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	<updated>2026-05-01T09:35:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(LW2)&amp;diff=78863</id>
		<title>Weapons (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(LW2)&amp;diff=78863"/>
		<updated>2017-02-02T13:59:41Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Primary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== SMG ===&lt;br /&gt;
The Submachine Gun can be used by most classes. It does lower damage than assault rifles, has a smaller clip and has more falloff at range, but increases mobility. It also slightly decreases infiltration time for the soldier carrying it.&lt;br /&gt;
&lt;br /&gt;
Using an SMG increases the soldier&#039;s Mobility by 3, and reduces enemy detection radius for that soldier by 20%.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier     !! Damage !! Crit Damage !! Aim Bonus !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 2-4    || +2          ||           ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser    || 3-6    || +2          || +5        || 20       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic || 4-7    || +3          ||           || 40       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil     || 5-10   || +3          ||           || 55       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma   || 6-11   || +4          ||           || 65       || 4      || 10       || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Range Bonus&lt;br /&gt;
|Range     ||1    ||2    ||3    ||4    ||5    ||6    ||7    ||8-11   ||12   ||13   ||14&lt;br /&gt;
|            15   ||16   ||17   ||18   ||19   ||20   ||21   ||22  ||23  ||24   ||25   ||26   &lt;br /&gt;
|-&lt;br /&gt;
|Aim Bonus || 20 || 18 || 15 || 12 || 9 || 6 || 3 || 0 || -3 || -6  ||-9&lt;br /&gt;
           || -12  || -15  || -18  || -20  || -30  || -40  || -50  || -60 || -70 || -80 || -90 || -100  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shotgun ===&lt;br /&gt;
Shotguns can be equipped by most soldiers in Long War (though [[Assault (LW2)|Assault]]s are the iconic carriers of this weapon, and have several perks specialising in them).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier     !! Damage !! Crit Damage !! Aim Bonus !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 3-8    || +3          ||           ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser    || 4-11   || +3          || +5        || 25       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic || 6-13   || +4          ||           || 45       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil     || 6-16   || +5          ||           || 60       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma   || 8-17   || +8          ||           || 80       || 4      || 10       || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Range Bonus&lt;br /&gt;
|Range     ||1  ||2  ||3  ||4  ||5 ||6 ||7 ||8 ||9   ||10  ||11   ||12   ||13   ||14   ||15   ||16   ||17   ||18   ||...&lt;br /&gt;
|-&lt;br /&gt;
|Aim Bonus ||40 ||32 ||24 ||16 ||8 ||4 ||0 ||0 || -4 || -8 || -16 || -32 || -40 || -48 || -60 || -70 || -80 || -90 || -100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifle ===&lt;br /&gt;
Assault rifles are the default primary weapon of most soldiers. Middle of the road in every way.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier     !! Damage !! Crit Damage !! Aim Bonus !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 3-5    || +2          ||           ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser    || 4-7    || +2          || +5        || 20       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic || 5-9    || +3          ||           || 35       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil     || 6-11   || +4          || +5        || 50       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma   || 7-13   || +5          ||           || 60       || 4      || 10       || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Range Bonus&lt;br /&gt;
|Range     ||1  ||2  ||3  ||4  ||5  ||6  ||7 ||8 ||9 ||10 ||11-19 ||20  ||21   ||22   ||23   ||24   ||...&lt;br /&gt;
|-&lt;br /&gt;
|Aim Bonus ||20 ||18 ||16 ||14 ||12 ||10 ||8 ||6 ||4 ||2  ||0     || -5 || -10 || -15 || -20 || -25 || -30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cannon ===&lt;br /&gt;
Cannons can only be carried by [[Gunner (LW2)|Gunner]]s. They have very high up-front damage compared to most weapons, and excel at suppressing enemies.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier     !! Damage !! Crit Damage !! Aim Bonus !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 4-6    || +2          ||           ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser    || 5-8    || +3          || +5        || 25       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic || 6-11   || +4          ||           || 45       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil     || 7-14   || +5          ||           || 60       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma   || 10-16  || +6          ||           || 80       || 4      || 15       || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Range Bonus&lt;br /&gt;
|Range     ||1    ||2   ||3 ||4 ||5  ||6 ||7 ||8 ||9 ||...&lt;br /&gt;
|-&lt;br /&gt;
|Aim Bonus || -10 || -5 ||0 ||5 ||10 ||8 ||6 ||4 ||2 ||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifle ===&lt;br /&gt;
Sniper Rifles can only be carried by [[Sharpshooter (LW2)|Sharpshooter]]s.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier     !! Damage !! Crit Damage !! Aim Bonus !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 4-6    || +3          ||           ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser    || 5-8    || +3          || +5        || 25       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic || 6-11   || +4          ||           || 45       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil     || 7-14   || +5          ||           || 60       || 3      || 5        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma   || 9-15   || +6          ||           || 80       || 4      || 15       || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Range Bonus&lt;br /&gt;
|Range     ||1    ||2    ||3    ||4    ||5    ||6    ||7    ||8   ||9   ||10   ||11-20&lt;br /&gt;
|            22   ||23   ||24   ||25   ||26   ||27   ||28   ||29  ||30  ||31   ||32   ||33   ||34   ||35  ||36   ||37   ||38   ||39   ||40   ||...&lt;br /&gt;
|-&lt;br /&gt;
|Aim Bonus || -30 || -27 || -24 || -21 || -18 || -15 || -12 || -9 || -6 || -3  ||0&lt;br /&gt;
           || -1  || -2  || -3  || -4  || -5  || -6  || -7  || -8 || -9 || -10 || -11 || -12 || -13 || 14 || -15 || -16 || -17 || -18 || -19 || -20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
=== Sword ===&lt;br /&gt;
Swords are used only by the [[Shinobi (LW2)|Shinobi]] class.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier     !! Damage !! Crit Damage !! Aim Bonus !! Crit Chance !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 3-5    || +2          || 20          || 10 ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic || 5-9    || +3          || 25          || 15 || 30       || 2      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma   || 7-13   || +5          || 30          || 20 || 60       || 3      || 3        || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat Knife ===&lt;br /&gt;
The Combat Knife is a melee weapon carried by [[Gunner (LW2)|Gunner]]s. Whilst weaker than the Sword, it is highly accurate and has a higher innate crit chance.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier     !! Damage !! Crit Damage !! Aim Bonus !! Crit Chance !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 2-4    || +3          || 20          || 20        ||        ||          || ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic || 3-8    || +5          || 25          || 25       || 10      || 1         || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arc Thrower ===&lt;br /&gt;
The Arc Thrower is the secondary weapon of the [[Assault (LW2)|Assault]] class. They do no damage, but will stun organic enemies if it hits. Importantly, it has normal range penalties, giving a shotgun equipped Assault an option to use at range.&lt;br /&gt;
&lt;br /&gt;
Perks allow the Arc Thrower to deal armour-ignoring damage to mechanical enemies (MECs, Drones) and reduce their hack defense.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier     !! Damage (Mech. Only) !! Crit Damage !! Aim Bonus !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic (Mk1) || 2-5    ||           || 5          ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic (Mk2) || 4-9    ||           || 5          || 25       || 1      || 3        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma (Mk3) || 7-12   ||           || 10         || 50       || 1      || 5        || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sawed-off Shotgun ===&lt;br /&gt;
The Sawed-off shotgun is the close range secondary weapon of the [[Ranger (LW2)|Ranger]] class. It can do colossal damage, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few tiles. These shotguns cannot be reloaded.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier     !! Damage !! Crit Damage !! Aim Bonus !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 5-9    || +2          ||           ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic || 8-16   || +5          ||           || 25       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Range Bonus&lt;br /&gt;
|Range     ||1    ||2    ||3    ||4    ||5    ||6    ||7    ||8   ||9 &lt;br /&gt;
|-&lt;br /&gt;
|Aim Bonus || 40 || 20 || 0 || -20 || -40 || -80 || -100 || -100 || MAX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
=== Pistol ===&lt;br /&gt;
The pistol is now a utility slot item and can be equipped on any soldier, Leaders also have an ability allowing them to hand a pistol to friendly escapees.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon Tiers&lt;br /&gt;
!Tier     !! Damage !! Crit Damage !! Aim Bonus !! Supplies !! Alloys !! Crystals !! Cores&lt;br /&gt;
|-&lt;br /&gt;
|Ballistic || 1-4    || +1          ||           ||          ||        ||          ||&lt;br /&gt;
|-&lt;br /&gt;
|Laser    || 2-5    || +1          || +5        || 5        ||        || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic || 3-6    || +2          ||           || 10       || 1      || 1        ||&lt;br /&gt;
|-&lt;br /&gt;
|Coil     || 4-7    || +2          ||           || 15       || 2      || 2        ||&lt;br /&gt;
|-&lt;br /&gt;
|Plasma   || 5-8    || +3          ||           || 20       || 2      || 3        || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Upgrades==&lt;br /&gt;
[...]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Mod !! Effect !! Basic !! Advanced !!  Superior&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Auto Loader || Free reload  || +1 || +2 || +3 &lt;br /&gt;
|-&lt;br /&gt;
|Expanded Magazine || Adds ammo capacity  || +1 || +2 || +3 &lt;br /&gt;
|-&lt;br /&gt;
|Hair Trigger || Adds bonus aim to reaction fire  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Laser Sight || Adds critical chance bonus  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Scope || Adds bonus aim to non-reaction fire  || +5% || +10% || +15% &lt;br /&gt;
|-&lt;br /&gt;
|Stock || Grants the Steady Weapon ability (+X aim, +X crit on next shot) || +15 || +20 || +25   &lt;br /&gt;
|-&lt;br /&gt;
|Suppressor || Reduces Soldier&#039;s impact on infiltration time || ? || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:Hobbes&amp;diff=78862</id>
		<title>User talk:Hobbes</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:Hobbes&amp;diff=78862"/>
		<updated>2017-02-02T13:55:01Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: /* ADVENT Warden */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nav Boxes==&lt;br /&gt;
How do you make them? I was thinking of setting up some for Enemy Unknown (2012), namely one for base buildings/addons, one for all equipment (backpack equipment, weapons and armor), one for Aliens, one for Classes, etc. etc. [[User:Leman Russ|Leman Russ]] 18:16, 19 April 2013 (EDT)&lt;br /&gt;
: Easiest way is to use an already existing template to create a new one, such as [[Template:Organizations_Navbar]], which gives you this: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;75%&amp;quot; {{stdTable}} cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr {{stdTable Sub_Heading}}&amp;gt;&amp;lt;td colspan =&amp;quot;2&amp;quot;&amp;gt;{{Apoc Icon}} &amp;lt;b&amp;gt;[[Apoc_Table|X-COM: Apocalypse]]:&amp;lt;/b&amp;gt; [[Organizations]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;80&amp;quot;&amp;gt;&amp;lt;b&amp;gt;The Good:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:Apoc_xcom.png]] [[X-COM (Apocalypse)|X-COM]] [[Image:Apoc_govt.png]] [[Government]] [[Image:Apoc_megapol.png]] [[Megapol]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;The Bad:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:Apoc_aliens.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_sirius.png]] [[Cult of Sirius]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;The Ugly:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:Apoc_cyberweb.png]] [[Cyberweb]] [[Image:Apoc_diablo.png]] [[Diablo]] [[Image:Apoc_energen.png]] [[Energen]] [[Image:Apoc_evonet.png]] [[Evonet]] [[Image:Apoc_extropians.png]] [[Extropians]]&amp;lt;br&amp;gt;[[Image:Apoc_gm.png]] [[General Metro]] [[Image:Apoc_gravball.png]] [[Grav Ball League]] [[Image:Apoc_lifetree.png]] [[Lifetree]]  [[Image:Apoc_marsec.png]] [[Marsec]]&amp;lt;br&amp;gt;[[Image:Apoc_mutant.png]] [[Mutant Alliance]] [[Image:Apoc_nanotech.png]] [[Nanotech]] [[Image:Apoc_nutrivend.png]] [[Nutrivend]] [[Image:Apoc_osiron.png]] [[Osiron]] [[Image:Apoc_psyke.png]] [[Psyke]]&amp;lt;br&amp;gt;[[Image:Apoc_self.png]] [[S.E.L.F.]] [[Image:Apoc_sanctuary.png]] [[Sanctuary Clinic]] [[Image:Apoc_sensovision.png]]  [[Sensovision]] [[Image:Apoc_solmine.png]] [[Solmine]]&amp;lt;br&amp;gt;[[Image:Apoc_sd.png]] [[Superdynamics]] [[Image:Apoc_synthemesh.png]] [[Synthemesh]] [[Image:Apoc_technocr.png]] [[Technocrats]] [[Image:Apoc_ts.png]] [[Transtellar]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Or, if you click to edit the code: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;table width=&amp;quot;75%&amp;quot; {{stdTable}} cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;tr {{stdTable Sub_Heading}}&amp;gt;&amp;lt;td colspan =&amp;quot;2&amp;quot;&amp;gt;{{Apoc Icon}} &amp;lt;b&amp;gt;[[Apoc_Table|X-COM: Apocalypse]]:&amp;lt;/b&amp;gt; [[Organizations]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;80&amp;quot;&amp;gt;&amp;lt;b&amp;gt;The Good:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:Apoc_xcom.png]] [[X-COM (Apocalypse)|X-COM]] [[Image:Apoc_govt.png]] [[Government]] [[Image:Apoc_megapol.png]] [[Megapol]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;The Bad:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:Apoc_aliens.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_sirius.png]] [[Cult of Sirius]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;The Ugly:&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Image:Apoc_cyberweb.png]] [[Cyberweb]] [[Image:Apoc_diablo.png]] [[Diablo]] [[Image:Apoc_energen.png]] [[Energen]] [[Image:Apoc_evonet.png]] [[Evonet]] [[Image:Apoc_extropians.png]] [[Extropians]]&amp;lt;br&amp;gt;[[Image:Apoc_gm.png]] [[General Metro]] [[Image:Apoc_gravball.png]] [[Grav Ball League]] [[Image:Apoc_lifetree.png]] [[Lifetree]]  [[Image:Apoc_marsec.png]] [[Marsec]]&amp;lt;br&amp;gt;[[Image:Apoc_mutant.png]] [[Mutant Alliance]] [[Image:Apoc_nanotech.png]] [[Nanotech]] [[Image:Apoc_nutrivend.png]] [[Nutrivend]] [[Image:Apoc_osiron.png]] [[Osiron]] [[Image:Apoc_psyke.png]] [[Psyke]]&amp;lt;br&amp;gt;[[Image:Apoc_self.png]] [[S.E.L.F.]] [[Image:Apoc_sanctuary.png]] [[Sanctuary Clinic]] [[Image:Apoc_sensovision.png]]  [[Sensovision]] [[Image:Apoc_solmine.png]] [[Solmine]]&amp;lt;br&amp;gt;[[Image:Apoc_sd.png]] [[Superdynamics]] [[Image:Apoc_synthemesh.png]] [[Synthemesh]] [[Image:Apoc_technocr.png]] [[Technocrats]] [[Image:Apoc_ts.png]] [[Transtellar]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
