<?xml version="1.0"?>
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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alitorious</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alitorious"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/Alitorious"/>
	<updated>2026-05-01T04:23:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Submarines&amp;diff=3351</id>
		<title>Alien Submarines</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Submarines&amp;diff=3351"/>
		<updated>2005-12-07T05:58:51Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: /* To prevent confusion /*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The aliens use special submerging vehicles known as USOs. Here are all the USOs from [[Second Alien War]]: &lt;br /&gt;
&lt;br /&gt;
*[[Survey Ship]]&lt;br /&gt;
*[[Escort]]&lt;br /&gt;
*[[Cruiser]]&lt;br /&gt;
*[[Heavy Cruiser]]&lt;br /&gt;
*[[Hunter]]&lt;br /&gt;
*[[Fleet Supply Cruiser]]&lt;br /&gt;
*[[Battleship (TFTD)]]&lt;br /&gt;
*[[Dreadnought]]&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=2440</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Main_Page&amp;diff=2440"/>
		<updated>2005-12-07T05:47:47Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;just a thought. there seems to be a &#039;lets jump straight in&#039; sorta attitutde with the main page, there is/are no clicky links to info pages for each of these games which would help some new ppl who are looking for info, find that we don&#039;t have nOOb info, so they they just wonder off. If we are gonna keep these game recycled thru the ages... then we&#039;d better have some sort of noob info happening, as:&lt;br /&gt;
&lt;br /&gt;
*Different Versions&lt;br /&gt;
*Hardware Specs&lt;br /&gt;
*How to get working in Windoze&lt;br /&gt;
*What this game is about&lt;br /&gt;
*Screenshots (which show the game well, not just &amp;quot;sick-ass&amp;quot; screenies)&lt;br /&gt;
*WHat ppl liked about the game&lt;br /&gt;
*Who made this game (like a bit of back ground info)&lt;br /&gt;
&lt;br /&gt;
I noticed that there is no &amp;quot;info&amp;quot; heading at the start of game sections....&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
There&#039;s no stopping anyone from starting such pages. In fact, there&#039;s so much more that can be entered - it&#039;s not funny! I&#039;d like to see Starter guides myself - for veterans who&#039;ve been on a hiatus and for absolute beginners alike. &lt;br /&gt;
&lt;br /&gt;
As it is, the articles are only created and maintained at the fancy and whim of the authors that contribute to them. Or the excuse I like to use - we just haven&#039;t gotten round to it yet. Heh.  &lt;br /&gt;
&lt;br /&gt;
The front page needs a major overhaul - but before that happens: what&#039;s missing? Or rather, what else do we need that&#039;s left off? &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
P. S: Editing tip for authors with accounts that like to sign some of their posts - like myself: to automatically create a link to your profile page and leave behind your name handle as the link, enter three tildes (&amp;lt;nowiki&amp;gt; ~~~ &amp;lt;/nowiki&amp;gt;). You&#039;ll see how it works by using a preview. When you finally save your edit to any page, the tildes are automatically converted into a proper link format.  &lt;br /&gt;
&lt;br /&gt;
P. P. S: General tip: When leaving comments on discussion pages, like this one - consider using line separators when leaving comments. You can make one by entering five dashes (&amp;lt;nowiki&amp;gt;-----&amp;lt;/nowiki&amp;gt;). Or by entering a title into the title field, which a number of us, like myself, tend to leave off for brevity or just plain forget. &lt;br /&gt;
&lt;br /&gt;
== Do we? ==&lt;br /&gt;
&lt;br /&gt;
Perhaps not on the main page. A bit of &#039;&#039;light&#039;&#039; background info on any resources (Jules Verne or Lovecraft , for example), be they fictional or historical or mythological, that the game designers may have borrowed or were influenced by, although not my cup of tea, wouldn&#039;t be too far amiss, as long as they went under an apropriate section. I&#039;ve over-dosed on commas and have ended up with a horrible run-on sentence, argh!  &lt;br /&gt;
&lt;br /&gt;
As for general UFO theories - anything that completely goes away from the subject of this wiki: There are better places on the net that would better accomodate these topics, although I see nothing wrong with having links to said net resources for those that are really interested in the subject. &lt;br /&gt;
&lt;br /&gt;
On to other matters:&lt;br /&gt;
&lt;br /&gt;
Because the wiki is starting to grow, I think we need a short general to-do list somewhere to keep things in perspective. Just something to act as a guideline of what parts of the site really needs to be worked on, what has been done &amp;lt;strike&amp;gt;(struck out, of course)&amp;lt;/strike&amp;gt;, or what improvents can be done. &lt;br /&gt;
&lt;br /&gt;
For example, one item on the list would be moving all the comments some of us have littered throughout the wiki articles into tjheir associated discussion page, and then selectively working the results of the discussions back into the main body of the article - or rewriting entire sections of the article, where necessary. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Deleted notes about &amp;quot;real UFOs&amp;quot; on the Main Page. Thanks for cleaning that up, NKF. To whomever put them there: You are welcome to make a new section on the Links page for that, and put links there. And also, start your own wiki about real UFOs. Otherwise, thanks for all your help with the XCOM wiki, and keep contributing towards that!&lt;br /&gt;
&lt;br /&gt;
== How to contact wiki owner? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s GazChap (Gareth Griffith). Your best bet would be to contact him via PM on the StrategyCore forums: [http://www.strategycore.co.uk/forums/index.php?showuser=428 here]. He also has an account at xcomufo ( username: gazchap) but hasn&#039;t logged on there since March. As far as I can tell he doen&#039;t give an email address. Good luck!&#039;&#039; --[[User:Zombie|Zombie]] 11:51, 10 Nov 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nevermind, I found a &amp;quot;proper&amp;quot; channel for you to contact him: his [http://www.gazchap.com/contact/ website]. Apologies.&#039;&#039;--[[User:Zombie|Zombie]] 15:50, 10 Nov 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
Thanks Z!! My email is away! ---[[User:MikeTheRed|MikeTheRed]] 19:45, 10 Nov 2005 (PST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Quote: &amp;quot;Deleted notes about &amp;quot;real UFOs&amp;quot; on the Main Page.&amp;quot;  I didn&#039;t do it [[User:EsTeR|EsTeR]] :-|.&lt;br /&gt;
&lt;br /&gt;
Looks like someone wanted to jump straight in and crap on about their &amp;quot;experience&amp;quot;. Anal-probes and such! wahahah&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hehe, EsTeR... you hit the nail on the head. We don&#039;t want a REAL alien harvest mission visiting our farm ;)&lt;br /&gt;
&lt;br /&gt;
Good news, folks! GazChap replied... I&#039;m sure he won&#039;t mind me pasting his message:&lt;br /&gt;
&lt;br /&gt;
   Hiya Mike,&lt;br /&gt;
 &lt;br /&gt;
   &amp;gt; Thanks so much for making the XCOM wiki. I&#039;ve been diving into it a lot&lt;br /&gt;
   &amp;gt; lately, as have others.&lt;br /&gt;
 &lt;br /&gt;
   No probs. I keep meaning to contribute stuff myself, although it&#039;s&lt;br /&gt;
   probably pointless now as there seems to be a veritable army of users much&lt;br /&gt;
   more knowledgeable about the series than I am, already updating the thing!&lt;br /&gt;
   :)&lt;br /&gt;
 &lt;br /&gt;
   I&#039;ve not had as much opportunity to browse the various forums either&lt;br /&gt;
   recently, so I&#039;ll no doubt have missed discussions about your request :)&lt;br /&gt;
 &lt;br /&gt;
   &amp;gt; Can you please allow the posting of more file types to the site, than are&lt;br /&gt;
   &amp;gt; currently allowed?&lt;br /&gt;
 &lt;br /&gt;
   I can&#039;t imagine this will be a problem, but I&#039;m not entirely sure how to&lt;br /&gt;
   do it. I&#039;ll read up on it and let you know. The list of filetypes I&#039;ll&lt;br /&gt;
   add:&lt;br /&gt;
 &lt;br /&gt;
   ZIP, RAR, XLS, DOC, PDF, and DAT.&lt;br /&gt;
 &lt;br /&gt;
   I&#039;m not sure if it&#039;s possible to stop registered users deleting files, but&lt;br /&gt;
   I&#039;ll see what I can do.&lt;br /&gt;
 &lt;br /&gt;
   Cheers,&lt;br /&gt;
   GazChap.&lt;br /&gt;
&lt;br /&gt;
Cool deal! I didn&#039;t present him with an exhaustive list. But including .zip and .rar will cover all kinds of stuff. It&#039;s great to see his continuing support. I&#039;ll update here when he replies (if he doesn&#039;t jump in here himself!)&lt;br /&gt;
&lt;br /&gt;
== TFTD links ==&lt;br /&gt;
&lt;br /&gt;
Registered users can delete files? Hmm, stub pages that are no longer used could do with an occasional spring clean. &lt;br /&gt;
&lt;br /&gt;
But on to what I was was originally going to jaw flap about:&lt;br /&gt;
&lt;br /&gt;
It&#039;s good to see UFO&#039;s section completely filled. Granted, it&#039;s an ever growing, ever changing monster, but it&#039;s good to see that all of the sections are filled out. Looking across another columns on the other hand... &lt;br /&gt;
&lt;br /&gt;
TFTD poses a bit of a problem. Because it&#039;s a rehashed version of UFO with extra bits attached to it and a lot of nouns have been changed, a lot of information that applies to UFO still applies to TFTD, such as how the various damage types work, damage modifiers, terrain matters, explosions, experience, etc. I don&#039;t see any need to duplicate all this extensive effort just for TFTD, unless it relates only to TFTD. &lt;br /&gt;
&lt;br /&gt;
I think a supplimentary UFO/TFTD equivalent comparison section needs to be included so that players that are only familiar with one game will be able to quickly understand or at least relate to what&#039;s going on in a discussion on a game they&#039;re not familiar with. For example, to clear up confusion when discussing ships. We know that the Battleship in UFO is the equivalent of the Dreanaught in TFTD, and not the TFTD &#039;&#039;Battleship&#039;&#039;, which is a lowlier ship with a misleading label (when it&#039;s more of an Abducter/Harvester class ship). &lt;br /&gt;
&lt;br /&gt;
As for link names in the TFTD listing, do we really need the (TFTD) suffix on all the links that have unique names? Putting suffixes on links that may clash with existing links is fine, but it seems a bit redundant for sections with TFTD-centric nouns, like &#039;Aquanaut&amp;quot; (which is only just going to redirect to the UFO soldier section, but it&#039;s the thought that counts). &lt;br /&gt;
&lt;br /&gt;
Speaking of the links, TFTD doesn&#039;t use HWP to refer to its amphibious tanks. It uses SWS. For the life of me, I can&#039;t remember the exact word of the first S in SWS at the moment. Submerging? Submersible? Sinking? Silly? Oh well.&lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
This spam is getting annoying very fast! Is there any way to stop un-registered users from modifying pages?&lt;br /&gt;
&lt;br /&gt;
--[[User:Danial|Danial]] 04:26, 1 Dec 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
This is the internet, after all, and because of the nature of the wiki, it was just a matter of time. &lt;br /&gt;
&lt;br /&gt;
Whoever this or these rude and thoughtless money grubbing vandals are, you must admit, they&#039;re persistent. It&#039;s too bad they can&#039;t spend all this energy on something more constructive. &lt;br /&gt;
&lt;br /&gt;
Come to think of it, the IPs are logged, and the current vandal has been showing a consistent IP address. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
It&#039;s time to nudge GazChap about the file extensions again, and I&#039;ll ask him about logging in. (Good idea, Danial.) How about if I also ask him if he might consider allowing admin rights to some of the very long-time contributors... I&#039;m thinking NKF, Zombie, Hobbes, Danial. Not myself though. Any others?&lt;br /&gt;
&lt;br /&gt;
One thing about logging in is that it doesn&#039;t even require email confirmation. IOW, it makes spamming a 10 second proposition instead of a 5 second proposition. :P Should we ask whether email confirmation can be added? Even that won&#039;t hardly stop a dedicated hacker since anybody can make more free accounts (and a spammer like this one probably does it for breakfast). But still, every additional step makes it less worth the hassle for the spammer. ---[[User:MikeTheRed|MikeTheRed]] 18:50, 1 Dec 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Not a bad idea to force a login to add material or even an email confirmation to start out. I&#039;m just wondering if it would be beneficial to contact the folks over at [http://en.wikipedia.org/wiki/Main_Page Wikipedia] to see how they handle stuff like this. From what I can tell, it is a free and open system like this is. I also looked through the recent changes over there to see if they had spamming problems. Kinda hard to determine with all the activity and the disabled search function. Though I couldn&#039;t find a spam list like we had, there are instances of people adding BS/boarderline offensive comments. I suppose that&#039;s the nature of the beast, but it gets a little annoying to see a new batch of spam evey morning while drinking my OJ. --[[User:Zombie|Zombie]] 20:00, 1 Dec 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to hear from at least one more person so I get some kind of consensus on what to say to GazChap, if you folks don&#039;t mind.&lt;br /&gt;
&lt;br /&gt;
New issue: I wish there was a more obvious place for the pages &amp;quot;Damage&amp;quot;, &amp;quot;Explosions&amp;quot;, and a new one I&#039;m about to make, &amp;quot;Experience Training&amp;quot;. To me, Damage and Explosions in particular seem a bit too good to be buried down under layers. But they don&#039;t really fit anywhere near the top of menus neatly. It&#039;s not just Weapons, it&#039;s not just Soldiers. Anyone else have ideas? ---[[User:MikeTheRed|MikeTheRed]] 19:07, 2 Dec 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Hmm. I realise the main ufopaedia entries, which was the framework we&#039;ve been building off, is rather restricted strictly to... well, the ufopaedia entries. &lt;br /&gt;
&lt;br /&gt;
That was fine when we started, but as you&#039;ve brought to our attention, we&#039;ve got a whole mess of interesting articles that need somewhere to fit into. &lt;br /&gt;
&lt;br /&gt;
Field Weapon Mechanics? A section devoted to everything about how offense and defence works in the battlescape? &lt;br /&gt;
&lt;br /&gt;
It sounds like coming up with a whole new table of contents (for the main page) would be the solution. Alas, what should it include? How should it be structured? At the moment the main page is, well, a mess. We&#039;re squeezing too much in. &lt;br /&gt;
&lt;br /&gt;
Perhaps the main page should be a simple portal that lets you choose between the first two games (combined as they share so much in common), Apocalypse, the three spinoffs (Interceptor, eMail X-Com, Enforcer), the Would-Have-Beens, and a general information page for the really generally stuff, like the links. Basically remove all the specific ufopaedia entries and actually give the individual games (with the exception of the first two, and the would-have-beens) their own personal section, then siphon all the related ar. &lt;br /&gt;
&lt;br /&gt;
Bah, I&#039;m not good at this organisational stuff. I, like the next person, hate breaking the site up into even further subsections, but if it allows for better organisation of the articles, then I&#039;m all for it. Just as long as the information is easy to locate and not 10 clicks deep, eh?. &lt;br /&gt;
&lt;br /&gt;
Let&#039;s brainstorm a bit and see what turns up. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
P. S: I think we need to start pruning some of the old discussions from Talk: Main Page. Everyone fine with that?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Hey, what happens if someone deletes a page outright? Has someone got a backup of the page/site to replace it? Those bastards spammers! Sheesh! Do anyone actually buy the rubbish online? Man! ya gotta be retardard to pass money. Just a thought, maybe to stop the spammers, probably should put a bolded, underlined &amp;quot;Do Not Spam&amp;quot; and/or &amp;quot;Spam will be deleted within the hour, so DON&amp;quot;T bother&amp;quot; sorta heading at the top of the Main Page. I&#039;m not doing it, so more common ppl to the site can decide on such a drastic measure...     It is me, EsTeR.  Doh! formatted puters Doh! forget my p/w. DOH!&lt;br /&gt;
&lt;br /&gt;
: Heh, telling spammers to kindly stop is like pushing a boulder uphill. All we can do is do our best. Perhaps enabling the patrolled edits might help to allow members to mark good edits. New revisions of the wikipedia have this enabled by default. &lt;br /&gt;
&lt;br /&gt;
: If the contents of a page is wiped of all its info, you can still refer to previous edits through the page history and recover the info. Unfortunately, this also stores all the rubbish left behind by vandals - for a while . &lt;br /&gt;
&lt;br /&gt;
: -[[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
