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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aries+tae</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aries+tae"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Aries_tae"/>
	<updated>2026-05-01T09:48:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Equipment_(Long_War)&amp;diff=63853</id>
		<title>Talk:Equipment (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Equipment_(Long_War)&amp;diff=63853"/>
		<updated>2015-04-07T15:15:44Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chart is going to need work: reserch reqs, enigneer reqs, time, and quickbuild meld cost and § formula (facility builds is also going to need those last two). &amp;quot;Seat&amp;quot; thing was clever, but don&#039;t think it&#039;ll survive. --[[User:Xuncu|Xuncu]] ([[User talk:Xuncu|talk]]) 03:17, 14 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Added Psi Screen under protective items, someone please confirm the materials cost/time etc if possible [[User:KingGale|KingGale]] ([[User talk:KingGale|talk]]) 17:48, 16 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
That thing from Ellatan about the pink armor shades boosting Arc Thrower chance (I guess an easter egg he(she?) put in). For refrence, should add what tint that/those are. And just armor, or hair color, too? --[[User:Xuncu|Xuncu]] ([[User talk:Xuncu|talk]]) 00:01, 8 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I regret to say that is probably meant as a joke and I will have to investigate how much truth there is behind the rumor. I haven&#039;t tested it in-game personally but it sounds just plain silly. It also is kind of redundant since you can now set the stun chance modifier in the DGC.ini--[[User:8wayz|8wayz]] ([[User talk:8wayz|talk]]) 05:24, 8 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Pretty sure it was a joke left for Ellatan to find and remove. It seems he hasn&#039;t noticed though, so best be rid of it. [[User:Binkyuk|Binkyuk]] ([[User talk:Binkyuk|talk]]) 08:57, 8 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Hm, should that div tag with the Contents/dropdown be on the left? Tried to move it, but didn&#039;t look right.--[[User:Xuncu|Xuncu]] ([[User talk:Xuncu|talk]]) 21:36, 8 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;restorative mist&amp;quot; item appears to be missing (and I have no idea of its stats so I can&#039;t add it right now). [[User:Huillam|Huillam]] ([[User talk:Huillam|talk]]) 11:09, 7 April 2015 (EDT)&lt;br /&gt;
:It&#039;s weapon, not equipment. --[[User:Aries tae|Aries tae]] ([[User talk:Aries tae|talk]]) 11:15, 7 April 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Aggression_(Long_War)&amp;diff=63852</id>
		<title>Template:Aggression (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Aggression_(Long_War)&amp;diff=63852"/>
		<updated>2015-04-07T15:12:52Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: Match Beta15b  description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ASSAULT AGGRESSION.png|32px|{{{align|center}}}|Aggression]]&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &#039;&#039;&#039;[[Abilities List (Long War)#Aggression|Aggression]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;{{#if:{{{text|}}}|&#039;&#039;Confers +10% critical chance per enemy in sight (max +30%). Aliens visible via squadsight are not counted for bonus.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (Long War)]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Map_Tables_(Long_War)&amp;diff=62833</id>
		<title>Map Tables (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Map_Tables_(Long_War)&amp;diff=62833"/>
		<updated>2015-01-28T16:43:40Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: /* Map Table */ Fix Gas station to EW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Map Table=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Map !! width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Image !! width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; | Mission(s) !! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Map Types &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_Cliffside (EU2012)|Abductor Cliffside]] || align=&amp;quot;center&amp;quot; | [[File:Abductor Cliffside.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_FarmOutskirts (EU2012)|Abductor Farm Outskirts]] || align=&amp;quot;center&amp;quot; | [[File:Abductor FarmOutskirts.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_ScorchedEarth (EU2012)|Abductor Scorched Earth]] || align=&amp;quot;center&amp;quot; | [[File:Abductor Scorched Earth.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_WindingStream (EU2012)|Abductor Winding Stream]] || align=&amp;quot;center&amp;quot; | [[File:Abductor Winding Stream.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[AlienBase01 (EU2012)|Alien Base 01]] || align=&amp;quot;center&amp;quot; | [[File:AlienBase01.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[AlienBase02 (EU2012)|Alien Base 02]] || align=&amp;quot;center&amp;quot; | [[File:AlienBase02.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Bar (EU2012)|Bar]] || align=&amp;quot;center&amp;quot; | [[File:BAR (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Bar (EU2012)|Bar Terror]] || align=&amp;quot;center&amp;quot; | [[File:BAR TERROR (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Battleship01 (EU2012)|Battleship 01]] || align=&amp;quot;center&amp;quot; | [[File:Battleship.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Battleship02 (EU2012)|Battleship 02]] || align=&amp;quot;center&amp;quot; | [[File:Battleship1.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Boulevard (EU2012)|Boulevard]] || align=&amp;quot;center&amp;quot; | [[File:BOULEVARD (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions ||align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Boulevard (EU2012)|Boulevard Euro]] || align=&amp;quot;center&amp;quot; | [[File:BOULEVARD EURO (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions ||align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CemeteryGrand (EU2012)|Cemetery Grand]] || align=&amp;quot;center&amp;quot; | [[File:CemeteryGrand.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Commercial Alley (EU2012)|Commercial Alley]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIALALLEY (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Commercial Alley (EU2012)|Commercial Alley Terror]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIALALLEY TERROR (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CommercialRestaurant (EU2012)|Commercial Restaurant]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIAL RESTAURANT.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CommercialStreet (EU2012)|Commercial Street]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIAL STREET.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CommercialStreet (EU2012)|Commercial Street]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIAL STREET TERROR.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CnfndLight (EU2012)|Confounding Light]] || align=&amp;quot;center&amp;quot; | [[File:CnfndLight.png|50px]] || align=&amp;quot;center&amp;quot; | Abduction || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[ConvenienceStore (EU2012)|Convenience Store]] || align=&amp;quot;center&amp;quot; | [[File:CONVENIENCE STORE (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[ConvenienceStore (EU2012)|Convenience Store Terror]] || align=&amp;quot;center&amp;quot; | [[File:CONVENIENCE STORE TERROR (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Demolition EWI (EU2012)|Demolition]] || align=&amp;quot;center&amp;quot; | [[File:Demolition_EWI_(EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[FastFood (EU2012)|Fast Food]] || align=&amp;quot;center&amp;quot; | [[File:FAST FOOD (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Gangplank Map (EU2012)|Gangplank]] || align=&amp;quot;center&amp;quot; | [[File:Gangplank4.png|50px]] || align=&amp;quot;center&amp;quot; | Slingshot DLC || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Gas_Station_EWI_(EU2012)|Gas Station]] || align=&amp;quot;center&amp;quot; | [[File:Gas_Station_EWI_(EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Highway1 (EU2012)|Highway 1]] || align=&amp;quot;center&amp;quot; | [[File:Highway1.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[HighwayBridge (EU2012)|Highway Bridge]] || align=&amp;quot;center&amp;quot; | [[File:HighwayBridge.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[HighwayConstruction (EU2012)|Highway Construction]] || align=&amp;quot;center&amp;quot; | [[File:HIGHWAY CONSTRUCTION (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[HighwayFallen (EU2012)|Highway Fallen]] || align=&amp;quot;center&amp;quot; | [[File:HighwayFallen.png|50px]] || align=&amp;quot;center&amp;quot; | Council || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Industrial Office (EU2012)|Industrial Office]] || align=&amp;quot;center&amp;quot; | [[File:INDUSTRIAL OFFICE (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions ||align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_CreepyForest (EU2012)|Large Scout Creepy Forest]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Creepy Forest.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_DeepWoods (EU2012)|Large Scout Deep Woods]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Deep Woods.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_ForestTrench (EU2012)|Large Scout Forest Trench]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Forest Trench.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_Hillside (EU2012)|Large Scout Hillside]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Hillside.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_Stonewall (EU2012)|Large Scout Stonewall]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Stonewall.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_TheBarrens (EU2012)|Large Scout The Barrens]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout The Barrens.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LiquorStore (EU2012)|Liquor Store]] || align=&amp;quot;center&amp;quot; | [[File:LiquorStore.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Low Friends (EU2012)|Low Friends]] || align=&amp;quot;center&amp;quot; | [[File:LowFriends.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[MilitaryAmmo (EU2012)|Military Ammo]] || align=&amp;quot;center&amp;quot; | [[File:MilitaryAmmo.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[OfficePaper (EU2012)|Office Paper]] || align=&amp;quot;center&amp;quot; | [[File:OFFICE PAPER (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_Deepwoods (EU2012)|Overseer Deep Woods]] || align=&amp;quot;center&amp;quot; | [[File:Overseer Deep Woods.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_ForestTrench (EU2012)|Overseer Forest Trench]] || align=&amp;quot;center&amp;quot; | [[File:Overseer Forest Trench.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline  || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_StoneWall (EU2012)|Overseer Stonewall]] || align=&amp;quot;center&amp;quot; | [[File:Overseer Stonewall.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_TheBarrens (EU2012)|Overseer The Barrens]] || align=&amp;quot;center&amp;quot; | [[File:Overseer The Barrens.png|50px]]  || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[PierA (EU2012)|Pier A]] || align=&amp;quot;center&amp;quot; | [[File:PIERA (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Waterfront&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[PierA (EU2012)|Pier A Asia]] || align=&amp;quot;center&amp;quot; | [[File:PIERA (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Waterfront&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[PoliceStation (EU2012)|Police Station]] || align=&amp;quot;center&amp;quot; | [[File:PoliceStation.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[ResearchOutpost (EU2012)|Research Outpost]] || align=&amp;quot;center&amp;quot; | [[File:ResearchOutpost.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[RooftopsConst (EU2012)|Rooftops Const]] || align=&amp;quot;center&amp;quot; | [[File:RooftopsConst2.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[RooftopsConst (EU2012)|Rooftops Const Asia]] || align=&amp;quot;center&amp;quot; | [[File:RooftopsConst.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SlaughterhouseA (EU2012)|Slaughterhouse A]] || align=&amp;quot;center&amp;quot; | [[File:SLAUGHTERHOUSE A (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallCemetery (EU2012)|Small Cemetery]] || align=&amp;quot;center&amp;quot; | [[File:SMALL CEMETERY (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_Badlands (EU2012)|Small Scout Badlands]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Badlands.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_DirtRoad (EU2012)|Small Scout Dirt Road]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Dirt Road.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Small_Scout_Farm_(EU2012)|Small Scout Farm]] || align=&amp;quot;center&amp;quot; | [[File:Small_Scout_Farm_(EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_Marshlands (EU2012)|Small Scout Marshlands]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Marshlands.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Small_Scout_Nuked_City_(EU2012)|Small Scout Nuked City]] || align=&amp;quot;center&amp;quot; | [[File:Small_Scout_Nuked_City_(EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_Quagmire (EU2012)|Small Scout Quagmire]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Quagmire.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_River (EU2012)|Small Scout River]] || align=&amp;quot;center&amp;quot; | [[File:Small ScoutRiver.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_RiverValley (EU2012)|Small Scout River Valley]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout RiverValley.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Small_Scout_Roadhouse_(EU2012)|Small Scout Roadhouse]] || align=&amp;quot;center&amp;quot; | [[File:Small_Scout_Roadhouse_(EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[StreetHurricane (EU2012)|Street Hurricane]] || align=&amp;quot;center&amp;quot; | [[File:STREET HURRICANE (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[StreetHurricane (EU2012)|Street Hurricane Terror]] || align=&amp;quot;center&amp;quot; | [[File:STREET HURRICANE TERROR (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[StreetOverpass (EU2012)|Street Overpass]] || align=&amp;quot;center&amp;quot; | [[File:StreetOverpass.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_ForestGrove (EU2012)|Supply Ship Forest Grove]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip ForestGrove.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_OverlookA (EU2012)|Supply Ship Overlook A]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip OverlookA.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_RockyGorge (EU2012)|Supply Ship Rocky Gorge]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip RockyGorge.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_Wildfire (EU2012)|Supply Ship Wildfire]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip Wildfire.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[TrainStation (EU2012)|Train Station]] || align=&amp;quot;center&amp;quot; | [[File:TrainStation.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Trainyard (EU2012)|Trainyard]] || align=&amp;quot;center&amp;quot; | [[File:Trainyard.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Truckstop (EU2012)|Truckstop]] || align=&amp;quot;center&amp;quot; | [[File:TRUCKSTOP (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Map_Tables_(Long_War)&amp;diff=62830</id>
		<title>Map Tables (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Map_Tables_(Long_War)&amp;diff=62830"/>
		<updated>2015-01-28T14:24:31Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: /* Map Table */ Add small scout farm and road house&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Map Table=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Map !! width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Image !! width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; | Mission(s) !! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Map Types &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_Cliffside (EU2012)|Abductor Cliffside]] || align=&amp;quot;center&amp;quot; | [[File:Abductor Cliffside.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_FarmOutskirts (EU2012)|Abductor Farm Outskirts]] || align=&amp;quot;center&amp;quot; | [[File:Abductor FarmOutskirts.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_ScorchedEarth (EU2012)|Abductor Scorched Earth]] || align=&amp;quot;center&amp;quot; | [[File:Abductor Scorched Earth.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_WindingStream (EU2012)|Abductor Winding Stream]] || align=&amp;quot;center&amp;quot; | [[File:Abductor Winding Stream.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[AlienBase01 (EU2012)|Alien Base 01]] || align=&amp;quot;center&amp;quot; | [[File:AlienBase01.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[AlienBase02 (EU2012)|Alien Base 02]] || align=&amp;quot;center&amp;quot; | [[File:AlienBase02.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Bar (EU2012)|Bar]] || align=&amp;quot;center&amp;quot; | [[File:BAR (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Bar (EU2012)|Bar Terror]] || align=&amp;quot;center&amp;quot; | [[File:BAR TERROR (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Battleship01 (EU2012)|Battleship 01]] || align=&amp;quot;center&amp;quot; | [[File:Battleship.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Battleship02 (EU2012)|Battleship 02]] || align=&amp;quot;center&amp;quot; | [[File:Battleship1.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Boulevard (EU2012)|Boulevard]] || align=&amp;quot;center&amp;quot; | [[File:BOULEVARD (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions ||align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Boulevard (EU2012)|Boulevard Euro]] || align=&amp;quot;center&amp;quot; | [[File:BOULEVARD EURO (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions ||align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CemeteryGrand (EU2012)|Cemetery Grand]] || align=&amp;quot;center&amp;quot; | [[File:CemeteryGrand.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Commercial Alley (EU2012)|Commercial Alley]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIALALLEY (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Commercial Alley (EU2012)|Commercial Alley Terror]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIALALLEY TERROR (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CommercialRestaurant (EU2012)|Commercial Restaurant]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIAL RESTAURANT.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CommercialStreet (EU2012)|Commercial Street]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIAL STREET.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CommercialStreet (EU2012)|Commercial Street]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIAL STREET TERROR.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CnfndLight (EU2012)|Confounding Light]] || align=&amp;quot;center&amp;quot; | [[File:CnfndLight.png|50px]] || align=&amp;quot;center&amp;quot; | Abduction || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[ConvenienceStore (EU2012)|Convenience Store]] || align=&amp;quot;center&amp;quot; | [[File:CONVENIENCE STORE (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[ConvenienceStore (EU2012)|Convenience Store Terror]] || align=&amp;quot;center&amp;quot; | [[File:CONVENIENCE STORE TERROR (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Demolition EWI (EU2012)|Demolition]] || align=&amp;quot;center&amp;quot; | [[File:Demolition_EWI_(EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[FastFood (EU2012)|Fast Food]] || align=&amp;quot;center&amp;quot; | [[File:FAST FOOD (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Gangplank Map (EU2012)|Gangplank]] || align=&amp;quot;center&amp;quot; | [[File:Gangplank4.png|50px]] || align=&amp;quot;center&amp;quot; | Slingshot DLC || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[GasStation (EU2012)|Gas Station]] || align=&amp;quot;center&amp;quot; | [[File:GasStation.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Highway1 (EU2012)|Highway 1]] || align=&amp;quot;center&amp;quot; | [[File:Highway1.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[HighwayBridge (EU2012)|Highway Bridge]] || align=&amp;quot;center&amp;quot; | [[File:HighwayBridge.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[HighwayConstruction (EU2012)|Highway Construction]] || align=&amp;quot;center&amp;quot; | [[File:HIGHWAY CONSTRUCTION (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[HighwayFallen (EU2012)|Highway Fallen]] || align=&amp;quot;center&amp;quot; | [[File:HighwayFallen.png|50px]] || align=&amp;quot;center&amp;quot; | Council || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Industrial Office (EU2012)|Industrial Office]] || align=&amp;quot;center&amp;quot; | [[File:INDUSTRIAL OFFICE (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions ||align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_CreepyForest (EU2012)|Large Scout Creepy Forest]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Creepy Forest.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_DeepWoods (EU2012)|Large Scout Deep Woods]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Deep Woods.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_ForestTrench (EU2012)|Large Scout Forest Trench]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Forest Trench.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_Hillside (EU2012)|Large Scout Hillside]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Hillside.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_Stonewall (EU2012)|Large Scout Stonewall]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Stonewall.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_TheBarrens (EU2012)|Large Scout The Barrens]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout The Barrens.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LiquorStore (EU2012)|Liquor Store]] || align=&amp;quot;center&amp;quot; | [[File:LiquorStore.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Low Friends (EU2012)|Low Friends]] || align=&amp;quot;center&amp;quot; | [[File:LowFriends.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[MilitaryAmmo (EU2012)|Military Ammo]] || align=&amp;quot;center&amp;quot; | [[File:MilitaryAmmo.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[OfficePaper (EU2012)|Office Paper]] || align=&amp;quot;center&amp;quot; | [[File:OFFICE PAPER (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_Deepwoods (EU2012)|Overseer Deep Woods]] || align=&amp;quot;center&amp;quot; | [[File:Overseer Deep Woods.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_ForestTrench (EU2012)|Overseer Forest Trench]] || align=&amp;quot;center&amp;quot; | [[File:Overseer Forest Trench.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline  || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_StoneWall (EU2012)|Overseer Stonewall]] || align=&amp;quot;center&amp;quot; | [[File:Overseer Stonewall.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_TheBarrens (EU2012)|Overseer The Barrens]] || align=&amp;quot;center&amp;quot; | [[File:Overseer The Barrens.png|50px]]  || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[PierA (EU2012)|Pier A]] || align=&amp;quot;center&amp;quot; | [[File:PIERA (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Waterfront&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[PierA (EU2012)|Pier A Asia]] || align=&amp;quot;center&amp;quot; | [[File:PIERA (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Waterfront&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[PoliceStation (EU2012)|Police Station]] || align=&amp;quot;center&amp;quot; | [[File:PoliceStation.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[ResearchOutpost (EU2012)|Research Outpost]] || align=&amp;quot;center&amp;quot; | [[File:ResearchOutpost.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[RooftopsConst (EU2012)|Rooftops Const]] || align=&amp;quot;center&amp;quot; | [[File:RooftopsConst2.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[RooftopsConst (EU2012)|Rooftops Const Asia]] || align=&amp;quot;center&amp;quot; | [[File:RooftopsConst.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SlaughterhouseA (EU2012)|Slaughterhouse A]] || align=&amp;quot;center&amp;quot; | [[File:SLAUGHTERHOUSE A (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallCemetery (EU2012)|Small Cemetery]] || align=&amp;quot;center&amp;quot; | [[File:SMALL CEMETERY (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_Badlands (EU2012)|Small Scout Badlands]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Badlands.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_DirtRoad (EU2012)|Small Scout Dirt Road]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Dirt Road.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Small_Scout_Farm_(EU2012)|Small Scout Farm]] || align=&amp;quot;center&amp;quot; | [[File:Small_Scout_Farm_(EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_Marshlands (EU2012)|Small Scout Marshlands]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Marshlands.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Small_Scout_Nuked_City_(EU2012)|Small Scout Nuked City]] || align=&amp;quot;center&amp;quot; | [[File:Small_Scout_Nuked_City_(EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_Quagmire (EU2012)|Small Scout Quagmire]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Quagmire.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_River (EU2012)|Small Scout River]] || align=&amp;quot;center&amp;quot; | [[File:Small ScoutRiver.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_RiverValley (EU2012)|Small Scout River Valley]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout RiverValley.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Small_Scout_Roadhouse_(EU2012)|Small Scout Roadhouse]] || align=&amp;quot;center&amp;quot; | [[File:Small_Scout_Roadhouse_(EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[StreetHurricane (EU2012)|Street Hurricane]] || align=&amp;quot;center&amp;quot; | [[File:STREET HURRICANE (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[StreetHurricane (EU2012)|Street Hurricane Terror]] || align=&amp;quot;center&amp;quot; | [[File:STREET HURRICANE TERROR (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[StreetOverpass (EU2012)|Street Overpass]] || align=&amp;quot;center&amp;quot; | [[File:StreetOverpass.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_ForestGrove (EU2012)|Supply Ship Forest Grove]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip ForestGrove.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_OverlookA (EU2012)|Supply Ship Overlook A]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip OverlookA.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_RockyGorge (EU2012)|Supply Ship Rocky Gorge]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip RockyGorge.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_Wildfire (EU2012)|Supply Ship Wildfire]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip Wildfire.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[TrainStation (EU2012)|Train Station]] || align=&amp;quot;center&amp;quot; | [[File:TrainStation.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Trainyard (EU2012)|Trainyard]] || align=&amp;quot;center&amp;quot; | [[File:Trainyard.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Truckstop (EU2012)|Truckstop]] || align=&amp;quot;center&amp;quot; | [[File:TRUCKSTOP (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Long_War_Table&amp;diff=62821</id>
