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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Storyline_Missions_(XCOM2)&amp;diff=112041</id>
		<title>Storyline Missions (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Storyline_Missions_(XCOM2)&amp;diff=112041"/>
		<updated>2022-10-13T11:00:14Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: /* Tutorial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Tutorial===&lt;br /&gt;
The tutorial mission is entirely scripted, designed to introduce you to various concepts. There is no way to change the events, and you will always finish the mission with two casualties, and one soldier ([[Jane Kelly (Chimera)|Jane Kelly]]) on your roster at Squaddie rank with the Ranger class. It&#039;s recommended to play through your first time with it on even if you&#039;re an XCOM veteran, since it also contains plot exposition that you otherwise miss. Do note that tutorial makes The Untouchables achievement unattainable. &lt;br /&gt;
&lt;br /&gt;
The Commander of XCOM (you) had been captured within the first few months into the campaign of the war in 2015: having been in stasis for 20 years, the tutorial will guide you through with Bradford himself pulling you out of an ADVENT facility. As you leave the area, an electrical surge burns out the remaining equipment, and a [[Codex (XCOM2)|Codex]] appears and notes your disappearance. &lt;br /&gt;
&lt;br /&gt;
The Commander is taken to the Avenger, where Dr Tygan performs an operation to remove an implant from your brain to restore you to health. You are then encouraged to browse the history database and then are introduced to Dr Tygan, the chief scientist, and Lily Shen, chief engineer and daughter of Raymond Shen.&lt;br /&gt;
&lt;br /&gt;
You will quickly be launched in to a second mission to obtain a power core for the Avenger to make it flight ready. This mission is not scripted.&lt;br /&gt;
&lt;br /&gt;
If playing with tutorial off, the game will instead start in a 4-person mission to destroy an ADVENT monument, to provide a distraction from the recovery of the Commander. The Avenger is already fully functional and the mission to recover the power core doesn&#039;t occur.&lt;br /&gt;
&lt;br /&gt;
===Initial Research===&lt;br /&gt;
You will have a research topic available to research the implant removed from your brain, then an autopsy to take a similar implant from an [[ADVENT Officer (XCOM2)|ADVENT Officer]]. Researching this will reveal that all of the ADVENT troops are linked together by these implants, and that accessing a live officer&#039;s implant could allow XCOM to pull information from the aliens&#039; psychic network. You then need to construct a [[Proving Ground (XCOM2)|Proving Ground]] and research the Skulljack. This will give an objective to Skulljack an ADVENT officer in the field.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you will be contacted by the former XCOM Council Spokesman, who will inform you that numerous missing persons cases have been linked to an ADVENT &amp;quot;Blacksite&amp;quot;, where he suspects they have been taken to. You need to research Resistance Comms to contact other regions and contact the region containing the Blacksite to gain access to the mission, after which you can launch it at any time.&lt;br /&gt;
&lt;br /&gt;
===Blacksite===&lt;br /&gt;
This is a retrieval and extraction mission. Your squad is inserted some distance from the Blacksite in concealment. Upon approaching the Blacksite you will see that it&#039;s a processing facility turning abducted humans into some sort of liquid, and you must recover a vial of this substance and extract it to the Avenger. This mission has more enemies than missions so far, and is likely to be your first encounter with [[ADVENT Mech (XCOM2)|ADVENT MEC]]s, and [[ADVENT Turret (XCOM2)|ADVENT Turret]]s.&lt;br /&gt;
&lt;br /&gt;
Completion of this mission allows the research of the Blacksite vial. This requires building a [[Shadow Chamber (XCOM2)|Shadow Chamber]] facility first, and completing the analysis unlocks the Forge mission.&lt;br /&gt;
&lt;br /&gt;
===Skulljacking an Officer===&lt;br /&gt;
Upon skulljacking an officer, a [[Codex (XCOM2)|Codex]] will teleport in. A Codex is likely much stronger than anything you&#039;ve encountered so far (depending on how long you put off Skulljacking), so you&#039;ll want to wait until things are quiet before doing the Skulljack. Killing the Codex will reward you with a Codex Brain to research. Note that you will recover the Codex Brain after the killing the Codex even if you extract from the mission.&lt;br /&gt;
&lt;br /&gt;
Analyzing the Codex Brain requires the Shadow Chamber facility. Completing this analysis unlocks the Psi Gate mission, and Skulljacking a Codex in the field.&lt;br /&gt;
&lt;br /&gt;
===Forge===&lt;br /&gt;
Analysis of the Blacksite Vial in the Shadow Chamber will reveal the presence of another alien facility. Infiltrating this facility, you discover an environment suit similar to the one you were imprisoned in, and you are tasked with recovering the suit and occupant and extracting with it. Research reveals that it seems to be a genetic template for ADVENT&#039;s hybrid soldiers, with elements of alien DNA added as needed to produce different types of hybrids. &lt;br /&gt;
&lt;br /&gt;
This mission is guaranteed to contain a [[Sectopod (XCOM2)|Sectopod]].&lt;br /&gt;
&lt;br /&gt;
===Psi Gate===&lt;br /&gt;
Researching the Codex Brain unlocks this mission to investigate the point of origin of the Codex. You approach in infiltration and find a Psionic Gateway, guarded by a large number of [[Chryssalid (XCOM2)|Chryssalid]]s and other enemies. In addition, when you get close a [[Gatekeeper (XCOM2)|Gatekeeper]] will come out of the gateway to defend it. You must defeat all enemies to secure the site.&lt;br /&gt;
&lt;br /&gt;
This will allow you to install the Psi Gate in to the Shadow Chamber. Researching the Psi Gate shows it to be a gateway to the aliens&#039; base of operations, but efforts to send a probe through fail due to needing an organic key of some sort.&lt;br /&gt;
&lt;br /&gt;
===Skulljacking a Codex===&lt;br /&gt;
After completing research on the Codex Brain, Tygan will ask you to Skulljack a live Codex in the field to allow further access to the aliens&#039; psionic network. Skulljacking a Codex spawns an [[Avatar (XCOM2)|Avatar]] enemy, at reduced health. Killing the Avatar allows its autopsy.&lt;br /&gt;
&lt;br /&gt;
===ADVENT Network Tower===&lt;br /&gt;
Analysing the Avatar corpse requires all other storyline research to be complete. This will trigger ADVENT to accelerate their plans for humanity and start processing all humans in to genetic material in the gene therapy clinics. The Spokesman will contact you with a plan to assault the ADVENT central network tower to capture it and broadcast the truth to the population, and also to distract ADVENT from an XCOM assault through the Psi Gate; shortly afterwards, he bids you farewell as ADVENT troopers are heard breaking into his room. The assault on the ADVENT network tower will then be unlocked, though you don&#039;t have to accept it yet if you don&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
Launching the assault on the ADVENT network tower locks you in to the end-game sequence, so be sure you&#039;re ready to finish the game before doing so. The ADVENT tower assault is a small penultimate mission, where a small squad of infiltrators must attack the tower. You can spend any remaining Intel you have on bonuses to make this mission easier. You must fight through the tower&#039;s defenders (a relatively small number of high powered enemies) to hack the network tower&#039;s control panel and extract.&lt;br /&gt;
&lt;br /&gt;
===Alien Fortress - &amp;quot;Waterworld&amp;quot;===&lt;br /&gt;
After the network tower mission, you will immediately launch in to the final mission of the game. You can field wounded soldiers in this mission, including any wounded in the network tower assault.&lt;br /&gt;
&lt;br /&gt;
XCOM launches an assault through the Psi Gate to the aliens&#039; base, accompanied by an Avatar controlled by you, the Commander, personally. Losing your Avatar in this mission immediately loses the game. As you move through the level, Central, Shen, and Tygan will keep you updated on the situation here and on the revolution across the Earth, while the Speaker, the female-sounding &#039;Angelis Ethereal&#039;, and a more aggressive male-sounding one attempt to persuade and goad you with claims that ADVENT&#039;s intentions were pure and that only the Elders can protect humanity from a vaguely defined threat in the future. After fighting through a variety of enemies, you will reach the final room, full of psionic gates.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;War of the Chosen&#039;&#039;, all of the Chosen that are still alive are fought immediately before the final room. &lt;br /&gt;
&lt;br /&gt;
After a cutscene, an alien Avatar will be on a raised platform up high in the middle of the room-- and can be flanked from the left path, being spotted by a soldier in concealment and a Sharpshooter using Squadsight from the full cover pillar near the statuary. It will move to engage you when spotted/wounded (and the game may glitch if this first one is Executed via a Repeater before waking the pod up). After a turn or two, two more will spawn in from the other portals, accompanied by alien pods of varying composition and threat level. Killing all three Avatars wins the game, so keeping away from the other aliens to focus on the Avatar may work as a last stand, even if means continuously falling back through the level to keep ahead of the aliens.&lt;br /&gt;
&lt;br /&gt;
With the last enemy Avatar destroyed, the psionic network holding the Gates active begins to destabilize, with the alien base starting to self-destruct from the strain. The Gate in front of you collapses, but you manage to wedge it open with Psionic power and send your troops back through. With no other options left, the Ethereal bodies glow from their &#039;coffins&#039; strewn about the room, and attempt to overwrite you from the Avatar body. Fortunately, they have greatly underestimated you, and you are able to hold your own against the full squad of Ethereals, singlehandedly. Blasting back the wraith-like entities they have become, you destroy their fortress and also manage to get your own consciousness back, waking up in your real body - with an otherworldly sound not unlike when Asaru contacted Faulke, Wier, and Weaver...&lt;br /&gt;
&lt;br /&gt;
The true leaders of ADVENT destroyed, their atrocities exposed and their psionic network in ruins, ADVENT forces crumble before the now exponentially more empowered and numbered Resistance. The people have awoken and are striking down ADVENT, taking back their world. Those with the War of the Chosen DLC will also be treated to several other cutscenes: the Reapers rising up to face ADVENT in combat, an ADVENT squad being admitted into the Skirmishers, and the Templars predicting that the war is not over just yet.&lt;br /&gt;
&lt;br /&gt;
Mission complete, Commander!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile...&#039;&#039;[https://youtu.be/Unzc1sMxlZA?t=214]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ocean had rushed in, the immense pressure destroying the alien fortress, leaving debris and alien bodies scattered all about the seabed. The last bit of light leaves as the Ethereal &#039;coffins&#039; flicker and go out... save for from one fissure in the rock, where Psionic energy seems to stream out of the gap in the Earth. Is this truly the end of the Ethereal invasion? Or is this a sign of a new rising &#039;&#039;&#039;Terror From The Deep&#039;&#039;&#039;? Only time will tell...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lost and Abandoned===&lt;br /&gt;
This mission occurs as one of the first few missions of &#039;&#039;War of the Chosen&#039;&#039;. Your squad will be split up into two teams of two, each escorting a member of the Resistance factions to a negotiation. It acts as an introduction to both the [[The Lost|Lost]] and the Chosen, as well as the special mechanics for the [[Reapers (XCOM2)|Reapers]] and [[Skirmishers (XCOM2)|Skirmishers]].  &lt;br /&gt;
&lt;br /&gt;
The first team will escort the Reaper Elena &amp;quot;Outrider&amp;quot; Dragunova through a series of streets and alleyways, fighting off Lost as they go. The second one will do the same for the Skirmisher Pratal Mox, but will also encounter ADVENT Purifiers for the first time as well. Mox will destroy an ADVENT Purifier squad near the end of the area, which will trigger Lost swarms until you can reach the evac point. This also serves to illustrate how explosions will &lt;br /&gt;
&lt;br /&gt;
The final part of the mission reunites the teams in a confrontation with the [[Assassin (XCOM2)|Assassin]]. She will always be generated with the Shadowstep strength, forcing your soldiers to take the fight to her if they want to deal any damage. She will withdraw after her health reaches the halfway point, but will use a sonic pulse to summon a colossal amount of Lost that the squad (along with Dragunova and Mox) will need to flee from until they reach the evac point. At the last moment, the Assassin will reappear to kidnap Mox. &lt;br /&gt;
&lt;br /&gt;
Success will add Dragunova to your forces, and Mox will also be recruited after his rescue mission is performed.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Jane_Kelly_(Chimera)&amp;diff=100088</id>
		<title>Jane Kelly (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Jane_Kelly_(Chimera)&amp;diff=100088"/>
		<updated>2021-03-10T19:23:34Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jane Kelly was an XCOM [[Ranger (XCOM2)|Ranger]] during the second war. She participated in [[Storyline Missions (XCOM2)#Tutorial|Operation Gatecrasher]] alongside Colonel Bradford to retrieve the Commander from ADVENT, and was the only soldier besides Bradford to survive the mission. Kelly served throughout and survived the second war, attaining the rank of Colonel.&lt;br /&gt;
&lt;br /&gt;
After the war Kelly became Director of the Reclamation Agency, and championed the peaceful coexistence of humans and aliens. She was instrumental to the recruitment of many of the agents of Chimera Squad, probably most dramatically [[Torque (Chimera)|Torque]], who through her friendship with Kelly reformed from XCOM-hating prisoner to dedicated agent.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Jane_Kelly_(Chimera)&amp;diff=100087</id>
		<title>Jane Kelly (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Jane_Kelly_(Chimera)&amp;diff=100087"/>
		<updated>2021-03-10T16:56:35Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: Created page with &amp;quot;Jane Kelly was an XCOM soldier during the second war of the Ranger class. She participated in Operation Gatecrasher alongside Colonel B...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jane Kelly was an XCOM soldier during the second war of the Ranger class. She participated in [[Storyline Missions (XCOM2)#Tutorial|Operation Gatecrasher]] alongside Colonel Bradford to retrieve the Commander from ADVENT, and was the only soldier besides Bradford to survive the mission. Kelly served throughout and survived the second war, attaining the rank of Colonel.&lt;br /&gt;
&lt;br /&gt;
After the war Kelly became Director of the Reclamation Agency, and championed the peaceful coexistence of humans and aliens. She was instrumental to the recruitment of many of the agents of Chimera Squad, probably most dramatically [[Torque (Chimera)|Torque]], who through her friendship with Kelly reformed from XCOM-hating prisoner to dedicated agent.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Storyline_Missions_(XCOM2)&amp;diff=100086</id>
		<title>Storyline Missions (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Storyline_Missions_(XCOM2)&amp;diff=100086"/>
		<updated>2021-03-10T16:04:46Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: /* Tutorial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Tutorial===&lt;br /&gt;
The tutorial mission is entirely scripted, designed to introduce you to various concepts. There is no way to change the events, and you will always finish the mission with two casualties, and one soldier ([[Jane Kelly (Chimera)|Jane Kelly]]) on your roster at Squaddie rank with the Ranger class. It&#039;s recommended to play through your first time with it on, since it also contains plot exposition that you otherwise miss. Do note that tutorial makes The Untouchables achievement unattainable. &lt;br /&gt;
&lt;br /&gt;
The Commander of XCOM (you) had been captured within the first few months into the campaign of the war in 2015: having been in stasis for 20 years, the tutorial will guide you through with Bradford himself pulling you out of an ADVENT facility. As you leave the area, an electrical surge burns out the remaining equipment, and a [[Codex (XCOM2)|Codex]] appears and notes your disappearance. &lt;br /&gt;
&lt;br /&gt;
The Commander is taken to the Avenger, where Dr Tygan performs an operation to remove an implant from your brain to restore you to health. You are then encouraged to browse the history database and then are introduced to Dr Tygan, the chief scientist, and Lily Shen, chief engineer and daughter of Raymond Shen.&lt;br /&gt;
&lt;br /&gt;
You will quickly be launched in to a second mission to obtain a power core for the Avenger to make it flight ready. This mission is not scripted.&lt;br /&gt;
&lt;br /&gt;
If playing with tutorial off, the game will instead start in a 4-person mission to destroy an ADVENT monument, to provide a distraction from the recovery of the Commander. The Avenger is already fully functional and the mission to recover the power core doesn&#039;t occur.&lt;br /&gt;
&lt;br /&gt;
===Initial Research===&lt;br /&gt;
You will have a research topic available to research the implant removed from your brain, then an autopsy to take a similar implant from an [[ADVENT Officer (XCOM2)|ADVENT Officer]]. Researching this will reveal that all of the ADVENT troops are linked together by these implants, and that accessing a live officer&#039;s implant could allow XCOM to pull information from the aliens&#039; psychic network. You then need to construct a [[Proving Ground (XCOM2)|Proving Ground]] and research the Skulljack. This will give an objective to Skulljack an ADVENT officer in the field.&lt;br /&gt;
&lt;br /&gt;
Meanwhile you will be contacted by the former XCOM Council Spokesman, who will inform you that numerous missing persons cases have been linked to an ADVENT &amp;quot;Blacksite&amp;quot;, where he suspects they have been taken to. You need to research Resistance Comms to contact other regions and contact the region containing the Blacksite to gain access to the mission, after which you can launch it at any time.&lt;br /&gt;
&lt;br /&gt;
===Blacksite===&lt;br /&gt;
This is a retrieval and extraction mission. Your squad is inserted some distance from the Blacksite in concealment. Upon approaching the Blacksite you will see that it&#039;s a processing facility turning abducted humans into some sort of liquid, and you must recover a vial of this substance and extract it to the Avenger. This mission has more enemies than missions so far, and is likely to be your first encounter with [[ADVENT Mech (XCOM2)|ADVENT MEC]]s, and [[ADVENT Turret (XCOM2)|ADVENT Turret]]s.&lt;br /&gt;