Reading a bit (too much) on the Wikipedia boards, it should be possible for administrators to block certain IP addresses or users from posting. (It still lets them post to their talk page, and I assume that when they do try to post there&#039;s a message directing them to the e-mail of an admin.)&lt;br /&gt;
&lt;br /&gt;
So... who&#039;s da admin?&lt;br /&gt;
[[User:Alitorious|Alitorious]] 21:47, 6 Dec 2005 (PST)&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Commander&amp;diff=722</id>
		<title>Commander</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Commander&amp;diff=722"/>
		<updated>2005-09-03T16:45:46Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: /* Reworked it */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==X-COM Commander==&lt;br /&gt;
&lt;br /&gt;
Commander is the highest rank that can be gained from any of your troops. Naturally, a commander accompanying your soldiers on a mission will provide some hefty moral boosts, or &#039;&#039;severe&#039;&#039; morale penalties if he or she is killed! When you have thirty soldiers or more (combined from all bases), and a vacant position, then the best elegible [[Colonel]] is promoted. There can only be one commander at any time.&lt;br /&gt;
&lt;br /&gt;
==Alien Commander==&lt;br /&gt;
&lt;br /&gt;
Commanders hold the loftiest position in the alien hierarchy. They can only be found in [[Alien Base]]s, on [[Battleship]]s on an Alien Base mission, or on the alien&#039;s home planet of Mars.&lt;br /&gt;
Capture of a commander is crucial in order to complete the game. Only commander are privy to the location of the [[Brain]]&#039;s stronghold on [[Cydonia]].&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=1347</id>
		<title>Battleship</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=1347"/>
		<updated>2005-09-03T16:24:06Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: /* Put in wiki to commander */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
This behemoth is the strongest, largest and fastest [[UFO (UFO Defense)|UFO]] of the alien fleet. Great care should be taken while engaging one - be it a ground assault or recovery, or aerial interception. Battleships always show up as Very Large on a radar profile, and often maintain very high cruising speeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NOTE ==&lt;br /&gt;
[[TFTD]] also has Battleship.&lt;br /&gt;
however in there its not the strongest.&lt;br /&gt;
the TFTD version of the Battleship&lt;br /&gt;
is...the [[Dreadnought]]&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
*Radar Profile: Very Large&lt;br /&gt;
*Maximum Speed: 5000 knots&lt;br /&gt;
*Damage Capacity: 3000 units&lt;br /&gt;
*Weapon Power: 140 units&lt;br /&gt;
*Weapon Range: 65 km&lt;br /&gt;
*Missions used in: Base, Infiltration, Retaliation, Harvest, Abduction(?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Alien Missions]] ==&lt;br /&gt;
Battleships are normally associated with retaliation, base construction and Infiltration missions, however, unlike Terran Battleships the alien battleship can fulfill a very diverse set of mission profiles. Unlike [[Supply Ship]]s, [[Terror Ship]]s, [[Harvester]]s, or [[Abductor]]s, a Battleship&#039;s presence does not lend itself to one or two specific [[Alien Missions|alien missions]]. For an [[X-COM]] Commander tracking a Battleship using radar, he or she must observe the Battleship&#039;s movement patterns in order to guess its mission. The Commander must then take appropriate measures to deal with the battleship. He or she may even choose to ignore the Battleship, as their size and firepower require an extensive commitment of personnel and equipment that may not justify the attack. Though not often, Battleships can occasionally accomplish nothing, with no penalty aside from a slightly raised [[UFO Activity]] graph. (&#039;&#039;See: Alien Retaliation&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships can be involved in the following missions:&lt;br /&gt;
&lt;br /&gt;
===[[Alien Base]]=== - The construction of [[alien bases]] are marked by heavy UFO activity in rural areas. In addition to the scouts and Supply Ships sent by the aliens to survey the potential base site, a Battleship is sent to construct the base after the new site has been determined, and also to transport the valuable alien [[commander]]. It is possible to capture the Battleship&#039;s commander at this time, while it is vunerable. Construction of the base will not stop even if the Battleship and its commander are captured. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Alitorious: I&#039;ve heard both that it works and doesn&#039;t work, so I&#039;m not sure if you can interrogate these commanders or not. Maybe it depends on the version of the game?]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[user:NKF|NKF]]: Oh yes they will. A commander&#039;s a commander&#039;s a commander. The game doesn&#039;t distinguish. The problem only arises if you don&#039;t have the right prerequisites for the tech you want the commender to unlock.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At any rate, it is much easier to find the commander on the bridge of a Battleship than inside the maze of an Alien Base.&lt;br /&gt;
If a Battleship lands in a rural area as part of a large force, then it is likely to be on an Alien Base mission. If all ships of an Alien Base construction force are shot down or assaulted, then the Alien Base has no chance to be built.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Alitorious: I might be wrong about that, actually.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[user:NKF|NKF]]: Well, it&#039;s only the battleship that matters. You should be able to stop base construction if the battleship is shot down before it lands.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Alien Infiltration]]=== - Two Battleships are always the primary component in the final phase of an infiltration. The Battleships are part of a large force of five ships sent, much like in Alien Base missions. However, ships involved in an Alien Infiltration mission will instead land in urban locations. Battleships contain the alien &amp;quot;diplomats&amp;quot; who will attempt to persuade one of Earth&#039;s countries to cease funding X-COM, and form a [[pact]] with the aliens. The alien &amp;quot;diplomats&amp;quot; leave the ship immediately after landing, however, and continue their goal of signing a pact with one of Earth&#039;s countries regardless of what happens to their base ship. This means that a ground assault on the UFO will not always prevent the aliens from accomplishing their mission. The only possible way to prevent a pact-signing would be to shoot down the Battleships before they can reach their target city.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships are most often seen on this type of mission. When two Battleships, and usually a force of smaller craft, are in the same region, then it is most likely on an Alien Infiltration mission. This can be confirmed when the craft land near or in the cities and no [[Terror Mission]] begins.&lt;br /&gt;
&lt;br /&gt;
===[[Alien Retaliation]]=== - Alien Retaliation missions have two main components: Search, and Destroy. The Battleship quite often fulfills the &amp;quot;destroy&amp;quot; component for obvious reasons - it&#039;s the troop carrier. The heavy firepower of a Battleship is required to breach any barricaded underground [[Hangar]]s or [[Access Lift]]s, and they contain the troops, weapons, and terror units for the subsequent assault on any [[X-COM Base]] itself.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After unloading its troops, a Battleship on a retaliatory mission will return to space immediately. It is thus impossible to assault the Battleship itself after the base has been defended.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any Battleship that is going to attack your base will head on a direct path for the base at near-maximum speed. It is thus impossible to shoot down the Battleship except with the Avenger, or with base defenses. Even then, I sadly bemoaned once as an Avenger tried a close tail chase to stop one attacking a base. And failed. Intercept them from the front. If a Very Large craft is detected on a direct course for one of your bases, then start [[Base Defense|base defense]] preparations immediately.    &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If [[Crafts (UFO Defense)|X-COM craft]] are successful at downing all alien scout craft on a retaliatory operation, then the Battleship itself must search for your base. Despite the Battleship&#039;s formidable strength, one thing it does seem to lack is scanning and sensing equipment. It is rare that a Battleship searching for your base will ever find it, so these Battleships can be safely ignored.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Not battleships. Other scouts are dispatched to scout. It is possible to mislead for a short time by shooting down the scouts further and further away from your base. I wouldn&#039;t count on it though. Also, not to forget, there will be a ceaseless stream of Battleships until one manages to break in.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Alitorious: Well, of course they send scouts in first. I&#039;ve just noticed that if you keep downing all the scouts, then eventually they send the Battleship in anyways. This Battleship doesn&#039;t attack your base, though, and seems to be searching for your base just like the scouts.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battleship movement on an Alien Retaliation mission is characterized by either a fast, direct course for one of your bases, or a repeated &amp;quot;weaving&amp;quot; pattern around where many UFOs have been downed recently. They will only land to attack your base. A Battleship searching for your base will soon give up and head for space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Jasonred]] : If, for some reason, you coincidentally decided to dismantle the base (possibly to relocate?), and there is a battleship actually enroute to attack your base, the battle ship will head for that base&#039;s ex-location anyhow. It will then realise it&#039;s been duped, BUT, after consulting it&#039;s alien masters, will simply head to the next closest base. In a straight line, top speed. HOWEVER, once it arrives there, it will realise that they only have the lift access codes to your old base, and will then simply hang there hovering over your base for ages and ages.&lt;br /&gt;
In fact, this is due to the nature of the code which sends out the scouts. If succesful, it sets the &amp;quot;aliens know where base is&amp;quot; flag, and applies it to the next battleship launched on a retaliation mission. This flag is only removed after a battleship actually manages to land and send troops inside your base. This flag is not removed by base defence blowing up battleships, craft blowing up battleships (I think), or, as I just mentioned, by removing that base entirely. Nor is this flag restricted to that base in particular.&lt;br /&gt;
&lt;br /&gt;
===[[Alien Harvest]]=== - It seems that if X-COM forces are successful in downing or assaulting many [[Harvester]]s, then the aliens will send their glorious Battleships to do the dirty work in the hopes that X-COM does not have the resources to attack them. Or maybe they hope you just won&#039;t want to waste the effort.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships on harvest missions will fly and land in rural areas. Sometimes they work in pairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: To top it off, harvest missions are harmless in comparison to retaliation and infiltration missions.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Alien Abduction]]=== - It is unconfirmed whether or not Battleships partake in the insidious practise of abduction.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Alitorious: It means I forget if I&#039;ve ever seen one of these guys on an Abduction or not. I have a sneaky suspicion they do, but I might just be thinking of Harvests.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intercepting Battleships ==&lt;br /&gt;
===Speed===&lt;br /&gt;
Despite being the largest class of ships, alien Battleships have four powerful [[Elerium-115]] [[UFO Power Source|power sources]], and as such can travel through Earth&#039;s atmosphere at a surprisingly high speed - they have been known to travel at over five thousand knots during reentry and orbital insertion. Because of this, it is very difficult for [[Crafts (UFO Defense)|X-COM craft]] to intercept a Battleship during these phases of its flight. X-COM Commanders must usually wait for the Battleship to slow down as they approach their mission zone in order to intercept it.&lt;br /&gt;
===Weapons===&lt;br /&gt;
Even when X-COM forces have engaged a Battleship, the commander and pilots must be extra cautious. The battleship&#039;s primary weapons have a range of sixty-five kilometres - greater than that of long-range [[Avalanche]]s or [[Plasma Beam]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Do not send [[Interceptor]]s to attack a Battleship or heavy losses will be expected. A direct hit from a Battleship&#039;s primary weapons are enough to incinerate an Interceptor in one or two hits. Even the heavily armoured [[Skyranger]] will only surve a few hits. It is recommended that commanders only intercept Battleships using Alien-Terran Hybrid craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Or short of that, have interceptors attack in groups. This&#039;ll cut the Battleship rate of fire to 1/n-th its normal speed. Or more to the point, it&#039;ll fire sequentially on each ship in range.&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
A Battleship is also incredibly well armoured. Native terran technology - [[Cannon]], [[Stingray]]s, and [[Avalanche]]s - have little chance of downing a battleship unless used in high quantity. Again, only advanced [[Laser Cannon]]s and Hybrid technologies are effective.&amp;lt;Br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: If you&#039;ve gone absolutely mad, consider twin [[Cannon]]s on an Avenger!]&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[Jasonred]]: ... Next, tell us: how many Cannon Avengers does it take to down a battleship? ;)] &#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Two - minimum. A single avenger will be down by 1/4th of its armour before it even gets its cannons in range.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
===General Conclusion===&lt;br /&gt;
Although it may be possible to eventually design a hybrid craft that can go toe-to-toe with a Battleship, it is recommended that any aerial assault be undertaken with multiple craft , and with maximum available firepower.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Addendum: The Alien-Terran Hybrid craft class [[Avenger]] is capable of one-on-one engagement with a Battleship. However, very heavy damage will be inflicted on the Avenger, which must be repaired prior to further flights. Considering the complexity of the craft, however, repair times are extensive and border on the time taken to manufacture a new Avenger. Multiple Avengers, with [[Firestorm]]s or [[Lightning]]s as support if avaliable, are still recommended in order to assault a Battleship.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;In conclusion&#039;&#039;&#039;, choosing aerial engagement of an alien battleship is a very high-risk. If a commander does not have sufficient or well-equipped craft to deal with this threat, it is recommended that he or she instead wait until the Battleship lands and assault it with ground forces if possible. The weapons systems of a Battleship are not activated while it is not in flight, so the transport faces little threat of return fire.&lt;br /&gt;
&lt;br /&gt;
== Assaulting/Recovering Battleships ==&lt;br /&gt;
===Mission Spoils===&lt;br /&gt;
Assaulting a landed or downed Battleship with ground forces is a dangerous operation. However, a success is well worth it. A Battleship has four [[UFO Power Source|power sources]], and two hundred units of [[Elerium-115]]. On top of that, Battleships carry many [[Alien Entertainment]] and [[UFO Navigation]] units, and vast quantities of [[Alien Alloys]]. Because the crew size is so large, one can find large amounts of alien [[Weapons (UFO Defense)|weapons]] and ammo, including deadly [[Blaster Bomb]]s. In addition, every rank of alien can be found on a Battleship, including commanders if the Battleship is on an [[Alien Base]] mission. &lt;br /&gt;
&lt;br /&gt;
===Ground Threats===&lt;br /&gt;
The Battleship carries a large crew compliment. These are often equipped with [[Heavy Plasma]]s and [[Alien Grenade]]s, which pose a large threat. In addition to the regular alien species, their asoociated [[Terror Unit]]s accompany them on Battleships. Last but not least, some officers on a Battleship are armed with the dreaded [[Blaster Launcher]]. Squad leaders must be careful in their deployment of personnel on the battlefield. &lt;br /&gt;
&lt;br /&gt;
===Battleship Layout===&lt;br /&gt;
