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	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T04:47:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Difficulty_Levels_(LWOTC)&amp;diff=126766</id>
		<title>Difficulty Levels (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Difficulty_Levels_(LWOTC)&amp;diff=126766"/>
		<updated>2026-04-13T02:30:50Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: LW2 and LWOTC do not actually turn on the base game aim assist on Rookie difficulty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
In addition to a number of systemic changes, enemy troops&#039; stats scale with difficulty as well. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Example Unit Differences&lt;br /&gt;
! !!Rookie!!Veteran Vs Rookie!!Commander Vs Veteran!!Legend Vs Commander&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Drone || 3 HP, 1 Armor, 15 Detect Radius, 30 HackDefense, 33 FlankCrit || +1 HP, +10 HackDefense || +1 Armor, +1 Detect Radius, +7 FlankCrit || Same as Commander Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid Soldier || 15 HP, 33 FlankCrit || +3 HP || +3 HP, +7 FlankCrit || +3 HP&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid Group Leader || 12 HP, 75 Aim, 100 PsiOffense, 100 Will, 33 FlankCrit || +2 HP, +10 PsiOffense, +10 Will|| +1HP, +5 Aim, +10 PsiOffense, +10 Will, +7 FlankCrit || +1 HP, +10 PsiOffense, +10 Will &lt;br /&gt;
|-&lt;br /&gt;
| Muton Centurion || 12 HP, 12 Mobility, 75 Aim, 60 Will, 0 ArmorPierce, 0 Crit, 33 FlankCrit || +1 Mobility, +5 Aim, +10 Crit || +1 HP, +10 Will, +1 ArmorPierce, +7 FlankCrit || +2 HP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Systemic Changes&lt;br /&gt;
! !!Rookie!!Veteran!!Commander!!Legend&lt;br /&gt;
|-&lt;br /&gt;
|Mission Timer Extra Turns || 4 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Typical 100% Infiltration Time || 96 hours || 120 hours || 144 Hours || 144 Hours&lt;br /&gt;
|-&lt;br /&gt;
|Additional Daily Chance to Find Easiest Missions || 10% || 5% || 3% || 2%&lt;br /&gt;
|-&lt;br /&gt;
|Typical Blacksite/Forge Infiltration Time || 240 hours || 312 hours || 360 hours || 384 hours&lt;br /&gt;
|-&lt;br /&gt;
|Infiltration Boost Intel Cost || 25 || 25 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
|Infiltration Boost Time Scaling Factor || 2.0 || 1.75 || 1.5 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Increase Alien Detection at Higher Alien Force Levels || false || false || true || true&lt;br /&gt;
|-&lt;br /&gt;
|Chance Yellow Alert Alien gets Action Point on Scamper || 0% || 20% || 33% || 38%&lt;br /&gt;
|-&lt;br /&gt;
|Chance Green Alert Alien gets Defense Action Point on Scamper || 0% || 20% || 33% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|Base Evac Delay || 1 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Max Engaged Enemies || 12 || unlimited || unlimited || unlimited&lt;br /&gt;
|-&lt;br /&gt;
|Show Reinforcement Flares || true || false || false || false&lt;br /&gt;
|-&lt;br /&gt;
|Reinforcement Speed Modifier || -20% || -5% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
|Turns Before [[Reinforcements_(LWOTC)#Doom_Reinforcements|&amp;quot;Doom&amp;quot; Reinforcements]]|| never || 28 after reveal, 12 after strategic fulfillment || 24 after reveal, 10 after strategic fulfillment || 20 after reveal, 8 after strategic fulfillment&lt;br /&gt;
|-&lt;br /&gt;
|Region Intel Cost || 60 || 80 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
|Communication Tower cost || 100 || 150 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
|Rebels Awarded by Missions || 2-4 || 2-3 || 2-3 || 2-3&lt;br /&gt;
|-&lt;br /&gt;
|Global Aim Modifier || 120% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|Max Rank Soldier Exp Cost || 276/100% || 304/110% || 332/120% || 332/120%&lt;br /&gt;
|-&lt;br /&gt;
|Starting Supplies || 325 || 175 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
|Starting Intel || 150 || 125 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|GTS Train Rookie Days || 3 || 7 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
|TC Retrain Soldier Days per Rank || 2 || 4 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Infirmary Healing Bonus || 100% || 50% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|Research Time Scalar || 100% || 100% || 110% || 120%&lt;br /&gt;
|-&lt;br /&gt;
|Clear Avenger Room Scalar || 100% || 150% || 150% || 150%&lt;br /&gt;
|-&lt;br /&gt;
|Build Avenger Facility Scalar || 80% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|First Month Dark Events Occur || 3 || 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
|First Month Liberation May Occur || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Total Starting Alert Level || 16 || 26 || 31 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Project Starts on Day || 28 || 21 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Project Days Per Advance || 45 || 45 || 40 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Blacksite, Forge, Psi Gate Avatar Setback || 4 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Starting Number of Available Recruits || 5 || 5 || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Intel Mission Rewards || 38-42 || 24-36 || 24-36 || 20-30&lt;br /&gt;
|-&lt;br /&gt;
|Alloys Mission Rewards || 12-18 || 9-15 || 9-15 || 8-12&lt;br /&gt;
|-&lt;br /&gt;
|Elerium Mission Rewards || 12-18 || 9-15 || 9-15 || 8-12&lt;br /&gt;
|-&lt;br /&gt;
|Engineering/Basic Research Scalar || 50% || 75% || 75% || 75%&lt;br /&gt;
|-&lt;br /&gt;
|Reduced Contact Cost Reward Scalar || 50% || 66% || 66% || 66%&lt;br /&gt;
|-&lt;br /&gt;
|Local Faceless Income Modifier || 0.03 || 0.05 || 0.06 || 0.07&lt;br /&gt;
|-&lt;br /&gt;
|Black Market Cost Multiplier || 2.75 || 3.0 || 3.0 || 3.0&lt;br /&gt;
|-&lt;br /&gt;
|Days Between Alert-Up UFOs To Neighboring Regions || 14 || 12 || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Days Until First Force-Level-Up UFO || 21 || 18 || 14 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Facility Time to Research Doom || 35-45 days || 32-40 days || 28-36 days || 26-34 days&lt;br /&gt;
|-&lt;br /&gt;
|Chance to Transfer Regional Doom to Alien HQ || 10% || 20% || 25% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Overview (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(TJ)&amp;diff=126582</id>
		<title>Weapons (TJ)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(TJ)&amp;diff=126582"/>
		<updated>2026-03-14T17:22:25Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Updating cannon range table to match LWOTC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ted Jam|Back To Main Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}[[File: Soldiers_Weapons_Long_War.png|left|192px|]]As with [[Long War|Long War 1]], [[Long War 2|Long War 2]], and [[Long War of the Chosen|Long War of the Chosen]], [[Ted Jam|Ted Jam]] makes some changes to the weapons available to XCOM:&lt;br /&gt;
* 5 tiers of primary weapons are available: Conventional, Laser, Magnetic, Coilgun and Plasma.&lt;br /&gt;
* Secondary weapons are unique and tied to each class.&lt;br /&gt;
* Rocket Launchers and Flamethrowers are no longer equippable as heavy weapons, they are now part of the [[Technical (LWOTC)|Technical]] class&#039; secondary weapon. In turn, Technicals can&#039;t equip the rest of heavy weapons.&lt;br /&gt;
* The Pistol is now an auxiliary weapon available for any soldier, equipped in their Utility slots.&lt;br /&gt;
&lt;br /&gt;
Note that while weapons don&#039;t have a maximum range, soldiers have a limited sight range of 17 tiles, so unless they have [[Perk_List_(LWOTC)#Squadsight|Squadsight]] they can only shoot (and will only get the range modifier) up to 17 tiles away.&lt;br /&gt;
&lt;br /&gt;
== Weapon Tiers ==&lt;br /&gt;
[[File:XCOM2 TECH Modular Weapons.png|x64px|left]]&lt;br /&gt;
=== Conventional === &lt;br /&gt;
The weapons XCOM starts with, they are unlimited in supply and have no special properties. Every default weapon is at this tier.&lt;br /&gt;
&lt;br /&gt;
[[File:LW TECH LaserWeapons.png|x64px|left]]&lt;br /&gt;
=== Laser ===&lt;br /&gt;
The first upgraded weapons XCOM can research provide a &#039;&#039;+5 aim&#039;&#039; innate bonus in addition to higher base damage.&lt;br /&gt;
&lt;br /&gt;
[[File:XCOM2 TECH Magnetized Weapons.png|x64px|left]]&lt;br /&gt;
=== Magnetic ===&lt;br /&gt;
The original second tier has been bumped up the tech tree with more damage but otherwise no special properties.&lt;br /&gt;
&lt;br /&gt;
[[File:LW TECH CoilWeapons.png|x64px|left]]&lt;br /&gt;
=== Coilgun ===&lt;br /&gt;
The fourth tier of weapons are significantly more expensive to build, but in addition they ignore 1 point of armor, making them valuable against armored targets.&lt;br /&gt;
&lt;br /&gt;
[[File:XCOM2 TECH PlasmaRifle.png|x64px|left]]&lt;br /&gt;
=== Plasma ===&lt;br /&gt;
The final tier of weapons need an Elerium Core to build but they boast the highest damage, and any enemy hit by plasma weapons will rupture the target, taking 1 additional damage from any other damage sources.&lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifles ===&lt;br /&gt;
Assault Rifles are the default primary weapon of XCOM soldiers, and can be used by any class save for [[Gunner (LWOTC)|Gunners]] and [[Sharpshooter (LWOTC)|Sharpshooters]] and the heroes. Extremely versatile and &amp;quot;middle of the road&amp;quot; in every way.&lt;br /&gt;
{{Assault Rifles (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Cannons ===&lt;br /&gt;
Cannons are the only weapon available to [[Gunner (LWOTC)|Gunners]], automatic rifleman specialist trained in using light machine gun or squad automatic weapon as part of a fireteam. They have higher damage compared to rifles, and larger clips. They suffer penalties at very short range, but nowhere near the extent that sniper rifles do.&lt;br /&gt;
{{Cannons (LWOTC)}}&lt;br /&gt;
{{Range (LWOTC)/LMG All}}&lt;br /&gt;
&lt;br /&gt;
=== Pistols ===&lt;br /&gt;
[[Perk_List_(TJ)#Pistol_Perks|Pistol Perks]]&lt;br /&gt;
&lt;br /&gt;
For most classes, the pistol is now a dedicated slot item and can be equipped on any soldier but costs 1 mobility (Darkclaw does not cost a mobility). Pistol related perks are trainable with AP if you scroll down on the promotion screen (it takes a lot of scrolling!). Officers also have a few abilities related to pistols, including the ability to give one to a civilian ally.&amp;lt;br&amp;gt;&lt;br /&gt;
However, [[Akimbo (TJ)|Akimbos]] and [[Hoplite (TJ)|Hoplites]] use pistols as primary weapons. Pistol primaries do not cost 1 mobility and also gain 3 weapon mod slots.&lt;br /&gt;
{{Pistols (TJ)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
Shotguns can be equipped by most soldiers in Long War 2. [[Assault (TJ)|Assault]], [[Combat Engineer (TJ)|Combat Engineer]], [[Crasher (TJ)|Crasher]], and [[Scrapper (TJ)|Scrapper]] soldiers have several perks specializing in them. They have higher damage than rifles, innate critical chance, high aim bonuses at short range but significant penalties at long range, making it necessary to get close.&lt;br /&gt;
{{Shotguns (TJ)}}&lt;br /&gt;
{{Range (LW2)/Short Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Sniper Rifles ===&lt;br /&gt;
Sniper Rifles are the only weapon available to [[Sharpshooter (TJ)|Sharpshooters]]. Sniper rifles have higher damage than rifles and innate critical chance, but they suffer aim penalties at short range and at extreme ranges when used with Squadsight.&lt;br /&gt;
{{Sniper Rifles (TJ)}}&lt;br /&gt;
{{Range (LW2)/Long Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Submachine Guns ===&lt;br /&gt;
SMG-type weapons can be used by most classes. They do lower damage than assault rifles and have more falloff at range, but increase mobility and more accurate at close range. They also slightly decrease infiltration time for the soldier carrying them.&lt;br /&gt;
{{SMGs (TJ)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Mech Rifles ===&lt;br /&gt;
Mech Rifles are the basic weapons wielded by [[SPARK (LWOTC)|SPARKs]] and [[MEC Troopers (TJ)|MEC Troopers]]. They have the highest damage of all primary weapons.&lt;br /&gt;
{{Mech Rifles (TJ)}}&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Artillery Cannons ===&lt;br /&gt;
Artillery Cannons are alternate weapons wielded by MEC Troopers and [[SPARK (TJ)|SPARKs]], though only [[MEC Sniper (TJ)|MEC Snipers]] make the best use of them. They have only one ammo at a time, and their damage is reduced by cover. In addition, equipping Heavy Shells grants access to a number of other alternative methods of firing the Artillery Cannon. &lt;br /&gt;
{{Artillery Cannons (TJ)}}&lt;br /&gt;
&amp;lt;nowiki/&amp;gt;* Armor Pierce for HEAT Shells and HEDP Shells only applies to the center target.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;nowiki/&amp;gt;*&amp;lt;nowiki/&amp;gt;* Rupture for the Plasma Artillery Cannon does not apply to HE Shells, HESH Shells, or AoE damage from HEAT/HEDP Shells.&lt;br /&gt;
&lt;br /&gt;
=== Incinerators  ===&lt;br /&gt;
Incinerators are flamethrowers wielded by [[SPARK (LWOTC)|SPARKs]] and [[MEC Troopers (TJ)|MEC Troopers]], though only the [[MEC Hellion (TJ)|MEC Hellion]] class specializes in it. They function identically to [[Weapons (TJ)#Chemthrowers|Chemthrowers]], but are larger and deal more damage. Note that unlike chemthrowers, incinerators do not automatically get [[Perk List (TJ)#Chemthrower Suppression|Chemthrower Suppression]].&lt;br /&gt;
{{Incinerators (TJ)}}&lt;br /&gt;
&lt;br /&gt;
=== Bolt Caster ===&lt;br /&gt;
The Bolt Caster is a unique weapon from the Alien Hunters DLC, with only one available per campaign. While it counts as an assault rifle, it has higher damage, aim and crit bonuses, shreds 1 armor and has a 20% chance to stun on a hit, which becomes 30% on Alien Rulers. As a counterbalance, it has only 1 shot available before having to reload, and it can&#039;t be modified with weapon upgrades.&lt;br /&gt;
{{Bolt Caster (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
=== Bullpups ===&lt;br /&gt;
Bullpups are the weapons wielded by [[Skirmisher (TJ)|Skirmishers]]. They act similar to smgs having lower damage than an assault rifle and less accurate at longer range but having a bonus to mobility, infiltration time, and aim at closer range.&lt;br /&gt;
{{Bullpups (TJ)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Vektor Rifles ===&lt;br /&gt;
Vektor rifles are the weapons wielded by [[Reaper (TJ)|Reapers]]. It serves as a marksman rifle being more accurate than an assault rifle and still effective slightly beyond visual range but having slight penalties at close range. Although they have the same base damage as a rifle, they are far more lethal when scoring a critical hit.&lt;br /&gt;
{{Vektor Rifles (TJ)}}&lt;br /&gt;
{{Range (LWOTC)/Midlong}}&lt;br /&gt;
&lt;br /&gt;
=== Templar Gauntlet ===&lt;br /&gt;
Templar gauntlets are the weapons wielded by [[Templar (TJ)|Templars]]. Unlike all other soldiers who wield some sort of firearm as a primary, templars is more melee-oriented, closing in on enemies to strike at.&lt;br /&gt;
{{Templar Gauntlet (TJ)}}&lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
Secondary weapons are available only to [[Soldier Overview(LWOTC)|Soldier]] classes. These weapons require specific training and each Soldier class can use only one type of special weapon.&lt;br /&gt;
&lt;br /&gt;
=== Arc Throwers ===&lt;br /&gt;
The Arc Thrower is used by the [[Assault (LWOTC)|Assault]] class. They do no damage, but will stun organic enemies if it hits. Importantly, it has normal range penalties, giving a shotgun equipped Assault an option to use at range.&lt;br /&gt;
&lt;br /&gt;
Perks allow the Arc Thrower to deal armour-ignoring damage to mechanical enemies (MECs, Drones) and reduce their hack defense.&lt;br /&gt;
{{Arc Throwers (LWOTC)}}&lt;br /&gt;
{{Range (LW2)/Medium Conventional}}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launchers===&lt;br /&gt;
The Grenade Launcher is used by the [[Grenadier (LWOTC)|Grenadier]] class. They provide extended range and blast radius bonuses over [[Equipment (LWOTC)#Grenades|Grenades]] thrown by other classes, and grenades launched by these do not suffer the cooldown preventing other classes from using grenades every turn&lt;br /&gt;
{{Grenade Launchers (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Combat Knives ===&lt;br /&gt;
The Combat Knife is used by the [[Gunner (LWOTC)|Gunner]] class. While it is weaker than the [[Weapons (LWOTC)#Swords|Sword]], this melee weapon is highly accurate and has a higher innate chance to crit.&lt;br /&gt;
{{Combat Knives (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Sawed-Off Shotguns ===&lt;br /&gt;
The Sawed-Off Shotgun is used by the [[Buccaneer (TJ)|Buccaneer]], [[Keeper (TJ)|Keeper]], [[Ranger (TJ)|Ranger]], and [[Survivalist (TJ)|Survivalist]] classes. It deals colossal damage at close range, especially if both barrels are used at once, but has extreme accuracy penalties beyond a few tiles. These shotguns cannot be reloaded.&lt;br /&gt;
{{Sawed-Off Shotguns (TJ)}}&lt;br /&gt;
{{Range (LW2)/Sawed Off}}&lt;br /&gt;
&lt;br /&gt;
===Holotargeters===&lt;br /&gt;
The Holotargeter is used by the [[Sharpshooter (LWOTC)|Sharpshooter]] class. Holotargeters have squadsight range and apply an aim bonus to any targeted enemies. The Sharpshooter can specialize in various skills to augment the Holotargeter with additional bonuses and allow targeting of multiple enemies in a single turn.&lt;br /&gt;
{{Holotargeters (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Swords ===&lt;br /&gt;
The Sword is used by the [[Buccaneer (TJ)|Buccaneer]], [[Crasher (TJ)|Crasher]], [[Hunter (TJ)|Hunter]], [[Shinobi (TJ)|Shinobi]], [[Stormrider (TJ)|Stormrider]], and [[Warden (TJ)|Warden]] classes. Hunter&#039;s Axes and Scimitars are both classified as swords.&lt;br /&gt;
{{Swords (TJ)}}&lt;br /&gt;
&lt;br /&gt;
===GREMLINs===&lt;br /&gt;
The GREMLIN is used by the [[Specialist (LWOTC)|Specialist]] class. These little robots provide electronic warfare and logistical combat support, such as remote hacking and healing, and can deal damage with the right perks, especially against mechanical enemies.&lt;br /&gt;
{{GREMLINS (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Gauntlets ===&lt;br /&gt;
The Gauntlet is used by the [[Technical (LWOTC)|Technical]] class allowing the use of a rocket launcher and flamethrower. The gauntlet is equipped with 1 rocket and 2 charges of the flamethrower. The rocket has a radius of ~3 tiles and the flamethrower fires in a cone with a range of 7 tiles and spanning out to 5 tiles wide. The flamethrower has a 60% chance to burn targets and a 50% chance to burn environmental tiles.&lt;br /&gt;
{{Gauntlets (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
===Psi Underlays===&lt;br /&gt;
The Psi Amp has been replaced by the Psi Underlay in [[Ted Jam|Ted Jam]], and it is used by the [[Psi Operative (TJ)|Psi Operative]] class. They are used for all psionic attacks.&lt;br /&gt;
{{Psi Underlays (TJ)}}&lt;br /&gt;
&#039;&#039;&#039;Kinesis Perks:&#039;&#039;&#039; Note that some psi perks use the Kinesis hit chance formula, which fundamentally is a Psi Offense vs Defense roll instead of a Psi Offense vs Will roll. However, it is more complex than simply Psi Offense vs. Defense. That formula is:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;Round(30.48 * (7.72 + Sqrt(PsiOffense)))&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt; and the hit chance is then modified by&amp;lt;br&amp;gt;&lt;br /&gt;
* Defense&lt;br /&gt;
* Cover&lt;br /&gt;
* Height&lt;br /&gt;
* Flanking&lt;br /&gt;
* Range&lt;br /&gt;
* Concealment (ignores dodge)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SPARK BITs ===&lt;br /&gt;
SPARK BITs are drones used by [[SPARK (LWOTC)|SPARKs]], as well as most classes that can use [[Weapons (TJ)#Gremlins|Gremlins]], including [[Dragoon (TJ)|Dragoons]], [[Specialist (TJ)|Specialists]], and [[MEC Troopers (TJ)|MEC Troopers]]. They can be used to hack targets like GREMLINs, use heavy weapons or explode at a distance. BITs grant one heavy weapon slot.&lt;br /&gt;
{{SPARK Bits (TJ)}}&lt;br /&gt;
&lt;br /&gt;
=== Throwing Knives ===&lt;br /&gt;
Throwing Knives are the new secondaries of [[Reaper (TJ)|Reapers]]. They serve as their close range option, being more accurate and reliable up close compared to their vektor rifle. These new weapons allow the reaper to take highly aggressive positions, going deep into enemy lines, in shadow as these weapons are guaranteed to never reveal.&lt;br /&gt;
{{Throwing Knives (TJ)}}&lt;br /&gt;
{{Range (LWOTC)/Midshort}}&lt;br /&gt;
&lt;br /&gt;
=== Ripjack ===&lt;br /&gt;
Ripjacks are the secondaries used by [[Skirmisher (TJ)|Skirmishers]]. They have a built in [[Perk List (LWOTC)#Grapple_(Skirmisher)|Grapple Hook]] and can also [[Perk List (TJ)#Ripjack_Slash|Slash]] at any adjacent target.&lt;br /&gt;
{{Ripjack (TJ)}}&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
There are two types of Heavy Weapons: those carried by the [[Technical (LWOTC)|Technical]] class in their Gauntlet, and those used in Heavy Armor suits and SPARK BITs. Technicals cannot make use of the second even when wearing a Heavy suit, but they can carry extra ammo for their Gauntlet weapons.&lt;br /&gt;
&lt;br /&gt;
The other Heavy Weapons have a single charge and fire in a cone 25 tiles long and 12 tiles wide. XCOM has infinite Shredder Guns at their disposal, but more advanced variants have to be researched and built.&lt;br /&gt;
&lt;br /&gt;
{{Heavy (LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
=== Rocket Scatter ===&lt;br /&gt;
Rocket scatter is calculated by making a number of aim rolls against the maximum scatter distance and applying scatter of that number of tiles in a random direction. The maximum scatter is by default 4 tiles, reduced by 2 tiles by the Fire In The Hole ability, and increased by 2 tiles if the soldier has only one action remaining.&lt;br /&gt;
&lt;br /&gt;
The aim rolls are based on the aim of the soldier, reduced by 30 if the soldier has only one action remaining, with a range penalty of 3 per tile further than 9.&lt;br /&gt;
&lt;br /&gt;