&lt;br /&gt;
Completion of this mission allows the research of the Blacksite vial. This requires building a [[Shadow Chamber (XCOM2)|Shadow Chamber]] facility first, and completing the analysis unlocks the Forge mission.&lt;br /&gt;
&lt;br /&gt;
===Skulljacking an Officer===&lt;br /&gt;
Upon skulljacking an officer, a [[Codex (XCOM2)|Codex]] will teleport in. A Codex is likely much stronger than anything you&#039;ve encountered so far (depending on how long you put off Skulljacking), so you&#039;ll want to wait until things are quiet before doing the Skulljack. Killing the Codex will reward you with a Codex Brain to research. Note that you will recover the Codex Brain after the killing the Codex even if you extract from the mission.&lt;br /&gt;
&lt;br /&gt;
Analyzing the Codex Brain requires the Shadow Chamber facility. Completing this analysis unlocks the Psi Gate mission, and Skulljacking a Codex in the field.&lt;br /&gt;
&lt;br /&gt;
===Forge===&lt;br /&gt;
Analysis of the Blacksite Vial in the Shadow Chamber will reveal the presence of another alien facility. Infiltrating this facility, you discover an environment suit similar to the one you were imprisoned in, and you are tasked with recovering the suit and occupant and extracting with it. Research reveals that it seems to be a genetic template for ADVENT&#039;s hybrid soldiers, with elements of alien DNA added as needed to produce different types of hybrids. &lt;br /&gt;
&lt;br /&gt;
This mission is guaranteed to contain a [[Sectopod (XCOM2)|Sectopod]].&lt;br /&gt;
&lt;br /&gt;
===Psi Gate===&lt;br /&gt;
Researching the Codex Brain unlocks this mission to investigate the point of origin of the Codex. You approach in infiltration and find a Psionic Gateway, guarded by a large number of [[Chryssalid (XCOM2)|Chryssalid]]s and other enemies. In addition, when you get close a [[Gatekeeper (XCOM2)|Gatekeeper]] will come out of the gateway to defend it. You must defeat all enemies to secure the site.&lt;br /&gt;
&lt;br /&gt;
This will allow you to install the Psi Gate in to the Shadow Chamber. Researching the Psi Gate shows it to be a gateway to the aliens&#039; base of operations, but efforts to send a probe through fail due to needing an organic key of some sort.&lt;br /&gt;
&lt;br /&gt;
===Skulljacking a Codex===&lt;br /&gt;
After completing research on the Codex Brain, Tygan will ask you to Skulljack a live Codex in the field to allow further access to the aliens&#039; psionic network. Skulljacking a Codex spawns an [[Avatar (XCOM2)|Avatar]] enemy, at reduced health. Killing the Avatar allows its autopsy.&lt;br /&gt;
&lt;br /&gt;
===ADVENT Network Tower===&lt;br /&gt;
Analysing the Avatar corpse requires all other storyline research to be complete. This will trigger ADVENT to accelerate their plans for humanity and start processing all humans in to genetic material in the gene therapy clinics. The Spokesman will contact you with a plan to assault the ADVENT central network tower to capture it and broadcast the truth to the population, and also to distract ADVENT from an XCOM assault through the Psi Gate; shortly afterwards, he bids you farewell as ADVENT troopers are heard breaking into his room. The assault on the ADVENT network tower will then be unlocked, though you don&#039;t have to accept it yet if you don&#039;t want to.&lt;br /&gt;
&lt;br /&gt;
Launching the assault on the ADVENT network tower locks you in to the end-game sequence, so be sure you&#039;re ready to finish the game before doing so. The ADVENT tower assault is a small penultimate mission, where a small squad of infiltrators must attack the tower. You can spend any remaining Intel you have on bonuses to make this mission easier. You must fight through the tower&#039;s defenders (a relatively small number of high powered enemies) to hack the network tower&#039;s control panel and extract.&lt;br /&gt;
&lt;br /&gt;
===Alien Fortress - &amp;quot;Waterworld&amp;quot;===&lt;br /&gt;
After the network tower mission, you will immediately launch in to the final mission of the game. You can field wounded soldiers in this mission, including any wounded in the network tower assault.&lt;br /&gt;
&lt;br /&gt;
XCOM launches an assault through the Psi Gate to the aliens&#039; base, accompanied by an Avatar controlled by you, the Commander, personally. Losing your Avatar in this mission immediately loses the game. As you move through the level, Central, Shen, and Tygan will keep you updated on the situation here and on the revolution across the Earth, while the Speaker, the female-sounding &#039;Angelis Ethereal&#039;, and a more aggressive male-sounding one attempt to persuade and goad you with claims that ADVENT&#039;s intentions were pure and that only the Elders can protect humanity from a vaguely defined threat in the future. After fighting through a variety of enemies, you will reach the final room, full of psionic gates.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;War of the Chosen&#039;&#039;, all of the Chosen that are still alive are fought immediately before the final room. &lt;br /&gt;
&lt;br /&gt;
After a cutscene, an alien Avatar will be on a raised platform up high in the middle of the room-- and can be flanked from the left path, being spotted by a soldier in concealment and a Sharpshooter using Squadsight from the full cover pillar near the statuary. It will move to engage you when spotted/wounded (and the game may glitch if this first one is Executed via a Repeater before waking the pod up). After a turn or two, two more will spawn in from the other portals, accompanied by alien pods of varying composition and threat level. Killing all three Avatars wins the game, so keeping away from the other aliens to focus on the Avatar may work as a last stand, even if means continuously falling back through the level to keep ahead of the aliens.&lt;br /&gt;
&lt;br /&gt;
With the last enemy Avatar destroyed, the psionic network holding the Gates active begins to destabilize, with the alien base starting to self-destruct from the strain. The Gate in front of you collapses, but you manage to wedge it open with Psionic power and send your troops back through. With no other options left, the Ethereal bodies glow from their &#039;coffins&#039; strewn about the room, and attempt to overwrite you from the Avatar body. Fortunately, they have greatly underestimated you, and you are able to hold your own against the full squad of Ethereals, singlehandedly. Blasting back the wraith-like entities they have become, you destroy their fortress and also manage to get your own consciousness back, waking up in your real body - with an otherworldly sound not unlike when Asaru contacted Faulke, Wier, and Weaver...&lt;br /&gt;
&lt;br /&gt;
The true leaders of ADVENT destroyed, their atrocities exposed and their psionic network in ruins, ADVENT forces crumble before the now exponentially more empowered and numbered Resistance. The people have awoken and are striking down ADVENT, taking back their world. Those with the War of the Chosen DLC will also be treated to several other cutscenes: the Reapers rising up to face ADVENT in combat, an ADVENT squad being admitted into the Skirmishers, and the Templars predicting that the war is not over just yet.&lt;br /&gt;
&lt;br /&gt;
Mission complete, Commander!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile...&#039;&#039;[https://youtu.be/Unzc1sMxlZA?t=214]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ocean had rushed in, the immense pressure destroying the alien fortress, leaving debris and alien bodies scattered all about the seabed. The last bit of light leaves as the Ethereal &#039;coffins&#039; flicker and go out... save for from one fissure in the rock, where Psionic energy seems to stream out of the gap in the Earth. Is this truly the end of the Ethereal invasion? Or is this a sign of a new rising &#039;&#039;&#039;Terror From The Deep&#039;&#039;&#039;? Only time will tell...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lost and Abandoned===&lt;br /&gt;
This mission occurs as one of the first few missions of &#039;&#039;War of the Chosen&#039;&#039;. Your squad will be split up into two teams of two, each escorting a member of the Resistance factions to a negotiation. It acts as an introduction to both the [[The Lost|Lost]] and the Chosen, as well as the special mechanics for the [[Reapers (XCOM2)|Reapers]] and [[Skirmishers (XCOM2)|Skirmishers]].  &lt;br /&gt;
&lt;br /&gt;
The first team will escort the Reaper Elena &amp;quot;Outrider&amp;quot; Dragunova through a series of streets and alleyways, fighting off Lost as they go. The second one will do the same for the Skirmisher Pratal Mox, but will also encounter ADVENT Purifiers for the first time as well. Mox will destroy an ADVENT Purifier squad near the end of the area, which will trigger Lost swarms until you can reach the evac point. This also serves to illustrate how explosions will &lt;br /&gt;
&lt;br /&gt;
The final part of the mission reunites the teams in a confrontation with the [[Assassin (XCOM2)|Assassin]]. She will always be generated with the Shadowstep strength, forcing your soldiers to take the fight to her if they want to deal any damage. She will withdraw after her health reaches the halfway point, but will use a sonic pulse to summon a colossal amount of Lost that the squad (along with Dragunova and Mox) will need to flee from until they reach the evac point. At the last moment, the Assassin will reappear to kidnap Mox. &lt;br /&gt;
&lt;br /&gt;
Success will add Dragunova to your forces, and Mox will also be recruited after his rescue mission is performed.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(Chimera)&amp;diff=100085</id>
		<title>Info (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(Chimera)&amp;diff=100085"/>
		<updated>2021-03-10T16:04:06Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XCOM_Chimera_Squad_Logo.png|right|200px|XCOM Chimera Squad Logo]][[Chimera Squad]] is set five years after the end of [[XCOM2]], in City 31. The Elders are defeated, and the aliens and hybrids, free of their control implants and abandoned by the Elders, are no longer hostile to humanity. Humans, aliens and hybrids are now trying to rebuild and make a new world where all can prosper.&lt;br /&gt;
&lt;br /&gt;
However, the new world is not without new problems. Societal integration of aliens into Earth&#039;s society is hampered by the skepticism of former alien detainees who have no place they can call home, as they see little real difference between the Elders&#039; domination and the rule of the Global Council. The global economy of the Old World has long since collapsed, and local economies have yet to fully adjust to post-war life. Psionic powers are known about by the public, sparking fear and controversy about their potential for abuse. Hybrid populations worldwide have been stricken by a mysterious wasting disease called the Fade, which has no known cure. Some of ADVENT&#039;s old technology has not yet been accounted for and there are reports of still-functional MECs and automated defenses continuing to follow their old programming. Finally, even XCOM itself is not wholly certain if the Elders were completely defeated and it is feared that they may one day return to finish what they started. &lt;br /&gt;
&lt;br /&gt;
Chimera Squad is part of the Reclamation Agency, a semi-autonomous organization affiliated with XCOM led by Director [[Jane Kelly (Chimera)|Jane Kelly]] and tasked with keeping local communities safe from the dangers that the Elders left behind. They are dispatched to City 31 to help deal with a recent uptake in violent crimes in the city, but upon arrival are quickly faced with the assasination of the mayor as part of a terror campaign intended to destabilize the city. Chimera Squad must race to find and confront the unknown group behind the unrest before the city falls to anarchy.&lt;br /&gt;
&lt;br /&gt;
The game features turn-based tactical combat that the XCOM remakes are known for, as well as a strategic layer reminiscent of the 2012 remake involving gathering income, managing unrest, researching new technologies, and training and outfitting agents.&lt;br /&gt;
&lt;br /&gt;
The tactical game is now based on Encounters, rather than dropping the squad off from the Skyranger and proceeding freeform. Each encounter is essentially a room or other area the Squad enters by breaching, with each mission consisting of up to three encounters. Each agent gets an action when breaching, then turn based tactical combat ensues after the breach to accomplish an objective, which is often killing or subduing all enemies, but could also be other objectives such as to retrieve an item and escape. Different breach points offer different advantages and disadvantages when breaching, with a few requiring specific gear or agents to use. &lt;br /&gt;
&lt;br /&gt;
The standard turn order is replaced with the Timeline system, where Agents and enemies alternate taking actions in a turn instead of taking them collectively as a team. The initial turn order is based on the order in which the agents breach and the breach points they select, but can be modified by certain abilities. &lt;br /&gt;
&lt;br /&gt;
[[Agents (Chimera Squad)|Agents]] are now fully realised characters with extensive voiced dialogue and specialized ability trees, rather than being randomly generated.  Agents who are reduced to 0 HP will always bleed out instead of immediately dying, allowing a chance to stabilize them; a stabilized agent can take no further part in a mission, but can be replaced for its duration by an android. A mission will fail automatically if a squad member dies, so agents will never be lost in the field. However, injured agents may develop Scars that reduce their base stats by a significant amount. These can only be removed by sending the affected agent to the Training Center. &lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Hunters_DLC_(XCOM2)&amp;diff=99744</id>
		<title>Alien Hunters DLC (XCOM2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Hunters_DLC_(XCOM2)&amp;diff=99744"/>
		<updated>2021-02-06T15:20:06Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alien Hunters is a DLC for XCOM 2. It adds a storyline mission, after which the Commander will encounter elite alien rulers randomly in missions. Defeating the alien rulers grants special weapons and items.&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
The Avenger tracks down the wreck of the original Skyranger and receives a garbled radio transmission that appears to be from Dr. Vahlen. Bradford authorises a mission to rescue Vahlen. Despite misgivings about her... extreme... research practices, her genius could be a huge asset to the resistance.&lt;br /&gt;
&lt;br /&gt;
===Mission - Operation Regal Beast===&lt;br /&gt;
This mission appears early, after recovering the unique weapons from Big Sky&#039;s Skyranger. Bradford personally accompanies the squad on this mission. He is a Colonel Ranger with high HP and access to all Blademaster skills - usually far beyond what your squad normally has. The squad approaches the research site and quickly encounters Neonate Vipers, young Vipers with low HP, weak attacks, and no special abilities. Bradford&#039;s Reaper ability is extremely effective against these creatures, as they are weak but numerous. Explosives are also recommended.&lt;br /&gt;
&lt;br /&gt;
As the squad proceeds through the facility they hear recordings from Vahlen about her research in to the original, unmodified genetic structure of the alien races. They also encounter displays detailing her creation of three &amp;quot;Ruler&amp;quot; aliens, called Subjects Alpha, Beta, and Gamma. Further recordings describe alarmingly intelligent behaviour on their part, especially Subject Gamma.&lt;br /&gt;
&lt;br /&gt;
Reaching the final chamber, the squad find a containment chamber that has been breached, with a body in the middle of it. They also hear the ungarbled transmission being broadcast - a warning that the test subjects have escaped and to stay away. Bradford decides that having come this far, he must know if the body in the containment cell is Vahlen&#039;s. Upon approaching the cell, Subject Gamma, the Viper King, ambushes the squad. A battle ensues, with the player learning first-hand how dangerous the Rulers are. After the Viper King is killed (unlikely even for a mid-game squad) or flees, the squad fully investigate the cell, finding that the body is not Vahlen&#039;s, and no trace of her is left.&lt;br /&gt;
&lt;br /&gt;
===Alien Rulers===&lt;br /&gt;
Alien Rulers are formidable, worthy of being called bosses. As well as having incredible amounts of HP and decent firepower, they have changed and enhanced abilities based upon their original alien. For example, the Viper King spits freezing ice instead of poison, and his Bind has a 50% chance of knocking its victim unconscious.&lt;br /&gt;
&lt;br /&gt;
Alien Rulers have the unique Ruler Reaction ability, where they will take an action for every action your soldiers take on your turn. This greatly complicates many strategies that would work against other aliens - for example, flanking them is very difficult, because they can move or attack the flanking soldier between moving in to position and firing. Balancing offense and defense is vital and challenging.&lt;br /&gt;
&lt;br /&gt;
When an Alien Ruler takes enough damage they will summon a psi-gate and try to escape. If they make it to the gate, they will disappear and return in a later mission with less than maximum HP, proportional to how much they had when they escaped. In this way they can be whittled down and killed over several encounters.&lt;br /&gt;
&lt;br /&gt;
===Unique Items===&lt;br /&gt;
The DLC allows the creation of 4 unique weapons designed to combat the alien rulers. Upon defeating the rulers, autopsying them gives access to unique, powerful armour sets. If any of these weapons of armour sets are equipped by a soldier who dies and the body is not recovered, they are permanently lost.&lt;br /&gt;
&lt;br /&gt;
The unique weapons are all about disabling the Alien Rulers, nullifying their Ruler Reactions. Most can also be upgraded like their regular counterparts. They are:&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Shadowkeeper&#039;&#039;&#039; - a pistol for Sharpshooters. The user is granted bonuses of 10 Aim and 15 Critical Chance. It also has the ability &#039;&#039;Shadowfall&#039;&#039; - a shot with 100% chance to hit, and granting Concealment to the shooter if the shot kills.&lt;br /&gt;
*The &#039;&#039;&#039;Hunter&#039;s Axe&#039;&#039;&#039; - a melee weapon for Rangers. The damage is one tier higher than a sword of the same level. It also has the ability &#039;&#039;Throw Axe&#039;&#039;, where the Ranger throws an axe for lower damage, but as a free action.&lt;br /&gt;
*The &#039;&#039;&#039;Bolt Caster&#039;&#039;&#039; - a rifle equivalent, usable by Specialists, Rangers, and Rookies. It only carries one shot, but deals greater damage.&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Breach_Items_(Chimera)&amp;diff=98862</id>
		<title>Breach Items (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Breach_Items_(Chimera)&amp;diff=98862"/>
		<updated>2020-12-12T21:38:32Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Breach Items are specialized Items that can be used only during Breach Phase. They can be either bought at Supply or given as the reward after completing missions.&lt;br /&gt;
