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		<id>https://temp.ufopaedia.org/index.php?title=ADVENT%27s_Agenda_(LWOTC)&amp;diff=123940</id>
		<title>ADVENT&#039;s Agenda (LWOTC)</title>
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		<updated>2025-08-29T05:29:00Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Correct str destroyed when liberated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}&lt;br /&gt;
While ADVENT&#039;s primary goal of completing the AVATAR Project is the same in LWOTC as the vanilla game, a number of changes have been introduced on how ADVENT (a.k.a. Strategic AI) will achieve its agenda, and how it will react to XCOM&#039;s attempts to stop the project. The major difference now is that ADVENT will conduct specific operations, or Activities, on any of the 16 world regions that will result in missions for XCOM. Each Activity has specific requirements and different results, depending on if ADVENT completes the activity or if the Resistance is able to detect and win the missions generated. &lt;br /&gt;
&lt;br /&gt;
== AVATAR Project ==&lt;br /&gt;
&lt;br /&gt;
The AVATAR project&#039;s progress is unknown to the player initially but has been increased from 12 to 20 &#039;pips&#039; required before ADVENT can win the game. To uncover the &#039;Doom Meter&#039;, a player must complete a series of missions to [[Missions (LW2)#Liberation Missions|liberate]] a region for the first time.&lt;br /&gt;
&lt;br /&gt;
In order to generate the necessary research to complete the AVATAR project, ADVENT will build facilities throughout the world that will generate additional pips. XCOM can stop this process by either detecting the initial construction missions and winning them, or by assaulting the facility after it is build. However, the detection of an existing alien facility now requires either receiving a Facility Lead as a mission reward, or by the Resistance personnel on the havens generating enough intel. &lt;br /&gt;
&lt;br /&gt;
ADVENT&#039;s progress on completing the AVATAR project can be delayed or accelerated by the Global Vigilance/Global Strength (GV/GS) values:&lt;br /&gt;
* After 3 Facilities are built, ADVENT will only build additional ones if the GV level isn&#039;t too superior to the Global Strength value (not safe to build new installations)&lt;br /&gt;
* If the GV is superior to the GS it will also delay by 10 hours the completion of a new &#039;pip&#039; to the AVATAR progress bar for each 1 point of the difference between the GV/GS values&lt;br /&gt;
&lt;br /&gt;
== ADVENT&#039;s Strategy ==&lt;br /&gt;
&lt;br /&gt;
When determining the Activities that it will conduct on any of the 16 world regions to advance its goals, ADVENT&#039;s has 3 main variables determining its actions: Force (unit quality), Strength (unit quantity), and Vigilance (alarm caused by Resistance activities). These are further explained below. Each variable can also be expressed as global, reflecting the general situation, or as regional, representing the local values for each of the 16 regions.&lt;br /&gt;
&lt;br /&gt;
===Force Level===&lt;br /&gt;
&lt;br /&gt;
Force represents how powerful the units that ADVENT can deploy during missions. At very low levels, only the most basic unit types (ADVENT troopers, officers, sectoids, vipers, etc.) will be seen, but as force level increases, more powerful (MECs, mutons, archons, etc.) enemies will start to appear. This value has a defined range of 1-20 and it will periodically increase by +1 when ADVENT completes the Activity called &#039;Scheduled Offworld Reinforcements&#039;. This build-up of more powerful and dangerous units by ADVENT is almost impossible to stop or even delay.&lt;br /&gt;
&lt;br /&gt;
The Scheduled Off World Reinforcements activity appears 21/18/14 days after the start of a campaign, depending on difficulty level. This activity has a cool down period of 16 days, which means that the maximum Force level 20 is reached between 325-316 days after game starts. &lt;br /&gt;
&lt;br /&gt;
====Force Mechanics====&lt;br /&gt;
The Force level is always the same for all regions.&lt;br /&gt;
* The Force level determines when additional soldiers appear on the Black Market, with the 2nd soldier available when Force level 7 is reached and the 3rd soldier unlocked at level 15, making those appearances as reliable indicators for when those two Force levels are reached, if XCOM hasn&#039;t faced those new improved ADVENT units on the field yet. &lt;br /&gt;
* The cost of Black Market personnel is also increased by 7.5% for each Force level raise of 1.&lt;br /&gt;
&lt;br /&gt;
====Missions and Force Level====&lt;br /&gt;
* A low Force level gives a bonus to the detection of missions at the start of a campaign on Rookie and Veteran difficulties, although this advantage doesn&#039;t last long as the Force level gradually increases. &lt;br /&gt;
* The Force level for each mission can also be modified by certain ADVENT Activities: &lt;br /&gt;
** Scheduled Offworld Reinforcements +1&lt;br /&gt;
** Snare +1&lt;br /&gt;
** Foothold always generates missions with 18 force level, regardless of the Global Force level&lt;br /&gt;
** Rendezvous -2&lt;br /&gt;
&lt;br /&gt;
=== Strength Level===&lt;br /&gt;
&#039;&#039;Also known as Alert or Alertness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strength refers to the number of troops available for ADVENT to use in missions, or to move to between regions by using the Reinforce Activity. ADVENT will also regularly increase its Strength numbers by bringing regularly emergency offworld reinforcements. The Regional Strength (RS) values are on Geoscape on each region&#039;s name, as &#039;ADVENT Strength&#039;, and the Global Strength (GS) level is the sum of all RSs and it is displayed as &#039;ADVENT&#039;s Legions&#039; on the Resistance Management tab on the Commander&#039;s Quarters on the Avenger. &lt;br /&gt;
&lt;br /&gt;
The RS determines the baseline difficulty regarding the number of ADVENT units encountered on missions in each region: the base level of Strength, plus modifiers such as [[Infiltration_(LW2)|Infiltration]] or specific mission ones, determines the total pod composition and number of enemies the mission will start with, which is partially indicated by the [[Missions_(LW2)#Enemy_Activity_Level|mission activity level]].&lt;br /&gt;
&lt;br /&gt;
While XCOM might be able to contain or even reduce ADVENT&#039;s numbers by detecting and winning specific missions, it is impossible to win by trying to reduce Global Strength to a zero - ADVENT can always summon more troops than the Resistance can destroy them, and the AVATAR project will eventually be completed. &lt;br /&gt;
&lt;br /&gt;
====Strength Mechanics====&lt;br /&gt;
&lt;br /&gt;
* All regions start with a Regional Strength of at least 1, except on Legendary where RS is level 2.&lt;br /&gt;
* Global Strength starting level is 15/20/30/40 for each difficulty level.&lt;br /&gt;
* There are 3 activities that ADVENT uses to create new legions and move them, although all can only appear after March 22nd:&lt;br /&gt;
** The Reinforce Activity, made by land which results in a Supply Raid if detected by XCOM, will transfer 1 point of Strength level between regions if the activity is completed successfully. ADVENT will not reinforce a region through this method if its Strength level is already 15 or superior. &lt;br /&gt;
** The Emergency Offworld Reinforcements Activity is made by a UFO and will raise the Strength level by +1 in the region they take place and also +1 on an adjacent region. Despite its name, this activity happens regularly and has a cool-down period of 14/12/10/8 days depending on the difficulty level.&lt;br /&gt;
* The Super Emergency Offworld Reinforcements has a cool-off period of 21 days for all difficulty levels and it will give +2 Strength on the region and +1 Strength on 2 adjacent regions. This activity is triggered when the Global Vigilance exceeds the Global Strength value by 20 points.&lt;br /&gt;
&lt;br /&gt;
====Missions and Strength Level====&lt;br /&gt;
* If XCOM detects and prevents the Troop Maneuvers Activity/Mission, will reduce the region&#039;s Strength level by +1.&lt;br /&gt;
* Liberating a region will destroy up to 5 points of the RS value, but any remaining troops will be distributed by the other regions still under ADVENT&#039;s control.&lt;br /&gt;
* The Emergency Offworld Reinforcements Activity has a cool-down period of 14/12/10/8 days depending on the difficulty level. It will raise the Strength level by +1 in the region they take place and also +1 on an adjacent region. &lt;br /&gt;
* The Super Emergency Offworld Reinforcements has a cool-off period of 21 days for all difficulty levels and it will give +2 Strength on the region and +1 Strength on 2 adjacent regions.&lt;br /&gt;
* The Strength level for each mission can also be modified by certain ADVENT Activities: &lt;br /&gt;
** Liberation: Rescue a Defector and Liberation: Hinder ADVENT Operations missions have a +3 modifier&lt;br /&gt;
** Reinforcements (Supply Raid missions) +3&lt;br /&gt;
** Scheduled Offworld Reinforcements (UFO mission) +1&lt;br /&gt;
** Emergency Offworld Reinforcements (UFO mission) +1&lt;br /&gt;
** Super Emergency Offworld Reinforcements (UFO mission) +2&lt;br /&gt;
** Snare +1&lt;br /&gt;
** Foothold always generates missions with 12 Strength level, regardless of the Global Strength level&lt;br /&gt;
** Rendezvous -2&lt;br /&gt;
* Certain ADVENT Activities will also require specific Strength levels (min and/or max) to be activated&lt;br /&gt;
&lt;br /&gt;
=== Vigilance Level===&lt;br /&gt;
&lt;br /&gt;
Vigilance represents ADVENT&#039;s concern about XCOM/Resistance activities. This indicator is the most affected by the results of missions, since XCOM&#039;s successes will raise regional (and global) Vigilance, which will then trigger additional ADVENT Activities to deal with the Resistance, such as Counterinsurgency which result in Defend/Terror missions. High Vigilance levels will also stop missions from appearing like Jailbreak or free VIPs, as ADVENT increases its security measures on the alarmed region. &lt;br /&gt;
&lt;br /&gt;
====Vigilance Mechanics====&lt;br /&gt;
&lt;br /&gt;
Vigilance is represented by the Global Vigilance (GV) level, consisting of the sum of all Regional Vigilance (RV) levels. This is then converted to Net Global Vigilance by subtracting the Global Strength (GS) level. That is: NetGV = GV - GS. Conceptually, the net global vigilance is a measure of whether the aliens have over-extended by focusing too much on the resistance: high values mean ADVENT is dealing with more problems than they have troops, while low values means ADVENT has plenty of troops to deal with the rebel threat.&lt;br /&gt;
&lt;br /&gt;
Net Global Vigilance is indicated on the Resistance Management tab as &#039;Global Resistance Threat&#039;. This provides a general range of the net global vigilance, and thus the raw global vigilance (by simple math).  These labels correspond to the NetGV level, with each step representing +10 additional Net Global Vigilance:&lt;br /&gt;
* Low (NetGV value below -10)&lt;br /&gt;
* Guarded (NetGV between -10 and 0)&lt;br /&gt;
* Elevated (0 to 10)&lt;br /&gt;
** At Elevated and above, i.e. when Net Global Vigilance is above 0, the AVATAR project progresses more slowly. Each point of Net Global Vigilance increases the time to generate a new AVATAR point by 10 hours.&lt;br /&gt;
* High (10 to 20)&lt;br /&gt;
* Severe (20 to 30)&lt;br /&gt;
** At Severe and above, the aliens gain access to a &amp;quot;Super Reinforcements&amp;quot; activity which creates twice as many Strength points.&lt;br /&gt;
** The normal reinforcement activity continues to operate, and both types can even target the same region simultaneously.&lt;br /&gt;
* Extreme (above 30)&lt;br /&gt;
&lt;br /&gt;
The initial value of the GV is determined randomly at start and it can vary between 16-39 points, and the starting values for each regional RV can vary between 1-4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information&#039;&#039;&#039;&lt;br /&gt;
* Regional Vigilance decays automatically by 1 point every 5-9 days (depending on active rebels, minimum 5, +12 hours per active rebel above 5), so if a region is empty of any XCOM activity it will eventually return to a less alarmed status. This decay timer is reset every time XCOM successfully completes a mission in the region. Failed missions have no effect.&lt;br /&gt;
&lt;br /&gt;
====Missions and Vigilance Level====&lt;br /&gt;
&lt;br /&gt;
* XCOM successful missions in a region increase RV by +1, failures have no effect&lt;br /&gt;
* If the mission was created by ADVENT&#039;s Propaganda Activity, such as a Destroy Monument or Neutralize Target missions, completing it will increase the RV value by +3&lt;br /&gt;
* Some missions, like Supply Raids, Troop Maneuvers or Retaliations, will also reduce RV by 1 if completed successfully, cancelling out the automatic RV increase&lt;br /&gt;
** XCOM failure on the Retaliation missions will also reduce RV by either 2 or 4 points, depending on the mission&lt;br /&gt;
** Success in Troop Maneuvers will decrease RV on the region, but there&#039;s a 50% chance of increasing RV by +1 on an adjacent region&lt;br /&gt;
* If a region&#039;s Vigilance value exceeds the its Strength value, then ADVENT will try to bring additional troops into the region, either through the Reinforce or the Emergency Offworld Reinforcements activities.&lt;br /&gt;
* Certain ADVENT Activities will also require specific Vigilance levels (min and/or max) to be activated&lt;br /&gt;
* Liberating a region removes all vigilance from the region, increases vigilance by 3 in each adjacent region, and increases it by 1 in every other region.&lt;br /&gt;
&lt;br /&gt;
==ADVENT Activities==&lt;br /&gt;
&lt;br /&gt;
The missions in Long War 2 are defined through ADVENT activities, which are performed by the aliens on each regional to achieve their goals, which will then result in tactical missions, if the alien activity is detected by the Resistance. &lt;br /&gt;
&lt;br /&gt;
Each Activity can have several settings or requirements for it to be activated:&lt;br /&gt;
* Priority - weight for mission to be chosen&lt;br /&gt;
* Rebel Income - amount of detection collected by rebels with Intel jobs for the mission to be detected&lt;br /&gt;
* Discovery - daily percentage chance of the mission being detected per 100 income. Only income generated after the rebel income threshold is reached is counted towards detecting the mission.&lt;br /&gt;
* Force &amp;amp; Strength Modifiers - the effect the activity will have on the ADVENT Regional Force and Strength levels during any mission(s) it generates&lt;br /&gt;
* Min/Max Vigilance - the range of Regional Vigilance values required for ADVENT to activate the Activity in a region&lt;br /&gt;
* Min/Max Strength - the range of Regional Strength values, as the previous setting&lt;br /&gt;
* Mission Tree - the number and sequence of missions generated by the Activity. In some cases (Liberation) it is required to complete the initial missions to unlock the rest of of the missions on the tree, while in other Activities like Invasion, detecting and completing the first mission will prevent the other missions on the tree from taking place. &lt;br /&gt;
* Mission Families - the type of missions that can generated (chosen randomly) for each step of the Mission Tree&lt;br /&gt;
* Duration - the amount of hours that the mission can be detected, once it is active. After it is detected the remaining time is the time available to infiltrate the mission (if infiltration is possible). &lt;br /&gt;
* Evac Modifier - the number of turns added to Skyranger evacuation during missions spawned by this Activity&lt;br /&gt;
* Infiltration Modifier - the number of hours added/removed from infiltration requirements for any missions generated by this Activity&lt;br /&gt;
* Regional Cooldown - the number of days before this Activity can appear again in a region. Cooldown timer starts when Activity is spawned.&lt;br /&gt;
&lt;br /&gt;
===Activity Tables===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: The various &#039;mod&#039; columns are often blank. Tables would look better if they were merged into a single column, so instead of &amp;quot;Force Level Modifier: 1 | Strength Modifier: 1&amp;quot; we would have &amp;quot;Mission Modifiers: +1 Force, +1 Strength&amp;quot;.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liberation activities&#039;&#039;&#039; allow XCOM to free a region from the aliens&#039; control. Every alien-controlled region has a liberation activity present at all times: if the mission expires without being detected (or is attempted and failed) then it will immediately respawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;AI Activity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Priority&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Rebel Income&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Discovery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Strength Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Tree&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Families&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Duration (hours)&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Infiltration Modifier (hours)&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Internal Name&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Liberation (part 1)||3||110||40||||0||Recover, Hack||216+24|||||| Protect Region Early&lt;br /&gt;
|-&lt;br /&gt;
|Liberation (part 2)||4||135||35||1||0||Extract, Rescue||192+48||||||Protect Region Mid&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Liberation (part 3)|| rowspan=&amp;quot;3&amp;quot; | 5|| rowspan=&amp;quot;3&amp;quot; | 160|| rowspan=&amp;quot;3&amp;quot; | 30|| rowspan=&amp;quot;3&amp;quot; | 2 || 0&lt;br /&gt;
|Neutralize, Destroy Object|| 192+24||||||rowspan=&amp;quot;3&amp;quot;|ProtectRegion&lt;br /&gt;
|-&lt;br /&gt;
| 1||Assault Network Tower||Infinite||24|| Requires 100% Infiltration&lt;br /&gt;
|-&lt;br /&gt;
| 2||Assault Alien Base||Infinite|||| Requires 100% Infiltration&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rebel activities (guerilla ops)&#039;&#039;&#039; are common missions that help build the resistance. They tend to be easier to detect than other types of activity. Nothing happens when these missions expire so there is no penalty for ignoring them.&lt;br /&gt;
&lt;br /&gt;
Each region can have up to two of these activities at once, except for Propaganda that is not limited in this way and doesn&#039;t contribute to the count. Each activity can be present in up to two regions in the world at any given time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;AI Activity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Priority&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Rebel Income&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Discovery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Force Level Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Strength Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Min/Max Vigilance&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Min/Max Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Tree&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Families&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Duration (hours)&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Infiltration Modifier (hours)&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Regional Cooldown (days)&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Internal Name&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Protect Data||55||5||35||||||0-12||||0||Hack, Recover, Destroy Object, Rescue, Extract||216+96||||14-19||||&lt;br /&gt;
|-&lt;br /&gt;
| High Value Prisoner||55||60||18||||||0-6||0-12||0||Extract, Rescue||216+96||||18-24.5||||&lt;br /&gt;
|-&lt;br /&gt;
| Political Prisoners||55||40||28||||||0-7||0-12||0||Jailbreak||216+96||||14-19||||&lt;br /&gt;
|-&lt;br /&gt;
| Propaganda||55||20||32||||||0-8||0-6||0||Sabotage CC, Neutralize||216+72||-12||28-45&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Creates 3 extra Vigilance points. Does not count toward total mission count in a given region at the same time.||&lt;br /&gt;
|-&lt;br /&gt;
| Find Facility Lead||50||120||17||||||0-10||0-10||0||Hack, Recover, Rescue, Extract||216+72||||14-19|| Must be at least June (On Legend must also have liberated one region) ||Protect Research&lt;br /&gt;
|- &lt;br /&gt;
| Logistics||55||90||60||||||||0-12||0||Smash N Grab||216+96||||14-19||||&lt;br /&gt;
|-&lt;br /&gt;
| Troop Maneuvers||55||20||15*||||||3-15||4-15||0||Troop Maneuvers||216+72||-24||21-28&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |*Extra 0.25% chance per Strength point in region.||&lt;br /&gt;
|-&lt;br /&gt;
| Snare||26||0||85||1||-1||6+||8+||0||Hack||216+72||||21-32&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |Requires at least one Faceless in region.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alien progression activities&#039;&#039;&#039; advance the aliens&#039; goals or increase their power. These activities tend to be very difficult for XCOM to detect. Completing these missions (if detected) should be a high priority, as this is the only way to slow the aliens&#039; progression.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;AI Activity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Priority&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Rebel Income&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Discovery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Force Level Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Strength Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Min/Max Vigilance&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Min/Max Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Tree&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Families&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Duration (hours)&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Evac Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Infiltration Modifier (hours)&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Internal Name&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Troop Transfer||40||75||3.5||||1||||||0||Supply Line Raid||144+144||||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Moves an Strength point between regions.||Reinforce&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Add Force Level|| rowspan=&amp;quot;2&amp;quot; | 25|| rowspan=&amp;quot;2&amp;quot; | 100|| rowspan=&amp;quot;2&amp;quot; | 5|| rowspan=&amp;quot;2&amp;quot; | 1|| rowspan=&amp;quot;2&amp;quot; | 1|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | ||0||Recover, Hack||72+96||||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; rowspan=&amp;quot;2&amp;quot;|One in the world, 16 day cooldown. Always in the safest alien region (uncontacted, if possible). ||rowspan=&amp;quot;2&amp;quot;|ScheduledOffworldReinforcements&lt;br /&gt;
|-&lt;br /&gt;
| 1||Secure UFO||144+24||||||&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot; | Add Troop Strength|| rowspan=&amp;quot;2&amp;quot; | 38|| rowspan=&amp;quot;2&amp;quot; | 100|| rowspan=&amp;quot;2&amp;quot; | 30|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 1|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | ||0||Recover, Hack||120+96||||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; rowspan=&amp;quot;2&amp;quot; |Creates one Strength point in its region and one in a random adjacent region. ||rowspan=&amp;quot;2&amp;quot;| EmergencyOffworldReinforcements&lt;br /&gt;
|-&lt;br /&gt;
| 1||Secure UFO||144+96||||&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;2&amp;quot; | Super Add Troop Strength|| rowspan=&amp;quot;2&amp;quot; | 37|| rowspan=&amp;quot;2&amp;quot; | 80|| rowspan=&amp;quot;2&amp;quot; | 34|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | ||0||Recover, Hack||120+96||||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; rowspan=&amp;quot;2&amp;quot; |Creates two Strength points in its region and one in each of two adjacent regions. Requires 20+ excess global vigilance. Can target a region that is already receiving a regular Add Troop Strength mission. ||rowspan=&amp;quot;2&amp;quot;|SuperEmergencyOffworldReinforcements&lt;br /&gt;
|-&lt;br /&gt;
| 1||Secure UFO||144+96||||&lt;br /&gt;
|-&lt;br /&gt;
| Tactical Dark Event Research ||45||95||7||||||3+||0-8||0||Recover, Hack, Destroy Object, Neutralize, Rescue||Varies||||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Two in the world. Cannot be in the same region as research facility or other tactical dark event activity.||COINResearch&lt;br /&gt;
