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		<id>https://temp.ufopaedia.org/index.php?title=Change_Log_(Piratez)&amp;diff=95556</id>
		<title>Change Log (Piratez)</title>
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		<updated>2020-08-14T06:41:19Z</updated>

		<summary type="html">&lt;p&gt;Ashert001: Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CheckOutdated (Piratez)|v.J14}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;br clear=&amp;quot;right&amp;quot;/&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.L2 21-May-2020 Blood And Skulls ===&lt;br /&gt;
- OXCE upgrade to 6.5.1 21-May-2020&lt;br /&gt;
- New Item Pedia interface (by Bloax)&lt;br /&gt;
- New Events&lt;br /&gt;
- New Terrain: Snow Forest (by Solarius Scorch)&lt;br /&gt;
- New Facility: Flak Tower&lt;br /&gt;
- New Armors: Cyberpunk (LOK), The Hero, Patient, Lingerie (x3), Dresses (x3)&lt;br /&gt;
- New Ammo: Shiny Niner Magnum Rounds (also upgraded Slay and EP munitions)&lt;br /&gt;
- New Augmentation: Nightshade (PEA)&lt;br /&gt;
- Hit FX added&lt;br /&gt;
- More Gfx Goodness from Bloax&lt;br /&gt;
- Captain Kidd easier&lt;br /&gt;
- Armors with HP regen, regen it fully after combat (at Freshness cost)&lt;br /&gt;
- Adjustments to aircombat. Pilots get slightly less +dodge, slightly more +acc. Friendly escort range increased.&lt;br /&gt;
- All enemies have properly set Freshness stat now&lt;br /&gt;
- Overhauled enemy stat recovery system (less cheaty now, Fresh damage viable to debilitate them)&lt;br /&gt;
- All weapons updated for possible Freshness damage&lt;br /&gt;
- Making missions in certain craft now adds extra Glamour and/or Databases; Expedition - Journey Notes.&lt;br /&gt;
- Base defense turrets now AI-controlled, stats buffed&lt;br /&gt;
- Raynerd mission rolled back to how it was early on&lt;br /&gt;
- Vessel behaviour fixes: Labship, HK-117&lt;br /&gt;
- Repentia &amp;amp; Holy Warrior buffs&lt;br /&gt;
- Trainings and Transformations now honor bonus stats for minimum requirements&lt;br /&gt;
- Improvements of battery-craft tilesets (mostly lighting effects)&lt;br /&gt;
- Content-adding, polishing, disturbing&lt;br /&gt;
- Terrain/map fixes&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.L1A1 9-Apr-2020 Aurora Nights 2 ===&lt;br /&gt;
- OXCE upgrade to 6.4.2.1&lt;br /&gt;
- Fixed bank robbery mission&lt;br /&gt;
- Fixed Blue Turret crash&lt;br /&gt;
- Fixed some map crashes&lt;br /&gt;
- New Vessel Component: STC Zortrium Plating&lt;br /&gt;
- New Armor: Plate Mail (Lokk&#039;Naar)&lt;br /&gt;
- New Weapons: Fish Grenade (Deep Ones), Huge Bone&lt;br /&gt;
- New Ammo: Longbow Tarnian Arrows&lt;br /&gt;
- New Item: Golden Mask&lt;br /&gt;
- New smashing spriteworks by Bloax!&lt;br /&gt;
- New Academy and Brothel buildings by Wolverin&lt;br /&gt;
- Starting Hideout changes: added Land Deed and extra Security Corridor&lt;br /&gt;
- Rebalanced White Worm and Shadowbat stats&lt;br /&gt;
- Glitter armor rechristened to Sear, shield changed to Red&lt;br /&gt;
- Most Electric Stun Weapons do some HP dmg now.&lt;br /&gt;
- Un-Surrealistiked damage formulas on Stone Hatchet and Bone Club.&lt;br /&gt;
- Buffs to some sniper weapons&lt;br /&gt;
- Buffs to Staff of Explosion and Phantom Whip&lt;br /&gt;
- Extra recruitment option: Veterans for Glamour&lt;br /&gt;
- You need to pay for ship damages in Battlescape now&lt;br /&gt;
- Capitatory Tax&lt;br /&gt;
- Cydonia tweaks&lt;br /&gt;
- AI behaviour tweaks&lt;br /&gt;
- Regenerating units/armors have 0 recovery time, instead they get a proportional Freshness hit.&lt;br /&gt;
- Lots of new Lore, including the new VIP section&lt;br /&gt;
- Smoothing out rough edges&lt;br /&gt;
- Removing unused terrain/map/route files&lt;br /&gt;
- Small fixes&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.L1 1-Apr-2020 Aurora Nights ===&lt;br /&gt;
- Exec update to OXCE 6.4.2+ 18-Mar-2020&lt;br /&gt;
- Fix: most medkits can heal standing enemies again&lt;br /&gt;
- New Enemy Vessel: HK-117&lt;br /&gt;
- New Enemy: Blue Turret&lt;br /&gt;
- New Armor: Zortrium Suit&lt;br /&gt;
- New Ammunition: C.Bow Stun Arrows&lt;br /&gt;
- Hobbesocalypse&lt;br /&gt;
- New Gfx and Ambients by Perekrylo&lt;br /&gt;
- New maps made: OVER ONE HUNDRED. Thx for help to Solarius Scorch, Wolverin&lt;br /&gt;
- New Terrains made: Chemtown, Industrial Slum&lt;br /&gt;
- New Terrains/Maps/Scangs from Community Terrain Pack (Bulletdesigner, Luke83, Efrenespartano)&lt;br /&gt;
- Terrain Upgrades: ROCKY ROAD TAKE GRUG HOME, TO THE CAVE GRUG BELONGS&lt;br /&gt;
- Globe rework&lt;br /&gt;
- Inventory rearranged: wearables now have their special slots&lt;br /&gt;
- Expanded shipping radar markers&lt;br /&gt;
- Mecha Suits now have Grabbers&lt;br /&gt;
- Randomized Personal Computer disassembly (based on Grub&#039;s work)&lt;br /&gt;
- Minor fixes, and adjustments of &amp;quot;fixes&amp;quot;, and other delights&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.K2 2-Nov-2019 Ice Ice Cool ===&lt;br /&gt;
- OXCE upgrade to 6.1.1. 2-Nov-2019&lt;br /&gt;
- Fix: more tile fixes (thx to Meridian)&lt;br /&gt;
- Fix: bugged Space Station tile fixes from K1&lt;br /&gt;
- Fix: morale regen on Space Pod/Gal&lt;br /&gt;
- Fix: enemy radar circles were not being always drawn&lt;br /&gt;
- Fix: Trapmaster condemnation&lt;br /&gt;
- Fix: heat/cold resistances on items&lt;br /&gt;
- New Mission: Beach Sweep&lt;br /&gt;
- New Weapons: Heavy Rifle, Advanced Minigun, ATGM Launcher, Servo Mortar, Hand Mortar, Bootleg Plasma (x4), Singing Spear&lt;br /&gt;
- New Ammo: Bombard/WP, Minigun/ETAP, HMG/MAG (x3), Combat Bow Explosive Arrows&lt;br /&gt;
- New Music&lt;br /&gt;
- White Dragon has BH Tokens and offers prizes now&lt;br /&gt;
- Enemy fighters have lower weapon ranges&lt;br /&gt;
- Most enemy hunter-killers tries to flee when damaged instead of fighting to the death now&lt;br /&gt;
- Menace class ships got STC slots, weapons slightly reshuffled&lt;br /&gt;
- Shadowbat&#039;s armaments changed to 2xLT, 2xSTC&lt;br /&gt;
- Missiles buffed&lt;br /&gt;
- Admiral outfit buffed&lt;br /&gt;
- Throwing cost changed from 30 TU flat to 40% TU&lt;br /&gt;
- Grenade unpriming cost reduced, priming costs revised (baseline is now 30% TUs)&lt;br /&gt;
- Instant Explosives cost changed from flat to % (baseline assumed 70-75 Max TU), added unique strings&lt;br /&gt;
- Reduced extreme morale damage on most incendiaries (flamers excluded)&lt;br /&gt;
- Added unique rank images for Syns; fixed Lokk&#039;Narr &amp;amp; Gnome ranks&lt;br /&gt;
- Adjusted ship attack bonuses for Mercs and Zombies&lt;br /&gt;
- Improved map light sources&lt;br /&gt;
- Additions, Fixes, Rebalances&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.K1 17-Nov-2019 ===&lt;br /&gt;
- Exec upgrade to OXCE 6.0 13-Nov-2019&lt;br /&gt;
- Fix: Synth morale issues&lt;br /&gt;
- Critical Error Terrain Fixes (special thanks to Meridian for bugfinding)&lt;br /&gt;
- New Missions: Apocalypse Tunnels, Hell Outpost&lt;br /&gt;
- New Feature: Random Events&lt;br /&gt;
- New Feature: Freshness System&lt;br /&gt;
- New Feature: Condemnation Bonuses&lt;br /&gt;
- New Feature: Random Base Names&lt;br /&gt;
- New Feature: Enemy Panic &amp;amp; Berserk sounds; hence, enemy panic txt messages now locked OFF&lt;br /&gt;
- New &amp;amp; Updated Condemnations&lt;br /&gt;
- New Enemy: Spiderdemon (sprites by Abyss)&lt;br /&gt;
- New Facility: Love Clinic&lt;br /&gt;
- New Weapons: Staff of Explosion, Phantom Whip&lt;br /&gt;
- New Item: Bandaid Kit&lt;br /&gt;
- New Trainings: Mutant Martial Arts, Nepotism&lt;br /&gt;
- New Music: Castlemania by amIEvil (conversion by Bloax)&lt;br /&gt;
- All soldier races have ranks now (also lowered rank cash bonus)&lt;br /&gt;
- All grenades explode in inventory when the timer runs out&lt;br /&gt;
- Rabid Fans and Groupies removed; now Stardom brings special events.&lt;br /&gt;
- Combat-oriented enemy aircraft now actively attacks you&lt;br /&gt;
- Enemy morale regen lowered&lt;br /&gt;
- Advanced Medipack reduced to 3 charges, adjustments to many items&lt;br /&gt;
- Engineered Biomatter replaced by Boomfruit or removed in all manufactuing recipes&lt;br /&gt;
- Other Fixes, Rebalancing and Improvements&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J17.A 8-Sep-2019 ===&lt;br /&gt;
- Updated OXCE Common/Standard directories (lang fix)&lt;br /&gt;
- Fixed: agricultural goods recovery sheaningans&lt;br /&gt;
- Human-sized soldiers have lower kneel hitbox; general hitbox size updates&lt;br /&gt;
- New feature: Berserk and Panic sounds for player units&lt;br /&gt;
- New feature: Gotta Go Fast. Finishing missions quick is likely to award Glamour and extra score.&lt;br /&gt;
- New feature: Damsel In Lethal Distress, Ohhh!&lt;br /&gt;
- New Combat Unit: Robo-Parrot (co-made by Osobist)&lt;br /&gt;
- New Weapon: Advanced Rifle&lt;br /&gt;
- Minor Fixes (thx to Kato), Adjustments&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J17 1-Sep-2019 ===&lt;br /&gt;
- Exec Update to OXCE 5.6.1 special build by Finnik w/ loading splashscreen feature by Stoddard&lt;br /&gt;
- Fixes to Gfx and Code to support new exec; some tidying-up and new gfx involved&lt;br /&gt;
- Rebuilt special mission enviros/starting conditions for the new exec. Report any suspicious behaviour!&lt;br /&gt;
- Fixed underwater explosions&lt;br /&gt;
- Fix: Sonic weapons crash&lt;br /&gt;
- Fix: Spacesuits not protecting from the coldness of space&lt;br /&gt;
- Fix: Devil&#039;s Reef mission (first stage removed)&lt;br /&gt;
- New damage type: Stabbing&lt;br /&gt;
- New soldier type/transformation: Weirdgal. Only weirdgals can wear voodoo outfits (which were streamlined accordingly).&lt;br /&gt;
- Expanded Recon Expeditions mechanics&lt;br /&gt;
- Adjustments to Amazon, Savage, Berserker and Tamed Werewolves. The last three can now use the Wild Howl skill.&lt;br /&gt;
- Updated soldier ranks and flags&lt;br /&gt;
- Minor Fixes, Additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J16 08-Aug-2019 ===&lt;br /&gt;
- Now contains html format external Bootypedia by Tylor/Baturinsky&lt;br /&gt;
- Fix: Crash on wearing Operator armor&lt;br /&gt;
- Fix: Saviour and Destructor outfits researchable again&lt;br /&gt;
- Fixed/Improved the Truth is Out There mission&lt;br /&gt;
- Fixes to globe&lt;br /&gt;
- New Missions: Devil&#039;s Reef, Zombie Panic&lt;br /&gt;
- New content on Demon God Shrines&lt;br /&gt;
- New Enemies: Aquaman, Marauder of Apocalypse, Tomb Guard, Black Pyramid&lt;br /&gt;
- New Facility: Metagarden (green codex)&lt;br /&gt;
- New Armors: Purgatoria (red codex), Runt/Bug&lt;br /&gt;
- New Weapons: UAC Heavy Nailgun, Metagenic Plant (green codex), Warhammer, Boathook&lt;br /&gt;
- New Ammo: Heavy Shotgun Slugs/AP, Painbringer Clip/Inc&lt;br /&gt;
- New Consummables: Fun-Go!&lt;br /&gt;
- Jack Sparrrow difficulty level increased&lt;br /&gt;
- Buffs to Gray Codex: Sorceress easier to research, Conversion Launcher +50% damage, extra Gnome + Brainer Outfit when Using Drill.&lt;br /&gt;
- All vaults and Outposts provide more storage. All vaults provide some workshop space. Hangars provide more workshop space.&lt;br /&gt;
- Slavery gives Glamour now&lt;br /&gt;
- Airbus is slower, but has more range. Similar crafts adjusted slightly.&lt;br /&gt;
- Witch Outfit now Gray-Only&lt;br /&gt;
- Brainer Outfit buffed&lt;br /&gt;
- Overhauled O&#039;Harty&#039;s gun&lt;br /&gt;
- Secret Bases are now defended by Hunter-Killers&lt;br /&gt;
- Tweaks to missions: They Came From The Sea, Secret Base Supply&lt;br /&gt;
- Church Cardinal&#039;s MC replaced with Seduction, +V.STR&lt;br /&gt;
- Tweaks to Wrestling and Martial Arts&lt;br /&gt;
- Adjustments to Killgun, Linux, Assault and Big Ben SMGs, and other weapons&lt;br /&gt;
- Window transparency added to &amp;quot;Apocalypse Craft&amp;quot; tilesets (originally by Robin), eg. battery craft, guild warehouses etc.&lt;br /&gt;
- Hit animation consistency improved&lt;br /&gt;
- Minor and less minor Fixes, Improvements, Tech tree adjustments, extra lore&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J15 11-Jun-2019 ===&lt;br /&gt;
- Fixed Gnome recruitment&lt;br /&gt;
- Terrain fixes (Savanna, Steppe, Pirate Hideout)&lt;br /&gt;
- Fixed non-working Shields of enviro versions of Aqua, Furiosa armors&lt;br /&gt;
- New Mission: The Truth is Out There&lt;br /&gt;
- New Facility: Personal Labs (+4 Brainers). Tech Tree adjustments, Old Earth Lab capacity 15-&amp;gt;12.&lt;br /&gt;
- New Craft: Trucks&lt;br /&gt;
- New Soldier Type: Pirate Dog&lt;br /&gt;
- New Armors: Operator (SS)&lt;br /&gt;
- New Vehicle Armors: XEC/Paladin, XEC/Archer (old Archer renamed to Lancer), XEC/Exorcist&lt;br /&gt;
- New Weapons: Mini Cannon, Marsec Frag Grenade, Ol&#039; Rifle, Light Machinegun, Chaos Dagger&lt;br /&gt;
- New Ammo: Minibombs (HE, Gas, Hellerium), Imperator Missile&lt;br /&gt;
- New Items: Small Arcane Shield, Small Disruptor Shield, Small Refractor Shield, Small Energy Shield (two old handheld shields replaced), Arcane Strongbox, Prepper Box&lt;br /&gt;
- New Dark One Soldier spritesheet by Кнроптл&lt;br /&gt;
- New Hot and Cold enviro palettes by Кнроптл and Bloax&lt;br /&gt;
- Complete Energy Shields system overhaul&lt;br /&gt;
- Lessened TU penalty on some armors which don&#039;t allow running (esp. Loader)&lt;br /&gt;
- Extra loot in Space Freighter&lt;br /&gt;
- Improved accuracy of most enemy military vessels by +5, fighters by +10 (DPM in desc. adjusted)&lt;br /&gt;
- Overhauled item categories&lt;br /&gt;
- More paperdoll layering&lt;br /&gt;
- Lots of minor fixes&lt;br /&gt;
- Plethora of rebalances, tweaks and additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J14a===&lt;br /&gt;
* Fix: XEC suits available for Cydonia&lt;br /&gt;
* Fix: Moloch armor now really available to Green&lt;br /&gt;
* Fix: Crash on Ruff Raiding&lt;br /&gt;
* Cyclops buffed, minor polishing of SG abilities&lt;br /&gt;
* Auto range on Golden Rifles buffed&lt;br /&gt;
* Gambling exploits nerfed (thx to Grub for being crazy exploiter)&lt;br /&gt;
* Added D/A for Sectopod and Hovertank wrecks&lt;br /&gt;
* Other Fixes&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J14===&lt;br /&gt;
* Exec upgrade to OXCE 5.4.1 29-Apr-2019 (custom splashscreen build by Stoddard + Fonzo)&lt;br /&gt;
* Fix: crash on Named Blood Hound sale, Blood Hounds have accessible inventory&lt;br /&gt;
* Fix: Security Corridor no longer counts as Casino&lt;br /&gt;
* Fix: catacomb/cellar terrain&lt;br /&gt;
* Fix: VooDoo Excess now reachable to Gray and Green Codex again&lt;br /&gt;
* Fixes/Improvements to Death Dungeon mission&lt;br /&gt;
* Fixes/Improvements to Pirate Hideout terrain&lt;br /&gt;
* Fix: Some passability fixes to Swamp/Arctic watery terrains and Sewers&lt;br /&gt;
* Fix: Vehicle Armors properly incur their maintenance costs now&lt;br /&gt;
* Fixed loot issue with Cannibal Camp mission&lt;br /&gt;
* Fix: Bugeyes now revert to proper armors after underwater stage&lt;br /&gt;
* Fix: Guild Spacemen can fly&lt;br /&gt;
* New Missions: Smuggler Hideout, Highway House&lt;br /&gt;
* New Enemy Missions: Ruff Raiding, Academy Passenger Ferrying&lt;br /&gt;
* New Enemies: Smuggler Negotiator, Golden Saint, Troublemaker, Stormrat, Field Gun&lt;br /&gt;
* New Craft: Bikes&lt;br /&gt;
* New Craft Weapon: Airballs (Missile slot). Airballs fire slower, but hold more ammo.&lt;br /&gt;
* New Armor: Saint (Gal, Peasant and SS), Kummissar (Lokk&#039;Naar)&lt;br /&gt;
* New Vehicle Armor: Armored Car/Flamer, XEC/Scout, XEC/Terminator, XEC/Havoc, XEC/Archer, XEC/Armageddon, XEC/Retributor&lt;br /&gt;
* New: Golden weapons line (6 guns). Available through Casino Coupons and Smuggler Strongboxes.&lt;br /&gt;
* New Ammo: PS Shells for R-Rifles (personal and tank), Havoc/Fusion&lt;br /&gt;
* New Items: Smuggler Strongbox (added to smuggler ships&#039; loot), Foam Grenade, Mumbleball, Gnome Research Notes&lt;br /&gt;
* Added more laser sound variation (by Kipoltli)&lt;br /&gt;
* Completed Golden Apple stuff and added more Shadowmasters stuff in general&lt;br /&gt;
* Researching Broken captives now removes the Breaking project from workshop list&lt;br /&gt;
* Gambling yields nerfed (OY VEY)&lt;br /&gt;
* Teleporting facilities no longer works in Supermutant (Ironman) mode.&lt;br /&gt;
* Chem weapons have harder time penetrating armor now (melting effect was unaffected or increased).&lt;br /&gt;
* Lowered TU costs on some instant throwables&lt;br /&gt;
* Reworked throwable light sources&lt;br /&gt;
* EMP resist tweaks for 2x2 units&lt;br /&gt;
* Looted Sectopod removed. The XEC Suit line introduced in its place. (sprites by Drages)&lt;br /&gt;
* Some armor buffs (gnome, vampy)&lt;br /&gt;
* Moloch armor reworked (general debuff but more specialized at tanking - shield regens), now allowed to both Red and Green codexes&lt;br /&gt;
* Light Cannon and R-Rifle buffed in antiarmor role&lt;br /&gt;
* Revisited Hot Pursuits (thanks to Kipoltli for new palette, also used on Mars now). Is more burny and more looty now. &lt;br /&gt;
* Updated Red Scorpion map&lt;br /&gt;
* More names for the names god!&lt;br /&gt;
* Merged Country Flags mod by OAK group&lt;br /&gt;
* Updated alt Smokey/Tac armor sub-mods by Roxis, and RU sub-mods by OAK group&lt;br /&gt;
* Lots of Minor Fixes (special thanks to just_dont) and Some Additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J13===&lt;br /&gt;
* OXCE version change to 4-Mar-2019&lt;br /&gt;
* Fixed item recovery for the Tank mission&lt;br /&gt;
* Fixed doors on Raynerd mission&lt;br /&gt;
* New Enviro: Shadowrealm (with specific items and weapons)&lt;br /&gt;
* New Mission: Death Dungeon&lt;br /&gt;
* New Enemies: Carnodemon, Wraith&lt;br /&gt;
* New Facility: Casino&lt;br /&gt;
* New Armors: Aqua Suit (Peasant; land, eva &amp;amp; sea), Theban Dress (sea), Speaker (Lokk&#039;Naar)&lt;br /&gt;
* New Weapons: Wheeled Machinegun, Lynx SMG, Shotgun Shield, Super Stapler, Knockout Bomb&lt;br /&gt;
* New Ammo: Phoenix Birdshot, UAC Rifle Aqua Clip; Nuclear Ammo for shotguns (6 types), Chaingun, Kustom Handcannon; BM SMG Clip/EP&lt;br /&gt;
* New Items: Kaltes-Klares, Mystery Box, T-D Locker, Golden Apple&lt;br /&gt;
* New Feature: Gambling&lt;br /&gt;
* New Soldier Race: Gnome (7 outfits)&lt;br /&gt;
* Increased score for kill/capture dangerous enemies across the board&lt;br /&gt;
* Updates to Sea environment (BUBBLES)&lt;br /&gt;
* Lokk&#039;Naars got +2 NV&lt;br /&gt;
* Fire can damage fragile loot now&lt;br /&gt;
* Improved Personal Lighting on Armored Cars, Tanks&lt;br /&gt;
* Personal Lighting added to all 0-g armor&lt;br /&gt;
* Flamethrowes now use diff. Acc formula, LR flamer lighter/more accurate&lt;br /&gt;
* VooDoo rods redesigned; separated from armor, lower dropoff, the great rod needs nor LoS.&lt;br /&gt;
* Hybrid innate VooDoo weapon nerfed by 10%&lt;br /&gt;
* Advanced and Space medipacks are infinite now, but cost maintenance&lt;br /&gt;
* Minor fixes, rebalances, additional gfx by Perekrylo and Bloax&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J12===&lt;br /&gt;
* OXCE update to experimental build 24-Feb-2019&lt;br /&gt;
* Fixed crash on stripping gal #f39 nude.&lt;br /&gt;
* Fixed exploding LZ on Organ Grinder &amp;amp; Hot Pursuits&lt;br /&gt;
* Fixed Academy Thrall&#039;s capture&lt;br /&gt;
* Fixed Shadowbat&#039;s illumination&lt;br /&gt;
* Fixed item recovery scores&lt;br /&gt;
* Fixes to armor changes in Starting Conditions&lt;br /&gt;
* Fixed Witch outfit and VD: Communion being Gold-Exclusive by mistake&lt;br /&gt;
