&gt;
*Dodge, Will, Hacking and Psi Offense are all worth 1 point.&lt;br /&gt;
*Aim is worth 3 points.&lt;br /&gt;
*Health and Mobility are worth 12 points. &lt;br /&gt;
*Defense will never be randomized.&lt;br /&gt;
*Combat Intelligence uses Psi Offense values: 5-8 for Very Low, 9-14 for Low, 15-25 for Average, 26-31 for High, and 32-35 for Very High.&lt;br /&gt;
&lt;br /&gt;
In Rookie difficulty soldiers will also gain a bonus +5 Will and +1 Health, and non faction soldiers gain +10 Aim.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;9&amp;quot;; | &#039;&#039;&#039;Starting Stats&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:130%;&amp;quot; | &#039;&#039;&#039;Stat&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Health.png|36px|Health]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Defense.png|36px|Defense]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Mobility.png|36px|Mobility]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Mobility&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Will.png|36px|Will]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | [[File:LW2 Psi.png|36px|Psi Offense]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Psi Offense&#039;&#039;&#039;&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:8%; vertical-align:center; font-size:70%;&amp;quot; | &#039;&#039;&#039;Min&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | -10&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 5&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0; width:8%; vertical-align:center; font-size:70%;&amp;quot; | &#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 20&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:70%;&amp;quot; | &#039;&#039;&#039;Max&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 75&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stats by Class ===&lt;br /&gt;
&lt;br /&gt;
As soldiers rank up in their assigned class, they will gain stat bonuses. These are the total stat gains for each class:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;6&amp;quot;; | &#039;&#039;&#039;Total Stats Gained&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:130%;&amp;quot; | &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Health.png|36px|Health]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Aim&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Dodge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | [[File:LW2_Will.png|36px|Will]]&amp;lt;br/&amp;gt;&#039;&#039;&#039;Will&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class assault.png|32px|link=Assault (LWOTC)]] [[Assault (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Assault&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class grenadier.png|32px|link=Grenadier (LWOTC)]] [[Grenadier (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Grenadier&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Gunner.png|32px|link=Gunner (LWOTC)]] [[Gunner (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Gunner&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class ranger.png|32px|link=Ranger (LWOTC)]] [[Ranger (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Ranger&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 20 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class sharpshooter.png|32px|link=Sharpshooter (LWOTC)]] [[Sharpshooter (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 28  &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Shinobi.png|32px|link=Shinobi (LWOTC)]] [[Shinobi (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Shinobi&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 10 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class specialist.png|32px|link=Specialist (LWOTC)]] [[Specialist (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Specialist&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:LW2 class Technical.png|32px|link=Technical (LWOTC)]] [[Technical (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Technical&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class psiop.png|32px|link=Psi Operative (LWOTC)]] [[Psi Operative (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Psi Operative&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 16 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class spark.png|32px|link=SPARK (LWOTC)]] [[SPARK (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;SPARK&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 20 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 65&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | - &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class reaper.png|32px|link=Reaper (LWOTC)]] [[Reaper (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Reaper&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 26 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 10 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |[[Image:XCOM2 class skirmisher.png|32px|link=Skirmisher (LWOTC)]] [[Skirmisher (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Skirmisher&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 13&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 18&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size: 67%; font-weight:normal; border-color:#7dc2d2; border-width: 0 2px 2px 0;&amp;quot; |[[Image:XCOM2 class templar.png|32px|link=Templar (LWOTC)]] [[Templar (LWOTC)|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;&#039;&#039;&#039;Templar&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 0 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Psi Operatives also gain Psi Offense, starting at 45 at Squaddie, and raising by 4 each subsequent rank, up to 73 at MSgt.&lt;br /&gt;
&lt;br /&gt;
== Bonds ==&lt;br /&gt;
Bonding soldiers is a feature ported from [[XCOM_2:_War_of_the_Chosen|War of the Chosen]] with some minor changes.&lt;br /&gt;
&lt;br /&gt;
===About Bonding ===&lt;br /&gt;
Two soldiers can bond by increasing their cohesion level. This can be done simply by sending the soldiers out on missions together. Cohesion is measured by a scale from 1.0 to 10.0, and once their cohesion level is at 10.0, the soldiers are eligible to be bonded. Every time the bond is leveled up, the scale resets, raising by 5.0 for each bond level (15.0 for level 2, 20.0 for level 3).&lt;br /&gt;
&lt;br /&gt;
Rescuing a bleeding out soldier via evac improves the cohesion between the rescued and the rescuer.&lt;br /&gt;
&lt;br /&gt;
The only way to break a bond is for one of the bondmates to die (or be permanently dismissed from the barracks). If this happens while they&#039;re on a mission together, the other bondmate might panic.&lt;br /&gt;
&lt;br /&gt;
Sending 2 incompatible soldiers on a Form Soldier Bond [[Resistance Ring (LWOTC)#Covert_Actions|Covert Action]] (&#039;&#039;incompatible&#039;&#039; due to at least 1 of them being already bonded with another soldier) will have no effect on any bond, effectively wasting the Covert Action.&lt;br /&gt;
&lt;br /&gt;
===Bond Perks: Level 1===&lt;br /&gt;
At level 1 of a bond, both soldiers receive this perk:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teamwork&#039;&#039;&#039;: &#039;&#039;Grant an additional movement point to a bondmate. Has a single charge shared between bondmates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ability costs 1 action point to use, requires line of sight to their bondmate and doesn&#039;t end the soldier&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Movement point&amp;quot; means 1 action point that can only be used for movement.&lt;br /&gt;
&lt;br /&gt;
Note that firing a [[Weapons_(LWOTC)#Sniper_Rifles|Sniper Rifle]] requires 2 &amp;quot;normal&amp;quot; action points (assuming no [[Perk List (LWOTC)#Snap_Shot|Snap Shot]]), meaning that if you want to move your [[Sharpshooter (LWOTC)|Sharpshooter]] and fire with them on the same turn, you will need to grant them the movement action first, then consume it on a movement action, then shoot.&lt;br /&gt;
&lt;br /&gt;
Unlike Sniper Rifles, the [[Weapons_(LWOTC)#Gauntlets|Gauntlets]] used by [[Technical (LWOTC)|Technicals]] &#039;&#039;do not&#039;&#039; differentiate between &amp;quot;normal&amp;quot; action points and movement-only action points - thanks to this distinction, you can increase the accuracy of your soldier&#039;s [[Perk_List_(LWOTC)#Heavy_Weapons|Rocket Launcher]] whether you grant the extra movement action before or after moving the Technical.&lt;br /&gt;
&lt;br /&gt;
===Bond Perks: Level 2===&lt;br /&gt;
At level 2 of a bond, the bondmates receive three passive abilities and one upgrade to an activated ability:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covert Operators&#039;&#039;&#039;: &#039;&#039;When deployed on a [[Resistance Ring (LWOTC)#Covert Actions|Covert Action]] together, the duration is reduced by one day.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stand By Me&#039;&#039;&#039;: &#039;&#039;When this soldier ends a move adjacent to their bondmate, their bondmate will be automatically cleansed of any [[Mechanics_(LWOTC)#Status_Effects|negative mental effects]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The soldier doesn&#039;t need to end their turn adjacent to their bondmate - they simply need to end a &#039;&#039;movement action&#039;&#039; there.&lt;br /&gt;
&lt;br /&gt;
For the purposes of this ability, &amp;quot;adjacent&amp;quot; means &#039;&#039;adjacent in a cardinal direction&#039;&#039; (either horizontally or vertically - &#039;&#039;&#039;not diagonally!&#039;&#039;&#039;). However, it&#039;s worth noting that there &#039;&#039;can&#039;&#039; be &amp;quot;zero-tile-width cover&amp;quot; (such as very thin barriers acting as either half cover or full cover) between the two soldiers and this perk will still work.&lt;br /&gt;
&lt;br /&gt;
Starting a turn adjacent to your bondmate is not enough - the cleansing effect will only trigger at the end of a movement action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spotter&#039;&#039;&#039;: &#039;&#039;This soldier is granted a bonus to [[Soldiers_(LWOTC)#Stats|aim]] when their bondmate has attacked or been attacked by the soldier&#039;s target. An extra bonus is granted if the bondmate is adjacent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both the targeting bonus and the adjacency extra bonus provide +10% hit chance each, up to a maximum of +20%.&lt;br /&gt;
&lt;br /&gt;
Similarly to Stand By Me, &amp;quot;adjacent&amp;quot; means &#039;&#039;adjacent in a cardinal direction&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The extra bonus is granted &#039;&#039;only&#039;&#039; if the other condition is fulfilled - that is, the other bondmate either shooting at or getting shot by the target. It&#039;s not granted merely by standing adjacent to the bondmate.&lt;br /&gt;
&lt;br /&gt;
As of LWOTC version 1.0.2, getting attacked by an enemy &#039;&#039;does not&#039;&#039; seem to grant any aim bonus. This is likely a bug.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Teamwork&#039;&#039;&#039;: &#039;&#039;Grant an additional action point to a bondmate. Has one or two charges per mission depending on bond level, shared between bondmates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ability replaces the regular Teamwork.&lt;br /&gt;
&lt;br /&gt;
Unlike regular Teamwork, Advanced Teamwork grants a &amp;quot;normal&amp;quot; action point that can be used for any action, not just movement. This ability still requires to have line of sight to their bondmate&lt;br /&gt;
&lt;br /&gt;
Level 2 bonds have access to 1 charge of this ability per mission.&lt;br /&gt;
&lt;br /&gt;
===Bond Perks: Level 3===&lt;br /&gt;
At the third and final level of a bond, the bondmates receive one new active ability and one upgrade to an existing active ability:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dual Strike&#039;&#039;&#039;: &#039;&#039;A combined standard shot attack by this soldier and their bondmate. This shot is a free action for the bondmate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This ability causes the soldier using the ability to take 1 standard shot at the selected target, then makes their bondmate take another standard shot at the same target.&lt;br /&gt;
&lt;br /&gt;
Normally, it costs 1 action and is turn-ending for the soldier using the ability, but doesn&#039;t cost their bondmate any actions. However, if the soldier using the ability is a [[Sharpshooter_(LWOTC)|Sharpshooter]], it will cost them 2 actions instead (and still end their turn). If you want to maximize the effectiveness of Dual Strike in a bond where one of the soldiers is a Sharpshooter, make sure the other bondmate &#039;&#039;isn&#039;t&#039;&#039; a Sharpshooter - this way, you can use Dual Strike for 1 action point on the non-Sharpshooter and still have 2 actions left on your Sharpshooter.&lt;br /&gt;
&lt;br /&gt;
It can synergize with Spotter: if a soldier uses Dual Strike, their bondmate will be eligible for the associated aim bonuses on any further shots taken on the same target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced Teamwork&#039;&#039;&#039; will have 2 charges available per mission instead of 1.&lt;br /&gt;
&lt;br /&gt;
== Wounds ==&lt;br /&gt;
&lt;br /&gt;
The amount of time a soldier will be out of action is based how much damage they took over a battle and what percentage of their maximum health (including item granted HP) this accounted for. The lowest HP the soldier got down to (1 HP if they went into bleedout) will be what the time calculation is based on, so healing the soldier during battle will not reduce healing times (only the [[Perk_List_(LWOTC)#Field_Surgeon|Field Surgeon]] perk will), but it will help prevent higher healing times if the soldier takes damage again. Templar&#039;s Greater Padding ability prevents wound times for the first few HP depending on shield tier.&lt;br /&gt;
&lt;br /&gt;
Staffing a scientist in the infirmary will increase the healing rate by 50% (100% on Rookie), decreasing healing times by 33% (50% on Rookie).&lt;br /&gt;
&lt;br /&gt;
=== Wound Time Calculation ===&lt;br /&gt;
&lt;br /&gt;
The points needed to heal a wounded soldier are rolled randomly between a minimum and a maximum depending on the percentage of health lost (based on the lowest HP reached) and difficulty, all configurable. The points rolled will be multiplied by 1.5 by default on all difficulties, and each hour the healing rate will be substracted. The base healing rate is 80 points per hour, increased by 40 (80 on Rookie) when staffing a scientist in the AWC. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;6&amp;quot;; | &#039;&#039;&#039;Calculated Wound Time&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%; vertical-align:center; font-size:130%;&amp;quot; | &#039;&#039;&#039;% HP lost&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Minimum Points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Maximum Points&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Minimum Time&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | &#039;&#039;&#039;Maximum Time&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; | 0 - 10&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 1000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 7500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (1000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (1000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (7500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (7500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |10 - 20&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 5000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 12500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (5000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (5000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (12500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (12500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |20 - 30&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 10000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 17500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (10000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (10000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (17500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (17500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |30 - 40&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 15000 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 22500 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (15000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (15000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (22500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (22500 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |40 - 50&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 20000 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 27500 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (20000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (20000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (27500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (27500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |50 - 60&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 25000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 32500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (25000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (25000 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (32500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (32500 * 1.5 / 80)) mod 24 }} hours &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |60 - 70&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 30000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 37500 &lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (30000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (30000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (37500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (37500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |70 - 80&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 35000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 42500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (35000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (35000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (42500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (42500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |80 - 90&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | 40000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 47500&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (40000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (40000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (47500 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (47500 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0;&amp;quot; |90 - 100&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | 45000&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 75000*&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 0   2px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (45000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (45000 * 1.5 / 80)) mod 24 }} hours&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | {{ #expr: floor (ceil (75000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (75000 * 1.5 / 80)) mod 24 }} hours*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; On Rookie difficulty the maximum points are reduced to 55000, making the maximum time {{ #expr: floor (ceil (55000 * 1.5 / 80) / 24) }} days and {{ #expr: (ceil (55000 * 1.5 / 80)) mod 24 }} hours.&lt;br /&gt;
&lt;br /&gt;
== Bleedout and Death ==&lt;br /&gt;
&lt;br /&gt;
If a soldier loses all their HP, they can either enter a state where they&#039;re bleeding out but not dead yet, or outright die without any chance of saving them. The chance for a bleed-out to happen depends on the amount of overkill damage they took: if they took the same damage as the HP they had, the bleedout chance is 90%, reduced by 20% for each point of damage extra. The &amp;quot;Stay With Me&amp;quot; training done in the [[Guerrilla Tactics School (LWOTC)|Guerrilla Tactics School]] makes the game roll up to 50 instead of up to 100, effectively doubling the chances:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; &amp;quot;colspan=&amp;quot;7&amp;quot;; | &#039;&#039;&#039;Chance to Bleed Out&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:67%; border-color:#7dc2d2; border-width: 0 2px 2px 0; width:8%;&amp;quot; | Overkill Damage&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 5+&lt;br /&gt;
|- align=&amp;quot;middle&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:67%; border-color:#7dc2d2; border-width: 0 2px 1px 0;&amp;quot; |No &amp;quot;Stay With Me&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 90%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 70%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 30%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   1px 0; width:8%;&amp;quot; | 10%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   1px 0; width:8%;&amp;quot; | 0%&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:67%; border-color:#7dc2d2; border-width: 0 2px 2px 0;&amp;quot; |With &amp;quot;Stay With Me&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 60%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 1px   2px 0; width:8%;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px   2px 0; width:8%;&amp;quot; | 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bleeding out soldiers have a limited time to get treatment: if 4 turns pass and they haven&#039;t been stabilized with a medikit or a [[Perk_List_(LWOTC)#Medical_Protocol|Medical Protocol]], evac&#039;d out by having your other soldiers pick them up, or the mission hasn&#039;t ended, they will die. After being stabilized soldiers will become unconscious, after which they can be brought back up with Get Up or a [[Perk_List_(LWOTC)#Revival_Protocol|Revival Protocol]], but it&#039;s recommended to heal them up to reduce the risk of death.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Second_Wave_Options_(LWOTC)&amp;diff=118074</id>
		<title>Second Wave Options (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Second_Wave_Options_(LWOTC)&amp;diff=118074"/>
		<updated>2023-12-27T20:03:18Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Grammar &amp;amp; rephrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
These additional options are available to change how campaigns play.&lt;br /&gt;
&lt;br /&gt;
* Beta strike: Greatly increase all units&#039; HP to extend tactical battles and increases mission/reinforcement timers to accommodate. Note that LWOTC is not balanced around this and you will have trouble with reinforcements in particular if you don&#039;t mod the game further. Use at own risk!&lt;br /&gt;
* Reaper/Skirmisher/Templar Ally: Choose your starting hero instead of receiving a random one.&lt;br /&gt;
* Grim Horizon: All Dark Events become permanent. This affects strategical events such as Rapid Response and is independent of tactical upgrade Dark Events such as conditioning which are permanent by default.&lt;br /&gt;
* Lengthy Scheme: Doubles the Avatar timer. Long War extends the timer by default, so this option massively increases the amount of work needed for the Avatar project to complete.&lt;br /&gt;
* No Hand Holding: Disable LWOTC&#039;s tutorial pop ups such as introduction of some new enemies and the new strategy changes.&lt;br /&gt;
* Chosen on holiday: The Chosen are completely absent from the campaign.&lt;br /&gt;
* Baby Chosen: Disable Chosen prime reactions, which allow them to perform certain actions whenever damaged.&lt;br /&gt;
* Strategic Dominance: Enables the use of Resistance Orders, the cards that grant additional bonuses and can be assigned at the end of the month. Note that LWOTC is not balanced around the player having access to Resistance Orders.&lt;br /&gt;
* Same rank abilities: Allows spending AP to purchase additional perks on the same rank that a perk has already been selected.&lt;br /&gt;
* Hybrid Difficulty: Increases all tactical layer changes by one difficulty level over the created campaign&#039;s selected difficulty. For example, enabling this option while selecting the &amp;quot;Commander&amp;quot; difficulty level will make all tactical layer changes such as enemy stats be configured at the &amp;quot;Legend&amp;quot; difficulty.&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Difficulty_Levels_(LWOTC)&amp;diff=118073</id>
		<title>Difficulty Levels (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Difficulty_Levels_(LWOTC)&amp;diff=118073"/>
		<updated>2023-12-27T19:54:27Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: AWC to TC/Infirmary, rephrase aim assist text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
In addition to a number of systemic changes, enemy troops&#039; stats scale with difficulty as well. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Example Unit Differences&lt;br /&gt;
! !!Rookie!!Veteran Vs Rookie!!Commander Vs Veteran!!Legend Vs Commander&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Drone || 3 HP, 1 Armor, 15 Detect Radius, 30 HackDefense, 33 FlankCrit || +1 HP, +10 HackDefense || +1 Armor, +1 Detect Radius, +7 FlankCrit || Same as Commander Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid Soldier || 15 HP, 33 FlankCrit || +3 HP || +3 HP, +7 FlankCrit || +3 HP&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid Group Leader || 12 HP, 75 Aim, 100 PsiOffense, 100 Will, 33 FlankCrit || +2 HP, +10 PsiOffense, +10 Will|| +1HP, +5 Aim, +10 PsiOffense, +10 Will, +7 FlankCrit || +1 HP, +10 PsiOffense, +10 Will &lt;br /&gt;
|-&lt;br /&gt;
| Muton Centurion || 12 HP, 12 Mobility, 75 Aim, 60 Will, 0 ArmorPierce, 0 Crit, 33 FlankCrit || +1 Mobility, +5 Aim, +10 Crit || +1 HP, +10 Will, +1 ArmorPierce, +7 FlankCrit || +2 HP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Systemic Changes&lt;br /&gt;
! !!Rookie!!Veteran!!Commander!!Legend&lt;br /&gt;
|-&lt;br /&gt;
|Mission Timer Extra Turns || 4 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Typical 100% Infiltration Time || 96 hours || 120 hours || 144 Hours || 144 Hours&lt;br /&gt;
|-&lt;br /&gt;
|Additional Daily Chance to Find Easiest Missions || 10% || 5% || 3% || 2%&lt;br /&gt;
|-&lt;br /&gt;
|Typical Blacksite/Forge Infiltration Time || 240 hours || 312 hours || 360 hours || 384 hours&lt;br /&gt;
|-&lt;br /&gt;
|Infiltration Boost Intel Cost || 25 || 25 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
|Infiltration Boost Time Scaling Factor || 2.0 || 1.75 || 1.5 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Increase Alien Detection at Higher Alien Force Levels || false || false || true || true&lt;br /&gt;
|-&lt;br /&gt;
|Chance Yellow Alert Alien gets Action Point on Scamper || 0% || 20% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
|Chance Green Alert Alien gets Defense Action Point on Scamper || 0% || 20% || 33% || 33%&lt;br /&gt;
|-&lt;br /&gt;
|Base Evac Delay || 1 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Max Engaged Enemies || 12 || unlimited || unlimited || unlimited&lt;br /&gt;
|-&lt;br /&gt;
|Show Reinforcement Flares || true || false || false || false&lt;br /&gt;
|-&lt;br /&gt;
|Reinforcement Speed Modifier || -20% || -5% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
|Turns Before [[Reinforcements_(LW2)#Doom_Reinforcements|&amp;quot;Doom&amp;quot; Reinforcements]]|| never || 28 after reveal, 12 after strategic fulfillment || 24 after reveal, 10 after strategic fulfillment || 20 after reveal, 8 after strategic fulfillment&lt;br /&gt;
|-&lt;br /&gt;
|Region Intel Cost || 60 || 80 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
|Communication Tower cost || 100 || 150 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
|Rebels Awarded by Missions || 2-4 || 2-3 || 2-3 || 2-3&lt;br /&gt;
|-&lt;br /&gt;
|Global Aim Modifier || 120% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|Max Rank Soldier Exp Cost || 276/100% || 304/110% || 332/120% || 332/120%&lt;br /&gt;
|-&lt;br /&gt;
|Starting Supplies || 325 || 175 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
|Starting Intel || 150 || 125 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|GTS Train Rookie Days || 3 || 7 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
|TC Retrain Soldier Days per Rank || 2 || 4 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Infirmary Healing Bonus || 100% || 50% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|Research Time Scalar || 100% || 100% || 110% || 120%&lt;br /&gt;
|-&lt;br /&gt;
|Clear Avenger Room Scalar || 100% || 150% || 150% || 150%&lt;br /&gt;
|-&lt;br /&gt;
|Build Avenger Facility Scalar || 80% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|First Month Dark Events Occur || 3 || 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
|First Month Liberation May Occur || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Total Starting Alert Level || 16 || 26 || 31 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Project Starts on Day || 28 || 21 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Project Days Per Advance || 45 || 45 || 40 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Blacksite, Forge, Psi Gate Avatar Setback || 4 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Starting Number of Available Recruits || 5 || 5 || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Intel Mission Rewards || 38-42 || 24-36 || 24-36 || 20-30&lt;br /&gt;
|-&lt;br /&gt;
|Alloys Mission Rewards || 12-18 || 9-15 || 9-15 || 8-12&lt;br /&gt;
|-&lt;br /&gt;
|Elerium Mission Rewards || 12-18 || 9-15 || 9-15 || 8-12&lt;br /&gt;
|-&lt;br /&gt;
|Engineering/Basic Research Scalar || 50% || 75% || 75% || 75%&lt;br /&gt;
|-&lt;br /&gt;
|Reduced Contact Cost Reward Scalar || 50% || 66% || 66% || 66%&lt;br /&gt;
|-&lt;br /&gt;
|Local Faceless Income Modifier || 0.03 || 0.05 || 0.06 || 0.07&lt;br /&gt;
|-&lt;br /&gt;
|Black Market Cost Multiplier || 2.75 || 3.0 || 3.0 || 3.0&lt;br /&gt;
|-&lt;br /&gt;
|Days Between Alert-Up UFOs To Neighboring Regions || 14 || 12 || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Days Until First Force-Level-Up UFO || 21 || 18 || 14 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Facility Time to Research Doom || 35-45 days || 32-40 days || 28-36 days || 26-34 days&lt;br /&gt;
|-&lt;br /&gt;
|Chance to Transfer Regional Doom to Alien HQ || 10% || 20% || 25% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aim Assist ==&lt;br /&gt;
Only the Rookie difficulty includes the base game aim assist system, which gives you hidden bonuses to aim each time you miss an attack or your soldier dies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Overview (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Differences_from_Long_War_2_(LWOTC)&amp;diff=118072</id>
		<title>Differences from Long War 2 (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Differences_from_Long_War_2_(LWOTC)&amp;diff=118072"/>
		<updated>2023-12-27T19:07:59Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Fix Chosen links, rewrite a paragraph, fix some typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}&lt;br /&gt;
==Enemies==&lt;br /&gt;
===New Enemies===&lt;br /&gt;
====The Chosen====&lt;br /&gt;
LWOTC features revamped versions of the [[XCOM_2:_War_of_the_Chosen#The_Chosen|three Chosen from WOTC]]:&lt;br /&gt;
* [[The_Assassin_(LWOTC)|Chosen Assassin]]&lt;br /&gt;
* [[The_Hunter_(LWOTC)|Chosen Hunter]]&lt;br /&gt;
* [[The_Warlock_(LWOTC)|Chosen Warlock]]&lt;br /&gt;
They now act like bosses and do not appear on regular Guerilla Ops or most other mission types (because they are much more difficult than they were in WOTC). They can only be found on very specific missions: all types of Retaliations, Chosen Avenger Assault and Chosen Citadel Assault.&lt;br /&gt;
&lt;br /&gt;
====Spectres====&lt;br /&gt;
[[Spectre_(LWOTC)|Spectres]] in LWOTC behave very similarly to their [[Spectre_(XCOM2)|WOTC counterparts]], however they now use their Horror ability more often (when taking a flanking shot or using Shadowbind aren&#039;t viable options), although it no longer causes will loss, but is more likely to panic its target.&lt;br /&gt;
&lt;br /&gt;
====ADVENT Purifiers====&lt;br /&gt;
[[ADVENT_Purifier_(LWOTC)|ADVENT Purifiers]] in LWOTC are similar to their [[ADVENT_Purifier_(XCOM2)|WOTC version]], but with a few notable changes: Their Incendiary Grenades/Bombs has been removed, but their flamethrowers are now guaranteed damage, no longer affected by cover and can be fired even while disoriented. Higher levels of Purifiers also deal damage to fire immune enemies. All tiers of Purifiers have been given a pistol for situations where they can&#039;t get close enough to use their flamethrower. Overall, they are much more difficult than they were in WOTC, because Burning units have a wide variety of abilities disabled, and the status can&#039;t be removed by Hunkering Down. While Disorientation does not disable Purifiers&#039; main threat, it is still useful for keeping them at a distance.&lt;br /&gt;
&lt;br /&gt;
====ADVENT Priests====&lt;br /&gt;
[[ADVENT_Priest_(LWOTC)|ADVENT Priests]] in LWOTC were reworked in some ways compared to how they appeared in WOTC. Killing a Priest that is using Holy Warrior will no longer automatically kill the target of the buff. Tier 2 Priests are now immune to negative mental effects, and Tier 3 Priests now provide immunity to negative mental effects to themselves as well as their allies as an aura around them. Additionally, their base chance to Sustain is now 100%, every point of overkill damage reduces this by 25%/17%/10%. That is, you&#039;ll need to deal 4/6/10 overkill damage to bypass a T1/T2/T3 Priest&#039;s Sustain.&lt;br /&gt;
&lt;br /&gt;
====The Lost====&lt;br /&gt;
[[The_Lost_(LWOTC)|The Lost]] are now much more threatening individually than they [[The_Lost|were in WOTC]]; they can climb up walls and Headshots are disabled on all difficulties except Rookie.&lt;br /&gt;
The following types of The Lost appear in LWOTC:&lt;br /&gt;
* Lost&lt;br /&gt;
* Lost Dasher&lt;br /&gt;
* Lost Brute&lt;br /&gt;
* Lost Grappler&lt;br /&gt;
&lt;br /&gt;
===Changed Enemies===&lt;br /&gt;
====Mutons====&lt;br /&gt;
* [[Muton_(LWOTC)|Muton]]&#039;s Beam Rifle no longer has 1 armor pierce in order to match the lack of this stat on Muton Centurions&#039; and Muton Elites&#039; weapons.&lt;br /&gt;
* Muton&#039;s Beam Rifle base damage is now 5-7, down from 5-9, which makes it less likely for earlygame XCOM soldiers to die in a single hit.&lt;br /&gt;
* Mutons&#039; melee attacks now have a 3 turn cooldown, which means they can no longer be permanently locked in place with correct use of the perk [[Perk_List_(LWOTC)#Combatives|Combatives]].&lt;br /&gt;
&lt;br /&gt;
====Sectopods====&lt;br /&gt;
* [[Sectopod_(LWOTC)|Sectopod]] Blaster now deals 9-13 damage, down from 9-16.&lt;br /&gt;
* Sectopods&#039; AI was improved and they will no longer use Lightning Field when no valid targets are nearby.&lt;br /&gt;
* Sectopods&#039; HP changed from 35/60/80/100 to 35/60/80/90 (i.e. their HP remains the same on all but Legend difficulty, where it got reduced by 10).&lt;br /&gt;
&lt;br /&gt;
====Naja====&lt;br /&gt;
* [[Naja_(LWOTC)|Naja]] should no longer shoot at XCOM via Squadsight as a Yellow Alert action, which is especially relevant on Intel Retaliations where all enemies start on Yellow Alert.&lt;br /&gt;
&lt;br /&gt;
====Advent Vanguard====&lt;br /&gt;
* [[ADVENT Vanguard (LWOTC)|Advent Vanguard]]&#039;s aim decreased by 5&lt;br /&gt;
* [[Perk_List_(LWOTC)#Close_Combat_Specialist|Close Combat Specialist]] now functions properly. Beware when approaching them.&lt;br /&gt;
&lt;br /&gt;
====Gatekeeper====&lt;br /&gt;
* [[Gatekeeper_(LWOTC)|Gatekeeper]] closed state defense lowered from 25 to 20&lt;br /&gt;
* Gatekeeper gateway ability radii lowered from 10.5 to 8.&lt;br /&gt;
&lt;br /&gt;
====Advent General====&lt;br /&gt;
* [[ADVENT General (LWOTC)|Advent General]] damage reduced from 5-10 to 5-8 and T2 damage reduced from 7-13 to 6-10.&lt;br /&gt;
&lt;br /&gt;
==Havens==&lt;br /&gt;
===Rebels===&lt;br /&gt;
* Rebels (Resistance Personnel) have generally better stats and perks. Additionally, they now gain an HP bonus when Combat Armor and Powered Armor are researched.&lt;br /&gt;
* Rebels can now carry up to Coil-tier weapons (up from a maximum of Magnetic-tier). In order for them to have a chance to appear with Coil-tier weapons, the following needs to be researched: &#039;&#039;Coilguns&#039;&#039;, &#039;&#039;Advanced Coilguns&#039;&#039;, and &#039;&#039;Plasma Rifle&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Retaliations===&lt;br /&gt;
* All retaliation types (Intel Retaliation, Supply Retaliation, Recruit Retaliation, Full Retaliation, Invasion) are now guaranteed to feature a Chosen. All Chosen are significantly different and more difficult than they were in WOTC.&lt;br /&gt;
* Default alert level (which is directly tied to the enemy count) for all retaliations is slightly increased.&lt;br /&gt;
* Defend Full Retaliations (one of the two types of Full Retaliations) now feature weaker reinforcement drops at the start of the mission, but scale in power more quickly. This makes Defend more in line with the Terror (enemies already present on the map, no reinforcements) type of Full Retaliation, where it&#039;s nearly impossible to save every rebel.&lt;br /&gt;
* The Recruit job retaliation (&amp;quot;Recruit Mini-retal&amp;quot;, &amp;quot;Recruit Raid&amp;quot;) now requires at least 6 rebels on the Recruit job to spawn. Faceless in the haven count as 2 rebels each for this requirement, which isn&#039;t true (and, contrary to popular belief, wasn&#039;t even in LW2) for every other retaliation type. It&#039;s worth noting that having 3 or more rebels (total, across jobs) working jobs other than Hiding can still trigger Full Retaliations if the haven has 5 or more rebels present.&lt;br /&gt;
&lt;br /&gt;
===Haven Management===&lt;br /&gt;
* There is now a &amp;quot;recovery&amp;quot; mechanic for low rebel count havens, implemented to counteract the higher average amount of rebel deaths per retaliation (as a direct result of the revamped Chosen). The Recruit job becomes significantly more effective and is guaranteed to provide a rebel instead of a rookie while the total amount of rebels in a given haven is lower than 6.&lt;br /&gt;
&lt;br /&gt;
===Rendezvous===&lt;br /&gt;
* Rendezvous missions now have a Force Level of &#039;&#039;&#039;(FL * 0.67) - 1&#039;&#039;&#039;, from &#039;&#039;&#039;(FL / 2) - 2&#039;&#039;&#039;. This typically results in a higher FL, which is better suited to the now more powerful rebels.&lt;br /&gt;
* Rendezvous missions can now appear with aliens on the map in addition to typical ADVENT forces and Faceless. This allows for an easier access to a wide variety of alien corpses.&lt;br /&gt;
&lt;br /&gt;
==Perks==&lt;br /&gt;
===Main Tree Perks===&lt;br /&gt;
* [[Perk_List_(LWOTC)#Locked_On|Locked On]] and [[Perk_List_(LWOTC)#Executioner|Executioner]] grant +20 aim and critical chance, up from +10 of each.&lt;br /&gt;
* [[Perk_List_(LWOTC)#Bring_.27Em_On|Bring &#039;Em On]] now properly applies to explosives.&lt;br /&gt;
* [[Perk_List_(LWOTC)#Needle_Grenades|Needle Grenades]] now grants +1 bonus damage against unarmored targets. This also works against targets that were initially armored but had their armor removed via shredding.&lt;br /&gt;
* [[Perk_List_(LWOTC)#Boosted_Cores|Boosted Cores]] now properly applies to damage over time effects, such as burning or poison.&lt;br /&gt;
* [[Perk_List_(LW2)#Kubikuri|Kubikuri]] is now replaced with [[Perk_List_(LWOTC)#Disabling_Shot|Disabling Shot]].&lt;br /&gt;
* [[Perk_List_(LWOTC)#Full_Override|Full Override]] options are now reworked. The first option stuns the target for three turns (changed from taking control of it for the rest of the mission). The second option remains the same for most enemies (permanent control), although it is now significantly harder to master (permanently take control of) a Sectopod.&lt;br /&gt;
* [[Perk_List_(LWOTC)#Rescue_Protocol|Rescue Protocol]] now also grants 15 dodge and 5 mobility in addition to a movement action.&lt;br /&gt;
* [[Perk_List_(LWOTC)#Lockdown|Lockdown]] now grants +20 aim, theoretically up from +15, but in reality the effect applied twice in LW2 due to a bug, making this effectively a change from +30 to +20.&lt;br /&gt;
* [[Perk_List_(LWOTC)#Mayhem|Mayhem]]&#039;s description remains unchanged, with the same 25% damage bonus, but similarly to Lockdown, in LWOTC this effect only applies once, not twice, making this effectively a change from +50% to +25%.&lt;br /&gt;
* [[Perk_List_(LWOTC)#Deadeye|Deadeye]] can now be used with only 1 action remaining (but is still turn-ending) if the [[Sharpshooter_(LWOTC)|Sharpshooter]] has taken [[Perk_List_(LWOTC)#Snap_Shot|Snap Shot]].&lt;br /&gt;
* [[Perk_List_(LWOTC)#Lone_Wolf|Lone Wolf]] now provides a +3 aim and defense bonus for each tile away from the nearest ally (starting from 4 tiles away, ending at 7 tiles away) instead of either being active or inactive, and its maximum effect is now +12 defense and aim, up from +10 of each.&lt;br /&gt;
* [[Perk_List_(LWOTC)#Hit_and_Run|Hit and Run]] and [[Perk_List_(LWOTC)#Hunter.27s_Instincts|Hunter&#039;s Instincts]] have swapped places on the [[Shinobi_(LWOTC)|Shinobi]] perk tree.&lt;br /&gt;
* [[Perk_List_(LWOTC)#Bladestorm|Bladestorm]] no longer triggers on the owning unit&#039;s turn.&lt;br /&gt;
* [[Perk_List_(LWOTC)#Chain Lightning|Chain Lightning]] no longer targets all visible enemies, instead it now chain jumps to nearby enemies (within 6 tiles), up to 4 times.&lt;br /&gt;
* [[Perk_List_(LWOTC)#Walk Fire|Walk Fire]] now reduces damage by 34% instead of 50%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Fleche====&lt;br /&gt;
* [[Perk_List_(LWOTC)#Fleche|Fleche]]&#039;s distance-based damage bonus is now capped at +5. This doesn&#039;t affect its combat effectiveness in most cases (as +5 damage already requires a 20-tile move), but prevents exploits such as having a Shinobi at the other side of the map use the Icarus Jump ability granted by the Icarus Armor to obtain an excessive damage bonus after jumping (the distance is always calculated from the soldier&#039;s starting position at the beginning of the turn).&lt;br /&gt;
* Fleche now calculates Grazes properly, dividing the final damage (including the distance bonus) by 2, where previously the distance bonus was applied after the Graze penalty, resulting in higher damage.&lt;br /&gt;
* Fleche distance bonus no longer increases the damage of the Burning status effect (which is relevant for Tier 3 Swords).&lt;br /&gt;
&lt;br /&gt;
===Basic Perks===&lt;br /&gt;
* All soldiers now gain a new perk [[Perk_List_(LWOTC)#Get_Up|Get Up]] which allows reviving an unconscious unit for 2 actions. Reviving the unit always disorients them. Serves as an additional method to bring soldiers back without requiring revival protocol&lt;br /&gt;
* All soldiers now gain a new perk [[Perk_List_(LWOTC)#Stock_Strike|Stock Strike]] which stuns a mind controlled ally and deals 30% max hp. Serves as an addtional method to control your soldiers from hurting you.&lt;br /&gt;
&lt;br /&gt;
===Perks from Equipment===&lt;br /&gt;
* Shieldwall (W.A.R. Suit ability) now grants 5 armor, up from 3.&lt;br /&gt;
&lt;br /&gt;
===XCOM Row Perks===&lt;br /&gt;
As the [[Advanced_Warfare_Center_(LW2)|Advanced Warfare Center]] was removed in WOTC and replaced with the [[Training_Center_(LWOTC)|Training Center]] (and [[Infirmary_(LWOTC)|Infirmary]]), all non-[[Psi_Operative_(LWOTC)|Psionic]], non-[[SPARK_(LWOTC)|SPARK]] soldiers can now gain Ability Points (AP) upon ranking up (in addition to a shared pool of XCOM Ability Points, which are granted only upon completing very specific and difficult objectives, such as defeating Chosen) and have a specialized &amp;quot;XCOM&amp;quot; row of perks, separated into 4 tiers:&lt;br /&gt;
* 2 Tier 1 Perks for 10 AP each&lt;br /&gt;
* 2 Tier 2 Perks for 20 AP each&lt;br /&gt;
* 2 Tier 3 Perks for 30 AP each&lt;br /&gt;
* 1 Tier 4 Perk for 40 AP&lt;br /&gt;
All of these perks can be acquired as soon as the Training Center facility is operational (assuming sufficient AP). There are no rank requirements for any tiers; you can get a Tier 4 ability on a Squaddie, although you will need to spend a lot of the shared XCOM AP.&lt;br /&gt;
&lt;br /&gt;
It&#039;s worth noting that these perks are generally much more synergistic with the soldier class than they were in LW2 - for example, classes that don&#039;t usually rely on grenades will no longer obtain grenade-related perks.&lt;br /&gt;
&lt;br /&gt;
===Pistol Perks===&lt;br /&gt;
Similarly to LW2, most soldiers can equip pistols and learn [[Perk_List_(LWOTC)#Pistol_Perks|Pistol Perks]], but the perks now cost AP and are acquired in the same way as XCOM row perks. They appear 1 row below the XCOM row, which makes it necessary to scroll down the perks screen to see them.&lt;br /&gt;
&lt;br /&gt;
===Psi Perks===&lt;br /&gt;
====Psi Perk Tree====&lt;br /&gt;
&lt;br /&gt;
[[File:LWoTCPsiTree.png|New Psi Perk Tree]]&lt;br /&gt;
&lt;br /&gt;
====New Psi Perks====&lt;br /&gt;
[[Psi_Operative_(LWOTC)|Psi Operatives&#039;]] revamped perk tree features 3 new abilities that allow for greater variety in builds:&lt;br /&gt;
* [[Perk_List_(LWOTC)#Phase_Walk|Phase Walk]]&lt;br /&gt;
* [[Perk_List_(LWOTC)#Null_Ward|Null Ward]]&lt;br /&gt;
* [[Perk_List_(LWOTC)#Soul_Storm|Soul Storm]]&lt;br /&gt;
====Changed Psi Perks====&lt;br /&gt;
* [[Perk_List_(LWOTC)#Insanity|Insanity]]&#039;s mind control chance was severely reduced. The most common result is now panic; the disorient chance was also lowered.&lt;br /&gt;
* [[Perk_List_(LWOTC)#Soul_Steal|Soul Steal]] now grants temporary ablative HP for 3 turns regardless of whether the soldier was at full HP. Additionally, it heals for 100% of damage dealt, up from 50%, but increases the cooldown of [[Perk_List_(LWOTC)#Soulfire|Soulfire]] from 2 to 3 turns.&lt;br /&gt;
* [[Perk_List_(LWOTC)#Fuse|Fuse]] is now a free action instead of taking 1 action, but has a 5 turn cooldown, up from no cooldown.&lt;br /&gt;
* [[Perk_List_(LWOTC)#Stasis|Stasis]] can no longer be used on multiple-tile-large units (such as Gatekeepers and Sectopods). It also can&#039;t affect Chosen, but can now target XCOM, as if the soldier had [[Perk_List_(LW2)#Stasis_Shield|Stasis Shield]].&lt;br /&gt;
* [[Perk_List_(LWOTC)#Void_Rift|Void Rift]] now also ruptures targets and has a higher chance to additionally cast Insanity on them.&lt;br /&gt;
====Removed Psi Perks====&lt;br /&gt;
* [[Perk_List_(LW2)#Soul_Merge|Soul Merge]] is now removed, but [[Perk_List_(LWOTC)#Mind_Merge|Mind Merge]] now provides slightly better bonuses by default.&lt;br /&gt;
* [[Perk_List_(LW2)#Stasis_Shield|Stasis Shield]] is now removed as a perk, but is effectively integrated into [[Perk_List_(LWOTC)#Stasis|Stasis]].&lt;br /&gt;
* [[Perk_List_(LW2)#Schism|Schism]] is now removed.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* Rupture from the same source (such as Plasma-tier weapons) can no longer apply multiple times on the same target. Rupture from different sources, such as the ability [[Perk_List_(LWOTC)#Rupture|Rupture]] and from Plasma weaponry, can stack on the same target.&lt;br /&gt;
* Stun/Burn chance of the Tier 2/Tier 3 Swords is now 5%/10% respectively, down from 25%/50%.&lt;br /&gt;
* SMGs lose 1 bonus mobility but now has higher close range bonuses and 3 ammo from 2. This makes it better as a weapon in exchange for slightly less mobility.&lt;br /&gt;
* [[Weapons (LWOTC)#Autopistols|Autopistols]] are now a pistol type and can be used by anyone. They have a shorter range and lower base damage than a regular pistol but is more effective on critical hits.&lt;br /&gt;
* Chosen Weapons have been redesigned and now act as a sidegrade to plasma tech than purely a better weapon. Their damage is equivalent to that of Coil tech but in exchange gain unique perks.&lt;br /&gt;
* Sawed-Off Shotguns, Grenade Launchers, and Knives each now have a 3rd tier:&lt;br /&gt;
** Plasma Shorty: highest damage Sawed-Off Shotgun; basic Sawed-Off Shotgun and Mag Shorty damage was lowered to compensate for this.&lt;br /&gt;
** Beam Grenade Launcher: in addition to the Advanced Grenade Launcher&#039;s +2 range bonus, it has Blaster Launcher-like targeting, which allows launched grenades to avoid various obstacles.&lt;br /&gt;
** Advanced Vibroblade: deals more damage and features a higher critical chance than the Vibroblade.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* Redscreen Rounds can no longer apply multiple times on the same target, but now inflict -30 hack defense, up from -25. This typically makes it significantly more difficult to guarantee hacking high hack defense enemies, such as [[Sectopod_(LWOTC)|Sectopods]].&lt;br /&gt;
* EMP grenades now always disorient robotic units.&lt;br /&gt;
* EMP grenades now require Advent Turret wrecks from Drone and MEC wrecks.&lt;br /&gt;
* Bluescreen rounds now has a 50% chance to disorient robotic units.&lt;br /&gt;
* The ultrasonic lure can no longer be obtained.&lt;br /&gt;
* Incendiary Grenades now require Advent Purifier corpses from Advent Officer corpses.&lt;br /&gt;
* Acid grenades now require Spectre corpses from Archon corpses.&lt;br /&gt;
&lt;br /&gt;
==Overwatch Rules==&lt;br /&gt;
These changes only apply if the &#039;&#039;&#039;Revert Overwatch Rules Change&#039;&#039;&#039; mod is &#039;&#039;&#039;disabled&#039;&#039;&#039;:&lt;br /&gt;
* Overwatch now triggers as soon as the unit moves, which makes it no longer possible to perform 1-tile moves to avoid overwatch. The implementation right now is not perfect and this change may not always function correctly, depending on factors like line of sight, although typically overwatch should now more consistently trigger as targets move or step into range.&lt;br /&gt;
* This change makes it easier to trigger overwatch while in cover, but overwatch shots now ignore 25 cover defense.&lt;br /&gt;
&lt;br /&gt;
==Not Created Equal==&lt;br /&gt;
* Not Created Equal (NCE - a feature of LW2/LWOTC that randomizes the starting stats of soldiers) can no longer affect soldiers&#039; starting defense &#039;&#039;(this feature can be turned back on via XComLW_Toolbox.ini in the Config folder of LWOTC)&#039;&#039;, it will always be set to 0. This was done because managing soldiers with different Defense stats during combat proved too frustrating.&lt;br /&gt;
* With the addition of the fatigue mechanic from WOTC, average will stat has been increased to 30 from 25 to accommadate.&lt;br /&gt;
* A soldier&#039;s Combat Intelligence (a WOTC mechanic which affects how many Ability Points a soldier can obtain per rank, and eventually spend on additional perks from their XCOM row once the Training Center facility is operational) is now a part of NCE. It can be listed as Very Low, Low, Average, High, and Very High. Very Low grants 4 AP per rank (except Squaddie) and each level above Very Low grants 1 additional AP per rank.&lt;br /&gt;
* The Psi and Combat Intelligence stats are now linked together - a high Combat Intelligence automatically means the soldier has a high Psi stat as well. It is no longer possible to have &amp;quot;useless&amp;quot; stats (because non-Psionic soldiers can&#039;t make use of the Psi stat, and Psionic soldiers can&#039;t make use of Combat Intelligence due to their lack of an XCOM row of perks).&lt;br /&gt;
* The following Combat Intelligence levels correspond to the respective Psi values:&lt;br /&gt;
** Very Low : 5-9&lt;br /&gt;
** Low : 10-14&lt;br /&gt;
** Average : 15-25&lt;br /&gt;
** High : 26-31&lt;br /&gt;
** Very High : 32-35&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
* Supply Raids, Troop Columns, UFOs now additionally grant enemy stat bonuses as well as increasing enemy count based on underinfiltration (0-24%, 25-49%, 50-74%,75-99%). Underinfiltration was meant to be a risk reward system where you take on more enemies and other negative modifiers in order to complete a mission but high level players abused this mechanic and launched at 0% infiltration to gain more corpses becoming more of a benefit than the intended drawback. Enemies now gain a flat Aim and Defense bonus with an HP multiplier, these bonuses increases with lower infiltration.&lt;br /&gt;
* Quality of Life Change: Liberation 1/Find a UFO/Find a Facility Lead missions are all now shown explicitly, being able to tell what the mission is at a glance from lw2&#039;s vagueness tagging these missions with a &amp;quot;Find a lead&amp;quot; descriptor.&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
The heroes have gone under a significant rework and play very differently than the base game but still serve a similar role&lt;br /&gt;
===Reapers===&lt;br /&gt;
[[Reaper (LWOTC)|Reaper]] still serves a similar role as a scout and marksman for the team. Shadow no longer has charges and instead gains a 4 turn cooldown but has been significantly reworked. All actions will reveal the reaper (except primary weapon kills with [[Perk_List_(LWOTC)#Silent_Killer|Silent Killer]]) and automatically reveals after 2 turns but never reveals when using their new secondary [[Weapons_(LWOTC)#Throwing_Knives|Throwing Knives]] which can further be improved by perks.&lt;br /&gt;
===Skirmishers===&lt;br /&gt;
[[Skirmisher (LWOTC)|Skirmisher]] serves a similar role in being mid-frontline infantry focused primarily on combat but also some side support. Most of the Skirmisher&#039;s kit is like their base counterpart but instead of having standard shots being non-turn ending, they now get [[Perk_List_(LWOTC)#Hit_and_Run|Hit and Run]] which grants vastly more flexibility on how to utilize their actions and changes the focus of being a stationary trooper firing off many shots to hit and run tactics.&lt;br /&gt;
===Templar===&lt;br /&gt;
[[Templar (LWOTC)|Templar]] serves a similar role as a melee focused damage dealer or using special psionic abilities but they now have an additional role they can serve. Templar now carries a [[Weapons_(LWOTC)#Ballistic_Shields|Ballistic Shields]] as their secondary which allows them to take damage better than any ally. Focus no longer grants any bonuses when holding them to discourage hoarding focus and never using them in addition to easier focus generation. Rend no longer requires a kill to grant focus but instead only requiring the attack to be made allowing for easier focus gain and allows for more liberal use of powerful abilities that cost focus. Additionally there are several perks that also grant focus to make this task even easier.&lt;br /&gt;
&lt;br /&gt;
==Tactical Changes==&lt;br /&gt;
* Poison now always lasts two turns (note exiting the cloud refreshes the duration making it last three turns). Buff to poison, venom rounds, and gas grenades as poison always had a chance to disappear immediately and have no effect.&lt;br /&gt;
* Enemies that enter yellow/red alert (cautious/active) now gain a bonus to detection radii.&lt;br /&gt;
* Missions that extend mission timers (sitreps or map size) will also reduce reinforcement accordingly, this should help on missions that are generally longer than other missions without adding any additional difficulty.&lt;br /&gt;
* There is now a blue circle around units with close combat specialist as an indicator to where it can trigger.&lt;br /&gt;
* Burning can no longer be cured by hunkering down.&lt;br /&gt;
&lt;br /&gt;
==Bond Mechanics==&lt;br /&gt;
The teamwork ability (acquired at bond level 1) no longer grants a free action and can be used anywhere; instead it grants a free move and requires line of sight to the bond mate. At bond level 2 Teamwork is replaced by Advanced Teamwork which grants an unrestricted free action and still requires line of sight to the bond mate.&lt;br /&gt;
&lt;br /&gt;
==Fatigue==&lt;br /&gt;