So, if your Tech has 70 Aim innately and Fire In The Hole, hasn&#039;t moved and is taking a shot at a target 14 tiles away (-15), you want 2 rolls of 55%. You have a 30% chance of a direct hit and an 80% chance of getting 1 tile or less. Not bad. On the other hand if they moved before firing, you&#039;ll be making 4 rolls of 25%. Not great odds!&lt;br /&gt;
&lt;br /&gt;
Rocket accuracy can further be increased by increasing the soldier&#039;s base aim. Modifiers based on the soldier&#039;s weapon will not effect it.&lt;br /&gt;
For example, these effect the soldier&#039;s aim in general and will boost rocket accuracy:&lt;br /&gt;
*Aim progression on stat bonuses from leveling up&lt;br /&gt;
*[[Perk_List_(LWOTC)|Lone Wolf]]&lt;br /&gt;
*[[Perk_List_(LWOTC)|Combat Fitness]]&lt;br /&gt;
*[[Perk List (LWOTC)|Steady Hands]]&lt;br /&gt;
*[[Perk List (LWOTC)|Aim (Perk)]]&lt;br /&gt;
*[[Equipment_(LWOTC)#Personal_Combat_Sims|PCS: Perception]]&lt;br /&gt;
*[[Equipment_(LWOTC)#Personal_Combat_Sims|PCS: Combat Rush]]&lt;br /&gt;
&lt;br /&gt;
For a counter-example, these effect effects are tied to weapons and don&#039;t effect rocket accuracy:&lt;br /&gt;
* The accuracy boost from laser weapons&lt;br /&gt;
* Weapon upgrade modules (scopes, stocks, etc)&lt;br /&gt;
* [[Equipment_(LWOTC)#Ammunition|Tracer rounds]]&lt;br /&gt;
* [[Equipment_(LWOTC)#Personal_Combat_Sims|PCS: Hyper reactive pupils]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Upgrades==&lt;br /&gt;
After researching [[Research_(LWOTC)#Modular_Weapons|Modular Weapons]], most primary weapons will be available for upgrading. In Long War of the Chosen, weapon upgrades can be applied, replaced and removed freely. Scopes and Laser Sights are mutually exclusive, same as Expanded Magazines and Auto Loaders.&lt;br /&gt;
&lt;br /&gt;
Weapon upgrades can be obtained from ADVENT loot drops, mission rewards, [[Covert_Actions_(LWOTC)|Covert Actions]], or bought from the Black Market. After obtaining 1 of a specific weapon upgrade, a [[Proving_Ground_(LWOTC)#Weapon_Upgrades|Proving Grounds project]] will become available to begin fabricating them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;X&#039;&#039; and &#039;&#039;Y&#039;&#039; in the &amp;quot;Effect&amp;quot; column of the table below refer to the first and second numerical values in the &amp;quot;Effect Value&amp;quot; column.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Mod !! Effect !! Tier !! Effect Value !! Supply Cost !! Black Market Value&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault OpticB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Scope]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Scope&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Adds X bonus aim to non-reaction fire shots || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +4 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +7 || 25 || 20&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +10 || 40 || 30&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault ReargripB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Hair Trigger]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hair Trigger&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Adds X bonus aim to reaction fire shots  || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +4 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +7 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +10 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault LightB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Laser Sight]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Sight&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Adds X critical chance bonus&amp;lt;br&amp;gt;Unlike vanilla XCOM 2, the crit chance &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; increase when the soldier is close to their target  || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +5 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +10 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +15 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault StockB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Stock]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stock&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Grants the Steady Weapon ability&amp;lt;br&amp;gt;The ability grants +X aim and crit to the next shot taken after steadying, assuming no other actions are taken in-between&amp;lt;br&amp;gt;It costs 1 action point and is turn-ending || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +15 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +20 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +25 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault MagB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Expanded Magazine]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Expanded Magazine&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Adds X ammo capacity  || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +1 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +2 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +3 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault MagD.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Auto Loader]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto Loader&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Grants X reloads which don&#039;t cost an action point (Free Reloads)&amp;lt;br&amp;gt;Normal reloads cannot be performed while the soldier has any Free Reloads remaining  || &#039;&#039;&#039;Basic&#039;&#039;&#039; || +1 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| +2 || 20 || 10&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| +3 || 30 || 15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; |[[File:XCOM2 ConvAssault SuppressorB.png|x64px|link=Weapons_(LWOTC)#Weapon Upgrades|Suppressor]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Suppressor&#039;&#039;&#039; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; | Reduces the soldier&#039;s impact on infiltration time by X, and reduces their weapon&#039;s sound range by Y tiles || &#039;&#039;&#039;Basic&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;| 15%, 3.33 || 15 || 10&lt;br /&gt;
|-style=&amp;quot;white-space:nowrap&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Advanced&#039;&#039;&#039;|| 20%, 5.33 || 25 || 20&lt;br /&gt;
|- style=&amp;quot;white-space:nowrap&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Elite&#039;&#039;&#039;|| 25%, 7.33 || 40 || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons (TJ)| ]]&lt;br /&gt;
[[Category:Arsenal (TJ)| ]]&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dark_Events_(LWOTC)&amp;diff=125965</id>
		<title>Dark Events (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dark_Events_(LWOTC)&amp;diff=125965"/>
		<updated>2026-01-10T17:19:46Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Updating firewall application chance to properly be 100%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}&lt;br /&gt;
&lt;br /&gt;
Dark Events in Long War of the chosen come in two forms: &#039;&#039;&#039;Counterinsurgency Ops&#039;&#039;&#039; and &#039;&#039;&#039;Military R&amp;amp;D&#039;&#039;&#039;.  The former represent ADVENT conducting operations to hinder XCOM&#039;s progress and bolster their own on the strategic layer. The latter represents improvements made to ADVENT&#039;s deployed troops, increasing their performance on the tactical layer; while some are temporary, most of these are &#039;&#039;permanent&#039;&#039; improvements.&lt;br /&gt;
&lt;br /&gt;
Depending on difficulty, the first month Dark Events will begin to generate will be different: June for Rookie, May for Veteran and Commander, April for Legend.&lt;br /&gt;
&lt;br /&gt;
Much like vanilla Dark Events, certain designated missions can be conducted to interrupt and prevent the Dark Event from occurring - but unlike vanilla, you will not be given the opportunity to do so if you do not have contact with the region the Dark Event spawns in.  Since the only way to identify them is to increase your resistance network as wide as possible, it is inevitable that some Dark Events will trigger outside of your coverage regardless of how diligent of a commander you are.&lt;br /&gt;
&lt;br /&gt;
==Counterinsurgency Ops==&lt;br /&gt;
&lt;br /&gt;
ADVENT will attempt to place severe limitations on XCOM operations at the strategic level, in the same way that many Dark Events functioned in vanilla. Fortunately, while they are crippling, they are of limited duration. &lt;br /&gt;
&lt;br /&gt;
These operations will only appear in regions XCOM has contact with. There can be up to two of these being developed in the world, but only one project can happen in each region without an Alien Facility. The cooldown for these operations is 21 days.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=100% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:75px;&amp;quot;| Dark Event !! Description || Starting Weight || Weight reduction per attempt || Weight reduction per success || Project time to complete || Project duration after completion || Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent UFO.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Air Patrols || Halves the Avenger&#039;s contribution to activity detection. || 5 || -1 || 0 || 8-15 days || 14-16 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent SuppliesSeized.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rural Checkpoints || Halves Haven supply gathering. || 5 || -1 || 0 || 10-15 days || 14-16 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Crackdown.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Counterintelligence Sweep || Halves Haven intel gathering. || 5 || -1 || 0 || 12-16 days || 14-16 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent SuppliesSeized.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rural Propaganda Blitz || Halves Haven recruiting. || 5 || -1 || 0 || 14-20 days || 14-16 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Faceless.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Haven Infiltration || Doubles chance of new rebels being faceless. || 5 || -1 || 0 || 10-15 days || 45-60 days || A Faceless needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Crackdown.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Midnight Raids || Doubles cost of new recruits. || 5 || -2 || 0 || 10-21 days || 28 days || In Rookie or Veteran difficulty this event can&#039;t happen in March.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Cryptography.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Cypher || Increases intel costs by 33% (25% on Rookie). || 5 || -2 || 0 || 21-35 days || 28 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Traitor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Resistance Informant || Reduces detection chance for haven retaliations by 90%. || 5 || -2 || 0 || 21-35 days || 21-28 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent UFO.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hunt XCOM || A UFO starts hunting the Avenger, triggering an Avenger Defense mission if the interception is successful. || 10 || 0 || -4 || 14-28 days || 6-14 days || The first month this event can happen depends on difficulty: October/September/August/July.&amp;lt;br&amp;gt;The interception has a fixed 50% chance to succeed if the Avenger Defense mission hasn&#039;t been triggered before, and 0/25/35/50% chance (Rookie/Veteran/Commander/Legend) if there has already been a successful interception before.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Avatar.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Minor Breakthrough || Adds one point of Avatar Project progress to a random Alien Facility. || 10 || 0 || -2 || 15-20 days || - || If there are no Alien Facilities, the progress will be assigned to the Alien Fortress.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Avatar2.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Major Breakthrough || Adds two points of Avatar Project progress to a random Alien Facility. || 6 || 0 || -2 || 21-28 days || - || If there are no Alien Facilities, the progress will be assigned to the Alien Fortress.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Military R&amp;amp;D==&lt;br /&gt;
&lt;br /&gt;
ADVENT will improve the quality and quantity of their deployed troops in ways parallel to Force and Strength levels through these events. Some are temporary, but others are &#039;&#039;permanent&#039;&#039; once triggered; over time, [[ADVENT (LWOTC)|ADVENT&#039;s ground forces]] will gain increases in combat effectiveness, as denoted by additional perks and equipment.&lt;br /&gt;
&lt;br /&gt;
Each upgrade applies to a limited set of enemy types, and only a certain random percentage of enemies will actually have the upgrade. This system serves as the Long War 2 equivalent of Long War 1&#039;s [[Alien Research (Long War) | Alien Research]], where aliens gain boosts to stats and bonus perks over time. In this case, however, the bonuses are random and tied to interruptible Dark Events, so you have a chance of encountering powerful upgrades early on or of stopping upgrades from occurring.&lt;br /&gt;
&lt;br /&gt;
These happen in any region regardless of contact, but only one will be developed at the same time, and only in regions that don&#039;t have an Alien Facility. The cooldown for these is 12 days.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=100% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:75px;&amp;quot;| Dark Event !! Description || Starting Weight || Weight reduction per attempt || Project time to complete || Units Affected || Chance for each Unit || Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vigilance || Enemies have increased detection range. || 5 || -2 || 21-35 days || - || - || This lasts for 28 days.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Faceless.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Infiltrator || Adds Faceless to missions. || 5 || -2 || 21-35 days || - || - || A Faceless needs to have been encountered for this event to happen.&amp;lt;br&amp;gt;This event can happen a maximum of 3 times.&amp;lt;br&amp;gt;This lasts for 28 days.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Chryssalid.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Infestation || Adds Chryssalids to missions. || 5 || -2 || 21-35 days || - || - || A Chryssalid needs to have been encountered for this event to happen.&amp;lt;br&amp;gt;This event can happen a maximum of 3 times.&amp;lt;br&amp;gt;This lasts for 28 days.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rapid Response || Reinforcements arrive more often in missions. || 5 || -2 || 21-35 days || - || - || An Advanced or Elite ADVENT Officer needs to have been encountered for this event to happen.&amp;lt;br&amp;gt;This lasts for 28 days.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Show of Force || Increases the effective [[ADVENT&#039;s_Agenda_(LWOTC)#Strength_Level|ADVENT Strength Level]] by 1. || 5 || -2 || 21-35 days || - || - || This event can only happen in Legend difficulty in June or after.&amp;lt;br&amp;gt;This lasts for 28 days.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Conditioning || Increases HP by 1. || 100 || 0 || 7-9 days &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 75% || This event can only happen in June or after.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent NewArmor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Adaptations || Increases HP by 1. || 100 || 0 || 7-9 days &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 75% || This event can only happen in September or after.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Survivability || Increases HP by 1. || 100 || 0 || 7-9 days &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 75% || This event can only happen in December or after.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Scopes || Increases Aim by 5. || 5 || 0 || 21-28 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Conventional_Forces | ADVENT Units]] || 33% || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Laser Sights || Increases Crit Chance by 10. || 5 || 0 || 21-28 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Conventional_Forces | ADVENT Units]] || 33% || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Cryptography.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Firewalls || Increases Hack Defense by 15. || 5 || 0 || 21-28 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Mechanized_Forces | Robotic Units]] || 100% || - &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Veteran Units || Increases Aim by 5. || 5 || 0 || 12-15 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 25% || - &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent NewArmor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Alloy Padding || Increases Armor by 1. || 5 || 0 || 21-35 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Conventional_Forces | ADVENT Units]] || 33% || A Codex needs to have been encountered for this event to happen. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ViperRounds.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Viper Rounds || Grants Venom Rounds. || 5 || -2 || 21-35 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Conventional_Forces | ADVENT Units]] || 12% || This event can only happen in May or after.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Faceless.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Greater Faceless || Increases HP by 4, Mobility by 2, and Aim and Defense by 5. || 5 || 0 || 10-14 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Faceless (LWOTC) | Faceless]] || 75% || A Faceless needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Defense || Increases Defense by 5. || 5 || 0 || 12-18 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 33% || - &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Advanced Servos || Increases Mobility by 1. || 5 || 0 || 18-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Conventional_Forces | ADVENT Units]]|| 60% || Any ADVENT MEC needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent RapidResponse.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Aggression || Grants perk:&amp;lt;br&amp;gt;{{Aggression (LWOTC)}}&amp;lt;br&amp;gt;Aggression || 5 || 0 || 14-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; |  [[ADVENT Stun Lancer (LWOTC) | Elite Lancers]] &amp;lt;br&amp;gt; [[Archon (LWOTC) | Archons]] &amp;lt;br&amp;gt; [[Muton (LWOTC) | Mutons]]|| 60% || A Muton or Berserker needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Center Mass || Grants perk:&amp;lt;br&amp;gt;{{Center Mass (LWOTC)}}&amp;lt;br&amp;gt;Center Mass || 5 || 0 || 18-24 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 16% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Close Combat Specialist || Grants perk:&amp;lt;br&amp;gt;{{Close Combat Specialist (LWOTC)}}&amp;lt;br&amp;gt;Close Combat Specialist || 5 || 0 || 12-16 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Archon (LWOTC) | Archons]] || 100% || An Archon needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Combat Awareness || Grants perk:&amp;lt;br&amp;gt;{{Combat Awareness (LWOTC)}}&amp;lt;br&amp;gt;Combat Awareness || 5 || 0 || 14-18 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Sentry (LWOTC) | ADVENT Sentries]] || 50% || An ADVENT Sentry needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent RapidResponse.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Cutthroat || Grants perk:&amp;lt;br&amp;gt;{{Cutthroat (LWOTC)}}&amp;lt;br&amp;gt;Cutthroat || 5 || 0 || 12-16 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Stun Lancer (LWOTC) | ADVENT Stun Lancers]] &amp;lt;br&amp;gt; [[Faceless (LWOTC) | Faceless]]|| 67% || An ADVENT Stun Lancer needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Damage Control || Grants perk:&amp;lt;br&amp;gt;{{Damage Control (LWOTC)}}&amp;lt;br&amp;gt;Damage Control || 5 || 0 || 14-21 days&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT MEC (LWOTC)| ADVENT MECs]] &amp;amp; [[ADVENT MEC Archer (LWOTC) | Archers]] &amp;lt;br&amp;gt; [[ADVENT Turret (LWOTC) | ADVENT Turrets]] &amp;lt;br&amp;gt; [[Codex (LWOTC)|Codices]] &amp;lt;br&amp;gt; [[Gatekeeper (LWOTC) | Gatekeepers]] &amp;lt;br&amp;gt; [[Sectopod (LWOTC) | Sectopods]] || 20% || A Codex needs to have been encountered for this event to happen. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Grazing Fire || Grants perk:&amp;lt;br&amp;gt;{{Grazing Fire (LWOTC)}}&amp;lt;br&amp;gt;Grazing Fire || 5 || 0 || 18-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Officer (LWOTC) | Elite Officers]]&amp;lt;br&amp;gt; [[ADVENT Gunner (LWOTC) | ADVENT Gunners]] &amp;lt;br&amp;gt; [[Muton (LWOTC) | Muton Elites]]&amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]] || 25% || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent RapidResponse.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Hard Target || Grants perk:&amp;lt;br&amp;gt;{{Hard Target (LWOTC)}}&amp;lt;br&amp;gt;Hard Target || 5 || 0 || 14-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Archon (LWOTC) | Archons]] &amp;lt;br&amp;gt; [[Codex (LWOTC)|Codices]] &amp;lt;br&amp;gt; [[Viper (LWOTC) | Vipers]] &amp;amp; [[Sidewinder (LWOTC) | Sidewinders]]|| 25% || A Viper, Naja or Sidewinder needs to have been encountered for this event to happen. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Hunter&#039;s Instincts || Grants perk:&amp;lt;br&amp;gt;{{Hunter&#039;s Instincts (LWOTC)}}&amp;lt;br&amp;gt;Hunter&#039;s Instincts || 5 || 0 || 14-18 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Viper (LWOTC) | Vipers]], [[Naja (LWOTC) | Najas]] &amp;amp; [[Sidewinder (LWOTC) | Sidewinders]] &amp;lt;br&amp;gt; [[Avatar (LWOTC) | ADVENT Avatars]] || 33% || A Viper, Naja or Sidewinder needs to have been encountered for this event to happen. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Infighter || Grants perk:&amp;lt;br&amp;gt;{{Infighter (LWOTC)}}&amp;lt;br&amp;gt;Infighter || 5 || 0 || 8-10 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Stun Lancer (LWOTC) | ADVENT Stun Lancers]] &amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]]|| 50% || An ADVENT Stun Lancer needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Iron Skin|| Grants perk:&amp;lt;br&amp;gt;{{Iron Skin (LWOTC)}}&amp;lt;br&amp;gt;Iron Skin || 5 || 0 || 12-16 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Mechanized_Forces | Robotic Units]] || 100% || Any ADVENT MEC needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Lethal|| Grants perk:&amp;lt;br&amp;gt;{{Lethal (LWOTC)}}&amp;lt;br&amp;gt;Lethal || 5 || 0 || 18-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Alien_Forces | Alien Units]] || 8% || A Gatekeeper needs to have been encountered for this event to happen.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Lightning Reflexes|| Grants perk:&amp;lt;br&amp;gt;{{Lightning Reflexes (LWOTC)}}&amp;lt;br&amp;gt;Lightning Reflexes || 5 || 0 || 14-18 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Stun Lancer (LWOTC) | ADVENT Stun Lancers]] &amp;lt;br&amp;gt; [[Chryssalid (LWOTC)| Chryssalids]] &amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]]|| 20% || An ADVENT Stun Lancer needs to have been encountered for this event to happen.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Resilience|| Grants perk:&amp;lt;br&amp;gt;{{Resilience (LWOTC)}}&amp;lt;br&amp;gt;Resilience || 5 || 0 || 10-14 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Codex (LWOTC)|Codices]] || 100% || A Codex needs to have been encountered for this event to happen. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Shadowstep|| Grants perk:&amp;lt;br&amp;gt;{{Shadowstep (LWOTC)}}&amp;lt;br&amp;gt;Shadowstep || 5 || 0 || 14-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Codex (LWOTC)|Codices]] || 100% || A Codex needs to have been encountered for this event to happen. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Shredder|| Grants perk:&amp;lt;br&amp;gt;{{Shredder (LWOTC)}}&amp;lt;br&amp;gt;Shredder || 5 || 0 || 14-18 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Gunner (LWOTC) | ADVENT Gunners]] &amp;lt;br&amp;gt; [[Muton (LWOTC) | Muton Elites]] &amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]] || 16% || An Advanced or Elite ADVENT Officer needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Tactical Sense|| Grants perk:&amp;lt;br&amp;gt;{{Tactical Sense (LWOTC)}}&amp;lt;br&amp;gt;Tactical Sense || 5 || 0 || 18-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Officer (LWOTC) | ADVENT Officers]] || 50% || An Advanced or Elite ADVENT Officer needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent NewArmor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Will to Survive|| Grants perk:&amp;lt;br&amp;gt;{{Will To Survive (LWOTC)}}&amp;lt;br&amp;gt;Will To Survive || 5 || 0 || 14-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Sectoid (LWOTC) | Sectoids]] &amp;lt;br&amp;gt; [[Viper (LWOTC) | Vipers]], [[Naja (LWOTC) | Najas]] &amp;amp; [[Sidewinder (LWOTC) | Sidewinders]]|| 15% || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disabled Events ===&lt;br /&gt;