The Battleship itself consists of three levels. The ground level has five &amp;quot;legs,&amp;quot; one on each corner and one in the center. The corner legs cannot be entered from the outside, as they house the valuable elerium power sources. The center leg has two doors that give accesss to a wide central lift. The doors are large enough to allow passage of [[Cyberdisc]]s, [[Reaper]]s, and [[Sectopod]]s, so they can also be used to allow [[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]] access to the UFO. This pair of doors is the only access point in or out of the Battleship, therefore a siege is very effective here. However, a siege may attract hostile blaster bombs, so use the tactic with discretion. [[Alien Engineer]]s can sometimes be found taking care of the power sources in one of the outer legs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second level has four major hallways (or two, if you look at it that way). Each leads to a small lift that accesses the four outer pods holding the Power Sources. There are three main rooms, two of which seem to be used for storage. One is filled with the red spheres and cylinders on blue support legs that we have not yet identified. The fourth room contains an alien entertainment complex.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The central lift also extends to the third and topmost level of the Battleship. Unlike the level below it, the lift on this level is in a small room. This level of the UFO has lots of smaller rooms and tight corridors, making it very dangerous. There are two rooms which appear to be the navigation room, and bridge. Both rooms have the distinctive blue chairs, yet only one has any navigation modules. For some reason, the two rooms are on opposite sides of the ship. The third level is also where X-COM forces are most likely to find any [[Alien Navigator]]s or [[Alien Leader]]s, or possibly even the commander if present.&lt;br /&gt;
===Entry===&lt;br /&gt;
Heavy Weapons Platforms can enter the central lift and navigate much of the second floor, however the lift on the third floor is closed off via small doorways. HWPs are very useful for opening the main doors on the bottom level and allowing soldiers to fire at any aliens inside, or to send a blaster bomb up into the interior of the UFO.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Forced entry using a Blaster Bomb is often used, as it also reduces the risk of succumbing to an alien ambush on the second or third floors. The four corner legs can be one entry point, although elerium may be damaged from such an entry. If [[Flying Suit]]s are avaliable, then an entry from the third level is also an effective tactic that also minimizes the risk of damaging elerium. Entering via the top floor also gives a good chance of surprising and capturing alien officers. A pincer movement, with two or more fireteams working from multiple entry points, is a very effective tactic while storming a Battleship.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Starting_Stats&amp;diff=687</id>
		<title>Starting Stats</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Starting_Stats&amp;diff=687"/>
		<updated>2005-09-03T16:20:19Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: /*There are Japanese names, too./*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raw recruits have the following possible statistics. Range, with maximum minus minimum in parens:&lt;br /&gt;
&lt;br /&gt;
*TUs: 50-60 (11)&lt;br /&gt;
*Stamina: 40-70 (31)&lt;br /&gt;
*Health: 25-40 (16)&lt;br /&gt;
*Bravery: 10-60 (7 - only works in units of 10)&lt;br /&gt;
*Reaction: 30-60 (31)&lt;br /&gt;
*Firing Accuracy (FA): 40-70 (31)&lt;br /&gt;
*Throwing Accuracy (TA): 50-80 (31)&lt;br /&gt;
*Strength: 20-40 (21)&lt;br /&gt;
*Psi Strength (SST): 0-100 (101! and never changes)&lt;br /&gt;
*Psi Skill (SSK): Always 0; first Psi Lab training yields 16-24&lt;br /&gt;
*There is also an unknown skill in soldier.dat, values are 20-40 (21)&lt;br /&gt;
&lt;br /&gt;
All the above statistics have been shown to be entirely random. So if you only want recruits with TU of 60 and reject all others, you will only retain 1 out of 11 recruits (9.1%). And if you only want those with FA 70, you&#039;ll only retain 1 of 31 (3.2%). And of you only want those who meet both the highest TU and FA levels, you&#039;ll only keep 1 in 351 raw recruits (1/11 * 1/31). &lt;br /&gt;
&lt;br /&gt;
Generally, one fifth of recruits are female, with no relation to stats. There are five sets of first and last names (ostensibly British, French, German, Japanese, and Russian) from which are randomly chosen 20 first names and 20 last names. It is entirely possible to have two (or more?) people of the same name.&lt;br /&gt;
&lt;br /&gt;
As yet, no one knows the purpose of the unknown stat. It does increase due to missions and kills, but doesn&#039;t have anything to do with psi. It may matter, or it may be an abandoned variable.&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs&amp;diff=1317</id>
		<title>UFOs</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs&amp;diff=1317"/>
		<updated>2005-08-18T00:04:58Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: /* UFOs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
 &lt;br /&gt;
The UFOs seen in the skies are big, blocky, geometric shapes that lack any form of aerodynamics. They are able to fly at breakneck speeds through the power of Elerium-115 and the resiliency of Alien Alloys. The core components of a UFO are [[UFO Navigation]], [[UFO Power Source]], [[Alien Alloys]], and [[Elerium-115]]. Some larger UFOs, however, contain other equipment such as [[Alien Surgery]], [[Alien Food]], [[Examination Room]]s, and even [[Alien Entertainment]]. Of the known ships that have been encountered are the [[Small Scout]], [[Medium Scout]], [[Large Scout]], [[Abducter]], [[Harvester]], [[Terror Ship]], [[Battleship]] and [[Supply Ship]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Needless to say, UFOs are the aliens&#039; sole method to get to Earth. In theory, it is possible to halt, or at least grind to a crawl, the alien advance if [[X-COM]] could maintain air superiority. Sadly, this is not the case, as Earth&#039;s forces do not have the resources required for such a task. Even if this was possible, the aliens have an incredibly vast resource supply and will not be set back by a war of attrition. In addition, alien undercover agents will continue to erode Earth&#039;s defenses from the inside.&lt;br /&gt;
&lt;br /&gt;
Despite this, commanders should still shoot down as many UFOs as possible. At the very least, it may slow the aliens down some.&lt;br /&gt;
&lt;br /&gt;
==UFO Interiors==&lt;br /&gt;
&lt;br /&gt;
UFO hulls and interiors are composed of [[Alien Alloys]]. This provides incredibly light, yet strong, armour - perfect for spacecraft construction. The only field weapons able to punch the outer shell of a UFO are [[Blaster Launcher]]s. The interior of UFOs are also very strong, but made of much thinner alloys that can be destroyed by repeated fire from [[Heavy Plasma]]s.&lt;br /&gt;
&lt;br /&gt;
Great care should be taken when clearing out a UFO. The interiors of larger UFOs are often deadly mazes, with tight corridors, and sharp corners, and choke points that even a single alien can defend. An inexperienced squad leader will also often face dead ends, or encounter treacherous storage rooms - most of the time these are empty, yet occasionally an alien will hide in them to ambush your soldiers. Two UFOs even have trapdoors - the [[Terror Ship]] and the [[Harvester]], which the aliens frequently use.&lt;br /&gt;
&lt;br /&gt;
Squad leaders should also use explosives wisely. A stray explosion may accidentally damage precious [[Elerium-115]] or set off secondary reactions. The low ceilings also limit the range of [[Grenade]]s. The tight spaces do, however, make [[Proximity Grenade]]s particularly useful, and grenade explosions can go around corners to hit aliens lying in wait.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==UFO Types==&lt;br /&gt;
&#039;&#039;&#039;[[Small Scout]]&#039;&#039;&#039;: Very Small UFO that looks like an apollo capsule. Primarily used for research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Medium Scout]]&#039;&#039;&#039;: The classic &#039;flying-saucer&#039; craft. Able to fill a variety of roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Large Scout]]&#039;&#039;&#039;: Cross-shaped UFO, slightly larget than the Medium Scout. Very versatile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Abductor]]&#039;&#039;&#039;: Medium-sized UFO used primarily by [[Sectoid]]s and [[Floater]]s for human experimentation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Harvester]]&#039;&#039;&#039;: Medium-sized UFO with food and surgery units. Used to abduct cattle for food. Usually crewed by Floaters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Supply Ship]]&#039;&#039;&#039; Large-sized UFO for tranportation of aliens, food, and other supplies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Terror Ship]]&#039;&#039;&#039; Large UFO used to unleash assault teams and [[Terror Unit]]s on residential areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Battleship]]&#039;&#039;&#039; Very Large UFO used to intimidate Earth&#039;s peoples and leaders, and to assault [[X-COM]] bases, along with a variety of other roles.&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFOs&amp;diff=593</id>
		<title>UFOs</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=UFOs&amp;diff=593"/>
		<updated>2005-08-17T23:51:08Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=UFOs=&lt;br /&gt;
 &lt;br /&gt;
The UFOs seen in the skies are big, blocky, geometric shapes that lack any form of aerodynamics. They are able to fly at breakneck speeds through the power of Elerium-115 and the resiliency of Alien Alloys. The core components of a UFO are [[UFO Navigation]], [[UFO Power Source]], [[Alien Alloys]], and [[Elerium-115]]. Some larger UFOs, however, contain other equipment such as [[Alien Surgery]], [[Alien Food]], [[Examination Room]]s, and even [[Alien Entertainment]]. Of the known ships that have been encountered are the [[Small Scout]], [[Medium Scout]], [[Large Scout]], [[Abducter]], [[Harvester]], [[Terror Ship]], [[Battleship]] and [[Supply Ship]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Needless to say, UFOs are the aliens&#039; sole method to get to Earth. In theory, it is possible to halt, or at least grind to a crawl, the alien advance if [[X-COM]] could maintain air superiority. Sadly, this is not the case, as Earth&#039;s forces do not have the resources required for such a task. Even if this was possible, the aliens have an incredibly vast resource supply and will not be set back by a war of attrition. In addition, alien undercover agents will continue to erode Earth&#039;s defenses from the inside.&lt;br /&gt;
&lt;br /&gt;
Despite this, commanders should still shoot down as many UFOs as possible. At the very least, it may slow the aliens down some.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
UFO hulls and interiors are composed of [[Alien Alloys]]. This provides incredibly light, yet strong, armour - perfect for spacecraft construction. The only field weapons able to punch the outer shell of a UFO are [[Blaster Launcher]]s. The interior of UFOs are also very strong, but made of much thinner alloys that can be destroyed by repeated fire from [[Heavy Plasma]]s.&lt;br /&gt;
&lt;br /&gt;
Great care should be taken when clearing out a UFO. The interiors of larger UFOs are often deadly mazes, with tight corridors, and sharp corners, and choke points that even a single alien can defend. An inexperienced squad leader will also often face dead ends, or encounter treacherous storage rooms - most of the time these are empty, yet occasionally an alien will hide in them to ambush your soldiers. Two UFOs even have trapdoors - the [[Terror Ship]] and the [[Harvester]], which the aliens frequently use.&lt;br /&gt;
&lt;br /&gt;
Squad leaders should also use explosives wisely. A stray explosion may accidentally damage precious [[Elerium-115]] or set off secondary reactions. The low ceilings also limit the range of [[Grenade]]s. The tight spaces do, however, make [[Proximity Grenade]]s particularly useful, and grenade explosions can go around corners to hit aliens lying in wait.&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Terror_ship&amp;diff=601</id>
		<title>Terror ship</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Terror_ship&amp;diff=601"/>
		<updated>2005-08-17T23:00:18Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: Some rewording &amp;amp; additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
&lt;br /&gt;
The Terror Ship is one of the most feared of all alien [[UFO (UFO Defense)|UFOs]]. It is fast, has weapons second only to a [[Battleship]] in power and range, but worst of all transports the deadly [[Terror Unit]]s that accompany aliens. As its name implies, the appearance of a [[Terror Ship]] usually bodes ill - a [[Terror Site]] is usually soon to occur, but it may be on an equally devastating Alien Infiltration mission.&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
Terror Ships mostly engage in [[Terror Mission]]s, but they have been seen participating in [[Alien Infiltration]] missions as well. In both cases, the Large-class ship will be seen descending upon a city. However, a Terror Ship en route to terrorize a city acts alone. When the Terror Ship is part of a large flotilla, all of which are targetting urban centers, then it is likely part of an infiltration attempt. Perhaps the aliens use the threat of terrorizing a city to swing the deal in their favour.&lt;br /&gt;
&lt;br /&gt;
Needless to say, commanders should shoot down any Terror Ships immediately.&lt;br /&gt;
&lt;br /&gt;
==Air Combat==&lt;br /&gt;
&lt;br /&gt;
This ship has a powerful weapon with a long range, capable of destroying an [[Interceptor]] in two shots.  The [[Avalanche]] missile has a longer range than the Terror Ship&#039;s weapons, however, so use them. Terror Ships will withstand the first salvo of six missiles, so multiple Interceptors are needed. [[Plasma Beam]]s also exceed the range of the Terror ship&#039;s weapons, so use them if possible. &lt;br /&gt;
&lt;br /&gt;
When firing off your last Avalanches, The Terror Ship has a strange habit of retreating out of range. Close before firing the last two missiles, but be careful to not enter range of the Terror Ship&#039;s weapons. Try to alternate between aggressive fire and cautious fire quickly, so your Interceptor keeps the Avalance in range without recieving damage itself.&lt;br /&gt;
&lt;br /&gt;
The Terror Ship ship is also extremely fast, and can outrun every X-COM craft except the [[Avenger]] at its maximum speed. However, it slows down prior to landing in a city. Interceptors can engage the UFO at this time.&lt;br /&gt;
&lt;br /&gt;
==Ship Layout==&lt;br /&gt;
&lt;br /&gt;
The ship has two large doors.  These are needed to allow the larger alien [[Terror Unit|Terror Units]] to get out, but they also allow X-COM&#039;s [[HWPs]] to get in.  There are two small rooms in the upper level with no way out for large units, except for a 2x2 hole in the floor.  How the aliens get their [[Reaper|Reapers]] and [[Sectopod|Sectopods]] up there is unknown. Exercise extreme caution here, as [[Chryssalid]]s will often hide out of sight until your troops pass by, and then drop down and attack from behind with devastating results.&lt;br /&gt;
&lt;br /&gt;
The ship contains 8 [[UFO_Navigation|navigation units]], 8 entertainments and 4 [[UFO_Power_Source|power sources]].  Unfortunately the power sources are very close to each other.  If one power source is destroyed, it generally takes the other three with it, along with some of the surrounding walls and bits of the ceiling.  This sometimes has the nasty side-effect of leaving the bridge inaccessible.&lt;br /&gt;
&lt;br /&gt;
One alien leader is present, along with one or two engineers, navigators and medics, several soldiers, and the terror units.&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=602</id>
		<title>Battleship</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=602"/>
		<updated>2005-08-17T16:07:47Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: /* Alien Retaliation */ - just a comment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
This behemoth is the strongest and largest [[UFO (UFO Defense)|UFO]] of the alien fleet. Great care should be taken while engaging one - be it a ground assault or recovery, or aerial interception. Battleships always show up as Very Large on a radar profile, and often maintain very high cruising speeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Statistics===&lt;br /&gt;
*Radar Profile: Very Large&lt;br /&gt;
*Maximum Speed: 5000 knots&lt;br /&gt;
*Damage Capacity: 3000 units&lt;br /&gt;
*Weapon Power: 140 units&lt;br /&gt;
*Weapon Range: 65 km&lt;br /&gt;
*Missions used in: Base, Infiltration, Retaliation, Harvest, Abduction(?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== [[Alien Missions]] ==&lt;br /&gt;
Battleships are normally associated with retaliation, base construction and Infiltration missions, however, unlike Terran Battleships the alien battleship can fulfill a very diverse set of mission profiles. Unlike [[Supply Ship]]s, [[Terror Ship]]s, [[Harvester]]s, or [[Abductor]]s, a Battleship&#039;s presence does not lend itself to one or two specific [[Alien Missions|alien missions]]. For an [[X-COM]] Commander tracking a Battleship using radar, he or she must observe the Battleship&#039;s movement patterns in order to guess its mission. The Commander must then take appropriate measures to deal with the battleship. He or she may even choose to ignore the Battleship, as their size and firepower require an extensive commitment of personnel and equipment that may not justify the attack. Though not often, Battleships can occasionally accomplish nothing, with no penalty aside from a slightly raised [UFO Activity]] graph. (&#039;&#039;See: Alien Retaliation&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships can be involved in the following missions:&lt;br /&gt;
