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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blaimjos</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-03T14:20:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Biochemistry&amp;diff=25598</id>
		<title>Talk:Biochemistry</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Biochemistry&amp;diff=25598"/>
		<updated>2009-12-07T01:59:03Z</updated>

		<summary type="html">&lt;p&gt;Blaimjos: A final note on cost corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;it seems to me that the values under &amp;quot;cost&amp;quot; are WAY off. First off, I am making the assumption that by cost we mean &amp;quot;skill hours&amp;quot; and not financial cost. Some of them could be simply mistakes, such as the multiworm being listed as 90k and 15k, which is (according to Apoc&#039;d) 9k and 15k; yet others are so different that it cannot have been a simple typo. Is there something I am missing? [[User:Talon81|Talon81]] 23:30, 18 November 2009 (EST)&lt;br /&gt;
: Looking at it the Hyperworm, Multiworm Egg and the Multiworm seem to have all typos. The original poster that added the skill hours was Blaimjos but he doesn&#039;t mentioned his source. Either he got it from one of the forums or from the Official Strategy Guide. Can you check with Apoc&#039;d all of the values that don&#039;t match? [[User:Hobbes|Hobbes]] 05:57, 19 November 2009 (EST)&lt;br /&gt;
:: Yeah, I noticed those ones seem to be typos. I have only been around this wiki for at most a year, and only on Apoc wiki for a couple months. I didn&#039;t want to be presumptuous in making major edits, but I have fixed a few things here and there. Anyway, I am going to edit all of them to match Apoc&#039;d now, and you can review my changes and undo anything you know to be wrong... but I am pretty certain Apoc&#039;d is correct.[[User:Talon81|Talon81]] 14:00, 19 November 2009 (EST)&lt;br /&gt;
::: Modesty is a virtue but don&#039;t let it restrain you from doing edits if the information is incorrect or outdated. No one here holds the truth... perhaps someone will come in a year and tell us that Apoc&#039;d values are all wrong :) [[User:Hobbes|Hobbes]] 14:42, 19 November 2009 (EST)&lt;br /&gt;
:::: BLASPHEMY!!! :-) [[User:J&#039;ordos|J&amp;amp;#39;ordos]] 07:02, 20 November 2009 (EST)&lt;br /&gt;
::::: Thus speaks the god J&#039;ordos... we will all feel his wrath and anger now! ;) [[User:Hobbes|Hobbes]] 11:32, 20 November 2009 (EST)&lt;br /&gt;
::Sorry I&#039;m not a regular contributor.  My interest is usually tied to when I&#039;m playing the game.  My reference source was my now yellowing strategy guide.  I&#039;ve found some mistakes over 12+ years but didn&#039;t know about Apoc&#039;d and figured more was better than less.  I&#039;ll try to include my reference in the future.  Thanks for seeing enough value to correct rather than revert!![[User:Blaimjos|Blaimjos]] 20:59, 6 December 2009 (EST)&lt;/div&gt;</summary>
		<author><name>Blaimjos</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Biochemistry&amp;diff=21786</id>
		<title>Biochemistry</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Biochemistry&amp;diff=21786"/>
		<updated>2009-07-08T21:55:17Z</updated>

		<summary type="html">&lt;p&gt;Blaimjos: Added sortable table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Biochemistry is the study of bio (life) and chem (the interactions of matter and energy). So this is the study of living organisms, pretty much, and their intended functions. I think. Anyway, this category can study a few items. Some are pretty neat, most are hit-you-over-the-head-why-did-I-have-to-do-this kind of thing. Toxins and weapons are cool, but I don&#039;t like to use them unless they have infinite ammo, which usually falls under the category of Quantum Physics.&lt;br /&gt;
