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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Adeon</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-03T10:26:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=99855</id>
		<title>SPARK (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(LW2)&amp;diff=99855"/>
		<updated>2021-02-16T19:14:31Z</updated>

		<summary type="html">&lt;p&gt;Adeon: /* Abilities */ Fixed center column ability order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc_(LW2)|0}}[[File:XCOM2 class spark.png|center|frameless|96px|SPARK]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&#039;&#039;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
The SPARK is the spiritual successor to the S.H.I.V. and MEC Troopers of Long War 1. Fully robotic, yet able to level up like normal soldiers, and expensive to produce. To build SPARKs, you need to have completed the Shen&#039;s Last Gift DLC missions or the [[Proving Ground (LW2)#SPARK |Mechanized Warfare]] project.&lt;br /&gt;
&lt;br /&gt;
SPARKs have their own armor and weapons, and they do not have utility slots like regular soldiers. Instead they have a single Heavy Weapon slot which by default contains the Shredder Gun. After researching appropriate projects, this can be swapped out for the improved Shredstorm Cannon or a Plasma Blaster.&lt;br /&gt;
&lt;br /&gt;
SPARKs are more expensive for infiltration. They also can&#039;t become Haven advisors, [[Officers_(LW2)|Officers]], or train abilities in the [[Advanced Warfare Center (LW2)|AWC]].&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LW2)#SPARK_Rifles|SPARK Rifles]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LW2)#SPARK_BITs|SPARK BIT]]&lt;br /&gt;
&lt;br /&gt;
The SPARK BIT has the ability to remotely hack targets just like the Specialist&#039;s GREMLIN.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{SPARK Tree (LW2)&lt;br /&gt;
|Squire1= {{Overdrive (LW2)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire2= {{Arsenal (LW2)              | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Squire3= {{Mechanical Chassis (LW2)   | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}}&lt;br /&gt;
|Squire4= {{Hack (LW2)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|Aspirant1= {{Adaptive Aim (LW2)           | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant2= {{Formidable (LW2)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant3= {{Combat Awareness (LW2)   | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight1={{Rainmaker (LW2)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight2={{Body Shield (LW2)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight3={{Shredder (LW2)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier1={{Strike (LW2)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier2={{Bulwark (LW2)               | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier3={{Holo Targeting (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard1={{Intimidate (LW2)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard2={{Repair (LW2)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard3={{Guardian (LW2)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin1={{Bombard (LW2)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin2={{Channeling Field (LW2)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin3={{Cool Under Pressure (LW2)       | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion1={{Wrecking Ball (LW2)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion2={{Damage Control (LW2)      | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion3={{Nova (LW2)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar1={{Sacrifice (LW2)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar2={{Impact Fields (LW2)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar3={{Hunter Protocol (LW2)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (SPARK)(LW2)&lt;br /&gt;
