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	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T08:06:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Realistic_Equivalents&amp;diff=8322</id>
		<title>Realistic Equivalents</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Realistic_Equivalents&amp;diff=8322"/>
		<updated>2006-07-23T07:05:45Z</updated>

		<summary type="html">&lt;p&gt;Blehm: /* Equipment &amp;amp; Explosives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Realistic equivalents from military and other sources, to add impact to your fanfiction.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
*[[Rifle]] - [http://remtek.com/arms/hk/mil/g36/g36.htm  HK G36] was discussed but it could really be any modern battle rifle - MP5, AK47, M16, CAR15, G3... &lt;br /&gt;
&lt;br /&gt;
*[[Pistol]] - SOCOM use 45ACP, aka [http://remtek.com/arms/hk/civ/mark23/mark23.htm HK MK23]. Very similar to the game pistol in magazine capacity and knockdown power (compared to the game rifle, anyway).&lt;br /&gt;
&lt;br /&gt;
*[[Auto Cannon]] - The new 25mm XM307 [http://www.globalsecurity.org/military/systems/ground/ocsw.htm OCSW] could rapidly fire AP and HE grenades. No rotary barrel though it does have automatic fire. Manville 25mm is an obscure make of 18-shot revolver gun.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy Cannon]] - [http://global-military.info/weapons/mgl-mk1.html  MGL-MK1], revolver 6-shot 40mm [http://world.guns.ru/grenade/gl14-e.htm grenade launcher], with HE, AP, and In grenades. &amp;amp;  (Perhaps upgraded versions could fire high-velocity grenades like the MK19 automatic grenade cannon.) See also Russia&#039;s RG-6 (6G30).&lt;br /&gt;
&lt;br /&gt;
*[[Rocket Launcher]] - Predator Antitank Missile has been suggested. The M136 AT-4 is a disposable one-shot. The reloadable 84mm [http://www.globalsecurity.org/military/systems/ground/m3-maws.htm Carl Gustav (MAAWS) launcher] is perhaps a closer equivalent. &lt;br /&gt;
&lt;br /&gt;
*Laser weapons - no modern equivalent. [http://www.cndyorks.gn.apc.org/yspace/articles/battlelaser.htm General Electric]?&lt;br /&gt;
&lt;br /&gt;
== Equipment &amp;amp; Explosives ==&lt;br /&gt;
&lt;br /&gt;
*[[Medi-Kit]] - Stimulants and painkillers aside, [http://www.hemcon.com/ Chitosan] battlefield bandages clot severe bleeding wounds instantly.  (Secret ingredients: ground shrimp shells and vinegar. From Slashdot.) Also [http://www.simplerlife.com/quikclot.html QuikClot] - In real life the Air Force gives its pilots Amphetamines in order to keep them awake, I&#039;m sure that this would use something similar&lt;br /&gt;
&lt;br /&gt;
*[[Electro-flare]] - Invented because burning flares would set fires. Used as [http://www.uai.ca/sales/images/meprolight/electroflare.htm emergency road markers] or [http://www.uai.ca/sales/images/bartan/lightgrenade.htm Electric Light Grenade]&lt;br /&gt;
&lt;br /&gt;
*[[Grenade]] - Standard M67 fragmentation grenade. Note the nearest thing to our timer is &amp;quot;cook-off&amp;quot; time. Electronic fuses are possible and reliable. &lt;br /&gt;
&lt;br /&gt;
*[[Proximity Grenade]] - no equivalent. Claymore tripwires and ultrasonic sensors are possible. [http://www.fas.org/man/dod-101/sys/land/slam.htm &amp;quot;SLAM Mine&amp;quot;] appeared in Splinter Cell as the Wall Mine.&lt;br /&gt;
&lt;br /&gt;
*[[High Explosive]] - M183, 20lb C4 satchel charges.&lt;br /&gt;
*[[Stun Bomb]] - Advanced version of [http://www.pepperball.com/faqs.asp Pepperballs]&lt;br /&gt;
&lt;br /&gt;
== Vehicles &amp;amp; Armament ==&lt;br /&gt;
&lt;br /&gt;
*[[Tank/Cannon]] - M242 Chain Gun, 25mm, [http://www.sfu.ca/casr/101-m242.htm &amp;quot;Bushmaster&amp;quot;] (modified for single shot) mounted on [http://www.globalsecurity.org/military/systems/ground/talon.htm &amp;quot;Talon&amp;quot;] robot chassis.  &lt;br /&gt;
&lt;br /&gt;
Or something larger, like an [http://www.magnatrac.com/ electric mini bulldozer]. &lt;br /&gt;
&lt;br /&gt;
*[[Tank/Rocket Launcher]] - [http://www.inetres.com/gp/military/infantry/flame/M202.html M202 &amp;quot;Flash&amp;quot; Quad Launcher], 66mm. (2 per turret @ 4 shots each) Originally developed to disperse incendiaries but fits M-72 LAW rounds, apparently. &lt;br /&gt;
&lt;br /&gt;
*[[Interceptor]] fighter - USAF Lockheed [http://www.geocities.com/nicscics/YF22.htm F-22 Raptor] scheduled for release 2004 will replace the F-15. &lt;br /&gt;
&lt;br /&gt;
*[[Skyranger]] transport - [http://www.aeronautics.ru/archive/vvs/an72-01.htm Anotov AN-72] (Cadmus) or Osprey CV-22 have the right size and range. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Payload considerations have also been a sore point with the CV-22. Planners will have to take into consideration its reduced cabin volume and lift capacity. Not only does it carry fewer troops (18 vs 27), it is also incapable of transporting any of the armored, wheeled vehicles currently used by SOF teams. Procurement of a new vehicle is still pending...&amp;quot;&lt;br /&gt;
--CV-22 Tiltrotor Osprey compared to Pavelow helicopter in Special Forces deployments, 1 June 1998. Could that new vehicle be [[HWP]]-sized?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:JellyfishGreen|JellyfishGreen]] 11:56, 25 Apr 2005 (BST)&lt;br /&gt;
[[Category: Field Manual]]&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO_Ground_Assault&amp;diff=8319</id>
		<title>UFO Ground Assault</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFO_Ground_Assault&amp;diff=8319"/>
		<updated>2006-07-23T03:37:01Z</updated>