|-&lt;br /&gt;
| Strategic Dark Event Research ||50||65||11||||||3+||3+||0||Recover, Hack, Destroy Object||Varies||||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|One in the world. Cannot be in the same region as research facility or other strategic dark event activity. ||COINOps&lt;br /&gt;
|-&lt;br /&gt;
| Build Research Facility||10||850||13||||||0-5||||0||Supply Line Raid||1080+72||||&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Requires Strength &amp;gt;= Vigilance.||&lt;br /&gt;
|-&lt;br /&gt;
| Regional Avatar Research||15||colspan=&amp;quot;2&amp;quot;|Unlocked by Facility Lead||||||||||||Sabotage||Infinite||3||36&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Makes Doom||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alien retaliation activities&#039;&#039;&#039; directly harm the resistance if not stopped or prevented.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;AI Activity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Priority&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Rebel Income&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Discovery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Force Level Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Strength Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Min/Max Vigilance&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Min/Max Strength&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Tree&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Families&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Duration (hours)&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Infiltration Modifier (hours)&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Regional Cooldown (days)&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Internal Name&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| Invasion || rowspan=&amp;quot;2&amp;quot; | 15|| 50|| 70 || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | ||0||Supply Line Raid||96+96||||36-45&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot; |Can only occur 21+ days after liberation.|| rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Automatic||1||Invasion||24+0||||||style=&amp;quot;text-align: left;&amp;quot;|Success on the first mission skips this one.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | Super Invasion|| rowspan=&amp;quot;2&amp;quot; | 3|| 0||  70|| rowspan=&amp;quot;2&amp;quot; | always 18 || rowspan=&amp;quot;2&amp;quot; | always 12|| rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | ||0||Secure UFO||96+24||-60||||style=&amp;quot;text-align: left;&amp;quot;|Requires all regions liberated. 10-16 day global cooldown.||rowspan=&amp;quot;2&amp;quot;|Foothold&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Automatic|| 1||Invasion||24+5||||||style=&amp;quot;text-align: left;&amp;quot;|Success on the first mission skips this one.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Haven Defense||rowspan=&amp;quot;2&amp;quot; | 30|| 60|| 31 || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; |4+|| rowspan=&amp;quot;2&amp;quot; |4+||0||Destroy Object||144+48||||21&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Requires 3+ working rebels. There must be 5+ rebels present in the region||rowspan=&amp;quot;2&amp;quot;| Counterinsurgency&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Automatic||1||Terror, Defend||24+5||||||style=&amp;quot;text-align: left;&amp;quot;|Success on the first mission skips this one&lt;br /&gt;
|-&lt;br /&gt;
| Intel Raid||41||colspan=&amp;quot;2&amp;quot; | Automatic ||||||2+||3+||0||Intel Raid||24+5||||21-28&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Requires 3+ rebels working on Intel.||&lt;br /&gt;
|-&lt;br /&gt;
| Supply Convoy||42||colspan=&amp;quot;2&amp;quot; | Automatic||||||1+||4+||0||Supply Convoy||24+5||||21-28&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Requires 3+ rebels working on Supply.||&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Raid||43||colspan=&amp;quot;2&amp;quot; | Automatic ||||||2+||4+||0||Recruit Raid||24+5||||25-28&lt;br /&gt;
|style=&amp;quot;text-align: left;&amp;quot;|Requires 6+ rebels working on Recruit. Faceless count double.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rendezvous&#039;&#039;&#039; is a special activity. Normal rebels don&#039;t contribute intel towards the detection of the Rendezvous missions, only soldier advisors do. It&#039;s coded as a 2 part mission where you detect the first part (it has the longest duration of any mission) but then the mission immediately moves to the second part which is automatically detected. The final mission is that second part which explain why you never detect Rendezvous with long durations. This mission is not required in order to remove faceless but rather an opportunity to take them down and loot their valuable corpses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;AI Activity&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Rebel Income&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Discovery&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Force Level Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Strength Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Tree&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mission Families&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Duration (hours)&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Evac Modifier&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | Rendezvous || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | -1 || rowspan=&amp;quot;2&amp;quot; | -2 || 0&lt;br /&gt;
| Placeholder || 504+168 || ||style=&amp;quot;text-align: left;&amp;quot;|No actual mission, immediately advances to second stage.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Rendezvous|| 24+5|| 2||style=&amp;quot;text-align: left;&amp;quot;|Automatically detected. Force Level is first multiplied by 0.67 before applying modifier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:ADVENT (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Gauntlets_(LWOTC)&amp;diff=121210</id>
		<title>Template:Gauntlets (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Gauntlets_(LWOTC)&amp;diff=121210"/>
		<updated>2025-03-26T11:46:47Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name!!rowspan=&amp;quot;2&amp;quot;|[[File:LW AbilityHeavyArmaments.png|x32px|Rocket Damage / Flamethrower Damage]]&amp;lt;br /&amp;gt;Damage !!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Noise.png|x32px| Rocket Sound Range / Flamethrower Sound Range]]&amp;lt;br /&amp;gt;Sound Range!!rowspan=&amp;quot;2&amp;quot;| [[File:UIPerk firerocket.png|x32px|Rocket Environmental Damage]]&amp;lt;br /&amp;gt;Env. Damage!!rowspan=&amp;quot;2&amp;quot;| [[File:UIPerk firerocket.png|x32px|Rocket Armor Shred]]&amp;lt;br /&amp;gt;Shred!!rowspan=&amp;quot;2&amp;quot;| [[File:LW AbilityNapalmX.png|x32px|Napalm-X Panic Strength]]&amp;lt;br /&amp;gt;{{tooltip | Panic Strength | Panic chance is 50 + Strength - Target Will}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]&amp;lt;br&amp;gt;Prerequisites !! colspan=&amp;quot;5&amp;quot;|Cost !!rowspan=&amp;quot;2&amp;quot;|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]&amp;lt;br /&amp;gt;Black Market Value&lt;br /&gt;
|-&lt;br /&gt;
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]&amp;lt;br /&amp;gt;Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;Corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Conv LWGauntlet.png|x64px|link=Weapons_(LWOTC)#Gauntlets|Gauntlet]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gauntlet&#039;&#039;&#039;&lt;br /&gt;
| 2-7 / 2-5 || 26 / 13||20 || 2 || 50&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| XCOM starts with an unlimited supply&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Mag PlatedGauntlet.png|x64px|link=Weapons_(LWOTC)#Gauntlets|Gauntlet Mark II]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gauntlet Mark II&#039;&#039;&#039;&lt;br /&gt;
| 4-9 / 4-7 || 26 / 13|| 25 || 2 || 65&lt;br /&gt;
| Magnetic Weapons || 30 || 3 || 5 || - || -||10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Beam PowerGauntlet.png|x64px|link=Weapons_(LWOTC)#Gauntlets|Blaster Gauntlet]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Blaster Gauntlet&#039;&#039;&#039;&lt;br /&gt;
| 5-12 / 6-11 || 26 / 13|| 30 || 3 || 85&lt;br /&gt;
| Battlesuits&amp;lt;br /&amp;gt;Muton Elite Autopsy || 150 || 5 || 10 || 2 || 1x [[Muton Elite (LWOTC)|Muton Elite Corpse]]||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Vektor_Rifles_(LWOTC)&amp;diff=120846</id>
		<title>Template:Vektor Rifles (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Vektor_Rifles_(LWOTC)&amp;diff=120846"/>
		<updated>2025-02-07T10:10:30Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Update crit dmg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name!!rowspan=&amp;quot;2&amp;quot;|[[File:LW2Damage.png|x32px|Weapon damage]]&amp;lt;br /&amp;gt;Damage !!rowspan=&amp;quot;2&amp;quot;| [[File:LW2CritDamage.png|x32px|Critical damage]]&amp;lt;br /&amp;gt;Crit Damage !!rowspan=&amp;quot;2&amp;quot;| [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size!!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Noise.png|x32px|Sound Range]]&amp;lt;br /&amp;gt;Sound Range!!rowspan=&amp;quot;2&amp;quot;| Special properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]&amp;lt;br&amp;gt;Prerequisites !! colspan=&amp;quot;4&amp;quot;|Cost !!rowspan=&amp;quot;2&amp;quot;|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]&amp;lt;br /&amp;gt;Black Market Value&lt;br /&gt;
|-&lt;br /&gt;
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]&amp;lt;br /&amp;gt;Elerium Cores&lt;br /&gt;
|- &lt;br /&gt;
|[[File:ConvVektor.png|x64px|link=Weapons_(LWOTC)#Vektor_Rifles|Vektor Rifles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Vektor Rifle&#039;&#039;&#039;&lt;br /&gt;
| 3-5 || +2 || 3 || 23|| +10 Aim&lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| XCOM starts with an unlimited supply&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LaserVektor.png|x64px|link=Weapons_(LWOTC)#Vektor_Rifles|Vektor Rifles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Laser Vektor Rifle&#039;&#039;&#039;&lt;br /&gt;
| 4-7 || +2 || 3 || 23|| +15 Aim &lt;br /&gt;
| Advanced Laser Weapons || 25 || 1 || 1 || - || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MagVektor.png|x64px|link=Weapons_(LWOTC)#Vektor_Rifles|Vektor Rifles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Temnotic Rifle&#039;&#039;&#039;&lt;br /&gt;
| 5-9 || +3 || 3 || 23|| +10 Aim&lt;br /&gt;
| Advanced Magnetic Weaponry || 50 || 3 || 3 || - || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CoilVektor.png|x64px|link=Weapons_(LWOTC)#Vektor_Rifles|Vektor Rifles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Temnotic Lance&#039;&#039;&#039;&lt;br /&gt;
| 6-11 || +4 || 3 || 23|| +10 Aim&amp;lt;br&amp;gt;1 Armor Pierce&lt;br /&gt;
| Advanced Coilguns || 60 || 3 || 5 || - || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeamVektor.png|x64px|link=Weapons_(LWOTC)#Vektor_Rifles|Vektor Rifles]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Shadow Lance&#039;&#039;&#039;&lt;br /&gt;
| 8-12 || +5 || 3 || 23|| +10 Aim&amp;lt;br&amp;gt;1 Rupture&lt;br /&gt;
| Plasma Lance || 80 || 6 || 6 || 1 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Haven_Management_(LWOTC)&amp;diff=120788</id>
		<title>Haven Management (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Haven_Management_(LWOTC)&amp;diff=120788"/>
		<updated>2025-01-30T16:20:40Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Correct rebels loadouts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}&lt;br /&gt;
Havens are the basis of resistance activity for XCOM and is where you assign your rebels jobs in order to complete various tasks.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
Resistance personnel can be assigned jobs from either the Geoscape tower icon or the Commander&#039;s Quarters of the Avenger. Personnel represent resistance members and are not soldiers. They will only fight in specific types of battles involving the haven. The personnel can be assigned one of four jobs:&lt;br /&gt;
* Intel: generate a small amount of the intel resource and discover missions in the region. Intel will reveal ADVENT activities, they are always here, you just do not know about them yet.&lt;br /&gt;
* Supplies: generate supplies, which will be delivered at the end of the month in the supply drop.&lt;br /&gt;
* Recruit: attempt to find new rebels, soldiers, scientists, and engineers. Rebels will immediately be available for work when discovered.  while soldiers will become available in the recruitment list aboard the Avenger. Through recruitment activities there is a 67% chance that new recruits will be haven rebels and 33% chance that they will be soldiers available for recruitment. Once a haven has 13 rebels, it changes to approximately 20% chance of rebels and 80% chance for soldiers. If the area is liberated, you get a 3% chance for scientists and 3% chance for engineers.&lt;br /&gt;
* Hidden: produce nothing. This doesn&#039;t help reduce the ADVENT strength (Alert level) in the region, but it helps to avoid haven raids.&lt;br /&gt;
&lt;br /&gt;
You can have up to 13 haven personnel actively assigned, any more personnel in the haven will automatically be hidden an cannot be assigned. Resistance personnel over 13 always survive retaliations, meaning they can be used as buffer for losses.&lt;br /&gt;
&lt;br /&gt;
When Resistance personnel switch jobs, they will be ineffective for 24 hours.&lt;br /&gt;
&lt;br /&gt;
Resistance personnel can also be acquired as mission rewards.&lt;br /&gt;
&lt;br /&gt;
Personnel can gain up to two ranks indicated by zero, one, or two stars next to their names. Rebels rank up based on the amount of days they were at the haven, requiring a minimum of 21 days for 1 star and an additional minimum 21 days (42 total) for 2 stars. Once they are present for at least the given time, they have a 10%/5% chance for each respective rank to promote after each monthly report. Each rank grants a +50% bonus to their effectiveness and grants them two soldier perks that makes them more effective in combat during raids.&lt;br /&gt;
&lt;br /&gt;
== XCOM Liaison ==&lt;br /&gt;
One XCOM soldier, scientist, or engineer can be assigned as a liaison to a region by clicking the box in the upper left of the management screen. Having a region liberated and having a radio tower each increase efficiency by another 20% in that region (the two bonuses will stack).&lt;br /&gt;
* Soldiers: boost the recruitment action and are the only way to discover ADVENT infiltrators. The higher their rank and any officer rankings they have will increase their effectiveness in boosting the recruit job and in hunting faceless. The soldier will also be available on all retaliations along with any equipment they currently have. There is an additional bonus to recruitment based on how many rebels are in the haven if the total population is less than 6 and will only recruit rebels. This serves as a method to recovering a lost haven.&lt;br /&gt;
* Scientists: boosts intel jobs by 20%.&lt;br /&gt;
* Engineer: boosts supply jobs by 20%.&lt;br /&gt;
&lt;br /&gt;
The 24 hours cooldown period does not apply to liaisons, so they can be taken out for missions and returned without any extra loss on top of the days spent outside haven.&lt;br /&gt;
&lt;br /&gt;
== ADVENT Infiltrators ==&lt;br /&gt;
New resistance personnel can be ADVENT infiltrators. The only indication that this is the case is an &amp;quot;unknown cause&amp;quot; penalty to your monthly supply reward. A higher ranked rebel does not mean it isn&#039;t a faceless. Faceless infiltrators will steal 20% of the supplies generated in each haven, and reduce the effectiveness of the recruit/intel job by 3/5/6/7% (based on difficulty), per faceless in that haven. The amount of faceless cannot be more than a third of the total haven population (ex. there can&#039;t be more than 4 Faceless in a haven of 12 rebels). &lt;br /&gt;
&lt;br /&gt;
On recruiting a new rebel, there&#039;s a base 16% chance that the rebel is a faceless infiltrator. This chance is doubled with the [[Dark_Events_(LW2)#Counterinsurgency_Ops|Haven Infiltrator Dark Event]] active, and reduced by 40% &#039;&#039;each&#039;&#039; if the soldier liaison is a [[Specialist_(LW2)|Specialist]] with [[Perk_List_(LW2)#Scanning_Protocol|Scanning Protocol]], a [[Psi Operative (LW2)|Psi Operative]] with [[Perk_List_(LW2)#Mind_Merge|Mind Merge]], or has a [[Equipment_(LW2)#Grenades|Battle Scanner]] equipped. This reduction is multiplicative and thus will have diminishing returns. This reduction also applies to recruiting rebels through other means such as jailbreaks.&lt;br /&gt;
&lt;br /&gt;
Assigning a soldier liaison to a haven will eventually reveal the infiltrators and initiate a rendezvous mission to eliminate them, but higher rank soldiers, [[Officers_(LW2)|Officers]] and [[Psi Operative (LW2)|Psi Operatives]] will increase the speed at which they are revealed. This mission is not required to complete in order to remove faceless from the haven as their cover is now blown, this is more an opportunity to strike back at advent and loot their corpses.&lt;br /&gt;
&lt;br /&gt;
Finishing a rendezvous mission does not necessarily mean all faceless in the region have successfully been eliminated. The amount of faceless that can be present on a given rendezvous is based on the local [[ADVENT%27s_Agenda_(LWOTC)#Force_Level|Force Level]] and is shown in the mission brief.&lt;br /&gt;
&lt;br /&gt;
Changing your liaison does not reset progress in detecting any faceless (per xwynns)[https://www.youtube.com/watch?v=3Tjd2Z2wgd0&amp;amp;feature=youtu.be&amp;amp;t=31m54s]&lt;br /&gt;
&lt;br /&gt;
== ADVENT Retaliations ==&lt;br /&gt;
As the resistance grows stronger and more organized in a region, ADVENT will eventually notice the rebels&#039; actions and try to stop them. They will engage in a number of operations called Retaliations against groups of rebels or even the entire haven. It&#039;s up to XCOM to defend them as even when they are armed, simple rebels are no match to ADVENT forces.&lt;br /&gt;
Retaliations can be either :&lt;br /&gt;
* &#039;&#039;&#039;Full retaliations&#039;&#039;&#039; Those target an entire Haven. Ignoring or totally failing a Full Retaliation will lead to all your rebels in the region being killed and the haven being empty. It&#039;s possible to prevent those missions as there will always be a Destroy the Relay mission with &amp;quot;Prevent Resistance Data Leak&amp;quot; as reward before the actual retaliation. Winning that mission will prevent the Retaliation completely and ensure the haven is safe. If you can&#039;t respond to the Retaliation or lose all your rebels during it&#039;s course it&#039;s still possible (but slow) to rebuild a Haven by using a soldier liaison to recruit new rebels.&lt;br /&gt;
* &#039;&#039;&#039;Mini retaliations&#039;&#039;&#039; (also called Raids) will target a specific job and all Rebels doing the job. Depending on the targeted activity the advisor may also show up in the mission but only soldier advisors will ever be armed. Ignoring a mini-retaliation will kill all rebels on that particular job and that job will be unavailable for 21 days. The advisor will also die if they were supposed to be in the mission. It&#039;s possible to attempt and fail a mission without losing the rebels (especially for Intel Raids), in this case the job will still be locked for the same duration.&lt;br /&gt;
Both mini and full retaliations require a minimum [[Advent%27s_Agenda_(LW2)#Alert_Level|Alert Level]] and active rebels count before they trigger.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ADVENT&lt;br /&gt;
Retaliation&lt;br /&gt;
! Required&lt;br /&gt;
[[ADVENT%27s_Agenda_(LWOTC)#Strength_Level|Strength Level]]&lt;br /&gt;
! Required&lt;br /&gt;
[[ADVENT%27s_Agenda_(LWOTC)#Vigilance_Level|Vigilance Level]]&lt;br /&gt;
! Min Rebels on duty&lt;br /&gt;
(see notes)&lt;br /&gt;
! Affected Advisor&lt;br /&gt;
! Mission&lt;br /&gt;
|-&lt;br /&gt;
| Full Retaliation&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| All&lt;br /&gt;
| Haven Defense&lt;br /&gt;
Terror&lt;br /&gt;
|-&lt;br /&gt;
| Intel Raid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| Soldier / Scientist&lt;br /&gt;
| Protect the datatap&lt;br /&gt;
|-&lt;br /&gt;
| Supply Raid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
| Soldier / Engineer&lt;br /&gt;
| Protect Supply Convoy&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Raid&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6&lt;br /&gt;
| Soldier&lt;br /&gt;
| Escort Recruiters&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* Full Retaliations evaluates the rebels on every job (except hiding job) while mini retaliations only consider rebels doing that particular job (so 6+ rebels on intel will never trigger a supply raid).&lt;br /&gt;
* Full retaliations also has an additional requirement in order to occur. The haven population must be at least 5 in order for the attack to launch meaning that a haven with only 4 rebels will never get attacked regardless of the number of rebels on duty (this does not mean they can&#039;t be raided).&lt;br /&gt;
* Faceless &amp;quot;rebels&amp;quot; reduce the minimal rebel on duty count required in order to trigger a retaliation to an absolute minimum of three. So 2 rebels on duty is always safe. But 3 Faceless &amp;quot;rebels&amp;quot; can trigger a recruit raid.&lt;br /&gt;
&lt;br /&gt;
=== Rebel Loadouts ===&lt;br /&gt;
During mini retaliations (raids) and rendezvous, rebels are equipped with weaponry to aid soldiers in combat. Rebels have a random chance to receive weapon tech based on approximately 1 tech level below the highest weapon tech XCOM has researched (but also requires all previous tech to have been researched as well). Example, if XCOM has researched up to advanced magnetics, then rebels have a random chance to carry laser weapons during missions where they are armed. Rebels also receive a guaranteed HP bonus based on the armor tech XCOM has researched, gaining an additional +2 HP with predator armor and another +3 HP with powered armor (total +5 HP). &lt;br /&gt;
The rebels randomly gain one of the following loadouts during missions they are armed:&lt;br /&gt;
* 60% chance to carry an assault rifle, a frag grenade, and a flashbang grenade.&lt;br /&gt;
* 20% chance to carry a SMG, a frag grenade, and a smoke grenade.&lt;br /&gt;
* 20% chance to carry a shotgun, a frag grenade, and a flashbang grenade.&lt;br /&gt;
&lt;br /&gt;
== Liberated Regions ==&lt;br /&gt;
Once a haven has been liberated, it instantly destroys up to 5 Advent Legions/Strength present in the region with any excess transferring to adjacent regions, all regions in the world gain 1 vigilance with adjacent regions gaining another 1-2 points, stops generating new missions and any current missions underway in the region and grants any currently infiltrating missions in that region a +50% bonus to infiltration but must be launched or aborted. &lt;br /&gt;
&lt;br /&gt;
This means that there is no chance of any retaliation missions happening (and you can put all of your rebels on a given job). Additionally, any current missions underway will instantly stop meaning it can cancel any dark events being researched in the region and stops any current retaliations in the region upon liberation. Haven Invasions will happen if Advent reinforces the Advent Strength to 8 onto an adjacent region. You can prevent invasion by detecting the first step of invasion(Supply Line Raid) on the liberated region before the invasion. This cannot occur on newly liberated regions until after 21 days has passed.&lt;br /&gt;
&lt;br /&gt;
All jobs in liberated regions have a 20% bonus. After a certain time period, liberated regions will begin to produce 50% of the supplies they originally produced, this is to simulate the effects of running out of material to scavenge. Each region will have a random amount of set supplies (between 2000 and 3000) with your starting region having 2500 supplies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War of the Chosen]]&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Capacitor_Discharge_(LWOTC)&amp;diff=120771</id>
		<title>Template:Capacitor Discharge (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Capacitor_Discharge_(LWOTC)&amp;diff=120771"/>
		<updated>2025-01-27T04:41:18Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Remove wrong description about stunning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk capacitordischarge.png&lt;br /&gt;