&lt;br /&gt;
These upgrades are meant to be disabled in the latest version.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=100% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dark Event !! Description || Starting Weight || Weight reduction per attempt || Project time to complete || Units Affected || Chance for each Unit || Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tactical Upgrades: Deadshot || Grants perk:&amp;lt;br&amp;gt;{{Deadshot (LW2)}}&amp;lt;br&amp;gt;Deadshot || ? || ? || ?&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Viper (LWOTC) | Vipers]], [[Naja (LWOTC) | Najas]] &amp;amp; [[Sidewinder (LWOTC) | Sidewinders]] &amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]]|| 33% || The code for this event does not exist.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tactical Upgrades: Formidable || Grants perk:&amp;lt;br&amp;gt;{{Formidable (LWOTC)}}&amp;lt;br&amp;gt;Formidable || 5 || 0 || 18-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Officer (LWOTC) | ADVENT Officers ]] &amp;lt;br&amp;gt; [[ADVENT Grenadier (LWOTC) | ADVENT Grenadiers]] &amp;lt;br&amp;gt; [[ADVENT Rocketeer (LWOTC) | Advanced/Elite ADVENT Rocketeers]] &amp;lt;br&amp;gt; [[ADVENT Shieldbearer (LWOTC) | Advanced/Elite ADVENT Shieldbearers]] &amp;lt;br&amp;gt; [[Muton (LWOTC) | Muton Centurions and Elites]] &amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]]|| 15% || This event is coded to never be picked, but it may be picked anyways.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Demolitions Experts || Grants perk:&amp;lt;br&amp;gt;{{Sapper (LWOTC)}}&amp;lt;br&amp;gt;Sapper || 5 || 0 || 12-15 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Officer (LWOTC) | Elite ADVENT Officers]] &amp;lt;br&amp;gt; [[Muton (LWOTC) | Mutons]] || 25% || This event is disabled in the code.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Bloodlust_(LWR)&amp;diff=125848</id>
		<title>Template:Bloodlust (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Bloodlust_(LWR)&amp;diff=125848"/>
		<updated>2026-01-03T23:26:33Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Updating description to mention any unit deaths trigger the damage/mob buff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding: {{{topbotpad}}}px 0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ALIEN BLOODLUST.png|32px|{{{align|center}}}|Bloodlust]]&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &#039;&#039;&#039;[[Abilities List (LWR)#Bloodlust|Bloodlust]]&#039;&#039;&#039;{{#if:{{{text|}}}|&amp;lt;br/&amp;gt;&#039;&#039;Attacks from this unit can cause bleed on non-crits and are 3x as likely to do so. If a unit in vision dies, this unit gains +2 damage and +1.3 mobility. If a Berserker in vision dies, this unit takes 10% of their current HP in damage as well. Reveals enemy units that are within 4 tiles after each move.&#039;&#039;}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWR)]]&lt;br /&gt;
[[Category: Templates (LWR)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Injury_and_Fatigue_(LWR)&amp;diff=125801</id>
		<title>Injury and Fatigue (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Injury_and_Fatigue_(LWR)&amp;diff=125801"/>
		<updated>2025-12-31T18:43:03Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Updating fatigue from base will to match 2.01.00 patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Fatigue ==&lt;br /&gt;
&lt;br /&gt;
=== AP Loss ===&lt;br /&gt;
&lt;br /&gt;
While fatigued soldiers may still be deployed on missions, they may suffer a loss of [[Action Points(LWR)|APs]] (Action Points) at the beginning of each their turns. Click on the following to view the effects: [[Other_Abilities_(LWR)#Fatigued_and_Exhausted|Fatigue and Exhaustion]]&lt;br /&gt;
&lt;br /&gt;
=== Accumulating Fatigue ===&lt;br /&gt;
&lt;br /&gt;
Soldiers become fatigued after each mission. The fatigue will dissipate if the soldiers have time to rest before going on another mission. Fatigue duration scales with the number of turns that passed during the mission. SHIVs are not affected by fatigue.&lt;br /&gt;
&lt;br /&gt;
==== Base Fatigue==== &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:760px&amp;quot;&amp;gt; &lt;br /&gt;
 &#039;&#039;&#039;Base Fatigue Time&#039;&#039;&#039;: +12 hours of fatigue per turn on a mission&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Base Fatigue Modifiers ==== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;padding: 5px 20px;&amp;quot; | Base Fatigue Time&amp;lt;br&amp;gt;(Stacks Multiplicatively)&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Long Mission Reduction&#039;&#039;&#039;&lt;br /&gt;
|| -1% per turn (max -50%)&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Soldier&#039;s Successful Missions&#039;&#039;&#039;&lt;br /&gt;
|| +8% per mission&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Base Will&#039;&#039;&#039; higher than 35&lt;br /&gt;
|| -1% per Base Will&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Base Will&#039;&#039;&#039; lower than 35&lt;br /&gt;
|| +1% per Base Will&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Difficulty&#039;&#039;&#039;&amp;lt;br&amp;gt;(Easy -&amp;gt; Pain)&lt;br /&gt;
|| *0.4/*0.8/*1/*1.2/*1.4&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Wolverine Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;(Second Wave)&lt;br /&gt;
|| -50%&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;A Few Good Men/We are Legion&#039;&#039;&#039;&amp;lt;br&amp;gt;(Second Wave)&lt;br /&gt;
|| *0.5/*2&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Campaign Length&#039;&#039;&#039;&amp;lt;br&amp;gt;(NSLW/LW/VLW/ELW)&lt;br /&gt;
|| *2/*1/*0.5/*0.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Fatigued Soldiers on Missions ====&lt;br /&gt;
&lt;br /&gt;
Fatigued soldiers that go on missions will have their &#039;&#039;&#039;pre-mission fatigue&#039;&#039;&#039; &#039;&#039;increased by 20%&#039;&#039; before adding the &#039;&#039;&#039;new fatigue&#039;&#039;&#039; they gained from the mission. Note: Only the &#039;&#039;&#039;new fatigue&#039;&#039;&#039; is modified by Base Fatigue Modifiers.&lt;br /&gt;
&lt;br /&gt;
Fatigued soldiers with over 60 days of fatigue (modified by campaign length) will have fatigue over 60 days converted into injury time.&lt;br /&gt;
&lt;br /&gt;
=== Dealing with Fatigue ===&lt;br /&gt;
&lt;br /&gt;
Ideally, you should have several teams of soldiers ready at any given point. This means that you are able take all the missions that the game will throw at you, which can sometimes be three in a row, especially with some abductions and if the Slingshot and Progeny DLCs are activated. Try to spread the experience around, and take advantage of easier missions to rank up low ranked soldiers. The last thing you want is for an important mission to come up and only have raw recruits ready to go. &lt;br /&gt;
&lt;br /&gt;
Once you have researched [[Research (LWR)#Main Tech|Xenogenetics]] you can give your soldiers a [[Management_(LWR)#Meld_healing|Meld Injection]].&lt;br /&gt;
&lt;br /&gt;
SHIVs are excellent at minimizing fatigue spirals (all soldiers in the barracks with fatigue) as not only do they help bolster your roster but they also receive no fatigue, limiting the overall fatigue accumulation.&lt;br /&gt;
&lt;br /&gt;
== Injury ==&lt;br /&gt;
&lt;br /&gt;
Any soldier that takes damage &#039;&#039;&#039;beyond their armor HP&#039;&#039;&#039; and into their base HP receives an injury. Even if this loss of HP is healed, the lowest point will count towards an injury. &lt;br /&gt;
&lt;br /&gt;
Injuries will prevent a soldier from deploying in future battles until the injury is recovered from.&lt;br /&gt;
&lt;br /&gt;
=== Accumulating Injuries ===&lt;br /&gt;
&lt;br /&gt;
==== Base Injury ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 450px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Base Injury time&#039;&#039;&#039; ≈ 4 days + (Base HP% Lost * 60 days)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: a soldier with 5 base HP and 4 armor HP (9HP total) took 5 damage. This means he lost 1 base HP and all 4 armor HP. His base HP% lost would be 1 of his 5 base HP or 20%. His Base Injury time would then be approximately 4 + 20% * 60 days, or 16 days.&lt;br /&gt;
&lt;br /&gt;
==== Base Injury Modifiers==== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;padding: 5px;&amp;quot; | Base Injury Time&lt;br /&gt;
|- | style=&amp;quot;padding: 0 20px;&amp;quot; &lt;br /&gt;
| &#039;&#039;&#039;Base HP&#039;&#039;&#039;&amp;lt;br&amp;gt;higher than 6/10 (soldier/MEC)&lt;br /&gt;
|| -4% per Base HP&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Base HP&#039;&#039;&#039;&amp;lt;br&amp;gt;lower than 6/10 (soldier/MEC)&lt;br /&gt;
|| +4% per Base HP&lt;br /&gt;
|-&lt;br /&gt;
|| &#039;&#039;&#039;Difficulty&#039;&#039;&#039;&amp;lt;br&amp;gt;(Easy -&amp;gt; Pain)&lt;br /&gt;
|| *0.4/*0.8/*1/*1.2/*1.4&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Advanced Surgery&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | -25% (Biosoldiers only)&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Advanced Repair&#039;&#039;&#039;&lt;br /&gt;
|| -35% (MECs and SHIVs only)&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Wolverine Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;(Second Wave)&lt;br /&gt;
|| -50%&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;A Few Good Men/We are Legion&#039;&#039;&#039;&amp;lt;br&amp;gt;(Second Wave)&lt;br /&gt;
|| *0.5/*2&lt;br /&gt;
|- &lt;br /&gt;
|| &#039;&#039;&#039;Campaign Length&#039;&#039;&#039;&amp;lt;br&amp;gt;(NSLW/LW/VLW/ELW)&lt;br /&gt;
|| *2/*1/*0.5/*0.25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dealing with Injuries ===&lt;br /&gt;
&lt;br /&gt;
Like dealing with fatigue, you should have several teams of units ready at any given point. Injuries can be further reduced by mitigating damage you take. Sturdy units with [[Abilities List (LWR)#Will to Survive|Will to Survive]], SHIVs, and MECs can all take more shots than most soldiers before dipping into their base HP and receiving an injury. Heavy armors and small armor items give more leeway for taking damage without becoming injured.&lt;br /&gt;
&lt;br /&gt;
Injuries are reduced by simply letting time pass. Each in-game hour in the strategy game reduces injury time by an hour. Once all injuries are healed the unit&#039;s fatigue counter will begin (if they had any fatigue).&lt;br /&gt;
&lt;br /&gt;
Once you have researched [[Research (LWR)#Main Tech|Xenogenetics]] you can give your soldiers a [[Management_(LWR)#Meld_healing|Meld Injection]].&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Heavy_Ordnance_(LWOTC)/Info&amp;diff=125719</id>
		<title>Template:Heavy Ordnance (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Heavy_Ordnance_(LWOTC)/Info&amp;diff=125719"/>
		<updated>2025-12-27T23:17:26Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Still had the old description, updating with new description as it works with all nades&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*All grenades are viable for Heavy Ordnance, even non-offensive grenades like Battle Scanners and Smoke Grenades.&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Heavy_Ordnance_(LWOTC)&amp;diff=125718</id>
		<title>Template:Heavy Ordnance (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Heavy_Ordnance_(LWOTC)&amp;diff=125718"/>
		<updated>2025-12-27T23:16:34Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Still had the old description, updated to show that it works for all nades&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk aceinthehole.png&lt;br /&gt;
  | s_caption = Heavy Ordnance&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Heavy Ordnance&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Heavy Ordnance|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Heavy Ordnance&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = The grenade in your grenade-only slot gains a bonus use.&lt;br /&gt;
  | s_id      = Heavy Ordnance&lt;br /&gt;
  | s_templateName = Template:Heavy Ordnance (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Other_Abilities_(LWR)&amp;diff=125497</id>
		<title>Other Abilities (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Other_Abilities_(LWR)&amp;diff=125497"/>
		<updated>2025-12-17T23:27:58Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Update suppressive fire damage value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;padding-left: 20px;&amp;quot;&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Accuracy Cap==&lt;br /&gt;
&lt;br /&gt;
Critical hit chance (otherwise known as &#039;Crit&#039;) is capped at the current hit chance. This means that a soldier with 50 crit and a 20% chance to hit will only have a 20% chance to crit due to the Accuracy Cap.&lt;br /&gt;
&lt;br /&gt;
== Air Strikes ==&lt;br /&gt;
&lt;br /&gt;
If you are fighting in a country that has some country defense, they may offer the officer on your squad the ability to call in an &#039;&#039;&#039;Air Strike&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The formula to calculate the percent chance a country will offer you an Air Strike is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 220px;&amp;quot;&amp;gt;&lt;br /&gt;
 20 + Country Defense / 2&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If they&#039;ve made the offer, the officer on your squad gets the ability to call in an &#039;&#039;&#039;Air Strike&#039;&#039;&#039;. This can only occur once per mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Strikes&#039;&#039;&#039; will occur at the end of the turn they are called, and will bombard all enemies that are active and visible from above with multiple explosions.&lt;br /&gt;
&lt;br /&gt;
Each enemy has 20 chances to be struck by an explosion. The chance for each explosion to strike is x%, where x is how many opportunities have been calculated. For example, the first chance is 1%, the second is 2%, ..., the last explosion is a 20% chance (about 90% chance in total for at least 1 explosion).&lt;br /&gt;
&lt;br /&gt;
Each explosion deals 3-6 damage + 10% of the target&#039;s max hp in a 2-tile radius, with damage falloff like other explosives (50% damage at the periphery). The explosions will land within a 6-tile radius of the targeted enemy, using the same mechanic as rocket scatter (6 tiles being the maximum distance, but most explosions will land in a significantly smaller area of around 3 tiles).&lt;br /&gt;
&lt;br /&gt;
Because of these mechanics, air strikes tend to be best against enemies that are clustered together, as each enemy will likely take damage from multiple explosions.&lt;br /&gt;
&lt;br /&gt;
== Base DR ==&lt;br /&gt;
&lt;br /&gt;
Any unit that has any &#039;&#039;&#039;Base Damage Resistance&#039;&#039;&#039; (represented in multiples of 20 by grey pips on their HP bar or in the F1 panel as a small number next to &#039;&#039;&#039;Total DR&#039;&#039;&#039;) will have it reduced as their &#039;&#039;&#039;armor HP&#039;&#039;&#039; declines. Specifically, the percent of base DR removed is equal to the square root of the percent of armor HP lost (for example, with 50% armor HP lost, the base DR is reduced by 25%). &lt;br /&gt;
&lt;br /&gt;
This is not to be confused with &#039;&#039;&#039;red fog&#039;&#039;&#039; which only kicks in when the unit has lost all &#039;&#039;&#039;armor HP&#039;&#039;&#039; and has taken at least 1 point of damage to their &#039;&#039;&#039;base HP&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base DR&#039;&#039;&#039; stacks additively with itself (e.g an ability that gives 10 base DR and an armor that gives 20 base DR give the soldier 30 base DR total). &lt;br /&gt;
&#039;&#039;&#039;Base DR&#039;&#039;&#039; stacks additively with other forms of &#039;&#039;&#039;Percentage DR&#039;&#039;&#039; to calculate &#039;&#039;&#039;Total DR&#039;&#039;&#039;.  &#039;&#039;&#039;Total DR&#039;&#039;&#039; is represented by a grey shield to the left of their HP bar and in the F1 panel as a large yellow number.&lt;br /&gt;
&lt;br /&gt;
[[File:BaseDRLWR.png]]&lt;br /&gt;
&lt;br /&gt;
== Berserk ==&lt;br /&gt;
&lt;br /&gt;
If multiple XCOM soldiers have died, are bleeding out, or are stabilized, all other non-SHIV members that are idle gain the ability to go &#039;&#039;&#039;Berserk&#039;&#039;&#039;. Only 1 member of the squad can berserk each turn. A unit going berserk will prevent other beginning of turn effects from occurring such as enrage, fatigued, and exhausted. Berserk will only trigger if the aliens could see an XCOM unit at the beginning of their last turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
 Chance to Berserk = &#039;&#039;&#039;0.5%&#039;&#039;&#039; * &#039;&#039;&#039;# of dead&#039;&#039;&#039; * &#039;&#039;&#039;# of enemies in vision&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A berserked unit will enter an &#039;&#039;&#039;[[Other_Abilities_(LWR)#Enrage|enraged]]&#039;&#039;&#039; state, reloads if their ammo isn&#039;t full, may move towards the nearest enemy, may fire a shot (at +200 aim), and after done, will still be enraged with 2 APs ready to go.&lt;br /&gt;
&lt;br /&gt;
==Bleeding==&lt;br /&gt;
&lt;br /&gt;
Critical hits have a chance to cause bleeding equal to &#039;&#039;&#039;the percent of total HP the unit lost from the attack&#039;&#039;&#039; (halved if the target has some armor HP left).&lt;br /&gt;
&lt;br /&gt;
Bleeding units receive damage at the end of each turn equal to:&lt;br /&gt;
 Stacks_of_Bleed * (1 + 20% of max base HP)&lt;br /&gt;
&lt;br /&gt;
This only occurs if they have performed an action (except for hunker or combat readiness) that turn.&lt;br /&gt;
&lt;br /&gt;
Bleeding can stack, and each bleed stack doubles, triples, etc. the damage.&lt;br /&gt;
&lt;br /&gt;
Bleeding can be removed by any active heal.&lt;br /&gt;
&lt;br /&gt;
Robotic Units are immune to bleed.&lt;br /&gt;
&lt;br /&gt;
==Bleed Out==&lt;br /&gt;
&lt;br /&gt;
XCOM soldiers will sometimes not die when their HP would be reduced below 1. Instead they will become critically wounded and begin to &#039;&#039;&#039;Bleed Out&#039;&#039;&#039; for 2-4 turns (turns can be increased with a &#039;&#039;&#039;Respirator Implant&#039;&#039;&#039; or the &#039;&#039;&#039;Dual Heart&#039;&#039;&#039; gene mod). At the start of each XCOM turn, the timer is reduced, so often a 2 turn bleed out will only give XCOM 1 turn to react.&lt;br /&gt;
&lt;br /&gt;
The chance that a soldier will receive a critical wound and bleed out (instead of just dying) is as follows:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 470px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Bleed Out Chance&#039;&#039;&#039; = 10% * (Max_Base_HP - Overkill_Damage)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Max_Base_HP is the natural max HP the character has without any armor or items. The overkill damage is how much damage the soldier received beyond 0. The &#039;&#039;&#039;Bleed Out Chance&#039;&#039;&#039; is clamped between 0% and 90%.&lt;br /&gt;
&lt;br /&gt;
A soldier with the &#039;&#039;&#039;Dual Heart&#039;&#039;&#039; gene mod will always bleed out the first time their health reaches 0 each battle.&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Bleeding Out&#039;&#039;&#039;, a soldier can be stabilized (preventing death) by a unit with a medikit or revived (return to battle with 33% HP and 0 AP) by a medic with both a medikit and the &#039;&#039;&#039;Savior&#039;&#039;&#039; perk. If a soldier&#039;s &#039;&#039;&#039;Bleed Out Timer&#039;&#039;&#039; expires, the soldier will die.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bleed Out Timer&#039;&#039;&#039; is normally invisible but is visible if the unit bleeding out has a respirator implant.&lt;br /&gt;
