<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Boromonokli</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Boromonokli"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Boromonokli"/>
	<updated>2026-05-01T09:09:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Annihilator&amp;diff=123730</id>
		<title>Annihilator</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Annihilator&amp;diff=123730"/>
		<updated>2025-08-07T08:00:13Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: adding icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_annihilator_icon.png|left|50 px|]]&lt;br /&gt;
 The ultimate expression of X-COM technology - a mean, fast and devastating craft which, if properly equipped, is more than a match for the biggest Alien attack ships. The Annihilator will help secure X-COM domination of the Alien Dimension.  &#039;&#039;From: Apocalypse Ufopaedia&#039;&#039;&lt;br /&gt;
[[Image:Craft-Pedia-Annihilator-(Apocalypse).png|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/12/13/13/17/13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4 3x4 3x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6x5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Production Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$50000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sale Price&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$100000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;X-COM&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Labor Hours&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;550&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia rather misleadingly displays only a single armor value, the sum of the values on all six of the vehicle&#039;s facings.&lt;br /&gt;
&lt;br /&gt;
== Cityscape Information == &lt;br /&gt;
[[Image:Craft-Title-Annihilator-(Apocalypse).png|left]]&lt;br /&gt;
[[Image:Craft-Layout-Annihilator-(Apocalypse).png|right]]&lt;br /&gt;
&lt;br /&gt;
The Annihilator is the final and heaviest aircraft in the line of hybrid X-COM aircraft. It makes all other combat aircraft obsolete.&lt;br /&gt;
&lt;br /&gt;
It is the second fastest ship X-COM can own, bested only by the Dimension Probe. Being a hybrid aircraft it beams fuel directly from the Alien Dimension . This allows it to stay in the air indefinitely.&lt;br /&gt;
&lt;br /&gt;
The Annihilator is very customisable. It offers two 3×4 weapon hard points on its side, and a very large 4×4 forward hard point, making it the only aircraft that can carry a Heavy Disruptor Beam .&lt;br /&gt;
&lt;br /&gt;
The Annihilator also has an enormous 5×6 slot block of equipment space and default seating for 8 agents.&lt;br /&gt;
&lt;br /&gt;
With room to host powerful weapons and store shields that can span anywhere up to a maximum of 1200 or 1400 extra shield points, a lone Annihilator is a devastatingly powerful aircraft. A single ship can easily lay the entire UFO fleet to waste - or even Mega-Primus (Theoretically speaking!).&lt;br /&gt;
&lt;br /&gt;
X-Com must research Ufo type 9 (the [[Alien_Battleship_(Apocalypse)|Battleship]]) before researching Annihilators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Retaliator&amp;diff=123729</id>
		<title>Retaliator</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Retaliator&amp;diff=123729"/>
		<updated>2025-08-07T07:57:49Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: restored original style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[Image:Apoc_retaliator_icon.png|left|50 px|]]&lt;br /&gt;
 The development of the Retaliator shifts the emphasis from exploration to attack. Our Engineers have at last produced a craft which can match the capabilities of many of the Alien ships.  &#039;&#039;From: Apocalypse Ufopaedia&#039;&#039;&lt;br /&gt;
[[Image:Craft-Pedia-XRetaliator-(Apocalypse).png|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8/11/11/11/14/11&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;450&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x4 2x4 2x3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Production Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$35000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sale Price&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$70000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Engineering_(Apocalypse)|X-Com]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Labor Hours&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;450&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia rather misleadingly displays only a single armor value, the sum of the values on all six of the vehicle&#039;s facings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information == &lt;br /&gt;
[[Image:Craft-Title-Retaliator-(Apocalypse).png|left]]&lt;br /&gt;
[[Image:Craft-Layout-Retaliator-(Apocalypse).png|right]]&lt;br /&gt;
The Retaliator is the fourth X-COM designed hybrid aircraft. It is the mid-weight of the [[X-COM (Apocalypse)|X-COM]] fighter aircraft. With the right armament and equipment, this aircraft is very formidable in combat. &lt;br /&gt;
&lt;br /&gt;
The Retaliator has two large 2&amp;amp;times;4 shaped weapon hard points on the sides, and one 2&amp;amp;times;3 front weapon. The equipment space comparable to a [[Hawk Air Warrior]] with a capacity of 4&amp;amp;times;4 equipment slots. &lt;br /&gt;
&lt;br /&gt;
The three large weapon hard points allow Retaliators to arm a host of powerful weapons including the [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] and the [[Disruptor Bomb Launcher (Apocalypse) | Disruptor Bomb Launcher]]. With enough of these, it&#039;s not uncommon for a small wing of Retaliators to shoot down capital class UFOs while taking minimal damage in return. &lt;br /&gt;
&lt;br /&gt;
X-Com must research UFO type 6 (the [[Alien_Assault_Ship_(Apocalypse)|Assault Ship]]) in order to research the Retaliator.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[X-COM (Apocalypse)|X-COM]]&lt;br /&gt;
* [[Research (Apocalypse)|Research]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Explorer&amp;diff=123728</id>
		<title>Explorer</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Explorer&amp;diff=123728"/>
		<updated>2025-08-07T07:47:42Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: restored original style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc_explorer_icon.png|left|50 px]]&lt;br /&gt;
 The first manned inter-dimensional vehicle produced for the initial exploration of Alien structures. The craft only has a small equipment and armament load and must conduct its excursions with great care.  &#039;&#039;From: Apocalypse Ufopaedia&#039;&#039;&lt;br /&gt;
[[Image:Craft-Pedia-XExplorer-(Apocalypse).png|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8/8/8/8/12/6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x4 2x3 1x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Production Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$22000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sale Price&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$44000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Engineering_(Apocalypse)|X-Com]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Labor Hours&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;55000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;350&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia rather misleadingly displays only a single armor value, the sum of the values on all six of the vehicle&#039;s facings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information == &lt;br /&gt;
[[Image:Craft-Title-Explorer-(Apocalypse).png|left]]&lt;br /&gt;
[[Image:Craft-Layout-Explorer-(Apocalypse).png|right]]&lt;br /&gt;
The Explorer is the third [[X-COM (Apocalypse)|X-COM]] ship that can travel to the Alien Dimension, with the design focus shifting to fighter aircraft. The Explorer is the lightweight of the X-COM combat aircraft.&lt;br /&gt;
&lt;br /&gt;
The Explorer is identical to a [[Hawk Air Warrior]] in terms of armament, with hard points for a 2&amp;amp;times;3 forward weapon and a pair of 1&amp;amp;times;4 weapons on the sides. The Explorer has more restrictive module space than a Hawk, however, with only 4&amp;amp;times;3 slots. &lt;br /&gt;
&lt;br /&gt;
As with all X-COM interdimensional aircraft, the Explorer does not require fuel and can stay in the air indefinitely.&lt;br /&gt;
&lt;br /&gt;
X-COM must research UFO type 5 (the [[Alien Destroyer (Apocalypse)|Destroyer]]) in order to research the Explorer.&lt;br /&gt;
&lt;br /&gt;
Despite its respectable combat abilities, the Explorer sees a disastrously short shelf life. The UFO prerequisite for the [[Retaliator]] (the [[Alien Assault Ship (Apocalypse)|Assault Ship]]) appears very early on (week 3), so the superior Retaliator is unlocked very shortly after the Explorer and supersedes it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Bio-Trans&amp;diff=123727</id>
		<title>Bio-Trans</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Bio-Trans&amp;diff=123727"/>
		<updated>2025-08-07T07:39:43Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: restored original style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[Image:Apoc_biotrans_icon.png|left|50px]] &lt;br /&gt;
 This inter-dimensional transport is designed for transporting Alien life forms or Alien technology captured during tactical missions in the Alien Dimension.  &#039;&#039;From: Apocalypse Ufopaedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Craft-Pedia-Biotrans-(Apocalypse).png|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8/6/8/8/12/5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 [[Cargo Module (Apocalypse)|Cargo Module]]&amp;lt;br&amp;gt; 4 [[Bio-Transport Module (Apocalypse)|Bio-Transport Module]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Production Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$12000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sale Price&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$34000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Engineering_(Apocalypse)|X-Com]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Labor Hours&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia rather misleadingly displays only a single armor value, the sum of the values on all six of the vehicle&#039;s facings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information == &lt;br /&gt;
[[Image:Craft-Title-Biotrans-(Apocalypse).png|left]]&lt;br /&gt;
The Bio-Trans is the second [[X-COM (Apocalypse)|X-COM]] designed ship that can travel to the alien dimension, and also the first ship that can carry troops and cargo. It is designed primarily for use as a transport. &lt;br /&gt;
&lt;br /&gt;
Being a transport, the &#039;&#039;Bio-Trans&#039;&#039; has minimal armament, housing a single 2&amp;amp;times;2 weapon. Its cargo space is 4&amp;amp;times;8 in dimensions, which can house up to 8 standard modules for a wide array of configurations. By utilizing [[Passenger Module (Apocalypse) | Passenger Modules]] the Bio-trans can hold the game limit of 36 agents into battle, or 28 with the standard Bio+Cargo Modules. Its high endurance, high capacity, high agility and low cost make the Bio-Trans a clear replacement for the [[Valkyrie]] and [[Hawk Air Warrior]], allowing these expensive transports to be sold and replaced with more efficient combat vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Building for Profit ===&lt;br /&gt;
[[Image:Craft-Layout-Biotrans-(Apocalypse).png|right]]&lt;br /&gt;
The &#039;&#039;Bio-Trans&#039;&#039; is the most profitable construction project in the game. It gives the highest profit per engineer hour out of all other topics, and hybrid vehicles do not suffer price drops from being sold on the market. Just note, that by the time X-COM has the manufacturing power to spare, they can already [[Devastator Cannon|massively]] [[Personal Teleporter|profit]] [[Vortex Mine|from]] [[Boomeroid|Alien]] [[Personal Shield|Artifacts]].&lt;br /&gt;
&lt;br /&gt;
=== Free Storage === &lt;br /&gt;
&lt;br /&gt;
Of all the hybrid aircraft, the Bio-Trans is the only one to come standard-issue with equipment right off the assembly line. It has 4 [[Cargo Module (Apocalypse) | Cargo Module]]s and 4 [[Bio-Transport Module (Apocalypse) |Bio-Transport Module]]s. Relations with [[Superdynamics]] does not affect the appearance of the Cargo Modules.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[X-COM (Apocalypse)|X-COM]]&lt;br /&gt;
* [[Research (Apocalypse)|Research]]&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Boromonokli&amp;diff=123726</id>
		<title>User talk:Boromonokli</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Boromonokli&amp;diff=123726"/>
		<updated>2025-08-07T07:23:39Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: answer to Magic9mushroom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Re: repairing Apocalypse section==&lt;br /&gt;
Sorry for not getting back to you sooner. I&#039;ve been in a bad way the past couple of months.&lt;br /&gt;
&lt;br /&gt;
I&#039;m in favour of repairing the Apoc wiki to something resembling its pre-EsTeR state, yes, and certainly re-adding the loadouts to the alien ship pages. There are a couple of caveats on that, though:&lt;br /&gt;
&lt;br /&gt;
1) He added a lot of new images and most (though not all) of those are actually useful. Try to rescue images from his revisions when possible. (This, along with his contributions before he decided to rewrite the Apocalypse section, are why I didn&#039;t just undo every edit he&#039;d ever made.)&lt;br /&gt;
&lt;br /&gt;
2) He moved a lot of information from one article to another; make sure information isn&#039;t lost from reverting some pages without reverting others (or information that he himself added). [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 22:45, 5 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Good point on the images: I think I already did that a couple times, mostly in individual vehicle pages.&lt;br /&gt;
: Regarding information, my intuition wasn&#039;t this consistent so far, but I think I got it right on the vehicle overview page. I left the chop shop section in, at least for now, as well as the limitations, which may need some wording but is overall a good addition.&lt;br /&gt;
: I&#039;ve also been lazy this weekend, but I&#039;ll nibble away at it, here and there. --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 07:23, 7 August 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dimension_Probe&amp;diff=123653</id>
		<title>Dimension Probe</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dimension_Probe&amp;diff=123653"/>
		<updated>2025-08-01T09:34:44Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: fixing images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 [[Image:Apoc_dimension_probe_icon.png|left]] This unmanned automated probe is designed to explore the [[Alien Dimension (Apocalypse)|Alien Dimension]] and has minimal armaments and defenses. The Probe will enable [[X-COM (Apocalypse)|X-COM]] to test its new adaptation of the Aliens inter-dimensional technology. Exploration is a vital requirement for developing further knowledge of the Alien threat and the probe is just the first step. &#039;&#039;From: Apocalypse Ufopaedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_dimension_probe_pedia.png|Dimension Probe UFOPedia picture|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8/8/8/8/8/8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;800&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Production Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$6000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sale Price&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$10000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Marsec|MarSec]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Labor Hours&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia rather misleadingly displays only a single armor value, the sum of the values on all six of the vehicle&#039;s facings.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Falsely assigned to MarSec ingame. Normally, all equipment and craft that can be manufactured is assigned X-COM as manufacturer, this here seems to be an oversight from the Debug/Beta versions.&lt;br /&gt;
&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information == &lt;br /&gt;
[[Image:Craft-Title-Probe-(Apocalypse).png|left]]&lt;br /&gt;
This is the first X-COM-created craft. It is a test vehicle designed to be able travel through the [[Dimensional Gates|Dimensional Gates]], and is a springboard for development of further advanced [[Bio-Trans|aircraft]]. &lt;br /&gt;
&lt;br /&gt;
It carries an extensive sensor package for analysis of the Alien Dimension, allowing further progress in the [[Biochemistry]] lab. &lt;br /&gt;
&lt;br /&gt;
