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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arthanor</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T09:38:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Arthanor/Sandbox/base&amp;diff=72028</id>
		<title>User:Arthanor/Sandbox/base</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Arthanor/Sandbox/base&amp;diff=72028"/>
		<updated>2016-05-02T20:40:06Z</updated>

		<summary type="html">&lt;p&gt;Arthanor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My favourite starting hideout:&lt;br /&gt;
{{UBK_Piratez|=&lt;br /&gt;
|dirt|dirt|lift|dirt|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|hangar1|hangar2|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|hangar3|hangar4|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|barracks|vaults|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|workshop|prison|dirt|dirt|=&lt;br /&gt;
|dirt|lab|hires_radar|still|dirt|dirt|=}}&lt;br /&gt;
&lt;br /&gt;
Although the access lift is handy as a bottleneck, it is also inconvenient as it allows the enemies to progress towards your base hidden behind doors. I prefer this setup as it allows direct lines of fire into the hangar. Usually I expand it at the beginning, into:&lt;br /&gt;
{{UBK_Piratez|=&lt;br /&gt;
|dirt|dirt|lift|dirt|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|hangar1|hangar2|hangar1|hangar2|=&lt;br /&gt;
|dirt|dirt|hangar3|hangar4|hangar3|hangar4|=&lt;br /&gt;
|dirt|dirt|barracks|vaults|barracks|dirt|=&lt;br /&gt;
|dirt|dirt|workshop|prison|dirt|dirt|=&lt;br /&gt;
|dirt|lab|hires_radar|still|dirt|dirt|=}}&lt;br /&gt;
&lt;br /&gt;
to get more hands, and a hangar space for a scout craft like a hunter-killer (also useful to get 2 crafts to attack 1 shipping: same ammo expense, double dps, so half the damage to repair!) Over time, the base ends up being something like:&lt;br /&gt;
&lt;br /&gt;
{{UBK_Piratez|=&lt;br /&gt;
|vaults|barracks|lift|barracks|vaults|barracks|=&lt;br /&gt;
|hangar1|hangar2|hangar1|hangar2|hangar1|hangar2|=&lt;br /&gt;
|hangar3|hangar4|hangar3|hangar4|hangar3|hangar4|=&lt;br /&gt;
|barracks|vaults|barracks|vaults|barracks|vaults|=&lt;br /&gt;
|workshop|workshop|workshop|prison|LargeVaults1|LargeVaults2|=&lt;br /&gt;
|voodoo|lab|hires_radar|still|LargeVaults3|LargeVaults4|=}}&lt;br /&gt;
&lt;br /&gt;
where I get some decent manufacture capabilities from the 3 workshops and still, 3 hangars for 1 interceptor + 1 transport + making a craft, a decent amount of storage and voodoo training. This way, you can play a really aggressive defence where you storm the hangars from both side, kill as many enemies as possible and end it before the enemies spread out. This is especially efficient if you have some baby nukes to spare (hint: farm supply ships for baby nukes, although it&#039;s risky so scout with dogs and don&#039;t take your best gals!), as you can get into position T1, nuke hangars T2 and mop up the few panicked dying stragglers after.&lt;br /&gt;
&lt;br /&gt;
An example conqueror base:&lt;br /&gt;
{{UBK_Piratez|=&lt;br /&gt;
|hangar1|hangar2|dirt|barracksLux|ArmoredVaults|ArmoredVaults|=&lt;br /&gt;
|hangar3|hangar4|dirt|barracksLux|ArmoredVaults|ArmoredVaults|=&lt;br /&gt;
|barracksLux|lift|ArmoredVaults|barracksLux|barracksLux|ArmoredVaults|=&lt;br /&gt;
|barracksLux|power|factory1|factory2|factory3|ArmoredVaults|=&lt;br /&gt;
|barracksLux|barracksLux|factory4|factory5|factory6|ArmoredVaults|=&lt;br /&gt;
|barracksLux|barracksLux|factory7|factory8|factory9|ArmoredVaults|=}}&lt;/div&gt;</summary>
		<author><name>Arthanor</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Base-barracksLux.gif&amp;diff=72027</id>
		<title>File:Base-barracksLux.gif</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Base-barracksLux.gif&amp;diff=72027"/>
		<updated>2016-05-02T20:27:28Z</updated>

		<summary type="html">&lt;p&gt;Arthanor: Luxury barracks for XPiratez&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Luxury barracks for XPiratez&lt;/div&gt;</summary>
		<author><name>Arthanor</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Base-barracksLux.png&amp;diff=72026</id>
		<title>File:Base-barracksLux.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Base-barracksLux.png&amp;diff=72026"/>
		<updated>2016-05-02T20:17:40Z</updated>

		<summary type="html">&lt;p&gt;Arthanor: Luxury barracks for XPiratez&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Luxury barracks for XPiratez&lt;/div&gt;</summary>
		<author><name>Arthanor</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Arthanor/Sandbox/base&amp;diff=69213</id>
		<title>User:Arthanor/Sandbox/base</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Arthanor/Sandbox/base&amp;diff=69213"/>
		<updated>2015-11-19T02:43:56Z</updated>

