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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Adder</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T06:54:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Misson_Planner_(UFO2000)&amp;diff=8642</id>
		<title>Misson Planner (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Misson_Planner_(UFO2000)&amp;diff=8642"/>
		<updated>2006-09-10T16:35:39Z</updated>

		<summary type="html">&lt;p&gt;Adder: /* Send units and start the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The mission planer allows you to configure and place your units, as well as choosing the mission type and parameters.&lt;br /&gt;
&lt;br /&gt;
=====Choosing the map=====&lt;br /&gt;
Initially the map is set up exactly like in the previous game the challenger played. One can choose a different map by clicking on the map name, which will show a &amp;quot;select size&amp;quot;-popup, and clicking there will show a popup listing the available maps. Every time you click a different map size, a new map is generated. Click on the parameters to configure parameters like time per move in seconds(usually 240 seconds=4 minutes), or the point limit(usually 15k).&lt;br /&gt;
&lt;br /&gt;
=====Configuring units=====&lt;br /&gt;
To configure your units, which is best done by starting a hotseat game to popup the mission planer, hit F4 or ctrl-click the unit you are configuring. This pops up the configuration dialog. Besides configuring a unit, from here one may save or load teams, as well as select the weaponset. &lt;br /&gt;
A unit may be equipped with a weapon by left-clicking the weapon, then dragging the weapon onto the slot and left-clicking again. Right-click drops the weapon to the ground. Some weapons need to loaded with ammo the same way by right-clicking with the ammo on the weapon. A loaded weapon will show the number of rounds loaded below the weapon icon.&lt;br /&gt;
If you hit F4 or ctrl-click the unit image, the unit stat configuration dialog pops up.&lt;br /&gt;
The dialog is closed by hitting ESC.&lt;br /&gt;
&lt;br /&gt;
=====Configuring unit stats=====&lt;br /&gt;
This dialog allows you to assign point to stats. If you have no points, reduce a stat to get points to spend. You may choose the race and armor of the unit. It is currently not possible to set the race to alien directly if the unit is female, so set it to male default first.&lt;br /&gt;
This dialog is closed by hitting ESC.&lt;br /&gt;
&lt;br /&gt;
=====Placing units=====&lt;br /&gt;
Left-click on the unit you wish to place. Drag the line to the location inside your box(green box left side= challenger, red box right side= taker) and left-click to place the unit. Right-click a unit to remove it from the map.&lt;br /&gt;
&lt;br /&gt;
=====Send units and start the game=====&lt;br /&gt;
Hit [Send] to send the team. [Send] will green up if your team is below the point limit and if the units are equipped with weaponry allowed by the weapon set. Units carrying disallowed weaponry will show up red. After that, when both players hit [Start], the game starts and the battlescape will show up.&lt;/div&gt;</summary>
		<author><name>Adder</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Misson_Planner_(UFO2000)&amp;diff=8641</id>
		<title>Misson Planner (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Misson_Planner_(UFO2000)&amp;diff=8641"/>
		<updated>2006-09-10T15:38:46Z</updated>

		<summary type="html">&lt;p&gt;Adder: /* Choosing the map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The mission planer allows you to configure and place your units, as well as choosing the mission type and parameters.&lt;br /&gt;
&lt;br /&gt;
=====Choosing the map=====&lt;br /&gt;
Initially the map is set up exactly like in the previous game the challenger played. One can choose a different map by clicking on the map name, which will show a &amp;quot;select size&amp;quot;-popup, and clicking there will show a popup listing the available maps. Every time you click a different map size, a new map is generated. Click on the parameters to configure parameters like time per move in seconds(usually 240 seconds=4 minutes), or the point limit(usually 15k).&lt;br /&gt;
&lt;br /&gt;
=====Configuring units=====&lt;br /&gt;
To configure your units, which is best done by starting a hotseat game to popup the mission planer, hit F4 or ctrl-click the unit you are configuring. This pops up the configuration dialog. Besides configuring a unit, from here one may save or load teams, as well as select the weaponset. &lt;br /&gt;
A unit may be equipped with a weapon by left-clicking the weapon, then dragging the weapon onto the slot and left-clicking again. Right-click drops the weapon to the ground. Some weapons need to loaded with ammo the same way by right-clicking with the ammo on the weapon. A loaded weapon will show the number of rounds loaded below the weapon icon.&lt;br /&gt;