The Dimension Probe only has one 2x2 weapon slot. It can be equipped with weapons such as the [[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] to harass invading alien craft or to support standard vehicles when not exploring. Fairly capable of dodging most attacks, it can be a nuisance to a foe, but not much more unless in sufficient numbers or as a back-up for other combat units.&lt;br /&gt;
&lt;br /&gt;
The Dimension Probe draws energy directly from the Alien Dimension and does not need to refuel. In addition to Dimension Gate travel, this is one of the hallmark features of all X-COM hybrid aircraft.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[[Image:Craft-Layout-Probe-(Apocalypse).png|right]]&lt;br /&gt;
* The use of this ship to explore the Alien Dimension for the first time is strictly optional. Any hybrid aircraft can be used for this role. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[X-COM (Apocalypse)|X-COM]]&lt;br /&gt;
* [[Research (Apocalypse)|Research]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:X-COM Craft (Apocalypse)]][[Category:Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dimension_Probe&amp;diff=123652</id>
		<title>Dimension Probe</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dimension_Probe&amp;diff=123652"/>
		<updated>2025-08-01T09:30:53Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: updated page to Gamer500018&amp;#039;s style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 [[Image:Apoc_dimension_probe_icon.png|left]] This unmanned automated probe is designed to explore the [[Alien Dimension (Apocalypse)|Alien Dimension]] and has minimal armaments and defenses. The Probe will enable [[X-COM (Apocalypse)|X-COM]] to test its new adaptation of the Aliens inter-dimensional technology. Exploration is a vital requirement for developing further knowledge of the Alien threat and the probe is just the first step. &#039;&#039;From: Apocalypse Ufopaedia&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Apoc_dimension_probe_pedia.png|Dimension Probe UFOPedia picture|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8/8/8/8/8/8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;800&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Production Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$6000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sale Price&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$10000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Marsec|MarSec]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Labor Hours&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia rather misleadingly displays only a single armor value, the sum of the values on all six of the vehicle&#039;s facings.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Falsely assigned to MarSec ingame. Normally, all equipment and craft that can be manufactured is assigned X-COM as manufacturer, this here seems to be an oversight from the Debug/Beta versions.&lt;br /&gt;
&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information == &lt;br /&gt;
[[Image:Apoc_dimension_probe_large.png|left]]&lt;br /&gt;
This is the first X-COM-created craft. It is a test vehicle designed to be able travel through the [[Dimensional Gates|Dimensional Gates]], and is a springboard for development of further advanced [[Bio-Trans|aircraft]]. &lt;br /&gt;
&lt;br /&gt;
It carries an extensive sensor package for analysis of the Alien Dimension, allowing further progress in the [[Biochemistry]] lab. &lt;br /&gt;
&lt;br /&gt;
The Dimension Probe only has one 2x2 weapon slot. It can be equipped with weapons such as the [[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] to harass invading alien craft or to support standard vehicles when not exploring. Fairly capable of dodging most attacks, it can be a nuisance to a foe, but not much more unless in sufficient numbers or as a back-up for other combat units.&lt;br /&gt;
&lt;br /&gt;
The Dimension Probe draws energy directly from the Alien Dimension and does not need to refuel. In addition to Dimension Gate travel, this is one of the hallmark features of all X-COM hybrid aircraft.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The use of this ship to explore the Alien Dimension for the first time is strictly optional. Any hybrid aircraft can be used for this role. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[X-COM (Apocalypse)|X-COM]]&lt;br /&gt;
* [[Research (Apocalypse)|Research]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:X-COM Craft (Apocalypse)]][[Category:Research (Apocalypse)]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hoverbike_(Apocalypse)&amp;diff=123651</id>
		<title>Hoverbike (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hoverbike_(Apocalypse)&amp;diff=123651"/>
		<updated>2025-08-01T08:45:38Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: standardized image placement for cityscape information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; The unusual Hoverbike with &#039;side car&#039; is used for military purposes or for the personal pleasure of wayward youth who enjoy speed and altitude. Its good power to weight ratio means that this is the most maneuverable air vehicle but it can only carry light armaments. The Hoverbike can be a valuable means of transport for the Agent on investigative missions where speed of response is essential.  &#039;&#039;From: Apocalypse Ufopaedia&#039;&#039;&lt;br /&gt;
[[Image:Craft-Pedia-HovBikeV2-(Apocalypse).png|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/1/1/1/1/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[SD Standard (Apocalypse)|SD Standard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14-16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3-10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; [[40mm Auto Cannon (Apocalypse)|40mm Auto Cannon]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$5000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Module Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Style&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Air&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Marsec]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Available&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Minimum Weekly Stock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Maximum Weekly Stock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia misleadingly displays only a single armor value, the sum of the values on all six of the vehicle&#039;s facings.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Top Speed and Acceleration depend on the engine used. Hoverbikes always receive a +4 bonus to speed due to having weight under 350.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information == &lt;br /&gt;
[[Image:Craft-Title-Hoverbike-(Apocalypse).png|left]]The hoverbike is the cheapest form of air travel and a classic favourite. It&#039;s cheap, convenient, fast and has a breakneck turning speed. Unfortunately, it also blows up very easily if hit too hard, but it is able to dodge incoming fire easily because of its small size and agility. It has a dedicated slot for a small [[Cyberweb]] [[Light Weapons Control (Apocalypse)|weapon control module]]. Two agents can ride the bike, but it&#039;s more efficient when utilised as an unmanned combat vehicle rather than as a light transport to and from combat sites.&lt;br /&gt;
&lt;br /&gt;
Hoverbikes are best utilized in fleets for most of the game. They have great firepower for their cost, and their great agility lets them easily catch and overwhelm lesser UFOs. Late game they lose much of their viability, as tougher UFOs gain armor nearly impervious to conventional weapons, in addition to efficient swarm killing technology. (i.e. the [[Disruptor Multi-Bomb Launcher (Apocalypse)|Multibomb Launcher]])&lt;br /&gt;
&lt;br /&gt;
The armament can be upgraded to the best standard weapon, the [[Lineage_Plasma_Cannon_(Apocalypse)|Lineage Plasma Cannon]], but the vulnerability of the bike to missile attack may make it an expensive error. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Craft-Layout-Hoverbike-(Apocalypse).png|right]]&lt;br /&gt;
&#039;&#039;&#039;Engine Upgrades - Chassis Only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[SD_Deluxe_(Apocalypse)|SD Deluxe]]&#039;&#039;&#039;&lt;br /&gt;
* Top Speed: 15&lt;br /&gt;
* Acceleration: 10&lt;br /&gt;
&#039;&#039;&#039;[[SD_Sports_(Apocalypse)|SD Sports]]&#039;&#039;&#039;&lt;br /&gt;
* Top Speed: 16&lt;br /&gt;
* Acceleration: 10&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hoverbike_(Apocalypse)&amp;diff=123650</id>
		<title>Hoverbike (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hoverbike_(Apocalypse)&amp;diff=123650"/>
		<updated>2025-08-01T08:44:06Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: Undo revision 121516 by EsTeR (talk), plus table and wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; The unusual Hoverbike with &#039;side car&#039; is used for military purposes or for the personal pleasure of wayward youth who enjoy speed and altitude. Its good power to weight ratio means that this is the most maneuverable air vehicle but it can only carry light armaments. The Hoverbike can be a valuable means of transport for the Agent on investigative missions where speed of response is essential.  &#039;&#039;From: Apocalypse Ufopaedia&#039;&#039;&lt;br /&gt;
[[Image:Craft-Pedia-HovBikeV2-(Apocalypse).png|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/1/1/1/1/1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[SD Standard (Apocalypse)|SD Standard]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14-16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3-10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; [[40mm Auto Cannon (Apocalypse)|40mm Auto Cannon]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$5000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Module Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Style&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Air&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Marsec]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Available&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Minimum Weekly Stock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Maximum Weekly Stock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia misleadingly displays only a single armor value, the sum of the values on all six of the vehicle&#039;s facings.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Top Speed and Acceleration depend on the engine used. Hoverbikes always receive a +4 bonus to speed due to having weight under 350.&lt;br /&gt;
&lt;br /&gt;
[[Image:Craft-Title-Hoverbike-(Apocalypse).png|left]]&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information == &lt;br /&gt;
The hoverbike is the cheapest form of air travel and a classic favourite. It&#039;s cheap, convenient, fast and has a breakneck turning speed. Unfortunately, it also blows up very easily if hit too hard, but it is able to dodge incoming fire easily because of its small size and agility. It has a dedicated slot for a small [[Cyberweb]] [[Light Weapons Control (Apocalypse)|weapon control module]]. Two agents can ride the bike, but it&#039;s more efficient when utilised as an unmanned combat vehicle rather than as a light transport to and from combat sites.&lt;br /&gt;
&lt;br /&gt;
Hoverbikes are best utilized in fleets for most of the game. They have great firepower for their cost, and their great agility lets them easily catch and overwhelm lesser UFOs. Late game they lose much of their viability, as tougher UFOs gain armor nearly impervious to conventional weapons, in addition to efficient swarm killing technology. (i.e. the [[Disruptor Multi-Bomb Launcher (Apocalypse)|Multibomb Launcher]])&lt;br /&gt;
&lt;br /&gt;
The armament can be upgraded to the best standard weapon, the [[Lineage_Plasma_Cannon_(Apocalypse)|Lineage Plasma Cannon]], but the vulnerability of the bike to missile attack may make it an expensive error. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Craft-Layout-Hoverbike-(Apocalypse).png|right]]&lt;br /&gt;
&#039;&#039;&#039;Engine Upgrades - Chassis Only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[SD_Deluxe_(Apocalypse)|SD Deluxe]]&#039;&#039;&#039;&lt;br /&gt;
* Top Speed: 15&lt;br /&gt;
* Acceleration: 10&lt;br /&gt;
&#039;&#039;&#039;[[SD_Sports_(Apocalypse)|SD Sports]]&#039;&#039;&#039;&lt;br /&gt;
* Top Speed: 16&lt;br /&gt;
* Acceleration: 10&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Phoenix_Hovercar_(Apocalypse)&amp;diff=123649</id>
		<title>Phoenix Hovercar (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Phoenix_Hovercar_(Apocalypse)&amp;diff=123649"/>
		<updated>2025-08-01T08:39:24Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: table fix and cityscape information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; The Phoenix is manufactured by Marsec mainly for military purposes. This sleek but rugged vehicle is used for reconnaissance in dangerous environments such as the Mars colony. A variety of weapon and engine configurations can be used and a well equipped Phoenix is more than a match for a police Hovercar.  &#039;&#039;From: Apocalypse Ufopaedia&#039;&#039;&lt;br /&gt;
[[Image:Craft-Pedia-Phoenix-(Apocalypse).png|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4/4/4/4/4/4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[SD Sports (Apocalypse)|SD Sports]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13 (using [[SD Turbo (Apocalypse)|SD Turbo]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 (using [[SD Turbo (Apocalypse)|SD Turbo]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]] &amp;lt;br&amp;gt;1  [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x3 1x3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Style&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Air&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Marsec]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Available&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Minimum Weekly Stock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Maximum Weekly Stock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia misleadingly displays only a single armor value, the sum of the values on all six of the vehicle&#039;s facings.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information == &lt;br /&gt;
[[Image:Craft-Title-Phoenix-(Apocalypse).png|left]]&lt;br /&gt;
The Phoenix Hovercar is a simple military flying car for commanders that want to fight in style. It sports two standard small weapon hardpoints, by default a laser gun and a  [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]], and a normal upgrade module slot you probably want a fire control module in. It&#039;s a cheap combat vehicle that is small and fast enough to dodge most incoming hostile attacks, though it is more vulnerable than a hoverbike. It&#039;s best used in groups or as support for hoverbike fleets. &lt;br /&gt;
&lt;br /&gt;
The Hovercar gets renewed viability in the late game thanks to [[Small Disruption Shield (Apocalypse)|Disruption Shields]]. Its 2x2 cargo bay can fit a shield, giving an extra 200HP buffer that more than triples its endurance. This lets it survive against alien missiles and weapons that would otherwise destroy swarm craft. However, it&#039;s small weapon slots limit it to standard human weaponry, and while janitor missiles, and the [[Lineage Plasma Cannon (Apocalypse)|Lineage Plasma Cannon]] offer decent damage output, the logistics  of maintaining a large fleet can become prohibitive against high power UFOs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Craft-Layout-Phoenix-(Apocalypse).png|right]]&lt;br /&gt;
&#039;&#039;&#039;Engine Upgrades - Chassis Only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[SD_Turbo_(Apocalypse)|SD Turbo]]&#039;&#039;&#039;&lt;br /&gt;
* Top Speed: 13&lt;br /&gt;
* Acceleration: 8&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Valkyrie_Interceptor_(Apocalypse)&amp;diff=123648</id>
		<title>Valkyrie Interceptor (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Valkyrie_Interceptor_(Apocalypse)&amp;diff=123648"/>
		<updated>2025-08-01T08:24:19Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: Undo revision 121517 by EsTeR (talk) also table fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; The Valkyrie is the standard military vehicle manufactured by Marsec. Its sleek lines appear reminiscent of old rocket designs, but it is a fully capable anti-grav dependent craft with a variety of engine configurations. There is space for many types of armaments and equipment loads. It is capable of solar system travel and is feared by the criminal cartels when it is used to police the space lanes to Mars and beyond.  &#039;&#039;From: Apocalypse Ufopaedia&#039;&#039;&lt;br /&gt;