&lt;br /&gt;
(Note that aliens must each be researched twice, once each for their living and dead states).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Topic !! Research Cost !! Required Bio-lab !! Type !! Direct Prerequisites !! Research Directly Requiring &lt;br /&gt;
|-&lt;br /&gt;
|[[Anthropod (Apocalypse)|Anthropod]] || 10,000/15,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Brainsucker]] || 7,000/12,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Multiworm (Apocalypse)|Multiworm]] || 90,000/15,000 || Standard  ||Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat; The Alien Genetic Structure; The Alien Life Cycle&lt;br /&gt;
|-&lt;br /&gt;
|[[Multiworm Egg (Apocalypse)|Multiworm Egg]] || 80,000/12,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat; The Alien Genetic Structure&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyperworm (Apocalypse)|Hyperworm]] || 70,000/15,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat; The Alien Genetic Structure; The Alien Life Cycle&lt;br /&gt;
|-&lt;br /&gt;
|[[Chrysalis (Apocalypse)|Chrysalis]] || 10,000/15,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat; The Alien Life Cycle&lt;br /&gt;
|-&lt;br /&gt;
|[[Skeletoid (Apocalypse)|Skeletoid]] || 12,000/18,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]] || 20,000/26,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Popper (Apocalypse)|Popper]] || 6,000/9,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Spitter (Apocalypse)|Spitter]] || 8,000/12,000 || Standard || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Megaspawn (Apocalypse)|Megaspawn]] || 16,000/22,000 || Advanced || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Psimorph (Apocalypse)|Psimorph]] || 10,000/15,000 || Advanced || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[Queenspawn (Apocalypse)|Queenspawn]] || 26,000/32,000 || Advanced || Autopsy/Creature || Recovered Corpse/Creature || Advanced Biochemistry Lab; Alien Gas&lt;br /&gt;
|-&lt;br /&gt;
|[[Overspawn (Apocalypse)|Overspawn]] || 20,000 || Advanced || Autopsy || Recovered Corpse || The Real Alien Threat&lt;br /&gt;
|-&lt;br /&gt;
|[[The Alien Genetic Structure (Apocalypse)|The Alien Genetic Structure]] || 30,000 || Advanced || Concept || Multiworm Egg Autopsy; Multiworm Autopsy; Hyperworm Autopsy || Biological Warfare&lt;br /&gt;
|-&lt;br /&gt;
|[[The Alien Life Cycle (Apocalypse)|The Alien Life Cycle]] || 35,000 || Standard || Concept || Multiworm; Multiworm Autopsy; Hyperworm; Hyperworm Autopsy; Chrysalis; Chrysalis Autopsy || Toxin Type B&lt;br /&gt;
|-&lt;br /&gt;
|[[The Real Alien Threat (Apocalypse)|The Real Alien Threat]] || 45,000 || Standard || Concept || All aliens and autopsies except for Quenspawn and Queenspawn Autopsy || Toxin Type C&lt;br /&gt;
|-&lt;br /&gt;
|[[Biological Warfare (Apocalypse)|Biological Warfare]] || 26,000 || Advanced || Agent Equipment || The Alien Genetic Structure || Toxin Type B&lt;br /&gt;
|-&lt;br /&gt;
|[[Toxin B (Apocalypse)|Toxin B]] || 15,000 || Advanced || Agent Equipment || The Alien Life Cycle; Biological Warfare || Toxin Type C&lt;br /&gt;
|-&lt;br /&gt;
|[[Toxin C (Apocalypse)|Toxin C]] || 15,000 || Advanced || Agent Equipment || The Real Alien Threat; Toxin Type B || Alien Gas&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Gas (Apocalypse)|Alien Gas]] || 28,000 || Advanced || Agent Equipment || Queenspawn; Queenspawn Autopsy; Toxin Type C || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Brainsucker Launcher]] || 8,000 || Standard || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Brainsucker Pod]] || 6,000 || Standard || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropy Launcher]] || 8,000 || Standard || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Entropy Pod]] || 5,000 || Standard || Agent Equipment || Recovered Equipment || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Sleeping Chambers (Alien Building 1)]] || 25,000 || Standard || Mission Type || The Alien Dimension || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Food Chambers (Alien Building 2)]] || 40,000 || Standard || Mission Type || Completed Sleeping Chambers Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Alien Farm (Alien Building 3)]] || 25,000 || Standard || Mission Type || Completed Food Chambers Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Maintenance Factory (Alien Building 4)]] || 25,000 || Standard || Mission Type || Completed Alien Farm Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Incubator Chambers (Alien Building 5)]] || 25,000 || Standard || Mission Type || Completed Maintenance Factory Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Control Chamber (Alien Building 6)]] || 35,000 || Standard || Mission Type || Completed Incubator Chambers Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Spawning Chamber (Alien Building 7)]] || 25,000 || Standard || Mission Type || Completed Control Chamber Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Organic Factory (Alien Building 8)]] || 25,000 || Standard || Mission Type || Completed Control Chamber Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Megapod Chamber (Alien Building 9)]] || 40,000 || Standard || Mission Type || Completed Control Chamber Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimension Gate Generator (Alien Building 10)]] || 35,000 || Standard || Mission Type || Completed Control Chamber Mission || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Bio-Transport Module (Apocalypse)|Bio-Transport Module]] || 35,000 || Standard || Vehicle Equipment || None || None&lt;br /&gt;
|-&lt;br /&gt;
|[[Advanced Biochemistry Lab (Apocalypse)|Advanced Biochemistry Lab]] || 35,000 || Standard || Base Facility || Any Live Alien Or Autopsy Except for Overspawn Autopsy || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Suggested Research Path==&lt;br /&gt;
Biochemistry research is extremely important in the early part of the  game. After your Bio-Transport Module is researched and manufactured, you should be bringing bunches of live aliens back from missions. (You &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; using lots of [[Megapol Stun Grenade |Stun Grenades]], right?) Your ultimate goal is [[Toxigun |Toxiguns]] and Toxin-B, which can kill most aliens in two or three shots, have a high rate of fire, and ignore shields.&lt;br /&gt;
&lt;br /&gt;
Your research should ideally follow roughly this order:&lt;br /&gt;
&lt;br /&gt;
* Multiworm (or Autopsy)&lt;br /&gt;
* Advanced Biochemistry Lab. Begin construction (ideally at your second base) as soon as research completes.&lt;br /&gt;
* Multiworm Autopsy (or Live)&lt;br /&gt;
* Hyperworm&lt;br /&gt;
* Hyperworm Autopsy&lt;br /&gt;
* Chrysalis&lt;br /&gt;
* Chrysalis Autopsy&lt;br /&gt;
* Multiworm Egg&lt;br /&gt;
* Multiworm Egg Autopsy&lt;br /&gt;
&lt;br /&gt;
By this point your Advanced Lab should be complete, unless your biochemists are horrible. After the above are complete, research the following in order:&lt;br /&gt;
&lt;br /&gt;
* The Alien Genetic Structure&lt;br /&gt;
* The Alien Life Cycle&lt;br /&gt;
* Biological Warfare (Upon completion, begin building Toxiguns, but NOT Toxin A clips)&lt;br /&gt;
* Toxin B&lt;br /&gt;
&lt;br /&gt;
From here, you ideally capture and research an example of every alien in the game alive and dead. They can be researched in any order, at which point you may research The Real Alien Threat, prerequisite to Toxin C - which makes Toxiguns the best general-purpose weapon in the game if you have the resources to keep up with producing the clips.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Apocalypse]]&lt;br /&gt;
