<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bamb</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bamb"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Bamb"/>
	<updated>2026-05-03T19:27:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Custom_Maps_(UFO2000)&amp;diff=11653</id>
		<title>Custom Maps (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Custom_Maps_(UFO2000)&amp;diff=11653"/>
		<updated>2007-04-25T10:24:33Z</updated>

		<summary type="html">&lt;p&gt;Bamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The new lua map format is pretty clear once you have cleared the initial confusions, understanding the map format really the biggest hurdle for a newcomer.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
Tiles are the small squares, one soldier occupies one floor tile. A tile represents approximately a 1x1x2 meter space in the game world. &lt;br /&gt;
&lt;br /&gt;
A tileset is an assortment of tiles. The graphics (also called sprites) of a tileset are in a png master image list file (dawnmasterimagelist.png) and the attributes of the tiles in a lua file (like dawncitybeta102.lua). Dawn City beta 102 has 236 tiles in the lua file and 242 sprites in the master image list file.&lt;br /&gt;
A tile can be a floor tile, a left wall or a right wall tile or an item tile.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
Maps are stuff like buildings. Maps are constructed out of tiles. They are often of size 10x10 tiles horizontally, 4 or 8 vertically. A 1x1 map is 10x10 tiles. Maps are saved into binary .map files. (Like dawn00.map, dawn01.map etc...). 2x2 or bigger maps are not rare.&lt;br /&gt;
&lt;br /&gt;
== Battlescape ==&lt;br /&gt;
The Battlescape consists of many maps, that are mixed pretty randomly according to a script. The script is in a lua file (dawncitybeta102.lua). Battlescape sizes are 4x4, 5x5 and 6x6 map units. (1 map unit is 10 tiles). So a 4x4 battlescape containing only small 1x1 building maps would have 16 maps.&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
Terrain is the upper concept for all of the above. You can download extra terrains for ufo 2000. A terrain constructs battlescapes out of the terrain&#039;s own maps with the terrain&#039;s own script. And the maps use the terrain&#039;s own tileset. Examples of terrain include Apartment, Native and Dawn City.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Editing ==&lt;br /&gt;
For editing, for making tiles, the javascript tile editor that runs in a web browser does the attributes for the tiles and you need a paint program for making the sprites in the master image list.&lt;br /&gt;
&lt;br /&gt;
For making maps, you need the javascript map maker that runs in the browser.&lt;br /&gt;
&lt;br /&gt;
Battlescape construction scripts are currently done by hand?&lt;br /&gt;
&lt;br /&gt;
== Tile Editor ==&lt;br /&gt;
The tile editor has a pretty good help file that explains the most.&lt;br /&gt;
First you have to set the right working directory, for example d:/ufo2000/extensions/terrain-dawncity-beta102&lt;br /&gt;
&lt;br /&gt;
To be able to edit or add tiles to the tileset, you have to copy-paste in the tileset&#039;s lua script. You also have to give the name of the master image file so that the editor can load the graphics.&lt;br /&gt;
&lt;br /&gt;
== Map Editor ==&lt;br /&gt;
The map editor has a pretty good help file that explains how it works.&lt;br /&gt;
&lt;br /&gt;
First of course set the working directory.&lt;br /&gt;
&lt;br /&gt;
Then you have to load a tileset, done by copy-pasting the tileset lua file. (Tileset and battlescape are in the same lua, for example dawncitybeta102.lua.)&lt;br /&gt;
&lt;br /&gt;
If you want to edit existing maps, or save into a format that ufo2000 reads, you need a hex editor to save or load the binary .map files. Use the editor recommended in the help of the map editor as the copying and pasting will work with that.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
Map maker and tile maker, with download link:&lt;br /&gt;
http://www.xcomufo.com/forums/index.php?showtopic=242025548&lt;br /&gt;
&lt;br /&gt;
.map fileformat:&lt;br /&gt;
http://www.xcomufo.com/forums/index.php?showtopic=242025366&amp;amp;hl=mapeditor&lt;br /&gt;
&lt;br /&gt;
Addtileset script:&lt;br /&gt;
http://www.xcomufo.com/forums/index.php?showtopic=242024650&lt;br /&gt;
&lt;br /&gt;
Old map format description:&lt;br /&gt;
http://www.xcomufo.com/forums/index.php?act=attach&amp;amp;type=post&amp;amp;id=9254&lt;br /&gt;
--[[User:Bamb|Bamb]] 03:24, 25 April 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Bamb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Custom_Maps_(UFO2000)&amp;diff=11651</id>
		<title>Custom Maps (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Custom_Maps_(UFO2000)&amp;diff=11651"/>
		<updated>2007-04-25T10:13:23Z</updated>