&lt;br /&gt;
If the mission ends in a victory, any soldier bleeding out or stabilized will survive.&lt;br /&gt;
&lt;br /&gt;
If the mission is abandoned, only soldiers bleeding out or stabilized in the drop zone will survive.&lt;br /&gt;
&lt;br /&gt;
If the bleeding out soldier has a medikit, another soldier can use it to stabilize or revive them by moving within two tiles and pressing &#039;&#039;&#039;J&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Boosting ==&lt;br /&gt;
&lt;br /&gt;
In Long War Rebalance, soldiers have the ability to help other units (including SHIVs and MECs) scale heights by boosting.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;boost&#039;&#039;&#039; a unit, hunker two units adjacent to it on both sides. The unit must be idle, in cover, and have some remaining AP. Once boosted, that soldier will gain the ability to scamper up any adjacent height a short distance. After the scamper the boosted soldier will regain any AP they already used so they can act with 2 AP.&lt;br /&gt;
&lt;br /&gt;
[[File:BoostLWR.png]]&lt;br /&gt;
&lt;br /&gt;
==Combat Readiness==&lt;br /&gt;
&lt;br /&gt;
When an XCOM unit ends the turn with an action point remaining and is &#039;&#039;&#039;[[Other_Abilities_(LWR)#Idle|idle]]&#039;&#039;&#039; it activates &#039;&#039;&#039;Combat Readiness&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1200px;&amp;quot;&amp;gt;&lt;br /&gt;
 +0.6 mobility, +10 aim, +10 will, +5 penetration to all attacks, +25% &#039;&#039;&#039;[[Other_Abilities_(LWR)#Graze|graze]]&#039;&#039;&#039; chance, and -20% rocket scatter until the end of the unit&#039;s next turn&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each mission, all XCOM soldiers start with Combat Readiness. It can activate automatically on XCOM through the [[Other_Abilities_(LWR)#Heat_of_Battle|&#039;&#039;&#039;Heat of Battle&#039;&#039;&#039;]] mechanic, especially when XCOM is engaging many enemies. You can also press &amp;quot;J&amp;quot; (see [[New_Hotkeys_(LWR)#Functional|&#039;&#039;&#039;Hotkeys&#039;&#039;&#039;]]) to manually activate the ability on a single soldier (activating Combat Readiness also reveals units within 4 tiles and will not reveal the activating unit if they are hidden). It cannot be activated if the unit is not idle (e.g. suppressed). Combat Readiness wears off at the end of the unit&#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
Aliens in [[Other_Abilities_(LWR)#Prepared|&#039;&#039;&#039;Prepared&#039;&#039;&#039;]] enemy pods and enemies that start their turn out of line of sight of XCOM units also have a chance to receive Combat Readiness. &lt;br /&gt;
&lt;br /&gt;
Units that lose their [[Other_Abilities_(LWR)#Steady_Weapon|&#039;&#039;&#039;Steadied Weapon&#039;&#039;&#039;]] because they can&#039;t see any enemies at the beginning or end of their turn will gain the Combat Readiness bonus.&lt;br /&gt;
&lt;br /&gt;
==Concussive Blast==&lt;br /&gt;
&lt;br /&gt;
All explosive damage has the following effects:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 750px;&amp;quot;&amp;gt; &lt;br /&gt;
 1) Clears overwatch &lt;br /&gt;
&lt;br /&gt;
 2) Chance to &#039;&#039;&#039;[[Other_Abilities_(LWR)#Disoriented|disorient]]&#039;&#039;&#039; equal to the percent of their &#039;&#039;&#039;max base HP&#039;&#039;&#039; they lost to the explosion&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Corrosion ==&lt;br /&gt;
&lt;br /&gt;
Acid grenades, acid spit, and certain melee attacks can apply the &#039;&#039;&#039;Corrosion&#039;&#039;&#039; effect:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1400px;&amp;quot;&amp;gt;&lt;br /&gt;
 Disables passive healing, reduces base DR by 50%, strips 2 + 10% of armor HP at the start of the turn, -20% aim, -20% mobility, and -20% range for AoE attacks; lasts 3 turns&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The easiest way to remove corrosion is through the use of a medikit (biosoldiers only) or an engineer. Certain platings can reduce the length of corrosion to 1 turn (from 3).&lt;br /&gt;
&lt;br /&gt;
== Dash ==&lt;br /&gt;
&lt;br /&gt;
When a unit (alien or XCOM) spends both APs to move at the same time (a &#039;yellow&#039; move) this is called &#039;&#039;&#039;dashing&#039;&#039;&#039; and increases movement by 20%. Thus, a unit that dashes will be able to cover 2.4x its mobility in tiles.&lt;br /&gt;
&lt;br /&gt;
As well, when dashing, units will have 30 more defense against reaction fire.&lt;br /&gt;
&lt;br /&gt;
== Defuse ==&lt;br /&gt;
&lt;br /&gt;
This ability is available to all units (including SHIVs). It allows them to &#039;&#039;&#039;defuse&#039;&#039;&#039; bombs. This ability will &#039;&#039;&#039;Hunker&#039;&#039;&#039; soldiers as they defuse the bomb. At the beginning of their next turn they will finish &#039;&#039;&#039;defusing&#039;&#039;&#039; the bomb at the cost of all of their AP.&lt;br /&gt;
&lt;br /&gt;
== Disoriented ==&lt;br /&gt;
&lt;br /&gt;
Non-mechanical units hit by concussion grenades will become &#039;&#039;&#039;Disoriented&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1050px;&amp;quot;&amp;gt;&lt;br /&gt;
 -15 defense, -30 will, -60 aim, -60% mobility/ability range, -60% melee damage, +60% scatter, lasts through 1 enemy turn&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some grenades and other abilities can also cause &#039;&#039;&#039;Disorientation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== End-in-Idle ==&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;end-in-idle&#039;&#039;&#039; action is any action where the unit that performs the action is [[Other_Abilities_(LWR)#Idle|&#039;&#039;&#039;Idle&#039;&#039;&#039;]] after the action.  See [[Other_Abilities_(LWR)#Idle|&#039;&#039;&#039;Idle&#039;&#039;&#039;]] for more information.&lt;br /&gt;
&lt;br /&gt;
==Enrage==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width:900px;&amp;quot;&amp;gt;&lt;br /&gt;
If multiple soldiers on XCOM&#039;s team have died, are bleeding out, or are stabilized, all other non-SHIV members gain the ability to &#039;&#039;&#039;Enrage&#039;&#039;&#039;. Berserk will only trigger if the aliens could see an XCOM unit at the beginning of their last turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 500px;&amp;quot;&amp;gt;&lt;br /&gt;
 Chance to Enrage = &#039;&#039;&#039;2%&#039;&#039;&#039; * &#039;&#039;&#039;# of dead&#039;&#039;&#039; * &#039;&#039;&#039;# of enemies in vision&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An enraged soldier:&lt;br /&gt;
&lt;br /&gt;
- Deals +100% weapon damage&lt;br /&gt;
&lt;br /&gt;
- Gains +100% mobility&lt;br /&gt;
&lt;br /&gt;
- Gains +100% throw range&lt;br /&gt;
&lt;br /&gt;
- Can reload for 1 AP&lt;br /&gt;
&lt;br /&gt;
- Is immune to triggering non-suppression reaction fire&lt;br /&gt;
&lt;br /&gt;
- Is immune to panic&lt;br /&gt;
&lt;br /&gt;
- Is immune to countercharge&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;[[Image:Enrage.png|350px]]&lt;br /&gt;
&lt;br /&gt;
Enraged soldiers can be identified because their AP pips will have turned red.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Elevated Position ==&lt;br /&gt;
&lt;br /&gt;
Units at a higher altitude than an enemy receive the following benefits:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
 +5 aim and defense per tile higher (Capped at +30 aim and defense)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Flying units receive the max (+30) defense bonus regardless of their height relative to an enemy&lt;br /&gt;
&lt;br /&gt;
== Exposed ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exposed&#039;&#039;&#039; units are more vulnerable and shots against them have +50 critical hit chance.&lt;br /&gt;
&lt;br /&gt;
Units not protected by cover are considered &#039;&#039;&#039;Exposed&#039;&#039;&#039;. This also means that any unit that is &#039;&#039;&#039;Exposed&#039;&#039;&#039; will not be receiving any benefits from their cover. &lt;br /&gt;
&lt;br /&gt;
Flanking a target or destroying its cover is an effective method of &#039;&#039;&#039;Exposing&#039;&#039;&#039; a target.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hardened&#039;&#039;&#039; perk prevents a unit from being exposed, regardless of cover. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying&#039;&#039;&#039; units and &#039;&#039;&#039;Non-Hardened&#039;&#039;&#039; units (while technically exposed) do not have increased critical hit chance against them for being exposed. However, perks or abilities that require exposure will still work against flying units.&lt;br /&gt;
&lt;br /&gt;
== Fatigued and Exhausted ==&lt;br /&gt;
&lt;br /&gt;
Soldiers who enter a mission with fatigue may suffer a loss of APs (Action Points) at the beginning of each of their turns:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;15&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 5px; width: 100px;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width: 100px;&amp;quot; | Effect&lt;br /&gt;
! Chance (Modified by Campaign Length)&lt;br /&gt;
! Notes&lt;br /&gt;
|- &lt;br /&gt;
|| Fatigued&lt;br /&gt;
|| 1 AP loss&lt;br /&gt;
|| 1% per day of fatigue&lt;br /&gt;
|| Will not occur if Stimmed or Psi Inspired&lt;br /&gt;
|- &lt;br /&gt;
|| Exhausted&lt;br /&gt;
|| 2 AP loss&lt;br /&gt;
|| 0.1% per day of fatigue&lt;br /&gt;
|| Will not occur if Stimmed or Psi Inspired&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A NSLW game would decrease the chance per day of fatigue for fatigued/exhausted to trigger to 0.5%/0.05%.&lt;br /&gt;
&lt;br /&gt;
A VLW game would increase the chance per day of fatigue for fatigued/exhausted to trigger to 2%/0.2%.&lt;br /&gt;
&lt;br /&gt;
An ELW game would increase the chance per day of fatigue for fatigued/exhausted to trigger to 4%/0.4%.&lt;br /&gt;
&lt;br /&gt;
== Flight ==&lt;br /&gt;
&lt;br /&gt;
Soldiers with the Archangel or Seraph armors and Hover SHIVs have the &#039;&#039;&#039;Flight&#039;&#039;&#039; ability and a set amount of fuel to power the ability.&lt;br /&gt;
&lt;br /&gt;
Flight consumes 1 fuel per turn while active. Toggling flight on or moving also consumes a fuel. &lt;br /&gt;
&lt;br /&gt;
Units that are flying have their mobility set to 9.3, regardless of what their mobility was on the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:950px;&amp;quot;&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Warning&#039;&#039;&#039;: If the pilot is still hovering at 0 fuel, they will be forced to land (and may land in a bad location).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Global Abilities ==&lt;br /&gt;
&lt;br /&gt;
There are a few abilities that do not require line of sight in order to attack enemies, these include: Psychic Storm (Sectoids, Sectoid Commanders, and Ethereals), Mortar Barrage (Mechtoids and Sectopods), Orbital Ray (Drones), and Air Strike (XCOM Commanders).&lt;br /&gt;
&lt;br /&gt;
Aliens will only use a global ability if they have previously seen an XCOM unit or are a Champion unit.&lt;br /&gt;
&lt;br /&gt;
==Grapple==&lt;br /&gt;
&lt;br /&gt;
Units with certain light armors have a grappling hook and gain the &#039;&#039;&#039;Grapple&#039;&#039;&#039; ability. Using the Grapple costs 0 AP and can propel the soldier up to 15 tiles clearing the soldier from all Overwatch. Each armor with the grapple ability has a single use (except for the [[Armor_(LWR)#Light_Armor|&#039;&#039;&#039;Ghost Armor&#039;&#039;&#039;]] which grants 3 uses).&lt;br /&gt;
&lt;br /&gt;
== Graze ==&lt;br /&gt;
&lt;br /&gt;
Any attack that &#039;&#039;&#039;Grazes&#039;&#039;&#039; will deal 50% less damage. This occurs before any damage reduction is taken into consideration (it is a &#039;&#039;target modifier&#039;&#039; in the damage calculation process).&lt;br /&gt;
&lt;br /&gt;
Some abilities turn shots into grazes and some any damage into grazes.&lt;br /&gt;
&lt;br /&gt;
== Hack ==&lt;br /&gt;
&lt;br /&gt;
This ability is available to all covert operatives. It allows them to &#039;&#039;&#039;Hack&#039;&#039;&#039; Exalt data relays. This ability will &#039;&#039;&#039;Hunker&#039;&#039;&#039; the covert operative as they hack the relay. At the beginning of their next turn they will finish the &#039;&#039;&#039;hack&#039;&#039;&#039; at the cost of all of their AP.&lt;br /&gt;
&lt;br /&gt;
Once the &#039;&#039;&#039;Hack&#039;&#039;&#039; begins, all Exalt on the map will have their gunlinks scrambled -- they will be unable to use their primary weapon until they install new gunlinks. After the &#039;&#039;&#039;Hack&#039;&#039;&#039; the covert operative will also recover sensitive Exalt information from the relay.&lt;br /&gt;
&lt;br /&gt;
== Healing Fatigue ==&lt;br /&gt;
&lt;br /&gt;
Any active heal (medikit, repair, or restorative mist) decreases the effectiveness of any subsequent active heals by 1. This simulates the inability of the nanobots to keep repairing a unit that is more and more damaged.&lt;br /&gt;
&lt;br /&gt;
== Heat of Battle ==&lt;br /&gt;
&lt;br /&gt;
For every enemy in vision at the end of an XCOM soldier&#039;s turn, there is a 5% chance to activate &#039;&#039;&#039;Heat of Battle&#039;&#039;&#039; which automatically grants [[Other_Abilities_(LWR)#Combat_Readiness|&#039;&#039;&#039;Combat Readiness&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== Hidden ==&lt;br /&gt;
&lt;br /&gt;
Various abilities can cause a unit to become hidden.  They all work slightly differently but all share these similarities:&lt;br /&gt;
&lt;br /&gt;
1) They cannot be targeted by the opposition&lt;br /&gt;
&lt;br /&gt;
2) They clear the unit from all enemy overwatch&lt;br /&gt;
&lt;br /&gt;
 Hunter (Jaeger) = Cloak: reveals at end of turn and on non-movement actions&lt;br /&gt;
&lt;br /&gt;
 Ghost (Ghost Armor) = Ghosted: reveals at beginning of turn and on any actions or any enemy within 4 tiles&lt;br /&gt;
&lt;br /&gt;
 Shadowed (Shadow Device) = Shadowed: reveals at beginning of turn and on any actions&lt;br /&gt;
&lt;br /&gt;
 Psi Fade / Cloak Screen (Hidden Movement) = Psi Fade / Cloak Screen: reveals based on various criteria listed here: [[Other_Abilities_(LWR)#Hidden Movement|&#039;&#039;&#039;Hidden Movement&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
 Stealth (Seeker) = Stealth: reveals on non-movement actions, lasts up to 3 turns&lt;br /&gt;
&lt;br /&gt;
If an XCOM unit is &#039;&#039;&#039;revealed&#039;&#039;&#039; it will trigger any inactivated alien pods that are in sight.&lt;br /&gt;
&lt;br /&gt;
== Hidden Movement ==&lt;br /&gt;
&lt;br /&gt;
 Hidden Movement only occurs on &#039;&#039;&#039;Impossible&#039;&#039;&#039; or higher difficulties. &lt;br /&gt;
&lt;br /&gt;
It occurs when only a single pod is revealed where some members of that pod have one of the following abilities: &amp;lt;div style=&amp;quot;max-width:600px&amp;quot;&amp;gt; {{ Psi Fade (LWR) | text=1 }}{{ Cloak Screen (LWR) | text=1}} &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As well when all active aliens cannot see any XCOM and there are 4 or more active aliens, at the beginning of the alien turn, aliens may also hide.&lt;br /&gt;
&lt;br /&gt;
If there are less than 4 active aliens all aliens hidden from Psi Fade or Cloak Screen will be revealed at the beginning of their turn. &lt;br /&gt;
&lt;br /&gt;
Aliens with active Psi Fade or Cloak Screen will become revealed again if they:&lt;br /&gt;
* Perform a non-movement action&lt;br /&gt;
* Start their turn in sight of an XCOM unit &lt;br /&gt;
* Have an XCOM unit see them exposed (not protected by cover) within 14 tiles&lt;br /&gt;
* Have an XCOM unit see them within 4 tiles&lt;br /&gt;
* Take any damage&lt;br /&gt;
* Are revealed by a revealing ability/device (e.g. battle scanner)&lt;br /&gt;
&lt;br /&gt;
When hidden, the aliens give audio clues about their location. This helps XCOM find them.&lt;br /&gt;
&lt;br /&gt;
As well, proximity sensors and motion trackers can locate hidden aliens on their radars.&lt;br /&gt;
&lt;br /&gt;
== Holo Targeted ==&lt;br /&gt;
&lt;br /&gt;
Units that have been hit by a primary weapon (not during reaction fire) with &#039;&#039;&#039;Holo Rounds&#039;&#039;&#039; will become &#039;&#039;&#039;Holo Targeted&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
{{ Holo Rounds (LWR) | text=1 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Home Ground ==&lt;br /&gt;
&lt;br /&gt;
Units that are fighting in their home country gain the &#039;&#039;&#039;Home Ground&#039;&#039;&#039; bonus:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 400px;&amp;quot;&amp;gt;&lt;br /&gt;
 +1.3 mobility, +10 aim and +20 will&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hunker Down==&lt;br /&gt;
&lt;br /&gt;
Any biosoldier in cover can &#039;&#039;&#039;Hunker Down&#039;&#039;&#039;:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1450px;&amp;quot;&amp;gt;&lt;br /&gt;
 When protected by cover: +30% cover defense, +15% DR, and immunity to critical hits. Reduces sight radius to 0. Unit cannot become combat ready. Does not trigger reaction fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hunkered units will have their base HP color turn grey.&lt;br /&gt;
&lt;br /&gt;
== Idle / Preoccupied ==&lt;br /&gt;
&lt;br /&gt;
Certain abilities vary based on whether or not a unit is &#039;&#039;&#039;idle&#039;&#039;&#039;. Being &#039;&#039;&#039;idle&#039;&#039;&#039; requires the soldier to be doing nothing that could be occupying their attention. The opposite of &#039;&#039;&#039;idle&#039;&#039;&#039; is &#039;&#039;&#039;preoccupied&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some abilities require an action to be an &#039;&#039;&#039;end-in-idle&#039;&#039;&#039; action. This simply means that the unit is &#039;&#039;&#039;idle&#039;&#039;&#039; (not &#039;&#039;&#039;preoccupied&#039;&#039;&#039;) after the action is executed.&lt;br /&gt;
&lt;br /&gt;
The following abilities cause a unit to be &#039;&#039;&#039;preoccupied&#039;&#039;&#039; (and thus, not &#039;&#039;&#039;idle&#039;&#039;&#039;):&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1070px;&amp;quot;&amp;gt;&lt;br /&gt;
 Overwatching, steadying, hunkering, suppressing, being suppressed, being in One For All, panicking, being disoriented, being critically wounded, being maimed, strangling, being strangled, psychic storming, orbital raying, enthralling, hiding, being unprepared&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Instance of Damage ==&lt;br /&gt;
&lt;br /&gt;
Whenever a unit takes damage from an attack, it receives an instance of damage tick (hits from shotguns count as 3 instances of damage). The instances of damage reset at the end of each turn.  &lt;br /&gt;
&lt;br /&gt;
These instances affect the following abilities:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1000px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Abilities_List_(LWR)#Light_.27Em_Up|Light &#039;em Up]], [[Abilities_List_(LWR)#Damage Control|Damage Control]], [[Abilities_List_(LWR)#Unyielding|Unyielding]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And to a lesser extent:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1000px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Abilities_List_(LWR)#Hit and Run|Hit and Run]], [[Abilities_List_(LWR)#Tactical Mobility|Tactical Mobility]], [[Abilities_List_(LWR)#Taunt|Taunt]], [[Abilities_List_(LWR)#Psychic Tether|Psychic Tether]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Low Hit Chances ==&lt;br /&gt;
&lt;br /&gt;
In order to properly reflect a reasonable hit chance, while still keeping hit chance calculations as simple as &#039;&#039;&#039;aim&#039;&#039;&#039; minus &#039;&#039;&#039;defense&#039;&#039;&#039; equals the &#039;&#039;&#039;hit chance&#039;&#039;&#039;, hit chances below 20% are tapered by half, and those below 10% are tapered again but by 80%. The result is that a shot that would have a 0% chance to hit (based on aim minus defense) would instead have a 10% chance to hit and you would need a calculated hit chance of -45% to reach an actual hit chance of 1%. Chances that have been tapered by half will be colored orange beside the &#039;to hit&#039; in the F1 info screen. Chances that have been tapered by 80% will be colored red beside the &#039;to hit&#039; in the F1 info screen.&lt;br /&gt;
&lt;br /&gt;
The actual formula is:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:390px;&amp;quot;&amp;gt;&lt;br /&gt;
 if(iToHit &amp;lt; 20)&lt;br /&gt;
   iToHit += 0.5 * (20 - float(iToHit));&lt;br /&gt;
 if(iToHit &amp;lt; 10)&lt;br /&gt;
   iToHit += 0.8 * (10 - float(iToHit));&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Note: All final hit chances are still clamped between 1 and 100.&lt;br /&gt;
&lt;br /&gt;
==Maim==&lt;br /&gt;
&lt;br /&gt;
All pistols have the &#039;&#039;&#039;Maim&#039;&#039;&#039; ability: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1200px;&amp;quot;&amp;gt;&lt;br /&gt;
 Fire 2 shots at -20 aim that deal 1 damage each where any hits against a biologic target with 1 HP will Maim the target instead of dealing damage&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stun rifles will also Maim targets at or under 4 HP on a failed stun.&lt;br /&gt;
&lt;br /&gt;
Any target that is &#039;&#039;&#039;Maimed&#039;&#039;&#039; will:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Skip the next turn and disable reactive abilities (e.g. Close Combat Specialist, Reactive Targeting Sensors, Overwatch)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overload ==&lt;br /&gt;
&lt;br /&gt;
Weapons with the &#039;&#039;&#039;Overload&#039;&#039;&#039; ability upgrade standard shots to break enemy overwatch and have a chance to &#039;&#039;&#039;disorient&#039;&#039;&#039; units equal to the percent of total HP they lost. The chance is tripled against SHIVs.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Weapons_(LWR)#Arc_Primary_Weapons|Arc Rifle]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Weapons_(LWR)#Arc_Pistol|Arc Pistol]]&#039;&#039;&#039; have the &#039;&#039;&#039;Overload&#039;&#039;&#039; ability.&lt;br /&gt;
&lt;br /&gt;
== Overwatch ==&lt;br /&gt;
&lt;br /&gt;