[[Image:Craft-Pedia-Valkyrie-(Apocalypse).png|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valkyrie Interceptor&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4/6/6/6/8/6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;280&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[SD Turbo (Apocalypse)|SD Turbo]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 (using [[SD Special (Apocalypse)|SD Special]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 (using [[SD Special (Apocalypse)|SD Special]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Lancer 7000 Laser Gun (Apocalypse)|Lancer 7000 Laser Gun]] &amp;lt;br&amp;gt;1  [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x4 + 1x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Module Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Style&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Air&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Marsec]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Available&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Minimum Weekly Stock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Maximum Weekly Stock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia  misleadingly displays only a single armor value, the sum of the values on all six of the vehicle&#039;s facings.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information == &lt;br /&gt;
[[Image:Craft-Title-Valkyrie-(Apocalypse).png|left]] The Valkyrie Interceptor is a troop transport with some combat capabilities. It offers two long weapon hardpoints, by default mounting the long-barreled [[Lancer 7000 Laser Gun (Apocalypse)|Lancer]] laser cannon and a [[Janitor Missile Array (Apocalypse)|Janitor]]. It provides three standard modules worth of upgrade slots. Because it&#039;s much larger than the [[Phoenix Hovercar (Apocalypse)|Hovercar]] and has a slow turning rate, it makes for a poor combat vehicle on its own. It&#039;s best used as a deployment vehicle for ground forces and for providing medium support fire for [[Hoverbike (Apocalypse)|Hoverbike]] or hovercar squadrons, as it can carry much bigger weapons.&lt;br /&gt;
&lt;br /&gt;
Both the Valkyrie and the [[Hawk Air Warrior]] can also function as bomber craft. By outfitting them with the extremely long-range [[Retribution Missile Launcher (Apocalypse)|Retribution Missile Launcher]] and hovering at maximum altitude, you can strike enemy buildings with pinpoint accuracy from a very long distance. This is useful if your sole purpose is to bankrupt a specific organization by destroying their buildings, as it&#039;s possible to fire the missiles from an extremely long distance, then turn back and dock at base before they can send out craft to intercept you. This won&#039;t exactly help against the aliens, however.&lt;br /&gt;
&lt;br /&gt;
Note that the initial Valkyrie which X-Com begins the game in possession of comes equipped with one [[Cargo Module (Apocalypse)|Cargo Module]] and one [[Passenger Module (Apocalypse)|Passenger Module]]. Purchased Valkyries do not arrive with these modules, and you will need to purchase them separately if you lose your original interceptor.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Craft-Layout-Valkyrie-(Apocalypse).png|right]]&lt;br /&gt;
&#039;&#039;&#039;Engine Upgrades - Chassis Only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[SD_Elite_(Apocalypse)|SD Elite]]&#039;&#039;&#039;&lt;br /&gt;
* Top Speed: 14&lt;br /&gt;
* Acceleration: 4&lt;br /&gt;
&#039;&#039;&#039;[[SD_Special_(Apocalypse)|SD Special]]&#039;&#039;&#039;&lt;br /&gt;
* Top Speed: 15&lt;br /&gt;
* Acceleration: 10&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
In the betas, the Valkyrie was called the &amp;quot;Starfire Interceptor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hawk_Air_Warrior_(Apocalypse)&amp;diff=123647</id>
		<title>Hawk Air Warrior (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hawk_Air_Warrior_(Apocalypse)&amp;diff=123647"/>
		<updated>2025-08-01T08:18:17Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: table fix and more spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; The Hawk is essentially a heavy weapons platform capable of carrying a significant payload. It is the most powerful vehicle manufactured by Marsec and should be the first line of defense against any invasion force, wherever it comes from.  &#039;&#039;From: Apocalypse Ufopaedia&#039;&#039;&lt;br /&gt;
[[Image:Craft-Pedia-HawkAir-(Apocalypse).png|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hawk Air Warrior&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/5/7/7/15/7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;460&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[SD Elite (Apocalypse)|SD Elite]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 (using [[SD Special (Apocalypse)|SD Special]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 (using [[SD Special (Apocalypse)|SD Special]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] &amp;lt;br&amp;gt;1  [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] &amp;lt;br&amp;gt;1  [[Prophet Missile Array (Apocalypse)|Prophet Missile Array]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x4 2x3 1x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$100000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Module Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Style&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Air&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Marsec]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Available&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Minimum Weekly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Maximum Weekly Stock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia misleadingly displays only a single armor value, the sum of the values on all six of the vehicle&#039;s facings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information ==&lt;br /&gt;
[[Image:Craft-Title-HawkAir-(Apocalypse).png|left]]&lt;br /&gt;
&lt;br /&gt;
A super-heavy duty combat vehicle for dominance of the local airspace, the Hawk Air Warrior is functionally a heavier version of the [[Valkyrie]]. It serves an identical role to its predecessor, with even more passenger space, endurance, and firepower. It has two long 1x4 weapon hardpoints and a 2x3 main gun hardpoint. This makes it the only conventional craft that can fit turret systems and alien weapons like the [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]]. Additionally, it has four standard module slots and space for 10 passengers, an impressive 6 more than the Valkyrie, letting 18 agents assault a UFO site with a standard cargo+bio module. This makes it the most roomy conventional craft for performing UFO assaults. While the Hawk&#039;s absolute price is high, there&#039;s little reason to keep your Valkyrie once you have one so you can trade in to take a lot of the cost off.&lt;br /&gt;
&lt;br /&gt;
Both the [[Valkyrie]] and the Hawk Air Warrior can function as bomber craft as well. By outfitting them with the extremely long range [[Retribution_Missile_Launcher_(Apocalypse)|Retribution missile Launcher]] and hovering at maximum altitude, you can strike enemy buildings with pinpoint accuracy from a very long distance. This is useful if your sole purpose is to bankrupt a specific organization by destroying their buildings, as it&#039;s possible to fire the missiles from an extremely long distance, then turn back and dock at base before they can send out craft to intercept you.&lt;br /&gt;
&lt;br /&gt;
In combat, however, the Hawk is for all intents and purposes a giant flying whale. Despite what the in game lore implies, it is a massive target with a horrendous turn rate and an insane price tag.The armament can be upgraded to use [[Laser_Defense_Array_(Apocalypse)|anti-missile defence systems]] or to use the powerful [[Medium_Disruptor_Beam_(Apocalypse)|Medium Disruptor Beam]] or [[Disruptor_Bomb_Launcher_(Apocalypse)|Disruptor_Bomb_Launcher]] once you research them, and the module slots can fit four [[Small_Disruption_Shield_(Apocalypse)|small shields]], greatly improving it&#039;s durability, but that only makes up for it&#039;s flaws to an extent. It&#039;s best kept away from trouble, only used as a heavy weapons support ship for small squadrons of [[Hoverbike (Apocalypse)|Hoverbikes]] or [[Phoenix Hovercar (Apocalypse)|Hovercars]] and to engage small UFOs it can destroy before they can fire back. Expect it to be your only Medium Disruptor Beam for most of the mid game, and to be very careful it does not get destroyed as more than a week&#039;s income is needed to replace it. &lt;br /&gt;
&lt;br /&gt;
The Hawk becomes obsolete once you can manufacture X-COM hybrid craft, with the [[Bio-Trans]] having better carrying capacity and the [[Explorer]] having equal firepower. Both at considerably lower prices, to boot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If used as a troop transport, the modules (2 passenger, 1 cargo, 1 bio-transport) enables a large X-Com force to cleanup alien infestations within Mega-Primus.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Craft-Layout-HawkAir-(Apocalypse).png|right]]&lt;br /&gt;
&#039;&#039;&#039;Engine Upgrades - Chassis Only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[SD_Special_(Apocalypse)|SD Special]]&#039;&#039;&#039;&lt;br /&gt;
* Top Speed: 15&lt;br /&gt;
* Acceleration: 6&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hawk_Air_Warrior_(Apocalypse)&amp;diff=123646</id>
		<title>Hawk Air Warrior (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hawk_Air_Warrior_(Apocalypse)&amp;diff=123646"/>
		<updated>2025-08-01T08:14:07Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: small wording things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; The Hawk is essentially a heavy weapons platform capable of carrying a significant payload. It is the most powerful vehicle manufactured by Marsec and should be the first line of defense against any invasion force, wherever it comes from.  &#039;&#039;From: Apocalypse Ufopaedia&#039;&#039;&lt;br /&gt;
[[Image:Craft-Pedia-HawkAir-(Apocalypse).png|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hawk Air Warrior&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/5/7/7/15/7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;460&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[SD Elite (Apocalypse)|SD Elite]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 (using [[SD Special (Apocalypse)|SD Special]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 (using [[SD Special (Apocalypse)|SD Special]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] 1  [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] 1  [[Prophet Missile Array (Apocalypse)|Prophet Missile Array]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slotsize&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x4 2x3 1x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$100000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Module Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Style&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Air&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Marsec]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Available&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Minimum Weekly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Maximum Weekly Stock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia misleadingly displays only a single armor value, the sum of the values on all six of the vehicle&#039;s facings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information ==&lt;br /&gt;
[[Image:Craft-Title-HawkAir-(Apocalypse).png|left]]&lt;br /&gt;
&lt;br /&gt;
A super-heavy duty combat vehicle for dominance of the local airspace, the Hawk Air Warrior is functionally a heavier version of the [[Valkyrie]]. It serves an identical role to its predecessor, with even more passenger space, endurance, and firepower. It has two long 1x4 weapon hardpoints and a 2x3 main gun hardpoint. This makes it the only conventional craft that can fit turret systems and alien weapons like the [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]]. Additionally, it has four standard module slots and space for 10 passengers, an impressive 6 more than the Valkyrie, letting 18 agents assault a UFO site with a standard cargo+bio module. This makes it the most roomy conventional craft for performing UFO assaults. While the Hawk&#039;s absolute price is high, there&#039;s little reason to keep your Valkyrie once you have one so you can trade in to take a lot of the cost off.&lt;br /&gt;
&lt;br /&gt;
Both the [[Valkyrie]] and the Hawk Air Warrior can function as bomber craft as well. By outfitting them with the extremely long range [[Retribution_Missile_Launcher_(Apocalypse)|Retribution missile Launcher]] and hovering at maximum altitude, you can strike enemy buildings with pinpoint accuracy from a very long distance. This is useful if your sole purpose is to bankrupt a specific organization by destroying their buildings, as it&#039;s possible to fire the missiles from an extremely long distance, then turn back and dock at base before they can send out craft to intercept you.&lt;br /&gt;
&lt;br /&gt;
In combat, however, the Hawk is for all intents and purposes a giant flying whale. Despite what the in game lore implies, it is a massive target with a horrendous turn rate and an insane price tag.The armament can be upgraded to use [[Laser_Defense_Array_(Apocalypse)|anti-missile defence systems]] or to use the powerful [[Medium_Disruptor_Beam_(Apocalypse)|Medium Disruptor Beam]] or [[Disruptor_Bomb_Launcher_(Apocalypse)|Disruptor_Bomb_Launcher]] once you research them, and the module slots can fit four [[Small_Disruption_Shield_(Apocalypse)|small shields]], greatly improving it&#039;s durability, but that only makes up for it&#039;s flaws to an extent. It&#039;s best kept away from trouble, only used as a heavy weapons support ship for small squadrons of [[Hoverbike (Apocalypse)|Hoverbikes]] or [[Phoenix Hovercar (Apocalypse)|Hovercars]] and to engage small UFOs it can destroy before they can fire back. Expect it to be your only Medium Disruptor Beam for most of the mid game, and to be very careful it does not get destroyed as more than a week&#039;s income is needed to replace it. &lt;br /&gt;
&lt;br /&gt;
The Hawk becomes obsolete once you can manufacture X-COM hybrid craft, with the [[Bio-Trans]] having better carrying capacity and the [[Explorer]] having equal firepower. Both at considerably lower prices, to boot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If used as a troop transport, the modules (2x passenger, 1xcargo, 1xbio-tranport) enables a large X-Com force to cleanup alien infestations within Mega-Primus.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Craft-Layout-HawkAir-(Apocalypse).png|right]]&lt;br /&gt;
&#039;&#039;&#039;Engine Upgrades - Chassis Only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[SD_Special_(Apocalypse)|SD Special]]&#039;&#039;&#039;&lt;br /&gt;
* Top Speed: 15&lt;br /&gt;
* Acceleration: 6&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Hawk_Air_Warrior_(Apocalypse)&amp;diff=123645</id>
		<title>Hawk Air Warrior (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Hawk_Air_Warrior_(Apocalypse)&amp;diff=123645"/>
		<updated>2025-08-01T08:09:41Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: Undo revision 121514 by EsTeR (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; The Hawk is essentially a heavy weapons platform capable of carrying a significant payload. It is the most powerful vehicle manufactured by Marsec and should be the first line of defense against any invasion force, wherever it comes from.  &#039;&#039;From: Apocalypse Ufopaedia&#039;&#039;&lt;br /&gt;
[[Image:Craft-Pedia-HawkAir-(Apocalypse).png|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hawk Air Warrior&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/5/7/7/15/7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;460&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[SD Elite (Apocalypse)|SD Elite]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 (using [[SD Special (Apocalypse)|SD Special]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 (using [[SD Special (Apocalypse)|SD Special]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Rendor Plasma Gun (Apocalypse)|Rendor Plasma Gun]] 1  [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]] 1  [[Prophet Missile Array (Apocalypse)|Prophet Missile Array]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slotsize&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x4 2x3 1x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$100000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;250&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Module Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Style&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Air&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Marsec]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Available&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Minimum Weekly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Maximum Weekly Stock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia misleadingly displays only a single armor value, the sum of the values on all six of the vehicle&#039;s facings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information ==&lt;br /&gt;
