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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CMDBob</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CMDBob"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/CMDBob"/>
	<updated>2026-05-01T05:20:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Medikit_(EU2012)&amp;diff=39511</id>
		<title>Medikit (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Medikit_(EU2012)&amp;diff=39511"/>
		<updated>2012-10-17T21:14:47Z</updated>

		<summary type="html">&lt;p&gt;CMDBob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description== &lt;br /&gt;
The Medikit is used to restore health points to soldiers in the field during a mission. Also, allows use of the &#039;Stabilize&#039; ability on critically wounded soldiers to save them from death, and with a Support soldier with the &#039;Revive&#039; ability, brings soldiers back into the fight at 33% HP.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Ref Open | title = Medikit}}&lt;br /&gt;
[[File:Medikit_(EU2012).png|right|400px]]&lt;br /&gt;
* &#039;&#039;&#039;Required Research:&#039;&#039;&#039; None&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: §15, 5 Engineers&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Heal Wound&#039;&#039;&#039;: +4 HP&lt;br /&gt;
** &#039;&#039;&#039;Stabilize&#039;&#039;&#039;: Prevent a critically-wounded soldier from bleeding out.&lt;br /&gt;
** &#039;&#039;&#039;Poison Immunity&#039;&#039;&#039;: Holding a Medikit confers poison immunity and can neutralize poison in an ally.&lt;br /&gt;
* &#039;&#039;&#039;Foundry Upgrades&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Improved Medikit&#039;&#039;&#039;: Increases healing value by 50%&lt;br /&gt;
* &#039;&#039;&#039;[[Classes_(EU2012)#Support|Support]] Synergies:&lt;br /&gt;
** &#039;&#039;&#039;Field Medic&#039;&#039;&#039;: Can use Medikit 2 additional times per mission.&lt;br /&gt;
** &#039;&#039;&#039;Revive&#039;&#039;&#039;: Bring a critically-wounded soldier back into the fight at 33% HP&lt;br /&gt;
** &#039;&#039;&#039;Savior&#039;&#039;&#039;: Restore an additional +4 HP per use&lt;br /&gt;
&#039;&#039;Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nanosutures and high-potency stimulants.&#039;&#039;&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} &lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
* Can be used on any friendly unit adjacent to the medic, or on the medic themself.&lt;br /&gt;
* Any unit that will benefit from a Medikit will be surrounded by a pink circle with crosses when a soldier with a Medikit is selected. This circle indicates the range at which the medikit can be used.&lt;br /&gt;
* While anyone can use the Medikit, it&#039;s really best in a Support soldier&#039;s hands. &lt;br /&gt;
** With Sprinter, they can move 3 more tiles per turn, getting into healing range faster.&lt;br /&gt;
** With Field Medic, they can use it two more times per mission, for triple total healing.&lt;br /&gt;
** With Revive, they can bring soldiers back into the fight at 33% HP, which is useful just to get them out of the line of fire, if nothing else.  &lt;br /&gt;
** A Medikit is a unique item so a Support soldier with the Deep Pockets ability can only carry a Medikit and another item.&lt;br /&gt;
** And finally, Savior improves the healing done by the Medikit by 4 additional points, meaning more healing overall.&lt;br /&gt;
* Always carry two Medikits into a mission; nothing is more annoying than your dedicated field medic bleeding out because nobody else had a Medikit and couldn&#039;t heal him.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>CMDBob</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Medikit_(EU2012)&amp;diff=39510</id>
		<title>Medikit (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Medikit_(EU2012)&amp;diff=39510"/>
		<updated>2012-10-17T21:14:27Z</updated>

		<summary type="html">&lt;p&gt;CMDBob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description== &lt;br /&gt;