* Soldiers now grow fatigued when continuously participating in missions. A point of will is loss every three turns or every two turns when sent out while tired. They enter a tired state when their will reaches about 67% of their max will and require 7-12 days to recover. A soldier will automatically be shaken after participating in a mission while tired and must recover for 20-24 days&lt;br /&gt;
* Killing a civilian will decrease your will by 2.&lt;br /&gt;
* Will loss from miscellaneous actions such as seeing enemies or taking damage has been removed.&lt;br /&gt;
* Most random panic events has been removed and/or is restricted to shattered (classic panic state where unit hunkers).&lt;br /&gt;
&lt;br /&gt;
==Tech Tree==&lt;br /&gt;
* Proving Ground Projects to manufacture weapon mods now only require 1 of the respective mod to start from 3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Overview (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Long_War_of_the_Chosen&amp;diff=118071</id>
		<title>Long War of the Chosen</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Long_War_of_the_Chosen&amp;diff=118071"/>
		<updated>2023-12-27T18:26:44Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Normalize spaces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lwotc.png|x256px|right]]Welcome to the &#039;&#039;&#039;XCOM 2: Long War of the Chosen&#039;&#039;&#039; wiki, a part of &#039;&#039;&#039;UFOPaedia.org&#039;&#039;&#039;. Long War of the Chosen (LWOTC) is a mod primarily focused on porting &#039;&#039;&#039;[[Long War 2]]&#039;&#039;&#039; to work with the &#039;&#039;&#039;[[XCOM 2: War of the Chosen]]&#039;&#039;&#039; expansion, but includes [[Differences_from_Long_War_2_(LWOTC)|several important changes from Long War 2]] as well. As Long War 2, Long War of the Chosen introduces many changes, large and small, to the vanilla version of the game. It is longer and more complex than the vanilla version but gives you many more tools to combat the alien threat.&lt;br /&gt;
&lt;br /&gt;
This wiki is meant to explain the main changes from both the Long War 2 and vanilla War of the Chosen experiences and &#039;&#039;&#039;&#039;&#039;it is a work in progress&#039;&#039;&#039;&#039;&#039; - everyone can contribute by creating an Ufopaedia &#039;&#039;account&#039;&#039; and &#039;&#039;editing&#039;&#039; the pages. Please use the &#039;&#039;Talk&#039;&#039; button to discuss any aspects of this wiki. If you want to discuss the mod with its creators and community, please use the [https://discord.com/invite/vv5yJF9 Long War of the Chosen Discord server].&lt;br /&gt;
&lt;br /&gt;
If you&#039;re looking for the original mod for &#039;&#039;&#039;[[XCOM 2]]&#039;&#039;&#039;, see &#039;&#039;&#039;[[Long War 2]]&#039;&#039;&#039;. If you&#039;re looking for the original mod for XCOM:EU/EW, see &#039;&#039;&#039;[[Long War]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Starting with version &#039;&#039;&#039;1.0&#039;&#039;&#039;, Long War of the Chosen is &#039;&#039;&#039;no longer in Beta&#039;&#039;&#039; and is now available on [https://steamcommunity.com/sharedfiles/filedetails/?id=2683996590 Steam Workshop]! Balance changes and other gameplay tweaks may still come in the future, but new versions will likely be released less frequently than while LWOTC was in Beta.&lt;br /&gt;
&lt;br /&gt;
{{:Long War of the Chosen Table}}&lt;br /&gt;
&lt;br /&gt;
[[Category: XCOM 2: War of the Chosen]]&lt;br /&gt;
[[Category: Long War of the Chosen]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Fatality_(LWOTC)&amp;diff=117482</id>
		<title>Template:Fatality (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Fatality_(LWOTC)&amp;diff=117482"/>
		<updated>2023-11-30T18:44:30Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = LWOTC_Perk_fatality.png&lt;br /&gt;
  | s_caption = Fatality&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Fatality&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Fatality|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Fatality&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Gain +100 aim and crit against units at 35% hp or lower with your weapon&lt;br /&gt;
  | s_id      = Fatality&lt;br /&gt;
  | s_templateName = Template:Fatality (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=117056</id>
		<title>Perk List (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=117056"/>
		<updated>2023-11-12T20:20:30Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc_(LWOTC)|70}}[[Long War of the Chosen]] includes numerous changes to existing perks from [[Long War 2]], as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors.&lt;br /&gt;
&lt;br /&gt;
== Class Perks ==&lt;br /&gt;
Some of these abilities can also be learned using AP (Ability Points) after building the [[Training Center (LWOTC)|Training Center]].&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Adaptive Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adaptive Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adaptive Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Adaptive Aim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aggression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aggression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Aid Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aid Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aid Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aid Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim Assist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim Assist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim Assist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Either the Holotargeter or the Holo Targeting perk works for this perk.&lt;br /&gt;
&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Airdrop&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Airdrop&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Airdrop (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Airdrop (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (SSgt)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Alpha Mike Foxtrot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alpha Mike Foxtrot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Alpha Mike Foxtrot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Amplify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Amplify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Amplify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Amplify (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Arc Pulser&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Pulser&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Pulser (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Pulser (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Arsenal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arsenal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arsenal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arsenal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Apex Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apex Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apex Predator (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Apotheosis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apotheosis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apotheosis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apotheosis (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Arc Welder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Welder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Welder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Welder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Area Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Area Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Area Suppression (LWOTC)| b_name = 1 | b_descr = 0 | b_info = 0}}&lt;br /&gt;
&#039;&#039;Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets&#039; aim until suppression is removed. Cannot be used when concealed.&#039;&#039;&lt;br /&gt;
    {{Area Suppression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Arc Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Wave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Avenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avenger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avenger (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 3)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Banish&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Banish&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Banish (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Banish (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Battlefield Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlefield Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Battlelord&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlelord&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlelord (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlelord (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (MSgt)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Biggest Booms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Biggest Booms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Biggest Booms (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Biggest Booms (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt), [[Technical (LWOTC)|Technical]] (Cpl)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Blademaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blademaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blademaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (LCpl)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Bladestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bladestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bladestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bladestorm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Blinding Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blinding Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blinding Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blinding Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Blood Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Trail (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (LCpl)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Bluescreen Bombs&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Bombs&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Sgt)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Bluescreen Knives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Knives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Knives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Body Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Body Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Body Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombard&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombard (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombard (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Bombardier&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombardier&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombardier (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombardier (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (GSgt)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Boosted Cores&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Boosted Cores (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Boosted Cores (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Sgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Both Barrels&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Both Barrels&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Both Barrels (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Both Barrels (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Squaddie)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brawler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brawler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brawler (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Brutality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brutality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brutality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brutality (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Bulwark&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bulwark&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bulwark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bulwark (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Bunker Buster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bunker Buster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bunker Buster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bunker Buster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Burnout&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burnout&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burnout (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burnout (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Sgt)&lt;br /&gt;
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&amp;lt;div id=&amp;quot;Capacitor Discharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Capacitor Discharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Center Mass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Center Mass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Center Mass (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl), [[Gunner (LWOTC)|Gunner]] (LCpl), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Lightning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt), [[Gunner (LWOTC)|Gunner]] (SSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channeling Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channeling Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channeling Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channeling Field (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cheap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cheap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cheap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cheap Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close and Personal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close and Personal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close and Personal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (LCpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Encounters (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Awareness (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Engineer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Engineer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Engineer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Engineer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Fitness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Fitness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (MSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Presence&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Presence&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Presence (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Presence (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combatives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combatives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combatives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combatives (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (LCpl), [[Shinobi (LWOTC)|Shinobi]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conceal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Conceal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Conceal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Conceal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concentration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concentration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concentration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concussion Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concussion Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concussion Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concussion Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Under Pressure&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cool Under Pressure&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (TSgt), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (TSgt), [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Coup de Grace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Coup de Grace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Coup de Grace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covering Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covering Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covering Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Cpl), [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covert (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crippling Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crippling Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crippling Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crippling Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crusader&#039;s Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crusader&#039;s Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cutthroat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cutthroat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cyclic Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cyclic Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cyclic Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cyclic Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damage Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damage Control (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damn Good Ground&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damn Good Ground&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damn Good Ground (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Danger Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Danger Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deadeye&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deadeye&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deadeye (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deadeye (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Dealer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death Dealer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death Dealer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death Dealer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death From Above&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death From Above&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death From Above (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death From Above (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dedication&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dedication&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dedication (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dedication (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deep Cover&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deep Cover&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deep Cover (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Demolition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Demolition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Demolition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Demolition (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dense Smoke&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dense Smoke (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dense Smoke (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabling Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabling Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabling Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disassembly&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disassembly&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disassembly (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Double Tap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Double Tap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Double Tap (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Electroshock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Electroshock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Electroshock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Electroshock (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evasive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Evasive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Evasive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ever Vigilant&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ever Vigilant (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (LCpl), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (SSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
&lt;br /&gt;
WARNING: this perk is currently bugged such that it prioritizes pistol overwatch over standard overwatch. Installing the mod [https://steamcommunity.com/sharedfiles/filedetails/?id=2071833199 WOTC Reliable Ever Vigilant] will fix this.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Executioner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (Cpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Extra Conditioning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Extra Conditioning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Failsafe&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Failsafe&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Failsafe (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Medic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Medic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Medic (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (SSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Surgeon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Surgeon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Surgeon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Surgeon (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire and Steel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire and Steel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire and Steel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire and Steel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire in the Hole&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire in the Hole&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire in the Hole (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire in the Hole (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Firestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Firestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Firestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Firestorm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbanger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbanger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fleche&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fleche&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fleche (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fleche (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flush (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (Cpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Formidable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Formidable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Formidable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt), [[Grenadier (LWOTC)|Grenadier]] (Sgt), [[Gunner (LWOTC)|Gunner]] (Cpl), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (SSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (SSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortify (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (Cpl), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Kit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Kit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Kit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Kit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Override (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Throttle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Throttle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Throttle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Throttle (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghostwalker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghostwalker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghostwalker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghostwalker (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple (Skirmisher)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple (Skirmisher)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grazing Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grazing Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grazing Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Grazing Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (LCpl), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Padding&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Greater Padding&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Greater Padding (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Greater Padding (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie), [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hail of Bullets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hail of Bullets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hail of Bullets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hail of Bullets (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (Sgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hard Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hard Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hard Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haywire Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Haywire Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Haywire Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Haywire Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HEAT Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HEAT Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{HEAT Warheads (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Weapons (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Weapons (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Ordnance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Ordnance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiDef Holo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HiDef Holo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HiDef Holo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{HiDef Holo (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hipfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hipfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hipfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hipfire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit and Run (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holo Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holo Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holo Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holotarget&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holotarget&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holotarget (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holotarget (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Homing Mine&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Homing Mine&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Homing Mine (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Homing Mine (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hunter Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&#039;s Instincts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter&#039;s Instincts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt), [[Shinobi (LWOTC)|Shinobi]] (GSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Compensation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Compensation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Compensation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Fields&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Fields&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Fields (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Impact Fields (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impersonal Edge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impersonal Edge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impersonal Edge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Implacable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Implacable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Implacable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Sgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impulse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impulse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impulse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incinerator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incinerator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incinerator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incinerator (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Independent Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Independent Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Independent Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Independent Tracking (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Indomitable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Indomitable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Indomitable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infighter (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inspire Agility&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Inspire Agility&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Inspire Agility (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interference&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interference&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interference (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interference (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interrupt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interrupt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interrupt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interrupt (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intimidate&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intimidate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intimidate (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Invert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Invert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Invert (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ionic Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ionic Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ionic Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ionic Storm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Curtain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Iron Curtain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Iron Curtain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (SSgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Javelin Rockets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Javelin Rockets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Javelin Rockets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Judgement&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Judgement&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Judgement (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Judgement (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Justice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Justice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Justice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Justice (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kill Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Kill Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Kill Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Kill Zone (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (MSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Killer Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Killer Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Encounters (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Fighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Fighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Fighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Fighter (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Juggler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Juggler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Juggler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Launch Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Launch Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Launch Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead The Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead The Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead The Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead The Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lethal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lethal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (MSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lick Your Wounds&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lick Your Wounds&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Light &#039;Em Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (Squaddie), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Reflexes&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Like Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Like Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Like Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Like Lightning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lingering Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lingering Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lingering Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lingering Shadow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lock N Load&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lockdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lockdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lockdown (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lockdown (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Locked On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Locked On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Locked On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Locked On (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lone Wolf&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lone Wolf (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt), [[Shinobi (LWOTC)|Shinobi]] (LCpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Long Watch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Long Watch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Long Watch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Long Watch (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Low Profile&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Maim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Maim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Manual Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Manual Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Manual Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Manual Override (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Marauder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Marauder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Marauder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Marauder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mayhem&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mayhem (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chassis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chassis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chassis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Medical Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Medical Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Medical Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Medical Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Momentum&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Momentum&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Momentum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Multitargeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Multitargeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Multitargeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Multitargeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Napalm-X&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Napalm-X&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Napalm-X (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Napalm-X (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle Grenades (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neutralizing Agents&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Neutralizing Agents&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;None Shall Pass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;None Shall Pass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{None Shall Pass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{None Shall Pass (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nova&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Nova&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Nova (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Nova (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;One For All&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{One For All (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overcharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overcharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overcharge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overdrive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overdrive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overdrive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overkill&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overkill&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Packmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Packmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Packmaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (GSgt), [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Paramedic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Paramedic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Cpl), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parkour&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parkour&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parkour (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parkour (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phantom&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phantom&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phantom (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phantom (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (Squaddie), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phosphorus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phosphorus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phosphorus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phosphorus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pillar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pillar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pillar (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Pillar (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Point Blank&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Point Blank&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Point Blank (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Point Blank (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Precision Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Precision Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Preservation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Preservation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Preservation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Preservation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protector&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Protector&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Protector (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Protector (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pump Action&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pump Action&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pump Action (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickburn&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickburn&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickburn (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickburn (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Zap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Zap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Zap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quick Zap (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rainmaker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rainmaker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rainmaker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rainmaker (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Deployment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Deployment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Deployment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Deployment (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (LCpl), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (GSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ready For Anything&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reaper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reaper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reckoning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reckoning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reckoning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reckoning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reflex&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reflex&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reflex (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reflex (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remote Start&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Remote Start&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Remote Start (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Remote Start (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rend (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend The Marked&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend The Marked&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend The Marked (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Repair (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reposition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reposition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reposition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reposition (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rescue Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rescue Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rescue Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rescue Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resilience&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resilience&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Restoration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Restoration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Restoration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Restoration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Retribution&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Retribution&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Retribution (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Retribution (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Return Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Return Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Return Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Revival Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Revival Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Revival Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Revival Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ripjack Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ripjack Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ripjack Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ripjack Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Roust&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Roust&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Roust (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Roust (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ruthless&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ruthless&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ruthless (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ruthless (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Run and Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Run and Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Run and Gun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Squaddie), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rupture&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rupture&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rupture (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sacrifice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sacrifice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sacrifice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sacrifice (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Salvo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Salvo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Salvo (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (GSgt), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sapper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sapper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sapper (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Saturation Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Saturation Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Saturation Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Saturation Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Savior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Savior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Savior (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scanning Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scanning Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scanning Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scanning Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scrap Metal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scrap Metal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scrap Metal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scrap Metal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sentinel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sentinel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Serial&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Serial&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Serial (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Serial (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt), [[Reaper (LWOTC)|Reaper]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstep&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstep (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Cpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstrike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstrike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstrike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield Bash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shield Bash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shield Bash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shield Bash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shooting Sharp&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shooting Sharp&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shooting Sharp (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (Cpl), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shredder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shredder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shredder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (Sgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (Sgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silent Killer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Silent Killer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Silent Killer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Silent Killer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slug Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slug Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slug Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slug Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smoker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Snap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Snap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Snap Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Harvest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Harvest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Harvest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Harvest (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Squadsight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Squadsight (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Squaddie), [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Steady Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Steady Hands (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Steady Hands (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stiletto&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stiletto&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting Grenades (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Street Sweeper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Street Sweeper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Street Sweeper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Street Sweeper (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Gunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Gunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Gunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Gunner (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superior Aptitude&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Superior Aptitude&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Superior Aptitude (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Suppression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survival Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Survival Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Survival Instinct (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sustain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Sense&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tactical Sense&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tactical Sense (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (GSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tandem Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tandem Warheads (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt), [[Technical (LWOTC)|Technical]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Target Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Target Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Target Focus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Templar Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Templar Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ballistic Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Terrorize&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Terrorize&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Terrorize (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Terrorize (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thats Close Enough&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Thats Close Enough&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Thats Close Enough (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Thats Close Enough (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Threat Assessment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Threat Assessment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Threat Assessment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Total Combat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Total Combat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Total Combat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Total Combat (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tracking (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tradecraft&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tradecraft&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (GSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Traverse Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Traverse Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Traverse Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Gun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Warfare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Warfare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Warfare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Warfare (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trojan&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trojan&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trojan (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trojan (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlimited Power&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unlimited Power&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unlimited Power (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unlimited Power (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Untouchable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Untouchable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Untouchable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Conduit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Conduit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Conduit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Conduit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volatile Mix&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volatile Mix&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volatile Mix (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volatile Mix (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (GSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volt (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Walk Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Walk Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Walk Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Walk Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Watch Them Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Watch Them Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Watch Them Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Watch Them Run (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weapon Handling&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Weapon Handling&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Weapon Handling (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Weapon Handling (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whiplash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whiplash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whiplash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whiplash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whirlwind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whirlwind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whirlwind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whirlwind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Will To Survive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Will To Survive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrecking Ball&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrecking Ball&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrecking Ball (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrecking Ball (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Zone of Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Zone of Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