Overwatch can only be triggered if the unit has an enemy in sight. Using overwatch will overwatch all units currently in Line of Sight. Overwatching units will fire a &#039;&#039;&#039;[[Other_Abilities_(LWR)#Reaction_Fire|reaction shot]]&#039;&#039;&#039; against any unit that was overwatched and that acts (unless the action is a move of only 1 tile).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1100px;&amp;quot;&amp;gt;&lt;br /&gt;
 Note: The act of going on overwatch triggers a single reaction shot (as opposed to all potential reaction shots).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being hit by an explosive ([[Other_Abilities_(LWR)#Concussive_Blast|Concussive Blast]]) or certain other abilities will clear a unit&#039;s overwatch status.&lt;br /&gt;
&lt;br /&gt;
Any other damage still has a chance to clear a unit&#039;s overwatch status equal to:&lt;br /&gt;
 % Chance to Break OW = 100 x Base HP Lost / Max Base HP&lt;br /&gt;
&lt;br /&gt;
As an example, a unit on overwatch with 20 max base HP and 5 armor HP that took 10 ballistic damage has a 50% chance to have their overwatch broken.&lt;br /&gt;
&lt;br /&gt;
=== Overwatch Indicators ===&lt;br /&gt;
The HUD icons for aliens will reveal who is overwatching you. A target icon appears at the top right of their alien head in the bottom right of the screen.&lt;br /&gt;
&lt;br /&gt;
[[File:Overwatchicon.png]]&lt;br /&gt;
&lt;br /&gt;
Aliens will have a red eye icon above their soldier/pawn if they are on overwatch (teal for XCOM).&lt;br /&gt;
&lt;br /&gt;
[[File:Redeyeindicator.png]]&lt;br /&gt;
&lt;br /&gt;
Allies that are in danger of triggering a reaction shot will have a red target icon just to the right of their HP. If they have a cover shield it will overlap the top right of the cover shield.&lt;br /&gt;
&lt;br /&gt;
==Panic==&lt;br /&gt;
&lt;br /&gt;
All panicked units have a 50% chance to recover each turn. If they are going to recover, they will receive a popup saying they are &#039;&#039;&#039;Regaining Control&#039;&#039;&#039;; otherwise they will remain panicking. A single panic will last a maximum of 2 turns.&lt;br /&gt;
&lt;br /&gt;
There is a 2% chance that any panicked unit will recover immediately.&lt;br /&gt;
&lt;br /&gt;
Specific abilities can directly cause panic (e.g. Intimidate, Psi Panic), but all Human units can also panic from taking HP damage. Exalt only have a 30% chance of triggering a panic roll when one of their panic events trigger.&lt;br /&gt;
&lt;br /&gt;
Exalt Chances to Panic:&lt;br /&gt;
*30% chance if they are hit for more than 30% of their remaining health (20 will test)&lt;br /&gt;
*30% chance if a squad mate in vision dies (20 will test)&lt;br /&gt;
*30% chance if a squad leader in vision dies (40 will test)&lt;br /&gt;
&lt;br /&gt;
XCOM Chances to Panic:&lt;br /&gt;
*They are hit for more than 50% of their remaining health and have lost some base HP (30 will test)&lt;br /&gt;
&lt;br /&gt;
== Penetration ==&lt;br /&gt;
&lt;br /&gt;
Units with penetration will do more damage to units with a form of damage resistance. Specifically, after DR is calculated, for every 1 point of penetration the DR is reduced by 1.&lt;br /&gt;
&lt;br /&gt;
Units can gain penetration through various perks, weapons, and equipment.&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Damage (LWR)#Damage_Calculation|&#039;&#039;&#039;Complete Damage Formula&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Pinpoint Accuracy==&lt;br /&gt;
&lt;br /&gt;
Whenever a shot has over 100% hit chance, half of the amount over 100 is added to the critical hit chance and is called &#039;&#039;&#039;Pinpoint Accuracy&#039;&#039;&#039;. It represents a soldier being so accurate that they are more likely to land a critical hit.&lt;br /&gt;
&lt;br /&gt;
==Point Blank==&lt;br /&gt;
&lt;br /&gt;
If two units are within 1 tile of each other but still protected by cover, they will gain a &#039;&#039;&#039;Point Blank&#039;&#039;&#039; bonus which will bypass many of the benefits of cover (even though they are technically not flanking). &lt;br /&gt;
&lt;br /&gt;
Units at &#039;&#039;&#039;Point Blank&#039;&#039;&#039; will:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 800px;&amp;quot;&amp;gt;&lt;br /&gt;
 Bypass cover defense, bypass cover DR, and gain an crit bonus as if their target was exposed&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This acts similar to if they were actually flanked. This does not, however, negate any perks or abilities that work when the target is protected by cover (as the target is still protected by cover).&lt;br /&gt;
&lt;br /&gt;
== Reaction Fire ==&lt;br /&gt;
&lt;br /&gt;
Reaction fire is any shot that occurs when it is not that unit&#039;s turn (Eg: [[Other_Abilities_(LWR)#Overwatch|Overwatch]]). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic&#039;&#039;&#039; reaction fire has 2 properties different than normal fire:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
 It bypasses 50% of cover defense and 50% of cover damage resistance*&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 150px;&amp;quot;&amp;gt;&lt;br /&gt;
 It cannot crit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;*&amp;lt;/b&amp;gt; Note that this also lowers the impenetrable cover DR limit by half&lt;br /&gt;
&lt;br /&gt;
Reaction fire will trigger when a unit acts (uses any ability or moves &amp;gt;1 tile) and &#039;&#039;&#039;the firing unit has a hit chance of 30 or higher&#039;&#039;&#039;.  When the firing unit has a hit chance of less than 30 they will say something along the lines of not being able to target the enemy; aliens will display an exclamation mark (!) above their heads.&lt;br /&gt;
&lt;br /&gt;
Certain actions are quick enough that they won&#039;t trigger reaction fire, this includes:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 320px;&amp;quot;&amp;gt;&lt;br /&gt;
 Hunker Down, Reload, Steady Weapon&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suppressive fire (from Suppression) will fire regardless of hit chance or action type.&lt;br /&gt;
&lt;br /&gt;
Targets that trigger reaction fire &#039;&#039;&#039;when moving&#039;&#039;&#039; will be treated as uncovered.&lt;br /&gt;
&lt;br /&gt;
Reaction fire can be upgraded with:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 400px;&amp;quot;&amp;gt;&lt;br /&gt;
{{ Opportunist (LWR) | text=1 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Reaction fire will occur before the triggering unit has completed its action or movement. Units that take damage from reaction fire will have less stats when they go to complete their action. For example, using a psionic attack will have a lower hit chance if the unit took damage from a reaction shot and lost will due to red fog. However, &#039;&#039;hit chance of shots&#039;&#039;, &#039;&#039;target locations&#039;&#039;, and &#039;&#039;scatter&#039;&#039; are all calculated before any reaction fire and thus will not be affected by any damage taken before the action (unless, of course, the damage is fatal).&lt;br /&gt;
&lt;br /&gt;
Reaction fire will not occur from or against units that are hidden (cloaked, ghosted, shadowed, stealthed, or hidden).&lt;br /&gt;
&lt;br /&gt;
All reaction fire that damages a target has a chance to &#039;&#039;&#039;[[Other_Abilities_(LWR)#Stagger|Stagger]]&#039;&#039;&#039; the target.&lt;br /&gt;
&lt;br /&gt;
Units that are [[Other_Abilities_(LWR)#Dash|&#039;&#039;&#039;Dashing&#039;&#039;&#039;]] will gain a defense bonus against the reaction fire.&lt;br /&gt;
&lt;br /&gt;
== Red Fog ==&lt;br /&gt;
&lt;br /&gt;
Damage to a unit&#039;s base HP causes &#039;&#039;&#039;Red Fog&#039;&#039;&#039; which:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 950px;&amp;quot;&amp;gt;&lt;br /&gt;
 Reduces mobility, aim, will, melee damage, throw range, and rocket accuracy by half the percent of base HP lost&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The amount of each of the maluses are directly proportional to % base HP lost. Damage to a unit&#039;s armor HP has no effect on red fog.&lt;br /&gt;
&lt;br /&gt;
The second wave option &#039;&#039;&#039;Just a Flesh Wound&#039;&#039;&#039; turns red fog off.&lt;br /&gt;
&lt;br /&gt;
Note that [[Other_Abilities_(LWR)#Base_DR|&#039;&#039;&#039;base DR&#039;&#039;&#039;]] is reduced by armor HP loss and is not considered an effect of red fog and thus is not affected by abilities that minimize or circumvent red fog.&lt;br /&gt;
&lt;br /&gt;
== Reload ==&lt;br /&gt;
&lt;br /&gt;
Grants full ammo to the &#039;&#039;&#039;active&#039;&#039;&#039; weapon. Does not trigger reaction fire.&lt;br /&gt;
&lt;br /&gt;
== Scamper ==&lt;br /&gt;
&lt;br /&gt;
Both XCOM and Aliens have the ability to &#039;&#039;&#039;Scamper&#039;&#039;&#039; when they first see each other. &lt;br /&gt;
&lt;br /&gt;
=== Alien Scamper ===&lt;br /&gt;
&lt;br /&gt;
When an alien pod is revealed all the aliens in the pod will move to more ideal positions (e.g. moving to cover) and will sometimes activate a [[Abilities_List_(LWR)#Deflection_Shield|&#039;&#039;&#039;Deflection Shield&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
When revealed, the alien pod can also be affected by 1 of 3 states: &#039;&#039;&#039;Prepared&#039;&#039;&#039;, &#039;&#039;&#039;Off Guard&#039;&#039;&#039;, and &#039;&#039;&#039;Unprepared&#039;&#039;&#039;. All 3 of these are supposed to emulate XCOM having less time or more time to act before the enemy does based on the state of the enemy when revealed.&lt;br /&gt;
&lt;br /&gt;
====Prepared====&lt;br /&gt;
&lt;br /&gt;
 Aliens enter [[Other_Abilities_(LWR)#Overwatch|&#039;&#039;&#039;Overwatch&#039;&#039;&#039;]] on activation, gain [[Other_Abilities_(LWR)#Combat_Readiness|&#039;&#039;&#039;Combat Readiness&#039;&#039;&#039;]], and possibly other benefits.&lt;br /&gt;
&lt;br /&gt;
The chance for [[Other_Abilities_(LWR)#Prepared|&#039;&#039;&#039;Prepared&#039;&#039;&#039;]] depends on the number of activated aliens and the [[Difficulty_(LWR)#Expectations|&#039;&#039;&#039;Difficulty&#039;&#039;&#039;]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 700px; text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 25%;&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;width: 25%; padding: 10px 8px 8px 8px;&amp;quot; | Chance for Prepared&amp;lt;br&amp;gt;[chance with active aliens]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Easy&#039;&#039;&#039; || 0% &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Classic&#039;&#039;&#039; || 25% &amp;lt;br&amp;gt;[0% for 1 alien active] &amp;lt;br&amp;gt;[0% for 2 aliens active]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Brutal&#039;&#039;&#039; || 50% &amp;lt;br&amp;gt;[20% for 1 alien active] &amp;lt;br&amp;gt;[0% for 2 aliens active]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Impossible&#039;&#039;&#039; || 100% &amp;lt;br&amp;gt;[40% for 1 alien active] &amp;lt;br&amp;gt;[20% for 2 aliens active]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 5px;&amp;quot; | &#039;&#039;&#039;Pain&#039;&#039;&#039; || 100% &amp;lt;br&amp;gt;[for 2 or less aliens active]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prepared aliens will overwatch and gain combat readiness on reveal less if XCOM has less total AP available.&lt;br /&gt;
&lt;br /&gt;
Prepared aliens will not occur on the first turn of any mission.&lt;br /&gt;
&lt;br /&gt;
====Off Guard====&lt;br /&gt;
 Aliens start with no ammo (or, if they do not use ammo, disorientation)&lt;br /&gt;
&lt;br /&gt;
Aliens in newly activated pods will be caught off guard if they make the total number of active aliens &#039;&#039;&#039;9 or more&#039;&#039;&#039; (11 for larger missions). Each alien is checked for being Off Guard and contributes to the alien count individually upon being revealed, causing some aliens of a pod to be caught off guard while others might not be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Off Guard&#039;&#039;&#039; is intended to simulate the aliens unexpectedly bumping into XCOM.&lt;br /&gt;
&lt;br /&gt;
====Unprepared====&lt;br /&gt;
 Aliens skip their first turn (removed if damaged) and start with no ammo (or, if they do not use ammo, disorientation)&lt;br /&gt;
&lt;br /&gt;
Aliens in newly activated pods will be unprepared if they make the total number of active aliens &#039;&#039;&#039;12 or more&#039;&#039;&#039; (14 for larger missions). Each alien is checked for being Unprepared and contributes to the alien count individually upon being revealed, causing some aliens of a pod to be unprepared while others might only be caught off guard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unprepared&#039;&#039;&#039; is supposed to simulate the aliens not only unexpecting to bump into XCOM, but also being not ready for any engagement.&lt;br /&gt;
&lt;br /&gt;
=== XCOM Scamper ===&lt;br /&gt;
&lt;br /&gt;
When an XCOM unit has completed their turn (0 AP remaining) and a new alien pod is revealed, that unit will receive the ability to &#039;&#039;&#039;Scamper&#039;&#039;&#039;: they can complete a 1AP move but cannot perform any actions. This can only occur once per unit each turn and only if the XCOM unit is not active (i.e. not overwatching, steadying a weapon, etc.). &lt;br /&gt;
&lt;br /&gt;
Exceptions where XCOM units will not gain &#039;&#039;&#039;Scamper&#039;&#039;&#039;: &lt;br /&gt;
* Non-idle units&lt;br /&gt;
* Units that just used Run and Gun&lt;br /&gt;
* Units that are the last active soldier remaining&lt;br /&gt;
* The unit that activated the aliens (if it was done with a non-movement action)&lt;br /&gt;
&lt;br /&gt;
== Shred == &lt;br /&gt;
&lt;br /&gt;
Some weapons can &#039;&#039;&#039;Shred&#039;&#039;&#039; enemies. This means they will take extra damage from all regular sources. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Shredder (LWR)|text=1}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This only occurs if the damage is dealt on the same turn as damage dealer (i.e. does not work with reaction fire and other shots that occur during the enemy&#039;s turn). &lt;br /&gt;
&lt;br /&gt;
Additional shred damage is calculated based off of &#039;&#039;damage dealt&#039;&#039;, not &#039;&#039;damage taken&#039;&#039;; so if a unit resists any damage through DR it &#039;&#039;does not&#039;&#039; affect the amount of shred applied.&lt;br /&gt;
&lt;br /&gt;
Some plasma weapons can shred only specific types of enemies: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Carapace Shredder&#039;&#039;&#039; (Plasma Rifle): shreds biological enemies with &#039;&#039;&#039;Hardened&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ether Shredder&#039;&#039;&#039; (Plasma Reflex Cannon): shreds Sectoids, Sectoid Commanders and Ethereals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Panzer Shredder&#039;&#039;&#039; (Plasma Battle Rifle): shreds grounded robotic enemies only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aerial Shredder&#039;&#039;&#039; (Plasma Carbine): shreds flying-capable aliens.&lt;br /&gt;
&lt;br /&gt;
Some explosives (AP Grenades, Javelin Rockets) have the &#039;&#039;&#039;Explosive Shredder&#039;&#039;&#039; perk which allows them to shred enemies at &#039;&#039;&#039;2x&#039;&#039;&#039; the damage dealt as a percent of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
If a source would apply multiple levels of shred (e.g. a unit with Shredder and Ether Shredder), only the highest level will apply.&lt;br /&gt;
&lt;br /&gt;
There are various perks that modify how shred is applied:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Alien Shred (LWR)|text=1}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 600px;&amp;quot;&amp;gt;&lt;br /&gt;
{{Mayhem (LWR)|text=1}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Smoke (In Smoke) ==&lt;br /&gt;
&lt;br /&gt;
Smoke can be deployed by throwing a smoke grenade. The smoke grenade will fill designated tiles with smoke through 1 enemy turn. Any unit within a tile filled with smoke will receive the &#039;&#039;&#039;In Smoke&#039;&#039;&#039; effect. It is important to note that the area occupied by smoke is a 3 tile radius cardinally and 2 tile radius diagonally from the center, it is not a sphere and thus the targeting bubble can be misleading on the edges.&lt;br /&gt;
&lt;br /&gt;
Smoke increases defense of units in the smoke by 30 and prevents bonus critical chances against them for being exposed. Smoke reduces the aim of units within the smoke by 10. &lt;br /&gt;
&lt;br /&gt;
Both the aim and defense modifications of smoke apply to psionic abilities by modifying the affected unit&#039;s will when a psionic ability is being used. For example, a unit in regular smoke has +30 will for the purposes of defending against psionics and -10 hit chance for the purposes of attacking with psionics.&lt;br /&gt;
&lt;br /&gt;
Smoke also has another important benefit: &#039;&#039;&#039;reaction shots will not trigger against units inside smoke&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1200px&amp;quot;&amp;gt; &lt;br /&gt;
 &#039;&#039;&#039;In Smoke&#039;&#039;&#039;: -10 aim, +30 defense, prevents extra crit from exposed, and does not trigger reaction shots -- aim and defense affects psi as well&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
There are 2 upgrades to regular smoke:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:600px&amp;quot;&amp;gt; &lt;br /&gt;
{{Combat Drugs (LWR)|text=1}}&lt;br /&gt;
{{Dense Smoke (LWR)|text=1}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stagger ==&lt;br /&gt;
&lt;br /&gt;
All &#039;&#039;&#039;reaction fire&#039;&#039;&#039; that damages a target has a chance to &#039;&#039;&#039;Stagger&#039;&#039;&#039; the target equal to the percent of their Max Base HP they lost.&lt;br /&gt;
&lt;br /&gt;
 % Chance to Stagger = 100 x Base HP Lost / Max Base HP&lt;br /&gt;
&lt;br /&gt;
 Staggered units lose all remaining APs, their shots [[Other_Abilities_(LWR)#Graze|&#039;&#039;&#039;graze&#039;&#039;&#039;]], and they cannot enter overwatch&lt;br /&gt;
&lt;br /&gt;
Does not effect melee-only units (Chryssalids, Zombies, and Berserkers).&lt;br /&gt;
&lt;br /&gt;
== Steady Weapon ==&lt;br /&gt;
&lt;br /&gt;
Steadying a weapon grants the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1000px;&amp;quot;&amp;gt;&lt;br /&gt;
 Double base aim, +15 pen, rocket range +20% and scatter -75%, reaction fire immunity, and halves the impenetrable cover DR limit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Steady is lost if unit acts, moves, is suppressed, is hit, or changes weapons. Steady is converted into &#039;&#039;&#039;[[Other_Abilities_(LWR)#Combat_Readiness|Combat Readiness]]&#039;&#039;&#039; if unit can&#039;t see any enemies at the beginning or end of a turn. &lt;br /&gt;
&lt;br /&gt;
Steady is only available if the unit can see an enemy. &lt;br /&gt;
&lt;br /&gt;
Steadying a weapon &#039;&#039;&#039;does not&#039;&#039;&#039; trigger enemy reaction fire.&lt;br /&gt;
&lt;br /&gt;
== Stimmed ==&lt;br /&gt;
&lt;br /&gt;
Units that use a Combat Stim on themselves will receive the &#039;&#039;&#039;Stimmed&#039;&#039;&#039; buff: &lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1300px;&amp;quot;&amp;gt;&lt;br /&gt;
 +2 regeneration, +2.0 mobility, +20 aim, +20 will, immunity to fatigued/exhausted, +10% DR; lasts through 3 enemy turns&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stun ==&lt;br /&gt;
&lt;br /&gt;
The stun rifle can be used to attempt to &#039;&#039;&#039;Stun&#039;&#039;&#039; autopsied biologic aliens (except for chryssalids). Stunned aliens can be brought home in stored in Alien Containment facilities for interrogations.&lt;br /&gt;
&lt;br /&gt;
The stun rifle will always hit but the chance to stun may be lower than 100%. The chance is higher if the target has less HP.&lt;br /&gt;
&lt;br /&gt;
Targets at or below 4 HP will be [[Other_Abilities_(LWR)#Maim|&#039;&#039;&#039;Maimed&#039;&#039;&#039;]] if the stun fails.&lt;br /&gt;
&lt;br /&gt;
== Sublimator ==&lt;br /&gt;
&lt;br /&gt;
Certain plasma weapons have the &#039;&#039;&#039;Sublimator&#039;&#039;&#039; capability which grants +35 pen vs units with the &#039;&#039;&#039;[[Abilities_List_(LWR)#Hardened|Hardened]]&#039;&#039;&#039; perk (+50 pen for weapons with saturation fire) and deals triple damage to [[Abilities_List_(LWR)#Plasma Shield|Plasma Shields]].&lt;br /&gt;
&lt;br /&gt;
== Suppression ==&lt;br /&gt;
&lt;br /&gt;
Targets that are hit with suppression will receive the &#039;&#039;&#039;Suppression&#039;&#039;&#039; effect:&lt;br /&gt;
&lt;br /&gt;
{{ Suppression (LWR) | text=1 }}&lt;br /&gt;
&lt;br /&gt;
At the start of their team&#039;s turn, &#039;&#039;&#039;Suppressed&#039;&#039;&#039; targets become &#039;&#039;&#039;Pinned&#039;&#039;&#039; if they are protected by cover, or take &#039;&#039;&#039;[[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive Fire]]&#039;&#039;&#039; damage if they are not protected by cover.&lt;br /&gt;
&lt;br /&gt;
If the target acts while under suppression the suppression will break with another round of &#039;&#039;&#039;[[Other_Abilities_(LWR)#Suppressive_Fire|Suppressive Fire]]&#039;&#039;&#039;. Certain actions such as steadying, reloading, hunkering down or skipping turn by gaining combat ready will prevent this damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinned&#039;&#039;&#039; means the unit will lose 1 AP.&lt;br /&gt;
&lt;br /&gt;
{{ Mayhem (LWR) | text=1 }}&lt;br /&gt;
&lt;br /&gt;
Mayhem adds an additional instantaneous round of Suppressive Fire, meaning its possible to fire a total of 3 Suppressive fire barrages to a single uncovered target with 1 use of suppression.&lt;br /&gt;
&lt;br /&gt;
== Suppressive Fire ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suppressive Fire&#039;&#039;&#039; damage is equal to 35% of &#039;&#039;standard shot damage&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Even though &#039;&#039;&#039;Suppressive Fire&#039;&#039;&#039; will sometimes occur during the enemy turn, it is not a standard shot and thus it does not qualify as a reaction shot (so it will not stagger).&lt;br /&gt;
&lt;br /&gt;
Units with the &#039;&#039;&#039;Mayhem&#039;&#039;&#039; perk can apply additional &#039;&#039;&#039;Suppressive Fire&#039;&#039;&#039; damage immediately when suppressing.&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1300px&amp;quot;&amp;gt; &lt;br /&gt;
{{ Mayhem (LWR) | text=1 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:1300px&amp;quot;&amp;gt; &lt;br /&gt;