* Fixes to terrains: Savanna and Steppe (asbestos grass and other curiosities), Island Town (SCANGs)&lt;br /&gt;
* New Mission: Smuggler Lair&lt;br /&gt;
* New Armors: Frogman (SS &amp;amp; PEA), Defender (SS &amp;amp; PEA), Fusilier (PEA), Mud (Pea)&lt;br /&gt;
* New Weapons: Reticulan Laspistol, Aqua Javelins, Medical Slicer, Hand Flamer, Sludge Hammer, Shredder, Laser Stars, Survival Bow&lt;br /&gt;
* New Ammo: Small Revolver Drum/Mag, Ol&#039;Carbine Ammo/Slay&lt;br /&gt;
* New Facility: Onsen&lt;br /&gt;
* New 8 faces for Peasants&lt;br /&gt;
* Slight rebalance to interceptor speeds&lt;br /&gt;
* Slight rebalances to craft weapons&lt;br /&gt;
* Peasants get increased V.Def&lt;br /&gt;
* Weapon rebalances - basic firearms (thx to Thinky)&lt;br /&gt;
* Pedia reordered&lt;br /&gt;
* More layered armors (thx to Roxis231 for help)&lt;br /&gt;
* Improved Deep One sounds and gfx by Кнроптл&lt;br /&gt;
* Gfx improvements&lt;br /&gt;
* Minor fixes, updates, smoothening, stuff&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J11===&lt;br /&gt;
* OXCE upgraded to 5.2, 21-Jan-2019 experimental build&lt;br /&gt;
* Fix: some wrong armor transformations on special envinros&lt;br /&gt;
* Fix: erroneus spawns of Comms Tower with Guild Warehouse terrain&lt;br /&gt;
* New geoscape palette by Chronicle Commando&lt;br /&gt;
* New Missions: Siztzkrieg, Gnome Lair, Demon God Shrine&lt;br /&gt;
* New Enemies: Armored Gnome, Hallucinoid&lt;br /&gt;
* New Civilian Type: Lokk&#039;Naar Militia&lt;br /&gt;
* New Soldier Race: Blood Hound&lt;br /&gt;
* New Vehicles: Car*Flak Cannon (replaces Flak Tank), Car*XGauss, Car*Havok, Car*XPlasma&lt;br /&gt;
* New Vehicles: Hovertanks! Lascannon, XGauss, XPlasma, Havok. Replace the 3 old HWP hovertanks.&lt;br /&gt;
* New Armors: Nurse (Peasant), Tac Vest (Slave), Avenger (Lokk&#039;Naar), Ratmeister (Lokk&#039;Naar), Pointman (Slave), Demolisher (Slave), Punk (Slave), Tac Vest (Bugeye)&lt;br /&gt;
* New Weapons: Battle Ax, Barrel of Nuke, Stick Bomb, Hornet, Plasma Breaching Charge, Poisonous Tentacle, Kraken Cannon, Infantry Laser, Killgun&lt;br /&gt;
* New Ammo: Poisonous Cannonball&lt;br /&gt;
* New Items: Ninja Badge, Merc Bizcard&lt;br /&gt;
* Basic Formula for VooDoo Defense changed: morale has only positive effect, and extra +0.2*Bravery bonus. Enemy mages&#039; skills improved to adjust.&lt;br /&gt;
* Cockpit windows on many ships are see-through now. Watch your heads.&lt;br /&gt;
* You can now turn rescued Castaways into Brainers&lt;br /&gt;
* Diverging Paths. Choose between being able to recruit Gals or Slave Soldiers for money. Other sources of recruitment unchanged.&lt;br /&gt;
* Bounty Hunt Challenges. Once Crowned, you can take one B-Class mission of choice before getting B-Class Badge.&lt;br /&gt;
* Improved Slave Soldiers sprites (thx to Jim)&lt;br /&gt;
* 88 New Slave Soldier faces (63 by Jim)!&lt;br /&gt;
* Added Public Enemy Inventory &amp;amp; Pedia pics (by Kato)&lt;br /&gt;
* Added 1-handed &amp;amp; 2-handed categories&lt;br /&gt;
* Security Cameras got INVIS 15/15&lt;br /&gt;
* Most piloted tanks no longer suffer natural morale decay or regen&lt;br /&gt;
* Rebalanced Lokk&#039;Naar and Hybrid hot/cold resistances&lt;br /&gt;
* Amazon Armor buffed but now Gold-Exclusive; can be used undersea&lt;br /&gt;
* Zombies no longer resist Laser&lt;br /&gt;
* Sligtly lowered tanks&#039; fire resist, and increased WP armor bypass to 80%.&lt;br /&gt;
* Added minor Camo values to all small creatures (animals, lokk&#039;naar civs, ratmen).&lt;br /&gt;
* Merc Hovertanks got Shields now&lt;br /&gt;
* Chinese Dragon now Codex Red exclusive&lt;br /&gt;
* Electric Lassos, Mines and Barrel Bombs are now 2-handed weapons&lt;br /&gt;
* Buy Prices on basic firearms cut across the board&lt;br /&gt;
* Slightly lowered shotguns&#039; accuracies&lt;br /&gt;
* File count reduced by over 5000 thanks to armor layering - faster loading&lt;br /&gt;
* Minor fixxes, rebalances, updates, additions, tidying up and tying up loose ends&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ v.J10===&lt;br /&gt;
* Exec Update: OXCE v5.2 27-Dec-2018&lt;br /&gt;
* New Missions: Ratmen Cache, Reticulan Vats (Bounty B)&lt;br /&gt;
* New Armors: Sailor Uniform, Punk (Loknar), Slayer (Loknar), Slayer/Shield (Loknar)&lt;br /&gt;
* New items: Mutant Fish, Mutant Egg, Glitterskull, Chocolate&lt;br /&gt;
* New Flamethrower sounds by FG&lt;br /&gt;
* New Craft Equipment pictures by FG&lt;br /&gt;
* New Forest maps by Finnik&lt;br /&gt;
* New Village map by Solarius Scorch&lt;br /&gt;
* Added Russian names sub-mod by Perekrylo&lt;br /&gt;
* Secret Bases now count as Underground enviro&lt;br /&gt;
* Civilians worth more points&lt;br /&gt;
* Combat Stress slightly worse&lt;br /&gt;
* Buffed Codex Gold to receive more gold bars&lt;br /&gt;
* 105mm launcher is now 250mm launcher (new sprite), stats readjusted&lt;br /&gt;
* Spike Rockets moved from Heavy to Missile slot&lt;br /&gt;
* Some Missiles do extra damage to Shields now&lt;br /&gt;
* Removed Goblin Rokkitz&lt;br /&gt;
* Buffed Shadowtech&lt;br /&gt;
* Some outfits grant extra secondary stats XP now (script by Ohartenstein)&lt;br /&gt;
* Reduced inv space on gym suit, swimsuit, bikini&lt;br /&gt;
* WP munitions now ignore 75% instead of 100% armor&lt;br /&gt;
* Terrain updates (thx to Kato &amp;amp; others)&lt;br /&gt;
* Minor fixes, rebalances, additions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions prior to v.J10 have a different version number format&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J9===&lt;br /&gt;
* OXCE updated to 07-Nov-2018&lt;br /&gt;
* Fixes to terrain&lt;br /&gt;
* New Missions: Comms Tower, Terminal Terror&lt;br /&gt;
* New Enemy Missions: Flesh Hunt, Necro Patrol&lt;br /&gt;
* New Enemies: Necropirate, Clerk&lt;br /&gt;
* New Armors: Glitter, Chains&lt;br /&gt;
* New Weapons: Reticulan Electrogun, Harquebus, Air Musket, LASS, UAC Rocket Launcher&lt;br /&gt;
* New Ammo: Flintlock SC-Balls, Flintlock WP-Balls&lt;br /&gt;
* New Forest map tiles by Finnik&lt;br /&gt;
* New music: GMTACTIC8 by Makeup, GMGEO11 by Vanity Set, TAC_CITY by Jesper Kyd, GMENBASE2 (thanks to FG for suggestions)&lt;br /&gt;
* New sound: Ambient Sounds added to many terrains (thanks to FG)&lt;br /&gt;
* Update: Base Defenses (SAM/Missile/Fusion get bigger radar, Flak/Laser/Gauss/Plasma maps reworked and a turret for tactical Hideout defense; Flak loses extra crew space; costs adjusted)&lt;br /&gt;
* Dojos and VooDoo Schools now house 8 students each. Luxury Spa - 40. Stills cheaper to build.&lt;br /&gt;
* Church Exalt reworked&lt;br /&gt;
* Added cover art by Berggen&lt;br /&gt;
* Flintlocks slower, but more accurate&lt;br /&gt;
* Buffs: Flame Cannon +Acc, Flintlock Rifle +Dmg&lt;br /&gt;
* Buffs: Rifles: Aim Shot improved on some. RCF clip better pierces armor. Improved Snap ranges&lt;br /&gt;
* Nerfs: Hellblade (drains Morale), Impaler (slower to fire, firing costs Morale, drains Morale), Clockwork Gun (-range, +wt)&lt;br /&gt;
* Nerfs: Enemy Armored Cars have a little less armor and fire res&lt;br /&gt;
* Minor fixes, adjustments, additions, rebalances, gfx improvements&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J8===&lt;br /&gt;
* OXCE update to 5.1 14-Oct-2018&lt;br /&gt;
* Fix to stealth research of tokens, newspapers&lt;br /&gt;
* Fixed Codex research&lt;br /&gt;
* Fixes to Savage Armor, Contraband&lt;br /&gt;
* Fixed Bugeye VooDoo powers&lt;br /&gt;
* Fix to acid weapons (corrected wound formula)&lt;br /&gt;
* Fixes to academy buildings (see-through floors on the corners)&lt;br /&gt;
* Fixes to Robin&#039;s Apocalypse ship tilesets (Airbus, Aircar etc etc), some map updates&lt;br /&gt;
* Fixed Convoy map&lt;br /&gt;
* New: Peasants: +16 faces&lt;br /&gt;
* New Armor: Hunter (Peasant)&lt;br /&gt;
* New Tank Armors: Bombard (replaces the Howitzer Tank) w/5 ammo types; Armored Car /Lascannon; Tank/Heavy Lascannon (replaces robic version); Gyrocopter&lt;br /&gt;
* New Ammo: HMG Small Clip, Tank 60mm AC/HVAP&lt;br /&gt;
* New Mission: Beautiful People&lt;br /&gt;
* New Enemy: Sharp Girl&lt;br /&gt;
* New/Updated hit animations by RSSWizard&lt;br /&gt;
* Update: Peasant Morale recovery raised by around 1/3 (less Stress)&lt;br /&gt;
* Update: Changed accuracy formulas for many weapons (mostly dakka-dakka weapons and all piloted tank weapons)&lt;br /&gt;
* Update: Possession slower in general (both AI and player&#039;s), buffs to voodoo dispensed where due to compensate (Terror same as was or faster)&lt;br /&gt;
* Update: Sandbags removed from researchable items&lt;br /&gt;
* Added ship engine + minor loot to Academy Airbus&lt;br /&gt;
* Extra loot on Atrium map added&lt;br /&gt;
* Clearing Mysterious Island now unlocks Ghost Gal analysis&lt;br /&gt;
* Adjustments to Kraken, Swordfish, Hydra (More armor, pedia fix, Kraken loses regen)&lt;br /&gt;
* Added more powerful weapons to later Megapol patrols&lt;br /&gt;
* Buffed Sectopod to be competitive with new tanks&lt;br /&gt;
* Tanks can no longer be used in underground missions&lt;br /&gt;
* Synths can now be revived (not only repaired), at a minor stat loss&lt;br /&gt;
* Lessened combat penalties for Nurse outfits&lt;br /&gt;
* Added monthly maintenance for Armored Cars&lt;br /&gt;
* Quarterstaff has a ranged attack now&lt;br /&gt;
* Halved TU cost and significantly buffed the effect of Battle Flag and its upgrades&lt;br /&gt;
* Updated items of recovery: Hellerium Charm (now heals Stun), Drug Dispensor (buffed). Lunar Ward and Bejeweled Cap add Morale per turn.&lt;br /&gt;
* Jewelry now regens Morale in exchange for TUs. Skull (now Demon Skull) regens Energy in exchange for Morale.&lt;br /&gt;
* Changed manufacturing formula for the pirate flag - but you no longer get any from Codex&lt;br /&gt;
* Other fixes, adjustments, additions, rebalances&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J7===&lt;br /&gt;
* Exec update to OXCE 5.0 21-Sep-2018&lt;br /&gt;
* Fix: AI no-Spotter Snipers (like Osiron Security) are now Spotters so they no longer ignore player&#039;s units&lt;br /&gt;
* Fix: Moloch V.Def works now&lt;br /&gt;
* Fixes to Jungle terrains, other terrain fixes&lt;br /&gt;
* New Mission: Death and Taxes&lt;br /&gt;
* New Terrain: Village&lt;br /&gt;
* New Enemies: Singer Zombie, Ruffian&lt;br /&gt;
* New Armors: Militia (Peasant), Gladiatrix (Peasant), Ravenclaw (Peasant)&lt;br /&gt;
* New Vehicle Armors: Recon Quad (Slave), Armored Car (6 variants with their weapons), Tanks (2 variants - replaced 2 old robotic variants)&lt;br /&gt;
* New Weapons: Electric Net, Quarterstaff, Plasma Caster, Scout Rifle, Blackmarch Rifle, Heavy Grenade Launcher&lt;br /&gt;
* New Ammo: Machinegun/PS, RPG Round/Hell, GL/Gas, GL/Knockout&lt;br /&gt;
* New Item: Sandbags&lt;br /&gt;
* New Soldier Race: Bugeyes! 11 armors (w/ versions) (they replace the Alliance Advisor unit) (Bugeye nude doll and new Advisor outfit mainly by Jim Applegate)&lt;br /&gt;
* New item gfx by Bloax&lt;br /&gt;
* Updates to Airbus, Airvan maps&lt;br /&gt;
* Update: Tank armor/resistances/HPs rebalanced&lt;br /&gt;
* Update: ninja missions/researches&lt;br /&gt;
* Extra loot on Pyramid of Pain&lt;br /&gt;
* Zeppelin and Convoy got more HP, +25 speed, light weapon slots. Convoy got 5 armor on top of that.&lt;br /&gt;
* Automatic Hideout Defenses: Security Cameras (Security Corridor, Large Prison)&lt;br /&gt;
* Power Plants extra profitable&lt;br /&gt;
* Reduced Combat Stress penalty for most armors by about 25%&lt;br /&gt;
* Updated outdated Morale formula for Sorceress&lt;br /&gt;
* Space Pods less susceptible to Overstun; have updated paperdolls&lt;br /&gt;
* Weapon Buffs: Grenade Launcher, M-Lasgun, Mammoth, Super-Self-Charger, Hammer, Fusion Torch, Commando Rifle, Hi-Ex, others&lt;br /&gt;
* Crossbows now use TU percentage, not flat value&lt;br /&gt;
* PS ammo now more powerful on most weapons (consistently +25% power or slightly more).&lt;br /&gt;
* Blizzard is one-handed now, allowed Snap shot&lt;br /&gt;
* RL&#039;s rockets are heavier and more expensive; HEs have a bit more concentrated blasts&lt;br /&gt;
* Heavy thrown explosives and mines do some armor damage now&lt;br /&gt;
* Cheaper magical powers&lt;br /&gt;
* Minor fixes, rebalances&lt;br /&gt;
* Warning: may cause conflicts with the current version of Tanks and Cars&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J6b===&lt;br /&gt;
* Fix: Stun recovery bonus is no longer reversed&lt;br /&gt;
* Fix: BH Prize: MC weapon parts manufacture crash&lt;br /&gt;
* Fix: Secret Base mission no longer fails to spawn Secret Bases&lt;br /&gt;
* New Terrain: Junk Urban&lt;br /&gt;
* Morale decay formula more mellow&lt;br /&gt;
* Dogs and Blood Hounds have some passive Morale regen now&lt;br /&gt;
* Ambience sounds added to some missions&lt;br /&gt;
* Minor updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J6===&lt;br /&gt;
* OXCE+ version upgrade to 28-Aug-2018&lt;br /&gt;
* Fix: Poison Arrows manufacture crash&lt;br /&gt;
* Fix: Cydonia brain now always spawns&lt;br /&gt;
* Fix: Cats and Rabbits can no longer be zombified&lt;br /&gt;
* Fix: male death scream definitions, 1 more death scream added&lt;br /&gt;
* Fix: Secret Base maps &amp;amp; spawns&lt;br /&gt;
* Fix: Adding missing Recovery score to several artifacts&lt;br /&gt;
* New Missions: Cannibal Camp, Cave of the Technomancer&lt;br /&gt;
* New Enemies: Technomancer, Ninja Warrior, Zombie Sentinel&lt;br /&gt;
* New Armor: Chain Mail / Shield&lt;br /&gt;
* New Weapons: Laserfist, T-T Grenade Launcher&lt;br /&gt;
* New Ammo: EMP Minibomb&lt;br /&gt;
* New Gfx: Lokk&#039;naar Villager (by Jim Applegate)&lt;br /&gt;
* Update: The current Combat Stress system replaced with an updated version of the old one (constant, slow Morale loss). &lt;br /&gt;
* Update: Reverse is true for enemies now. Because of that, Bravery score of many enemies lowered.&lt;br /&gt;
* Update: Stun regeneration raised for everyone: 9% of current Stun per turn on top of the current formula. Does not apply to Sea and Space.&lt;br /&gt;
* Advanced the Red Mage arc a step&lt;br /&gt;
* Enemy missions may now be interrupted by shooting down/raiding their component vessels.&lt;br /&gt;
* Enemies carry more antitank weapons now&lt;br /&gt;
* Reduced Zombie Strix ranged damage&lt;br /&gt;
* Basic facilities can now be built over with new ones (with a refund), but price of teleporting facilities jacked up to $333k&lt;br /&gt;
* Medical facility tag taken away from the Lab, given to Medbay. Zombie research requires it.&lt;br /&gt;
* Increased Farms build time to 24/32/26 days&lt;br /&gt;
* Dogs and Blood Hounds suffer less penalty vs. armor. Dogs cause CqC tests again. Blood Hounds get a smell scanner.&lt;br /&gt;
* Increased REA bonus (and STA in one case) on most Loknar armors by 5-10&lt;br /&gt;
* Plasma weapons now set things on fire, laser hits and powerful AP hits sometimes cause puffs of smoke&lt;br /&gt;
* Explosives now cause +50 or +100% Stun compared to before&lt;br /&gt;
* Extra Stun for heavy SMGs&lt;br /&gt;
* Instant-throwables now follow flat TU cost as well&lt;br /&gt;
* Prizes which have been already researched disappear from the manufacturing list&lt;br /&gt;
* Power Armor Parts now can be manufactured&lt;br /&gt;
* Spelling fixes (thanks to Juff)&lt;br /&gt;
* Minor fixes, improvements, additions (special thanks to Silencer_pl and his LP)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J5===&lt;br /&gt;
* Exec upgrade to OXCE+ 2-Aug-2018&lt;br /&gt;
* Fix: Aircar Race actually despawns as intended, accepts proper ships&lt;br /&gt;
* Fix: 0 TU cost floor tiles gone, some broken death tile fixes&lt;br /&gt;
* New Enemy: Canny Gal&lt;br /&gt;
* New Enemy Craft: Ninja Seeker&lt;br /&gt;
* New Enemy Mission: Pirate Hunt&lt;br /&gt;
* New Armor: Tac Vest (Peasant)&lt;br /&gt;
* New Weapons: Holy Club, Throwing Hammer&lt;br /&gt;
* New Ammo: RPG round/FAE, Gas Rocket, Poisoned Arrows&lt;br /&gt;
* New Item: Grrrl Guide&lt;br /&gt;
* New Transformation: Gladiatorial Training&lt;br /&gt;
* Hideout map updates&lt;br /&gt;
* Fixed erroneously balanced Condemnations: Gal of Steel, Bullet Magnet, Triggerhappy, Lady Luck&lt;br /&gt;
* Updated Item Categories, categorized missing items. New Categories: Trappings, Artifacts, Merchandise&lt;br /&gt;
* Low-end slaves less effective, Magical Slave more effective&lt;br /&gt;
* New Book floorobs by Ivan Dogovich&lt;br /&gt;
* Plantation profits raised by 25%&lt;br /&gt;
* Speed of Expedition raised by 50%&lt;br /&gt;
* Worm&#039;s Hallucinogen bombs now visible on the minimap&lt;br /&gt;
* Dragon&#039;s speed raised to 3000&lt;br /&gt;
* Rebalances to Heavy Craft Weapons&lt;br /&gt;
* Loknar cap on REA reduced to 125&lt;br /&gt;
* Slave Soldiers die harder&lt;br /&gt;
* Separate rank images added for peasants, loknar etc.&lt;br /&gt;
* Minor buffs to Brainer outfit, gfx update&lt;br /&gt;
* Wearable Rags are not a limited item anymore&lt;br /&gt;
* Improved Day camo on Stalker/PEA outfit by 5, increased manuf. costs&lt;br /&gt;
* Slightly lowered Weed costs on Green Codex stuff&lt;br /&gt;
* Melee wpns slight rebalance (knuckless less dmg bonus, +acc; most large melee wpns buffed)&lt;br /&gt;
* SMGs rebalanced (added snap-multishot, longer bursts)&lt;br /&gt;
* Slightly increased Snap Acc on most assault rifles&lt;br /&gt;
* Machinegun and Smartgun got snap-multishot now&lt;br /&gt;
* Added reload sounds for energy weapons&lt;br /&gt;
* Recoilless Rifle causes more armor damage, has a melee option&lt;br /&gt;
* Buffed RPG, Mortar rounds&lt;br /&gt;
* Cobra staff now has a melee stunning attack&lt;br /&gt;
* Shawl is now a choking weapon, like the Rope&lt;br /&gt;
* Rebalance to Items of Resistance: buffed Shawl, added Energy Reg. to Thermal Shirt, Space Towel less good vs. Cold but also protects vs. Hot, Shawl &amp;amp; Ushanka lighter&lt;br /&gt;
* Enemy tanks and armored cars are no longer capturable&lt;br /&gt;
* Many enemies do not lose consciousness as easily as before&lt;br /&gt;
* Increased rewards for the Mysterious Island mission&lt;br /&gt;
* Temple Raid needs to be approached by foot now.&lt;br /&gt;
* Minor fixes, rebalances, additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J4===&lt;br /&gt;
* Exec Update to OXCE+ 14-Jul-2018&lt;br /&gt;
* Fix: Mythos Research crash&lt;br /&gt;
* Fix: Doom Terror/Crackdown crashes&lt;br /&gt;
* Fix: Exotic Dancer manufacture crash&lt;br /&gt;
* Fix: Energy Shields on Church units work again&lt;br /&gt;
* Fix: Terrain: Uber vegetables now get harvested from Uber farms only, not normal farms&lt;br /&gt;
* Fix: Moloch armor no longer accessible to non-Red Codex&lt;br /&gt;
* Fix: Mini SMG no longer unbuyable&lt;br /&gt;
* Fix: Missing weapons for mutant civilians&lt;br /&gt;
* New Terrains: Uber Farm, Reticulan Farm&lt;br /&gt;
* New Mission: Padlocks of Chaos!&lt;br /&gt;
* New Enemies: Megazombie, Vampire Dude, Vampire Gal&lt;br /&gt;
* New Craft: Convoy&lt;br /&gt;
* New Craft Weapon: Quadcannon&lt;br /&gt;
* New Soldier Type: Spectre&lt;br /&gt;
* New Armors: Swashbuckler, Spectre, Legion (Slave &amp;amp; Peasant)&lt;br /&gt;
* New Weapons: XG Sniper Rifle, Chitin Knife&lt;br /&gt;
* New Feature: Fund Expedition (inspired by Grub)&lt;br /&gt;
* New! Soldier Transformations: Shakeup, Repentance, Spectre Summoning&lt;br /&gt;
* New! Custom reload sounds added for many weapons&lt;br /&gt;
* New! Spray fire mode (CTRL+SHIFT+Click)&lt;br /&gt;
* Update: Revised manufacturing for Green-codex related stuff, now needs much Sectoweed.&lt;br /&gt;