&lt;br /&gt;
== Pistol Perks ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clutch Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clutch Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clutch Shot (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Faceoff&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Faceoff&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Faceoff (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Faceoff (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fan Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fan Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fan Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fan Fire (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gunslinger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gunslinger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gunslinger (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Hands (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Hands (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickdraw&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickdraw&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickdraw (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickdraw (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Return Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Return Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Magnum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Magnum (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
These perks are only available to [[Officers_(LWOTC)|Officers]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Air Controller&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Air Controller&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Air Controller (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Air Controller (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collector&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Collector&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Collector (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Collector (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combined Arms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combined Arms (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combined Arms (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Command&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Command (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commissar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Commissar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Commissar (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defilade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Defilade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Defilade (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Defilade (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Discipline&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Discipline &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Discipline (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Discipline (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus Fire (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Some&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Some&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Some (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Get Some (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incoming!&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incoming!&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incoming (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incoming (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infiltrator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infiltrator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infiltrator (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infiltrator (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intervention&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intervention&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intervention (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jammer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Jammer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Jammer (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Jammer (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead By Example&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead By Example&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead By Example (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead By Example (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leadership&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Leadership&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Leadership (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Oscar Mike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Oscar Mike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Oscar Mike (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scavenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scavenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scavenger (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scavenger (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trial By Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trial By Fire &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trial By Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trial By Fire (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You&#039;ll Need This&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You&#039;ll Need This&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Take This (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Psionic Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bastion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bastion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bastion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bastion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Domination&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Domination&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Domination (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Domination (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic), [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fuse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fuse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fuse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fuse (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insanity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Insanity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Insanity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Insanity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Merge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Merge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Merge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Ward&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Ward&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Ward (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Ward (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phase Walk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phase Walk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phase Walk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phase Walk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Study&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Study&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Study (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Steal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Steal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Steal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Steal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Storm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soulfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soulfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soulfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soulfire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stasis (LWOTC)/Info}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Stasis Shield is automatically included, being able to cast Stasis on allies.&lt;br /&gt;
&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
&lt;br /&gt;
== Equipment Perks ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (XCOM)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (XCOM)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Swords|Katana]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fatality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fatality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fatality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Pistols|Darkclaw]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark for Death&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark for Death&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark for Death (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark for Death (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Sniper_Rifles|Darklance]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overbearing Superiority&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overbearing Superiority&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Assault_Rifles|Disruptor Rifle]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shieldwall&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shieldwall&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shieldwall (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Soldier_Armor|WAR Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vampirism&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vampirism&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vampirism (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Shotguns|Arashi]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wraith&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wraith&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wraith (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
&lt;br /&gt;
== Soldier Perks ==&lt;br /&gt;
These are basic perks all soldiers can use when applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stock Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stock Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stock Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Perks ==&lt;br /&gt;
&lt;br /&gt;
=== General Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Environmental Immunities&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Environmental Immunities&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Environmental Immunities (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Environmental Immunities (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]], [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]], [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang Resistance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang Resistance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]], [[Sectoid (LWOTC)|Sectoid Commander]], [[Archon (LWOTC)|Great Archon]], [[ADVENT General (LWOTC)|ADVENT General]], [[Gatekeeper (LWOTC)|Gatekeeper]], [[Viper King (LWOTC)|Viper King]], [[Berserker Queen (LWOTC)|Berserker Queen]], [[Archon King (LWOTC)|Archon King]], &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Advent Drone (LWOTC)|Advent Drone]], [[Advent Mec (LWOTC)|Advent Mec]], [[Advent Mec Archer (LWOTC)|Advent Mec Archer]], [[Advent Turret (LWOTC)|Advent Turret]], [[Sectopod (LWOTC)|Sectopod]], [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Control (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]], [[Chosen (LWOTC)#The Warlock|The Warlock]], [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]], [[Viper (LWOTC)|Viper]], [[Sidewinder (LWOTC)|Sidewinder]], [[Naja (LWOTC)|Naja]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vault&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vault&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vault (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vault (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Armor (LWOTC)|Icarus Armor]], [[SPARK (LWOTC)|SPARK]], [[Advent Mec (LWOTC)|Advent Mec]], [[Advent Mec Archer (LWOTC)|Advent Mec Archer]], [[Chryssalid (LWOTC)|Chryssalid]], [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
&lt;br /&gt;
=== Advent Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Acid Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Acid Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Engineer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Incendiary Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Incendiary Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Heavy Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Rocketeer (LWOTC)|ADVENT Rocketeteer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Repair (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Shock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Shock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Shock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Shock (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Energy Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Energy Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Energy Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Energy Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Shieldbearer (LWOTC)|ADVENT Shieldbearer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flamethrower&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flamethrower&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flamethrower (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flamethrower (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Guardian&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Guardian (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Guardian (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Sentry (LWOTC)|Advent Guardian]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Stance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Stance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Stance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Stance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy Warrior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holy Warrior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holy Warrior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holy Warrior (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Field (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Officer (LWOTC)|ADVENT Officer]], [[ADVENT General (LWOTC)|ADVENT General]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Micro Missiles&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Micro Missiles&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Micro Missiles (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Micro Missiles (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Mec (LWOTC)|ADVENT Mec]], [[ADVENT Mec Archer (LWOTC)| ADVENT Mec Archer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindshield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindshield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindshield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindshield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Advanced Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Elite Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Sustain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Stun Lancer (LWOTC)|ADVENT Stun Lancer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stunner (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath Cannon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath Cannon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath Cannon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath Cannon (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
&lt;br /&gt;
=== Alien Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Trail (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon Battlesuit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avatar Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avatar Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Frenzy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battle Frenzy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battle Frenzy (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battle Frenzy (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet Charge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet Charge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet Charge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet Charge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Beastmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Beastmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Beastmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Beastmaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bind and Crush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bind and Crush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bind and Crush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bind and Crush (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blazing Pinions&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blazing Pinions&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blazing Pinions (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blazing Pinions (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burrow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burrow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burrow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burrow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Poison&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Poison&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clone (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Consume&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Consume&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Consume (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Consume (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Counterattack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Counterattack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Counterattack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Counterattack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Devastating Blow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Devastating Blow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Devastating Blow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Devastating Blow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dimensional Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dimensional Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dimensional Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dimensional Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fist Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fist Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fist Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fist Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gateway&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gateway&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gateway (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gateway (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Slither&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Slither&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit and Slither (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit and Slither (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sidewinder (LWOTC)|Sidewinder Serpens/Sidewinder Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horror&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Horror&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Horror (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Horror (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Attack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Attack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Attack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Attack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Vulnerability&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Vulnerability&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mental Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mental Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mental Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open/Close State&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open/Close State&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open/Close State (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Open/Close State (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Personal Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Personal Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Personal Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Personal Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Spit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Spit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Spit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Spit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]], [[Naja (LWOTC)|Naja]], [[Sidewinder (LWOTC)|Sidewinder]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionic Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psionic Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psionic Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psi Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psi Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robot Battlesuit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Robot Battlesuit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scything Claws&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scything Claws&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scything Claws (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scything Claws (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowbind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowbind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowbind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowbind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Escape&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Escape&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Escape (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Escape (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tongue Pull&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tongue Pull&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tongue Pull (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tongue Pull (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wall Smash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wall Smash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wall Smash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wall Smash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Cry&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;War Cry&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{War Cry (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{War Cry (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
&lt;br /&gt;
=== Chosen Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Anticipation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Anticipation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Anticipation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Anticipation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blast Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blast Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blast Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (Chosen)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (Chosen)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabler (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Farsight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Farsight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Farsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Farsight (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harbor Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Harbor Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Harbor Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Harbor Wave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hazmat Vest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hazmat Vest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hazmat Vest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hazmat Vest (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Voltage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Voltage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Voltage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Voltage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit it where it hurts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit it where it hurts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infernal Fury&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infernal Fury&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infernal Fury (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infernal Fury (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Instant Reaction Time&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Instant Reaction Time&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Plating&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Kinetic Plating&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Kinetic Plating (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Kinetic Plating (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Scorch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Scorch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Scorch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Scorch (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mountain Mist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mountain Mist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mountain Mist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mountain Mist (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Moving Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Moving Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Moving Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parting Silk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parting Silk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parting Silk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parting Silk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precise Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Precise Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Precise Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Precise Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychotic Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psychotic Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psychotic Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psychotic Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon Followers&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Summon Followers&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Summon Followers (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Summon Followers (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Ally&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Ally&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Ally (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Ally (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Toxic Nightmare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Toxic Nightmare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unstoppable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unstoppable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unstoppable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unstoppable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing Wind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing Wind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing Wind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing Wind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Warlock&#039;s Greatest Champion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Warlock&#039;s Greatest Champion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Watchful&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Watchful&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Watchful (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Watchful (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You Cannot Hide&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You Cannot Hide&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{You Cannot Hide (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{You Cannot Hide (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Perks (LWOTC)]]&lt;br /&gt;
[[Category:Overview (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=116880</id>
		<title>Perk List (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=116880"/>
		<updated>2023-11-04T09:24:42Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Fix Reliable Ever Vigilant link - apparently square brackets in link text don&amp;#039;t work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc_(LWOTC)|70}}[[Long War of the Chosen]] includes numerous changes to existing perks from [[Long War 2]], as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors.&lt;br /&gt;
&lt;br /&gt;
== Class Perks ==&lt;br /&gt;
Some of these abilities can also be learned using AP (Ability Points) after building the [[Training Center (LWOTC)|Training Center]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adaptive Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adaptive Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adaptive Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Adaptive Aim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aggression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aggression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aid Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aid Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aid Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aid Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim Assist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim Assist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim Assist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Either the Holotargeter or the Holo Targeting perk works for this perk.&lt;br /&gt;
&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Airdrop&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Airdrop&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Airdrop (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Airdrop (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Alpha Mike Foxtrot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alpha Mike Foxtrot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Alpha Mike Foxtrot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amplify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Amplify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Amplify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Amplify (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Pulser&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Pulser&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Pulser (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Pulser (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arsenal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arsenal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arsenal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apex Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apex Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apex Predator (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apotheosis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apotheosis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apotheosis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apotheosis (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Welder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Welder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Welder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Welder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Area Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Area Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Area Suppression (LWOTC)| b_name = 1 | b_descr = 0 | b_info = 0}}&lt;br /&gt;
&#039;&#039;Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets&#039; aim until suppression is removed. Cannot be used when concealed.&#039;&#039;&lt;br /&gt;
    {{Area Suppression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Wave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avenger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avenger (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Banish&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Banish&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Banish (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Banish (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlefield Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlefield Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlelord&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlelord&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlelord (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlelord (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Biggest Booms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Biggest Booms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Biggest Booms (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Biggest Booms (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt), [[Technical (LWOTC)|Technical]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blademaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blademaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blademaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bladestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bladestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bladestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bladestorm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blinding Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blinding Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blinding Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blinding Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Trail (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Bombs&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Bombs&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Knives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Knives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Knives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Body Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Body Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Body Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombard&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombard (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombard (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombardier&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombardier&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombardier (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombardier (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Boosted Cores&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Boosted Cores (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Boosted Cores (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Sgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Both Barrels&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Both Barrels&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Both Barrels (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Both Barrels (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brawler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brawler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brawler (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brutality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brutality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brutality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brutality (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bulwark&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bulwark&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bulwark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bulwark (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bunker Buster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bunker Buster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bunker Buster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bunker Buster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burnout&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burnout&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burnout (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burnout (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Capacitor Discharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Capacitor Discharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Center Mass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Center Mass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Center Mass (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl), [[Gunner (LWOTC)|Gunner]] (LCpl), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Lightning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt), [[Gunner (LWOTC)|Gunner]] (SSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channeling Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channeling Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channeling Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channeling Field (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cheap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cheap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cheap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cheap Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close and Personal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close and Personal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close and Personal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (LCpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Encounters (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Awareness (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Engineer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Engineer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Engineer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Engineer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Fitness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Fitness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (MSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Presence&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Presence&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Presence (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Presence (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combatives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combatives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combatives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combatives (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (LCpl), [[Shinobi (LWOTC)|Shinobi]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conceal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Conceal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Conceal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Conceal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concentration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concentration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concentration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concussion Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concussion Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concussion Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concussion Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Under Pressure&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cool Under Pressure&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (TSgt), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (TSgt), [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Coup de Grace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Coup de Grace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Coup de Grace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covering Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covering Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covering Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Cpl), [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covert (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crippling Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crippling Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crippling Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crippling Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crusader&#039;s Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crusader&#039;s Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cutthroat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cutthroat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cyclic Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cyclic Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cyclic Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cyclic Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damage Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damage Control (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damn Good Ground&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damn Good Ground&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damn Good Ground (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Danger Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Danger Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deadeye&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deadeye&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deadeye (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deadeye (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Dealer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death Dealer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death Dealer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death Dealer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death From Above&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death From Above&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death From Above (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death From Above (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dedication&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dedication&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dedication (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dedication (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deep Cover&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deep Cover&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deep Cover (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Demolition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Demolition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Demolition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Demolition (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dense Smoke&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dense Smoke (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dense Smoke (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabling Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabling Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabling Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disassembly&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disassembly&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disassembly (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Double Tap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Double Tap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Double Tap (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Electroshock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Electroshock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Electroshock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Electroshock (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evasive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Evasive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Evasive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ever Vigilant&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ever Vigilant (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (LCpl), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (SSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
&lt;br /&gt;
WARNING: this perk is currently bugged such that it prioritizes pistol overwatch over standard overwatch. Installing the mod [https://steamcommunity.com/sharedfiles/filedetails/?id=2071833199 WOTC Reliable Ever Vigilant] will fix this.