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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ciryon</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T06:58:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sectoid_Commander_(EU2012)&amp;diff=59756</id>
		<title>Sectoid Commander (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sectoid_Commander_(EU2012)&amp;diff=59756"/>
		<updated>2014-09-30T18:03:46Z</updated>

		<summary type="html">&lt;p&gt;Ciryon: Mind Control duration change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sectoid Commander 2 (EU2012).png|right|300px|Sectoid Commander]]&lt;br /&gt;
&lt;br /&gt;
The Sectoid Commander makes a non-interactive appearance in the tutorial mission if you have it enabled, but your first proper Sectoid Commander encounter will be in the [[Storyline Missions (EU2012)#Alien Base Assault|Alien Base]]. After that, they will be at the helm of [[UFOs (EU2012)|UFOs]] right up until you assault the [[Overseer (EU2012)|Overseer UFO]], at which point they are permanently replaced by [[Ethereal (EU2012)|Ethereals]].&lt;br /&gt;
These aliens have the ability to mind control your soldiers and after the alien base assault they will always deploy in groups of 2 or 3. Allowing them to live throughout the alien turn can be an extremely dangerous (and deadly) experience due to their psionic powers. &lt;br /&gt;
&lt;br /&gt;
In the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]] DLC: once &#039;unlocked&#039; in the Alien Base Assault, they will still make regular appearances, with one (often also with a regular [[Sectoid (EU2012)|Sectoid]]) or two combined with a [[Mechtoid (EU2012)|Mechtoid]], even after the [[Psi Link (EU2012)|Ethereal Device]] is captured.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
{{Unit Stat Box (EU2012)&lt;br /&gt;
|picture=[[File:Sectoid Commander 1 (EU2012).png|150px]]&lt;br /&gt;
|appears=Alien Base&lt;br /&gt;
|hp=10/10/14/14&lt;br /&gt;
|aim=85/85/95/95&lt;br /&gt;
|defense=20&lt;br /&gt;
|will=90/90/115/125&lt;br /&gt;
|move=12&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|+ Sectoid Commander Armaments&lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Weapon !! Base Damage !! Critical Damage !! Critical Chance !! Abilities&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| |[[Sectoid Plasma Pistol (EU2012)|Sectoid Plasma Pistol]] || 3-5 || 4 or 6 || 0 || Unlimited ammo&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Alien Grenade (EU2012)|Alien Grenade]]|| 5 || NA || NA || NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Sectoid Commander Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:PSIONIC_MINDFRAY.png|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mind Fray&#039;&#039;&#039;|| &#039;&#039;Use psi abilities in combat to unlock further psi training. Causes the target to lose grip on reality, inflicting penalties to Aim, Will, and mobility, and doing 5 base damage. Robotic units are immune. Lasts 2 turns. 1 turn cooldown.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:PSIONIC MINDCONTROL.png|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mind Control&#039;&#039;&#039; || &#039;&#039;Very difficult psi technique that, if successful, grants control of the target for 3 turns. Robotic enemies are immune. 5 turn cooldown.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:PSIONIC PANIC.png|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Psi Panic&#039;&#039;&#039; || &#039;&#039;Cause target to panic on its following turn, if the target&#039;s Will is overcome. Robotic enemies are immune. 2 turn cooldown.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:PSIONIC_GREATERMINDMERGE.png|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Greater Mind Merge&#039;&#039;&#039; || &#039;&#039;Merge minds with all lesser allies of the same species nearby, granting them +25 critical chance and +1 health.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], Sectoid Commanders can also Mind Merge with [[Mechtoid (EU2012)|Mechtoids]] giving them a 6 HP shield that reduces all incoming damage by 50%. If the Commander is killed, the Mechtoid&#039;s shield will be deactivated and it will receive 3 damage points.&lt;br /&gt;
* Mechtoids with Sectoid Commanders will appear in July (vanilla) or October (Marathon).&lt;br /&gt;
*[[Suppression (EU2012)|Suppressing]] or using Disabling Shot on these aliens is very likely to make them use Mind Control on your soldiers, so be aware!&lt;br /&gt;
*On the other hand, leaving a soldier exposed to them can be a lot less dangerous since they&#039;ll be more likely to fire their Plasma Pistols instead at the soldier than mind controlling him/her.&lt;br /&gt;