* Update: Crafts: Shadowbat Speed&amp;amp;Dodge buff; Aircar got doors both ways; back door added to Airbus and Airvan; Zeppelin +50% speed; Scorpion and Scarab +HP, +Acc&lt;br /&gt;
* Update: Crafts: Turtle +range; Worm +range, +radar, +repair rate, 2 extra hallucinogen bombs, redesigned map&lt;br /&gt;
* Update: Added new unarmed weapon: Clawed Gauntlet. Updated Synths, Furiosa armors.&lt;br /&gt;
* Update: Bootypedia overhaul (ordering, formatting)&lt;br /&gt;
* Update: Coherency between armor manufacture/research/item names and armor worn names&lt;br /&gt;
* Relaxed constrainst on Zombie research&lt;br /&gt;
* Added manufacture and disassembly for Codex craft weapons: Conversion Launcher, Flame Cannon, Lil&#039;Ilya (Ilya doesn&#039;t get dissassembly)&lt;br /&gt;
* Cheaper Dojo and Spa&lt;br /&gt;
* Increased Freaks max starting HP to 120, TU to 115&lt;br /&gt;
* Buffs to Pirate outfit, Crusader armor&lt;br /&gt;
* Added melee attack to the FUCKING ninja sickle&lt;br /&gt;
* Manacles rebalance&lt;br /&gt;
* Improved Shotguns&#039; heavy shells; Less pellets in Acid shells&lt;br /&gt;
* Added Greater Mage&#039;s Hand as 3rd Sorceress Outfit weapon (at Surrealistik&#039;s suggestion)&lt;br /&gt;
* Buffs to Neon Bow, Laslock Pistol, Laslock Shotgun&lt;br /&gt;
* Buffs to Slayer Ammo&lt;br /&gt;
* Increased max range by 2 on most instant explosives, but added acc. dropoff from 3/4 range onwards&lt;br /&gt;
* Added missing unarmed attacks for enemies (not all enemies are intended to have them, mind you)&lt;br /&gt;
* Implemented overstun icon&lt;br /&gt;
* Tanks and Cars+ mod by Greatluna updated to ver. 8.0, fixed to work with 0.99J4&lt;br /&gt;
* Minor rebalances, Text updates, Extra Lore&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J3===&lt;br /&gt;
* OXCE+ update to ver. 3.10b 5-Jul-2018&lt;br /&gt;
* Fix: Rare crash on Hell Cruise caused by nonexistent loot&lt;br /&gt;
* Fix: Some grenades had old priming cost&lt;br /&gt;
* New Enemy Missions: Air Banditry, Mutant Culling/Mutant Supression&lt;br /&gt;
* New Enemy Vessels: Bandit Vessels (3), Dominator&lt;br /&gt;
* New Facilities: Plantation, Weed Plantation, Boom Plantation&lt;br /&gt;
* New Aux: Black Cat (merged and reworked Clownagent&#039;s mod) - recoverable from some missions.&lt;br /&gt;
* New Outfits: Swimsuit (Peasant), Runt (Peasant &amp;amp; Slave)&lt;br /&gt;
* New Weapons: Unarmed/Wrestling, Plague Bug, Scepter of Fear, Spiked Knuckles&lt;br /&gt;
* New Ammo: Ol&#039; Carbine/EP, Canister/Gas, AGL/Black Napalm, Acid Minibomb, Slugthrower/Chem&lt;br /&gt;
* New Equipment: Canteen o&#039; Wisdom&lt;br /&gt;
* New weapon gfx by Bloax, Ivan Dogovich&lt;br /&gt;
* Update: Shields type 2 and 3 more effective against Laser now&lt;br /&gt;
* Update: Shotguns now use Firing/2 + 50 Skill&lt;br /&gt;
* Update: Arcane Ammo now ignores more armor, deals more damage&lt;br /&gt;
* Update: Grenades. Buffed damage of basic HE grenades. Most grenades explode next turn after priming.&lt;br /&gt;
* Update: Added custom flags and ranks for Soldier Types&lt;br /&gt;
* Update: Spelling Fixes by Juff&lt;br /&gt;
* Update: More enemy types use Animal Cages&lt;br /&gt;
* Updated Mission Tables&lt;br /&gt;
* Minor updates of Space maps&lt;br /&gt;
* Manufacturing Chems and Med Supplies takes 20 space. Manufacturing Plastasteel takes 50 space but is faster. Nuclear Materials takes 50 space but costs less REEs.&lt;br /&gt;
* Med Supplies need less Chems and have an increased sell price, but need Sectoweed now&lt;br /&gt;
* Workshops limited to 1 per Hideout&lt;br /&gt;
* Each Hangar gives +5 Workspace; Factory capacity reduced to 400 Workspace&lt;br /&gt;
* Courtesans and Gladiatrices can be upgraded to Exotic Dancers&lt;br /&gt;
* Courtesans do not take any storage space, occupy Prison space instead&lt;br /&gt;
* Slight HP buff on Slave Soldiers&lt;br /&gt;
* Reduced officer salaries by around 1/3, but all types of Ubers except Veterans now cost +$25k to recruit&lt;br /&gt;
* Werewolves tweaks; energy regen buff on Parrots&lt;br /&gt;
* Lokk&#039;Naar day camo buffed by 2&lt;br /&gt;
* Succesful dagger attacks by Nightblade wearing Lokk&#039;Naars replenish some TU now&lt;br /&gt;
* Space Pod&#039;s LN Gun no longer arcing, stats adjusted&lt;br /&gt;
* Pestulator now has its corrosive cloud as Special weapon, both hands free&lt;br /&gt;
* Silver Snake and Precision Pistol dmg bonus buff; Sat Uplink buff to Justicar &amp;amp; Asuka&lt;br /&gt;
* Some more HE rounds deal extra damage to terrain (Slugthrower, Blunderbuss etc); Python/HE ignores some armor&lt;br /&gt;
* Electro Flares need to be primed and activate on throw (to not expose the thrower)&lt;br /&gt;
* Panzerfaust changed to Arcing wpn, rebalanced&lt;br /&gt;
* More stuff can be exchanged for Wiz Biz tokens&lt;br /&gt;
* More Wrenches to be found and loved&lt;br /&gt;
* Hideout gfx improvements&lt;br /&gt;
* Minor Fixes, Balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J2===&lt;br /&gt;
* Fix: V. Destruction no longer locked out to non-Red Codexes&lt;br /&gt;
* Fix: more fixes to Campus Carnage&lt;br /&gt;
* Fix: Raynerd interrogs/research&lt;br /&gt;
* New Enemy Mission: Dark Pillage&lt;br /&gt;
* New Missions: Infested Cellar, Demonic Sacrifices&lt;br /&gt;
* New Enemies: Giant Rat, Bogeyman, Sadist of Apocalypse&lt;br /&gt;
* New Facility: Data Centre&lt;br /&gt;
* New Craft: Rail Pod&lt;br /&gt;
* New Outfit: Theban Dress&lt;br /&gt;
* New Weapon: Ninja Sickle&lt;br /&gt;
* New Item: Grav Damper&lt;br /&gt;
* New Interception music tracks (by FG)&lt;br /&gt;
* New Sounds for Doom stuff&lt;br /&gt;
* Update: starting Brainers changed to 3, added lore&lt;br /&gt;
* Update: cost of throwing 35 TU -&amp;gt; 30 TU&lt;br /&gt;
* Began ANGEL story arc (the last one missing)&lt;br /&gt;
* Slight damage buffs to Sniper Rifles&lt;br /&gt;
* Destructor armor rework/buff (reduced armor/res, added shields, Sense, moved BoA to spec slot)&lt;br /&gt;
* Reduced energy cost on Longbow, Future Bow&lt;br /&gt;
* Buffed Tome of Lightning&lt;br /&gt;
* Mines no longer invisible on minimap&lt;br /&gt;
* Seduction is now a Special Weapon (no hands)&lt;br /&gt;
* Rebelanced morale/energy/stun costs for psi weapons&lt;br /&gt;
* &amp;quot;Sleeping&amp;quot; sprites for recoverable victims (castaways, govt agents etc)&lt;br /&gt;
* Assorted Fixes, balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J1===&lt;br /&gt;
* Exec update: OXCE+ 19-May-2018&lt;br /&gt;
* Fix: Marsec Drones examination crash&lt;br /&gt;
* Fix: Space Freighter crash&lt;br /&gt;
* Fix: Stun recovery bug&lt;br /&gt;
* Fix: Double spawn of escape tower&lt;br /&gt;
* Fix: Academy Campus phantom spawn crash (AGAIN)&lt;br /&gt;
* Fix: Academy Campus command centre map&lt;br /&gt;
* New Mechanic: Unarmed attacks (now in basic build, also partially implemented for enemies)&lt;br /&gt;
* New Mechanic: Gathering of Glamour, which is needed for Fairy, Saviour and Ghost outfits now&lt;br /&gt;
* New Music tracks (by FG)&lt;br /&gt;
* New Sprite for Industrial Printer (by Tnarg)&lt;br /&gt;
* New Civilian Type: Young Uber (can be recruited)&lt;br /&gt;
* New handobs for Wrench and Slaver&#039;s Cane (by Ivan Dogovich)&lt;br /&gt;
* New Facility: Beast Den&lt;br /&gt;
* New Ammo: Aqua: LACC, Light Cannon, Autocannon, Spraygun, CAWS, ES SMG&lt;br /&gt;
* New Ammo: Aqua, PS and Nuke: LACC, Light Cannon, Autocannon&lt;br /&gt;
* New Ammo: HVAP: Smartrifle, Super Shotgun, Custom Sniping Gun&lt;br /&gt;
* New Ammo: Las/AP: Laspistol, Assault Laser, Lasgun, Autolaser, Heavy Laser, MP Lascannon&lt;br /&gt;
* New Item: Liquid Cool&lt;br /&gt;
* Update: Throwing now costs 35 TUs instead of 25%&lt;br /&gt;
* Update: Arming grenades now costs 33% TUs (40-50% for large explosives)&lt;br /&gt;
* Update: Large conventional pistols &amp;amp; shotgun slugs deal more Shock&lt;br /&gt;
* Update: Laser now causes 0.06 Wounds/HP damage, instead of 0&lt;br /&gt;
* Update: Plasma now causes 0.12 Wounds/HP damage, instead of 0..3&lt;br /&gt;
* Update: Chem now causes 0.04 Wounds/HP damage, instead of 0..3&lt;br /&gt;
* Update: All multi-pellet weapons now cause 0.1 Wounds/HP damage, instead of 0..3&lt;br /&gt;
* Update: Translations (mainly russian)&lt;br /&gt;
* Jellyfish map updated&lt;br /&gt;
* Doom monsters no longer die from overstun&lt;br /&gt;
* Rebalanced Berseker outfit&lt;br /&gt;
* HC/BS ammo changed into HE/EP, HE/HEAT removed&lt;br /&gt;
* Expedition carries 25 people now, but requires research&lt;br /&gt;
* Saviour outfit got Shields &amp;amp; +5 armor; lost las/plas resistances&lt;br /&gt;
* Slugthrower is now underwater-capable, clipsize reduced to 4, added HE ammo&lt;br /&gt;
* MC Weapon Parts are now procurable for Alliance Tokens&lt;br /&gt;
* Wand of fire buffed&lt;br /&gt;
* Assorted fixes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99J===&lt;br /&gt;
* OXCE+ updated to 3.10a 03-Apr-2018&lt;br /&gt;
* Fix: Charm damage no longer causes Wounds etc.&lt;br /&gt;
* Fix: Rare Bank Robbery mission crash&lt;br /&gt;
* Fix: Phantom Campus Carnage mission spawn/crash&lt;br /&gt;
* Fix: Escape tower failing to spawn in the Escape Tower mission&lt;br /&gt;
* Fix: Broken spawns in Forest terrains&lt;br /&gt;
* Fix: Some Items of Resistance did not work&lt;br /&gt;
* Fix: Problem with dead naked peasants&lt;br /&gt;
* Fix: Dead sharkmen&lt;br /&gt;
* New Feature (Experimental): Unarmed attacks (launch with OpenXcomEx_special.exe if you want to try them out)&lt;br /&gt;
* New Missions: Space Freighter, Hot Pursuits&lt;br /&gt;
* New Enemies: Technocracy Infiltrator, Belter, Guild Space Technician, Guild Ship Officer, Guild Navigator, Guild Medic, Marsec Drones (2 types)&lt;br /&gt;
* New Armors: Gravball, Stalker (Peasant), Camo Paint (Peasant)&lt;br /&gt;
* New Weapons: Ring-Dang-Doo, Street Sweeper, Painbringer SMG, Asuka Rifle, Haxxor One, Justiciar, Gothic Raygun, Wrench, Toxi-Lance&lt;br /&gt;
* New Items: Space Towel, Handheld Energy Shield, Personal Shield Matrix&lt;br /&gt;
* Update: Doctor X arc milestone 2/3 reached (Including all sorts of extras)&lt;br /&gt;
* Update: Custom battle palettes for special envinros&lt;br /&gt;
* Update: Energy Shields added to many armors (in place of resistances)&lt;br /&gt;
* Update: Lasers no longer cause Fatal Wounds. Slight buffs dispensed in exchange.&lt;br /&gt;
* Update: Base maps updates (incl. proper item spawning), some facility updates&lt;br /&gt;
* Update: More diverse shotgun handsprites&lt;br /&gt;
* Tanks and Cars mod updated to ver. 5.0 mdf (for use with 0.99J)&lt;br /&gt;
* Updated Yankes Scripts by Ohartenstein&lt;br /&gt;
* More powerful &amp;amp; heavier rockets&lt;br /&gt;
* Minor fixes to Tanks and Cars Plus&lt;br /&gt;
* Minor fixes, additions, updates, horse heads&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99I2a===&lt;br /&gt;
* Exec update to OXCE+ 3.10a 21-03-2018&lt;br /&gt;
* Fix: Sunday Town spawns proper Zombies nao&lt;br /&gt;
* Fix: Restored missing audience in Aircar Race&lt;br /&gt;
* Fix: Rebel Fighter crash&lt;br /&gt;
* Fix: objective spawning issues in some Distress Call missions&lt;br /&gt;
* Fix: Shadowbat&#039;s ladder now counts as exit zone&lt;br /&gt;
* Fix: Wrong tilesets for Forest Marsh terrain&lt;br /&gt;
* Fix: Spawning issues with high enemy count; updated Forests, Deserts, Forest Marshes, Forest Mountains, Jungle&lt;br /&gt;
* Fix: less Evil Grass&lt;br /&gt;
* Fix: minimap fixes for Cruise Liner terrains&lt;br /&gt;
* Fix: Academy Hierarchy broken research&lt;br /&gt;
* Fix: problem with Contact: Reticulans blocking off research&lt;br /&gt;
* New Missions: Campus Carnage, Academy Propaganda, Doomed Farm&lt;br /&gt;
* New Enemy Ship: Science Vessel&lt;br /&gt;
* New Enemies: Academy Scientist, Academy Counsellor, Academy Thrall&lt;br /&gt;
* New Auxilia: Blood Hound&lt;br /&gt;
* New Soldier Race: Peasants (24 faces, with 5 outfits + 5 variants)&lt;br /&gt;
* New Armors: Berserker, Testudo (Hum), Space Suit (Hum)&lt;br /&gt;
* New Weapons: Irradiator, Lightning Thrower, UAC Shotgun, Purgatory Whip, Super Sawed-Off, Pike&lt;br /&gt;
* New Ammo: Slayer Bullets (for several pistols and revolvers), Acid Ammo/DB shotgun&lt;br /&gt;
* New Feature (experimental): Special Recruits&lt;br /&gt;
* Update: Enemies gain less psi skill and firing, more reactions on high difficulties; they also get some Throwing now&lt;br /&gt;
* Update: 2nd hangar added to starting base&lt;br /&gt;
* Update: Jellyfish map&lt;br /&gt;
* Update: gfx for Space Pod / Lok&lt;br /&gt;
* Update: 2 fire animations for normal and WP fire explosions (by Sidequests and Solarius Scorch), new burning guy animation (by RSSWizard)&lt;br /&gt;
* Update: increased Chem res for heaviest outfits, Warp res for lightest outfits&lt;br /&gt;
* Update: Contraband removed, now Jack Favors allows to buy gems for Jack&#039;s tokens&lt;br /&gt;
* Update: Werewolfs, dogs etc. less effective vs. armor&lt;br /&gt;
* Update: Dogs available earlier. Alliance offer Blood Hounds now.&lt;br /&gt;
* Update: Tanks and Cars Plus updated to 4.1.2a&lt;br /&gt;
* Update: Mysterious Island mission now fully operational&lt;br /&gt;
* More frequent Space Missions; Watchtowers etc. have a small chance of spawning later in the game.&lt;br /&gt;
* New handob for fire wands (by Ivan Dogovich)&lt;br /&gt;
* Gat Lascannon buff&lt;br /&gt;
* Drones can spot for Osiron Security, making them more active.&lt;br /&gt;
* Sorceress outfit has reduced armor values and debuffs Health, gets an energy shield in exchange.&lt;br /&gt;
* Rebalances: buffed bows, some armors&lt;br /&gt;
* Flechette guns ignore less armor, have more ammo&lt;br /&gt;
* Autocannon buffed, also heavier&lt;br /&gt;
* Seduction&#039;s Accuracy is buffed by Rank. Reworked Good and Bad Touch.&lt;br /&gt;
* Mines can be destroyed by explosives now&lt;br /&gt;
* Food items have Pedia entries now&lt;br /&gt;
* Minor fixes and updates, extra stuff&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99I1===&lt;br /&gt;
* Fix: Bandit Caves mission spawn problem&lt;br /&gt;
* Fix: Bandit Bosses are recoverable now&lt;br /&gt;
* Fix: Stranded Govt Agent spawns properly now&lt;br /&gt;
* Fix: Prize: Saya is no longer inaccessible&lt;br /&gt;
* Fix: Loot spawning inside of engines issue&lt;br /&gt;
* Fix: Handle no longer multiplies armor by .22 instead of 1.22&lt;br /&gt;
* New: Intro added!&lt;br /&gt;
* New Mission: Mysterious Island&lt;br /&gt;
* New Enemy: Ghost Gal&lt;br /&gt;
* New Facilities: Large Prison, Cryo Prison&lt;br /&gt;
* New Armors: Savage, Furiosa&lt;br /&gt;
* New Weapons: Great Club, Pocket Las-Charger, Varmint Rifle, Iron Rod, Shepherd&#039;s Staff&lt;br /&gt;
* Update: improved-palette pictures (by Holoc)&lt;br /&gt;
* Update: Armored Car sprite (by Ivan Dogovich)&lt;br /&gt;
* Update: starting gals back to 6&lt;br /&gt;
* Update: Bows, thrown bombs slightly more accurate&lt;br /&gt;
* Update: Unlocked Syn Stealthsuits&lt;br /&gt;
* More Condemnations&lt;br /&gt;
* Cheaper Stills&lt;br /&gt;
* Spelling fixes (thx to Juff)&lt;br /&gt;
* Minor fixes/additions/tweaks&lt;br /&gt;
* Included &amp;quot;Tanks and Cars Plus&amp;quot; mod by Greattuna&lt;br /&gt;
* Updated Czech translation by Bartojan&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H3===&lt;br /&gt;
* Fixed Cydonia&#039;s Aura of Fear crew death on landing &amp;amp; other issues&lt;br /&gt;
* Fixed Blood Rituals mission&lt;br /&gt;
* Fixed Bank Robbery enemy surrender exploit&lt;br /&gt;
* Fixed Boozeosaur manufacture&lt;br /&gt;
* Fix: Master&#039;s Cane runaway damage formula&lt;br /&gt;
* New Enemies: Bandit Boss, Disciple of Apocalypse, Marsec Colonial Marine&lt;br /&gt;
* New Enemy Craft: Viper Fighter&lt;br /&gt;
* New Enemy Mission: Combat Air Patrol&lt;br /&gt;
* New Missions: Bandit Town, Pirate Cruise, Underwater Assets, Humanist Arsenal, Bandit Caves&lt;br /&gt;
* New Auxilia: Tamed Werewolf&lt;br /&gt;
* New Outfits: Robber, Shadow (Lokk&#039;Naar), Doom 2 (Slave)&lt;br /&gt;
* New Weapons: M-Lasers, Plasma Blades, Vampire Sword, Long Knife, Anchor, Rusty Blade, Cobra Staff, Heartgrip Staff, Flame Glove&lt;br /&gt;
* Update: Added 8 faces for Lokk&#039;Naar soldiers&lt;br /&gt;
* Update: Thermal Vision improved on many player&#039;s armors&lt;br /&gt;
* Update: Upped Snap accuracy for many light firearms, mainly pistols and 2-h SMGs&lt;br /&gt;
* Update: Vampirism&lt;br /&gt;
* Update: Slight palette change (lighter black and tan)&lt;br /&gt;
* Update: Power Armor, tanks more resistant to Cutting&lt;br /&gt;
* You can now eventually get out of the ES deal&lt;br /&gt;
* No longer possible to use non-Ubers on X-Prison&lt;br /&gt;
* Enemies on Shrine Ships and Supply Ships receive morale buff&lt;br /&gt;
* Better score yield on some medium-hard interrogs, worse on a few medium-easy.&lt;br /&gt;
* Reduced Grog profits by 1/4&lt;br /&gt;
* Reduced amount of Fuel Capsules needed for Conqueror by 1/2&lt;br /&gt;
* Removed Gravity Physics requirement for the Mining Ship&lt;br /&gt;
* Finished Bounty Hunt Prizes for the 3 basic customers&lt;br /&gt;
* Regular Gals and Veterans a little less expensive&lt;br /&gt;
* Rebel Mutants have proper armors now&lt;br /&gt;
* Buffed Super Shotgun&lt;br /&gt;
* Crystal Skull allows to steal TUs, is manufacturable now&lt;br /&gt;
* Minor fixes and additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H2===&lt;br /&gt;
* Exec update to OXCE+ 3.9c 10-Oct-2017&lt;br /&gt;
* Fix: Nightmare&#039;s map&lt;br /&gt;
* Fix: Devastator&#039;s deployment&lt;br /&gt;
* Fix: Battlerifles&lt;br /&gt;
* New Missions: Raynerd Must Survive, Bank Robbery, They Came From The Sea, Mysterious Tower (special thx to Solar)&lt;br /&gt;
* New Armors: Assault Bike, Pillow Knight (Slave)&lt;br /&gt;
* New Weapons: Laserball, Sunblades, Slaver&#039;s Cane, Mammoth Chain Shotgun, Monstermano, D.C. Portable Mortar, MP Autocannon, Laslock Shotgun, Baby Nuke (Timed), Sonic Weapons&lt;br /&gt;
* New Equipment: Lunar Ward, Bejeweled Cap&lt;br /&gt;
* Update: Firing from outside LoS suffers 50% penalty. Also, enemies can now snipe you.&lt;br /&gt;
* Update: Infamy from Research roughly halved because Brainer spam outweighed other sources of income&lt;br /&gt;
* Update: Direct damage fire weapons disrupt Reactions now&lt;br /&gt;
* Update: Recruitment costs. Lokk&#039;Naars are cheaper, Ubers more expensive.&lt;br /&gt;
* Update: Merged the Naughty Mod in. DO NOT USE IT ANYMORE! All &#039;naughty&#039; content now available normally &amp;amp; fixed.&lt;br /&gt;
* Update: Crypt terrain more destructible&lt;br /&gt;
* Update: Removed &amp;quot;Gun Magazines&amp;quot;, enemy craft ammo is looted directly now&lt;br /&gt;
* Update: Removed the dependency of certain manufacture and research on existence of Gauss/Las defense facilities. XG weapons and ammo require Printer instead now.&lt;br /&gt;
* Update: Pimpcraft rebalanced &amp;amp; diversified; removed forced prostitution&lt;br /&gt;
* Updates: Research: Zombies, Magic Shop/Red Mage/Wiz Biz&lt;br /&gt;
* Updates: More Bounty Hunt prizes&lt;br /&gt;
* Updates: Gfx: improved weapon sprites (by Bloax, Ivan Dogovich &amp;amp; RSS Wizard)&lt;br /&gt;
* Updates: Gfx: improved paperdolls (Nurse, Guardian)&lt;br /&gt;
* Update: Armor listorders&lt;br /&gt;
* Siberia respawns until Siberia Files are researched (again)&lt;br /&gt;
* Mercs have lower Camo now&lt;br /&gt;
* Increased crew sizes on Bonaventura (18/2), Metallo (16/2), El Fuego (12/2), Thunderhorse (24/4), Leviathan (36/5)&lt;br /&gt;
* Worm craft now has a hallucinogen bomb&lt;br /&gt;