If you hit F4 or ctrl-click the unit image, the unit stat configuration dialog pops up.&lt;br /&gt;
The dialog is closed by hitting ESC.&lt;br /&gt;
&lt;br /&gt;
=====Configuring unit stats=====&lt;br /&gt;
This dialog allows you to assign point to stats. If you have no points, reduce a stat to get points to spend. You may choose the race and armor of the unit. It is currently not possible to set the race to alien directly if the unit is female, so set it to male default first.&lt;br /&gt;
This dialog is closed by hitting ESC.&lt;br /&gt;
&lt;br /&gt;
=====Placing units=====&lt;br /&gt;
Left-click on the unit you wish to place. Drag the line to the location inside your box(green box left side= challenger, red box right side= taker) and left-click to place the unit. Right-click a unit to remove it from the map.&lt;br /&gt;
&lt;br /&gt;
=====Send units and start the game=====&lt;br /&gt;
Hit [Send] to send the team. [Send] will green up if your team is below the point limit and if the units are equipped with weaponry allowed by the weaponset. Units carrying disallowed weaponry will show up red. After that, when both player hit [Start], the game starts and the battlescape will show up.&lt;/div&gt;</summary>
		<author><name>Adder</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Misson_Planner_(UFO2000)&amp;diff=8640</id>
		<title>Misson Planner (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Misson_Planner_(UFO2000)&amp;diff=8640"/>
		<updated>2006-09-10T14:58:57Z</updated>

		<summary type="html">&lt;p&gt;Adder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The mission planer allows you to configure and place your units, as well as choosing the mission type and parameters.&lt;br /&gt;
&lt;br /&gt;
=====Choosing the map=====&lt;br /&gt;
Initially the map is set up exactly like in the previous game the challenger played. One can choose a different map by clicking on the map name, which will show a popup listing the available maps. Every time you click a different map size, a new map is generated. Click on the parameters to configure parameters like time per move in seconds(usually 240 seconds=4 minutes), or the point limit(usually 15k).&lt;br /&gt;
&lt;br /&gt;
=====Configuring units=====&lt;br /&gt;
To configure your units, which is best done by starting a hotseat game to popup the mission planer, hit F4 or ctrl-click the unit you are configuring. This pops up the configuration dialog. Besides configuring a unit, from here one may save or load teams, as well as select the weaponset. &lt;br /&gt;
A unit may be equipped with a weapon by left-clicking the weapon, then dragging the weapon onto the slot and left-clicking again. Right-click drops the weapon to the ground. Some weapons need to loaded with ammo the same way by right-clicking with the ammo on the weapon. A loaded weapon will show the number of rounds loaded below the weapon icon.&lt;br /&gt;
If you hit F4 or ctrl-click the unit image, the unit stat configuration dialog pops up.&lt;br /&gt;
The dialog is closed by hitting ESC.&lt;br /&gt;
&lt;br /&gt;
=====Configuring unit stats=====&lt;br /&gt;
This dialog allows you to assign point to stats. If you have no points, reduce a stat to get points to spend. You may choose the race and armor of the unit. It is currently not possible to set the race to alien directly if the unit is female, so set it to male default first.&lt;br /&gt;
This dialog is closed by hitting ESC.&lt;br /&gt;
&lt;br /&gt;
=====Placing units=====&lt;br /&gt;
Left-click on the unit you wish to place. Drag the line to the location inside your box(green box left side= challenger, red box right side= taker) and left-click to place the unit. Right-click a unit to remove it from the map.&lt;br /&gt;
&lt;br /&gt;
=====Send units and start the game=====&lt;br /&gt;
Hit [Send] to send the team. [Send] will green up if your team is below the point limit and if the units are equipped with weaponry allowed by the weaponset. Units carrying disallowed weaponry will show up red. After that, when both player hit [Start], the game starts and the battlescape will show up.&lt;/div&gt;</summary>
		<author><name>Adder</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Unit_Stats_(UFO2000)&amp;diff=8639</id>
		<title>Unit Stats (UFO2000)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Unit_Stats_(UFO2000)&amp;diff=8639"/>
		<updated>2006-09-10T10:23:50Z</updated>

		<summary type="html">&lt;p&gt;Adder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Use of Stats==&lt;br /&gt;
&lt;br /&gt;
Unit statistics define the skills of units and can be set individually by a player within certain limits. Currently all stats for the units fall between 50 and 80 with the exception of strength which falls between 25 and 40.  &lt;br /&gt;