*[[S.H.I.V. (EU2012)|S.H.I.V.s]] can be one of the best units against these aliens since they can&#039;t be mind controlled by them. &lt;br /&gt;
*If killed during a successful mission a [[Sectoid Commander Corpse (EU2012)|Sectoid Commander Corpse]] will be recovered.&lt;br /&gt;
** On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], researching a Sectoid Commander corpse will unlock the [[Gene Mods (EU2012)#Neural Feedback|Neural Feedback]] gene mod and the [[Mimic Beacon (EU2012)|Mimic Beacon]].&lt;br /&gt;
*If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Sectoid Commander (EU2012)|interrogated]] afterwards they will provide a [[Research (EU2012)#Research Credits|reduction]] in the time required for Psionic research.&lt;br /&gt;
** Capturing a Sectoid Commander will also recover intact its Plasma Pistol, which can be used later by your troops after it&#039;s researched, as well as its Alien Grenade, which can be used immediately without any research required.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A Sectoid Commander may be seen on the Tutorial mission where it is mind controlling the German solder.&lt;br /&gt;
*In the Game Over cutscene, the Council Representative (mind controlled by a Sectoid Commander) announces the shutdown of XCOM while a [[Thin Man (EU2012)|Thin Man]] grasps his shoulder. This may be a reference to earlier games, where it is implied that withdrawn countries are thusly easily infiltrated, then Mind Control techniques are used on their leaders and populace.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Aliens (EU2012)}}&lt;br /&gt;
{{EU2012 Style}}&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Aliens (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Ciryon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Ciryon&amp;diff=59692</id>
		<title>User talk:Ciryon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Ciryon&amp;diff=59692"/>
		<updated>2014-09-25T10:04:13Z</updated>

		<summary type="html">&lt;p&gt;Ciryon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello&lt;br /&gt;
&lt;br /&gt;
Playing on normal, during the june month, I am on a terror mission with not one but 2 cyberdisks...what about the limit of 1 on the first month ? &lt;br /&gt;
&lt;br /&gt;
[[User:Ciryon|Ciryon]] ([[User talk:Ciryon|talk]]) 14:11, 24 September 2014 (EDT)Ciryon&lt;br /&gt;
&lt;br /&gt;
: It might help if you clarify which game you are referring to. The original, the 2012 remake or its expansions? Still, if you are in June, you should be well past the first month. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 02:10, 25 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hello&lt;br /&gt;
&lt;br /&gt;
I thought I was on a special talk page about the cyberdisks in Enemy Unknown (2012) ^^.&lt;br /&gt;
&lt;br /&gt;
So I play Enemy Unknown (2012) with all the DLC including Enemy Within and this was a terror mission in june, the first month where cyberdisks appear and in the wiki for EW it is supposed to be limited by one unit only and they were two of them during the mission, that&#039;s the story sir :).&lt;br /&gt;
&lt;br /&gt;
[[User:Ciryon|Ciryon]] ([[User talk:Ciryon|talk]]) 06:04, 25 September 2014 (EDT)Ciryon&lt;/div&gt;</summary>
		<author><name>Ciryon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Ciryon&amp;diff=59691</id>
		<title>User talk:Ciryon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Ciryon&amp;diff=59691"/>
		<updated>2014-09-25T10:03:51Z</updated>

		<summary type="html">&lt;p&gt;Ciryon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello&lt;br /&gt;
&lt;br /&gt;
Playing on normal, during the june month, I am on a terror mission with not one but 2 cyberdisks...what about the limit of 1 on the first month ? &lt;br /&gt;
&lt;br /&gt;
[[User:Ciryon|Ciryon]] ([[User talk:Ciryon|talk]]) 14:11, 24 September 2014 (EDT)Ciryon&lt;br /&gt;
&lt;br /&gt;
: It might help if you clarify which game you are referring to. The original, the 2012 remake or its expansions? Still, if you are in June, you should be well past the first month. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 02:10, 25 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hello&lt;br /&gt;
&lt;br /&gt;
I thought I was on a special talk page about the cyberdisks in Enemy Unknown (2012) ^^.&lt;br /&gt;
&lt;br /&gt;
So I play Enemy Unknown (2012) with all the DLC including Enemy Within and this was a terror mission in june, the first month where cyberdisks appear and in the wiki for EW it is supposed to be limited by one unit only and they were two of them during the mission, that&#039;s the story sir :).&lt;/div&gt;</summary>