		<summary type="html">&lt;p&gt;Blehm: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Briefing==&lt;br /&gt;
Explore landing site and, if possible, gain entry to the UFO. Mission will be successful when all enemy units have been eliminated or neutralised. Recovery of UFO, artefacts and alien corpses can then be initiated.&lt;br /&gt;
&lt;br /&gt;
== Assaulting Supply Ships with JFG ==&lt;br /&gt;
After staking out a [[Floater]] base and getting a recovery craft set up, I was hijacking a [[Supply Ship]] every week for a month, and be darned if I wasn&#039;t starting to follow a pattern. I had a modified Firestorm stalking them, with 6 soldiers and a HWP; after clearing the outside and sniping a few at the exit, I&#039;d breach with a team of 3 at each door; clear the one or two aliens usually at the grav lifts, quickly peek into the engine room in passing (150 units of intact [[Elerium-115]] waiting, sweet); send one guy straight to the top floor to hide by the door, while the other two on his team go halfway up and bust open the shaft with plasma rounds; five guys sweep the middle deck. Usually the floaters are starting to panic by now. Then all six troops re-converge on the lift, head for the upper deck, and advance on the control room. First guy out of the lift turns right; the second turns left, checks the corner, then turns to stand next to the closed door to the south; third advances past second guy to snipe towards control room; fourth (if time) enters closed door to the south. Then it&#039;s just a matter of leapfrogging most of the team up the north corridor towards the control room with overwatch while one or two do a quick sweep of the narrow south corridor, perhaps opening a shortcut across the waist of the ship with heavy plasma along the way.&lt;br /&gt;
&lt;br /&gt;
Occasionally I&#039;d vary this routine by hitting the floor of the control room from below with HE-HC or stun rounds, but that could be considered cheating. But not as [[Exploits|exploitative]] as the time I shoved a brick of HE up through the floor of the control room.  A quick way to end the mission. Also fun is tossing HE or alien grenades into the diagonal walls at the back of the ship, near the lifts, from outside, with a long delay; if timed right, this kills anyone near the lifts inside just before the breaching team gets there. In mountain terrain, this might even destroy the outer wall at the waist of the ship! Easy lift access if I had stuck around!&lt;br /&gt;
&lt;br /&gt;
And all that procedure comes from harsh experience, like the time I forgot to check the corner after coming out of the top level lift and was shot in the back.&lt;br /&gt;
&lt;br /&gt;
And it got me a sectoid leader for [[Psionics]], too, once I had identified my weakest link and given him a standard pistol and smoke grenades. He was being alternately panicked and controlled somewhere out in the forest right up until the powersuits kicked in the control room door and hit the leader with stun rounds at point blank range.  Up until that time every attempted supply ship hijacking or sectoid base raid had been a psi-attacked disaster.&lt;br /&gt;
&lt;br /&gt;
--[[User:JellyfishGreen|JellyfishGreen]] 14:26, 23 May 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This was on Normal difficulty. At Superhuman difficulty, there&#039;s a few more aliens around, and it becomes wiser to stand in the lift (since aliens don&#039;t shoot down well) than to hide by the door. --[[User:JellyfishGreen|JellyfishGreen]] 01:35, 26 Sep 2005 (PDT)&#039;&#039;&lt;br /&gt;
== Notes ==&lt;br /&gt;
* In THE ABOVE EXAMPLE &amp;quot;I had a modified Firestorm stalking them, with 6 soldiers and a HWP&amp;quot; indicates a modified game using XcomUtil. In an unmodified game this is just an interception craft. &lt;br /&gt;
* If you want Elerium, don&#039;t use explosives near the power cores. &lt;br /&gt;
* If you have stunned a &#039;soldier&#039; class and don&#039;t want it, relocate it and grenade it, or use medikits to awaken then shoot.&lt;br /&gt;
* If you assault craft that are landed you get more things to sell, but there may be more aliens to shoot your head off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For medium-sized and larger UFO&#039;s in the later game, your best friends are some flying suits and a blaster bomb.  Use the blaster to make a hole in the topmost level of the craft--only blasters can pierce the outer walls of UFOs. Then send in your flying units.  This will let you take out the alien leader sooner-- which I believe adversely effects the morales of the enemy-- and lets you attack from an unexpected angle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In general, it&#039;s best to make new doors inside a UFO than use the existing ones, since the aliens have a tougher time setting up ambushes that way.  Use heavy plasma to shoot open internal walls (see [[Destroying Terrain]]), just be sure not to blast UFO power sources, or else you might lose the elerium.&#039;&#039;&lt;br /&gt;
--[[User:Papa Legba|Papa Legba]] 13:09, 22 Nov 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you feel like you absolutely must use a lot of explosives, you can save the elerium by shooting the power source (with a non explosive weapon), and then picking up the elerium crystal in the inventory.  I don&#039;t find it worth the time to do, but if you must use explosives then it&#039;s better than losing 50 elerium&#039;&#039;&lt;br /&gt;
~~ [[User:Blehm|Blehm]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[UFO Crash Recovery]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
[[Category: Tactics]]&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Disruptor_Gun&amp;diff=8318</id>
		<title>Disruptor Gun</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Disruptor_Gun&amp;diff=8318"/>
		<updated>2006-07-23T03:18:39Z</updated>