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Executioner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (Cpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Extra Conditioning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Extra Conditioning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Failsafe&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Failsafe&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Failsafe (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Medic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Medic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Medic (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (SSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Surgeon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Surgeon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Surgeon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Surgeon (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire and Steel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire and Steel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire and Steel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire and Steel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire in the Hole&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire in the Hole&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire in the Hole (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire in the Hole (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Firestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Firestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Firestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Firestorm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbanger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbanger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fleche&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fleche&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fleche (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fleche (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flush (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (Cpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Formidable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Formidable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Formidable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt), [[Grenadier (LWOTC)|Grenadier]] (Sgt), [[Gunner (LWOTC)|Gunner]] (Cpl), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (SSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (SSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortify (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (Cpl), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Kit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Kit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Kit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Kit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Override (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Throttle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Throttle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Throttle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Throttle (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghostwalker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghostwalker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghostwalker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghostwalker (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple (Skirmisher)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple (Skirmisher)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grazing Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grazing Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grazing Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Grazing Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (LCpl), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Padding&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Greater Padding&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Greater Padding (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Greater Padding (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie), [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hail of Bullets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hail of Bullets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hail of Bullets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hail of Bullets (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (Sgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hard Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hard Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hard Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haywire Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Haywire Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Haywire Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Haywire Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HEAT Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HEAT Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{HEAT Warheads (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Weapons (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Weapons (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Ordnance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Ordnance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiDef Holo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HiDef Holo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HiDef Holo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{HiDef Holo (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hipfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hipfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hipfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hipfire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit and Run (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holo Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holo Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holo Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holotarget&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holotarget&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holotarget (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holotarget (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Homing Mine&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Homing Mine&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Homing Mine (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Homing Mine (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hunter Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&#039;s Instincts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter&#039;s Instincts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt), [[Shinobi (LWOTC)|Shinobi]] (GSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Compensation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Compensation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Compensation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Fields&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Fields&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Fields (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Impact Fields (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impersonal Edge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impersonal Edge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impersonal Edge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Implacable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Implacable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Implacable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Sgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impulse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impulse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impulse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incinerator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incinerator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incinerator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incinerator (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Independent Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Independent Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Independent Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Independent Tracking (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Indomitable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Indomitable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Indomitable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infighter (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inspire Agility&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Inspire Agility&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Inspire Agility (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interference&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interference&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interference (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interference (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interrupt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interrupt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interrupt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interrupt (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intimidate&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intimidate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intimidate (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Invert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Invert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Invert (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ionic Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ionic Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ionic Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ionic Storm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Curtain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Iron Curtain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Iron Curtain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (SSgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Javelin Rockets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Javelin Rockets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Javelin Rockets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Judgement&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Judgement&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Judgement (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Judgement (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Justice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Justice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Justice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Justice (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kill Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Kill Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Kill Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Kill Zone (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (MSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Killer Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Killer Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Encounters (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Fighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Fighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Fighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Fighter (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Juggler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Juggler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Juggler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Launch Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Launch Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Launch Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead The Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead The Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead The Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead The Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lethal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lethal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (MSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lick Your Wounds&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lick Your Wounds&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Light &#039;Em Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (Squaddie), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Reflexes&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Like Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Like Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Like Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Like Lightning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lingering Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lingering Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lingering Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lingering Shadow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lock N Load&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lockdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lockdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lockdown (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lockdown (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Locked On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Locked On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Locked On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Locked On (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lone Wolf&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lone Wolf (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt), [[Shinobi (LWOTC)|Shinobi]] (LCpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Long Watch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Long Watch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Long Watch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Long Watch (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Low Profile&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Maim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Maim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Manual Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Manual Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Manual Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Manual Override (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Marauder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Marauder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Marauder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Marauder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mayhem&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mayhem (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chassis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chassis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chassis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Medical Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Medical Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Medical Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Medical Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Momentum&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Momentum&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Momentum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Multitargeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Multitargeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Multitargeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Multitargeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Napalm-X&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Napalm-X&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Napalm-X (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Napalm-X (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle Grenades (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neutralizing Agents&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Neutralizing Agents&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;None Shall Pass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;None Shall Pass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{None Shall Pass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{None Shall Pass (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nova&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Nova&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Nova (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Nova (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;One For All&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{One For All (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overcharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overcharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overcharge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overdrive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overdrive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overdrive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overkill&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overkill&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Packmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Packmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Packmaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (GSgt), [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Paramedic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Paramedic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Cpl), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parkour&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parkour&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parkour (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parkour (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phantom&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phantom&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phantom (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phantom (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (Squaddie), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phosphorus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phosphorus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phosphorus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phosphorus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pillar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pillar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pillar (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Pillar (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Point Blank&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Point Blank&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Point Blank (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Point Blank (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Precision Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Precision Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Preservation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Preservation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Preservation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Preservation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protector&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Protector&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Protector (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Protector (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pump Action&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pump Action&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pump Action (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickburn&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickburn&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickburn (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickburn (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Zap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Zap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Zap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quick Zap (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rainmaker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rainmaker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rainmaker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rainmaker (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Deployment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Deployment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Deployment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Deployment (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (LCpl), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (GSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ready For Anything&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reaper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reaper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reckoning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reckoning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reckoning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reckoning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reflex&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reflex&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reflex (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reflex (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remote Start&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Remote Start&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Remote Start (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Remote Start (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rend (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend The Marked&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend The Marked&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend The Marked (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Repair (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reposition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reposition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reposition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reposition (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rescue Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rescue Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rescue Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rescue Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resilience&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resilience&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Restoration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Restoration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Restoration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Restoration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Retribution&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Retribution&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Retribution (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Retribution (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Return Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Return Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Return Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Revival Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Revival Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Revival Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Revival Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ripjack Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ripjack Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ripjack Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ripjack Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Roust&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Roust&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Roust (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Roust (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ruthless&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ruthless&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ruthless (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ruthless (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Run and Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Run and Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Run and Gun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Squaddie), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rupture&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rupture&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rupture (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sacrifice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sacrifice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sacrifice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sacrifice (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Salvo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Salvo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Salvo (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (GSgt), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sapper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sapper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sapper (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Saturation Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Saturation Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Saturation Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Saturation Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Savior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Savior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Savior (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scanning Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scanning Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scanning Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scanning Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scrap Metal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scrap Metal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scrap Metal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scrap Metal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sentinel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sentinel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Serial&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Serial&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Serial (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Serial (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt), [[Reaper (LWOTC)|Reaper]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstep&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstep (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Cpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstrike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstrike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstrike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield Bash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shield Bash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shield Bash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shield Bash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shooting Sharp&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shooting Sharp&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shooting Sharp (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (Cpl), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shredder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shredder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shredder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (Sgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (Sgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silent Killer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Silent Killer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Silent Killer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Silent Killer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slug Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slug Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slug Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slug Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smoker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Snap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Snap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Snap Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Harvest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Harvest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Harvest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Harvest (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Squadsight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Squadsight (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Squaddie), [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Steady Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Steady Hands (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Steady Hands (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stiletto&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stiletto&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting Grenades (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Street Sweeper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Street Sweeper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Street Sweeper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Street Sweeper (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Gunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Gunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Gunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Gunner (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superior Aptitude&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Superior Aptitude&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Superior Aptitude (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Suppression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survival Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Survival Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Survival Instinct (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sustain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Sense&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tactical Sense&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tactical Sense (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (GSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tandem Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tandem Warheads (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt), [[Technical (LWOTC)|Technical]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Target Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Target Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Target Focus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Templar Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Templar Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ballistic Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Terrorize&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Terrorize&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Terrorize (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Terrorize (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thats Close Enough&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Thats Close Enough&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Thats Close Enough (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Thats Close Enough (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Threat Assessment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Threat Assessment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Threat Assessment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Total Combat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Total Combat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Total Combat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Total Combat (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tracking (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tradecraft&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tradecraft&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (GSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Traverse Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Traverse Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Traverse Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Gun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Warfare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Warfare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Warfare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Warfare (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trojan&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trojan&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trojan (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trojan (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlimited Power&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unlimited Power&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unlimited Power (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unlimited Power (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Untouchable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Untouchable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Untouchable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Conduit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Conduit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Conduit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Conduit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volatile Mix&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volatile Mix&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volatile Mix (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volatile Mix (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (GSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volt (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Walk Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Walk Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Walk Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Walk Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Watch Them Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Watch Them Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Watch Them Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Watch Them Run (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weapon Handling&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Weapon Handling&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Weapon Handling (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Weapon Handling (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whiplash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whiplash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whiplash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whiplash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whirlwind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whirlwind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whirlwind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whirlwind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Will To Survive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Will To Survive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrecking Ball&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrecking Ball&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrecking Ball (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrecking Ball (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Zone of Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Zone of Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
&lt;br /&gt;
== Pistol Perks ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clutch Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clutch Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clutch Shot (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Faceoff&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Faceoff&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Faceoff (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Faceoff (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fan Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fan Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fan Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fan Fire (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gunslinger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gunslinger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gunslinger (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Hands (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Hands (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickdraw&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickdraw&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickdraw (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickdraw (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Return Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Return Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Magnum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Magnum (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
These perks are only available to [[Officers_(LWOTC)|Officers]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Air Controller&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Air Controller&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Air Controller (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Air Controller (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collector&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Collector&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Collector (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Collector (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combined Arms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combined Arms (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combined Arms (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Command&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Command (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commissar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Commissar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Commissar (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defilade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Defilade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Defilade (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Defilade (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Discipline&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Discipline &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Discipline (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Discipline (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus Fire (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Some&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Some&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Some (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Get Some (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incoming!&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incoming!&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incoming (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incoming (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infiltrator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infiltrator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infiltrator (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infiltrator (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intervention&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intervention&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intervention (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jammer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Jammer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Jammer (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Jammer (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead By Example&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead By Example&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead By Example (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead By Example (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leadership&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Leadership&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Leadership (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Oscar Mike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Oscar Mike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Oscar Mike (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scavenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scavenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scavenger (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scavenger (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trial By Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trial By Fire &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trial By Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trial By Fire (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You&#039;ll Need This&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You&#039;ll Need This&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Take This (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Psionic Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bastion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bastion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bastion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bastion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Domination&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Domination&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Domination (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Domination (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic), [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fuse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fuse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fuse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fuse (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insanity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Insanity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Insanity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Insanity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Merge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Merge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Merge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Ward&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Ward&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Ward (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Ward (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phase Walk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phase Walk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phase Walk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phase Walk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Study&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Study&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Study (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Steal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Steal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Steal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Steal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Storm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soulfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soulfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soulfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soulfire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stasis (LWOTC)/Info}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Stasis Shield is automatically included, being able to cast Stasis on allies.&lt;br /&gt;
&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
&lt;br /&gt;
== Equipment Perks ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (XCOM)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (XCOM)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Swords|Katana]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fatality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fatality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fatality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Pistols|Darkclaw]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark for Death&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark for Death&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark for Death (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark for Death (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Sniper_Rifles|Darklance]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overbearing Superiority&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overbearing Superiority&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Assault_Rifles|Disruptor Rifle]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shieldwall&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shieldwall&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shieldwall (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Soldier_Armor|WAR Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vampirism&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vampirism&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vampirism (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Shotguns|Arashi]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wraith&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wraith&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wraith (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
&lt;br /&gt;
== Soldier Perks ==&lt;br /&gt;
These are basic perks all soldiers can use when applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stock Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stock Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stock Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Perks ==&lt;br /&gt;
&lt;br /&gt;
=== General Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Environmental Immunities&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Environmental Immunities&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Environmental Immunities (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Environmental Immunities (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]], [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]], [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang Resistance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang Resistance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]], [[Sectoid (LWOTC)|Sectoid Commander]], [[Archon (LWOTC)|Great Archon]], [[ADVENT General (LWOTC)|ADVENT General]], [[Gatekeeper (LWOTC)|Gatekeeper]], [[Viper King (LWOTC)|Viper King]], [[Berserker Queen (LWOTC)|Berserker Queen]], [[Archon King (LWOTC)|Archon King]], &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Advent Drone (LWOTC)|Advent Drone]], [[Advent Mec (LWOTC)|Advent Mec]], [[Advent Mec Archer (LWOTC)|Advent Mec Archer]], [[Advent Turret (LWOTC)|Advent Turret]], [[Sectopod (LWOTC)|Sectopod]], [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Control (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]], [[Chosen (LWOTC)#The Warlock|The Warlock]], [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]], [[Viper (LWOTC)|Viper]], [[Sidewinder (LWOTC)|Sidewinder]], [[Naja (LWOTC)|Naja]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vault&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vault&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vault (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vault (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Armor (LWOTC)|Icarus Armor]], [[SPARK (LWOTC)|SPARK]], [[Advent Mec (LWOTC)|Advent Mec]], [[Advent Mec Archer (LWOTC)|Advent Mec Archer]] . [[Chryssalid (LWOTC)|Chryssalid]], [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
&lt;br /&gt;
=== Advent Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Acid Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Acid Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Engineer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Incendiary Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Incendiary Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Heavy Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Rocketeer (LWOTC)|ADVENT Rocketeteer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Repair (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Shock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Shock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Shock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Shock (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Energy Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Energy Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Energy Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Energy Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Shieldbearer (LWOTC)|ADVENT Shieldbearer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flamethrower&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flamethrower&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flamethrower (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flamethrower (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Guardian&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Guardian (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Guardian (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Sentry (LWOTC)|Advent Guardian]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Stance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Stance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Stance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Stance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy Warrior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holy Warrior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holy Warrior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holy Warrior (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Field (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Officer (LWOTC)|ADVENT Officer]], [[ADVENT General (LWOTC)|ADVENT General]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Micro Missiles&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Micro Missiles&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Micro Missiles (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Micro Missiles (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Mec (LWOTC)|ADVENT Mec]], [[ADVENT Mec Archer (LWOTC)| ADVENT Mec Archer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindshield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindshield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindshield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindshield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Advanced Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Elite Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Sustain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Stun Lancer (LWOTC)|ADVENT Stun Lancer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stunner (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath Cannon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath Cannon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath Cannon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath Cannon (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
&lt;br /&gt;
=== Alien Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Trail (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon Battlesuit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avatar Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avatar Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Frenzy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battle Frenzy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battle Frenzy (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battle Frenzy (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet Charge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet Charge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet Charge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet Charge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Beastmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Beastmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Beastmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Beastmaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bind and Crush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bind and Crush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bind and Crush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bind and Crush (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blazing Pinions&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blazing Pinions&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blazing Pinions (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blazing Pinions (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burrow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burrow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burrow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burrow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Poison&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Poison&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clone (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Consume&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Consume&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Consume (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Consume (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Counterattack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Counterattack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Counterattack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Counterattack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Devastating Blow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Devastating Blow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Devastating Blow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Devastating Blow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dimensional Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dimensional Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dimensional Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dimensional Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fist Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fist Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fist Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fist Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gateway&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gateway&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gateway (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gateway (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Slither&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Slither&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit and Slither (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit and Slither (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sidewinder (LWOTC)|Sidewinder Serpens/Sidewinder Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horror&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Horror&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Horror (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Horror (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Attack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Attack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Attack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Attack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Vulnerability&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Vulnerability&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mental Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mental Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mental Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open/Close State&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open/Close State&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open/Close State (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Open/Close State (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Personal Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Personal Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Personal Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Personal Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Spit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Spit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Spit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Spit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]], [[Naja (LWOTC)|Naja]], [[Sidewinder (LWOTC)|Sidewinder]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionic Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psionic Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psionic Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psi Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psi Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robot Battlesuit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Robot Battlesuit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scything Claws&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scything Claws&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scything Claws (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scything Claws (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowbind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowbind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowbind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowbind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Escape&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Escape&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Escape (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Escape (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tongue Pull&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tongue Pull&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tongue Pull (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tongue Pull (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wall Smash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wall Smash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wall Smash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wall Smash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Cry&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;War Cry&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{War Cry (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{War Cry (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
&lt;br /&gt;
=== Chosen Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Anticipation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Anticipation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Anticipation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Anticipation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blast Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blast Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blast Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (Chosen)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (Chosen)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabler (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Farsight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Farsight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Farsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Farsight (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harbor Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Harbor Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Harbor Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Harbor Wave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hazmat Vest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hazmat Vest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hazmat Vest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hazmat Vest (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Voltage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Voltage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Voltage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Voltage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit it where it hurts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit it where it hurts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infernal Fury&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infernal Fury&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infernal Fury (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infernal Fury (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Instant Reaction Time&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Instant Reaction Time&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Plating&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Kinetic Plating&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Kinetic Plating (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Kinetic Plating (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Scorch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Scorch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Scorch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Scorch (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mountain Mist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mountain Mist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mountain Mist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mountain Mist (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Moving Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Moving Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Moving Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parting Silk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parting Silk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parting Silk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parting Silk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precise Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Precise Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Precise Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Precise Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychotic Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psychotic Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psychotic Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psychotic Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon Followers&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Summon Followers&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Summon Followers (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Summon Followers (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Ally&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Ally&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Ally (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Ally (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Toxic Nightmare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Toxic Nightmare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unstoppable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unstoppable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unstoppable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unstoppable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing Wind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing Wind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing Wind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing Wind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Warlock&#039;s Greatest Champion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Warlock&#039;s Greatest Champion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Watchful&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Watchful&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Watchful (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Watchful (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You Cannot Hide&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You Cannot Hide&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{You Cannot Hide (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{You Cannot Hide (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Perks (LWOTC)]]&lt;br /&gt;