&lt;br /&gt;
===[[Alien Base]]=== - The construction of [[alien bases]] are marked by heavy UFO activity in rural areas. In addition to the scouts and Supply Ships sent by the aliens to survey the potential base site, a Battleship is sent to construct the base after the new site has been determined. It is possible to capture the Battleship&#039;s commander at this time, while it is vunerable. Construction of the base will not stop even if the Battleship and its commander are captured. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Alitorious: I&#039;ve heard both that it works and doesn&#039;t work, so I&#039;m not sure if you can interrogate these commanders or not. Maybe it depends on the version of the game?]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[user:NKF|NKF]]: Oh yes they will. A commander&#039;s a commander&#039;s a commander. The game doesn&#039;t distinguish. The problem only arises if you don&#039;t have the right prerequisites for the tech you want the commender to unlock.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At any rate, it is much easier to find the commander on the bridge of a Battleship than inside the maze of an Alien Base.&lt;br /&gt;
If a Battleship lands in a rural area as part of a large force, then it is likely to be on an Alien Base mission. If all ships of an Alien Base construction force are shot down or assaulted, then the Alien Base has no chance to be built.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Alitorious: I might be wrong about that, actually.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[user:NKF|NKF]]: Well, it&#039;s only the battleship that matters. You should be able to stop base construction if the battleship is shot down before it lands.]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===[[Alien Infiltration]]=== - Two Battleships are always the primary component in the final phase of an infiltration. The Battleships are part of a large force of five ships sent, much like in Alien Base missions. However, ships involved in an Alien Infiltration mission will instead land in urban locations. Battleships contain the alien &amp;quot;diplomats&amp;quot; who will attempt to persuade one of Earth&#039;s countries to cease funding X-COM, and form a [[pact]] with the aliens. The alien &amp;quot;diplomats&amp;quot; leave the ship immediately after landing, however, and continue their goal of signing a pact with one of Earth&#039;s countries regardless of what happens to their base ship. This means that a ground assault on the UFO will not always prevent the aliens from accomplishing their mission. The only possible way to prevent a pact-signing would be to shoot down the Battleships before they can reach their target city.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships are most often seen on this type of mission. When two Battleships, and usually a force of smaller craft, are in the same region, then it is most likely on an Alien Infiltration mission. This can be confirmed when the craft land near or in the cities and no [[Terror Mission]] begins.&lt;br /&gt;
&lt;br /&gt;
===[[Alien Retaliation]]=== - Alien Retaliation missions have two main components: Search, and Destroy. The Battleship quite often fulfills the &amp;quot;destroy&amp;quot; component for obvious reasons - it&#039;s the troop carrier. The heavy firepower of a Battleship is required to breach any barricaded underground [[Hangar]]s or [[Access Lift]]s, and they contain the troops, weapons, and terror units for the subsequent assault on any [[X-COM Base]] itself.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After unloading its troops, a Battleship on a retaliatory mission will return to space immediately. It is thus impossible to assault the Battleship itself after the base has been defended.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any Battleship that is going to attack your base will head on a direct path for the base at near-maximum speed. It is impossible to shoot down the Battleship except with Alien-Terran Hybrid ships, or with base defenses. If a Very Large craft is detected on a direct course for one of your bases, then start [[Base Defense|base defense]] preparations immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If [[Crafts (UFO Defense)|X-COM craft]] are successful at downing all alien scout craft on a retaliatory operation, then the Battleship itself must search for your base. Despite the Battleship&#039;s formidable strength, one thing it does seem to lack is scanning and sensing equipment. It is rare that a Battleship searching for your base will ever find it, so these Battleships can be safely ignored.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Not battleships. Other scouts are dispatched to scout. It is possible to mislead for a short time by shooting down the scouts further and further away from your base. I wouldn&#039;t count on it though. Also, not to forget, there will be a ceaseless stream of Battleships until one manages to break in.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Alitorious: Well, of course they send scouts in first. I&#039;ve just noticed that if you keep downing all the scouts, then eventually they send the Battleship in anyways. This Battleship doesn&#039;t attack your base, though, and seems to be searching for your base just like the scouts.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battleship movement on an Alien Retaliation mission is characterized by either a fast, direct course for one of your bases, or a repeated &amp;quot;weaving&amp;quot; pattern around where many UFOs have been downed recently. They will only land to attack your base. A Battleship searching for your base will eventually give up and head for space.&lt;br /&gt;
&lt;br /&gt;
===[[Alien Harvest]]=== - It seems that if X-COM forces are successful in downing or assaulting many [[Harvester]]s, then the aliens will send their glorious Battleships to do the dirty work in the hopes that X-COM does not have the resources to attack them. Or maybe they hope you just won&#039;t want to waste the effort.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships on harvest missions will fly and land in rural areas. Sometimes they work in pairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: To top it off, harvest missions are harmless in comparison to retaliation and infiltration missions.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Alien Abduction]]=== - It is unconfirmed whether or not Battleships partake in the insidious practise of abduction.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Alitorious: It means I forget if I&#039;ve ever seen one of these guys on an Abduction or not. I have a sneaky suspicion they do, but I might just be thinking of Harvests.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intercepting Battleships ==&lt;br /&gt;
===Speed===&lt;br /&gt;
Despite being the largest class of ships, alien Battleships have four powerful [[Elerium-115]] [[UFO Power Source|power sources]], and as such can travel through Earth&#039;s atmosphere at a surprisingly high speed - they have been known to travel at over five thousand knots during reentry and orbital insertion. Because of this, it is very difficult for [[Crafts (UFO Defense)|X-COM craft]] to intercept a Battleship during these phases of its flight. X-COM Commanders must usually wait for the Battleship to slow down as they approach their mission zone in order to intercept it.&lt;br /&gt;
===Weapons===&lt;br /&gt;
Even when X-COM forces have engaged a Battleship, the commander and pilots must be extra cautious. The battleship&#039;s primary weapons have a range of sixty five kilometres - greater than that of long-range [[Avalanche]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Do not send [[Interceptor]]s to attack a Battleship or heavy losses will be expected. A direct hit from a Battleship&#039;s primary weapons are enough to incinerate an Interceptor in one hit. Even the heavily armoured [[Skyranger]] will only surve a few hits. It is recommended that commanders only intercept Battleships using Alien-Terran Hybrid craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Or short of that, have interceptors attack in groups. This&#039;ll cut the Battleship rate of fire to 1/n-th its normal speed. Or more to the point, it&#039;ll fire sequentially on each ship in range.&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
A Battleship is also incredibly well armoured. Native terran technology - [[Cannon]], [[Stingray]]s, and [[Avalanche]]s - have little chance of downing a battleship unless used in high quantity. Again, only advanced [[Laser Cannon]]s and Hybrid technologies are effective.&amp;lt;Br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: If you&#039;ve gone absolutely mad, consider twin [[Cannon]]s on an Avenger!]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===General Conclusion===&lt;br /&gt;
Although it may be possible to eventually design a hybrid craft that can go toe-to-toe with a Battleship, it is recommended that any aerial assault be undertaken with multiple craft , and with maximum available firepower.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Addendum: The Alien-Terran Hybrid craft class [[Avenger]] is capable of one-on-one engagement with a Battleship. However, very heavy damage will be inflicted on the Avenger, which must be repaired prior to further flights. Considering the complexity of the craft, however, repair times are extensive and border on the time taken to manufacture a new Avenger. Multiple Avengers, with [[Firestorm]]s or [[Lightning]]s as support if avaliable, are still recommended in order to assault a Battleship.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;In conclusion&#039;&#039;&#039;, choosing aerial engagement of an alien battleship is a very high-risk. If a commander does not have sufficient or well-equipped craft to deal with this threat, it is recommended that he or she instead wait until the Battleship lands and assault it with ground forces if possible. The weapons systems of a Battleship are not activated while it is not in flight, so the transport faces little threat of return fire.&lt;br /&gt;
&lt;br /&gt;
== Assaulting/Recovering Battleships ==&lt;br /&gt;
===Mission Spoils===&lt;br /&gt;
Assaulting a landed or downed Battleship with ground forces is a dangerous operation. However, a success is well worth it. A Battleship has four [[UFO Power Source|power sources]], and two hundred units of [[Elerium-115]]. On top of that, Battleships carry many [[Alien Entertainment]] and [[UFO Navigation]] units, and vast quantities of [[Alien Alloys]]. Because the crew size is so large, one can find large amounts of alien [[Weapons (UFO Defense)|weapons]] and ammo, including deadly [[Blaster Bomb]]s. In addition, every rank of alien can be found on a Battleship, including commanders if the Battleship is on an [[Alien Base]] mission. &lt;br /&gt;
&lt;br /&gt;
===Ground Threats===&lt;br /&gt;
The Battleship carries a large crew compliment. These are often equipped with [[Heavy Plasma]]s and [[Alien Grenade]]s, which pose a large threat. In addition to the regular alien species, their asoociated [[Terror Unit]]s accompany them on Battleships. Last but not least, some officers on a Battleship are armed with the dreaded [[Blaster Launcher]]. Squad leaders must be careful in their deployment of personnel on the battlefield. &lt;br /&gt;
&lt;br /&gt;
===Battleship Layout===&lt;br /&gt;
The Battleship itself consists of three levels. The ground level has five &amp;quot;legs,&amp;quot; one on each corner and one in the center. The corner legs cannot be entered from the outside, as they house the valuable elerium power sources. The center leg has two doors that give accesss to a wide central lift. The doors are large enough to allow passage of [[Cyberdisc]]s, [[Reaper]]s, and [[Sectopod]]s, so they can also be used to allow [[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]] access to the UFO. This pair of doors is the only access point in or out of the Battleship, therefore a siege is very effective here. However, a siege may attract hostile blaster bombs, so use the tactic with discretion. [[Alien Engineer]]s can sometimes be found taking care of the power sources in one of the outer legs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second level has four major hallways (or two, if you look at it that way). Each leads to a small lift that accesses the four outer pods holding the Power Sources. There are three main rooms, two of which seem to be used for storage. One is filled with the red spheres and cylinders on blue support legs that we have not yet identified. The fourth room contains an alien entertainment complex.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The central lift also extends to the third and topmost level of the Battleship. Unlike the level below it, the lift on this level is in a small room. This level of the UFO has lots of smaller rooms and tight corridors, making it very dangerous. There are two rooms which appear to be the navigation room, and bridge. Both rooms have the distinctive blue chairs, yet only one has any navigation modules. For some reason, the two rooms are on opposite sides of the ship. The third level is also where X-COM forces are most likely to find any [[Alien Navigator]]s or [[Alien Leader]]s, or possibly even the commander if present.&lt;br /&gt;
===Entry===&lt;br /&gt;
Heavy Weapons Platforms can enter the central lift and navigate much of the second floor, however the lift on the third floor is closed off via small doorways. HWPs are very useful for opening the main doors on the bottom level and allowing soldiers to fire at any aliens inside, or to send a blaster bomb up into the interior of the UFO.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Forced entry using a Blaster Bomb is often used, as it also reduces the risk of succumbing to an alien ambush on the second or third floors. The four corner legs can be one entry point, although elerium may be damaged from such an entry. If [[Flying Suit]]s are avaliable, then an entry from the third level is also an effective tactic that also minimizes the risk of damaging elerium. Entering via the top floor also gives a good chance of surprising and capturing alien officers. A pincer movement, with two or more fireteams working from multiple entry points, is a very effective tactic while storming a Battleship.&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
[[Category:UFO (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=585</id>
		<title>Battleship</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=585"/>
		<updated>2005-08-17T02:59:10Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: I never give up on my minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
This behemoth is the strongest and largest [[UFO (UFO Defense)|UFO]] of the alien fleet. Great care should be taken while engaging one - be it a ground assault or recovery, or aerial interception. Battleships always show up as Very Large on a radar profile, and often maintain very high cruising speeds.&lt;br /&gt;
===Statistics===&lt;br /&gt;
*Radar Profile: Very Large&lt;br /&gt;
*Maximum Speed: 5000 knots&lt;br /&gt;
*Damage Capacity: 3000 units&lt;br /&gt;
*Weapon Power: 140 units&lt;br /&gt;
*Weapon Range: 65 km&lt;br /&gt;
*Missions used in: Base, Infiltration, Retaliation, Harvest, Abduction(?)&lt;br /&gt;
== [[Alien Missions]] ==&lt;br /&gt;
Battleships are normally associated with Alien Retaliation and Alien Infiltration missions, however, unlike Terran Battleships the alien battleship can fulfill a very diverse set of mission profiles. Unlike [[Supply Ship]]s, [[Terror Ship]]s, [[Harvester]]s, or [[Abductor]]s, a Battleship&#039;s presence does not lend itself to one or two specific [[Alien Missions|alien missions]]. For an [[X-COM]] Commander tracking a Battleship using radar, he or she must observe the Battleship&#039;s movement patterns in order to guess its mission. The Commander must then take appropriate measures to deal with the battleship. He or she may even choose to ignore the Battleship, as their size and firepower require an extensive commitment of personnel and equipment that may not justify the . Sometimes the UFO will accomplish nothing, with no penalty aside from a slightly raised [UFO Activity]] graph. (&#039;&#039;See: Alien Retaliation&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Battleships can be involved in the following missions:&lt;br /&gt;
&lt;br /&gt;
===[[Alien Base]]=== - The construction of [[alien bases]] are marked by heavy UFO activity in rural areas. In addition to the scouts and Supply Ships sent by the aliens, a Battleship is also sent to escort the valuable [[Alien Commander]] to the base. It is possible to capture the commander at this time, while it is vunerable, although it is as yet unconfirmed as to whether these commanders are experienced enough to yield useful information or not. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Alitorious: I&#039;ve heard both that it works and doesn&#039;t work, so I&#039;m not sure if you can interrogate these commanders or not. Maybe it depends on the version of the game?]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At any rate, it is much easier to find the commander on the bridge of a Battleship than inside the maze of an Alien Base.&lt;br /&gt;