		<summary type="html">&lt;p&gt;Blehm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the aliens step 3 or 4 weapon, moderately powerful, fairly accurate, and most of all infinite ammo.  It packs far more firepower than the [[Laser Sniper]] and [[Marsec]] [[M4000 Machine gun]], effectively outclassing either gun, and its abundance in the first 2 weeks or so makes it the staple weapon of [[X-com]] forces for the next 2-4 weeks.  When soldiers have any armor other than [[disrupter armor]], the Disrupter gun is also extremely deadly in close quarters combat, requiring only one or two hits to critically injure a soldier, and if flanked may allow an alien [[anthropod]] or [[skeletoid]] to kill a single soldier or unprepared squad.  Aliens armed with the disrupter gun are the most dangerous aliens you will see in the first few weeks, with the only real rival in danger being multiworms and hyperworms in close quarters combat.  Disrupter gun wielding aliens should be your first target in combat.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien Artifacts (Apocalypse)|Alien Artifacts]]&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Disruptor_Gun&amp;diff=8317</id>
		<title>Disruptor Gun</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Disruptor_Gun&amp;diff=8317"/>
		<updated>2006-07-23T03:17:32Z</updated>

		<summary type="html">&lt;p&gt;Blehm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the aliens step 3 or 4 weapon, moderately powerful, fairly accurate, and most of all infinite ammo.  It packs far more firepower than the [[Alien Artifacts|Laser Sniper]] and [[Marsec]] [[Alien Artifacts|M4000 Machine gun]], effectively outclassing either gun, and its abundance in the first 2 weeks or so makes it the staple weapon of [[X-com]] forces for the next 2-4 weeks.  When soldiers have any armor other than [[disrupter armor]], the Disrupter gun is also extremely deadly in close quarters combat, requiring only one or two hits to critically injure a soldier, and if flanked may allow an alien [[anthropod]] or [[skeletoid]] to kill a single soldier or unprepared squad.  Aliens armed with the disrupter gun are the most dangerous aliens you will see in the first few weeks, with the only real rival in danger being multiworms and hyperworms in close quarters combat.  Disrupter gun wielding aliens should be your first target in combat.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien Artifacts (Apocalypse)|Alien Artifacts]]&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Disruptor_Gun&amp;diff=8316</id>
		<title>Disruptor Gun</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Disruptor_Gun&amp;diff=8316"/>
		<updated>2006-07-23T03:16:52Z</updated>

		<summary type="html">&lt;p&gt;Blehm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the aliens step 3 or 4 weapon, moderately powerful, fairly accurate, and most of all infinite ammo.  It packs far more firepower than the [[Laser Sniper |Alien Artifacts]] and [[Marsec]] [[M4000 Machine gun |Alien Artifacts]], effectively outclassing either gun, and its abundance in the first 2 weeks or so makes it the staple weapon of [[X-com]] forces for the next 2-4 weeks.  When soldiers have any armor other than [[disrupter armor]], the Disrupter gun is also extremely deadly in close quarters combat, requiring only one or two hits to critically injure a soldier, and if flanked may allow an alien [[anthropod]] or [[skeletoid]] to kill a single soldier or unprepared squad.  Aliens armed with the disrupter gun are the most dangerous aliens you will see in the first few weeks, with the only real rival in danger being multiworms and hyperworms in close quarters combat.  Disrupter gun wielding aliens should be your first target in combat.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien Artifacts (Apocalypse)|Alien Artifacts]]&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Disruptor_Gun&amp;diff=8315</id>
		<title>Disruptor Gun</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Disruptor_Gun&amp;diff=8315"/>
		<updated>2006-07-23T03:16:03Z</updated>