The Medikit is used to restore health points to soldiers in the field during a mission. Also, allows use of the &#039;Stabilize&#039; ability on critically wounded soldiers to save them from death, and with a Support soldier with the &#039;Revive&#039; ability, brings soldiers back into the fight at 33% HP.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Ref Open | title = Medikit}}&lt;br /&gt;
[[File:Medikit_(EU2012).png|right|400px]]&lt;br /&gt;
* &#039;&#039;&#039;Required Research: None&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039;: §15, 5 Engineers&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Heal Wound&#039;&#039;&#039;: +4 HP&lt;br /&gt;
** &#039;&#039;&#039;Stabilize&#039;&#039;&#039;: Prevent a critically-wounded soldier from bleeding out.&lt;br /&gt;
** &#039;&#039;&#039;Poison Immunity&#039;&#039;&#039;: Holding a Medikit confers poison immunity and can neutralize poison in an ally.&lt;br /&gt;
* &#039;&#039;&#039;Foundry Upgrades&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Improved Medikit&#039;&#039;&#039;: Increases healing value by 50%&lt;br /&gt;
* &#039;&#039;&#039;[[Classes_(EU2012)#Support|Support]] Synergies:&lt;br /&gt;
** &#039;&#039;&#039;Field Medic&#039;&#039;&#039;: Can use Medikit 2 additional times per mission.&lt;br /&gt;
** &#039;&#039;&#039;Revive&#039;&#039;&#039;: Bring a critically-wounded soldier back into the fight at 33% HP&lt;br /&gt;
** &#039;&#039;&#039;Savior&#039;&#039;&#039;: Restore an additional +4 HP per use&lt;br /&gt;
&#039;&#039;Our field-deployable Medikit can temporarily treat a soldier&#039;s wounds through the use of nanosutures and high-potency stimulants.&#039;&#039;&lt;br /&gt;
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} &lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
* Can be used on any friendly unit adjacent to the medic, or on the medic themself.&lt;br /&gt;
* Any unit that will benefit from a Medikit will be surrounded by a pink circle with crosses when a soldier with a Medikit is selected. This circle indicates the range at which the medikit can be used.&lt;br /&gt;
* While anyone can use the Medikit, it&#039;s really best in a Support soldier&#039;s hands. &lt;br /&gt;
** With Sprinter, they can move 3 more tiles per turn, getting into healing range faster.&lt;br /&gt;
** With Field Medic, they can use it two more times per mission, for triple total healing.&lt;br /&gt;
** With Revive, they can bring soldiers back into the fight at 33% HP, which is useful just to get them out of the line of fire, if nothing else.  &lt;br /&gt;
** A Medikit is a unique item so a Support soldier with the Deep Pockets ability can only carry a Medikit and another item.&lt;br /&gt;
** And finally, Savior improves the healing done by the Medikit by 4 additional points, meaning more healing overall.&lt;br /&gt;
* Always carry two Medikits into a mission; nothing is more annoying than your dedicated field medic bleeding out because nobody else had a Medikit and couldn&#039;t heal him.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;/div&gt;</summary>
		<author><name>CMDBob</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sightings_in_other_fandoms&amp;diff=17462</id>
		<title>Sightings in other fandoms</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sightings_in_other_fandoms&amp;diff=17462"/>
		<updated>2008-11-01T08:59:32Z</updated>

		<summary type="html">&lt;p&gt;CMDBob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Anything referring to X-Com or has elements from a X-com in another game, or fandom, go here!&lt;br /&gt;
&lt;br /&gt;
== Sound In Pokemon? ==&lt;br /&gt;
I was watching some old skool pokemon the other day, and while watching episode 22 &amp;quot;Abra and The Psychic Pokemon&amp;quot; I heard a sound from x-com as the kids go through the gym doors! To hear fpr yourself go here: http://www.animegiant.com/pokemon-series/ then click on playlist at the bottom. Scroll along till you find the aforementioned episode, Then at 7:10 and roughly 7:14 or 7:15, listen as they go through the doors! I can&#039;t desribe the sound, and I have no idea what game its from, but I instantly though X-Com when I heard it!&lt;br /&gt;