		<author><name>Ciryon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Ciryon&amp;diff=59686</id>
		<title>User talk:Ciryon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Ciryon&amp;diff=59686"/>
		<updated>2014-09-24T19:22:40Z</updated>

		<summary type="html">&lt;p&gt;Ciryon: correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello&lt;br /&gt;
&lt;br /&gt;
Playing on normal, during the june month, I am on a terror mission with not one but 2 cyberdisks...what about the limit of 1 on the first month ? &lt;br /&gt;
&lt;br /&gt;
[[User:Ciryon|Ciryon]] ([[User talk:Ciryon|talk]]) 14:11, 24 September 2014 (EDT)Ciryon&lt;/div&gt;</summary>
		<author><name>Ciryon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Ciryon&amp;diff=59685</id>
		<title>User talk:Ciryon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Ciryon&amp;diff=59685"/>
		<updated>2014-09-24T18:11:47Z</updated>

		<summary type="html">&lt;p&gt;Ciryon: Created page with &amp;quot;Hello  Playing on normal, during the june month, I am on a terror mission with not one but 2 (perhaps 3) cyberdisks...what about the limit of 1 on the first month ?   ~~~~Ciryon&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello&lt;br /&gt;
&lt;br /&gt;
Playing on normal, during the june month, I am on a terror mission with not one but 2 (perhaps 3) cyberdisks...what about the limit of 1 on the first month ? &lt;br /&gt;
&lt;br /&gt;
[[User:Ciryon|Ciryon]] ([[User talk:Ciryon|talk]]) 14:11, 24 September 2014 (EDT)Ciryon&lt;/div&gt;</summary>
		<author><name>Ciryon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Medals_(EU2012)&amp;diff=59553</id>
		<title>Medals (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Medals_(EU2012)&amp;diff=59553"/>
		<updated>2014-09-15T10:53:04Z</updated>

		<summary type="html">&lt;p&gt;Ciryon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Medals (EU2012).png|right|Medals]]&lt;br /&gt;
* Medals can now be assigned to [[Soldiers (EU2012)|soldiers]] on the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]. They appear as a new option in the [[Barracks (EU2012)|Barracks]] menu. &lt;br /&gt;
* Medals will be received upon completing certain objectives on [[missions (EU2012)|missions]]. There is a cap on the number of medals that can be present on the entire pool of live soldiers. &lt;br /&gt;
* The name of the medals can be changed and there is a choice between 2 options that will increase the soldier&#039;s stats upon receiving it.&lt;br /&gt;
* There is a limit of the number of medals that can be issued. However, if soldiers with medals are killed the medal will be available again for awards 2 missions afterwards.&lt;br /&gt;
** Soldiers who are dismissed (rather than killed) take their medals with them, effectively removing those medals from your pool forever.&lt;br /&gt;
* Will bonus from medals does not affect psi combat.&lt;br /&gt;
** Thus, if your soldiers are immune to panic due to Defender&#039;s Medals or Neural Damping, you can consider ignoring medal effects that improve will.&lt;br /&gt;
* If using savescumming and [[Second_Wave_(EU2012)#Second_Wave_Options|Hidden Potential]] to get the most out of leveling, keep in mind that some of the medal powers will change the stats of your soldiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Names and Types of Medals&#039;&#039;&#039;&lt;br /&gt;
[[File:Urban Combat Badge (EU2012).png|right|64px|Urban Combat Badge]]&lt;br /&gt;
* &#039;&#039;&#039;Urban Combat Badge&#039;&#039;&#039;&lt;br /&gt;
**[[File:Urban Combat Badge 1 (EU2012).png|32px]] &#039;&#039;+5 Defense when in cover&#039;&#039;.&lt;br /&gt;
**[[File:Urban Combat Badge 2 (EU2012).png|32px]] &#039;&#039;+5 Aim against enemies in full cover&#039;&#039;.&lt;br /&gt;
** Maximum of 5 medals issued. Each medal is unlocked after 3 missions have passed? &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Defender&#039;s Medal (EU2012).png|right|64px|Defender&#039;s Medal]]&lt;br /&gt;
* &#039;&#039;&#039;Defender&#039;s Medal&#039;&#039;&#039; &lt;br /&gt;
**[[File:Defenders Medal 1 (EU2012).png|32px]] &#039;&#039;Never panic as result of allies getting wounded or killed&#039;&#039;.&lt;br /&gt;
**[[File:Defenders Medal 2 (EU2012).png|32px]] &#039;&#039;Medikits and Restorative Mists heal 2 HP more when used on this soldier&#039;&#039;. &lt;br /&gt;
** Maximum of 3 medals issued. Each medal is unlocked after 3 missions take place? Can be given after a successful mission where a soldier is killed or critically injured. Sometimes, you can get it when a soldier is injured but not critically.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[File:International Service Cross (EU2012).png|right|64px|International Service Cross]]&lt;br /&gt;
* &#039;&#039;&#039;International Service Cross&#039;&#039;&#039;&lt;br /&gt;