		<title>Long War Table</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Long_War_Table&amp;diff=62821"/>
		<updated>2015-01-23T10:19:57Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;XCOM: Enemy Unknown (2012)&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | &#039;&#039;&#039;Long War&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Vigilo_Confido_shield.png|30px]] &#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (Long War)|Mod Information]]&lt;br /&gt;
&lt;br /&gt;
[[Change Log (Long War)|Change Log]]&lt;br /&gt;
&lt;br /&gt;
[[The Council (Long War)|The Council]]&lt;br /&gt;
&lt;br /&gt;
[[New Commands (Long War)|New Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Difficulty (Long War)|Difficulty Levels]]&lt;br /&gt;
:[[Second Wave (Long War)|Second Wave]]&lt;br /&gt;
[[Troubleshooting Guide (Long War)|Troubleshooting Guide]]&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Vigilo_Confido_black.png|30px]] &#039;&#039;&#039;XCOM Facilities&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Facilities (Long War)|Facilities]]&lt;br /&gt;
:[[Mission Control (Long War)|Mission Control]]&lt;br /&gt;
&lt;br /&gt;
:[[Research (Long War)|Research]]&lt;br /&gt;
::[[Genetics Lab (Long War)|Genetics Lab]]&lt;br /&gt;
:[[Engineering (Long War)|Engineering]]&lt;br /&gt;
::[[Foundry_(Long War)|Foundry]]&lt;br /&gt;
::[[Cybernetics Lab (Long War)|Cybernetics Lab]] &lt;br /&gt;
:[[Barracks (Long War)|Barracks]]&lt;br /&gt;
::[[Officer Training School (Long War)|Officer Training School]]&lt;br /&gt;
::[[Psionic Labs (Long War)|Psionic Labs]]&lt;br /&gt;
:[[Hangar (Long War)|Hangar]]&lt;br /&gt;
::[[Hangar (Long War)#Interceptors|Interceptors]]&lt;br /&gt;
::[[Hangar (Long War)#Interceptor Weapons|Interceptor Weapons]]&lt;br /&gt;
:[[Situation Room (Long War)|Situation Room]]&lt;br /&gt;
::[[Gray Market (Long War)|Gray Market]]&lt;br /&gt;
::[[Covert Operations (Long War)|Covert Operations]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[Image:Lone_Wolf_(EU2012).jpg|30px]] &#039;&#039;&#039;Soldiers&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Soldiers (Long War)|Soldiers]]&lt;br /&gt;
:[[Assault (Long War)|Assault]]&lt;br /&gt;
:[[Infantry (Long War)|Infantry]]&lt;br /&gt;
:[[Rocketeer (Long War)|Rocketeer]]&lt;br /&gt;
:[[Gunner (Long War)|Gunner]]&lt;br /&gt;
:[[Sniper (Long War)|Sniper]]&lt;br /&gt;
:[[Scout (Long War)|Scout]]&lt;br /&gt;
:[[Medic (Long War)|Medic]]&lt;br /&gt;
:[[Engineer (Long War)|Engineer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Officers (Long War)|Officers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Psionic (Long War)|Psionics]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gene Mods (Long War)|Gene Mods]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MEC Trooper (Long War)|MEC Troopers]]&lt;br /&gt;
:[[Marauder (Long War)|Marauder]]&lt;br /&gt;
:[[Valkyrie (Long War)|Valkyrie]]&lt;br /&gt;
:[[Archer (Long War)|Archer]]&lt;br /&gt;
:[[Goliath (Long War)|Goliath]]&lt;br /&gt;
:[[Jaeger (Long War)|Jaeger]]&lt;br /&gt;
:[[Pathfinder (Long War)|Pathfinder]]&lt;br /&gt;
:[[Guardian (Long War)|Guardian]]&lt;br /&gt;
:[[Shogun (Long War)|Shogun]]&lt;br /&gt;
|-&lt;br /&gt;
|[[S.H.I.V. (Long War)|S.H.I.V.s]]&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Loadout Long War.jpg|30px]] &#039;&#039;&#039;Loadout&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor (Long War)|Armor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Weapons (Long War)|Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Equipment (Long War)#Portable Equipment|Equipment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Head red 2.png|30px]] &#039;&#039;&#039;Aliens&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Alien Life Forms (Long War)|Alien Life Forms]]&lt;br /&gt;
 &lt;br /&gt;
[[Alien Missions (Long War)|Alien Missions]]&lt;br /&gt;
&lt;br /&gt;
[[Alien Deployment (Long War)|Alien Deployment]]&lt;br /&gt;
&lt;br /&gt;
[[UFOs (Long War)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
[[Alien Artifacts (Long War)|Alien Artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[Alien Research (Long War)|Alien Research]]&lt;br /&gt;
|-&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:EXALT Insignia (EU2012).png|25px]] &#039;&#039;&#039;EXALT&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[EXALT Units (Long War)|Units]] &lt;br /&gt;
&lt;br /&gt;
[[EXALT Weapons (Long War)|Equipment]] &lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Skyranger Pilot (EU2012).png|30px]] &#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Missions (Long War)|Mission Types]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Map Tables (Long War)|Map Table]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Combat Ready (EU2012).jpg|30px]] &#039;&#039;&#039;Gameplay Mechanics&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Abilities List (Long War)|Abilities list]]&lt;br /&gt;
&lt;br /&gt;
[[Cover (Long War)|Cover]]&lt;br /&gt;
&lt;br /&gt;
[[Damage (Long War)|Damage]]&lt;br /&gt;
&lt;br /&gt;
[[Injury Time (Long War)|Injury Time]]&lt;br /&gt;
&lt;br /&gt;
[[Panic (Long War)|Panic]]&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Bradford Small (EU2012).png|30px]] &#039;&#039;&#039;Guides &amp;amp; Tips&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Strategy (Long War)|Strategy Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Tactics (Long War)|Combat Tactics]] &lt;br /&gt;
&lt;br /&gt;
[[Mods (Long War)|Custom Modifications]] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Map_Tables_(Long_War)&amp;diff=62820</id>
		<title>Map Tables (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Map_Tables_(Long_War)&amp;diff=62820"/>
		<updated>2015-01-23T10:17:08Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: Add Nuked City&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Map Table=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Map !! width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Image !! width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; | Mission(s) !! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Map Types &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_Cliffside (EU2012)|Abductor Cliffside]] || align=&amp;quot;center&amp;quot; | [[File:Abductor Cliffside.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_FarmOutskirts (EU2012)|Abductor Farm Outskirts]] || align=&amp;quot;center&amp;quot; | [[File:Abductor FarmOutskirts.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_ScorchedEarth (EU2012)|Abductor Scorched Earth]] || align=&amp;quot;center&amp;quot; | [[File:Abductor Scorched Earth.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_WindingStream (EU2012)|Abductor Winding Stream]] || align=&amp;quot;center&amp;quot; | [[File:Abductor Winding Stream.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[AlienBase01 (EU2012)|Alien Base 01]] || align=&amp;quot;center&amp;quot; | [[File:AlienBase01.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[AlienBase02 (EU2012)|Alien Base 02]] || align=&amp;quot;center&amp;quot; | [[File:AlienBase02.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Bar (EU2012)|Bar]] || align=&amp;quot;center&amp;quot; | [[File:BAR (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Bar (EU2012)|Bar Terror]] || align=&amp;quot;center&amp;quot; | [[File:BAR TERROR (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Battleship01 (EU2012)|Battleship 01]] || align=&amp;quot;center&amp;quot; | [[File:Battleship.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Battleship02 (EU2012)|Battleship 02]] || align=&amp;quot;center&amp;quot; | [[File:Battleship1.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Boulevard (EU2012)|Boulevard]] || align=&amp;quot;center&amp;quot; | [[File:BOULEVARD (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions ||align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Boulevard (EU2012)|Boulevard Euro]] || align=&amp;quot;center&amp;quot; | [[File:BOULEVARD EURO (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions ||align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CemeteryGrand (EU2012)|Cemetery Grand]] || align=&amp;quot;center&amp;quot; | [[File:CemeteryGrand.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Commercial Alley (EU2012)|Commercial Alley]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIALALLEY (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Commercial Alley (EU2012)|Commercial Alley Terror]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIALALLEY TERROR (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CommercialRestaurant (EU2012)|Commercial Restaurant]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIAL RESTAURANT.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CommercialStreet (EU2012)|Commercial Street]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIAL STREET.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CommercialStreet (EU2012)|Commercial Street]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIAL STREET TERROR.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CnfndLight (EU2012)|Confounding Light]] || align=&amp;quot;center&amp;quot; | [[File:CnfndLight.png|50px]] || align=&amp;quot;center&amp;quot; | Abduction || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[ConvenienceStore (EU2012)|Convenience Store]] || align=&amp;quot;center&amp;quot; | [[File:CONVENIENCE STORE (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[ConvenienceStore (EU2012)|Convenience Store Terror]] || align=&amp;quot;center&amp;quot; | [[File:CONVENIENCE STORE TERROR (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Demolition EWI (EU2012)|Demolition]] || align=&amp;quot;center&amp;quot; | [[File:Demolition_EWI_(EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[FastFood (EU2012)|Fast Food]] || align=&amp;quot;center&amp;quot; | [[File:FAST FOOD (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Gangplank Map (EU2012)|Gangplank]] || align=&amp;quot;center&amp;quot; | [[File:Gangplank4.png|50px]] || align=&amp;quot;center&amp;quot; | Slingshot DLC || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[GasStation (EU2012)|Gas Station]] || align=&amp;quot;center&amp;quot; | [[File:GasStation.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Highway1 (EU2012)|Highway 1]] || align=&amp;quot;center&amp;quot; | [[File:Highway1.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[HighwayBridge (EU2012)|Highway Bridge]] || align=&amp;quot;center&amp;quot; | [[File:HighwayBridge.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[HighwayConstruction (EU2012)|Highway Construction]] || align=&amp;quot;center&amp;quot; | [[File:HIGHWAY CONSTRUCTION (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[HighwayFallen (EU2012)|Highway Fallen]] || align=&amp;quot;center&amp;quot; | [[File:HighwayFallen.png|50px]] || align=&amp;quot;center&amp;quot; | Council || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Industrial Office (EU2012)|Industrial Office]] || align=&amp;quot;center&amp;quot; | [[File:INDUSTRIAL OFFICE (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions ||align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_CreepyForest (EU2012)|Large Scout Creepy Forest]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Creepy Forest.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_DeepWoods (EU2012)|Large Scout Deep Woods]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Deep Woods.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_ForestTrench (EU2012)|Large Scout Forest Trench]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Forest Trench.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_Hillside (EU2012)|Large Scout Hillside]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Hillside.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_Stonewall (EU2012)|Large Scout Stonewall]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Stonewall.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_TheBarrens (EU2012)|Large Scout The Barrens]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout The Barrens.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LiquorStore (EU2012)|Liquor Store]] || align=&amp;quot;center&amp;quot; | [[File:LiquorStore.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Low Friends (EU2012)|Low Friends]] || align=&amp;quot;center&amp;quot; | [[File:LowFriends.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[MilitaryAmmo (EU2012)|Military Ammo]] || align=&amp;quot;center&amp;quot; | [[File:MilitaryAmmo.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[OfficePaper (EU2012)|Office Paper]] || align=&amp;quot;center&amp;quot; | [[File:OFFICE PAPER (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_Deepwoods (EU2012)|Overseer Deep Woods]] || align=&amp;quot;center&amp;quot; | [[File:Overseer Deep Woods.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_ForestTrench (EU2012)|Overseer Forest Trench]] || align=&amp;quot;center&amp;quot; | [[File:Overseer Forest Trench.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline  || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_StoneWall (EU2012)|Overseer Stonewall]] || align=&amp;quot;center&amp;quot; | [[File:Overseer Stonewall.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_TheBarrens (EU2012)|Overseer The Barrens]] || align=&amp;quot;center&amp;quot; | [[File:Overseer The Barrens.png|50px]]  || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[PierA (EU2012)|Pier A]] || align=&amp;quot;center&amp;quot; | [[File:PIERA (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Waterfront&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[PierA (EU2012)|Pier A Asia]] || align=&amp;quot;center&amp;quot; | [[File:PIERA (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Waterfront&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[PoliceStation (EU2012)|Police Station]] || align=&amp;quot;center&amp;quot; | [[File:PoliceStation.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[ResearchOutpost (EU2012)|Research Outpost]] || align=&amp;quot;center&amp;quot; | [[File:ResearchOutpost.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[RooftopsConst (EU2012)|Rooftops Const]] || align=&amp;quot;center&amp;quot; | [[File:RooftopsConst2.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[RooftopsConst (EU2012)|Rooftops Const Asia]] || align=&amp;quot;center&amp;quot; | [[File:RooftopsConst.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SlaughterhouseA (EU2012)|Slaughterhouse A]] || align=&amp;quot;center&amp;quot; | [[File:SLAUGHTERHOUSE A (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallCemetery (EU2012)|Small Cemetery]] || align=&amp;quot;center&amp;quot; | [[File:SMALL CEMETERY (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_Badlands (EU2012)|Small Scout Badlands]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Badlands.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_DirtRoad (EU2012)|Small Scout Dirt Road]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Dirt Road.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_Marshlands (EU2012)|Small Scout Marshlands]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Marshlands.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Small_Scout_Nuked_City_(EU2012)|Small Scout Nuked City]] || align=&amp;quot;center&amp;quot; | [[File:Small_Scout_Nuked_City_(EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_Quagmire (EU2012)|Small Scout Quagmire]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Quagmire.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_River (EU2012)|Small Scout River]] || align=&amp;quot;center&amp;quot; | [[File:Small ScoutRiver.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_RiverValley (EU2012)|Small Scout River Valley]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout RiverValley.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[StreetHurricane (EU2012)|Street Hurricane]] || align=&amp;quot;center&amp;quot; | [[File:STREET HURRICANE (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[StreetHurricane (EU2012)|Street Hurricane Terror]] || align=&amp;quot;center&amp;quot; | [[File:STREET HURRICANE TERROR (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[StreetOverpass (EU2012)|Street Overpass]] || align=&amp;quot;center&amp;quot; | [[File:StreetOverpass.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_ForestGrove (EU2012)|Supply Ship Forest Grove]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip ForestGrove.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_OverlookA (EU2012)|Supply Ship Overlook A]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip OverlookA.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_RockyGorge (EU2012)|Supply Ship Rocky Gorge]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip RockyGorge.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_Wildfire (EU2012)|Supply Ship Wildfire]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip Wildfire.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[TrainStation (EU2012)|Train Station]] || align=&amp;quot;center&amp;quot; | [[File:TrainStation.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Trainyard (EU2012)|Trainyard]] || align=&amp;quot;center&amp;quot; | [[File:Trainyard.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Truckstop (EU2012)|Truckstop]] || align=&amp;quot;center&amp;quot; | [[File:TRUCKSTOP (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Map_Tables_(Long_War)&amp;diff=62819</id>
		<title>Map Tables (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Map_Tables_(Long_War)&amp;diff=62819"/>
		<updated>2015-01-23T10:11:10Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: Cont.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Map Table=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Map !! width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Image !! width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; | Mission(s) !! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Map Types &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_Cliffside (EU2012)|Abductor Cliffside]] || align=&amp;quot;center&amp;quot; | [[File:Abductor Cliffside.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_FarmOutskirts (EU2012)|Abductor Farm Outskirts]] || align=&amp;quot;center&amp;quot; | [[File:Abductor FarmOutskirts.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_ScorchedEarth (EU2012)|Abductor Scorched Earth]] || align=&amp;quot;center&amp;quot; | [[File:Abductor Scorched Earth.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_WindingStream (EU2012)|Abductor Winding Stream]] || align=&amp;quot;center&amp;quot; | [[File:Abductor Winding Stream.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[AlienBase01 (EU2012)|Alien Base 01]] || align=&amp;quot;center&amp;quot; | [[File:AlienBase01.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[AlienBase02 (EU2012)|Alien Base 02]] || align=&amp;quot;center&amp;quot; | [[File:AlienBase02.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Bar (EU2012)|Bar]] || align=&amp;quot;center&amp;quot; | [[File:BAR (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Bar (EU2012)|Bar Terror]] || align=&amp;quot;center&amp;quot; | [[File:BAR TERROR (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Battleship01 (EU2012)|Battleship 01]] || align=&amp;quot;center&amp;quot; | [[File:Battleship.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Battleship02 (EU2012)|Battleship 02]] || align=&amp;quot;center&amp;quot; | [[File:Battleship1.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Boulevard (EU2012)|Boulevard]] || align=&amp;quot;center&amp;quot; | [[File:BOULEVARD (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions ||align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Boulevard (EU2012)|Boulevard Euro]] || align=&amp;quot;center&amp;quot; | [[File:BOULEVARD EURO (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions ||align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CemeteryGrand (EU2012)|Cemetery Grand]] || align=&amp;quot;center&amp;quot; | [[File:CemeteryGrand.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Commercial Alley (EU2012)|Commercial Alley]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIALALLEY (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Commercial Alley (EU2012)|Commercial Alley Terror]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIALALLEY TERROR (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CommercialRestaurant (EU2012)|Commercial Restaurant]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIAL RESTAURANT.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CommercialStreet (EU2012)|Commercial Street]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIAL STREET.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CommercialStreet (EU2012)|Commercial Street]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIAL STREET TERROR.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CnfndLight (EU2012)|Confounding Light]] || align=&amp;quot;center&amp;quot; | [[File:CnfndLight.png|50px]] || align=&amp;quot;center&amp;quot; | Abduction || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[ConvenienceStore (EU2012)|Convenience Store]] || align=&amp;quot;center&amp;quot; | [[File:CONVENIENCE STORE (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[ConvenienceStore (EU2012)|Convenience Store Terror]] || align=&amp;quot;center&amp;quot; | [[File:CONVENIENCE STORE TERROR (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Demolition EWI (EU2012)|Demolition]] || align=&amp;quot;center&amp;quot; | [[File:Demolition_EWI_(EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[FastFood (EU2012)|Fast Food]] || align=&amp;quot;center&amp;quot; | [[File:FAST FOOD (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Gangplank Map (EU2012)|Gangplank]] || align=&amp;quot;center&amp;quot; | [[File:Gangplank4.png|50px]] || align=&amp;quot;center&amp;quot; | Slingshot DLC || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[GasStation (EU2012)|Gas Station]] || align=&amp;quot;center&amp;quot; | [[File:GasStation.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Highway1 (EU2012)|Highway 1]] || align=&amp;quot;center&amp;quot; | [[File:Highway1.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[HighwayBridge (EU2012)|Highway Bridge]] || align=&amp;quot;center&amp;quot; | [[File:HighwayBridge.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[HighwayConstruction (EU2012)|Highway Construction]] || align=&amp;quot;center&amp;quot; | [[File:HIGHWAY CONSTRUCTION (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[HighwayFallen (EU2012)|Highway Fallen]] || align=&amp;quot;center&amp;quot; | [[File:HighwayFallen.png|50px]] || align=&amp;quot;center&amp;quot; | Council || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Industrial Office (EU2012)|Industrial Office]] || align=&amp;quot;center&amp;quot; | [[File:INDUSTRIAL OFFICE (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions ||align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_CreepyForest (EU2012)|Large Scout Creepy Forest]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Creepy Forest.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_DeepWoods (EU2012)|Large Scout Deep Woods]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Deep Woods.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_ForestTrench (EU2012)|Large Scout Forest Trench]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Forest Trench.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_Hillside (EU2012)|Large Scout Hillside]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Hillside.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_Stonewall (EU2012)|Large Scout Stonewall]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Stonewall.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_TheBarrens (EU2012)|Large Scout The Barrens]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout The Barrens.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LiquorStore (EU2012)|Liquor Store]] || align=&amp;quot;center&amp;quot; | [[File:LiquorStore.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Low Friends (EU2012)|Low Friends]] || align=&amp;quot;center&amp;quot; | [[File:LowFriends.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[MilitaryAmmo (EU2012)|Military Ammo]] || align=&amp;quot;center&amp;quot; | [[File:MilitaryAmmo.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[OfficePaper (EU2012)|Office Paper]] || align=&amp;quot;center&amp;quot; | [[File:OFFICE PAPER (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_Deepwoods (EU2012)|Overseer Deep Woods]] || align=&amp;quot;center&amp;quot; | [[File:Overseer Deep Woods.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_ForestTrench (EU2012)|Overseer Forest Trench]] || align=&amp;quot;center&amp;quot; | [[File:Overseer Forest Trench.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline  || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_StoneWall (EU2012)|Overseer Stonewall]] || align=&amp;quot;center&amp;quot; | [[File:Overseer Stonewall.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_TheBarrens (EU2012)|Overseer The Barrens]] || align=&amp;quot;center&amp;quot; | [[File:Overseer The Barrens.png|50px]]  || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[PierA (EU2012)|Pier A]] || align=&amp;quot;center&amp;quot; | [[File:PIERA (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Waterfront&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[PierA (EU2012)|Pier A Asia]] || align=&amp;quot;center&amp;quot; | [[File:PIERA (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Waterfront&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[PoliceStation (EU2012)|Police Station]] || align=&amp;quot;center&amp;quot; | [[File:PoliceStation.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[ResearchOutpost (EU2012)|Research Outpost]] || align=&amp;quot;center&amp;quot; | [[File:ResearchOutpost.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[RooftopsConst (EU2012)|Rooftops Const]] || align=&amp;quot;center&amp;quot; | [[File:RooftopsConst2.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[RooftopsConst (EU2012)|Rooftops Const Asia]] || align=&amp;quot;center&amp;quot; | [[File:RooftopsConst.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SlaughterhouseA (EU2012)|Slaughterhouse A]] || align=&amp;quot;center&amp;quot; | [[File:SLAUGHTERHOUSE A (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallCemetery (EU2012)|Small Cemetery]] || align=&amp;quot;center&amp;quot; | [[File:SMALL CEMETERY (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_Badlands (EU2012)|Small Scout Badlands]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Badlands.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_DirtRoad (EU2012)|Small Scout Dirt Road]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Dirt Road.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_Marshlands (EU2012)|Small Scout Marshlands]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Marshlands.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_Quagmire (EU2012)|Small Scout Quagmire]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Quagmire.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_River (EU2012)|Small Scout River]] || align=&amp;quot;center&amp;quot; | [[File:Small ScoutRiver.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_RiverValley (EU2012)|Small Scout River Valley]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout RiverValley.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[StreetHurricane (EU2012)|Street Hurricane]] || align=&amp;quot;center&amp;quot; | [[File:STREET HURRICANE (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[StreetHurricane (EU2012)|Street Hurricane Terror]] || align=&amp;quot;center&amp;quot; | [[File:STREET HURRICANE TERROR (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[StreetOverpass (EU2012)|Street Overpass]] || align=&amp;quot;center&amp;quot; | [[File:StreetOverpass.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_ForestGrove (EU2012)|Supply Ship Forest Grove]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip ForestGrove.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_OverlookA (EU2012)|Supply Ship Overlook A]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip OverlookA.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_RockyGorge (EU2012)|Supply Ship Rocky Gorge]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip RockyGorge.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_Wildfire (EU2012)|Supply Ship Wildfire]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip Wildfire.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[TrainStation (EU2012)|Train Station]] || align=&amp;quot;center&amp;quot; | [[File:TrainStation.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Trainyard (EU2012)|Trainyard]] || align=&amp;quot;center&amp;quot; | [[File:Trainyard.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Truckstop (EU2012)|Truckstop]] || align=&amp;quot;center&amp;quot; | [[File:TRUCKSTOP (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Map_Tables_(Long_War)&amp;diff=62818</id>