| i_health0     = 0&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 30&lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 5&lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 5&lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 5&lt;br /&gt;
| i_health4     = 0&lt;br /&gt;
| i_offense4    = 3&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 5&lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 3&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 5&lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 3&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 5&lt;br /&gt;
| i_health7     = 0&lt;br /&gt;
| i_offense7    = 3&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 5&lt;br /&gt;
}}&lt;br /&gt;
*This class also gains 3 points of strength, though it&#039;s only used for alien abilities.&lt;br /&gt;
*Though SPARK units don&#039;t gain health from leveling, they do start with a high health pool of 11 normal HP and 5 ablative HP.&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Adeon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Continent_Bonus_(LW2)&amp;diff=99613</id>
		<title>Continent Bonus (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Continent_Bonus_(LW2)&amp;diff=99613"/>
		<updated>2021-02-01T20:21:55Z</updated>

		<summary type="html">&lt;p&gt;Adeon: /* List of Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of Bonuses==&lt;br /&gt;
*&#039;&#039;&#039;Quid Pro Quo&#039;&#039;&#039;&lt;br /&gt;
** [[Black Market (LW2)|Black Market]] items cost 20% less Supplies.&lt;br /&gt;
*&#039;&#039;&#039;Under the Table&#039;&#039;&#039;&lt;br /&gt;
** [[Black Market (LW2)|Black Market]] pays 20% more Supplies for all items.&lt;br /&gt;
*&#039;&#039;&#039;Pursuit of Knowledge&#039;&#039;&#039;&lt;br /&gt;
** Each [[Laboratory (LW2)|Laboratory]] increases research speed by 10%&lt;br /&gt;
*&#039;&#039;&#039;Future Combat&#039;&#039;&#039;&lt;br /&gt;
** All [[Guerrilla Tactics School (LW2)|GTS]] Tactics costs reduced by 50%.&lt;br /&gt;
*&#039;&#039;&#039;Armed to the Teeth&#039;&#039;&#039;&lt;br /&gt;
**Extra mod slot for weapons.&lt;br /&gt;
*&#039;&#039;&#039;Spy Ring&#039;&#039;&#039;&lt;br /&gt;
**+15% for Intel rewards.&lt;br /&gt;
*&#039;&#039;&#039;Hidden Reserves&#039;&#039;&#039;&lt;br /&gt;
**Extra Avenger power output (+5).&lt;br /&gt;
*&#039;&#039;&#039;All In&#039;&#039;&#039;&lt;br /&gt;
**Supplies from Resistance drops increased by 20%.&lt;br /&gt;
*&#039;&#039;&#039;To Serve Mankind&#039;&#039;&#039;&lt;br /&gt;
**Recruits cost 5 supplies.&lt;br /&gt;
*&#039;&#039;&#039;Suit Up&#039;&#039;&#039;&lt;br /&gt;
**[[Proving_Ground_(LW2)|Proving Ground]] armour and vest projects are completed instantly.&lt;br /&gt;
*&#039;&#039;&#039;Spare Parts&#039;&#039;&#039;&lt;br /&gt;
**All [[Proving_Ground_(LW2)|proving grounds]] projects cost 33% less&lt;br /&gt;
*&#039;&#039;&#039;Fire When Ready&#039;&#039;&#039;&lt;br /&gt;
**Experimental ammo, grenade, heavy and powered weapon projects are completed instantly.&lt;br /&gt;
*&#039;&#039;&#039;Wired&#039;&#039;&#039;&lt;br /&gt;
**You may remove [[Equipment_(LW2)#Personal_Combat_Sims|PCS]] units from your soldiers without destroying the items, enabling them to be swapped to other soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War 2]]&lt;/div&gt;</summary>
		<author><name>Adeon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Long_War_2_Table&amp;diff=99477</id>
		<title>Long War 2 Table</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Long_War_2_Table&amp;diff=99477"/>
		<updated>2021-01-27T18:17:57Z</updated>

		<summary type="html">&lt;p&gt;Adeon: Removed Officer indent since it made it look like Officer was a sub-class of Spark.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;Long War 2&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- style = &amp;quot;font-weight: bolder; color: white; background: #bbb; text-align: center;&amp;quot;&lt;br /&gt;