** [[File:International Service Cross 1 (EU2012).png|32px]] &#039;&#039;+2 Will per different nationality in the squad&#039;&#039;.&lt;br /&gt;
** [[File:International Service Cross 2 (EU2012).png|32px]] &#039;&#039;+2 Aim per continent bonus XCOM has earned&#039;&#039;.&lt;br /&gt;
**Maximum of 2 medals issued. Unlocked after 7 missions take place? Requires performing missions on 3 different continents. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Council Medal of Honor (EU2012).png|right|64px|Council Medal of Honor]]&lt;br /&gt;
* &#039;&#039;&#039;Council Medal of Honor&#039;&#039;&#039;&lt;br /&gt;
**[[File:Council Medal of Honor 1 (EU2012).png|32px]] &#039;&#039;+1 Aim and Will for each mission completed with no soldier deaths, up to a maximum of +10.&#039;&#039;&lt;br /&gt;
***Bonus is dependent upon when soldier is awarded and each mission awarded soldier participates in. If awarded soldier only participates in two missions out of X missions, the soldier will only receive +1 Aim &amp;amp; Will on the second mission. The awarded soldier must participate in eleven missions without any soldier deaths to receive maximum benefit (+10 Aim &amp;amp; Will).&lt;br /&gt;
***Bonus can take effect on the second mission after being awarded, and does not take into account missions completed prior to award.&lt;br /&gt;
**[[File:Council Medal of Honor 2 (EU2012).png|32px]] &#039;&#039;Provides 10 Aim and Critical Chance if not within 7 tiles of an allied unit.&#039;&#039;&lt;br /&gt;
***Bonus offers instant utilization without much drawback or relying on soldier mission attendance. Best awarded to MEC Troopers, Shotgun Assaults or Squad Sight Snipers as these soldiers tend to be apart from other soldiers.&lt;br /&gt;
**Maximum of 2 medals. Unlocked after 10 missions take place? Complete 3 Terror/Council/Covert Operations missions?&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Star of Terra (EU2012).png|right|64px|Star of Terra]]&lt;br /&gt;
* &#039;&#039;&#039;Star of Terra&#039;&#039;&#039;&lt;br /&gt;
**[[File:Star of Terra 1 (EU2012).png|32px]] &#039;&#039;Entire squad receives +5 Will and +5 Defense in battle. Robotic units receive only the Defense bonus.&#039;&#039;&lt;br /&gt;
**[[File:Star of Terra 2 (EU2012).png|32px]] &#039;&#039;All soldiers in the squad at Lieutenant rank or lower gain +25% XP for completing missions.&#039;&#039;&lt;br /&gt;
**Maximum of 1 medal. Complete XCOM Base Defense mission.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{XCOM Units (EU2012)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Soldiers (EU2012)]]&lt;br /&gt;
[[Category: Enemy Within DLC (EU2012)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ciryon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(EU2012)&amp;diff=59549</id>
		<title>Armor (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(EU2012)&amp;diff=59549"/>
		<updated>2014-09-15T05:42:01Z</updated>

		<summary type="html">&lt;p&gt;Ciryon: /* Armor Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is used by XCOM [[Soldiers (EU2012)|soldiers]] to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Body Armor and [[Research (EU2012)|research]]/[[Engineering (EU2012)|manufacturing]] are required to gain access to more advanced armor types. For the equivalent protection worn by [[MEC Trooper (EU2012)|MEC Troopers]] on the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] see [[MEC Suit (EU2012)|MEC Suits]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px perrow=7  caption=&amp;quot;Armors&amp;quot;&amp;gt;&lt;br /&gt;
File:BODY ARMOR (EU2012).png|[[Body Armor (EU2012)|Body Armor]]&lt;br /&gt;
File:CARAPACE ARMOR (EU2012).png|[[Carapace Armor (EU2012)|Carapace Armor]] &lt;br /&gt;
File:SKELETON SUIT (EU2012).png|[[Skeleton Suit (EU2012)|Skeleton Suit]] &lt;br /&gt;
File:TITAN ARMOR (EU2012).png|[[Titan Armor (EU2012)|Titan Armor]]&lt;br /&gt;
File:ARCHANGEL ARMOR (EU2012).png|[[Archangel Armor (EU2012)|Archangel Armor]] &lt;br /&gt;
File:GHOST ARMOR (EU2012).png|[[Ghost Armor (EU2012)|Ghost Armor]] &lt;br /&gt;