If a Battleship lands in a rural area as part of a large force, then it is likely to be on an Alien Base mission. If all ships of an Alien Base construction force are shot down or assaulted, then the Alien Base has no chance to be built. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Alitorious: I might be wrong about that, actually.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Alien Infiltration]]=== - Two Battleships are always the primary component in the final phase of an infiltration. The Battleships are part of a large force of ships sent, much like in Alien Base missions. However, ships involved in an Alien Infiltration mission will instead land in urban locations. Battleships contain the alien &amp;quot;diplomats&amp;quot; who will attempt to persuade one of Earth&#039;s countries to cease funding X-COM, and form a [[pact]] with the aliens. The alien &amp;quot;diplomats&amp;quot; leave the ship immediately after landing, however, and continue their goal of signing a pact with one of Earth&#039;s countries regardless of what happens to their base ship. This means that a ground assault on the UFO will not prevent the aliens from accomplishing their mission. The only possible way to prevent a pact-signing would be to shoot down the Battleships before they can reach their target city.&lt;br /&gt;
&lt;br /&gt;
Battleships are most often seen on this type of mission. When two Battleships, and usually a force of smaller craft, are in the same region, then it is most likely on an Alien Infiltration mission. This can be confirmed when the craft land near or in the cities and no [[Terror Mission]] begins.&lt;br /&gt;
&lt;br /&gt;
===[[Alien Retaliation]]=== - Alien Retaliation missions have two main components: Search, and Destroy. The Battleship quite often fulfills the &amp;quot;destroy&amp;quot; component for obvious reasons. The heavy firepower of a Battleship is required to breach any barricaded underground [[Hangar]]s or [[Access Lift]]s, and they contain the troops, weapons, and terror units for the subsequent assault on any [[X-COM Base]] itself.&lt;br /&gt;
&lt;br /&gt;
After unloading its troops, a Battleship on a retaliatory mission will return to space immediately. It is thus impossible to assault the Battleship itself after the base has been defended.&lt;br /&gt;
&lt;br /&gt;
Any Battleship that is going to attack your base will head on a direct path for the base at near-maximum speed. It is impossible to shoot down the Battleship except with Alien-Terran Hybrid ships, or with base defenses. If a Very Large craft is detected on a direct course for one of your bases, then start [[Base Defense|base defense]] preparations immediately. &lt;br /&gt;
&lt;br /&gt;
If [[Crafts (UFO Defense)|X-COM craft]] are successful at downing all alien scout craft on a retaliatory operation, then the Battleship itself must search for your base. Despite the Battleship&#039;s formidable strength, one thing it does seem to lack is scanning and sensing equipment. It is rare that a Battleship searching for your base will ever find it, so these Battleships can be safely ignored.&lt;br /&gt;
&lt;br /&gt;
Battleship movement on an Alien Retaliation mission is characterized by either a fast, direct course for one of your bases, or a repeated &amp;quot;weaving&amp;quot; pattern around where many UFOs have been downed recently. They will only land to attack your base. A Battleship searching for your base will eventually give up and head for space.&lt;br /&gt;
&lt;br /&gt;
===[[Alien Harvest]]=== - It seems that if X-COM forces are successful in downing or assaulting many [[Harvester]]s, then the aliens will send their glorious Battleships to do the dirty work in the hopes that X-COM does not have the resources to attack them. Or maybe they hope you just won&#039;t want to waste the effort.&lt;br /&gt;
&lt;br /&gt;
Battleships on harvest missions will fly and land in rural areas. Sometimes they work in pairs.&lt;br /&gt;
&lt;br /&gt;
===[[Alien Abduction]]=== - It is unconfirmed whether or not Battleships partake in the insidious practise of abduction.&lt;br /&gt;
&#039;&#039;[Alitorious: It means I forget if I&#039;ve ever seen one of these guys on an Abduction or not. I have a sneaky suspicion they do, but I might just be thinking of Harvests.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Intercepting Battleships ==&lt;br /&gt;
===Speed===&lt;br /&gt;
Despite being the largest class of ships, alien Battleships have four powerful [[Elerium-115]] [[UFO Power Source|power sources]], and as such can travel through Earth&#039;s atmosphere at a surprisingly high speed - they have been known to travel at over five thousand knots during reentry and orbital insertion. Because of this, it is very difficult for [[Crafts (UFO Defense)|X-COM craft]] to intercept a Battleship during these phases of its flight. X-COM Commanders must usually wait for the Battleship to slow down as they approach their mission zone in order to intercept it.&lt;br /&gt;
===Weapons===&lt;br /&gt;
Even when X-COM forces have engaged a Battleship, the commander and pilots must be extra cautious. The battleship&#039;s primary weapons have a range of sixty five kilometres - greater than that of long-range [[Avalanche]]s.&lt;br /&gt;
&lt;br /&gt;
Do not send [[Interceptor]]s to attack a Battleship or heavy losses will be expected. A direct hit from a Battleship&#039;s primary weapons are enough to incinerate an Interceptor in one hit. Even the heavily armoured [[Skyranger]] will only surve a few hits. It is recommended that commanders only intercept Battleships using Alien-Terran Hybrid craft.&lt;br /&gt;
===Armour===&lt;br /&gt;
A Battleship is also incredibly well armoured. Native terran technology - [[Cannon]], [[Stingray]]s, and [[Avalanche]]s - have little chance of downing a battleship unless used in high quantity. Again, only advanced [[Laser Cannon]]s and Hybrid technologies are effective.&lt;br /&gt;
===General Conclusion===&lt;br /&gt;
Although it may be possible to eventually design a hybrid craft that can go toe-to-toe with a Battleship, it is recommended that any aerial assault be undertaken with multiple craft , and with maximum available firepower. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Addendum: The Alien-Terran Hybrid craft class [[Avenger]] is capable of one-on-one engagement with a Battleship. However, very heavy damage will be inflicted on the Avenger, which must be repaired prior to further flights. Considering the complexity of the craft, however, repair times are extensive and border on the time taken to manufacture a new Avenger. Multiple Avengers, with [[Firestorm]]s or [[Lightning]]s as support if avaliable, are still recommended in order to assault a Battleship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion&#039;&#039;&#039;, choosing aerial engagement of an alien battleship is a very high-risk. If a commander does not have sufficient or well-equipped craft to deal with this threat, it is recommended that he or she instead wait until the Battleship lands and assault it with ground forces if possible. The weapons systems of a Battleship are not activated while it is not in flight, so the transport faces little threat of return fire.&lt;br /&gt;
&lt;br /&gt;
== Assaulting/Recovering Battleships ==&lt;br /&gt;
===Mission Spoils===&lt;br /&gt;
Assaulting a landed or downed Battleship with ground forces is a dangerous operation. However, a success is well worth it. A Battleship has four [[UFO Power Source|power sources]], and two hundred units of [[Elerium-115]]. On top of that, Battleships carry many [[Alien Entertainment]] and [[UFO Navigation]] units, and vast quantities of [[Alien Alloys]]. Because the crew size is so large, one can find large amounts of alien [[Weapons (UFO Defense)|weapons]] and ammo, including deadly [[Blaster Bomb]]s. In addition, every rank of alien can be found on a Battleship, including commanders if the Battleship is on an [[Alien Base]] mission. &lt;br /&gt;
===Ground Threats===&lt;br /&gt;
The Battleship carries a large crew compliment. These are often equipped with [[Heavy Plasma]]s and [[Alien Grenade]]s, which pose a large threat. In addition to the regular alien species, their asoociated [[Terror Unit]]s accompany them on Battleships. Last but not least, some officers on a Battleship are armed with the dreaded [[Blaster Launcher]]. Squad leaders must be careful in their deployment of personnel on the battlefield.&lt;br /&gt;
===Battleship Layout===&lt;br /&gt;
The Battleship itself consists of three levels. The ground level has five &amp;quot;legs,&amp;quot; one on each corner and one in the center. The corner legs cannot be entered from the outside, as they house the valuable elerium power sources. The center leg has two doors that give accesss to a wide central lift. The doors are large enough to allow passage of [[Cyberdisc]]s, [[Reaper]]s, and [[Sectopod]]s, so they can also be used to allow [[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]] access to the UFO. This pair of doors is the only access point in or out of the Battleship, therefore a siege is very effective here. However, a siege may attract hostile blaster bombs, so use the tactic with discretion. [[Alien Engineer]]s can sometimes be found taking care of the power sources in one of the outer legs.&lt;br /&gt;
&lt;br /&gt;
The second level has four major hallways (or two, if you look at it that way). Each leads to a small lift that accesses the four outer pods holding the Power Sources. There are three main rooms, two of which seem to be used for storage. One is filled with the red spheres and cylinders on blue support legs that we have not yet identified. The fourth room contains an alien entertainment complex.&lt;br /&gt;
&lt;br /&gt;
The central lift also extends to the third and topmost level of the Battleship. Unlike the level below it, the lift on this level is in a small room. This level of the UFO has lots of smaller rooms and tight corridors, making it very dangerous. There are two rooms which appear to be the navigation room, and bridge. Both rooms have the distinctive blue chairs, yet only one has any navigation modules. For some reason, the two rooms are on opposite sides of the ship. The third level is also where X-COM forces are most likely to find any [[Alien Navigator]]s or [[Alien Leader]]s, or possibly even the commander if present.&lt;br /&gt;
===Entry===&lt;br /&gt;
Heavy Weapons Platforms can enter the central lift and navigate much of the second floor, however the lift on the third floor is closed off via small doorways. HWPs are very useful for opening the main doors on the bottom level and allowing soldiers to fire at any aliens inside, or to send a blaster bomb up into the interior of the UFO.&lt;br /&gt;
&lt;br /&gt;
Forced entry using a Blaster Bomb is often used, as it also reduces the risk of succumbing to an alien ambush on the second or third floors. The four corner legs can be one entry point, although elerium may be damaged from such an entry. If [[Flying Suit]]s are avaliable, then an entry from the third level is also an effective tactic that also minimizes the risk of damaging elerium. Entering via the top floor also gives a good chance of surprising and capturing alien officers. A pincer movement, with two or more fireteams working from multiple entry points, is a very effective tactic while storming a Battleship.&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=584</id>
		<title>Battleship</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=584"/>
		<updated>2005-08-17T02:44:04Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: A few changes, and messed around with table of contents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
This behemoth is the strongest and largest [[UFO (UFO Defense)|UFO]] of the alien fleet. Great care should be taken while engaging one - be it a ground assault or recovery, or aerial interception. Battleships always show up as Very Large on a radar profile, and often maintain very high cruising speeds.&lt;br /&gt;
===Statistics:===&lt;br /&gt;
*Radar Profile: Very Large&lt;br /&gt;
*Maximum Speed: 5000 knots&lt;br /&gt;
*Damage Capacity: 3000 units&lt;br /&gt;
*Weapon Power: 140 units&lt;br /&gt;
*Weapon Range: 65 km&lt;br /&gt;
*Missions used in: Base, Infiltration, Retaliation, Harvest, Abduction(?)&lt;br /&gt;
== [[Alien Missions]] ==&lt;br /&gt;
Battleships are normally associated with Alien Retaliation and Alien Infiltration missions, however, unlike Terran Battleships the alien battleship can fulfill a very diverse set of mission profiles. Unlike [[Supply Ship]]s, [[Terror Ship]]s, [[Harvester]]s, or [[Abductor]]s, a Battleship&#039;s presence does not lend itself to one or two specific [[Alien Missions|alien missions]]. For an [[X-COM]] Commander tracking a Battleship using radar, he or she must observe the Battleship&#039;s movement patterns in order to guess its mission. The Commander must then take appropriate measures to deal with the battleship. He or she may even choose to ignore the Battleship, as their heavy firepower and large crew size may make them too risky to intercept or assault at the moment.&lt;br /&gt;
&lt;br /&gt;
Battleships can be involved in the following missions:&lt;br /&gt;
&lt;br /&gt;
===[[Alien Base]]=== - The construction of [[alien bases]] are marked by heavy UFO activity in rural areas. In addition to the scouts and Supply Ships sent by the aliens, a Battleship is also sent to escort the valuable [[Alien Commander]] to the base. It is possible to capture the commander at this time, while it is vunerable, although it is as yet unconfirmed as to whether these commanders are experienced enough to yield useful information or not. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Alitorious: I&#039;ve heard both that it works and doesn&#039;t work, so I&#039;m not sure if you can interrogate these commanders or not. Maybe it depends on the version of the game?]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At any rate, it is much easier to find the commander on the bridge of a Battleship than inside the maze of an Alien Base.&lt;br /&gt;
If a Battleship lands in a rural area as part of a large force, then it is likely to be on an Alien Base mission. If all ships of an Alien Base construction force are shot down or assaulted, then the Alien Base has no chance to be built. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Alitorious: I might be wrong about that, actually.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Alien Infiltration]]=== - Two Battleships are always the primary component in the final phase of an infiltration. The Battleships are part of a large force of ships sent, much like in Alien Base missions. However, ships involved in an Alien Infiltration mission will instead land in urban locations. Battleships contain the alien &amp;quot;diplomats&amp;quot; who will attempt to persuade one of Earth&#039;s countries to cease funding X-COM, and form a [[pact]] with the aliens. The alien &amp;quot;diplomats&amp;quot; leave the ship immediately after landing, however, and continue their goal of signing a pact with one of Earth&#039;s countries regardless of what happens to their base ship. This means that a ground assault on the UFO will not prevent the aliens from accomplishing their mission. The only possible way to prevent a pact-signing would be to shoot down the Battleships before they can reach their target city.&lt;br /&gt;
&lt;br /&gt;
Battleships are most often seen on this type of mission. When two Battleships, and usually a force of smaller craft, are in the same region, then it is most likely on an Alien Infiltration mission. This can be confirmed when the craft land near or in the cities and no [[Terror Mission]] begins.&lt;br /&gt;
&lt;br /&gt;
===[[Alien Retaliation]]=== - Alien Retaliation missions have two main components: Search, and Destroy. The Battleship quite often fulfills the &amp;quot;destroy&amp;quot; component for obvious reasons. The heavy firepower of a Battleship is required to breach any barricaded underground [[Hangar]]s or [[Access Lift]]s, and they contain the troops, weapons, and terror units for the subsequent assault on any [[X-COM Base]] itself.&lt;br /&gt;
&lt;br /&gt;
After unloading its troops, a Battleship on a retaliatory mission will return to space immediately. It is thus impossible to assault the Battleship itself after the base has been defended.&lt;br /&gt;
&lt;br /&gt;
Any Battleship that is going to attack your base will head on a direct path for the base at near-maximum speed. It is impossible to shoot down the Battleship except with Alien-Terran Hybrid ships, or with base defenses. If a Very Large craft is detected on a direct course for one of your bases, then start [[Base Defense|base defense]] preparations immediately. &lt;br /&gt;
&lt;br /&gt;
If [[Crafts (UFO Defense)|X-COM craft]] are successful at downing all alien scout craft on a retaliatory operation, then the Battleship itself must search for your base. Despite the Battleship&#039;s formidable strength, one thing it does seem to lack is scanning and sensing equipment. It is rare that a Battleship searching for your base will ever find it, so these Battleships can be safely ignored.&lt;br /&gt;
&lt;br /&gt;