		<title>Map Tables (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Map_Tables_(Long_War)&amp;diff=62818"/>
		<updated>2015-01-23T09:52:24Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: Create Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Map Table=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Map !! width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Image !! width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; | Mission(s) !! width=&amp;quot;150px&amp;quot; align=&amp;quot;center&amp;quot; | Map Types &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_Cliffside (EU2012)|Abductor Cliffside]] || align=&amp;quot;center&amp;quot; | [[File:Abductor Cliffside.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_FarmOutskirts (EU2012)|Abductor Farm Outskirts]] || align=&amp;quot;center&amp;quot; | [[File:Abductor FarmOutskirts.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Plains&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_ScorchedEarth (EU2012)|Abductor Scorched Earth]] || align=&amp;quot;center&amp;quot; | [[File:Abductor Scorched Earth.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Forest&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Abductor_WindingStream (EU2012)|Abductor Winding Stream]] || align=&amp;quot;center&amp;quot; | [[File:Abductor Winding Stream.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | Riparian&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[AlienBase01 (EU2012)|Alien Base 01]] || align=&amp;quot;center&amp;quot; | [[File:AlienBase01.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[AlienBase02 (EU2012)|Alien Base 02]] || align=&amp;quot;center&amp;quot; | [[File:AlienBase02.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Bar (EU2012)|Bar]] || align=&amp;quot;center&amp;quot; | [[File:BAR (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Bar (EU2012)|Bar Terror]] || align=&amp;quot;center&amp;quot; | [[File:BAR TERROR (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Battleship01 (EU2012)|Battleship 01]] || align=&amp;quot;center&amp;quot; | [[File:Battleship.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Battleship02 (EU2012)|Battleship 02]] || align=&amp;quot;center&amp;quot; | [[File:Battleship1.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Boulevard (EU2012)|Boulevard]] || align=&amp;quot;center&amp;quot; | [[File:BOULEVARD (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions ||align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Boulevard (EU2012)|Boulevard Euro]] || align=&amp;quot;center&amp;quot; | [[File:BOULEVARD EURO (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions ||align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CemeteryGrand (EU2012)|Cemetery Grand]] || align=&amp;quot;center&amp;quot; | [[File:CemeteryGrand.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Commercial Alley (EU2012)|Commercial Alley]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIALALLEY (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Commercial Alley (EU2012)|Commercial Alley Terror]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIALALLEY TERROR (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CommercialRestaurant (EU2012)|Commercial Restaurant]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIAL RESTAURANT.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CommercialStreet (EU2012)|Commercial Street]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIAL STREET.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CommercialStreet (EU2012)|Commercial Street]] || align=&amp;quot;center&amp;quot; | [[File:COMMERCIAL STREET TERROR.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[CnfndLight (EU2012)|Confounding Light]] || align=&amp;quot;center&amp;quot; | [[File:CnfndLight.png|50px]] || align=&amp;quot;center&amp;quot; | Abduction || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[ConvenienceStore (EU2012)|Convenience Store]] || align=&amp;quot;center&amp;quot; | [[File:CONVENIENCE STORE (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[ConvenienceStore (EU2012)|Convenience Store Terror]] || align=&amp;quot;center&amp;quot; | [[File:CONVENIENCE STORE TERROR (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Urban Block&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Demolition EWI (EU2012)|Demolition]] || align=&amp;quot;center&amp;quot; | [[File:Demolition_EWI_(EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[FastFood (EU2012)|Fast Food]] || align=&amp;quot;center&amp;quot; | [[File:FAST FOOD (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Urban Close Quarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Gangplank Map (EU2012)|Gangplank]] || align=&amp;quot;center&amp;quot; | [[File:Gangplank4.png|50px]] || align=&amp;quot;center&amp;quot; | Slingshot DLC || align=&amp;quot;center&amp;quot; | Alien Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[GasStation (EU2012)|Gas Station]] || align=&amp;quot;center&amp;quot; | [[File:GasStation.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Settlement&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Highway1 (EU2012)|Highway 1]] || align=&amp;quot;center&amp;quot; | [[File:Highway1.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[HighwayBridge (EU2012)|Highway Bridge]] || align=&amp;quot;center&amp;quot; | [[File:HighwayBridge.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[HighwayConstruction (EU2012)|Highway Construction]] || align=&amp;quot;center&amp;quot; | [[File:HIGHWAY CONSTRUCTION (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[HighwayFallen (EU2012)|Highway Fallen]] || align=&amp;quot;center&amp;quot; | [[File:HighwayFallen.png|50px]] || align=&amp;quot;center&amp;quot; | Council || align=&amp;quot;center&amp;quot; | Roadway&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Industrial Office (EU2012)|Industrial Office]] || align=&amp;quot;center&amp;quot; | [[File:INDUSTRIAL OFFICE (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions ||align=&amp;quot;center&amp;quot; | Urban Large Structure&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_CreepyForest (EU2012)|Large Scout Creepy Forest]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Creepy Forest.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_DeepWoods (EU2012)|Large Scout Deep Woods]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Deep Woods.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_ForestTrench (EU2012)|Large Scout Forest Trench]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Forest Trench.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_Hillside (EU2012)|Large Scout Hillside]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Hillside.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_Stonewall (EU2012)|Large Scout Stonewall]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout Stonewall.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LargeScout_TheBarrens (EU2012)|Large Scout The Barrens]] || align=&amp;quot;center&amp;quot; | [[File:Large Scout The Barrens.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[LiquorStore (EU2012)|Liquor Store]] || align=&amp;quot;center&amp;quot; | [[File:LiquorStore.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | North America&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Low Friends (EU2012)|Low Friends]] || align=&amp;quot;center&amp;quot; | [[File:LowFriends.png|50px]] || align=&amp;quot;center&amp;quot; | Slingshot DLC || align=&amp;quot;center&amp;quot; | Asia&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[MilitaryAmmo (EU2012)|Military Ammo]] || align=&amp;quot;center&amp;quot; | [[File:MilitaryAmmo.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Museum (EU2012)|Museum]] || align=&amp;quot;center&amp;quot; | [[File:MUSEUM (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Museum (EU2012)|Museum Euro]] || align=&amp;quot;center&amp;quot; | [[File:MUSEUM 1 (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Europe&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[OfficePaper (EU2012)|Office Paper]] || align=&amp;quot;center&amp;quot; | [[File:OFFICE PAPER (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_Deepwoods (EU2012)|Overseer Deep Woods]] || align=&amp;quot;center&amp;quot; | [[File:Overseer Deep Woods.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_ForestTrench (EU2012)|Overseer Forest Trench]] || align=&amp;quot;center&amp;quot; | [[File:Overseer Forest Trench.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_StoneWall (EU2012)|Overseer Stonewall]] || align=&amp;quot;center&amp;quot; | [[File:Overseer Stonewall.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Overseer_TheBarrens (EU2012)|Overseer The Barrens]] || align=&amp;quot;center&amp;quot; | [[File:Overseer The Barrens.png|50px]]  || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[PierA (EU2012)|Pier A]] || align=&amp;quot;center&amp;quot; | [[File:PIERA (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[PierA (EU2012)|Pier A Asia]] || align=&amp;quot;center&amp;quot; | [[File:PIERA (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Asia&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[PoliceStation (EU2012)|Police Station]] || align=&amp;quot;center&amp;quot; | [[File:PoliceStation.png|50px]] || align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | North America&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[ResearchOutpost (EU2012)|Research Outpost]] || align=&amp;quot;center&amp;quot; | [[File:ResearchOutpost.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[RooftopsConst (EU2012)|Rooftops Const]] || align=&amp;quot;center&amp;quot; | [[File:RooftopsConst2.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[RooftopsConst (EU2012)|Rooftops Const Asia]] || align=&amp;quot;center&amp;quot; | [[File:RooftopsConst.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Asia&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SlaughterhouseA (EU2012)|Slaughterhouse A]] || align=&amp;quot;center&amp;quot; | [[File:SLAUGHTERHOUSE A (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallCemetery (EU2012)|Small Cemetery]] || align=&amp;quot;center&amp;quot; | [[File:SMALL CEMETERY (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_Badlands (EU2012)|Small Scout Badlands]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Badlands.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_DirtRoad (EU2012)|Small Scout Dirt Road]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Dirt Road.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_Marshlands (EU2012)|Small Scout Marshlands]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Marshlands.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_Quagmire (EU2012)|Small Scout Quagmire]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout Quagmire.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_River (EU2012)|Small Scout River]] || align=&amp;quot;center&amp;quot; | [[File:Small ScoutRiver.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SmallScout_RiverValley (EU2012)|Small Scout River Valley]] || align=&amp;quot;center&amp;quot; | [[File:Small Scout RiverValley.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[StreetHurricane (EU2012)|Street Hurricane]] || align=&amp;quot;center&amp;quot; | [[File:STREET HURRICANE (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Abductions || align=&amp;quot;center&amp;quot; | Europe&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[StreetHurricane (EU2012)|Street Hurricane Terror]] || align=&amp;quot;center&amp;quot; | [[File:STREET HURRICANE TERROR (EU2012).png|50px]] ||  align=&amp;quot;center&amp;quot; | Terror Site || align=&amp;quot;center&amp;quot; | Europe&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[StreetOverpass (EU2012)|Street Overpass]] || align=&amp;quot;center&amp;quot; | [[File:StreetOverpass.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_ForestGrove (EU2012)|Supply Ship Forest Grove]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip ForestGrove.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_OverlookA (EU2012)|Supply Ship Overlook A]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip OverlookA.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_RockyGorge (EU2012)|Supply Ship Rocky Gorge]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip RockyGorge.png|50px]] || align=&amp;quot;center&amp;quot; | Landed UFO || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[SupplyShip_Wildfire (EU2012)|Supply Ship Wildfire]] || align=&amp;quot;center&amp;quot; | [[File:SupplyShip Wildfire.png|50px]] || align=&amp;quot;center&amp;quot; | Crashed UFO || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[TempleShip (EU2012)|Temple Ship]] || align=&amp;quot;center&amp;quot; | [[File:TempleShip.png|50px]] || align=&amp;quot;center&amp;quot; | Storyline || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[TrainStation (EU2012)|Train Station]] || align=&amp;quot;center&amp;quot; | [[File:TrainStation.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | Asia&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Trainyard (EU2012)|Trainyard]] || align=&amp;quot;center&amp;quot; | [[File:Trainyard.png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |[[Truckstop (EU2012)|Truckstop]] || align=&amp;quot;center&amp;quot; | [[File:TRUCKSTOP (EU2012).png|50px]] || align=&amp;quot;center&amp;quot; | Abductions&amp;lt;br&amp;gt;Council || align=&amp;quot;center&amp;quot; | North America&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(Long_War)&amp;diff=59525</id>
		<title>Equipment (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(Long_War)&amp;diff=59525"/>
		<updated>2014-09-14T04:26:46Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Long War all soldiers have 2 item slots from the start of the game. Each carried item has weight, and reduces the soldier&#039;s mobility by 1 per weight (a soldier&#039;s base mobility figure is displayed with 2 weight carried, so carrying nothing gives +2 on the soldier screen). An item slot can be cleared with the &amp;quot;empty hand&amp;quot; button in the item slot. Items with increased charges from perks such as Packmaster do not have increased weight.&lt;br /&gt;
&lt;br /&gt;
Note that many items listed require [[Foundry (Long War)|Foundry]] projects to unlock, and others are replicated by class perks (e.g. Battle Scanner). The special perk-granted versions of these items have a yellow icon in the action bar (as opposed to blue) and in some cases can be used as the first action of a turn &#039;&#039;without&#039;&#039; ending the turn (&#039;&#039;e.g.&#039;&#039; a Support may throw a Smoke Grenade and then perform another action).&lt;br /&gt;
&lt;br /&gt;
== Soldier Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Items for XCom operatives&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name !! rowspan=&amp;quot;2&amp;quot; | Weight !! rowspan=&amp;quot;2&amp;quot; | Classes !! rowspan=&amp;quot;2&amp;quot; | Research !! rowspan=&amp;quot;2&amp;quot; | Effect !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! {{Credits Icon}} !! {{AA Icon}} !! {{Elerium Icon}} !! {{Meld Icon}} !! {{Time Icon}} !! Other&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Miscellaneous Items&lt;br /&gt;
|-&lt;br /&gt;
|Alien Trophy || 1 || All || - || Grants immunity to panic, except Psi Panic || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Medikit || 1 || All || - || Confers partial acid immunity, neutralizes acid, heals 3 HP (upgradable) || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Rocket || 2 || Rocketeer || - || Grants one additional rocket. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Shredder Rocket || 2 || Rocketeer || - || Grants one additional shredder rocket. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Arc Thrower || 2 || All || Xenoneurology || Stun device, carries one charge per mission. Standard: 55%/49%/43%/30%. Upgraded: 58%/58%/56%/55%/49%/43% || 100 || 0 || 0 || 0 || 10 || -&lt;br /&gt;
|-&lt;br /&gt;
|Smartgun Kit || 1 || Gunner || Experimental Warfare || Grants the Advanced Fire Control perk, removing the aim penalty on reaction shots. || 55 || 0 || 0 || 0 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Walker Servos || 0 || Assault || Advanced Servomotors || Grants +2 Mobility. || 55 || 5 || 2 || 2 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Protective Items&lt;br /&gt;
|-&lt;br /&gt;
|Ceramic Plating || 1 || All || - || Provides +1 Armor HP. Cannot be stacked with other plating items. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Plating || 1 || All || Alien Materials || Provides +2 Armor HP. Cannot be stacked with other plating items. || 50 || 5 || 0 || 0 || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|Chitin Plating || 2 || All || Chryssalid Autopsy || Provides +3 Armor HP, reduces melee damage taken, and grants immunity to Seeker strangulation attack. Cannot be stacked with other plating items. || 100 || 20 || 0 || 0 || 10 || 10x Chryssalid Carcass&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Armor || 2 || All || Alien Materials || Confers +1 Armor HP and +1 Damage Reduction, but -7 Defense. Can stack with plating items. || 70 || 10 || 0 || 0 || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Suit || 1 || All || Seeker Autopsy || Grants +7 Defense . || 51 || 3 || 2 || 5 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Respirator Implant || 1 || All || Seeker Autopsy || Grants immunity to strangulation and partial immunity to acid. || 15 || 0 || 0 || 0 || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
|Impact Vest || 1 || Assault || Mobile Power Armor || Grants the Shock-Absorbent Armor perk. || 100 || 10 || 5 || 5 || 10 || -&lt;br /&gt;
|-&lt;br /&gt;
|Mind Shield || 1 || Psionic || Sectoid Commander Autopsy || Provide +25 Will, Grants immunity to strangulation and panic, except Psi Panic || 200 || 20 || 30 || 5 || 20 || 5x Sectoid Commander Corpse&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Thrown Devices&lt;br /&gt;
|-&lt;br /&gt;
|Battle Scanner || 1 || All || - || Can be thrown to provide vision for two turns. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Mimic Beacon || 1 || All || ? || When thrown, the mimic beacon generates a unique audio signal that can cause unseen aliens to advance towards it. Has no effect on aliens that have already seen your agents. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Grenades&lt;br /&gt;
|-&lt;br /&gt;
|AP Grenade || 1 || All || - || Deals 2-6 damage to units not in cover relative to the center of the blast radius. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Flashbang Grenade || 1 || All || - ||  Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.&amp;lt;br&amp;gt;Most synthetic/cybernetic and psionic enemies are immune.|| colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Grenade || 1 || All || - || Confers +20 Defense to units in radius for two turns. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|HE Grenade || 1 || All || - || Deals 1-5 damage to units in blast radius and can destroy cover || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Alien Grenade || 1 || All || Alien Grenades || Deals ?-? damage to units in blast radius and can destroy cover  Replaces HE Grenade via Foundry Project.|| colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Chem Grenade || 1 || All || Thin Man Autopsy || Creates an Acidic Cloud at the point of impact. Organic targets suffer reductions in mobility and take damage for performing actions other than hunkering down. All targets (also including robots) also suffer aim and damage reduction penalties. || 20 || 0 || 0 || 0 || ? || 3x Thin Man Corpse&lt;br /&gt;
|-&lt;br /&gt;
|Psi Grenade || 1 || Psionic || Xenopsionics || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in a wider blast radius than flashbangs for one turn. Carried by Sectoid Commanders, but stuns drop it as an Alien Grenade. Confers a 2 Will penalty when equipped. || 50 || 3 || 1 || 2 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Grenade || 1 || Psionic || Xenopsionics || Grants stealth to units in an area for one turn. || 150 || 5 || 15 || 10 || 14 || -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Hi Cap Mags || 1 || All || - || +1 ammo capacity for primary weapon. Stacks with bonus ammo from perks and other sources. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Shredder Ammo || 1 || Assault || Experimental Warfare || Grants the Shredder Ammunition perk. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Armor Piercing Ammo || 1 || Gunner || Experimental Warfare || Reduces enemy damage reduction (including that from cover) by 1. || 25 || 5 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Breaching Ammo || 1 || Assault || Experimental Warfare || Nullifies extra damage reduction penalties for shotgun-type weapons, including the sawed-off shotgun. || 35 || 5 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Rounds || 1 || All || Experimental Warfare || Increases critical hit chance of Ballistic and Gauss weapons by 20%, but halves the weapon&#039;s effective range. || 20 || 0 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Alloy-Jacketed Rounds || 1 || All || Enhanced Ballistics || Increases Ballistic and Gauss weapon damage by 1. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Gunsights and Optics&lt;br /&gt;
|-&lt;br /&gt;