		<summary type="html">&lt;p&gt;Arthanor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My favourite starting hideout:&lt;br /&gt;
{{UBK_Piratez|=&lt;br /&gt;
|dirt|dirt|lift|dirt|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|hangar1|hangar2|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|hangar3|hangar4|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|barracks|vaults|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|workshop|prison|dirt|dirt|=&lt;br /&gt;
|dirt|lab|hires_radar|still|dirt|dirt|=}}&lt;br /&gt;
&lt;br /&gt;
Although the access lift is handy as a bottleneck, it is also inconvenient as it allows the enemies to progress towards your base hidden behind doors. I prefer this setup as it allows direct lines of fire into the hangar. Usually I expand it at the beginning, into:&lt;br /&gt;
{{UBK_Piratez|=&lt;br /&gt;
|dirt|dirt|lift|dirt|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|hangar1|hangar2|hangar1|hangar2|=&lt;br /&gt;
|dirt|dirt|hangar3|hangar4|hangar3|hangar4|=&lt;br /&gt;
|dirt|dirt|barracks|vaults|barracks|dirt|=&lt;br /&gt;
|dirt|dirt|workshop|prison|dirt|dirt|=&lt;br /&gt;
|dirt|lab|hires_radar|still|dirt|dirt|=}}&lt;br /&gt;
&lt;br /&gt;
to get more hands, and a hangar space for a scout craft like a hunter-killer (also useful to get 2 crafts to attack 1 shipping: same ammo expense, double dps, so half the damage to repair!) Over time, the base ends up being something like:&lt;br /&gt;
&lt;br /&gt;
{{UBK_Piratez|=&lt;br /&gt;
|vaults|barracks|lift|barracks|vaults|barracks|=&lt;br /&gt;
|hangar1|hangar2|hangar1|hangar2|hangar1|hangar2|=&lt;br /&gt;
|hangar3|hangar4|hangar3|hangar4|hangar3|hangar4|=&lt;br /&gt;
|barracks|vaults|barracks|vaults|barracks|vaults|=&lt;br /&gt;
|workshop|workshop|workshop|prison|LargeVaults1|LargeVaults2|=&lt;br /&gt;
|voodoo|lab|hires_radar|still|LargeVaults3|LargeVaults4|=}}&lt;br /&gt;
&lt;br /&gt;
where I get some decent manufacture capabilities from the 3 workshops and still, 3 hangars for 1 interceptor + 1 transport + making a craft, a decent amount of storage and voodoo training. This way, you can play a really aggressive defence where you storm the hangars from both side, kill as many enemies as possible and end it before the enemies spread out. This is especially efficient if you have some baby nukes to spare (hint: farm supply ships for baby nukes, although it&#039;s risky so scout with dogs and don&#039;t take your best gals!), as you can get into position T1, nuke hangars T2 and mop up the few panicked dying stragglers after.&lt;/div&gt;</summary>
		<author><name>Arthanor</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Arthanor/Sandbox/base&amp;diff=69212</id>
		<title>User:Arthanor/Sandbox/base</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Arthanor/Sandbox/base&amp;diff=69212"/>
		<updated>2015-11-19T02:40:32Z</updated>

		<summary type="html">&lt;p&gt;Arthanor: Created page with &amp;quot;My favourite starting hideout: {{UBK_Piratez|= |dirt|dirt|lift|dirt|dirt|dirt|= |dirt|dirt|hangar1|hangar2|dirt|dirt|= |dirt|dirt|hangar3|hangar4|dirt|dirt|= |dirt|dirt|barrac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My favourite starting hideout:&lt;br /&gt;
{{UBK_Piratez|=&lt;br /&gt;
|dirt|dirt|lift|dirt|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|hangar1|hangar2|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|hangar3|hangar4|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|barracks|vaults|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|workshop|prison|dirt|dirt|=&lt;br /&gt;
|dirt|lab|hires_radar|still|dirt|dirt|=}}&lt;br /&gt;
&lt;br /&gt;
Although the access lift is handy as a bottleneck, it is also inconvenient as it allows the enemies to progress towards your base hidden behind doors. I prefer this setup as it allows direct lines of fire into the hangar. Usually I expand it at the beginning, into:&lt;br /&gt;
{{UBK_Piratez|=&lt;br /&gt;
|dirt|dirt|lift|dirt|dirt|dirt|=&lt;br /&gt;
|dirt|dirt|hangar1|hangar2|hangar1|hangar2|=&lt;br /&gt;
|dirt|dirt|hangar3|hangar4|hangar3|hangar4|=&lt;br /&gt;
|dirt|dirt|barracks|vaults|barracks|dirt|=&lt;br /&gt;
|dirt|dirt|workshop|prison|dirt|dirt|=&lt;br /&gt;
|dirt|lab|hires_radar|still|dirt|dirt|=}}&lt;br /&gt;
&lt;br /&gt;
to get more hands, and a hangar space for a scout craft like a hunter-killer (also useful to get 2 crafts to attack 1 shipping: same ammo expense, double dps, so half the damage! Over time, the base ends up being something like:&lt;br /&gt;
&lt;br /&gt;
{{UBK_Piratez|=&lt;br /&gt;
|vaults|barracks|lift|barracks|vaults|barracks|=&lt;br /&gt;
|hangar1|hangar2|hangar1|hangar2|hangar1|hangar2|=&lt;br /&gt;
|hangar3|hangar4|hangar3|hangar4|hangar3|hangar4|=&lt;br /&gt;
|barracks|vaults|barracks|vaults|barracks|vaults|=&lt;br /&gt;
|workshop|workshop|workshop|prison|LargeVaults1|LargeVaults2|=&lt;br /&gt;
|voodoo|lab|hires_radar|still|LargeVaults3|LargeVaults4|=}}&lt;br /&gt;
&lt;br /&gt;
where I get some decent manufacture capabilities from the 3 workshops and still, 3 hangars for 1 interceptor + 1 transport + making a craft, a decent amount of storage and voodoo training.&lt;/div&gt;</summary>
		<author><name>Arthanor</name></author>
	</entry>
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