Unit statistics are also used to determine the total point cost of each unit, and there are differences in their costs, which are summarized below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align = &amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
{| width = &amp;quot;50%&amp;quot; {{stdTable}}&lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;7&amp;quot; | &#039;&#039;&#039;UFO2000 Statistics&#039;&#039;&#039;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| Stat || Unit Cost || Point Cost || Minimum || Maximum&lt;br /&gt;
|-&lt;br /&gt;
|{{stdTable Sub Heading}}| Time Units || 1 || 1 || 50 || 80&lt;br /&gt;
|-&lt;br /&gt;
|{{stdTable Sub Heading}}| Stamina || 0.5 || 1 || 50 || 80&lt;br /&gt;
|-&lt;br /&gt;
|{{stdTable Sub Heading}}| Health  || 1 || 1 || 50 || 80&lt;br /&gt;
|-&lt;br /&gt;
|{{stdTable Sub Heading}}| Reactions || 2 || 1 || 50 || 80&lt;br /&gt;
|-&lt;br /&gt;
|{{stdTable Sub Heading}}| Firing Acc. || 0.5 || 1 || 50 || 80&lt;br /&gt;
|-&lt;br /&gt;
|{{stdTable Sub Heading}}| Throwing Acc. || 0.5 ||  1 ||50 || 80&lt;br /&gt;
|-&lt;br /&gt;
|{{stdTable Sub Heading}}| Strength || 2 ||  2 || 25 || 40&lt;br /&gt;
|-&lt;br /&gt;
|{{stdTable Sub Heading}}| &#039;&#039;Armor&#039;&#039; || 2 || *  || * || *  || &lt;br /&gt;
|-&lt;br /&gt;
|{{stdTable Sub Heading}}| &#039;&#039;Flying**&#039;&#039; || 150 || NA || NA || NA || &lt;br /&gt;
|}&lt;br /&gt;
 * Variable depending on the race/armor. Can&#039;t be modified.&lt;br /&gt;
 ** Flying ability only applies to Fly Suit, Ethereal and Floater. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unit Cost&#039;&#039;&#039; - indicates how much the stat adds towards the total cost value of the unit. If a unit has 50 reactions, then it adds 100 towards its final cost. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Point Cost&#039;&#039;&#039; - indicates how many of the extra points it is necessary to increase that stat by 1. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra points&#039;&#039;&#039; - each unit can use up to 140 extra points, which can be set by the players to customize the units. If all points are used up then it will be necessary to decrease first one stat before increasing another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Values&#039;&#039;&#039; - The minimum values set to all units, regardless of their race, add to a total of 350 points.  Armor and Flying Ability do not count for this total since your choice for those is limited by the available game races.&lt;br /&gt;
&lt;br /&gt;
Armor and flying are included on the list only to indicate their cost. In the case of Armor the cost is multiplied by the sum of all armor (front, sides, back and under).&lt;br /&gt;
&lt;br /&gt;
==Types of stats==&lt;br /&gt;
&lt;br /&gt;
===Time Units===  determine how many actions a unit can preform in one turn.  Different actions have different time unit costs.  It is always recommended that you give your units as many time units as possible so that they can move more often. It doesn&#039;t affect how many times they can fire since that is determined by a percentage over the total TUs of the unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina===  is the physical endurance of the unit.  As the unit moves, its stamina goes down.  A unit will not be able to move if its stamina is decreased too far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Health===  determines how much damage a unit can take before dying.  This statistic is important for all units, but it should be very high for squad leaders in games such as assassination and escape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bravery===  is automatically set to 100% under current game settings.  It is reduced by enemy fire, and increased by death of a foe nearby. When it sinks too low, there is a chance that the unit will panic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reactions===  determines the unit&#039;s ability to fire during the opponent&#039;s turn if an enemy is visable.  This is very useful for scouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Firing===  determines the unit&#039;s accuracy with firearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Throwing===  determines the unit&#039;s accuracy when throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strength===  represents the amount of weight which the unit can carry.  A high strength is often necessary for units equipped with heavy weapons.  The strength statistic costs double points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO2000]]&lt;br /&gt;
[[Category:UFO2000 Quick Start Guide]]&lt;br /&gt;
[[Category:UFO2000 Units]]&lt;/div&gt;</summary>
		<author><name>Adder</name></author>
	</entry>
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