[[Category:Overview (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=116879</id>
		<title>Perk List (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=116879"/>
		<updated>2023-11-04T09:18:40Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Remove unnecessary info, fix comma typesetting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc_(LWOTC)|70}}[[Long War of the Chosen]] includes numerous changes to existing perks from [[Long War 2]], as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors.&lt;br /&gt;
&lt;br /&gt;
== Class Perks ==&lt;br /&gt;
Some of these abilities can also be learned using AP (Ability Points) after building the [[Training Center (LWOTC)|Training Center]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adaptive Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adaptive Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adaptive Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Adaptive Aim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aggression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aggression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aid Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aid Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aid Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aid Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim Assist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim Assist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim Assist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Either the Holotargeter or the Holo Targeting perk works for this perk.&lt;br /&gt;
&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Airdrop&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Airdrop&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Airdrop (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Airdrop (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Alpha Mike Foxtrot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alpha Mike Foxtrot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Alpha Mike Foxtrot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amplify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Amplify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Amplify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Amplify (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Pulser&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Pulser&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Pulser (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Pulser (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arsenal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arsenal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arsenal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apex Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apex Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apex Predator (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apotheosis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apotheosis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apotheosis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apotheosis (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Welder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Welder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Welder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Welder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Area Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Area Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Area Suppression (LWOTC)| b_name = 1 | b_descr = 0 | b_info = 0}}&lt;br /&gt;
&#039;&#039;Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets&#039; aim until suppression is removed. Cannot be used when concealed.&#039;&#039;&lt;br /&gt;
    {{Area Suppression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Wave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avenger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avenger (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Banish&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Banish&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Banish (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Banish (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlefield Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlefield Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlelord&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlelord&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlelord (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlelord (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Biggest Booms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Biggest Booms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Biggest Booms (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Biggest Booms (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt), [[Technical (LWOTC)|Technical]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blademaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blademaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blademaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bladestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bladestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bladestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bladestorm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blinding Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blinding Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blinding Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blinding Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Trail (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Bombs&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Bombs&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Knives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Knives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Knives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Body Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Body Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Body Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombard&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombard (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombard (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombardier&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombardier&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombardier (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombardier (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Boosted Cores&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Boosted Cores (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Boosted Cores (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Sgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Both Barrels&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Both Barrels&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Both Barrels (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Both Barrels (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brawler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brawler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brawler (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brutality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brutality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brutality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brutality (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bulwark&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bulwark&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bulwark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bulwark (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bunker Buster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bunker Buster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bunker Buster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bunker Buster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burnout&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burnout&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burnout (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burnout (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Capacitor Discharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Capacitor Discharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Center Mass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Center Mass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Center Mass (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl), [[Gunner (LWOTC)|Gunner]] (LCpl), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Lightning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt), [[Gunner (LWOTC)|Gunner]] (SSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channeling Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channeling Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channeling Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channeling Field (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cheap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cheap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cheap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cheap Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close and Personal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close and Personal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close and Personal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (LCpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Encounters (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Awareness (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Engineer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Engineer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Engineer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Engineer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Fitness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Fitness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (MSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Presence&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Presence&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Presence (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Presence (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combatives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combatives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combatives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combatives (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (LCpl), [[Shinobi (LWOTC)|Shinobi]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conceal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Conceal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Conceal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Conceal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concentration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concentration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concentration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concussion Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concussion Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concussion Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concussion Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Under Pressure&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cool Under Pressure&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (TSgt), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (TSgt), [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Coup de Grace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Coup de Grace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Coup de Grace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covering Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covering Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covering Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Cpl), [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covert (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crippling Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crippling Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crippling Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crippling Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crusader&#039;s Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crusader&#039;s Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cutthroat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cutthroat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cyclic Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cyclic Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cyclic Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cyclic Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damage Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damage Control (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damn Good Ground&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damn Good Ground&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damn Good Ground (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Danger Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Danger Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deadeye&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deadeye&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deadeye (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deadeye (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Dealer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death Dealer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death Dealer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death Dealer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death From Above&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death From Above&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death From Above (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death From Above (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dedication&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dedication&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dedication (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dedication (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deep Cover&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deep Cover&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deep Cover (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Demolition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Demolition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Demolition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Demolition (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dense Smoke&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dense Smoke (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dense Smoke (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabling Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabling Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabling Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disassembly&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disassembly&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disassembly (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Double Tap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Double Tap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Double Tap (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Electroshock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Electroshock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Electroshock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Electroshock (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evasive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Evasive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Evasive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ever Vigilant&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ever Vigilant (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (LCpl), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (SSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
&lt;br /&gt;
WARNING: this perk is currently bugged such that it prioritizes pistol overwatch over standard overwatch. Installing the mod [https://steamcommunity.com/sharedfiles/filedetails/?id=2071833199 [WOTC] Reliable Ever Vigilant] will fix this.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Executioner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (Cpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Extra Conditioning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Extra Conditioning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Failsafe&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Failsafe&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Failsafe (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Medic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Medic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Medic (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (SSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Surgeon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Surgeon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Surgeon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Surgeon (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire and Steel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire and Steel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire and Steel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire and Steel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire in the Hole&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire in the Hole&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire in the Hole (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire in the Hole (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Firestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Firestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Firestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Firestorm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbanger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbanger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fleche&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fleche&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fleche (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fleche (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flush (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (Cpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Formidable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Formidable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Formidable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt), [[Grenadier (LWOTC)|Grenadier]] (Sgt), [[Gunner (LWOTC)|Gunner]] (Cpl), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (SSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (SSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortify (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (Cpl), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Kit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Kit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Kit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Kit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Override (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Throttle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Throttle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Throttle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Throttle (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghostwalker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghostwalker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghostwalker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghostwalker (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple (Skirmisher)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple (Skirmisher)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grazing Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grazing Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grazing Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Grazing Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (LCpl), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Padding&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Greater Padding&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Greater Padding (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Greater Padding (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie), [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hail of Bullets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hail of Bullets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hail of Bullets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hail of Bullets (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (Sgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hard Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hard Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hard Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haywire Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Haywire Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Haywire Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Haywire Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HEAT Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HEAT Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{HEAT Warheads (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Weapons (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Weapons (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Ordnance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Ordnance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiDef Holo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HiDef Holo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HiDef Holo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{HiDef Holo (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hipfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hipfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hipfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hipfire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit and Run (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holo Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holo Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holo Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holotarget&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holotarget&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holotarget (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holotarget (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Homing Mine&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Homing Mine&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Homing Mine (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Homing Mine (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hunter Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&#039;s Instincts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter&#039;s Instincts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt), [[Shinobi (LWOTC)|Shinobi]] (GSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Compensation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Compensation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Compensation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Fields&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Fields&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Fields (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Impact Fields (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impersonal Edge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impersonal Edge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impersonal Edge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Implacable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Implacable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Implacable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Sgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impulse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impulse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impulse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incinerator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incinerator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incinerator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incinerator (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Independent Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Independent Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Independent Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Independent Tracking (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Indomitable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Indomitable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Indomitable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infighter (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inspire Agility&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Inspire Agility&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Inspire Agility (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interference&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interference&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interference (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interference (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interrupt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interrupt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interrupt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interrupt (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intimidate&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intimidate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intimidate (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Invert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Invert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Invert (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ionic Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ionic Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ionic Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ionic Storm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Curtain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Iron Curtain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Iron Curtain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (SSgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Javelin Rockets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Javelin Rockets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Javelin Rockets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Judgement&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Judgement&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Judgement (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Judgement (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Justice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Justice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Justice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Justice (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kill Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Kill Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Kill Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Kill Zone (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (MSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Killer Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Killer Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Encounters (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Fighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Fighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Fighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Fighter (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Juggler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Juggler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Juggler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Launch Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Launch Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Launch Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead The Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead The Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead The Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead The Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lethal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lethal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (MSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lick Your Wounds&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lick Your Wounds&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Light &#039;Em Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (Squaddie), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Reflexes&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Like Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Like Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Like Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Like Lightning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lingering Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lingering Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lingering Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lingering Shadow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lock N Load&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lockdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lockdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lockdown (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lockdown (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Locked On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Locked On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Locked On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Locked On (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lone Wolf&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lone Wolf (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt), [[Shinobi (LWOTC)|Shinobi]] (LCpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Long Watch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Long Watch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Long Watch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Long Watch (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Low Profile&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Maim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Maim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Manual Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Manual Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Manual Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Manual Override (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Marauder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Marauder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Marauder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Marauder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mayhem&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mayhem (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chassis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chassis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chassis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Medical Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Medical Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Medical Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Medical Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Momentum&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Momentum&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Momentum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Multitargeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Multitargeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Multitargeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Multitargeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Napalm-X&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Napalm-X&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Napalm-X (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Napalm-X (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle Grenades (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neutralizing Agents&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Neutralizing Agents&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;None Shall Pass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;None Shall Pass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{None Shall Pass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{None Shall Pass (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nova&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Nova&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Nova (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Nova (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;One For All&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{One For All (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overcharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overcharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overcharge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overdrive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overdrive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overdrive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overkill&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overkill&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Packmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Packmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Packmaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (GSgt), [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Paramedic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Paramedic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Cpl), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parkour&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parkour&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parkour (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parkour (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phantom&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phantom&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phantom (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phantom (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (Squaddie), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phosphorus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phosphorus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phosphorus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phosphorus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pillar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pillar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pillar (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Pillar (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Point Blank&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Point Blank&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Point Blank (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Point Blank (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Precision Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Precision Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Preservation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Preservation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Preservation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Preservation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protector&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Protector&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Protector (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Protector (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pump Action&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pump Action&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pump Action (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickburn&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickburn&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickburn (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickburn (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Zap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Zap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Zap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quick Zap (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rainmaker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rainmaker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rainmaker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rainmaker (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Deployment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Deployment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Deployment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Deployment (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (LCpl), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (GSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ready For Anything&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reaper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reaper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reckoning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reckoning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reckoning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reckoning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reflex&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reflex&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reflex (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reflex (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remote Start&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Remote Start&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Remote Start (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Remote Start (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rend (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend The Marked&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend The Marked&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend The Marked (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Repair (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reposition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reposition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reposition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reposition (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rescue Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rescue Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rescue Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rescue Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resilience&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resilience&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Restoration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Restoration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Restoration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Restoration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Retribution&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Retribution&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Retribution (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Retribution (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Return Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Return Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Return Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Revival Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Revival Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Revival Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Revival Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ripjack Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ripjack Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ripjack Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ripjack Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Roust&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Roust&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Roust (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Roust (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ruthless&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ruthless&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ruthless (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ruthless (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Run and Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Run and Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Run and Gun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Squaddie), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rupture&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rupture&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rupture (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sacrifice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sacrifice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sacrifice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sacrifice (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Salvo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Salvo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Salvo (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (GSgt), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sapper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sapper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sapper (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Saturation Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Saturation Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Saturation Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Saturation Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Savior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Savior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Savior (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scanning Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scanning Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scanning Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scanning Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scrap Metal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scrap Metal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scrap Metal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scrap Metal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sentinel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sentinel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Serial&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Serial&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Serial (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Serial (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt), [[Reaper (LWOTC)|Reaper]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstep&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstep (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Cpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstrike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstrike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstrike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield Bash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shield Bash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shield Bash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shield Bash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shooting Sharp&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shooting Sharp&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shooting Sharp (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (Cpl), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shredder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shredder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shredder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (Sgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (Sgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silent Killer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Silent Killer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Silent Killer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Silent Killer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slug Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slug Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slug Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slug Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smoker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Snap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Snap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Snap Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Harvest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Harvest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Harvest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Harvest (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Squadsight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Squadsight (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Squaddie), [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Steady Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Steady Hands (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Steady Hands (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stiletto&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stiletto&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting Grenades (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Street Sweeper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Street Sweeper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Street Sweeper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Street Sweeper (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Gunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Gunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Gunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Gunner (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superior Aptitude&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Superior Aptitude&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Superior Aptitude (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Suppression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survival Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Survival Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Survival Instinct (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sustain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Sense&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tactical Sense&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tactical Sense (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (GSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tandem Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tandem Warheads (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt), [[Technical (LWOTC)|Technical]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Target Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Target Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Target Focus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Templar Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Templar Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ballistic Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Terrorize&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Terrorize&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Terrorize (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Terrorize (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thats Close Enough&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Thats Close Enough&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Thats Close Enough (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Thats Close Enough (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Threat Assessment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Threat Assessment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Threat Assessment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Total Combat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Total Combat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Total Combat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Total Combat (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tracking (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tradecraft&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tradecraft&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (GSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Traverse Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Traverse Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Traverse Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Gun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Warfare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Warfare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Warfare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Warfare (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trojan&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trojan&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trojan (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trojan (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlimited Power&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unlimited Power&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unlimited Power (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unlimited Power (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Untouchable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Untouchable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Untouchable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Conduit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Conduit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Conduit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Conduit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volatile Mix&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volatile Mix&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volatile Mix (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volatile Mix (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (GSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volt (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Walk Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Walk Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Walk Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Walk Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Watch Them Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Watch Them Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Watch Them Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Watch Them Run (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weapon Handling&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Weapon Handling&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Weapon Handling (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Weapon Handling (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whiplash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whiplash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whiplash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whiplash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whirlwind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whirlwind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whirlwind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whirlwind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Will To Survive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Will To Survive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrecking Ball&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrecking Ball&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrecking Ball (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrecking Ball (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Zone of Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Zone of Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
&lt;br /&gt;
== Pistol Perks ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clutch Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clutch Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clutch Shot (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Faceoff&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Faceoff&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Faceoff (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Faceoff (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fan Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fan Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fan Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fan Fire (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gunslinger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gunslinger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gunslinger (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Hands (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Hands (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickdraw&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickdraw&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickdraw (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickdraw (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Return Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Return Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Magnum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Magnum (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