To create the template, just write the link for it, for instance [[Template: Aliens (EU2012)]], click and start editing. Just edit/replace/add what you want. After you&#039;ve done a template, you&#039;ll have to add it to all the relevant pages by adding at the bottom the following code: &lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Aliens (EU2012)}}&amp;lt;/nowiki&amp;gt; [[User:Hobbes|Hobbes]] 18:58, 19 April 2013 (EDT)&lt;br /&gt;
::Got a number of them out. How do they look? Only one that I can think of that still needs doing is one for classes. [[User:Leman Russ|Leman Russ]] 13:16, 26 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Looking good, but only two comments. It might be a good idea to have added a Navbar suffix on the end of the template names. The other is perhaps to use wiki table markup for the outer/main boxes. [[User:NKF|NKF]] 16:37, 26 April 2013 (EDT)&lt;br /&gt;
:::: NKF, could you please post here an example of wiki table markup? I&#039;m not sure exactly myself of the difference. [[User:Hobbes|Hobbes]] 21:02, 26 April 2013 (EDT) &lt;br /&gt;
&lt;br /&gt;
:::::Sure. I&#039;ll use wiki table markup to replicate the example navbar above. Check the source. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; {{stdTable}} cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- {{stdTable Sub_Heading}}&lt;br /&gt;
| colspan =&amp;quot;2&amp;quot; | {{Apoc Icon}} &#039;&#039;&#039;[[Apoc_Table|X-COM: Apocalypse]]:&#039;&#039;&#039; [[Organizations]]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;80&amp;quot;| &#039;&#039;&#039;The Good:&#039;&#039;&#039;&lt;br /&gt;
| [[Image:Apoc_xcom.png]] [[X-COM (Apocalypse)|X-COM]] [[Image:Apoc_govt.png]] [[Government]] [[Image:Apoc_megapol.png]] [[Megapol]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bad:&#039;&#039;&#039;&lt;br /&gt;
| [[Image:Apoc_aliens.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_sirius.png]] [[Cult of Sirius]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ugly:&#039;&#039;&#039;&lt;br /&gt;
| [[Image:Apoc_cyberweb.png]] [[Cyberweb]] [[Image:Apoc_diablo.png]] [[Diablo]] [[Image:Apoc_energen.png]] [[Energen]] [[Image:Apoc_evonet.png]] [[Evonet]] [[Image:Apoc_extropians.png]] [[Extropians]]&amp;lt;br&amp;gt;[[Image:Apoc_gm.png]] [[General Metro]] [[Image:Apoc_gravball.png]] [[Grav Ball League]] [[Image:Apoc_lifetree.png]] [[Lifetree]] [[Image:Apoc_marsec.png]] [[Marsec]]&amp;lt;br&amp;gt;[[Image:Apoc_mutant.png]] [[Mutant Alliance]] [[Image:Apoc_nanotech.png]] [[Nanotech]] [[Image:Apoc_nutrivend.png]] [[Nutrivend]] [[Image:Apoc_osiron.png]] [[Osiron]] [[Image:Apoc_psyke.png]] [[Psyke]]&amp;lt;br&amp;gt;[[Image:Apoc_self.png]] [[S.E.L.F.]] [[Image:Apoc_sanctuary.png]] [[Sanctuary Clinic]] [[Image:Apoc_sensovision.png]] [[Sensovision]] [[Image:Apoc_solmine.png]] [[Solmine]]&amp;lt;br&amp;gt;[[Image:Apoc_sd.png]] [[Superdynamics]] [[Image:Apoc_synthemesh.png]] [[Synthemesh]] [[Image:Apoc_technocr.png]] [[Technocrats]] [[Image:Apoc_ts.png]] [[Transtellar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::::It&#039;s the same result, but has the advantage of being tidier to maintain. For nested tables, you can throw HTML tables inside and not make it one big block of greater/less-than symbols and slashes. ;) [[User:NKF|NKF]] 21:34, 26 April 2013 (EDT)  &lt;br /&gt;
&lt;br /&gt;
::: I&#039;d quite like to see one done for the [[Maps (EU2012)|maps]], though it may require a reduced font size in order to fit everything in without massive page bloat. - &amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;[[User:Bomb_Bloke|Bomb Bloke]] ([[User_talk:Bomb_Bloke|Talk]]/[[Special:Contributions/Bomb_Bloke|Contribs]])&amp;lt;/span&amp;gt; 18:17, 26 April 2013 (EDT)&lt;br /&gt;
:::: Might be better to use only the loading screen images on the Navbar. I&#039;ll look into it later [[User:Hobbes|Hobbes]] 06:12, 27 April 2013 (EDT)&lt;br /&gt;
:::: How about something like this?&lt;br /&gt;
&lt;br /&gt;
{{Template:Maps Navbar (EU2012)}}&lt;br /&gt;
&lt;br /&gt;
[[User:Hobbes|Hobbes]] 20:20, 27 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
: The layout and appearance looks perfect to me, but I don&#039;t like the use of style templates within the table - guess what THEY conflict with?&lt;br /&gt;
&lt;br /&gt;
: Starting a cell with a ! instead of a | is enough to tell the wiki it&#039;s to be a header cell, there&#039;s no need to use a template for that. I&#039;ve hence modified the above table to do away with templates as an example.&lt;br /&gt;
&lt;br /&gt;
: If adding it to the map pages as a template, could I also ask for a &amp;lt;nowiki&amp;gt;{{EU2012_Style}}&amp;lt;/nowiki&amp;gt; tag to go in as well? Doesn&#039;t actually exist as yet, but the plan is to save a little time later when it does. Er, in to the map pages, not the table template, that is to say.&lt;br /&gt;
&lt;br /&gt;
: - &amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;[[User:Bomb_Bloke|Bomb Bloke]] ([[User_talk:Bomb_Bloke|Talk]]/[[Special:Contributions/Bomb_Bloke|Contribs]])&amp;lt;/span&amp;gt; 22:12, 27 April 2013 (EDT)&lt;br /&gt;
:: Just made a few more and edits and I&#039;ve moved it into [[Template: Maps Navbar (EU2012)]]. I&#039;ll add it later, along with the &amp;lt;nowiki&amp;gt;{{EU2012_Style}}&amp;lt;/nowiki&amp;gt; tag, meanwhile I want to redo the maps pages. [[User:Hobbes|Hobbes]] 04:39, 28 April 2013 (EDT)&lt;br /&gt;
::: And just added both the Navbar and the Style tag to all the map pages. I still want to redesign the map page format but that&#039;s for later. [[User:Hobbes|Hobbes]] 16:22, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::In regards to the image layout on those pages, you may or may not find the code used in [[UP001.SPK-UP042.SPK|this article]] useful. - &amp;lt;span style=&amp;quot;font-size:xx-small&amp;quot;&amp;gt;&amp;amp;nbsp;[[User:Bomb_Bloke|Bomb Bloke]] ([[User_talk:Bomb_Bloke|Talk]]/[[Special:Contributions/Bomb_Bloke|Contribs]])&amp;lt;/span&amp;gt; 02:54, 1 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spamming Accounts ==&lt;br /&gt;
&lt;br /&gt;
Since we think that all of these accounts are one person, surely we should try to block his/her IP Address which would stop him/her from creating new accounts; or do we not have the add-on installed on the wiki to block IPs? --[[User:Ditto51|Ditto51]] 02:59, 19 September 2013 (EDT)&lt;br /&gt;
:Well, it was possible to block IPs until it was decided that only registered users could edit the wiki to prevent massive spamming. I have no idea about that add-on. [[User:Hobbes|Hobbes]] 05:32, 19 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Undo? ==&lt;br /&gt;
&lt;br /&gt;
I &#039;&#039;haven&#039;t&#039;&#039;. --[[User:Xuncu|Xuncu]] 15:28, 18 November 2013 (EST)&lt;br /&gt;
:I think he was talking about these ([http://www.ufopaedia.org/index.php?title=XCOM:_Enemy_Within_DLC_(EU2012)&amp;amp;diff=prev&amp;amp;oldid=52480] [http://www.ufopaedia.org/index.php?title=XCOM:_Enemy_Within_DLC_(EU2012)&amp;amp;diff=next&amp;amp;oldid=52480]) and ([http://www.ufopaedia.org/index.php?title=XCOM:_Enemy_Within_DLC_(EU2012)&amp;amp;diff=prev&amp;amp;oldid=52276] [http://www.ufopaedia.org/index.php?title=XCOM%3A_Enemy_Within_DLC_%28EU2012%29&amp;amp;action=historysubmit&amp;amp;diff=52278&amp;amp;oldid=52277])&lt;br /&gt;
::Only thing I can think of was that I opened to edit, someone else opened to edit, they wrote something quick, saved, while I was taking my time to test and check, then saved with the origional text. --[[User:Xuncu|Xuncu]] 00:49, 19 November 2013 (EST)&lt;br /&gt;
:::That&#039;s possible as well but you get a warning that someone has edited and saved a new version of the page while you&#039;re editing. To try to avoid this situation it&#039;s better to edit the EW main page by subsections if you&#039;re only adding a couple lines of text. But since we&#039;re now using page templates rather than having all info in the main page it should be easier to avoid conflicting versions. [[User:Hobbes|Hobbes]] 06:51, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== New template / standardized words / main testing page ==&lt;br /&gt;
&lt;br /&gt;
Hey Hobbes, since you&#039;re very active admin and user, I was wondering if a template akin to [http://en.wikipedia.org/wiki/Wikipedia:Citation_needed citation needed] to add to information that needs verification would be useful or if talk pages are appropriate at this point.&lt;br /&gt;
&lt;br /&gt;
Also, I was thinking of a page to showcase for editors to utilize when combing over pages for readability/uniformity. For instance, is Squad Sight Sniper or Squadsight Sniper better; the ability is called Squad Sight though. Or during movement, are they cells or tiles or squares? So as contributors add information, editors can go back and clean up pages with &amp;quot;minor edit&amp;quot; for readability.&lt;br /&gt;
&lt;br /&gt;
Lastly, it would be useful for me personally if there was a single page to consolidate testing/verifying with others instead of marking my page or trying to remember all the different talk pages. :P--[[User:DracoGriffin|DracoGriffin]] 13:47, 13 December 2013 (EST)&lt;br /&gt;
:I&#039;ve been wondering myself if we should make a [[Guidelines_to_writing_articles]] page solely for EU2012 due to all these questions you&#039;ve just posed. I&#039;m following a certain logic when editing pages to keep a consistent style and if contributors tried to keep that in mind it would surely help with the work. &lt;br /&gt;
* Use the ingame terms on the pages to keep consistency: not Squadsight but Squad Sight; XCOM but not X-COM &lt;br /&gt;
* Capitalize when you&#039;re using the exact term&lt;br /&gt;
* For emphasis, i.e. you&#039;re mentioning specific abilites on a page that is about abilities, use bold for the ingame terms. &lt;br /&gt;
* Use italics for transcriptions of ingame text, if they are not in identifiable boxes (like the pages dealing with research topics).&lt;br /&gt;
* Don&#039;t write as if you&#039;re in a chat room: &#039;crits&#039;, &#039;dmg&#039; and other abbreviations should not be used. &lt;br /&gt;
* DO NOT WRITE phrases or words on full caps just for emphasis. &lt;br /&gt;
&lt;br /&gt;
Just some ideas to start. Maybe it would be nice to have a template informing people to check the Talk page if some info is disputed. [[User:Hobbes|Hobbes]] 14:03, 13 December 2013 (EST)&lt;br /&gt;
:Hi, Hobbes! Have some question: can I create new templates for Russian section with (R) suffix? For example, [[Template:Ref Close (R)]]. The point is that words like &amp;quot;Источник&amp;quot; is more familiar than &amp;quot;Source&amp;quot; in Russian articles. --[[User:HansOlo|HansOlo]] ([[User talk:HansOlo|talk]]) 12:38, 20 June 2014 (EDT)&lt;br /&gt;
:: Of course! [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 13:14, 20 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== [[Bugs (EU2012)#Kinetic Strike Module and Flamethrower Upgrades|Kinetic Strike Module and Flamethrower Bug]] ==&lt;br /&gt;
&lt;br /&gt;
Do you know if it affects the Flamethrower (and if so what the eventually damage is. Does it round the 4.5 down or up?). Also do you know whether the bug resets for the game after being upgraded to the bugged value in the previous. I think it does but I can&#039;t remember.--[[User:Ditto51|Ditto51]] ([[User talk:Ditto51|talk]]) 14:49, 15 August 2014 (EDT)&lt;br /&gt;
: I don&#039;t remember about the Flamethrower. All rounding of numbers is usually down in EU2012. The bug continues to upgrade the weapon until you play a game without getting the upgrade, IIRC, after which the next game the values are reset to normal ones. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 19:43, 15 August 2014 (EDT)&lt;br /&gt;
:: OK, just had a little more time to check this. The flamethrower should be upgraded to 13 (9 + 4.5, rounded down). I never actually confirmed this personally with the Flamethrower. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 20:54, 15 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Well, that was rather rude ==&lt;br /&gt;
&lt;br /&gt;
http://ufopaedia.org/index.php?title=Mods_%28EU2012%29&amp;amp;action=history Connor&#039;s edit &#039;comment&#039;&lt;br /&gt;
:There are two issues here. First I agree with you that the comment wasn&#039;t a nice one. However, I also might take it in a more light manner since the stuff that he removed (XCOM/My Little Pony crossover) gets me scratching my head whether to laugh at it or to take it seriously. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 00:54, 15 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Code of Infiltration ==&lt;br /&gt;
&lt;br /&gt;
I put some of the code for the infiltration routine on my [[User:Morgan525#Other_information | user page]]. I remove a lot of code so that the important stuff is easier to follow. The code only goes up to the UK as that is where the logic is easiest to follow.  If something is not clear, let me know. [[User:Morgan525|Tycho]] ([[User talk:Morgan525|talk]]) 20:43, 5 December 2014 (EST)&lt;br /&gt;
:Thanks a lot and yes, I can see how it works, the logic behind it is actually simpler than I was imagining it. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 21:28, 5 December 2014 (EST)&lt;br /&gt;
Glad to help![[User:Morgan525|Tycho]] ([[User talk:Morgan525|talk]]) 23:49, 5 December 2014 (EST)&lt;br /&gt;
:Something else I&#039;m wondering if you could help. I was mentioning before that I wanted to update the page about [[Alien Missions]] with details about how the missions are generated, based on the info present in OpenXcom. But from our exchange I started realizing that the logic followed by OpenXcom might not be the same of the original game, even though the results are. So, I wrote a page about [[Alien Missions in Enemy Unknown (OpenXcom)]] but describing the process from the OpenXcom&#039;s code perspective. But since you&#039;re familiar with the original game&#039;s code I&#039;m wondering if you could adapt its contents to the original game&#039;s code and update the Alien Missions page since you&#039;re way more qualified than me. Just an idea. :) [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 00:03, 6 December 2014 (EST)&lt;br /&gt;
:Something I don&#039;t quite understand is what you mean by missions. In your various postings about alien missions in openxcom, you talk about the different trajectories and how a UFO uses them.  Missions and trajectories are different things.  The way missions are selected and completed has nothing to do with their flight patterns.  Is this what your wanting to discuss, not how missions are selected or how they are completed? - [[User:Morgan525|Tycho]] ([[User talk:Morgan525|talk]]) 19:41, 29 December 2014 (EST)&lt;br /&gt;
::I&#039;m interested in describing the whole process behind alien missions in the original game: how the mission is selected, how the UFOs are assigned to it and how their flight patterns are determined and finally what happens (score) when the mission is completed. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 20:21, 29 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Variables ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
Recently I joined article writers and created several pages. Almost immediately, I faced with the duplicated information problem. Sometimes page should contain the same string twice and it is really pain in ass to update such strings. Maybe I am blinded but currently there is no way to use variables. So, is it possible to install pretty extension called “Variables”? Here is the link: https://www.mediawiki.org/wiki/Extension:Variables [[User:El.|El.]] ([[User talk:El.|talk]]) 12:00, 5 July 2015 (EST)&lt;br /&gt;