		<summary type="html">&lt;p&gt;Blehm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the aliens step 3 or 4 weapon, moderately powerful, fairly accurate, and most of all infinite ammo.  It packs far more firepower than the [[Laser Sniper|Alien Artifacts]] and [[Marsec]] [[M4000 Machine gun|Alien Artifacts]], effectively outclassing either gun, and its abundance in the first 2 weeks or so makes it the staple weapon of [[X-com]] forces for the next 2-4 weeks.  When soldiers have any armor other than [[disrupter armor]], the Disrupter gun is also extremely deadly in close quarters combat, requiring only one or two hits to critically injure a soldier, and if flanked may allow an alien [[anthropod]] or [[skeletoid]] to kill a single soldier or unprepared squad.  Aliens armed with the disrupter gun are the most dangerous aliens you will see in the first few weeks, with the only real rival in danger being multiworms and hyperworms in close quarters combat.  Disrupter gun wielding aliens should be your first target in combat.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien Artifacts (Apocalypse)|Alien Artifacts]]&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Disruptor_Gun&amp;diff=8314</id>
		<title>Disruptor Gun</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Disruptor_Gun&amp;diff=8314"/>
		<updated>2006-07-23T03:15:26Z</updated>

		<summary type="html">&lt;p&gt;Blehm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the aliens step 3 or 4 weapon, moderately powerful, fairly accurate, and most of all infinite ammo.  It packs far more firepower than the [[Laser Sniper (Apocolypse)|Alien Artifacts]] and [[Marsec]] [[M4000 Machine gun (Apocolypse)|Alien Artifacts]], effectively outclassing either gun, and its abundance in the first 2 weeks or so makes it the staple weapon of [[X-com]] forces for the next 2-4 weeks.  When soldiers have any armor other than [[disrupter armor]], the Disrupter gun is also extremely deadly in close quarters combat, requiring only one or two hits to critically injure a soldier, and if flanked may allow an alien [[anthropod]] or [[skeletoid]] to kill a single soldier or unprepared squad.  Aliens armed with the disrupter gun are the most dangerous aliens you will see in the first few weeks, with the only real rival in danger being multiworms and hyperworms in close quarters combat.  Disrupter gun wielding aliens should be your first target in combat.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alien Artifacts (Apocalypse)|Alien Artifacts]]&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Personal_Cloaking_Field&amp;diff=8313</id>
		<title>Personal Cloaking Field</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Personal_Cloaking_Field&amp;diff=8313"/>
		<updated>2006-07-23T03:13:03Z</updated>

		<summary type="html">&lt;p&gt;Blehm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The cloaking device is an immensely useful device, that must be held in one hand, but enables you to get much closer to aliens without them being able to see you.  However, it works for the aliens as well, and although it is fairly easy to defeat (smoke grenades, rush up, kill), occasionally you may find an alien with a cloaking device and an [[entropy missile launcher]], which is a deadly combination.  But overall it is very useful.  However, be sure to remember that it does not make you invisible, just harder to see, so suicide attacks with a cloaking device and [[power sword]] will result in a dead soldier and nothing else.&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dimension_Missile_Launcher&amp;diff=8297</id>
		<title>Dimension Missile Launcher</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dimension_Missile_Launcher&amp;diff=8297"/>
		<updated>2006-07-21T00:27:24Z</updated>

		<summary type="html">&lt;p&gt;Blehm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dimension missile launcher is an alien device that launches the most powerful rocket in the game.  It can easily take out 75%+ of an agent&#039;s shields, and with damage and area of effect very close to the vortex mine can take out a group of even the toughest enemies with only 2 or 3 missiles, with the possible exception of [[Megaspawn]]s, who, by chance, happen to carry an extemely powerful missile that is not so different from the Dimension missile.  It is probably the most dangerous weapon in the game if the AI can get a unit to start firing at you as well, simply because the sheer amount of explosive will tear your units apart.  However, fortunately, this weapon works just as well for you as for the AI, and in the hands of a capable commander can turn the tide of a battle even when the xcom squad is severely outnumbered.&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dimension_Missile_Launcher&amp;diff=8296</id>
		<title>Dimension Missile Launcher</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dimension_Missile_Launcher&amp;diff=8296"/>
		<updated>2006-07-21T00:26:59Z</updated>