Units with the &#039;&#039;&#039;Danger Zone&#039;&#039;&#039; perk will apply &#039;&#039;&#039;Suppressive Fire&#039;&#039;&#039; to an area (at 50% damage) as well as the primary target (at 100% damage). This area damage occurs during mayhem suppressive fire and at the beginning of a unit&#039;s turn if they are suppressed and not in cover. The area damage does not apply to the suppressive fire that occurs when a unit breaks a suppression effect by acting.&lt;br /&gt;
{{ Danger Zone (LWR) | text=1 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tactical Retreat ==&lt;br /&gt;
&lt;br /&gt;
During most missions, officers you control you can press &#039;Z&#039; to call Big Sky and ask him to perform a &#039;&#039;&#039;Tactical Retreat&#039;&#039;&#039;. If available, Big Sky will proceed to your location within 1-2 turns. At that time, everyone not within 8 tiles of the extraction beacon will become MIA. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Retreats&#039;&#039;&#039; are an effective method to withdraw critically wounded units and/or pull out after a mission is successful (e.g. after the bomb is defused).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Retreats&#039;&#039;&#039; are not available indoors, if a bomb is active, if exalt towers are active, or if a VIP is being rescued. They are also not available on the following missions: DLC missions, newfoundland mission, and base assaults/defenses.&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Alien_Shred_(LWR)&amp;diff=125380</id>
		<title>Template:Alien Shred (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Alien_Shred_(LWR)&amp;diff=125380"/>
		<updated>2025-12-12T14:24:05Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Updating description to match xcom shred mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding: {{{topbotpad}}}px 0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:HEAVY SHREDDER.png|32px|{{{align|center}}}|Alien Shred]]&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &#039;&#039;&#039;[[Abilities List (LWR)#Alien Shred|Alien Shred]]&#039;&#039;&#039;{{#if:{{{text|}}}|&amp;lt;br/&amp;gt;&#039;&#039;Primary weapon shots apply [[Other_Abilities_(LWR)#Shred|Shred]] equal to 30% (20% on suppressive fire) of the the damage dealt as a percent of the target&#039;s max HP (which increases subsequent damage the target receives by the amount of Shred) for the remainder of the battle.&#039;&#039;}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWR)]]&lt;br /&gt;
[[Category: Templates (LWR)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Suppression_(LWR)&amp;diff=125346</id>
		<title>Template:Suppression (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Suppression_(LWR)&amp;diff=125346"/>
		<updated>2025-12-05T23:04:46Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Suppressive fire now scales off of standard shot damage, not weapon damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;padding: {{{topbotpad}}}px 0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:HEAVY SUPPRESSION.png|32px|{{{align|center}}}|Suppression]]&amp;lt;div style=&amp;quot;text-align: {{{align|center}}};&amp;quot;&amp;gt; &#039;&#039;&#039;[[Abilities List (LWR)#Suppression|Suppression]]&#039;&#039;&#039;{{#if:{{{text|}}}|&amp;lt;br/&amp;gt;&#039;&#039;Suppress [Pinned if protected by cover, suppressive fire if not, no reaction fire, -35 aim, -35% mobility/ability range] targets. Breaks with suppressive fire if the target acts. Requires 2 ammo, and uses the 2nd ammo if the suppression breaks with suppressive fire. 1 turn cooldown. [Suppressive Fire deals 35% standard shot damage]&lt;br /&gt;
&#039;&#039;}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWR)]]&lt;br /&gt;
[[Category: Templates (LWR)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Cover_(LWR)&amp;diff=125328</id>
		<title>Cover (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Cover_(LWR)&amp;diff=125328"/>
		<updated>2025-12-04T00:20:39Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Added impenetrable DR description and counters. Removed % from cover DR values since it&amp;#039;s all flat for now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
==Basics of Cover==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cover&#039;&#039;&#039; provides three primary benefits: an increase in defense, an increase in impenetrable Damage Resistance (DR), and a decreased chance to be critically hit relative to units without cover. Furthermore, cover can obstruct &#039;&#039;&#039;Line of Sight&#039;&#039;&#039;, allowing you to sneak up on enemy pods undetected or avoid being targeted in combat.&lt;br /&gt;
&lt;br /&gt;
==Defensive Benefits==&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:340px&amp;quot;&amp;gt; &lt;br /&gt;
 &#039;&#039;&#039;Partial Cover&#039;&#039;&#039;: +30 defense and +30 impenetrable DR&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Full Cover&#039;&#039;&#039;: +50 defense and +50 impenetrable DR&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike DR granted by armor, items, or perks, cover provides impenetrable DR. This DR cannot be negated by an attack&#039;s penetration unless the attack is a reaction shot or a steadied shot.&lt;br /&gt;
&lt;br /&gt;
These represent substantial increases from Long War 1.0.&lt;br /&gt;
&lt;br /&gt;
Hunkering down gives an additional +30% cover defense, +15 DR and immunity to critical hits, but reduces sight radius to 0.&lt;br /&gt;
&lt;br /&gt;
A unit that is &#039;&#039;&#039;Exposed&#039;&#039;&#039; (that is, lacks cover) or &#039;&#039;&#039;Flanked&#039;&#039;&#039; (see below) grants attackers +50% critical chance against it. Flying units and units [[Other Abilities (LWR)#Smoke (In Smoke)|in smoke]] do not provide attackers with this bonus. &#039;&#039;&#039;Hardened&#039;&#039;&#039; targets cannot be exposed, so they are quite difficult to land a critical hit on.&lt;br /&gt;
&lt;br /&gt;
==Line of Sight==&lt;br /&gt;
Most full cover (&#039;&#039;&#039;not all full cover&#039;&#039;&#039;) has the advantage of breaking Line of Sight for all units on the same plane of elevation. This can allow XCOM operatives to close in on pods that have yet to be activated without provoking them. This can also lead to frustrating scenarios where a random tree can block a sniper from getting a shot on a flying target.&lt;br /&gt;
&lt;br /&gt;
Elevation can effect line of sight: higher elevations can negate the sight-blocking properties of high cover, and lower elevations can make even low cover block line of sight. The latter is most commonly seen in forest maps; in general, two elevations of low cover is equivalent to high cover for line of sight blocking.&lt;br /&gt;
&lt;br /&gt;
Units standing in cover can &amp;quot;peek&amp;quot; around it or &amp;quot;step out&amp;quot; to perform shots or throw items. Generally speaking, any unit in cover who is ordered to attack a target or use an item will automatically &amp;quot;step out&amp;quot; and temporarily move to an adjacent square before firing, if doing so is necessary to gain line of sight on a target. A step out can only be performed if the destination square is unobstructed, with some exceptions, and the step out shot doesn&#039;t count as actual movement and so won&#039;t provoke suppression or overwatch. For the purposes of line of sight, then, a unit is treated as occupying any square it can get a step out shot on, but this additional square doesn&#039;t grant additional attack range.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to remember that while step out shots affect &#039;&#039;line&#039;&#039; of sight, they don&#039;t change a units sight distance &#039;&#039;until the unit actually performs the step out shot&#039;&#039;. If an unactivated pod of aliens is positioned one tile out of vision range, a unit sitting in cover can&#039;t see or target them normally, but &#039;&#039;will&#039;&#039; activate them if the unit performs a step out attack that brings the unit closer to the aliens.&lt;br /&gt;
&lt;br /&gt;
==Negating Cover==&lt;br /&gt;
Cover only provides its protection in a specific direction. A unit can be &#039;&#039;&#039;Flanked&#039;&#039;&#039; by moving parallel to or past the cover, which completely removes all benefits provided by the cover for attacks made by the flanking unit as well as granting the attacker a +50% critical chance bonus. Note that cover continues to apply its full defensive benefit until the unit is flanked, unless the Aiming Angles second wave option is enabled. &lt;br /&gt;
&lt;br /&gt;
If a unit has multiple sources of cover, only the cover most in-line with the direction of the attack will apply. A unit protected by bi-directional corner cover which is flanked relative to only one of the two directions still can apply the protection of the other direction against attackers and isn&#039;t counted as flanked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Units that trigger reaction fire by taking an action in cover lose 50% of their cover defense and 50% of their impenetrable cover damage resistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steadied shots halve the impenetrable cover DR minimum while also providing additional penetration.&lt;br /&gt;
&lt;br /&gt;
Cover can be destroyed by bullets or explosions, and any unit left without cover is &#039;&#039;&#039;Exposed&#039;&#039;&#039;. Cover is generally a little tougher to destroy than it is in vanilla due to increased health and reworked mechanics; firearms of all types take much longer to destroy cover as they receive a significant penalty to the damage they deal relative to explosives, while the damage falloff explosives suffer based on distance from the origin of the explosion, which was introduced in Long War, mean that they&#039;ll no longer reliably blow up everything highlighted in red like they tended to do in vanilla. This can be counteracted by perks such as [[Abilities_List_(Long_War)#Sapper|Sapper]], which makes explosives deal double damage to all cover and destructible terrain, and [[Abilities_List_(LWR)#Tandem_Warheads|Tandem Warheads]], which removes the damage falloff.&lt;br /&gt;
&lt;br /&gt;
If two units are within 1 tile of each other but still protected by cover, they will gain a &#039;&#039;&#039;Point Blank&#039;&#039;&#039; bonus which will bypass many of the benefits of cover (even though they are technically not flanking). See here: &#039;&#039;&#039;[[Other_Abilities_(LWR)#Point_Blank|Point Blank]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, many kinds of attacks aren&#039;t affected by cover. Anything which doesn&#039;t roll a hit chance, like explosives or [[Abilities_List_(LWR)#Suppression|Suppression]], isn&#039;t affected by the bonus defense cover provides. And the bonus DR does nothing against attacks which don&#039;t roll damage, like [[Abilities_List_(Long_War)#Psi_Panic|Psi Panic]] or [[Equipment_(LWR)#Support_grenades|Concussion Grenades]]. If an enemy is well protected, consider alternate means of attacking them.&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Chosen_(LWOTC)&amp;diff=125320</id>
		<title>Chosen (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Chosen_(LWOTC)&amp;diff=125320"/>
		<updated>2025-12-02T00:02:32Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LWOTC)|40}}[[File:XCOM2_WotC_chosen_logo.png|frameless|center|Chosen|link=Chosen (LWOTC)]]&lt;br /&gt;
&lt;br /&gt;
==The Chosen==&lt;br /&gt;
The Chosen are unique enemies granted powers by the Elders and are a serious threat against XCOM. They are not to be taken lightly and can cause serious setbacks. Compared to WotC, they now act more like raid bosses so expect a tough fight and to not always be able to take them out quickly before they can cause problems.&lt;br /&gt;
&lt;br /&gt;
==Basic Mechanics==&lt;br /&gt;
===Appearances===&lt;br /&gt;
The Chosen first appear at Force Level 3 and will reveal themselves. The chosen upgrades to T2 at FL7, T3 at FL11, T4 at FL 16, and T5 at FL20.&lt;br /&gt;
Due to their increased strength and increased focus on having tough engagements, their appearance decreases the amount of enemies present and is limited to the following missions which will display a sitrep that they are present:&lt;br /&gt;
* Intel Raids&lt;br /&gt;
* Supply Convoy Retaliation&lt;br /&gt;
* Recruit Raids&lt;br /&gt;
* Haven attacks/defense (Full Retaliations)&lt;br /&gt;
* Haven invasions&lt;br /&gt;
* Chosen Avenger Assaults&lt;br /&gt;
* Chosen Citadel Assaults&lt;br /&gt;
Additionally, to make up for some potential losses defeating them will also reward 3 alloys/elerium per current tier.&lt;br /&gt;
&lt;br /&gt;
===Keen===&lt;br /&gt;
Chosen are much tougher and it is expected to take some wounds and you may even lose some soldiers. With that, when they are present in the field, no soldiers can die and will always bleedout allowing you a chance to save them except during the Citadel Assault where it is a battle to the death&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
Chosen are capable of capturing any knocked out or bleeding out soldiers within vision however it requires their full turn allowing you a grace period to recover and remove them. Kidnap also has a 2-turn cooldown meaning they cannot make consecutive captures in a row.&lt;br /&gt;
&lt;br /&gt;
===Reactions===&lt;br /&gt;
The chosen now gain a &amp;quot;Prime Reaction&amp;quot; granting them an additional action when damaged but is limited to only select abilities. They are allowed to move, reload or &amp;quot;Combat Readiness&amp;quot; which grants 10 defense while in cover, reduce explosive damage by 10% and can remove the maim effect. This option can be disabled through the second wave option.&lt;br /&gt;
&lt;br /&gt;
===Immunities===&lt;br /&gt;
The chosen are immune to any negative mental effects, frost, and critical attacks. The chosen is also immune to Red Fog if the option is enabled.&lt;br /&gt;
Attacks with guaranteed critical hit (not +100%, but guaranteed) will still critically hit the Chosen, and Biggest Booms explosives still have a chance to crit the Chosen due to the crit being applied differently.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
The chosen no longer have any general weaknesses but take 25% additional damage from their respective adversary hero faction.&lt;br /&gt;
&lt;br /&gt;
==Strategy Layer==&lt;br /&gt;
In the strategy layer, the chosen can perform various activities for the month which can be viewed in the chosen screen accessible in the geoscape. Their available activities is based on their current knowledge level, ranging from 0-1000 reaching the next tier, starting at 0, every 250 knowledge gained. The chosen passively gains 100/80/65 knowledge at every supply drop for the first/second/third chosen and an additional 25 whenever they successfully kidnap a soldier. The following is a list of available activities chosen can accomplish:&lt;br /&gt;
* Training : At the end of the month, they gain a new strength empowering them. The Chosen that performed the action cannot repeat it for the next two months. Available at Tier 0&lt;br /&gt;
* Combat Readiness : The chosen is preparing for their next activities and is idle for this period. Only one chosen can perform this action at a time and will not perform this for the next 3 months. When one chosen performs this, no other chosen can perform this for the next 2 months. Available at Tier 0&lt;br /&gt;
* Sabotage : The chosen can perform various activities disrupting xcom and have a 40% chance of succeeding that occurs within the next 7-14 days after selecting this action. Available at Tier 0 :&lt;br /&gt;
** Steal 25% of your current supplies&lt;br /&gt;
** Steal 25% of your current intel&lt;br /&gt;
** Increase a scanning site by 4 days&lt;br /&gt;
** Extend the current covert action by 5 days&lt;br /&gt;
** Delay research by 4 days&lt;br /&gt;
** Can steal 3-5 weapon upgrades but requires at least 3 upgrades to activate.&lt;br /&gt;
** Can steal 2-4 elerium cores but requires at least 2 cores to activate.&lt;br /&gt;
** Can steal 2-4 datapads but requires at least 2 datapads to activate.&lt;br /&gt;
** Can inflict &amp;quot;fear of chosen&amp;quot; to 3 random soldiers&lt;br /&gt;
** Increase current wound times by 5 days&lt;br /&gt;
** Wound a Staff for 15 days.&lt;br /&gt;
* Reinforcements : The chosen will call in additional ADVENT reinforcements into the region. This will launch a quick response troop transport mission some time within the month that if the chosen succeeds will place 1 strength in the region and another strength into a random adjacent region. The mission has full salvage, concealed start with light ( 13-15 enemies ) activity and a squad size of up to 6 soldiers. Only one chosen can perform this activity at a time and will not perform this for the next 6 months. When one chosen performs this, no other chosen can perform this for the next 2 months. Available at Tier 1&lt;br /&gt;
* Dark Event: The chosen activates another dark event. Only one chosen can perform this action at a time and will not perform this for the next month. Available at Tier 2&lt;br /&gt;
* Retribution: Attack a region reducing the haven&#039;s effectiveness by 30% for 21 days and gain 75 knowledge. Can be performed up to two times from a given chosen but only three can be performed all together. The Chosen that performed the action cannot repeat it for the next two months. Available at Tier 3&lt;br /&gt;
* Assault the avenger: Launch an assault against the avenger that occurs in 2-10 days. The mission composes of 30/34/36/40 enemies (based on difficulty) with 1 pod that guards the three various turret locations within the map with the rest of the enemies slowly approaching the avenger. XCOM must defeat all enemies while also destroying the turrets before the avenger is destroyed. The avenger has 550 HP with the Chosen Cannon dealing 80 damage every 7/6/5/4 (based on difficulty) turns and the mini turrets dealing 4 damage each every turn. Only the cannon is required to destroy however destroying the turrets will be helpful. Only one chosen can perform this action at a time and after performing this action lose 33% of their knowledge. Available at Tier 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Armor_(LWR)&amp;diff=125272</id>
		<title>Armor (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Armor_(LWR)&amp;diff=125272"/>
		<updated>2025-11-29T14:56:19Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Fixed Aurora Armor unlock tech to be Mobile Power Armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]] &lt;br /&gt;
&lt;br /&gt;
==In General== &lt;br /&gt;
&lt;br /&gt;
Most technology levels provide access to two different suits of Armor, one tailored towards mobility and defense, and the other tailored towards higher HP and DR.&lt;br /&gt;
&lt;br /&gt;
Armor provides armor HP to soldiers, allowing XCOM soldiers to withstand significant punishment. Certain armors have less equipment slots as compensation for various advantages.&lt;br /&gt;
&lt;br /&gt;
Armor is important to increase the HP of all units, even non-tanks. This is because enemies that can deal damage equal to or greater than a soldier&#039;s HP will prioritize targeting them; making it difficult for a tank to occupy enemy attention.&lt;br /&gt;
&lt;br /&gt;
===Heavy Armor=== &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Health bonus (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | [[File:Damage Reduction Long War.png|32px]]&amp;lt;br/&amp;gt;Base DR &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Will bonus (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Equipment slots (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Bonus perk (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Special properties (LWR)}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Prerequisites&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}&lt;br /&gt;
|{{Engineers required (LWR)}}&lt;br /&gt;
|{{Credits cost (LWR)}}&lt;br /&gt;
|{{Alloys cost (LWR)}}&lt;br /&gt;
|{{Elerium cost (LWR)}}&lt;br /&gt;
|{{Meld cost (LWR)}}&lt;br /&gt;
|{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Tac Armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Tac Armor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Tac Armor]]&#039;&#039;&#039;&lt;br /&gt;
|3.3&lt;br /&gt;
|5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Amount of small items that can be equipped&amp;amp;#10;(Amount with the Tactical Rigging foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Carapace armor Long War .png|128px|link=Armor (LWR)#Heavy Armor|Carapace Armor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Carapace Armor]]&#039;&#039;&#039;&lt;br /&gt;
|3.3 &lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Amount of small items that can be equipped&amp;amp;#10;(Amount with the Tactical Rigging foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)&lt;br /&gt;
| &lt;br /&gt;
| +20 crit resist&lt;br /&gt;
|[[Research (LWR)#Defensive Tech|Advanced Body Armor]]&lt;br /&gt;
|25&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|80&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|42&lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;| &lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|15&amp;amp;nbsp;days&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Aegis armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Aegis Armor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Aegis Armor]]&#039;&#039;&#039;&lt;br /&gt;
|2.6&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Amount of small items that can be equipped&amp;amp;#10;(Amount with the Tactical Rigging foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)&lt;br /&gt;
|{{ Damage Control (LWR) }}&lt;br /&gt;
| &lt;br /&gt;
|[[Research (LWR)#Defensive Tech|Mobile Power Armor]]&lt;br /&gt;
|35&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|70&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|70&lt;br /&gt;
|title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|5&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;| &lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|21&amp;amp;nbsp;days&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Titan armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Titan Armor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Titan Armor]]&#039;&#039;&#039;&lt;br /&gt;