:Hey there. I noticed the insane amount of templates that you guys were creating for Long War and I wondered how necessary they were. I can ask Pete (site owner) about the Variable extensions, I have never used them myself though. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 19:43, 6 July 2015 (EDT)&lt;br /&gt;
::I personally have created pages and templates only for russian language from scratch. So yes, I realy need them :). It would be cool if Pete did the favour for guys who need variables. --[[User:El.|El.]] ([[User talk:El.|talk]]) 02:50, 7 July 2015 (EDT)&lt;br /&gt;
:::Just to let you know that I&#039;ve emailed Pete about the Variables, now I&#039;m waiting for an answer. [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 19:40, 8 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spam flood ==&lt;br /&gt;
&lt;br /&gt;
Shit&#039;s fuuuuuuuuuuuuuuuuuuuuuucked! --[[User:Xuncu|Xuncu]] ([[User talk:Xuncu|talk]]) 23:08, 9 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Working as intended ==&lt;br /&gt;
&lt;br /&gt;
Just FYI the bot was working as intended. More info on my talk page. Now I just need to figure-out why the tables are breaking in such a weird way. --[[User:Tvol|Tvol]] ([[User talk:Tvol|talk]]) 18:47, 27 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tvol-bot ==&lt;br /&gt;
&lt;br /&gt;
Do you think you could flag [[User:Tvol-bot]] as a bot? I&#039;m doing a lot of batch processing on the wiki with it. And I&#039;m sure other people might appreciate not seeing the wall of edits in the recent changes (or at least I certainly would :P ).  --[[User:Tvol|Tvol]] ([[User talk:Tvol|talk]]) 01:22, 28 January 2017 (UTC)&lt;br /&gt;
:I have no idea if that&#039;s even possible to do on this wiki... do you know how to do it?[[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 01:31, 28 January 2017 (UTC)&lt;br /&gt;
::Should be somewhere [[Special:UserRights|in here]]. Otherwise poke around [[Special:AdminLinks]]. --[[User:Tvol|Tvol]] ([[User talk:Tvol|talk]]) 01:37, 28 January 2017 (UTC)&lt;br /&gt;
:::OK, I&#039;m not authorized to make edits on the [[Special:UserRights]] and I can&#039;t find anything about bots on [[Special:AdminLinks]], so that&#039;s above my pay grade. Just go ahead with the bot for the mass edits - there might be some complaints but the amount of edits is natural since we&#039;re creating a whole new section and people should understand that, without edit things don&#039;t get done in a wiki :) [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 16:51, 28 January 2017 (UTC)&lt;br /&gt;
::::Seems like I have access to that section, so have given Tvol-bot bot status. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 22:04, 28 January 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image Strangeness ==&lt;br /&gt;
&lt;br /&gt;
Do you have any idea what is going on here? [[:File:UIPerk_aceinthehole.png]] [[File:UIPerk_aceinthehole.png]] The current revision is stuck as the original. But you can see from my upload attempts that the &#039;&#039;new&#039;&#039; images &#039;&#039;were&#039;&#039; successfully uploaded. The catch is that each time I would upload one, I would see the most recent version as the original. Which...makes no god damn sense. O.o Maybe the server needs a restart. Or a massive kick in the pants, either or. I&#039;m fine with both. (Edit: I would try a mass delete and re-upload, which would almost guarantee this would be fixed but I don&#039;t have the perms.) --[[User:Tvol|Tvol]] ([[User talk:Tvol|talk]]) 20:24, 29 January 2017 (UTC)&lt;br /&gt;
: Right now it&#039;s working properly it seems. I have no idea what was going on. --[[User:Tvol|Tvol]] ([[User talk:Tvol|talk]]) 00:40, 31 January 2017 (UTC)&lt;br /&gt;
:: Thinking about this, it&#039;s likely you were seeing the local copy in your browser&#039;s cache rather than the latest copy on the server. The next time this happens, try doing a full refresh of the page with a shift-reload to re-download the content from the server and see if that sorts the problem. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 05:42, 1 February 2017 (UTC)&lt;br /&gt;
:Fraid not. That&#039;s the first thing I tried. I tried a full page refresh, purging my entire browser cache, and then on a whim I tried doing all that on Safari (on 2 computers), Edge (on one), Firefox (on all three), and Brave (again on all three). It&#039;s definitely not a caching issue on my end. For some reason the wiki is slow in updating the pointer to where the current revision is stored when it gets called on a page. The good news is that it eventually does do it, it just takes a while (half hour to an hour). --[[User:Tvol|Tvol]] ([[User talk:Tvol|talk]]) 07:32, 1 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== User CSS ==&lt;br /&gt;
&lt;br /&gt;
Would it be possible to enable user CSS ( &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;$wgAllowUserCss&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; )? I&#039;m trying to test-out CSS to make {{Tl|Ability (LW2)}} better. What I want to do is have that extra info icon invert its color (like the game does; I&#039;ll make a custom image for that later), and set a div underneath the ability to appear (which would hold the ability&#039;s extended info text, so it appears under it only when rolled-over). With access to user CSS I can test this, and later add it to the Common.css file (well I couldn&#039;t, but someone else with admin rights could). Otherwise there&#039;s no good way of going about it.&lt;br /&gt;
&lt;br /&gt;
Alternately I can add CSS to each ability template &#039;&#039;in theory&#039;&#039;, but in practice every time I try to add any CSS in the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;css&amp;gt;&amp;lt;/css&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags the server hurks and doesn&#039;t show me the preview page. It also might add an issue with server and browser load. The wiki would probably do well [https://www.mediawiki.org/wiki/Extension:CSS to be using this extension] instead anyway. --[[User:Tvol|Tvol]] ([[User talk:Tvol|talk]]) 04:28, 31 January 2017 (UTC)&lt;br /&gt;
:I&#039;ll ask Jo5hua (current site admin) about it since I dont&#039; have any skills related to this issue :) [[User:Hobbes|Hobbes]] ([[User talk:Hobbes|talk]]) 18:00, 31 January 2017 (UTC)&lt;br /&gt;
::Much appreciated. --[[User:Tvol|Tvol]] ([[User talk:Tvol|talk]]) 20:41, 31 January 2017 (UTC)&lt;br /&gt;
: Hey Hobbes, while you&#039;re at it, do you think you could propose installing [https://www.mediawiki.org/wiki/Extension:CSS the MediaWiki CSS extension]? It allows for inclusion of complete style sheets &#039;&#039;and&#039;&#039; inline css, which could prove useful for pages where specific css is repeated. If need be (e.g. if it conflicts with the NewCSS extension) I can easily go over the wiki and convert any markup that uses the &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;css&amp;gt;&amp;lt;/css&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags (though as far as I can tell, NewCSS is broken, since I can&#039;t successfully add any CSS to a page with it and have the preview come back). (Edit: And take a look at [https://www.mediawiki.org/wiki/Extension:WhiteSpace WhiteSpace] too if possible. Sorry for asking for so much, but both would eliminate some major headaches for me.)  --[[User:Tvol|Tvol]] ([[User talk:Tvol|talk]]) 07:55, 2 February 2017 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ADVENT Warden ==&lt;br /&gt;
&lt;br /&gt;
Hey,&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think it&#039;s called an ADVENT Warden, but I have definitely seen that unit without having ABA installed. It probably has a different name, and it appeared during a mission to liberate a region, providing bonuses like Fire Discipline to allies.&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_(LW2)&amp;diff=75369</id>
		<title>ADVENT (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_(LW2)&amp;diff=75369"/>
		<updated>2017-01-28T14:26:32Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ADVENT&#039;s forces have been greatly expanded in Long War 2 to include a wide variety of troopers. Immediately upon starting a new campaign, one will immediately face some of these new varieties - such as the Advent Engineer or Advent Gunner - all of which possess different abilities. Prepare yourself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px perrow=5 caption=&amp;quot;ADVENT Coalition&amp;quot;&amp;gt;&lt;br /&gt;
File:AdventTrooper 20.jpg| [[ADVENT Trooper (LW2)|ADVENT Trooper]]&lt;br /&gt;
File:XCOM2_ADVENT_Captain_(1).jpg| [[ADVENT Captain (LW2)|ADVENT Captain]]&lt;br /&gt;
File:stunlancer.jpg| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]]&lt;br /&gt;
File:Xcom2_shieldbearer_hero.jpg| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]]&lt;br /&gt;
File:ADVENT_mec.jpg| [[ADVENT Mec (LW2)|ADVENT Mec]]&lt;br /&gt;
File:Advent_drone.png| [[ADVENT Drone|ADVENT Drone]]&lt;br /&gt;
File:XCOM2_ADVENTturret.jpg| [[ADVENT Turret|ADVENT Turret]]&lt;br /&gt;
File:ADVENT_Gunner.jpg| [[ADVENT Gunner|ADVENT Gunner]]&lt;br /&gt;
File:Advent_sentry_better.png| [[ADVENT Sentry|ADVENT Sentry]]&lt;br /&gt;
File:Advent_engineer.png| [[ADVENT Engineer|ADVENT Engineer]]&lt;br /&gt;
File:ADVENT_Rocketeer.jpg| [[ADVENT Rocketeer|ADVENT Rocketeer]]&lt;br /&gt;
File:Advent_warden.jpg| [[ADVENT Warden|ADVENT Warden]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Advent_warden.jpg&amp;diff=75368</id>
		<title>File:Advent warden.jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Advent_warden.jpg&amp;diff=75368"/>
		<updated>2017-01-28T14:25:49Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=73776</id>
		<title>Officers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=73776"/>
		<updated>2017-01-24T18:14:33Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officers can be trained via the Guerrilla Tactics School. Once trained, Officers are automatically granted the following perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_inspire.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;End your turn to grant a bonus action to any visible member of the squad. The number of charges is dependent on the officer&#039;s rank. Second and first lieutenants have one charge; captains and majors have two charges; lieutenants and full colonels have three charges; and field commanders have four charges. Cannot be used on units on overwatch or suppressing another target.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityCommissar.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Commissar&#039;&#039;&#039; || &#039;&#039;Pistol shots against allies who have been mind-controlled by enemies have +50 to hit, cannot be dodged, and automatically kill the target if a hit occurs.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityIntervention.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Intervention&#039;&#039;&#039; || &#039;&#039;Activate this ability to spend 10 intel and gain two turns on the current mission timer. The number of charges is dependent on the officer&#039;s rank.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityLeadership.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Leadership&#039;&#039;&#039; || &#039;&#039;This officer provides bonuses to will, dodge and infiltration to soldiers who have previously served under his or her command. These bonuses scale up the more missions they go on together.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:LW_AbilityTakeThis.jpg|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;You&#039;ll Need This&#039;&#039;&#039; || &#039;&#039;Anytime you equip a pistol (of any technology level), you carry a spare conventional pistol that you can hand to any adjacent civilian ally who does not already have a pistol. The spare pistol does not impose a weight penalty on this soldier, but the ally will incur a one-mobility penalty when receiving the sidearm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Officers can gain the following abilities:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Rank !! !!&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| {{ Template: Oscar Mike (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Focus Fire (LW2) |text=1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{ Template: Incoming! (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Get Some (LW2) |text=1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{ Template: Fall Back! (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Jammer (LW2) |text=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=73775</id>
		<title>Officers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=73775"/>
		<updated>2017-01-24T18:13:47Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officers can be trained via the Guerrilla Tactics School. Once trained, Officers are automatically granted the following perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_inspire.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;End your turn to grant a bonus action to any visible member of the squad. The number of charges is dependent on the officer&#039;s rank. Second and first lieutenants have one charge; captains and majors have two charges; lieutenants and full colonels have three charges; and field commanders have four charges. Cannot be used on units on overwatch or suppressing another target.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityCommissar.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Commissar&#039;&#039;&#039; || &#039;&#039;Pistol shots against allies who have been mind-controlled by enemies have +50 to hit, cannot be dodged, and automatically kill the target if a hit occurs.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityIntervention.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Intervention&#039;&#039;&#039; || &#039;&#039;Activate this ability to spend 10 intel and gain two turns on the current mission timer. The number of charges is dependent on the officer&#039;s rank.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityLeadership.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Leadership&#039;&#039;&#039; || &#039;&#039;This officer provides bonuses to will, dodge and infiltration to soldiers who have previously served under his or her command. These bonuses scale up the more missions they go on together.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:LW_AbilityTakeThis.jpg|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;You&#039;ll Need This&#039;&#039;&#039; || &#039;&#039;Anytime you equip a pistol (of any technology level), you carry a spare conventional pistol that you can hand to any adjacent civilian ally who does not already have a pistol. The spare pistol does not impose a weight penalty on this soldier, but the ally will incur a one-mobility penalty when receiving the sidearm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Officers can gain the following abilities:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Rank !! Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| {{ Template: Oscar Mike (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Focus Fire (LW2) |text=1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{ Template: Incoming! (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Get Some (LW2) |text=1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{ Template: Fall Back! (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Jammer (LW2) |text=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=73774</id>
		<title>Officers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=73774"/>