  | s_caption = Capacitor Discharge&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Capacitor Discharge&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Capacitor Discharge|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Capacitor Discharge&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and disorienting non-robotic units. Robotic units take more damage.&lt;br /&gt;
  | s_id      = Capacitor Discharge&lt;br /&gt;
  | s_templateName = Template:Capacitor Discharge (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=%E6%9C%BA%E5%88%B6_(LWOTC)&amp;diff=120748</id>
		<title>机制 (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=%E6%9C%BA%E5%88%B6_(LWOTC)&amp;diff=120748"/>
		<updated>2025-01-23T11:40:42Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;回到主页  {{Toc_(LWOTC)|40}} == 命中机制 == LWOTC 中的命中机制已被修改： :暴击率不再是直接造成暴击的几率 ::在原...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|回到主页]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LWOTC)|40}}&lt;br /&gt;
== 命中机制 ==&lt;br /&gt;
LWOTC 中的命中机制已被修改：&lt;br /&gt;
:暴击率不再是直接造成暴击的几率&lt;br /&gt;
::在原版 XCOM 2 中，10% 的命中率和 10% 的暴击率将有 10% 的概率命中，并且如果命中则必定会造成暴击。现在情况已不再如此。&lt;br /&gt;
::闪避不再取代暴击。（在原版 XCOM 2 中，如果闪避 + 暴击率大于命中率，则闪避优先计算，而溢出的暴击率将被忽略。）&lt;br /&gt;
即使目标闪避值为0，对其射击也有可能会造成擦伤（在原版 XCOM 2 中，只有目标具有闪避能力时才可能发生擦伤）&lt;br /&gt;
::这些机制适用于双方单位。&lt;br /&gt;
:现在所有单位攻击目标时有概率擦伤。&lt;br /&gt;
::这被称为“Graze Band”。游戏中可以配置“闪避”的基础值，默认为 +/- 10%。&lt;br /&gt;
::示例 1：命中率为 70%，此时造成普通伤害的概率为 60%，擦伤的概率为 20%。显示的命中率为 70%。&lt;br /&gt;
::示例 2：命中率为 20%，此时造成普通伤害的概率为 10%，擦伤的概率为 20%。显示的命中率为 20%。&lt;br /&gt;
:暴击率现在有机会“升级”伤害类型。成功暴击：&lt;br /&gt;
::将擦伤提升为正常命中&lt;br /&gt;
::将正常命中提升为暴击&lt;br /&gt;
:闪避现在有机会“降级”伤害类型。成功闪避：&lt;br /&gt;
::将暴击降级为正常命中&lt;br /&gt;
::将正常命中降级为擦伤&lt;br /&gt;
::将擦伤降级为未击中（可配置）&lt;br /&gt;
:已移除良好角度加成&lt;br /&gt;
::原版XCOM 2 中的良好角度加成被移除，该加成过去用于在您接近侧翼角度时为您提供命中加成。现在，除非您在侧翼攻击目标，没有命中和暴击加成。&lt;br /&gt;
:结果：&lt;br /&gt;
::相较于原版XCOM2，低命中率的射击造成伤害的可能性更高，但造成的伤害量较少，并且不太可能触发暴击。&lt;br /&gt;
::90% 及以上的命中率（非显示的命中率）必定命中（可能擦伤）敌人（除非他们有闪避）&lt;br /&gt;
::闪避和暴击是互相制衡的，因此高暴击率有助于对抗高闪避单位，而良好的闪避属性有助于抵御暴击。&lt;br /&gt;
::使用“龙生九子”时（默认开启），士兵可能会有负闪避属性，从而增加对他们的暴击率。&lt;br /&gt;
:示例 1：90% 命中，50% 暴击（非实际计算数值）（显示的命中率为100%）&lt;br /&gt;
::在原版 XCOM 2 中，这将导致 50% 的概率暴击、40% 的概率正常命中、10% 的概率未命中。&lt;br /&gt;
::在 Long War 2 中，这将导致 40% 的概率暴击，50% 的概率正常命中，10% 的概率擦伤。&lt;br /&gt;
:::暴击率结算前的白值是 80% 命中，20% 擦伤。（实际计算数值）暴击率会有50%的概率使命中变为暴击（80% * 50% = 40%），50%的概率使擦伤变为正常命中（20% * 50% = 10%）。&lt;br /&gt;
:示例 2：20% 命中，10% 暴击（非实际计算数值）（显示的命中率为30%）&lt;br /&gt;
::在原版 XCOM 2 中，这将导致 10% 的概率暴击，10% 的概率正常伤害，80% 的概率未命中。&lt;br /&gt;
::在 Long War 2 中，1% 的概率暴击，11% 的概率正常命中，18% 的概率擦伤，70% 的概率未命中&lt;br /&gt;
:::暴击率结算前的白值是 10% 命中，20% 擦伤。（实际计算数值）暴击率会有10%的概率使命中变为暴击（10% * 10% = 1%），10% 的概率使擦伤变为正常命中（20% * 10% = 2%）。&lt;br /&gt;
&lt;br /&gt;
== 移动力 ==&lt;br /&gt;
:经过所有装备修正后，士兵在直线方向上可移动的格数变为：&lt;br /&gt;
:&#039;&#039;&#039;移动力：（&#039;&#039;蓝色移动/黄色移动&#039;&#039;）&#039;&#039;&#039;&lt;br /&gt;
*10: 6/7&lt;br /&gt;
*11: 7/7&lt;br /&gt;
*12: 8/8&lt;br /&gt;
*13: 8/9&lt;br /&gt;
*14: 9/9&lt;br /&gt;
*15: 10/10&lt;br /&gt;
*16: 10/11&lt;br /&gt;
*17: 11/11&lt;br /&gt;
*18: 12/12&lt;br /&gt;
*19: 12/13&lt;br /&gt;
*20: 13/13&lt;br /&gt;
*21: 14/14&lt;br /&gt;
*22: 14/15&lt;br /&gt;
*23: 15/15&lt;br /&gt;
&lt;br /&gt;
因此，蓝色移动的临界值分别为：12、14、15、17、18、20、21 和 23&lt;br /&gt;
&lt;br /&gt;
== 敌人巡逻行为 ==&lt;br /&gt;
要真正理解 LW2 中的巡逻有何不同，了解原版中的巡逻逻辑非常重要。&lt;br /&gt;
&lt;br /&gt;
:在原版中，总会有一个敌方小队位于在 XCOM 和目标之间往返巡逻。如果该敌方小队被杀死，另一个敌方小队就会移动到 XCOM 和目标之间。即使小队没有被激活，它们也会以某种方式知道 XCOM 在哪里。类似地，小队巡逻路线会根据 XCOM 的位置动态调整。&lt;br /&gt;
&lt;br /&gt;
:这些机制已被废除，巡逻路线是基于目标位置和 XCOM 原始生成点的固定路线；不再根据当前 XCOM 位置进行更新。 &lt;br /&gt;
&lt;br /&gt;
== 敌人警戒等级 ==&lt;br /&gt;
在LW2中，敌人的警戒机制比原版中更加复杂。&lt;br /&gt;
:&#039;&#039;&#039;绿警&#039;&#039;&#039;&lt;br /&gt;
::绿警通常是任务开始时，小队仍处于隐蔽状态时敌人小队的固定状态。外星人不知道 XCOM 已经渗透，因此处于低警戒状态。在此状态下，在外星人回合激活的小队可以采取防御行动（每个单位都有一定几率，随着难度而变化），例如在激活时蹲伏或监视，但不会采取任何攻击性动作。换句话说，他们没有机会对 XCOM 进行射击或技能使用。&lt;br /&gt;
:&#039;&#039;&#039;黄警&#039;&#039;&#039;&lt;br /&gt;
::处于黄色警戒级别的敌方小队尚未激活。但是，它可以通过火箭/手榴弹爆炸声、枪声、平民的嘶吼声或发现死去队友的尸体来察觉该地区的 XCOM 活动。处于此警戒级别的小队会朝着听到的任何可疑声音移动。如果敌方小队在敌方回合激活，它们可能会趁机向 XCOM 射击或在寻找掩护时执行其他技能（压制，群体压制，燃烧羽翼）。处于黄色警戒的巡逻队会冲刺而不是绿警的正常移动，并且即使没有被激活也可以执行某些技能（灰人或灰人指挥官的复活队友，但此行为也有可能在绿警状态触发；原典的灵能炸弹）。如果您试图潜入任务或将小队吸引到您的监视陷阱中，您可以使用声音来制造干扰并将小队引开。（不推荐）请注意，盲狙（直接击杀敌方单位，且小队视野内没有与该单位同一小队的敌方单位时，则不会使敌方小队进入红警；若仅造成伤害未成功击杀，敌方小队将直接进入红警；通常使用忍者提供视野，神枪手或死神击杀）和盲炸（在无一敌方小队任意单位视野的情况下向其投掷或发射榴弹不会使其进入红警）操作，会使敌方小队短暂激活一回合，在此期间的敌方回合中，敌方小队中的单位如异变者或仙女座可以在无视野的情况下向XCOM小队投掷或发射榴弹。&lt;br /&gt;
&lt;br /&gt;
::请参阅声音子页面以了解详细信息。&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;红警&#039;&#039;&#039;&lt;br /&gt;
小队被激活，并触发散开动作。&lt;br /&gt;
&lt;br /&gt;
== 天际游侠号撤离延迟 ==&lt;br /&gt;
&lt;br /&gt;
呼叫撤离后，天空游侠不会立即到达。相反，士兵会向选定区域投掷撤离信号弹，撤离区域需要经过若干回合才能完全激活：&lt;br /&gt;
* 不同难度的基准撤离回合：&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!菜鸟 !! 老兵 !! 指挥官 !! 传奇&lt;br /&gt;
|-&lt;br /&gt;
|1 || 3	|| 4 || 5&lt;br /&gt;
|}&lt;br /&gt;
* 小队士兵数量造成的修正：&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;队伍规模&#039;&#039;&#039; || 7- || 8 || 9 || 10 || 11 || 12+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;修正&#039;&#039;&#039; || 0 || +1 || +2 || +2 || +3 || +3 &lt;br /&gt;
|}&lt;br /&gt;
* 潜入值不同造成的修正：&lt;br /&gt;
| &#039;&#039;&#039;潜入值&#039;&#039;&#039; || 0% || 30% || 60% || 100% || 150% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;修正&#039;&#039;&#039; || +3 || +2 || +1 || 0 || -1 || -2 &lt;br /&gt;
|}&lt;br /&gt;
* 如果有超过 7 个任务正在潜入（包括第七个），撤离延迟将增加 1 个回合。&lt;br /&gt;
* 如果小队军官拥有掌控者技能，则撤离延迟将减少 2 个回合。&lt;br /&gt;
* 撤离延迟不能低于 1 回合或高于 10 回合。&lt;br /&gt;
&lt;br /&gt;
== 状态效果 ==&lt;br /&gt;
===精神负面===&lt;br /&gt;
:&#039;&#039;&#039;混乱&#039;&#039;&#039;&lt;br /&gt;
::混乱的单位有 -20 命中率、-6 移动力和 -20 意志防御的减益，并且无法使用大多数技能（无法禁用净化者的喷火器）。混乱的单位仍然可以移动、射击和监视。此效果持续到下一个友方回合结束。获得混乱时将取消监视和压制。如果灵能士兵、灰人或看门人被混乱，他们将终止任何进行的支配，他们的灵能僵尸将被击杀。混乱被精神控制的单位不会解除支配。此外，被混乱的单位无法进行撞门和拾取战利品动作。&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;被击晕&#039;&#039;&#039;（等同于机械单位的瘫痪）&lt;br /&gt;
::被击晕的单位会在回合开始时损失对应行动点（单位一回合有2行动点，但大型单位如破坏者有在回合开始时会获得额外1点行动点，这意味着当破坏者具有2点瘫痪将跳过下一回合，若具有1点瘫痪将在下回合开始时具有2点行动点），状态持续到被击晕行动点损失完成。如果灵能士兵、灰人或看门人被击晕，他们将终止任何进行的支配，他们的灵能僵尸将被击杀。混乱被精神控制的单位不会解除支配。&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;恐慌&#039;&#039;&#039;&lt;br /&gt;
::恐慌的单位会跳过回合，并可能蹲伏（外星人无法蹲伏）。此效果无法叠加以延长持续时间。单位仍保留其拥有的反应动作，但不再无视队友，并受到 -35% 命中率惩罚。某些“疯狂”效果可能因特殊事件触发，例如羁绊队友死亡或恐惧效果触发。“被挑衅”与恐慌相同，单位只会蹲伏。“狂暴”使士兵陷入狂暴并进行随机攻击。“被挑衅”只会因对敌人的恐惧而触发，并迫使士兵接近他们并向他们开火。&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;失去意识&#039;&#039;&#039;&lt;br /&gt;
::该单位在任务的剩余时间内被击倒，可以使用消除精神负面的技能或站起来！技能（xcom特有，消除失去意识并使目标士兵获得2回合混乱）消除。&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;精神控制&#039;&#039;&#039;&lt;br /&gt;
::该单位正受到另一个单位的心灵控制，迫使其加入敌方阵营。效果持续 3 回合。&lt;br /&gt;
&lt;br /&gt;
===环境负面===&lt;br /&gt;
:&#039;&#039;&#039;燃烧&#039;&#039;&#039;&lt;br /&gt;
::燃烧每回合造成 1-3 点伤害，持续两回合，并锁定大多数技能。燃烧单位无法进行远程攻击或使用大多数特殊技能，但仍可以进行相邻近战攻击或圣殿骑士的撕裂。可以通过穿过有水的单元格来移除。蹲伏无法移除燃烧，除非你拥有抚平伤口的技能。&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;中毒&#039;&#039;&#039;&lt;br /&gt;
::中毒单位的命中率-20，移动力-4，并在回合开始时受到 1 点伤害。该效果将持续 2 个回合。注意，在毒单元格上移动会刷新中毒持续时间。&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;酸液灼烧&#039;&#039;&#039;&lt;br /&gt;
::每回合造成 1-3 点伤害。持续 1 回合。注意，在酸单元格上移动会刷新酸液灼烧持续时间。&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;冰冻&#039;&#039;&#039;&lt;br /&gt;
::被冻结的单位会跳过回合，并失去 10 点防御力和闪避属性。某些大型单位如破坏者，看门人，寄生兽虫后将在其回合开始时解冻，但会失去一个行动点。被冻结的单位无法被击晕，且获得冰冻状态将移除单位所有的精神负面、环境负面和寄生兽毒液。此外，有别于原版WOTC ，天选者无法被冰冻。&lt;br /&gt;
&lt;br /&gt;
===其他===&lt;br /&gt;
:&#039;&#039;&#039;寄生兽毒液&#039;&#039;&#039;&lt;br /&gt;
::根据来源单位的等级造成伤害（寄生兽虫后&amp;gt;寄生兽兵虫）寄生兽），并且会持续到任务结束。如果单位死亡，则会生成一个茧，茧中会孵化出寄生兽幼体。医疗包的免疫效果无法免疫寄生兽毒液。&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;烟雾&#039;&#039;&#039;&lt;br /&gt;
::为烟雾范围内的所有单位提供 +20 防御力并不再有侧翼暴击率加成。持续 3 回合。烟雾弹手技能将额外提供 10 防御。&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;致残&#039;&#039;&#039;&lt;br /&gt;
::被致残的单位具有 0 移动力。&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;流血&#039;&#039;&#039;&lt;br /&gt;
::流血单位每回合受到 1 点伤害。持续 2 回合。&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;撕裂&#039;&#039;&#039;&lt;br /&gt;
::被撕裂的单位将在任务剩余时间内受到来自所有来源的额外（撕裂数）伤害。无法被移除（除了spark和天选者的技能）。&lt;br /&gt;
&lt;br /&gt;
== 侦察范围 ==&lt;br /&gt;
&lt;br /&gt;
敌人能够发现隐蔽单位的半径称为“侦察范围”，该范围会根据多种因素而变化。请注意，破隐图块不会出现在可以走过的障碍物（如长凳）上。大型单位的破隐提示也往往会略有误导性，可能比看起来的要大一些。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;潜入程度&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
在渗透率达到 100% 时，敌人的探测范围将保持基准值。渗透率低于 100% 时，敌人的探测范围将为正常探测范围的 1 至 1.25 倍（即最多增加 1/4）；相反，渗透率高于 100% 时，敌人的侦察半径将为正常侦察半径的 1 至 0.8334 倍（即最多减少 1/6）。效果呈线性变化；例如，渗透率为 50% 时，敌人的侦察半径将增加 1/8（最大增加值 1/4 的一半）。&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;100% 渗透率：基础 * [1 + ((100% - 渗透率) x 1/4)]&lt;br /&gt;
* &amp;gt;100% 渗透率：基础 * [1 - ((渗透率 - 100%) x 1/6)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;警戒级别&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
在 LWOTC 中，处于不同警戒等级的敌人会获得警戒加成，因为他们会更加了解该区域内的 XCOM 活动。&lt;br /&gt;
&lt;br /&gt;
黄色警戒额外提供 +2 修正。&lt;br /&gt;
&lt;br /&gt;
红色警戒额外提供 +4 修正。&lt;br /&gt;
&lt;br /&gt;
==疲劳==&lt;br /&gt;
* 士兵在连续执行任务时会变得疲劳。执行任务时的每三回合或每两回合会损失一点意志力。当他们的意志力达到其最大意志力的 67% 左右时，他们会进入疲劳状态，需要 7-12 天才能恢复。士兵在疲劳状态下参加任务时，当他们的意志力达到或低于 33% 左右，会进入动摇，需要 20-24 天才能恢复。&lt;br /&gt;
* 士兵只有在闲置且不执行任何行动（例如渗透）时才会恢复意志力。&lt;br /&gt;
* 杀死一名平民会使单位的意志力降低 2 点。&lt;br /&gt;
* 因看到敌人或者受到伤害等其他动作而造成的意志力损失已被移除。&lt;br /&gt;
* 大多数恐慌随机事件已被移除和/或被限制为蹲伏（单位蹲伏的经典恐慌状态）。&lt;br /&gt;
&lt;br /&gt;
==爆炸/AoE伤害递减==&lt;br /&gt;
LW使爆炸物和一些 AoE 攻击具有伤害衰减，根据中心距离减少对目标造成的伤害。可以使用串联高热弹头移除衰减。&lt;br /&gt;
&lt;br /&gt;
根据与爆炸中心点的距离，伤害衰减分为三个等级：&lt;br /&gt;
无（最远爆炸半径的一半距离）&lt;br /&gt;
25%（最远爆炸半径的 75%）&lt;br /&gt;
50%（最外层 25%）&lt;br /&gt;
&lt;br /&gt;
伤害衰减值的会从0%到最高的伤害衰减间浮动。&lt;br /&gt;
&lt;br /&gt;
造成的伤害会向下取整但不能低于 1。&lt;br /&gt;
&lt;br /&gt;
==环境损害==&lt;br /&gt;
可破坏掩体有三种，它们都具有一定的“韧性”，可以看作是“环境韧性”，这决定了在它们被摧毁之前需要造成多少伤害。&lt;br /&gt;
* 单体破坏物：具有单一韧性值，足够的伤害会立即摧毁物体。例如桌子或木栅栏&lt;br /&gt;
* 多部分破坏物：与单体破坏物类似，但有多个部分/阶段，可根据造成的伤害部分或全部摧毁。例如墙壁或地板&lt;br /&gt;
* 爆炸性破坏物：这些物体有两个阶段，损坏和爆炸。这些物体有两个韧性值。例如，如果汽车受到足够的伤害，它们就会受损，并随着时间的推移继续受到伤害，直到受到足够的伤害并爆炸。&lt;br /&gt;
&lt;br /&gt;
尽管物体具有“韧性”值，但这不是实际累积的血量值，而是一个阈值。物体不能通过多次撞击而最终被摧毁。要么造成足够的环境伤害来改变物体状态，要么什么也不会发生。一个例外是可被攻击的物体，例如油箱或其他特定目标。&lt;br /&gt;
&lt;br /&gt;
LW极大地改变了爆炸物和武器对战场环境的影响。破片手榴弹对环境的伤害明显降低，而且很少破坏掩体（这可以通过工兵和战斗工程师技能来增强）。然而，敌方的爆炸物比 XCOM 的略强，更有可能破坏掩体，因此要小心它们。这使得双方的掩体都变得更加重要，需要在部署时更加仔细地考虑。&lt;br /&gt;
&lt;br /&gt;
除此之外，就像爆炸伤害一样，使用爆炸物时环境伤害也会从撞击点开始衰减，这使得完全破&lt;br /&gt;
坏掩体变得更加困难（可以使用战斗工程师来移除这个机制）。&lt;br /&gt;
&lt;br /&gt;
与造成伤害的方式类似，造成的环境伤害也存在浮动，范围为 +/- 20%。&lt;br /&gt;
&lt;br /&gt;
==掩体==&lt;br /&gt;
在LW中，掩体更有效，因此通常效果更佳（并不），使用掩体来保证安全也更为重要。半掩体防御现在提供 30 防御力，全掩体防御现在提供 45 防御力。&lt;br /&gt;
&lt;br /&gt;
==黑客攻击==&lt;br /&gt;
黑客攻击机制是应用于完成一些目标（获取数据缓存，下载电脑数据，破解牢房锁）或由专家（或spark）使用其小精灵（或bit）的能力，也可应用于失控协议对抗机器人敌人。黑客攻击几率取决于攻击者的黑客攻击分数、防御者的黑客防御、和各种修正值，具体取决于被黑客攻击的内容和尝试的结果。关于黑客攻击，有几点需要注意。&lt;br /&gt;
&lt;br /&gt;
* 机器人敌人每次任务只能被失控协议指定一次，不能再次尝试。这意味着在机器人控制效果结束后，您无法继续对其进行发动失控协议，或者在黑入失败后重试。&lt;br /&gt;
* 失控协议和完全破解可以指定小队视野内的敌人，但需要在直线距离内无障碍物遮挡。像这样的小精灵能力与黑入任务目标不同，后者需要专家自己的视野才能执行黑客攻击。&lt;br /&gt;
* 在越狱行动入侵监狱牢房后，成功入侵后门会打开，并允许控制牢房内的所有新兵/反抗军行动。拯救 VIP 任务（载具，安保总部）则不是这样，因为 VIP 任务需要士兵手动打开门，让 VIP 处于士兵视野内（破忍者隐身），才能控制他们。&lt;br /&gt;
&lt;br /&gt;
==监视（反应动作）==&lt;br /&gt;
所有携带枪的单位都可以进入“监视”状态，允许他们对视野内移动至少两格的敌人进行反应射击。所有反应攻击都将受到 30% 的命中惩罚，这意味着攻击的最终命中率将乘以 0.7 来计算最终命中率。例如，如果攻击有 80% 的命中率，则反应攻击的最终结果将是 56%。对于进行冲刺的目标，惩罚增加到 40%。&lt;br /&gt;
&lt;br /&gt;
以下机制仅在“恢复监视规则更改”mod被禁用时才适用（请注意，实际效果不稳定，使用风险自负）：&lt;br /&gt;
* 只要单位移动，监视就会触发，这使得不再可能通过移动 1 格来避开监视。目前效果的实现并不完美，而且这种机制并不总是能正常工作，这取决于视野等因素，通常监视应该在目标移动或进入射程视野时立即触发。&lt;br /&gt;
* 这一更改使得在掩体下触发监视变得更容易，但监视射击会忽略 25 点掩护防御。&lt;br /&gt;
&lt;br /&gt;
==武器升级==&lt;br /&gt;
武器升级可以通过敌人掉落的战利品获得，与原版游戏类似。所有武器都有 3 个可用升级槽，可以自由装备和移除。电浆步枪的独特之处在于，允许它拥有 4 个升级槽。一些武器升级占用相同的槽，因此是互斥的。瞄准镜和激光瞄准器不能一起使用，以及自动装弹器和扩充弹匣不能一起使用。有别于原版WOTC的，天选者武器拥有2 个升级槽。&lt;br /&gt;
&lt;br /&gt;
==隐匿状态==&lt;br /&gt;
在大部分任务中，小队以隐匿状态地开始行动，除非在一定距离内，否则敌人将无法发现士兵们。隐匿状态可以支持您潜行或设置伏击位置。大多数进攻行动和发出声响的动作（例如破窗或破门）都会暴露小队，并使外星人意识到 xcom 在该区域的存在，从而让他们能够在视野范围内进行攻击。如果在技能选择时 UI 中出现红眼图标提示，则操作将暴露士兵或小队。&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War of the Chosen]]&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Shinobi_(LWOTC)&amp;diff=120673</id>
		<title>Shinobi (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Shinobi_(LWOTC)&amp;diff=120673"/>
		<updated>2025-01-19T08:10:10Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Update skill tree for 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:LW2 class Shinobi.png|center|frameless|96px|Shinobi|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;The Shinobi serves as our primary scouting unit, using a sword to deliver stealthy close-range attacks.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
The Shinobi is closest to the vanilla Ranger class. They are specialists in stealth and short range combat.&lt;br /&gt;
&lt;br /&gt;
Shinobis provide excellent flank security and forward recon, screening out accidental, unwanted activations and ensuring the only enemies who spot you are the ones you’re ready to kill. Their stealth means they’re also capable of taking on some mission types entirely on their own, though the all-or-nothing stakes of dodging patrols or dying alone makes solo sneaking an approach not for the faint of heart.&lt;br /&gt;
&lt;br /&gt;
The Shinobi tree is littered with tempting combat-focused perks that sound excitingly effective, so it’s important we understand the real strength of the class—&#039;&#039;&#039;Concealment&#039;&#039;&#039; is absurd. Other classes can compete with and surpass the damage or defensive capability of even the most combat-oriented Shinobi, but none can compare to their mastery over the art of invisibility.&lt;br /&gt;
&lt;br /&gt;
===Branches===&lt;br /&gt;
&lt;br /&gt;
Left branch: &amp;quot;Scout&amp;quot; type Shinobi are pure infiltrators, skirting past even the most watchful eyes on the strategic and tactical layers of the game to ensure early warning on enemy forces before your main force encounters them, while losing out on potential squad damage each turn you choose not to break concealment.&lt;br /&gt;
&lt;br /&gt;
Right branch: &amp;quot;Kenshi&amp;quot; type Shinobi assassinate the enemy with their bladecraft, pure, simply, and lethally, and can slay even the most terrifying of enemies in a single strike if an ally has disoriented or stunned them, though great care must be taken to avoid brazen charges that provoke other enemy forces or leave the shinobi exposed to fatal retaliation.&lt;br /&gt;
&lt;br /&gt;
Center branch: The center-branch perks offer a variety of defensive and primary weapon perks, allowing a Shinobi to be built as a covert-capable light rifleman in battle (or a more defensible blade assassin). Remember that while the SMG is the weapon of choice for most Shinobi, you may find that Assault Rifles and Shotguns are better choices for certain direct-combat builds!&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Assault_Rifles|Rifles]], [[Weapons_(LWOTC)#Submachine_Guns|SMGs]], [[Weapons_(LWOTC)#Shotguns|Shotguns]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#Swords|Sword]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{{Class Tree (LW2)|&lt;br /&gt;
|Squaddie1={{Phantom (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie2={{Fleche (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Squaddie3={{Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Scout&lt;br /&gt;
|SubclassM=Saboteur&lt;br /&gt;
|Subclass2=Kenshi&lt;br /&gt;
|LCorporal1={{Ghostwalker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal2={{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|LCorporal3={{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal1={{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal2={{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Corporal3={{Combatives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant1={{Covert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant2={{Impulse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Sergeant3={{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt1={{Shadowstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt2={{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|StaffSgt3={{Bladestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt1={{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt2={{Disabling Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|TechSgt3={{Reaper (Perk) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt1={{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt2={{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|GunSgt3={{Whirlwind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt1={{Conceal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt2={{Rapid Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|MSgt3={{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree (LWOTC)&lt;br /&gt;
|Tier1A={{Aim Assist (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1B={{Damn Good Ground (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1C={{Deadeye (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1D={{Deep Cover (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1E={{Field Medic (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1F={{Flashbanger (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1G={{Impulse (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1H={{Iron Curtain (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1I={{Locked On (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1J={{Precision Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1K={{Preservation (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1L={{Salvo (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1M={{Smoker (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier1N={{Target Focus (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2A={{Bring &#039;Em On (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2B={{Center Mass (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2C={{Combat Engineer (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2D={{Death From Above (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2E={{Dedication (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2F={{Hail of Bullets (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2G={{Infighter (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2H={{Light &#039;Em Up (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2I={{Lock N Load (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2J={{Rapid Deployment (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2K={{Return Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2L={{Survival Instinct (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2M={{Trench Warfare (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier2N={{Zone of Control (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3A={{Aggression (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3B={{Combat Fitness (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3C={{Concentration (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3D={{Fortify (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3E={{Full Kit (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3F={{Kill Zone (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3G={{Lightning Reflexes (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3H={{Overkill (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3I={{Resilience (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3J={{Run and Gun (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3K={{Rupture (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3L={{Shredder (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3M={{Stiletto (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier3N={{Tactical Sense (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4A={{Close Combat Specialist (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4B={{Close Encounters (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4C={{Disabling Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4D={{Double Tap (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4E={{Implacable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4F={{Lethal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
|Tier4G={{Lightning Slash (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ Rank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 0&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge|link=]]&amp;lt;br/&amp;gt;Dodge&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;5&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0;font-size:67%;&amp;quot; | [[File:LW2_Will.png|36px|Will|link=]]&amp;lt;br/&amp;gt;Will&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Dodge.png|36px|Dodge|link=]]&amp;lt;br/&amp;gt;Dodge&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 9&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Defensive_System_(LWOTC)&amp;diff=120558</id>
		<title>Template:Enhanced Defensive System (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Defensive_System_(LWOTC)&amp;diff=120558"/>
		<updated>2025-01-16T11:01:12Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Azureactive moved page Template:Enhanced Defensive System (LWOTC) to Template:Enhanced Defensive Systems (LWOTC)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Enhanced Defensive Systems (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Defensive_Systems_(LWOTC)&amp;diff=120557</id>
		<title>Template:Enhanced Defensive Systems (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Defensive_Systems_(LWOTC)&amp;diff=120557"/>
		<updated>2025-01-16T11:01:12Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Azureactive moved page Template:Enhanced Defensive System (LWOTC) to Template:Enhanced Defensive Systems (LWOTC)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_spark_sacrifice.png&lt;br /&gt;
  | s_caption = Enhanced Defensive Systems&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Enhanced Defensive Systems&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Enhanced Defensive Systems|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Enhanced Defensive Systems&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Grants the Sacrifice and Channeling Field abilities, allowing the SPARK to redirect attacks from nearby allies towards itself, and increasing the SPARK&#039;s damage after being targeted by any attack.&lt;br /&gt;
  | s_id      = Enhanced Defensive Systems&lt;br /&gt;
  | s_templateName = Template:Enhanced Defensive Systems (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Targeting_System_(LWOTC)/Info&amp;diff=120556</id>
		<title>Template:Enhanced Targeting System (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Targeting_System_(LWOTC)/Info&amp;diff=120556"/>
		<updated>2025-01-16T11:00:52Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Azureactive moved page Template:Enhanced Targeting System (LWOTC)/Info to Template:Enhanced Targeting Systems (LWOTC)/Info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Enhanced Targeting Systems (LWOTC)/Info]]&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Targeting_Systems_(LWOTC)/Info&amp;diff=120555</id>
		<title>Template:Enhanced Targeting Systems (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Targeting_Systems_(LWOTC)/Info&amp;diff=120555"/>
		<updated>2025-01-16T11:00:52Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Azureactive moved page Template:Enhanced Targeting System (LWOTC)/Info to Template:Enhanced Targeting Systems (LWOTC)/Info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Grants the Adaptive Aim and Holo Targeting abilities, improving the SPARK&#039;s ability to take multiple shots while Overdrive is active and improving the squad&#039;s ability to hit targets the SPARK shoots.&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Targeting_System_(LWOTC)&amp;diff=120553</id>
		<title>Template:Enhanced Targeting System (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Targeting_System_(LWOTC)&amp;diff=120553"/>
		<updated>2025-01-16T11:00:28Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Azureactive moved page Template:Enhanced Targeting System (LWOTC) to Template:Enhanced Targeting Systems (LWOTC)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Enhanced Targeting Systems (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Targeting_Systems_(LWOTC)&amp;diff=120552</id>
		<title>Template:Enhanced Targeting Systems (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Targeting_Systems_(LWOTC)&amp;diff=120552"/>
		<updated>2025-01-16T11:00:28Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Azureactive moved page Template:Enhanced Targeting System (LWOTC) to Template:Enhanced Targeting Systems (LWOTC)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_spark_adaptiveaim.png&lt;br /&gt;