These perks are only available to [[Officers_(LWOTC)|Officers]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Air Controller&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Air Controller&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Air Controller (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Air Controller (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collector&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Collector&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Collector (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Collector (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combined Arms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combined Arms (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combined Arms (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Command&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Command (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commissar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Commissar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Commissar (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defilade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Defilade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Defilade (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Defilade (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Discipline&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Discipline &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Discipline (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Discipline (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus Fire (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Some&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Some&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Some (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Get Some (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incoming!&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incoming!&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incoming (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incoming (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infiltrator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infiltrator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infiltrator (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infiltrator (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intervention&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intervention&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intervention (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jammer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Jammer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Jammer (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Jammer (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead By Example&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead By Example&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead By Example (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead By Example (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leadership&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Leadership&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Leadership (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Oscar Mike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Oscar Mike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Oscar Mike (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scavenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scavenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scavenger (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scavenger (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trial By Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trial By Fire &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trial By Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trial By Fire (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You&#039;ll Need This&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You&#039;ll Need This&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Take This (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Psionic Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bastion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bastion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bastion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bastion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Domination&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Domination&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Domination (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Domination (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic), [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fuse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fuse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fuse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fuse (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insanity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Insanity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Insanity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Insanity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Merge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Merge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Merge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Ward&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Ward&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Ward (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Ward (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phase Walk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phase Walk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phase Walk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phase Walk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Study&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Study&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Study (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Steal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Steal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Steal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Steal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Storm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soulfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soulfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soulfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soulfire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stasis (LWOTC)/Info}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Stasis Shield is automatically included, being able to cast Stasis on allies.&lt;br /&gt;
&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
&lt;br /&gt;
== Equipment Perks ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (XCOM)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (XCOM)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Swords|Katana]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fatality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fatality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fatality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Pistols|Darkclaw]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark for Death&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark for Death&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark for Death (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark for Death (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Sniper_Rifles|Darklance]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overbearing Superiority&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overbearing Superiority&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Assault_Rifles|Disruptor Rifle]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shieldwall&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shieldwall&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shieldwall (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Soldier_Armor|WAR Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vampirism&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vampirism&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vampirism (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Shotguns|Arashi]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wraith&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wraith&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wraith (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
&lt;br /&gt;
== Soldier Perks ==&lt;br /&gt;
These are basic perks all soldiers can use when applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stock Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stock Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stock Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Perks ==&lt;br /&gt;
&lt;br /&gt;
=== General Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Environmental Immunities&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Environmental Immunities&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Environmental Immunities (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Environmental Immunities (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]], [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]], [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang Resistance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang Resistance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]], [[Sectoid (LWOTC)|Sectoid Commander]], [[Archon (LWOTC)|Great Archon]], [[ADVENT General (LWOTC)|ADVENT General]], [[Gatekeeper (LWOTC)|Gatekeeper]], [[Viper King (LWOTC)|Viper King]], [[Berserker Queen (LWOTC)|Berserker Queen]], [[Archon King (LWOTC)|Archon King]], &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Advent Drone (LWOTC)|Advent Drone]], [[Advent Mec (LWOTC)|Advent Mec]], [[Advent Mec Archer (LWOTC)|Advent Mec Archer]], [[Advent Turret (LWOTC)|Advent Turret]], [[Sectopod (LWOTC)|Sectopod]], [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Control (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]], [[Chosen (LWOTC)#The Warlock|The Warlock]], [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]], [[Viper (LWOTC)|Viper]], [[Sidewinder (LWOTC)|Sidewinder]], [[Naja (LWOTC)|Naja]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vault&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vault&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vault (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vault (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Armor (LWOTC)|Icarus Armor]], [[SPARK (LWOTC)|SPARK]], [[Advent Mec (LWOTC)|Advent Mec]], [[Advent Mec Archer (LWOTC)|Advent Mec Archer]] . [[Chryssalid (LWOTC)|Chryssalid]], [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
&lt;br /&gt;
=== Advent Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Acid Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Acid Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Engineer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Incendiary Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Incendiary Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Heavy Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Rocketeer (LWOTC)|ADVENT Rocketeteer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Repair (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Shock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Shock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Shock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Shock (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Energy Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Energy Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Energy Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Energy Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Shieldbearer (LWOTC)|ADVENT Shieldbearer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flamethrower&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flamethrower&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flamethrower (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flamethrower (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Guardian&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Guardian (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Guardian (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Sentry (LWOTC)|Advent Guardian]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Stance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Stance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Stance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Stance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy Warrior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holy Warrior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holy Warrior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holy Warrior (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Field (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Officer (LWOTC)|ADVENT Officer]], [[ADVENT General (LWOTC)|ADVENT General]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Micro Missiles&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Micro Missiles&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Micro Missiles (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Micro Missiles (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Mec (LWOTC)|ADVENT Mec]], [[ADVENT Mec Archer (LWOTC)| ADVENT Mec Archer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindshield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindshield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindshield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindshield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Advanced Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Elite Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Sustain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Stun Lancer (LWOTC)|ADVENT Stun Lancer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stunner (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath Cannon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath Cannon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath Cannon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath Cannon (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
&lt;br /&gt;
=== Alien Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Trail (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon Battlesuit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avatar Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avatar Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Frenzy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battle Frenzy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battle Frenzy (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battle Frenzy (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet Charge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet Charge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet Charge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet Charge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Beastmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Beastmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Beastmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Beastmaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bind and Crush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bind and Crush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bind and Crush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bind and Crush (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blazing Pinions&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blazing Pinions&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blazing Pinions (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blazing Pinions (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burrow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burrow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burrow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burrow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Poison&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Poison&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clone (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Consume&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Consume&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Consume (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Consume (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Counterattack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Counterattack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Counterattack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Counterattack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Devastating Blow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Devastating Blow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Devastating Blow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Devastating Blow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dimensional Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dimensional Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dimensional Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dimensional Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fist Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fist Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fist Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fist Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gateway&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gateway&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gateway (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gateway (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Slither&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Slither&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit and Slither (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit and Slither (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sidewinder (LWOTC)|Sidewinder Serpens/Sidewinder Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horror&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Horror&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Horror (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Horror (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Attack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Attack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Attack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Attack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Vulnerability&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Vulnerability&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mental Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mental Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mental Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open/Close State&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open/Close State&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open/Close State (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Open/Close State (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Personal Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Personal Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Personal Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Personal Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Spit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Spit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Spit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Spit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]], [[Naja (LWOTC)|Naja]], [[Sidewinder (LWOTC)|Sidewinder]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionic Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psionic Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psionic Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psi Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psi Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robot Battlesuit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Robot Battlesuit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scything Claws&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scything Claws&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scything Claws (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scything Claws (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowbind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowbind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowbind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowbind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Escape&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Escape&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Escape (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Escape (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tongue Pull&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tongue Pull&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tongue Pull (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tongue Pull (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wall Smash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wall Smash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wall Smash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wall Smash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Cry&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;War Cry&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{War Cry (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{War Cry (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
&lt;br /&gt;
=== Chosen Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Anticipation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Anticipation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Anticipation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Anticipation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blast Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blast Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blast Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (Chosen)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (Chosen)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabler (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Farsight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Farsight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Farsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Farsight (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harbor Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Harbor Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Harbor Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Harbor Wave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hazmat Vest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hazmat Vest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hazmat Vest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hazmat Vest (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Voltage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Voltage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Voltage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Voltage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit it where it hurts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit it where it hurts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infernal Fury&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infernal Fury&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infernal Fury (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infernal Fury (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Instant Reaction Time&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Instant Reaction Time&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Plating&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Kinetic Plating&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Kinetic Plating (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Kinetic Plating (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Scorch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Scorch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Scorch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Scorch (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mountain Mist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mountain Mist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mountain Mist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mountain Mist (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Moving Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Moving Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Moving Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parting Silk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parting Silk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parting Silk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parting Silk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precise Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Precise Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Precise Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Precise Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychotic Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psychotic Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psychotic Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psychotic Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon Followers&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Summon Followers&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Summon Followers (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Summon Followers (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Ally&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Ally&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Ally (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Ally (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Toxic Nightmare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Toxic Nightmare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unstoppable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unstoppable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unstoppable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unstoppable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing Wind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing Wind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing Wind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing Wind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Warlock&#039;s Greatest Champion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Warlock&#039;s Greatest Champion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Watchful&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Watchful&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Watchful (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Watchful (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You Cannot Hide&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You Cannot Hide&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{You Cannot Hide (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{You Cannot Hide (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]], [[Chosen (LWOTC)#The Hunter|The Hunter]], [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Perks (LWOTC)]]&lt;br /&gt;
[[Category:Overview (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Coup_de_Grace_(LWOTC)/Info&amp;diff=116849</id>
		<title>Template:Coup de Grace (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Coup_de_Grace_(LWOTC)/Info&amp;diff=116849"/>
		<updated>2023-11-03T19:14:08Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Apostrophe s, capitalize class names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Coup de Grâce grants +50 aim, +50 critical chance and +2 damage against stunned and panicking enemies.&lt;br /&gt;
*The bonuses are reduced against disoriented enemies.&lt;br /&gt;
*For Shinobis and Gunners, this perk is applied to their secondary weapon.&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(LW2)&amp;diff=116831</id>
		<title>Research (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(LW2)&amp;diff=116831"/>
		<updated>2023-11-01T16:31:03Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Fix Trooper instant autopsy amount&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc_(LW2)|61}}&amp;lt;div style=&amp;quot;padding-left: 20px; float:right&amp;quot;&amp;gt;[[File:XCOM 2 Facility Powercore.png|256px|left]]&amp;lt;/div&amp;gt;The Power Core of the Avenger doubles as its main Research laboratory, headed by Dr. Tygan. Research in [[Long War 2]] has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies.&lt;br /&gt;
&lt;br /&gt;
* Unlocked items in &#039;&#039;&#039;bold&#039;&#039;&#039; don&#039;t need any other project, while items in &#039;&#039;italics&#039;&#039; need another research or Proving Grounds project to be fully available.&lt;br /&gt;
* Projects with a yellow background form part of the Golden Path: the elements that progress the storyline.&lt;br /&gt;
&lt;br /&gt;
== Research Time ==&lt;br /&gt;
The time to research a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the number of scientists in the Avenger and how they&#039;re staffed.&lt;br /&gt;
&lt;br /&gt;
At the start of the game, the only contribution to research comes from Tygan, counting as a scientist contributing 10 science points per hour, but he cannot be assigned to any scientist staff slots. Each additional scientist contributes another 5 points per hour, increasing to 10 if they&#039;re working in a laboratory, but if they&#039;re staffed in any other facility, they won&#039;t be able to contribute to research.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Basic Research&amp;quot; project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points.&lt;br /&gt;
&lt;br /&gt;
== Basic Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects increase XCOM&#039;s efficiency at research and engineering, reducing staff requirements and increasing speed. They can be repeated indefinitely, but each time they are completed the time for the next repeat increases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; width: calc(100% - 280px)&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;Points Cost !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-width: 2px&amp;quot;| Effect&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|[[Image:XCOM2 Alert Alien Encryption.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Basic Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|5200&amp;lt;br&amp;gt;(+2800 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|Increases effective scientists for project prerequisites by 1&amp;lt;br&amp;gt;Increases science speed by 5 points per hour&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|[[Image:XCOM2 TECH Bluescreen Project.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Basic Engineering&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|5200&amp;lt;br&amp;gt;(+2800 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|Increases effective engineers for project prerequisites by 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resistance ==&lt;br /&gt;
&lt;br /&gt;
These projects unlock facilities for contacting the Resistance in more regions. In addition to the time invested, they now have an intel cost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; width:calc(100% - 280px)&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;2&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 Inv Intel.png|x32px|Intel]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Intel&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Resistance Communications&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resistance Communications&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Resistance Communications.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Resistance Communications&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 1250&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 20&lt;br /&gt;
| [[Research (LW2)#Resistance Radio|&#039;&#039;&#039;Resistance Radio&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Resistance Comms&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Resistance Radio&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resistance Radio&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Resistance Radio.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Resistance Radio&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Resistance Communications|&#039;&#039;&#039;Resistance Communications&#039;&#039;&#039;]]&lt;br /&gt;
| 4000&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 60&lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;&#039;&#039;Radio Relays&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Additional Comm Station&#039;&#039;&#039;&amp;lt;br&amp;gt;(Resistance Comms upgrade)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Xenology ==&lt;br /&gt;
&lt;br /&gt;
These projects study the aliens&#039; capabilities in a way that doesn&#039;t fit in other categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; width:calc(100% - 280px)&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Alien Biotech&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alien Biotech&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Alien Biotech.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - &lt;br /&gt;
| 1300 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Most autopsies&#039;&#039;&#039;&#039;&#039; || &#039;&#039;Hazmat Vest&#039;&#039; || - || &#039;&#039;&#039;AP Rounds&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Psionics&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionics&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Psionics.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Psionics&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Sectoid Autopsy|&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 4500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 30&lt;br /&gt;
| [[Research (LW2)#Gatekeeper Autopsy|&#039;&#039;&#039;Gatekeeper Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Shadow Armor|&#039;&#039;Shadow Armor&#039;&#039;]]|| - || &#039;&#039;&#039;Psi Lab&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Second Cell&#039;&#039;&#039;&amp;lt;br&amp;gt;(Psi Lab upgrade) || &#039;&#039;&#039;Neurowhip&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Psi Amp&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Alien Psi Amp&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alien Autopsies ==&lt;br /&gt;
&lt;br /&gt;
Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Sectoid Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sectoid Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsySectoid.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 2200 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Sectoid Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LW2)#Psionics|&#039;&#039;&#039;Psionics&#039;&#039;&#039;]]  || &#039;&#039;Talon Rounds&#039;&#039; || - || &#039;&#039;&#039;Mind Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced PCS: Focus&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Viper Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Viper Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyViper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Viper Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 2500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Viper Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LW2)#Viper King Autopsy|&#039;&#039;&#039;Viper King Autopsy&#039;&#039;&#039;]]  || &#039;&#039;&#039;Battlefield Medicine&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Venom Rounds&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gas Grenade&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Muton Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Muton Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyMuton.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 3500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LW2)#Berserker Autopsy|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Muton Elite Autopsy|&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;]] || &#039;&#039;Tactical Vest&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Plasma Grenade&#039;&#039; || - || &#039;&#039;&#039;Vibroblade&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Berserker Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Berserker Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyBerserker.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Muton Autopsy|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 3500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Berserker Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LW2)#Berserker Queen Autopsy|&#039;&#039;&#039;Berserker Queen Autopsy&#039;&#039;&#039;]] || &#039;&#039;Hellweave&#039;&#039; || - || &#039;&#039;&#039;Overdrive Serum&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Muton Elite Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Muton Elite Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW IC AutopsyBluton.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Muton Autopsy|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 4000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Elite Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Carapace Plating&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Dragon Rounds&#039;&#039; || - || &#039;&#039;Blaster Gauntlet&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Archon Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Archon Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyArchon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Archon Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 4000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Archon Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LW2)#Archon King Autopsy|&#039;&#039;&#039;Archon King Autopsy&#039;&#039;&#039;]] || &#039;&#039;Acid Grenade&#039;&#039; || - || &#039;&#039;&#039;Fusion Blade&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Fusion Axe&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Faceless Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Faceless Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyFaceless.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Faceless Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 3500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Faceless Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Chameleon Suit&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Needle Rounds&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Chryssalid Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyCryssalid.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 2500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Chryssalid Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Chitin Plating&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Flechette Rounds&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Andromedon Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Andromedon Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAndromedon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Andromedon Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 4000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Andromedon Wreck&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Advanced Grenades&#039;&#039; || - || &#039;&#039;&#039;Holotargeter Mark III&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Gatekeeper Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gatekeeper Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyGatekeeper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Gatekeeper Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Psionics|&#039;&#039;&#039;Psionics&#039;&#039;&#039;]] &lt;br /&gt;
| 5000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Gatekeeper Shell&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Arc Blaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Superior PCS: Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Alien Psi Amp&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Viper King Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Viper King Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM 2 IC AutopsyViperKing.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Viper King Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Viper Autopsy|&#039;&#039;&#039;Viper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Viper King Corpse&lt;br /&gt;
| - || &#039;&#039;&#039;Serpent Suit&#039;&#039;&#039; || - || &#039;&#039;Serpent Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Berserker Queen Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Berserker Queen Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM 2 IC AutopsyBerserkerQueen.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Berserker Queen Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Berserker Autopsy|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 1000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Berserker Queen Corpse&lt;br /&gt;
| - || &#039;&#039;&#039;R.A.G.E. Suit&#039;&#039;&#039; || - || &#039;&#039;R.A.G.E. Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Archon King Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Archon King Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM 2 IC AutopsyArchonKing.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Archon King Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Archon Autopsy|&#039;&#039;&#039;Archon Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 1500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Archon King Corpse&lt;br /&gt;
| - || &#039;&#039;&#039;Icarus Armor&#039;&#039;&#039; || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ADVENT Autopsies ==&lt;br /&gt;
&lt;br /&gt;
Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed. These also include mechanized units, which can be broken down after their robotics have been investigated (which doubles as drone breakdown).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Trooper Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Trooper Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventTrooper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 2000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Trooper Corpse&amp;lt;br&amp;gt;(20x for Instant)&lt;br /&gt;
| [[Research (LW2)#ADVENT Stun Lancer Autopsy|&#039;&#039;&#039;ADVENT Stun Lancer Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Shieldbearer Autopsy|&#039;&#039;&#039;ADVENT Shieldbearer Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Officer Autopsy|&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Robotics|&#039;&#039;ADVENT Robotics&#039;&#039;]]  || &#039;&#039;Alloy Plating&#039;&#039; || &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Stun Lancer Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Stun Lancer Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventStunLancer.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Stun Lancer Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 2000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Stun Lancer Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Arc Blade&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Arc Thrower&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Shieldbearer Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Shieldbearer Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventShieldBearer.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Shieldbearer Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 2200 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Shieldbearer Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Stasis Vest&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Stiletto Rounds&#039;&#039; || - || -&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Officer Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Officer Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventCaptain.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 4000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Officer Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LW2)#Magnetic Weapons|&#039;&#039;Magnetic Weapons&#039;&#039;]]&amp;lt;br&amp;gt; || &#039;&#039;&#039;Skulljack&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Incendiary Grenade&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Robotics&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Robotics&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW IC AutopsyDrone.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 2000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Drone Wrecks&lt;br /&gt;
| [[Research (LW2)#ADVENT MEC Breakdown|&#039;&#039;&#039;ADVENT MEC Breakdown&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Turret Breakdown|&#039;&#039;&#039;ADVENT Turret Breakdown&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Sectopod Breakdown|&#039;&#039;&#039;Sectopod Breakdown&#039;&#039;&#039;]] || &#039;&#039;&#039;Mechanized Warfare&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Skullmining&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Redscreen Rounds&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Battlescanners&#039;&#039; || - || &#039;&#039;&#039;GREMLIN Mark II&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT MEC Breakdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT MEC Breakdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyMEC.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT MEC Breakdown&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
| 2500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT MEC Wreck&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;&#039;Bluescreen Protocol&#039;&#039;&#039; || - || &#039;&#039;&#039;Holotargeter Mark II&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Plated BIT&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Turret Breakdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Turret Breakdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventTurret.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Turret Breakdown&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
| 1200 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Turret Wreck&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Falcon Rounds&#039;&#039; || &#039;&#039;&#039;Defense Matrix&#039;&#039;&#039; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Sectopod Breakdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sectopod Breakdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsySextopod.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Sectopod Breakdown&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
| 5000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Sectopod Wreck&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Proximity Mines&#039;&#039; || - || &#039;&#039;&#039;GREMLIN Mark III&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Powered BIT&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
These projects aim to improve XCOM&#039;s weaponry through various means.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Modular Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Modular Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Modular Weapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 760 || - || - || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Laser Weapons|&#039;&#039;Laser Weapons&#039;&#039;]] || &#039;&#039;&#039;Basic Weapon Upgrades&#039;&#039;&#039; || - || &#039;&#039;&#039;&#039;&#039;Weapon Upgrading&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Experimental Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Experimental Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM 2 IC BoltCaster HuntingAxe.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Alien Hunters DLC&lt;br /&gt;
| 2400 || - || - || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || &#039;&#039;&#039;Bolt Caster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Shadowkeeper&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Hunter&#039;s Axe&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Frost Bomb&#039;&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Laser Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Laser Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW TECH LaserWeapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 4000 || - || 2 || 5 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Advanced Laser Weapons|&#039;&#039;&#039;Advanced Laser Weapons&#039;&#039;&#039;]] || - || - || &#039;&#039;&#039;Laser Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Stengun&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Pistol&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Advanced Laser Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advanced Laser Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW TECH AdvancedLaserWeapons.png |150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Laser Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Laser Weapons|&#039;&#039;&#039;Laser Weapons&#039;&#039;&#039;]]&lt;br /&gt;
| 4000 || - || 2 || 10 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Plasma Rifle|&#039;&#039;Plasma Rifle&#039;&#039;]] || - || - || &#039;&#039;&#039;Laser Cannon&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Scatterray&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Lance&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Magnetic Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Magnetic Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Magnetized Weapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Magnetic Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Officer Autopsy|&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
| 10500 || 50 || 10 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Advanced Magnetic Weaponry|&#039;&#039;&#039;Advanced Magnetic Weaponry&#039;&#039;&#039;]] || - || - || &#039;&#039;&#039;Mag Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Stuttermag&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mag Pistol&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauntlet Mark II&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Grenade Launcher&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Magnetic Bolt Caster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Enhanced Shadowkeeper&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Advanced Magnetic Weaponry&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advanced Magnetic Weaponry&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Gauss Weapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Magnetic Weaponry&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Magnetic Weapons|&#039;&#039;&#039;Magnetic Weapons&#039;&#039;&#039;]]&lt;br /&gt;
| 10500 || 50 || 10 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Coilguns|&#039;&#039;Coilguns&#039;&#039;]] || - || - || &#039;&#039;&#039;Shard Gun&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Mag Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mag Long Rifle&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Helix Rail-Cannon&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Coilguns&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Coilguns&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW TECH CoilWeapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Coilguns&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Advanced Magnetic Weaponry|&#039;&#039;&#039;Advanced Magnetic Weaponry&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Elerium|&#039;&#039;&#039;Elerium&#039;&#039;&#039;]]&lt;br /&gt;
| 18000 || 100 || 15 || 15 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Advanced Coilguns|&#039;&#039;&#039;Advanced Coilguns&#039;&#039;&#039;]] || - || - || &#039;&#039;&#039;Coil Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Subcoiler&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauss Pistol&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Advanced Coilguns&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advanced Coilguns&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW TECH AdvancedLaserWeapons.png |150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Coilguns&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Coilguns|&#039;&#039;&#039;Coilguns&#039;&#039;&#039;]]&lt;br /&gt;
| 10500 || 50 || 10 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Plasma Rifle|&#039;&#039;Plasma Rifle&#039;&#039;]] || &#039;&#039;Shredstorm Cannons&#039;&#039; || - || &#039;&#039;&#039;Gauss Long Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauss Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Scattergun&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mag Shorty&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Plasma Rifle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Plasma Rifle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH PlasmaRifle.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Advanced Laser Weapons|&#039;&#039;&#039;Advanced Laser Weapons&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Advanced Coilguns|&#039;&#039;&#039;Advanced Coilguns&#039;&#039;&#039;]]&lt;br /&gt;
| 22000 || 150 || 20 || 30&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3&lt;br /&gt;
| [[Research (LW2)#Beam Cannon|&#039;&#039;&#039;Beam Cannon&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Plasma Lance|&#039;&#039;&#039;Plasma Lance&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Storm Gun|&#039;&#039;&#039;Storm Gun&#039;&#039;&#039;]] || &#039;&#039;Plasma Blasters&#039;&#039; || - || &#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Scramgun&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Bolt Caster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Powered Shadowkeeper&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Beam Cannon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Beam Cannon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Heavy Plasma.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Beam Cannon&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Plasma Rifle|&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039;]]&lt;br /&gt;
| 15000 || 100 || 10 || 15&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Beam Cannon&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium Phase-Cannon&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Plasma Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Plasma Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH PlasmaSniper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Lance&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Plasma Rifle|&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039;]]&lt;br /&gt;
| 15000 || 100 || 10 || 15&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Plasma Lance&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Storm Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Storm Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Alloy Cannon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Storm Gun&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Plasma Rifle|&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039;]]&lt;br /&gt;
| 15000 || 100 || 10 || 15&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Storm Gun&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|}&lt;br /&gt;