[[Image:Craft-Title-HawkAir-(Apocalypse).png|left]]&lt;br /&gt;
&lt;br /&gt;
A super-heavy duty combat vehicle for dominance of the local airspace, the Hawk Air Warrior is functionally a heavier version of the [[Valkyrie]]. It serves an identical role to its predecessor, with even more passenger space, endurance, and firepower. It has two long weapon hardpoints and a 2x3 main gun hardpoint. This makes it the only conventional craft that can fit turret systems and alien weapons like the [[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]]. Additionally, it has four standard module slots and space for 10 agents, so can fit an impressive 6 more agents than the Valkyrie, letting 18 agents assault a UFO site with a standard cargo+bio module. This makes it the most roomy conventional craft for performing UFO assaults. While the Hawk&#039;s absolute price is high, there&#039;s little reason to keep your Valkyrie once you have one so you can trade in to take a lot of the cost off.&lt;br /&gt;
&lt;br /&gt;
Both the [[Valkyrie]] and the Hawk Air Warrior can function as bomber craft as well. By outfitting them with the extremely long range [[Retribution_Missile_Launcher_(Apocalypse)|Retribution missile Launcher]] and hovering at maximum altitude, you can strike enemy buildings with pinpoint accuracy from a very long distance. This is useful if your sole purpose is to bankrupt a specific organization by destroying their buildings, as it&#039;s possible to fire the missiles from an extremely long distance, then turn back and dock at base before they can send out craft to intercept you.&lt;br /&gt;
&lt;br /&gt;
In combat, however, the Hawk is for all intents and purposes a giant flying whale. Despite what the in game lore implies, it is a massive target with a horrendous turn rate and an insane price tag.The armament can be upgraded to use [[Laser_Defense_Array_(Apocalypse)|anti-missile defence systems]] or to use the powerful [[Medium_Disruptor_Beam_(Apocalypse)|Medium Disruptor Beam]] or [[Disruptor_Bomb_Launcher_(Apocalypse)|Disruptor_Bomb_Launcher]] once you research them, and the module slots can fit four [[Small_Disruption_Shield_(Apocalypse)|small shields]], greatly improving it&#039;s durability, but that only makes up for it&#039;s flaws to an extent. It&#039;s best kept away from trouble, only used as a heavy weapons support ship for small squadrons of [[Hoverbike (Apocalypse)|Hoverbikes]] or [[Phoenix Hovercar (Apocalypse)|Hovercars]] and to engage small UFOs it can destroy before they can fire back. Expect it to be your only Medium Disruptor Beam for most of the mid game, and to be very careful it does not get destroyed as more than a week&#039;s income is needed to replace it. &lt;br /&gt;
&lt;br /&gt;
The Hawk is obsolete once you can manufacture X-COM hybrid craft, with the [[Bio-Trans]] having better carrying capacity and the [[Explorer]] having equal firepower. Both at considerably lower prices, to boot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If used as a troop transport, the modules (2x passenger, 1xcargo, 1xbio-tranport) enables a large X-Com force to cleanup alien infestations within Mega-Primus.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Craft-Layout-HawkAir-(Apocalypse).png|right]]&lt;br /&gt;
&#039;&#039;&#039;Engine Upgrades - Chassis Only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[SD_Special_(Apocalypse)|SD Special]]&#039;&#039;&#039;&lt;br /&gt;
* Top Speed: 15&lt;br /&gt;
* Acceleration: 6&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Toxigun_vs_Devastator_Cannon&amp;diff=123642</id>
		<title>Toxigun vs Devastator Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Toxigun_vs_Devastator_Cannon&amp;diff=123642"/>
		<updated>2025-07-31T20:41:13Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: Undo revision 117153 by EsTeR (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Toxigun]] and [[Devastator Cannon]] will eventually be your main choice of primary firearms as the game progresses. They are equally powerful weapons and bring different qualities to the table. &lt;br /&gt;
&lt;br /&gt;
=Toxigun=&lt;br /&gt;
#Ludicrous rate of fire. Can fire as fast with aimed shot as Devastator Cannons do with auto shot, and can actually cap out the game&#039;s fire rate limit. Toxiguns react quickly to charging enemies and even toxin A will mow down hordes of weak aliens. Given good accuracy, Toxiguns can easily deal more anti-alien damage in the shortest length of time.&lt;br /&gt;
#Can dual wield with no loss of accuracy.&lt;br /&gt;
#Small and light. Fits in the belt or knee slots. Easily given to any agent as a side arm.&lt;br /&gt;
#Ignores shields. This means Toxiguns effectively do colossal damage to shielded aliens. Also allows capturing intact shields, a feat only otherwise possible with stun grenades or psionics.&lt;br /&gt;
#Toxin C base damage is higher than the Devastator Cannon, destroying even the most powerful of aliens in little time.&lt;br /&gt;
#Deals little property damage (breaks windows, fragile things), protecting relations with organizations.&lt;br /&gt;
#Ready to use by the beginning of week 3 if you rush the bio topics correctly.&lt;br /&gt;
#Hurts humans little and will barely penetrate disruptor armor, so is quite safe if your agent is mind controlled or brainsucked, and little danger from accidental friendly fire.&lt;br /&gt;
#*Also means a brainsucked agent will need a lot of Toxigun shots to bring down. Depending on how shots spread across the armor, killing a disruptor armored agent takes 30 or more toxin C shots.&lt;br /&gt;
#Ammo must be manufactured, and is used up very quickly. Generally a dedicated workshop is required for continuous use.&lt;br /&gt;
#Cost of ammo can be problematic with early game budget.&lt;br /&gt;
&lt;br /&gt;
=Devastator Cannon=&lt;br /&gt;
#High accuracy. Aimed shots with Devastator Cannons can hit reliably at longer ranges.&lt;br /&gt;
#Highly effective against unshielded humans and aliens.&lt;br /&gt;
#Infinite recharging ammo.&lt;br /&gt;
#Easy to equip whole squad once unlocked.&lt;br /&gt;
#Can break through cover. Can break through walls. Can tunnel ambush paths inside alien vessels. Can also destroy alien building objectives if you&#039;re short on Vortex Mines.&lt;br /&gt;
#Requires capturing one to research.&lt;br /&gt;
#Bulky and heavy. Impractical to carry as a secondary weapon.&lt;br /&gt;
#Destroys and is slowed down by shields, leaving none for capture. You must use psionics or stun grenades to remove shields.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Equipment Analysis (Apocalypse) | Equipment Analysis]] &lt;br /&gt;
* [[Biological Warfare (Apocalypse) | Biological Warfare]]&lt;br /&gt;
* [[Devastator Cannon]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Annihilator&amp;diff=123641</id>
		<title>Annihilator</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Annihilator&amp;diff=123641"/>
		<updated>2025-07-31T17:18:48Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: ...and research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; The ultimate expression of X-COM technology - a mean, fast and devastating craft which, if properly equipped, is more than a match for the biggest Alien attack ships. The Annihilator will help secure X-COM domination of the Alien Dimension.  &#039;&#039;From: Apocalypse Ufopaedia&#039;&#039;&lt;br /&gt;
[[Image:Craft-Pedia-Annihilator-(Apocalypse).png|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/12/13/13/17/13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4 3x4 3x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6x5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Production Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$50000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sale Price&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$100000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;X-COM&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Labor Hours&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;550&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia rather misleadingly displays only a single armor value, the sum of the values on all six of the vehicle&#039;s facings.&lt;br /&gt;
&lt;br /&gt;
== Cityscape Information == &lt;br /&gt;
[[Image:Craft-Title-Annihilator-(Apocalypse).png|left]]&lt;br /&gt;
[[Image:Craft-Layout-Annihilator-(Apocalypse).png|right]]&lt;br /&gt;
&lt;br /&gt;
The Annihilator is the final and heaviest aircraft in the line of hybrid X-COM aircraft. It makes all other combat aircraft obsolete.&lt;br /&gt;
&lt;br /&gt;
It is the second fastest ship X-COM can own, bested only by the Dimension Probe. Being a hybrid aircraft it beams fuel directly from the Alien Dimension . This allows it to stay in the air indefinitely.&lt;br /&gt;
&lt;br /&gt;
The Annihilator is very customisable. It offers two 3×4 weapon hard points on its side, and a very large 4×4 forward hard point, making it the only aircraft that can carry a Heavy Disruptor Beam .&lt;br /&gt;
&lt;br /&gt;
The Annihilator also has an enormous 5×6 slot block of equipment space and default seating for 8 agents.&lt;br /&gt;
&lt;br /&gt;
With room to host powerful weapons and store shields that can span anywhere up to a maximum of 1200 or 1400 extra shield points, a lone Annihilator is a devastatingly powerful aircraft. A single ship can easily lay the entire UFO fleet to waste - or even Mega-Primus (Theoretically speaking!).&lt;br /&gt;
&lt;br /&gt;
X-Com must recover and research an [[Alien_Battleship_(Apocalypse)|Alien Battleship]] before developing and constructing Annihilators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Annihilator&amp;diff=123640</id>
		<title>Annihilator</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Annihilator&amp;diff=123640"/>
		<updated>2025-07-31T17:15:24Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: Returned to the classic style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; The ultimate expression of X-COM technology - a mean, fast and devastating craft which, if properly equipped, is more than a match for the biggest Alien attack ships. The Annihilator will help secure X-COM domination of the Alien Dimension.  &#039;&#039;From: Apocalypse Ufopaedia&#039;&#039;&lt;br /&gt;
[[Image:Craft-Pedia-Annihilator-(Apocalypse).png|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/12/13/13/17/13&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4 3x4 3x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6x5&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Production Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$50000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Sale Price&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$100000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;X-COM&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Labor Hours&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;100000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;550&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia rather misleadingly displays only a single armor value, the sum of the values on all six of the vehicle&#039;s facings.&lt;br /&gt;
&lt;br /&gt;
== Cityscape Information == &lt;br /&gt;
[[Image:Craft-Title-Annihilator-(Apocalypse).png|left]]&lt;br /&gt;
[[Image:Craft-Layout-Annihilator-(Apocalypse).png|right]]&lt;br /&gt;
&lt;br /&gt;
The Annihilator is the final and heaviest aircraft in the line of hybrid X-COM aircraft. It makes all other combat aircraft obsolete.&lt;br /&gt;
&lt;br /&gt;
It is the second fastest ship X-COM can own, bested only by the Dimension Probe. Being a hybrid aircraft it beams fuel directly from the Alien Dimension . This allows it to stay in the air indefinitely.&lt;br /&gt;
&lt;br /&gt;
The Annihilator is very customisable. It offers two 3×4 weapon hard points on its side, and a very large 4×4 forward hard point, making it the only aircraft that can carry a Heavy Disruptor Beam .&lt;br /&gt;
&lt;br /&gt;
The Annihilator also has an enormous 5×6 slot block of equipment space and default seating for 8 agents.&lt;br /&gt;
&lt;br /&gt;
With room to host powerful weapons and store shields that can span anywhere up to a maximum of 1200 or 1400 extra shield points, a lone Annihilator is a devastatingly powerful aircraft. A single ship can easily lay the entire UFO fleet to waste - or even Mega-Primus (Theoretically speaking!).&lt;br /&gt;
&lt;br /&gt;
X-Com must recover an Alien [[Alien_Battleship_(Apocalypse)|Battleship]] before this is possible to research and construct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Vehicles_(Apocalypse)&amp;diff=123638</id>
		<title>Vehicles (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Vehicles_(Apocalypse)&amp;diff=123638"/>
		<updated>2025-07-31T12:04:04Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: Moved quick reference chart up, removed superfluous wording, re-added formula and opening text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Citizens of Mega-Primus use two types of vehicle. There are common road traveling vehicles that use a low cost anti-gravity system embedded in the road surface and airborne flyers which employ more sophisticated Elerium powered anti-gravity engines. The bold red military vehicles are available for X-COM to purchase.  &#039;&#039;From: Apocalypse Ufopaedia&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vehicles will be the first line of defense against the alien threat. The moment those Alien ships come through those gates, your ships should already be launching and warming those guns. Expect a hard fight; the aliens ships are tough to kill.&lt;br /&gt;
&lt;br /&gt;
Vehicles come in three types:&lt;br /&gt;
* &#039;&#039;&#039;[[Ground Vehicles (Apocalypse)|Ground Vehicles]]&#039;&#039;&#039; can only travel over the grav-repulsion roadway.&lt;br /&gt;
* &#039;&#039;&#039;[[Air Vehicles (Apocalypse)|Air Vehicles]]&#039;&#039;&#039; can fly anywhere but can only land at a launch tube.&lt;br /&gt;
* &#039;&#039;&#039;[[X-COM Hybrid Aircraft (Apocalypse)|X-Com Hybrid Aircraft]]&#039;&#039;&#039; can fly and also survive inter-dimensional travel.&lt;br /&gt;
&lt;br /&gt;
==Available Vehicles - Quick Reference==&lt;br /&gt;