|4.0&lt;br /&gt;
|16&lt;br /&gt;
|15&lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Amount of small items that can be equipped&amp;amp;#10;(Amount with the Tactical Rigging foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)&lt;br /&gt;
|{{ Damage Control (LWR) }}&lt;br /&gt;
|Prevents strangulation&amp;lt;br /&amp;gt;Negates the effects of fire&lt;br /&gt;
|[[Research (LWR)#Defensive Tech|Advanced Power Armor]]&lt;br /&gt;
|65&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|400&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|360&lt;br /&gt;
|title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|40&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|8&lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|27&amp;amp;nbsp;days&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Archangel armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Archangel Armor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Archangel Armor]]&#039;&#039;&#039;&lt;br /&gt;
|4.0&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|| &lt;br /&gt;
|title=&amp;quot;Amount of small items that can be equipped&amp;amp;#10;(Amount with the Tactical Rigging foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)&lt;br /&gt;
|{{ Damage Control (LWR) }} {{ Flight (LWR) }}&lt;br /&gt;
|Prevents strangulation&amp;lt;br /&amp;gt;Negates the effects of fire&amp;lt;br /&amp;gt;12 units of fuel, doubled with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project&lt;br /&gt;
|[[Research (LWR)#Defensive Tech|Antigrav Systems]]&lt;br /&gt;
|75&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|800&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|850&lt;br /&gt;
|title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|450&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;| &lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|54&amp;amp;nbsp;days&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Vortex armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Vortex Armor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Vortex Armor]]&#039;&#039;&#039;&lt;br /&gt;
|2.0&lt;br /&gt;
|16&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|title=&amp;quot;Amount of small items that can be equipped&amp;quot;|3&lt;br /&gt;
| &lt;br /&gt;
|Restricted to psionic soldiers&amp;lt;br /&amp;gt;&#039;&#039;&#039;Advanced Psi Boost&#039;&#039;&#039;: Explosive grenades deal +2 psionic damage; +5 damage to rift; Reduces accumulation of fatigue by 50%&amp;lt;br /&amp;gt;Required to activate the [[Facilities_(LWR)#Constructible_Facilities|Gollop Chamber]]&lt;br /&gt;
|[[Research (LWR)#Defensive Tech|Mind and Machine]]&lt;br /&gt;
|100&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|150&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|400&lt;br /&gt;
|title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|120&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|500&lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|12&amp;amp;nbsp;days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Light Armor===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Health bonus (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | [[File:Damage Reduction Long War.png|32px]]&amp;lt;br/&amp;gt;Base DR &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Defense bonus (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Will bonus (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Equipment slots (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Bonus perk (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Special properties (LWR)}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Prerequisites&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}&lt;br /&gt;
|{{Engineers required (LWR)}}&lt;br /&gt;
|{{Credits cost (LWR)}}&lt;br /&gt;
|{{Alloys cost (LWR)}}&lt;br /&gt;
|{{Elerium cost (LWR)}}&lt;br /&gt;
|{{Meld cost (LWR)}}&lt;br /&gt;
|{{Items cost (LWR)}}&lt;br /&gt;
|{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Chameleon Suit Long War.png|128px|link=Armor (LWR)#Light Armor|Leather Jacket]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#Light Armor|Leather Jacket]]&#039;&#039;&#039;&lt;br /&gt;
|0.6&lt;br /&gt;
|1&lt;br /&gt;
| &lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Amount of small items that can be equipped&amp;quot;|1&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Tac vest Long War.png|128px|link=Armor (LWR)#Light Armor|Tac Vest]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#Light Armor|Tac Vest]]&#039;&#039;&#039;&lt;br /&gt;
|2.0&lt;br /&gt;
|3&lt;br /&gt;
| &lt;br /&gt;
|10&lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Amount of small items that can be equipped&amp;amp;#10;(Amount with the Tactical Rigging foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Phalanx armor Long War.png|128px|link=Armor (LWR)#Heavy Armor|Phalanx Armor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#Heavy Armor|Phalanx Armor]]&#039;&#039;&#039;&lt;br /&gt;
|2.6&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|10 &lt;br /&gt;
|&lt;br /&gt;
|title=&amp;quot;Amount of small items that can be equipped&amp;quot;|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Research (LWR)#Defensive Tech|Improved Body Armor]]&lt;br /&gt;
|15&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|35&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;| &lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|10&amp;amp;nbsp;days&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Kestrel armor Long War.png|128px|link=Armor (LWR)#Light Armor|Kestrel Armor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#Light Armor|Kestrel Armor]]&#039;&#039;&#039;&lt;br /&gt;
|2.0&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|title=&amp;quot;Amount of small items that can be equipped&amp;amp;#10;(Amount with the Tactical Rigging foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)&lt;br /&gt;
| {{ Grapple (LWR) }}&lt;br /&gt;
| +20 crit resist&lt;br /&gt;
|[[Research (LWR)#Defensive Tech|Advanced Body Armor]]&lt;br /&gt;
|22&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|28&lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;| &lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|14&amp;amp;nbsp;days&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Banshee armor Long War.png|128px|link=Armor (LWR)#Light Armor|Banshee Armor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#Light Armor|Banshee Armor]]&#039;&#039;&#039;&lt;br /&gt;
|1.3&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Amount of small items that can be equipped&amp;amp;#10;(Amount with the Tactical Rigging foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)&lt;br /&gt;
|{{ Repulsor (LWR) }}  {{ Grapple (LWR) }}&lt;br /&gt;
|&lt;br /&gt;
|[[Research (LWR)#Defensive Tech|Mobile Power Armor]]&lt;br /&gt;
|40&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|70&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|55&lt;br /&gt;
|title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|23&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;| &lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|22&amp;amp;nbsp;days&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Aurora armor Long War.png|128px|link=Armor (LWR)#Light Armor|Aurora Armor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#Light Armor|Aurora Armor]]&#039;&#039;&#039;&lt;br /&gt;
|2.0&lt;br /&gt;
|8&lt;br /&gt;
| &lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|title=&amp;quot;Amount of small items that can be equipped&amp;quot;|3&lt;br /&gt;
| &lt;br /&gt;
|Restricted to psionic soldiers&amp;lt;br&amp;gt;&#039;&#039;&#039;Psi Boost&#039;&#039;&#039;: Explosive grenades deal +1 psionic damage; Reduces accumulation of fatigue by 20%&lt;br /&gt;
|[[Research (LWR)#Defensive Tech|Mobile Power Armor]]&amp;lt;br /&amp;gt;[[Foundry (LWR)#General Equipment Upgrades|Psi Warfare Systems]]&lt;br /&gt;
|40&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|40&lt;br /&gt;
|title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|40&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;| &lt;br /&gt;
|1 [[Alien Artifacts (LWR)#Sectoid_Corpses|Sectoid Corpse]]&lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|22&amp;amp;nbsp;days&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Corsair armor Long War.png|128px|link=Armor (LWR)#Light Armor|Corsair Armor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#Light Armor|Corsair Armor]]&#039;&#039;&#039;&lt;br /&gt;
|1.3&lt;br /&gt;
|9&lt;br /&gt;
| &lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Amount of small items that can be equipped&amp;amp;#10;(Amount with the Tactical Rigging foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)&lt;br /&gt;
|{{ Repulsor (LWR) }}  {{ Grapple (LWR) }}&lt;br /&gt;
|&lt;br /&gt;
|[[Research (LWR)#Defensive Tech|Advanced Power Armor]]&lt;br /&gt;
|65&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|350&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|240&lt;br /&gt;
|title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|40&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;| &lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|27&amp;amp;nbsp;days&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Seraphim armor Long War.png|128px|link=Armor (LWR)#Light Armor|Seraph Armor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#Light Armor|Seraph Armor]]&#039;&#039;&#039;&lt;br /&gt;
|1.3&lt;br /&gt;
|9&lt;br /&gt;
| &lt;br /&gt;
|30&lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Amount of small items that can be equipped&amp;amp;#10;(Amount with the Tactical Rigging foundry project)&amp;quot;|1&amp;lt;br /&amp;gt;(2)&lt;br /&gt;
|{{ Tactical Mobility (LWR) }} {{ Flight (LWR) }}&lt;br /&gt;
|8 units of fuel, doubled with the [[Foundry (LWR)#General Equipment Upgrades|Advanced Flight]] foundry project&lt;br /&gt;
|[[Research (LWR)#Defensive Tech|Antigrav Systems]]&lt;br /&gt;
|65&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|200&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|80&lt;br /&gt;
|title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|80&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;| &lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|27&amp;amp;nbsp;days&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Shadow armor Long War.png|128px|link=Armor (LWR)#Light Armor|Ghost Armor]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#Light Armor|Ghost Armor]]&#039;&#039;&#039;&lt;br /&gt;
|0.6&lt;br /&gt;
|10&lt;br /&gt;
| &lt;br /&gt;
|20&lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Amount of small items that can be equipped&amp;amp;#10;(Amount with the Tactical Rigging foundry project)&amp;quot;|1&amp;lt;br /&amp;gt;(2)&lt;br /&gt;
|{{ Ghost (LWR) }}{{ Repulsor (LWR) }} {{ Grapple (LWR) }}&lt;br /&gt;
|Grants +10 aim when at full HP&amp;lt;br&amp;gt;Grants &#039;&#039;&#039;Advanced Grapple&#039;&#039;&#039; (3 charges of &#039;&#039;&#039;[[Abilities List (LWR)#Grapple|Grapple]]&#039;&#039;&#039;)&lt;br /&gt;
|[[Research (LWR)#Defensive Tech|Stealth Systems]]&lt;br /&gt;
|90&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|600&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&lt;br /&gt;
|title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|600&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|240&lt;br /&gt;
| &lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|32&amp;amp;nbsp;days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==MEC Exoskeletons==&lt;br /&gt;
In Long War Rebalance, [[MEC Trooper (LWR)|MEC Troopers]] have access to multiple options of exoskeletons per tier, splitting upgrades into Survivability and Mobility.&lt;br /&gt;
&lt;br /&gt;
MEC armor naming conventions are streamlined to highlight their role. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Health bonus (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; | [[File:Damage Reduction Long War.png|32px]]&amp;lt;br/&amp;gt;Base DR &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Defense bonus (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Large Equipment Slots (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Equipment slots (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Bonus perk (LWR)}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Special properties (LWR)}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Prerequisites&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Cost&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
|{{Research required (LWR)}}&lt;br /&gt;
|{{Engineers required (LWR)}}&lt;br /&gt;
|{{Credits cost (LWR)}}&lt;br /&gt;
|{{Alloys cost (LWR)}}&lt;br /&gt;
|{{Elerium cost (LWR)}}&lt;br /&gt;
|{{Meld cost (LWR)}}&lt;br /&gt;
|{{Items cost (LWR)}}&lt;br /&gt;
|{{Time cost (LWR)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Base Augments Long War.png|128px|link=Armor (LWR)#MEC exoskeletons|Base Augments]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|Base Augments]]&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|Can&#039;t be used during missions&lt;br /&gt;
|colspan=&amp;quot;9&amp;quot;|XCOM starts with an unlimited supply&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv_Mec1.png|128px|link=Armor (LWR)#MEC exoskeletons|MEC-1]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|MEC-1]]&#039;&#039;&#039;&lt;br /&gt;
|Paladin&lt;br /&gt;
|6.0&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|{{ Hardened (LWR) }}&lt;br /&gt;
|Prevents strangulation&amp;lt;br /&amp;gt;Negates the effects of fire&lt;br /&gt;
|[[Research (LWR)#Main Tech|Alien Biocybernetics]]&lt;br /&gt;
|25&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&lt;br /&gt;
|title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&lt;br /&gt;
|4 [[Alien Artifacts (LWR)#UFO Power Sources|UFO Power Sources]] &lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|19&amp;amp;nbsp;days&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv_Mec2.png|128px|link=Armor (LWR)#MEC exoskeletons|LMEC-2]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|LMEC-2]]&#039;&#039;&#039;&lt;br /&gt;
|Valiant&lt;br /&gt;
|4.0&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|{{ Hardened (LWR) }}{{ Body Shield (LWR) }}&lt;br /&gt;
|Grants +10 aim at full HP&amp;lt;br&amp;gt;Prevents strangulation&amp;lt;br /&amp;gt;Negates the effects of fire&lt;br /&gt;
|[[Research (LWR)#Defensive Tech|MEC Mark 2]]&lt;br /&gt;
|50&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|300&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|120&lt;br /&gt;
|title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&lt;br /&gt;
|6 [[Alien Artifacts (LWR)#UFO Power Sources|UFO Power Sources]] &lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|24&amp;amp;nbsp;days&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv_Mec4 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|HMEC-2]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|HMEC-2]]&#039;&#039;&#039;&lt;br /&gt;
|Defender&lt;br /&gt;
|6.0&lt;br /&gt;
|17&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|{{ Hardened (LWR) }}{{ Damage Control (LWR) }}&lt;br /&gt;
|Prevents strangulation&amp;lt;br /&amp;gt;Negates the effects of fire&lt;br /&gt;
|[[Research (LWR)#Defensive Tech|MEC Mark 2]]&lt;br /&gt;
|50&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|300&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|180&lt;br /&gt;
|title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&lt;br /&gt;
|6 [[Alien Artifacts (LWR)#UFO Power Sources|UFO Power Sources]] &lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|24&amp;amp;nbsp;days&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv_Mec6 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|ULMEC-3]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|ULMEC-3]]&#039;&#039;&#039;&lt;br /&gt;
|Vanguard&lt;br /&gt;
|1.3&lt;br /&gt;
|8&lt;br /&gt;
|5&lt;br /&gt;
|45&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{ Hardened (LWR) }}{{ Body Shield (LWR) }}&lt;br /&gt;
|Grants +20 aim at full HP&amp;lt;br&amp;gt;Prevents strangulation&amp;lt;br /&amp;gt;Negates the effects of fire&lt;br /&gt;
|[[Research (LWR)#Defensive Tech|MEC Mark 3: Light]]&lt;br /&gt;
|80&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|900&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|480&lt;br /&gt;
|title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|120&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|150&lt;br /&gt;
|1 [[Alien Artifacts (LWR)#Fusion Cores|Fusion Core]]&amp;lt;br&amp;gt;8 [[Alien Artifacts (LWR)#UFO Power Sources|UFO Power Sources]]&lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|30&amp;amp;nbsp;days&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv_Mec7 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|LMEC-3]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|LMEC-3]]&#039;&#039;&#039;&lt;br /&gt;
|Vindicator&lt;br /&gt;
|3.3&lt;br /&gt;
|13&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|{{ Hardened (LWR) }}{{ Body Shield (LWR) }}&lt;br /&gt;
|Grants +15 aim at full HP&amp;lt;br&amp;gt;Prevents strangulation&amp;lt;br /&amp;gt;Negates the effects of fire&lt;br /&gt;
|[[Research (LWR)#Defensive Tech|MEC Mark 3: Light]]&lt;br /&gt;
|80&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|900&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|480&lt;br /&gt;
|title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|120&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|150&lt;br /&gt;
|1 [[Alien Artifacts (LWR)#Fusion Cores|Fusion Core]]&amp;lt;br&amp;gt;8 [[Alien Artifacts (LWR)#UFO Power Sources|UFO Power Sources]]&lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|30&amp;amp;nbsp;days&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv_Mec3.png|128px|link=Armor (LWR)#MEC exoskeletons|HMEC-3]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|HMEC-3]]&#039;&#039;&#039;&lt;br /&gt;
| Dauntless&lt;br /&gt;
|4.6&lt;br /&gt;
|21&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|{{ Hardened (LWR) }}{{ Damage Control (LWR) }}&lt;br /&gt;
|Prevents strangulation&amp;lt;br /&amp;gt;Negates the effects of fire&lt;br /&gt;
|[[Research (LWR)#Defensive Tech|MEC Mark 3: Heavy]]&lt;br /&gt;
|80&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|900&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|720&lt;br /&gt;
|title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|150&lt;br /&gt;
|1 [[Alien Artifacts (LWR)#Fusion Cores|Fusion Core]]&amp;lt;br&amp;gt;8 [[Alien Artifacts (LWR)#UFO Power Sources|UFO Power Sources]]&lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|30&amp;amp;nbsp;days&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Inv_Mec5 (Long_War).png|128px|link=Armor (LWR)#MEC exoskeletons|UHMEC-3]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Armor (LWR)#MEC exoskeletons|UHMEC-3]]&#039;&#039;&#039;&lt;br /&gt;
|Devastator&lt;br /&gt;
|6.0&lt;br /&gt;
|26&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|{{ Hardened (LWR) }}{{ Damage Control (LWR) }}&lt;br /&gt;
|Prevents strangulation&amp;lt;br /&amp;gt;Negates the effects of fire&lt;br /&gt;
|[[Research (LWR)#Defensive Tech|MEC Mark 3: Heavy]]&lt;br /&gt;
|80&lt;br /&gt;
|title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|900&lt;br /&gt;
|title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|720&lt;br /&gt;
|title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&lt;br /&gt;
|title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|150&lt;br /&gt;
|1 [[Alien Artifacts (LWR)#Fusion Cores|Fusion Core]]&amp;lt;br&amp;gt;8 [[Alien Artifacts (LWR)#UFO Power Sources|UFO Power Sources]]&lt;br /&gt;
|title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|30&amp;amp;nbsp;days&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(LWR)&amp;diff=125271</id>
		<title>Research (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(LWR)&amp;diff=125271"/>
		<updated>2025-11-29T14:54:45Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Moved Aurora Armor to Mobile Power Armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== In General ==&lt;br /&gt;
&lt;br /&gt;
The speed to research each technology is defined by:&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width: 1400px;&amp;quot;&amp;gt;&lt;br /&gt;
 Research Time (in hours) = [Tech Time * 432 * (1 - Credit Bonus)] / [(50 + Scientists) * (1.35 ^ Number of Labs) * (1.1 ^ Number of Lab Adjacencies)]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Credit Bonus is 0.2 for any credit (0.5 with the Ready for War Starting Bonus). Credit Bonuses stack multiplicatively.&lt;br /&gt;
&lt;br /&gt;
Tech Times can be found under Research Projects below.&lt;br /&gt;
&lt;br /&gt;
== Research Projects ==&lt;br /&gt;
===Offensive Tech===&lt;br /&gt;
These research projects study the potential uses of Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and aircraft weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Offensive Tech&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! rowspan=&amp;quot;2&amp;quot; | Credit type !! Prerequisites !! colspan=&amp;quot;4&amp;quot; | Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center style=&amp;quot;font-size:0.9em;&amp;quot;&lt;br /&gt;
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Time Icon}} || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Foundry&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Loadout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AlienWeaponFragments.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Weaponry&#039;&#039;&#039; || Weapons Technology || -&lt;br /&gt;
| - || - || 2 || 20&lt;br /&gt;
| Experimental Warfare&amp;lt;br /&amp;gt;Beam Lasers || High-Capacity Pistols&amp;lt;br /&amp;gt;SHIV Advancements I&lt;br /&gt;
| SCOPE&amp;lt;br /&amp;gt;Marksman Scope || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_LaserPistol.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Beam Lasers&#039;&#039;&#039; || Laser Weaponry&amp;lt;br /&amp;gt;Weapons Technology || Alien Weaponry &lt;br /&gt;
| 15 || 40 || 25 || 100&lt;br /&gt;
| Advanced Beam Lasers || Operation Rapid Forge&amp;lt;br /&amp;gt;Enhanced Lasers&lt;br /&gt;