  | s_caption = Enhanced Targeting Systems&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Enhanced Targeting Systems&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Enhanced Targeting Systems|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Enhanced Targeting Systems&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Grants the Adaptive Aim and Holo Targeting abilities, improving the SPARK&#039;s ability to take multiple shots while Overdrive is active and improving the squad&#039;s ability to hit targets the SPARK shoots.&lt;br /&gt;
  | s_id      = Enhanced Targeting Systems&lt;br /&gt;
  | s_templateName = Template:Enhanced Targeting Systems (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Targeting_Systems_(LWOTC)&amp;diff=120551</id>
		<title>Template:Enhanced Targeting Systems (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Targeting_Systems_(LWOTC)&amp;diff=120551"/>
		<updated>2025-01-16T11:00:20Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_spark_adaptiveaim.png&lt;br /&gt;
  | s_caption = Enhanced Targeting Systems&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Enhanced Targeting Systems&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Enhanced Targeting Systems|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Enhanced Targeting Systems&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Grants the Adaptive Aim and Holo Targeting abilities, improving the SPARK&#039;s ability to take multiple shots while Overdrive is active and improving the squad&#039;s ability to hit targets the SPARK shoots.&lt;br /&gt;
  | s_id      = Enhanced Targeting Systems&lt;br /&gt;
  | s_templateName = Template:Enhanced Targeting Systems (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Repair_System_(LWOTC)/Info&amp;diff=120550</id>
		<title>Template:Enhanced Repair System (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Repair_System_(LWOTC)/Info&amp;diff=120550"/>
		<updated>2025-01-16T10:59:40Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Azureactive moved page Template:Enhanced Repair System (LWOTC)/Info to Template:Enhanced Repair Systems (LWOTC)/Info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Enhanced Repair Systems (LWOTC)/Info]]&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Repair_Systems_(LWOTC)/Info&amp;diff=120549</id>
		<title>Template:Enhanced Repair Systems (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Repair_Systems_(LWOTC)/Info&amp;diff=120549"/>
		<updated>2025-01-16T10:59:40Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Azureactive moved page Template:Enhanced Repair System (LWOTC)/Info to Template:Enhanced Repair Systems (LWOTC)/Info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Rapid Repair makes Repair non turn ending. Redundant Systems means the SPARK will not suffer any stat penalties after Rebooting. The SPARK will automatically use Repair when rebooting.&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Repair_Systems_(LWOTC)&amp;diff=120548</id>
		<title>Template:Enhanced Repair Systems (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Repair_Systems_(LWOTC)&amp;diff=120548"/>
		<updated>2025-01-16T10:59:09Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_redundant_systems.png&lt;br /&gt;
  | s_caption = Enhanced Repair Systems&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Enhanced Repair Systems&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Enhanced Repair Systems|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Enhanced Repair Systems&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Grants the Rapid Repair and Redundant Systems abilities, making it no longer end the turn and removing the stat debuffs associated with Reboot. The SPARK will automatically use Repair when rebooting.&lt;br /&gt;
  | s_id      = Enhanced Repair Systems&lt;br /&gt;
  | s_templateName = Template:Enhanced Repair Systems (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Repair_System_(LWOTC)&amp;diff=120547</id>
		<title>Template:Enhanced Repair System (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Repair_System_(LWOTC)&amp;diff=120547"/>
		<updated>2025-01-16T10:58:39Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Azureactive moved page Template:Enhanced Repair System (LWOTC) to Template:Enhanced Repair Systems (LWOTC)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Enhanced Repair Systems (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Repair_Systems_(LWOTC)&amp;diff=120546</id>
		<title>Template:Enhanced Repair Systems (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Repair_Systems_(LWOTC)&amp;diff=120546"/>
		<updated>2025-01-16T10:58:39Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Azureactive moved page Template:Enhanced Repair System (LWOTC) to Template:Enhanced Repair Systems (LWOTC)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_redundant_systems.png&lt;br /&gt;
  | s_caption = Enhanced Repair System&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Enhanced Repair System&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Enhanced Repair System|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Enhanced Repair System&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Grants the Rapid Repair and Redundant Systems abilities, making it no longer end the turn and removing the stat debuffs associated with Reboot. The SPARK will automatically use Repair when rebooting.&lt;br /&gt;
  | s_id      = Enhanced Repair System&lt;br /&gt;
  | s_templateName = Template:Enhanced Repair System (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Tandem_HEAT_Warheads_(LWOTC)/Info&amp;diff=120543</id>
		<title>Template:Tandem HEAT Warheads (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Tandem_HEAT_Warheads_(LWOTC)/Info&amp;diff=120543"/>
		<updated>2025-01-16T10:39:05Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;*Grenades that do not innately shred any armor do not benefit from the additional shred. Damage increase does not apply to Environmental damage.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Grenades that do not innately shred any armor do not benefit from the additional shred. Damage increase does not apply to Environmental damage.&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Tandem_HEAT_Warheads_(LWOTC)&amp;diff=120542</id>
		<title>Template:Tandem HEAT Warheads (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Tandem_HEAT_Warheads_(LWOTC)&amp;diff=120542"/>
		<updated>2025-01-16T10:38:06Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = LW_AbilityHEATWarheads.png&lt;br /&gt;
  | s_caption = Tandem HEAT Warheads&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Tandem HEAT Warheads&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Tandem HEAT Warheads|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Tandem HEAT Warheads&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Your grenades now pierce up to 2 point(s) of armor, shred 0 additional point(s) of armor, and do full damage to units to the maximum extent of their area of effect.&lt;br /&gt;
  | s_id      = Tandem HEAT Warheads&lt;br /&gt;
  | s_templateName = Template:Tandem HEAT Warheads (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Defensive_Systems_(LWOTC)/Info&amp;diff=120541</id>
		<title>Template:Enhanced Defensive Systems (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Defensive_Systems_(LWOTC)/Info&amp;diff=120541"/>
		<updated>2025-01-16T10:33:21Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;*The SPARK gains +10 defense and +1 armor while Sacrifice is active. *Sacrifice has a 5 turn cooldown. *Each point of energy channeled by Channeling Field increases the damage...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*The SPARK gains +10 defense and +1 armor while Sacrifice is active.&lt;br /&gt;
*Sacrifice has a 5 turn cooldown.&lt;br /&gt;
*Each point of energy channeled by Channeling Field increases the damage of the next heavy autocannon attack by 1.&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Extended_Reserves_(LWOTC)&amp;diff=120540</id>
		<title>Template:Extended Reserves (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Extended_Reserves_(LWOTC)&amp;diff=120540"/>
		<updated>2025-01-16T10:31:37Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_extended_reserves.png&lt;br /&gt;
  | s_caption = Extended Reserves&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Extended Reserves&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Extended Reserves|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Extended Reserves&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Gain an additional use of equipped Heavy Weapons and Bombard.&lt;br /&gt;
  | s_id      = Extended Reserves&lt;br /&gt;
  | s_templateName = Template:Extended Reserves (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Extended_Reserves_(LWOTC)/Info&amp;diff=120539</id>
		<title>Template:Extended Reserves (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Extended_Reserves_(LWOTC)/Info&amp;diff=120539"/>
		<updated>2025-01-16T10:30:52Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;*Gain an additional use of equipped Heavy Weapons and Bombard. The extra use of Bombard is only granted if the Bombard ability is taken.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Gain an additional use of equipped Heavy Weapons and Bombard. The extra use of Bombard is only granted if the Bombard ability is taken.&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Extended_Reserves_(LWOTC)&amp;diff=120538</id>
		<title>Template:Extended Reserves (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Extended_Reserves_(LWOTC)&amp;diff=120538"/>
		<updated>2025-01-16T10:29:46Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_spark_adaptiveaim.png&lt;br /&gt;
  | s_caption = Extended Reserves&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Extended Reserves&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Extended Reserves|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Extended Reserves&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Gain an additional use of equipped Heavy Weapons and Bombard.&lt;br /&gt;
  | s_id      = Extended Reserves&lt;br /&gt;
  | s_templateName = Template:Extended Reserves (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Collateral_Damage_(LWOTC)/Info&amp;diff=120537</id>
		<title>Template:Collateral Damage (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Collateral_Damage_(LWOTC)/Info&amp;diff=120537"/>
		<updated>2025-01-16T10:12:04Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;*Fire a barrage of heavy autocannon rounds to a location, destroying cover within the area. *Deals high environmental damage to all objects in the area of effect. *Collateral...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Fire a barrage of heavy autocannon rounds to a location, destroying cover within the area.&lt;br /&gt;
*Deals high environmental damage to all objects in the area of effect.&lt;br /&gt;
*Collateral Damage does 40% of base weapon damage to enemies within the area of effect.&lt;br /&gt;
*Costs 2 ammo and has a 4-turn cooldown.&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Collateral_Damage_(LWOTC)&amp;diff=120536</id>
		<title>Template:Collateral Damage (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Collateral_Damage_(LWOTC)&amp;diff=120536"/>
		<updated>2025-01-16T10:10:27Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_collateral.png&lt;br /&gt;
  | s_caption = Collateral Damage&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Collateral Damage&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Collateral Damage|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Collateral Damage&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Fire a barrage of heavy autocannon rounds to a location, destroying cover within the area. Deals a small amount of damage to enemies. 4-turn cooldown and uses 2 ammo.&lt;br /&gt;
  | s_id      = Collateral Damage&lt;br /&gt;
  | s_templateName = Template:Collateral Damage (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Concussive_Strike_(LWOTC)/Info&amp;diff=120535</id>
		<title>Template:Concussive Strike (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Concussive_Strike_(LWOTC)/Info&amp;diff=120535"/>
		<updated>2025-01-16T10:00:55Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;*Concussive Strike cannot target robotic units, as their processing centers aren&amp;#039;t as squishy as brains. *The damage of Concussive Strike without Assault Servos is 3/4/5 depen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Concussive Strike cannot target robotic units, as their processing centers aren&#039;t as squishy as brains.&lt;br /&gt;
*The damage of Concussive Strike without Assault Servos is 3/4/5 depending on equipped chassis.&lt;br /&gt;
*The damage of Concussive Strike with Assault Servos is 4/5/6 depending on equipped chassis.&lt;br /&gt;
*The SPARK&#039;s improved melee abilities also reduce the cooldown of the main Kinetic Strike ability by 1.&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Concussive_Strike_(LWOTC)&amp;diff=120534</id>
		<title>Template:Concussive Strike (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Concussive_Strike_(LWOTC)&amp;diff=120534"/>
		<updated>2025-01-16T09:58:47Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_concussive.png&lt;br /&gt;
  | s_caption = Concussive Strike&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Concussive Strike&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Concussive Strike|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Concussive Strike&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = A special Strike attack that does half damage but stuns the target for two action points. Cannot target robotic units. 4-turn cooldown. Also reduces the cooldown of Kinetic Strike by 1.&lt;br /&gt;
  | s_id      = Concussive Strike&lt;br /&gt;
  | s_templateName = Template:Concussive Strike (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Assault_Servos_(LWOTC)/Info&amp;diff=120533</id>
		<title>Template:Assault Servos (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Assault_Servos_(LWOTC)/Info&amp;diff=120533"/>
		<updated>2025-01-16T09:56:29Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;*Learning the Assault Servos ability will grant +2 damage and an extra +10 aim to all Kinetic Strike attacks.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Learning the Assault Servos ability will grant +2 damage and an extra +10 aim to all Kinetic Strike attacks.&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Assault_Servos_(LWOTC)&amp;diff=120532</id>
		<title>Template:Assault Servos (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Assault_Servos_(LWOTC)&amp;diff=120532"/>
		<updated>2025-01-16T09:55:28Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_obliterator.png&lt;br /&gt;
  | s_caption = Assault Servos&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Assault Servos&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Assault Servos|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Assault Servos&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Grants +2 damage and +10 aim to all Strike attacks. Also grants the Wrecking Ball ability.&lt;br /&gt;
  | s_id      = Assault Servos&lt;br /&gt;
  | s_templateName = Template:Assault Servos (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Targeting_Systems_(LWOTC)/Info&amp;diff=120531</id>
		<title>Template:Enhanced Targeting Systems (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Targeting_Systems_(LWOTC)/Info&amp;diff=120531"/>
		<updated>2025-01-16T09:51:45Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;*Grants the Adaptive Aim and Holo Targeting abilities, improving the SPARK&amp;#039;s ability to take multiple shots while Overdrive is active and improving the squad&amp;#039;s ability to hit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Grants the Adaptive Aim and Holo Targeting abilities, improving the SPARK&#039;s ability to take multiple shots while Overdrive is active and improving the squad&#039;s ability to hit targets the SPARK shoots.&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Targeting_Systems_(LWOTC)&amp;diff=120530</id>
		<title>Template:Enhanced Targeting Systems (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Targeting_Systems_(LWOTC)&amp;diff=120530"/>
		<updated>2025-01-16T09:50:21Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_spark_adaptiveaim.png&lt;br /&gt;
  | s_caption = Enhanced Targeting System&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Enhanced Targeting System&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Enhanced Targeting System|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Enhanced Targeting System&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Grants the Adaptive Aim and Holo Targeting abilities, improving the SPARK&#039;s ability to take multiple shots while Overdrive is active and improving the squad&#039;s ability to hit targets the SPARK shoots.&lt;br /&gt;
  | s_id      = Enhanced Targeting System&lt;br /&gt;
  | s_templateName = Template:Enhanced Targeting System (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Repair_Systems_(LWOTC)/Info&amp;diff=120529</id>
		<title>Template:Enhanced Repair Systems (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Repair_Systems_(LWOTC)/Info&amp;diff=120529"/>
		<updated>2025-01-16T09:46:32Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;*Rapid Repair makes Repair non turn ending. Redundant Systems means the SPARK will not suffer any stat penalties after Rebooting. The SPARK will automatically use Repair when...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Rapid Repair makes Repair non turn ending. Redundant Systems means the SPARK will not suffer any stat penalties after Rebooting. The SPARK will automatically use Repair when rebooting.&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Repair_Systems_(LWOTC)&amp;diff=120528</id>
		<title>Template:Enhanced Repair Systems (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Repair_Systems_(LWOTC)&amp;diff=120528"/>
		<updated>2025-01-16T09:45:18Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_redundant_systems.png&lt;br /&gt;
  | s_caption = Enhanced Repair System&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Enhanced Repair System&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Enhanced Repair System|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Enhanced Repair System&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Grants the Rapid Repair and Redundant Systems abilities, making it no longer end the turn and removing the stat debuffs associated with Reboot. The SPARK will automatically use Repair when rebooting.&lt;br /&gt;
  | s_id      = Enhanced Repair System&lt;br /&gt;
  | s_templateName = Template:Enhanced Repair System (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Neutralize_Protocol_(LWOTC)/Info&amp;diff=120527</id>
		<title>Template:Neutralize Protocol (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Neutralize_Protocol_(LWOTC)/Info&amp;diff=120527"/>
		<updated>2025-01-16T09:40:40Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;*Send the BIT to release a short-range jamming pulse that overloads weapon systems. Forces targets to reload their primary weapon. *Targeted enemies can use Reload to unjam th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Send the BIT to release a short-range jamming pulse that overloads weapon systems. Forces targets to reload their primary weapon.&lt;br /&gt;
*Targeted enemies can use Reload to unjam their weapon. Enemies may choose to get by with just one action point of movement and shooting to work with, or they way forgo a reload and resort to secondary weapon systems.&lt;br /&gt;
*Neutralize Protocol costs one action to use and has a 3 turn cooldown.&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Neutralize_Protocol_(LWOTC)&amp;diff=120526</id>
		<title>Template:Neutralize Protocol (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Neutralize_Protocol_(LWOTC)&amp;diff=120526"/>
		<updated>2025-01-16T09:38:05Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_neutralize.png&lt;br /&gt;
  | s_caption = Neutralize Protocol&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Neutralize Protocol&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Neutralize Protocol|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Neutralize Protocol&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Launch the BIT to a location, disabling enemy weapons in a small radius and forcing them to reload. Costs 1 action and does not end the turn.&lt;br /&gt;
  | s_id      = Neutralize Protocol&lt;br /&gt;
  | s_templateName = Template:Neutralize Protocol (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Repair_(LWOTC)/Info&amp;diff=120525</id>
		<title>Template:Repair (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Repair_(LWOTC)/Info&amp;diff=120525"/>
		<updated>2025-01-16T09:30:31Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*The SPARK can use Repair to heal other robotic allies during battle (or itself, in the case of SPARKs).&lt;br /&gt;
*Repair will restore 4/6/8HP, remove any acid, and reset the target&#039;s armor to maximum.&lt;br /&gt;
*Repair has 1 charge per mission and gains an additional charge with the Enhanced Repair Systems ability.&lt;br /&gt;
*Using Repair as your first action will end your turn without the Rapid Repair ability.&lt;br /&gt;
*Repair has a 1-turn cooldown (cannot be used multiple times per turn).&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Repair_(LWOTC)&amp;diff=120524</id>
		<title>Template:Repair (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Repair_(LWOTC)&amp;diff=120524"/>
		<updated>2025-01-16T09:28:08Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Update for 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_repair.png&lt;br /&gt;
  | s_caption = Repair&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Repair&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Repair|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Repair&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Send the BIT to a damaged robotic ally and heal it, neutralize acid, and repair all shredded armor.&lt;br /&gt;
  | s_id      = Repair&lt;br /&gt;
  | s_templateName = Template:Repair (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Reboot_(LWOTC)&amp;diff=120523</id>
		<title>Template:Reboot (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Reboot_(LWOTC)&amp;diff=120523"/>
		<updated>2025-01-16T09:23:53Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_reboot.png&lt;br /&gt;
  | s_caption = Reboot&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Reboot&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Reboot|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Reboot&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = If the SPARK takes enough damage to be killed, its health will be reduced to just 1 HP and it will be shielded for the rest of the turn. Can only trigger once every mission, and afterwards the SPARK is crippled.&lt;br /&gt;
  | s_id      = Reboot&lt;br /&gt;
  | s_templateName = Template:Reboot (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Reboot_(LWOTC)/Info&amp;diff=120522</id>
		<title>Template:Reboot (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Reboot_(LWOTC)/Info&amp;diff=120522"/>
		<updated>2025-01-16T09:16:19Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;*The SPARK will be put into Stasis the first time each mission that its health hits zero. *Without the Redundant Systems ability, the SPARK is crippled after rebooting from ca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*The SPARK will be put into Stasis the first time each mission that its health hits zero.&lt;br /&gt;
*Without the Redundant Systems ability, the SPARK is crippled after rebooting from catastrophic damage, suffering massive penatlies to aim, mobility, and hacking.&lt;br /&gt;
*Because of there drawbacks, in combination with the SPARK&#039;s already low hull integrity at the time of a Reboot, it is recommended rebooted SPARKs be withdrawn from the battlefield via Skyranger when possible.&lt;br /&gt;
*Thanks to a complex network of redundant plating, reactivation circuits, and a single-charge shield projector, the SPARK can take one for the team secure in the knowledge that it will live to punch another day.&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Reboot_(LWOTC)&amp;diff=120521</id>
		<title>Template:Reboot (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Reboot_(LWOTC)&amp;diff=120521"/>
		<updated>2025-01-16T09:11:57Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = &lt;br /&gt;