&amp;lt;table {{StdCenterTable}} class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;Craft&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Armor&amp;amp;Dagger;&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slots&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Availability&amp;amp;hearts;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_hoverbike_icon.png]] [[Hoverbike (Apocalypse)|Hoverbike]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/1/1/1/1/1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 &amp;amp;clubs;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$5000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; [[Image:Apoc_phoenix_icon.png]] [[Phoenix Hovercar (Apocalypse)|Phoenix Hovercar]] &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4/4/4/4/4/4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13 &amp;amp;clubs;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x3 1x3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$12000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_valkyrie_icon.png]] [[Valkyrie Interceptor]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4/6/6/6/8/6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;280&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 &amp;amp;clubs;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x4 1x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$75000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; [[Image:Apoc_hawk_icon.png]] [[Hawk Air Warrior]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5/5/7/7/15/7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;460&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 &amp;amp;clubs;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x4 2x3 1x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$100000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_turbobike_icon.png]] [[Blazer Turbo Bike (Apocalypse)|Blazer Turbo Bike]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1/1/1/1/1/1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 &amp;amp;clubs;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$2000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_stormdog_icon.png]] [[Stormdog (Apocalypse)|Stormdog]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2/2/2/2/5/5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 &amp;amp;clubs;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$6000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_wolfhound_icon.png]] [[Wolfhound APC (Apocalypse)|Wolfhound APC]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28/28/28/28/28/28&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;550&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 &amp;amp;clubs;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$9000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_griffon_icon.png]] [[Griffon AFV (Apocalypse)|Griffon AFV]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32/32/32/32/32/32&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$16000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_dimension_probe_icon.png]] [[Dimension Probe]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8/8/8/8/8/8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$6000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; - &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 4&amp;amp;spades;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_biotrans_icon.png]] [[Bio-Trans]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8/6/8/8/12/5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;600&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$12000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 4&amp;amp;spades;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_explorer_icon.png]] [[Explorer]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8/8/8/8/12/6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;400&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x4 2x3 1x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$22000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 4&amp;amp;spades;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_retaliator_icon.png]]  [[Retaliator]] &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8/11/11/11/14/11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;450&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x4 2x3 2x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$35000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 4&amp;amp;spades;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;[[Image:Apoc_annihilator_icon.png]] [[Annihilator]] &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10/12/13/13/17/13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3x4 4x4 3x4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6x5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$50000&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 7&amp;amp;spades;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;amp;Dagger; Armor Rating listed as: Top/Front/Left/Right/Rear/Bottom. The in-game armor rating is the sum of these values.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;clubs; Engine upgraded to best version, acceleration depends on total weight of installed components.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;hearts; Earliest time when this style of vehicle is possible to research.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;spades; Hybrid craft construction is possible if relevant research has been completed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aside from X-COM built crafts, which comes with fixed built-in engine (thus top speed and acceleration), acceleration speed is calculated using this formula:&lt;br /&gt;
&amp;lt;pre&amp;gt;Acceleration = Engine Power / vehicle weight  (maximum 10, minimum 1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limitations===&lt;br /&gt;
Mega-Primus has limits on congestion, so only a [[Vehicle_Traffic_(Apocalypse)|maximum of 80]] vehicles of any type will be allowed to exist.&lt;br /&gt;
* Road vehicles cannot be [[Alien_Ship_Combat_(Apocalypse)#Manual_Control|forced to]] drive offroad.&lt;br /&gt;
* Hybrid vehicles use an inter-dimensional source of power and don&#039;t have a removable engine. Fuel use is unlimited and these crafts can stay airbourne forever!&lt;br /&gt;
* Any X-Com owned vehicle can be [[Input_Device_Reference_(Apocalypse)|manually controlled]] with certain [[Alien_Ship_Combat_(Apocalypse)|limitations]]. &lt;br /&gt;
* Any vehicle type purchased will always have a fixed set of weapons and equipment that do not get upgraded due to X-Com&#039;s acquired knowledge.&lt;br /&gt;
* Transferring bulk quantities of goods may cause &#039;&#039;&#039;a back-log of new vehicle registrations&#039;&#039;&#039;. Transfer smaller quantities or do it when it is &#039;quieter&#039; in the city.  &lt;br /&gt;
* Organisations do not change the loadout of their purchased vehicles.&lt;br /&gt;
&lt;br /&gt;
==X-Com Chop Shop==&lt;br /&gt;
The price of a vehicle is made up of its parts and chassis. Ammunition for each weapon and fuel for the engine is loaded to capacity for free! Components or chassis can be sold individually or in any partial combination.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chop Shop: Air&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Phoenix_Hovercar_(Apocalypse)|Hovercar]] x12 fusion powerfuel, x24 Janitor Missile Array ammunition.&amp;lt;br&amp;gt;&lt;br /&gt;
: Profit: $2760&lt;br /&gt;
* [[Hoverbike_(Apocalypse)|Hoverbike]] x8 fusion powerfuel, x300 40mm Auto-Cannon ammunition.&amp;lt;br&amp;gt;&lt;br /&gt;
: Profit: $1580&lt;br /&gt;
* [[Valkyrie_Interceptor_(Apocalypse)|Valkyrie]] x14 fusion powerfuel, x24 Janitor Missile Array ammunition.&amp;lt;br&amp;gt;&lt;br /&gt;
: Profit: $2780&lt;br /&gt;
* [[Hawk_Air_Warrior_(Apocalypse)|Hawk]] x16 fusion powerfuel, x24 Janitor Missile Array ammunition, x8 Prophert Missile Array ammunition, x140 Elerium (Rendor Plasma Gun).&amp;lt;br&amp;gt;&lt;br /&gt;
: Profit: $7200&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chop Shop: Road&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Road vehicles are not very useful because all roads are too weak. The vehicles are good, the roads aren&#039;t.&lt;br /&gt;
* [[Blazer_Turbo_Bike_(Apocalypse)|Blazer]] x2 fusion powerfuel.&amp;lt;br&amp;gt;&lt;br /&gt;
: Profit: $20&lt;br /&gt;
* [[Stormdog_(Apocalypse)|Stormdog]] x3 fusion powerfuel, x600 Air Guard 52mm Turret ammunition.&amp;lt;br&amp;gt;&lt;br /&gt;
: Profit: $4830&lt;br /&gt;
* [[Wolfhound_APC_(Apocalypse)|Wolfhound]] x5 fusion powerfuel, x12 GLM Array ammunition.&amp;lt;br&amp;gt;&lt;br /&gt;
: Profit: $1250&lt;br /&gt;
* [[Griffon_AFV_(Apocalypse)|Griffon]] x6 fusion powerfuel.&amp;lt;br&amp;gt;&lt;br /&gt;
: Profit: $60&lt;br /&gt;
&lt;br /&gt;
A vehicle chassis with damage can be sold but at a discount depending on severity (constitution remaining). More damage = less money! Modules and weapons cannot be damaged or destroyed however any and all [[Small_Disruption_Shield_(Apocalypse)|shield]] modules disappear if shield protection is reduced to zero from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Vehicle Weapons (Apocalypse)|Vehicle Weapons]]&lt;br /&gt;
*[[Vehicle Engines (Apocalypse)|Vehicle Engines]]&lt;br /&gt;
*[[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]&lt;br /&gt;
*[[Alien_Craft_(Apocalypse)|Alien Craft]]&lt;br /&gt;
*[[Vehicle_Traffic_(Apocalypse)|Traffic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Boromonokli&amp;diff=123637</id>
		<title>User:Boromonokli</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Boromonokli&amp;diff=123637"/>
		<updated>2025-07-31T11:32:11Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: Created page with &amp;quot;The usual dodo: old account was made when I was 16-17, haven&amp;#039;t used it&amp;#039;s e-mail address in ages, hence new account.  I more or less grew up with this ufopaedia and strategycor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The usual dodo: old account was made when I was 16-17, haven&#039;t used it&#039;s e-mail address in ages, hence new account.&lt;br /&gt;
&lt;br /&gt;
I more or less grew up with this ufopaedia and strategycore forum posts, so I&#039;d rather keep this piece of old internet as it was, better or worse.&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Darkpast&amp;diff=123636</id>
		<title>User talk:Darkpast</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Darkpast&amp;diff=123636"/>
		<updated>2025-07-31T11:10:37Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: /* Taking stock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Request==&lt;br /&gt;
While you&#039;re uploading in-game images from Apoc, would you mind getting the inventory sprites of 1) alien artefacts, 2) vehicle weapons/equipment? There&#039;s none on here at the moment and I&#039;m not sure how to do it myself. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 08:07, 20 May 2020 (UTC)&lt;br /&gt;
: Unfortunately I don&#039;t know how to extract the sprites from the files; the images I uploaded are just cropped screenshots. [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 17:50, 20 May 2020 (UTC)&lt;br /&gt;
::Would you mind grabbing a pic of Corporate Hoods to go with your pics of the other sorts of humans on [[Population (Apocalypse)]]? [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 04:33, 9 July 2020 (UTC)&lt;br /&gt;
:::Yeah, I&#039;ll grab one as soon as I get round to it. The Police pic is also kinda dark so I&#039;ll see if I can get a better one. [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 07:22, 9 July 2020 (UTC)&lt;br /&gt;
::Thanks a bunch. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 08:11, 9 July 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Acceleration ==&lt;br /&gt;
&lt;br /&gt;
My testing in Apoc has not shown the Acceleration stat to actually do anything, so I&#039;m kinda conflicted about whether we should include it in tables. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 05:06, 10 June 2020 (UTC)&lt;br /&gt;
* I had no idea... Yeah, no point in including it if it doesn&#039;t do anything - unless possibly if this is changed in OpenApoc. By the way, does the engine&#039;s Power stat do anything? And can any vehicle&#039;s weight actually slow it down? [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 06:31, 10 June 2020 (UTC)&lt;br /&gt;
::Actually, scratch that; with hacking to extreme values I was able to get a noticeable effect out of it, or at least an effect for both Power and Weight (Acceleration = Power/Weight, though I&#039;m not 100% sure that the 1-10 range allowed for displayed Acceleration is the real range). It seems to affect turn rate and response delay, although turn rate also depends directly on the craft (a Hoverbike with Acceleration 10 will do a 180-degree turn &#039;&#039;much&#039;&#039; faster than a Valkyrie with Acceleration 10). The issue I was having was that changing engine (without hacking the engines) also changes max speed (so I couldn&#039;t tell whether it was Acceleration or simply speed) and while changing the Weight frequently changes the displayed Acceleration the effect is imperceptible (hacking a part to weigh 20000, though, is enough to have an obvious discrepancy in turn rate and response time). [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 10:32, 10 June 2020 (UTC)&lt;br /&gt;
:::Interesting finds, there sure is an incredible amount of detail in some aspects of Apoc, even though they&#039;re often barely perceptible in-game. [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 07:39, 11 June 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wow Android civilians and other findings in Unused Game Features ==&lt;br /&gt;
&lt;br /&gt;
Wow Android civilians and other findings in &#039;Unused Game Features&#039;&lt;br /&gt;
great finding Darkpast! thx&lt;br /&gt;
&lt;br /&gt;
==Graph==&lt;br /&gt;
If needed for the &amp;quot;Raid Loot Table&amp;quot; page. Please use this and edit if you want (eg: removing terse wording):&lt;br /&gt;
: Thank you. Before I put up the page, I still need to figure out if there&#039;s anything that affects the items spawned. I&#039;ve heard that Tech Level is a factor. For example, a Lawpistol may be replaced by a Plasma Gun if Tech Level is high. I&#039;ll see if one of the coders working on OpenApoc can help. [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 07:32, 6 August 2022 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Spawned Items==&lt;br /&gt;
The numbers indicate quantity.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: terse&lt;br /&gt;
{| {{StdCenterTable}}&lt;br /&gt;
|||[[Image:Apoc_govt_icon.png]]||[[Image:Apoc_megapol_icon.png]]||[[Image:Apoc_sirius_icon.png]]||[[Image:Apoc_marsec_icon.png]]||[[Image:Apoc_sd_icon.png]]||[[Image:Apoc_gm_icon.png]]||[[Image:Apoc_cyberweb_icon.png]]||[[Image:Apoc_ts_icon.png]]||[[Image:Apoc_solmine_icon.png]]||[[Image:Apoc_sensovision_icon.png]]||[[Image:Apoc_lifetree_icon.png]]||[[Image:Apoc_nutrivend_icon.png]]||[[Image:Apoc_evonet_icon.png]]||[[Image:Apoc_sanctuary_icon.png]]||[[Image:Apoc_nanotech_icon.png]]||[[Image:Apoc_energen_icon.png]]||[[Image:Apoc_synthemesh_icon.png]]||[[Image:Apoc_gravball_icon.png]]||[[Image:Apoc_psyke_icon.png]]||[[Image:Apoc_diablo_icon.png]]||[[Image:Apoc_osiron_icon.png]]||[[Image:Apoc_self_icon.png]]||[[Image:Apoc_mutant_icon.png]]||[[Image:Apoc_extropians_icon.png]]||[[Image:Apoc_technocr_icon.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol AP Grenade|AP Gren]]||1||1||1||||1||1||1||1||||1||1||1||1||1||1||1||1||1||||||||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Stun Grenade|Stun Gren]]||1||1||1||||1||1||1||1||||1||1||1||1||1||1||1||1||1||||||||||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Proximity Mine|Prox Mine]]||1||||1||||1||1||1||1||||1||1||1||1||1||1||1||1||1||||||||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec High Explosive|Hi-X]]||1||||1||||1||1||1||1||||1||1||1||1||1||1||1||1||1||||||||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Lawpistol|Lawpistol]]||1||||1||||1||1||1||1||||1||1||1||1||1||1||1||1||1||||||||||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec M4000 Machine Gun|M4000]]||1||||||1||1||1||1||1||||1||1||1||1||1||1||1||1||1||1||||||1||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Laser Sniper Gun|Laser Rifle]]||1||||||1||||||||||||||||||||||||||||||||1||||1||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Auto Cannon|Autocannon]]||1||1||1||||1||1||1||1||||1||1||1||1||1||1||1||1||1||||||1||2||1||1||1&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Plasma Gun|Plasma]]||||1||||||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Heavy Launcher|Hvy Launch]]||||||||1||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Marsec Minilauncher|Mini Launch]]||||||||1||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapol Stun Grapple|Grapple]]||||1||||||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Power Sword|Sword]]||||||||1||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind Shield (Apocalypse)|Mind Shield]]||||||||1||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Mind_Bender|Mind Bender]]||||||||1||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Medi-Kit (Apocalypse)|Medikit]]||||1||||||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Motion Scanner (Apocalypse)|Motion Scan]]||||||||1||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Psiclone]]||||||10||||||||||||||||||||||||||||||||10||10||10||6||6||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Elerium (Apocalypse)|Elerium]]||8||3||||1||8||8||8||8||15||8||8||8||8||8||8||8||8||8||2||2||2||2||2||8||8&lt;br /&gt;
|-&lt;br /&gt;
|[[Agents_Armor_(Apocalypse)#Megapol_Armor|Meg.Head]]||||1||||||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Agents_Armor_(Apocalypse)#Megapol_Armor|Meg.Chest]]||||1||||||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Agents_Armor_(Apocalypse)#Megapol_Armor|Meg.Left Arm]]||||1||||||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Agents_Armor_(Apocalypse)#Megapol_Armor|Meg.Right Arm]]||||1||||||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Agents_Armor_(Apocalypse)#Megapol_Armor|Meg.Legs]]||||1||||||||||||||||||||||||||||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Agents_Armor_(Apocalypse)#Marsec_Armor|Mar.Head]]||||||||1||||||||||||||||||||||||||||||||1||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Agents_Armor_(Apocalypse)#Marsec_Armor|Mar.Chest]]||||||||1||||||||||||||||||||||||||||||||1||1||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Agents_Armor_(Apocalypse)#Marsec_Armor|Mar.Left Arm]]||||||||1||||||||||||||||||||||||||||||1||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Agents_Armor_(Apocalypse)#Marsec_Armor|Mar.Right Arm]]||||||||1||||||||||||||||||||||||||||||||||1||||||||&lt;br /&gt;
|-&lt;br /&gt;
|[[Agents_Armor_(Apocalypse)#Marsec_Armor|Mar.Legs]]||||||||1||||||||||||||||||||||||||||||1||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Taking stock==&lt;br /&gt;