		<summary type="html">&lt;p&gt;Bamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The new lua map format is pretty clear once you have cleared the initial confusions, understanding the map format really the biggest hurdle for a newcomer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Tiles are the small squares, one soldier occupies one tile. A tileset is an assortment of tiles. The graphics (also called sprites) of a tileset are in a png master image list file (dawnmasterimagelist.png) and the attributes of the tiles in a lua file (like dawncitybeta102.lua). Dawn City beta 102 has 236 tiles in the lua file and 242 sprites in the master image list file.&lt;br /&gt;
&lt;br /&gt;
A tile can be a floor tile, a left wall or a right wall tile or an item tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
Maps are stuff like buildings. Maps are constructed out of tiles. They are often of size 10x10 tiles horizontally, 4 or 8 vertically. A 1x1 map is 10x10 tiles. Maps are saved into binary .map files. (Like dawn00.map, dawn01.map etc...).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlescape ==&lt;br /&gt;
The Battlescape consists of many maps, that are mixed pretty randomly according to a script. The script is in a lua file (dawncitybeta102.lua).&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
Terrain is the upper concept for all of the above. You can download extra terrains for ufo 2000. A terrain constructs battlescapes out of the terrain&#039;s own maps with the terrain&#039;s own script. And the maps use the terrain&#039;s own tileset. Examples of terrain include Apartment, Native and Dawn City.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Editing ==&lt;br /&gt;
For editing, for making tiles, the javascript tile editor that runs in a web browser does the attributes for the tiles and you need a paint program for making the sprites in the master image list.&lt;br /&gt;
&lt;br /&gt;
For making maps, you need the javascript map maker that runs in the browser.&lt;br /&gt;
&lt;br /&gt;
== Tile Editor ==&lt;br /&gt;
The tile editor has a pretty good help file that explains the most.&lt;br /&gt;
First you have to set the right working directory, for example d:/ufo2000/extensions/terrain-dawncity-beta102&lt;br /&gt;
To be able to edit or add tiles to the tileset, you have to copy-paste in the tileset&#039;s lua script. You also have to give the name of the master image file so that the editor can load the graphics.&lt;br /&gt;
&lt;br /&gt;
== Map Editor ==&lt;br /&gt;
The map editor has a pretty good help file that explains how it works.&lt;br /&gt;
First of course set the working directory.&lt;br /&gt;
Then you have to load a tileset, done by copy-pasting the tileset lua file. (Tileset and battlescape are in the same lua, for example dawncitybeta102.lua.)&lt;br /&gt;
&lt;br /&gt;
If you want to edit existing maps, or save into a format that ufo2000 reads, you need a hex editor to save or load the binary .map files. Use the editor recommended in the help of the map editor as the copying and pasting will work with that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
Map maker and tile maker, with download link:&lt;br /&gt;
http://www.xcomufo.com/forums/index.php?showtopic=242025548&lt;br /&gt;
.map fileformat:&lt;br /&gt;
http://www.xcomufo.com/forums/index.php?showtopic=242025366&amp;amp;hl=mapeditor&lt;br /&gt;
Addtileset script:&lt;br /&gt;
http://www.xcomufo.com/forums/index.php?showtopic=242024650&lt;br /&gt;
Old map format description:&lt;br /&gt;
http://www.xcomufo.com/forums/index.php?act=attach&amp;amp;type=post&amp;amp;id=9254&lt;/div&gt;</summary>
		<author><name>Bamb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Breakthrough_(UFO2000)&amp;diff=11650</id>
		<title>Breakthrough (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Breakthrough_(UFO2000)&amp;diff=11650"/>
		<updated>2007-04-25T10:00:31Z</updated>

		<summary type="html">&lt;p&gt;Bamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Players start on opposite sides like in deathmatch.&lt;br /&gt;
Player 1 has to bring half of his team to player 2:s start side to win.&lt;/div&gt;</summary>
		<author><name>Bamb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Custom_Maps_(UFO2000)&amp;diff=11649</id>
		<title>Custom Maps (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Custom_Maps_(UFO2000)&amp;diff=11649"/>
		<updated>2007-04-25T09:49:48Z</updated>