* Slave armors buffed, faster to make and/or repairable&lt;br /&gt;
* Synthsuit +15 Throwing&lt;br /&gt;
* Nurse: decreased inventory space, decreased stat penalties&lt;br /&gt;
* Wench &amp;amp; Seductress: Removed TU penalties, but disabled running&lt;br /&gt;
* MC &amp;amp; Seduction tweaks&lt;br /&gt;
* Master&#039;s Cane Hex attack deals less damage now&lt;br /&gt;
* Rebalanced thrown stars, thrown knives, blowpipe, poisoned dagger, Power Mace&lt;br /&gt;
* Bows and Javelins accuracy +10%, removed most acc penalties for grenades due to no LoS acc penalty being a consideration now&lt;br /&gt;
* Autocannon 2x4 auto now; HMG 2x5 auto, but major accuracy loss if not kneeling&lt;br /&gt;
* Baby Nuke more powerful; no longer can be fired from RPG, now Ballista or D.C. Mortar&lt;br /&gt;
* Some HE rounds and some demolition charges have a terrain demolition bonus now&lt;br /&gt;
* Better yield on Plastic Chips, worse on Chems and Meds&lt;br /&gt;
* Minor fixes/updates/additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H1===&lt;br /&gt;
* Exec Update to OXCE 3.9c 3-Sep-2017&lt;br /&gt;
* Fix: unread topic colors&lt;br /&gt;
* Fix: removed outdated language files&lt;br /&gt;
* Fix: chryssalid research crash&lt;br /&gt;
* Merge: White Rabbit mod by Clownagent&lt;br /&gt;
* New Armors: Pirate (Slave Soldier), Boss&lt;br /&gt;
* New Weapons: Trench Gun, Magic Cards, EMP Grenade&lt;br /&gt;
* Update: Gauss, Rail and XG weapons now deal TFTD damage.&lt;br /&gt;
* Gfx updates by Bloax&lt;br /&gt;
* Added Night Mission indicator&lt;br /&gt;
* Added item categories for all items&lt;br /&gt;
* Summoning Circle now gives space for 3 Brainers, but only 1/base allowed&lt;br /&gt;
* Reworked topless outfit (thx to Tylor)&lt;br /&gt;
* Improved bayonets (-10% armor)&lt;br /&gt;
* Spelling fixes (thx to Juff)&lt;br /&gt;
* Other small fixes&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99H===&lt;br /&gt;
* Exec Update to OXCE 3.9c 30-Aug-2017&lt;br /&gt;
* Fix: Shadowbat&#039;s deployment&lt;br /&gt;
* Fix: Ghost walls on Space Station maps&lt;br /&gt;
* Fix: Ratmen hideout attack HWD crash&lt;br /&gt;
* Fix: VIP/Leader research trap&lt;br /&gt;
* Fix: Plasma Bayonet on Super-Self-Charger&lt;br /&gt;
* Fix: Tazogun&lt;br /&gt;
* Fix: Blood Magic/Masochist outfit&lt;br /&gt;
* Fix: Armored Beastmaster fatal wounds bug&lt;br /&gt;
* New Experimental Palettes by: RSSWizard (Pedia), Bloax (Battlescape)&lt;br /&gt;
* New Enemies: Noblewoman, Merc Commander, Funky Zombie, Strix Zombie&lt;br /&gt;
* New Mission: Sunday Town&lt;br /&gt;
* New Craft: Zubrin&lt;br /&gt;
* New Soldier Type: Lokk&#039;Naar (with 8 armors &amp;amp; 8 faces)&lt;br /&gt;
* New Armors: Slave G.I., Moloch, Holosuit, Furs&lt;br /&gt;
* New Weapon: Custom Lasgun&lt;br /&gt;
* New Ammo: .6g Buckshot&lt;br /&gt;
* New Items: Hellerium Charm, Drug Dispensor&lt;br /&gt;
* Update: Czech translation by Bartojan&lt;br /&gt;
* Update: Difficulty levels tweaked&lt;br /&gt;
* Update: Reduced Heat/Cold Enviro damage effects by another 10%&lt;br /&gt;
* Update: Item Categories overhaul&lt;br /&gt;
* Update: Starting Crew increased to 9&lt;br /&gt;
* Update: Psi Strength Evaluation enabled (req. voodoo school)&lt;br /&gt;
* Update: Some enemies are Leeroy Jenkins now&lt;br /&gt;
* Update: Some armors cannot kneel/run/strafe; energy regen upped where due&lt;br /&gt;
* Update: all Power Armors now more resistant to Burn&lt;br /&gt;
* Update: Machineguns/Chainguns/Miniguns/Shooty Guns train Accuracy slower&lt;br /&gt;
* Update: Improved gun butt attacks&lt;br /&gt;
* Update: Improved snap &amp;amp; auto range on light lasers&lt;br /&gt;
* Update: Most grenades are more accurate now&lt;br /&gt;
* Update: Mines now invisible on Minimap&lt;br /&gt;
* Update: Increased transfer time on new recruits&lt;br /&gt;
* Update: Major Bootypedia Overhaul; data on all enemy armors added&lt;br /&gt;
* Update: New Merc Inventory Images (by Bloax)&lt;br /&gt;
* Update: Church can field Rockies now&lt;br /&gt;
* Update: Enemy Hideout Assault gives -400 score per attempt, some mapblocks removed&lt;br /&gt;
* Update: Jellyfish &amp;amp; Shadowbat maps&lt;br /&gt;
* Update: Nightmare got its own map, +1 crew, -5% dodge&lt;br /&gt;
* Update: Wands rebalance&lt;br /&gt;
* Update: Slave armors cheaper and faster to manufacture; Slave Soldiers cost Mutant Meat&lt;br /&gt;
* Upped armor on some trees, rocks&lt;br /&gt;
* Star Gods, Cyclops +REA&lt;br /&gt;
* Prizes reshuffled&lt;br /&gt;
* Cardinals no longer have equips, armed with Tome of Lighting&lt;br /&gt;
* Boomosaur +HP, can explode if killed&lt;br /&gt;
* Cyberdiscs more resilient to Melee&lt;br /&gt;
* Cyberdisc/Rocket buffed&lt;br /&gt;
* Better loot on Disruptive Transmissions mission; mission starts later&lt;br /&gt;
* Pits/Corridors harder to destroy&lt;br /&gt;
* Medbay gives workspace for 1 Brainer now&lt;br /&gt;
* Expanded Codex access to VooDoo schools (each gives 3)&lt;br /&gt;
* Swordfish got +2 crew&lt;br /&gt;
* Tamed Boomosaurus changed to Boozeosaur&lt;br /&gt;
* Vampiric items now use Bio res as drain multiplier&lt;br /&gt;
* Tribal, Adventurer and Scout outfit change into a more suitable version automatically on some missions (namely Cold enviro)&lt;br /&gt;
* Brainer outfit buffed&lt;br /&gt;
* Sorceress armor +REA, evasion changed to V.Mastery based&lt;br /&gt;
* Destructor armor +REA, +TU, +MEL, halved Evasion back penalty&lt;br /&gt;
* Changed HP regen formula on Biosuit and Pestulator&lt;br /&gt;
* Added night camo on Xeno armor, buffed NV, worse res to Anti-E511, less equip space, Pain Resistance&lt;br /&gt;
* Evasion changes for seduction outfits: MEL -&amp;gt; BRA&lt;br /&gt;
* Faster Ident device on Brainer&lt;br /&gt;
* Rope redesigned&lt;br /&gt;
* New Musket sprites (by RSS Wizard)&lt;br /&gt;
* Master&#039;s Cane &amp;amp; TK Device buffed&lt;br /&gt;
* Small Launcher has lower 1-h penalty&lt;br /&gt;
* Heavy Gauss has a Snap Shot now&lt;br /&gt;
* Tome of Lightning redone to Warp&lt;br /&gt;
* Easier unlock of Plasma Pistol&lt;br /&gt;
* Stun bombs ignore 25% armor now&lt;br /&gt;
* Flag items now more dependant on Rank&lt;br /&gt;
* Improved some Items of Resistance&lt;br /&gt;
* Updated Synth names&lt;br /&gt;
* Minor fixes, rebalances&lt;br /&gt;
* Moar pinups &amp;amp; shit&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.5===&lt;br /&gt;
* Fix: Scarab gets a proper bonus to damage&lt;br /&gt;
* Fix: Mutated Reaper properly regenerates health now&lt;br /&gt;
* Fix: Slave Soldiers have proper voodoo strength now&lt;br /&gt;
* Fix: Persuadotron now available with proper prize&lt;br /&gt;
* Fix: stranded govt agents now spawn properly&lt;br /&gt;
* Fix: some tiles in Commercial tileset now are properly destructible&lt;br /&gt;
* New Armor: Sorceress&lt;br /&gt;
* Update: cost of gun dodge changed to 0 TU, 10 Energy&lt;br /&gt;
* Update: sniper rifles now follow the Gaussian damage roll formula (2d100% instead of 1d200%)&lt;br /&gt;
* Update: slightly lowered Stun penalty to Energy Recovery&lt;br /&gt;
* Increased random loot on sea missions&lt;br /&gt;
* Church spawns adjustments&lt;br /&gt;
* Zombie research fix&lt;br /&gt;
* Werewolves and Ghouls take even more damage from Burn&lt;br /&gt;
* Sectogre has fist replaced with Seduction&lt;br /&gt;
* Power plant&#039;s price reduced&lt;br /&gt;
* Shadobat map made much less suicidal&lt;br /&gt;
* Charger laser&#039;s range reduced to 20km&lt;br /&gt;
* Shock&#039;a&#039;Fist cuts armor in half, inflicts more Shock now&lt;br /&gt;
* Zapper causes reactions disrupt now&lt;br /&gt;
* Slugthrower buffed with armor damage, double Shock, bit more range&lt;br /&gt;
* Super Shooty Gun has higher BRA bonus to damage if using long belts&lt;br /&gt;
* Riot Shield buff&lt;br /&gt;
* Pedia and other minor updates &amp;amp; fixes&lt;br /&gt;
* Spelling corrections (thx to Juff)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.4===&lt;br /&gt;
* Fix: STR_LOC_Hitman crash&lt;br /&gt;
* Fix: Mk.801 corpse research crash&lt;br /&gt;
* Fix: thermal gear not working&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.3===&lt;br /&gt;
* Fix: crash on sunken UFO/USO damaged in battle&lt;br /&gt;
* Fix: mutated reaper&#039;s spit&lt;br /&gt;
* Fix: hot/cold enviro inflict proper damage types now&lt;br /&gt;
* Fix: damage types on varied weapons/armor now work properly&lt;br /&gt;
* Fix: jungle deployment for Shipwrecked Gal mission&lt;br /&gt;
* New Missions: Reservoir Dog, Disruptive Signals&lt;br /&gt;
* New Enemy: Mk. 801&lt;br /&gt;
* New Weapon: Sickle&lt;br /&gt;
* Update: Mission briefings now available from geoscape, before landing&lt;br /&gt;
* Update: Bughunt conditions eased&lt;br /&gt;
* Update: Some facilities now require special components to be built&lt;br /&gt;
* Update: added storage space requirements for 2x2 prisoners and tamed animals&lt;br /&gt;
* Update: HWP counts on crafts fixed&lt;br /&gt;
* Update: wearables lists for special missions now display correctly&lt;br /&gt;
* Even more music (special thx to Bloax)&lt;br /&gt;
* Siberia and X-Prison no longer respawn when they&#039;re won once&lt;br /&gt;
* Corridor has grates in the sewer level now&lt;br /&gt;
* Magical Girl outfit limited to green or gold Codex now&lt;br /&gt;
* Deathblade and Impaler now deal Warp damage&lt;br /&gt;
* Smaller smoke clouds from GL, Mortar and Blizzard smokes&lt;br /&gt;
* Hallucinogen grenade no longer causes excess Stun, costs more&lt;br /&gt;
* Removed melee dodge on doom demons (except Pinky/Spectre); removed melee threat on dogs, megascorpions, cockroaches&lt;br /&gt;
* Minor fixes/adjustments/additions (special thx to Juff)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.2===&lt;br /&gt;
* Updated to OXCE+ 3.7 08-Jun-2017&lt;br /&gt;
* Fix: no mechtoid corpse = unwinnable campaign problem&lt;br /&gt;
* Fix: modified enemy scoring for their missions works now&lt;br /&gt;
* Fix: Fusion Torch should be more reliabe at breaching ship hulls now&lt;br /&gt;
* New: Added 6 damage types, updated weapons and armor&lt;br /&gt;
* New: 8 brand new faces for Gals (to a total of 96)&lt;br /&gt;
* New Soldier Type: Freaks&lt;br /&gt;
* New Maps for Commercial (by Solarius Scorch), Commercial terrain script update&lt;br /&gt;
* New Enemies: Baller, Giant Cockroach&lt;br /&gt;
* New Missions: Stranded Govt Agent, Shipwrecked Gal&lt;br /&gt;
* New Facilities: Burrow, Cloning Centre&lt;br /&gt;
* New Craft: Piranha&lt;br /&gt;
* New Armor: Pestulator&lt;br /&gt;
* New Weapons: Black Adder, Super-Self-Charger, Hallucinogen Gas Grenade, ES Ion Cannon&lt;br /&gt;
* New Ammo: AP bullets for A. Rifle, B. Rifle, Omega Rifle, Sniper Rifle, LMG&lt;br /&gt;
* New Item: Chem Coat&lt;br /&gt;
* Update: More music&lt;br /&gt;
* Update: Interface look updates (by Bloax)&lt;br /&gt;
* Update: Animals (both friendly and caught) now live in cages, take no storage space&lt;br /&gt;
* Update: CQC check now requires 6 Tu and 6 Energy. These are spent if the check succeeds.&lt;br /&gt;
* Update: More Distress Call missions&lt;br /&gt;
* Update: Prize system expanded&lt;br /&gt;
* Update: Hangars should be destructible now&lt;br /&gt;
* Update: Loader armor can be used by Slave Soldiers&lt;br /&gt;
* Update: Scroll of Inconsensuality now causes Morale damage instead of Stun&lt;br /&gt;
* Added a few missing Butcheries&lt;br /&gt;
* Added beastmen slavery&lt;br /&gt;
* Minor additions, fixes and updates (special thx to Zharkov)&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G.1===&lt;br /&gt;
* Exec upgrade (OXCE+ 3.7 21-May-2017)&lt;br /&gt;
* Fix: underwater unit move sound crash&lt;br /&gt;
* Fixed melee threat on units like Drone, Celatid etc.&lt;br /&gt;
* Fixed Items of Resistance (no longer give infinite resistance)&lt;br /&gt;
* New Weapons: Harpoon Carbine, Assault Shotgun&lt;br /&gt;
* Update: Almost everyone and everything has melee dodge now (now caleed Evasion)&lt;br /&gt;
* Update: Overhaul of Evasion on playable units, some armors w/o Evasion gotten it, many undue extremes were cut shorter.&lt;br /&gt;
* Update: CqC accuracy values on all guns increased by 25-50%&lt;br /&gt;
* Update: Melee accuracy values on all melee wpns increased by 0-25%&lt;br /&gt;
* Update: Orbital maps&#039; ship spawning (credit to Ohartenstein)&lt;br /&gt;
* Update: X-Prison spawn to allow a single-person mission&lt;br /&gt;
* Update: enemy stats better adjusted for CqC realities&lt;br /&gt;
* Refund option added to many manufacturing projects (mainly shadowtech, human bondage and trophies)&lt;br /&gt;
* Doubled synthmuscle requirements for armor manuf., doubled synthmuscle yield from Mercs robbery&lt;br /&gt;
* Minor fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99G===&lt;br /&gt;
* Exec upgrade (OXCE+ 3.7 24-Apr-2017); includes CqC (Close Quarters Combat) changes, smoke vis. patches&lt;br /&gt;
* Fix: Syn repair bug&lt;br /&gt;
* Fix: Maps, routes &amp;amp; deploys: Warehouse Wars, X-Prison, Pachyderm, Drakkar, Escort, Kraken, others&lt;br /&gt;
* Fix: Few maps made larger to avoid crashes caused by 20x20 pirate ships&lt;br /&gt;
* Fix: Bong works now&lt;br /&gt;
* New: basic Bounty Hunting/Trophy system added. Contains 8 new missions and 1 reworked old mission (Crackhouse)&lt;br /&gt;
* New Enemies: Reaper Cavalry, Mutant Crab, Vampire Bat (credit for these 3 to Solar Scorch), Tomb Runner, Bandit Dude, Megapol (4 types)&lt;br /&gt;
* New Enemy Craft: Megapol craft (x5)&lt;br /&gt;
* New Enemy Missions: Ratmen Raid, Megapol Patrols (+8 Bounty Hunt missions, for a total of 14 new missions!)&lt;br /&gt;
* New Terrain: Native/road (credit to Solar Scorch)&lt;br /&gt;
* New Soldier Type: Veteran&lt;br /&gt;
* New Craft: Golden Hawk, White Worm (8/8 STC ships done)&lt;br /&gt;
* New Craft Weapon: 20mm (x1) Cannon&lt;br /&gt;
* New Armor: Doomguy (Slave)&lt;br /&gt;
* New Weapons: Barbaric Axe, Commando Pistol, Tech Cleaver, Police Revolver, Heavy Baton, Mini SMG, Police Shotgun, Mini Shotgun, OGRE Shotgun, Pitchfork, Bandit Knife, Ninja Stick&lt;br /&gt;
* New Ammo: LC-BS (Buckshot)&lt;br /&gt;
* New Equipment: Stimm, Barbed Stockings, Safety Goggles, Radiator Shirt, Persuadotron 2000, Police Shield&lt;br /&gt;
* Update: Randomized civilian crews&lt;br /&gt;
* Update: Enemy nerfs: Nomads&#039; armor weaker; less dangerous enemies on Sea Adventures&lt;br /&gt;
* Update: most Pinups available through interrogations&lt;br /&gt;
* Update: Pirate armors got proper loftemps. Underwater move sounds added.&lt;br /&gt;
* Update: Gfx for RPG, gas bomb&lt;br /&gt;
* Update: Adjusted score hits for landings and overflights. Neutral or friendly will generate none (invisible on graph!), highly threatening ones will generate more.&lt;br /&gt;
* Monthly bonus raised from 300 to 333&lt;br /&gt;
* Sectoweed added to Crackhouse and Ret deployments&lt;br /&gt;
* Spiders and Scorpions got tremorsense&lt;br /&gt;
* Chryssalids and Lobstermen got melee dodge&lt;br /&gt;
* Shadow ships got their HPs buffed; Scarab -5 Acc penalty because was too good&lt;br /&gt;
* Skyranger and Pigeon fuel capacity cut down to normal Chem-burning levels, prices and maint. reduced&lt;br /&gt;
* Ghost Armor and Dagger no longer available to Golden Codex&lt;br /&gt;
* Inventories updates for Grav Armor, Thief/Sea&lt;br /&gt;
* Hammer nerfed vs. moving targets but attacks faster&lt;br /&gt;
* Pickaxe the same, but now is faster to use.&lt;br /&gt;
* Reaper Rifle aimed range capped at 30&lt;br /&gt;
* Rail Driver slower &amp;amp; less accurate&lt;br /&gt;
* H. Slugthrower range nerf, weight increase&lt;br /&gt;
* Basic Cannonballs no longer explode, but have easier time defeating armor. Pyrotechnic cannonballs cause extra stun and TU damage.&lt;br /&gt;
* Shields use Melee/2 + Bravery/2 for skill&lt;br /&gt;
* Seduction TU cost doubled, damage output reduced&lt;br /&gt;
* Bandages, First Aid kit less cumbersome&lt;br /&gt;
* Assorted fixes/updates/rebalances/Pedia additions&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.5===&lt;br /&gt;
* New Enemy Missions: Secure Freight, Distress Call&lt;br /&gt;
* New Shipping: Heavy Freighter&lt;br /&gt;
* New Craft: Sapphire Jellyfish, Shadowbat, Devastator, Blowfish&lt;br /&gt;
* New Craft Equipment: STC Fusion Drive&lt;br /&gt;
* New Weapons: Rotogun, Rail Rifle (recycled), Shiny Niner&lt;br /&gt;
* New Gfx: 8 New Avatars&lt;br /&gt;
* Update: Reworked global mission structure (Ongoing campaigns: delete the whole &#039;possibleMissions:&#039; section in your save to avoid crashes)&lt;br /&gt;
* Update: V.Defense of all units is now influenced by current Morale; high Morale gives buff, low * penalty.&lt;br /&gt;
* Update: V.Defense for Ubers increased to Str+0.5 Skill; voodoo stats of some enemies, chiefly Star Gods, increased accordingly&lt;br /&gt;
* Update: added Descriptions to all marker missions&lt;br /&gt;
* Some people taken off slavery lists&lt;br /&gt;
* Silver Towers slight nerf&lt;br /&gt;
* Aircar, Airvan and Airbus no longer viable for Sea missions&lt;br /&gt;
* Airspeeder&#039;s crew buffed to 3&lt;br /&gt;
* Purple Turtle can take 3 STCs now, fuel &amp;amp; HP buffed&lt;br /&gt;
* Verdant Snake +5% Gun Acc.&lt;br /&gt;
* Ship map updates: Pachyderm, Drakkar&lt;br /&gt;
* M-Wing redesigned&lt;br /&gt;
* Fusion Balls are Missile-type now, range buff&lt;br /&gt;
* Tamed Boomosaurus got HP buff&lt;br /&gt;
* Cyclops Gaze deals higher Armor damage, Cyclops Convert fix&lt;br /&gt;
* Smokey Armors got buffed vs. Chem&lt;br /&gt;
* Nerfed Fatty&#039;s ROF and damage a bit, but increased Acc and faster to fire; Vulcan made bit slower&lt;br /&gt;
* Grog is consummable now&lt;br /&gt;
* Paperdoll updated: Tac Vest, Ghost&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.4===&lt;br /&gt;
* Executable update to 12 Mar 2017&lt;br /&gt;
* Fix: civilian ships crashes&lt;br /&gt;
* Fix: Electrics &amp;amp; Electronics research bug&lt;br /&gt;
* Fix: surplus/wrong natural weapons on many monsters&lt;br /&gt;
* Fix: Supply Ship map/spawn&lt;br /&gt;
* Fix: Some pirate aircraft maps. Roofs and ramps no longer count as EZ, engines no longer illuminate you where it&#039;d be silly.&lt;br /&gt;
* New Mission: EuroSyndicate Elimination&lt;br /&gt;
* New Weapons: ES SMG, ES Markslaser, Poison Gas Bomb, Barrel Bomb, Auto Rifle&lt;br /&gt;
* Update: Monthly Bonus reduced from $500 to $300 per point&lt;br /&gt;
* Update: Plunder enemy mission redesigned&lt;br /&gt;
* Update: Backpack -2 TUs item removal costs&lt;br /&gt;
* Update: Small Medipack, Space Medipack, First Aid Kit &amp;amp; Canteen now consummable, slight buffs to the 2 former.&lt;br /&gt;
* Celatids&#039; SENSE reduced to 20, accuracy by 20% and fire rate to 2/turn&lt;br /&gt;
* Updated some natural weapons on some monsters, Silacoids get a secondary melee Acid weapon.&lt;br /&gt;
* Some manufacturing-for-money abuse nerfs&lt;br /&gt;
* HWPs cleanup&lt;br /&gt;
* Vulcan and Tornado updated&lt;br /&gt;
* Rebalanced Blaster Launcher&lt;br /&gt;
* Bandages hold just 2 uses now&lt;br /&gt;
* Node fixes&lt;br /&gt;
* Spelling corrections (thx to Juff)&lt;br /&gt;
* Other fixes &amp;amp; balancing&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.3===&lt;br /&gt;
* Executable update to 6 Mar 2017&lt;br /&gt;
* Fix: faulty researches&lt;br /&gt;
* Fix: faulty ship maps&lt;br /&gt;
* Fix: shield recovery at base now should work properly&lt;br /&gt;
* Fix: Slave Soldiers no longer unable to learn VooDoo&lt;br /&gt;
* Fix: grenade unpriming&lt;br /&gt;
* New Missions: Church Boot Camp, Hideout of Dr. X&lt;br /&gt;
* New Enemy: Academy Student&lt;br /&gt;