EsTeR says he&#039;s gone away. I want to do some reversion/rewrites here (I didn&#039;t particularly want to wage full-on edit war, but if he&#039;s left then there&#039;s no reason to leave UFOpaedia Apoc in this state), but I wasn&#039;t around for much of this so I don&#039;t have a good idea of which pages he did and didn&#039;t affect and &#039;&#039;in particular&#039;&#039; which pieces of information he actually full-on moved from one article to another vs. newly added vs. duplicated (in the case of stuff he moved, there&#039;s the question of which page it belongs on and we need to make sure we don&#039;t lose it, but in the case of duplications we generally want to remove one of the mentions to help undo the bloat).&lt;br /&gt;
&lt;br /&gt;
Do you have some idea of the shape of things? [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 16:40, 18 November 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
Sorry for replying so late, I wasn&#039;t active here for a while. Frankly, he changed most of the pages. Among other things:&lt;br /&gt;
a) redoing the main page at https://www.ufopaedia.org/index.php/Apocalypse. I haven&#039;t compared it to the older version, so I guess this is where any major work on the Wiki should start.&lt;br /&gt;
b) pretty much all the pages under &amp;quot;Battlefield Tactics &amp;amp; Gameplay&amp;quot; have been extensively changed and information shuffled around. I&#039;ve lost track of what happened. It will take a *lot* of work to rewrite this.&lt;br /&gt;
c) the pages on Damage Modifiers, Vehicles (the general pages, not the ones about specific vehicles), and Buildings have been significantly altered.&lt;br /&gt;
d) at least the 4 pages on unused features have been consolidated into one. I don&#039;t think the old ones have been deleted though, but at least they aren&#039;t on the main page anymore.&lt;br /&gt;
&lt;br /&gt;
Other than that, I see several issues with the Apocalypse part of the Wiki, of which I would highlight:&lt;br /&gt;
1) his writing style was very different from the one used on most of the pages, far more suited to a fanmade guide than a wiki - though, admittedly, some of the old pages also had a very &amp;quot;pub talk&amp;quot; style with lots of &amp;quot;you should do XY&amp;quot; which isn&#039;t really suited to a wiki, either. Some pages got &amp;quot;trimmed&amp;quot; yet had IMO superfluous info added (e.g. do we really need to describe what explosive damage is?). Spelling/writing standardization would also be nice - e.g. is it X-COM or X-Com? It would also be good to refer to things consistently - e.g. not talking about Security Guards in one article, Building Security in another, and just Guards in a third. Flying vehicles or airborne vehicles? And so on.&lt;br /&gt;
2) there is still quite a bit of information that hasn&#039;t been verified. This is made worse by the fact that even the OpenApoc team seem to disagree on some things. For example, a lot of info on Organizations can be found floating around their Discord, but after consulting Skin36 and doing extensive in-game testing, I have found some of this info is just outright false - most glaringly, despite what some of the team claim, the Tips Book is outright wrong on the effects of allying with certain Organizations. Skin did mention he found there are quite a few places in the code that the &amp;quot;allied&amp;quot; flags are checked - but it&#039;s not obvious what they do.&lt;br /&gt;
3) images are often not being displayed correctly. This appears to affect the entire wiki, but is especially visible in the Apocalypse part because so many new ones were added.&lt;br /&gt;
[[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 20:12, 15 June 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hello, I&#039;m still around.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First off, read -every single page- through the whole Apocalypse section. You will have a better understanding of what was done. &amp;lt;br&amp;gt;&lt;br /&gt;
1. Most pages were not uniform with many missing pics. The alien buldings pages in particular were needing extensive work and uniformness. I think 99% of the alien dimension anything is complete beside spelling mistakes and minor formatting.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A wiki will become shallow and basically useless if you want to make the apoc section like wikipedia&#039;s &amp;quot;what not how&amp;quot; format and since there already is such a page, copy and pasting it here is redundant ...but is that what you both want? The whole point of these pages is concrete information which I have added to in a massive way. I have added many &#039;tactics and gameplay&#039; to pages where it is useful. Expanding those sections would be the way to go and not sterilizing the page to make it like other pages (to other games) found on the internet.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Orgs with false information from the hint book has been mentioned in the relevant page.&amp;lt;br&amp;gt;&lt;br /&gt;
4. The only pictures which do not display correctly are the title pages within the cut section and one in the citywall section. Every single page has the pictures displaying correctly.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Moving pages within the Apocalypse title page was done to organise topics to be together as subtitles. I think I&#039;ve done a good job but the &amp;quot;Combat Format&amp;quot; should be more integrated into the &amp;quot;Battlescape Tactics And Gameplay&amp;quot; section. I haven&#039;t re-written those pages but have dumped information into them to consolidate into one section only... and not like three sub-standard pages dealing with Cut Content as was before. I didn&#039;t look good. Old pages are still around - I have not deleted moved content but chose one of the three cut content pages to become the only one.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, consider this thought... if the apocalypse section has been added to heavily and cleaned up massively by me, then why are you both complaining that the work which needed to be done, has been done? If you cared about this as much as your demeanor implies then you would have made an effort to fix this section &#039;years&#039; ago. [[User:EsTeR|EsTeR]] ([[User talk:EsTeR|talk]]) 18:11, 11 July 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:We did make an effort to fix it, Darkpast especially so. Check the edit histories of the Apoc pages and you&#039;ll find one or both of us on most of them. Much of the stuff you did is not &amp;quot;work which needed to be done&amp;quot;; it&#039;s actual disagreements between us and you. The only thing I recall as truly &#039;&#039;needing&#039;&#039; cleanup prior to your bull-in-a-china-shop act is Makus&#039; pseudo-blogging, which admittedly I did let slide mostly because it was confined to a few pages that weren&#039;t otherwise in use.&lt;br /&gt;
:Also, I am depressed and this isn&#039;t top-priority for me (I spent a month homeless last year, for fuck&#039;s sake, and three months of this year putting together a &amp;quot;please don&#039;t end the world&amp;quot; essay), and undoing your damage is a much bigger project than telling you to stop since you&#039;ve made literally thousands of edits and &#039;&#039;some&#039;&#039; of them are actually okay so simply writing a script to globally rollback everything you&#039;ve ever done on UFOpaedia would not be the best idea.&lt;br /&gt;
:I did actually try to get an admin to intervene last year (I wasn&#039;t really looking for you to be banned, just warned with teeth to stop doing the objectionable stuff), but he&#039;s mostly absentee as well and I didn&#039;t chase it up because I thought you&#039;d left and admin rights are only useful for stopping you rather than for reverting you. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 06:34, 20 July 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: I have pity but some choice of words you choose go too far. Damage? If you think what i have done is damage then you go away from here. Regardless, I hope your situation improves. Stay strong. [[User:EsTeR|EsTeR]] ([[User talk:EsTeR|talk]]) 07:45, 20 July 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: EsTeR, what you did here isn&#039;t doing &amp;quot;what needed to be done&amp;quot;, it&#039;s basically hijacking the whole Apocalypse section of the wiki and turning it into your personal FAQ, which it is not - there are sites like GameFAQs for what you&#039;re trying to write. I have little free time and no wish to spend it on edit wars, especially since the admins - and the site in general - seem to be pretty much inactive, but you on the other hand seem to have hours and hours to spend here, and have no problem using them to remove anything done by me or Magic9Muchroom. That is why I stopped trying to fix things long ago, as I know you&#039;ll just change them the moment I turn my back. But I am hurt to see the pages I worked on so long butchered by you, and I have no wish to communicate with you further. [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 16:22, 30 September 2023 (CEST)&lt;br /&gt;
::::&#039;&#039;&#039;If you do not want your writing to be edited mercilessly, then do not submit it here.&#039;&#039;&#039;&lt;br /&gt;
:::::At first I was erring on the side of diplomatic language when referring to this Ester individual, but after this all I can say are insults. Maybe its worth throwing the baby out. --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 11:10, 31 July 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
...of what needed to be done:&amp;lt;br&amp;gt;&lt;br /&gt;
Old: https://www.ufopaedia.org/index.php?title=Dimension_Gate_Generator&amp;amp;oldid=42597&amp;lt;br&amp;gt;&lt;br /&gt;
New: https://www.ufopaedia.org/index.php/Dimension_Gate_Generator&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Old: https://www.ufopaedia.org/index.php?title=Engineering_(Apocalypse)&amp;amp;oldid=99774&amp;lt;br&amp;gt;&lt;br /&gt;
New: https://www.ufopaedia.org/index.php/Engineering_(Apocalypse)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Old: https://www.ufopaedia.org/index.php?title=Agents_Medals_(Apocalypse)&amp;amp;oldid=24681&amp;lt;br&amp;gt;&lt;br /&gt;
New: https://www.ufopaedia.org/index.php/Agents_Medals_(Apocalypse)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Old: https://www.ufopaedia.org/index.php?title=Corporate_HQ_(Apocalypse)&amp;amp;oldid=26679&amp;lt;br&amp;gt;&lt;br /&gt;
New: https://www.ufopaedia.org/index.php/Corporate_HQ_(Apocalypse)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Old: https://www.ufopaedia.org/index.php?title=Difficulty_Levels_(Apocalypse)&amp;amp;oldid=107281&amp;lt;br&amp;gt;&lt;br /&gt;
New: https://www.ufopaedia.org/index.php/Difficulty_Levels_(Apocalypse)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Old: https://www.ufopaedia.org/index.php?title=Psionics_(Apocalypse)&amp;amp;oldid=92307&amp;lt;br&amp;gt;&lt;br /&gt;
New: https://www.ufopaedia.org/index.php/Psionics_(Apocalypse)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Old: https://www.ufopaedia.org/index.php?title=Quantum_Physics_Lab_(Apocalypse)&amp;amp;oldid=59664&amp;lt;br&amp;gt;&lt;br /&gt;
New: https://www.ufopaedia.org/index.php/Quantum_Physics_Lab_(Apocalypse)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Old: https://www.ufopaedia.org/index.php?title=Advanced_Workshop_(Apocalypse)&amp;amp;oldid=59677&amp;lt;br&amp;gt;&lt;br /&gt;
New: https://www.ufopaedia.org/index.php/Advanced_Workshop_(Apocalypse)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Old: https://www.ufopaedia.org/index.php?title=Mind_Bender&amp;amp;oldid=99136&amp;lt;br&amp;gt;&lt;br /&gt;
New: https://www.ufopaedia.org/index.php/Mind_Bender&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Old: https://www.ufopaedia.org/index.php?title=Biological_Warfare_(Apocalypse)&amp;amp;oldid=42544&amp;lt;br&amp;gt;&lt;br /&gt;
New: https://www.ufopaedia.org/index.php/Biological_Warfare_(Apocalypse)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Old: https://www.ufopaedia.org/index.php/Metro_Roadgrav_(Apocalypse)&amp;lt;br&amp;gt;&lt;br /&gt;
New: https://www.ufopaedia.org/index.php?title=Metro_Roadgrav_(Apocalypse)&amp;amp;oldid=91004&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Old: https://www.ufopaedia.org/index.php?title=Personal_Disruptor_Shield&amp;amp;oldid=107483&amp;lt;br&amp;gt;&lt;br /&gt;
New: https://www.ufopaedia.org/index.php/Personal_Disruptor_Shield&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Old: https://www.ufopaedia.org/index.php?title=Motion_Scanner_(Apocalypse)&amp;amp;oldid=28291&amp;lt;br&amp;gt;&lt;br /&gt;
New: https://www.ufopaedia.org/index.php/Motion_Scanner_(Apocalypse)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Honestly, If you think what I have done is damage to few example given above, then you are a troll and should just go join your friend.&amp;lt;rb&amp;gt;&lt;br /&gt;
aka: &#039;&#039;&#039;you go away from here&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:EsTeR|EsTeR]] ([[User talk:EsTeR|talk]]) 13:18, 5 October 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Re: Overviews of Aliens (TFTD) - Bio-Drone ==&lt;br /&gt;
&lt;br /&gt;
I notice you changed the Methods of Disposal for Bio-Drones from:&lt;br /&gt;
:Gauss, Sonic and Explosives from as far away as possible; or Melee as close as possible.&lt;br /&gt;
to:&lt;br /&gt;
:Gauss and powerful Explosives from as far away as possible; or Melee as close as possible. Stun attacks are also fairly effective. Gauss attacks and light explosives are not very effective.&lt;br /&gt;
This latter seems to be in error. First, you both recommended and disrecommended Gauss (I think the first one was supposed to be Sonic). Second, the reason for the recommendation of &#039;&#039;powerful&#039;&#039; HE weapons for Cyberdiscs/Sectopods/Hallucinoids is that they are in-effect weak to the damage type but have high Under Armour which blocks weak explosives. Bio-Drones don&#039;t have high Under Armour; they&#039;re just 40% resistant to HE (and aren&#039;t large), which means that both powerful and weak explosives will take longer to kill it but doesn&#039;t really discriminate between them. Eyeballing Weapon Effectiveness, you&#039;re talking two to three Sonic Pulsers per Bio-Drone, which gets expensive fast in money and item limit, and the DPT is only roughly even with far-cheaper Sonic if you&#039;re not using the carried-grenades exploit (and obviously these won&#039;t work against an airborne Bio-Drone; the Gas Cannon with HE rounds will, as well as being cheaper and saving items, but the DPT of that is way inferior to Sonic). Am I missing something? [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 09:13, 7 November 2023 (CET)&lt;br /&gt;
::You are right, it was an error on my part (first was supposed to be Sonic...). Feel free to change/reword it. [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 09:24, 8 November 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
== Re:EsTeR&#039;s &amp;quot;previous&amp;quot; and &amp;quot;next&amp;quot; links ==&lt;br /&gt;
&lt;br /&gt;
Do you think these should stay or go? They aren&#039;t humongously useful (this is a wiki, not a series of lessons that must be taken in order, and there are links everywhere) but they&#039;re not actively destructive. Whichever we decide, it should be standardised, though. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 04:08, 8 January 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
:I&#039;d remove them for the reasons you state, and also because I find navbars/navboxes do the same job better.&lt;br /&gt;
:Also, any idea on what catch-all term to use for the various human enemies? I don&#039;t think there is such a term in the code, and &amp;quot;building defence&amp;quot; isn&#039;t the best IMO. [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 12:45, 8 January 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think there&#039;s a good catch-all aside from &amp;quot;human enemies&amp;quot; itself. I&#039;d suggest, if necessary, talking around it with terms like the ones I used in the pre-EsTeR version of [https://www.ufopaedia.org/index.php?title=Tactical_Combat_Missions_(Apocalypse)&amp;amp;oldid=91725 Tactical Combat Missions]; it&#039;s a bit ugly, but I don&#039;t know a better way. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 06:36, 9 January 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
:OK, if I think of something smart I&#039;ll let you know.&lt;br /&gt;
:And a small request - could you please verify the alien scoring on this page, when you have time? https://www.ufopaedia.org/index.php/Alien_Missions_(TFTD)&lt;br /&gt;
[[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 19:12, 10 January 2024 (CET)&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Phoenix_Hovercar_(Apocalypse)&amp;diff=123635</id>
		<title>Phoenix Hovercar (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Phoenix_Hovercar_(Apocalypse)&amp;diff=123635"/>
