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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Site_Recon_(EU2012)&amp;diff=59746</id>
		<title>Site Recon (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Site_Recon_(EU2012)&amp;diff=59746"/>
		<updated>2014-09-30T00:52:52Z</updated>

		<summary type="html">&lt;p&gt;Circle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ref Open | title = Mission Intro, Brief &amp;amp; Objectives }}&lt;br /&gt;
[[File:Site Recon (EU2012).png|200px|right|]]&lt;br /&gt;
Our sources report a developing incident in Newfoundland, up the coast from St. John&#039;s. A fishing village has gone dark; reports from intel sources suggest alien involvement. We should send in a team to investigate the site and figure out what happened.&lt;br /&gt;
&lt;br /&gt;
The fishing village still shows no signs of life. The nature of the aliens&#039; involvement is unknown, as is the type and level of resistance. Extreme caution is warranted.&lt;br /&gt;
*Investigate the site&lt;br /&gt;
*Identify and eliminate all opposition&lt;br /&gt;
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
*This mission involves a [[Chryssalid (EU2012)|Chryssalid]] hive. &lt;br /&gt;
*Site Recon is always the first [[The Council (EU2012)|Council]] mission after you fight Chryssalids for the first time, during your first playthrough of EW, (in other words: anytime after your first [[Alien Terror (EU2012)|Terror]] mission). In later playthroughs it becomes a random Council [[Missions (EU2012)#Council Missions|mission]], although still limited so that it won&#039;t appear before your first Terror Mission.&lt;br /&gt;
**The lone Chryssalid in [[Friends in Low Places (EU2012)|Friends in Low Places]] of the [[Slingshot DLC (EU2012)|Slingshot DLC]] on easy doesn&#039;t count towards your next council mission becoming Site Recon. {{Verify}}&lt;br /&gt;
**On normal or above, however, it does.&lt;br /&gt;
*To complete the mission you&#039;ll need to move a soldier to the ship&#039;s bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the [[Skyranger (EU2012)|Skyranger]] deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards. &lt;br /&gt;
*As the whole area is carpet-bombed into oblivion, you will &#039;&#039;not&#039;&#039; be receiving a massive surplus of Chryssalid [[Chryssalid Corpse (EU2012)|corpses]] for sale and resources.&lt;br /&gt;
*You will only face Chryssalids and Zombies on this mission. Equip accordingly.&lt;br /&gt;
*The Council reward is Panic reduction for Canada.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039;&lt;br /&gt;
*There are a few scattered [[Zombie (EU2012)|Zombies]] along the way; best to destroy them, lest you get blindsided by a Chryssalid coming from behind, such as the one in the first large building, and another outside &amp;quot;inland&amp;quot; from it in a narrow corridor.&lt;br /&gt;
*Any hanging fish/sharks may also release the Krak-- Chryssalid. Some may wait until the transponder activation and trigger on your way out.&lt;br /&gt;
**You can preemptively destroy the hanging fish/sharks with a cover destroying attack (grenades, [[MEC Trooper (EU2012)|MEC]]&#039;s Collateral Damage, etc.) to kill the Chryssalids inside (MEC Flamethrowers only work if the fish is on the ground, while Kinetic Punch works on the hanging ones).&lt;br /&gt;
**Chryssalids can&#039;t attack on the turn they hatch.&lt;br /&gt;
* When going for the transponder, send a unit or two to the transponder and have the rest cover the ship&#039;s hold. The Chryssalids will only spawn one at a time for the first few turns, so you should have no trouble at first killing them as they appear.&lt;br /&gt;
* If you wait for several turns before you activate the transponder, the flood of Chryssalids will eventually trickle and stop. Afterwards  move a soldier to the transponder and on the next turn you&#039;ll be able to activate it and get out of the ship without any bugs hassling you on the way. &lt;br /&gt;
* You shouldn&#039;t have too much trouble reaching the extraction zone in the time allowed, but you&#039;ll still need to do a lot of dashing.&lt;br /&gt;
** Remember there&#039;s nothing but Chryssalids here so you don&#039;t need to use cover as you run.&lt;br /&gt;
** Chryssalids spawn at the ship in increasing numbers as time goes on - luckily you should be at the extraction zone before the waves that spawn 3 at a time can catch up to you.&lt;br /&gt;
** Keep your [[Squads (EU2012)|squad]] together unless you&#039;re really short on time. If you let some soldiers fall behind and they have to spend actions defending themselves, it&#039;ll only cost you more time.&lt;br /&gt;
* You&#039;re only fighting Chryssalids and you don&#039;t get any [[Alien Artifacts (EU2012)|artifacts]] at the end anyways. Have fun with those explosives, Commander!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Template:Maps Navbar (EU2012)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemy Unknown (2012)]]&lt;br /&gt;
[[Category:Missions (EU2012)]]&lt;br /&gt;
[[Category:Enemy Within DLC (EU2012)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Circle</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Site_Recon_(EU2012)&amp;diff=59745</id>