* New Armor: Crusader (Slave)&lt;br /&gt;
* New Weapons: Fan, Heavy Particle Accelerator, Dragoon Rifle, Precision Pistol, Laslock Pistol&lt;br /&gt;
* New Equipment: Protective Gear&lt;br /&gt;
* Update: lowered initial funding, added monthly Infamy Bonus instead&lt;br /&gt;
* Update: randomized mission start timers&lt;br /&gt;
* Update: added interception pics to civvies, as well as some loot randomization&lt;br /&gt;
* Update: stun level greater than current HPx3 slowly drains HP (so better not leave heavily wounded in the smoke)&lt;br /&gt;
* Update: Large Vaults, Large Barracks, Armored Vaults * increased capacities&lt;br /&gt;
* Update: Actually working Tractor Beams (credit to Ohartenstein); they also are Heavy Weapons now&lt;br /&gt;
* Update: Slave Soldiers no longer liable for promotion, you have to pay them but they do not generate more officers.&lt;br /&gt;
* Update: One-handed accuracy penalty for 2-handed items upped to 50% (stays at 33% for melee weapons), with exceptions, tho.&lt;br /&gt;
* Update: bows do less reliable damage (but same max/specials)&lt;br /&gt;
* Update: Sniper rifes got 20% armor piercing&lt;br /&gt;
* Update: each use of an item capable of healing recovers 5 Morale on use&lt;br /&gt;
* Cold deals a bit more Stun (to avoid &#039;freeze&#039; situations), base damage of Heat and Cold lessened by 10%.&lt;br /&gt;
* Hideout&#039;s lighting level upped&lt;br /&gt;
* Bottle of Rum and Kustom Handcannon got melee attacks&lt;br /&gt;
* Better underwater dodge on basic outfits&lt;br /&gt;
* Improved camo on guerilla &amp;amp; sniper armor for better sniping&lt;br /&gt;
* Grav armor has better energy regen and enviro res, but deals 5 Stun/turn&lt;br /&gt;
* Some weapon balancing/reimagining (Electro-Claw, Power Mace, Handcannons, Silver Snake)&lt;br /&gt;
* Added more info/articles&lt;br /&gt;
* Lots of minor fixes/updates&lt;br /&gt;
* Naughty mod fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F.1===&lt;br /&gt;
* Exec Upgraded (OXCE+ 3.6b 09-Feb-2017)&lt;br /&gt;
* Fix: Research &amp;amp; manuf. crashes, missing research&lt;br /&gt;
* Fix: Craft weapon modifiers vs. shields work now&lt;br /&gt;
* Fix: Zombie height/width issues&lt;br /&gt;
* Fix: no more enemies surrendering on mission abort on some maps&lt;br /&gt;
* Fix: long-range chainsaw shots&lt;br /&gt;
* Fix: vampiric weapons now work&lt;br /&gt;
* Fix: acid cannonball&lt;br /&gt;
* Fix: Cydonia Landing deployment&lt;br /&gt;
* New Enemy: Academy Nurse&lt;br /&gt;
* New Enemy Missions: Fugitive Search, Plunder&lt;br /&gt;
* New Soldier Type: Slaves can be recruited to fight! Feature several armors, including the old Superslave line.&lt;br /&gt;
* New Facility: Mess Hall&lt;br /&gt;
* New Crafts: Expedition, Ashen Scarab&lt;br /&gt;
* New Weapons: Incendiary Grenade, O&#039;Harty&#039;s Gun, Automatic Harpoon Gun, Riot Grenade&lt;br /&gt;
* New Ammo: Aqua clips for XG weapons&lt;br /&gt;
* Update: Helmetless Tac Armor Mod now features Guardian Armor as well&lt;br /&gt;
* Update: Using Gauss Weapons requires their unlock now&lt;br /&gt;
* Update: Pillow Book research moved to Naughty Mod&lt;br /&gt;
* Update: Facelift of 2 avatars, #5 Meg, #47 Teesha (F0 and F22)&lt;br /&gt;
* Downed USOs now yield lots of Aqua Plastic (Personal Armor Parts)&lt;br /&gt;
* Hot/Cold/Adic enviro effects start inflicting damage on turn 2 now, and background color informs of danger&lt;br /&gt;
* Updated underwater weapon/ammo usage and resistances&lt;br /&gt;
* Mansions are now timed&lt;br /&gt;
* New medal bar by Carfax&lt;br /&gt;
* Shock Immunity removed where due&lt;br /&gt;
* Shadow Orbs&lt;br /&gt;
* Spa healing buff&lt;br /&gt;
* Red Scorpion reworked&lt;br /&gt;
* Plate Mail lighter, Plate Mail /S heavier, shield stronger&lt;br /&gt;
* Adv. Power Amor buffed, also now allowed on Sea and Eva missions (like Mars)&lt;br /&gt;
* Xeno armor now sea-capable&lt;br /&gt;
* Blowpipe darts no longer damage armor, or are any good vs. terrain&lt;br /&gt;
* Research updates&lt;br /&gt;
* Minor fixes &amp;amp; tweaks&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99F===&lt;br /&gt;
* Exec Update: OXCE+ 3.6 (29-01-2017) [better purge your old directory]&lt;br /&gt;
* Fix: Performance issues (sprite numbering problem)&lt;br /&gt;
* Fix: Weird retals by Zombies etc.&lt;br /&gt;
* Fix: Weird Pogroms caused by Sway Govt missions&lt;br /&gt;
* Fix: Dogfight icons for some weapons&lt;br /&gt;
* Fix: Cattle Prods etc. Plasma/Laser based stun affects large and robotic units now, same true for Electro Sword &amp;amp; Claws&lt;br /&gt;
* Fix: Powers of Seduction no longer require psi training&lt;br /&gt;
* Fix: Rebel Mutants can be caught, researches added&lt;br /&gt;
* Fix: map crashes. Various scripts/maps/nodes fixes&lt;br /&gt;
* Fix: move sound of the Space Pod&lt;br /&gt;
* New Mechanics: Some enemy and player ships have regenerating shields now; armor values lowered accordingly.&lt;br /&gt;
* New Mechanics: Vampiric weapons and armor! (scripts by Ohartenstein)&lt;br /&gt;
* New Mechanics: You get damage from extreme weather, armor resistances added accordingly&lt;br /&gt;
* New Mechanics: Stun Damage results in some Energy Damage&lt;br /&gt;
* New Missions: Crackhouse (maps by Solarius Scorch), Lost Spaceship, Blood Rituals&lt;br /&gt;
* New Maps: 4 Polar Mapblocks by Solarius Scorch; 3 interceptor maps, Jetbike map (credit to Bulletdesigner); Swordfish map (credit to Robin)&lt;br /&gt;
* New Soldier Type: Syn (credit to Bloax), with specific paperdoll in 14 variants and over 10 armors!&lt;br /&gt;
* New Enemies: B-Boy, Hovertank/Gauss Cannon, Werewolf, Nomad, Zombie Trooper&lt;br /&gt;
* New Crafts: Verdant Snake (Red &amp;amp; Gray only), Airvan&lt;br /&gt;
* New Craft Weapons: Medusa Missile, Tesla Cannon, Goblin Rokkitz&lt;br /&gt;
* New Craft Equipment: Heavy Shield Generator, Shield Capacitor, Tractor Beam, Hull Plating&lt;br /&gt;
* New Armors: Officer (Gold only), Castaway&lt;br /&gt;
* New Weapons: Throwing Axes, Small Shotgun, Officer&#039;s Lash (Gold only), Kustom Handcannon, Infantry Rifle&lt;br /&gt;
* New Ammo: Cannonballs o&#039;Acid&lt;br /&gt;
* New Equipment: Levitator, Moonshine&lt;br /&gt;
* New Font by Bloax&lt;br /&gt;
* Update: Soldier salaries now rise substantially with rank&lt;br /&gt;
* Update: All Mutant Civilians now may carry arms&lt;br /&gt;
* Update: Interface Recolors&lt;br /&gt;
* Update: Significant Research/Pedia updates/streamlining/additions&lt;br /&gt;
* Update: Pain Immunity added where due (Baron of Hell!)&lt;br /&gt;
* Update: Radars a bit more fallible&lt;br /&gt;
* Update: Monster Hunts enriched&lt;br /&gt;
* Update: Merc fighters and security no longer available. Contact Mercenaries allows to kidnap low-level leaders now.&lt;br /&gt;
* Update: Catgirls/Stealthsuits&lt;br /&gt;
* Update: Rebalancing (HWP, armor, facilities, ship weapons...)&lt;br /&gt;
* New Hideouts more costly&lt;br /&gt;
* Tileset lighting fixes&lt;br /&gt;
* Bomb Launchers are now Missile-class&lt;br /&gt;
* Parrots got flapping wings by Ivan Dogovich / Yankes&lt;br /&gt;
* Attack Dogs can &#039;scan&#039; for enemies now&lt;br /&gt;
* Sentry Gun rework (for Waypoint use), idea by Ivan Dogovich&lt;br /&gt;
* New Xeno Armor gfx by Bloax&lt;br /&gt;
* Superhero Armor version for 0-G missions added&lt;br /&gt;
* Knives/Stars have a much harder time breaking walls&lt;br /&gt;
* Electro Whip renamed to Neural Whip, deals extra Stun &lt;br /&gt;
* Changed stat bonus behaviour on: Officer&#039;s Pistol (now based on Rank), Super-Magnum (Reactions), Master&#039;s Cane, Tome of Lightning (partially based on Rank)&lt;br /&gt;
* Radical weight increase of UAC &amp;amp; other primitive Plasma weapons&lt;br /&gt;
* Gauss ammo, Blaster Bombs, Cooker ammo can be manufactured&lt;br /&gt;
* Advanced ammo can be broken down to extract Hellerium&lt;br /&gt;
* Manufacturing &amp;amp; other minor fixes&lt;br /&gt;
* (Naughty Mod) Slave Outfit redesigned&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.3===&lt;br /&gt;
* Fix: Desert map crashes&lt;br /&gt;
* Fix: Cold Storage unwinnable map spawn&lt;br /&gt;
* Fix: Fuego &amp;amp; Fortuna maps&lt;br /&gt;
* Fix: Shambler loftemps&lt;br /&gt;
* New: +16 avatars!&lt;br /&gt;
* New Armor: Vampire&lt;br /&gt;
* New Weapons: Super Magnum, Loli Chainsaw, Ol&#039; Revolver (remake), Powerball Bat&lt;br /&gt;
* New Item: Healing Gel&lt;br /&gt;
* New Merchandise: ICBM&lt;br /&gt;
* Integrated Crowbar mod by Solarius Scorch&lt;br /&gt;
* Update: Condemnations (new and old)&lt;br /&gt;
* Update: scream variety (a&#039;la XCF)&lt;br /&gt;
* Updated Refinery Pogrom map&lt;br /&gt;
* Updates to Hideout tilesets, maps&lt;br /&gt;
* Update: buyables&lt;br /&gt;
* Increased Space Missions enemy count&lt;br /&gt;
* Large Barracks &amp;amp; Vaults built faster, less maintenance&lt;br /&gt;
* Cyclops gaze buff (Added TU and Energy damage)&lt;br /&gt;
* Red Scorpion dodge buff&lt;br /&gt;
* Beam Laser, Plasma Beam buffs&lt;br /&gt;
* Tanks more res. to fire&lt;br /&gt;
* Swimsuit has o2 bottle space&lt;br /&gt;
* Whips now train Reactions &amp;amp; Throwing, not Reactions &amp;amp; Melee&lt;br /&gt;
* Bows accuracy nerf&lt;br /&gt;
* Flintlocks acc/speed nerfs&lt;br /&gt;
* DB Shotgun nerf&lt;br /&gt;
* CAWS range buff&lt;br /&gt;
* Tommygun accuracies nerf&lt;br /&gt;
* All Rifles: Aimed Shots accuracy buffed; 15% Armor Penetration added&lt;br /&gt;
* Boarding/Shooty Guns damage lowered but has a +10% Bravery bonus&lt;br /&gt;
* Reaper Rifle now based on Bravery + Firing&lt;br /&gt;
* Mining Laser reworked&lt;br /&gt;
* Seduction: lower TU, higher Energy cost, flat accuracy bonus changed for Bravery-based&lt;br /&gt;
* Research &amp;amp; Manufacture updates&lt;br /&gt;
* Slavery updates (Yeomen &amp;amp; Farmhouses added, Drone Herders redesigned)&lt;br /&gt;
* Minor fixes/rebalances&lt;br /&gt;
* Text fixes/updates&lt;br /&gt;
&lt;br /&gt;
=== X-PirateZ 0.99E.2===&lt;br /&gt;
* Fixed craft manufacture crash&lt;br /&gt;
* Fixed Sleek Hull production &amp;amp; codex researches&lt;br /&gt;
* Fix for Naughty mod crash&lt;br /&gt;
* Fixed watery footsteps sounds on TFTD Port and Mansion maps&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Marker Missions flow&lt;br /&gt;
* New Mission: Organ Grinder&lt;br /&gt;
* New Enemy: Ghoul Scientist&lt;br /&gt;
* New Armor: Ganger&lt;br /&gt;
* Hideout hangar maps upades: enemy spawns in sewers, some blast doors&lt;br /&gt;
* Replaced some Cyclops spawns with Guardians&lt;br /&gt;
* Updated craft lists for special enviro missions&lt;br /&gt;
* Armor tweaks, especially Ragnarok&lt;br /&gt;
* Reapers of all kins a bit faster&lt;br /&gt;
* Major Tanks&#039; mobility buff&lt;br /&gt;
* Mutant Reaper has Health Regen now, and tweaked spit weapon (serious buff)&lt;br /&gt;
* Minor fixes/updates/rebalances&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E.1===&lt;br /&gt;
* Fix: Small Revolver research crash&lt;br /&gt;
* Fix: Scorpion map&lt;br /&gt;
* New Missions: Orbital x4 (+ all basics for 0-G space missions)&lt;br /&gt;
* New Enemy: Guild Spaceman&lt;br /&gt;
* New mapblocks and tiles for deserts (by Solarius Scorch); Pink Ship map update&lt;br /&gt;
* New Outfit: Camo Paint&lt;br /&gt;
* New Items: Manacles, Fairy Dragon&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* Updated Cydonia mission (Governor&#039;s Aura of Fear added, more enemies on landing)&lt;br /&gt;
* Slavery time cost doubled&lt;br /&gt;
* Pachyderm &amp;amp; Deliverator maps rebuilt for Space; Pachyderm cost hike&lt;br /&gt;
* Bonaventura projects overhaul (one of 4 variants available, depending on the codex chosen).&lt;br /&gt;
* General Craft rebalancing&lt;br /&gt;
* Tank &amp;amp; Car corpses now buyable&lt;br /&gt;
* Nurse Condemnation fix&lt;br /&gt;
* Naughty mod updates&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text &amp;amp; Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99E===&lt;br /&gt;
* Fix: giant spider crash&lt;br /&gt;
* Fix: alt armor: Smoke&lt;br /&gt;
* Fixed Pink Ship deployments&lt;br /&gt;
* Update: Camo/Anti-Camo overhaul, streamlining&lt;br /&gt;
* Update: Added visible/audible enemy craft weapon effects, and shot damage display (by  ohartenstein23)&lt;br /&gt;
* Update: biggest crafts have lower crew size by 2-4, except Leviathan which became slower instead&lt;br /&gt;
* Update: SENSE/Ultravision rebalance&lt;br /&gt;
* Update: Backpack TU costs a bit less punishing&lt;br /&gt;
* Update: Starting Throwing skill raised to 40-65&lt;br /&gt;
* New Features: Market of Wishing, Rise of the Living Dead&lt;br /&gt;
* New Mission: Save a Sister&lt;br /&gt;
* New Enemies: Drifter, Hoe, 2x Zombie&lt;br /&gt;
* New Craft: Red Scorpion&lt;br /&gt;
* New Armor: Barbarian (Shield)&lt;br /&gt;
* New Weapon: Wakizashi&lt;br /&gt;
* Explorers got some Thermovision&lt;br /&gt;
* Thunderhorse and Leviathan weapon loadouts reduced&lt;br /&gt;
* Decreased v.pwr on parrots, dogs&lt;br /&gt;
* Parrot NV reduced to 4&lt;br /&gt;
* Rags give 1 camo now&lt;br /&gt;
* Scale Mail vs. Warrior resistances rebalanced&lt;br /&gt;
* Plate Mail/Shield -5 TU, -10 Reactions&lt;br /&gt;
* Ghost Dagger slightly stronger, but attacks STUN resistance (useless against machines)&lt;br /&gt;
* Dart Pistol overhaul (retool for an early medic&#039;s weapon)&lt;br /&gt;
* Flechette Gun nerf&lt;br /&gt;
* Rail Driver overhaul&lt;br /&gt;
* Bombs/molotovs etc. max range -2&lt;br /&gt;
* Grenades 25% less accurate&lt;br /&gt;
* Mutant meat rebalance&lt;br /&gt;
* Mushroom beer cheaper to manufacture, but harder to use&lt;br /&gt;
* Shipwrecked Gals&lt;br /&gt;
* Hiring workers from captures produces 2 Databases each (sharing knowledge!)&lt;br /&gt;
* Minor content additions&lt;br /&gt;
* Minor tweaks &amp;amp; fixes&lt;br /&gt;
* Txt fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D.1===&lt;br /&gt;
* Fix: Sea Adventure crash&lt;br /&gt;
* Fix: Surrender Mode (by Meridian)&lt;br /&gt;
* Slight Tribal outfit nerf&lt;br /&gt;
* Javelins accuracy nerf, range increase&lt;br /&gt;
* Cavern hunting, Hellerium Distilling rebalance&lt;br /&gt;
* More names&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99D===&lt;br /&gt;
* Fix: no more endless infiltrations&lt;br /&gt;
* Fix: no more running with Sentries&lt;br /&gt;
* Integrated &#039;Treasure Hunters&#039; mod by Clownagent&lt;br /&gt;
* New Features: Underwater environment, better lighting (by Yankes), Surrender Mode, Bug Hunt Mode and other improvements (by Meridian)&lt;br /&gt;
* New Missions: Sea Adventure, Help the Lokk&#039;Narrs&lt;br /&gt;
* New Enemies: Deep One Nomad, Chupacabra, Giant Spider, Sharkman, Mutant Fish, Ninja Gal&lt;br /&gt;
* New Craft: Purple Turtle&lt;br /&gt;
* New Craft Weapons: Reticulan Plasma Charger, Looted Sonic Oscillator, Airballs&lt;br /&gt;
* New Weapons: Ol&#039; Shotgun, Shotgun Fist, Bone Club, Aqua Weapons (x3)&lt;br /&gt;
* New Items: lots of treasure/gatherables&lt;br /&gt;
* New Map Blocks for Commercial &amp;amp; nodes for Polar maps by Solarius Scorch&lt;br /&gt;
* Update: camo overhaul/bugfix&lt;br /&gt;
* Update: Tougher enemy vessels fortified with Shields and/or Dodge&lt;br /&gt;
* Update/fix: maps/missions/tilesets: Black Forest, Watchtower, Monster Hunt, Imperial Probe Missions, Triton, Hell&#039;s Keep&lt;br /&gt;
* Update: Small Auxillia units no longer immune to bleeding&lt;br /&gt;
* Update: pilots gain experience faster&lt;br /&gt;
* Update: backpack behaviour change (fast to put in, slow to take out, not the other way around)&lt;br /&gt;
* Update: heavy explosives, magna-lites etc. less accurate to throw.&lt;br /&gt;
* Update: bleeding/stun indicators&lt;br /&gt;
* Update: much higher scoring for shooting down UFOs&lt;br /&gt;
* Airspeeder cheaper but has less fuel&lt;br /&gt;
* Jetbike has no shields any longer, is cheaper&lt;br /&gt;
* Hired Merc balancing &amp;amp; gfx change&lt;br /&gt;
* Tanks&#039; firepower slight buff&lt;br /&gt;
* Junkmaster no longer inflicts HP damage (stun instead), +5 -&amp;gt; +15 strength buff, more weight&lt;br /&gt;
* Annihilator now reduces voodoo strength sharply, but has strong anti-voodoo defences&lt;br /&gt;
* Ripper: added Snap&lt;br /&gt;
* Whip: more damage but also incr. enemy armor&lt;br /&gt;
* Bows extreme-range acc reduced, but hunting bow&#039;s short range acc increased slightly; bows no longer cause extra stun compared to melee &amp;amp; thrown equivalents&lt;br /&gt;
* Bows now have base damage but less stat-dependant damage&lt;br /&gt;
* Bows, thrown weapons, whips now use either Gaussian or TFTD damage (like melee weapons)&lt;br /&gt;
* X-bow behaviour change (to a dedicated AP weapon)&lt;br /&gt;
* Flintlock overhaul (more damage, pistol has melee attack, but heavier and worse vs. armor); also new sprites, credit to Tormodino&lt;br /&gt;
* Flintlock rifle clip 1 -&amp;gt; 2, weapon readjusted&lt;br /&gt;
* Holdout Pistol buffed&lt;br /&gt;
* Shotguns shoot a bit slower&lt;br /&gt;
* Bossar and a couple other weapons require some rare parts&lt;br /&gt;
* Smoke effect added for Toxigun, Pipes and some other powerful Chem attacks&lt;br /&gt;
* Damage buff on: AGL, Mortar, RPG, Baby Nuke, Rocket Launcher, Quad Rockets&lt;br /&gt;
* Changed damage loss formula per distance on the Blaster&lt;br /&gt;
* Wand of Rending: lower damage, but causes many Fatal Wounds&lt;br /&gt;
* Increase of weight: Dynamite, HE-pack, Firebomb&lt;br /&gt;
* Mushroom Beer now requires a rare item&lt;br /&gt;
* Avatar swap (Reyi &amp;lt;&amp;gt; Etoile)&lt;br /&gt;
* More pirate names&lt;br /&gt;
* Gfx updates (credit to Eddie)&lt;br /&gt;
* Research updates, streamlining&lt;br /&gt;
* Pedia &amp;amp; txt updates&lt;br /&gt;
* Minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C.1===&lt;br /&gt;
* Exec update&lt;br /&gt;
* Minor and major fixes, including critical ones&lt;br /&gt;
* Png fix for Linux by H0lyD4wg&lt;br /&gt;
* New Facility: Armory Tower&lt;br /&gt;
* New Weapons: Tome of Lightning&lt;br /&gt;
* Stardom!&lt;br /&gt;
* Blaster Launcher rebalance&lt;br /&gt;
* Slight Ghost Dagger nerf&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99C===&lt;br /&gt;
* Fix: electro-stun weapons deal full proper damage now&lt;br /&gt;
* New facility: Sickbay&lt;br /&gt;
* New craft: Triton&lt;br /&gt;
* New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Light Sniper Rifle, Vibro-Ax [Credit to Robin, Solarius Scorch]&lt;br /&gt;
* Integrated &#039;Employment&#039; mod (idea by Meridian)&lt;br /&gt;
* Update: Heatvision employed by many enemies with enhanced sights, or natural ability; it allows them to partially or completely ignore smoke cover.&lt;br /&gt;
* Update: Likewise, Heatvision added to many friendly armors (check the Alliance Advisor!)&lt;br /&gt;
* Update: Likewise, psionic vision (ability to see through walls, up to a range), added for several enemies and outfits alike.&lt;br /&gt;
* Update: Plasma weapons, Arcane Weapons, Wand of Rending and demonic projectiles use Gaussian damage rolls (more consistent median damage).&lt;br /&gt;
* Update: Pilots can get experience from interceptions&lt;br /&gt;
* Update: Financial reform (check your Mint, Prospector)&lt;br /&gt;
* Added Gun Emporium: the place for any Role-Playing guns&lt;br /&gt;
* More loot possibilities on Smuggler ships&lt;br /&gt;
* Surgery Room now speeds up soldier&#039;s recovery (good effect), no longer houses any Runts. Only one allowed per Hideout now.&lt;br /&gt;
* Spa speeds up soldier&#039;s recovery now (minor effect). Only one allowed per Hideout now.&lt;br /&gt;