Battleship movement on an Alien Retaliation mission is characterized by either a fast, direct course for one of your bases, or a repeated &amp;quot;weaving&amp;quot; pattern around where many UFOs have been downed recently. They will only land to attack your base. A Battleship searching for your base will eventually give up and head for space.&lt;br /&gt;
&lt;br /&gt;
===[[Alien Harvest]]=== - It seems that if X-COM forces are successful in downing or assaulting many [[Harvester]]s, then the aliens will send their glorious Battleships to do the dirty work in the hopes that X-COM does not have the resources to attack them. Or maybe they hope you just won&#039;t want to waste the effort.&lt;br /&gt;
&lt;br /&gt;
Battleships on harvest missions will fly and land in rural areas. Sometimes they work in pairs.&lt;br /&gt;
&lt;br /&gt;
===[[Alien Abduction]]=== - It is unconfirmed whether or not Battleships partake in the insidious practise of abduction.&lt;br /&gt;
&#039;&#039;[Alitorious: It means I forget if I&#039;ve ever seen one of these guys on an Abduction or not. I have a sneaky suspicion they do, but I might just be thinking of Harvests.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Intercepting Battleships ==&lt;br /&gt;
===Speed===&lt;br /&gt;
Despite being the largest class of ships, alien Battleships have four powerful [[Elerium-115]] [[UFO Power Source|power sources]], and as such can travel through Earth&#039;s atmosphere at a surprisingly high speed - they have been known to travel at over five thousand knots during reentry and orbital insertion. Because of this, it is very difficult for [[Crafts (UFO Defense)|X-COM craft]] to intercept a Battleship during these phases of its flight. X-COM Commanders must usually wait for the Battleship to slow down as they approach their mission zone in order to intercept it.&lt;br /&gt;
===Weapons===&lt;br /&gt;
Even when X-COM forces have engaged a Battleship, the commander and pilots must be extra cautious. The battleship&#039;s primary weapons have a range of sixty five kilometres - greater than that of long-range [[Avalanche]]s.&lt;br /&gt;
&lt;br /&gt;
Do not send [[Interceptor]]s to attack a Battleship or heavy losses will be expected. A direct hit from a Battleship&#039;s primary weapons are enough to incinerate an Interceptor in one hit. Even the heavily armoured [[Skyranger]] will only surve a few hits. It is recommended that commanders only intercept Battleships using Alien-Terran Hybrid craft.&lt;br /&gt;
===Armour===&lt;br /&gt;
A Battleship is also incredibly well armoured. Native terran technology - [[Cannon]], [[Stingray]]s, and [[Avalanche]]s - have little chance of downing a battleship unless used in high quantity. Again, only advanced [[Laser Cannon]]s and Hybrid technologies are effective.&lt;br /&gt;
===General Conclusion===&lt;br /&gt;
Although it may be possible to eventually design a hybrid craft that can go toe-to-toe with a Battleship, it is recommended that any aerial assault be undertaken with multiple craft , and with maximum available firepower. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Addendum: The Alien-Terran Hybrid craft class [[Avenger]] is capable of one-on-one engagement with a Battleship. However, very heavy damage will be inflicted on the Avenger, which must be repaired prior to further flights. Considering the complexity of the craft, however, repair times are extensive and border on the time taken to manufacture a new Avenger. Multiple Avengers, with [[Firestorm]]s or [[Lightning]]s as support if avaliable, are still recommended in order to assault a Battleship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In conclusion&#039;&#039;&#039;, choosing aerial engagement of an alien battleship is a very high-risk. If a commander does not have sufficient or well-equipped craft to deal with this threat, it is recommended that he or she instead wait until the Battleship lands and assault it with ground forces if possible. The weapons systems of a Battleship are not activated while it is not in flight, so the transport faces little threat of return fire.&lt;br /&gt;
&lt;br /&gt;
== Assaulting/Recovering Battleships ==&lt;br /&gt;
===Mission Spoils===&lt;br /&gt;
Assaulting a landed or downed Battleship with ground forces is a dangerous operation. However, a success is well worth it. A Battleship has four [[UFO Power Source|power sources]], and two hundred units of [[Elerium-115]]. On top of that, Battleships carry many [[Alien Entertainment]] and [[UFO Navigation]] units, and vast quantities of [[Alien Alloys]]. Because the crew size is so large, one can find large amounts of alien [[Weapons (UFO Defense)|weapons]] and ammo, including deadly [[Blaster Bomb]]s. In addition, every rank of alien can be found on a Battleship, including commanders if the Battleship is on an [[Alien Base]] mission. &lt;br /&gt;
===Ground Threats===&lt;br /&gt;
The Battleship carries a large crew compliment. These are often equipped with [[Heavy Plasma]]s and [[Alien Grenade]]s, which pose a large threat. In addition to the regular alien species, their asoociated [[Terror Unit]]s accompany them on Battleships. Last but not least, some officers on a Battleship are armed with the dreaded [[Blaster Launcher]]. Squad leaders must be careful in their deployment of personnel on the battlefield.&lt;br /&gt;
===Battleship Layout===&lt;br /&gt;
The Battleship itself consists of three levels. The ground level has five &amp;quot;legs,&amp;quot; one on each corner and one in the center. The corner legs cannot be entered from the outside, as they house the valuable elerium power sources. The center leg has two doors that give accesss to a wide central lift. The doors are large enough to allow passage of [[Cyberdisc]]s, [[Reaper]]s, and [[Sectopod]]s, so they can also be used to allow [[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]] access to the UFO. This pair of doors is the only access point in or out of the Battleship, therefore a siege is very effective here. However, a siege may attract hostile blaster bombs, so use the tactic with discretion. Alien [[Engineer]]s can sometimes be found taking care of the power sources in one of the outer legs.&lt;br /&gt;
&lt;br /&gt;
The second level has four major hallways (or two, if you look at it that way). Each leads to a small lift that accesses the four outer pods holding the Power Sources. There are three main rooms, two of which seem to be used for storage. One is filled with the red spheres and cylinders on blue support legs that we have not yet identified. The fourth room contains an alien entertainment complex.&lt;br /&gt;
&lt;br /&gt;
The central lift also extends to the third and topmost level of the Battleship. Unlike the level below it, the lift on this level is in a small room. This level of the UFO has lots of smaller rooms and tight corridors, making it very dangerous. There are two rooms which appear to be the navigation room, and bridge. Both rooms have the distinctive blue chairs, yet only one has any navigation modules. For some reason, the two rooms are on opposite sides of the ship. The third level is also where X-COM forces are most likely to find any alien officers or leaders, or the commander if applicable.&lt;br /&gt;
===Entry===&lt;br /&gt;
Heavy Weapons Platforms can enter the central lift and navigate much of the second floor, however the lift on the third floor is closed off via small doorways. HWPs are very useful for opening the main doors on the bottom level and allowing soldiers to fire at any aliens inside, or to send a blaster bomb up into the interior of the UFO.&lt;br /&gt;
&lt;br /&gt;
Forced entry using a Blaster Bomb is an effective tactic. The four corner legs can be one point, although elerium may be damaged from such an entry. If [[Flying Suit]]s are avaliable, then an entry from the third level is also an effective tactic that also minimizes the risk of damaging elerium. A pincer movement, with two or more fireteams working from multiple entry points, is very effective while storming a Battleship.&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Alitorious&amp;diff=3492</id>
		<title>User:Alitorious</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Alitorious&amp;diff=3492"/>
		<updated>2005-08-16T23:25:29Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.ufopaedia.org/index.php?title=Special:Contributions&amp;amp;target=Alitorious See a list of Alitorious&#039; contributions.]&lt;br /&gt;
&lt;br /&gt;
So, uh... it&#039;s me?&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Alitorious&amp;diff=582</id>
		<title>User:Alitorious</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Alitorious&amp;diff=582"/>
		<updated>2005-08-16T23:24:02Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://www.ufopaedia.org/index.php?title=Special:Contributions&amp;amp;target=Alitorious]]Alitorious&#039; Contributions]]&lt;br /&gt;
&lt;br /&gt;
So, uh... it&#039;s me?&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Zombie&amp;diff=936</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Zombie&amp;diff=936"/>
		<updated>2005-08-16T23:16:09Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once a [[Tentaculat]] or [[Chryssalid]] attacks, the victim will turn into a zombie that&lt;br /&gt;
becomes a new Tentaculat/Chryssalid after a few turns. It also turns into an alien if it&#039;s killed. &lt;br /&gt;
Zombies cannot be stunned or captured. &lt;br /&gt;
[[Data corruption]] can provide a zombie research topic which crashes the game however.&lt;br /&gt;
&lt;br /&gt;
* If the killing shot is of an [[Incendiary]] nature, the chryssalid does not hatch. &lt;br /&gt;
* Zombies have a melee attack of 84 (+/- 100%)&lt;br /&gt;
* Zombies only have 40TU and can be outrun.&lt;br /&gt;
* Zombies can be mind-controlled.&lt;br /&gt;
* If a zombie is under X-Com mind control and it is killed, the hatched Chryssalid will be considered to be under &#039;alien&#039; mind control that turn. When the turn ends, you will gain permanent control of the Chryssalid for the rest of the battle. &lt;br /&gt;
* Research seems to indicate (in X-COM) that if you DON&#039;T shoot the zombies, they will never hatch on their own. This is probably safer...&lt;br /&gt;
*When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting chryssalid too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also&#039;&#039;&#039;&lt;br /&gt;
*[[Gaining permanent control of a Chryssalid/Tentaculat]]&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=583</id>
		<title>Battleship</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=583"/>
		<updated>2005-08-16T23:11:23Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
This behemoth is the strongest and largest [[UFO (UFO Defense)|UFO]] of the alien fleet. Great care should be taken while engaging one - be it a ground assault or recovery, or aerial interception. Battleships always show up as Very Large on a radar profile, and often maintain very high cruising speeds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Statistics:&#039;&#039;&#039;&lt;br /&gt;
*Radar Profile: Very Large&lt;br /&gt;
*Maximum Speed: 5000 knots&lt;br /&gt;
*Damage Capacity: 3000 units&lt;br /&gt;
*Weapon Power: 140 units&lt;br /&gt;
*Weapon Range: 65 km&lt;br /&gt;
*Missions used in: Base, Infiltration, Retaliation, Harvest, Abduction(?)&lt;br /&gt;
&lt;br /&gt;
== [[Alien Missions]] ==&lt;br /&gt;
Battleships are normally associated with Alien Retaliation and Alien Infiltration missions, however, unlike Terran Battleships the alien battleship can fulfill a very diverse set of mission profiles. Unlike [[Supply Ship]]s, [[Terror Ship]]s, [[Harvester]]s, or [[Abductor]]s, a Battleship&#039;s presence does not lend itself to one or two specific [[Alien Missions|alien missions]]. For an [[X-COM]] Commander tracking a Battleship using radar, he or she must observe the Battleship&#039;s movement patterns in order to guess its mission. The Commander must then take appropriate measures to deal with the battleship. He or she may even choose to ignore the Battleship, as their heavy firepower and large crew size may make them too risky to intercept or assault at the moment.&lt;br /&gt;
&lt;br /&gt;
Battleships can be involved in the following missions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alien Base]]&#039;&#039;&#039; - The construction of [[alien bases]] are marked by heavy UFO activity in rural areas. In addition to the scouts and Supply Ships sent by the aliens, a Battleship is also sent to escort the valuable [[Alien Commander]] to the base. It is possible to capture the commander at this time, while it is vunerable, although it is as yet unconfirmed as to whether these commanders are experienced enough to yield useful information or not. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Alitorious: I&#039;ve heard both that it works and doesn&#039;t work, so I&#039;m not sure if you can interrogate these commanders or not. Maybe it depends on the version of the game?]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At any rate, it is much easier to find the commander on the bridge of a Battleship than inside the maze of an Alien Base.&lt;br /&gt;
If a Battleship lands in a rural area as part of a large force, then it is likely to be on an Alien Base mission. If all ships of an Alien Base construction force are shot down or assaulted, then the Alien Base has no chance to be built. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Alitorious: I might be wrong about that, actually.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alien Infiltration]]&#039;&#039;&#039; - Two Battleships are always the primary component in the final phase of an infiltration. The Battleships are part of a large force of ships sent, much like in Alien Base missions. However, ships involved in an Alien Infiltration mission will instead land in urban locations. Battleships contain the alien &amp;quot;diplomats&amp;quot; who will attempt to persuade one of Earth&#039;s countries to cease funding X-COM, and form a [[pact]] with the aliens. The alien &amp;quot;diplomats&amp;quot; leave the ship immediately after landing, however, and continue their goal of signing a pact with one of Earth&#039;s countries regardless of what happens to their base ship. This means that a ground assault on the UFO will not prevent the aliens from accomplishing their mission. The only possible way to prevent a pact-signing would be to shoot down the Battleships before they can reach their target city.&lt;br /&gt;
&lt;br /&gt;
Battleships are most often seen on this type of mission. When two Battleships, and usually a force of smaller craft, are in the same region, then it is most likely on an Alien Infiltration mission. This can be confirmed when the craft land near or in the cities and no [[Terror Mission]] begins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alien Retaliation]]&#039;&#039;&#039; - Alien Retaliation missions have two main components: Search, and Destroy. The Battleship quite often fulfills the &amp;quot;destroy&amp;quot; component for obvious reasons. The heavy firepower of a Battleship is required to breach any barricaded underground [[Hangar]]s or [[Access Lift]]s, and they contain the troops, weapons, and terror units for the subsequent assault on any [[X-COM Base]] itself.&lt;br /&gt;
&lt;br /&gt;
After unloading its troops, a Battleship on a retaliatory mission will return to space immediately. It is thus impossible to assault the Battleship itself after the base has been defended.&lt;br /&gt;
&lt;br /&gt;
Any Battleship that is going to attack your base will head on a direct path for the base at near-maximum speed. It is impossible to shoot down the Battleship except with Alien-Terran Hybrid ships, or with base defenses. If a Very Large craft is detected on a direct course for one of your bases, then start [[Base Defense|base defense]] preparations immediately. &lt;br /&gt;
&lt;br /&gt;
If [[Crafts (UFO Defense)|X-COM craft]] are successful at downing all alien scout craft on a retaliatory operation, then the Battleship itself must search for your base. Despite the Battleship&#039;s formidable strength, one thing it does seem to lack is scanning and sensing equipment. It is rare that a Battleship searching for your base will ever find it, so these Battleships can be safely ignored.&lt;br /&gt;
&lt;br /&gt;
Battleship movement on an Alien Retaliation mission is characterized by either a fast, direct course for one of your bases, or a repeated &amp;quot;weaving&amp;quot; pattern around where many UFOs have been downed recently. They will only land to attack your base. A Battleship searching for your base will eventually give up and head for space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alien Harvest]]&#039;&#039;&#039; - It seems that if X-COM forces are successful in downing or assaulting many [[Harvester]]s, then the aliens will send their glorious Battleships to do the dirty work in the hopes that X-COM does not have the resources to attack them.&lt;br /&gt;
&lt;br /&gt;
Battleships on harvest missions will fly and land in rural areas. Sometimes they work in pairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alien Abduction]]&#039;&#039;&#039; - It is unconfirmed whether or not Battleships partake in the insidious practise of abduction. Personally, I wouldn&#039;t be surprised if they do.&lt;br /&gt;
&lt;br /&gt;
== Intercepting Battleships ==&lt;br /&gt;