&lt;br /&gt;
===Flash Bomb===&lt;br /&gt;
Disorients all hostiles near breach point. Removes Alert status.&lt;br /&gt;
&lt;br /&gt;
===Cease Fire Bomb===&lt;br /&gt;
Disables the hostiles&#039; weapons near breach point.&lt;br /&gt;
&lt;br /&gt;
===Target Analyzer===&lt;br /&gt;
Increases the Crit Chance by +50 at current breach point.&lt;br /&gt;
&lt;br /&gt;
===Combat Scanner===&lt;br /&gt;
Marks all enemies near breach point, decreasing their Defense by -15.&lt;br /&gt;
&lt;br /&gt;
===Breach Charge===&lt;br /&gt;
Required to use Wall breach points.&lt;br /&gt;
&lt;br /&gt;
===Auto-key===&lt;br /&gt;
Required to use Security Door breach points.&lt;br /&gt;
&lt;br /&gt;
===MediPatch===&lt;br /&gt;
Heals all wounded Agents at current breach point by 2HP (3HP if Nanomedikit was researched).&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Tactical_Combat_(Chimera)&amp;diff=98861</id>
		<title>Tactical Combat (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Tactical_Combat_(Chimera)&amp;diff=98861"/>
		<updated>2020-12-12T20:28:23Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: /* Combat wounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tactical combat in [[XCOM: Chimera Squad]] is mostly the same as in the XCOM 2, but it has some new mechanics that totally change combat experience.&lt;br /&gt;
&lt;br /&gt;
Before tactical combat begins, each encounter has a [[Breaching (Chimera)|Breaching]] Phase.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
Most prominent change is removing the classic turn system in favor of the new one — the Timeline. Put simply, there are no &amp;quot;team&amp;quot; turns. Instead, every single unit has its own &amp;quot;order number&amp;quot; in the line, alternating between XCOM and the enemy with each turn. Now, the &amp;quot;turn&amp;quot; means the turn of a single unit, while the period from the first to the last turn is called the &amp;quot;round&amp;quot;. Without any interference, there is no way to change the order inside the Timeline aside from Agents positioning during the Breach Phase. However, some abilities will change the position of affected units in Timeline:&lt;br /&gt;
*Relocate ([[Shelter (Chimera)|Shelter]]) – if Temporal Shift is learned, affected enemy will be delayed for a few turns;&lt;br /&gt;
*Soulfire (Shelter) — affected enemy will be delayed for a few turns, as well as receiving damage;&lt;br /&gt;
*Pin Down ([[Terminal (Chimera)|Terminal]] — affected enemy will be delayed for a few turns;&lt;br /&gt;
*Last Stand ([[Godmother (Chimera)|Godmother]]) — when activated, creates additional turn right after the turn Godmother was hit;&lt;br /&gt;
*Alpha Strike (Godmother) — when activated, will move Godmother&#039;s turn to nearest teammate&#039;s one;&lt;br /&gt;
*Preparation (XCOM only) — sends affected operative closer to the beginning of the Timeline, as well as giving +30 Defense and +50 Dodge and removing Burning debuff, if present;&lt;br /&gt;
*Move Up (XCOM only) — sends affected Agent to the second position in Timeline;&lt;br /&gt;
*Tyranny ([[Progeny]] [[Sorcerer]]) — sends affected unit in the beginning of the Timeline;&lt;br /&gt;
*Tempo Surge ([[Sacred Coil]] [[Ronin]]) — creates two additional turns in the Timeline at the second and fourth turns from current position;&lt;br /&gt;
&lt;br /&gt;
==Combat wounds==&lt;br /&gt;
&lt;br /&gt;
Thanks to their &amp;lt;s&amp;gt;plot armor&amp;lt;/s&amp;gt; unique nature, Chimera Squad Agents cannot be killed in action. Instead of dying, they will always start to bleed out, should they run out of HP. In this case you have 4 rounds to stabilize them until that Agent dies, otherwise his/her death will fail the mission (and fail the entire game, should you play with Hardcore mode on). To stabilize the agent, you must move an active Agent next to them and use &amp;quot;Stabilize&amp;quot; ability or, if you have Terminal in the squad, just order her to stabilize the wounded Agent. Remember — you can choose not to stabilize the agent should you be sure that you can finish the mission/encounter in time, as well as evacuate the whole squad without stabilizing the wounded, UNLESS this Agent carries mission item, then leaving them behind will automatically fail the mission. If agent(s) was/were knocked out in the middle of the mission you must replace them with android(s), which can be purchased at the free time in Supply section (first Android will be given for free after finishing first Assembly project). After the mission Agents will recover from any wounds, but if they were knocked out, they will receive a Scar — a permanent reduction of the one of the stats. There is also a chance to receive a Scar if Agent was just gravely wounded (their health was dropped to 1).&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Tactical_Combat_(Chimera)&amp;diff=98860</id>
		<title>Tactical Combat (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Tactical_Combat_(Chimera)&amp;diff=98860"/>
		<updated>2020-12-12T20:27:43Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tactical combat in [[XCOM: Chimera Squad]] is mostly the same as in the XCOM 2, but it has some new mechanics that totally change combat experience.&lt;br /&gt;
&lt;br /&gt;
Before tactical combat begins, each encounter has a [[Breaching (Chimera)|Breaching]] Phase.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
Most prominent change is removing the classic turn system in favor of the new one — the Timeline. Put simply, there are no &amp;quot;team&amp;quot; turns. Instead, every single unit has its own &amp;quot;order number&amp;quot; in the line, alternating between XCOM and the enemy with each turn. Now, the &amp;quot;turn&amp;quot; means the turn of a single unit, while the period from the first to the last turn is called the &amp;quot;round&amp;quot;. Without any interference, there is no way to change the order inside the Timeline aside from Agents positioning during the Breach Phase. However, some abilities will change the position of affected units in Timeline:&lt;br /&gt;
*Relocate ([[Shelter (Chimera)|Shelter]]) – if Temporal Shift is learned, affected enemy will be delayed for a few turns;&lt;br /&gt;
*Soulfire (Shelter) — affected enemy will be delayed for a few turns, as well as receiving damage;&lt;br /&gt;
*Pin Down ([[Terminal (Chimera)|Terminal]] — affected enemy will be delayed for a few turns;&lt;br /&gt;
*Last Stand ([[Godmother (Chimera)|Godmother]]) — when activated, creates additional turn right after the turn Godmother was hit;&lt;br /&gt;
*Alpha Strike (Godmother) — when activated, will move Godmother&#039;s turn to nearest teammate&#039;s one;&lt;br /&gt;
*Preparation (XCOM only) — sends affected operative closer to the beginning of the Timeline, as well as giving +30 Defense and +50 Dodge and removing Burning debuff, if present;&lt;br /&gt;
*Move Up (XCOM only) — sends affected Agent to the second position in Timeline;&lt;br /&gt;
*Tyranny ([[Progeny]] [[Sorcerer]]) — sends affected unit in the beginning of the Timeline;&lt;br /&gt;
*Tempo Surge ([[Sacred Coil]] [[Ronin]]) — creates two additional turns in the Timeline at the second and fourth turns from current position;&lt;br /&gt;
&lt;br /&gt;
==Combat wounds==&lt;br /&gt;
&lt;br /&gt;
Thanks to their &amp;lt;s&amp;gt;plot armor&amp;lt;/s&amp;gt; unique nature, Chimera Squad Agents cannot be killed in action. Instead of dying, they will always start to bleed out, should they run out of HP. In this case you have 4 rounds to stabilize them until that Agent dies, otherwise his/her death will fail the mission (and fail the entire game, should you play with Hardcore mode on). To stabilize the agent, you must move an active Agent next to them and use &amp;quot;Stabilize&amp;quot; ability or, if you have Terminal in the squad, just order her to stabilize the wounded Agent. Remember — you can choose not to stabilize the agent should you be sure that you can finish the mission/encounter in time, as well as evacuate the whole squad without stabilizing the wounded, UNLESS this Agent carries mission item, then leaving them behind will automatically fail the mission. If agent(s) was/were knocked out in the middle of the mission you must replace them with android(s), which can be purchased at the free time in Supply section (first Android will be given for free after finishing first Assembly project). After the mission Agents will recover from any wounds, but if they were knocked out, they will receive a Scar — a permanent reduction of the one of the stats (there is a chance to receive a Scar if Agent was just gravely wounded (they health was dropped to 1)). Getting shot to near death will get another Scar, so they must be healed at Training facility as soon as they were received.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Tactical_Combat_(Chimera)&amp;diff=98859</id>
		<title>Tactical Combat (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Tactical_Combat_(Chimera)&amp;diff=98859"/>
		<updated>2020-12-12T20:24:13Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: /* Timeline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tactical combat in [[XCOM: Chimera Squad]] is mostly the same as in the XCOM 2, but it has some new mechanics that totally change combat experience.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
Most prominent change is removing the classic turn system in favor of the new one — the Timeline. Put simply, there are no &amp;quot;team&amp;quot; turns. Instead, every single unit has its own &amp;quot;order number&amp;quot; in the line, alternating between XCOM and the enemy with each turn. Now, the &amp;quot;turn&amp;quot; means the turn of a single unit, while the period from the first to the last turn is called the &amp;quot;round&amp;quot;. Without any interference, there is no way to change the order inside the Timeline aside from Agents positioning during the Breach Phase. However, some abilities will change the position of affected units in Timeline:&lt;br /&gt;
*Relocate ([[Shelter (Chimera)|Shelter]]) – if Temporal Shift is learned, affected enemy will be delayed for a few turns;&lt;br /&gt;
*Soulfire (Shelter) — affected enemy will be delayed for a few turns, as well as receiving damage;&lt;br /&gt;
*Pin Down ([[Terminal (Chimera)|Terminal]] — affected enemy will be delayed for a few turns;&lt;br /&gt;
*Last Stand ([[Godmother (Chimera)|Godmother]]) — when activated, creates additional turn right after the turn Godmother was hit;&lt;br /&gt;
*Alpha Strike (Godmother) — when activated, will move Godmother&#039;s turn to nearest teammate&#039;s one;&lt;br /&gt;
*Preparation (XCOM only) — sends affected operative closer to the beginning of the Timeline, as well as giving +30 Defense and +50 Dodge and removing Burning debuff, if present;&lt;br /&gt;
*Move Up (XCOM only) — sends affected Agent to the second position in Timeline;&lt;br /&gt;
*Tyranny ([[Progeny]] [[Sorcerer]]) — sends affected unit in the beginning of the Timeline;&lt;br /&gt;
*Tempo Surge ([[Sacred Coil]] [[Ronin]]) — creates two additional turns in the Timeline at the second and fourth turns from current position;&lt;br /&gt;
&lt;br /&gt;
==Combat wounds==&lt;br /&gt;
&lt;br /&gt;
Thanks to their &amp;lt;s&amp;gt;plot armor&amp;lt;/s&amp;gt; unique nature, Chimera Squad Agents cannot be killed in action. Instead of dying, they will always start to bleed out, should they run out of HP. In this case you have 4 rounds to stabilize them until that Agent dies, otherwise his/her death will fail the mission (and fail the entire game, should you play with Hardcore mode on). To stabilize the agent, you must move an active Agent next to them and use &amp;quot;Stabilize&amp;quot; ability or, if you have Terminal in the squad, just order her to stabilize the wounded Agent. Remember — you can choose not to stabilize the agent should you be sure that you can finish the mission/encounter in time, as well as evacuate the whole squad without stabilizing the wounded, UNLESS this Agent carries mission item, then leaving them behind will automatically fail the mission. If agent(s) was/were knocked out in the middle of the mission you must replace them with android(s), which can be purchased at the free time in Supply section (first Android will be given for free after finishing first Assembly project). After the mission Agents will recover from any wounds, but if they were knocked out, they will receive a Scar — a permanent reduction of the one of the stats (there is a chance to receive a Scar if Agent was just gravely wounded (they health was dropped to 1)). Getting shot to near death will get another Scar, so they must be healed at Training facility as soon as they were received.&lt;br /&gt;
&lt;br /&gt;
==Breaching==&lt;br /&gt;
&lt;br /&gt;
I think there is no need to write about this for the second time, so if you wish to learn about this, see [[Breaching]].&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Breaching_(Chimera)&amp;diff=98858</id>
		<title>Breaching (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Breaching_(Chimera)&amp;diff=98858"/>
		<updated>2020-12-12T20:22:12Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: /* Breach Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Breaching is the one of the new mechanics introduced in [[XCOM: Chimera Squad]]. Unlike the old times when your soldiers are dropped at one specific point and then they proceed to the mission, Breaching allows you to dictate the beginning of the whole Encounter. &lt;br /&gt;
&lt;br /&gt;
==Breach Phase==&lt;br /&gt;
&lt;br /&gt;
During Breach Phase you can choose where your operatives can enter from and their order in the Timeline (another new mechanic). To start the Breach you must assign all your operatives to Breach Points and then press the &amp;quot;BREACH&amp;quot; button. Choose breach points and operatives&#039; positioning carefully — every breach point has random bonuses and penalties and only a limited number of agents can be assigned to a given breach point. For example, if it has &amp;quot;First Impression&amp;quot; bonus, which allows the first entered operative to make the shot that cannot miss, you should consider to make someone shotgun wielding to go through this breach point first. There are special breach points that have no penalties and better bonuses, but you need some specialized gear or certain operatives to get through these points. More precisely:&lt;br /&gt;
*Walls can be destroyed either by Breaching Charges or by Claymore;&lt;br /&gt;
*Security doors can be opened either by Auto-Keys or by Terminal and Patchwork;&lt;br /&gt;
*Vents can be accessed by Torque and any other agents equipped with Infiltrator Weave.&lt;br /&gt;
When placing your agents you should also consider using some specialized Breaching equipment. Most of them can be used only by the second agent at the breach point (with the exception of the MediPatch)&lt;br /&gt;
&lt;br /&gt;
==Breach Actions==&lt;br /&gt;
When you press &amp;quot;BREACH!&amp;quot; button your agents will proceed to go through their breach points. Once inside, you will get an unclear and limited view of the scene from each agent&#039;s perspective, and can order them to take a breach action.&lt;br /&gt;
&lt;br /&gt;
Enemies during Breaching can be in three states:&lt;br /&gt;
*Surprised — enemy will have Defense penalty and won&#039;t take an action after the breach except to enter cover;&lt;br /&gt;
*Alerted — enemy, if they survive, will perform defensive actions like moving, Hunkering Down and use defensive and non-lethal combat abilities;&lt;br /&gt;
*Aggressive — enemy, if they survive, will take an aggressive action at an agent (usually shooting).&lt;br /&gt;
&lt;br /&gt;
All agents have a default offensive Breach Action (usually to shoot an enemy, except [[Zephyr (Chimera)|Zephyr]]) and Run for Cover, which increases Defense and Dodge until the end of the breach. Agents can learn new breach actions as they gain ranks and training. Once breaching ends, your agents will run for cover not far from their breaching points and proceed to combat.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Breaching_(Chimera)&amp;diff=98857</id>
		<title>Breaching (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Breaching_(Chimera)&amp;diff=98857"/>
		<updated>2020-12-12T20:21:42Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: /* Breach Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Breaching is the one of the new mechanics introduced in [[XCOM: Chimera Squad]]. Unlike the old times when your soldiers are dropped at one specific point and then they proceed to the mission, Breaching allows you to dictate the beginning of the whole Encounter. &lt;br /&gt;
&lt;br /&gt;
==Breach Phase==&lt;br /&gt;
&lt;br /&gt;
During Breach Phase you can choose where your operatives can enter from and their order in the Timeline (another new mechanic). To start the Breach you must assign all your operatives to Breach Points and then press the &amp;quot;BREACH&amp;quot; button. Choose breach points and operatives&#039; positioning carefully — every breach point has random bonuses and penalties and only a limited number of agents can be assigned to a given breach point. For example, if it has &amp;quot;First Impression&amp;quot; bonus, which allows the first entered operative to make the shot that cannot miss, you should consider to make someone shotgun wielding to go through this breach point first. There are special breach points that have no penalties and better bonuses, but you need some specialized gear or certain operatives to get through these points. More precisely:&lt;br /&gt;
*Walls can be destroyed either by Breaching Charges or by Claymore;&lt;br /&gt;
*Security doors can be opened either by Auto-Keys or by Terminal and Patchwork;&lt;br /&gt;
*Vents can be accessed by Torque and any other agents equipped with Infiltrator Weave.&lt;br /&gt;
When placing your agents you should also consider using some specialized Breaching equipment. Most of them can be used only by the second agent at the breach point (with the exception of the MediPatch)&lt;br /&gt;
&lt;br /&gt;
==Breach Actions==&lt;br /&gt;
When you press &amp;quot;BREACH!&amp;quot; button your agents will proceed to go through their breach points. Once inside, you will get an unclear and limited view of the scene from each agent&#039;s perspective, and can order them to take a breach action.&lt;br /&gt;
&lt;br /&gt;
Enemies during Breaching can be in three states:&lt;br /&gt;
*Surprised — enemy will have Defense penalty and won&#039;t take an action after the breach except to enter cover;&lt;br /&gt;
*Alerted — enemy, if they survive, will perform defensive actions like moving, Hunkering Down and use defensive and non-lethal combat abilities;&lt;br /&gt;
*Aggressive — enemy, if they survive, will take an aggressive action at an agent (usually shooting).&lt;br /&gt;
&lt;br /&gt;
All agents have a default offensive Breach Action (usually to shoot an enemy, except [[Zephyr (Chimera Squad)|Zephyr]]) and Run for Cover, which increases Defense and Dodge until the end of the breach. Agents can learn new breach actions as they gain ranks and training. Once breaching ends, your agents will run for cover not far from their breaching points and proceed to combat.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Breaching_(Chimera)&amp;diff=98856</id>
		<title>Breaching (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Breaching_(Chimera)&amp;diff=98856"/>