* Pimpcraft, Power Plant adjustments&lt;br /&gt;
* Parrots and dogs can no longer be zombified&lt;br /&gt;
* Slight Buffs: Magnum, Officer&#039;s Pistol, Satchel Charge, Autolaser, Light Cannon, Autocannon&lt;br /&gt;
* Slight Debuffs: Sniper Rifle, Gauss Rifle&lt;br /&gt;
* Slight Shotguns behaviour updates&lt;br /&gt;
* ES, Arena ammo minor price hikes&lt;br /&gt;
* Fire Extinguisher bit faster, doesn&#039;t damage Health&lt;br /&gt;
* Baby Nukes, Nuclear Materials manufacturable now&lt;br /&gt;
* minor map/tile fixes&lt;br /&gt;
* Academy Drone fixes&lt;br /&gt;
* Research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes&lt;br /&gt;
* Lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99B===&lt;br /&gt;
* Exec version upgrade, fixes (by Yankes &amp;amp; Meridian)&lt;br /&gt;
* Fix: Watchtower Mission spawns properly now&lt;br /&gt;
* Fixed Auxilia being money-generators&lt;br /&gt;
* Updated Alt-Corpse Mod (by Ivan Dogovich)&lt;br /&gt;
* Updated Czech translation (by Bartojan)&lt;br /&gt;
* New Missions: Wampa Wovi, Late-game extra Supervisions&lt;br /&gt;
* New Enemy Vessel: Silver Towers&lt;br /&gt;
* New Craft: Airspeeder&lt;br /&gt;
* New Armors: Rogue, Chromeback&lt;br /&gt;
* New Weapons: Meridian&#039;s Special Autogun, Flechette Gun, Barbaric Sword&lt;br /&gt;
* New Items: Slave Robot, Painkillers, Oxygen Tank&lt;br /&gt;
* New Condemnations&lt;br /&gt;
* Update: Pilots added; craft innate Dodge rebalanced; enemy craft accuracies increased from 60 to 70% to compensate&lt;br /&gt;
* Update: Active Camouflage and &#039;true vision&#039; in various forms added. Replaced the ol&#039; Loftemps hack&lt;br /&gt;
* Update: Shotgun pellet behaviour changed (credit to ohartenstein23)&lt;br /&gt;
* Update: Secret Base assaults cleaner, harder &amp;amp; more profitable&lt;br /&gt;
* Update: Supply Ships blow up a bit faster&lt;br /&gt;
* Update: Plasma weapons cause a bit more armor damage&lt;br /&gt;
* Update: A little less Gauss weapons in loot, in favor of Flechette Guns &amp;amp; Lasguns&lt;br /&gt;
* Some loot added for Commercial maps&lt;br /&gt;
* Aggro sounds added for enemy VIPs&lt;br /&gt;
* Added auto-patrol for Pigeon&lt;br /&gt;
* Zeppelin can carry troops now, but is more expensive.&lt;br /&gt;
* Sparrow +20% accuracy&lt;br /&gt;
* Pirate Clothing: less equip space, less weight&lt;br /&gt;
* Sniper outfit +15 Reactions &amp;amp; -5 Melee; Assassin +5 Firing&lt;br /&gt;
* Plate mail has 2x3 backpack again, but lost 2 slots on the belt.&lt;br /&gt;
* Bio Suit got some laser res back&lt;br /&gt;
* Advanced armors bit more resistant to laser &amp;amp; plasma&lt;br /&gt;
* Ghost dagger -10 damage and costs more energy; ghost beam costs more too.&lt;br /&gt;
* Bows acc. -10% rebalance due to arcing shot hitscan fix&lt;br /&gt;
* damage type fix on the Electro-whip&lt;br /&gt;
* Luger scales better&lt;br /&gt;
* CAWS ammo easier to make now&lt;br /&gt;
* Gyro-Autogun Snap/Auto range 25-&amp;gt;22&lt;br /&gt;
* Unlimited-ammo lasers made bit heavier&lt;br /&gt;
* XG weapons received stat-based damage buffs&lt;br /&gt;
* Stun Grenade now drains enemy TU&#039;s in addition to dealing Stun damage&lt;br /&gt;
* Seduction accuracy buff (now V. Mastery * 0.02 + Bravery * 0.15)&lt;br /&gt;
* Aye-phone has a melee attack now&lt;br /&gt;
* Slight buff of Flag-type items&lt;br /&gt;
* Hellerium Distilling 20% faster&lt;br /&gt;
* Research fix: decoupling Laser Weapons advance from Linux/Shooty Gun advances&lt;br /&gt;
* Research fix: decoupling Basic Armor field from Scale Armor, and making Tac Armor easier accessible (from either Guerrilla or Basic Armor)&lt;br /&gt;
* Other research updates&lt;br /&gt;
* Manufacture fixes&lt;br /&gt;
* Pedia fixes, updates&lt;br /&gt;
* Gfx updates (thx to Ivan for Human Mage!)&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99A.1===&lt;br /&gt;
* fix: Pogrom deploy/crash bug&lt;br /&gt;
* fix: Megascorpion sting issues&lt;br /&gt;
* fix: Hammermite research bug&lt;br /&gt;
* New: SOLDIER DIARIES added!&lt;br /&gt;
* New Mission: Gifts of Love&lt;br /&gt;
* New Craft: Aircar&lt;br /&gt;
* New Armors: Chainmail, Barbarian, Fairy&lt;br /&gt;
* New Weapons: Flintlock Rifle, UAC Rifle, Heat Ray, Wand of Peace, SBCS, Herder&#039;s Staff, Impaler, SoIC, Spikey SMG&lt;br /&gt;
* New Items: Flame Arrows, Magna-Lite&lt;br /&gt;
* Update: Custom Soundtrack by Gifty added&lt;br /&gt;
* Update: higher score gains from Research (by a factor of approx. 2)&lt;br /&gt;
* Update: no highly-damaging enemy missions until Y1-April anymore&lt;br /&gt;
* Update: some of the staring missions die off eventually&lt;br /&gt;
* Update: backpack-&amp;gt;hand TU cost 10-&amp;gt;12&lt;br /&gt;
* Update: training caps on Dojos (66 for Throwing, Health, Strength; 85 for Firing, TUs; 100 for Melee, Stamina)&lt;br /&gt;
* Update: Tanks and some auxilia cost money/month&lt;br /&gt;
* Update: Slaves generate some cash monthly&lt;br /&gt;
* Update: Armor lighting levels (gals are invisible with &#039;flashlights&#039; toggled on, still give some light)&lt;br /&gt;
* Update: Knives of all stripes (and cat paws) more Reactions-dependant&lt;br /&gt;
* Enemy Psi attacks cost them Morale, Energy &amp;amp; Stun.&lt;br /&gt;
* Enemy Sectopods and all Battlecannon Tanks have a better long-range accuracy. Celatids the opposite.&lt;br /&gt;
* Waspite fixes&lt;br /&gt;
* Updated Watchtower mission &amp;amp; Church Raid map&lt;br /&gt;
* Guild Freighters carry bigger quantities of stuff&lt;br /&gt;
* Ramjet Cannon +15% acc; Plasma Beam damage reduced 120 -&amp;gt; 100&lt;br /&gt;
* Alliance advisor has a Mind Probe now&lt;br /&gt;
* Early armor rebalancing (higher specialization), incl. slight Tac armors buff&lt;br /&gt;
* Plate Mail: reduced carrying space by 5 slots, weight increased by 4&lt;br /&gt;
* Junkmaster: added feel no pain attribute, weight increased by 5&lt;br /&gt;
* Bio Suit: resistances reduced a bit, also requires v. high Bravery to wear effectively, and has 50 Wt now.&lt;br /&gt;
* Ragnarok outfit: rqrs. higher VooDoo not to drain your health; max. health regen reduced.&lt;br /&gt;
* Spear fix&lt;br /&gt;
* Stun Baton, Cattle Prod and Zapper now go against Plasma resistance.&lt;br /&gt;
* Longbow acc. reduced; Bow, Longbow and Future Bow acc. range reduced by 2-4; long range acc. penalty normalized for all bows at 150%&lt;br /&gt;
* Imperial Plasma weapons: all have Snap Range extended to 18 &amp;amp; Auto to 14, but Aimed range decreased to 25-30&lt;br /&gt;
* Heavy Slugthrower damage upped 70-&amp;gt;82&lt;br /&gt;
* Flechette Multicannon damages armor now, fixed armor penetration&lt;br /&gt;
* Big Ben SMG has a melee attack now&lt;br /&gt;
* Shoulder Launcher trains Firing now&lt;br /&gt;
* Fireball Launcher has reduced Firing training&lt;br /&gt;
* LR Flamethrower trains Firing not Throwing now&lt;br /&gt;
* Willie Pete&#039;s power reduced from 60 to 50&lt;br /&gt;
* All Flag-type items work on Stun, not Special damage now (resistances make more sense). Pirate flag has a melee attack now.&lt;br /&gt;
* All wands etc. have some damage bonus based on Skill now&lt;br /&gt;
* Combat Drugs have a stronger effect but cause side effects now&lt;br /&gt;
* Beer no longer replenishes Stun; Canteen no longer replenishes Energy&lt;br /&gt;
* Cigs and Crack do less Health dmg&lt;br /&gt;
* Mutant Meat buffed&lt;br /&gt;
* Bad Touch overhauled, now it&#039;s a 1-tile &#039;ranged&#039; attack, doesn&#039;t ignore armor but does much more damage to armor.&lt;br /&gt;
* Seduction now works as a VooDoo-type weapon, power slightly reduced, morale cost increased&lt;br /&gt;
* starting base update&lt;br /&gt;
* more lore&lt;br /&gt;
* gfx updates &amp;amp; fixes (thx to Ivan Dogovich)&lt;br /&gt;
* manufacture updates&lt;br /&gt;
* research updates &amp;amp; fixes&lt;br /&gt;
* lang &amp;amp; Pedia fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.99===&lt;br /&gt;
* Exec update by Meridian (new features, bugfixes)&lt;br /&gt;
* Fix: Ratmen Villages&lt;br /&gt;
* Fix: Interception window&lt;br /&gt;
* Fix: 2x2 hideout vents maps&lt;br /&gt;
* Fix: Tank ammo production taking wrong amount of workspace&lt;br /&gt;
* Fix: Mercs, Academy and Star Gods research reports pop-up&lt;br /&gt;
* Fix: Fire extinguishers put out enviro fires&lt;br /&gt;
* New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower&lt;br /&gt;
* New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin)&lt;br /&gt;
* New Enemies: Human Mage, Megascorpion&lt;br /&gt;
* New Avatars: 8 (to a total of 64)&lt;br /&gt;
* New Armors: Wench, Tribal&lt;br /&gt;
* New Weapons: Ramshackle Rifle, Boom Fruit, Master&#039;s Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami&lt;br /&gt;
* New Items: Canteen o&#039; Refreshment, Astrocaster&lt;br /&gt;
* Update: major Tech and Manufacture overhaul&lt;br /&gt;
* Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%.&lt;br /&gt;
* Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.)&lt;br /&gt;
* Update: Pistols are more accurate but get only +10% acc bonus for kneeling&lt;br /&gt;
* Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched.&lt;br /&gt;
* Update: less item categories for better clarity&lt;br /&gt;
* Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll)&lt;br /&gt;
* Update: Czech translation&lt;br /&gt;
* Landing durations reduced for most ships&lt;br /&gt;
* Armored Beastmaster fix&lt;br /&gt;
* Starting base update&lt;br /&gt;
* Pigeon &amp;amp; Skyranger more expensive to buy; Zeppelin more expensive to make&lt;br /&gt;
* Starting armors rebalanced&lt;br /&gt;
* Updated spritesheets for Seductress, Amazon&lt;br /&gt;
* Spiked Mace a bit slower and heavier&lt;br /&gt;
* Smartpistol PS clip damage scales better with Reactions&lt;br /&gt;
* Linux SMG has a damage bonus based on Bravery now&lt;br /&gt;
* Assault Cannon gained melee attack option &amp;amp; reduced long range acc penalty&lt;br /&gt;
* Mortar wildly inaccurate if you&#039;re not kneeling&lt;br /&gt;
* Black Powder Bomb bit slower &amp;amp; bit less accurate&lt;br /&gt;
* Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now)&lt;br /&gt;
* Tower Shield -10 damage&lt;br /&gt;
* VooDoo Rod&#039;s range no longer limited; it suffers double Range penalties to attack strength though.&lt;br /&gt;
* Added Crypt of Rememberance&lt;br /&gt;
* Additional gfx&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* Pedia updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98F===&lt;br /&gt;
* Experimental FOV calc formula by Stian. Max View dist. was increased to 40 for testing purposes. No performance loss, that&#039;s for sure.&lt;br /&gt;
* Fix: live Rebels recovery&lt;br /&gt;
* Fix: tank ammo recovery (by new executable)&lt;br /&gt;
* Fix: wrong avatars for some armors&lt;br /&gt;
* Fix: language file issues&lt;br /&gt;
* Fix: terrain fixes by Civilian&lt;br /&gt;
* Fix: Siberia base missing maps&lt;br /&gt;
* Fix: some units unhittable by melee are no longer so. The fix sadly includes removing the &#039;Small Target&#039; feature from all pirate outfits (except Parrots).&lt;br /&gt;
* New Missions: Ratmen Rodeo, Scientific Experiments, Warehouse Wars, Temple Raid (experimental)&lt;br /&gt;
* New Terrain: Dust Desert (tileset by XOps)&lt;br /&gt;
* New Enemies/Neutrals: Ratman Brigand, Savvy Girl, Sharp Guy, Experiment Victim&lt;br /&gt;
* New Facility: Refinery&lt;br /&gt;
* New Weapon: NERF Laspistol&lt;br /&gt;
* Update: Starting base more primitive, Bonaventura requires research&lt;br /&gt;
* Update: All true laser weapons ignore 1/3rd of armor now, but are circa 20% less powerful. All armor resistances updated accordingly.&lt;br /&gt;
* Minor globe fixes&lt;br /&gt;
* More ratings&lt;br /&gt;
* Enemy missions start on average 2 months later, tougher factions are also generally introduced later&lt;br /&gt;
* Deployment updates (incl. less actual Star Gods on Star Gods missions)&lt;br /&gt;
* Updated enemy dog gfx (by Ivan Dogovich)&lt;br /&gt;
* New map for Fusion Reactor&lt;br /&gt;
* Craft inventory stash positions customized&lt;br /&gt;
* Tanks, Hovertanks, Parrots, Dogs: vision at day reduced to 30&lt;br /&gt;
* Updated Defender (-) and Juggernaut spritesheets&lt;br /&gt;
* Warrior armor got +10 Bravery and +5 Melee, but loses Stress Recovery bonus&lt;br /&gt;
* Pipe is slower now (8-&amp;gt;10 TUs)&lt;br /&gt;
* Cutlass &amp;amp; Rapier accuracies switched&lt;br /&gt;
* UAC Carbine has Aimed shot range capped to 30 now&lt;br /&gt;
* Cannonballs now explode (radius 1) to be more useful&lt;br /&gt;
* Fire Extinguisher has a secondary melee attack now&lt;br /&gt;
* Smoke Grenade debuff due to better sight ranges&lt;br /&gt;
* Clothing items weight updated&lt;br /&gt;
* Research &amp;amp; manufacture updates &amp;amp; fixes&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98E===&lt;br /&gt;
* Exec Update (2016-04-28); includes some bugfixes and new options&lt;br /&gt;
* Fix: Star Gods and Mercs have proper landing/crash-site custom deployments now&lt;br /&gt;
* Fix: Bomber&#039;s hull no longer has holes&lt;br /&gt;
* Fix: Public Enemy research crash (added Pedia entry on Light Crystal)&lt;br /&gt;
* Fix: Tank ammo issues&lt;br /&gt;
* Update: Added Czech language version by Bartojan&lt;br /&gt;
* Update: Cydonia Landing. ++Size, -Darkness; defenders changed to Mercs; must use space-capable armor; cannot use non-tank HWPs&lt;br /&gt;
* Update: (Almost) all melee weapons are more dependable, using 50-150% damage formula instead of 0-200%. Those that do not are &amp;quot;causing highly random damage&amp;quot;. N/A for natural weapons.&lt;br /&gt;
* New Craft: Airbus (thx to Robin)&lt;br /&gt;
* New HWP: Sentry Gun/Spike Launcher (thx to Bulletdesigner)&lt;br /&gt;
* New Armor: Space Suit (thx to Bloax), Scale Mail&lt;br /&gt;
* New Weapons: Stasis Grenade (thx to Civilian), Smartgun (thx to X-Ops)&lt;br /&gt;
* All ships manned by Mercs are more deadly in the air&lt;br /&gt;
* Revised negative points for all neutrals to make live capture more attractive vis-a-vis killing them&lt;br /&gt;
* Extra loot: Chryssalid butchery, Shrine Ship recovery&lt;br /&gt;
* All defensive facilities except Flak now equipped with radar (350 rng); SAM defences living space 10-&amp;gt;5&lt;br /&gt;
* Bonaventura&#039;s deploy modified to better accomodate HWPs (They now start at the back ramp)&lt;br /&gt;
* Skyranger and Pigeon use Chemicals as fuel; maintenance costs lowered&lt;br /&gt;
* Spike Rockets can be manufactured (again)&lt;br /&gt;
* Tanks can run out of secondary ammo now (it&#039;s replenished after a mission though)&lt;br /&gt;
* Smokey armors weight corrected (-5)&lt;br /&gt;
* Plate mail no longer requires Cyclops but takes very long to make and is heavier&lt;br /&gt;
* Cutlass and short sword better against armor (+30% -&amp;gt; +20%)&lt;br /&gt;
* Short Sword is buyable now; Cutlass and X-Bow require Tools &amp;amp; Blades&lt;br /&gt;
* LACC-WP damage nerfed&lt;br /&gt;
* Mortar&#039;s accuracy is based on Firing/2 + Bravery/2 now&lt;br /&gt;
* Flamers train Firing not Throwing now&lt;br /&gt;
* Rod of Bliss has proper energy and morale costs of usage&lt;br /&gt;
* category updates&lt;br /&gt;
* research updates&lt;br /&gt;
* lang fixes&lt;br /&gt;
* name updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D1===&lt;br /&gt;
* Corpse recovery &amp;amp; live capture fixes&lt;br /&gt;
* New Item: Rod of Bliss&lt;br /&gt;
* pedia/research updates&lt;br /&gt;
* lang updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98D===&lt;br /&gt;
* Updated Executable&lt;br /&gt;
* Added Alt Corpses Mod (for real this time)&lt;br /&gt;
* Fix: pirate corpse recovery issues&lt;br /&gt;
* Fix: Mansion&#039;s improper behaviour&lt;br /&gt;
* Fix: Govt/Ret files manufacture crash&lt;br /&gt;
* Fix: Fuel Capsules&lt;br /&gt;
* Siberia mission now recurrent until documents researched&lt;br /&gt;
* Mansion terrain updated&lt;br /&gt;
* Freighters and Hoppers behave more realistically (land rarely); more loot added too&lt;br /&gt;
* Thief and Loader suits have expanded backpacks now&lt;br /&gt;
* Scout outfit adds +3 carry cap.&lt;br /&gt;
* Cooker loses power with range now; clip updated (bigger, new gfx)&lt;br /&gt;
* Battle Flag and Battle Pipes inflict some energy loss on targets (on top of their normal effect) and are more expensive to manufacture&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
* More names&lt;br /&gt;
===X-PirateZ 0.98C===&lt;br /&gt;
* View range scaled back to 20 due to performance issues&lt;br /&gt;
* Item tags added&lt;br /&gt;
* Added Alt Corpses mod by Ivan Dogovich&lt;br /&gt;
* Fix: Slave transfers work, endless Crackdown loop disabled (thx to Meridian)&lt;br /&gt;
* Fix: Hellerium Extraction crash&lt;br /&gt;
* Fix: Plasma Subrifle clip manufacture crash&lt;br /&gt;
* Fix: some DOOM demons were susceptible to bleeding&lt;br /&gt;
* New month/mission rating system!&lt;br /&gt;
* New 4 forest mapblocks (Courtesy of Solarius Scorch)&lt;br /&gt;
* New Mission: Mansion Invasion&lt;br /&gt;
* New Enemies: Altar Boy, Shrine Maiden, Guild Team Leader, Osiron Yeoman (thx to Solar Scorch)&lt;br /&gt;
* New Armors: Maid Outfit, Thieving Gear (thx to Bloax), Scout&lt;br /&gt;
* New Weapons: EuroSyndicate Heavy Laser (by Grand Sir Thebus), Solmine Geo Charge (by Robin), Leather Whip&lt;br /&gt;
* New Items: Solmine Sake, Personal Computer (by Chiko), 4 types of Gems, Treasure Chest, Cash Bag, Uranium, Money Purse&lt;br /&gt;
* Update: Crackdowns (and other missions). Random number of missions per month; Automatic Crackdowns less frequent, especially on low difficulty levels&lt;br /&gt;
* Update: Shooting down Crackdowns, Reticulans and Imperial Probe missions does not generate Crackdowns; shooting down Mercenary Assigment missions always generates Crackdowns&lt;br /&gt;
* Update: Shooting down Raids has only a tiny chance of generating a Crackdown&lt;br /&gt;
* Update: Reticulans have Gas Grenades now, Sectogre &amp;amp; Siren got +25% Health buffs&lt;br /&gt;
* Update: Mutant Meat now an item&lt;br /&gt;
* Update: Hideout Shroud is an early tech now&lt;br /&gt;
* You can now pay the Mercs to kidnap faction commanders for you. For a price.&lt;br /&gt;
* Smugglers harder to catch on the ground&lt;br /&gt;
* Mechtoids have buffed melee and chem resistances now&lt;br /&gt;
* Gold Transport carries more gold now, Defender armor more rare but you can loot some Stormies&lt;br /&gt;
* Warrior/Guerrila/Sniper outfits rebalanced &amp;amp; buffed; durathread armor buffed&lt;br /&gt;
* Stun balancing for melee weapons&lt;br /&gt;
* Pickaxe debuff (it shouldn&#039;t be able to damage Alloy hulls and walls anymore unless your STR = 100+)&lt;br /&gt;
* Fuso Knives and Throwing Stars now have a quadratic damage formula. Damage is equal to old for 95 Throwing skill, lower than old on lower skill values.&lt;br /&gt;
* Melee/Throwing weapon balancing (affected Javelins(-), Spear(+-), Stone Axe(+-), Throwing Knives (+-))&lt;br /&gt;
* Bows &amp;amp; x-bows now use quivers, but cause more stun&lt;br /&gt;
* Future bow fixed&lt;br /&gt;
* Buckshot weapons fire a bit slower (+2%)&lt;br /&gt;
* Gauss clip sizes (except for Pistol) slightly reduced. Heavy Gauss is much heavier now.&lt;br /&gt;
* Autocannon tweaks&lt;br /&gt;
* Flechette Cannon ignores 50% armor now&lt;br /&gt;
* Heaviest antitank Piercing weapons (launchers, tank autocannon) ignore 30% of armor now&lt;br /&gt;
* BFG deals plasma damage now&lt;br /&gt;
* Blaster Bomb damage scaled back to 160&lt;br /&gt;
* Seduction stuns now&lt;br /&gt;
* Grog not consummable anymore&lt;br /&gt;