		<summary type="html">&lt;p&gt;Blehm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dimension Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
The dimension missile launcher is an alien device that launches the most powerful rocket in the game.  It can easily take out 75%+ of an agent&#039;s shields, and with damage and area of effect very close to the vortex mine can take out a group of even the toughest enemies with only 2 or 3 missiles, with the possible exception of [[Megaspawn]]s, who, by chance, happen to carry an extemely powerful missile that is not so different from the Dimension missile.  It is probably the most dangerous weapon in the game if the AI can get a unit to start firing at you as well, simply because the sheer amount of explosive will tear your units apart.  However, fortunately, this weapon works just as well for you as for the AI, and in the hands of a capable commander can turn the tide of a battle even when the xcom squad is severely outnumbered.&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Battleship_(TFTD)&amp;diff=8294</id>
		<title>Battleship (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battleship_(TFTD)&amp;diff=8294"/>
		<updated>2006-07-20T19:53:25Z</updated>

		<summary type="html">&lt;p&gt;Blehm: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Statistics==&lt;br /&gt;
[[Image:Battleship(TFTD).gif|right]]&lt;br /&gt;
Damage capacity: 1400&lt;br /&gt;
&lt;br /&gt;
Weapon Power: 140&lt;br /&gt;
&lt;br /&gt;
Weapon Range: 400 km&lt;br /&gt;
&lt;br /&gt;
Maximum Speed: 4200 knots&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
The battleship is the most aggressive ship the Aliens posses, it features all the Alien technologies and systems to act as a base of operations for any form of aggressive act the Aliens may want to perform, it carries a wide array of weapons.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The TFTD battleship is equivalent to the UFO terror ship, except that it has a more powerful weapon with longer range than even DUP Torpedos*, making this one of the most dangerous USOs in the game, capable of taking even two barracudas with DUP torpedos with a fair chance of winning.&lt;br /&gt;
*=(someone confirm this for me ~blehm98)&lt;br /&gt;
&lt;br /&gt;
==Recoverable Components==&lt;br /&gt;
&lt;br /&gt;
==Floor Plan==&lt;br /&gt;
&lt;br /&gt;
==Terrain Maps==&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Survey Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Escort]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy Cruiser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hunter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Fleet Supply Cruiser]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Battleship (TFTD)]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dreadnought]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Vortex_Mine&amp;diff=8272</id>
		<title>Vortex Mine</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Vortex_Mine&amp;diff=8272"/>
		<updated>2006-07-16T19:46:53Z</updated>

		<summary type="html">&lt;p&gt;Blehm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vortex Mine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Vortex Mine is the single most powerful thrown explosive in the game, capable of dealing a massive 150 damage in a single explosion.  It is also the only weapon in the game that can destroy the orange reinforcement pads in alien buildings.  However, it has a very large blast radius, and if used in buildings owned by organizations you would like to remain friendly with may cause slight problems.  On the expensive hotel buildings, a single vortex mine can cause an entire section of the glass roof over the alleyways to collapse, annoying the owners and injuring your troopers.&lt;br /&gt;
However, on the good side, aliens tend to use vortex mines sparingly, perhaps only 1 or 2 per mission, unlike the boomeroids which anthropods will commonly throw 2 or 3 at once.  And because it has such a large blast radius and damage rating, it can kill wounded aliens in groups, and severely injure any aliens within the blast range, bringing shields down almost all the way, shaving 2 or 3 devastator blasts off the required amount to kill an alien&lt;br /&gt;
&lt;br /&gt;
The vortex mine is, in otherwords, a powerful but dangerous explosive, that completely outclasses the High explosive, and is great in causing lots of damage to anything within its large blast radius&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Vortex_Mine&amp;diff=8271</id>
		<title>Vortex Mine</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Vortex_Mine&amp;diff=8271"/>
		<updated>2006-07-16T19:44:44Z</updated>

		<summary type="html">&lt;p&gt;Blehm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vortex Mine&#039;&#039;&#039;&lt;br /&gt;
The Vortex Mine is the single most powerful thrown explosive in the game, capable of dealing a massive 150 damage in a single explosion.  It is also the only weapon in the game that can destroy the orange reinforcement pads in alien buildings.  However, it has a very large blast radius, and if used in buildings owned by organizations you would like to remain friendly with may cause slight problems.  On the expensive hotel buildings, a single vortex mine can cause an entire section of the glass roof over the alleyways to collapse, annoying the owners and injuring your troopers.&lt;br /&gt;
However, on the good side, aliens tend to use vortex mines sparingly, perhaps only 1 or 2 per mission, unlike the boomeroids which anthropods will commonly throw 2 or 3 at once.  And because it has such a large blast radius and damage rating, it can kill wounded aliens in groups, and severely injure any aliens within the blast range, bringing shields down almost all the way, shaving 2 or 3 devastator blasts off the required amount to kill an alien&lt;br /&gt;
&lt;br /&gt;
The vortex mine is, in otherwords, a powerful but dangerous explosive, that completely outclasses the High explosive, and is great in causing lots of damage to anything within its large blast radius&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Boomeroid&amp;diff=5905</id>
		<title>Boomeroid</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Boomeroid&amp;diff=5905"/>
		<updated>2006-04-03T05:44:46Z</updated>

