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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Colony_Attack_Mission&amp;diff=21473</id>
		<title>Alien Colony Attack Mission</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Colony_Attack_Mission&amp;diff=21473"/>
		<updated>2009-06-22T05:59:42Z</updated>

		<summary type="html">&lt;p&gt;CasualT: Added disruptor pulse tactic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alien Colony Assault? Evil!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t get hurt, don&#039;t get mind controlled, do take it thorough, do throw flares like hot potatoes, do take 30!!!! Don&#039;t hand-to-hand Tentaculats, do take 14 soldiers (or more). DO NOT go unless you have [[Thermic Lance]] and MC knowledge and Disrupter Pulse Launcher, and do edit this post!&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
A colony assault is a two part mission:&lt;br /&gt;
* The first part takes place on the (dark) sea bed. The centre of the map contains the main colony building and there are several small outlying buildings.&lt;br /&gt;
* The second part takes place in a four-level bunker beneath the sea bed.&lt;br /&gt;
&lt;br /&gt;
Colony assaults are one of the few regular missions in which aquanauts are guaranteed to face the dreaded [[Tentaculat]].&lt;br /&gt;
&lt;br /&gt;
==Part One (Sea Bed)==&lt;br /&gt;
&lt;br /&gt;
The aim of the first part of the mission is to get your team to the lift at the centre of the main building, so they can descend to the base below and complete the second part.&lt;br /&gt;
&lt;br /&gt;
In Part One expect the follow aliens:&lt;br /&gt;
&lt;br /&gt;
* [[Hallucinoid]]s&lt;br /&gt;
* [[Aquatoid]]s&lt;br /&gt;
* [[Tasoth]]&lt;br /&gt;
* [[Tentaculat]]s&lt;br /&gt;
&lt;br /&gt;
There will be senior ranking Aquatoids and Tasoth &amp;amp;mdash; and they will be happy to use [[Molecular Control|M.C.]] and [[Disruptor Pulse Launcher]]s to make short work of your assault team.&lt;br /&gt;
&lt;br /&gt;
The types of aliens will differ between phases - although, Tentaculats are more of a problem in low visibility corridors underground. You can profitably succeed in the first phase, and immediately abort the mission in the second, if you want to repeatedly harvest technology from the alien base.&lt;br /&gt;
&lt;br /&gt;
===Possible Tactics===&lt;br /&gt;
* Take along a [[Submersible Weapons Systems|SWS]] and use it for scouting (perhaps with some sniper support). Since it is impervious to Tentaculat and Hallucinoid attacks this can usefully reduce the threat to your aquanauts.&lt;br /&gt;
* The double doors of the central structure allow you to get your SWS to the central lift area. Do this to get sight of the (many) aliens that will be there, and then use M.C. &lt;br /&gt;
* There will be aliens with Disrupter Pulse Launchers on the balcony overlooking the central lift. Use M.C. on them and have a blast fest.&lt;br /&gt;
* The central base structure is the destination, and can be entered via holes created by DPL missiles. These are also very handy for clearing the upper level gallery in this structure.&lt;br /&gt;
&lt;br /&gt;
==Part Two (Beneath the Sea Bed)==&lt;br /&gt;
&lt;br /&gt;
Some of your soldiers will be scattered alone in the second phase.&lt;br /&gt;
&lt;br /&gt;
The base is populated with Tentaculats and Lobstermen. Your target is the Synomium device in the command center on the lowest level. It will be guarded by Lobstermen, including at least one Commander. Bringing multiple stun grenades is recommended for kidnapping one.  Destroying the device can easily be accomplished by sending down a Disruptor Pulse through the one tile hole above the room containing it.&lt;br /&gt;
&lt;br /&gt;
Due to the size of the base, it may be more practical to pick up an unconscious Commander and carry him out of the base manually than to find and kill every alien. Keep in mind that corpses and unconscious aliens are quite heavy.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Mission Types Navbar (TFTD)}}&lt;/div&gt;</summary>
		<author><name>CasualT</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Artefact_Site&amp;diff=21472</id>
		<title>Artefact Site</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Artefact_Site&amp;diff=21472"/>
		<updated>2009-06-22T05:56:16Z</updated>