		<updated>2017-01-24T18:13:29Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officers can be trained via the Guerrilla Tactics School. Officers are automatically granted the following perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_inspire.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;End your turn to grant a bonus action to any visible member of the squad. The number of charges is dependent on the officer&#039;s rank. Second and first lieutenants have one charge; captains and majors have two charges; lieutenants and full colonels have three charges; and field commanders have four charges. Cannot be used on units on overwatch or suppressing another target.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityCommissar.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Commissar&#039;&#039;&#039; || &#039;&#039;Pistol shots against allies who have been mind-controlled by enemies have +50 to hit, cannot be dodged, and automatically kill the target if a hit occurs.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityIntervention.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Intervention&#039;&#039;&#039; || &#039;&#039;Activate this ability to spend 10 intel and gain two turns on the current mission timer. The number of charges is dependent on the officer&#039;s rank.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityLeadership.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Leadership&#039;&#039;&#039; || &#039;&#039;This officer provides bonuses to will, dodge and infiltration to soldiers who have previously served under his or her command. These bonuses scale up the more missions they go on together.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:LW_AbilityTakeThis.jpg|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;You&#039;ll Need This&#039;&#039;&#039; || &#039;&#039;Anytime you equip a pistol (of any technology level), you carry a spare conventional pistol that you can hand to any adjacent civilian ally who does not already have a pistol. The spare pistol does not impose a weight penalty on this soldier, but the ally will incur a one-mobility penalty when receiving the sidearm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Officers can gain the following abilities:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Rank !! Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| {{ Template: Oscar Mike (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Focus Fire (LW2) |text=1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{ Template: Incoming! (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Get Some (LW2) |text=1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{ Template: Fall Back! (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Jammer (LW2) |text=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=73773</id>
		<title>Officers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=73773"/>
		<updated>2017-01-24T18:09:53Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officers are automatically granted the following perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_inspire.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;End your turn to grant a bonus action to any visible member of the squad. The number of charges is dependent on the officer&#039;s rank. Second and first lieutenants have one charge; captains and majors have two charges; lieutenants and full colonels have three charges; and field commanders have four charges. Cannot be used on units on overwatch or suppressing another target.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityCommissar.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Commissar&#039;&#039;&#039; || &#039;&#039;Pistol shots against allies who have been mind-controlled by enemies have +50 to hit, cannot be dodged, and automatically kill the target if a hit occurs.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityIntervention.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Intervention&#039;&#039;&#039; || &#039;&#039;Activate this ability to spend 10 intel and gain two turns on the current mission timer. The number of charges is dependent on the officer&#039;s rank.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityLeadership.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Leadership&#039;&#039;&#039; || &#039;&#039;This officer provides bonuses to will, dodge and infiltration to soldiers who have previously served under his or her command. These bonuses scale up the more missions they go on together.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:LW_AbilityTakeThis.jpg|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;You&#039;ll Need This&#039;&#039;&#039; || &#039;&#039;Anytime you equip a pistol (of any technology level), you carry a spare conventional pistol that you can hand to any adjacent civilian ally who does not already have a pistol. The spare pistol does not impose a weight penalty on this soldier, but the ally will incur a one-mobility penalty when receiving the sidearm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Officers can gain the following abilities:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Rank !! Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| {{ Template: Oscar Mike (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Focus Fire (LW2) |text=1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{ Template: Incoming! (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Get Some (LW2) |text=1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{ Template: Fall Back! (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Jammer (LW2) |text=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=73772</id>
		<title>Perk List (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=73772"/>
		<updated>2017-01-24T18:05:54Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Perks==&lt;br /&gt;
{{ Template:Alpha Mike Foxtrot (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Aggression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Area Suppression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[ADVENT Gunner|ADVENT Gunner]], [[Gunner (LW2)|Gunner]]&lt;br /&gt;
{{ Template:Biggest Booms (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Both Barrels (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Bring &#039;Em On (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Bunker Buster (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Burnout (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Center Mass (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: Advanced Warfare Center, [[Grenadier (LW2)|Grenadier]], [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Concussion Rocket (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Close and Personal (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Close Combat Specialist (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Close Encounters (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Combat Fitness (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Coup de Grace (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Cutthroat (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Executioner (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Formidable (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Grenadier (LW2) |Grenadier]], [[Gunner (LW2) |Gunner]], [[Ranger (LW2) |Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Fortify (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Fire in the Hole (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Firestorm (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Ghostwalker (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: Advanced Warfare Center, [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Heavy Weapons (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Implacable (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Javelin Rockets (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Napalm-X (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Phosphorus (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Point Blank (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Quickburn (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Rapid Fire (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Roust (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Run and Gun (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Rupture (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Salvo (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Shredder (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[SPARK (LW2)| SPARK]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Street Sweeper (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Stun (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Stun Gunner (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Suppression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Andromedon (LW2) |Andromedon]], [[Gunner (LW2) |Gunner]], [[Muton (LW2) |Muton]], [[Ranger (LW2) |Ranger]], [[Specialist (LW2) |Specialist]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tactical Sense (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tandem Warheads (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tradecraft (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
&lt;br /&gt;
== Alien Exclusive Perks ==&lt;br /&gt;
{{ Template:Bind and Crush (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
{{ Template:Counterattack (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
{{ Template:Execute (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
{{ Template:Poison Spit (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
{{ Template:Tongue Pull (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
&lt;br /&gt;
== AWC Exclusive Perks ==&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
{{ Template: Command (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Commissar (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Focus Fire (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Intervention (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Jammer (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Lead by Example (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Leadership (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Oscar Mike (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: You&#039;ll Need This (LW2) |align=left |text=1}}&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=73771</id>
		<title>Officers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=73771"/>
		<updated>2017-01-24T18:05:19Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officers are automatically granted the following perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_inspire.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;End your turn to grant a bonus action to any visible member of the squad. The number of charges is dependent on the officer&#039;s rank. Second and first lieutenants have one charge; captains and majors have two charges; lieutenants and full colonels have three charges; and field commanders have four charges. Cannot be used on units on overwatch or suppressing another target.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityCommissar.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Commissar&#039;&#039;&#039; || &#039;&#039;Pistol shots against allies who have been mind-controlled by enemies have +50 to hit, cannot be dodged, and automatically kill the target if a hit occurs.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityIntervention.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Intervention&#039;&#039;&#039; || &#039;&#039;Activate this ability to spend 10 intel and gain two turns on the current mission timer. The number of charges is dependent on the officer&#039;s rank.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityLeadership.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Leadership&#039;&#039;&#039; || &#039;&#039;This officer provides bonuses to will, dodge and infiltration to soldiers who have previously served under his or her command. These bonuses scale up the more missions they go on together.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:LW_AbilityTakeThis.jpg|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;You&#039;ll Need This&#039;&#039;&#039; || &#039;&#039;Anytime you equip a pistol (of any technology level), you carry a spare conventional pistol that you can hand to any adjacent civilian ally who does not already have a pistol. The spare pistol does not impose a weight penalty on this soldier, but the ally will incur a one-mobility penalty when receiving the sidearm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Officers can gain the following abilities:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Rank !! Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| {{ Template: Oscar Mike (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Focus Fire (LW2) |text=1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{ Template: Incoming! (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Get Some (LW2) |text=1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=73770</id>
		<title>Officers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=73770"/>
		<updated>2017-01-24T18:04:56Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officers are automatically granted the following perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_inspire.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;End your turn to grant a bonus action to any visible member of the squad. The number of charges is dependent on the officer&#039;s rank. Second and first lieutenants have one charge; captains and majors have two charges; lieutenants and full colonels have three charges; and field commanders have four charges. Cannot be used on units on overwatch or suppressing another target.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityCommissar.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Commissar&#039;&#039;&#039; || &#039;&#039;Pistol shots against allies who have been mind-controlled by enemies have +50 to hit, cannot be dodged, and automatically kill the target if a hit occurs.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityIntervention.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Intervention&#039;&#039;&#039; || &#039;&#039;Activate this ability to spend 10 intel and gain two turns on the current mission timer. The number of charges is dependent on the officer&#039;s rank.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityLeadership.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Leadership&#039;&#039;&#039; || &#039;&#039;This officer provides bonuses to will, dodge and infiltration to soldiers who have previously served under his or her command. These bonuses scale up the more missions they go on together.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:LW_AbilityTakeThis.jpg|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;You&#039;ll Need This&#039;&#039;&#039; || &#039;&#039;Anytime you equip a pistol (of any technology level), you carry a spare conventional pistol that you can hand to any adjacent civilian ally who does not already have a pistol. The spare pistol does not impose a weight penalty on this soldier, but the ally will incur a one-mobility penalty when receiving the sidearm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Officers can gain the following abilities:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Rank !! Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| {{ Template: Oscar Mike (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Focus Fire (LW2) |text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{ Template: Incoming! (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Get Some (LW2) |text=1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=73769</id>
		<title>Officers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=73769"/>