		<summary type="html">&lt;p&gt;Blehm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The boomeroid is a rather powerful (for an explosive) alien grenade/bomb/explosive.  It doesn&#039;t pack a particularly huge punch, but is capable of softening up the tougher aliens, and cutting down shields quickly.  When you first face aliens with this weapon, [[Anthropod]]s especially will toss them around like confetti often causing massive damage to the building you are fighting in and occasionally killing a soldier or two.  It is a step up from [[Marsec]] [[Proximity Mines]] in firepower.  It is also very common, and is used enough by the aliens later on that there will often be more than enough for routine use, even after [[Dimension Missiles]] and [[Vortex Mines]] are in use by the aliens. &lt;br /&gt;
&lt;br /&gt;
Overall, it is a rather dissapointing and unsatisfying weapon, causing minimal damage (again, for an explosive) against shielded humans, taking down on average a third or so of an [[X-com]] soldier&#039;s shield, and maybe half of an alien soldier&#039;s shield.  It does not cause too particularly much damage unless used a lot, so it is a safe explosive to use in buildings with whom your relations with the owners are sensitive&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Devastator_Cannon&amp;diff=5904</id>
		<title>Devastator Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Devastator_Cannon&amp;diff=5904"/>
		<updated>2006-04-03T05:37:29Z</updated>

		<summary type="html">&lt;p&gt;Blehm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The devastator cannon is another step up the alien technology tree, packing even more firepower than the [[Disrupter gun]], while possessing greater range and accuracy.  Used in one hand in aimed mode it is very deadly at long ranges, capable of killing unshielded foes in 2 or 3 hits, and shielded foes in 5 or 6.  The other way to use Devastator cannons is to give a soldier two, on either full auto or snap shot firing modes, and having the soldier lay down covering fire, suppressive fire, or destroying terrain.  In close combat this weapon is unrivaled in close combat, cutting through any alien in seconds.  However, it is capable of cutting down unshielded soldiers in 2 or 3 hits, and very often critically wounding a soldier in only one hit.  Its great accuracy makes this weapon exceptionally dangerous, especially when coupled with cloaking devices, as the aliens often do, and pouring fire onto an enemy who can&#039;t see you.  Aliens with this gun should be your first priority targets until the missiles start appearing.&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Devastator_Cannon&amp;diff=5903</id>
		<title>Devastator Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Devastator_Cannon&amp;diff=5903"/>
		<updated>2006-04-03T05:37:01Z</updated>

		<summary type="html">&lt;p&gt;Blehm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The devastator cannon is another step up the alien technology tree, packing even more firepower than the [Disrupter gun], while possessing greater range and accuracy.  Used in one hand in aimed mode it is very deadly at long ranges, capable of killing unshielded foes in 2 or 3 hits, and shielded foes in 5 or 6.  The other way to use Devastator cannons is to give a soldier two, on either full auto or snap shot firing modes, and having the soldier lay down covering fire, suppressive fire, or destroying terrain.  In close combat this weapon is unrivaled in close combat, cutting through any alien in seconds.  However, it is capable of cutting down unshielded soldiers in 2 or 3 hits, and very often critically wounding a soldier in only one hit.  Its great accuracy makes this weapon exceptionally dangerous, especially when coupled with cloaking devices, as the aliens often do, and pouring fire onto an enemy who can&#039;t see you.  Aliens with this gun should be your first priority targets until the missiles start appearing.&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Devastator_Cannon&amp;diff=5902</id>
		<title>Devastator Cannon</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Devastator_Cannon&amp;diff=5902"/>
		<updated>2006-04-03T05:36:37Z</updated>

		<summary type="html">&lt;p&gt;Blehm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The devastator cannon is another step up the alien technology tree, packing even more firepower than the [[Disrupter gun]], while possessing greater range and accuracy.  Used in one hand in aimed mode it is very deadly at long ranges, capable of killing unshielded foes in 2 or 3 hits, and shielded foes in 5 or 6.  The other way to use Devastator cannons is to give a soldier two, on either full auto or snap shot firing modes, and having the soldier lay down covering fire, suppressive fire, or destroying terrain.  In close combat this weapon is unrivaled in close combat, cutting through any alien in seconds.  However, it is capable of cutting down unshielded soldiers in 2 or 3 hits, and very often critically wounding a soldier in only one hit.  Its great accuracy makes this weapon exceptionally dangerous, especially when coupled with cloaking devices, as the aliens often do, and pouring fire onto an enemy who can&#039;t see you.  Aliens with this gun should be your first priority targets until the missiles start appearing.&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Disruptor_Gun&amp;diff=5901</id>
		<title>Disruptor Gun</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Disruptor_Gun&amp;diff=5901"/>
		<updated>2006-04-03T05:31:13Z</updated>