		<updated>2025-07-31T10:37:35Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: Undo revision 121515 by EsTeR (talk) restored original style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; The Phoenix is manufactured by Marsec mainly for military purposes. This sleek but rugged vehicle is used for reconnaissance in dangerous environments such as the Mars colony. A variety of weapon and engine configurations can be used and a well equipped Phoenix is more than a match for a police Hovercar.  &#039;&#039;From: Apocalypse Ufopaedia&#039;&#039;&lt;br /&gt;
[[Image:Craft-Pedia-Phoenix-(Apocalypse).png|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table {{StdCenterTable}}&amp;gt;&lt;br /&gt;
&amp;lt;tr {{StdDescTable_Heading}}&amp;gt;&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;Statistics&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;th&amp;gt;Value&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Armor&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4/4/4/4/4/4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weight&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;700&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Constitution&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[SD Sports (Apocalypse)|SD Sports]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Engine Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Top Speed&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13 (using [[SD Turbo (Apocalypse)|SD Turbo]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Acceleration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 (using [[SD Turbo (Apocalypse)|SD Turbo]])&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 [[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]] 1  [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Weapons Slots&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1x3 1x3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Equipment Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2x2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Passengers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Score points&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;40&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Style&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Air&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Manufacturer&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Marsec]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Available&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Week 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt;Minimum Weekly Stock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td align=&amp;quot;left&amp;quot;&amp;gt; Maximum Weekly Stock&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia misleadingly displays only a single armor value, the sum of the values on all six of the vehicle&#039;s facings.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
== [[Cityscape (Apocalypse)|Cityscape]] Information == &lt;br /&gt;
[[Image:Craft-Title-Phoenix-(Apocalypse).png|left]]&lt;br /&gt;
The Phoenix Hovercar is a simple military flying car for commanders that want to fight in style. It sports two standard small weapon hardpoints, by default a laser gun and a  [[Janitor Missile Array (Apocalypse)|Janitor Missile Array]], and a normal upgrade module slot you probably want a fire control module in. It&#039;s a cheap combat vehicle that is small and fast enough to dodge most incoming hostile attacks, though it is more vulnerable than a hoverbike. It&#039;s best used in groups or as support for hoverbike fleets. &lt;br /&gt;
&lt;br /&gt;
The Hovercar gets renewed viability in the late game thanks to [[Small Disruption Shield (Apocalypse)|Disruption Shields]]. Its 2x2 cargo bay can fit a shield, giving an extra 200HP buffer that more than triples its endurance. This lets it survive against alien missiles and weapons that would otherwise destroy swarm craft. However, it&#039;s small weapon slots mean it will never be able to carry much firepower. As a result, sending it out against high power UFOs is unlikely to accomplish much.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Craft-Layout-Phoenix-(Apocalypse).png|right]]&lt;br /&gt;
&#039;&#039;&#039;Engine Upgrades - Chassis Only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[SD_Turbo_(Apocalypse)|SD Turbo]]&#039;&#039;&#039;&lt;br /&gt;
* Top Speed: 13&lt;br /&gt;
* Acceleration: 8&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vehicles (Apocalypse) Navbar}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Apocalypse]]&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Magic9mushroom&amp;diff=123634</id>
		<title>User talk:Magic9mushroom</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Magic9mushroom&amp;diff=123634"/>
		<updated>2025-07-31T07:28:35Z</updated>

		<summary type="html">&lt;p&gt;Boromonokli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rolling back NKF ==&lt;br /&gt;
&lt;br /&gt;
Hi, and thanks for the heads-up. But my stance is to trust that wikipedia&#039;s &#039;&#039;[[wikipedia:Wikipedia:WAIN#Adminship_is_not_a_trophy|What adminship is not]]&#039;&#039; still applies here, particularly when it says that &amp;quot;An admin is just a normal user with a mop and a bucket.&amp;quot; Are you implying that here they are exempt from the practice of resolving disputes through discussion? Anyway, IMO that stage wasn&#039;t reached yet, and i see no point worrying about &amp;quot;what if NKF disagrees about my revert?&amp;quot; until i&#039;ll know that he does... -- [[User:Jokes_Free4Me|Jokes_Free4Me]] ([[User_talk:Jokes_Free4Me|talk]]) 22:05, 9 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I was not implying that NKF is exempt from resolving disputes through discussion. I was merely suggesting for the future that engaging in such discussion - on his talk page, perhaps - might be more prudent and courteous than rolling him back while yelling at him in all-caps. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 22:07, 11 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Updates to UBK ==&lt;br /&gt;
Hey, I was looking at your &amp;quot;rewrite&amp;quot; section of the Base Layout Strategy:Talk page.  I noticed that you used &amp;quot;lab&amp;quot;s as the default place holder to indicate any facility.  &lt;br /&gt;
I have the image assets available to create an &amp;quot;empty room&amp;quot; tile that could be added to the UBK if you are interested.  I reworked the UBK for the XPiratez mod of OpenXcom, and created all the tiles there, so it would be quite easy. &lt;br /&gt;
[[Template:UBK_Piratez]]  &lt;br /&gt;
&lt;br /&gt;
--[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 13:02, 27 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, I didn&#039;t make the UBK - NKF did - so he&#039;d probably be the one to ask. I&#039;m not sure it&#039;d really clear anything up, though; since UBK&#039;s a copy of in-game pics, you&#039;d still probably have to explain what the weird new graphic is. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 23:54, 27 April 2016 (UTC)&lt;br /&gt;
:Fair enough. :)  Thanks for all the great work you have done to continue to make the Ufopaedia a vital resource --[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 04:05, 28 April 2016 (UTC)&lt;br /&gt;
Thanks. It really helps to hear someone say that every so often. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 01:21, 29 April 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Security Turrets in Alien Dimension (Apoc) ==&lt;br /&gt;
&lt;br /&gt;
Hi Magic9mushroom&lt;br /&gt;
&lt;br /&gt;
Ill try and screengrab a pic at some point, but there are disrupter pods on some alien buildings in battlescape&lt;br /&gt;
These do indeed fire if agents get close on UK CD-ROM (Original release) version&lt;br /&gt;
&lt;br /&gt;
EDIT: These are the turrets...&lt;br /&gt;
https://media.discordapp.net/attachments/376028757183561728/481796205697957888/unknown.png?width=884&amp;amp;height=683&lt;br /&gt;
&lt;br /&gt;
:Wow, the more you know. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 03:28, 23 August 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
I guess they have the same flaw as X-com security turrets? I&#039;ve never seen them fire on my agents in turn based mode. [[User:Jasonred79|Jasonred79]] ([[User talk:Jasonred79|talk]]) 18:07, 7 May 2022 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Zorium and Apoc Power ==&lt;br /&gt;
Hi magic9mushroom the final release does not contain this information no, but as we are talking about cut features i&#039;m including the cut lore&lt;br /&gt;
Reason for linking the One Way to Win stuff was it refers to the eras of apoc development in which this was all covered&lt;br /&gt;
I&#039;m trying to think of a way that this can all be incorporated without a long winded explanation&lt;br /&gt;
Will message again when ive had a think&lt;br /&gt;
&lt;br /&gt;
No problem I have adjusted things to be clearer; let me know your thoughts.&lt;br /&gt;
&lt;br /&gt;
:That makes more sense. Remind me where it says that the Alien Dimension is becoming inhospitable? [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 14:09, 17 August 2019 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The pistol gif==&lt;br /&gt;
Hey man,tbh I’m on moblie site of this in safari tbh the pic on my screen was all white [[User:Michaelx2|Michaelx2]] ([[User talk:Michaelx2|talk]]) 13:21, 21 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I believe you. It&#039;s just that if anyone can see it, the problem is likely on your end. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 22:38, 21 February 2020 (UTC)&lt;br /&gt;
::I’ll try to sent a new Gif of pistol to replace it&lt;br /&gt;
:::The image is fine. I can see it. The problem is on your end. Look for a fix on your end (such as reloading the image or checking whether Safari is allowing GIFs). [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 05:51, 22 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hi Magic9mushroom i can sand u converted Apoc files  ==&lt;br /&gt;
&lt;br /&gt;
Hi Magic9mushroom i can sand u converted Apoc files  &lt;br /&gt;
here https://my-files.su/fyc4xb&lt;br /&gt;
&lt;br /&gt;
== Yes i forgot to say that its graphics ==&lt;br /&gt;
&lt;br /&gt;
Yes i forgot to say that its graphics ...&lt;br /&gt;
you can join our discord and some ppl can help you with code etc https://discord.com/invite/f8Rayre&lt;br /&gt;
i cant say about psionics for sure...&lt;br /&gt;
&lt;br /&gt;
== Also about Unit Stat Box (EU2012)  that used in XCom2 they became outdated ==&lt;br /&gt;
&lt;br /&gt;
Also about Unit Stat Box (EU2012)  that used in XCom2 they became outdated&lt;br /&gt;
so if u can modify them here  good example from &lt;br /&gt;
https://xcom.fandom.com/wiki/Faceless_(XCOM_2)?action=edit&lt;br /&gt;
&lt;br /&gt;
{{Infobox XCOM2enemy&lt;br /&gt;
|name       = Faceless&lt;br /&gt;
|image      = File:XCOM2_Faceless.png&lt;br /&gt;
|aim        =60/75/75/75 &lt;br /&gt;
|critchance = 0/15/15/15 &lt;br /&gt;
|defense    = 0/0/0/0 &lt;br /&gt;
|health     = 8/10/10/12&lt;br /&gt;
|mobility   = 12/14/14/14 &lt;br /&gt;
|will       = 50/50/70/70 &lt;br /&gt;
|weapon     = Claws (3-4 damage)&lt;br /&gt;
|abilities  =Regeneration, Leap &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== strange beacose i take color samples from apoc game interface ==&lt;br /&gt;
&lt;br /&gt;
strange beacose i take color samples from apoc game interface&lt;br /&gt;
&lt;br /&gt;
== Request - Apoc&#039;d ==&lt;br /&gt;
&lt;br /&gt;
Do you know how whether it&#039;s possible to have an organisation conduct a raid against X-COM using Apoc&#039;d? If so, how? Thanks. [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 07:48, 15 July 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes. Savedgames -&amp;gt; desired savegame -&amp;gt; Organised Crime. Set the organisation to the one you want to raid you, the target to the desired X-COM base, the action to Raid or Storm, and the time remaining to something other than 0.&lt;br /&gt;
&lt;br /&gt;
:Note that if the organisation is not hostile, the invaders will count as neutrals and neither they nor your forces will open fire immediately. If you want to simulate a real base defence, you need to annoy them first (pointless investigations are the simplest way). [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 09:18, 15 July 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks, that worked fine for a new game, but it doesn&#039;t seem to work when I try it with my existing game that&#039;s currently at Week 6 (I&#039;ve even tried waiting for the next day and there&#039;s still no raid).&lt;br /&gt;
::That aside, I&#039;ve discovered two pieces of random and probably useless information while fiddling around with this: setting the raiding Organisation to &amp;quot;X-COM&amp;quot; or &amp;quot;Civilian&amp;quot; will get you the &amp;quot;base under attack&amp;quot; screen followed by the time jumping forward straight to the first Alien Alert, while setting it to &amp;quot;Alien&amp;quot; will get your base attacked by the crew of a Mothership. Yes, crew, not infiltration force, so there will be Megaspawn and Psimorphs. [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 19:18, 15 July 2020 (UTC)&lt;br /&gt;
:: That doesn&#039;t sound useless, that sounds EXTREMELY FUN!!! ... I&#039;d love to experience a base defence with Megaspawn and Psimorphs! Watching psimorphs going up against security stations will just be sadistic lol [[User:Jasonred79|Jasonred79]] ([[User talk:Jasonred79|talk]]) 18:11, 7 May 2022 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Dunno what&#039;s going on there; all I can say is it works fine for me even in games that have been going on for a while. Megapol doesn&#039;t seem to want to launch illegal flyers, but otherwise it seems to work. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 08:59, 16 July 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Overspawn Bug Deletion ==&lt;br /&gt;
No evidence? The purple segments (multiple with various window patterns) of transtellar apartments et al. on the superhuman map (located up near the north-east corner) will have an overspawn just walk straight thru the building AND any other building that has those particular segments. Craft stop firing because the overspawn is &#039;&#039;&#039;inside&#039;&#039;&#039; the segment. I&#039;m sure this that is a bug in all sense of the word. I request you put that listing back.&lt;br /&gt;
&lt;br /&gt;
Please use a little more caution in future.&lt;br /&gt;
&lt;br /&gt;
:Lolz, ironic echo. Nice.&lt;br /&gt;
&lt;br /&gt;
:More seriously, insofar as the segments are set to be able to be walked through that&#039;s technically not a bug (the program is doing what it&#039;s told, it&#039;s just told to do something dumb). Just about anything you can fix with Apoc&#039;d is not strictly a bug for this reason (as Apoc&#039;d only changes data tables, not code). You only mentioned trees, which probably were deliberately made walkable so as not to slow down the Overspawn destroying them - I&#039;ve also seen that the roads are set this way (though the supports for them are not) which may also be deliberate. If you&#039;d mentioned those buildings rather than ranting about &amp;quot;a big ugly baby&amp;quot; in mainspace I would have been less inclined to just blank it.&lt;br /&gt;
&lt;br /&gt;
:Now, the thing with the purple buildings is an anomaly and could be considered a design flaw, so feel free to put that under that heading. Suggesting making &#039;&#039;all&#039;&#039; tiles unwalkable for the Overspawn is probably a cure worse than the disease, though. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 13:24, 6 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the prompt reply. I&#039;ve tried to inject a little humour with that baby reference but this place serious business. Point Noted. &amp;quot;...technically not a bug (the program is doing what it&#039;s told, it&#039;s just told to do something dumb)...&amp;quot; quite so.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s not so much that the whole place is super serious - humour&#039;s fine in talk pages and some of the less precise or opinion articles (see: Weapon Analysis). But Known Bugs is a pretty crucially important page and being exact is necessary to avoid confusion. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 15:03, 6 August 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Apocalypse question ==&lt;br /&gt;
&lt;br /&gt;
Hi, I was wondering if you knew whether being allied to an Organisation in Apocalypse has any &amp;quot;hidden&amp;quot; in-game effects? There are lots of internet rumours about this (e.g. allying with a gang gives more human recruits, allying with Technocrats makes smaller organisations friendlier...), and the Tips Book  makes similar claims. However, from what I&#039;ve observed, I&#039;m 99% sure none of this was actually implemented. But it would be nice to have confirmation obtained by looking at the game code. [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 22:34, 5 May 2022 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I&#039;m not a primary code digger. What I do know from Skin36&#039;s work is that relations with factions are irrelevant to new hires with the sole exception that hybrid/android recruits are removed if you have &amp;lt;0 relations with the Mutants/SELF.&lt;br /&gt;