* Pimping made less easier&lt;br /&gt;
* Fixed Parrot&#039;s tail (courtesy of Ivan Dogovich)&lt;br /&gt;
* Long autoshots fire much more smoothly (thanks to GarlandSP)&lt;br /&gt;
* Research tweaks&lt;br /&gt;
* Gfx updates&lt;br /&gt;
* Lang fixes&lt;br /&gt;
===X-PirateZ 0.98B===&lt;br /&gt;
* Integrated the &#039;Avatar Instead of Rank&#039; mod by Meridian (TURN IT OFF)&lt;br /&gt;
* Integrated the Parrot mod by Clownagent&lt;br /&gt;
* Fix: Thrown Rock crash&lt;br /&gt;
* Fix: Wand of Rending&lt;br /&gt;
* Fix: Possibly erroneous damage formula for melee weapons that don&#039;t get bonus damage from Stregth&lt;br /&gt;
* Fix: proper damage vs. items and terrain&lt;br /&gt;
* Experimental global vision setting (30)&lt;br /&gt;
* Update: Wounded gals regenerate Energy slower&lt;br /&gt;
* Update: Stun Recovery Mechanics. The higher health, the faster. Wounded units get constant Stun damage. Affects most humanoids.&lt;br /&gt;
* Update: Base stun damage from AP, Plasma &amp;amp; Acid down from +0..75% to +0..50%&lt;br /&gt;
* New Mission: Russian Files require an actual mission now&lt;br /&gt;
* New Enemy: Humanist Supersoldier&lt;br /&gt;
* New Facility: Extractor&lt;br /&gt;
* New Armors: Ragnarok, Rags, Junkmaster&lt;br /&gt;
* New Weapons: Shiv, i-Gun, Bullpup Carbine, Marsec Mega-Weapons (x3), extra XG Weapons (x3), Homing RPG&lt;br /&gt;
* New Avatars! (8, for a total of 56)&lt;br /&gt;
* Merged farm terrains into a single one&lt;br /&gt;
* Manual Deployment maps made for all craft to avoid trouble&lt;br /&gt;
* Initial Hand hire cost further raised to 25k&lt;br /&gt;
* Alliance advisor heals faster, has more supplies, uses Ident faster, Bravery 50-&amp;gt;90&lt;br /&gt;
* Updated Harbinger inventory picture (credit to Bloax)&lt;br /&gt;
* Slight Armors &amp;amp; Weapons updates&lt;br /&gt;
* All chainsaw-type weapons cost some Energy to use now&lt;br /&gt;
* Bow rebalancing: slight +Acc, more Energy to use.&lt;br /&gt;
* Throwing weapons rebalancing: slight increase of Energy cost, other minor changes&lt;br /&gt;
* Shotgun rebalancing: bit more range, damages tweaked&lt;br /&gt;
* Sniper rebalancing: higher TU costs&lt;br /&gt;
* Smoke grenades etc. -1 Radius&lt;br /&gt;
* WP incendiaries behaviour change, now they can damage items&lt;br /&gt;
* Rum, Grog and Combat Drugs are all consummable; fixed Mushroom and Apple behaviour&lt;br /&gt;
* All healing items heal 1 HP less, except Grog&lt;br /&gt;
* Tank manufacturing takes more workshop space&lt;br /&gt;
* Slave Emancipation&lt;br /&gt;
* Other Manufacture &amp;amp; Research updates&lt;br /&gt;
* New handobs (courtesy of Ivan Dogovich): Canister Launcher, Chaingun/Minigun, 1-Handed Chaingun, Assault Laser&lt;br /&gt;
* Other Gfx updates&lt;br /&gt;
* Moar lore&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98A===&lt;br /&gt;
* Hideout overhaul - 5 levels now. Weaker walls.&lt;br /&gt;
* New Contact: Ye Old Magic Shoppe&lt;br /&gt;
* New Armor: Novice Robe&lt;br /&gt;
* New weapons: Poison Gas Grenade, 3 Magic Wands, Vibro Sword&lt;br /&gt;
* Doom creature updates&lt;br /&gt;
* Hand recruitment cost increased to 20k (monthly salary stays at 5k)&lt;br /&gt;
* Nerfhammer: Hunting Bow +30% armor effectivness; Fuso Knives +30% armor eff, more TU to use, stack size 6-&amp;gt;5; Ninja Stars +15% armor eff., take more TUs to use; Longbow cost 40-&amp;gt;45 TUs&lt;br /&gt;
* Some heavy melee weapons now cause some armor damage (including Hammer, Power Mace, Claws)&lt;br /&gt;
* Piercing, Plasma, Acid munitions and all Concussive explosions cause thrice as much secondary Stun damage;&lt;br /&gt;
* All Acid weapons now cause extra armor damage (10% unless already higher); raw damage lowered accordingly;&lt;br /&gt;
* All Acid weapons now cause extra morale damage&lt;br /&gt;
* All Piercing &amp;amp; Plasma munitions of 60+ base power now cause extra armor damage (5%)&lt;br /&gt;
* Shotgun Slugs +dmg, Golden Shells +dmg -pellets&lt;br /&gt;
* Demonic weapons require Energy to use&lt;br /&gt;
* Added custom icons for Aux units&lt;br /&gt;
* Transfer durations updated for rare merchandise&lt;br /&gt;
* Research updates&lt;br /&gt;
* Text updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.98===&lt;br /&gt;
* Updated to new executable (OXCE 2.9+ by Yankes and Meridian)&lt;br /&gt;
* Fix: Govt/Reticulan Files research crash&lt;br /&gt;
* New UI Feature: Armor preview icons&lt;br /&gt;
* New Terrain: War City&lt;br /&gt;
* New Armor: Swiftsuit&lt;br /&gt;
* New Weapon: UAC Carbine&lt;br /&gt;
* New Ammo: Superconductive Cannonball&lt;br /&gt;
* New Items: Fire Extinguisher, Pillow Book&lt;br /&gt;
* Added &amp;quot;Avatar Display&amp;quot; mod by Meridian (displays portraits in Battlescape)&lt;br /&gt;
* Update: Major gfx update. New pirate paperdolls (based on Bloax&#039;s design)&lt;br /&gt;
* Update: Smugglers&#039; flight patterns: harder to catch&lt;br /&gt;
* Update: Craft weapons screen fixed, displays all weapons correctly&lt;br /&gt;
* Update: Pachyderm and Mining Ship have a Heavy weapon instead of a Light one&lt;br /&gt;
* Update: Refreactor increases Stamina, Melee Dodge now&lt;br /&gt;
* Update: All Melee weapons which take 12 or less TUs to use train Reactions (while still training Melee as well)&lt;br /&gt;
* Update: Melee Attacks: Hammer -2 TUs; Stun Baton -1 TU, damage is now 20+Reactions*0.2.&lt;br /&gt;
* Update: Bows: slight accuracy debuff&lt;br /&gt;
* Update: Boarding gun &amp;amp; co.: Aimed Shot acc. -10%&lt;br /&gt;
* Update: WP incendiaries can cause Overkill now&lt;br /&gt;
* Alliance Advisor more resilient to Smoke (like all Hybrids)&lt;br /&gt;
* Jetbike acc bonus back to +10% (due to fixes)&lt;br /&gt;
* Added Battlesprites for Bikini &amp;amp; Swimsuit&lt;br /&gt;
* Noose is buffed&lt;br /&gt;
* Vodka is consummable &amp;amp; manufactureable now, doesn&#039;t use interface&lt;br /&gt;
* ship wall fixes by Hellrazor&lt;br /&gt;
* lang fixes&lt;br /&gt;
* other minor fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97D===&lt;br /&gt;
* Updated to new engine version by Meridian&lt;br /&gt;
* Fix: Conqueror manufacture crash&lt;br /&gt;
* Fix: Raider Gunship crash-landing-crash (thx to Meridian)&lt;br /&gt;
* Fix: Saviour Armor&lt;br /&gt;
* Fix: Hydra Laser (now fires 4-round bursts like it was supposed to)&lt;br /&gt;
* Fix: Skin/Hair colors for the last 8 avatars&lt;br /&gt;
* New Facilities: Summoning Circle, Luxury Spa, Luxury Barracks&lt;br /&gt;
* New Aux: Flash Banger&lt;br /&gt;
* New Weapon: Plasma Subrifle&lt;br /&gt;
* New Misc: Super Maids&lt;br /&gt;
* Update: Reworked City, Winter City and City Landing maps, added Expanded Urban mapblocks by Hellrazor &amp;amp; Luke83&lt;br /&gt;
* Update: Reworked Island, Port maps (added animated water by Hellrazor)&lt;br /&gt;
* Update: Indestructible Industrial terrain is now destructible&lt;br /&gt;
* Update: Lesser factions have a less dangerous loadout when assaulting Pirate Hideouts and flying assault-capable warships.&lt;br /&gt;
* Update: Ghouls have more Health but aren&#039;t immune to Fatal Wounds anymore.&lt;br /&gt;
* Update: (almost) every prisoner can be robbed of their possessions and ransomed for 1/2 price now, but less enemies can be enslaved&lt;br /&gt;
* Update: Hideouts ligting more intimate&lt;br /&gt;
* Update: Facilities: Access Lift has a ladder to the top level now; Prison capacity and cost both reduced by 1/4th; Fusion Reactor cost hiked&lt;br /&gt;
* Update: Refund costs added to facilities (dismantling gets you 50% * 70% money back)&lt;br /&gt;
* Update: superslaves inventory, stats&lt;br /&gt;
* Update: hired Mercenaries no longer have that OP stun attack&lt;br /&gt;
* Update: Avatar M1 Head gfx&lt;br /&gt;
* Update: Synmuscle Suit gfx replaced by a new one (design by Bloax)&lt;br /&gt;
* Update: Armors which are supposed to have smaller inventories now do. Artificially added weight removed from Gym Suit etc.&lt;br /&gt;
* Update: Immunity to bleeding removed from Bio-Suit&lt;br /&gt;
* Update: Overkill feature enabled for: all acid weapons, all HE 60+ dmg, Plasma 70+ dmg, Gauss, heaviest lasers; you might end up completely vaporizing an enemy!&lt;br /&gt;
* Update: Weapons train proper skills now &lt;br /&gt;
* Update: Some weapons (bows, rocket launchers, hmgs) cannot be fired if the other hand is occupied now&lt;br /&gt;
* Update: Sniper rifles are now very hard to use for poor marksmen&lt;br /&gt;
* Update: missiles partially ignore armor: DP: -20%; AT: -35%; Mines and Tank Shells also ignore 20% of armor&lt;br /&gt;
* Update: Some healing items are now supposed to be expended on use (Bandages, Beer, Crack, Smokes); experimental, will be fully implemented later&lt;br /&gt;
* Plasma Pistol easier to research &lt;br /&gt;
* Disc&#039;o&#039;Death harder to manufacture&lt;br /&gt;
* Baby Nuke +20 dmg; Battlecannon -10 dmg &lt;br /&gt;
* Hellblade can now shoot blastwaves, rebelanced&lt;br /&gt;
* Harbinger can be dissassembled now&lt;br /&gt;
* &amp;quot;Naughty&amp;quot; mod added. Use at your own risk ;)&lt;br /&gt;
* RMP &amp;amp; terrain fixes (thx to Hellrazor, Hobbes)&lt;br /&gt;
* Research fixes&lt;br /&gt;
* More lore&lt;br /&gt;
* lang fixes&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97C===&lt;br /&gt;
* Fix: Apple crash (just in the mod, not irl)&lt;br /&gt;
* Fix: End month crashes&lt;br /&gt;
* Fix: Silacoid research crash&lt;br /&gt;
* Exec update: Custom OXCE fork by Meridian&lt;br /&gt;
* 16 New faces&lt;br /&gt;
* Stat updates: Throwing Skill cap reduced from 100 to 90, starting minimum raised from 20 to 30. Melee starting range changed from 50-90 to 30-100.&lt;br /&gt;
* New Global: Ability to stop the Pogroms&lt;br /&gt;
* New Shipping: Raider Fighter, Rebel Fighter&lt;br /&gt;
* New Facilities: Corridor, Fire Pit, Gas Chamber&lt;br /&gt;
* New Craft: Battle Tank, M-Wing&lt;br /&gt;
* New Armors: Saviour, Sniper, Brainer, Defender (damaged)&lt;br /&gt;
* New Weapons: Blackops Shotgun, Blackmarch Pistol, Ninja Stars&lt;br /&gt;
* New Items: Buddha-X Smokes, First Aid Kit (the old one renamed to Small Stimpack), Light Cannon (replaces Heavy Cannon)&lt;br /&gt;
* RMP updates for Pirate ships. Expect to be boarded now.&lt;br /&gt;
* Additional inventory &amp;amp; pedia gfx (thx to Bloax &amp;amp; Ivan Dogovich &amp;amp; Yrizoud)&lt;br /&gt;
* Updated enemy aggression, voodoo power&lt;br /&gt;
* HWD maint cost raised, radar prices changed&lt;br /&gt;
* Jetbike cost raised, acc bonus reduced to +5%, dodge to 75%&lt;br /&gt;
* Kraken and Hydra now have the proper amount of Shields&lt;br /&gt;
* Craft laser cannons&#039; range +5/10 km&lt;br /&gt;
* Slight armor stat tweaking (mostly plasma &amp;amp; fire res, manufacture); Bio Suit gets major stat debuffs due how indestructible it is&lt;br /&gt;
* Defender &amp;amp; Guardian armor now leave Defender (damaged) armor after the wearer is killed; it can be repaired back to Defender status&lt;br /&gt;
* Fuso knives &amp;amp; similar weapons accuracy formula changed&lt;br /&gt;
* Advanced Launcher aimed shot +10 acc&lt;br /&gt;
* Alcohol &amp;amp; drugs updates (added custom sounds, only healing items bring up the UI)&lt;br /&gt;
* Crack is buyable &amp;amp; useable now&lt;br /&gt;
* Research/Manufacture updates/fixes&lt;br /&gt;
* More vessel map fixes&lt;br /&gt;
* Language fixes&lt;br /&gt;
* Cleaned up useless items on crew equip&lt;br /&gt;
* gfx optimization&lt;br /&gt;
* Sound updates&lt;br /&gt;
* Map udpates (thx to Hobbes, Hellrazor, Solarius)&lt;br /&gt;
* Kneel button support added&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97B===&lt;br /&gt;
* Fix: Shotgun Rubber Shells crash&lt;br /&gt;
* Fix (again): Crashed plane map&lt;br /&gt;
* Fix: see-through walls&lt;br /&gt;
* Fix: Merc and Star Gods deployments on Crackdown ships&lt;br /&gt;
* Updates: Incendiary Weapons! More fire than ever!&lt;br /&gt;
* Update: Amount of Nuclear Fuel looted is halved now, re-sale value increased; more Plastasteel looted&lt;br /&gt;
* New Feature: Dynamic Global Activity - change what is happening on the planet through your policies!&lt;br /&gt;
* New Enemies: Guild Security (sic), Silacoid (sic), Raider Firebat, Human Commando, Guard Dog, Mercenary Shock Trooper&lt;br /&gt;
* New (Potential) Enemies: Mutant Rebels (same sprites as mutant civilians), Govt Siren&lt;br /&gt;
* New Shipping: Raider Gunship, Rebel Freighter, Hotrod, Govt Fusion Cruiser&lt;br /&gt;
* New Craft Weapon: Meteor Missiles&lt;br /&gt;
* New Weapons: Ol&#039; Carbine, Firebomb, Nova Fusion Rifle, Omega Rifle, Plasma Scorcher, Stun Baton&lt;br /&gt;
* Cyclops&#039; Gaze more accurate (as befits a gaze weapon)&lt;br /&gt;
* Interrogation costs lowered&lt;br /&gt;
* Long-range radar has its range reduced, but has 100% detect chance and can be used to shoot at landing craft&lt;br /&gt;
* Surgery Room &amp;amp; Mint are more expensive&lt;br /&gt;
* Nightmare +50 HP, Sabre +10 Shields, Dragon -250 Speed&lt;br /&gt;
* Plate Mail -5 Throwing&lt;br /&gt;
* Short Sword +5% Acc&lt;br /&gt;
* Chainsaws &amp;amp; co.: faster attacks&lt;br /&gt;
* Miniguns damage armor now&lt;br /&gt;
* Nuclear Lasers no longer require Elerium to manufacture&lt;br /&gt;
* TK Projector overhauled, should be more useful&lt;br /&gt;
* gfx updates&lt;br /&gt;
* sound updates&lt;br /&gt;
* research fixes &amp;amp; updates&lt;br /&gt;
* lore updates, renaming of &#039;booty&#039;&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97A===&lt;br /&gt;
* Fix: negative score from ignored Distress-type Pogroms&lt;br /&gt;
* Fix: corpses/live capture bugs&lt;br /&gt;
* Fix: difficult landing sites are back&lt;br /&gt;
* Fix: Crashed Planes no longer made of explodium&lt;br /&gt;
* New Craft: Shark Jetbike&lt;br /&gt;
* Update: Raider ship map, alternate maps added&lt;br /&gt;
* Update: Enemy Bravery normalized (many enemies -10)&lt;br /&gt;
* Update: Deep Ones tweaks&lt;br /&gt;
* Update: SAM Site &amp;amp; Flak Cannon now house 10 crew each&lt;br /&gt;
* Update: Crafts and Craft Equipment&lt;br /&gt;
* Update: All Melee weapons which were using Melee/4 + 75 as the skill now use Melee/3 + 65&lt;br /&gt;
* Update: Replaced Juggernaut Sprite with Arthanor&#039;s Alternate Juggernaut Sprite&lt;br /&gt;
* Updated Rope, Bayonets, Bag Pipes&lt;br /&gt;
* Updated basic SMG and Mini-Cougar to fire 4 bursts/round&lt;br /&gt;
* Updated incendiary ammo for GL and Blizzard&lt;br /&gt;
* Military Shotgun +3 Wt&lt;br /&gt;
* research fixes&lt;br /&gt;
* craft fixes&lt;br /&gt;
* sound fixes &amp;amp; updates&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.97===&lt;br /&gt;
* Updated to OXCE 2.5B / September OXC Nightly&lt;br /&gt;
* Fix: Star God Novice crash&lt;br /&gt;
* Fix: Tank/Battlecannon crash&lt;br /&gt;
* Fix: Lab r-click problem&lt;br /&gt;
* Fix: Enemy Hideout generation crash&lt;br /&gt;
* Fix: Raider ship tileset&lt;br /&gt;
* Fix: SMG/Inc crash&lt;br /&gt;
* Fix: Thrusters and Targeters now work as intended&lt;br /&gt;
* Fix: Bayonets now use stats&lt;br /&gt;
* Fix: Radius of Battle Flag-type items&lt;br /&gt;
* Fixed: Landings (or re-broken, as you will), Commercial map spawns &amp;amp; map bugs&lt;br /&gt;
* Update: Starting Base. Ventura gets second Spike Launcher, Vaults replaced by Armored Vaults.&lt;br /&gt;
* Update: Maps. Added variant maps to Runabout and Cutter&lt;br /&gt;
* Update: Missions. More shipping, especially early on, a bit less retals later on.&lt;br /&gt;
* Update: Black Market. More trashy weapons now buyable, some lore and research added&lt;br /&gt;
* Update: Armors (Pirate Clothing +1 Wt, Night Ops gets heavier Reactions penalty but boosts Firing by +5)&lt;br /&gt;
* Update: Melee Balancing (mostly for Bladed weapons: dmg+, but worse against armor), SMG re-balancing, Drawn/thrown weapons balancing&lt;br /&gt;
* Update: Sounds (walking sounds, some interception sounds, Celatid death sound - taken from Daedalus HQ sound pack)&lt;br /&gt;
* Update: Fire immunity removed from all units, replaced with high resistance&lt;br /&gt;
* New Feature: Gun Butt attacks (Musket, DB Shotgun, Heavy Shotgun, Combat Shotgun, Tommyguns, Assault Rifle, Battle Rifle, Smartrifle, XG-Assault, Hunting/Scoper/Reaper Rifles, Hunting Laser, Autoguns, Machinegun, Spitfire, LACC)&lt;br /&gt;
* New Terrains: Neo-Jungle, Forest of Steel, Pink Sands, Evil Jungle&lt;br /&gt;
* New Enemies: Ratman Mob Lieutnant, Church Matron, Church Maiden, Church Priest&lt;br /&gt;
* New Facility: Armored Vaults&lt;br /&gt;
* New Craft: Swordfish&lt;br /&gt;
* New Weapons: Spiked Mace, Hunting Bow, Linux SMG, Javelins, Scoped Carbine&lt;br /&gt;
* New Ammo: Explosive Cannonball&lt;br /&gt;
* New Lore&lt;br /&gt;
* Starting base updated&lt;br /&gt;
* Fixes for Escort, Sentry maps&lt;br /&gt;
* Kraken has 8 crew spaces now, and +250 Speed&lt;br /&gt;
* Skyranger is cheaper &amp;amp; back to original deployment size&lt;br /&gt;
* Charger Laser has triple the range and +10% accuracy, but a bit smaller capacity&lt;br /&gt;
* 25mm Cannon has a bigger magazine &amp;amp; double reload speed&lt;br /&gt;
* Cattle Prod easier to use for low-melee gals, but overall acc reduced&lt;br /&gt;
* Hammer &amp;amp; Pickaxe take more TUs to use&lt;br /&gt;
* Power Mace takes more TUs, but has an alternate Stun option&lt;br /&gt;
* Fuso Knives have a Snap Shot now (worse than Aimed)&lt;br /&gt;
* Slight gun rebalancing, Combat Shotgun buff&lt;br /&gt;
* Incendiary Rocket &amp;amp; FAE grenade buffs&lt;br /&gt;
* Acid Flask, Tear Gas buffed&lt;br /&gt;
* Seduction now causes armor damage instead of stun&lt;br /&gt;
* Battle Flag now gives TU boost on top of its Morale effect&lt;br /&gt;
* Craft manufacture time upped&lt;br /&gt;
* Research fixes&lt;br /&gt;
* Interceptor gfx fix&lt;br /&gt;
* Inventory costs fix&lt;br /&gt;
* Text fixes&lt;br /&gt;
* gfx updates&lt;br /&gt;
&lt;br /&gt;
===X-PirateZ 0.96===&lt;br /&gt;
* Fix: Spectre-related crashes&lt;br /&gt;
* Fix: Bomb Launcher research/manufacture&lt;br /&gt;
* Fix: UAC Plasmagun &amp;amp; BFG batteries repair&lt;br /&gt;
* Fix: Bonus Psi defence from armor suits doesn&#039;t remove your normal Psi def anymore&lt;br /&gt;
* Fix: lowercased &#039;mods&#039; directory for linux users, deleted useless old exec to save space&lt;br /&gt;
* Update/Fix: terrains and maps (courtesy of Hobbes)&lt;br /&gt;
* Update: reskinned enemy ships&lt;br /&gt;
* Update: more loot from Engineers&lt;br /&gt;
* Update: Ratmen got haircuts, &lt;br /&gt;
* Update: Ghouls &amp;amp; Explorers no longer fire-immune&lt;br /&gt;
* Update: Military Supply &amp;amp; Smuggling missions more profitable&lt;br /&gt;
* Update: Pogroms (Merc and Star Gods appearances)&lt;br /&gt;
* Update: rebalanced Defensive Facilities&lt;br /&gt;
* Update: mechanical units have buffed Psi Def now&lt;br /&gt;
* Update: tanks take much longer to build&lt;br /&gt;
* Update: inventory grid slightly brighter&lt;br /&gt;
* Update: Armors: Runt &amp;amp; Pirate Outfits no longer buyable. Runt is in unlimited supply, Pirate has to be manufactured. Loader +10 carrying cap. Night Ops rebalanced.&lt;br /&gt;
* Update: Weapon stats: Kruger, HF Rifle/MAG, Mortar, Recoilles Rifle, all Rocket Launchers, S-heavy weapons, Miniguns, Lascannon, Stingy, Boom Gun, CoV&lt;br /&gt;
* Update: Pedia entries for weapon parts&lt;br /&gt;
* New Feature: Newspapers&lt;br /&gt;
* New Mission: Reticulan Outpost&lt;br /&gt;
* New Pogrom maps (courtesy of Hobbes): Refinery Complex, Island Community, Winter City, The Slum&lt;br /&gt;
* New battle maps (courtesy of Hobbes): Crashed Plane (Desert, Polar, Tundra), Swamp (Grassland, Savanna, Steppe, Taiga), Tundra (Forest, Forest Hills, Swamp)&lt;br /&gt;