		<summary type="html">&lt;p&gt;Blehm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the aliens step 3 or 4 weapon, moderately powerful, fairly accurate, and most of all infinite ammo.  It packs far more firepower than the [[Laser Sniper]] and [[Marsec]] [[M4000 Machine gun]], effectively outclassing either gun, and its abundance in the first 2 weeks or so makes it the staple weapon of [[X-com]] forces for the next 2-4 weeks.  When soldiers have any armor other than [[disrupter armor]], the Disrupter gun is also extremely deadly in close quarters combat, requiring only one or two hits to critically injure a soldier, and if flanked may allow an alien [[anthropod]] or [[skeletoid]] to kill a single soldier or unprepared squad.  Aliens armed with the disrupter gun are the most dangerous aliens you will see in the first few weeks, with the only real rival in danger being multiworms and hyperworms in close quarters combat.  Disrupter gun wielding aliens should be your first target in combat.&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Brainsucker_Launcher&amp;diff=5900</id>
		<title>Brainsucker Launcher</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Brainsucker_Launcher&amp;diff=5900"/>
		<updated>2006-04-03T05:25:07Z</updated>

		<summary type="html">&lt;p&gt;Blehm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brainsucker launcher is the basic alien weapon, and is the first weapon you encounter, launching [[brainsucker pod]]s at human soldiers.  Of all the alien weapons, it is perhaps the weakest, the only danger being that occasionally a [[brainsucker]] may latch onto an agents head and be killed.  It is unusable to X-com, and wouldn&#039;t be very useful even if it was.  It is also very cheap, and makes little to no money when sold.&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Brainsucker_Launcher&amp;diff=5899</id>
		<title>Brainsucker Launcher</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Brainsucker_Launcher&amp;diff=5899"/>
		<updated>2006-04-03T05:24:31Z</updated>

		<summary type="html">&lt;p&gt;Blehm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The brainsucker launcher is the basic alien weapon, and is the first weapon you encounter, launching [[brainsucker pods]] at human soldiers.  Of all the alien weapons, it is perhaps the weakest, the only danger being that occasionally a [[brainsucker]] may latch onto an agents head and be killed.  It is unusable to X-com, and wouldn&#039;t be very useful even if it was.  It is also very cheap, and makes little to no money when sold.&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Main_Page&amp;diff=480</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Main_Page&amp;diff=480"/>
		<updated>2005-06-16T05:12:52Z</updated>