Despite being the largest class of ships, alien Battleships have four powerful [[Elerium-115]] [[UFO Power Source|power sources]], and as such can travel through Earth&#039;s atmosphere at a surprisingly high speed - they have been known to travel at over five thousand knots during reentry and orbital insertion. Because of this, it is very difficult for [[Crafts (UFO Defense)|X-COM craft]] to intercept a Battleship during these phases of its flight. X-COM Commanders must usually wait for the Battleship to slow down as they approach their mission zone in order to intercept it.&lt;br /&gt;
&lt;br /&gt;
Even when X-COM forces have engaged a Battleship, the commander and pilots must be extra cautious. The battleship&#039;s primary weapons have a range of sixty five kilometres - greater than that of long-range [[Avalanche]]s.&lt;br /&gt;
&lt;br /&gt;
Do not send [[Interceptor]]s to attack a Battleship or heavy losses will be expected. A direct hit from a Battleship&#039;s primary weapons are enough to incinerate an Interceptor in one hit. Even the heavily armoured [[Skyranger]] will only surve a few hits. It is recommended that commanders only intercept Battleships using Alien-Terran Hybrid craft.&lt;br /&gt;
&lt;br /&gt;
A Battleship is also incredibly well armoured. Native terran technology - [[Cannon]], [[Stingray]]s, and [[Avalanche]]s - have little chance of downing a battleship unless used in high quantity. Again, only advanced [[Laser Cannon]]s and Hybrid technologies are effective.&lt;br /&gt;
&lt;br /&gt;
Although it may be possible to eventually design a hybrid craft that can go toe-to-toe with a Battleship, it is recommended that any aerial assault be undertaken with multiple craft , and with maximum avaliable firepower. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Addendum: The Alien-Terran Hybrid craft class [[Avenger]] is capable of one-on-one engagement with a Battleship. However, very heavy damage will be inflicted on the Avenger, which must be repaired prior to further flights. Considering the complexity of the craft, however, repair times are extensive and border on the time taken to manufacture a new Avenger. Multiple Avengers, with [[Firestorm]]s or [[Lightning]]s as support if avaliable, are still recommended in order to assault a Battleship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In conclusion, choosing aerial engagement of an alien battleship is a very high-risk. If a commander does not have sufficient or well-equipped craft to deal with this threat, it is recommended that he or she instead wait until the Battleship lands and assault it with ground forces if possible. The weapons systems of a Battleship are not activated while it is not in flight, so the transport faces little threat of return fire.&lt;br /&gt;
&lt;br /&gt;
== Assaulting/Recovering Battleships ==&lt;br /&gt;
Assaulting a landed or downed Battleship with ground forces is a dangerous operation. However, a success is well worth it. A Battleship has four [[UFO Power Source|power sources]], worth a quarter of a million dollars each, and two hundred units of [[Elerium-115]], which is priceless. On top of that, Battleships carry many [[Alien Entertainment]] and [[UFO Navigation]] units, and vast quantities of [[Alien Alloys]]. Because the crew size is so large, one can find large amounts of alien [[Weapons (UFO Defense)|weapons]] and ammo, including deadly [[Blaster Bomb]]s. In addition, every rank of alien can be found on a Battleship, including commanders if the Battleship is on an [[Alien Base]] mission.&lt;br /&gt;
&lt;br /&gt;
The Battleship carries a large crew compliment. These are often equipped with [[Heavy Plasma]]s and [[Alien Grenade]]s, which pose a large threat. In addition to the regular alien species, their asoociated [[Terror Unit]]s accompany them on Battleships. Last but not least, some officers on a Battleship are armed with the dreaded [[Blaster Launcher]]. Squad leaders must be careful in their deployment of personnel on the battlefield.&lt;br /&gt;
&lt;br /&gt;
The Battleship itself consists of three levels. The ground level has five &amp;quot;legs,&amp;quot; one on each corner and one in the center. The corner legs cannot be entered from the outside, as they house the valuable elerium power sources. The center leg has two doors that give accesss to a wide central lift. The doors are large enough to allow passage of [[Cyberdisc]]s, [[Reaper]]s, and [[Sectopod]]s, so they can also be used to allow [[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]] access to the UFO. This pair of doors is the only access point in or out of the Battleship, therefore a siege is very effective here. However, a siege may attract hostile blaster bombs, so use the tactic with discretion. Alien [[Engineer]]s can sometimes be found taking care of the power sources in one of the outer legs.&lt;br /&gt;
&lt;br /&gt;
The second level has four major hallways (or two, if you look at it that way). Each leads to a small lift that accesses the four outer pods holding the Power Sources. A large portion of this level is dedicated to the [[Alien Entertainment]] room.&lt;br /&gt;
&lt;br /&gt;
The central lift also extends to the third and topmost level of the Battleship. Unlike the level below it, the lift on this level is in a small room. This level of the UFO has lots of smaller rooms and tight corridors, making it very dangerous. There are also multiple [[UFO Navigation]] rooms for redundancy. This level is where X-COM forces are most likely to find any alien officers or leaders, or the commander if applicable.&lt;br /&gt;
&lt;br /&gt;
Forced entry using a Blaster Bomb is a viable tactic. The four corner legs can be one point, although the elerium could be damaged from such an entry. If [[Flying Suit]]s are avaliable, then an entry from the third level is also an effective tactic which minimizes the risk of damaging the elerium. A pincer movement, with two or more fireteams working from multiple entry points, is very effective while assaulting a Battleship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Medium_Scout&amp;diff=2470</id>
		<title>Talk:Medium Scout</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Medium_Scout&amp;diff=2470"/>
		<updated>2005-08-16T22:45:31Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One navigation?  I thought it was two -[[User:MB|MB]]&lt;br /&gt;
&lt;br /&gt;
OK, I can see two in this picture http://www.xcomufo.com/ufo/ufo-mediumscout.html PS. How do we add pictures here? --[[User:JellyfishGreen|JellyfishGreen]] 07:40, 16 Aug 2005 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alitorious, 16:45, 16 Aug 2005 : I think there&#039;s the &amp;quot;Upload File&amp;quot; option on the toolbox to the left. I haven&#039;t tried it yet, though.&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Medium_Scout&amp;diff=579</id>
		<title>Talk:Medium Scout</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Medium_Scout&amp;diff=579"/>
		<updated>2005-08-16T22:44:46Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One navigation?  I thought it was two -[[User:MB|MB]]&lt;br /&gt;
&lt;br /&gt;
OK, I can see two in this picture http://www.xcomufo.com/ufo/ufo-mediumscout.html PS. How do we add pictures here? --[[User:JellyfishGreen|JellyfishGreen]] 07:40, 16 Aug 2005 (PDT)&lt;br /&gt;
&lt;br /&gt;
I think there&#039;s the &amp;quot;Upload File&amp;quot; option on the toolbox to the left. I haven&#039;t tried it yet, though.&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=580</id>
		<title>Battleship</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=580"/>
		<updated>2005-08-16T22:05:26Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: /* Assaulting/Recovering Battleships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This behemoth is the strongest and largest [[UFO (UFO Defense)|UFO]] of the alien fleet. Great care should be taken while engaging one - be it a ground assault or recovery, or aerial interception. Battleships always show up as Very Large on a radar profile, and often maintain very high cruising speeds.&lt;br /&gt;
&lt;br /&gt;
== [[Alien Missions]] ==&lt;br /&gt;
Battleships are normally associated with Alien Retaliation and Alien Infiltration missions, however, unlike Terran Battleships the alien battleship can fulfill a very diverse set of mission profiles. Unlike [[Supply Ship]]s, [[Terror Ship]]s, [[Harvester]]s, or [[Abductor]]s, a Battleship&#039;s presence does not lend itself to one or two specific [[Alien Missions|alien missions]]. For an [[X-COM]] Commander tracking a Battleship using radar, he or she must observe the Battleship&#039;s movement patterns in order to guess its mission. The Commander must then take appropriate measures to deal with the battleship. He or she may even choose to ignore the Battleship, as their heavy firepower and large crew size may make them too risky to intercept or assault at the moment.&lt;br /&gt;
&lt;br /&gt;
Battleships can be involved in the following missions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alien Base]]&#039;&#039;&#039; - The construction of [[alien bases]] are marked by heavy UFO activity in rural areas. In addition to the scouts and Supply Ships sent by the aliens, a Battleship is also sent to escort the valuable [[Alien Commander]] to the base. It is possible to capture the commander at this time, while it is vunerable, although it is as yet unconfirmed as to whether these commanders are experienced enough to yield useful information or not. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Alitorious: I&#039;ve heard both that it works and doesn&#039;t work, so I&#039;m not sure if you can interrogate these commanders or not. Maybe it depends on the version of the game?]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At any rate, it is much easier to find the commander on the bridge of a Battleship than inside the maze of an Alien Base.&lt;br /&gt;
If a Battleship lands in a rural area as part of a large force, then it is likely to be on an Alien Base mission. If all ships of an Alien Base construction force are shot down or assaulted, then the Alien Base has no chance to be built. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Alitorious: I might be wrong about that, actually.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alien Infiltration]]&#039;&#039;&#039; - Two Battleships are always the primary component in the final phase of an infiltration. The Battleships are part of a large force of ships sent, much like in Alien Base missions. However, ships involved in an Alien Infiltration mission will instead land in urban locations. Battleships contain the alien &amp;quot;diplomats&amp;quot; who will attempt to persuade one of Earth&#039;s countries to cease funding X-COM, and form a [[pact]] with the aliens. The alien &amp;quot;diplomats&amp;quot; leave the ship immediately after landing, however, and continue their goal of signing a pact with one of Earth&#039;s countries regardless of what happens to their base ship. This means that a ground assault on the UFO will not prevent the aliens from accomplishing their mission. The only possible way to prevent a pact-signing would be to shoot down the Battleships before they can reach their target city.&lt;br /&gt;
&lt;br /&gt;
Battleships are most often seen on this type of mission. When two Battleships, and usually a force of smaller craft, are in the same region, then it is most likely on an Alien Infiltration mission. This can be confirmed when the craft land near or in the cities and no [[Terror Mission]] begins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alien Retaliation]]&#039;&#039;&#039; - Alien Retaliation missions have two main components: Search, and Destroy. The Battleship quite often fulfills the &amp;quot;destroy&amp;quot; component for obvious reasons. The heavy firepower of a Battleship is required to breach any barricaded underground [[Hangar]]s or [[Access Lift]]s, and they contain the troops, weapons, and terror units for the subsequent assault on any [[X-COM Base]] itself.&lt;br /&gt;
&lt;br /&gt;
After unloading its troops, a Battleship on a retaliatory mission will return to space immediately. It is thus impossible to assault the Battleship itself after the base has been defended.&lt;br /&gt;
&lt;br /&gt;
Any Battleship that is going to attack your base will head on a direct path for the base at near-maximum speed. It is impossible to shoot down the Battleship except with Alien-Terran Hybrid ships, or with base defenses. If a Very Large craft is detected on a direct course for one of your bases, then start [[Base Defense|base defense]] preparations immediately. &lt;br /&gt;
&lt;br /&gt;
If [[Crafts (UFO Defense)|X-COM craft]] are successful at downing all alien scout craft on a retaliatory operation, then the Battleship itself must search for your base. Despite the Battleship&#039;s formidable strength, one thing it does seem to lack is scanning and sensing equipment. It is rare that a Battleship searching for your base will ever find it, so these Battleships can be safely ignored.&lt;br /&gt;
&lt;br /&gt;
Battleship movement on an Alien Retaliation mission is characterized by either a fast, direct course for one of your bases, or a repeated &amp;quot;weaving&amp;quot; pattern around where many UFOs have been downed recently. They will only land to attack your base. A Battleship searching for your base will eventually give up and head for space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alien Harvest]]&#039;&#039;&#039; - It seems that if X-COM forces are successful in downing or assaulting many [[Harvester]]s, then the aliens will send their glorious Battleships to do the dirty work in the hopes that X-COM does not have the resources to attack them.&lt;br /&gt;
&lt;br /&gt;
Battleships on harvest missions will fly and land in rural areas. Sometimes they work in pairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alien Abduction]]&#039;&#039;&#039; - It is unconfirmed whether or not Battleships partake in the insidious practise of abduction. Personally, I wouldn&#039;t be surprised if they do.&lt;br /&gt;
&lt;br /&gt;
== Intercepting Battleships ==&lt;br /&gt;
Despite being the largest class of ships, alien Battleships have four powerful [[Elerium-115]] [[UFO Power Source|power sources]], and as such can travel through Earth&#039;s atmosphere at a surprisingly high speed - they have been known to travel at over five thousand knots during reentry and orbital insertion. Because of this, it is very difficult for [[Crafts (UFO Defense)|X-COM craft]] to intercept a Battleship during these phases of its flight. X-COM Commanders must usually wait for the Battleship to slow down as they approach their mission zone in order to intercept it.&lt;br /&gt;
&lt;br /&gt;
Even when X-COM forces have engaged a Battleship, the commander and pilots must be extra cautious. The battleship&#039;s primary weapons have a range of sixty five kilometres - greater than that of long-range [[Avalanche]]s.&lt;br /&gt;
&lt;br /&gt;
Do not send [[Interceptor]]s to attack a Battleship or heavy losses will be expected. A direct hit from a Battleship&#039;s primary weapons are enough to incinerate an Interceptor in one hit. Even the heavily armoured [[Skyranger]] will only surve a few hits. It is recommended that commanders only intercept Battleships using Alien-Terran Hybrid craft.&lt;br /&gt;
&lt;br /&gt;
A Battleship is also incredibly well armoured. Native terran technology - [[Cannon]], [[Stingray]]s, and [[Avalanche]]s - have little chance of downing a battleship unless used in high quantity. Again, only advanced [[Laser Cannon]]s and Hybrid technologies are effective.&lt;br /&gt;
&lt;br /&gt;
Although it may be possible to eventually design a hybrid craft that can go toe-to-toe with a Battleship, it is recommended that any aerial assault be undertaken with multiple craft , and with maximum avaliable firepower. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Addendum: The Alien-Terran Hybrid craft class [[Avenger]] is capable of one-on-one engagement with a Battleship. However, very heavy damage will be inflicted on the Avenger, which must be repaired prior to further flights. Considering the complexity of the craft, however, repair times are extensive and border on the time taken to manufacture a new Avenger. Multiple Avengers, with [[Firestorm]]s or [[Lightning]]s as support if avaliable, are still recommended in order to assault a Battleship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In conclusion, choosing aerial engagement of an alien battleship is a very high-risk. If a commander does not have sufficient or well-equipped craft to deal with this threat, it is recommended that he or she instead wait until the Battleship lands and assault it with ground forces if possible. The weapons systems of a Battleship are not activated while it is not in flight, so the transport faces little threat of return fire.&lt;br /&gt;
&lt;br /&gt;
== Assaulting/Recovering Battleships ==&lt;br /&gt;
Assaulting a landed or downed Battleship with ground forces is a dangerous operation. However, a success is well worth it. A Battleship has four [[UFO Power Source|power sources]], worth a quarter of a million dollars each, and two hundred units of [[Elerium-115]], which is priceless. On top of that, Battleships carry many [[Alien Entertainment]] and [[UFO Navigation]] units, and vast quantities of [[Alien Alloys]]. Because the crew size is so large, one can find large amounts of alien [[Weapons (UFO Defense)|weapons]] and ammo, including deadly [[Blaster Bomb]]s. In addition, every rank of alien can be found on a Battleship, including commanders if the Battleship is on an [[Alien Base]] mission.&lt;br /&gt;
&lt;br /&gt;