		<updated>2017-01-24T18:04:33Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officers are automatically granted the following perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_inspire.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;End your turn to grant a bonus action to any visible member of the squad. The number of charges is dependent on the officer&#039;s rank. Second and first lieutenants have one charge; captains and majors have two charges; lieutenants and full colonels have three charges; and field commanders have four charges. Cannot be used on units on overwatch or suppressing another target.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityCommissar.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Commissar&#039;&#039;&#039; || &#039;&#039;Pistol shots against allies who have been mind-controlled by enemies have +50 to hit, cannot be dodged, and automatically kill the target if a hit occurs.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityIntervention.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Intervention&#039;&#039;&#039; || &#039;&#039;Activate this ability to spend 10 intel and gain two turns on the current mission timer. The number of charges is dependent on the officer&#039;s rank.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityLeadership.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Leadership&#039;&#039;&#039; || &#039;&#039;This officer provides bonuses to will, dodge and infiltration to soldiers who have previously served under his or her command. These bonuses scale up the more missions they go on together.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:LW_AbilityTakeThis.jpg|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;You&#039;ll Need This&#039;&#039;&#039; || &#039;&#039;Anytime you equip a pistol (of any technology level), you carry a spare conventional pistol that you can hand to any adjacent civilian ally who does not already have a pistol. The spare pistol does not impose a weight penalty on this soldier, but the ally will incur a one-mobility penalty when receiving the sidearm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Officers can gain the following abilities:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Rank !! Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| {{ Template: Oscar Mike (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Focus Fire (LW2) |text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| First Lieutenant&lt;br /&gt;
| {{ Template: Incoming! (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Get Some (LW2) |text=1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Focus_Fire_(LW2)&amp;diff=73768</id>
		<title>Template:Focus Fire (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Focus_Fire_(LW2)&amp;diff=73768"/>
		<updated>2017-01-24T18:00:52Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LWOfficers_AbilityTakeItDown.jpg|32px|{{{align|center}}}|Focus Fire]]&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &#039;&#039;&#039;Focus Fire&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&#039;&#039;Spend an action to pinpoint a target and grant your squad cumulative aim bonuses and 1 armor piercing on attacks against that target for the rest of the turn. Each successive direct weapon attack against the target in the same turn grants an additional +5 aim bonus. Three-turn cooldown.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Focus_Fire_(LW2)&amp;diff=73767</id>
		<title>Template:Focus Fire (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Focus_Fire_(LW2)&amp;diff=73767"/>
		<updated>2017-01-24T18:00:17Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LWOfficers_AbilityTakeItDown.jpg|32px|{{{align|center}}}|Focus Fire]]&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &#039;&#039;&#039;Focus Fire&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&#039;&#039;Spend an action to pinpoint a target and grant your squad cumulative aim bonuses and 1 armor piercing on attacks against that target for the rest of the turn. Each successive direct weapon attack against the target in the same turn grants an additional +4 aim bonus. Three-turn cooldown.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Focus_Fire_(LW2)&amp;diff=73766</id>
		<title>Template:Focus Fire (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Focus_Fire_(LW2)&amp;diff=73766"/>
		<updated>2017-01-24T17:59:54Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: Created page with &amp;quot;Focus Fire&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &amp;#039;&amp;#039;&amp;#039;Focus Fire&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&amp;#039;&amp;#039;Spend an action t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[LWOfficers_AbilityTakeItDown.jpg|32px|{{{align|center}}}|Focus Fire]]&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &#039;&#039;&#039;Focus Fire&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&#039;&#039;Spend an action to pinpoint a target and grant your squad cumulative aim bonuses and 1 armor piercing on attacks against that target for the rest of the turn. Each successive direct weapon attack against the target in the same turn grants an additional +4 aim bonus. Three-turn cooldown.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LWOfficers_AbilityTakeItDown.jpg&amp;diff=73765</id>
		<title>File:LWOfficers AbilityTakeItDown.jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LWOfficers_AbilityTakeItDown.jpg&amp;diff=73765"/>
		<updated>2017-01-24T17:53:57Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Tactical_Sense_(LW2)&amp;diff=73764</id>
		<title>Template:Tactical Sense (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Tactical_Sense_(LW2)&amp;diff=73764"/>
		<updated>2017-01-24T17:52:32Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LW_AbilityTacticalSense.jpg|32px|{{{align|center}}}|Tactical Sense]]&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &#039;&#039;&#039;Tactical Sense&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&#039;&#039;Gain +5 defense for each enemy you can see, up to a maximum of +20 defense. Disabled if unit is stunned, disoriented, unconscious, panicking, mind controlled, or burning.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=73751</id>
		<title>Officers (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Officers_(LW2)&amp;diff=73751"/>
		<updated>2017-01-24T02:09:19Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Officers are automatically granted the following perks:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_inspire.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Command&#039;&#039;&#039; || &#039;&#039;End your turn to grant a bonus action to any visible member of the squad. The number of charges is dependent on the officer&#039;s rank. Second and first lieutenants have one charge; captains and majors have two charges; lieutenants and full colonels have three charges; and field commanders have four charges. Cannot be used on units on overwatch or suppressing another target.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityCommissar.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Commissar&#039;&#039;&#039; || &#039;&#039;Pistol shots against allies who have been mind-controlled by enemies have +50 to hit, cannot be dodged, and automatically kill the target if a hit occurs.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityIntervention.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Intervention&#039;&#039;&#039; || &#039;&#039;Activate this ability to spend 10 intel and gain two turns on the current mission timer. The number of charges is dependent on the officer&#039;s rank.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:LW_AbilityLeadership.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Leadership&#039;&#039;&#039; || &#039;&#039;This officer provides bonuses to will, dodge and infiltration to soldiers who have previously served under his or her command. These bonuses scale up the more missions they go on together.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:LW_AbilityTakeThis.jpg|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;You&#039;ll Need This&#039;&#039;&#039; || &#039;&#039;Anytime you equip a pistol (of any technology level), you carry a spare conventional pistol that you can hand to any adjacent civilian ally who does not already have a pistol. The spare pistol does not impose a weight penalty on this soldier, but the ally will incur a one-mobility penalty when receiving the sidearm.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Officers can gain the following abilities:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Rank !! Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Second Lieutenant&lt;br /&gt;
| {{ Template: Oscar Mike (LW2) |text=1}}&lt;br /&gt;
| {{ Template: Focus Fire (LW2) |text=1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(LW2)&amp;diff=73746</id>
		<title>Alien Life Forms (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(LW2)&amp;diff=73746"/>
		<updated>2017-01-23T17:36:01Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aliens in LW2 can now appear in pods of up to 8 members. In these larger pods, it is extremely likely that there will be &amp;gt;2 different alien species in each pod. Enemy AI has also been revamped and aliens put more emphasis on cover and proper turn sequence to maximize their usage of abilities.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px perrow=5 caption=&amp;quot;Aliens&amp;quot;&amp;gt;&lt;br /&gt;
File:Xcom2_sectoid_hero.jpg| [[Sectoid (LW2)|Sectoid]]&lt;br /&gt;
File:Xcom2 viper hero.jpg| [[Viper (LW2)|Viper]]&lt;br /&gt;
File:Sidewinderactual.jpg| [[Sidewinder (LW2)|Sidewinder]]&lt;br /&gt;
File:Sidewinder1.png| [[Naja (LW2)|Naja]]&lt;br /&gt;
File:Mutonxcom2.jpg| [[Muton (LW2)|Muton]]&lt;br /&gt;
File:Codex.jpeg| [[Codex (LW2)|Codex]]&lt;br /&gt;
File:Facelessxcom2.jpg| [[Faceless (LW2)|Faceless]]&lt;br /&gt;
File:Archon.jpg| [[Archon (LW2)|Archon]]&lt;br /&gt;
File:XCOM-2 E3-Screenshot Berserker hero.jpg| [[Berserker (LW2)|Berserker]]&lt;br /&gt;
File:xcom2_chrysalid.jpg| [[Chryssalid (LW2)|Chryssalid]]&lt;br /&gt;
File:Andromedon.jpg| [[Andromedon (LW2)|Andromedon]]&lt;br /&gt;
File:Gatekeeper.jpg| [[Gatekeeper (LW2)|Gatekeeper]]&lt;br /&gt;
File:Sectopodxcom2.jpg| [[Sectopod (LW2)|Sectopod]]&lt;br /&gt;
File:Avatar.jpg| [[Avatar (LW2)|Avatar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Sidewinderactual.jpg&amp;diff=73745</id>
		<title>File:Sidewinderactual.jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Sidewinderactual.jpg&amp;diff=73745"/>
		<updated>2017-01-23T17:35:29Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Technical_(LW2)&amp;diff=73726</id>
		<title>Technical (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Technical_(LW2)&amp;diff=73726"/>
		<updated>2017-01-22T21:19:30Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Technical Skills&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{ Template:Heavy Weapons (LW2)|text=1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Rocketeer&lt;br /&gt;
! &lt;br /&gt;
! Fireman&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Fire in the Hole (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Suppression (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Roust (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Biggest Booms (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Fortify (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Napalm-X (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Concussion Rocket (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Shredder (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Burnout (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Tandem Warheads (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Formidable (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Phosphorus (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Javelin Rockets (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Fire and Steel (LW2)|text=1}}&lt;br /&gt;
| &#039;&#039;&#039;Incinerator&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Your flamethrower has an increased range of one tile and covers a wider area of effect.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Salvo (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Tactical Sense (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Quickburn (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Bunker Buster (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Rapid Fire (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Firestorm (LW2)|text=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Bunker_Buster_(LW2)&amp;diff=73725</id>
		<title>Template:Bunker Buster (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Bunker_Buster_(LW2)&amp;diff=73725"/>
		<updated>2017-01-22T21:19:03Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: Created page with &amp;quot;Bunker Buster&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &amp;#039;&amp;#039;&amp;#039;Bunker Buster&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&amp;#039;&amp;#039;Fire a special...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:UIPerk_heavy_rockets.jpg|32px|{{{align|center}}}|Bunker Buster]]&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &#039;&#039;&#039;Bunker Buster&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&#039;&#039;Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment. Requires both actions to fire.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=73724</id>
		<title>Perk List (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=73724"/>
		<updated>2017-01-22T21:17:40Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: /* Class Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Perks==&lt;br /&gt;
{{ Template:Alpha Mike Foxtrot (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Aggression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Area Suppression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[ADVENT Gunner|ADVENT Gunner]], [[Gunner (LW2)|Gunner]]&lt;br /&gt;
{{ Template:Biggest Booms (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Both Barrels (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Bring &#039;Em On (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Bunker Buster (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Burnout (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Center Mass (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: Advanced Warfare Center, [[Grenadier (LW2)|Grenadier]], [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Concussion Rocket (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Close and Personal (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Close Combat Specialist (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Close Encounters (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Combat Fitness (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Coup de Grace (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Cutthroat (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Executioner (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Formidable (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Grenadier (LW2) |Grenadier]], [[Gunner (LW2) |Gunner]], [[Ranger (LW2) |Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Fortify (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Fire in the Hole (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Firestorm (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Ghostwalker (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: Advanced Warfare Center, [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Heavy Weapons (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Implacable (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Javelin Rockets (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Napalm-X (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Phosphorus (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Point Blank (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Quickburn (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Rapid Fire (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Roust (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Run and Gun (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Rupture (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Salvo (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Shredder (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[SPARK (LW2)| SPARK]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Street Sweeper (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Stun (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Stun Gunner (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Suppression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Andromedon (LW2) |Andromedon]], [[Gunner (LW2) |Gunner]], [[Muton (LW2) |Muton]], [[Ranger (LW2) |Ranger]], [[Specialist (LW2) |Specialist]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tactical Sense (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tandem Warheads (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tradecraft (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