| colspan = &amp;quot;5&amp;quot; | [[File:LW longwar 01 ALT-1 transparent.png|x50px|link=]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Long War 2 / Shen&#039;s Last Gift / Alien Hunters&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Immortal_Commander.jpg|30px|Overview|link=]] &#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (LW2)|Mod Information]]&lt;br /&gt;
:[[Change Log (LW2)|Change Log]]&lt;br /&gt;
:[[Difficulty (LW2)|Difficulty Levels]]&lt;br /&gt;
:[[Console Commands (LW2) | Console Commands]]&lt;br /&gt;
:[[Troubleshooting | Troubleshooting]]&lt;br /&gt;
:[[Customizing LW2|Customizing LW2]]&lt;br /&gt;
:[[Credits (LW2)|Credits]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:XCOM2 Head Council.png|30px|Guides &amp;amp; Tips|link=]] &#039;&#039;&#039;Guides &amp;amp; Tips&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Perk List (LW2)|Perk List]]&lt;br /&gt;
&lt;br /&gt;
[[Storyline Missions (LW2)|Storyline Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
[[Strategy (LW2)|Strategy Tips]]&lt;br /&gt;
&lt;br /&gt;
[[Tactics (LW2)|Combat Tactics]] &lt;br /&gt;
&lt;br /&gt;
[[Class Builds (LW2)|Class Builds]] &lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Bring_it_down.jpg|30px|link=]] &#039;&#039;&#039;[[Wiki Tips (EU2012)|Wiki Tips]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[Image:LW SquadIcon39.png|30px|Soldiers|link=Soldiers (LW2)]] &#039;&#039;&#039;[[Soldiers (LW2)|Soldiers]]&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[File:LW2 class assault.png|24px|Assault|link=Assault (LW2)]] [[Assault (LW2)|Assault]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:XCOM2 class grenadier.png|24px|Grenadier|link=Grenadier (LW2)]] [[Grenadier (LW2)|Grenadier]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LW2 class Gunner.png|24px|Gunner|link=Gunner (LW2)]] [[Gunner (LW2)|Gunner]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:XCOM2 class ranger.png|24px|Ranger|link=Ranger (LW2)]] [[Ranger (LW2)|Ranger]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:XCOM2 class sharpshooter.png|24px|Sharpshooter|link=Sharpshooter (LW2)]] [[Sharpshooter (LW2)|Sharpshooter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LW2 class Shinobi.png|24px|Shinobi|link=Shinobi (LW2)]] [[Shinobi (LW2)|Shinobi]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:XCOM2 class specialist.png|24px|Specialist|link=Specialist (LW2)]] [[Specialist (LW2)|Specialist]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LW2 class Technical.png|24px|Technical|link=Technical (LW2)]] [[Technical (LW2)|Technical]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:XCOM2 class psiop.png|24px|Psi Operative|link=Psi Operative (LW2)]] [[Psi Operative (LW2)|Psi Operative]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:XCOM2 class spark.png|24px|SPARK|link=SPARK (LW2)]] [[SPARK (LW2)|SPARK]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LWOfficers RankFieldCommander.png|24px|Officer|link=Officers (LW2)]] [[Officers (LW2)|Officer]]&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:XCOM2 UIEvent blackmarket.png|30px|Arsenal|link=]] &#039;&#039;&#039;Arsenal&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 ConvPistol.png|40px|Weapons|link=Weapons (LW2)]] [[Weapons (LW2)|Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[File:XCOM2 Inv Kevlar Armor.png|40px|Armor|link=Armor (LW2)]] [[Armor (LW2)|Armor]]&lt;br /&gt;
&lt;br /&gt;
[[File:XCOM2 Inv Frag Grenade.png|40px|Equipment|link=Equipment (LW2)]] [[Equipment (LW2)|Equipment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:LW SquadIcon1.png|30px|The Avenger|link=]] &#039;&#039;&#039;[[Avenger (XCOM2)|The Avenger]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 Icon science.png|20px|Research|link=Research (LW2)]] [[Research (LW2)|Research]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 Icon engineering.png|20px|Engineering|link=Engineering (LW2)]] [[Engineering (LW2)|Engineering]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 Icon construction.png|20px|Facilities|link=Facilities (LW2)]] [[Facilities (LW2)|Facilities]]&lt;br /&gt;