&lt;br /&gt;
: Actually, X-Com uses a lot of stock industry sound effects. For example, in UFO: the hovertank uses the siren from the Inspector Gadget opening theme. The plasma beam sounds like the Doom series BFG9000 (along with one of the deathscreams pre v1.4 that sounds like the death scream of one of the tougher Doom enemies). Some door opening sounds and energy weapon blasts can be heard in big budget movies and TV series like Star Wars and Star Trek. Millions of cartoons not-withstanding. Also check out a few of the stock sound effect packs that come with some early version of Windows - they&#039;ve got a lot of the menu sound effects that are used in TFTD. Still, it&#039;s much fun spotting these wherever you can. - [[User:NKF|NKF]] 14:29, 15 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
There was a thread somewhere on SC which covered this, but try as I might I can&#039;t find it. - [[User:Bomb Bloke|Bomb Bloke]] 04:22, 16 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== In Civilization ==&lt;br /&gt;
&lt;br /&gt;
In Civ II the Sectoid made it into one of the short videos associated with one of the wonders. Don&#039;t ask me which, can&#039;t remember, I think it was the SETI one. Only certain versions of the game included the videos on the disc.&lt;br /&gt;
&lt;br /&gt;
There was also an expansion pack, &#039;&#039;Fantastic Worlds&#039;&#039;, which included an entire X-Com scenario.&lt;br /&gt;
&lt;br /&gt;
Civ IV included (will include?) a homage in the form of &#039;&#039;Afterworld&#039;&#039;, included with the &#039;&#039;Beyond the Sword&#039;&#039; expansion.&lt;br /&gt;
&lt;br /&gt;
The expanded version of Civ II (not the expansion - if that makes sense) called &#039;Test of Time&#039; has a very cool remix of the &#039;losing&#039; theme from UFO as part of its soundtrack. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:UFOLose.zip]]&lt;br /&gt;
&lt;br /&gt;
:You sure it was a Sectoid specifically? I mean, they&#039;re pretty much just Greys, and Greys have been around for decades. [[User:Phasma Felis|Phasma Felis]] 23:04, 16 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
It was the Sectoid UFOpedia image specifically. Gave me quite a surprise when it flashed up on my screen.&lt;br /&gt;
&lt;br /&gt;
Part of the reason why so much X-Com stuff ended up in Civ is because they&#039;re owned by the same rights holders, so it&#039;s quite legal for Firaxis to use that media commercially. There was even a rumour for a short time that Sid would be working on his own X-Com game, but that never came about.&lt;br /&gt;
&lt;br /&gt;
Awesome track by the way Tifi, surprised I didn&#039;t spot that myself. I&#039;m pretty sure I have both versions of the game. I guess I just never lost. :D&lt;br /&gt;
&lt;br /&gt;
- [[User:Bomb Bloke|Bomb Bloke]] 23:25, 16 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Pretty sure this end... (Look closely.)&lt;br /&gt;
:[[Image:CivUFO.gif]]&lt;br /&gt;
:[[User:Tifi|Tifi]] 10:29, 17 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
Whoops, I don&#039;t recognise that one. Guess it got more then one cameo!&lt;br /&gt;
&lt;br /&gt;
- [[User:Bomb Bloke|Bomb Bloke]] 17:56, 17 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
: Got bored enough this evening to dig out the disc. Here&#039;s a screenshot from the Civ II SETI vid.&lt;br /&gt;
&lt;br /&gt;
: Compare to the [[Sectoid]] article.&lt;br /&gt;
&lt;br /&gt;
: [[Image:CivIISETI.jpg]]&lt;br /&gt;
&lt;br /&gt;
: - [[User:Bomb Bloke|Bomb Bloke]] 09:20, 19 August 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== X-Gum ==&lt;br /&gt;
&lt;br /&gt;
According to [http://xcom.strategyplanet.gamespy.com/wxs.shtml XCommand], this stuff was actually sold by Uniconfis Corporation (See link for higher resolution originals).&lt;br /&gt;