		<updated>2020-12-12T20:20:13Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Breaching is the one of the new mechanics introduced in [[XCOM: Chimera Squad]]. Unlike the old times when your soldiers are dropped at one specific point and then they proceed to the mission, Breaching allows you to dictate the beginning of the whole Encounter. &lt;br /&gt;
&lt;br /&gt;
==Breach Phase==&lt;br /&gt;
&lt;br /&gt;
During Breach Phase you can choose where your operatives can enter from and their order in the Timeline (another new mechanic). To start the Breach you must assign all your operatives to Breach Points and then press the &amp;quot;BREACH&amp;quot; button. Choose breach points and operatives&#039; positioning carefully — every breach point has random bonuses and penalties and only a limited number of agents can be assigned to a given breach point. For example, if it has &amp;quot;First Impression&amp;quot; bonus, which allows the first entered operative to make the shot that cannot miss, you should consider to make someone shotgun wielding to go through this breach point first. There are special breach points that have no penalties and better bonuses, but you need some specialized gear or certain operatives to get through these points. More precisely:&lt;br /&gt;
*Walls can be destroyed either by Breaching Charges or by Claymore;&lt;br /&gt;
*Security doors can be opened either by Auto-Keys or by Terminal and Patchwork;&lt;br /&gt;
*Vents can be accessed by Torque and any other agents equipped with Infiltrator Weave.&lt;br /&gt;
When placing your agents you should also consider using some specialized Breaching equipment. Most of them can be used only by the second agent at the breach point (with the exception of the MediPatch)&lt;br /&gt;
&lt;br /&gt;
==Breach Actions==&lt;br /&gt;
When you press &amp;quot;BREACH!&amp;quot; button your agents will proceed to go through their breach points. Once inside, you will get an unclear and limited view of the scene from each agent&#039;s perspective, and can order them to take a breach action.&lt;br /&gt;
&lt;br /&gt;
Enemies during Breaching can be in three states:&lt;br /&gt;
*Surprised — enemy will have Defense penalty and won&#039;t do take an action after the breach;&lt;br /&gt;
*Alerted — enemy, if they survive, will perform defensive actions like moving, Hunkering Down and use defensive and non-lethal combat abilities;&lt;br /&gt;
*Aggressive — enemy, if they survive, will take an aggressive action at a random agent (usually shooting).&lt;br /&gt;
&lt;br /&gt;
All agents have a default offensive Breach Action (usually to shoot an enemy, except [[Zephyr (Chimera Squad)|Zephyr]]) and Run for Cover, which increases Defense and Dodge until the end of the breach. Agents can learn new breach actions as they gain ranks and training. Once breaching ends, your agents will run for cover not far from their breaching points and proceed to combat.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Breaching_(Chimera)&amp;diff=98855</id>
		<title>Breaching (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Breaching_(Chimera)&amp;diff=98855"/>
		<updated>2020-12-12T20:16:09Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: /* Breaching shooting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Breaching is the one of the new mechanics introduced in [[XCOM: Chimera Squad]]. Unlike the old times when your soldiers are dropped at one specific point and then they proceed to the mission, Breaching allows you to dictate the beginning of the whole Encounter. &lt;br /&gt;
&lt;br /&gt;
==Breach Phase==&lt;br /&gt;
&lt;br /&gt;
During Breach Phase you can choose where your operatives can enter from and their order in the Timeline (another new mechanic). To start the Breach you must assign all your operatives to Breach Points and then press the &amp;quot;BREACH&amp;quot; button. Choose breach points and operatives&#039; positioning carefully — every breach point has random bonuses and penalties and only a limited number of agents can be assigned to a given breach point. For example, if it has &amp;quot;First Impression&amp;quot; bonus, which allows the first entered operative to make the shot that cannot miss, you should consider to make someone shotgun wielding to go through this breach point first. Also there some special breach points that has no penalties and better bonuses, but you need some specialized gear or certain operatives to get through these points. More precisely:&lt;br /&gt;
*Walls can be destroyed either by Breaching Charges or by Claymore;&lt;br /&gt;
*Security doors can be opened either by Auto-Keys or by Terminal and Patchwork;&lt;br /&gt;
*Vents can be accessed by Torque agent and any other agents equipped with Infiltrator Weave.&lt;br /&gt;
When placing your agents you should also consider using some specialized Breaching equipment. Most of them can be used only by the second agent at the breach point (with the exception of the MediPatch)&lt;br /&gt;
&lt;br /&gt;
==Breach Actions==&lt;br /&gt;
When you press &amp;quot;BREACH!&amp;quot; button your agents will proceed to go through their breach points. Once inside, you can order them to take a breach action.&lt;br /&gt;
&lt;br /&gt;
Enemies during Breaching can be in three states:&lt;br /&gt;
*Surprised — enemy will have Defense penalty and won&#039;t do any actions after the Breaching;&lt;br /&gt;
*Alerted — enemy, if they survive, will perform defensive actions like moving, Hunkering Down and use defensive and non-lethal combat abilities;&lt;br /&gt;
*Aggressive — enemy, if they survive, will take an aggressive action at a random agent (usually shooting).&lt;br /&gt;
&lt;br /&gt;
All agents have a default offensive Breach Action (usually to shoot an enemy, except Zephyr) and Run for Cover, which increases Defense and Dodge until the end of the Breach. Agents can learn new breach actions as they gain ranks and training. Once Breaching ends, your Agents will run for nearest cover not far from their breaching points and proceed to combat.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Godmother_(Chimera)&amp;diff=98054</id>
		<title>Godmother (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Godmother_(Chimera)&amp;diff=98054"/>
		<updated>2020-10-20T11:27:16Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: Looks like Godmother goes by &amp;quot;they&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoBox XCOMCS&lt;br /&gt;
|name       = Agent Godmother&lt;br /&gt;
|image      = [[File:Agent_1_godmother.png|Agent Godmother|200px]]&lt;br /&gt;
|Godmother is a seasoned veteran with no time for nonsense, and demands nothing less than perfection from their squadmates.&lt;br /&gt;
&lt;br /&gt;
Godmother’s varied shotgun skills can destroy and flush enemies from cover, land guaranteed shots, and increase their chances for scoring critical hits—all while their extensive combat experience keeps them dodging incoming shots from enemies.&lt;br /&gt;
|race = HUMAN&lt;br /&gt;
|class = RANGER&lt;br /&gt;
|traits     = Offense, Stealth, Ambush&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Of course my plan is &#039;by the book&#039;. I wrote half the book.&amp;quot;&#039;&#039; -Godmother&lt;br /&gt;
&lt;br /&gt;
Godmother is a human and an available agent in [[XCOM: Chimera Squad]]. &lt;br /&gt;
&lt;br /&gt;
After going to ground with the nascent European resistance following the fall of Paris, Godmother provided operational training in guerrilla tactics after determining that direct resistance to ADVENT was likely to lead to reprisal attacks. They connected with X-COM in its leaner years and helped develop their training programs for new recruits. During the War for Liberation, Godmother continued their work as a field liason for the resistance groups. After the war, Godmother joined Reclamation to ensure its field-ready status. &lt;br /&gt;
&lt;br /&gt;
Godmother wields a shotgun and primarily functions as a run-and-gun damage dealer. That being said, their abilities and upgrade choices give them a fair degree of adaptability and can help them outflank enemies more effectively.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;| Ability&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Cadet&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Scattershot&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Godmother fires their shotgun in a short range cone, damaging multiple targets. Costs 2 ammo.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Deputy Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Alpha Strike&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Godmother fires their shotgun during a breach and will take their turn earlier on the Timeline. Godmother also gains 1 bonus action on their first turn.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Field Agent&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Last Stand&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;If Godmother is unimpaired and takes enough damage to begin bleeding out, they are reduced to 1 HP and is given a turn immediately after the current turn.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Flush&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Godmother takes a shot at an enemy forcing them to reposition. Deals no damage. 1 turn cooldown.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Special Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Ventilate&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Godmother fires a shotgun blast that is guaranteed to hit and destroy cover. Costs 3 ammo. 3 turn cooldown.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Senior Agent&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Close Combat Specialist&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Godmother takes a reaction shot at enemies that get too close.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Untouchable&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;If Godmother downs an enemy the next attack against them will miss.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Principal Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Overdrive&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Godmother immediately gains bonuses to crit and dodge, and will receive an extra turn after 3 turns. Bonuses last until the end of the extra turn. Free action. One use per mission.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Training (Special Agent)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Unlock Potential&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;+1 mobility and +15 dodge.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Training (Principal Agent)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Step Up&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;After scoring a kill, Godmother may take a free reload action.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(Chimera)&amp;diff=98053</id>
		<title>Info (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(Chimera)&amp;diff=98053"/>
		<updated>2020-10-20T11:00:03Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XCOM_Chimera_Squad_Logo.png|right|200px|XCOM Chimera Squad Logo]][[Chimera Squad]] is set five years after the end of [[XCOM2]], in City 31. The Elders are defeated, and the aliens and hybrids, free of their control implants and abandoned by the Elders, are no longer hostile to humanity. Humans, aliens and hybrids are now trying to rebuild and make a new world where all can prosper.&lt;br /&gt;
&lt;br /&gt;
However, the new world is not without new problems. Societal integration of aliens into Earth&#039;s society is hampered by the skepticism of former alien detainees who have no place they can call home, as they see little real difference between the Elders&#039; domination and the rule of the Global Council. The global economy of the Old World has long since collapsed, and local economies have yet to fully adjust to post-war life. Psionic powers are known about by the public, sparking fear and controversy about their potential for abuse. Hybrid populations worldwide have been stricken by a mysterious wasting disease called the Fade, which has no known cure. Some of ADVENT&#039;s old technology has not yet been accounted for and there are reports of still-functional MECs and automated defenses continuing to follow their old programming. Finally, even XCOM itself is not wholly certain if the Elders were completely defeated and it is feared that they may one day return to finish what they started. &lt;br /&gt;
&lt;br /&gt;
Chimera Squad is part of the Reclamation Agency, a semi-autonomous organization affiliated with XCOM led by Director Jane Kelly and tasked with keeping local communities safe from the dangers that the Elders left behind. They are dispatched to City 31 to help deal with a recent uptake in violent crimes in the city, but upon arrival are quickly faced with the assasination of the mayor as part of a terror campaign intended to destabilize the city. Chimera Squad must race to find and confront the unknown group behind the unrest before the city falls to anarchy.&lt;br /&gt;
&lt;br /&gt;
The game features turn-based tactical combat that the XCOM remakes are known for, as well as a strategic layer reminiscent of the 2012 remake involving gathering income, managing unrest, researching new technologies, and training and outfitting agents.&lt;br /&gt;
&lt;br /&gt;
The tactical game is now based on Encounters, rather than dropping the squad off from the Skyranger and proceeding freeform. Each encounter is essentially a room or other area the Squad enters by breaching, with each mission consisting of up to three encounters. Each agent gets an action when breaching, then turn based tactical combat ensues after the breach to accomplish an objective, which is often killing or subduing all enemies, but could also be other objectives such as to retrieve an item and escape. Different breach points offer different advantages and disadvantages when breaching, with a few requiring specific gear or agents to use. &lt;br /&gt;
&lt;br /&gt;
The standard turn order is replaced with the Timeline system, where Agents and enemies alternate taking actions in a turn instead of taking them collectively as a team. The initial turn order is based on the order in which the agents breach and the breach points they select, but can be modified by certain abilities. &lt;br /&gt;
&lt;br /&gt;
[[Agents (Chimera Squad)|Agents]] are now fully realised characters with extensive voiced dialogue and specialized ability trees, rather than being randomly generated.  Agents who are reduced to 0 HP will always bleed out instead of immediately dying, allowing a chance to stabilize them; a stabilized agent can take no further part in a mission, but can be replaced for its duration by an android. A mission will fail automatically if a squad member dies, so agents will never be lost in the field. However, injured agents may develop Scars that reduce their base stats by a significant amount. These can only be removed by sending the affected agent to the Training Center. &lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Claymore_(Chimera)&amp;diff=93873</id>
		<title>Claymore (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Claymore_(Chimera)&amp;diff=93873"/>
		<updated>2020-07-22T15:28:58Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;There is never a red wire. I am lucky if there are even wires.&amp;quot;&#039;&#039; - Claymore&lt;br /&gt;
&lt;br /&gt;
Claymore is a human and a playable agent in [[XCOM: Chimera Squad]]. &lt;br /&gt;
&lt;br /&gt;
The third child of two engineering professors, Claymore lost his mother and brother in the invasion and spent much of his early life in refugee camps, city outskirts, and eventually resistance camps. He inherited his parents&#039; technical skills and combined it with his own penchant for tinkering to teach himself how to assemble explosives, building grenades for resistance forces. After disarming an ADVENT bomb that would have wiped out his resistance camp, he attracted XCOM&#039;s attention. During the War for Liberation, Claymore spent time on the Avenger to disassemble alien explosives. He stayed with XCOM as a demolitions specialist and was transferred to Chimera Squad at his request. &lt;br /&gt;
&lt;br /&gt;
Claymore&#039;s primary role is to contribute AoE damage with both standard grenades and his own hand-crafted explosives. Several of his upgrade choices give him the ability to rupture opponents, and he also aids in breaching certain areas that would otherwise require Breaching Charges. While not his intended purpose, his grenade-related upgrades also affect support grenades such as the valuable Motile Inducer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;| Ability&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Cadet&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Shrapnel Bomb&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Claymore tosses an explosive that detonates after several turns. It does not destroy cover, and can be targeted to detonate it early. Does not end the turn if used as the first action.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Deputy Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Concussive Charge&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Claymore detonates a powerful charge that ruptures all enemies near a wall breach point. Usable once per mission.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Field Agent&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Fortitude&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Claymore becomes immune to all grenades and environmental hazards, allowing him to use grenades in situations that would normally cause self-inflicted damage.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Improvised Explosives&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Equipped grenades regenerate one charge after each encounter.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Special Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Sticky Grenade&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Claymore throws a grenade that adheres to an enemy, forcing them to move to a new location; the grenade explodes when the enemy stops moving. Ends the turn when used. 4 turn cooldown.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Senior Agent&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Heavy Shrapnel&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Shrapnel Bomb now deals damage through cover.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Impending Doom&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Shrapnel Bomb ruptures enemies in its blast radius immediately upon landing.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Principal Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Barrage&#039;&#039;&#039; &amp;lt;br/&amp;gt; &lt;br /&gt;
&#039;&#039;Sticky Bomb and Shrapnel Bomb deal +1 damage and no longer automatically end the turn when used. Shrapnel Bomb can also be used more than once per turn.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Training (Special Agent)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Unlock Potential&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;+1 armor.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Training (Principal Agent)&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Heavy Ordnance&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;All grenade items gain an extra use when equipped.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