* [[Aliens (Apocalypse)|Aliens]]&lt;br /&gt;
* [[Toxigun]]&lt;br /&gt;
* [[The Real Alien Threat]]&lt;/div&gt;</summary>
		<author><name>Blaimjos</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Biochemistry&amp;diff=21779</id>
		<title>Biochemistry</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Biochemistry&amp;diff=21779"/>
		<updated>2009-07-07T04:01:58Z</updated>

		<summary type="html">&lt;p&gt;Blaimjos: Added Missing Topics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Biochemistry is the study of bio (life) and chem (the interactions of matter and energy). So this is the study of living organisms, pretty much, and their intended functions. I think. Anyway, this category can study a few items. Some are pretty neat, most are hit-you-over-the-head-why-did-I-have-to-do-this kind of thing. Toxins and weapons are cool, but I don&#039;t like to use them unless they have infinite ammo, which usually falls under the category of Quantum Physics.&lt;br /&gt;
&lt;br /&gt;
(Note that aliens must each be researched twice, once each for their living and dead states).&lt;br /&gt;
&lt;br /&gt;
* [[Anthropod (Apocalypse)|Anthropod]]&lt;br /&gt;
* [[Brainsucker]]&lt;br /&gt;
* [[Multiworm (Apocalypse)|Multiworm]]&lt;br /&gt;
* [[Multiworm Egg (Apocalypse)|Multiworm Egg]]&lt;br /&gt;
* [[Hyperworm (Apocalypse)|Hyperworm]]&lt;br /&gt;
* [[Chrysalis (Apocalypse)|Chrysalis]]&lt;br /&gt;
* [[Skeletoid (Apocalypse)|Skeletoid]]&lt;br /&gt;
* [[Micronoid Aggregate (Apocalypse)|Micronoid Aggregate]]&lt;br /&gt;
* [[Popper (Apocalypse)|Popper]]&lt;br /&gt;
* [[Spitter (Apocalypse)|Spitter]]&lt;br /&gt;
* [[Megaspawn (Apocalypse)|Megaspawn]]&lt;br /&gt;
* [[Psimorph (Apocalypse)|Psimorph]]&lt;br /&gt;
* [[Queenspawn (Apocalypse)|Queenspawn]]&lt;br /&gt;
* [[Overspawn (Apocalypse)|Overspawn]]&lt;br /&gt;
&lt;br /&gt;
* [[The Alien Genetic Structure (Apocalypse)|The Alien Genetic Structure]]&lt;br /&gt;
* [[The Alien Life Cycle (Apocalypse)|The Alien Life Cycle]]&lt;br /&gt;
* [[The Real Alien Threat (Apocalypse)|The Real Alien Threat]]&lt;br /&gt;
&lt;br /&gt;
* [[Biological Warfare (Apocalypse)|Biological Warfare]]&lt;br /&gt;
* [[Toxin B (Apocalypse)|Toxin B]]&lt;br /&gt;
* [[Toxin C (Apocalypse)|Toxin C]]&lt;br /&gt;
* [[Alien Gas (Apocalypse)|Alien Gas]]&lt;br /&gt;
&lt;br /&gt;
* [[Brainsucker Launcher]]&lt;br /&gt;
* [[Entropy Launcher]]&lt;br /&gt;
* [[Entropy Pod]]&lt;br /&gt;
&lt;br /&gt;
* [[Alien Farm (Alien Building 1)]]&lt;br /&gt;
* [[Food Chambers (Alien Building 2)]]&lt;br /&gt;
* [[Incubator Chamber (Alien Building 3)]]&lt;br /&gt;
* [[Maintenance Factory (Alien Building 4)]]&lt;br /&gt;
* [[Alien Farm (Alien Building 5)]]&lt;br /&gt;
* [[Control Chamber (Alien Building 6)]]&lt;br /&gt;
* [[Spawning Chamber (Alien Building 7)]]&lt;br /&gt;
* [[Organic Factory (Alien Building 8)]]&lt;br /&gt;
* [[Megapod Chamber (Alien Building 9)]]&lt;br /&gt;
* [[Dimension Gate Generator (Alien Building 10)]]&lt;br /&gt;
&lt;br /&gt;
* [[Bio-Transport Module (Apocalypse)|Bio-Transport Module]]&lt;br /&gt;
* [[Advanced Biochemistry Lab (Apocalypse)|Advanced Biochemistry Lab]]&lt;br /&gt;
&lt;br /&gt;
==Suggested Research Path==&lt;br /&gt;
Biochemistry research is extremely important in the early part of the  game. After your Bio-Transport Module is researched and manufactured, you should be bringing bunches of live aliens back from missions. (You &amp;lt;i&amp;gt;are&amp;lt;/i&amp;gt; using lots of [[Megapol Stun Grenade |Stun Grenades]], right?) Your ultimate goal is [[Toxigun |Toxiguns]] and Toxin-B, which can kill most aliens in two or three shots, have a high rate of fire, and ignore shields.&lt;br /&gt;
&lt;br /&gt;
Your research should ideally follow roughly this order:&lt;br /&gt;
&lt;br /&gt;
* Multiworm (or Autopsy)&lt;br /&gt;
