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	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T05:48:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Second_Wave_(Long_War)&amp;diff=63134</id>
		<title>Second Wave (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Second_Wave_(Long_War)&amp;diff=63134"/>
		<updated>2015-03-02T09:50:19Z</updated>

		<summary type="html">&lt;p&gt;Aibeit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;{{Header (Long War)}}__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Long War, all Second Wave options are available from the start.&lt;br /&gt;
&lt;br /&gt;
* Damage Roulette: Same [[Second Wave (EU2012)#Damage_Roulette|damage algorithm]] as in Long War EU. Displayed damage on item cards will correctly reflect this setting.&lt;br /&gt;
* New Economy: [[Second Wave (EU2012)#New_Economy|Same as in vanilla EU]].&lt;br /&gt;
* Strict Screening: Replacement for [[Second Wave (EU2012)#Not_Created_Equally|Not Created Equally]]. By default soldiers will have randomized but balanced starting stats. Selecting this option will revert to fixed starting stats for all soldiers.&lt;br /&gt;
* Hidden Potential: Soldier stats at level-up are randomized.&lt;br /&gt;
* Training Roulette: Soldier perks are randomized. This may include some MEC perks. In general the list of randomized perks is different than in [[Training Roulette (EU2012)|vanilla]]. (For example, Field Medic cannot be randomized).&lt;br /&gt;
* Save Scum: Unchanged from [[Second Wave (EU2012)#Save_Scum|Vanilla EW]].&lt;br /&gt;
* Red Fog: Significantly changed from vanilla. Aliens and robotic units are affected. Aim and Mobility penalty scales linearly with damage taken. High Will stat can reduce the effect. Robotic units have &amp;quot;infinite&amp;quot; will for this purpose, and so will not have aim/mobility penalties until they drop below 50% health&lt;br /&gt;
* Absolutely Critical: Unchanged from Vanilla EW&lt;br /&gt;
* Liberation: Replaces Psionic Interrogation (requirements for psionics are completely changed). New SW option requires that all countries be re-taken prior to launching the final mission.&lt;br /&gt;
* Dynamic War: Replaces Marathon. A tunable version of long war with a new alien strategic AI, scaled number of missions and adjusted economy. Unadjusted, this generates 50% of number of missions that standard Long War would, but this can be adjusted in the .INI files. &lt;br /&gt;
* Results Driven: Income varies with panic level, and the formula has been adjusted to be based on the new 100 point panic scale.&lt;br /&gt;
* Cinematic Mode: All soldiers, SHIVs and interceptors get +15 to hit in all cases.&lt;br /&gt;
* Diminishing Returns: Unchanged from Vanilla EW&lt;br /&gt;
* Wear and Tear: Items carried by soldiers will sometimes wear out after missions, even if the soldier isn&#039;t injured. &lt;br /&gt;
* Itchy Trigger Tentacle: Unchanged from Vanilla EW&lt;br /&gt;
* War Weariness: Funding reduced over time. Rate of funding reduction slowed to match Long War timescale&lt;br /&gt;
* Bronzeman Mode: This option enables tactical mission restart option on Ironman campaigns. (E-299 SW option will no longer be available).&lt;br /&gt;
* Total Loss: By default soldiers that are MIA (either mission failed or soldier was left behind on abort) have a 50% chance to have their gear recovered, and dead soldiers on successful missions always have their gear recovered. Total loss results in equipment loss for all dead soldiers and all MIA soldiers.&lt;br /&gt;
* Commander&#039;s Choice: You may select the class for each Soldier upon promotion to specialist.&lt;br /&gt;
* Aiming Angles: Unchanged from Vanilla EW&lt;br /&gt;
* Mind Hates Matter: By default only the Neural Damping genemod is prohibited to psionic soldiers. With this option all genemods are prohibited to psionic soldiers&lt;br /&gt;
&lt;br /&gt;
For a list of vanilla Second Wave options, see [[Second Wave (EU2012)]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;br /&gt;
[[Category: Overview (Long War)]]&lt;/div&gt;</summary>
		<author><name>Aibeit</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Long_War&amp;diff=63133</id>
		<title>Long War</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Long_War&amp;diff=63133"/>
		<updated>2015-03-02T09:42:02Z</updated>

		<summary type="html">&lt;p&gt;Aibeit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Long War Header 2.png|980px|link=Long War|Long War Main Page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the XCOM: Long War wiki, a part of UFOPaedia.org. [http://www.nexusmods.com/xcom/mods/88/? Long War] is a mod designed for [[Enemy Unknown (2012)|XCOM: Enemy Unknown]] with the expansion [[XCOM: Enemy Within (EU2012)|XCOM: Enemy Within]] that introduces more than 700 changes, large and small, to the vanilla version of the game. It is harder and longer than the vanilla version but gives you many more tools to combat the alien threat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Long War wiki is meant to explain the main changes introduced by the mod to the game and it is a work in progress - everyone can contribute by creating an account and editing the pages. Please use the Talk button to discuss any aspects of this wiki or use the Nexusmods forums if you want to discuss the mod with its creators. &lt;br /&gt;
&lt;br /&gt;
If you would like to contribute and are looking for what to do, please consult our [[ To Do List (Long War)| To Do List]]. Or alternatively come chat on #longwarwiki on irc.esper.net! Connect with your IRC client of choice or via [https://www.esper.net/publicirc.php this link] - just pick a name and type &amp;quot;#longwarwiki&amp;quot; into the channel field.&lt;br /&gt;
&lt;br /&gt;
All information on this wiki relates to the latest version of Long War, which is currently &#039;&#039;&#039;Long War 3 Beta 15&#039;&#039;&#039;. To download Long War use this [http://www.nexusmods.com/xcom/mods/88/? link].&lt;br /&gt;
&lt;br /&gt;
Long War is in beta so expect some bugs, including remnants from the vanilla game. You can find the complete change log and known bugs list [[Change Log (Long War)|here]]. Always keep a recent save file, as the game may unexpectedly crash. The developers recommend switching on Autosave and playing Iron Man at your own peril. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; margin-left: auto; margin-right: 0px; background:#333333&amp;quot;&lt;br /&gt;
|[[File:Long War Intro 1.png|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Long War Intro 2.png|400px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Long War Intro 3.png|400px]]&lt;br /&gt;
|}&lt;br /&gt;
{{:Long War Table}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemy Unknown (2012)]]&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>Aibeit</name></author>
	</entry>
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