&lt;br /&gt;
: [[Advanced Warfare Center (LW2)|Advanced Warfare Center]]&lt;br /&gt;
: [[Guerrilla Tactics School (LW2)|Guerrilla Tactics School]]&lt;br /&gt;
: [[Proving Ground (LW2)|Proving Ground]]&lt;br /&gt;
: [[Psionic Labs (LW2)|Psionic Labs]]&lt;br /&gt;
: [[Shadow Chamber (LW2)|Shadow Chamber]]&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:XCOM2 UIEvent advent.png|30px|ADVENT|link=]] &#039;&#039;&#039;ADVENT Coalition&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[ADVENT (LW2)|ADVENT Units and Life Forms]]&lt;br /&gt;
: [[ADVENT Unit Stats (LW2)|Unit Stats]]&lt;br /&gt;
: [[ADVENT Unit Deployments (LW2)|Unit Deployments]]&lt;br /&gt;
&lt;br /&gt;
[[ADVENT&#039;s Agenda (LW2)|ADVENT&#039;s Agenda]]&lt;br /&gt;
&lt;br /&gt;
[[Dark Events (LW2)|Dark Events]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:XCOM2 UIEvent council.png|30px|Strategy Layer|link=]] &#039;&#039;&#039;Strategy Layer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Continent Bonus (LW2)|Continent Bonus]]&lt;br /&gt;
&lt;br /&gt;
[[Avenger Optimization (XCOM2)|Avenger Optimization]]&lt;br /&gt;
&lt;br /&gt;
[[Haven Management (LW2)|Haven Management]]&lt;br /&gt;
&lt;br /&gt;
[[Squad Management (LW2)|Squad Management]]&lt;br /&gt;
&lt;br /&gt;
[[Missions (LW2)|Mission Types]]&lt;br /&gt;
&lt;br /&gt;
[[Infiltration (LW2)|Infiltration]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:XCOM2 GOPS.png|30px|Tactical Layer|link=Tactics (LW2)]] &#039;&#039;&#039;[[Tactics (LW2)|Tactical Layer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Mechanics (LW2)|Mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[Evac (LW2)|Evac]]&lt;br /&gt;
&lt;br /&gt;
[[Reinforcements (LW2)|Alien Reinforcements]]&lt;br /&gt;
&lt;br /&gt;
[[Sounds (LW2)|Sound Range]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Long War 2]]&lt;/div&gt;</summary>
		<author><name>Adeon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=99476</id>
		<title>Psi Operative (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi_Operative_(LW2)&amp;diff=99476"/>
		<updated>2021-01-27T17:58:52Z</updated>

		<summary type="html">&lt;p&gt;Adeon: /* Training Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc_(LW2)|12}}[[File:XCOM2 class psiop.png|center|frameless|96px|Psi Operative]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;A mysterious new branch of study for XCOM, the Psionic Operative utilizes their mental abilities to great effect to boost their allies and cripple the will of enemies.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
The Psi Operative in Long War 2 is almost identical to the vanilla one. The main difference is that some abilities require other abilities to be learned as a prerequisite, so they&#039;ll no longer be able to train high level skills like Void Rift from the start.&lt;br /&gt;
&lt;br /&gt;
Psi Operatives focus entirely on psionic abilities in their perk tree, leaving little in the matter of using regular guns. However, Psi Operatives get Quick Study, letting them train up [[Advanced_Warfare_Center_(LW2)|AWC abilities]] or [[Officers_(LW2)|Officer abilities]] faster than other soldiers.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: [[Weapons_(LW2)#Assault_Rifles|Rifles]], [[Weapons_(LW2)#Submachine_Guns|SMGs]], [[Weapons_(LW2)#Shotguns|Shotguns]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: [[Weapons_(LW2)#Psi_Amps|Psi Amp]]&lt;br /&gt;
&lt;br /&gt;
The Psi Amp lets the Psi Operative use psionic abilities, improving them and their Psi Offense stat (which is used for most of them) as it&#039;s upgraded.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{Psi Tree (LW2)&lt;br /&gt;
|Initiate1={{Soulfire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Initiate2={{Quick Study (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Subclass1=Telepath&lt;br /&gt;