&lt;br /&gt;
[[image:wxs1x1_small.jpg|thumb|left|250px|Front]][[image:wxs1x2_small.jpg|thumb|right|250px|Back]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==On Valve&#039;s Steam==&lt;br /&gt;
Valve recently uploaded the entire X-Com series to their online store/community, steam. &lt;br /&gt;
&lt;br /&gt;
http://store.steampowered.com&lt;br /&gt;
&lt;br /&gt;
All games are $4.99 and can be bought in a complete pack for $14.99.&lt;br /&gt;
&lt;br /&gt;
==Transport Tycoon UFOs==&lt;br /&gt;
In Transport Tycoon (and Deluxe) there was a couple of UFO disasters. Here is a picture of one of them (the Large UFO disaster):&lt;br /&gt;
[[Image:XCominTTD.png]]&lt;br /&gt;
&lt;br /&gt;
(The [[Harvester]] is on the left side, nestling on the tracks and the [[Skyranger]] is to the right, in the air ready to bomb the UFO.)&lt;br /&gt;
There was also a small UFO disaster, which only destroyed buses, that used the [[Small_Scout|Small Scout]]. Also, one of the premade scenarios has a &amp;quot;town&amp;quot; which says X:COM HQ. Both games were made by Microprose, so I think it was free advertising in an otherwise rather realistic (generally) game.&lt;/div&gt;</summary>
		<author><name>CMDBob</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sightings_in_other_fandoms&amp;diff=17461</id>
		<title>Sightings in other fandoms</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sightings_in_other_fandoms&amp;diff=17461"/>
		<updated>2008-11-01T08:57:35Z</updated>

		<summary type="html">&lt;p&gt;CMDBob: Added some on the UFO&amp;#039;s in Transport Tycoon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
Anything referring to X-Com or has elements from a X-com in another game, or fandom, go here!&lt;br /&gt;
&lt;br /&gt;
== Sound In Pokemon? ==&lt;br /&gt;
I was watching some old skool pokemon the other day, and while watching episode 22 &amp;quot;Abra and The Psychic Pokemon&amp;quot; I heard a sound from x-com as the kids go through the gym doors! To hear fpr yourself go here: http://www.animegiant.com/pokemon-series/ then click on playlist at the bottom. Scroll along till you find the aforementioned episode, Then at 7:10 and roughly 7:14 or 7:15, listen as they go through the doors! I can&#039;t desribe the sound, and I have no idea what game its from, but I instantly though X-Com when I heard it!&lt;br /&gt;
&lt;br /&gt;
: Actually, X-Com uses a lot of stock industry sound effects. For example, in UFO: the hovertank uses the siren from the Inspector Gadget opening theme. The plasma beam sounds like the Doom series BFG9000 (along with one of the deathscreams pre v1.4 that sounds like the death scream of one of the tougher Doom enemies). Some door opening sounds and energy weapon blasts can be heard in big budget movies and TV series like Star Wars and Star Trek. Millions of cartoons not-withstanding. Also check out a few of the stock sound effect packs that come with some early version of Windows - they&#039;ve got a lot of the menu sound effects that are used in TFTD. Still, it&#039;s much fun spotting these wherever you can. - [[User:NKF|NKF]] 14:29, 15 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
There was a thread somewhere on SC which covered this, but try as I might I can&#039;t find it. - [[User:Bomb Bloke|Bomb Bloke]] 04:22, 16 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== In Civilization ==&lt;br /&gt;
&lt;br /&gt;
In Civ II the Sectoid made it into one of the short videos associated with one of the wonders. Don&#039;t ask me which, can&#039;t remember, I think it was the SETI one. Only certain versions of the game included the videos on the disc.&lt;br /&gt;
&lt;br /&gt;
There was also an expansion pack, &#039;&#039;Fantastic Worlds&#039;&#039;, which included an entire X-Com scenario.&lt;br /&gt;
&lt;br /&gt;
Civ IV included (will include?) a homage in the form of &#039;&#039;Afterworld&#039;&#039;, included with the &#039;&#039;Beyond the Sword&#039;&#039; expansion.&lt;br /&gt;
&lt;br /&gt;