* Shrapnel bombs detonate a few turns later in the timeline, so using one on an enemy that is much later in the timeline than Claymore can guarantee they can&#039;t move away.&lt;br /&gt;
* Shrapnel bombs can be detonated by tossing a damaging grenade on them, making a shrapnel bomb followed by a frag grenade a staggeringly damaging combo that also gets around shrapnel bomb&#039;s usual delayed damage drawback. Improvised Explosives allows this trick multiple times per mission.&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Patchwork_(Chimera)&amp;diff=90590</id>
		<title>Patchwork (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Patchwork_(Chimera)&amp;diff=90590"/>
		<updated>2020-05-04T18:42:36Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Patchwork is a human tech specialist, who was an engineer with XCOM during the war, later becoming a soldier. She uses an SMG and an offensively specialised Gremlin. Patchwork can reliably deal damage with her Gremlin&#039;s discharge and is particularly proficient at dealing with mechanical enemies.&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Patchwork_(Chimera)&amp;diff=90589</id>
		<title>Patchwork (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Patchwork_(Chimera)&amp;diff=90589"/>
		<updated>2020-05-04T13:59:57Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Patchwork is a human tech specialist. She uses an SMG and an offensively specialised Gremlin. Patchwork can reliably deal damage with her Gremlin&#039;s discharge and is particularly proficient at dealing with mechanical enemies.&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Patchwork_(Chimera)&amp;diff=90588</id>
		<title>Patchwork (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Patchwork_(Chimera)&amp;diff=90588"/>
		<updated>2020-05-04T13:59:42Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: Created page with &amp;quot;Patchwork is a human tech specialist. She uses an SMG and an offensively specialised Gremlin. Patchwork can reliably deal damage with her Gremlin&amp;#039;s discharge and is particular...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Patchwork is a human tech specialist. She uses an SMG and an offensively specialised Gremlin. Patchwork can reliably deal damage with her Gremlin&#039;s discharge and is particularly proficient at dealing with mechanical enemies.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Enemies_(Chimera)&amp;diff=90587</id>
		<title>Enemies (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Enemies_(Chimera)&amp;diff=90587"/>
		<updated>2020-05-04T10:39:37Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
The enemies encountered by Chimera Squad include humans, aliens, and hybrids, all of which are affiliated with one of four [[Factions (Chimera)|major organizations]], all of which have a vested interest in plunging City 31 into anarchy.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
===[[The Progeny]]===&lt;br /&gt;
The Progeny are mostly human psionics, backed up by brainwashed Thralls who provide muscle.&lt;br /&gt;
&lt;br /&gt;
Flashbangs and Burning are highly effective to disable their psionic abilities, but their psionics still carry pistols, so don&#039;t expect them to be helpless after a Flash Bomb.&lt;br /&gt;
&lt;br /&gt;
===[[Gray Phoenix]]===&lt;br /&gt;
Gray Phoenix are a medley of aliens, fielding primarily Mutons backed up by Viper skirmishers and Sectoids for psionic support.&lt;br /&gt;
&lt;br /&gt;
===[[Sacred Coil]]===&lt;br /&gt;
Sacred Coil field hybrid soldiers of varying sorts with a great deal of mechanised support. They notably lack psionic support.&lt;br /&gt;
&lt;br /&gt;
===[[Shrike]] (SPOILERS)===&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:XCOM:_Chimera_Squad&amp;diff=90586</id>
		<title>Talk:XCOM: Chimera Squad</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:XCOM:_Chimera_Squad&amp;diff=90586"/>
		<updated>2020-05-04T10:24:59Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why aren&#039;t the agents I added to the Chimera Squad table showing up on this page? Is there a formatting error I overlooked?--[[User:Anothrgamer1234|Anothrgamer1234]] ([[User talk:Anothrgamer1234|talk]]) 15:31, 28 April 2020 (UTC)&lt;br /&gt;
:If you mean why were they red links, I think it&#039;s &#039;cos the template is cached so takes a bit of time to figure out the pages are there. Looks right now. [[User:Binkyuk|Binkyuk]] ([[User talk:Binkyuk|talk]]) 12:47, 30 April 2020 (UTC)&lt;br /&gt;
::I noticed. What about adding it to the wiki main menu on the side?--[[User:Anothrgamer1234|Anothrgamer1234]] ([[User talk:Anothrgamer1234|talk]]) 20:35, 30 April 2020 (UTC)&lt;br /&gt;
:::Yeah I tried but that requires editing [[MediaWiki:Sidebar]], which requires more privileges than I have. [[User:Binkyuk|Binkyuk]] ([[User talk:Binkyuk|talk]]) 10:24, 4 May 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Main_Page&amp;diff=90574</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Main_Page&amp;diff=90574"/>
		<updated>2020-04-30T14:02:40Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: tweak banner so game names don&amp;#039;t wrap.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOTITLE__&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to UFOpaedia.org,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:85%;&amp;quot;&amp;gt;Your &#039;&#039;&#039;X-COM&#039;&#039;&#039; Wiki featuring [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and [[Special:Statistics|{{NUMBEROFUSERS}}]] users.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        GAME LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:25%; font-size:95%;&amp;quot; valign =&amp;quot;top&amp;quot;|&lt;br /&gt;
* {{UFO Icon|20px}} [[XCOM | UFO: Enemy Unknown (1994)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{TFTD Icon|20px}} [[TFTD | Terror from the Deep]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{Apoc Icon|20px}}[[Apocalypse]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25%; font-size:95%;&amp;quot; valign =&amp;quot;top&amp;quot;|&lt;br /&gt;
* [[File:Vigilo_Confido_black.png|20px]][[Enemy Unknown (2012)|XCOM: Enemy Unknown (2012)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[File:Bureau.png|16px]][[The Bureau: XCOM Declassified]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[File:XCOM2 Resistance Logo.png|16px]] [[XCOM2|XCOM 2]]&lt;br /&gt;
* [[XCOM: Chimera Squad]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        MULTIPLE LANGUAGES BAR                 --&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;This site is dedicated to &#039;&#039;[http://en.wikipedia.org/wiki/X-COM X-COM]&#039;&#039;, a computer strategy game series introduced in 1994 by MicroProse.  &lt;br /&gt;
&lt;br /&gt;
This wiki contains a wealth of information including strategy, tactical tips, plus an in-depth look at how the game functions. If you love X-COM and want to contribute, please see the [[UFOpaedia:Community Portal|Community Portal]]. All rookies welcome!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&#039;&#039;Disclaimer: To be absolutely clear, this site is dedicated to a series of computer games and not to general conspiracy theories regarding UFOs and aliens. &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{| style=&amp;quot;float:right; margin-right:10px;&amp;quot;&lt;br /&gt;
|[[File:Head red.png|30px]] [[File:Head red.png|30px]] [[File:Head red.png|30px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br / style=&amp;quot;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---- XCOM NEWS BOX    ----&amp;gt;&lt;br /&gt;
{| style = &amp;quot;border:1px #aaa solid; width:64%; height:300px; float:left; margin-right:5px; margin-bottom:5px;&amp;quot;&lt;br /&gt;
|- style = &amp;quot;font-weight: bolder; color: white; background: #bbb;&amp;quot;  &lt;br /&gt;
! X-COM News&lt;br /&gt;
|-&lt;br /&gt;
|{{:XCOM_News}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;[[XCOM_News#Archived News|Archived News]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- UFOPEADIA NEWS BOX   --&amp;gt;&lt;br /&gt;
{| cellpadding = &amp;quot;2&amp;quot; style=&amp;quot;float: left; border:solid #aaa 1px; font-size:95%; width:35%; text-align:center; margin-bottom:10px;&amp;quot;&lt;br /&gt;
|- {{StdDescTable_Heading}} &lt;br /&gt;
! UFOPAEDIA News&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| {{:Ufopaedia_News}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;[[:Ufopaedia_News#Archived News|Archived News]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: left;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enemy Unknown (2012) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{:EU2012_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Sequels to Enemy Unknown (2012) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{:XCOM2_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{:Chimera_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Unknown (1994) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{EU_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Sequels to Enemy Unknown (1994) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{TFTD_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{Apoc_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
==Prequels to Enemy Unknown (2012)==&lt;br /&gt;
{{:The_Bureau:_XCOM_Declassified_Table}}&lt;br /&gt;
&lt;br /&gt;
== Spin-Offs ==&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:75%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| {{Interceptor Icon}} &#039;&#039;&#039;X-COM: Interceptor&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
| [[Info (Interceptor)|General Information]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Background (Interceptor)|Background]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Frontier|The Frontier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hypernews Network (Interceptor)|Hypernews Network]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Research (Interceptor)|Research]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheats/Exploits_(Interceptor)|Cheats/Exploits]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| {{email X-Com Icon}} &#039;&#039;&#039;E-Mail X-Com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
| [[Info (em@il)|General Information]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;X-COM: Enforcer&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Info (Enforcer)|General Information]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters (Enforcer)| The Enforcer, Dr. Standard and the Enemy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Equipment (Enforcer)|Weapons and Power Ups]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Missions (Enforcer) | The Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tips and Tricks (Enforcer) | Tips and Tricks]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Featured Projects ==&lt;br /&gt;
&lt;br /&gt;
UFOpaedia.org is also home to several X-Com based projects. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Fan games&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Fan mods&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
| [[UFO2000]]&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenXcom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenApoc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[UFO:AI]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| [[Piratez]] ([[OpenXcom]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Long War]] ([[Enemy Unknown (EU2012)|XCOM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Long War 2]] ([[XCOM2]])&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Discontinued Titles ==&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;X-COM: Genesis&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;X-COM: Alliance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
| [[Info (Genesis)|General Information]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| [[Info (Alliance)|General Information]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:50%;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Site Information&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=EXALT_(EU2012)&amp;diff=90573</id>
		<title>EXALT (EU2012)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=EXALT_(EU2012)&amp;diff=90573"/>
		<updated>2020-04-30T13:00:05Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:EXALT Insignia (EU2012).png|right|200px|EXALT insignia]]&lt;br /&gt;
&amp;quot;Scientia Potentia Est&amp;quot; ~ &#039;&#039;Knowledge is Power; emblem motto in EXALT HQ.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
EXALT is a new global human threat introduced in [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]]. EXALT is a paramilitary secret society that seeks to use [[Alien Life Forms (EU2012)|alien]] tech to enrich and technologically change themselves and gain world domination. They will carry out anti-[[XCOM (EU2012)|XCOM]] operations until their [[EXALT Base (EU2012)|base]] is found and destroyed.&lt;br /&gt;
&lt;br /&gt;
EXALT wants the aliens to genetically perfect mankind and sees [[XCOM (EU2012)|XCOM]] as an obstacle to that. While EXALT agrees with the aliens, it will avoid working with them and instead and disrupt XCOM efforts&#039;s to fight the invasion. Despite sharing some common goals, the Aliens and EXALT will not cooperate together and appear together on any mission. EXALT will even try to outsmart the aliens during Operation [[Progeny (EU2012)|Progeny]] in order to gain access to a high value [[Annette Durand (EU2012)|weapon]]. &lt;br /&gt;
&lt;br /&gt;
The nature of EXALT&#039;s threat is similar to the one posed by the [[Cult_of_Sirius|Cult of Sirius]] in [[Apocalypse|X-COM Apocalypse]]. However, one major difference between the two groups is that the religious structure of the Cult speaks of humans subjecting themselves to their new alien overlords, while the extravagance of the EXALT Headquarters suggests powerful people in black market and clandestine circles, groups whose interests tend to lie in acquiring power for &#039;&#039;themselves&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The first EXALT [[Missions (EU2012)|mission]] takes place on May, the day depends on the [[Difficulty (EU2012)|difficulty]] level. To completely eliminate the EXALT threat, XCOM will have to discover and raid their [[EXALT Base Raid (EU2012)|base]]. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==EXALT Deployment==&lt;br /&gt;
[[Image:EXALT Appearance (EU2012).png|right|300px|EXALT appears]]&lt;br /&gt;
EXALT always starts its operations at a random date in May, with the possible variation between dates dependent on the game&#039;s difficulty level. On Easy/Normal difficulties the day can vary between the 12th and the 24th, while on Classic/Impossible it can start anywhere between the 6th and the 24th. &lt;br /&gt;
&lt;br /&gt;
On the day EXALT starts its operations it will place 2 cells, one of which will immediately perform an anti-XCOM operation and become exposed. The 2nd cell will remain hidden and can be exposed through an [[Covert Operations (EU2012)#Dealing with EXALT|Intel Scan]]. Afterwards EXALT will periodically keep placing new cells until it reaches the limit of active cells (10 for all difficulties) or its HQ is eliminated.  &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==EXALT Cells==&lt;br /&gt;
===Cell Placement===&lt;br /&gt;
[[Image:EXALT Agents 1.jpg|right|300px|EXALT Agents]]&lt;br /&gt;
EXALT can place a new cell after a placement cool down period, which can vary between 12 to 24 days (Easy/Normal [[Difficulty (EU2012)|difficulty]] levels) and 6 to 24 days (Classic/Impossible). Each cell consists of a number of EXALT [[EXALT Units (EU2012)|agents]] and their precise numbers will [[EXALT Units (EU2012)#EXALT_Deployment|depend]] on the map where the [[Covert Operations (EU2012)|covert mission]] takes place. &lt;br /&gt;
&lt;br /&gt;
After the cool down period reaches 0, EXALT will make a list of [[The Council (EU2012)|Council]] countries that don&#039;t have EXALT Cells already assigned and give them a score based on several factors:&lt;br /&gt;
* Panic Levels - countries with [[Panic (EU2012)|panic]] levels from 2 to 4 have a bigger positive modifier added to the score.&lt;br /&gt;
* XCOM HQ&#039;s [[XCOM Base Location (EU2012)|location]] - countries on that continent will have a negative modifier.&lt;br /&gt;
* [[Satellite (EU2012)|Satellites]] - countries with satellites deployed will have a negative modifier.&lt;br /&gt;
* Continent has no EXALT cells - countries will have a positive modifier.&lt;br /&gt;
* All countries in continent are still in XCOM - country gets a positive modifier.&lt;br /&gt;
* Single country in continent without satellites - country gets a positive modifier. &lt;br /&gt;
* Only 1 country in continent still in XCOM - country gets a negative modifier. &lt;br /&gt;
* Continent has left XCOM (continent bonus no longer active) - country gets a negative modifier.&lt;br /&gt;
* Country has left XCOM - no modifier. &lt;br /&gt;
&lt;br /&gt;
The values for the modifiers can change between difficulty levels, see [[EXALT (EU2012)#Game Data Sources|Game Data Sources]] for the precise numbers. &lt;br /&gt;
&lt;br /&gt;
Afterwards, EXALT will randomly choose 1 country from the list, with countries with bigger scores having better chances of being chosen. It will then make a final roll to determine if the cell has been successfully placed, using the following modifiers:&lt;br /&gt;
* Base Chance (can vary on different difficulty levels between 0,9 and 1.1)&lt;br /&gt;
* Satellite present (can vary on different difficulty levels between -0.2 and 0)&lt;br /&gt;
* [[Foundry (EU2012)#Stealth Satellites|Stealth Satellites]] - developing this Foundry project gives a -0.35 modifier, on all difficulty levels.&lt;br /&gt;
&lt;br /&gt;
If the new cell is placed successfully there will be a cool down period for placing the next new cell that is determined randomly and can vary between 7 and 11 days, depending on the difficulty level. &lt;br /&gt;
===Cell Status===&lt;br /&gt;
[[Image:EXALT Cell (EU2012).png|right|300px|EXALT cell detected]]&lt;br /&gt;
EXALT cells can have two statuses: Exposed and Hidden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hidden Cells&#039;&#039;&#039;&lt;br /&gt;
* When initially deployed or move to another country EXALT cells will be hidden. &lt;br /&gt;
* Only Hidden EXALT cells can conduct XCOM operations. &lt;br /&gt;
* Each Hidden EXALT Cell will only take actions after a number of certain days/conditions have passed.&lt;br /&gt;
** After its initial deployment or relocation to another country, the date for its next anti-XCOM operation is randomly determined, with the range of values dependent on the difficulty level (7 to 21 days on Easy/Normal and 7 to 15 on Classic/Impossible).&lt;br /&gt;
** If the date of the next operation is reached and enough days have passed between different cell operations (the limit depends on difficulty level), it will perform an anti-XCOM operation and become exposed.&lt;br /&gt;
** Otherwise, the cell will remain hidden and move to another country, using the placement score described above.&lt;br /&gt;
* After an existing cell relocates itself, there will be a cool down period for placing a new cell that is determined randomly and can vary between 7 and 11 days, depending on the difficulty level. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exposed Cells&#039;&#039;&#039;&lt;br /&gt;