  | s_caption = Reboot&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Reboot&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Reboot|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Reboot&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = If the SPARK takes enough damage to be killed, its health will be reduced to just 1 HP and it will be shielded for the rest of the turn. Can only trigger once every mission, and afterwards the SPARK is crippled.&lt;br /&gt;
  | s_id      = Reboot&lt;br /&gt;
  | s_templateName = Template:Reboot (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Kinetic_Strike_(LWOTC)/Info&amp;diff=120520</id>
		<title>Template:Kinetic Strike (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Kinetic_Strike_(LWOTC)/Info&amp;diff=120520"/>
		<updated>2025-01-16T09:09:16Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;*You can trigger the Kinetic Strike ability by placing the movement cursor over an enemy. *The SPARK can perform a &amp;quot;Dash&amp;quot; move, using both actions to move, and still trigger a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*You can trigger the Kinetic Strike ability by placing the movement cursor over an enemy.&lt;br /&gt;
*The SPARK can perform a &amp;quot;Dash&amp;quot; move, using both actions to move, and still trigger a Strike against an adjacent enemy.&lt;br /&gt;
*Kinetic Strike will do 7/9.5/12 damage, depending on the equipped chassis.&lt;br /&gt;
*Kinetic Strike&#039;s chance to hit is based off the SPARK&#039;s aim with a +15 boost.&lt;br /&gt;
*Learning the Assault Servos ability will grant +2 damage and an extra +10 aim to all Kinetic Strike attacks.&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Kinetic_Strike_(LWOTC)&amp;diff=120519</id>
		<title>Template:Kinetic Strike (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Kinetic_Strike_(LWOTC)&amp;diff=120519"/>
		<updated>2025-01-16T09:06:42Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_spark_strike.png&lt;br /&gt;
  | s_caption = Kinetic Strike&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Kinetic Strike&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Kinetic Strike|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Kinetic Strike&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Attack any enemy within movement range with a devastating punch. 3-turn cooldown. Damage is dependent on equipped chassis.&lt;br /&gt;
  | s_id      = Kinetic Strike&lt;br /&gt;
  | s_templateName = Template:Kinetic Strike (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Defensive_System_(LWOTC)/Info&amp;diff=120518</id>
		<title>Template:Enhanced Defensive System (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Defensive_System_(LWOTC)/Info&amp;diff=120518"/>
		<updated>2025-01-16T09:01:48Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;*The SPARK gains +10 defense and +1 armor while Sacrifice is active. *Sacrifice has a 5 turn cooldown. *Each point of energy channeled by Channeling Field increases the damage...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*The SPARK gains +10 defense and +1 armor while Sacrifice is active.&lt;br /&gt;
*Sacrifice has a 5 turn cooldown.&lt;br /&gt;
*Each point of energy channeled by Channeling Field increases the damage of the next heavy autocannon attack by 1.&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Defensive_Systems_(LWOTC)&amp;diff=120517</id>
		<title>Template:Enhanced Defensive Systems (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Enhanced_Defensive_Systems_(LWOTC)&amp;diff=120517"/>
		<updated>2025-01-16T08:59:27Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_spark_sacrifice.png&lt;br /&gt;
  | s_caption = Enhanced Defensive Systems&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Enhanced Defensive Systems&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Enhanced Defensive Systems|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Enhanced Defensive Systems&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Grants the Sacrifice and Channeling Field abilities, allowing the SPARK to redirect attacks from nearby allies towards itself, and increasing the SPARK&#039;s damage after being targeted by any attack.&lt;br /&gt;
  | s_id      = Enhanced Defensive Systems&lt;br /&gt;
  | s_templateName = Template:Enhanced Defensive Systems (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LWOTC)&amp;diff=120516</id>
		<title>SPARK (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LWOTC)&amp;diff=120516"/>
		<updated>2025-01-16T08:54:29Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Update skill tree for 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|0}}[[File:XCOM2 class spark.png|center|frameless|96px|SPARK|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
The SPARK is the spiritual successor to the S.H.I.V. and MEC Troopers of Long War 1. Fully robotic, yet able to level up like normal soldiers, and expensive to produce. To build SPARKs, you need to have completed the Shen&#039;s Last Gift DLC missions or the [[Proving Ground (LWOTC)#SPARK|Mechanized Warfare]] project.&lt;br /&gt;
&lt;br /&gt;
SPARKs have their own armor and weapons, and they do not have utility slots like regular soldiers. Instead they have a single Heavy Weapon slot which by default contains the Shredder Gun. After researching appropriate projects, this can be swapped out for the improved Shredstorm Cannon or a Plasma Blaster.&lt;br /&gt;
&lt;br /&gt;
SPARKs are more expensive for infiltration. They also can&#039;t become Haven advisors, [[Officers_(LWOTC)|Officers]], train XCOM row abilities, or participate in Covert Actions.&lt;br /&gt;
&lt;br /&gt;
The SPARK BIT has the ability to remotely hack targets just like the Specialist&#039;s GREMLIN.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LWOTC)#SPARK_Rifles|SPARK Rifles]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LWOTC)#SPARK_BITs|SPARK BIT]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{SPARK Tree (LWOTC)&lt;br /&gt;
|Squire1= {{Overdrive (LWOTC)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire2= {{Kinetic Strike (LWOTC)       | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire3= {{Reboot (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire4= {{Repair (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire5= {{Arsenal (LWOTC)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire6= {{Mechanical Chassis (LWOTC)   | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Squire7= {{Hack (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|SubclassM= Mechanical Superiority&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|Aspirant1= {{Neutralize Protocol (LWOTC)           | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant2= {{Formidable (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant3= {{Flush (LWOTC)   | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight1={{Enhanced Repair System (LWOTC)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight2={{Assault Servos (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight3={{Enhanced Targeting System (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier1={{Rainmaker (LWOTC)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier2={{Damage Control (LWOTC)               | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier3={{Center Mass (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard1={{Enhanced Defensive System (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard2={{Zone of Control (LWOTC)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard3={{Shredder (LWOTC)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin1={{Bombard (LWOTC)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin2={{Concussive Strike (LWOTC)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin3={{Traverse Fire (LWOTC)       | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion1={{Salvo (LWOTC)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion2={{Nova (LWOTC)      | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion3={{Collateral Damage (LWOTC)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar1={{Extended Reserves (LWOTC)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar2={{Impact Compensation (LWOTC)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar3={{Disabling Shot (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;2&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;2&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 11&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 17&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 20&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 55&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 65&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Soldiers (LWOTC)| ]]&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:SPARK_Tree_(LWOTC)&amp;diff=120515</id>
		<title>Template:SPARK Tree (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:SPARK_Tree_(LWOTC)&amp;diff=120515"/>
		<updated>2025-01-16T08:31:45Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Add Squire7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Related|family = classTree}}&amp;lt;/noinclude&amp;gt;Mouse-over &amp;lt;span style=&amp;quot;position: relative; bottom: 2px;&amp;quot;&amp;gt;[[File:XCOM2_infoIcon_custom_1.png|18px|Mouse over this icon for more information on each ability.]]&amp;lt;/span&amp;gt; for more information.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em 0 1em 0; background-color: #17181a; border: 1px #83c0ce solid; border-collapse: collapse; text-align: center; color:#83c0ce; width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:center; font-size:130%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; style=&amp;quot;border-color:#83c0ce; border-width: 0 0 2px 0&amp;quot; | &#039;&#039;&#039;Ability&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color:#17181a;&amp;quot; rowspan=&amp;quot;3&amp;quot;| {{SparkRank (LW2)|0|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Squire1}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Squire2}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Squire3}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; colspan=&amp;quot;3&amp;quot; | {{{Squire4}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; colspan=&amp;quot;3&amp;quot; | {{{Squire5}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; colspan=&amp;quot;3&amp;quot; | {{{Squire6}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; width=30%;&amp;quot; colspan=&amp;quot;3&amp;quot; | {{{Squire7}}}&lt;br /&gt;
|- vertical-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;border:none; background-color:black;&amp;quot; colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;&#039;&#039;{{{Subclass1}}}&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border:none; background-color:black;&amp;quot; colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;&#039;&#039;{{{SubclassM}}}&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border:none; background-color:black;&amp;quot; colspan=&amp;quot;4&amp;quot; | &#039;&#039;&#039;&#039;&#039;{{{Subclass2}}}&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{SparkRank (LW2)|1|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Aspirant1}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Aspirant2}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Aspirant3}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{SparkRank (LW2)|2|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Knight1}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Knight2}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Knight3}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{SparkRank (LW2)|3|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Cavalier1}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Cavalier2}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Cavalier3}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{SparkRank (LW2)|4|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Vanguard1}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Vanguard2}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Vanguard3}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{SparkRank (LW2)|5|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Paladin1}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Paladin2}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Paladin3}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{SparkRank (LW2)|6|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Champion1}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Champion2}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Champion3}}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-width: 0 2px 0 0; border-color:#83c0ce; background-color: #17181a;&amp;quot;  | {{SparkRank (LW2)|7|b_name=1}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; border-bottom: none;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Templar1}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; border-bottom: none;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Templar2}}}&lt;br /&gt;
| style=&amp;quot;border-color: #83c0ce; border-bottom: none;&amp;quot; colspan=&amp;quot;4&amp;quot; | {{{Templar3}}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates ]]&lt;br /&gt;
[[Category: Templates (Long War of the Chosen)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=120464</id>
		<title>Perk List (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=120464"/>
		<updated>2025-01-04T07:15:22Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc_(LWOTC)|70}}[[Long War of the Chosen]] includes numerous changes to existing perks from [[Long War 2]], as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors.&lt;br /&gt;
&lt;br /&gt;
== Class Perks ==&lt;br /&gt;
Some of these abilities can also be learned using AP (Ability Points) after building the [[Training Center (LWOTC)|Training Center]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adaptive Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adaptive Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adaptive Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Adaptive Aim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aggression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aggression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aid Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aid Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aid Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aid Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim Assist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim Assist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim Assist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Either the Holotargeter or the Holo Targeting perk works for this perk.&lt;br /&gt;
&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Airdrop&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Airdrop&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Airdrop (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Airdrop (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Alpha Mike Foxtrot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alpha Mike Foxtrot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Alpha Mike Foxtrot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amplify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Amplify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Amplify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Amplify (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Pulser&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Pulser&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Pulser (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Pulser (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arsenal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arsenal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arsenal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apex Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apex Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apex Predator (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apotheosis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apotheosis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apotheosis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apotheosis (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Welder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Welder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Welder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Welder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Area Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Area Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Area Suppression (LWOTC)| b_name = 1 | b_descr = 0 | b_info = 0}}&lt;br /&gt;
&#039;&#039;Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets&#039; aim until suppression is removed. Cannot be used when concealed.&#039;&#039;&lt;br /&gt;
    {{Area Suppression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Wave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avenger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avenger (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Banish&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Banish&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Banish (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Banish (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlefield Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlefield Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlelord&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlelord&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlelord (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlelord (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Biggest Booms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Biggest Booms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Biggest Booms (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Biggest Booms (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt), [[Technical (LWOTC)|Technical]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blademaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blademaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blademaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (LCpl), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bladestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bladestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bladestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bladestorm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blinding Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blinding Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blinding Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blinding Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Trail (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Bombs&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Bombs&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Knives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Knives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Knives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Body Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Body Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Body Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombard&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombard (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombard (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombardier&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombardier&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombardier (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombardier (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Boosted Cores&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Boosted Cores (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Boosted Cores (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Sgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Both Barrels&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Both Barrels&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Both Barrels (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Both Barrels (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brawler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brawler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brawler (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brutality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brutality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brutality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brutality (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bulwark&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bulwark&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bulwark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bulwark (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bunker Buster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bunker Buster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bunker Buster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bunker Buster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burnout&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burnout&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burnout (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burnout (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Capacitor Discharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Capacitor Discharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Center Mass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Center Mass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Center Mass (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl), [[Gunner (LWOTC)|Gunner]] (LCpl), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Lightning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt), [[Gunner (LWOTC)|Gunner]] (SSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chaining Jolt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chaining Jolt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chaining Jolt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chaining Jolt (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channeling Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channeling Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channeling Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channeling Field (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cheap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cheap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cheap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cheap Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close and Personal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close and Personal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close and Personal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (LCpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Encounters (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Awareness (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Engineer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Engineer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Engineer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Engineer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Fitness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Fitness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (MSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Presence&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Presence&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Presence (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Presence (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combatives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combatives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combatives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combatives (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (LCpl), [[Shinobi (LWOTC)|Shinobi]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conceal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Conceal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Conceal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Conceal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concentration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concentration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concentration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concussion Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concussion Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concussion Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concussion Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Under