== Materials and Armor ==&lt;br /&gt;
&lt;br /&gt;
These projects study alien materials and improve XCOM&#039;s defensive capabilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Hybrid Materials&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hybrid Materials&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Nanofiber Materials.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 2000 || - || 5 || 3 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Elerium|&#039;&#039;&#039;Elerium&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Combat Armor|&#039;&#039;&#039;Combat Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#ADVENT Robotics|&#039;&#039;ADVENT Robotics&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Laser Weapons|&#039;&#039;Laser Weapons&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Magnetic Weapons|&#039;&#039;Magnetic Weapons&#039;&#039;]] || &#039;&#039;&#039;Most Proving Ground projects&#039;&#039;&#039; || - || &#039;&#039;&#039;Tracer Rounds&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Elerium&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Elerium&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC Elerium.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 10000 || 50 || - || 50 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5&lt;br /&gt;
| [[Research (LW2)#Powered Armor|&#039;&#039;Powered Armor&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Coilguns|&#039;&#039;Coilguns&#039;&#039;]] || - || &#039;&#039;&#039;Elerium Conduit&#039;&#039;&#039;&amp;lt;br&amp;gt;(Power Relay upgrade) || &#039;&#039;Advanced Psi Amp&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Combat Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH PlatedArmor.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 5500 || 50 || 15 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Mobile Armor|&#039;&#039;&#039;Mobile Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Battle Armor|&#039;&#039;&#039;Battle Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Powered Armor|&#039;&#039;Powered Armor&#039;&#039;]] || - || - || &#039;&#039;&#039;Predator Armor&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Mobile Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mobile Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH SpiderSuit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mobile Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Combat Armor|&#039;&#039;&#039;Combat Armor&#039;&#039;&#039;]]&lt;br /&gt;
| 5500 || 50 || 5 || 2&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Shadow Armor|&#039;&#039;Shadow Armor&#039;&#039;]] || - || - || &#039;&#039;&#039;Spider Suit&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Battle Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battle Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH EXOSuit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Battle Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Combat Armor|&#039;&#039;&#039;Combat Armor&#039;&#039;&#039;]]&lt;br /&gt;
| 5500 || 50 || 10 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1&lt;br /&gt;
| [[Research (LW2)#Battlesuits|&#039;&#039;Battlesuits&#039;&#039;]] || &#039;&#039;Plasma Blasters&#039;&#039; || - || &#039;&#039;&#039;E.X.O. Suit&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Reinforced Frame&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Powered Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Powered Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH PoweredArmor.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Powered Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Combat Armor|&#039;&#039;&#039;Combat Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Elerium|&#039;&#039;&#039;Elerium&#039;&#039;&#039;]]&lt;br /&gt;
| 18000 || 100 || 20 || 20&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2&lt;br /&gt;
| [[Research (LW2)#Shadow Armor|&#039;&#039;Shadow Armor&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Battlesuits|&#039;&#039;Battlesuits&#039;&#039;]] || - || - || &#039;&#039;&#039;Warden Armor&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;R.A.G.E. Armor&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Serpent Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Shadow Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadow Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH WraithSuit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Shadow Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Powered Armor|&#039;&#039;&#039;Powered Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Mobile Armor|&#039;&#039;&#039;Mobile Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Psionics|&#039;&#039;&#039;Psionics&#039;&#039;&#039;]]&lt;br /&gt;
| 14000 || 100 || 20 || 20&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Wraith Suit&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Battlesuits&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlesuits&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH WARSuit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Battlesuits&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Powered Armor|&#039;&#039;&#039;Powered Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Battle Armor|&#039;&#039;&#039;Battle Armor&#039;&#039;&#039;]]&lt;br /&gt;
| 14000 || 100 || 20 || 20&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2&lt;br /&gt;
| - || &#039;&#039;Shredstorm Cannons&#039;&#039; || - || &#039;&#039;&#039;W.A.R. Suit&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Anodized Chassis&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Blaster Gauntlet&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shadow Chamber Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects form a major part of the storyline, beginning when either the Blacksite mission is completed or when a Codex Brain is recovered from Skulljacking an ADVENT Officer. The first of these unlocks the Shadow Chamber, a facility needed for every project afterwards. These projects cost Intel, and they all belong to the Golden Path: they will unlock further storyline missions, including the final ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| &#039;&#039;&#039;Other&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 Inv Storage Module.png|x32px|Items]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Items&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 Inv Intel.png|x32px|Intel]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Intel&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Alien Encryption&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alien Encryption&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 Alert Alien Encryption.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Encryption&#039;&#039;&#039; &lt;br /&gt;
| - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Blacksite Vial&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Codex Brain&#039;&#039;&#039; &lt;br /&gt;
| 3580 || - || 40 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || - || &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; || -&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Blacksite Vial&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blacksite Vial&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Blacksite Vial.png |150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Blacksite Vial&#039;&#039;&#039; &lt;br /&gt;
| - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 3500 || &#039;&#039;&#039;Blacksite Vial&#039;&#039;&#039; || 50 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Blacksite Data Coordinates&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Codex Brain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Codex Brain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Codex Brain Pt1.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Codex Brain&#039;&#039;&#039; &lt;br /&gt;
| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 2400 || &#039;&#039;&#039;Codex Brain&#039;&#039;&#039; || 25 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Encrypted Codex Data|&#039;&#039;&#039;Encrypted Codex Data&#039;&#039;&#039;]] || - || -|| &#039;&#039;&#039;Codex Brain Coordinates&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Encrypted Codex Data&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Encrypted Codex Data&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Codex Brain Pt2.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Encrypted Codex Data&#039;&#039;&#039; &lt;br /&gt;
| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Codex Brain|&#039;&#039;&#039;Codex Brain&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 3800 || - || 25 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || - || -|| &#039;&#039;&#039;Breach the Alien Network&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Recovered ADVENT Stasis Suit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Recovered ADVENT Stasis Suit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Advent Stasis Suit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Recovered ADVENT Stasis Suit&#039;&#039;&#039; &lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 4000 || &#039;&#039;&#039;ADVENT Stasis Suit&#039;&#039;&#039;|| 60 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LW2)#Avatar Autopsy|&#039;&#039;Avatar Autopsy&#039;&#039;]] || - || -|| -&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Psionic Gate&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionic Gate&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Psi Gate Project.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Psionic Gate&#039;&#039;&#039; &lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&amp;lt;br&amp;gt;(Psionic Gate upgrade)&#039;&#039;&#039; &lt;br /&gt;
| 4000 || - || 80 || 65&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 10&lt;br /&gt;
| [[Research (LW2)#Avatar Autopsy|&#039;&#039;Avatar Autopsy&#039;&#039;]] || &#039;&#039;Mimic Beacons&#039;&#039; || - || -&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Avatar Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avatar Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Avatar.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Avatar Autopsy&#039;&#039;&#039; &lt;br /&gt;
| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Recovered ADVENT Stasis Suit|&#039;&#039;&#039;Recovered ADVENT Stasis Suit&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LW2)#Psionic Gate|&#039;&#039;&#039;Psionic Gate&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 5000 || &#039;&#039;&#039;Avatar Corpse&#039;&#039;&#039; || - || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;ADVENT Network Tower&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;and&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Fortress&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Intel and Rendering ==&lt;br /&gt;
&lt;br /&gt;
Datapads, Leads, Cores and Corpses can be processed with these projects, consuming them in exchange for resources. Take care not to render corpses needed for other purposes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=60% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Reward&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 Inv Storage Module.png|x32px|Item Consumed]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Advent Datapad.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Datapad Decryption&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 1200&amp;lt;br&amp;gt;(+800 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Datapad&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[image:XCOM2 Inv Intel.png|x32px|Intel]]&amp;lt;br&amp;gt;&#039;&#039;&#039;20-30 Intel&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC Alien Datapad Decryption.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Data Cache Decryption&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 1800&amp;lt;br&amp;gt;(+840 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Alien Data Cache&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[image:XCOM2 Inv Intel.png|x32px|Intel]]&amp;lt;br&amp;gt;&#039;&#039;&#039;31-40 Intel&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Facility Lead.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Facility Lead&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 1800&amp;lt;br&amp;gt;(+1200 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Facility Lead&amp;lt;br&amp;gt;5 Intel&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Alien Facility Revealed&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC Elerium.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Elerium Core&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Elerium Core&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;8 Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsySectoid.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Sectoid Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 600&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Sectoid Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyViper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Viper Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 600&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Viper Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyMuton.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Muton Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 650&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Muton Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;4 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyBerserker.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Berserker Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 650&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Berserker Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;5 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:LW IC AutopsyBluton.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Muton Elite Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 700&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Muton Elite Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;6 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyArchon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Archon Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 700&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Archon Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;8 Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyFaceless.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Faceless Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 600&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Faceless Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2 Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyCryssalid.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Chryssalid Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 650&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Chryssalid Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;6 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAndromedon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Andromedon Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 850&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Andromedon Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;table style=&amp;quot;text-align:center; vertical-align:bottom&amp;quot;&amp;gt;&lt;br /&gt;
|[[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;6 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|||&lt;br /&gt;
| and&lt;br /&gt;
|||&lt;br /&gt;
|[[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium Core&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyGatekeeper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Gatekeeper Shell&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 1000&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Gatekeeper Shell&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;table style=&amp;quot;text-align:center; vertical-align:bottom&amp;quot;&amp;gt;&lt;br /&gt;
|[[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|||&lt;br /&gt;
| and&lt;br /&gt;
|||&lt;br /&gt;
|[[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium Core&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventTrooper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render ADVENT Trooper Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Trooper Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventStunLancer.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render ADVENT Stun Lancer Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Stun Lancer Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventShieldBearer.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render ADVENT Shieldbearer Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Shieldbearer Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventCaptain.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render ADVENT Officer Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Officer Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:LW IC AutopsyDrone.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Disassemble Drone Wreck&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 300&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Drone Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyMEC.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Disassemble ADVENT MEC Wreck&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 600&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT MEC Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;5 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventTurret.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Disassemble Turret Wreck&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Turret Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsySextopod.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Disassemble Sectopod Wreck&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LW2)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 1200&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Sectopod Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;table style=&amp;quot;text-align:center; vertical-align:bottom&amp;quot;&amp;gt;&lt;br /&gt;
|[[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;12 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|||&lt;br /&gt;
| and&lt;br /&gt;
|||&lt;br /&gt;
|[[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium Core&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Comprehensive Tech Tree ==&lt;br /&gt;
&#039;&#039;Created by Reddit User exodusinfinite&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Basic Tech Tree 1.3 (without Item stats) is available [http://i.imgur.com/4lH0x6I.png here]&lt;br /&gt;
&lt;br /&gt;
The full Comprehensive Tech Tree 1.3 (including item stats) is available [http://i.imgur.com/gVgX5dU.png here]&lt;br /&gt;
[[Category:Facilities (LW2)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Greater_Padding_(LWOTC)/Info&amp;diff=116786</id>
		<title>Template:Greater Padding (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Greater_Padding_(LWOTC)/Info&amp;diff=116786"/>
		<updated>2023-10-30T10:48:05Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Corrected values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Greater Padding reduces the number of hit points a soldier must heal after being wounded in battle by 1/2/4.&lt;br /&gt;
*It does not affect soldiers who suffered killing wounds and are stabilized from bleeding out.&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=116596</id>
		<title>Perk List (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=116596"/>
		<updated>2023-10-21T12:10:34Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: &amp;quot;Summon Follower&amp;#039;s&amp;quot; to &amp;quot;Summon Followers&amp;quot; - note that the template was also renamed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc_(LWOTC)|70}}[[Long War of the Chosen]] includes numerous changes to existing perks from [[Long War 2]], as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors.&lt;br /&gt;
&lt;br /&gt;
== Class Perks ==&lt;br /&gt;
Some of these abilities can also be learned using AP (Ability Points) after building the [[Training Center (LWOTC)|Training Center]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adaptive Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adaptive Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adaptive Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Adaptive Aim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aggression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aggression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aid Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aid Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aid Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aid Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim Assist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim Assist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim Assist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Either the Holotargeter or the Holo Targeting perk works for this perk.&lt;br /&gt;
&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Airdrop&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Airdrop&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Airdrop (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Airdrop (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Alpha Mike Foxtrot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alpha Mike Foxtrot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Alpha Mike Foxtrot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amplify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Amplify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Amplify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Amplify (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Pulser&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Pulser&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Pulser (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Pulser (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arsenal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arsenal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arsenal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apex Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apex Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apex Predator (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apotheosis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apotheosis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apotheosis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apotheosis (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Welder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Welder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Welder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Welder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Area Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Area Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Area Suppression (LWOTC)| b_name = 1 | b_descr = 0 | b_info = 0}}&lt;br /&gt;
&#039;&#039;Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets&#039; aim until suppression is removed. Cannot be used when concealed.&#039;&#039;&lt;br /&gt;
    {{Area Suppression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Wave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avenger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avenger (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Banish&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Banish&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Banish (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Banish (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlefield Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlefield Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlelord&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlelord&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlelord (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlelord (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Biggest Booms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Biggest Booms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Biggest Booms (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Biggest Booms (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt), [[Technical (LWOTC)|Technical]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blademaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blademaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blademaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bladestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bladestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bladestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bladestorm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blinding Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blinding Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blinding Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blinding Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Trail (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Bombs&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Bombs&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Knives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Knives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Knives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Body Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Body Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Body Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombard&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombard (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombard (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombardier&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombardier&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombardier (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombardier (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Boosted Cores&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Boosted Cores (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Boosted Cores (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Sgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Both Barrels&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Both Barrels&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Both Barrels (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Both Barrels (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brawler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brawler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brawler (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brutality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brutality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brutality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brutality (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bulwark&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bulwark&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bulwark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bulwark (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bunker Buster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bunker Buster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bunker Buster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bunker Buster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burnout&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burnout&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burnout (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burnout (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Capacitor Discharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Capacitor Discharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Center Mass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Center Mass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Center Mass (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl), [[Gunner (LWOTC)|Gunner]] (LCpl), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Lightning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt), [[Gunner (LWOTC)|Gunner]] (SSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channeling Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channeling Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channeling Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channeling Field (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cheap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cheap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cheap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cheap Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close and Personal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close and Personal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close and Personal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (LCpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Encounters (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Awareness (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Engineer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Engineer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Engineer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Engineer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Fitness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Fitness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (MSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Presence&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Presence&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Presence (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Presence (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combatives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combatives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combatives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combatives (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (LCpl), [[Shinobi (LWOTC)|Shinobi]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conceal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Conceal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Conceal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Conceal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concentration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concentration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concentration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concussion Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concussion Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concussion Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concussion Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Under Pressure&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cool Under Pressure&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (TSgt), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (TSgt), [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Coup de Grace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Coup de Grace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Coup de Grace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covering Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covering Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covering Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Cpl), [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covert (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crippling Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crippling Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crippling Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crippling Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crusader&#039;s Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crusader&#039;s Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cutthroat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cutthroat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cyclic Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cyclic Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cyclic Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cyclic Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damage Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damage Control (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damn Good Ground&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damn Good Ground&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damn Good Ground (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Danger Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Danger Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deadeye&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deadeye&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deadeye (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deadeye (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Dealer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death Dealer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death Dealer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death Dealer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death From Above&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death From Above&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death From Above (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death From Above (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dedication&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dedication&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dedication (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dedication (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deep Cover&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deep Cover&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deep Cover (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Demolition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Demolition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Demolition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Demolition (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dense Smoke&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dense Smoke (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dense Smoke (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabling Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabling Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabling Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disassembly&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disassembly&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disassembly (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Double Tap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Double Tap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Double Tap (LWOTC)/Info}}&lt;br /&gt;
Note: Costs 2 actions, does not end turn.&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Electroshock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Electroshock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Electroshock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Electroshock (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evasive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Evasive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Evasive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ever Vigilant&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ever Vigilant (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (LCpl), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (SSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
&lt;br /&gt;
WARNING: this perk is currently bugged such that it prioritizes pistol overwatch over standard overwatch. installing the &amp;quot;[WOTC] Reliable Ever Vigilant&amp;quot; mod from the steam workshop will fix this.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Executioner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (Cpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Extra Conditioning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Extra Conditioning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Failsafe&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Failsafe&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Failsafe (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Medic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Medic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Medic (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (SSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Surgeon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Surgeon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Surgeon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Surgeon (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire and Steel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire and Steel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire and Steel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire and Steel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire in the Hole&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire in the Hole&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire in the Hole (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire in the Hole (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Firestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Firestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Firestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Firestorm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbanger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbanger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fleche&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fleche&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fleche (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fleche (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flush (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (Cpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Formidable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Formidable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Formidable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt), [[Grenadier (LWOTC)|Grenadier]] (Sgt), [[Gunner (LWOTC)|Gunner]] (Cpl), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (SSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (SSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortify (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (Cpl), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Kit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Kit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Kit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Kit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Override (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Throttle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Throttle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Throttle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Throttle (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghostwalker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghostwalker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghostwalker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghostwalker (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple (Skirmisher)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple (Skirmisher)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grazing Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grazing Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grazing Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Grazing Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (LCpl), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Greater Padding&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Greater Padding&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Greater Padding (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Greater Padding (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie), [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hail of Bullets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hail of Bullets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hail of Bullets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hail of Bullets (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (Sgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hard Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hard Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hard Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haywire Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Haywire Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Haywire Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Haywire Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HEAT Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HEAT Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{HEAT Warheads (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Weapons (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Weapons (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Ordnance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Ordnance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiDef Holo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HiDef Holo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HiDef Holo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{HiDef Holo (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hipfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hipfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hipfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hipfire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit and Run (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holo Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holo Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holo Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holotarget&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holotarget&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holotarget (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holotarget (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Homing Mine&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Homing Mine&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Homing Mine (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Homing Mine (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hunter Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&#039;s Instincts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter&#039;s Instincts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt), [[Shinobi (LWOTC)|Shinobi]] (GSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Compensation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Compensation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Compensation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Fields&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Fields&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Fields (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Impact Fields (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impersonal Edge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impersonal Edge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impersonal Edge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Implacable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Implacable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Implacable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Sgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impulse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impulse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impulse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incinerator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incinerator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incinerator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incinerator (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Independent Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Independent Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Independent Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Independent Tracking (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Indomitable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Indomitable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Indomitable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infighter (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inspire Agility&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Inspire Agility&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Inspire Agility (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interference&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interference&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interference (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interference (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interrupt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interrupt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interrupt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interrupt (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intimidate&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intimidate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intimidate (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Invert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Invert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Invert (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ionic Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ionic Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ionic Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ionic Storm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Curtain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Iron Curtain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Iron Curtain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (SSgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Javelin Rockets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Javelin Rockets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Javelin Rockets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Judgement&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Judgement&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Judgement (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Judgement (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Justice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Justice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Justice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Justice (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kill Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Kill Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Kill Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Kill Zone (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (MSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Killer Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Killer Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Encounters (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Fighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Fighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Fighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Fighter (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Juggler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Juggler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Juggler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Launch Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Launch Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Launch Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead The Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead The Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead The Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead The Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lethal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lethal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (MSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lick Your Wounds&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lick Your Wounds&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Light &#039;Em Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (Squaddie), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Reflexes&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Like Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Like Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Like Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Like Lightning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lingering Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lingering Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lingering Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lingering Shadow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lock N Load&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lockdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lockdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lockdown (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lockdown (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Locked On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Locked On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Locked On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Locked On (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lone Wolf&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lone Wolf (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt), [[Shinobi (LWOTC)|Shinobi]] (LCpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Long Watch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Long Watch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Long Watch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Long Watch (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Low Profile&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Maim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Maim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Manual Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Manual Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Manual Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Manual Override (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Marauder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Marauder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Marauder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Marauder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mayhem&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mayhem (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chassis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chassis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chassis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Medical Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Medical Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Medical Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Medical Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Momentum&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Momentum&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Momentum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Multitargeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Multitargeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Multitargeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Multitargeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Napalm-X&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Napalm-X&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Napalm-X (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Napalm-X (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle Grenades (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neutralizing Agents&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Neutralizing Agents&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;None Shall Pass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;None Shall Pass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{None Shall Pass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{None Shall Pass (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nova&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Nova&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Nova (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Nova (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;One For All&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;One For All&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{One For All (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overcharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overcharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overcharge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overdrive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overdrive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overdrive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overkill&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overkill&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Packmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Packmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Packmaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (GSgt), [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Paramedic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Paramedic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Cpl), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parkour&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parkour&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parkour (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parkour (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phantom&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phantom&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phantom (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phantom (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (Squaddie), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phosphorus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phosphorus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phosphorus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phosphorus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pillar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pillar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pillar (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Pillar (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Point Blank&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Point Blank&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Point Blank (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Point Blank (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Precision Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Precision Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Preservation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Preservation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Preservation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Preservation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protector&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Protector&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Protector (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Protector (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pump Action&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pump Action&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pump Action (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickburn&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickburn&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickburn (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickburn (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Zap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Zap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Zap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quick Zap (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rainmaker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rainmaker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rainmaker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rainmaker (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Deployment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Deployment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Deployment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Deployment (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (LCpl), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (GSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ready For Anything&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reaper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reaper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reckoning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reckoning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reckoning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reckoning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reflex&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reflex&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reflex (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reflex (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remote Start&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Remote Start&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Remote Start (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Remote Start (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rend (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend The Marked&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend The Marked&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend The Marked (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Repair (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reposition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reposition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reposition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reposition (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rescue Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rescue Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rescue Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rescue Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resilience&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resilience&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Restoration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Restoration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Restoration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Restoration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Retribution&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Retribution&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Retribution (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Retribution (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Return Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Return Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Return Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Revival Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Revival Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Revival Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Revival Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ripjack Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ripjack Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ripjack Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ripjack Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Roust&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Roust&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Roust (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Roust (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ruthless&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ruthless&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ruthless (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ruthless (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Run and Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Run and Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Run and Gun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Squaddie), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rupture&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rupture&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rupture (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sacrifice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sacrifice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sacrifice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sacrifice (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Salvo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Salvo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Salvo (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (GSgt), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sapper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sapper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sapper (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Saturation Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Saturation Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Saturation Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Saturation Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Savior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Savior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Savior (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scanning Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scanning Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scanning Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scanning Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scrap Metal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scrap Metal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scrap Metal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scrap Metal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sentinel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sentinel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Serial&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Serial&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Serial (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Serial (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt), [[Reaper (LWOTC)|Reaper]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstep&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstep (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Cpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstrike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstrike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstrike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield Bash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shield Bash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shield Bash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shield Bash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shooting Sharp&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shooting Sharp&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shooting Sharp (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (Cpl), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shredder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shredder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shredder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (Sgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (Sgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silent Killer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Silent Killer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Silent Killer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Silent Killer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slug Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slug Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slug Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slug Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smoker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Snap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Snap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Snap Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Harvest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Harvest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Harvest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Harvest (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Squadsight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Squadsight (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Squaddie), [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Steady Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Steady Hands (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Steady Hands (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stiletto&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stiletto&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting Grenades (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Street Sweeper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Street Sweeper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Street Sweeper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Street Sweeper (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Gunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Gunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Gunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Gunner (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superior Aptitude&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Superior Aptitude&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Superior Aptitude (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Suppression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survival Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Survival Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Survival Instinct (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sustain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Sense&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tactical Sense&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tactical Sense (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (GSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tandem Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tandem Warheads (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt), [[Technical (LWOTC)|Technical]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Target Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Target Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Target Focus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Templar Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Templar Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ballistic Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Terrorize&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Terrorize&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Terrorize (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Terrorize (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thats Close Enough&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Thats Close Enough&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Thats Close Enough (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Thats Close Enough (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Threat Assessment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Threat Assessment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Threat Assessment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Total Combat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Total Combat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Total Combat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Total Combat (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tracking (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tradecraft&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tradecraft&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (GSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Traverse Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Traverse Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Traverse Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Gun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Warfare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Warfare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Warfare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Warfare (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trojan&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trojan&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trojan (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trojan (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlimited Power&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unlimited Power&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unlimited Power (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unlimited Power (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Untouchable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Untouchable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Untouchable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Conduit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Conduit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Conduit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Conduit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volatile Mix&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volatile Mix&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volatile Mix (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volatile Mix (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (GSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volt (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Walk Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Walk Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Walk Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Walk Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Watch Them Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Watch Them Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Watch Them Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Watch Them Run (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Weapon Handling&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Weapon Handling&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Weapon Handling (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Weapon Handling (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whiplash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whiplash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whiplash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whiplash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whirlwind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whirlwind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whirlwind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whirlwind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Will To Survive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Will To Survive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrecking Ball&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrecking Ball&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrecking Ball (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrecking Ball (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Zone of Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Zone of Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
&lt;br /&gt;
== Pistol Perks ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clutch Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clutch Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clutch Shot (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Faceoff&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Faceoff&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Faceoff (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Faceoff (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fan Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fan Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fan Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fan Fire (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gunslinger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gunslinger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gunslinger (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Hands (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Hands (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickdraw&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickdraw&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickdraw (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickdraw (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Return Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Return Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Magnum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Magnum (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
These perks are only available to [[Officers_(LWOTC)|Officers]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Air Controller&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Air Controller&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Air Controller (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Air Controller (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collector&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Collector&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Collector (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Collector (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combined Arms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combined Arms (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combined Arms (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Command&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Command (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commissar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Commissar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Commissar (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defilade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Defilade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Defilade (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Defilade (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Discipline&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Discipline &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Discipline (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Discipline (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus Fire (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Some&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Some&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Some (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Get Some (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incoming!&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incoming!&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incoming (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incoming (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infiltrator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infiltrator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infiltrator (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infiltrator (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intervention&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intervention&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intervention (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jammer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Jammer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Jammer (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Jammer (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead By Example&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead By Example&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead By Example (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead By Example (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leadership&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Leadership&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Leadership (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Oscar Mike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Oscar Mike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Oscar Mike (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scavenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scavenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scavenger (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scavenger (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trial By Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trial By Fire &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trial By Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trial By Fire (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You&#039;ll Need This&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You&#039;ll Need This&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Take This (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Psionic Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bastion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bastion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bastion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bastion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Domination&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Domination&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Domination (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Domination (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic), [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fuse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fuse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fuse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fuse (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insanity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Insanity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Insanity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Insanity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Merge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Merge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Merge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Ward&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Ward&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Ward (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Ward (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phase Walk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phase Walk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phase Walk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phase Walk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Study&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Study&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Study (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Steal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Steal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Steal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Steal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Storm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soulfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soulfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soulfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soulfire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stasis (LWOTC)/Info}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Stasis Shield is automatically included, being able to cast Stasis on allies.&lt;br /&gt;
&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
&lt;br /&gt;
== Equipment Perks ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (XCOM)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (XCOM)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Swords|Katana]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fatality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fatality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fatality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Pistols|Darkclaw]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark for Death&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark for Death&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark for Death (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark for Death (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Sniper_Rifles|Darklance]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overbearing Superiority&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overbearing Superiority&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Assault_Rifles|Disruptor Rifle]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shieldwall&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shieldwall&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shieldwall (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Soldier_Armor|WAR Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vampirism&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vampirism&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vampirism (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Shotguns|Arashi]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wraith&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wraith&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wraith (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
&lt;br /&gt;
== Soldier Perks ==&lt;br /&gt;
These are basic perks all soldiers can use when applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stock Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stock Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stock Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Perks ==&lt;br /&gt;
&lt;br /&gt;
=== General Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Environmental Immunities&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Environmental Immunities&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Environmental Immunities (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Environmental Immunities (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]] , [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]] , [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang Resistance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang Resistance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]] , [[Sectoid (LWOTC)|Sectoid Commander]] , [[Archon (LWOTC)|Great Archon]] , [[ADVENT General (LWOTC)|ADVENT General]] , [[Gatekeeper (LWOTC)|Gatekeeper]] , [[Viper King (LWOTC)|Viper King]] , [[Berserker Queen (LWOTC)|Berserker Queen]] , [[Archon King (LWOTC)|Archon King]] , &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Advent Drone (LWOTC)|Advent Drone]] , [[Advent Mec (LWOTC)|Advent Mec]] , [[Advent Mec Archer (LWOTC)|Advent Mec Archer]] , [[Advent Turret (LWOTC)|Advent Turret]] , [[Sectopod (LWOTC)|Sectopod]] , [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Control (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]] , [[Chosen (LWOTC)#The Warlock|The Warlock]] , [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]] , [[Viper (LWOTC)|Viper]] , [[Sidewinder (LWOTC)|Sidewinder]] , [[Naja (LWOTC)|Naja]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vault&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vault&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vault (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vault (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Armor (LWOTC)|Icarus Armor]] , [[SPARK (LWOTC)|SPARK]] , [[Advent Mec (LWOTC)|Advent Mec]] , [[Advent Mec Archer (LWOTC)|Advent Mec Archer]] . [[Chryssalid (LWOTC)|Chryssalid]] , [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
&lt;br /&gt;
=== Advent Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Acid Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Acid Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Engineer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Incendiary Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Incendiary Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Heavy Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Rocketeer (LWOTC)|ADVENT Rocketeteer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Repair (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Shock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Shock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Shock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Shock (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Energy Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Energy Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Energy Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Energy Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Shieldbearer (LWOTC)|ADVENT Shieldbearer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flamethrower&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flamethrower&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flamethrower (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flamethrower (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Guardian&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Guardian (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Guardian (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Sentry (LWOTC)|Advent Guardian]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Stance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Stance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Stance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Stance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy Warrior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holy Warrior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holy Warrior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holy Warrior (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Field (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Officer (LWOTC)|ADVENT Officer]] , [[ADVENT General (LWOTC)|ADVENT General]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Micro Missiles&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Micro Missiles&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Micro Missiles (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Micro Missiles (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Mec (LWOTC)|ADVENT Mec]] , [[ADVENT Mec Archer (LWOTC)| ADVENT Mec Archer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindshield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindshield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindshield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindshield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Advanced Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Elite Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Sustain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Stun Lancer (LWOTC)|ADVENT Stun Lancer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stunner (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath Cannon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath Cannon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath Cannon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath Cannon (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
&lt;br /&gt;
=== Alien Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Trail (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon Battlesuit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avatar Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avatar Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Frenzy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battle Frenzy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battle Frenzy (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battle Frenzy (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet Charge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet Charge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet Charge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet Charge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Beastmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Beastmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Beastmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Beastmaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bind and Crush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bind and Crush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bind and Crush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bind and Crush (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blazing Pinions&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blazing Pinions&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blazing Pinions (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blazing Pinions (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burrow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burrow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burrow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burrow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Poison&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Poison&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clone (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Consume&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Consume&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Consume (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Consume (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Counterattack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Counterattack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Counterattack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Counterattack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Devastating Blow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Devastating Blow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Devastating Blow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Devastating Blow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dimensional Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dimensional Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dimensional Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dimensional Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fist Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fist Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fist Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fist Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gateway&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gateway&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gateway (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gateway (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Slither&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Slither&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit and Slither (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit and Slither (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sidewinder (LWOTC)|Sidewinder Serpens/Sidewinder Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horror&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Horror&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Horror (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Horror (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Attack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Attack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Attack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Attack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Vulnerability&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Vulnerability&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mental Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mental Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mental Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open/Close State&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open/Close State&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open/Close State (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Open/Close State (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Personal Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Personal Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Personal Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Personal Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Spit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Spit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Spit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Spit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]] , [[Naja (LWOTC)|Naja]] , [[Sidewinder (LWOTC)|Sidewinder]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionic Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psionic Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psionic Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psi Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psi Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robot Battlesuit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Robot Battlesuit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scything Claws&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scything Claws&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scything Claws (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scything Claws (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowbind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowbind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowbind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowbind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Escape&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Escape&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Escape (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Escape (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tongue Pull&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tongue Pull&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tongue Pull (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tongue Pull (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wall Smash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wall Smash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wall Smash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wall Smash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Cry&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;War Cry&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{War Cry (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{War Cry (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
&lt;br /&gt;
=== Chosen Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Anticipation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Anticipation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Anticipation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Anticipation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]] , [[Chosen (LWOTC)#The Hunter|The Hunter]] , [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blast Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blast Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blast Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]] , [[Chosen (LWOTC)#The Hunter|The Hunter]] , [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (Chosen)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (Chosen)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabler (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Farsight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Farsight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Farsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Farsight (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harbor Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Harbor Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Harbor Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Harbor Wave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hazmat Vest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hazmat Vest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hazmat Vest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hazmat Vest (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]] , [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Voltage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Voltage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Voltage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Voltage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit it where it hurts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit it where it hurts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]] , [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infernal Fury&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infernal Fury&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infernal Fury (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infernal Fury (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Instant Reaction Time&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Instant Reaction Time&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Hunter|The Hunter]] , [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kinetic Plating&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Kinetic Plating&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Kinetic Plating (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Kinetic Plating (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]] , [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]] , [[Chosen (LWOTC)#The Hunter|The Hunter]] , [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Scorch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Scorch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Scorch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Scorch (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mountain Mist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mountain Mist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mountain Mist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mountain Mist (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Moving Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Moving Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Moving Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]] , [[Chosen (LWOTC)#The Hunter|The Hunter]] , [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parting Silk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parting Silk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parting Silk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parting Silk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precise Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Precise Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Precise Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Precise Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychotic Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psychotic Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psychotic Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psychotic Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]] , [[Chosen (LWOTC)#The Hunter|The Hunter]] , [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon Followers&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Summon Followers&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Summon Followers (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Summon Followers (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Ally&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Ally&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Ally (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Ally (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Toxic Nightmare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Toxic Nightmare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]] , [[Chosen (LWOTC)#The Hunter|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unstoppable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unstoppable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unstoppable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unstoppable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing Wind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing Wind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing Wind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing Wind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Warlock&#039;s Greatest Champion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Warlock&#039;s Greatest Champion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Watchful&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Watchful&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Watchful (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Watchful (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]] , [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You Cannot Hide&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You Cannot Hide&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{You Cannot Hide (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{You Cannot Hide (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chosen (LWOTC)#The Assassin|The Assassin]] , [[Chosen (LWOTC)#The Hunter|The Hunter]] , [[Chosen (LWOTC)#The Warlock|The Warlock]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Perks (LWOTC)]]&lt;br /&gt;
[[Category:Overview (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Summon_Followers_(LWOTC)&amp;diff=116595</id>
		<title>Template:Summon Followers (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Summon_Followers_(LWOTC)&amp;diff=116595"/>
		<updated>2023-10-21T12:05:49Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Apostrophe s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_blank.png&lt;br /&gt;
  | s_caption = Summon Followers&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Summon Followers&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Summon Followers|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Summon Followers&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Allows the Warlock to summon allies to assist them. The summon&#039;s strength depends on the region&#039;s alert level and the current force level.&lt;br /&gt;
  | s_id      = Summon Followers&lt;br /&gt;
  | s_templateName = Template:Summon Followers (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Summon_Follower%27s_(LWOTC)/Info&amp;diff=116594</id>
		<title>Template:Summon Follower&#039;s (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Summon_Follower%27s_(LWOTC)/Info&amp;diff=116594"/>
		<updated>2023-10-21T12:04:06Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Copyrite moved page Template:Summon Follower&amp;#039;s (LWOTC)/Info to Template:Summon Followers (LWOTC)/Info: Grammatical error in name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Summon Followers (LWOTC)/Info]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Summon_Followers_(LWOTC)/Info&amp;diff=116593</id>
		<title>Template:Summon Followers (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Summon_Followers_(LWOTC)/Info&amp;diff=116593"/>
		<updated>2023-10-21T12:04:06Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Copyrite moved page Template:Summon Follower&amp;#039;s (LWOTC)/Info to Template:Summon Followers (LWOTC)/Info: Grammatical error in name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*The Warlock summons 3 units for alert level 0-5&lt;br /&gt;
*The Warlock summons 4 units for alert level 6-11&lt;br /&gt;
*The Warlock summons 5 units for alert level 12-14&lt;br /&gt;
*The Warlock summons 6 units for alert level 15+&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Summon_Follower%27s_(LWOTC)&amp;diff=116592</id>
		<title>Template:Summon Follower&#039;s (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Summon_Follower%27s_(LWOTC)&amp;diff=116592"/>
		<updated>2023-10-21T12:04:06Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Copyrite moved page Template:Summon Follower&amp;#039;s (LWOTC) to Template:Summon Followers (LWOTC): Grammatical error in name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Summon Followers (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Summon_Followers_(LWOTC)&amp;diff=116591</id>
		<title>Template:Summon Followers (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Summon_Followers_(LWOTC)&amp;diff=116591"/>
		<updated>2023-10-21T12:04:05Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Copyrite moved page Template:Summon Follower&amp;#039;s (LWOTC) to Template:Summon Followers (LWOTC): Grammatical error in name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_blank.png&lt;br /&gt;
  | s_caption = Summon Follower&#039;s&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Summon Follower&#039;s&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Summon Follower&#039;s|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Summon Follower&#039;s&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Allows the Warlock to summon allies to assist them. The summon&#039;s strength depends on the region&#039;s alert level and the current force level.&lt;br /&gt;
  | s_id      = Summon Follower&#039;s&lt;br /&gt;
  | s_templateName = Template:Summon Follower&#039;s (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:XCOM_Units_Navbar_(LWOTC)&amp;diff=114525</id>
		<title>Template:XCOM Units Navbar (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:XCOM_Units_Navbar_(LWOTC)&amp;diff=114525"/>
		<updated>2023-06-09T17:09:47Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Point the image and text of Overview to the same page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; width:1%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-size:110%; border-color:#7dc2d2; border-width: 2px 2px   2px 2px;&amp;quot; | &#039;&#039;&#039;XCOM Units in &#039;&#039;[[Long War of the Chosen|&amp;lt;span style=&amp;quot;color:#7dc2d2;&amp;gt;Long War of the Chosen]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:1%; border-color:#7dc2d2; border-width: 2px 1px   2px 2px;&amp;quot;&amp;quot;|Starting&lt;br /&gt;
|style=&amp;quot;border-color:#7dc2d2; border-width: 2px 2px   2px 0;&amp;quot;|&amp;lt;table style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
|[[Image:XCOM2 rank rookie.png|48px|link=Soldier Overview (LWOTC)]] &amp;lt;br&amp;gt;[[Soldier Overview (LWOTC)|&amp;lt;span style=&amp;quot;color:#7dc2d2;&amp;gt;Overview]]&lt;br /&gt;
|||&lt;br /&gt;
|[[Image:LW2 class assault.png|48px|link=Assault (LWOTC)]] &amp;lt;br&amp;gt;[[Assault (LWOTC)|&amp;lt;span style=&amp;quot;color:#7dc2d2;&amp;gt;Assault]]&lt;br /&gt;
|||&lt;br /&gt;
|[[Image:XCOM2 class grenadier.png|48px|link=Grenadier (LWOTC)]] &amp;lt;br&amp;gt;[[Grenadier (LWOTC)|&amp;lt;span style=&amp;quot;color:#7dc2d2;&amp;gt;Grenadier]]&lt;br /&gt;
|||&lt;br /&gt;
|[[Image:LW2 class Gunner.png|48px|link=Gunner (LWOTC)]] &amp;lt;br&amp;gt;[[Gunner (LWOTC)|&amp;lt;span style=&amp;quot;color:#7dc2d2;&amp;gt;Gunner]]&lt;br /&gt;
|||&lt;br /&gt;
|[[Image:XCOM2 class ranger.png|48px|link=Ranger (LWOTC)]] &amp;lt;br&amp;gt;[[Ranger (LWOTC)|&amp;lt;span style=&amp;quot;color:#7dc2d2;&amp;gt;Ranger]]&lt;br /&gt;
|||&lt;br /&gt;
|[[Image:XCOM2 class sharpshooter.png|48px|link=Sharpshooter (LWOTC)]] &amp;lt;br&amp;gt;[[Sharpshooter (LWOTC)|&amp;lt;span style=&amp;quot;color:#7dc2d2;&amp;gt;Sharpshooter]]&lt;br /&gt;
|||&lt;br /&gt;
|[[Image:LW2 class Shinobi.png|48px|link=Shinobi (LWOTC)]] &amp;lt;br&amp;gt;[[Shinobi (LWOTC)|&amp;lt;span style=&amp;quot;color:#7dc2d2;&amp;gt;Shinobi]]&lt;br /&gt;
|||&lt;br /&gt;
|[[Image:XCOM2 class specialist.png|48px|link=Specialist (LWOTC)]] &amp;lt;br&amp;gt;[[Specialist (LWOTC)|&amp;lt;span style=&amp;quot;color:#7dc2d2;&amp;gt;Specialist]]&lt;br /&gt;
|||&lt;br /&gt;
|[[Image:LW2 class Technical.png|48px|link=Technical (LWOTC)]] &amp;lt;br&amp;gt;[[Technical (LWOTC)|&amp;lt;span style=&amp;quot;color:#7dc2d2;&amp;gt;Technical]]&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-color:#7dc2d2; border-width: 2px 1px   2px 2px;&amp;quot;|Unlockable&lt;br /&gt;
|style=&amp;quot;border-color:#7dc2d2; border-width: 2px 2px   2px 0;&amp;quot;|&amp;lt;table style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
|[[Image:XCOM2 class psiop.png|48px|link=Psi Operative (LWOTC)]] &amp;lt;br&amp;gt;[[Psi Operative (LWOTC)|&amp;lt;span style=&amp;quot;color:#7dc2d2;&amp;gt;Psi Operative]]&lt;br /&gt;
|||&lt;br /&gt;
|||&lt;br /&gt;
|[[Image:XCOM2 class spark.png|48px|link=SPARK (LWOTC)]] &amp;lt;br&amp;gt;[[SPARK (LWOTC)|&amp;lt;span style=&amp;quot;color:#7dc2d2;&amp;gt;SPARK]]&lt;br /&gt;
|||&lt;br /&gt;
|||&lt;br /&gt;
|[[Image:LWOfficers RankFieldCommander.png|48px|link=Officers (LWOTC)]] &amp;lt;br&amp;gt;[[Officers (LWOTC)|&amp;lt;span style=&amp;quot;color:#7dc2d2;&amp;gt;Officers]]&amp;lt;/table&amp;gt;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-color:#7dc2d2; border-width: 2px 1px   2px 2px;&amp;quot;|Faction&lt;br /&gt;
|style=&amp;quot;border-color:#7dc2d2; border-width: 2px 2px   2px 0;&amp;quot;|&amp;lt;table style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
|[[Image:XCOM2 class reaper.png|x48px|link=Reaper (LWOTC)]] &amp;lt;br&amp;gt;[[Reaper (LWOTC)|&amp;lt;span style=&amp;quot;color:#7dc2d2;&amp;gt;Reaper]]&lt;br /&gt;
|||&lt;br /&gt;
|||&lt;br /&gt;
|[[Image:XCOM2 class skirmisher.png|x48px|link=Skirmisher (LWOTC)]] &amp;lt;br&amp;gt;[[Skirmisher (LWOTC)|&amp;lt;span style=&amp;quot;color:#7dc2d2;&amp;gt;Skirmisher]]&lt;br /&gt;
|||&lt;br /&gt;
|||&lt;br /&gt;
|[[Image:XCOM2 class templar.png|x48px|link=Templar (LWOTC)]] &amp;lt;br&amp;gt;[[Templar (LWOTC)|&amp;lt;span style=&amp;quot;color:#7dc2d2;&amp;gt;Templar]]&amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Soldier_Overview_(LWOTC)&amp;diff=114517</id>
		<title>Talk:Soldier Overview (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Soldier_Overview_(LWOTC)&amp;diff=114517"/>
		<updated>2023-06-09T05:36:09Z</updated>

		<summary type="html">&lt;p&gt;Copyrite: Created page with &amp;quot;Is this just a copy of Soldiers (LWOTC)? Seems a bit pointless.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is this just a copy of Soldiers (LWOTC)? Seems a bit pointless.&lt;/div&gt;</summary>
		<author><name>Copyrite</name></author>
	</entry>
</feed>