File:PSI ARMOR (EU2012).png|[[Psi Armor (EU2012)|Psi Armor]]  &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armor Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Body Armor (EU2012)|Body Armor]]||align=&amp;quot;center&amp;quot; |+1||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Carapace Armor (EU2012)|Carapace Armor]] ||align=&amp;quot;center&amp;quot; |+4||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||align=&amp;quot;center&amp;quot; |+3||align=&amp;quot;center&amp;quot; |+10||align=&amp;quot;center&amp;quot; |+3||Grapple&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Titan Armor (EU2012)|Titan Armor]]||align=&amp;quot;center&amp;quot; |+10||||||Fire and poison immunity [Enemy Within DLC]strangulation immunity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Archangel Armor (EU2012)|Archangel Armor]] ||align=&amp;quot;center&amp;quot; |+8||align=&amp;quot;center&amp;quot; |+20*||||Flight (6 moves, 12 after Foundry [[Foundry (EU2012)#Advanced Flight|upgrade]]) [Enemy Within DLC]Fire and poison immunity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Ghost Armor (EU2012)|Ghost Armor]] ||align=&amp;quot;center&amp;quot; |+6||align=&amp;quot;center&amp;quot; |+20||align=&amp;quot;center&amp;quot; |+3||Grapple, Stealth, [Enemy Within DLC]Fire and poison immunity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Psi Armor (EU2012)|Psi Armor]] ||align=&amp;quot;center&amp;quot; |+6||align=&amp;quot;center&amp;quot; |+10||align=&amp;quot;center&amp;quot; |+2||+20 Will&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: the [[Assault (EU2012)|Assault]] Class ability &#039;&#039;&#039;Extra Conditioning&#039;&#039;&#039; gives an additional armor HP bonus: +1 for the starting armor, +4 to Titan and Archangel armors, and +2 to all others. On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] the bonus for Carapace Armor has been increased to +4. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Archangel Armor provides 20 Defense only when in flight.&lt;br /&gt;
&lt;br /&gt;
==Manufacturing==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Type!!Cost!![[Elerium (EU2012)|Elerium]]!![[Alien Alloys (EU2012)|Alloys]]!!Min Engineers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Carapace Armor (EU2012)|Carapace Armor]] ||25||0||15||10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||30||0||10||15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Titan Armor (EU2012)|Titan Armor]] ||150||10||35||25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Archangel Armor (EU2012)|Archangel Armor]] ||200||35||50||35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Ghost Armor (EU2012)|Ghost Armor]] ||250||50||40||40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Psi Armor (EU2012)|Psi Armor]] ||400||40||20||30&lt;br /&gt;
|}&lt;br /&gt;
* Costs listed are base costs. Costs are decreased with additional engineers.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Armor can be supplemented by the [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] and [[Chitin Plating (EU2012)|Chitin Plating]] equipment slot items which provide additional HPs. On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], [[Respirator Implant (EU2012)|Respirator Implants]] also give +2 HPs. &lt;br /&gt;
* For a [[Soldiers (EU2012)|soldier]] to be wounded, their base Health Points must be hit (The green number displayed in their stats screen). Taking damage less than or equal to armor and item bonus HP requires no recovery time.&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{Equipment (EU2012)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Armor (EU2012)]]&lt;br /&gt;
[[Category: Equipment (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Ciryon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(EU2012)&amp;diff=59547</id>
		<title>Armor (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(EU2012)&amp;diff=59547"/>
		<updated>2014-09-15T05:35:21Z</updated>

		<summary type="html">&lt;p&gt;Ciryon: add Fire and poison immunity to ghost and archangel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is used by XCOM [[Soldiers (EU2012)|soldiers]] to provide protection against enemy weapons fire and environmental hazards, along with providing unique abilities to the unit wearing it. All soldiers start wearing Body Armor and [[Research (EU2012)|research]]/[[Engineering (EU2012)|manufacturing]] are required to gain access to more advanced armor types. For the equivalent protection worn by [[MEC Trooper (EU2012)|MEC Troopers]] on the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] see [[MEC Suit (EU2012)|MEC Suits]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=100px heights=100px perrow=7  caption=&amp;quot;Armors&amp;quot;&amp;gt;&lt;br /&gt;