Pressure&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cool Under Pressure&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (TSgt), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (TSgt), [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Coup de Grace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Coup de Grace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Coup de Grace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covering Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covering Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covering Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Cpl), [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covert (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crippling Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crippling Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crippling Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crippling Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crusader&#039;s Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crusader&#039;s Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cutthroat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cutthroat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cyclic Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cyclic Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cyclic Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cyclic Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damage Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damage Control (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damn Good Ground&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damn Good Ground&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damn Good Ground (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Danger Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Danger Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deadeye&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deadeye&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deadeye (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deadeye (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Dealer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death Dealer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death Dealer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death Dealer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death From Above&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death From Above&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death From Above (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death From Above (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dedicated Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dedicated Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dedicated Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dedication&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dedication&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dedication (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dedication (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deep Cover&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deep Cover&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deep Cover (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Demolition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Demolition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Demolition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Demolition (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dense Smoke&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dense Smoke (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dense Smoke (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabling Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabling Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabling Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disassembly&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disassembly&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disassembly (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Double Tap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Double Tap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Double Tap (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Electroshock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Electroshock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Electroshock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Electroshock (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;EMP Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;EMP Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{EMP Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{EMP Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evasive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Evasive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Evasive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ever Vigilant&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ever Vigilant (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (LCpl), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (SSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
&lt;br /&gt;
WARNING: this perk is currently bugged such that it prioritizes pistol overwatch over standard overwatch. Installing the mod [https://steamcommunity.com/sharedfiles/filedetails/?id=2071833199 WOTC Reliable Ever Vigilant] will fix this.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Executioner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (Cpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Extra Conditioning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Extra Conditioning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Failsafe&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Failsafe&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Failsafe (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Medic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Medic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Medic (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (SSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Surgeon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Surgeon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Surgeon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Surgeon (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire and Steel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire and Steel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire and Steel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire and Steel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire in the Hole&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire in the Hole&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire in the Hole (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire in the Hole (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Firestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Firestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Firestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Firestorm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbanger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbanger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fleche&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fleche&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fleche (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fleche (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flush (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (Cpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Formidable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Formidable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Formidable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt), [[Grenadier (LWOTC)|Grenadier]] (Sgt), [[Gunner (LWOTC)|Gunner]] (Cpl), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (SSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (SSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortify (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (Cpl), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Kit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Kit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Kit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Kit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Override (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Throttle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Throttle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Throttle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Throttle (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghostwalker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghostwalker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghostwalker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghostwalker (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple (Skirmisher)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple (Skirmisher)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grazing Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grazing Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grazing Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Grazing Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (LCpl), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie), [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hail of Bullets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hail of Bullets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hail of Bullets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hail of Bullets (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (Sgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hard Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hard Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hard Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haywire Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Haywire Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Haywire Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Haywire Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HEAT Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HEAT Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{HEAT Warheads (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Weapons (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Weapons (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Ordnance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Ordnance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiDef Holo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HiDef Holo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HiDef Holo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{HiDef Holo (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hipfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hipfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hipfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hipfire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit and Run (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holo Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holo Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holo Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holotarget&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holotarget&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holotarget (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holotarget (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Homing Mine&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Homing Mine&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Homing Mine (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Homing Mine (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hunter Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&#039;s Instincts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter&#039;s Instincts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt), [[Shinobi (LWOTC)|Shinobi]] (GSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Compensation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Compensation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Compensation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Fields&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Fields&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Fields (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Impact Fields (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impersonal Edge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impersonal Edge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impersonal Edge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Implacable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Implacable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Implacable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Sgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impulse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impulse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impulse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incinerator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incinerator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incinerator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incinerator (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Independent Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Independent Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Independent Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Independent Tracking (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Indomitable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Indomitable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Indomitable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infighter (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inspire Agility&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Inspire Agility&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Inspire Agility (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interference&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interference&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interference (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interference (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interrupt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interrupt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interrupt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interrupt (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intimidate&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intimidate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intimidate (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Invert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Invert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Invert (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ionic Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ionic Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ionic Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ionic Storm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Curtain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Iron Curtain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Iron Curtain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (SSgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Javelin Rockets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Javelin Rockets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Javelin Rockets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Judgement&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Judgement&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Judgement (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Judgement (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Justice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Justice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Justice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Justice (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kill Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Kill Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Kill Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Kill Zone (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (MSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Killer Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Killer Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Encounters (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Fighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Fighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Fighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Fighter (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Juggler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Juggler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Juggler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Launch Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Launch Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Launch Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead The Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead The Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead The Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead The Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lethal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lethal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (MSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lick Your Wounds&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lick Your Wounds&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Light &#039;Em Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (Squaddie), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Reflexes&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Like Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Like Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Like Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Like Lightning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lingering Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lingering Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lingering Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lingering Shadow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lock N Load&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lockdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lockdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lockdown (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lockdown (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Locked On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Locked On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Locked On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Locked On (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lone Wolf&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lone Wolf (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt), [[Shinobi (LWOTC)|Shinobi]] (LCpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Long Watch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Long Watch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Long Watch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Long Watch (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Low Profile&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Maim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Maim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Manual Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Manual Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Manual Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Manual Override (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Marauder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Marauder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Marauder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Marauder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mayhem&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mayhem (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chassis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chassis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chassis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Medical Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Medical Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Medical Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Medical Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Momentum&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Momentum&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Momentum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Multitargeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Multitargeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Multitargeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Multitargeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Napalm-X&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Napalm-X&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Napalm-X (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Napalm-X (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle Grenades (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neutralizing Agents&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Neutralizing Agents&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;None Shall Pass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;None Shall Pass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{None Shall Pass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{None Shall Pass (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nova&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Nova&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Nova (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Nova (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overcharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overcharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overcharge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overdrive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overdrive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overdrive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overkill&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overkill&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Packmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Packmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Packmaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (GSgt), [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Paramedic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Paramedic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Cpl), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parkour&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parkour&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parkour (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parkour (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phantom&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phantom&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phantom (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phantom (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (Squaddie), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phosphorus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phosphorus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phosphorus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phosphorus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pillar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pillar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pillar (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Pillar (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Point Blank&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Point Blank&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Point Blank (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Point Blank (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Precision Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Precision Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Preservation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Preservation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Preservation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Preservation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protector&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Protector&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Protector (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Protector (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pump Action&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pump Action&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pump Action (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickburn&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickburn&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickburn (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickburn (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Zap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Zap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Zap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quick Zap (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rainmaker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rainmaker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rainmaker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rainmaker (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Deployment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Deployment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Deployment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Deployment (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (LCpl), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (GSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ready For Anything&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reaper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reaper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reckoning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reckoning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reckoning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reckoning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reflex&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reflex&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reflex (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reflex (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remote Start&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Remote Start&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Remote Start (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Remote Start (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rend (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend The Marked&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend The Marked&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend The Marked (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Repair (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reposition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reposition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reposition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reposition (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (Ssgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rescue Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rescue Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rescue Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rescue Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resilience&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resilience&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Restoration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Restoration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Restoration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Restoration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Retribution&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Retribution&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Retribution (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Retribution (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Return Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Return Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Return Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Revival Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Revival Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Revival Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Revival Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ripjack Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ripjack Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ripjack Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ripjack Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Roust&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Roust&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Roust (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Roust (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ruthless&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ruthless&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ruthless (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ruthless (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Run and Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Run and Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Run and Gun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Squaddie), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rupture&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rupture&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rupture (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sacrifice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sacrifice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sacrifice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sacrifice (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Salvo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Salvo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Salvo (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (GSgt), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sapper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sapper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sapper (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Saturation Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Saturation Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Saturation Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Saturation Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Savior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Savior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Savior (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scanning Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scanning Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scanning Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scanning Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scrap Metal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scrap Metal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scrap Metal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scrap Metal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sentinel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sentinel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Serial&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Serial&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Serial (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Serial (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt), [[Reaper (LWOTC)|Reaper]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstep&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstep (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Cpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstrike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstrike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstrike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield Bash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shield Bash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shield Bash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shield Bash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shockwave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shockwave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shockwave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shockwave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shooting Sharp&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shooting Sharp&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shooting Sharp (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (Cpl), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shredder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shredder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shredder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (Sgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (Sgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silent Killer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Silent Killer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Silent Killer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Silent Killer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slug Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slug Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slug Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slug Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smoker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Snap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Snap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Snap Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Harvest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Harvest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Harvest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Harvest (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Squadsight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Squadsight (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Squaddie), [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Steady Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Steady Hands (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Steady Hands (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stiletto&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stiletto&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting Grenades (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Street Sweeper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Street Sweeper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Street Sweeper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Street Sweeper (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Gunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Gunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Gunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Gunner (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superior Aptitude&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Superior Aptitude&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Superior Aptitude (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Suppression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survival Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Survival Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Survival Instinct (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sustain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Sense&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tactical Sense&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tactical Sense (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tandem Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tandem Warheads (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt), [[Technical (LWOTC)|Technical]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Target Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Target Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Target Focus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Templar Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Templar Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Templar Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Templar Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Terrorize&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Terrorize&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Terrorize (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Terrorize (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thats Close Enough&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Thats Close Enough&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Thats Close Enough (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Thats Close Enough (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Threat Assessment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Threat Assessment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Threat Assessment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Total Combat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Total Combat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Total Combat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Total Combat (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tracking (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tradecraft&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tradecraft&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (GSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Traverse Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Traverse Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Traverse Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Gun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Warfare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Warfare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Warfare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Warfare (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trojan&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trojan&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trojan (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trojan (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;True Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;True Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{True Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{True Predator (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlimited Power&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unlimited Power&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unlimited Power (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unlimited Power (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Untouchable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Untouchable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Untouchable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Conduit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Conduit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Conduit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Conduit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volatile Mix&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volatile Mix&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volatile Mix (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volatile Mix (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (GSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volt (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Walk Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Walk Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Walk Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Walk Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Watch Them Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Watch Them Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Watch Them Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Watch Them Run (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whiplash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whiplash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whiplash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whiplash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whirlwind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whirlwind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whirlwind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whirlwind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Will To Survive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Will To Survive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrecking Ball&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrecking Ball&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrecking Ball (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrecking Ball (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Zone of Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Zone of Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
&lt;br /&gt;
== Pistol Perks ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clutch Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clutch Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clutch Shot (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Faceoff&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Faceoff&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Faceoff (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Faceoff (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fan Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fan Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fan Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fan Fire (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gunslinger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gunslinger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gunslinger (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Hands (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Hands (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickdraw&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickdraw&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickdraw (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickdraw (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Return Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Return Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Magnum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Magnum (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
These perks are only available to [[Officers_(LWOTC)|Officers]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Air Controller&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Air Controller&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Air Controller (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Air Controller (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collector&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Collector&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Collector (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Collector (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combined Arms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combined Arms (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combined Arms (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Command&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Command (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commissar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Commissar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Commissar (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defilade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Defilade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Defilade (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Defilade (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Discipline&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Discipline &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Discipline (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Discipline (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus Fire (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Some&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Some&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Some (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Get Some (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incoming!&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incoming!&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incoming (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incoming (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infiltrator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infiltrator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infiltrator (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infiltrator (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intervention&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intervention&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intervention (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jammer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Jammer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Jammer (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Jammer (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead By Example&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead By Example&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead By Example (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead By Example (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leadership&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Leadership&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Leadership (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Oscar Mike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Oscar Mike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Oscar Mike (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scavenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scavenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scavenger (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scavenger (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trial By Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trial By Fire &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trial By Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trial By Fire (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You&#039;ll Need This&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You&#039;ll Need This&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Take This (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Psionic Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bastion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bastion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bastion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bastion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Domination&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Domination&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Domination (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Domination (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic), [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fuse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fuse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fuse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fuse (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insanity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Insanity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Insanity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Insanity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Merge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Merge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Merge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Ward&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Ward&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Ward (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Ward (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phase Walk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phase Walk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phase Walk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phase Walk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Study&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Study&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Study (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Steal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Steal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Steal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Steal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Storm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soulfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soulfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soulfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soulfire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stasis (LWOTC)/Info}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Stasis Shield is automatically included, being able to cast Stasis on allies.&lt;br /&gt;