|Laser Sight || 1 || All || - || +5 Aim. Also +5 Critical Hit Chance with SCOPE Upgrade. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|SCOPE || 1 || All || Alien Weaponry || Increases aim by +10. Can be used with laser sight for a total of +15 aim. +10% Crit chance with Foundry upgrade || 80 || 0 || 0 || 0 || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|Targeting Module || 1 || All || Xenobiology || Provides +7 Critical Hit Chance to a soldiers primary weapon. || 20 || 0 || 0 || 0 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Illuminator Gunsight || 0 || Scout || Experimental Warfare || Confers Executioner perk. || 60 || 0 || 0 || 1 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Scope || 0 || Scout || Experimental Warfare || Grants Sharpshooter perk. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Bipod || 0 || Gunner || Experimental Warfare || Confers Platform Stability perk. || 25 || 3 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Neural Gunlink || 1 || Psionic || Xenopsionics || Grants +10 Aim, but -15 Will. Stacks with SCOPE and Laser Sight. || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== MEC and SHIV Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Items for mechanized units&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name !! rowspan=&amp;quot;2&amp;quot; | MEC !! rowspan=&amp;quot;2&amp;quot; | SHIV !! rowspan=&amp;quot;2&amp;quot; | Weight !! rowspan=&amp;quot;2&amp;quot; | Research !!  rowspan=&amp;quot;2&amp;quot; | Effect !! colspan=&amp;quot;5&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Miscellaneous Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Gyros || {{Yes Icon}} || {{Yes Icon}} || 1 || Alien Weaponry || Provides +5 aim and +5 crit. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Battle Computer || {{Yes Icon}} || {{No Icon}} || 1 || Sectopod Autopsy || Provides +10 aim, crit chance and defence. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Elerium Turbos || {{Yes Icon}} || {{Yes Icon}} || 0 || Advanced Servomotors || Increases SHIV/MEC mobility by 2 points. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Carbide Plating || {{Yes Icon}} || {{Yes Icon}} || 1 || Heavy Floater Autopsy || Increases both DR and HP of the equipped unit by +1. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Perk Granting Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Autoloader || {{Yes Icon}} || {{Yes Icon}} || 1 || - || Grants Lock N&#039; Load perk, allowing for additional shots to be fired before reloading is required. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|HEAT Ammo || {{No Icon}} || {{Yes Icon}} || 1 || Alien Materials || Grants HEAT Ammo perk, providing additional damage against mechanized units. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Belt || {{Yes Icon}} || {{Yes Icon}} || 1 || Alien Materials || Grants Extra Conditioning perk. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Smartshell Pods || {{No Icon}} || {{Yes Icon}} || 1 || Experimental Warfare || Grants the Flush ability and provides +5 aim . || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Counterfire Pods || {{No Icon}} || {{Yes Icon}} || 1 || Mechtoid Autopsy || Grants Reactive Targeting Sensors perk, allowing the SHIV to return fire. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Tracking Pods || {{No Icon}} || {{Yes Icon}} || 1 || Experimental Warfare || Grants the Advanced Fire Control perk. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Holo-Targeter || {{Yes Icon}} || {{Yes Icon}} || 1 || Drone Autopsy || Grants Holo-Targeting perk and provides +5 aim. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Supercoolers || {{No Icon}} || {{Yes Icon}} || 1 || Sectopod Autopsy || Grants Light &#039;Em Up perk . || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Autosentry Turret || {{No Icon}} || {{Yes Icon}} || 1 || Cyberdisc Autopsy  || Confers the Sentinel perk, allowing the SHIV to fire twice while on overwatch. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Core Armoring || {{No Icon}} || {{Yes Icon}} || 1 || SHIV Defenses  || Grants the Damage Control perk. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Damage Control Pod || {{No Icon}} || {{Yes Icon}} || 1 || SHIV Defenses  || Grants +2 HP and the Resilience perk, rendering the SHIV immune to Critical Hits. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Sensors || {{Yes Icon}} || {{No Icon}} || 1 || Mechtoid Autopsy  || Grants Tactical Sense perk, enhancing defense by 5 for every enemy the MEC can see. (Up to a maximum bonus of +20)|| ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Damage Enhancing Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Depleted Elerium Rounds || {{Yes Icon}} || {{Yes Icon}} || 1 || Enhanced Ballistics || Increases Autocannon, Sentry Gun, Minigun, and Railgun damage by 1. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Laser Pumper || {{Yes Icon}} || {{Yes Icon}} || 1 || Enhanced Lasers|| Increases Superheavy Laser, Superheavy Pulse, Laser Lance, and Pulse Lance damage by 1. || 75 || 10 || 5 || 0 || ?&lt;br /&gt;
|-&lt;br /&gt;
|Zevatron Booster || {{Yes Icon}} || {{Yes Icon}} || 1 || Precision Plasma Weapons || Increases Particle Cannon and Superheavy Plasma damage by 1. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|The Thumper || {{Yes Icon}} || {{No Icon}} || 1 || Antigrav Systems || Increases Kinetic Strike Damage by 2. || 85 || 20 || 15 || 0 || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(Long_War)&amp;diff=59524</id>
		<title>Equipment (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(Long_War)&amp;diff=59524"/>
		<updated>2014-09-14T04:17:13Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Long War all soldiers have 2 item slots from the start of the game. Each carried item has weight, and reduces the soldier&#039;s mobility by 1 per weight (a soldier&#039;s base mobility figure is displayed with 2 weight carried, so carrying nothing gives +2 on the soldier screen). An item slot can be cleared with the &amp;quot;empty hand&amp;quot; button in the item slot. Items with increased charges from perks such as Packmaster do not have increased weight.&lt;br /&gt;
&lt;br /&gt;
Note that many items listed require [[Foundry (Long War)|Foundry]] projects to unlock, and others are replicated by class perks (e.g. Battle Scanner). The special perk-granted versions of these items have a yellow icon in the action bar (as opposed to blue) and in some cases can be used as the first action of a turn &#039;&#039;without&#039;&#039; ending the turn (&#039;&#039;e.g.&#039;&#039; a Support may throw a Smoke Grenade and then perform another action).&lt;br /&gt;
&lt;br /&gt;
== Soldier Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Items for XCom operatives&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name !! rowspan=&amp;quot;2&amp;quot; | Weight !! rowspan=&amp;quot;2&amp;quot; | Classes !! rowspan=&amp;quot;2&amp;quot; | Research !! rowspan=&amp;quot;2&amp;quot; | Effect !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! {{Credits Icon}} !! {{AA Icon}} !! {{Elerium Icon}} !! {{Meld Icon}} !! {{Time Icon}} !! Other&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Miscellaneous Items&lt;br /&gt;
|-&lt;br /&gt;
|Alien Trophy || 1 || All || - || Grants immunity to panic, except Psi Panic || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Medikit || 1 || All || - || Confers partial acid immunity, neutralizes acid, heals 3 HP (upgradable) || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Rocket || 2 || Rocketeer || - || Grants one additional rocket. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Shredder Rocket || 2 || Rocketeer || - || Grants one additional shredder rocket. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Arc Thrower || 2 || All || Xenoneurology || Stun device, carries one charge per mission. Standard: 55%/49%/43%/30%. Upgraded: 58%/58%/56%/55%/49%/43% || 100 || 0 || 0 || 0 || 10 || -&lt;br /&gt;
|-&lt;br /&gt;
|Smartgun Kit || 1 || Gunner || Experimental Warfare || Grants the Advanced Fire Control perk, removing the aim penalty on reaction shots. || 55 || 0 || 0 || 0 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Walker Servos || 0 || Assault || Advanced Servomotors || Grants +2 Mobility. || 55 || 5 || 2 || 2 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Protective Items&lt;br /&gt;
|-&lt;br /&gt;
|Ceramic Plating || 1 || All || - || Provides +1 Armor HP. Cannot be stacked with other plating items. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Plating || 1 || All || Alien Materials || Provides +2 Armor HP. Cannot be stacked with other plating items. || 50 || 5 || 0 || 0 || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|Chitin Plating || 2 || All || Chryssalid Autopsy || Provides +3 Armor HP, reduces melee damage taken, and grants immunity to Seeker strangulation attack. Cannot be stacked with other plating items. || 100 || 20 || 0 || 0 || 10 || 10x Chryssalid Carcass&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Armor || 2 || All || Alien Materials || Confers +1 Armor HP and +1 Damage Reduction, but -7 Defense. Can stack with plating items. || 70 || 10 || 0 || 0 || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Suit || 1 || All || Seeker Autopsy || Grants +7 Defense . || 51 || 3 || 2 || 5 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Respirator Implant || 1 || All || Seeker Autopsy || Grants immunity to strangulation and partial immunity to acid. || 15 || 0 || 0 || 0 || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
|Impact Vest || 1 || Assault || Mobile Power Armor || Grants the Shock-Absorbent Armor perk. || 100 || 10 || 5 || 5 || 10 || -&lt;br /&gt;
|-&lt;br /&gt;
|Mind Shield || 1 || Psionic || Sectoid Commander Autopsy || Provide +25 Will, Grants immunity to strangulation and panic, except Psi Panic || 200 || 20 || 30 || 5 || 20 || 5x Sectoid Commander Corpse&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Thrown Devices&lt;br /&gt;
|-&lt;br /&gt;
|Battle Scanner || 1 || All || - || Can be thrown to provide vision for two turns. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Mimic Beacon || 1 || All || ? || When thrown, the mimic beacon generates a unique audio signal that can cause unseen aliens to advance towards it. Has no effect on aliens that have already seen your agents. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Grenades&lt;br /&gt;
|-&lt;br /&gt;
|AP Grenade || 1 || All || - || Deals 2-6 damage to units not in cover relative to the center of the blast radius. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Flashbang Grenade || 1 || All || - ||  Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.&amp;lt;br&amp;gt;Most synthetic/cybernetic and psionic enemies are immune.|| colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Grenade || 1 || All || - || Confers +20 Defense to units in radius for two turns. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|HE Grenade || 1 || All || - || Deals 1-5 damage to units in blast radius and can destroy cover || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Alien Grenade || 1 || All || Alien Grenades || Deals ?-? damage to units in blast radius and can destroy cover  Replaces HE Grenade via Foundry Project.|| colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Chem Grenade || 1 || All || Thin Man Autopsy || Creates an Acidic Cloud at the point of impact. Organic targets suffer reductions in mobility and take damage for performing actions other than hunkering down. All targets (also including robots) also suffer aim and damage reduction penalties. || 20 || 0 || 0 || 0 || ? || 3x Thin Man Corpse&lt;br /&gt;
|-&lt;br /&gt;
|Psi Grenade || 1 || Psionic || Xenopsionics || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in a wider blast radius than flashbangs for one turn. Carried by Sectoid Commanders, but stuns drop it as an Alien Grenade. Confers a 2 Will penalty when equipped. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Grenade || 1 || Psionic || Xenopsionics || Grants stealth to units in an area for one turn. || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Hi Cap Mags || 1 || All || - || +1 ammo capacity for primary weapon. Stacks with bonus ammo from perks and other sources. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Shredder Ammo || 1 || Assault || Experimental Warfare || Grants the Shredder Ammunition perk. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Armor Piercing Ammo || 1 || Gunner || Experimental Warfare || Reduces enemy damage reduction (including that from cover) by 1. || 25 || 5 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Breaching Ammo || 1 || Assault || Experimental Warfare || Nullifies extra damage reduction penalties for shotgun-type weapons, including the sawed-off shotgun. || 35 || 5 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Rounds || 1 || All || Experimental Warfare || Increases critical hit chance of Ballistic and Gauss weapons by 20%, but halves the weapon&#039;s effective range. || 20 || 0 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Alloy-Jacketed Rounds || 1 || All || Enhanced Ballistics || Increases Ballistic and Gauss weapon damage by 1. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Gunsights and Optics&lt;br /&gt;
|-&lt;br /&gt;
|Laser Sight || 1 || All || - || +5 Aim. Also +5 Critical Hit Chance with SCOPE Upgrade. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|SCOPE || 1 || All || Alien Weaponry || Increases aim by +10. Can be used with laser sight for a total of +15 aim. +10% Crit chance with Foundry upgrade || 80 || 0 || 0 || 0 || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|Targeting Module || 1 || All || Xenobiology || Provides +7 Critical Hit Chance to a soldiers primary weapon. || 20 || 0 || 0 || 0 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Illuminator Gunsight || 0 || Scout || Experimental Warfare || Confers Executioner perk. || 60 || 0 || 0 || 1 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Scope || 0 || Scout || Experimental Warfare || Grants Sharpshooter perk. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Bipod || 0 || Gunner || Experimental Warfare || Confers Platform Stability perk. || 25 || 3 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Neural Gunlink || 1 || Psionic || Xenopsionics || Grants +10 Aim, but -15 Will. Stacks with SCOPE and Laser Sight. || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== MEC and SHIV Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Items for mechanized units&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name !! rowspan=&amp;quot;2&amp;quot; | MEC !! rowspan=&amp;quot;2&amp;quot; | SHIV !! rowspan=&amp;quot;2&amp;quot; | Weight !! rowspan=&amp;quot;2&amp;quot; | Research !!  rowspan=&amp;quot;2&amp;quot; | Effect !! colspan=&amp;quot;5&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Miscellaneous Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Gyros || {{Yes Icon}} || {{Yes Icon}} || 1 || Alien Weaponry || Provides +5 aim and +5 crit. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Battle Computer || {{Yes Icon}} || {{No Icon}} || 1 || Sectopod Autopsy || Provides +10 aim, crit chance and defence. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Elerium Turbos || {{Yes Icon}} || {{Yes Icon}} || 0 || Advanced Servomotors || Increases SHIV/MEC mobility by 2 points. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Carbide Plating || {{Yes Icon}} || {{Yes Icon}} || 1 || Heavy Floater Autopsy || Increases both DR and HP of the equipped unit by +1. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Perk Granting Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Autoloader || {{Yes Icon}} || {{Yes Icon}} || 1 || - || Grants Lock N&#039; Load perk, allowing for additional shots to be fired before reloading is required. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|HEAT Ammo || {{No Icon}} || {{Yes Icon}} || 1 || Alien Materials || Grants HEAT Ammo perk, providing additional damage against mechanized units. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Belt || {{Yes Icon}} || {{Yes Icon}} || 1 || Alien Materials || Grants Extra Conditioning perk. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Smartshell Pods || {{No Icon}} || {{Yes Icon}} || 1 || Experimental Warfare || Grants the Flush ability and provides +5 aim . || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Counterfire Pods || {{No Icon}} || {{Yes Icon}} || 1 || Mechtoid Autopsy || Grants Reactive Targeting Sensors perk, allowing the SHIV to return fire. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Tracking Pods || {{No Icon}} || {{Yes Icon}} || 1 || Experimental Warfare || Grants the Advanced Fire Control perk. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Holo-Targeter || {{Yes Icon}} || {{Yes Icon}} || 1 || Drone Autopsy || Grants Holo-Targeting perk and provides +5 aim. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Supercoolers || {{No Icon}} || {{Yes Icon}} || 1 || Sectopod Autopsy || Grants Light &#039;Em Up perk . || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Autosentry Turret || {{No Icon}} || {{Yes Icon}} || 1 || Cyberdisc Autopsy  || Confers the Sentinel perk, allowing the SHIV to fire twice while on overwatch. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Core Armoring || {{No Icon}} || {{Yes Icon}} || 1 || SHIV Defenses  || Grants the Damage Control perk. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Damage Control Pod || {{No Icon}} || {{Yes Icon}} || 1 || SHIV Defenses  || Grants +2 HP and the Resilience perk, rendering the SHIV immune to Critical Hits. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Sensors || {{Yes Icon}} || {{No Icon}} || 1 || Mechtoid Autopsy  || Grants Tactical Sense perk, enhancing defense by 5 for every enemy the MEC can see. (Up to a maximum bonus of +20)|| ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Damage Enhancing Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Depleted Elerium Rounds || {{Yes Icon}} || {{Yes Icon}} || 1 || Enhanced Ballistics || Increases Autocannon, Sentry Gun, Minigun, and Railgun damage by 1. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Laser Pumper || {{Yes Icon}} || {{Yes Icon}} || 1 || Enhanced Lasers|| Increases Superheavy Laser, Superheavy Pulse, Laser Lance, and Pulse Lance damage by 1. || 75 || 10 || 5 || 0 || ?&lt;br /&gt;
|-&lt;br /&gt;
|Zevatron Booster || {{Yes Icon}} || {{Yes Icon}} || 1 || Precision Plasma Weapons || Increases Particle Cannon and Superheavy Plasma damage by 1. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|The Thumper || {{Yes Icon}} || {{No Icon}} || 1 || Antigrav Systems || Increases Kinetic Strike Damage by 2. || 85 || 20 || 15 || 0 || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Mods_(Long_War)&amp;diff=59496</id>
		<title>Mods (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Mods_(Long_War)&amp;diff=59496"/>
		<updated>2014-09-11T14:44:45Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: Add Ellatan&amp;#039;s MECs XP change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some players prefer to change certain settings on top of the stock Long War mod. This page is an effort to track standard changes by players. Unless otherwise noted, code changes occur in the &amp;lt;code&amp;gt;DefaultGameCore.ini&amp;lt;/code&amp;gt; file. Some suggestions can be found [http://www.reddit.com/r/Xcom/comments/2aqzzd/lw_beta_13_do_you_adjust_and_mod_long_war_itself/|here] (remove this link once most of the mods are added).&lt;br /&gt;
&lt;br /&gt;
==Base Changes==&lt;br /&gt;
&lt;br /&gt;
===Energy Changes===&lt;br /&gt;
&lt;br /&gt;
Alternative Fission and Thermo changes are proposed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;&lt;br /&gt;
________________Pwr__Cost__Cost/Pwr_____&lt;br /&gt;
Fission Current --- 6 --- $120 --- $20.00&lt;br /&gt;
Fission Change --- 8 --- $150 --- $18.75&lt;br /&gt;
&lt;br /&gt;
Thermo Current -- 25 -- $350 --- $14.00&lt;br /&gt;
Thermo Change -- 20 -- $300 --- $15.00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, increase Adjacency bonus from +3 power to +4.&lt;br /&gt;
&lt;br /&gt;
With this, Fission is still less efficient than a thermo, however players shouldn&#039;t feel like they are getting an extra difficulty tacked on because they didn&#039;t get a good steam vent. Now if there is a good steam vent, it&#039;s simply a bonus. To change these options, examine lines 1395 and line 1800.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance Changes===&lt;br /&gt;
&lt;br /&gt;
How to Remove the Gene Mod Armor:&lt;br /&gt;
&lt;br /&gt;
This will replace the gene mod armor with a sleeved chest plate. However, said chest plate was designed to have shoulder pads, which are missing, so there will be a noticeable gap with either gene mods or those who use tactical vests instead of tactical armor. The gap is textured, so it won&#039;t break any models. You can still add shoulder pads by using decos ingame.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Use CTRL + F To find the following&lt;br /&gt;
&lt;br /&gt;
UnitPackageInfo=(PawnType=ePawnType_Male_1_Kevlar_GM,ArchetypeName=&amp;quot;Soldier_MaleKevlar_GM.ARC_MaleKevlar_GM&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Remove both GMs from &amp;quot;Soldier_MaleKevlar_GM.ARC_MaleKevlar_GM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now the game will read the normal armor instead of the GM version. &lt;br /&gt;
You can choose to do this to specific models, or use find and replace to change them all. &lt;br /&gt;
To use find and replace, I recommend you find _GM&amp;quot; and _GM. and replace them with &amp;quot; and . respectively.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to change default color, and headgear.&lt;br /&gt;
&lt;br /&gt;
In your DefaultGameCore.ini file, you&#039;ll be able to find lines that alter the rookie&#039;s starting color, and headgear, as well as the first time they are promoted to a class. Acceptable values, and their definitions, can be found here.&lt;br /&gt;
http://wiki.tesnexus.com/index.php/Initial_soldier_appearance_-_XCOM:EU_2012#Tables (&amp;lt; Someone hyperlink that for me, please.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;&lt;br /&gt;
If you press &amp;quot;CTRL + F&amp;quot;, you will open up the find menu. Locate the comment;&lt;br /&gt;
&lt;br /&gt;
; Initial soldier appearance&lt;br /&gt;
&lt;br /&gt;
and you will find directly below it;&lt;br /&gt;
&lt;br /&gt;
DEFENDER_MEDIKIT	= 6		; Rookie armor color: Sets the initial color of rookie armor; stay within default range (0..32)&lt;br /&gt;
COUNCIL_STAT_BONUS	= -1	; Rookie armor deco; -1 is default; for other basic kevlar variants, try 67 through 79; otherwise you may see high-tech armor images (not all numbers work on all computers; if you get lockups, change back to -1)&lt;br /&gt;
ShowUFOsOnMission	= -1	; Rookie headgear; See readme for acceptable values. This will overwrite any randomized hair. Set to -1 for no change.&lt;br /&gt;
&lt;br /&gt;
Use the values linked above to find exactly what you want. &lt;br /&gt;
To change the promotes, find the following lines directly below the rookie&#039;s section, and change the numbers to any value between 0-32 or -1 for no change.&lt;br /&gt;
&lt;br /&gt;
; One-time deco color and headgear change upon selection of soldier class; set to -1 for no change. See Armor Kit codes text file in EW directory for acceptable values. Do not reorder these entries!&lt;br /&gt;
HQ_BASE_POWER = 32			; Sniper Color&lt;br /&gt;
HQ_BASE_POWER = -1			; Sniper Headgear&lt;br /&gt;
HQ_BASE_POWER = 15			; Scout Color&lt;br /&gt;
HQ_BASE_POWER = -1			; Scout Headgear&lt;br /&gt;
HQ_BASE_POWER = 12			; Rocketeer Color&lt;br /&gt;
HQ_BASE_POWER = -1			; Rocketeer Headgear&lt;br /&gt;
HQ_BASE_POWER = 9			; Gunner Color&lt;br /&gt;
HQ_BASE_POWER = -1			; Gunner Headgear&lt;br /&gt;
HQ_BASE_POWER = 29			; Medic Color&lt;br /&gt;
HQ_BASE_POWER = -1			; Medic Headgear&lt;br /&gt;
HQ_BASE_POWER = 22			; Engineer Color&lt;br /&gt;
HQ_BASE_POWER = -1			; Engineer Headgear&lt;br /&gt;
HQ_BASE_POWER = 21			; Assault Color&lt;br /&gt;
HQ_BASE_POWER = -1			; Assault Headgear&lt;br /&gt;
HQ_BASE_POWER = 19			; Infantry Color&lt;br /&gt;
HQ_BASE_POWER = -1			; Infantry Headgear&lt;br /&gt;
&lt;br /&gt;
Please note, that any text after a ; is a comment, and editing anything past them will do nothing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===MECs earn full XP for kills===&lt;br /&gt;
This change require Hex Editor.&lt;br /&gt;
&lt;br /&gt;
* Open XComGame.upk file in \Steam\SteamApps\common\XCom-Enemy-Unknown\XEW\XComGame\CookedPCConsole folder with HxD&lt;br /&gt;
* Search -&amp;gt; Find -&amp;gt; Datatype Hex-Values: A0 00 E7 85 00 00 38 3F 2C &#039;&#039;&#039;02&#039;&#039;&#039; 16&lt;br /&gt;
* Replace 02 with 01.&lt;br /&gt;
&lt;br /&gt;
This will eliminate the penalty. Setting it to 03 will give them 1/3rd of XP for kills.[http://www.reddit.com/r/Xcom/comments/2g04ye/lw_in_vanilla_mecs_earn_half_the_xp_for_kills/ckerbtf]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Second Wave Option Changes==&lt;br /&gt;
&lt;br /&gt;
===Aiming Angles===&lt;br /&gt;
&lt;br /&gt;
It may be the case that 90 degrees is too small of an arc for cover to provide full protection, so we can cut the aiming angle down to 30 degrees. This gives your cover a 120 degree arc in which it provides full protection, so you can easily fight enemies so long as you&#039;re not stupid about picking your cover.&lt;br /&gt;
&lt;br /&gt;
You can change the settings in defaultgamecore.ini, and there is a diagram in there to help explain it:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;&lt;br /&gt;
; Top down view&lt;br /&gt;
;&lt;br /&gt;
;     B  &lt;br /&gt;
;      \ &lt;br /&gt;
;       \&lt;br /&gt;
;  A-----^&lt;br /&gt;
;        T&lt;br /&gt;
;&lt;br /&gt;
; T is a target with cover in the direction of &#039;^&#039;.&lt;br /&gt;
; A is a shooter with the maximum aiming angle aim bonus &lt;br /&gt;
; B is a shooter with the minimum aiming angle aim bonus&lt;br /&gt;
; The aiming angle bonus increases linearly in the angle range between A and B&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;&lt;br /&gt;
SW_AIMING_ANGLE_THRESHOLD= 30.0f; 45.0f; SW_AIMING_ANGLE_THRESHOLD defines the angle between segment TA and TB - its valid range is 0-90&lt;br /&gt;
SW_AIMING_ANGLE_MINBONUS=5      ; Shooter B&#039;s aiming angle bonus is SW_AIMING_ANGLE_MINBONUS&lt;br /&gt;
SW_AIMING_ANGLE_MAXBONUS=-5     ; Shooter A&#039;s aiming angle bonus is [T&#039;s Cover Bonus + SW_AIMING_ANGLE_MAXBONUS]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The option for 45 degrees is commented out, and replaced it with 30 degrees. With these settings, 30 degrees to parallel (60 degrees off of perpendicular), gives a +5 to hit. Just shy of the 90 degree flank, it&#039;s +(coverbonus - 5) to hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Item Changes==&lt;br /&gt;
&lt;br /&gt;
===Arc Thrower===&lt;br /&gt;
&lt;br /&gt;
It is possible to equip the arc thrower as a pistol, or both as a pistol and item. Adjust the default line&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Weapons=( strName=&amp;quot;&amp;quot;, iType=eItem_ArcThrower, ABILITIES[0]=eAbility_ShotStun, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_NoReload, Properties[2]=eWP_CantReact, Properties[3]=eWP_Secondary, Properties[4]=eWP_Backpack, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=27, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to allow for pistol slot only (note the entries for properties 3 and 5)&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Weapons=( strName=&amp;quot;&amp;quot;, iType=eItem_ArcThrower, ABILITIES[0]=eAbility_ShotStun, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_NoReload, Properties[2]=eWP_CantReact, Properties[3]=eWP_Pistol, Properties[4]=eWP_Backpack, Properties[5]=eWP_Secondary, iDamage=0, iEnvironmentDamage=0, iRange=27, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or to allow for both pistol and small items only&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Weapons=( strName=&amp;quot;&amp;quot;, iType=eItem_ArcThrower, ABILITIES[0]=eAbility_ShotStun, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_NoReload, Properties[2]=eWP_CantReact, Properties[3]=eWP_Secondary, Properties[4]=eWP_Backpack, Properties[5]=eWP_Pistol, iDamage=0, iEnvironmentDamage=0, iRange=27, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To increase the range of the Arc Thrower to normal vision range, replace line 1673 in DefaultGameCore.ini with this:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Itembalance_Normal=(eItem=eItem_ArcThrower,					iCash=100,	iElerium=0,		iAlloys=94000,		iTime=10,	iEng=20)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==iceofwolf&#039;s Modification Package==&lt;br /&gt;
This package is recommended with Red Fog and Aiming Angles enabled. Red Fog, so that every hit point has meaning; and Aiming Angles, so that proper or improper positioning makes a bigger difference.&lt;br /&gt;
&lt;br /&gt;
===General Disclaimer===&lt;br /&gt;
Posted by request. This package was a personal rebalancing of several aspects exposed in the DefaultGameCore.ini. These changes were played in early to early-mid; their balance is untested in late-mid to late game. They were made in Long War beta 13 and may not work with earlier or later betas. Please include information on all mods made to the game, including .ini modifications, when reporting bugs or providing feedback to the mod developers.&lt;br /&gt;