		<summary type="html">&lt;p&gt;Blehm: /* Apocalypse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to UFOpaedia.&lt;br /&gt;
&lt;br /&gt;
This site has been created to serve as the ultimate resource for information based around the Extra Terrestrial Combat Unit (X-COM).&lt;br /&gt;
&lt;br /&gt;
Information about all previous encounters with the alien menace will be recorded here along with helpful strategic guides for new Commanding Officers.&lt;br /&gt;
&lt;br /&gt;
See [[Guidelines to writing articles]], please. &lt;br /&gt;
&lt;br /&gt;
== X-COM: Main UFOpaedia Entries ==&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 33%;&amp;quot;&amp;gt;&lt;br /&gt;
=== UFO Defense ===&lt;br /&gt;
*[[Base Facilities (UFO Defense)|Base Facilities]]&lt;br /&gt;
*[[Crafts (UFO Defense)|X-COM Crafts]]&lt;br /&gt;
**[[Craft Armaments (UFO Defense)|Craft Armaments]]&lt;br /&gt;
*[[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]]&lt;br /&gt;
*[[Equipment (UFO Defense)|Equipment]]&lt;br /&gt;
**[[Weapons (UFO Defense)|Weapons]]&lt;br /&gt;
*[[Alien Life Forms (UFO Defense)|Alien Life Forms]]&lt;br /&gt;
*[[Research (UFO Defense)|Research]]&lt;br /&gt;
**[[Alien Artefacts (UFO Defense)|Alien Artefacts]]&lt;br /&gt;
*[[UFO (UFO Defense)|Unidentified Flying Objects]]&lt;br /&gt;
**[[UFO Components (UFO Defense)|UFO Components]]&lt;br /&gt;
*[[Soldiers (UFO Defense) | Soldiers]]&lt;br /&gt;
*[[Missions (UFO Defense) | Missions]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 33%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Terror from the Deep ===&lt;br /&gt;
&lt;br /&gt;
*[[Base Facilities (Tftd)|Base Facilities]]&lt;br /&gt;
*[[Subs (Tftd)|X-COM Subs]]&lt;br /&gt;
**[[Sub Armaments (Tftd)|Sub Armaments]]&lt;br /&gt;
*[[Heavy Weapons Platforms (Tftd)|Heavy Weapons Platforms]]&lt;br /&gt;
*[[Weapons (Tftd)|Weapons]]&lt;br /&gt;
*[[Equipment (Tftd)|Equipment]]&lt;br /&gt;
&lt;br /&gt;
*[[Alien Life Forms (Tftd)|Alien Life Forms]]&lt;br /&gt;
*[[Alien Research (Tftd)|Alien Research]]&lt;br /&gt;
**[[Alien Artefacts (Tftd)|Alien Artefacts]]&lt;br /&gt;
*[[USO (Tftd)|Unidentified Submerging Objects]]&lt;br /&gt;
**[[Sub Components (Tftd)|USO Components]]&lt;br /&gt;
*[[Missions(Tftd)|Missions]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 33%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Apocalypse ===&lt;br /&gt;
* [[Mega Primus]] &lt;br /&gt;
** [[Base Locations]] &lt;br /&gt;
** [[Firms, companies, collectives]]&lt;br /&gt;
** [[Relations]] &lt;br /&gt;
** [[Trade Infrastructure]] &lt;br /&gt;
* [[Bases]] &lt;br /&gt;
** [[Facilities]]&lt;br /&gt;
** [[Layouts]]&lt;br /&gt;
* [[Personnel]]&lt;br /&gt;
**[[Agents]]&lt;br /&gt;
**[[Research and Development]]&lt;br /&gt;
* [[Personnel Equipment]]&lt;br /&gt;
** [[Market]]&lt;br /&gt;
** [[X-COM Proprietary Goods]]&lt;br /&gt;
** [[Alien Artefacts]] &lt;br /&gt;
* [[Vehicles]]&lt;br /&gt;
** [[Roadcars and Tanks]]  &lt;br /&gt;
** [[Air Vehicles]]&lt;br /&gt;
** [[X-COM Hybrid Aircraft]]&lt;br /&gt;
** [[UFOs]]&lt;br /&gt;
* [[Vehicle Equipment]]&lt;br /&gt;
** [[Common]]&lt;br /&gt;
** [[Road]] &lt;br /&gt;
** [[Air]] &lt;br /&gt;
** [[Alien Artefacts]] &lt;br /&gt;
* [[Research: Lab Reports]] &lt;br /&gt;
** [[Biochemistry]]&lt;br /&gt;
** [[Quantum Physics]] &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 33%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interceptor ===&lt;br /&gt;
* [[Technologies]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 33%;&amp;quot;&amp;gt;&lt;br /&gt;
=== X-COM: Genesis ===&lt;br /&gt;
* [[Info(Genesis)]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 33%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alliance ===&lt;br /&gt;
* [[Info(Alliance)]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
This section contains articles that have yet to be classified. &lt;br /&gt;
&lt;br /&gt;
* [[Under The Hood]] - General odds and ends regarding UFO and TFTD.&lt;br /&gt;
* [[Tricks, Tips and Hints]] - Information.. &amp;quot;acquired&amp;quot; from experienced X-COM players, full of tips that can help you fight the alien menace.&lt;br /&gt;
* [[Exploits]] - Ever wanted to get a little upper hand on the aliens? Enter and find some help.&lt;br /&gt;
* [[Known Bugs]] - Beware, all you need to know about bugs with X-COM and TFTD are contained here. These will help you avoid making a fool of yourself.&lt;br /&gt;
* [[Background]] - Game design notes, backstory, real-life equivalents.&lt;br /&gt;
* [[Fiction]] - Tasty links to inspired authors.&lt;br /&gt;
* [[Links]] - The, y&#039;know, rest of the Internet.&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Grenade&amp;diff=1477</id>
		<title>Alien Grenade</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Grenade&amp;diff=1477"/>
		<updated>2005-06-11T16:53:14Z</updated>

		<summary type="html">&lt;p&gt;Blehm: /* Alien Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alien Grenade==&lt;br /&gt;
&lt;br /&gt;
Power: 90  Explosive&amp;lt;br&amp;gt;&lt;br /&gt;
cost: found, don&#039;t know manufacture price &amp;lt;br&amp;gt;&lt;br /&gt;
size: 1x1&amp;lt;br&amp;gt;  &lt;br /&gt;
weight: 3 Units&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
The alien grenade is pretty much the ultimate grenade, combining power with light weight and small size.  It is the second most powerful grenade in the game, other than the [[High Explosive]] but it more than makes up for this lack of power in its much smaller size and weight, making heavy firepower the standard of all troopers instead of only a few soldiers carrying the high explosive.  It is pretty much the best grenade in the game, and completely makes standard grenades useless.  For more tips, look at [[Grenade]] Page &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- can someone tell me how to do hyperlinks without typing out href commands, it kind of sucks, but please use this comment to tell me how... thanks! ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Surround the keyword (the name of the article) in double square brackets [[ ]] to make wiki links to existing articles. When editing, always do a preview and check the spelling of the link to make sure that the link actually points to the right page (if you know it exists). If you want to use a different word for the link, pipe the article name with a | and then type the link text after it. For example to make a link to the grenade article, but you want to use Iron Pineapple as the link text, you can do it with the following: [[Grenade | Iron Pineapple]]  &lt;br /&gt;
&lt;br /&gt;
Refer to the source of existing pages to get an idea of how some of the wiki codes work. Please delete this discussion later. &lt;br /&gt;
alright, thanks, i really appreciate it &lt;br /&gt;
- blehm --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blehm</name></author>
	</entry>
</feed>