* New Enemies: Star God Novice, Waspite&lt;br /&gt;
* New Facilities: SAM Site, Computer Core&lt;br /&gt;
* New Auxilia: Converted Cyclops&lt;br /&gt;
* New Armor: Bio Suit&lt;br /&gt;
* New Weapons: Master Plasma Pistol, Kustom Blunderbuss, Flechette Multicannon&lt;br /&gt;
* New lore &amp;amp; pinups&lt;br /&gt;
* gfx updates&lt;br /&gt;
* texts &amp;amp; listorders updates&lt;br /&gt;
* pedia &amp;amp; research fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95C===&lt;br /&gt;
*Fix: Research tree (those playing older versions... research a single leader and a single commander again...)&lt;br /&gt;
*Fix: Tankfixing: tank secondary weapons back to unlimited ammo&lt;br /&gt;
*Fix: Modified Rank pics now show on the base&lt;br /&gt;
*Fix: Yet Another Doom Fix (might work, might not)&lt;br /&gt;
*Update: Inventory screen recolor&lt;br /&gt;
*Update: VooDoo Skill cap decreased to 40, Witch, Ghost &amp;amp; Seductress outfits buffed accordingly&lt;br /&gt;
*Update: Star Gods inflict less damage, Cyclops inflict more but only 65% to Health&lt;br /&gt;
*Update: Mint requires separate research&lt;br /&gt;
*Update: Added Weight to Pedia weapon descriptions.&lt;br /&gt;
*Update: Metal Armor has slight Reactions penalty (shiny!). Plate mail got bigger Reactions and Throwing penalties but extra Strength.&lt;br /&gt;
*Update: Short Sword more geared for light melee fighters&lt;br /&gt;
*New Techs&lt;br /&gt;
*New Enemy: Reticulan Elder&lt;br /&gt;
*New Ammo: Handcannon Arcane Rounds&lt;br /&gt;
*Filled the missing Pedia entries for Dark Ones.&lt;br /&gt;
*Govt hacking has more topics now&lt;br /&gt;
*Weapon fine-tuning&lt;br /&gt;
*MCD fix: rockets&lt;br /&gt;
*Pedia updates&lt;br /&gt;
*Text fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95B===&lt;br /&gt;
*Fixed Plasma Pistol crash&lt;br /&gt;
*Fixed Hovertank crash&lt;br /&gt;
*Fixed craft radar ranges&lt;br /&gt;
*(Attempted) Dark Ones fix&lt;br /&gt;
*Update: max starting Melee reduced from 100 to 90, Bravery from 80 to 70, Health min, max and cap all increased by 10&lt;br /&gt;
*Update: Added (experimental) custom Ranks gfx&lt;br /&gt;
*Update: Almost all Tanks now require ammunition that needs to be manufactured. No more freebies! Also, manufacture requires 2 wrecks/tank now&lt;br /&gt;
*Update: Missile weapons require some parts taken from laser/gauss weapons to be manufactured&lt;br /&gt;
*Update: Deployments: Bandit faction Pogroms, Shrine Ship&lt;br /&gt;
*New Enemies: Highwayman, Church Exalt, Armored Car&lt;br /&gt;
*New Enemy Vessels: Battleship, Breaker, Sentry, Corvette&lt;br /&gt;
*New Vessel Weapon: Plasma Bomb Launcher&lt;br /&gt;
*New Weapons: Space Rangers&#039; set (Lawpistol, Jaeger Carbine, Shotgun), Ghost Dagger, Skorpion SMG&lt;br /&gt;
*New Ammo: RCF Carbine Clip/EP, Flintlock Gas-Balls&lt;br /&gt;
*New Equipment: Battle Flag, Battle Pipes&lt;br /&gt;
*Added new Crackdown variants (with Breaker &amp;amp; Corvette)&lt;br /&gt;
*Raider Ship recolor&lt;br /&gt;
*Ethereal&#039;s death beam&#039;s deadliness nerfed by 1/8th, Cyclops beam improved by 10%&lt;br /&gt;
*Mercenaries and Powered Armor have now some Melee Dodge&lt;br /&gt;
*Other unit tweaks: Ghouls (+voodoo pwr, +armor), Blood Dog (+front armor)&lt;br /&gt;
*Armor Updates: Ghost outfit, Seductress Outfit, Annihilator Armor&lt;br /&gt;
*Ammo Update: SMG/API changed to Incendiary; LACC/I changed to LACC/WP; AC/I changed to AC/Gas&lt;br /&gt;
*Weapon balancing: X-Bow, Commando Rifle, Smartpistol, Cutlass, Longsword, Poisoned Dagger, Tech Blade, Hammer, Plasma Shotgun, Precision Laser, Gauss Sniper, Smartrifle&lt;br /&gt;
*Minor fixes, tweaks and updates&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95A===&lt;br /&gt;
*Update: Combat Stress mechanics revised; you only lose Morale when above Bravery, you gain Morale when below. The same mechanic affects enemies, civvies &amp;amp; auxilia now as well.&lt;br /&gt;
*Update: VooDoo Rod is no longer a separate item; now appears only in conjunction with Witch Armor; VooDoo tech tree adjusted&lt;br /&gt;
*Update: Seductress&#039; attack now stuns but improves Morale. Adjusted outfit&#039;s bonuses.&lt;br /&gt;
*New Armor/Research: Ghost&lt;br /&gt;
*New Weapon/Research: Longbow&lt;br /&gt;
*Star Gods de-armored, they&#039;re invisible &amp;amp; bleed-immune instead; their weapon is much less powerful but ignores most armor &amp;amp; destroys morale&lt;br /&gt;
*Fun creatures removed from Cydonia base, now it&#039;s pure Star God bonanza&lt;br /&gt;
*Slightly decreased ransoms on some basic enemies&lt;br /&gt;
*Superhero Armor drains Energy&lt;br /&gt;
*Fistycuffs are more lethal&lt;br /&gt;
*Handle damage based on Bravery instead of Melee (potentially better damage), is less lethal and buffs victim&#039;s Morale.&lt;br /&gt;
*Stun Grenade more effective vs. unarmored enemies, worse vs. armored ones&lt;br /&gt;
*Research fixes&lt;br /&gt;
*Text fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.95===&lt;br /&gt;
*Fix: Inventory costs bug&lt;br /&gt;
*Fix: Energy recovery bug. Energy recovery not dependant on starting TUs anymore, it depends on Health now. According armor rebalance&lt;br /&gt;
*Fix: Spectre has normal loftemps now, adjusted its resistances instead&lt;br /&gt;
*Update: Piles of junk added to starting base *more starting resources; 25 storage added to Lab to rebalance&lt;br /&gt;
*Update: redesign of the VooDoo tech tree (buildup for further expansion, easier to get the VooDoo School)&lt;br /&gt;
*Update: Retal mission has 6 ships instead of 8, but 5 ship types instead of 3.&lt;br /&gt;
*Update: most engine-less ships now carry small engines&lt;br /&gt;
*Update: Freighters carry more stuff&lt;br /&gt;
*Update: Fighters, Escorts, Gunships &amp;amp; Heavy Gunships 10-25% more hardcore&lt;br /&gt;
*Update: Adjusted damage resistances for a host of enemies, notably Blood Hounds, Guildmaster (immune to fire), Sectopod (more resistant to fire, explosives)&lt;br /&gt;
*Update: Sectopods are more resistant to fire &amp;amp; explosives&lt;br /&gt;
*Update: Tac Suit &amp;amp; Tac Armor integrated into a single variable armor, do not need to be researched/manufactured separately&lt;br /&gt;
*Update: Assault Railgun changed to XG Assault, new gfx and function, base for future XGauss line&lt;br /&gt;
*New Mechanics: Combat Stress. Pirates now steadily lose Morale during a mission.&lt;br /&gt;
*New Enemy: Ghoul&lt;br /&gt;
*New Enemy Vessel: Destroyer&lt;br /&gt;
*New facility/research: Study Room&lt;br /&gt;
*New armor/research: Bikini, Seductress&lt;br /&gt;
*New weapon/research: Hydra Laser, Blizzard Pocket MLRS, Acid Grenade&lt;br /&gt;
*New ammo/research: Mortar got 3 new ammo types, including a poison gas shell&lt;br /&gt;
*New ammo/research: UAC batteries and Reticulan Plasma Gun ammo are manufacturable now&lt;br /&gt;
*VooDoo School construction cost hiked&lt;br /&gt;
*Mint is cheaper to maintain, but you can&#039;t print from thin air anymore&lt;br /&gt;
*Gauss Cannon buff, custom sound&lt;br /&gt;
*Tanks harder to research&lt;br /&gt;
*Guerrilla armor has weight of -3 instead of 3 now, to emphasise its &#039;shootiness&#039; and &#039;practicality&#039;&lt;br /&gt;
*Shotgun scatter ammo buffed slightly&lt;br /&gt;
*Energy Blast added to Plasma Destroyer, Heavy Plasma Pistol&lt;br /&gt;
*Mortar accuracy buff, shells cheaper, Incendiary shells replaced with WP shells&lt;br /&gt;
*All Rocket Launcher-type weapons are a bit less accurate now&lt;br /&gt;
*Faster throw for Spikeball, Stick Grenade &amp;amp; Acid Flask&lt;br /&gt;
*Grog net profitability slashed by 1/4 th&lt;br /&gt;
*Research &amp;amp; spelling fixes&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.94===&lt;br /&gt;
*Update: 32 Paperdoll Variants instead of 8&lt;br /&gt;
*Update: Inventory Screen, now with a Quick Draw slot&lt;br /&gt;
*Update: Much more varied Pogroms&lt;br /&gt;
*Update: Major armor rebalancing&lt;br /&gt;
*Fix: VooDoo School map&lt;br /&gt;
*Fix: Shrine Ship map&lt;br /&gt;
*Fix: Some Blueprints&lt;br /&gt;
*New Craft Weapon/Research: Bulldog 50mm Cannon&lt;br /&gt;
*New Armors/Research: Superhero, Swimsuit, Plate Mail (2 Variants)&lt;br /&gt;
*New Weapons/Research: Reaper Rifle, Bayoneted Musket, Short Sword, Super Shooty Gun, Long Range Flamer, Rope, Bardiche&lt;br /&gt;
*New Enemies: Humanist Instructor, Humanist Activist, Spectre Demon&lt;br /&gt;
*New Merchandise/Support Research: Wine, Govt Hacking&lt;br /&gt;
*Supply Ship now will self-destruct&lt;br /&gt;
*Mercenaries &amp;amp; Cyclops bit more resistant to Fire&lt;br /&gt;
*Reaper no longer immune to Smoke&lt;br /&gt;
*Mint takes longer to build&lt;br /&gt;
*Spy Zeppelin requires research now, Pigeon has more fuel and a better radar&lt;br /&gt;
*Skyranger and Pigeon are cheaper to maintain&lt;br /&gt;
*Hammermite accuracy reduced&lt;br /&gt;
*Hammermite &amp;amp; Lancer harder to research&lt;br /&gt;
*Prices decreased for some firearms, increased for flamethrowers&lt;br /&gt;
*Rapier is no longer buyable, requires research&lt;br /&gt;
*Hammer slight debuff&lt;br /&gt;
*Rebalanced Throwing-based weapons, slight Fuso Knives buff&lt;br /&gt;
*Sniper guns (and Officer&#039;s Pistol) have Firing Accuracy-based damage, but reduced Accuracy&lt;br /&gt;
*Superheavy Rifle slight debuff&lt;br /&gt;
*Flamethrowers have smaller clips, firing them costs more TUs&lt;br /&gt;
*Heavy Flamer much more expensive in manufacturing, clip size increased to 2x2 tiles&lt;br /&gt;
*Toxigun requires research to be used&lt;br /&gt;
*WP grenades &amp;amp; GL/I grenades more expensive&lt;br /&gt;
*Acid Flask Accuracy buff&lt;br /&gt;
*Beer no longer heals, but can be used to recover Stun &amp;amp; Energy 3 times per battle&lt;br /&gt;
*Apples can be eaten for Energy buff&lt;br /&gt;
*Data Disc Decryption moved to a separate workshop category&lt;br /&gt;
*Ore Smelting takes less time&lt;br /&gt;
*Interrogation fixes &amp;amp; updates&lt;br /&gt;
*Pedia fixes &amp;amp; updates&lt;br /&gt;
*Research fixes&lt;br /&gt;
*More names&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.93===&lt;br /&gt;
*Fix: Cooking By The Book/Dynamite research bug&lt;br /&gt;
*Fix: Air Sailor/Govt Pilot research bug&lt;br /&gt;
*Fix: Excavation Mission&lt;br /&gt;
*Update: Throwing skill decreased across the board for all units, weapons and armor adjusted&lt;br /&gt;
*Update: Inventory TU costs. Picking from ground &amp;amp; putting into backpack got major TU cost increases.&lt;br /&gt;
*Update: Many weapons have increased reload cost, mainly shotguns and heavy weapons.&lt;br /&gt;
*Update: Custom explosion sounds for special weapons (eg. flamethrowers)&lt;br /&gt;
*Update: Custom sound on unsuccessful VooDoo attack&lt;br /&gt;
*New Faction: Reticulans (6 units, 4 items, 3 ships, 1 mission)&lt;br /&gt;
*New Weapon/Research: Spiced Mine, Double-Barreled Shotgun, Mini-Cougar SMG, Tear Gas Can, Bayoneted Rifle&lt;br /&gt;
*New Armor/Research: Guardian&lt;br /&gt;
*Slave AI, Ship Engine and HWD research broken up into several progressive steps to make it more transparent and reduce the number of super-expensive research traps&lt;br /&gt;
*New Research: Elerium Explosives, allows to manufacture Elerium Grenades, some research preq swaps&lt;br /&gt;
*Deleted Grog Barrel research as superfluous&lt;br /&gt;
*Shrine Ship recolored&lt;br /&gt;
*Some changes to Green tier armors, Warrior armor is lighter&lt;br /&gt;
*Poisoned Dagger mechanics change&lt;br /&gt;
*Longsword Bigob updated&lt;br /&gt;
*Thrown knives +1 range&lt;br /&gt;
*Death Blossom updated, easier to research&lt;br /&gt;
*Spartan MG nerfed&lt;br /&gt;
*Rail Driver fires faster&lt;br /&gt;
*AGL TU costs decreased, Snap Accuracy improved&lt;br /&gt;
*Shoulder Launcher has fast reloads&lt;br /&gt;
*Proxy Grenade is lighter&lt;br /&gt;
*Starting grenades/explosives are cheaper&lt;br /&gt;
*Super Medikit requires just 1 Surgery Unit to manufacture but is more expensive&lt;br /&gt;
*Added 10 Plastasteel to the starting base&lt;br /&gt;
*Church high ranks are more powerful psionics&lt;br /&gt;
*Cyclops are armed with Cyclops Gaze now (a fixed weapon) &amp;amp; are immune to Bleeding&lt;br /&gt;
*Fixed weapon fixes&lt;br /&gt;
*Pedia &amp;amp; manufacture fixes, additions&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.92===&lt;br /&gt;
*(Attempted) Fix to enable diverse craft to perform attack runs on you Hideouts&lt;br /&gt;
*New Facilities/Research: Power Station, Industrial Printer, Fusion Reactor, Surgery Room&lt;br /&gt;
*New Armors/Research: Guerrila, Dragonfly&lt;br /&gt;
*New Weapons: TK Projector, Spartan MG, Recoilless Rifle, Pickaxe, Gyro-Stabilised Autogun, Heavy Slugthrower&lt;br /&gt;
*New Auxiliary unit: Alliance Advisor&lt;br /&gt;
*New Shipping: Light Gunboat, Military Transport&lt;br /&gt;
*New Enemy Faction: Spartans&lt;br /&gt;
*New Enemy Mission: Military Supply&lt;br /&gt;
*Development &amp;amp; Manufacture more dependent on facilities&lt;br /&gt;
*HWD &amp;amp; Library are cheaper&lt;br /&gt;
*Some armor suits have a decreased encumbrance&lt;br /&gt;
*Stun weapons minor updates &amp;amp; some tweaks to make them a bit more dependable&lt;br /&gt;
*Power Mace redesigned&lt;br /&gt;
*Smartpistol fires a bit faster&lt;br /&gt;
*SMG Clip/Incendiary changed to API, works a bit differently&lt;br /&gt;
*Canister Launcher update, new clip: Incendiary&lt;br /&gt;
*AP Rockets updated (50-150% damage on hit now)&lt;br /&gt;
*Napalm Bomblets for Quad Launcher are more vicious&lt;br /&gt;
*Data Discs now require Spring Cleaning, must be decrypted before researching&lt;br /&gt;
*Soldier names fix for new Nightly compatibility&lt;br /&gt;
*Gunship &amp;amp; Hv. Gunship map unit spawning fixes&lt;br /&gt;
*WP Grenades added to Pogrom missions, Terror &amp;amp; Shrine ships&lt;br /&gt;
*Merged Expanded Farm A &amp;amp; B&lt;br /&gt;
*Placed Apples&lt;br /&gt;
*Humanist Soldier gives Scrap Metal instead of Human Booty&lt;br /&gt;
*Enslaving a Humanist Stormtrooper gives you a better slave, and 2 Armor Parts + 1 Electronics instead of 3 Armor Parts&lt;br /&gt;
*Fixed handob for Mercenary Commando&lt;br /&gt;
*Updates of Range 1-3 weapons (now they use proper skills, whatever little difference does it make)&lt;br /&gt;
*All TU costs of 35% increased to 36% to avoid 2/3 shots inconsistency&lt;br /&gt;
*Some enemy Research fixes (experimental)&lt;br /&gt;
*Pedia updates, new articles &amp;amp; pictures&lt;br /&gt;
*Pulled Zharkov&#039;s BatGlad&lt;br /&gt;
&lt;br /&gt;
===X-Piratez 0.91===&lt;br /&gt;
*Uses custom executable&lt;br /&gt;
*(Extended Feature) Melee attack and throws with two-handed objects suffer Accuracy penalty if the other hand isn&#039;t empty&lt;br /&gt;
*(Extended Feature) Reloading cost is increased by the TU cost of transferring an item to hand (so base 15 TU only if the item is in hand)&lt;br /&gt;
*(Extended Feature) Stunned units take enviro damage from blasts, smoke and fire&lt;br /&gt;
*Enemy craft have slower refire rates&lt;br /&gt;
*Enemy craft carry lootable weapons &amp;amp; ammo&lt;br /&gt;
*Major craft rebalance&lt;br /&gt;
*Crafts can carry up to 4 weapons now (most do). Not every weapon fits every slot, though.&lt;br /&gt;
*Craft weapons have been broken into three main types: 0: cannon, 1: heavy gun, 2: missile.&lt;br /&gt;
*Craft weapons have slower refire rates, damage rebalanced&lt;br /&gt;
*Extra info added to Pedia entries on crafts &amp;amp; craft weapons&lt;br /&gt;
*Some craft can dodge attacks&lt;br /&gt;
*Landing lights removed from craft not to interfere with the new system of night operations&lt;br /&gt;
*Spike Rockets and 105mm rockets +5 km range&lt;br /&gt;
*Charger laser -10% Acc&lt;br /&gt;
*New Craft/Research: Baracuda, Predator&lt;br /&gt;
*New Craft Weapons: Seagull Missiles, Gauss Cannon, Plasma Spitter&lt;br /&gt;
*New Craft Equipment/Research: Multi-vectored Thruster, Hyperwave Targeter, Craft Shield Generator.&lt;br /&gt;
*New Weapons/Research: Nuclear Demo Charge, Knockout Grenade, Clockwork Gun, Custom Shooty Gun&lt;br /&gt;
*New Armor/Research: Night-Ops, Amazon Outfit, Gym Suit, Nurse Outfit&lt;br /&gt;
*New Equipment/Research: First Aid Kit&lt;br /&gt;
*New Facilities/Research: Still, Gym, Mint&lt;br /&gt;
*New Research: Slaves&lt;br /&gt;
*Still required to manufacture alcohol at the base&lt;br /&gt;
*Pulled Zharkov&#039;s Mutant Cosplay Mod (Research: Porn, Superslave, Green Lighter)&lt;br /&gt;
*Dogs recover more Stun Damage per turn&lt;br /&gt;
*New, smaller clips for Boarding Gun &amp;amp; HMG&lt;br /&gt;
*Tac armors are a bit lighter&lt;br /&gt;
*Health stat buffs Stamina recovery when wearing light clothing&lt;br /&gt;
*Melee &amp;amp; Primitive weapons overhaul, welcome to a more complex system&lt;br /&gt;
*Incendiary weapons cause massive Morale damage (proportional to HP damage caused)&lt;br /&gt;
*Primitive weapons (melee, bows, etc.) now use up Stamina on all attacks&lt;br /&gt;
*Bows &amp;amp; Fuso Knives governed by Throwing skill for accuracy &amp;amp; damage&lt;br /&gt;
*Many weapons like Blowpipe or Molotovs etc. use Throwing skill instead of Firing for accuracy&lt;br /&gt;
*Throwing stuff uses up Stamina&lt;br /&gt;
*Using of VooDoo rod costs Stamina and causes Stun damage. VooDoo Rod has a hard-capped range (13).&lt;br /&gt;
*Demonic weapons cause some fun effects, are governed by VooDoo&lt;br /&gt;
*Sawed-Off has faster reloads&lt;br /&gt;
*LACC is more accurate&lt;br /&gt;
*EP munitions cause increased Stun effects&lt;br /&gt;
*Canister Gun and Acid Flask have less power but eat away armor even without a penetrating hit.&lt;br /&gt;
*Assault Cannon tweak to make it more attractive.&lt;br /&gt;
*WP Grenade no longer a proxy, causes a lot of damage now&lt;br /&gt;
*The IED replaced with a much more affordable good ol&#039; Landmine&lt;br /&gt;
*Proxy Grenade more powerful, requires research&lt;br /&gt;
*Baby Nuke &amp;amp; COV are much more spectacular with extra fire damage&lt;br /&gt;
*Stun Grenade has a larger blast radius.&lt;br /&gt;
*disposable-throwables TU cost increased&lt;br /&gt;
*Molotovs -10% Accuracy&lt;br /&gt;
*Panzerfaust &amp;amp; Satchel Charge bit cheaper&lt;br /&gt;
*Beverages can be used on oneself (healing another has a priority, so just face away).&lt;br /&gt;
*Apples&lt;br /&gt;
*Demonic Essence hit anim/sound fix&lt;br /&gt;
*Stun Grenade anim fix&lt;br /&gt;
*Flamethrowers projectile fix&lt;br /&gt;
*All demonic enemies are immune to Bleeding&lt;br /&gt;
*Added melee dodge to Pirate &amp;amp; enemy armors (usually replacing most or all Melee Res)&lt;br /&gt;
*Night Vision values depend on the type of armor/enemy now (most enemies can&#039;t see in the dark as well as UFO&#039;s aliens).&lt;br /&gt;
*Floorobs for swords&lt;br /&gt;
*Updated paperdoll gfx for Tac Suit&lt;br /&gt;
*Updated Hobbes&#039; Maps/Terrains to Map Pack v. 3.7&lt;br /&gt;
*Updated SOLBAN Urban Terrain mapblocks&lt;br /&gt;
*Added SOLFOREST maps by Solarius Scorch&lt;br /&gt;
*Attempted fix for those who use Psi Str increase (should not increase above 60 now).&lt;br /&gt;
*Replaced big font with Amiga one&lt;br /&gt;
*Added inventory/pedia pic for Guild Hostess, Guild Air Sailor, Fatman&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Versions 0.90 and earlier do not use OpenXcom Extended and referred to as &amp;quot;Piratez&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Piratez]]&lt;/div&gt;</summary>
		<author><name>Ashert001</name></author>
	</entry>
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