&lt;br /&gt;
Although the majority of the modifications made to the Long War mod were made as soon as beta 13 was downloaded, some were added as the game was played. Some modifications that are included in the linked file may have been missed in the wiki detail due to poor personal changelog habits.&lt;br /&gt;
&lt;br /&gt;
Please thank the devs of Long War not only for the Long War mod itself, but more importantly, for opening up the XCOM game so that players can alter their mod to suit individual preferences.&lt;br /&gt;
&lt;br /&gt;
===DefaultGameCore.ini===&lt;br /&gt;
This link will be removed at request of the moderators of this page or at request of the developers of the Long War mod.&lt;br /&gt;
&lt;br /&gt;
[https://www.dropbox.com/s/t9ojup01xhaua2t/DefaultGameCore.ini Dropbox Link]&lt;br /&gt;
&lt;br /&gt;
===XCOM Unit Modifications===&lt;br /&gt;
Soldier starting stats vary by much greater margins.&lt;br /&gt;
&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;Characters=( strName=&amp;quot;&amp;quot;, iType=eChar_Soldier&amp;lt;/code&amp;gt; and edit the Will entry to =30&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;BalanceMods_Easy=( eType=eChar_Soldier,             iDamage=0,  iCritHit=0&amp;lt;/code&amp;gt; and edit the iDefense entry to =15&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;LOW_AIM=&amp;lt;/code&amp;gt; and edit it to =45&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;HIGH_MOBILITY&amp;lt;/code&amp;gt; and edit it to =-15 (that&#039;s negative 15; it&#039;s necessary for how the game rolls random stats)&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;LOW_WILL&amp;lt;/code&amp;gt; and edit it to =10&lt;br /&gt;
&lt;br /&gt;
Starting barracks is filled with 64 eager rookies. With the above variation in stats, the additional bodies may be needed.&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;NUM_STARTING_SOLDIERS&amp;lt;/code&amp;gt; and edit it to =64&lt;br /&gt;
&lt;br /&gt;
Psionic soldiers are easier to field. (If it were possible, I&#039;d make this a binary check: If the soldier&#039;s Will exceeds the power he is trying for, then he succeeds; if not, he fails. I&#039;d also obscure the percentage chance. Since no such code is exposed, everybody gets psi if they spend the time to do it.)&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;PSI_GIFT_CHANCE&amp;lt;/code&amp;gt; and edit it to =.99&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;PSI_TRAINING_HOURS&amp;lt;/code&amp;gt; and edit it to =144&lt;br /&gt;
&lt;br /&gt;
Psi XP requirements reduced.&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;; Psi XP Levels&amp;lt;/code&amp;gt; and alter the required XP as desired.&lt;br /&gt;
&lt;br /&gt;
===Equipment Modifications===&lt;br /&gt;
Laser Sniper Rifle, Scatter Laser and Laser Strike Rifle all have ballistic ammo levels. Further weapon tiers were not modified because the effect on game balance could not be directly observed; modify higher tiers to your own liking.&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;Weapons=( strName=&amp;quot;&amp;quot;, iType=eItem_ExaltLaserSniperRifle&amp;lt;/code&amp;gt; and replace the whole line with:&lt;br /&gt;
:&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;Weapons=( strName=&amp;quot;&amp;quot;, iType=eItem_ExaltLaserSniperRifle,    ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,			 ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Sniper,     Properties[1]=eWP_MoveLimited,   Properties[2]=0,   			  Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=6,  iEnvironmentDamage=30, iRange=200, iReactionRange=30, iReactionAngle=200, iRadius=0,    iCritical=25, iOffenseBonus=7,  iSuppression=605,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Sniper Rifle&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;Weapons=( strName=&amp;quot;&amp;quot;, iType=eItem_LaserAssaultGun&amp;lt;/code&amp;gt; and replace the whole line with:&lt;br /&gt;
:&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;Weapons=( strName=&amp;quot;&amp;quot;, iType=eItem_LaserAssaultGun,          ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=0,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Assault,    Properties[1]=eWP_Rifle,     	 Properties[2]=0,                 Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=7,  iEnvironmentDamage=60, iRange=30,  iReactionRange=14, iReactionAngle=360, iRadius=0,    iCritical=20, iOffenseBonus=7,  iSuppression=605,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Scatter Laser&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;Weapons=( strName=&amp;quot;&amp;quot;, iType=227&amp;lt;/code&amp;gt; and replace the whole line with:&lt;br /&gt;
:&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;Weapons=( strName=&amp;quot;&amp;quot;, iType=227,         				    ABILITIES[0]=eAbility_ShotStandard,   ABILITIES[1]=eAbility_Overwatch,           ABILITIES[2]=eAbility_Aim,          ABILITIES[3]=0, 			      ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Sniper,     Properties[1]=eWP_Overheats,   	 Properties[2]=eWP_MoveLimited,   Properties[3]=0,             Properties[4]=0,               Properties[5]=0,        iDamage=6,  iEnvironmentDamage=30, iRange=36,  iReactionRange=36, iReactionAngle=200, iRadius=0,    iCritical=15, iOffenseBonus=7,  iSuppression=605,  iSize=eItemSize_Large, iHPBonus=0, iWillBonus=0 ); Laser Strike Rifle&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All armor small item equippables confer the Secondary Heart perk.&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;Itembalance_Normal=(eItem=eItem_ChitinPlating&amp;lt;/code&amp;gt; and replace the whole line with:&lt;br /&gt;
:&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;Itembalance_Normal=(eItem=eItem_ChitinPlating,				iCash=100,	iElerium=0,		iAlloys=4020,		iTime=10,	iEng=35);&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;Itembalance_Normal=(eItem=eItem_ReinforcedArmor&amp;lt;/code&amp;gt; and replace the whole line with:&lt;br /&gt;
:&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;Itembalance_Normal=(eItem=eItem_ReinforcedArmor,			iCash=0,	iElerium=0,		iAlloys=4005,		iTime=7,	iEng=15);&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;ItemBalance_Normal=(eItem=94&amp;lt;/code&amp;gt; and replace the whole line with:&lt;br /&gt;
:&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;ItemBalance_Normal=(eItem=94,  								iCash=60,	iElerium=5002,	iAlloys=4003,		iTime=7,	iEng=30)&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;ItemBalance_Normal=(eItem=95&amp;lt;/code&amp;gt; and replace the whole line with:&lt;br /&gt;
:&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;ItemBalance_Normal=(eItem=95,								iCash=-1,	iElerium=0,		iAlloys=4000,		iTime=-1,	iEng=-1)&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;Itembalance_Normal=(eItem=220&amp;lt;/code&amp;gt; and replace the whole line with:&lt;br /&gt;
:&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;Itembalance_Normal=(eItem=220,								iCash=70,	iElerium=0,		iAlloys=4010,		iTime=7,	iEng=12);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tactical Modifications===&lt;br /&gt;
Flying provides no defensive bonus. This also causes flying units to be counted as exposed.&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;AIR_EVADE_DEF&amp;lt;/code&amp;gt; and edit it to =0&lt;br /&gt;
&lt;br /&gt;
Red Fog SW option carries more significant movement penalty.&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;SW_COVER_INCREASE&amp;lt;/code&amp;gt; and edit it to =9.9f&lt;br /&gt;
&lt;br /&gt;
===Resource Modifications===&lt;br /&gt;
Mechtoids and Floaters provide significantly more Meld.&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;MECHTOID_MELD&amp;lt;/code&amp;gt; and edit it to =80&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;HFLOATER_MELD&amp;lt;/code&amp;gt; and edit it to =1030&lt;br /&gt;
&lt;br /&gt;
Strategy game altered so that resources are more plentiful and all items are cheaper, but take longer to build. Net result can be gamed, arguably: rushing an item will result in the same credit, alloy and elerium cost as the base LW mod, but will take 75% of the time it would take in the base LW mod -- but this also adds a Meld cost.&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;ABDUCTION_REWARD_CASH&amp;lt;/code&amp;gt; and edit it to =300&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;ITEM_TIME_BALANCE&amp;lt;/code&amp;gt; and edit it to =1.5&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;ITEM_CREDIT_BALANCE&amp;lt;/code&amp;gt; and edit it to =.66&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;ITEM_ELERIUM_BALANCE&amp;lt;/code&amp;gt; and edit it to =.66&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;ITEM_ALLOY_BALANCE&amp;lt;/code&amp;gt; and edit it to =.66&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;ITEM_MELD_BALANCE&amp;lt;/code&amp;gt; and edit it to =.25&lt;br /&gt;
&lt;br /&gt;
===Enemy Unit Modifications===&lt;br /&gt;
Thin Man poison spit reduced to range of 5.&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;Weapons=( strName=&amp;quot;&amp;quot;, iType=eItem_Plague&amp;lt;/code&amp;gt; and replace the whole line with:&lt;br /&gt;
:&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;Weapons=( strName=&amp;quot;&amp;quot;, iType=eItem_Plague,                   ABILITIES[0]=eAbility_Plague,         ABILITIES[1]=0,                            ABILITIES[2]=0,                     ABILITIES[3]=0,                  ABILITIES[4]=0,             ABILITIES[5]=0,             Properties[0]=eWP_Support,    Properties[1]=eWP_Secondary,     Properties[2]=eWP_NoReload,      Properties[3]=eWP_Backpack,  Properties[4]=0,               Properties[5]=0,        iDamage=7,  iEnvironmentDamage=45,  iRange=5,  iReactionRange=25, iReactionAngle=200, iRadius=144,  iCritical=0,  iOffenseBonus=0,  iSuppression=202, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 ) &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lightning Reflexes removed from all Chryssalid units.&lt;br /&gt;
:Search for &amp;lt;code&amp;gt;BalanceMods_Hard=(eType=eChar_Chryssalid,			iDamage=1, iCritHit=2, 	iAim=0&amp;lt;/code&amp;gt; and replace the whole line with:&lt;br /&gt;
:&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;BalanceMods_Hard=(eType=eChar_Chryssalid,			iDamage=1, iCritHit=2, 	iAim=0, iDefense=5,	iHP=1, 	iMobility=0,	iWill=0); Lightning Reflexes (removed)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Exalt and Elite Exalt that have not been promoted to navigator/leader have significantly reduced hit points, putting all Exalt into one-shot territory. Their offensive capabilities have not been altered.&lt;br /&gt;
:Search the Characters block (the first major block of text after armors) for any entry with &amp;quot;Exalt&amp;quot; in the name. Find &amp;lt;code&amp;gt;HP=&amp;lt;/code&amp;gt; on that line. Adjust as desired.&lt;br /&gt;
&lt;br /&gt;
All alien and Exalt final forms have been disabled, except the leader/navigator. This final upgrade would normally occur at &amp;quot;alien research threshold&amp;quot; 900, which is a rough estimate of how many days have passed since the beginning of the game, modified by alien research efforts. These final upgrades give the aliens substantially higher stats and seem to have been intended to provide a sense of urgency and/or provoke the player to finish the game (to be fair, two to three years is plenty long enough). This file disables them simply because the author of the package modding the mod doesn&#039;t like them.&lt;br /&gt;
&lt;br /&gt;
To re-enable these super upgrades or to disable earlier upgrades, search for &amp;lt;code&amp;gt;; ALIEN AUTOMATIC UPGRADES&amp;lt;/code&amp;gt;. The section that follows details all of the upgrades each non-XCOM unit can receive over time, most of which start at &amp;quot;210&amp;quot;. Place a semicolon at the beginning of any line which you want to disable, or remove the semicolon from each unit line you want to re-enable.&lt;br /&gt;
&lt;br /&gt;
Note that, despite denying aliens and Exalt their final upgrades and restricting Exalt starting HP, leader/navigator types of each alien will remain a significant threat.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Soldiers_(Long_War)_Navbar&amp;diff=59383</id>
		<title>Template:Soldiers (Long War) Navbar</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Soldiers_(Long_War)_Navbar&amp;diff=59383"/>
		<updated>2014-09-01T04:21:19Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: Close the bottom boarder.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;85%&amp;quot; {{stdTable}} cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;0&amp;quot; &lt;br /&gt;
|- {{stdTable Sub_Heading}} &lt;br /&gt;
| colspan = &amp;quot;10&amp;quot; | {{EU2012 Icon}} &#039;&#039;&#039;[[Long War| Long War]]:[[Soldiers (Long War)|Soldiers (Long War)]]&#039;&#039;&#039;&lt;br /&gt;
|- {{stdTable}}&lt;br /&gt;
| width=&amp;quot;85&amp;quot; {{stdTable}}| &#039;&#039;&#039;[[Image:Vigilo Confido blue.png|center|64px|Soldiers]]&#039;&#039;&#039; &lt;br /&gt;
|[[Image:ABILITY LEAD BY EXAMPLE (EU2012).png|24px]] [[Officers (Long War)|Officers]]&lt;br /&gt;
|[[Image:CLASS ASSAULT.png|24px]] [[Assault (Long War)|Assault]]&lt;br /&gt;
|[[Image:CLASS ASSAULT.png|24px]] [[Infantry (Long War)|Infantry]]&lt;br /&gt;
|[[Image:CLASS HEAVY.png|24px]] [[Rocketeer (Long War)|Rocketeer]]&lt;br /&gt;
|[[Image:CLASS HEAVY.png|24px]] [[Gunner (Long War)|Gunner]]&lt;br /&gt;
|[[Image:CLASS SNIPER.png|24px]] [[Sniper (Long War)|Sniper]]&lt;br /&gt;
|[[Image:CLASS SNIPER.png|24px]] [[Scout (Long War)|Scout]]&lt;br /&gt;
|[[Image:CLASS SUPPORT.png|24px]] [[Medic (Long War)|Medic]]&lt;br /&gt;
|[[Image:CLASS SUPPORT.png|24px]] [[Engineer (Long War)|Engineer]]&lt;br /&gt;
|- {{stdTable}}&lt;br /&gt;
|{{stdTable}}|&#039;&#039;&#039;[[Image:Bellator in Machina blue.png|center|64px|MEC]]&#039;&#039;&#039;&lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[MEC Trooper (Long War)|Mec Trooper]] &lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[Marauder (Long War)|Marauder]]&lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[Valkyrie (Long War)|Valkyirie]]&lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[Archer (Long War)|Archer]]&lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[Goliath (Long War)|Goliath]]&lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[Jaeger (Long War)|Jaeger]]&lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[Pathfinder (Long War)|Pathfinder]]&lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[Guardian (Long War)|Guardian]]&lt;br /&gt;
|[[Image:CLASS MECH.png|24px]] [[Shogun (Long War)|Shogun]]  &lt;br /&gt;
|-&lt;br /&gt;
|{{stdTable}}|&#039;&#039;&#039;[[Image:Mutare Ad Custodiam blue.png|center|64px|Sub-classes and abilities]]&#039;&#039;&#039;&lt;br /&gt;
|[[Image:CLASS PSIONIC.png|24px]] [[Psionic (Long War)|Psionic]] &lt;br /&gt;
|[[Image:Gene Mods Soldier Icon (EU2012).png|24px]] [[Gene Mods (Long War)|Gene mods]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Guardian_(Long_War)&amp;diff=59350</id>
		<title>Guardian (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Guardian_(Long_War)&amp;diff=59350"/>
		<updated>2014-08-30T14:17:22Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEC variant of the [[Medic (Long War)|Medic]] class. The Guardian is specialised in Restorative Mist use, and can greatly increase both its charges and effectiveness. Guardians can also specialise in improving overwatch, and also have a decent selection of defensive perks.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:MEC EXPANDED STORAGE.png|32px|center]]&#039;&#039;&#039;Packmaster&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;All limited-use items in your inventory receive one extra use.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:SUPPORT COVERINGFIRE.png|32px|center]]&#039;&#039;&#039;Covering Fire&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Allows reaction shots to trigger on enemy attacks, not just movement&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:Defenders Medal 1 (EU2012).png|32px|center]]&#039;&#039;&#039;Steadfast&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Never panic as a result of allies panicking or getting wounded or killed.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]&#039;&#039;&#039;Automated Threat Assessment&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +15 Defense during first attack in overwatch, and a half point of damage reduction (meaning one point of damage in a successful attack has a 50% chance of being avoided)&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;Aim: 3 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;Aim: 0 Will: 5 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:SUPPORT FIELDMEDIC.png|32px|center]]&#039;&#039;&#039;Field Medic&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Allows medikits and restorative mist kits to be used 3 times per battle instead of once.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]&#039;&#039;&#039;Platform Stability&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Any shots taken without moving have +10 Aim and +10% critical chance.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]&#039;&#039;&#039;Body Shield&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;The nearest visible enemy suffers -20 aim and cannot critically hit this unit&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;Aim: 3 Will: 0 Mob: 1&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;Aim: 0 Will: 2 Mob: 1&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]&#039;&#039;&#039;Jetboot Module&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Primary weapon does one additional damage.&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:SNIPER_OPPORTUNIST.png|32px|center]]&#039;&#039;&#039;Opportunist&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Aim: 0 Will: 0 Mob: 1&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Aim: 1 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:MEC REPAIR SERVOS.png|32px|center]]&#039;&#039;&#039;Repair Servos&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]&#039;&#039;&#039;Damage Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]&#039;&#039;&#039;Reactive Targeting Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there&#039;s enough ammo to do so.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:ASSAULT RESILLIENCE.png|32px|center]]&#039;&#039;&#039;Resilience&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers immunity to critical hits.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:SUPPORT SENTINEL.png|32px|center]]&#039;&#039;&#039;Sentinel&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Allows two reaction shots during Overwatch, instead of only one.&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:MEC ABSORTION FIELDS.png|32px|center]]&#039;&#039;&#039;Absorption Fields&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Reduces most incoming damage to this unit, scaling up as the damage increases.&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;Aim: 3 Will: 3 Mob: 1&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:HEAVY BULLETSWARM.png|32px|center]]&#039;&#039;&#039;Light &#039;Em Up&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Firing with the first action no longer ends turn.&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]&#039;&#039;&#039;Ready For Anything&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;If the unit fires without moving, it automatically enters overwatch.&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:SUPPORT SAVIOR.png|32px|center]]&#039;&#039;&#039;Savior&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Medikits restore 4 more health per use.&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;Aim: 4 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 3 || 9&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 3 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 3 || 15&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 3 || 18&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 3 || 21&lt;br /&gt;
|}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (Long War) Navbar}}&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category:MECs (Long War)]]&lt;br /&gt;
[[Category:Long War]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(Long_War)&amp;diff=59349</id>
		<title>Equipment (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(Long_War)&amp;diff=59349"/>
		<updated>2014-08-30T13:45:01Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: /* Soldier Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Long War all soldiers have 2 item slots from the start of the game. Each carried item has weight, and reduces the soldier&#039;s mobility by 1 per weight (a soldier&#039;s base mobility figure is displayed with 2 weight carried, so carrying nothing gives +2 on the soldier screen). An item slot can be cleared with the &amp;quot;empty hand&amp;quot; button in the item slot. Items with increased charges from perks such as Packmaster do not have increased weight.&lt;br /&gt;
&lt;br /&gt;
Note that many items listed require [[Foundry (Long War)|Foundry]] projects to unlock, and others are replicated by class perks (e.g. Battle Scanner). The special perk-granted versions of these items have a yellow icon in the action bar (as opposed to blue) and in some cases can be used as the first action of a turn &#039;&#039;without&#039;&#039; ending the turn (&#039;&#039;e.g.&#039;&#039; a Support may throw a Smoke Grenade and then perform another action).&lt;br /&gt;
&lt;br /&gt;
== Soldier Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Items for XCom operatives&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name !! rowspan=&amp;quot;2&amp;quot; | Weight !! rowspan=&amp;quot;2&amp;quot; | Classes !! rowspan=&amp;quot;2&amp;quot; | Research !! rowspan=&amp;quot;2&amp;quot; | Effect !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! {{Credits Icon}} !! {{AA Icon}} !! {{Elerium Icon}} !! {{Meld Icon}} !! {{Time Icon}} !! Other&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Miscellaneous Items&lt;br /&gt;
|-&lt;br /&gt;
|Alien Trophy || 1 || All || - || Grants immunity to panic, except Psi Panic || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Medikit || 1 || All || - || Confers partial acid immunity, neutralizes acid, heals 3 HP (upgradable) || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Rocket || 2 || Rocketeer || - || Grants one additional rocket. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Shredder Rocket || 2 || Rocketeer || - || Grants one additional shredder rocket. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Arc Thrower || 2 || All || Xenoneurology || Stun device, carries one charge per mission. Standard: 55%/49%/43%/30%. Upgraded: 58%/58%/56%/55%/49%/43% || 100 || 0 || 0 || 0 || 10 || -&lt;br /&gt;
|-&lt;br /&gt;
|Smartgun Kit || 1 || Gunner || Experimental Warfare || Grants the Advanced Fire Control perk. || 55 || 0 || 0 || 0 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Walker Servos || 0 || Assault || Advanced Servomotors || Grants +2 Mobility. || 55 || 5 || 2 || 2 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Protective Items&lt;br /&gt;
|-&lt;br /&gt;
|Ceramic Plating || 1 || All || - || Provides +1 Armor HP. Cannot be stacked with other plating items. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Plating || 1 || All || Alien Materials || Provides +2 Armor HP. Cannot be stacked with other plating items. || 50 || 5 || 0 || 0 || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|Chitin Plating || 2 || All || Chryssalid Autopsy || Provides +3 Armor HP, reduces melee damage taken, and grants immunity to Seeker strangulation attack. Cannot be stacked with other plating items. || 100 || 20 || 0 || 0 || 10 || 10x Chryssalid Carcass&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Armor || 2 || All || Alien Materials || Confers +1 Armor HP and +1 Damage Reduction, but -7 Defense. Can stack with plating items. || 70 || 10 || 0 || 0 || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Suit || 1 || All || Seeker Autopsy || Grants +7 Defense . || 51 || 3 || 2 || 5 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Respirator Implant || 1 || All || Seeker Autopsy || Grants immunity to strangulation and partial immunity to acid. || 15 || 0 || 0 || 0 || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
|Impact Vest || 1 || Assault || Mobile Power Armor || Grants the Shock-Absorbent Armor perk. || 100 || 10 || 5 || 5 || 10 || -&lt;br /&gt;
|-&lt;br /&gt;
|Mind Shield || 1 || Psionic || Sectoid Commander Autopsy || Provide +25 Will, Grants immunity to strangulation and panic, except Psi Panic || 200 || 20 || 30 || 5 || 20 || 5x Sectoid Commander Corpse&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Thrown Devices&lt;br /&gt;
|-&lt;br /&gt;
|Battle Scanner || 1 || All || - || Can be thrown to provide vision for two turns. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Mimic Beacon || 1 || All || ? || When thrown, the mimic beacon generates a unique audio signal that can cause unseen aliens to advance towards it. Has no effect on aliens that have already seen your agents. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Grenades&lt;br /&gt;
|-&lt;br /&gt;
|AP Grenade || 1 || All || - || Deals 2-6 damage to units not in cover relative to the center of the blast radius. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Flashbang Grenade || 1 || All || - ||  Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.&amp;lt;br&amp;gt;Most synthetic/cybernetic and psionic enemies are immune.|| colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Grenade || 1 || All || - || Confers +20 Defense to units in radius for two turns. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|HE Grenade || 1 || All || - || Deals 1-5 damage to units in blast radius and can destroy cover || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Alien Grenade || 1 || All || Alien Grenades || Deals ?-? damage to units in blast radius and can destroy cover  Replaces HE Grenade via Foundry Project.|| colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Chem Grenade || 1 || All || Thin Man Autopsy || Creates an Acidic Cloud at the point of impact. Organic targets suffer reductions in mobility and take damage for performing actions other than hunkering down. All targets (also including robots) also suffer aim and damage reduction penalties. || 20 || 0 || 0 || 0 || ? || 3x Thin Man Corpse&lt;br /&gt;
|-&lt;br /&gt;