File:BODY ARMOR (EU2012).png|[[Body Armor (EU2012)|Body Armor]]&lt;br /&gt;
File:CARAPACE ARMOR (EU2012).png|[[Carapace Armor (EU2012)|Carapace Armor]] &lt;br /&gt;
File:SKELETON SUIT (EU2012).png|[[Skeleton Suit (EU2012)|Skeleton Suit]] &lt;br /&gt;
File:TITAN ARMOR (EU2012).png|[[Titan Armor (EU2012)|Titan Armor]]&lt;br /&gt;
File:ARCHANGEL ARMOR (EU2012).png|[[Archangel Armor (EU2012)|Archangel Armor]] &lt;br /&gt;
File:GHOST ARMOR (EU2012).png|[[Ghost Armor (EU2012)|Ghost Armor]] &lt;br /&gt;
File:PSI ARMOR (EU2012).png|[[Psi Armor (EU2012)|Psi Armor]]  &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armor Types==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; align=&amp;quot;center&amp;quot; | Type&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Health Points&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Defense &lt;br /&gt;
! width=&amp;quot;5%&amp;quot; align=&amp;quot;center&amp;quot; | Move&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; | Extra Abilities &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Body Armor (EU2012)|Body Armor]]||align=&amp;quot;center&amp;quot; |+1||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Carapace Armor (EU2012)|Carapace Armor]] ||align=&amp;quot;center&amp;quot; |+4||||||&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||align=&amp;quot;center&amp;quot; |+3||align=&amp;quot;center&amp;quot; |+10||align=&amp;quot;center&amp;quot; |+3||Grapple&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Titan Armor (EU2012)|Titan Armor]]||align=&amp;quot;center&amp;quot; |+10||||||Fire and poison immunity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Archangel Armor (EU2012)|Archangel Armor]] ||align=&amp;quot;center&amp;quot; |+8||align=&amp;quot;center&amp;quot; |+20*||||Flight (6 moves, 12 after Foundry [[Foundry (EU2012)#Advanced Flight|upgrade]])Fire and poison immunity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Ghost Armor (EU2012)|Ghost Armor]] ||align=&amp;quot;center&amp;quot; |+6||align=&amp;quot;center&amp;quot; |+20||align=&amp;quot;center&amp;quot; |+3||Grapple, Stealth, Fire and poison immunity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Psi Armor (EU2012)|Psi Armor]] ||align=&amp;quot;center&amp;quot; |+6||align=&amp;quot;center&amp;quot; |+10||align=&amp;quot;center&amp;quot; |+2||+20 Will&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: the [[Assault (EU2012)|Assault]] Class ability &#039;&#039;&#039;Extra Conditioning&#039;&#039;&#039; gives an additional armor HP bonus: +1 for the starting armor, +4 to Titan and Archangel armors, and +2 to all others. On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] the bonus for Carapace Armor has been increased to +4. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Archangel Armor provides 20 Defense only when in flight.&lt;br /&gt;
&lt;br /&gt;
==Manufacturing==&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Type!!Cost!![[Elerium (EU2012)|Elerium]]!![[Alien Alloys (EU2012)|Alloys]]!!Min Engineers&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Carapace Armor (EU2012)|Carapace Armor]] ||25||0||15||10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Skeleton Suit (EU2012)|Skeleton Suit]] ||30||0||10||15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Titan Armor (EU2012)|Titan Armor]] ||150||10||35||25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Archangel Armor (EU2012)|Archangel Armor]] ||200||35||50||35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Ghost Armor (EU2012)|Ghost Armor]] ||250||50||40||40&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Psi Armor (EU2012)|Psi Armor]] ||400||40||20||30&lt;br /&gt;
|}&lt;br /&gt;
* Costs listed are base costs. Costs are decreased with additional engineers.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Armor can be supplemented by the [[Nano-Fiber Vest (EU2012)|Nano-Fiber Vest]] and [[Chitin Plating (EU2012)|Chitin Plating]] equipment slot items which provide additional HPs. On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], [[Respirator Implant (EU2012)|Respirator Implants]] also give +2 HPs. &lt;br /&gt;
* For a [[Soldiers (EU2012)|soldier]] to be wounded, their base Health Points must be hit (The green number displayed in their stats screen). Taking damage less than or equal to armor and item bonus HP requires no recovery time.&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{Equipment (EU2012)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Armor (EU2012)]]&lt;br /&gt;
[[Category: Equipment (EU2012)]]&lt;/div&gt;</summary>
		<author><name>Ciryon</name></author>
	</entry>
</feed>