|Subclass2= Resonate&lt;br /&gt;
|Acolyte1={{Insanity (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Acolyte2={{Mind Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept1={{Schism (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Adept2={{Solace (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple1={{Soul Steal (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Disciple2={{Fortress (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic1={{Stasis (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Mystic2={{Soul Merge (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock1={{Fuse (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Warlock2={{Stasis Shield (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus1={{Null Lance (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Magus2={{Bastion (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master1={{Void Rift (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
|Master2={{Domination (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}&lt;br /&gt;
}}&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
[[File:PsiPrerequ.png]]&lt;br /&gt;
== Stat Progression ==&lt;br /&gt;
{{Stat Progression (Psi)(LW2)&lt;br /&gt;
| i_health0     = 1&lt;br /&gt;
| i_offense0    = 2&lt;br /&gt;
| i_will0       = 5&lt;br /&gt;
| i_mobility0   = 0&lt;br /&gt;
| i_dodge0      = 0&lt;br /&gt;
| i_hacking0    = 0&lt;br /&gt;
| i_psiOffense0 = 45&lt;br /&gt;
| i_health1     = 0&lt;br /&gt;
| i_offense1    = 2&lt;br /&gt;
| i_will1       = 5&lt;br /&gt;
| i_mobility1   = 0&lt;br /&gt;
| i_dodge1      = 0&lt;br /&gt;
| i_hacking1    = 0&lt;br /&gt;
| i_psiOffense1 = 4&lt;br /&gt;
| i_health2     = 0&lt;br /&gt;
| i_offense2    = 2&lt;br /&gt;
| i_will2       = 0&lt;br /&gt;
| i_mobility2   = 0&lt;br /&gt;
| i_dodge2      = 0&lt;br /&gt;
| i_hacking2    = 0&lt;br /&gt;
| i_psiOffense2 = 4&lt;br /&gt;
| i_health3     = 0&lt;br /&gt;
| i_offense3    = 2&lt;br /&gt;
| i_will3       = 0&lt;br /&gt;
| i_mobility3   = 0&lt;br /&gt;
| i_dodge3      = 0&lt;br /&gt;
| i_hacking3    = 0&lt;br /&gt;
| i_psiOffense3 = 4&lt;br /&gt;
| i_health4     = 1&lt;br /&gt;
| i_offense4    = 2&lt;br /&gt;
| i_will4       = 0&lt;br /&gt;
| i_mobility4   = 0&lt;br /&gt;
| i_dodge4      = 0&lt;br /&gt;
| i_hacking4    = 0&lt;br /&gt;
| i_psiOffense4 = 4&lt;br /&gt;
| i_health5     = 0&lt;br /&gt;
| i_offense5    = 2&lt;br /&gt;
| i_will5       = 0&lt;br /&gt;
| i_mobility5   = 0&lt;br /&gt;
| i_dodge5      = 0&lt;br /&gt;
| i_hacking5    = 0&lt;br /&gt;
| i_psiOffense5 = 4&lt;br /&gt;
| i_health6     = 0&lt;br /&gt;
| i_offense6    = 2&lt;br /&gt;
| i_will6       = 0&lt;br /&gt;
| i_mobility6   = 0&lt;br /&gt;
| i_dodge6      = 0&lt;br /&gt;
| i_hacking6    = 0&lt;br /&gt;
| i_psiOffense6 = 4&lt;br /&gt;
| i_health7     = 1&lt;br /&gt;
| i_offense7    = 2&lt;br /&gt;
| i_will7       = 0&lt;br /&gt;
| i_mobility7   = 0&lt;br /&gt;
| i_dodge7      = 0&lt;br /&gt;
| i_hacking7    = 0&lt;br /&gt;
| i_psiOffense7 = 4&lt;br /&gt;
}}&lt;br /&gt;
*This class gains no Strength, though it&#039;s only used for alien abilities.&lt;br /&gt;
==Training Time==&lt;br /&gt;
Formula for time to train a skill: Training Time = Base Training + Scalar * Rank Difference&lt;br /&gt;
:Base training = 3/4/4/4 days&lt;br /&gt;
:Scalar = 7/8/10/10 days&lt;br /&gt;
*Times are based on difficulty: Rookie/Veteran/Commander/Legend&lt;br /&gt;
Examples using Commander/Legend ranks&lt;br /&gt;
&lt;br /&gt;
*If the soldier is the same rank as the ability, it will take 4 days to train.&lt;br /&gt;
*If the soldier is 1 rank below the ability, it will take 4+10*1 = 14 days to train.&lt;br /&gt;
*If the soldier is 6 ranks below the ability, it will take 4+10*6 = 64 days to train.&lt;br /&gt;
&lt;br /&gt;
A scientist staffing the Psi Lab will reduce training time by 50%, having two scientists staffed with give a total reduction of 66%.&lt;br /&gt;