|Psi Grenade || 1 || Psionic || Xenopsionics || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in a wider blast radius than flashbangs for one turn. Carried by Sectoid Commanders, but stuns drop it as an Alien Grenade. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Grenade || 1 || Psionic || Xenopsionics || Grants stealth to units in an area for one turn. || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Hi Cap Mags || 1 || All || - || +1 ammo capacity for primary weapon. Stacks with bonus ammo from perks and other sources. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Shredder Ammo || 1 || Assault || Experimental Warfare || Grants the Shredder Ammunition perk. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Armor Piercing Ammo || 1 || Gunner || Experimental Warfare || Reduces enemy damage reduction (including that from cover) by 1. || 25 || 5 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Breaching Ammo || 1 || Assault || Experimental Warfare || Nullifies extra damage reduction penalties for shotgun-type weapons, including the sawed-off shotgun. || 35 || 5 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Rounds || 1 || All || Experimental Warfare || Increases critical hit chance of Ballistic and Gauss weapons by 20%, but halves the weapon&#039;s effective range. || 20 || 0 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Alloy-Jacketed Rounds || 1 || All || Enhanced Ballistics || Increases Ballistic and Gauss weapon damage by 1. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Gunsights and Optics&lt;br /&gt;
|-&lt;br /&gt;
|Laser Sight || 1 || All || - || +5 Aim. Also +5 Critical Hit Chance with SCOPE Upgrade. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|SCOPE || 1 || All || Alien Weaponry || Increases aim by +10. Can be used with laser sight for a total of +15 aim. +10% Crit chance with Foundry upgrade || 80 || 0 || 0 || 0 || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|Targeting Module || 1 || All || Xenobiology || Provides +7 Critical Hit Chance to a soldiers primary weapon. || 20 || 0 || 0 || 0 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Illuminator Gunsight || 0 || Scout || Experimental Warfare || Confers Executioner perk. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Scope || 0 || Scout || Experimental Warfare || Grants Sharpshooter perk. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Bipod || 0 || Gunner || Experimental Warfare || Confers Platform Stability perk. || 25 || 3 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Neural Gunlink || 1 || Psionic || Xenopsionics || Grants +10 Aim, but -15 Will. Stacks with SCOPE and Laser Sight. || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== MEC and SHIV Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Items for mechanized units&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name !! rowspan=&amp;quot;2&amp;quot; | MEC !! rowspan=&amp;quot;2&amp;quot; | SHIV !! rowspan=&amp;quot;2&amp;quot; | Weight !! rowspan=&amp;quot;2&amp;quot; | Research !!  rowspan=&amp;quot;2&amp;quot; | Effect !! colspan=&amp;quot;5&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Miscellaneous Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Gyros || {{Yes Icon}} || {{Yes Icon}} || 1 || Alien Weaponry || Provides +5 aim and +5 crit. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Battle Computer || {{Yes Icon}} || {{No Icon}} || 1 || Sectopod Autopsy || Provides +10 aim, crit chance and defence. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Elerium Turbos || {{Yes Icon}} || {{Yes Icon}} || 0 || Advanced Servomotors || Increases SHIV/MEC mobility by 2 points. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Carbide Plating || {{Yes Icon}} || {{Yes Icon}} || 1 || Heavy Floater Autopsy || Increases both DR and HP of the equipped unit by +1. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Perk Granting Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Autoloader || {{Yes Icon}} || {{Yes Icon}} || 1 || - || Grants Lock N&#039; Load perk, allowing for additional shots to be fired before reloading is required. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|HEAT Ammo || {{No Icon}} || {{Yes Icon}} || 1 || Alien Materials || Grants HEAT Ammo perk, providing additional damage against mechanized units. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Belt || {{Yes Icon}} || {{Yes Icon}} || 1 || Alien Materials || Grants Extra Conditioning perk. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Smartshell Pods || {{No Icon}} || {{Yes Icon}} || 1 || Experimental Warfare || Grants the Flush ability and provides +5 aim . || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Counterfire Pods || {{No Icon}} || {{Yes Icon}} || 1 || Mechtoid Autopsy || Grants Reactive Targeting Sensors perk, allowing the SHIV to return fire. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Tracking Pods || {{No Icon}} || {{Yes Icon}} || 1 || Experimental Warfare || Grants the Advanced Fire Control perk. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Holo-Targeter || {{Yes Icon}} || {{Yes Icon}} || 1 || Drone Autopsy || Grants Holo-Targeting perk and provides +5 aim. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Supercoolers || {{No Icon}} || {{Yes Icon}} || 1 || Sectopod Autopsy || Grants Light &#039;Em Up perk . || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Autosentry Turret || {{No Icon}} || {{Yes Icon}} || 1 || Cyberdisc Autopsy  || Confers the Sentinel perk, allowing the SHIV to fire twice while on overwatch. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Core Armoring || {{No Icon}} || {{Yes Icon}} || 1 || SHIV Defenses  || Grants the Damage Control perk. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Damage Control Pod || {{No Icon}} || {{Yes Icon}} || 1 || SHIV Defenses  || Grants +2 HP and the Resilience perk, rendering the SHIV immune to Critical Hits. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Sensors || {{Yes Icon}} || {{No Icon}} || 1 || Mechtoid Autopsy  || Grants Tactical Sense perk, enhancing defense by 5 for every enemy the MEC can see. (Up to a maximum bonus of +20)|| ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Damage Enhancing Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Depleted Elerium Rounds || {{Yes Icon}} || {{Yes Icon}} || 1 || Enhanced Ballistics || Increases Autocannon, Sentry Gun, Minigun, and Railgun damage by 1. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Laser Pumper || {{Yes Icon}} || {{Yes Icon}} || 1 || Enhanced Lasers|| Increases Superheavy Laser, Superheavy Pulse, Laser Lance, and Pulse Lance damage by 1. || 75 || 10 || 5 || 0 || ?&lt;br /&gt;
|-&lt;br /&gt;
|Zevatron Booster || {{Yes Icon}} || {{Yes Icon}} || 1 || Precision Plasma Weapons || Increases Particle Cannon and Superheavy Plasma damage by 1. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|The Thumper || {{Yes Icon}} || {{No Icon}} || 1 || Antigrav Systems || Increases Kinetic Strike Damage by 2. || 85 || 20 || 15 || 0 || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(Long_War)&amp;diff=59348</id>
		<title>Equipment (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(Long_War)&amp;diff=59348"/>
		<updated>2014-08-30T13:44:14Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: /* Soldier Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Long War all soldiers have 2 item slots from the start of the game. Each carried item has weight, and reduces the soldier&#039;s mobility by 1 per weight (a soldier&#039;s base mobility figure is displayed with 2 weight carried, so carrying nothing gives +2 on the soldier screen). An item slot can be cleared with the &amp;quot;empty hand&amp;quot; button in the item slot. Items with increased charges from perks such as Packmaster do not have increased weight.&lt;br /&gt;
&lt;br /&gt;
Note that many items listed require [[Foundry (Long War)|Foundry]] projects to unlock, and others are replicated by class perks (e.g. Battle Scanner). The special perk-granted versions of these items have a yellow icon in the action bar (as opposed to blue) and in some cases can be used as the first action of a turn &#039;&#039;without&#039;&#039; ending the turn (&#039;&#039;e.g.&#039;&#039; a Support may throw a Smoke Grenade and then perform another action).&lt;br /&gt;
&lt;br /&gt;
== Soldier Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Items for XCom operatives&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name !! rowspan=&amp;quot;2&amp;quot; | Weight !! rowspan=&amp;quot;2&amp;quot; | Classes !! rowspan=&amp;quot;2&amp;quot; | Research !! rowspan=&amp;quot;2&amp;quot; | Effect !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! {{Credits Icon}} !! {{AA Icon}} !! {{Elerium Icon}} !! {{Meld Icon}} !! {{Time Icon}} !! Other&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Miscellaneous Items&lt;br /&gt;
|-&lt;br /&gt;
|Alien Trophy || 1 || All || - || Grants immunity to panic, except Psi Panic || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Medikit || 1 || All || - || Confers partial acid immunity, neutralizes acid, heals 3 HP (upgradable) || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Rocket || 2 || Rocketeer || - || Grants one additional rocket. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Shredder Rocket || 2 || Rocketeer || - || Grants one additional shredder rocket. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Arc Thrower || 2 || All || Xenoneurology || Stun device, carries one charge per mission. Standard: 55%/49%/43%/30%. Upgraded: 58%/58%/56%/55%/49%/43% || 100 || 0 || 0 || 0 || 10 || -&lt;br /&gt;
|-&lt;br /&gt;
|Smartgun Kit || 1 || Gunner || Experimental Warfare || Grants the Advanced Fire Control perk. || 55 || 0 || 0 || 0 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Walker Servos || 0 || Assault || Advanced Servomotors || Grants +2 Mobility. || 55 || 5 || 2 || 2 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Protective Items&lt;br /&gt;
|-&lt;br /&gt;
|Ceramic Plating || 1 || All || - || Provides +1 Armor HP. Cannot be stacked with other plating items. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Plating || 1 || All || Alien Materials || Provides +2 Armor HP. Cannot be stacked with other plating items. || 50 || 5 || 0 || 0 || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|Chitin Plating || 2 || All || Chryssalid Autopsy || Provides +3 Armor HP, reduces melee damage taken, and grants immunity to Seeker strangulation attack. Cannot be stacked with other plating items. || 100 || 20 || 0 || 0 || 10 || 10x Chryssalid Carcass&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Armor || 2 || All || Alien Materials || Confers +1 Armor HP and +1 Damage Reduction, but -7 Defense. Can stack with plating items. || 70 || 10 || 0 || 0 || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Suit || 1 || All || Seeker Autopsy || Grants +7 Defense . || 51 || 3 || 2 || 5 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Respirator Implant || 1 || All || Seeker Autopsy || Grants immunity to strangulation and partial immunity to acid. || 15 || 0 || 0 || 0 || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
|Impact Vest || 1 || Assault || Mobile Power Armor || Grants the Shock-Absorbent Armor perk. || 100 || 10 || 5 || 5 || 10 || -&lt;br /&gt;
|-&lt;br /&gt;
|Mind Shield || 1 || Psionic || Psi Warfare Systems || Provide +25 Will, Grants immunity to strangulation and panic, except Psi Panic || 200 || 20 || 30 || 5 || 20 || 5x Sectoid Commander Corpse&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Thrown Devices&lt;br /&gt;
|-&lt;br /&gt;
|Battle Scanner || 1 || All || - || Can be thrown to provide vision for two turns. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Mimic Beacon || 1 || All || ? || When thrown, the mimic beacon generates a unique audio signal that can cause unseen aliens to advance towards it. Has no effect on aliens that have already seen your agents. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Grenades&lt;br /&gt;
|-&lt;br /&gt;
|AP Grenade || 1 || All || - || Deals 2-6 damage to units not in cover relative to the center of the blast radius. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Flashbang Grenade || 1 || All || - ||  Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.&amp;lt;br&amp;gt;Most synthetic/cybernetic and psionic enemies are immune.|| colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Grenade || 1 || All || - || Confers +20 Defense to units in radius for two turns. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|HE Grenade || 1 || All || - || Deals 1-5 damage to units in blast radius and can destroy cover || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Alien Grenade || 1 || All || Alien Grenades || Deals ?-? damage to units in blast radius and can destroy cover  Replaces HE Grenade via Foundry Project.|| colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Chem Grenade || 1 || All || Thin Man Autopsy || Creates an Acidic Cloud at the point of impact. Organic targets suffer reductions in mobility and take damage for performing actions other than hunkering down. All targets (also including robots) also suffer aim and damage reduction penalties. || 20 || 0 || 0 || 0 || ? || 3x Thin Man Corpse&lt;br /&gt;
|-&lt;br /&gt;
|Psi Grenade || 1 || Psionic || Xenopsionics || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in a wider blast radius than flashbangs for one turn. Carried by Sectoid Commanders, but stuns drop it as an Alien Grenade. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Grenade || 1 || Psionic || Xenopsionics || Grants stealth to units in an area for one turn. || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Hi Cap Mags || 1 || All || - || +1 ammo capacity for primary weapon. Stacks with bonus ammo from perks and other sources. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Shredder Ammo || 1 || Assault || Experimental Warfare || Grants the Shredder Ammunition perk. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Armor Piercing Ammo || 1 || Gunner || Experimental Warfare || Reduces enemy damage reduction (including that from cover) by 1. || 25 || 5 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Breaching Ammo || 1 || Assault || Experimental Warfare || Nullifies extra damage reduction penalties for shotgun-type weapons, including the sawed-off shotgun. || 35 || 5 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Rounds || 1 || All || Experimental Warfare || Increases critical hit chance of Ballistic and Gauss weapons by 20%, but halves the weapon&#039;s effective range. || 20 || 0 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Alloy-Jacketed Rounds || 1 || All || Enhanced Ballistics || Increases Ballistic and Gauss weapon damage by 1. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Gunsights and Optics&lt;br /&gt;
|-&lt;br /&gt;
|Laser Sight || 1 || All || - || +5 Aim. Also +5 Critical Hit Chance with SCOPE Upgrade. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|SCOPE || 1 || All || Alien Weaponry || Increases aim by +10. Can be used with laser sight for a total of +15 aim. +10% Crit chance with Foundry upgrade || 80 || 0 || 0 || 0 || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|Targeting Module || 1 || All || Xenobiology || Provides +7 Critical Hit Chance to a soldiers primary weapon. || 20 || 0 || 0 || 0 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Illuminator Gunsight || 0 || Scout || Experimental Warfare || Confers Executioner perk. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Scope || 0 || Scout || Experimental Warfare || Grants Sharpshooter perk. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Bipod || 0 || Gunner || Experimental Warfare || Confers Platform Stability perk. || 25 || 3 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Neural Gunlink || 1 || Psionic || Xenopsionics || Grants +10 Aim, but -15 Will. Stacks with SCOPE and Laser Sight. || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== MEC and SHIV Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Items for mechanized units&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name !! rowspan=&amp;quot;2&amp;quot; | MEC !! rowspan=&amp;quot;2&amp;quot; | SHIV !! rowspan=&amp;quot;2&amp;quot; | Weight !! rowspan=&amp;quot;2&amp;quot; | Research !!  rowspan=&amp;quot;2&amp;quot; | Effect !! colspan=&amp;quot;5&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Miscellaneous Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Gyros || {{Yes Icon}} || {{Yes Icon}} || 1 || Alien Weaponry || Provides +5 aim and +5 crit. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Battle Computer || {{Yes Icon}} || {{No Icon}} || 1 || Sectopod Autopsy || Provides +10 aim, crit chance and defence. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Elerium Turbos || {{Yes Icon}} || {{Yes Icon}} || 0 || Advanced Servomotors || Increases SHIV/MEC mobility by 2 points. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Carbide Plating || {{Yes Icon}} || {{Yes Icon}} || 1 || Heavy Floater Autopsy || Increases both DR and HP of the equipped unit by +1. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Perk Granting Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Autoloader || {{Yes Icon}} || {{Yes Icon}} || 1 || - || Grants Lock N&#039; Load perk, allowing for additional shots to be fired before reloading is required. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|HEAT Ammo || {{No Icon}} || {{Yes Icon}} || 1 || Alien Materials || Grants HEAT Ammo perk, providing additional damage against mechanized units. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Belt || {{Yes Icon}} || {{Yes Icon}} || 1 || Alien Materials || Grants Extra Conditioning perk. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Smartshell Pods || {{No Icon}} || {{Yes Icon}} || 1 || Experimental Warfare || Grants the Flush ability and provides +5 aim . || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Counterfire Pods || {{No Icon}} || {{Yes Icon}} || 1 || Mechtoid Autopsy || Grants Reactive Targeting Sensors perk, allowing the SHIV to return fire. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Tracking Pods || {{No Icon}} || {{Yes Icon}} || 1 || Experimental Warfare || Grants the Advanced Fire Control perk. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Holo-Targeter || {{Yes Icon}} || {{Yes Icon}} || 1 || Drone Autopsy || Grants Holo-Targeting perk and provides +5 aim. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Supercoolers || {{No Icon}} || {{Yes Icon}} || 1 || Sectopod Autopsy || Grants Light &#039;Em Up perk . || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Autosentry Turret || {{No Icon}} || {{Yes Icon}} || 1 || Cyberdisc Autopsy  || Confers the Sentinel perk, allowing the SHIV to fire twice while on overwatch. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Core Armoring || {{No Icon}} || {{Yes Icon}} || 1 || SHIV Defenses  || Grants the Damage Control perk. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Damage Control Pod || {{No Icon}} || {{Yes Icon}} || 1 || SHIV Defenses  || Grants +2 HP and the Resilience perk, rendering the SHIV immune to Critical Hits. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Sensors || {{Yes Icon}} || {{No Icon}} || 1 || Mechtoid Autopsy  || Grants Tactical Sense perk, enhancing defense by 5 for every enemy the MEC can see. (Up to a maximum bonus of +20)|| ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Damage Enhancing Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Depleted Elerium Rounds || {{Yes Icon}} || {{Yes Icon}} || 1 || Enhanced Ballistics || Increases Autocannon, Sentry Gun, Minigun, and Railgun damage by 1. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Laser Pumper || {{Yes Icon}} || {{Yes Icon}} || 1 || Enhanced Lasers|| Increases Superheavy Laser, Superheavy Pulse, Laser Lance, and Pulse Lance damage by 1. || 75 || 10 || 5 || 0 || ?&lt;br /&gt;
|-&lt;br /&gt;
|Zevatron Booster || {{Yes Icon}} || {{Yes Icon}} || 1 || Precision Plasma Weapons || Increases Particle Cannon and Superheavy Plasma damage by 1. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|The Thumper || {{Yes Icon}} || {{No Icon}} || 1 || Antigrav Systems || Increases Kinetic Strike Damage by 2. || 85 || 20 || 15 || 0 || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(Long_War)&amp;diff=59347</id>
		<title>Equipment (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(Long_War)&amp;diff=59347"/>
		<updated>2014-08-30T13:35:36Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: /* Soldier Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Long War all soldiers have 2 item slots from the start of the game. Each carried item has weight, and reduces the soldier&#039;s mobility by 1 per weight (a soldier&#039;s base mobility figure is displayed with 2 weight carried, so carrying nothing gives +2 on the soldier screen). An item slot can be cleared with the &amp;quot;empty hand&amp;quot; button in the item slot. Items with increased charges from perks such as Packmaster do not have increased weight.&lt;br /&gt;
&lt;br /&gt;
Note that many items listed require [[Foundry (Long War)|Foundry]] projects to unlock, and others are replicated by class perks (e.g. Battle Scanner). The special perk-granted versions of these items have a yellow icon in the action bar (as opposed to blue) and in some cases can be used as the first action of a turn &#039;&#039;without&#039;&#039; ending the turn (&#039;&#039;e.g.&#039;&#039; a Support may throw a Smoke Grenade and then perform another action).&lt;br /&gt;
&lt;br /&gt;
== Soldier Equipment==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Items for XCom operatives&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name !! rowspan=&amp;quot;2&amp;quot; | Weight !! rowspan=&amp;quot;2&amp;quot; | Classes !! rowspan=&amp;quot;2&amp;quot; | Research !! rowspan=&amp;quot;2&amp;quot; | Effect !! colspan=&amp;quot;6&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
! {{Credits Icon}} !! {{AA Icon}} !! {{Elerium Icon}} !! {{Meld Icon}} !! {{Time Icon}} !! Other&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Miscellaneous Items&lt;br /&gt;
|-&lt;br /&gt;
|Alien Trophy || 1 || All || - || Grants immunity to panic, except Psi Panic || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Medikit || 1 || All || - || Confers partial acid immunity, neutralizes acid, heals 3 HP (upgradable) || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Rocket || 2 || Rocketeer || - || Grants one additional rocket. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Shredder Rocket || 2 || Rocketeer || - || Grants one additional shredder rocket. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Arc Thrower || 2 || All || Xenoneurology || Stun device, carries one charge per mission. Standard: 55%/49%/43%/30%. Upgraded: 58%/58%/56%/55%/49%/43% || 100 || 0 || 0 || 0 || 10 || -&lt;br /&gt;
|-&lt;br /&gt;
|Smartgun Kit || 1 || Gunner || Experimental Warfare || Grants the Advanced Fire Control perk. || 55 || 0 || 0 || 0 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Walker Servos || 0 || Assault || Advanced Servomotors || Grants +2 Mobility. || 55 || 5 || 2 || 2 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Protective Items&lt;br /&gt;
|-&lt;br /&gt;
|Ceramic Plating || 1 || All || - || Provides +1 Armor HP. Cannot be stacked with other plating items. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Plating || 1 || All || Alien Materials || Provides +2 Armor HP. Cannot be stacked with other plating items. || 50 || 5 || 0 || 0 || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|Chitin Plating || 2 || All || Chryssalid Autopsy || Provides +3 Armor HP, reduces melee damage taken, and grants immunity to Seeker strangulation attack. Cannot be stacked with other plating items. || 100 || 20 || 0 || 0 || 10 || 10x Chryssalid Carcass&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Armor || 2 || All || Alien Materials || Confers +1 Armor HP and +1 Damage Reduction, but -7 Defense. Can stack with plating items. || 70 || 10 || 0 || 0 || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon Suit || 1 || All || Seeker Autopsy || Grants +7 Defense . || 51 || 3 || 2 || 5 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Respirator Implant || 1 || All || Seeker Autopsy || Grants immunity to strangulation and partial immunity to acid. || 15 || 0 || 0 || 0 || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
|Impact Vest || 1 || Assault || Mobile Power Armor || Grants the Shock-Absorbent Armor perk. || 100 || 10 || 5 || 5 || 10 || -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Thrown Devices&lt;br /&gt;
|-&lt;br /&gt;
|Battle Scanner || 1 || All || - || Can be thrown to provide vision for two turns. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Mimic Beacon || 1 || All || ? || When thrown, the mimic beacon generates a unique audio signal that can cause unseen aliens to advance towards it. Has no effect on aliens that have already seen your agents. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Grenades&lt;br /&gt;
|-&lt;br /&gt;
|AP Grenade || 1 || All || - || Deals 2-6 damage to units not in cover relative to the center of the blast radius. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Flashbang Grenade || 1 || All || - ||  Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in blast radius for one turn.&amp;lt;br&amp;gt;Most synthetic/cybernetic and psionic enemies are immune.|| colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Grenade || 1 || All || - || Confers +20 Defense to units in radius for two turns. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|HE Grenade || 1 || All || - || Deals 1-5 damage to units in blast radius and can destroy cover || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Alien Grenade || 1 || All || Alien Grenades || Deals ?-? damage to units in blast radius and can destroy cover  Replaces HE Grenade via Foundry Project.|| colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Chem Grenade || 1 || All || Thin Man Autopsy || Creates an Acidic Cloud at the point of impact. Organic targets suffer reductions in mobility and take damage for performing actions other than hunkering down. All targets (also including robots) also suffer aim and damage reduction penalties. || 20 || 0 || 0 || 0 || ? || 3x Thin Man Corpse&lt;br /&gt;
|-&lt;br /&gt;
|Psi Grenade || 1 || Psionic || Xenopsionics || Incurs -50% Aim, -50% Mobility and reduced range for many area-of-effect attacks on enemies in a wider blast radius than flashbangs for one turn. Carried by Sectoid Commanders, but stuns drop it as an Alien Grenade. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Grenade || 1 || Psionic || Xenopsionics || Grants stealth to units in an area for one turn. || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Ammunition&lt;br /&gt;
|-&lt;br /&gt;