* Cells will be exposed after completing an anti-XCOM operation or if an Intel Scan is conducted from the [[Situation Room (EU2012)|Situation Room]]. &lt;br /&gt;
* After a number of days have passed (4 to 7 days on Easy difficulty, 2 to 5 on all other difficulty levels, an exposed EXALT cell will relocate itself to another country and become hidden. &lt;br /&gt;
** However, the cell will stay exposed if XCOM deploys a [[Covert Operative (EU2012)|Covert Operative]] and until the covert deployment ends. &lt;br /&gt;
** The cell will immediately relocate and hide if the mission is a failure or the Covert Operative isn&#039;t extracted. &lt;br /&gt;
&lt;br /&gt;
===Cell Operations===&lt;br /&gt;
[[Image:EXALT Research Hack.png|right|300px|EXALT Research Hack]]&lt;br /&gt;
Hidden EXALT cells can conduct 3 types of anti-XCOM operations and will randomly choose 1 of them:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Propaganda&#039;&#039;&#039;&lt;br /&gt;
* Increases [[Panic (EU2012)|Panic]] on the targeted country. &lt;br /&gt;
* The amount of panic applied to the country varies between difficulty levels (1 on Easy, 2 on Normal/Classic, 3 on Impossible). &lt;br /&gt;
* On Impossible difficulty, there&#039;s also a panic penalty of 1 applied to all other countries in the continent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
* XCOM&#039;s credits (§) will be reduced by a certain value.  &lt;br /&gt;
* The reduction is determined using either 1 of 2 predetermined constants, MinSabotageCashAmount (in §) or SabotageCashPercentage (in %). &lt;br /&gt;
* If the total number of credits to be stolen using SabotageCashPercentage is bigger that the MinSabotageCashAmount, the game removes the SabotageCashPercentage value. &lt;br /&gt;
* Otherwise the game removes the MinSabotageCashAmount, unless there are no sufficient existing credits, in which case the game will remove all credits available. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Research Hack&#039;&#039;&#039; &lt;br /&gt;
* Slows down XCOM&#039;s current [[Research (EU2012)|research]].&lt;br /&gt;
* Research Hacks will only be performed if the research progress percentage of the current project has advanced past a determined limit, defined by the game&#039;s difficulty level. The values are 30% (Easy) and 50% (all other difficulties). &lt;br /&gt;
* The amount of research lost is calculated using either the MinResearchHackDays or the ResearchHackPercentage values. &lt;br /&gt;
* MinResearchHackDays reduces research by 5 full days while ResearchHackPercentage reduces research by 30% or 50%, depending on difficulty level. The game will calculate both reduction values and apply the biggest reduction. &lt;br /&gt;
* Building [[Laboratory (EU2012)|Labs]] can provide a guard against Research Hacks. Each Lab provides a %20 reduction on the time lost. &lt;br /&gt;
&lt;br /&gt;
Finally, it appears each hidden EXALT cell has a 50% chance of increasing panic by 1 point in the country where it is active. It isn&#039;t clear though when the game checks for this condition to happen (could be at the end of a Abductions/Council mission or at the end of the month).&lt;br /&gt;
&lt;br /&gt;
==Eliminating EXALT==&lt;br /&gt;
[[Image:Exalt Base Raid (EU2012).png|300px|right|Exalt Base Raid]]&lt;br /&gt;
Anti-EXALT operations are accessed through the [[Situation Room (EU2012)|Situation Room]], through the Covert Operations tab. It will display the map and the presence of any discovered EXALT cells and allow to conduct Intel Scans and perform [[Covert Operations (EU2012)|Covert Operations]] to eliminate exposed EXALT cells. &lt;br /&gt;
&lt;br /&gt;
EXALT operations will only cease when the EXALT base is successfully [[EXALT Base Raid (EU2012)|assaulted]], which will result also in the elimination of all existing EXALT cells. Similar to Alien Base Assault or other [[Storyline (EU2012)|Storyline]] missions, the EXALT Base Raid will stay available until XCOM decides to deal with EXALT, once and for all.&lt;br /&gt;
&lt;br /&gt;
After their base&#039;s destruction, EXALT will no longer have the capacity to carry out operations against you, and the [[Covert_Operations_(EU2012)|Covert Operations]] option will be removed: &lt;br /&gt;
EXALT is as good as dead-- for now. But with no confirmation on who their founders or leaders are, let alone if you&#039;ve neutralized them, there&#039;s no telling if they&#039;re gone forever, or if this is just the [http://www.adventfuture.org/ advent] of a new threat...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[Image:EXALT Annette (EU2012).png|right|300px|Annette&#039;s picture at the EXALT Base]]&lt;br /&gt;
If the [[Progeny (EU2012)|Progeny]] campaign is selected and [[Annette Durand (EU2012)|Annette]] is rescued, Dr. [[Vahlen (EU2012)|Vahlen]] will reveal that Annette was originally captured by EXALT and given to the aliens. Later EXALT will revert on their decision and try to get Annette for themselves. It is possible to see a picture of Annette during the [[EXALT Base Raid (EU2012)|EXALT Base]] mission. &lt;br /&gt;
&lt;br /&gt;
[[XCOM 2]] established that in the canonical timeline XCOM was defeated very early in the first war. The developers confirmed that due to this EXALT was never formed. Hence, they do not appear in subsequent XCOM games.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game Data Sources==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;60%&amp;quot; &lt;br /&gt;
|+ EXALT Tuning&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Difficulty Levels&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Classic&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Impossible&#039;&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ExaltStartDelayDays||18||18||15||15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ExaltStartDelayDaysVariation||6||6||9||9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ExaltSweepBaseCost||50||50||50||50&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ExaltSweepCostIncrease||0.5||1||1||1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| CovertOperationDuration||6||6||6||6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;CellTuning&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MinDaysBetweenDifferentCellOperations||5||5||4||3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MinDaysBetweenOperations||7||7||7||7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MaxDaysBetweenOperations||21||21||15||15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MinDaysToHide||4||2||2||2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MaxDaysToHide||7||5||5||5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MinDaysBetweenCells||7||7||6||6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MaxDaysBetweenCells||10||11||10||9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MaxSimultaneousCells||10||10||10||10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MinSabotageCashAmount||50||50||75||100&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SabotageCashPercentage||0.2||0.3||0.5||0.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MinResearchHackDays||5||5||5||5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ResearchHackPercentage||0.3||0.5||0.5||0.5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;PlacementRollTuning&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BaseChance||0.9||1||1||1.1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SatelliteMod||-0.2||-0.2||0||0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| StealthSatelliteMod||-0.35||-0.35||-0.35||-0.35&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &#039;&#039;PlacementScoreTuning&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| CountryHasLeftXComMod||0||0||0||0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| PanicMod[0]||0||0||0||0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| PanicMod[1]||0.1||0.1||0||0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| PanicMod[2]||0.2||0.2||0.1||0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| PanicMod[3]||0.2||0.2||0.2||0.2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| PanicMod[4]||0.1||0.1||0.2||0.3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| PanicMod[5]||0.1||0.1||0.1||-0.1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SatelliteMod||-0.3||-0.1||-0.1||-0.1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HomeContinentMod||-0.1||-0.1||-0.1||0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ContinentHasNoCellsMod||0.1||0.1||0.2||0,1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ContinentNoCountriesHaveLeftXComMod||0.1||0.1||0.1||0.2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| OnContinentWithOnlyOneCountryLeftInXComMod||-0.1||-0.1||-0.1||-0.1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ContinentHasLeftXComMod||-0.3||-0.3||-0.3||-0.3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| OnlyCountryOnContinentWithoutSatelliteMod||0.2||0.2||0.2||0.2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Table Values: DefaultGameData.INI&amp;lt;br&amp;gt;Game Mechanics: XGExaltSimulation class at XComStrategyGame.UPK&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{EXALT (EU2012)}}&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: EXALT (EU2012)]]&lt;br /&gt;
[[Category: Enemy Within DLC (EU2012)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:XCOM:_Chimera_Squad&amp;diff=90572</id>
		<title>Talk:XCOM: Chimera Squad</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:XCOM:_Chimera_Squad&amp;diff=90572"/>
		<updated>2020-04-30T12:47:46Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why aren&#039;t the agents I added to the Chimera Squad table showing up on this page? Is there a formatting error I overlooked?--[[User:Anothrgamer1234|Anothrgamer1234]] ([[User talk:Anothrgamer1234|talk]]) 15:31, 28 April 2020 (UTC)&lt;br /&gt;
:If you mean why were they red links, I think it&#039;s &#039;cos the template is cached so takes a bit of time to figure out the pages are there. Looks right now. [[User:Binkyuk|Binkyuk]] ([[User talk:Binkyuk|talk]]) 12:47, 30 April 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Zephyr_(Chimera)&amp;diff=90498</id>
		<title>Zephyr (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Zephyr_(Chimera)&amp;diff=90498"/>
		<updated>2020-04-28T14:13:09Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zephyr is a hybrid who fought for ADVENT during the occupation. Zephyr was separated from the psionic network by the Skirmishers resistance faction later in the occupation, and fought with the Skirmishers against ADVENT during the war. Zephyr is a tough, mobile melee combatant who can damage and disrupt enemies.&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Verge_(Chimera)&amp;diff=90497</id>
		<title>Verge (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Verge_(Chimera)&amp;diff=90497"/>
		<updated>2020-04-28T13:14:27Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verge is a [[Sectoid (XCOM2)|Sectoid]] who, like most Sectoids on Earth, was spliced with human DNA during the occupation. Verge worked for ADVENT but developed sympathies towards humanity and worked as a mole during the later occupation and war. Verge has powerful psionic attacks to disable enemies. In addition, each enemy he successfully psionically attacks becomes mind merged with him, granting him increased capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(Chimera)&amp;diff=90496</id>
		<title>Info (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(Chimera)&amp;diff=90496"/>
		<updated>2020-04-28T13:02:42Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Chimera Squad]] is set after the end of [[XCOM2]] in City 31. The Elders are defeated, and the aliens and ADVENT, now free of their control implants, are no longer hostile to humanity. Humans, aliens and hybrids now try to make a new world where all can prosper, despite the tensions between the former enemies.&lt;br /&gt;
&lt;br /&gt;
Chimera Squad is part of the Reclamation Agency, a division of XCOM tasked with dealing with trouble caused by misuse of leftover alien technology. They are dispatched to City 31 to help deal with an uptake in incidents in the city, but upon arrival are quickly faced with a terror campaign intended to destabilise the city. Chimera Squad must race to find and confront the unknown group behind the unrest before the city falls to anarchy.&lt;br /&gt;
&lt;br /&gt;
The game features turn-based tactical combat that the XCOM remakes are known for, as well as a strategic layer reminiscent of the 2012 remake involving gathering income, managing unrest, researching new technologies and training and outfitting agents.&lt;br /&gt;
&lt;br /&gt;
The tactical game is now based on Encounters, rather than dropping the squad off from the skyranger and proceeding freeform. Each encounter is essentially a room or other area the Squad enters by breaching. Each agent gets an action when breaching, then turn based tactical combat ensues after the breach to accomplish an objective, which is often killing or subduing all enemies, but could also be other objectives such as to retrieve an item and escape.&lt;br /&gt;
&lt;br /&gt;
[[Agents (Chimera Squad)|Agents]] are now fully realised characters with extensive dialogue, rather than randomly generated. A mission will automatically be aborted to avoid a Chimera Squad agent from dying, so agents will never be lost in the field.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(Chimera)&amp;diff=90495</id>
		<title>Info (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(Chimera)&amp;diff=90495"/>
		<updated>2020-04-28T13:01:57Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Chimera Squad]] is set after the end of [[XCOM2]] in City 31. The Elders are defeated, and the aliens and ADVENT, now free of their control implants, are no longer hostile to humanity. Humans, aliens and hybrids now try to make a new world where both can prosper, despite the tensions between the former enemies.&lt;br /&gt;
&lt;br /&gt;
Chimera Squad is part of the Reclamation Agency, a division of XCOM tasked with dealing with trouble caused by misuse of leftover alien technology. They are dispatched to City 31 to help deal with an uptake in incidents in the city, but upon arrival are quickly faced with a terror campaign intended to destabilise the city. Chimera Squad must race to find and confront the unknown group behind the unrest before the city falls to anarchy.&lt;br /&gt;
&lt;br /&gt;
The game features turn-based tactical combat that the XCOM remakes are known for, as well as a strategic layer reminiscent of the 2012 remake involving gathering income, managing unrest, researching new technologies and training and outfitting agents.&lt;br /&gt;
&lt;br /&gt;
The tactical game is now based on Encounters, rather than dropping the squad off from the skyranger and proceeding freeform. Each encounter is essentially a room or other area the Squad enters by breaching. Each agent gets an action when breaching, then turn based tactical combat ensues after the breach to accomplish an objective, which is often killing or subduing all enemies, but could also be other objectives such as to retrieve an item and escape.&lt;br /&gt;
&lt;br /&gt;
[[Agents (Chimera Squad)|Agents]] are now fully realised characters with extensive dialogue, rather than randomly generated. A mission will automatically be aborted to avoid a Chimera Squad agent from dying, so agents will never be lost in the field.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Zephyr_(Chimera)&amp;diff=90494</id>
		<title>Zephyr (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Zephyr_(Chimera)&amp;diff=90494"/>
		<updated>2020-04-28T10:08:59Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zephyr is a hybrid who fought for ADVENT during the occupation. Zephyr was separated from the psionic network by the Skirmishers resistance faction later in the occupation, and fought with the Skirmishers against ADVENT during the war. Zephyr is a tough, mobile melee combatant.&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Agents_(Chimera)&amp;diff=90493</id>
		<title>Agents (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Agents_(Chimera)&amp;diff=90493"/>
		<updated>2020-04-28T09:44:17Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rather than the classes of XCOM and XCOM2, Chimera Squad features a set of individual agents, each with a distinct skill set. You can only take four agents on the APC to a mission. Loss of any agent results in a mission failure to save their life, but this is much less likely to happen than in previous games. When an agent is reduced to 0 HP they will always begin bleeding out, and can be stabilised by any agent. If an agent bleeds out, the mission will be aborted, but agents will automatically be extracted from a mission provided they are stabilised or the encounter is completed before they bleed out.&lt;br /&gt;
&lt;br /&gt;
You begin with four agents:&lt;br /&gt;
* [[Godmother (Chimera)|Godmother]]&lt;br /&gt;
* [[Cherub (Chimera)|Cherub]]&lt;br /&gt;
* [[Terminal (Chimera)|Terminal]]&lt;br /&gt;
* [[Verge (Chimera)|Verge]]&lt;br /&gt;
&lt;br /&gt;
Additional agents can be recruited during the campaign:&lt;br /&gt;
* [[Torque (Chimera)|Torque]]&lt;br /&gt;
* [[Shelter (Chimera)|Shelter]]&lt;br /&gt;
* [[Blueblood (Chimera)|Blueblood]]&lt;br /&gt;
* [[Zephyr (Chimera)|Zephyr]]&lt;br /&gt;
* More...&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Zephyr_(Chimera)&amp;diff=90492</id>
		<title>Zephyr (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Zephyr_(Chimera)&amp;diff=90492"/>
		<updated>2020-04-27T17:48:45Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zephyr is a hybrid who fought for ADVENT during the occupation. Zephyr was separated from the psionic network by the Skirmishers resistance faction during the occupation, and fought with the Skirmishers against ADVENT during the war. Zephyr is a tough, mobile melee combatant.&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(Chimera)&amp;diff=90491</id>
		<title>Info (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(Chimera)&amp;diff=90491"/>
		<updated>2020-04-27T06:40:41Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Chimera Squad]] is set after the end of [[XCOM2]] in City 31. The Elders are defeated, and the aliens and ADVENT, now free of their control implants, are no longer hostile to humanity. Humans, aliens and hybrids now try to make a new world where both can prosper, despite the tensions between the former enemies.&lt;br /&gt;
&lt;br /&gt;
Chimera Squad is part of the Reclamation Agency, a division of XCOM tasked with dealing with trouble caused by misuse of leftover alien technology. They are dispatched to City 31 to help deal with an uptake in incidents in the city, but upon arrival are quickly faced with a terror campaign intended to destabilise the city. Chimera Squad must race to find and confront the unknown group behind the unrest before the city falls to anarchy.&lt;br /&gt;
&lt;br /&gt;
The game features a turn-based tactical game that the XCOM remakes are known for, as well as a strategic game reminiscent of the 2012 remake involving gathering income, managing unrest, researching new technologies and training and outfitting agents.&lt;br /&gt;
&lt;br /&gt;