&lt;br /&gt;
If a Psi Operative is training in the tube and you send them to infiltrate a mission, another soldier can train in that psi tube; the soldier that was in the tube will be on hold upon return from their mission.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LW2)}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Soldiers (Long War 2)]]&lt;/div&gt;</summary>
		<author><name>Adeon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Facilities_(LW2)&amp;diff=99472</id>
		<title>Facilities (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Facilities_(LW2)&amp;diff=99472"/>
		<updated>2021-01-27T03:33:18Z</updated>

		<summary type="html">&lt;p&gt;Adeon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Long War 2]]&lt;br /&gt;
&lt;br /&gt;
The Avenger starts with 5/12 power due to existing facilities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
This table summarizes the purchasable facilities and upgrades as of version 1.5. (E = engineer, S = scientist)&lt;br /&gt;
!Facility !! Cost/Upgrades !! Time !! Power !! Staff !! Upkeep !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|GTS              ||$150/35/35      ||14d     ||-2/3/4    || -        ||$0 ||2 Rookie Training Stations; upgrades are Officer Training Stations&lt;br /&gt;
|-&lt;br /&gt;
|AWC              ||$150/120        ||14d     ||-3/6     ||S 1       ||$0 || Scientist increases wound recovery speed by 50% (100% on Rookie difficulty)&lt;br /&gt;
|-&lt;br /&gt;
|Laboratory       ||$150/60/60/60   ||14d     ||-3/5/7/9 ||S 1/2/3/4 ||$0 ||Each staffed scientist doubles their output&lt;br /&gt;
|-&lt;br /&gt;
|Workshop         ||$100/40         ||14d     ||+1       ||E 1/2     ||$0 ||Each engineer grants 2 workshop gremlins that can staff adjacent facilities as an engineer&lt;br /&gt;
|-&lt;br /&gt;
|Power Relay      ||$100/60/60      ||10d     ||+4/6/11  ||E 1/2/2   ||$0 ||Each engineer gives Power +5; 2nd upgrade also costs 1xAA 10xEC 1xECore&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Comms ||$150/125        ||14d     ||-4/7     ||E 1/2     ||$0 ||1/2 Contacts; each engineer gives +2 Contacts&lt;br /&gt;
|-&lt;br /&gt;
|Proving Ground   ||$50             ||14d     ||-2       ||E 2       ||$0 || Each engineer reduces project time by 50%&lt;br /&gt;
|-&lt;br /&gt;
|Defense Matrix   ||$50/35          ||14d     ||-1/2     ||E 1       ||$0 ||2/4 Turrets; engineer improves Turret stats&lt;br /&gt;
|-&lt;br /&gt;
|Psi Lab          ||$150/100        ||14d     ||-3/5     ||S 2       ||$0 ||Build and upgrade also cost 1xECore; scientists reduce psi training time 50%/66%&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chamber   ||$250/250        ||45d     ||-8/14    ||-        ||$0 ||Build also costs 10xAA 20xEC 3xECore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Facilities (LW2)| ]]&lt;/div&gt;</summary>
		<author><name>Adeon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Facilities_(LW2)&amp;diff=99471</id>
		<title>Facilities (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Facilities_(LW2)&amp;diff=99471"/>
		<updated>2021-01-26T18:00:12Z</updated>

		<summary type="html">&lt;p&gt;Adeon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Long War 2]]&lt;br /&gt;
&lt;br /&gt;
The Avenger starts with 5/12 power due to existing facilities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
This table summarizes the purchasable facilities and upgrades as of version 1.5. (E = engineer, S = scientist)&lt;br /&gt;
!Facility !! Cost/Upgrades !! Time !! Power !! Staff !! Upkeep !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|GTS              ||$150/35/35      ||14d     ||-2/3/4    || -        ||$0 ||2 Rookie Training Stations; upgrades are Officer Training Stations&lt;br /&gt;
|-&lt;br /&gt;
|AWC              ||$150/120        ||14d     ||-3/6     ||S 1       ||$0 || Scientist increases wound recovery speed by 50% (100% on Rookie difficulty)&lt;br /&gt;