|Hi Cap Mags || 1 || All || - || +1 ammo capacity for primary weapon. Stacks with bonus ammo from perks and other sources. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|Shredder Ammo || 1 || Assault || Experimental Warfare || Grants the Shredder Ammunition perk. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Armor Piercing Ammo || 1 || Gunner || Experimental Warfare || Reduces enemy damage reduction (including that from cover) by 1. || 25 || 5 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Breaching Ammo || 1 || Assault || Experimental Warfare || Nullifies extra damage reduction penalties for shotgun-type weapons, including the sawed-off shotgun. || 35 || 5 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Reaper Rounds || 1 || All || Experimental Warfare || Increases critical hit chance of Ballistic and Gauss weapons by 20%, but halves the weapon&#039;s effective range. || 20 || 0 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Alloy-Jacketed Rounds || 1 || All || Enhanced Ballistics || Increases Ballistic and Gauss weapon damage by 1. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Gunsights and Optics&lt;br /&gt;
|-&lt;br /&gt;
|Laser Sight || 1 || All || - || +5 Aim. Also +5 Critical Hit Chance with SCOPE Upgrade. || colspan=&amp;quot;6&amp;quot; align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
|SCOPE || 1 || All || Alien Weaponry || Increases aim by +10. Can be used with laser sight for a total of +15 aim. +10% Crit chance with Foundry upgrade || 80 || 0 || 0 || 0 || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|Targeting Module || 1 || All || Xenobiology || Provides +7 Critical Hit Chance to a soldiers primary weapon. || 20 || 0 || 0 || 0 || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|Illuminator Gunsight || 0 || Scout || Experimental Warfare || Confers Executioner perk. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Marksman Scope || 0 || Scout || Experimental Warfare || Grants Sharpshooter perk. || ? || ? || ? || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Bipod || 0 || Gunner || Experimental Warfare || Confers Platform Stability perk. || 25 || 3 || 0 || 0 || ? || -&lt;br /&gt;
|-&lt;br /&gt;
|Neural Gunlink || 1 || Psionic || Xenopsionics || Grants +10 Aim, but -15 Will. Stacks with SCOPE and Laser Sight. || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== MEC and SHIV Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Items for mechanized units&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | Name !! rowspan=&amp;quot;2&amp;quot; | MEC !! rowspan=&amp;quot;2&amp;quot; | SHIV !! rowspan=&amp;quot;2&amp;quot; | Weight !! rowspan=&amp;quot;2&amp;quot; | Research !!  rowspan=&amp;quot;2&amp;quot; | Effect !! colspan=&amp;quot;5&amp;quot; | Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{Credits Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Meld Icon}} || {{Time Icon}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Miscellaneous Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Gyros || {{Yes Icon}} || {{Yes Icon}} || 1 || Alien Weaponry || Provides +5 aim and +5 crit. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Battle Computer || {{Yes Icon}} || {{No Icon}} || 1 || Sectopod Autopsy || Provides +10 aim, crit chance and defence. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Elerium Turbos || {{Yes Icon}} || {{Yes Icon}} || 0 || Advanced Servomotors || Increases SHIV/MEC mobility by 2 points. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Carbide Plating || {{Yes Icon}} || {{Yes Icon}} || 1 || Heavy Floater Autopsy || Increases both DR and HP of the equipped unit by +1. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Perk Granting Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Autoloader || {{Yes Icon}} || {{Yes Icon}} || 1 || - || Grants Lock N&#039; Load perk, allowing for additional shots to be fired before reloading is required. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|HEAT Ammo || {{No Icon}} || {{Yes Icon}} || 1 || Alien Materials || Grants HEAT Ammo perk, providing additional damage against mechanized units. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Belt || {{Yes Icon}} || {{Yes Icon}} || 1 || Alien Materials || Grants Extra Conditioning perk. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Smartshell Pods || {{No Icon}} || {{Yes Icon}} || 1 || Experimental Warfare || Grants the Flush ability and provides +5 aim . || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Counterfire Pods || {{No Icon}} || {{Yes Icon}} || 1 || Mechtoid Autopsy || Grants Reactive Targeting Sensors perk, allowing the SHIV to return fire. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Adaptive Tracking Pods || {{No Icon}} || {{Yes Icon}} || 1 || Experimental Warfare || Grants the Advanced Fire Control perk. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Holo-Targeter || {{Yes Icon}} || {{Yes Icon}} || 1 || Drone Autopsy || Grants Holo-Targeting perk and provides +5 aim. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Supercoolers || {{No Icon}} || {{Yes Icon}} || 1 || Sectopod Autopsy || Grants Light &#039;Em Up perk . || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Autosentry Turret || {{No Icon}} || {{Yes Icon}} || 1 || Cyberdisc Autopsy  || Confers the Sentinel perk, allowing the SHIV to fire twice while on overwatch. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Core Armoring || {{No Icon}} || {{Yes Icon}} || 1 || SHIV Defenses  || Grants the Damage Control perk. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Damage Control Pod || {{No Icon}} || {{Yes Icon}} || 1 || SHIV Defenses  || Grants +2 HP and the Resilience perk, rendering the SHIV immune to Critical Hits. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tactical Sensors || {{Yes Icon}} || {{No Icon}} || 1 || Mechtoid Autopsy  || Grants Tactical Sense perk, enhancing defense by 5 for every enemy the MEC can see. (Up to a maximum bonus of +20)|| ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; | Damage Enhancing Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Depleted Elerium Rounds || {{Yes Icon}} || {{Yes Icon}} || 1 || Enhanced Ballistics || Increases Autocannon, Sentry Gun, Minigun, and Railgun damage by 1. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|Laser Pumper || {{Yes Icon}} || {{Yes Icon}} || 1 || Enhanced Lasers|| Increases Superheavy Laser, Superheavy Pulse, Laser Lance, and Pulse Lance damage by 1. || 75 || 10 || 5 || 0 || ?&lt;br /&gt;
|-&lt;br /&gt;
|Zevatron Booster || {{Yes Icon}} || {{Yes Icon}} || 1 || Precision Plasma Weapons || Increases Particle Cannon and Superheavy Plasma damage by 1. || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|The Thumper || {{Yes Icon}} || {{No Icon}} || 1 || Antigrav Systems || Increases Kinetic Strike Damage by 2. || 85 || 20 || 15 || 0 || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Marauder_(Long_War)&amp;diff=59144</id>
		<title>Marauder (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Marauder_(Long_War)&amp;diff=59144"/>
		<updated>2014-08-25T18:43:24Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: Add bonus stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MEC variant of the Assault class. Marauders are designed to get up close and personal, causing havoc at close range with point blank flanking shots, flamethrowers and kinetic strikes.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:MEC SHOCK ABSORBENT ARMOR.png|32px|center]]&#039;&#039;&#039;Shock-Absorbent Armor&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Damage received from enemies within 4 tiles is reduced by 33%.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:ASSAULT AGGRESSION.png|32px|center]]&#039;&#039;&#039;Aggression&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +10% critical chance per enemy in sight (max +30%).&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:ALIEN_CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Primary weapons does one additional damage.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]&#039;&#039;&#039;Body Shield&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;The nearest visible enemy suffers -20 aim and cannot critically hit this unit&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;Aim: 0 Will: 3 Mob: 1&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:SNIPER EXECUTIONER.png|32px|center]]&#039;&#039;&#039;Executioner&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +10 Aim and +10% Crit chance against targets at or below 50% health.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:ASSAULT CLOSECOMBAT.png|32px|center]]&#039;&#039;&#039;Close Combat Specialist&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch. Warning: Will activate even if unit is concealed.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:MEC_JET_BOOT_MODULE.png|32px|center]]&#039;&#039;&#039;Jetboot Module&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn.&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;Aim: 4 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;Aim: 0 Will: 0 Mob: 1&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:MEC EXPANDED STORAGE.png|32px|center]]&#039;&#039;&#039;Packmaster&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;All limited-use items in your inventory receive one extra use.&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]&#039;&#039;&#039;Damage Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:MEC COLLATERAL DAMAGE.png|32px|center]]&#039;&#039;&#039;Collateral Damage&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:MEC REPAIR SERVOS.png|32px|center]]&#039;&#039;&#039;Repair Servos&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:ASSAULT BRINGTHEMON.png|32px|center]]&#039;&#039;&#039;Bring &#039;Em On&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Adds 1 damage on critical hits for each enemy the squad can see (up to 5).&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]&#039;&#039;&#039;Advanced Fire Control&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Shots from Overwatch no longer suffer any Aim penalty.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;Aim: 0 Will: 1 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;Aim: 2 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]&#039;&#039;&#039;Vital Point Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers 2 bonus damage with guns against targets whose species have been autopsied.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:ASSAULT CLOSEPERSONAL.png|32px|center]]&#039;&#039;&#039;Close Encounters&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;The first standard shot made within 4 tiles of the target does not cost an action. Cannot combine with Run And Gun.&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]&#039;&#039;&#039;Reactive Targeting Sensors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there&#039;s enough ammo to do so.&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;Aim: 2 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;Aim: 0 Will: 2 Mob: 0&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]&#039;&#039;&#039;Absorption Fields&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Reduces most incoming damage to this unit, scaling up as the damage increases.&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:ASSAULT RAPIDFIRE.png|32px|center]]&#039;&#039;&#039;Rapid Fire&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:ASSAULT RUNGUN.png|32px|center]]&#039;&#039;&#039;Run &amp;amp; Gun&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Allows firing or Overwatch after Dashing on the turn Run &amp;amp; Gun is activated. 2 turn cooldown.&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;Aim: 2 Will: 0 Mob: 1&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;Aim: 0 Will: 0 Mob: 0&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 2 || 14&lt;br /&gt;
|}&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (Long War) Navbar}}&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;br /&gt;
[[Category:MECs (Long War)]]&lt;br /&gt;
[[Category:Long War]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineer_(Long_War)&amp;diff=57146</id>
		<title>Engineer (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineer_(Long_War)&amp;diff=57146"/>
		<updated>2014-06-13T07:22:08Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Engineer&#039;&#039;&#039; is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting &#039;&#039;&#039;Grenadier&#039;&#039;&#039; ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to destroy cover, and improving their use of the arc thrower.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapons&#039;&#039;&#039;: Assault Rifles, Shotguns&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapons&#039;&#039;&#039;: Pistols&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:HEAVY GRENADIER.png|32px|center]]&#039;&#039;&#039;Grenadier&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Allows two uses of damaging grenade items, and increases grenade throw range by 20%.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;Confers -1 Mobility&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:ALIEN CLUSTERBOMB.png|32px|center]]&#039;&#039;&#039;Sapper&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]&#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]&#039;&#039;&#039;Rapid Reaction&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;&#039;Confers +1 Aim&#039;&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;&#039;Confers +2 Aim&#039;&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:HEAVY HOLO.png|32px|center]]&#039;&#039;&#039;Holo-Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Shooting, flushing or suppressing enemies also confers a +10 Aim to any allies&#039; attacks on those enemies.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:SUPPORT DENSESMOKE.png|32px|center]]&#039;&#039;&#039;Dense Smoke&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Smoke Grenades have increased area of effect and further increase units&#039; Defense by 20.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Bonus +10 Aim against enemies in full cover, crit chance +10% against all targets.&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;&#039;Confers +2 Aim&#039;&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:ALIEN REPAIR.png|32px|center]]&#039;&#039;&#039;Repair&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +2 charges for Arc Throwers&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]&#039;&#039;&#039;Smoke and Mirrors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Carry two Smoke Grenades, Flashbangs, Chem Grenades, Ghost Grenades or Battlescanners in one item slot, also increases charges from Smoke Grenade and Battlescanner perks by 1.&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]&#039;&#039;&#039;Tactical Sense&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +5 Defense per enemy in sight (max +20).&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;&#039;Confers +1 Mobility&#039;&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;&#039;Confers +1 Mobility&#039;&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;&#039;Confers +1 Aim +1 Will +1 Mobility&#039;&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:HEAVY HEAT AMMO.png|32px|center]]&#039;&#039;&#039;HEAT Warheads&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Rockets and Grenades do 50% extra damage to robotic enemies.&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:HEAVY SUPPRESSION.png|32px|center]]&#039;&#039;&#039;Suppression&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:SNIPER BATTLESCANNER.png|32px|center]]&#039;&#039;&#039;Battle Scanner&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Grant 2 Scanning devices. When thrown creates a new source of vision for 2 turns.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;&#039;Confers +1 Will&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;&#039;Confers +1 Aim&#039;&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:MEC EXPANDED STORAGE.png|32px|center]]&#039;&#039;&#039;Packmaster&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;All limited-use items in your inventory receive one extra use.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:ALIEN CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+1 damage with your primary weapon and rocket launchers&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Reduces all normal damage taken by 1.5 if in cover and not flanked.&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;&#039;Confers +2 Aim&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;&#039;Confers +2 Will&#039;&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:ALIEN BOMBARD.png|32px|center]]&#039;&#039;&#039;Bombardier&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Thrown item (grenades, battlescanners) range +50%&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:HEAVY FIREROCKET.png|32px|center]]&#039;&#039;&#039;Fire Rocket&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Fire a rocket using an equipped launcher.&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]&#039;&#039;&#039;Extra Conditioning&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;Confers +2 Aim&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;Confers +3 Aim +3 Will +1 Mobility&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 2 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineer_(Long_War)&amp;diff=57145</id>
		<title>Engineer (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineer_(Long_War)&amp;diff=57145"/>
		<updated>2014-06-13T07:21:29Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Engineer&#039;&#039;&#039; is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting &#039;&#039;&#039;Grenadier&#039;&#039;&#039; ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to destroy cover, and improving their use of the arc thrower.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapons&#039;&#039;&#039;: Assault Rifles, Shotguns&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapons&#039;&#039;&#039;: Pistols&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:HEAVY GRENADIER.png|32px|center]]&#039;&#039;&#039;Grenadier&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Allows two uses of damaging grenade items, and increases grenade throw range by 20%.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;Confers -1 Mobility&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:ALIEN CLUSTERBOMB.png|32px|center]]&#039;&#039;&#039;Sapper&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]&#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]&#039;&#039;&#039;Rapid Reaction&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;&#039;Confers +1 Aim&#039;&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;&#039;Confers +2 Aim&#039;&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:HEAVY HOLO.png|32px|center]]&#039;&#039;&#039;Holo-Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Shooting, flushing or suppressing enemies also confers a +10 Aim to any allies&#039; attacks on those enemies.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:SUPPORT DENSESMOKE.png|32px|center]]&#039;&#039;&#039;Dense Smoke&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Smoke Grenades have increased area of effect and further increase units&#039; Defense by 20.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Bonus +10 Aim against enemies in full cover, crit chance +10% against all targets.&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;&#039;Confers +2 Aim&#039;&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:ALIEN REPAIR.png|32px|center]]&#039;&#039;&#039;Repair&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +2 charges for Arc Throwers&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]&#039;&#039;&#039;Smoke and Mirrors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Carry two Smoke Grenades, Flashbangs, Chem Grenades, Ghost Grenades or Battlescanners in one item slot, also increases charges from Smoke Grenade and Battlescanner perks by 1.&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]&#039;&#039;&#039;Tactical Sense&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +5 Defense per enemy in sight (max +20).&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;&#039;Confers +1 Mobility&#039;&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;&#039;Confers +1 Mobility&#039;&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;&#039;Confers +1 Aim +1 Will +1 Mobility&#039;&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:HEAVY HEAT AMMO.png|32px|center]]&#039;&#039;&#039;HEAT Warheads&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Rockets and Grenades do 50% extra damage to robotic enemies.&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:HEAVY SUPPRESSION.png|32px|center]]&#039;&#039;&#039;Suppression&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty and reduces the range of all AOE attacks&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:SNIPER BATTLESCANNER.png|32px|center]]&#039;&#039;&#039;Battle Scanner&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Grant 2 Scanning devices. When thrown creates a new source of vision for 2 turns.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;&#039;Confers +1 Will&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;&#039;Confers +1 Aim&#039;&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:MEC EXPANDED STORAGE.png|32px|center]]&#039;&#039;&#039;Packmaster&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;All limited-use items in your inventory receive one extra use.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:ALIEN CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;+1 damage with your primary weapon and rocket launchers&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Reduces all normal damage taken by 1.5 if in cover and not flanked.&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;&#039;Confers +2 Aim&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;&#039;Confers +2 Will&#039;&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:ALIEN BOMBARD.png|32px|center]]&#039;&#039;&#039;Bombardier&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Thrown item (grenades, battlescanners) range +50%&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:HEAVY FIREROCKET.png|32px|center]]&#039;&#039;&#039;Fire Rocket&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Fire a rocket using an equipped launcher.&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]&#039;&#039;&#039;Extra Conditioning&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;Confers +2 Aim&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;Confers +3 Aim +3 Will +1 Mobility&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 2 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineer_(Long_War)&amp;diff=57092</id>
		<title>Engineer (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineer_(Long_War)&amp;diff=57092"/>
		<updated>2014-06-11T17:15:28Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Engineer&#039;&#039;&#039; is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting &#039;&#039;&#039;Grenadier&#039;&#039;&#039; ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to destroy cover, and improving their use of the arc thrower.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapons&#039;&#039;&#039;: Assault Rifles, Shotguns&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapons&#039;&#039;&#039;: Pistols&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:HEAVY GRENADIER.png|32px|center]]&#039;&#039;&#039;Grenadier&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Allows two uses of damaging grenade items, and increases grenade throw range by 20%.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;Confers -1 Mobility&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:ALIEN CLUSTERBOMB.png|32px|center]]&#039;&#039;&#039;Sapper&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]&#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]&#039;&#039;&#039;Rapid Reaction&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;&#039;Confers +1 Aim&#039;&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;&#039;Confers +2 Aim&#039;&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:HEAVY HOLO.png|32px|center]]&#039;&#039;&#039;Holo-Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Shooting, flushing or suppressing enemies also confers a +10 Aim to any allies&#039; attacks on those enemies.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:SUPPORT DENSESMOKE.png|32px|center]]&#039;&#039;&#039;Dense Smoke&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Smoke Grenades have increased area of effect and further increase units&#039; Defense by 20.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Bonus +10 Aim against enemies in full cover, crit chance +10% against all targets.&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;&#039;Confers +2 Aim&#039;&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:ALIEN REPAIR.png|32px|center]]&#039;&#039;&#039;Repair&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +2 charges for Arc Throwers&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]&#039;&#039;&#039;Smoke and Mirrors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Carry two Smoke Grenades, Flashbangs, Chem Grenades, Ghost Grenades or Battlescanners in one item slot, also increases charges from Smoke Grenade and Battlescanner perks by 1.&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]&#039;&#039;&#039;Tactical Sense&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers +5 Defense per enemy in sight (max +20).&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;Confers +1 Mobility&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;Confers +1 Mobility&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;Confers +1 Aim +1 Will +1 Mobility&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:HEAVY HEAT AMMO.png|32px|center]]&#039;&#039;&#039;HEAT Warheads&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:HEAVY SUPPRESSION.png|32px|center]]&#039;&#039;&#039;Suppression&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:SNIPER BATTLESCANNER.png|32px|center]]&#039;&#039;&#039;Battle Scanner&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:MEC EXPANDED STORAGE.png|32px|center]]&#039;&#039;&#039;Packmaster&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:ALIEN CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:ALIEN BOMBARD.png|32px|center]]&#039;&#039;&#039;Bombardier&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:HEAVY FIREROCKET.png|32px|center]]&#039;&#039;&#039;Fire Rocket&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]&#039;&#039;&#039;Extra Conditioning&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 2 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineer_(Long_War)&amp;diff=57091</id>
		<title>Engineer (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineer_(Long_War)&amp;diff=57091"/>