The tactical game is now based on Encounters, rather than dropping the squad off from the skyranger and proceeding freeform. Each encounter is essentially a room or other area the Squad enters by breaching. Each agent gets an action when breaching, then turn based tactical combat ensues after the breach to accomplish an objective, which is often killing or subduing all enemies, but could also be to retrieve an item and escape.&lt;br /&gt;
&lt;br /&gt;
[[Agents (Chimera Squad)|Agents]] are now fully realised characters with extensive dialogue, rather than generated. A mission will automatically be aborted to avoid a Chimera Squad agent from dying, so agents will never be lost in the field.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Info_(Chimera)&amp;diff=90490</id>
		<title>Info (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Info_(Chimera)&amp;diff=90490"/>
		<updated>2020-04-27T06:38:35Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Chimera Squad]] is set after the end of [[XCOM2]] in City 31. The Elders are defeated, and the aliens and ADVENT, now free of their control implants, are no longer hostile to humanity. Humans, aliens and hybrids now try to make a new world where both can prosper, despite the tensions between the former enemies.&lt;br /&gt;
&lt;br /&gt;
Chimera Squad is part of the Reclamation Agency, a division of XCOM tasked with dealing with trouble caused by misuse of leftover alien technology. They are dispatched to City 31 to help deal with an uptake in incidents in the city, but upon arrival are quickly faced with a terror campaign intended to destabilise the city. Chimera Squad must race to find and confront the unknown group behind the unrest before the city falls to anarchy.&lt;br /&gt;
&lt;br /&gt;
The game features a turn-based tactical game that the XCOM remakes are known for, as well as a strategic game reminiscent of the 2012 remake involving gathering income, managing unrest, researching new technologies and training and outfitting agents.&lt;br /&gt;
&lt;br /&gt;
The tactical game is now based on Encounters, rather than dropping the squad off from the skyranger and proceeding freeform. Each encounter is essentially a room or other area the Squad enters by breaching. Each agent gets an action when breaching, then turn based tactical combat ensues after the breach to accomplish an objective, which is often killing or subduing all enemies, but could also be to retrieve an item and escape.&lt;br /&gt;
&lt;br /&gt;
[[Agents (Chimera Squad)|Agents]] are now fully realised characters with extensive dialogue, rather than generated. Allowing a Chimera Squad agent to die results in a game loss, but this is now considerably less likely to happen than in previous games.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Main_Page&amp;diff=90489</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Main_Page&amp;diff=90489"/>
		<updated>2020-04-27T06:37:34Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: /* Sequels to Enemy Unknown (2012) */&lt;/p&gt;
&lt;hr /&gt;
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&amp;lt;div style=&amp;quot;top:+0.2em; font-size:85%;&amp;quot;&amp;gt;Your &#039;&#039;&#039;X-COM&#039;&#039;&#039; Wiki featuring [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and [[Special:Statistics|{{NUMBEROFUSERS}}]] users.&amp;lt;/div&amp;gt;&lt;br /&gt;
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* {{UFO Icon|20px}} [[XCOM | UFO: Enemy Unknown (1994)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
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* [[File:Vigilo_Confido_black.png|20px]][[Enemy Unknown (2012)|XCOM: Enemy Unknown (2012)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[File:Bureau.png|16px]][[The Bureau: XCOM Declassified]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[File:XCOM2 Resistance Logo.png|16px]] [[XCOM2|XCOM 2]]&lt;br /&gt;
* [[Chimera Squad]]&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;This site is dedicated to &#039;&#039;[http://en.wikipedia.org/wiki/X-COM X-COM]&#039;&#039;, a computer strategy game series introduced in 1994 by MicroProse.  &lt;br /&gt;
&lt;br /&gt;
This wiki contains a wealth of information including strategy, tactical tips, plus an in-depth look at how the game functions. If you love X-COM and want to contribute, please see the [[UFOpaedia:Community Portal|Community Portal]]. All rookies welcome!&lt;br /&gt;
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|- {{StdDescTable_Heading}} &lt;br /&gt;
! UFOPAEDIA News&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;[[:Ufopaedia_News#Archived News|Archived News]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: left;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enemy Unknown (2012) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{:EU2012_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Sequels to Enemy Unknown (2012) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{:XCOM2_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{:Chimera_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Unknown (1994) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{EU_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Sequels to Enemy Unknown (1994) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{TFTD_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{Apoc_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
==Prequels to Enemy Unknown (2012)==&lt;br /&gt;
{{:The_Bureau:_XCOM_Declassified_Table}}&lt;br /&gt;
&lt;br /&gt;
== Spin-Offs ==&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:75%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| {{Interceptor Icon}} &#039;&#039;&#039;X-COM: Interceptor&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
| [[Info (Interceptor)|General Information]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Background (Interceptor)|Background]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Frontier|The Frontier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hypernews Network (Interceptor)|Hypernews Network]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Research (Interceptor)|Research]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheats/Exploits_(Interceptor)|Cheats/Exploits]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
| [[Info (em@il)|General Information]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;X-COM: Enforcer&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Info (Enforcer)|General Information]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters (Enforcer)| The Enforcer, Dr. Standard and the Enemy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Equipment (Enforcer)|Weapons and Power Ups]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Missions (Enforcer) | The Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tips and Tricks (Enforcer) | Tips and Tricks]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Featured Projects ==&lt;br /&gt;
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UFOpaedia.org is also home to several X-Com based projects. &lt;br /&gt;
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&amp;lt;td style=&amp;quot;width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
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{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
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&amp;lt;td style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
| [[UFO2000]]&lt;br /&gt;
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| [[OpenApoc]]&lt;br /&gt;
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| [[UFO:AI]]&lt;br /&gt;
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{| {{stdTable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| [[Piratez]] ([[OpenXcom]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Long War]] ([[Enemy Unknown (EU2012)|XCOM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Long War 2]] ([[XCOM2]])&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Discontinued Titles ==&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
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{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;X-COM: Genesis&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;X-COM: Alliance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
| [[Info (Genesis)|General Information]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| [[Info (Alliance)|General Information]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:50%;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Site Information&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
| [[UFOpaedia:Community Portal|Community Portal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Community|Contributors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Help:Getting Started|How to Edit This Site]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guidelines to writing articles|Guidelines to Writing Articles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Links]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Where to Get the Games]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Main_Page&amp;diff=90488</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Main_Page&amp;diff=90488"/>
		<updated>2020-04-27T06:37:27Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: /* Sequels to Enemy Unknown (2012) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOTITLE__&lt;br /&gt;
&amp;lt;!--        BANNER ACROSS TOP OF PAGE        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:100%; height:90px; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd; padding-bottom:10px; padding-left:20px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        &amp;quot;WELCOME TO UFOPEDIA:ORG&amp;quot; AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:280px; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to UFOpaedia.org,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:85%;&amp;quot;&amp;gt;Your &#039;&#039;&#039;X-COM&#039;&#039;&#039; Wiki featuring [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and [[Special:Statistics|{{NUMBEROFUSERS}}]] users.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        GAME LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:20%; font-size:95%;&amp;quot; valign =&amp;quot;top&amp;quot;|&lt;br /&gt;
* {{UFO Icon|20px}} [[XCOM | UFO: Enemy Unknown (1994)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{TFTD Icon|20px}} [[TFTD | Terror from the Deep]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* {{Apoc Icon|20px}}[[Apocalypse]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:20%; font-size:95%;&amp;quot; valign =&amp;quot;top&amp;quot;|&lt;br /&gt;
* [[File:Vigilo_Confido_black.png|20px]][[Enemy Unknown (2012)|XCOM: Enemy Unknown (2012)]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[File:Bureau.png|16px]][[The Bureau: XCOM Declassified]]&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[File:XCOM2 Resistance Logo.png|16px]] [[XCOM2|XCOM 2]]&lt;br /&gt;
* [[Chimera Squad]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        MULTIPLE LANGUAGES BAR                 --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:.85em;&amp;quot;&amp;gt;&#039;&#039;In other languages: [[Pagina Principal|Español]], [[Главная страница|Pусский]], [[Page_Principale|Français]], [[메인 페이지|한국어]].&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This site is dedicated to &#039;&#039;[http://en.wikipedia.org/wiki/X-COM X-COM]&#039;&#039;, a computer strategy game series introduced in 1994 by MicroProse.  &lt;br /&gt;
&lt;br /&gt;
This wiki contains a wealth of information including strategy, tactical tips, plus an in-depth look at how the game functions. If you love X-COM and want to contribute, please see the [[UFOpaedia:Community Portal|Community Portal]]. All rookies welcome!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:90%&amp;quot;&amp;gt;&#039;&#039;Disclaimer: To be absolutely clear, this site is dedicated to a series of computer games and not to general conspiracy theories regarding UFOs and aliens. &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;!-- Leading br bevore clear=all, Crome (8.0.522.0) misallingment fix. Still needed for some reason. --&amp;gt;&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; margin-right:10px;&amp;quot;&lt;br /&gt;
|[[File:Head red.png|30px]] [[File:Head red.png|30px]] [[File:Head red.png|30px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br / style=&amp;quot;clear:right;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---- XCOM NEWS BOX    ----&amp;gt;&lt;br /&gt;
{| style = &amp;quot;border:1px #aaa solid; width:64%; height:300px; float:left; margin-right:5px; margin-bottom:5px;&amp;quot;&lt;br /&gt;
|- style = &amp;quot;font-weight: bolder; color: white; background: #bbb;&amp;quot;  &lt;br /&gt;
! X-COM News&lt;br /&gt;
|-&lt;br /&gt;
|{{:XCOM_News}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;[[XCOM_News#Archived News|Archived News]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- UFOPEADIA NEWS BOX   --&amp;gt;&lt;br /&gt;
{| cellpadding = &amp;quot;2&amp;quot; style=&amp;quot;float: left; border:solid #aaa 1px; font-size:95%; width:35%; text-align:center; margin-bottom:10px;&amp;quot;&lt;br /&gt;
|- {{StdDescTable_Heading}} &lt;br /&gt;
! UFOPAEDIA News&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
| {{:Ufopaedia_News}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;[[:Ufopaedia_News#Archived News|Archived News]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: left;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enemy Unknown (2012) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{:EU2012_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Sequels to Enemy Unknown (2012) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{:XCOM2_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{:Chimera_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Unknown (1994) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{EU_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Sequels to Enemy Unknown (1994) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{TFTD_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{Apoc_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
==Prequels to Enemy Unknown (2012)==&lt;br /&gt;
{{:The_Bureau:_XCOM_Declassified_Table}}&lt;br /&gt;
&lt;br /&gt;
== Spin-Offs ==&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:75%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| {{Interceptor Icon}} &#039;&#039;&#039;X-COM: Interceptor&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
| [[Info (Interceptor)|General Information]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Background (Interceptor)|Background]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Frontier|The Frontier]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hypernews Network (Interceptor)|Hypernews Network]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Research (Interceptor)|Research]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cheats/Exploits_(Interceptor)|Cheats/Exploits]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| {{email X-Com Icon}} &#039;&#039;&#039;E-Mail X-Com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
| [[Info (em@il)|General Information]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;X-COM: Enforcer&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[Info (Enforcer)|General Information]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Characters (Enforcer)| The Enforcer, Dr. Standard and the Enemy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Equipment (Enforcer)|Weapons and Power Ups]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Missions (Enforcer) | The Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tips and Tricks (Enforcer) | Tips and Tricks]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Featured Projects ==&lt;br /&gt;
&lt;br /&gt;
UFOpaedia.org is also home to several X-Com based projects. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Fan games&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Fan mods&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
| [[UFO2000]]&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenXcom]]&lt;br /&gt;
|-&lt;br /&gt;
| [[OpenApoc]]&lt;br /&gt;
|-&lt;br /&gt;
| [[UFO:AI]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 50%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| [[Piratez]] ([[OpenXcom]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Long War]] ([[Enemy Unknown (EU2012)|XCOM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[Long War 2]] ([[XCOM2]])&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Discontinued Titles ==&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:50%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;X-COM: Genesis&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;X-COM: Alliance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
| [[Info (Genesis)|General Information]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| [[Info (Alliance)|General Information]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
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&amp;lt;table style=&amp;quot;width:50%;&amp;quot; &amp;gt;&lt;br /&gt;
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{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Site Information&#039;&#039;&#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
| [[UFOpaedia:Community Portal|Community Portal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Community|Contributors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Help:Getting Started|How to Edit This Site]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Guidelines to writing articles|Guidelines to Writing Articles]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Links]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Where to Get the Games]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Godmother_(Chimera)&amp;diff=90487</id>
		<title>Godmother (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Godmother_(Chimera)&amp;diff=90487"/>
		<updated>2020-04-27T06:35:28Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Godmother is human, and is the tactical team leader and a former XCOM Resistance liaison during the war. They wield a shotgun and are mobile, tough and can deal high damage, but lacks support and disabling abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;| Ability&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Scattershot&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Godmother fires their shotgun in a short range cone, damaging multiple targets. Costs 2 ammo.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Deputy Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Alpha Strike&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Godmother fires their shotgun during a breach and will take their turn earlier on the Timeline. Godmother also gains 1 bonus action on their first turn.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Field Agent&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Last Stand&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;If Godmother is unimpaired and takes enough damage to begin bleeding out, they are reduced to 1 HP and are given a turn immediately after the current turn.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Flush&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Godmother takes a shot at an enemy forcing them to reposition. Deals no damage. 1 turn cooldown.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Special Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Ventilate&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Godmother fires a shotgun blast that is guaranteed to hit and destroy cover. Costs 3 ammo. 3 turn cooldown.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Senior Agent&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Close Combat Specialist&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Godmother takes a reaction shot at enemies that get too close.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Untouchable&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;If Godmother downs an enemy the next attack against them will miss.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Principal Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Godmother_(Chimera)&amp;diff=90486</id>