		<title>Site Recon (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Site_Recon_(EU2012)&amp;diff=59745"/>
		<updated>2014-09-30T00:47:29Z</updated>

		<summary type="html">&lt;p&gt;Circle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ref Open | title = Mission Intro, Brief &amp;amp; Objectives }}&lt;br /&gt;
[[File:Site Recon (EU2012).png|200px|right|]]&lt;br /&gt;
Our sources report a developing incident in Newfoundland, up the coast from St. John&#039;s. A fishing village has gone dark; reports from intel sources suggest alien involvement. We should send in a team to investigate the site and figure out what happened.&lt;br /&gt;
&lt;br /&gt;
The fishing village still shows no signs of life. The nature of the aliens&#039; involvement is unknown, as is the type and level of resistance. Extreme caution is warranted.&lt;br /&gt;
*Investigate the site&lt;br /&gt;
*Identify and eliminate all opposition&lt;br /&gt;
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
*This mission involves a [[Chryssalid (EU2012)|Chryssalid]] hive. &lt;br /&gt;
*Site Recon is always the first [[The Council (EU2012)|Council]] mission after you fight Chryssalids for the first time, during your first playthrough of EW, (in other words: anytime after your first [[Alien Terror (EU2012)|Terror]] mission). In later playthroughs it becomes a random Council [[Missions (EU2012)#Council Missions|mission]], although still limited so that it won&#039;t appear before your first Terror Mission.&lt;br /&gt;
**The lone Chryssalid in [[Friends in Low Places (EU2012)|Friends in Low Places]] of the [[Slingshot DLC (EU2012)|Slingshot DLC]] on easy or normal DOES count towards your next council mission becoming Site Recon.&lt;br /&gt;
*To complete the mission you&#039;ll need to move a soldier to the ship&#039;s bridge and activate the transponder. Afterwards your squad will have 8 turns to get back to the [[Skyranger (EU2012)|Skyranger]] deployment zone. Any soldiers left outside after that timer will be killed by the air strike that will take place afterwards. &lt;br /&gt;
*As the whole area is carpet-bombed into oblivion, you will &#039;&#039;not&#039;&#039; be receiving a massive surplus of Chryssalid [[Chryssalid Corpse (EU2012)|corpses]] for sale and resources.&lt;br /&gt;
*You will only face Chryssalids and Zombies on this mission. Equip accordingly.&lt;br /&gt;
*The Council reward is Panic reduction for Canada.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039;&lt;br /&gt;
*There are a few scattered [[Zombie (EU2012)|Zombies]] along the way; best to destroy them, lest you get blindsided by a Chryssalid coming from behind, such as the one in the first large building, and another outside &amp;quot;inland&amp;quot; from it in a narrow corridor.&lt;br /&gt;
*Any hanging fish/sharks may also release the Krak-- Chryssalid. Some may wait until the transponder activation and trigger on your way out.&lt;br /&gt;
**You can preemptively destroy the hanging fish/sharks with a cover destroying attack (grenades, [[MEC Trooper (EU2012)|MEC]]&#039;s Collateral Damage, etc.) to kill the Chryssalids inside (MEC Flamethrowers only work if the fish is on the ground, while Kinetic Punch works on the hanging ones).&lt;br /&gt;
**Chryssalids can&#039;t attack on the turn they hatch.&lt;br /&gt;
* When going for the transponder, send a unit or two to the transponder and have the rest cover the ship&#039;s hold. The Chryssalids will only spawn one at a time for the first few turns, so you should have no trouble at first killing them as they appear.&lt;br /&gt;
* If you wait for several turns before you activate the transponder, the flood of Chryssalids will eventually trickle and stop. Afterwards  move a soldier to the transponder and on the next turn you&#039;ll be able to activate it and get out of the ship without any bugs hassling you on the way. &lt;br /&gt;
* You shouldn&#039;t have too much trouble reaching the extraction zone in the time allowed, but you&#039;ll still need to do a lot of dashing.&lt;br /&gt;
** Remember there&#039;s nothing but Chryssalids here so you don&#039;t need to use cover as you run.&lt;br /&gt;
** Chryssalids spawn at the ship in increasing numbers as time goes on - luckily you should be at the extraction zone before the waves that spawn 3 at a time can catch up to you.&lt;br /&gt;
** Keep your [[Squads (EU2012)|squad]] together unless you&#039;re really short on time. If you let some soldiers fall behind and they have to spend actions defending themselves, it&#039;ll only cost you more time.&lt;br /&gt;
* You&#039;re only fighting Chryssalids and you don&#039;t get any [[Alien Artifacts (EU2012)|artifacts]] at the end anyways. Have fun with those explosives, Commander!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Template:Maps Navbar (EU2012)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemy Unknown (2012)]]&lt;br /&gt;
[[Category:Missions (EU2012)]]&lt;br /&gt;
[[Category:Enemy Within DLC (EU2012)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Circle</name></author>
	</entry>
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