		<updated>2014-06-11T17:10:11Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Engineer&#039;&#039;&#039; is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting &#039;&#039;&#039;Grenadier&#039;&#039;&#039; ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to destroy cover, and improving their use of the arc thrower.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapons&#039;&#039;&#039;: Assault Rifles, Shotguns&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapons&#039;&#039;&#039;: Pistols&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:HEAVY GRENADIER.png|32px|center]]&#039;&#039;&#039;Grenadier&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Allows two uses of damaging grenade items, and increases grenade throw range by 20%.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;Confer -1 Mobility&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:ALIEN CLUSTERBOMB.png|32px|center]]&#039;&#039;&#039;Sapper&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]&#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]&#039;&#039;&#039;Rapid Reaction&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;&#039;Provide +1 Aim&#039;&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;&#039;Provide +2 Aim&#039;&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:HEAVY HOLO.png|32px|center]]&#039;&#039;&#039;Holo-Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Shooting, flushing or suppressing enemies also confers a +10 Aim to any allies&#039; attacks on those enemies.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:SUPPORT DENSESMOKE.png|32px|center]]&#039;&#039;&#039;Dense Smoke&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Smoke Grenades have increased area of effect and further increase units&#039; Defense by 20.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Bonus +10 Aim against enemies in full cover, crit chance +10% against all targets.&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;&#039;Provide +2 Aim&#039;&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:ALIEN REPAIR.png|32px|center]]&#039;&#039;&#039;Repair&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]&#039;&#039;&#039;Smoke and Mirrors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]&#039;&#039;&#039;Tactical Sense&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:HEAVY HEAT AMMO.png|32px|center]]&#039;&#039;&#039;HEAT Warheads&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:HEAVY SUPPRESSION.png|32px|center]]&#039;&#039;&#039;Suppression&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:SNIPER BATTLESCANNER.png|32px|center]]&#039;&#039;&#039;Battle Scanner&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:MEC EXPANDED STORAGE.png|32px|center]]&#039;&#039;&#039;Packmaster&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:ALIEN CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:ALIEN BOMBARD.png|32px|center]]&#039;&#039;&#039;Bombardier&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:HEAVY FIREROCKET.png|32px|center]]&#039;&#039;&#039;Fire Rocket&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]&#039;&#039;&#039;Extra Conditioning&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 2 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineer_(Long_War)&amp;diff=57072</id>
		<title>Engineer (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineer_(Long_War)&amp;diff=57072"/>
		<updated>2014-06-11T11:48:38Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Engineer&#039;&#039;&#039; is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting &#039;&#039;&#039;Grenadier&#039;&#039;&#039; ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to repair mechanized friendlies with the arc thrower.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapons&#039;&#039;&#039;: Assault Rifles, Shotguns&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapons&#039;&#039;&#039;: Pistols&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:HEAVY GRENADIER.png|32px|center]]&#039;&#039;&#039;Grenadier&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Allows two uses of damaging grenade items, and increases grenade throw range by 20%.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;Confer -1 Mobility&#039;&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:ALIEN CLUSTERBOMB.png|32px|center]]&#039;&#039;&#039;Sapper&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]&#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]&#039;&#039;&#039;Rapid Reaction&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;&#039;Provide +1 Aim&#039;&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;&#039;Provide +2 Aim&#039;&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:HEAVY HOLO.png|32px|center]]&#039;&#039;&#039;Holo-Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:SUPPORT DENSESMOKE.png|32px|center]]&#039;&#039;&#039;Dense Smoke&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:ALIEN REPAIR.png|32px|center]]&#039;&#039;&#039;Repair&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]&#039;&#039;&#039;Smoke and Mirrors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]&#039;&#039;&#039;Tactical Sense&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:HEAVY HEAT AMMO.png|32px|center]]&#039;&#039;&#039;HEAT Warheads&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:HEAVY SUPPRESSION.png|32px|center]]&#039;&#039;&#039;Suppression&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:SNIPER BATTLESCANNER.png|32px|center]]&#039;&#039;&#039;Battle Scanner&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:MEC EXPANDED STORAGE.png|32px|center]]&#039;&#039;&#039;Packmaster&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:ALIEN CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:ALIEN BOMBARD.png|32px|center]]&#039;&#039;&#039;Bombardier&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:HEAVY FIREROCKET.png|32px|center]]&#039;&#039;&#039;Fire Rocket&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]&#039;&#039;&#039;Extra Conditioning&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 2 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineer_(Long_War)&amp;diff=57071</id>
		<title>Engineer (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineer_(Long_War)&amp;diff=57071"/>
		<updated>2014-06-11T11:48:07Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Engineer&#039;&#039;&#039; is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting &#039;&#039;&#039;Grenadier&#039;&#039;&#039; ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to repair mechanized friendlies with the arc thrower.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapons&#039;&#039;&#039;: Assault Rifles, Shotguns&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapons&#039;&#039;&#039;: Pistols&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:HEAVY GRENADIER.png|32px|center]]&#039;&#039;&#039;Grenadier&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Allows two uses of damaging grenade items, and increases grenade throw range by 20%.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;Confer -1 Mobility.&#039;&#039;&#039;{{Verify}}&lt;br /&gt;
|LCorporal1=[[File:ALIEN CLUSTERBOMB.png|32px|center]]&#039;&#039;&#039;Sapper&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]&#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]&#039;&#039;&#039;Rapid Reaction&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;&#039;Provide +1 Aim&#039;&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;&#039;Provide +2 Aim&#039;&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:HEAVY HOLO.png|32px|center]]&#039;&#039;&#039;Holo-Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:SUPPORT DENSESMOKE.png|32px|center]]&#039;&#039;&#039;Dense Smoke&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:ALIEN REPAIR.png|32px|center]]&#039;&#039;&#039;Repair&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]&#039;&#039;&#039;Smoke and Mirrors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]&#039;&#039;&#039;Tactical Sense&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:HEAVY HEAT AMMO.png|32px|center]]&#039;&#039;&#039;HEAT Warheads&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:HEAVY SUPPRESSION.png|32px|center]]&#039;&#039;&#039;Suppression&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:SNIPER BATTLESCANNER.png|32px|center]]&#039;&#039;&#039;Battle Scanner&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:MEC EXPANDED STORAGE.png|32px|center]]&#039;&#039;&#039;Packmaster&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:ALIEN CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:ALIEN BOMBARD.png|32px|center]]&#039;&#039;&#039;Bombardier&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:HEAVY FIREROCKET.png|32px|center]]&#039;&#039;&#039;Fire Rocket&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]&#039;&#039;&#039;Extra Conditioning&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 2 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineer_(Long_War)&amp;diff=57070</id>
		<title>Engineer (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineer_(Long_War)&amp;diff=57070"/>
		<updated>2014-06-11T11:46:04Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Engineer&#039;&#039;&#039; is a unique class that has no equivalent in vanilla XCOM, though they borrow some elements from the Grenadier Heavy and Support classes. Engineers are specialized in the use of grenades, with their starting &#039;&#039;&#039;Grenadier&#039;&#039;&#039; ability giving them two uses of each damaging grenade item they carry, and a bonus to grenade throwing range, and have several more perks to improve grenades further. Engineers also have access to perks improving their ability to repair mechanized friendlies with the arc thrower.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapons&#039;&#039;&#039;: Assault Rifles, Shotguns&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapons&#039;&#039;&#039;: Pistols&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:HEAVY GRENADIER.png|32px|center]]&#039;&#039;&#039;Grenadier&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Allows two uses of damaging grenade items, and increases grenade throw range by 20%.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;&#039;-1 Mobility.&#039;&#039;&#039;{{Verify}}&lt;br /&gt;
|LCorporal1=[[File:ALIEN CLUSTERBOMB.png|32px|center]]&#039;&#039;&#039;Sapper&#039;&#039;&#039;&amp;lt;br/&amp;gt; &#039;&#039;+1 damage with AP and HE grenades, +2 damage with Alien grenades and triple environmental damage for all weapons&#039;&#039;&lt;br /&gt;
|LCorporal2=[[File:SUPPORT SMOKEGRENADE.png|32px|center]]&#039;&#039;&#039;Smoke Grenade&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Carry a smoke grenade. Deploying a smoke grenade as your first action no longer end your turn.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:HEAVY RAPIDREACTION.png|32px|center]]&#039;&#039;&#039;Rapid Reaction&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;+1 Aim&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;+2 Aim&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:HEAVY HOLO.png|32px|center]]&#039;&#039;&#039;Holo-Targeting&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:SUPPORT DENSESMOKE.png|32px|center]]&#039;&#039;&#039;Dense Smoke&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:ALIEN REPAIR.png|32px|center]]&#039;&#039;&#039;Repair&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:SUPPORT SMOKEMIRRORS.png|32px|center]]&#039;&#039;&#039;Smoke and Mirrors&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]&#039;&#039;&#039;Tactical Sense&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:HEAVY HEAT AMMO.png|32px|center]]&#039;&#039;&#039;HEAT Warheads&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:HEAVY SUPPRESSION.png|32px|center]]&#039;&#039;&#039;Suppression&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgt3=[[File:SNIPER BATTLESCANNER.png|32px|center]]&#039;&#039;&#039;Battle Scanner&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:MEC EXPANDED STORAGE.png|32px|center]]&#039;&#039;&#039;Packmaster&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:ALIEN CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:HEAVY WILLTOSURVIVE.png|32px|center]]&#039;&#039;&#039;Will to Survive&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:ALIEN BOMBARD.png|32px|center]]&#039;&#039;&#039;Bombardier&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt2=[[File:HEAVY FIREROCKET.png|32px|center]]&#039;&#039;&#039;Fire Rocket&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:ASSAULT EXTRACONDITIONING.png|32px|center]]&#039;&#039;&#039;Extra Conditioning&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 1 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 2 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 1 || 3 || 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 3 || 2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 4 || 2 || 14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category:Soldiers (Long War)]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sniper_(Long_War)&amp;diff=56848</id>
		<title>Sniper (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sniper_(Long_War)&amp;diff=56848"/>
		<updated>2014-06-08T06:18:23Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version (Long War)|Beta 9a}}&lt;br /&gt;
&lt;br /&gt;
[[File: CLASS SNIPER.png|right|frame|64px|Sniper]]&lt;br /&gt;
&lt;br /&gt;
Long War Sniper is akin to the vanilla Sniper. With Squad Sight as your first ability, the Sniper is able to inflict long range damage on enemy targets from a position of safety. Squad Sight only works with Sniper Rifles up to beta 9a but will be extended to other weapons in beta 10&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon:&#039;&#039;&#039; Sniper Rifles, Assault Rifles&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon:&#039;&#039;&#039; Pistols&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:SNIPER SQUADSIGHT.png|32px|center]]&#039;&#039;&#039;Squad Sight&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Allows firing at targets in any ally&#039;s sight radius, but at -30% critical chance; Does not extend overwatch outside visual range; Only works with sniper rifles.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:SNIPER_DGG.png|32px|center]]&#039;&#039;&#039;Damn Good Ground&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses.&#039;&#039; (including while flying)&lt;br /&gt;
|LCorporal2=[[File:SNIPER GUNSLINGER.png|32px|center]]&#039;&#039;&#039;Gunslinger&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Confers 2 bonus damage with pistols.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:SNIPER_LOWPROFILE.png|32px|center]]&#039;&#039;&#039;Low Profile&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Makes partial cover count as full.&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:SNIPER EXECUTIONER.png|32px|center]]&#039;&#039;&#039;Executioner&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;+10% Aim against targets with less than 50% Health.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:SNIPER HEADSHOT.png|32px|center]]&#039;&#039;&#039;Headshot&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Fire a shot with +30% critical chance and +3 to +6 critical damage based on the tech level of the sniper rifle. 2 turn cooldown.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]&#039;&#039;&#039;Tactical Sense&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Confers +5 Defense per enemy in sight (max +20).&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;&#039;Provide +2 Aim +2 Will +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|CorporalE3=&#039;&#039;&#039;Provide +5 Aim +2 Will +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:Council Medal of Honor 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Lone Wolf&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Bonus +10 aim and +10% critical chance if you are 7 tiles distant from allies&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;+1 damage with primary weapon&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:ASSAULT BRINGTHEMON.png|32px|center]]&#039;&#039;&#039;Bring &#039;Em On&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Adds 1 damage on critical hits for each enemy the squad can see (up to 5).&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;&#039;Provide +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;&#039;Provide +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;&#039;Provide +2 Will +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Bonus 10 aim against enemies in full cover, crit chance +10% against all targets.&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:SNIPER DISABLINGSHOT.png|32px|center]]&#039;&#039;&#039;Disabling Shot&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Allows the Sniper to fire a shot that causes the target&#039;s main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown.&#039;&#039; (-10 Aim, reduced Damage)&lt;br /&gt;
|TechSgt3=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]&#039;&#039;&#039;Lock N&#039; Load&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;+2 shots/bursts when taken as a perk tree perk; when conferred by Hi Cap Mags item, +1 shot/burst.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;&#039;Provide +2 Aim +1 Will&#039;&#039;&#039;&lt;br /&gt;
|TechSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|TechSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgt1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]&#039;&#039;&#039;Vital Point Targeting&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Additional 2 damage against any human target and any alien that has been autopsied.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:SNIPER SNAPSHOT.png|32px|center]]&#039;&#039;&#039;Snap Shot&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Removes the sniper rifle&#039;s restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty.&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:MEC EXPANDED STORAGE.png|32px|center]]&#039;&#039;&#039;Packmaster&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;All limited-use items in your inventory receive one extra use.&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|GunSgtE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgt1=[[File:SNIPER_DOUBLETAP.png|32px|center]]&#039;&#039;&#039;Double Tap&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown.&#039;&#039; (Can&#039;t be used with &#039;&#039;Snap Shot&#039;&#039;)&lt;br /&gt;
|MSgt2=[[File:HEAVY MAYHEM.png|32px|center]]&#039;&#039;&#039;Mayhem&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Confers extra 2 damage to LMGs, Sniper Rifles, Rockets, Suppression, Grenades, and Mines.&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:ASSAULT RESILLIENCE.png|32px|center]]&#039;&#039;&#039;Resilience&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Confers immunity to critical hits.&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;Provide +5 Aim +5 Will +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 0 || 0 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 0 || 4 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 1 || 4 || 16&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 1 || 4 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 1 || 4 || 24&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 1 || 4 || 28&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 4 || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sniper_(Long_War)&amp;diff=56847</id>
		<title>Sniper (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sniper_(Long_War)&amp;diff=56847"/>
		<updated>2014-06-08T06:16:49Z</updated>

		<summary type="html">&lt;p&gt;Aries tae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{version (Long War)|Beta 9a}}&lt;br /&gt;
&lt;br /&gt;
[[File: CLASS SNIPER.png|right|frame|64px|Sniper]]&lt;br /&gt;
&lt;br /&gt;
Long War Sniper is akin to the vanilla Sniper. With Squad Sight as your first ability, the Sniper is able to inflict long range damage on enemy targets from a position of safety. Squad Sight only works with Sniper Rifles up to beta 9a but will be extended to other weapons in beta 10&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Primary Weapon:&#039;&#039;&#039; Sniper Rifles, Assault Rifles&lt;br /&gt;
:&#039;&#039;&#039;Secondary Weapon:&#039;&#039;&#039; Pistols&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{Class Tree (Long War)|&lt;br /&gt;
|Specialist1=[[File:SNIPER SQUADSIGHT.png|32px|center]]&#039;&#039;&#039;Squad Sight&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Allows firing at targets in any ally&#039;s sight radius, but at -30% critical chance; Does not extend overwatch outside visual range; Only works with sniper rifles.&#039;&#039;&lt;br /&gt;
|SpecialistE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporal1=[[File:SNIPER_DGG.png|32px|center]]&#039;&#039;&#039;Damn Good Ground&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses.&#039;&#039; (including while flying)&lt;br /&gt;
|LCorporal2=[[File:SNIPER GUNSLINGER.png|32px|center]]&#039;&#039;&#039;Gunslinger&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Confers 2 bonus damage with pistols.&#039;&#039;&lt;br /&gt;
|LCorporal3=[[File:SNIPER_LOWPROFILE.png|32px|center]]&#039;&#039;&#039;Low Profile&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Makes partial cover count as full.&#039;&#039;&lt;br /&gt;
|LCorporalE1=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE2=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|LCorporalE3=&#039;&#039;No other bonuses.&#039;&#039;&lt;br /&gt;
|Corporal1=[[File:SNIPER EXECUTIONER.png|32px|center]]&#039;&#039;&#039;Executioner&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;+10% Aim against targets with less than 50% Health.&#039;&#039;&lt;br /&gt;
|Corporal2=[[File:SNIPER HEADSHOT.png|32px|center]]&#039;&#039;&#039;Headshot&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Fire a shot with +30% critical chance and +3 to +6 critical damage based on the tech level of the sniper rifle. 2 turn cooldown.&#039;&#039;&lt;br /&gt;
|Corporal3=[[File:ASSAULT TACTICALSENSE.png|32px|center]]&#039;&#039;&#039;Tactical Sense&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Confers +5 Defense per enemy in sight (max +20).&#039;&#039;&lt;br /&gt;
|CorporalE1=&#039;&#039;&#039;Provide +2 Aim +2 Will +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|CorporalE2=&#039;&#039;No other bonuses.&#039;&#039;{{Verify}}&lt;br /&gt;
|CorporalE3=&#039;&#039;&#039;Provide +5 Aim +2 Will +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|Sergeant1=[[File:Council Medal of Honor 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Lone Wolf&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Bonus +10 aim and +10% critical chance if you are 7 tiles distant from allies&#039;&#039;&lt;br /&gt;
|Sergeant2=[[File:ALIEN_CANNONFIRE.png|32px|center]]&#039;&#039;&#039;Ranger&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;+1 damage with primary weapon&#039;&#039;&lt;br /&gt;
|Sergeant3=[[File:ASSAULT BRINGTHEMON.png|32px|center]]&#039;&#039;&#039;Bring &#039;Em On&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Adds 1 damage on critical hits for each enemy the squad can see (up to 5).&#039;&#039;&lt;br /&gt;
|SergeantE1=&#039;&#039;&#039;Provide +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|SergeantE2=&#039;&#039;&#039;Provide +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|SergeantE3=&#039;&#039;&#039;Provide +2 Will +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
|TechSgt1=[[File:Urban Combat Badge 2 (EU2012).png|32px|center]]&#039;&#039;&#039;Sharpshooter&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Bonus 10 aim against enemies in full cover, crit chance +10% against all targets.&#039;&#039;&lt;br /&gt;
|TechSgt2=[[File:SNIPER DISABLINGSHOT.png|32px|center]]&#039;&#039;&#039;Disabling Shot&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Allows the Sniper to fire a shot that causes the target&#039;s main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown.&#039;&#039; (-10 Aim, reduced Damage)&lt;br /&gt;
|TechSgt3=[[File:SUPPORT DEEPPOCKETS.png|32px|center]]&#039;&#039;&#039;Lock N&#039; Load&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;+2 shots/bursts when taken as a perk tree perk; when conferred by Hi Cap Mags item, +1 shot/burst.&#039;&#039;&lt;br /&gt;
|TechSgtE1=&#039;&#039;&#039;Provide +2 Aim +1 Will&#039;&#039;&#039;{{Verify}}&lt;br /&gt;
|TechSgtE2=&#039;&#039;No other bonuses.&#039;&#039;{{Verify}}&lt;br /&gt;
|TechSgtE3=&#039;&#039;No other bonuses.&#039;&#039;{{Verify}}&lt;br /&gt;
|GunSgt1=[[File:MEC VITAL POINT TARGETING.png|32px|center]]&#039;&#039;&#039;Vital Point Targeting&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Additional 2 damage against any human target and any alien that has been autopsied.&#039;&#039;&lt;br /&gt;
|GunSgt2=[[File:SNIPER SNAPSHOT.png|32px|center]]&#039;&#039;&#039;Snap Shot&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;Removes the sniper rifle&#039;s restriction on firing and Overwatch after moving. Any shots taken suffer a -10 Aim penalty.&#039;&#039;&lt;br /&gt;
|GunSgt3=[[File:MEC EXPANDED STORAGE.png|32px|center]]&#039;&#039;&#039;Packmaster&#039;&#039;&#039; &amp;lt;br/&amp;gt;  &#039;&#039;All limited-use items in your inventory receive one extra use.&#039;&#039;&lt;br /&gt;
|GunSgtE1=&#039;&#039;No other bonuses.&#039;&#039;{{Verify}}&lt;br /&gt;
|GunSgtE2=&#039;&#039;No other bonuses.&#039;&#039;{{Verify}}&lt;br /&gt;
|GunSgtE3=&#039;&#039;No other bonuses.&#039;&#039;{{Verify}}&lt;br /&gt;
|MSgt1=[[File:SNIPER_DOUBLETAP.png|32px|center]]&#039;&#039;&#039;Double Tap&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Allows both actions to be used for Standard Shot, Headshot, or Disable Shot, provided no moves were made. 1 turn cooldown.&#039;&#039; (Can&#039;t be used with &#039;&#039;Snap Shot&#039;&#039;)&lt;br /&gt;
|MSgt2=[[File:HEAVY MAYHEM.png|32px|center]]&#039;&#039;&#039;Mayhem&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Confers extra 2 damage to LMGs, Sniper Rifles, Rockets, Suppression, Grenades, and Mines.&#039;&#039;&lt;br /&gt;
|MSgt3=[[File:ASSAULT RESILLIENCE.png|32px|center]]&#039;&#039;&#039;Resilience&#039;&#039;&#039; &amp;lt;br/&amp;gt; &#039;&#039;Confers immunity to critical hits.&#039;&#039;&lt;br /&gt;
|MSgtE1=&#039;&#039;No other bonuses.&#039;&#039;{{Verify}}&lt;br /&gt;
|MSgtE2=&#039;&#039;No other bonuses.&#039;&#039;{{Verify}}&lt;br /&gt;
|MSgtE3=&#039;&#039;&#039;Provide +5 Aim +5 Will +1 Mobility.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rank!!HP at level!!Total HP!!Aim at level!!Total Aim&lt;br /&gt;
|-&lt;br /&gt;
|Specialist|| 0 || 0 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Lance Corporal|| 0 || 0 || 4 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Corporal|| 1 || 1 || 4 || 16&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant|| 0 || 1 || 4 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Tech Sergeant|| 0 || 1 || 4 || 24&lt;br /&gt;
|-&lt;br /&gt;
|Gunnery Sergeant|| 0 || 1 || 4 || 28&lt;br /&gt;
|-&lt;br /&gt;
|Master Sergeant|| 1 || 2 || 4 || 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Aries tae</name></author>
	</entry>
</feed>