		<title>Godmother (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Godmother_(Chimera)&amp;diff=90486"/>
		<updated>2020-04-27T06:35:06Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Godmother is human, and is the tactical team leader and a former XCOM Resistance liaison during the war. They wield a shotgun and are mobile, tough and can deal high damage, but is lacking in support and disabling abilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;| Ability&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Scattershot&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Godmother fires their shotgun in a short range cone, damaging multiple targets. Costs 2 ammo.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Deputy Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Alpha Strike&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Godmother fires their shotgun during a breach and will take their turn earlier on the Timeline. Godmother also gains 1 bonus action on their first turn.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Field Agent&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Last Stand&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;If Godmother is unimpaired and takes enough damage to begin bleeding out, they are reduced to 1 HP and are given a turn immediately after the current turn.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Flush&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Godmother takes a shot at an enemy forcing them to reposition. Deals no damage. 1 turn cooldown.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Special Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Ventilate&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Godmother fires a shotgun blast that is guaranteed to hit and destroy cover. Costs 3 ammo. 3 turn cooldown.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Senior Agent&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Close Combat Specialist&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Godmother takes a reaction shot at enemies that get too close.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Untouchable&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;If Godmother downs an enemy the next attack against them will miss.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Principal Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Main_Page&amp;diff=90485</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Main_Page&amp;diff=90485"/>
		<updated>2020-04-27T06:34:07Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
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* [[Chimera Squad]]&lt;br /&gt;
|}&lt;br /&gt;
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! UFOPAEDIA News&lt;br /&gt;
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| &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;[[:Ufopaedia_News#Archived News|Archived News]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: left;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enemy Unknown (2012) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{:EU2012_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Sequels to Enemy Unknown (2012) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{:XCOM2_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Unknown (1994) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{EU_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
== Sequels to Enemy Unknown (1994) ==&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{TFTD_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
{{Col}}&lt;br /&gt;
{{Apoc_Table}}&lt;br /&gt;
{{EndCol}}&lt;br /&gt;
&lt;br /&gt;
==Prequels to Enemy Unknown (2012)==&lt;br /&gt;
{{:The_Bureau:_XCOM_Declassified_Table}}&lt;br /&gt;
&lt;br /&gt;
== Spin-Offs ==&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:75%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:25%;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width = &amp;quot;100%&amp;quot; &lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
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| [[Info (Interceptor)|General Information]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Background (Interceptor)|Background]]&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
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{| {{stdTable}} width=&amp;quot;100%&amp;quot; &lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| [[Equipment (Enforcer)|Weapons and Power Ups]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Missions (Enforcer) | The Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tips and Tricks (Enforcer) | Tips and Tricks]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
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== Featured Projects ==&lt;br /&gt;
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UFOpaedia.org is also home to several X-Com based projects. &lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Zephyr_(Chimera)&amp;diff=90484</id>
		<title>Zephyr (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Zephyr_(Chimera)&amp;diff=90484"/>
		<updated>2020-04-27T06:31:19Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zephys is a hybrid who fought for ADVENT during the occupation. Zephyr was separated from the psionic network by the Skirmishers resistance faction during the occupation, and fought with the Skirmishers against ADVENT during the war. Zephyr is a tough, mobile melee combatant.&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Zephyr_(Chimera)&amp;diff=90483</id>
		<title>Zephyr (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Zephyr_(Chimera)&amp;diff=90483"/>
		<updated>2020-04-27T06:31:07Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: Created page with &amp;quot;Zephys is a hybrid who fought for ADVENT during the occupation. Zephyr was separated from the psionic network by the Skirmishers resistance faction during the occupation, and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zephys is a hybrid who fought for ADVENT during the occupation. Zephyr was separated from the psionic network by the Skirmishers resistance faction during the occupation, and fought with the Skirmishers against ADVENT during the war. Zephyr is a tough, mobile melee combatant.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Blueblood_(Chimera)&amp;diff=90482</id>
		<title>Blueblood (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Blueblood_(Chimera)&amp;diff=90482"/>
		<updated>2020-04-27T06:28:03Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: Created page with &amp;quot;Blueblood is a human former police officer with the City 31 PD. Blueblood is able to put out very high damage with his pistol and Lancer Pistol, able to fire with both actions...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Blueblood is a human former police officer with the City 31 PD. Blueblood is able to put out very high damage with his pistol and Lancer Pistol, able to fire with both actions each round.&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Shelter_(Chimera)&amp;diff=90481</id>
		<title>Shelter (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Shelter_(Chimera)&amp;diff=90481"/>
		<updated>2020-04-27T06:25:15Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: Created page with &amp;quot;Shelter is a human psionic who worked for the resistance as a non-combatant during the occupation and war. Shelter eventually joined XCOM for psionic training.  Shelter has ps...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shelter is a human psionic who worked for the resistance as a non-combatant during the occupation and war. Shelter eventually joined XCOM for psionic training.&lt;br /&gt;
&lt;br /&gt;
Shelter has psionic abilities more focused on support, contrasting with Verge&#039;s more aggressive psionic abilities.&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Torque_(Chimera)&amp;diff=90480</id>
		<title>Torque (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Torque_(Chimera)&amp;diff=90480"/>
		<updated>2020-04-27T06:22:21Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Torque is a Viper who fought for ADVENT during the occupation and war. Torque volunteered to participate in XCOM training exercises after the war and unexpectedly bonded with Colonel Kelly, and joined the Reclamation Agency when she became Director.&lt;br /&gt;
&lt;br /&gt;
Torque is mobile and has exceptional aim, but not stellar damage. Her signature ability is the ability to pull enemies or allies adjacent to her and to bind adjacent enemies, disabling and damaging them for the duration. Torque is naturally able to fit through vents that would normally require Infiltrator Weave armor.&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Torque_(Chimera)&amp;diff=90479</id>
		<title>Torque (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Torque_(Chimera)&amp;diff=90479"/>
		<updated>2020-04-27T06:22:04Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: Created page with &amp;quot;Torque is a Viper who fought for ADVENT during the occupation and war. Torque volunteered to participate in XCOM training exercises after the war and unexpectedly bonded with...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Torque is a Viper who fought for ADVENT during the occupation and war. Torque volunteered to participate in XCOM training exercises after the war and unexpectedly bonded with Colonel Kelly, and joined the Reclamation Agency when she became Director.&lt;br /&gt;
&lt;br /&gt;
Torque is mobile and has exceptional aim, but not stellar damage. Her signature ability is the ability to pull enemies or allies adjacent to her and to bind adjacent enemies, disabling and damaging them for the duration. Torque is naturally able to fit through vents that would normally require Infiltrator Weave armor.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Chimera_Table&amp;diff=90478</id>
		<title>Chimera Table</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Chimera_Table&amp;diff=90478"/>
		<updated>2020-04-27T06:16:26Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;Chimera Squad&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;5&amp;quot; | &#039;&#039;&#039;Chimera Squad&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[Info (Chimera)|Game Information]]&lt;br /&gt;
:[[Strategy (Chimera)|Strategic Layer]]&lt;br /&gt;
:[[Breaching (Chimera)|Breaching]]&lt;br /&gt;
:[[Tactical  Combat (Chimera)|Tactical Combat]]&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Facilities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[City Map (Chimera)|City Map]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Assembly (Chimera)|Assembly]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spec Ops (Chimera)|Spec Ops]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Armory (Chimera)|Armory]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Supply (Chimera)|Supply]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigation (Chimera)|Investigation]]&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Arsenal&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons (Chimera)|Weapons]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Armor (Chimera)|Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Breach Items (Chimera)|Breach Items]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Utility Items (Chimera)|Utility Items]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;[[Agents (Chimera)|Agents]]&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Godmother (Chimera)|Godmother]]&lt;br /&gt;
&lt;br /&gt;
[[Cherub (Chimera)|Cherub]]&lt;br /&gt;
&lt;br /&gt;
[[Terminal (Chimera)|Terminal]]&lt;br /&gt;
&lt;br /&gt;
[[Verge (Chimera)|Verge]]&lt;br /&gt;
&lt;br /&gt;
[[Torque (Chimera)|Torque]]&lt;br /&gt;
&lt;br /&gt;
[[Shelter (Chimera)|Shelter]]&lt;br /&gt;
&lt;br /&gt;
[[Blueblood (Chimera)|Blueblood]]&lt;br /&gt;
&lt;br /&gt;
[[Zephyr (Chimera)|Zephyr]]&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Enemies (Chimera)|Overview]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Factions (Chimera)|Factions]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Chimera_Table&amp;diff=90477</id>
		<title>Chimera Table</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Chimera_Table&amp;diff=90477"/>
		<updated>2020-04-27T06:15:30Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;Chimera Squad&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;5&amp;quot; | &#039;&#039;&#039;Chimera Squad&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|[[Info (Chimera)|Game Information]]&lt;br /&gt;
:[[Strategy (Chimera)|Strategic Layer]]&lt;br /&gt;
:[[Breaching (Chimera)|Breaching]]&lt;br /&gt;
:[[Tactical  Combat (Chimera)|Tactical Combat]]&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Facilities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[City Map (Chimera)|City Map]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Assembly (Chimera)|Assembly]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spec Ops (Chimera)|Spec Ops]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Armory (Chimera)|Armory]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Supply (Chimera)|Supply]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Investigation (Chimera)|Investigation]]&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Arsenal&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons (Chimera)|Weapons]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Armor (Chimera)|Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Breach Items (Chimera)|Breach Items]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Utility Items (Chimera)|Utility Items]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;[[Agents (Chimera)|Agents]]&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Godmother (Chimera)|Godmother]]&lt;br /&gt;
&lt;br /&gt;
[[Cherub (Chimera)|Cherub]]&lt;br /&gt;
&lt;br /&gt;
[[Terminal (Chimera)|Terminal]]&lt;br /&gt;
&lt;br /&gt;
[[Verge (Chimera)|Verge]]&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| &#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Enemies (Chimera)|Overview]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Factions (Chimera)|Factions]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Verge_(Chimera)&amp;diff=90476</id>
		<title>Verge (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Verge_(Chimera)&amp;diff=90476"/>
		<updated>2020-04-27T06:13:37Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verge is a [[Sectoid (XCOM2)|Sectoid]]. Like most Sectoids on Earth he was spliced with human DNA during the occupation. Verge worked for ADVENT but developed sympathies towards humanity and worked as a mole during the later occupation and war. Verge has powerful psionic attacks to disable enemies. In addition, each enemy he successfully psionically attacks becomes mind merged with him, granting him increased capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Verge_(Chimera)&amp;diff=90475</id>
		<title>Verge (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Verge_(Chimera)&amp;diff=90475"/>
		<updated>2020-04-27T06:13:19Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: Created page with &amp;quot;Verge is a Sectoid. Like most Sectoids on Earth he was spliced with human DNA during the occupation. Verge worked for ADVENT but developed sympathies towar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verge is a [[Sectoid (XCOM2)|Sectoid]]. Like most Sectoids on Earth he was spliced with human DNA during the occupation. Verge worked for ADVENT but developed sympathies towards humanity and worked as a mole during the later occupation and war. Verge has powerful psionic attacks to disable enemies. In addition, each enemy he successfully psionically attacks becomes mind merged with him, granting him increased capabilities.&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Terminal_(Chimera)&amp;diff=90474</id>
		<title>Terminal (Chimera)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Terminal_(Chimera)&amp;diff=90474"/>
		<updated>2020-04-27T06:05:50Z</updated>

		<summary type="html">&lt;p&gt;Binkyuk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Terminal is a human former Resistance combat medic. She uses an SMG and Gremlin medical drone. She has many abilities to heal and support friendlies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; align=&amp;quot;center&amp;quot; | Rank&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot;| Ability&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Safeguard&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Terminal sends the Gremlin to an ally to restore 4 HP, cleanse burning, acid and poison, and grant 20 defense. Does not end turn.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Hack Door&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Terminal can use her Gremlin to open secure doors for breaches.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Deputy Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Refresh&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;The Gremlin heals all allies at this breach point for 2 HP. One use per mission.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Field Agent&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Sustain&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;If Terminal takes enough damage to begin bleeding out, she is instead reduced to 1 HP and immediately enters Stasis for 1 turn. One use per mission.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Pin Down&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Terminal shoots non-damaging suppressive fire at a target to push their turn down the timeline. 2 turn cooldown.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Special Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Cooperation&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Terminal coordinates with a nearby unimpaired ally to grent them an immediate bonus action. 3 turn cooldown..&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Senior Agent&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Armor System&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Safeguard provides +1 Armor to the protected unit.&#039;&#039;&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &#039;&#039;&#039;Resilience&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Terminal heals to full at the end of every encounter.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Principal Agent&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Chimera Squad]]&lt;/div&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
</feed>