The expanded version of Civ II (not the expansion - if that makes sense) called &#039;Test of Time&#039; has a very cool remix of the &#039;losing&#039; theme from UFO as part of its soundtrack. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Media:UFOLose.zip]]&lt;br /&gt;
&lt;br /&gt;
:You sure it was a Sectoid specifically? I mean, they&#039;re pretty much just Greys, and Greys have been around for decades. [[User:Phasma Felis|Phasma Felis]] 23:04, 16 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
It was the Sectoid UFOpedia image specifically. Gave me quite a surprise when it flashed up on my screen.&lt;br /&gt;
&lt;br /&gt;
Part of the reason why so much X-Com stuff ended up in Civ is because they&#039;re owned by the same rights holders, so it&#039;s quite legal for Firaxis to use that media commercially. There was even a rumour for a short time that Sid would be working on his own X-Com game, but that never came about.&lt;br /&gt;
&lt;br /&gt;
Awesome track by the way Tifi, surprised I didn&#039;t spot that myself. I&#039;m pretty sure I have both versions of the game. I guess I just never lost. :D&lt;br /&gt;
&lt;br /&gt;
- [[User:Bomb Bloke|Bomb Bloke]] 23:25, 16 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Pretty sure this end... (Look closely.)&lt;br /&gt;
:[[Image:CivUFO.gif]]&lt;br /&gt;
:[[User:Tifi|Tifi]] 10:29, 17 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
Whoops, I don&#039;t recognise that one. Guess it got more then one cameo!&lt;br /&gt;
&lt;br /&gt;
- [[User:Bomb Bloke|Bomb Bloke]] 17:56, 17 June 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
: Got bored enough this evening to dig out the disc. Here&#039;s a screenshot from the Civ II SETI vid.&lt;br /&gt;
&lt;br /&gt;
: Compare to the [[Sectoid]] article.&lt;br /&gt;
&lt;br /&gt;
: [[Image:CivIISETI.jpg]]&lt;br /&gt;
&lt;br /&gt;
: - [[User:Bomb Bloke|Bomb Bloke]] 09:20, 19 August 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== X-Gum ==&lt;br /&gt;
&lt;br /&gt;
According to [http://xcom.strategyplanet.gamespy.com/wxs.shtml XCommand], this stuff was actually sold by Uniconfis Corporation (See link for higher resolution originals).&lt;br /&gt;
&lt;br /&gt;
[[image:wxs1x1_small.jpg|thumb|left|250px|Front]][[image:wxs1x2_small.jpg|thumb|right|250px|Back]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==On Valve&#039;s Steam==&lt;br /&gt;
Valve recently uploaded the entire X-Com series to their online store/community, steam. &lt;br /&gt;
&lt;br /&gt;
http://store.steampowered.com&lt;br /&gt;
&lt;br /&gt;
All games are $4.99 and can be bought in a complete pack for $14.99.&lt;br /&gt;
&lt;br /&gt;
==Transport Tycoon UFOs==&lt;br /&gt;
In Transport Tycoon (and Deluxe) there was a couple of UFO disasters. Here is a picture of one of them (the Large UFO disaster):&lt;br /&gt;
[[Image:XCominTTD.png]]&lt;br /&gt;
(The [[Harvester]] and [[Skyranger]])&lt;br /&gt;
There was also a small UFO disaster, which only destroyed buses, that used the [[Small_Scout]]. Also, one of the premade scenarios has a &amp;quot;town&amp;quot; which says X:COM HQ. Both games were made by Microprose, so I think it was free advertising in an otherwise rather realistic (generally) game.&lt;/div&gt;</summary>
		<author><name>CMDBob</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:XCominTTD.png&amp;diff=17460</id>
		<title>File:XCominTTD.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:XCominTTD.png&amp;diff=17460"/>
		<updated>2008-11-01T08:53:27Z</updated>

		<summary type="html">&lt;p&gt;CMDBob: The Large UFO disaster from TTD. The &amp;quot;bomber&amp;quot; (actually a Skyranger) will destroy the UFO (A Harvester), and some of the surrrounding infrastructure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Large UFO disaster from TTD. The &amp;quot;bomber&amp;quot; (actually a [[Skyranger]]) will destroy the UFO (A [[Harvester]]), and some of the surrrounding infrastructure.&lt;/div&gt;</summary>
		<author><name>CMDBob</name></author>
	</entry>
</feed>