&lt;br /&gt;
== Alien Exclusive Perks ==&lt;br /&gt;
{{ Template:Bind and Crush (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
{{ Template:Counterattack (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
{{ Template:Execute (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
{{ Template:Poison Spit (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
{{ Template:Tongue Pull (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
&lt;br /&gt;
== AWC Exclusive Perks ==&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
{{ Template: Command (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Commissar (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Intervention (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Jammer (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Lead by Example (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Leadership (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Oscar Mike (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: You&#039;ll Need This (LW2) |align=left |text=1}}&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:UIPerk_heavy_rockets.jpg&amp;diff=73723</id>
		<title>File:UIPerk heavy rockets.jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:UIPerk_heavy_rockets.jpg&amp;diff=73723"/>
		<updated>2017-01-22T21:15:32Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=73722</id>
		<title>Perk List (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=73722"/>
		<updated>2017-01-22T21:06:42Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Perks==&lt;br /&gt;
{{ Template:Alpha Mike Foxtrot (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Aggression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Area Suppression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[ADVENT Gunner|ADVENT Gunner]], [[Gunner (LW2)|Gunner]]&lt;br /&gt;
{{ Template:Biggest Booms (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Both Barrels (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Bring &#039;Em On (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Burnout (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Center Mass (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: Advanced Warfare Center, [[Grenadier (LW2)|Grenadier]], [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Concussion Rocket (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Close and Personal (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Close Combat Specialist (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Close Encounters (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Combat Fitness (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Coup de Grace (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Cutthroat (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Executioner (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Formidable (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Grenadier (LW2) |Grenadier]], [[Gunner (LW2) |Gunner]], [[Ranger (LW2) |Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Fortify (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Fire in the Hole (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Firestorm (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Ghostwalker (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: Advanced Warfare Center, [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Heavy Weapons (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Implacable (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Javelin Rockets (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Napalm-X (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Phosphorus (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Point Blank (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Quickburn (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Rapid Fire (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Roust (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Run and Gun (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Rupture (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Salvo (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Shredder (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[SPARK (LW2)| SPARK]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Street Sweeper (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Stun (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Stun Gunner (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Suppression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Andromedon (LW2) |Andromedon]], [[Gunner (LW2) |Gunner]], [[Muton (LW2) |Muton]], [[Ranger (LW2) |Ranger]], [[Specialist (LW2) |Specialist]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tactical Sense (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tandem Warheads (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tradecraft (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
&lt;br /&gt;
== Alien Exclusive Perks ==&lt;br /&gt;
{{ Template:Bind and Crush (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
{{ Template:Counterattack (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
{{ Template:Execute (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
{{ Template:Poison Spit (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
{{ Template:Tongue Pull (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
&lt;br /&gt;
== AWC Exclusive Perks ==&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
{{ Template: Command (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Commissar (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Intervention (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Jammer (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Lead by Example (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Leadership (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Oscar Mike (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: You&#039;ll Need This (LW2) |align=left |text=1}}&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Technical_(LW2)&amp;diff=73721</id>
		<title>Technical (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Technical_(LW2)&amp;diff=73721"/>
		<updated>2017-01-22T21:05:28Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Technical Skills&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{ Template:Heavy Weapons (LW2)|text=1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Rocketeer&lt;br /&gt;
! &lt;br /&gt;
! Fireman&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Fire in the Hole (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Suppression (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Roust (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Biggest Booms (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Fortify (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Napalm-X (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Concussion Rocket (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Shredder (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Burnout (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Tandem Warheads (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Formidable (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Phosphorus (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Javelin Rockets (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Fire and Steel (LW2)|text=1}}&lt;br /&gt;
| &#039;&#039;&#039;Incinerator&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Your flamethrower has an increased range of one tile and covers a wider area of effect.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Salvo (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Tactical Sense (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Quickburn (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bunker Buster&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment. Requires both actions to fire.&#039;&#039;&lt;br /&gt;
| {{ Template:Rapid Fire (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Firestorm (LW2)|text=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Burnout_(LW2)&amp;diff=73720</id>
		<title>Template:Burnout (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Burnout_(LW2)&amp;diff=73720"/>
		<updated>2017-01-22T21:05:11Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: Created page with &amp;quot;Burnout&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &amp;#039;&amp;#039;&amp;#039;Burnout&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&amp;#039;&amp;#039;Activating your Flamethrower...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LW_AbilityIgnition.jpg|32px|{{{align|center}}}|Burnout]]&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &#039;&#039;&#039;Burnout&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&#039;&#039;Activating your Flamethrower leaves a small smoke cloud around your position, providing +20 Defense to anyone within.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=73719</id>
		<title>Perk List (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=73719"/>
		<updated>2017-01-22T21:04:25Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: /* Class Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Perks==&lt;br /&gt;
{{ Template:Alpha Mike Foxtrot (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Aggression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Area Suppression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[ADVENT Gunner|ADVENT Gunner]], [[Gunner (LW2)|Gunner]]&lt;br /&gt;
{{ Template:Biggest Booms (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Both Barrels (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Bring &#039;Em On (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Burnout (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Burnout (LW2)|Burnout]]&lt;br /&gt;
{{ Template:Center Mass (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: Advanced Warfare Center, [[Grenadier (LW2)|Grenadier]], [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Concussion Rocket (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Close and Personal (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Close Combat Specialist (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Close Encounters (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Combat Fitness (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Coup de Grace (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Cutthroat (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Executioner (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Formidable (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Grenadier (LW2) |Grenadier]], [[Gunner (LW2) |Gunner]], [[Ranger (LW2) |Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Fortify (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Fire in the Hole (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Firestorm (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Ghostwalker (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: Advanced Warfare Center, [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Heavy Weapons (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Implacable (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Javelin Rockets (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Napalm-X (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Phosphorus (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Point Blank (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Quickburn (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Rapid Fire (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Roust (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Run and Gun (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Rupture (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Salvo (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Shredder (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[SPARK (LW2)| SPARK]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Street Sweeper (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Stun (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Stun Gunner (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Suppression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Andromedon (LW2) |Andromedon]], [[Gunner (LW2) |Gunner]], [[Muton (LW2) |Muton]], [[Ranger (LW2) |Ranger]], [[Specialist (LW2) |Specialist]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tactical Sense (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tandem Warheads (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tradecraft (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
&lt;br /&gt;
== Alien Exclusive Perks ==&lt;br /&gt;
{{ Template:Bind and Crush (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
{{ Template:Counterattack (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
{{ Template:Execute (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
{{ Template:Poison Spit (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
{{ Template:Tongue Pull (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
&lt;br /&gt;
== AWC Exclusive Perks ==&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
{{ Template: Command (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Commissar (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Intervention (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Jammer (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Lead by Example (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Leadership (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Oscar Mike (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: You&#039;ll Need This (LW2) |align=left |text=1}}&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW_AbilityIgnition.jpg&amp;diff=73718</id>
		<title>File:LW AbilityIgnition.jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW_AbilityIgnition.jpg&amp;diff=73718"/>
		<updated>2017-01-22T21:03:40Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Technical_(LW2)&amp;diff=73717</id>
		<title>Technical (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Technical_(LW2)&amp;diff=73717"/>
		<updated>2017-01-22T20:57:15Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Technical Skills&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{ Template:Heavy Weapons (LW2)|text=1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Rocketeer&lt;br /&gt;
! &lt;br /&gt;