		<summary type="html">&lt;p&gt;CasualT: Fleshed out this mission page with a  lot of information.  Cleaned out earlier informal posts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alien Contact Site Mission ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Seabed&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 This mission is a raid on a freshly activated Alien communications site.&lt;br /&gt;
 There are 2 levels to the site, the seabed with its Alien pyramids and a&lt;br /&gt;
 hidden Alien complex.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alien complex&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Having negotiated the Alien structures and entered the complex the mission&lt;br /&gt;
 goals are clear. Penetrate the heart of the Alien facility and destroy the&lt;br /&gt;
 Synomium Molecular Control Device to complete the mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Points===&lt;br /&gt;
&lt;br /&gt;
 750   Successful destruction of the Synomium Device&lt;br /&gt;
 -750  Landing at the mission, but failing to destroy the Synomium Device&lt;br /&gt;
 -2000 Ignoring the mission site&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This mission is a 2-part assignment.  The mission has a short window, during which you can attempt it (about 5 hours).  Failure to do so results in a large -2000 point penalty.  A recent mission on Superhuman had 44 aliens present, though some were my own agents turned to zombies.  So expect about 20 aliens per mission part.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The first part is on the seafloor with green pyramid buildings.  The objective here is to get to the site entrance (or kill all the aliens).  This is in a long, thin pyramid with only 1 floor.  The pyramids are quite large spanning 4 floors, with many &amp;quot;windows&amp;quot; cut into the walls.  Be watchful of snipers from many angles.&lt;br /&gt;
&lt;br /&gt;
As with all 2-part missions, nothing from the first part will be recovered except what you&#039;re carrying with you.&lt;br /&gt;
&lt;br /&gt;
Typical aliens: Tasoths, Tentaculats, Aquatoids&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The second part is inside a 4 floor structure.  There will be two randomly placed XCOM spawn points on the top floor (L3).  However, some team members may be placed at any level including L0.  L0 is the main floor and connects to the shaft leading to the Synomium Device.  The Synomium Device is located on L3, and you must go up the shaft to get to it.  Destruction of the device will complete the mission and you can then get your team back to the spawn points and evacuate successfully.&lt;br /&gt;
&lt;br /&gt;
The room surrounding the shaft leading to the Synomium Device is heavily guarded with Tasoths, Aquatoids, Tentaculats, and a Hallucinoid.  There are coves containing aliens at each of the 4 corners on L1 (typically Tentaculats), as well as 2 larger balconies on L2 (typically Tasoths or Aquatoids).  Given there higher elevation, these aliens can be quite hard to see.  A Hallucinoid may be at the bottom of the shaft on L0.  Several Tentaculats are usually found on L2 in a side room off the shaft, or in the shaft itself.  The room actually containing the Synomium Device is usually unguarded.&lt;br /&gt;
&lt;br /&gt;
Typical aliens: Tasoths, Tentaculats, Aquatoids, Hallucinoids&lt;br /&gt;
&lt;br /&gt;
Killing or incapacitating all aliens will result in substantial equipment recovered.  The one time I&#039;ve managed to do this resulted in the following, your results may vary.&lt;br /&gt;
==Potential recovered items==&lt;br /&gt;
 &#039;&#039;&#039;Ion-Beam Accelerators&#039;&#039;&#039;    10&lt;br /&gt;
 &#039;&#039;&#039;Alien Sub Construction&#039;&#039;&#039;    1&lt;br /&gt;
 &#039;&#039;&#039;Alien Cryogenics&#039;&#039;&#039;         12&lt;br /&gt;
 &#039;&#039;&#039;Alien Learning Array&#039;&#039;&#039;      1&lt;br /&gt;
 &#039;&#039;&#039;Alien Implanter&#039;&#039;&#039;           2&lt;br /&gt;
 &#039;&#039;&#039;Aqua Plastics&#039;&#039;&#039;           484&lt;br /&gt;
 &#039;&#039;&#039;Alien Re-Animation Zone&#039;&#039;&#039;   3&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{Mission Types Navbar (TFTD)}}&lt;/div&gt;</summary>
		<author><name>CasualT</name></author>
	</entry>
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