The Battleship carries a large crew compliment. These are often equipped with [[Heavy Plasma]]s and [[Alien Grenade]]s, which pose a large threat. In addition to the regular alien species, their asoociated [[Terror Unit]]s accompany them on Battleships. Last but not least, some officers on a Battleship are armed with the dreaded [[Blaster Launcher]]. Squad leaders must be careful in their deployment of personnel on the battlefield.&lt;br /&gt;
&lt;br /&gt;
The Battleship itself consists of three levels. The ground level has five &amp;quot;legs,&amp;quot; one on each corner and one in the center. The corner legs cannot be entered from the outside, as they house the valuable elerium power sources. The center leg has two doors that give accesss to a wide central lift. The doors are large enough to allow passage of [[Cyberdisc]]s, [[Reaper]]s, and [[Sectopod]]s, so they can also be used to allow [[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]] access to the UFO. This pair of doors is the only access point in or out of the Battleship, therefore a siege is very effective here. However, a siege may attract hostile blaster bombs, so use the tactic with discretion. Alien [[Engineer]]s can sometimes be found taking care of the power sources in one of the outer legs.&lt;br /&gt;
&lt;br /&gt;
The second level has four major hallways (or two, if you look at it that way). Each leads to a small lift that accesses the four outer pods holding the Power Sources. A large portion of this level is dedicated to the [[Alien Entertainment]] room.&lt;br /&gt;
&lt;br /&gt;
The central lift also extends to the third and topmost level of the Battleship. Unlike the level below it, the lift on this level is in a small room. This level of the UFO has lots of smaller rooms and tight corridors, making it very dangerous. There are also multiple [[UFO Navigation]] rooms for redundancy. This level is where X-COM forces are most likely to find any alien officers or leaders, or the commander if applicable.&lt;br /&gt;
&lt;br /&gt;
Forced entry using a Blaster Bomb is a viable tactic. The four corner legs can be one point, although the elerium could be damaged from such an entry. If [[Flying Suit]]s are avaliable, then an entry from the third level is also an effective tactic which minimizes the risk of damaging the elerium. A pincer movement, with two or more fireteams working from multiple entry points, is very effective while assaulting a Battleship.&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Small_Scout&amp;diff=1340</id>
		<title>Small Scout</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Small_Scout&amp;diff=1340"/>
		<updated>2005-08-16T21:21:49Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First off, its got no armament, so anything can shoot it down, with enough ammo. Assuming, of course, that you can catch up to it to shoot it, as its top speed is better than your interceptors.&lt;br /&gt;
&lt;br /&gt;
It carries ONE alien in it. The ship itself yields one unit of Alien Alloys, has no navigation, power source, or whatever. It resembles a Lunar Lander on legs; to enter, you have to walk under it and ascend a gravlift. No real reason to enter it though, there&#039;s usually nothing interesting there. The only thing that could be there is that one alien, and you can just shoot up the gravlift to kill him. Plus you can&#039;t ascend if he&#039;s there, since there&#039;s no room for 2 of you...&lt;br /&gt;
&lt;br /&gt;
If, for some reason, you wish to shoot it down and not blow it out of the sky, you cannot use anything more powerful than, erm, someone help me out here, please? I know an Avalanche will blow it into pieces, and craft cannons will keep it intact.&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=576</id>
		<title>Battleship</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=576"/>
		<updated>2005-08-16T21:16:45Z</updated>

		<summary type="html">&lt;p&gt;Alitorious: Alien Battleships - Missions and tactics&lt;/p&gt;
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&lt;div&gt;This behemoth is the strongest and largest [[UFO (UFO Defense)|UFO]] of the alien fleet. Great care should be taken while engaging one - be it a ground assault or recovery, or aerial interception. Battleships always show up as Very Large on a radar profile, and often maintain very high cruising speeds.&lt;br /&gt;
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== [[Alien Missions]] ==&lt;br /&gt;
Battleships are normally associated with Alien Retaliation and Alien Infiltration missions, however, unlike Terran Battleships the alien battleship can fulfill a very diverse set of mission profiles. Unlike [[Supply Ship]]s, [[Terror Ship]]s, [[Harvester]]s, or [[Abductor]]s, a Battleship&#039;s presence does not lend itself to one or two specific [[Alien Missions|alien missions]]. For an [[X-COM]] Commander tracking a Battleship using radar, he or she must observe the Battleship&#039;s movement patterns in order to guess its mission. The Commander must then take appropriate measures to deal with the battleship. He or she may even choose to ignore the Battleship, as their heavy firepower and large crew size may make them too risky to intercept or assault at the moment.&lt;br /&gt;
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Battleships can be involved in the following missions:&lt;br /&gt;
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&#039;&#039;&#039;[[Alien Base]]&#039;&#039;&#039; - The construction of [[alien bases]] are marked by heavy UFO activity in rural areas. In addition to the scouts and Supply Ships sent by the aliens, a Battleship is also sent to escort the valuable [[Alien Commander]] to the base. It is possible to capture the commander at this time, while it is vunerable, although it is as yet unconfirmed as to whether these commanders are experienced enough to yield useful information or not. &lt;br /&gt;
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&#039;&#039;[Alitorious: I&#039;ve heard both that it works and doesn&#039;t work, so I&#039;m not sure if you can interrogate these commanders or not. Maybe it depends on the version of the game?]&#039;&#039;&lt;br /&gt;
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At any rate, it is much easier to find the commander on the bridge of a Battleship than inside the maze of an Alien Base.&lt;br /&gt;
If a Battleship lands in a rural area as part of a large force, then it is likely to be on an Alien Base mission. If all ships of an Alien Base construction force are shot down or assaulted, then the Alien Base has no chance to be built. &lt;br /&gt;
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&#039;&#039;[Alitorious: I might be wrong about that, actually.]&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;[[Alien Infiltration]]&#039;&#039;&#039; - Two Battleships are always the primary component in the final phase of an infiltration. The Battleships are part of a large force of ships sent, much like in Alien Base missions. However, ships involved in an Alien Infiltration mission will instead land in urban locations. Battleships contain the alien &amp;quot;diplomats&amp;quot; who will attempt to persuade one of Earth&#039;s countries to cease funding X-COM, and form a [[pact]] with the aliens. The alien &amp;quot;diplomats&amp;quot; leave the ship immediately after landing, however, and continue their goal of signing a pact with one of Earth&#039;s countries regardless of what happens to their base ship. This means that a ground assault on the UFO will not prevent the aliens from accomplishing their mission. The only possible way to prevent a pact-signing would be to shoot down the Battleships before they can reach their target city.&lt;br /&gt;
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Battleships are most often seen on this type of mission. When two Battleships, and usually a force of smaller craft, are in the same region, then it is most likely on an Alien Infiltration mission. This can be confirmed when the craft land near or in the cities and no [[Terror Mission]] begins.&lt;br /&gt;
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&#039;&#039;&#039;[[Alien Retaliation]]&#039;&#039;&#039; - Alien Retaliation missions have two main components: Search, and Destroy. The Battleship quite often fulfills the &amp;quot;destroy&amp;quot; component for obvious reasons. The heavy firepower of a Battleship is required to breach any barricaded underground [[Hangar]]s or [[Access Lift]]s, and they contain the troops, weapons, and terror units for the subsequent assault on any [[X-COM Base]] itself.&lt;br /&gt;
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After unloading its troops, a Battleship on a retaliatory mission will return to space immediately. It is thus impossible to assault the Battleship itself after the base has been defended.&lt;br /&gt;
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Any Battleship that is going to attack your base will head on a direct path for the base at near-maximum speed. It is impossible to shoot down the Battleship except with Alien-Terran Hybrid ships, or with base defenses. If a Very Large craft is detected on a direct course for one of your bases, then start [[Base Defense|base defense]] preparations immediately. &lt;br /&gt;
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If [[Crafts (UFO Defense)|X-COM craft]] are successful at downing all alien scout craft on a retaliatory operation, then the Battleship itself must search for your base. Despite the Battleship&#039;s formidable strength, one thing it does seem to lack is scanning and sensing equipment. It is rare that a Battleship searching for your base will ever find it, so these Battleships can be safely ignored.&lt;br /&gt;
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Battleship movement on an Alien Retaliation mission is characterized by either a fast, direct course for one of your bases, or a repeated &amp;quot;weaving&amp;quot; pattern around where many UFOs have been downed recently. They will only land to attack your base. A Battleship searching for your base will eventually give up and head for space.&lt;br /&gt;
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&#039;&#039;&#039;[[Alien Harvest]]&#039;&#039;&#039; - It seems that if X-COM forces are successful in downing or assaulting many [[Harvester]]s, then the aliens will send their glorious Battleships to do the dirty work in the hopes that X-COM does not have the resources to attack them.&lt;br /&gt;
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Battleships on harvest missions will fly and land in rural areas. Sometimes they work in pairs.&lt;br /&gt;
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&#039;&#039;&#039;[[Alien Abduction]]&#039;&#039;&#039; - It is unconfirmed whether or not Battleships partake in the insidious practise of abduction. Personally, I wouldn&#039;t be surprised if they do.&lt;br /&gt;
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== Intercepting Battleships ==&lt;br /&gt;
Despite being the largest class of ships, alien Battleships have four powerful [[Elerium-115]] [[UFO Power Source|power sources]], and as such can travel through Earth&#039;s atmosphere at a surprisingly high speed - they have been known to travel at over five thousand knots during reentry and orbital insertion. Because of this, it is very difficult for [[Crafts (UFO Defense)|X-COM craft]] to intercept a Battleship during these phases of its flight. X-COM Commanders must usually wait for the Battleship to slow down as they approach their mission zone in order to intercept it.&lt;br /&gt;
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Even when X-COM forces have engaged a Battleship, the commander and pilots must be extra cautious. The battleship&#039;s primary weapons have a range of sixty five kilometres - greater than that of long-range [[Avalanche]]s.&lt;br /&gt;
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Do not send [[Interceptor]]s to attack a Battleship or heavy losses will be expected. A direct hit from a Battleship&#039;s primary weapons are enough to incinerate an Interceptor in one hit. Even the heavily armoured [[Skyranger]] will only surve a few hits. It is recommended that commanders only intercept Battleships using Alien-Terran Hybrid craft.&lt;br /&gt;
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A Battleship is also incredibly well armoured. Native terran technology - [[Cannon]], [[Stingray]]s, and [[Avalanche]]s - have little chance of downing a battleship unless used in high quantity. Again, only advanced [[Laser Cannon]]s and Hybrid technologies are effective.&lt;br /&gt;
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Although it may be possible to eventually design a hybrid craft that can go toe-to-toe with a Battleship, it is recommended that any aerial assault be undertaken with multiple craft , and with maximum avaliable firepower. &lt;br /&gt;
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&#039;&#039;Addendum: The Alien-Terran Hybrid craft class [[Avenger]] is capable of one-on-one engagement with a Battleship. However, very heavy damage will be inflicted on the Avenger, which must be repaired prior to further flights. Considering the complexity of the craft, however, repair times are extensive and border on the time taken to manufacture a new Avenger. Multiple Avengers, with [[Firestorm]]s or [[Lightning]]s as support if avaliable, are still recommended in order to assault a Battleship.&#039;&#039;&lt;br /&gt;
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In conclusion, choosing aerial engagement of an alien battleship is a very high-risk. If a commander does not have sufficient or well-equipped craft to deal with this threat, it is recommended that he or she instead wait until the Battleship lands and assault it with ground forces if possible. The weapons systems of a Battleship are not activated while it is not in flight, so the transport faces little threat of return fire.&lt;br /&gt;
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== Assaulting/Recovering Battleships ==&lt;br /&gt;
Assaulting a landed or downed Battleship with ground forces is a dangerous operation. However, a success is well worth it. A Battleship has four [[UFO Power Source|power sources]], worth a quarter of a million dollars each, and two hundred units of [[Elerium-115]], which is priceless. On top of that, Battleships carry many [[Alien Entertainment]] and [[UFO Navigation]] units, and vast quantities of [[Alien Alloys]]. Because the crew size is so large, one can find large amounts of alien [[Weapons (UFO Defense)|weapons]] and ammo, including deadly [[Blaster Bomb]]s. In addition, every rank of alien can be found on a Battleship, including commanders if the Battleship is on an [[Alien Base]] mission.&lt;br /&gt;
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The Battleship carries a large crew compliment. These are often equipped with [[Heavy Plasma]]s and [[Alien Grenade]]s, which pose a large threat. In addition to the regular alien species, their asoociated [[Terror Unit]]s accompany them on Battleships. Last but not least, some officers on a Battleship are armed with the dreaded [[Blaster Launcher]]. Squad leaders must be careful in their deployment of personnel on the battlefield.&lt;br /&gt;
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The Battleship itself consists of three levels. The ground level has five &amp;quot;legs,&amp;quot; one on each corner and one in the center. The corner legs cannot be entered from the outside, as they house the valuable elerium power sources. The center leg has two doors that give accesss to a wide central lift. The doors are large enough to allow passage of [[Cyberdisc]]s, [[Reaper]]s, and [[Sectopod]]s, so they can also be used to allow [[Field Manual: HWP|Heavy Weapons Platforms]] access to the UFO. This pair of doors is the only access point in or out of the Battleship, therefore a siege is very effective here. However, a siege may attract hostile blaster bombs, so use the tactic with discretion. Alien [[Engineer]]s can sometimes be found taking care of the power sources in one of the outer legs.&lt;br /&gt;
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The second level has four major hallways (or two, if you look at it that way). Each leads to a small lift that accesses the four outer pods holding the Power Sources. A large portion of this level is dedicated to the [[Alien Entertainment]] room.&lt;br /&gt;
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The central lift also extends to the third and topmost level of the Battleship. Unlike the level below it, the lift on this level is in a small room. This level of the UFO has lots of smaller rooms and tight corridors, making it very dangerous. There are also multiple [[UFO Navigation]] rooms for redundancy. This level is where X-COM forces are most likely to find any alien officers or leaders, or the commander if applicable.&lt;br /&gt;
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Forced entry using a Blaster Bomb is a viable tactic. The four corner legs can be one point, although the elerium could be damaged from such an entry. If [[Flying Suit]]s are avaliable, then an entry from the third level is also an effective tactic which minimizes the risk of damaging the elerium. A pincer movement, with two or more fireteams working from multiple entry points, is very effective while assaulting a Battleship.&lt;/div&gt;</summary>
		<author><name>Alitorious</name></author>
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