		<summary type="html">&lt;p&gt;Bamb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The new lua map format is pretty clear once you have cleared the initial confusions, understanding the map format really the biggest hurdle for a newcomer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Tiles are the small squares, one soldier occupies one tile. A tileset is an assortment of tiles. The graphics (also called sprites) of a tileset are in a png master image list file (dawnmasterimagelist.png) and the attributes of the tiles in a lua file (like dawncitybeta102.lua). Dawn City beta 102 has 236 tiles in the lua file and 242 sprites in the master image list file.&lt;br /&gt;
&lt;br /&gt;
A tile can be a floor tile, a left wall or a right wall tile or an item tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
Maps are stuff like buildings. Maps are constructed out of tiles. They are often of size 10x10 tiles horizontally, 4 or 8 vertically. A 1x1 map is 10x10 tiles. Maps are saved into binary .map files. (Like dawn00.map, dawn01.map etc...).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlescape ==&lt;br /&gt;
The Battlescape consists of many maps, that are mixed pretty randomly according to a script. The script is in a lua file (dawncitybeta102.lua).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Editing ==&lt;br /&gt;
For editing, for making tiles, the javascript tile editor that runs in a web browser does the attributes for the tiles and you need a paint program for making the sprites in the master image list.&lt;br /&gt;
&lt;br /&gt;
For making maps, you need the javascript map maker that runs in the browser.&lt;br /&gt;
&lt;br /&gt;
== Tile Editor ==&lt;br /&gt;
The tile editor has a pretty good help file that explains the most.&lt;br /&gt;
First you have to set the right working directory, for example d:/ufo2000/extensions/terrain-dawncity-beta102&lt;br /&gt;
To be able to edit or add tiles to the tileset, you have to copy-paste in the tileset&#039;s lua script. You also have to give the name of the master image file so that the editor can load the graphics.&lt;br /&gt;
&lt;br /&gt;
== Map Editor ==&lt;br /&gt;
The map editor has a pretty good help file that explains how it works.&lt;br /&gt;
First of course set the working directory.&lt;br /&gt;
Then you have to load a tileset, done by copy-pasting the tileset lua file. (Tileset and battlescape are in the same lua, for example dawncitybeta102.lua.)&lt;br /&gt;
&lt;br /&gt;
If you want to edit existing maps, or save into a format that ufo2000 reads, you need a hex editor to save or load the binary .map files. Use the editor recommended in the help of the map editor as the copying and pasting will work with that.&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
Map maker and tile maker, with download link:&lt;br /&gt;
http://www.xcomufo.com/forums/index.php?showtopic=242025548&lt;br /&gt;
.map fileformat:&lt;br /&gt;
http://www.xcomufo.com/forums/index.php?showtopic=242025366&amp;amp;hl=mapeditor&lt;br /&gt;
Addtileset script:&lt;br /&gt;
http://www.xcomufo.com/forums/index.php?showtopic=242024650&lt;/div&gt;</summary>
		<author><name>Bamb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Custom_Maps_(UFO2000)&amp;diff=11648</id>
		<title>Custom Maps (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Custom_Maps_(UFO2000)&amp;diff=11648"/>
		<updated>2007-04-25T09:35:24Z</updated>

		<summary type="html">&lt;p&gt;Bamb: Maps consist of three hiearchy levels: tiles make maps which make a battlescape&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The new lua map format is pretty clear once you have cleared the initial confusions, understanding the map format really the biggest hurdle for a newcomer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
&lt;br /&gt;
Tiles are the small squares, one soldier occupies one tile. A tileset is an assortment of tiles. The graphics (also called sprites) of a tileset are in a png master image list file (dawnmasterimagelist.png) and the attributes of the tiles in a lua file (like dawncitybeta102.lua). Dawn City beta 102 has 236 tiles in the lua file and 242 sprites in the master image list file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
Maps are stuff like buildings, often of size 8x8 tiles horizontally, 4 or 8 vertically. Maps are constructed out of tiles. Maps are saved into binary .map files. (Like dawn00.map, dawn01.map etc...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlescape ==&lt;br /&gt;
The Battlescape consists of many maps, that are mixed pretty randomly according to a script. The script is in a lua file (dawncitybeta102.lua).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Editing ==&lt;br /&gt;
For editing, for making tiles, the javascript tile editor that runs in a web browser does the attributes for the tiles and you need a paint program for making the sprites in the master image list.&lt;br /&gt;
&lt;br /&gt;
For making maps, you need the javascript map maker that runs in the browser.&lt;br /&gt;
&lt;br /&gt;
== Tile Editor ==&lt;br /&gt;
Wiki part yet to be written. The tile editor has a pretty good help file.&lt;br /&gt;
&lt;br /&gt;
== Map Editor ==&lt;br /&gt;
Wiki part yet to be written. The map editor has a pretty good help file.&lt;br /&gt;
&lt;br /&gt;
== Relevant Threads ==&lt;br /&gt;
Map maker and tile maker, with download link:&lt;br /&gt;
http://www.xcomufo.com/forums/index.php?showtopic=242025548&lt;br /&gt;
--[[User:Bamb|Bamb]] 02:35, 25 April 2007 (PDT)&lt;/div&gt;</summary>
		<author><name>Bamb</name></author>
	</entry>
</feed>