* Advanced Biochemistry Lab. Begin construction (ideally at your second base) as soon as research completes.&lt;br /&gt;
* Multiworm Autopsy (or Live)&lt;br /&gt;
* Hyperworm&lt;br /&gt;
* Hyperworm Autopsy&lt;br /&gt;
* Chrysalis&lt;br /&gt;
* Chrysalis Autopsy&lt;br /&gt;
* Multiworm Egg&lt;br /&gt;
* Multiworm Egg Autopsy&lt;br /&gt;
&lt;br /&gt;
By this point your Advanced Lab should be complete, unless your biochemists are horrible. After the above are complete, research the following in order:&lt;br /&gt;
&lt;br /&gt;
* The Alien Genetic Structure&lt;br /&gt;
* The Alien Life Cycle&lt;br /&gt;
* Biological Warfare (Upon completion, begin building Toxiguns, but NOT Toxin A clips)&lt;br /&gt;
* Toxin B&lt;br /&gt;
&lt;br /&gt;
From here, you ideally capture and research an example of every alien in the game alive and dead. They can be researched in any order, at which point you may research The Real Alien Threat, prerequisite to Toxin C - which makes Toxiguns the best general-purpose weapon in the game if you have the resources to keep up with producing the clips.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Apocalypse]]&lt;br /&gt;
* [[Aliens (Apocalypse)|Aliens]]&lt;br /&gt;
* [[Toxigun]]&lt;br /&gt;
* [[The Real Alien Threat]]&lt;/div&gt;</summary>
		<author><name>Blaimjos</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=21778</id>
		<title>Quantum Physics (Apocalypse)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Quantum_Physics_(Apocalypse)&amp;diff=21778"/>
		<updated>2009-07-07T03:37:42Z</updated>

		<summary type="html">&lt;p&gt;Blaimjos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, Quantum Physics. These are the sort of things which deal with the extremely minute items of the galaxy. Why they are researching death rays and spacecraft, I can&#039;t tell you. But I&#039;m not here to critique the game! I&#039;m here to give you a rundown of all items you can research that are in this category.&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Control System]]&lt;br /&gt;
* [[Advanced Quantum Physics Lab]]&lt;br /&gt;
* [[Advanced Security Station]]&lt;br /&gt;
* [[Advanced Workshop]]&lt;br /&gt;
* [[Alien Assault Ship (UFO Type 6)]]&lt;br /&gt;
* [[Alien Battleship (UFO Type 9)]]&lt;br /&gt;
* [[Alien Bomber (UFO Type 7)]]&lt;br /&gt;
* [[Alien Craft Control System]]&lt;br /&gt;
* [[Alien Craft Energy Source]]&lt;br /&gt;
* [[Alien Craft Propulsion]]&lt;br /&gt;
* [[Alien Destroyer (UFO Type 5)]]&lt;br /&gt;
* [[The Alien Dimension]]&lt;br /&gt;
* [[Alien Escort (UFO Type 8)]]&lt;br /&gt;
* [[Alien Fast Attack Ship (UFO Type 4)]]&lt;br /&gt;
* [[Alien Mothership (UFO Type 10)]]&lt;br /&gt;
* [[Alien Probe (UFO Type 1)]]&lt;br /&gt;
* [[Alien Scout Ship (UFO Type 2)]]&lt;br /&gt;
* [[Alien Transporter (UFO Type 3)]]&lt;br /&gt;
* [[Annihilator]]&lt;br /&gt;
* [[Biotrans]]&lt;br /&gt;
* [[Boomeroid]]&lt;br /&gt;
* [[Cloaking Field]]&lt;br /&gt;
* [[Devastator Cannon]]&lt;br /&gt;
* [[Dimension Missile]]&lt;br /&gt;
* [[Dimensional Gates]]&lt;br /&gt;
* [[Dimension Missile Launcher]]&lt;br /&gt;
* [[Dimension Probe]]&lt;br /&gt;
* [[Disruptor Gun]]&lt;br /&gt;
* [[Disruptor Inversion Bomb]]&lt;br /&gt;
* [[Disruptor Multibomb]]&lt;br /&gt;
* [[Explorer]]&lt;br /&gt;
* [[Heavy Disruptor Beam]]&lt;br /&gt;
* [[Large Disruption Shield]]&lt;br /&gt;
* [[Light Disruptor Beam]]&lt;br /&gt;
* [[Medium Disruptor Beam]]&lt;br /&gt;
* [[Personal Cloaking Field]]&lt;br /&gt;
* [[Personal Disruptor Shield]]&lt;br /&gt;
* [[Retaliator]]&lt;br /&gt;
* [[Small Disruption Shield]]&lt;br /&gt;
* [[Stasis Bomb]]&lt;br /&gt;
* [[Vortex Mine]]&lt;br /&gt;
* [[X-Com Disruptor Armor]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.gamespot.com/features/xcom/research1.html Quantum physics research tree at Gamespot]&lt;/div&gt;</summary>
		<author><name>Blaimjos</name></author>
	</entry>
</feed>