&lt;br /&gt;
:I&#039;m not aware of any hidden relations effects, besides the ones from factions&#039; (hidden) relationship with the Aliens (factions allied with the Aliens will refuse X-Com bribes; I forget whether this is also why you never get Alerts from CoS temples or if that&#039;s a &#039;&#039;sui generis&#039;&#039; case). There is, however, the basic principle of Apocalypse relations to consider: &amp;quot;if faction A attacks faction B, then faction C that disliked B will start liking A and faction D that liked B will start disliking A&amp;quot;. This principle, applied over many iterations, &#039;&#039;can&#039;&#039; work some magic. This is, for instance, why Marsec and the gangs are substantially more likely than usual to go hostile, despite having zero starting relations with both you and the aliens - they hate Megapol, so when the UFOs blow up Megapol cars and buildings they start liking the aliens, so when you blow up aliens they start disliking you. So it&#039;s not &#039;&#039;ridiculous&#039;&#039; to say that getting the Technocrats to like you might be good for getting some of the enemies of the Marsec/Solmine/Extropian/Transtellar alliance to like you. On the other hand, any relations process that routes through somebody non-militarised (i.e. not player/aliens/Megapol/gangs/infiltrated) performing attacks is going to take forever to work, because non-militarised factions don&#039;t attack people very often. And of course you can&#039;t &#039;&#039;see&#039;&#039; most of the relations grid, and it&#039;s partially random, so any attempts at more than the most basic manipulations are blind unless you cheat. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 17:49, 26 May 2022 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Ok, thx. I&#039;ll run a couple more in-game tests just to make sure, but everything seems to point towards the conclusion that the Tips Book&#039;s claims about the effects of alliances are wrong (and I&#039;ll revert the edit accordingly after I&#039;m reasonably certain).&lt;br /&gt;
:: &amp;lt;s&amp;gt;One more thing I&#039;ve wanted to ask - could you remind me how the game rounds numbers, again? In particular, I&#039;d like to put the exact numbers of guards/henchmen employed by an organization in the appropriate table.&amp;lt;/s&amp;gt; Figured it out. [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 15:40, 2 June 2022 (CEST)&lt;br /&gt;
:: &amp;lt;s&amp;gt;I&#039;ve contacted Filmboy84 via Discord. His info directly contradicts Skin36&#039;s, as he claims the Tips Book is essentially correct, though the effects are minimal. Allying with a gang makes it more likely that the max number of recruits turns up. Apparently what affects the number of recruits is much more complex than it seems at first glance. It&#039;s apparently modified by your relations with several organizations, both positive and negative.&amp;lt;/s&amp;gt; Filmboy is wrong. [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 19:44, 16 June 2022 (CEST)&lt;br /&gt;
:::Yeah, I did kinda suspect Skin36 knew his stuff; he&#039;s walked me through .exe hacks before. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 14:29, 16 October 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Hello==&lt;br /&gt;
If anything is found, please update the page: [[Organizations]]. I&#039;ve just rewrittnen it (removed relations).&amp;lt;br&amp;gt;&lt;br /&gt;
...any feedback positive or negative, please post to my talk page about my recent actions (March 2022 to present) since I&#039;m thinking I might be &#039;stepping on peoples toes&#039; by rewriting quite a few pages. [[User:EsTeR|EsTeR]] ([[User talk:EsTeR|talk]]) 14:27, 17 June 2022 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
I just came here to cross off some old stuff that has been resolved in the meantime as well as to say I greatly appreciate all the work you&#039;ve put into the wiki, and hope you get better soon. [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 16:26, 30 September 2023 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Known Bugs (TFTD) ==&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to try cleaning this page up a bit, if that&#039;s ok: https://www.ufopaedia.org/index.php/Known_Bugs_(TFTD)&amp;lt;br&amp;gt;&lt;br /&gt;
1. I&#039;d remove the entire &amp;quot;Exploits&amp;quot; section because 1) exploits are not really bugs, and 2) the one exploit listed requires actually editing game files - if you&#039;re doing that, you can just as well simply give yourself a bunch of money instead.&amp;lt;br&amp;gt;&lt;br /&gt;
2. I&#039;m not sure about the &amp;quot;questionable logic&amp;quot; section either. The things listed there more like unrealistic features (mostly bad physics), but not bugs.&amp;lt;br&amp;gt;&lt;br /&gt;
3. I&#039;d put all the bugs under two basic categories: Geoscape Bugs and Battlescape Bugs, and then list sections under each of them as appropriate.&amp;lt;br&amp;gt;&lt;br /&gt;
4. &amp;quot;The Deep One attack looks like the Celatid spit / mortar (holdover from UFO)&amp;quot; - As far as I know, it&#039;s not the attack that&#039;s weird, but the graphical presentation, i.e. Deep Ones &#039;&#039;are&#039;&#039; supposed to be carrying some kind of mortar-like weapon, but are instead depicted as having an innate spitting attack. Or am I missing something here?&amp;lt;br&amp;gt;&lt;br /&gt;
5. &amp;quot;&#039;Medic Cannon&#039; - USO being armed with 1/0 weapons, the &#039;weapon&#039; being &#039;medic&#039; shown as a purple rank badge with commander&#039;s chains. with an ammunition capacity of two, but without any rounds for it. (...)&amp;quot; - I assume this is supposed to say &amp;quot;X-COM sub&amp;quot; instead of &amp;quot;USO&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
6. Can TFTD Extender cause issues of its own? I sort of remember it can cause aliens to spawn in inaccessible places, but I might be misremembering. [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 12:45, 8 November 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
: #1 - reasonable. #2 - I think that the &amp;quot;MC works on non-implanted people&amp;quot; thing needs to be explicitly mentioned somewhere (not necessarily this article), and having a single mention of TFTD treating water like air might be reasonable, but hammering it in like that section does is definite overkill. #3 - good. #4 - this doesn&#039;t even seem like a bug to me. #5 - I don&#039;t have information on this. #6 - TFTD Extender isn&#039;t the same as XcomUtil. The &amp;quot;stuck&amp;quot; aliens [[Talk:Artefact_Site|are apparently a thing in vanilla]], but XcomUtil may worsen the chances of them showing up. I know that Sherlock&#039;s route fixes [https://www.strategycore.co.uk/forums/topic/12679-strange-things-in-tftd/ break a lot of maps] (if non-fatally) due to the limits of ROUTES.DAT and the alien spawn algorithm. I&#039;ve never used TFTD Extender so I don&#039;t know if it causes any bugs of its own; I&#039;d suspect mostly not, though, as Tycho has a rather-deep understanding of the X-Com engine to the point of being able to straight-up add functionality. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 01:39, 9 November 2023 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==STOP== &lt;br /&gt;
&lt;br /&gt;
...and if you don&#039;t I make sure you lose you admin status and possibly get banned for vandalism. [[User:EsTeR|EsTeR]] ([[User talk:EsTeR|talk]])&lt;br /&gt;
&lt;br /&gt;
:EsTeR, I mentioned that I was intent on reverting a lot of your edits (not all of them; your addition of images in particular is great work, and I intend to preserve the use of all the ones that aren&#039;t duplicative), and intent on using admin powers to make you back off if you attempted an edit war, &#039;&#039;in my request for admin powers&#039;&#039;, because indeed it would have been duplicitous not to. I am not going behind anyone&#039;s back by doing this; I have approval. Feel free to tell whomever you like, but I do not believe you have the ability to carry out your threat.&lt;br /&gt;
&lt;br /&gt;
:You&#039;ve been told by quite a few editors that you were acting unilaterally without regard for consensus. You got as far as you did because the admins were AWOL and nobody had the sheer bloody-mindedness needed to fight an edit war against you. I really, truly &#039;&#039;do not&#039;&#039; want to block you, because you actually do a lot of good work when you are not trying to turn the wiki into a poorly-written strategy guide; as I&#039;ve said in the past, you&#039;re not a troll, and you&#039;re certainly not a spambot. But the buttons are there. I am, seriously, still open to discussion with you about what does and doesn&#039;t work. But you no longer have the ability to just ram things through with brute force when people don&#039;t agree with you. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 15:09, 10 April 2025 (UTC)&lt;br /&gt;
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::1. The only people I have interacted with since the Apoc section revamp are Magic9mushroom (conflict), Darkpast (conflict), Bard (one revert on the cheats page), Jasonred (banter), Hobbes (praise). And no one else. To claim that quite a few editors have had objections is FALSE. The only to two so that have objections are you and Darkpast because I edited the pages with last edits by you or Darkpast. ...so your are a proven LIAR.&lt;br /&gt;
::2. Consensus is why nothing got done. Mainstream wikipedia is now a sad joke of an encylopedia because consensus is preferred over truth. If all the lefty admins agree on something, then thats the &#039;truth&#039;. What happens when their little circle agrees on something even though it is false. ...because consensus makes them feel like they are right. ie: &amp;quot;too many cooks in the kitchen&amp;quot;. This place apoc was templated by me to be (1) uniform, (2) easy to read without novelisation (terse wording and bullet points), (3) removal of vast amounts of repetativeness on multiple pages, (4) removal of simplistic grasp on the english language, (5) massive amount of input with new data and uniform pics.&lt;br /&gt;
::3. Like I mentioned. The only two that have had conflict are you and Darkpast because I changed the pages which either of you &#039;last edited by&#039; in the history list. IT IS OBVIOUS without a doubt that you have a had a dummy-spit because you think those pages are the be-end-all-end of finality ...that is why you changed Law Pistol and Chrysalis (and others) back to those last users and destroyed(ing) the flow and uniformness and other aspects as mentioned in the numbered points above. There is nothing wrong with either of those pages, so why did you change them? You haven&#039;t added anything constructive to it but just blantant rollback. eg: on the Chrysalis roll back there is no pics of what the thing looks like on the battlescape? ...so you made the page worse. I don&#039;t own the pages and neither do you - if you change them, ADD information to it to make it better for everyone and don&#039;t just roll back pages, it makes you look petty and gives me concrete proof that you are vandalising the apoc wiki.&lt;br /&gt;
::4. I don&#039;t ram things through, I constructively edited (the numbered points above) the whole Apoc section. How can one get concensus of all involved when most are AWOL or disinterested? So without mass approval or agreement nothing gets done! ...and eventually half-arsed repetative articles appear throughout Apoc section without organisation. The -number one- reason did it so for OPENAPOC.&lt;br /&gt;
::5. Change the articles as you seem fit to do so but don&#039;t destroy information. Build the pages to be better. [[User:EsTeR|EsTeR]] ([[User talk:EsTeR|talk]])&lt;br /&gt;
:::&amp;quot;The only to two so that have objections are you and Darkpast because I edited the pages with last edits by you or Darkpast.&amp;quot; - you&#039;re forgetting Gamer500018.&lt;br /&gt;
:::I rolled back Lawpistol because you removed the UFOpaedia entry for its clip and because you put in nonsense advice (it is one-handed, so it should always be dual-wielded). I rolled back Chrysalis because you changed all the plurals to &amp;quot;Chrysalises&amp;quot; rather than the correct &amp;quot;Chrysalides&amp;quot;, and because you bizarrely removed the infobox formatting. I did actually miss that I&#039;d removed the battlescape images of Chrysalides; thanks and I&#039;ll re-add those.&lt;br /&gt;
:::I do understand the value of uniformity. I&#039;m going to edit &#039;&#039;all&#039;&#039; of the weapon and alien pages back to use infoboxes and (for weapons) the old, cleaner Battlescape images. I&#039;m just not as fast as you, so it&#039;s not done yet. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 22:33, 13 April 2025 (UTC)&lt;br /&gt;
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Wrong. the plural is &amp;quot;The plural of chrysalis is chrysalises. Find more words at wordhippo.com&amp;quot;.&lt;br /&gt;
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Gamer500018 was a (ex)user on here that made a throwaway account just so they could call me a troll.&lt;br /&gt;
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Now your nitpicking:&lt;br /&gt;
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&amp;quot;it is one-handed, so it should always be dual-wielded&amp;quot; Read what the official blurb is. Dual handed? Yeah one could, but be prepared to a backpack full of ammo and playing like that won&#039;t last long since stock levels are low for ammo. Essentially what i wrote. The official wording suggests that it is a back-up weapon, so that wht was I impled in the text.&lt;br /&gt;
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the &amp;quot;ammunition for law pistol clip&amp;quot;, &amp;quot;the ammuntion for...&amp;quot; etc. etc. official blurb were left out because they are not necessary. It doesn&#039;t add usefulness to the page.&lt;br /&gt;
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The info-box become large and take up alot of space if you resize the pic to bigger than a postage stamp. The article then has a lot of empty space which is not necessary and a waste of space... and it looks stupid and ametuerish.&lt;br /&gt;
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I don&#039;t know why you are doing it? The Apoc section has only garnered positive comments from /v/ about the layout after I asked people to look at it by using history for each page they look at.  Does it cut your soo deep that I didn&#039;t conform to the hivemind and because I didn&#039;t ask everyone. Are you a....&lt;br /&gt;
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HOLY SHIT! I just looked up &amp;quot;Magic9mushroom&amp;quot; in google... your an adult and your into that asian pedophilic cartoons? &#039;Aminmey&#039; or something? ... your a borderline pedo mate. FUCK OFF and don&#039;t message me again... and ban me if you want, I&#039;m nevercoming back if this place is associated with filthy degenerates like you.&lt;br /&gt;
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:now that this ... lovely gentleman is gone, should Apoc get back it&#039;s original, somewhat informal and also infobox-using pages that have characterized this wiki for most of it&#039;s existence? Also find out more at wordhippo... That&#039;s sad.&lt;br /&gt;
:Anyways, should the alien craft pages also get their invasion force/crew info part back? --[[User:Boromonokli|Boromonokli]] ([[User talk:Boromonokli|talk]]) 07:28, 31 July 2025 (UTC)&lt;br /&gt;
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== i have OA backups  ==&lt;br /&gt;
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i have backups .. maybe i can try setup it on some host... Makus&lt;br /&gt;
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:Keep me posted. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 07:08, 18 April 2025 (UTC)&lt;br /&gt;
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== also spoiler code question ==&lt;br /&gt;
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ufopaedia have spoiler code ? build in or custom? pls post this code here if so&lt;br /&gt;
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:I don&#039;t know of any. Also, please sign talk-page posts with four tildes (~). [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 07:06, 18 April 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Boromonokli</name></author>
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