! Fireman&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Fire in the Hole (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Suppression (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Roust (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Biggest Booms (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Fortify (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Napalm-X (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Concussion Rocket (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Shredder (LW2)|text=1}}&lt;br /&gt;
| &#039;&#039;&#039;Burnout&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Activating your Flamethrower leaves a small smoke cloud around your position, providing +20 Defense to anyone within.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Tandem Warheads (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Formidable (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Phosphorus (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Javelin Rockets (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Fire and Steel (LW2)|text=1}}&lt;br /&gt;
| &#039;&#039;&#039;Incinerator&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Your flamethrower has an increased range of one tile and covers a wider area of effect.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Salvo (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Tactical Sense (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Quickburn (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bunker Buster&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment. Requires both actions to fire.&#039;&#039;&lt;br /&gt;
| {{ Template:Rapid Fire (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Firestorm (LW2)|text=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Technical_(LW2)&amp;diff=73716</id>
		<title>Technical (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Technical_(LW2)&amp;diff=73716"/>
		<updated>2017-01-22T20:56:37Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: Undo revision 73715 by ArtixBot (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Technical Skills&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{ Template:Heavy Weapons (LW2)|text=1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Rocketeer&lt;br /&gt;
! &lt;br /&gt;
! Fireman&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Fire in the Hole (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Suppression (LW2)|text=1}}&lt;br /&gt;
| &#039;&#039;&#039;Roust&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Special flamethrower shot that does limited damage and has a 33% chance to set enemies in the area of effect on fire, but forces enemies to change their position.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Biggest Booms (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Fortify (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Napalm-X (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Concussion Rocket (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Shredder (LW2)|text=1}}&lt;br /&gt;
| &#039;&#039;&#039;Burnout&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Activating your Flamethrower leaves a small smoke cloud around your position, providing +20 Defense to anyone within.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Tandem Warheads (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Formidable (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Phosphorus (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Javelin Rockets&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range.&#039;&#039;&lt;br /&gt;
| {{ Template:Fire and Steel (LW2)|text=1}}&lt;br /&gt;
| &#039;&#039;&#039;Incinerator&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Your flamethrower has an increased range of one tile and covers a wider area of effect.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Salvo (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Tactical Sense (LW2)|text=1}}&lt;br /&gt;
| &#039;&#039;&#039;Quickburn&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Activate so your next use of the flamethrower will not cost an action. Five-turn cooldown.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bunker Buster&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment. Requires both actions to fire.&#039;&#039;&lt;br /&gt;
| {{ Template:Rapid Fire (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Firestorm (LW2)|text=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Technical_(LW2)&amp;diff=73715</id>
		<title>Technical (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Technical_(LW2)&amp;diff=73715"/>
		<updated>2017-01-22T20:56:21Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Technical Skills&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| {{ Template:Heavy Weapons (LW2)|text=1}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Rocketeer&lt;br /&gt;
! &lt;br /&gt;
! Fireman&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Fire in the Hole (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Suppression (LW2)|text=1}}&lt;br /&gt;
| &#039;&#039;&#039;Roust&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Special flamethrower shot that does limited damage and has a 33% chance to set enemies in the area of effect on fire, but forces enemies to change their position.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Biggest Booms (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Fortify (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Napalm-X (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Concussion Rocket (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Shredder (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Burnout (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Tandem Warheads (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Formidable (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Phosphorus (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Javelin Rockets (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Fire and Steel (LW2)|text=1}}&lt;br /&gt;
| &#039;&#039;&#039;Incinerator&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Your flamethrower has an increased range of one tile and covers a wider area of effect.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{ Template:Salvo (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Tactical Sense (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Quickburn (LW2)|text=1}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bunker Buster&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment. Requires both actions to fire.&#039;&#039;&lt;br /&gt;
| {{ Template:Rapid Fire (LW2)|text=1}}&lt;br /&gt;
| {{ Template:Firestorm (LW2)|text=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;br /&gt;
[[Category: Classes (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=73713</id>
		<title>Perk List (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=73713"/>
		<updated>2017-01-22T20:55:22Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Perks==&lt;br /&gt;
{{ Template:Alpha Mike Foxtrot (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Aggression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Area Suppression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[ADVENT Gunner|ADVENT Gunner]], [[Gunner (LW2)|Gunner]]&lt;br /&gt;
{{ Template:Biggest Booms (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Both Barrels (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Bring &#039;Em On (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Center Mass (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: Advanced Warfare Center, [[Grenadier (LW2)|Grenadier]], [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Concussion Rocket (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Close and Personal (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Close Combat Specialist (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Close Encounters (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Combat Fitness (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Coup de Grace (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Cutthroat (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Executioner (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Formidable (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Grenadier (LW2) |Grenadier]], [[Gunner (LW2) |Gunner]], [[Ranger (LW2) |Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Fortify (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Fire in the Hole (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Firestorm (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Ghostwalker (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: Advanced Warfare Center, [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Heavy Weapons (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Implacable (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Javelin Rockets (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Napalm-X (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Phosphorus (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Point Blank (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Quickburn (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Rapid Fire (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Roust (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Run and Gun (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Rupture (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Salvo (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Shredder (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[SPARK (LW2)| SPARK]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Street Sweeper (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Stun (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Stun Gunner (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Suppression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Andromedon (LW2) |Andromedon]], [[Gunner (LW2) |Gunner]], [[Muton (LW2) |Muton]], [[Ranger (LW2) |Ranger]], [[Specialist (LW2) |Specialist]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tactical Sense (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tandem Warheads (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tradecraft (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
&lt;br /&gt;
== Alien Exclusive Perks ==&lt;br /&gt;
{{ Template:Bind and Crush (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
{{ Template:Counterattack (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
{{ Template:Execute (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
{{ Template:Poison Spit (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
{{ Template:Tongue Pull (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
&lt;br /&gt;
== AWC Exclusive Perks ==&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
{{ Template: Command (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Commissar (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Intervention (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Jammer (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Lead by Example (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Leadership (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Oscar Mike (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: You&#039;ll Need This (LW2) |align=left |text=1}}&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Roust_(LW2)&amp;diff=73712</id>
		<title>Template:Roust (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Roust_(LW2)&amp;diff=73712"/>
		<updated>2017-01-22T20:54:59Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: Created page with &amp;quot;Roust&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &amp;#039;&amp;#039;&amp;#039;Roust&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&amp;#039;&amp;#039;Special flamethrower shot that does...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LW_AbilityRoust.jpg|32px|{{{align|center}}}|Roust]]&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &#039;&#039;&#039;Roust&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&#039;&#039;Special flamethrower shot that does limited damage and has a 33% chance to set enemies in the area of effect on fire, but forces enemies to change their position.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Quickburn_(LW2)&amp;diff=73711</id>
		<title>Template:Quickburn (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Quickburn_(LW2)&amp;diff=73711"/>
		<updated>2017-01-22T20:54:26Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LW_AbilityQuickBurn.jpg|32px|{{{align|center}}}|Quickburn]]&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &#039;&#039;&#039;Quickburn&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&#039;&#039;Activate so your next use of the flamethrower will not cost an action. Five-turn cooldown.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Quickburn_(LW2)&amp;diff=73710</id>
		<title>Template:Quickburn (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Quickburn_(LW2)&amp;diff=73710"/>
		<updated>2017-01-22T20:54:05Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: Created page with &amp;quot;Quickburn&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &amp;#039;&amp;#039;&amp;#039;Quickburn&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&amp;#039;&amp;#039;Activate so your next u...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LW_AbilityQuickburn.jpg|32px|{{{align|center}}}|Quickburn]]&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &#039;&#039;&#039;Quickburn&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&#039;&#039;Activate so your next use of the flamethrower will not cost an action. Five-turn cooldown.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Javelin_Rockets_(LW2)&amp;diff=73709</id>
		<title>Template:Javelin Rockets (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Javelin_Rockets_(LW2)&amp;diff=73709"/>
		<updated>2017-01-22T20:53:28Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: Created page with &amp;quot;Javelin Rockets&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &amp;#039;&amp;#039;&amp;#039;Javelin Rockets&amp;#039;&amp;#039;&amp;#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&amp;#039;&amp;#039;The ra...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LW_AbilityJavelinRockets.jpg|32px|{{{align|center}}}|Javelin Rockets]]&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &#039;&#039;&#039;Javelin Rockets&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&#039;&#039;The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=73708</id>
		<title>Perk List (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=73708"/>
		<updated>2017-01-22T20:52:29Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Perks==&lt;br /&gt;
{{ Template:Alpha Mike Foxtrot (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Aggression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Area Suppression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[ADVENT Gunner|ADVENT Gunner]], [[Gunner (LW2)|Gunner]]&lt;br /&gt;