&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
&lt;br /&gt;
== Equipment Perks ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (XCOM)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (XCOM)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Swords|Katana]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fatality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fatality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fatality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Pistols|Darkclaw]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark for Death&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark for Death&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark for Death (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark for Death (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Sniper_Rifles|Darklance]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overbearing Superiority&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overbearing Superiority&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Assault_Rifles|Disruptor Rifle]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shieldwall&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shieldwall&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shieldwall (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Soldier_Armor|WAR Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vampirism&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vampirism&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vampirism (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Shotguns|Arashi]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wraith&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wraith&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wraith (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
&lt;br /&gt;
== Soldier Perks ==&lt;br /&gt;
These are basic perks all soldiers can use when applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stock Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stock Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stock Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Perks ==&lt;br /&gt;
&lt;br /&gt;
=== General Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Environmental Immunities&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Environmental Immunities&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Environmental Immunities (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Environmental Immunities (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]], [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]], [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang Resistance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang Resistance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]], [[Sectoid (LWOTC)|Sectoid Commander]], [[Archon (LWOTC)|Great Archon]], [[ADVENT General (LWOTC)|ADVENT General]], [[Gatekeeper (LWOTC)|Gatekeeper]], [[Viper King (LWOTC)|Viper King]], [[Berserker Queen (LWOTC)|Berserker Queen]], [[Archon King (LWOTC)|Archon King]], &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]], [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]], [[ADVENT Turret (LWOTC)|ADVENT Turret]], [[Sectopod (LWOTC)|Sectopod]], [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Control (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]], [[Chosen (LWOTC)#The Warlock|The Warlock]], [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]], [[Viper (LWOTC)|Viper]], [[Sidewinder (LWOTC)|Sidewinder]], [[Naja (LWOTC)|Naja]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vault&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vault&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vault (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vault (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Armor (LWOTC)|Icarus Armor]], [[SPARK (LWOTC)|SPARK]], [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]], [[Chryssalid (LWOTC)|Chryssalid]], [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
&lt;br /&gt;
=== Advent Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Acid Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Acid Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Engineer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Incendiary Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Incendiary Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Heavy Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Rocketeer (LWOTC)|ADVENT Rocketeteer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Repair (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Shock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Shock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Shock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Shock (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Energy Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Energy Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Energy Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Energy Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Shieldbearer (LWOTC)|ADVENT Shieldbearer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flamethrower&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flamethrower&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flamethrower (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flamethrower (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Guardian&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Guardian (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Guardian (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Sentry (LWOTC)|Advent Guardian]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Stance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Stance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Stance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Stance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy Warrior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holy Warrior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holy Warrior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holy Warrior (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Field (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Officer (LWOTC)|ADVENT Officer]], [[ADVENT General (LWOTC)|ADVENT General]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Micro Missiles&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Micro Missiles&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Micro Missiles (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Micro Missiles (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindshield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindshield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindshield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindshield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Advanced Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Elite Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Sustain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Stun Lancer (LWOTC)|ADVENT Stun Lancer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stunner (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath Cannon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath Cannon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath Cannon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath Cannon (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
&lt;br /&gt;
=== Alien Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Trail (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon Battlesuit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avatar Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avatar Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Frenzy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battle Frenzy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battle Frenzy (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battle Frenzy (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet Charge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet Charge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet Charge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet Charge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Beastmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Beastmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Beastmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Beastmaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bind and Crush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bind and Crush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bind and Crush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bind and Crush (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blazing Pinions&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blazing Pinions&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blazing Pinions (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blazing Pinions (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burrow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burrow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burrow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burrow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Poison&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Poison&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clone (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Consume&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Consume&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Consume (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Consume (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Counterattack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Counterattack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Counterattack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Counterattack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Devastating Blow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Devastating Blow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Devastating Blow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Devastating Blow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dimensional Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dimensional Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dimensional Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dimensional Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fist Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fist Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fist Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fist Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gateway&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gateway&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gateway (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gateway (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Slither&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Slither&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit and Slither (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit and Slither (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sidewinder (LWOTC)|Sidewinder Serpens/Sidewinder Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horror&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Horror&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Horror (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Horror (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Attack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Attack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Attack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Attack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Vulnerability&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Vulnerability&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mental Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mental Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mental Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open/Close State&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open/Close State&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open/Close State (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Open/Close State (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Personal Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Personal Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Personal Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Personal Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Spit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Spit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Spit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Spit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]], [[Naja (LWOTC)|Naja]], [[Sidewinder (LWOTC)|Sidewinder]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionic Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psionic Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psionic Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psi Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psi Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robot Battlesuit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Robot Battlesuit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scything Claws&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scything Claws&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scything Claws (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scything Claws (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowbind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowbind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowbind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowbind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Escape&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Escape&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Escape (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Escape (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tongue Pull&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tongue Pull&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tongue Pull (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tongue Pull (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wall Smash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wall Smash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wall Smash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wall Smash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Cry&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;War Cry&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{War Cry (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{War Cry (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
&lt;br /&gt;
=== Chosen Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;All Seeing&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;All Seeing&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{All Seeing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{All Seeing (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Anticipation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Anticipation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Anticipation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Anticipation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blast Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blast Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blast Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Bath&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Bath (Chosen)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Bath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (Chosen)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (Chosen)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabler (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harbor Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Harbor Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Harbor Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Harbor Wave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hazmat Vest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hazmat Vest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hazmat Vest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hazmat Vest (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hero Slayer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hero Slayer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hero Slayer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit it where it hurts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit it where it hurts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&#039;s Grapple&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter&#039;s Grapple&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter&#039;s Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hunter&#039;s Grapple (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impenetrable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impenetrable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impenetrable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infernal Fury&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infernal Fury&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infernal Fury (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infernal Fury (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Instant Reaction Time&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Instant Reaction Time&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Voltage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Voltage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Voltage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Voltage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Scorch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Scorch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Scorch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Scorch (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Misty Madness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Misty Madness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Misty Madness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mountain Mist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mountain Mist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mountain Mist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mountain Mist (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Moving Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Moving Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Moving Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parting Silk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parting Silk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parting Silk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parting Silk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychotic Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psychotic Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psychotic Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psychotic Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spectral Army&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Spectral Army&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Spectral Army (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Spectral Army (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spectral Zombie&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Spectral Zombie&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Spectral Zombie (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Spectral Zombie (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sprinter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sprinter (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon Followers&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Summon Followers&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Summon Followers (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Summon Followers (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Ally&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Ally&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Ally (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Ally (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Toxic Nightmare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Toxic Nightmare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracking Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tracking Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tracking Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trigger Bot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trigger Bot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trigger Bot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trigger Bot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unbreakable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unbreakable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unbreakable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unholy Ascension&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unholy Ascension&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unholy Ascension (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unstoppable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unstoppable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unstoppable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unstoppable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing Wind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing Wind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing Wind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing Wind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Warlock&#039;s Greatest Champion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Warlock&#039;s Greatest Champion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You Cannot Hide&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You Cannot Hide&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{You Cannot Hide (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{You Cannot Hide (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Perks (LWOTC)]]&lt;br /&gt;
[[Category:Overview (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Chaining_Jolt_(LWOTC)/Info&amp;diff=120463</id>
		<title>Template:Chaining Jolt (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Chaining_Jolt_(LWOTC)/Info&amp;diff=120463"/>
		<updated>2025-01-04T07:05:22Z</updated>

		<summary type="html">&lt;p&gt;Azureactive: Created page with &amp;quot;*Deals electrical damage that pierces armour. *Chaining Jolt does the same damage as Combat Protocol and replaces it for the soldier. *Can only chain to units friendly to the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Deals electrical damage that pierces armour.&lt;br /&gt;
*Chaining Jolt does the same damage as Combat Protocol and replaces it for the soldier.&lt;br /&gt;
*Can only chain to units friendly to the targeted unit and within 4 tiles of each other.&lt;br /&gt;
*Has a 3 turn cooldown.&lt;/div&gt;</summary>
		<author><name>Azureactive</name></author>
	</entry>
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