|-&lt;br /&gt;
|Laboratory       ||$150/60/60/60   ||14d     ||-3/5/7/9 ||S 1/2/3/4 ||$0 ||Each staffed scientist doubles their output&lt;br /&gt;
|-&lt;br /&gt;
|Workshop         ||$100/40         ||14d     ||+1       ||E 1/2     ||$0 ||Each engineer grants 2 workshop gremlins that can staff adjacent facilities as an engineer&lt;br /&gt;
|-&lt;br /&gt;
|Power Relay      ||$100/60/60      ||10d     ||+4/6/11  ||E 1/2/2   ||$0 ||Each engineer gives Power +5; 2nd upgrade also costs 1xAA 10xEC 1xECore&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Comms ||$150/125        ||14d     ||-4/7     ||E 1/2     ||$0 ||1/2 Contacts; each engineer gives +2 Contacts&lt;br /&gt;
|-&lt;br /&gt;
|Proving Ground   ||$50             ||14d     ||-2       ||E 2       ||$0 || Each engineer reduces project time by 50%&lt;br /&gt;
|-&lt;br /&gt;
|Defense Matrix   ||$50/35          ||14d     ||-1/2     ||E 1       ||$0 ||2/4 Turrets; engineer improves Turret stats&lt;br /&gt;
|-&lt;br /&gt;
|Psi Lab          ||$150/100        ||14d     ||-3/5     ||S 2       ||$0 ||Build and upgrade also cost 1xECore; scientists reduce psi training time 50%/75%&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chamber   ||$250/250        ||45d     ||-8/14    ||-        ||$0 ||Build also costs 10xAA 20xEC 3xECore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Facilities (LW2)| ]]&lt;/div&gt;</summary>
		<author><name>Adeon</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Facilities_(LW2)&amp;diff=99469</id>
		<title>Facilities (LW2)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Facilities_(LW2)&amp;diff=99469"/>
		<updated>2021-01-26T17:19:20Z</updated>

		<summary type="html">&lt;p&gt;Adeon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Long War 2]]&lt;br /&gt;
&lt;br /&gt;
The Avenger starts with 5/12 power due to existing facilities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
This table summarizes the purchasable facilities and upgrades as of version 1.5. (E = engineer, S = scientist)&lt;br /&gt;
!Facility !! Cost/Upgrades !! Time !! Power !! Staff !! Upkeep !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|GTS              ||$150/35/35      ||14d     ||-2/3/4    || -        ||$0 ||2 Rookie Training Stations; upgrades are Officer Training Stations&lt;br /&gt;
|-&lt;br /&gt;
|AWC              ||$150/120        ||14d     ||-3/6     ||S 1       ||$0 || Scientist increases wound recovery speed by 50% (100% on Rookie difficulty)&lt;br /&gt;
|-&lt;br /&gt;
|Laboratory       ||$150/60/60/60   ||14d     ||-3/5/7/9 ||S 1/2/3/4 ||$0 ||Each staffed scientist doubles their output&lt;br /&gt;
|-&lt;br /&gt;
|Workshop         ||$100/40         ||14d     ||+1       ||E 1/2     ||$0 ||Each engineer grants 2 workshop gremlins that can staff adjacent facilities as an engineer&lt;br /&gt;
|-&lt;br /&gt;
|Power Relay      ||$100/60/60      ||10d     ||+4/6/11  ||E 1/2/2   ||$0 ||Each engineer gives Power +5; 2nd upgrade also costs 1xAA 10xEC 1xECore&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Comms ||$150/125        ||14d     ||-4/7     ||E 1/2     ||$0 ||1/2 Contacts; each engineer gives +2 Contacts&lt;br /&gt;
|-&lt;br /&gt;
|Proving Ground   ||$50             ||14d     ||-2       ||E 2       ||$0 || Each engineer reduces project time by 50%&lt;br /&gt;
|-&lt;br /&gt;
|Defense Matrix   ||$50/35          ||14d     ||-1/2     ||E 1       ||$0 ||2/4 Turrets; engineer improves Turret stats&lt;br /&gt;
|-&lt;br /&gt;
|Psi Lab          ||$150/100        ||14d     ||-3/5     ||S 1/2       ||$0 ||Build and upgrade also cost 1xECore; scientist reduces psi training time&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Chamber   ||$250/250        ||45d     ||-8/14    ||-        ||$0 ||Build also costs 10xAA 20xEC 3xECore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Facilities (LW2)| ]]&lt;/div&gt;</summary>
		<author><name>Adeon</name></author>
	</entry>
</feed>