{{ Template:Biggest Booms (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Both Barrels (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Bring &#039;Em On (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Center Mass (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: Advanced Warfare Center, [[Grenadier (LW2)|Grenadier]], [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Concussion Rocket (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Close and Personal (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Close Combat Specialist (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Close Encounters (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Combat Fitness (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Coup de Grace (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Cutthroat (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Executioner (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Formidable (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Grenadier (LW2) |Grenadier]], [[Gunner (LW2) |Gunner]], [[Ranger (LW2) |Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Fortify (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Fire in the Hole (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Firestorm (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Ghostwalker (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: Advanced Warfare Center, [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Heavy Weapons (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Implacable (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Javelin Rockets (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Napalm-X (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Phosphorus (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Point Blank (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Quickburn (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Rapid Fire (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Roust (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Roust (LW2)|Roust]]&lt;br /&gt;
{{ Template:Run and Gun (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Rupture (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Salvo (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Shredder (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[SPARK (LW2)| SPARK]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Street Sweeper (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Stun (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Stun Gunner (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Suppression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Andromedon (LW2) |Andromedon]], [[Gunner (LW2) |Gunner]], [[Muton (LW2) |Muton]], [[Ranger (LW2) |Ranger]], [[Specialist (LW2) |Specialist]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tactical Sense (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tandem Warheads (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tradecraft (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
&lt;br /&gt;
== Alien Exclusive Perks ==&lt;br /&gt;
{{ Template:Bind and Crush (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
{{ Template:Counterattack (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
{{ Template:Execute (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
{{ Template:Poison Spit (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
{{ Template:Tongue Pull (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
&lt;br /&gt;
== AWC Exclusive Perks ==&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
{{ Template: Command (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Commissar (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Intervention (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Jammer (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Lead by Example (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Leadership (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Oscar Mike (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: You&#039;ll Need This (LW2) |align=left |text=1}}&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW_AbilityQuickBurn.jpg&amp;diff=73707</id>
		<title>File:LW AbilityQuickBurn.jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW_AbilityQuickBurn.jpg&amp;diff=73707"/>
		<updated>2017-01-22T20:50:51Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW_AbilityJavelinRockets.jpg&amp;diff=73706</id>
		<title>File:LW AbilityJavelinRockets.jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW_AbilityJavelinRockets.jpg&amp;diff=73706"/>
		<updated>2017-01-22T20:50:44Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:LW_AbilityRoust.jpg&amp;diff=73705</id>
		<title>File:LW AbilityRoust.jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:LW_AbilityRoust.jpg&amp;diff=73705"/>
		<updated>2017-01-22T20:50:39Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_(LW2)&amp;diff=73698</id>
		<title>ADVENT (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_(LW2)&amp;diff=73698"/>
		<updated>2017-01-22T19:49:27Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ADVENT&#039;s forces have been greatly expanded in Long War 2 to include a wide variety of troopers. Immediately upon starting a new campaign, one will immediately face some of these new varieties - such as the Advent Engineer or Advent Gunner - all of which possess different abilities. Prepare yourself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px perrow=5 caption=&amp;quot;ADVENT Coalition&amp;quot;&amp;gt;&lt;br /&gt;
File:AdventTrooper 20.jpg| [[ADVENT Trooper (LW2)|ADVENT Trooper]]&lt;br /&gt;
File:XCOM2_ADVENT_Captain_(1).jpg| [[ADVENT Captain (LW2)|ADVENT Captain]]&lt;br /&gt;
File:stunlancer.jpg| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]]&lt;br /&gt;
File:Xcom2_shieldbearer_hero.jpg| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]]&lt;br /&gt;
File:ADVENT_mec.jpg| [[ADVENT Mec (LW2)|ADVENT Mec]]&lt;br /&gt;
File:Advent_drone.png| [[ADVENT Drone|ADVENT Drone]]&lt;br /&gt;
File:XCOM2_ADVENTturret.jpg| [[ADVENT Turret|ADVENT Turret]]&lt;br /&gt;
File:ADVENT_Gunner.jpg| [[ADVENT Gunner|ADVENT Gunner]]&lt;br /&gt;
File:Advent_sentry_better.png| [[ADVENT Sentry|ADVENT Sentry]]&lt;br /&gt;
File:Advent_engineer.png| [[ADVENT Engineer|ADVENT Engineer]]&lt;br /&gt;
File:ADVENT_Rocketeer.jpg| [[ADVENT Rocketeer|ADVENT Rocketeer]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:XCOM2_ADVENTturret.jpg&amp;diff=73697</id>
		<title>File:XCOM2 ADVENTturret.jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:XCOM2_ADVENTturret.jpg&amp;diff=73697"/>
		<updated>2017-01-22T19:48:57Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_(LW2)&amp;diff=73695</id>
		<title>ADVENT (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_(LW2)&amp;diff=73695"/>
		<updated>2017-01-22T19:46:48Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ADVENT&#039;s forces have been greatly expanded in Long War 2 to include a wide variety of troopers. Immediately upon starting a new campaign, one will immediately face some of these new varieties - such as the Advent Engineer or Advent Gunner - all of which possess different abilities. Prepare yourself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px perrow=5 caption=&amp;quot;ADVENT Coalition&amp;quot;&amp;gt;&lt;br /&gt;
File:AdventTrooper 20.jpg| [[ADVENT Trooper (LW2)|ADVENT Trooper]]&lt;br /&gt;
File:XCOM2_ADVENT_Captain_(1).jpg| [[ADVENT Captain (LW2)|ADVENT Captain]]&lt;br /&gt;
File:stunlancer.jpg| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]]&lt;br /&gt;
File:Xcom2_shieldbearer_hero.jpg| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]]&lt;br /&gt;
File:ADVENT_mec.jpg| [[ADVENT Mec (LW2)|ADVENT Mec]]&lt;br /&gt;
File:Advent_drone.png| [[ADVENT Drone|ADVENT Drone]]&lt;br /&gt;
File:ADVENT_Gunner.jpg| [[ADVENT Gunner|ADVENT Gunner]]&lt;br /&gt;
File:Advent_sentry_better.png| [[ADVENT Sentry|ADVENT Sentry]]&lt;br /&gt;
File:Advent_engineer.png| [[ADVENT Engineer|ADVENT Engineer]]&lt;br /&gt;
File:ADVENT_Rocketeer.jpg| [[ADVENT Rocketeer|ADVENT Rocketeer]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:ADVENT_Gunner.jpg&amp;diff=73694</id>
		<title>File:ADVENT Gunner.jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:ADVENT_Gunner.jpg&amp;diff=73694"/>
		<updated>2017-01-22T19:46:35Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_(LW2)&amp;diff=73693</id>
		<title>ADVENT (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_(LW2)&amp;diff=73693"/>
		<updated>2017-01-22T19:45:22Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ADVENT&#039;s forces have been greatly expanded in Long War 2 to include a wide variety of troopers. Immediately upon starting a new campaign, one will immediately face some of these new varieties - such as the Advent Engineer or Advent Gunner - all of which possess different abilities. Prepare yourself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery  mode=&amp;quot;packed&amp;quot; widths=150px heights=100px perrow=5 caption=&amp;quot;ADVENT Coalition&amp;quot;&amp;gt;&lt;br /&gt;
File:AdventTrooper 20.jpg| [[ADVENT Trooper (LW2)|ADVENT Trooper]]&lt;br /&gt;
File:XCOM2_ADVENT_Captain_(1).jpg| [[ADVENT Captain (LW2)|ADVENT Captain]]&lt;br /&gt;
File:stunlancer.jpg| [[ADVENT Stun Lancer (LW2)|ADVENT Stun Lancer]]&lt;br /&gt;
File:Xcom2_shieldbearer_hero.jpg| [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]]&lt;br /&gt;
File:ADVENT_mec.jpg| [[ADVENT Mec (LW2)|ADVENT Mec]]&lt;br /&gt;
File:Advent_drone.png| [[ADVENT Drone|ADVENT Drone]]&lt;br /&gt;
File:LWS_APACK_002.jpg| [[ADVENT Gunner|ADVENT Gunner]]&lt;br /&gt;
File:Advent_sentry_better.png| [[ADVENT Sentry|ADVENT Sentry]]&lt;br /&gt;
File:Advent_engineer.png| [[ADVENT Engineer|ADVENT Engineer]]&lt;br /&gt;
File:ADVENT_Rocketeer.jpg| [[ADVENT Rocketeer|ADVENT Rocketeer]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:ADVENT_Rocketeer.jpg&amp;diff=73692</id>
		<title>File:ADVENT Rocketeer.jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:ADVENT_Rocketeer.jpg&amp;diff=73692"/>
		<updated>2017-01-22T19:44:40Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Viper_(LW2)&amp;diff=73691</id>
		<title>Viper (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Viper_(LW2)&amp;diff=73691"/>
		<updated>2017-01-22T19:41:28Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vipers are FAR more likely to use Poison Spit in Long War 2. Be careful about grouping your troops together!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|+ Viper Abilities&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Ability !! Description&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_viper_getoverhere.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tongue Pull&#039;&#039;&#039; || &#039;&#039;Grab a target with your tongue and pull them to melee range. Only humanoid targets can be pulled.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[File:UIPerk_viper_bind.jpg |24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bind and Crush&#039;&#039;&#039; || &#039;&#039;Bind and crush an adjacent humanoid enemy. Allied units can fire upon the immobilized target.&#039;&#039;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[File:UIPerk_viper_poisonspit.jpg|24px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Suppression&#039;&#039;&#039; || &#039;&#039;Spit deadly poison at an area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Counterattack_(LW2)&amp;diff=73684</id>
		<title>Template:Counterattack (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Counterattack_(LW2)&amp;diff=73684"/>
		<updated>2017-01-22T19:29:00Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:UIPerk_muton_counterattack.jpg|32px|{{{align|center}}}|Counterattack]]&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &#039;&#039;&#039;Counterattack&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&#039;&#039;Chance to ignore melee damage and instantly respond with a melee strike, possibly stunning the attacker.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War 2)]]&lt;br /&gt;
[[Category: Templates (Long War 2)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=73680</id>
		<title>Perk List (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LW2)&amp;diff=73680"/>
		<updated>2017-01-22T19:19:08Z</updated>

		<summary type="html">&lt;p&gt;ArtixBot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Perks==&lt;br /&gt;
{{ Template:Alpha Mike Foxtrot (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Aggression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Area Suppression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[ADVENT Gunner|ADVENT Gunner]], [[Gunner (LW2)|Gunner]]&lt;br /&gt;
{{ Template:Biggest Booms (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Both Barrels (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Bring &#039;Em On (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Center Mass (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: Advanced Warfare Center, [[Grenadier (LW2)|Grenadier]], [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]&lt;br /&gt;
{{ Template:Concussion Rocket (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Close and Personal (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Close Combat Specialist (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Close Encounters (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Combat Fitness (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Coup de Grace (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Cutthroat (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Executioner (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Formidable (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Grenadier (LW2) |Grenadier]], [[Gunner (LW2) |Gunner]], [[Ranger (LW2) |Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Fortify (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Fire in the Hole (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Firestorm (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Ghostwalker (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: Advanced Warfare Center, [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Heavy Weapons (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Implacable (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
{{ Template:Napalm-X (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Phosphorus (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Point Blank (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Rapid Fire (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Run and Gun (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Rupture (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]&lt;br /&gt;
{{ Template:Salvo (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Shredder (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Gunner (LW2)|Gunner]], [[SPARK (LW2)| SPARK]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Street Sweeper (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Stun (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Stun Gunner (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Assault (LW2)|Assault]]&lt;br /&gt;
{{ Template:Suppression (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Andromedon (LW2) |Andromedon]], [[Gunner (LW2) |Gunner]], [[Muton (LW2) |Muton]], [[Ranger (LW2) |Ranger]], [[Specialist (LW2) |Specialist]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tactical Sense (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tandem Warheads (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Technical (LW2)|Technical]]&lt;br /&gt;
{{ Template:Tradecraft (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Shinobi (LW2)|Shinobi]]&lt;br /&gt;
&lt;br /&gt;
== Alien Exclusive Perks ==&lt;br /&gt;
{{ Template:Bind and Crush (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
{{ Template:Counterattack (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
{{ Template:Execute (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Muton (LW2)|Muton]]&lt;br /&gt;
{{ Template:Poison Spit (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
{{ Template:Tongue Pull (LW2)|align=left |text=1}}&lt;br /&gt;
Available for: [[Viper (LW2)|Viper]]&lt;br /&gt;
&lt;br /&gt;
== AWC Exclusive Perks ==&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
{{ Template: Command (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Commissar (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Intervention (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Jammer (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Lead by Example (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Leadership (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: Oscar Mike (LW2) |align=left |text=1}}&lt;br /&gt;
{{ Template: You&#039;ll Need This (LW2) |align=left |text=1}}&lt;/div&gt;</summary>
		<author><name>ArtixBot</name></author>
	</entry>
</feed>