| Laser Rifle&amp;lt;br /&amp;gt;Laser  Battle Rifle&amp;lt;br /&amp;gt;Laser Carbine&amp;lt;br /&amp;gt;Laser SMG&amp;lt;br /&amp;gt;Laser Scattershot&amp;lt;br /&amp;gt;Laser Pistol&amp;lt;br /&amp;gt;Airburst Actuators&amp;lt;br /&amp;gt;Laser Autocannon &amp;lt;br /&amp;gt;(SHIV)|| -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PrecisionLasers.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Beam Lasers&#039;&#039;&#039; || Laser Weaponry&amp;lt;br /&amp;gt;Weapons Technology || Beam Lasers&amp;lt;br /&amp;gt;Drone Autopsy &lt;br /&gt;
| - || - || - || 10&lt;br /&gt;
| Pulse Lasers || -&lt;br /&gt;
| Laser Autorifle&amp;lt;br /&amp;gt;Laser Gattler&amp;lt;br /&amp;gt;Laser Strike Rifle&amp;lt;br /&amp;gt;Laser Sniper Rifle&amp;lt;br /&amp;gt;Laser Lance&amp;lt;br /&amp;gt; (MEC) || Laser Cannon&amp;lt;br /&amp;gt;(Aerospace) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:Gauss_Weapons.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Gauss Weapons&#039;&#039;&#039; || Gauss Weaponry&amp;lt;br /&amp;gt;Weapons Technology || Alien Materials&amp;lt;br /&amp;gt;Experimental Warfare &lt;br /&gt;
| 110 || 15 || 110 || 200&lt;br /&gt;
| Advanced Gauss Weapons || Rail Pistols&amp;lt;br /&amp;gt;Phoenix Coilguns&lt;br /&gt;
| Gauss Assault Rifle&amp;lt;br /&amp;gt;Gauss Battle Rifle&amp;lt;br /&amp;gt;Gauss Carbine&amp;lt;br /&amp;gt;Gauss SMG&amp;lt;br /&amp;gt;Gauss Alloy Cannon&amp;lt;br /&amp;gt;Gauss Autopistol&amp;lt;br /&amp;gt;Gauss Sentry Gun &amp;lt;br /&amp;gt;(SHIV) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaShotgun.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Gauss Weapons&#039;&#039;&#039; || Gauss Weaponry&amp;lt;br /&amp;gt;Weapons Technology || Gauss Weapons &amp;lt;br /&amp;gt; Floater Interrogation&lt;br /&gt;
| - || - || - || 20&lt;br /&gt;
| EMP Weapons || Quenchguns || Gauss Autorifle&amp;lt;br /&amp;gt;Guass Machine Gun&amp;lt;br /&amp;gt;Gauss Strike Rifle&amp;lt;br /&amp;gt;Gauss Long Rifle&amp;lt;br /&amp;gt;Recoilless Launcher&amp;lt;br /&amp;gt;Prediction Computer&amp;lt;br /&amp;gt;Gauss Railgun &amp;lt;br /&amp;gt;(MEC)&amp;lt;br /&amp;gt;Gravity Mine Launcher &amp;lt;br /&amp;gt;(MEC) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_EMPCannon.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;EMP Weapons&#039;&#039;&#039; || Weapons Technology || Advanced Gauss Weapons&lt;br /&gt;
| 10 || 30 || 75 || 150&lt;br /&gt;
| Light Plasma Weapons&amp;lt;br&amp;gt;Fusion Weapons || - || Electropulse &amp;lt;br /&amp;gt;(MEC) || EMP Cannon&amp;lt;br /&amp;gt;(Aerospace)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_LaserCannon.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Pulse Lasers&#039;&#039;&#039; || Laser Weaponry&amp;lt;br /&amp;gt;Weapons Technology || Advanced Beam Lasers&amp;lt;br /&amp;gt;Alien Power Systems&amp;lt;br /&amp;gt;Cyberdisc Autopsy&lt;br /&gt;
| 15 || 55 || 110 || 200&lt;br /&gt;
| Advanced Pulse Lasers || - || Pulse Rifle&amp;lt;br /&amp;gt;Pulse Battle Rifle&amp;lt;br /&amp;gt;Pulse Carbine &amp;lt;br /&amp;gt;Pulse SMG&amp;lt;br /&amp;gt;Pulse Scattershot&amp;lt;br /&amp;gt;Pulse Pistol&amp;lt;br /&amp;gt;Pulse Autocannon &amp;lt;br /&amp;gt;(SHIV) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ShipLaserCannon.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Pulse Lasers&#039;&#039;&#039; || Laser Weaponry&amp;lt;br /&amp;gt;Weapons Technology || Pulse Lasers&lt;br /&gt;
| - || - || - || 30&lt;br /&gt;
| Light Plasma Weapons || Supercapacitors || Pulse Autoblaster&amp;lt;br /&amp;gt;Pulse Gattler&amp;lt;br /&amp;gt;Pulse Strike Rifle&amp;lt;br /&amp;gt;Pulse Sniper Rifle&amp;lt;br /&amp;gt;Pulse Lance &amp;lt;br /&amp;gt;(MEC) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaLightRifle.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Light Plasma Weapons&#039;&#039;&#039; || Plasma Weaponry&amp;lt;br /&amp;gt;Weapons Technology || Muton Elite Interrogation&amp;lt;br /&amp;gt;EMP Weapons&amp;lt;br /&amp;gt;Advanced Pulse Lasers&lt;br /&gt;
| 30 || 220 || 225 || 800 &lt;br /&gt;
| Compact Plasma Weapons&amp;lt;br /&amp;gt;Vehicular Plasma Weapons || Condensed Plasma || Plasma Carbine&amp;lt;br /&amp;gt;Plasma SMG || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaPistol.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Compact Plasma Weapons&#039;&#039;&#039; || Plasma Weaponry&amp;lt;br /&amp;gt;Weapons Technology || Light Plasma Weapons&lt;br /&gt;
| 8 || 16 || 40 || 80&lt;br /&gt;
| Standard Plasma Weapons || Reflex Pistols || Plasma Pistol&amp;lt;br /&amp;gt;Plasma Autopistol || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaCannon.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Vehicular Plasma Weapons&#039;&#039;&#039; || Plasma Weaponry&amp;lt;br /&amp;gt;Weapons Technology || Light Plasma Weapons&lt;br /&gt;
| 20 || 35 || 40 || 100&lt;br /&gt;
| - || - || Plasma Autocannon&amp;lt;br /&amp;gt;(SHIV) || Plasma Cannon&amp;lt;br /&amp;gt;(Aerospace)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaRifle.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Standard Plasma Weapons&#039;&#039;&#039; || Plasma Weaponry&amp;lt;br /&amp;gt;Weapons Technology || Heavy Floater Interrogation&amp;lt;br /&amp;gt;Compact Plasma Weapons&lt;br /&gt;
| 20 || 30 || 40 || 300&lt;br /&gt;
| Heavy Plasma Weapons&amp;lt;br /&amp;gt;Precision Plasma Weapons || - || Plasma Rifle&amp;lt;br /&amp;gt;Plasma Battle Rifle&amp;lt;br /&amp;gt;Plasma Reflex Cannon || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaHeavy.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Heavy Plasma Weapons&#039;&#039;&#039; || Plasma Weaponry&amp;lt;br /&amp;gt;Weapons Technology || Standard Plasma Weapons&lt;br /&gt;
| 20 || 35 || 40 || 220&lt;br /&gt;
| - || - || Plasma Novagun&amp;lt;br /&amp;gt;Plasma Dragon&amp;lt;br /&amp;gt;Plasma Particle Cannon&amp;lt;br /&amp;gt;(MEC) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PlasmaSniper.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Precision Plasma Weapons&#039;&#039;&#039; || Plasma Weaponry&amp;lt;br /&amp;gt;Weapons Technology || Standard Plasma Weapons&lt;br /&gt;
| 20 || 35 || 40 || 220&lt;br /&gt;
| - || - || Plasma Strike Rifle&amp;lt;br /&amp;gt;Plasma Sniper Rifle || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_FusionLance.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Fusion Weapons&#039;&#039;&#039; || Weapons Technology || EMP Weapons&lt;br /&gt;
| 40 || 40 || 225 || 350&lt;br /&gt;
| - || - || Blaster Launcher || Fusion Lance&amp;lt;br /&amp;gt;(Aerospace)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defensive Tech===&lt;br /&gt;
These research projects study the potential uses of Alloys, Elerium and Weapon Fragments, unlocking more advanced Body Armor, MEC Suits and SHIVs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Defensive Tech&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! rowspan=&amp;quot;2&amp;quot; | Credit type !! Prerequisites !! colspan=&amp;quot;5&amp;quot; | Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Foundry&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Loadout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AlienMaterials.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Materials&#039;&#039;&#039; || - || -&lt;br /&gt;
| 4 || 4 || 5 || 4 || 20&lt;br /&gt;
| Alien Biocybernetics&amp;lt;br /&amp;gt;Improved Body Armor&amp;lt;br /&amp;gt;Gauss Weapons&amp;lt;br /&amp;gt;Elerium&amp;lt;br /&amp;gt;Advanced Aerospace Concepts&amp;lt;br /&amp;gt;All UFO Analyses&lt;br /&gt;
| Alien Nucleonics&amp;lt;br /&amp;gt;Alien Metallurgy&amp;lt;br /&amp;gt;Improved Salvage&amp;lt;br /&amp;gt;Advanced Scavenging&amp;lt;br /&amp;gt;Enhanced Ballistics&amp;lt;br /&amp;gt;Aircraft Boosters&lt;br /&gt;
| Alloy Plating&amp;lt;br /&amp;gt;Shredder Ammo&amp;lt;br /&amp;gt;Breaching Ammo&amp;lt;br /&amp;gt;Heavy Mags&amp;lt;br /&amp;gt;Alloy Bipod&amp;lt;br /&amp;gt; || Phoenix Cannon&amp;lt;br /&amp;gt;(Aerospace)&amp;lt;br /&amp;gt;Tracking Booster&amp;lt;br /&amp;gt;(Aerospace)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorImprovedBody.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Improved Body Armor&#039;&#039;&#039; || Armor Technology || Alien Materials&lt;br /&gt;
| 8 || - || - || - || 40&lt;br /&gt;
| Advanced Body Armor || Project Iron Resolve || Phalanx Armor&amp;lt;br /&amp;gt;&amp;lt;/i&amp;gt;Reinforced Plating&amp;lt;br /&amp;gt;Armor Piercing Ammo || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorAdvancedBody.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Body Armor&#039;&#039;&#039; || Armor Technology || Improved Body Armor&amp;lt;br /&amp;gt;Chryssalid Autopsy&lt;br /&gt;
| 6 || - || - || - || 50&lt;br /&gt;
| Mobile Power Armor || Mechanized Defenses || Kestrel Armor&amp;lt;br /&amp;gt;Carapace Armor || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorMobilePower.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mobile Power Armor&#039;&#039;&#039; || Armor Technology || Advanced Body Armor&amp;lt;br /&amp;gt;Elerium&lt;br /&gt;
| 60 || 10 || - || - || 80&lt;br /&gt;
| MEC Mark 2&amp;lt;br /&amp;gt;Advanced Power Armor || - || Aurora Armor&amp;lt;br /&amp;gt;Banshee Armor&amp;lt;br /&amp;gt;Aegis Armor || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorAdvancedPower.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Power Armor&#039;&#039;&#039; || Armor Technology || Mobile Power Armor&amp;lt;br /&amp;gt;Berserker Interrogation&amp;lt;br /&amp;gt;Alien Power Systems&lt;br /&gt;
| 120 || 80 || - || - || 350&lt;br /&gt;
| MEC Mark 3: Light&amp;lt;br /&amp;gt;MEC Mark 3: Heavy&amp;lt;br /&amp;gt;Antigrav Systems&amp;lt;br /&amp;gt;Stealth Systems || - || Corsair Armor&amp;lt;br /&amp;gt;Titan Armor&amp;lt;br /&amp;gt;Walker Servos&amp;lt;br /&amp;gt;Core Plating || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:TI Improved Combat ExoSkeletons.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;MEC Mark 2&#039;&#039;&#039; || Armor Technology || Alien Biocybernetics&amp;lt;br /&amp;gt;Mobile Power Armor&lt;br /&gt;
| 60 || 40 || 180 || 12 || 75&lt;br /&gt;
| MEC Mark 3: Light&amp;lt;br /&amp;gt;MEC Mark 3: Heavy || - || LMEC2 (Valiant)&amp;lt;br /&amp;gt;HMEC2 (Defender)&amp;lt;br /&amp;gt; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:TI Heavy Combat ExoSkeletons.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;MEC Mark 3: Heavy&#039;&#039;&#039; || Armor Technology || Advanced Power Armor&amp;lt;br /&amp;gt;MEC Mark 2&lt;br /&gt;
| 240 || 10 || 460 || 4 || 300&lt;br /&gt;
| - || - || HMEC3 (Dauntless)&amp;lt;br /&amp;gt;UHMEC3 (Devastator)&amp;lt;br /&amp;gt; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:TI Mobile Combat ExoSkeletons.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;MEC Mark 3: Light&#039;&#039;&#039; || Armor Technology || Advanced Power Armor&amp;lt;br /&amp;gt;MEC Mark 2&lt;br /&gt;
| 20 || 80 || 320 || 4 || 300&lt;br /&gt;
| - || - || LMEC3 (Vindicator)&amp;lt;br /&amp;gt;ULMEC3 (Vanguard)&amp;lt;br /&amp;gt; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorArchangel.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Antigrav Systems&#039;&#039;&#039; || Aerospace Technology || Advanced Power Armor&amp;lt;br /&amp;gt;Heavy Floater Interrogation&amp;lt;br /&amp;gt;Alien Propulsion&lt;br /&gt;
| 5 || 20 || - || - || 100&lt;br /&gt;
| - || Advanced Flight || Seraph Armor&amp;lt;br /&amp;gt;Archangel Armor&amp;lt;br /&amp;gt;The Thumper &amp;lt;br /&amp;gt;(MEC) || Hover SHIV&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorGhost.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Stealth Systems&#039;&#039;&#039; || - || Advanced Power Armor&amp;lt;br /&amp;gt;Alien Communications&lt;br /&gt;
| - || 20 || - || - || 100&lt;br /&gt;
| - || Stealth Satellites || Ghost Armor || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArmorPsi.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mind and Machine&#039;&#039;&#039; || Psionics || Alien Biocybernetics&amp;lt;br /&amp;gt;Alien Command and Control&lt;br /&gt;
| 10 || 15 || - || - || 30&lt;br /&gt;
| - || - || Vortex Armor || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alien Autopsies===&lt;br /&gt;
Alien Corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed.&lt;br /&gt;
&lt;br /&gt;
In addition to the listed unlocked items, autopsies also unlock the ability to capture aliens of the researched species on the battlefield for a followup interrogation within the Alien Containment via the Stun Rifle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Alien Autopsies&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! Prerequisites !! colspan=&amp;quot;2&amp;quot; | Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
| {{Research Icon}} || &amp;lt;b&amp;gt;Corpses&amp;lt;/b&amp;gt; || {{Time Icon}} || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Foundry&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Loadout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsySectoid.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Sectoid Corpse || 5&lt;br /&gt;
| Sectoid Interrogation || - || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyThinman.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thin Man Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Thin Man Corpse || 20&lt;br /&gt;
| Thin Man Interrogation || - || Restorative Mist&amp;lt;br /&amp;gt;(MEC) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyFloater.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Floater Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Floater Corpse || 15&lt;br /&gt;
| Floater Interrogation || || Flak Ammo || Aim Booster &amp;lt;br /&amp;gt;(Aerospace)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyMuton.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Muton Corpse || 25&lt;br /&gt;
| Muton Interrogation || Alien Grenades || - || - &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyBerserker.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Berserker Corpse || 30&lt;br /&gt;
| Berserker Interrogation || Shaped Armor || Combat Stims || - &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsySectoidCommander.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sectoid Commander Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Sectoid Commander Corpse || 45&lt;br /&gt;
| Sectoid Commander Interrogation || - || Psi Frayer || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyElite.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Muton Elite Corpse || 40&lt;br /&gt;
| Muton Elite Interrogation || Ammo Conservation&amp;lt;br /&amp;gt;Improved Medikit || - || - &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyFloaterHeavy.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Heavy Floater Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Heavy Floater Corpse || 40&lt;br /&gt;
| Heavy Floater Interrogation || SHIV Advancements III&amp;lt;br /&amp;gt;Advanced Repair || - || - &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyElder.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ethereal Autopsy&#039;&#039;&#039; || Xenobiology &lt;br /&gt;
| 1 Ethereal Corpse || 50&lt;br /&gt;
| Ethereal Interrogation&amp;lt;br&amp;gt;Alien Command and Control || - || - || - &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyDrone.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Drone Autopsy&#039;&#039;&#039; || Alien Circuitry&lt;br /&gt;
| 1 Drone Wreck || 5&lt;br /&gt;
| Advanced Beam Lasers|| - || - || - &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsySeeker.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Seeker Autopsy&#039;&#039;&#039; || Alien Circuitry&lt;br /&gt;
| 1 Seeker Wreck || 15&lt;br /&gt;
| - || UFO Countermeasures || Chameleon Vest&amp;lt;br /&amp;gt;Shadow Device || - &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyCryssalid.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039; || Xenobiology&lt;br /&gt;
| 1 Chryssalid Corpse || 30&lt;br /&gt;
| Advanced Body Armor|| - || Chitin Plating || Muscle Amp&amp;lt;br /&amp;gt;Regenesis&amp;lt;br /&amp;gt;(Gene Mods) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyCyberdisc.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Cyberdisc Autopsy&#039;&#039;&#039; || Alien Circuitry&lt;br /&gt;
| 1 Cyberdisc Wreck || 15&lt;br /&gt;
| Pulse Lasers || SHIV Advancements II || - || Dodge Booster&amp;lt;br /&amp;gt;(Aerospace) &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsyMechtoid.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Mechtoid Autopsy&#039;&#039;&#039; || Alien Circuitry&lt;br /&gt;
| 1 Mechtoid Core || 30&lt;br /&gt;
| - || Advanced Servomotors || - || Alloy SHIV &lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_AutopsySectopod.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sectopod Autopsy&#039;&#039;&#039; || Alien Circuitry&lt;br /&gt;
| 1 Sectopod Wreck || 45&lt;br /&gt;
| - || - || Battle Computer || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Alien Interrogations===&lt;br /&gt;
Alien captives that have been captured with a Stun Rifle and housed in the Alien Containment can be interrogated for unlocking research projects and granting research credits.&lt;br /&gt;
&lt;br /&gt;
All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Alien Interrogations&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! Prerequisites !! colspan=&amp;quot;2&amp;quot; | Cost !! colspan=&amp;quot;3&amp;quot; | Unlocks !! colspan=&amp;quot;2&amp;quot; | Research Credits&lt;br /&gt;
|-align=center&lt;br /&gt;
| {{Research Icon}} || &amp;lt;b&amp;gt;Captives&amp;lt;/b&amp;gt; || {{Time Icon}} || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Loadout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Foundry&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateSectoid.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sectoid Interrogation&#039;&#039;&#039; || Sectoid Autopsy&lt;br /&gt;
| 1 Sectoid || 30&lt;br /&gt;
| Xenopsionics&amp;lt;/font&amp;gt; || - || -&lt;br /&gt;
| &amp;lt;b&amp;gt;Cybernetics:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Xenogenetics&amp;lt;br /&amp;gt;Alien Biocybernetics&lt;br /&gt;
| &amp;lt;b&amp;gt;Cybernetics:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Advanced Repair&amp;lt;br /&amp;gt;Advanced Servomotors&amp;lt;br /&amp;gt;Advanced Surgery&amp;lt;br /&amp;gt;Improved Medikit&amp;lt;br /&amp;gt;Jellied Elerium&amp;lt;br /&amp;gt;MEC Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateThinman.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Thin Man Interrogation&#039;&#039;&#039; || Thin Man Autopsy&lt;br /&gt;
| 1 Thin Man || 50&lt;br /&gt;
| Experimental Warfare&amp;lt;/font&amp;gt; || - || - &lt;br /&gt;
| &amp;lt;b&amp;gt;Laser Weaponry:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Beam Lasers&amp;lt;br /&amp;gt;Advanced Beam Lasers&amp;lt;br /&amp;gt;Pulse Lasers&amp;lt;br /&amp;gt;Advanced Pulse Lasers&lt;br /&gt;
| &amp;lt;b&amp;gt;Laser Weaponry:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Aircraft Boosters&amp;lt;br /&amp;gt;Enhanced Lasers&amp;lt;br /&amp;gt;Supercapacitators&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateFloater.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Floater Interrogation&#039;&#039;&#039; || Floater Autopsy&lt;br /&gt;
| 1 Floater || 140&lt;br /&gt;
| Advanced Gauss Weapons&amp;lt;/font&amp;gt; || - || - &lt;br /&gt;
| &amp;lt;b&amp;gt;Aerospace Technology:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;UFO Analysis: (all)&amp;lt;br /&amp;gt;Advanced Aerospace Concepts&amp;lt;br /&amp;gt;Alien Propulsion&amp;lt;br /&amp;gt;Antigrav Systems&lt;br /&gt;
| &amp;lt;b&amp;gt;Aerospace Technology:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Advanced Flight&amp;lt;br /&amp;gt;Aircraft Boosters&amp;lt;br /&amp;gt;Armored Fighters&amp;lt;br /&amp;gt;Cooling Coils&amp;lt;br /&amp;gt;Elerium Afterburners&amp;lt;br /&amp;gt;Improved Avionics&amp;lt;br  /&amp;gt;UFO Countermeasures&amp;lt;br /&amp;gt;UFO Tracking&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateMuton.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Muton Interrogation&#039;&#039;&#039; || Muton Autopsy&lt;br /&gt;
| 1 Muton || 190&lt;br /&gt;
| - || - ||Tactical Rigging&amp;lt;br /&amp;gt;(Foundry Project)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dual Heart&amp;lt;br /&amp;gt;Adrenal Neurosympathy&amp;lt;br /&amp;gt;(Gene Mods)&#039;&#039;&amp;lt;/font&amp;gt; &lt;br /&gt;
| &amp;lt;b&amp;gt;Gauss Weaponry:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Gauss Weapons&amp;lt;br /&amp;gt;Advanced Gauss Weapons&lt;br /&gt;
| &amp;lt;b&amp;gt;Gauss Weaponry:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Mag Pistols&amp;lt;br /&amp;gt;Phoenix Coilguns&amp;lt;br /&amp;gt;Quenchguns&amp;lt;br /&amp;gt;Rail Pistols&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateBerserker.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Berserker Interrogation&#039;&#039;&#039; || Berserker Autopsy&lt;br /&gt;
| 1 Berserker || 240 &lt;br /&gt;
| Advanced Power Armor&amp;lt;/font&amp;gt; || - || Neural Damping&amp;lt;br /&amp;gt;Smart Macrophages&amp;lt;br /&amp;gt;(Gene Mods) &lt;br /&gt;
| &amp;lt;b&amp;gt;Armor Technology:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Improved Body Armor&amp;lt;br /&amp;gt;Advanced Body Armor&amp;lt;br /&amp;gt;Mobile Power Armor&amp;lt;br /&amp;gt;Advanced Power Armor&amp;lt;br /&amp;gt;MEC Mark 2&amp;lt;br /&amp;gt;MEC Mark 3: Heavy&amp;lt;br /&amp;gt;MEC Mark 3: Light&lt;br /&gt;
| &amp;lt;b&amp;gt;Armor Technology:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Armored Fighters&amp;lt;br /&amp;gt;Shaped Armor&amp;lt;br /&amp;gt;Mechanized Unit Defenses&amp;lt;br /&amp;gt;Tactical Rigging&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateSectoidCommander.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Sectoid Commander Interrogation&#039;&#039;&#039; || Sectoid Commander Autopsy&lt;br /&gt;
| 1 Sectoid Commander || 270 || -&lt;br /&gt;
|  Psi Defender || Inner Fire&amp;lt;br /&amp;gt;Telekinetic Field&amp;lt;br /&amp;gt;(Psi Powers) &lt;br /&gt;
| &amp;lt;b&amp;gt;Psionics:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Xenopsionics&amp;lt;br /&amp;gt;Alien Operations&amp;lt;br /&amp;gt;Alien Command and Control&amp;lt;br /&amp;gt;Mind and Machine&lt;br /&gt;
| &amp;lt;b&amp;gt;Psionics:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Psi Warfare Systems&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateMutonElite.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Muton Elite Interrogation&#039;&#039;&#039; || Muton Elite Autopsy&lt;br /&gt;
| 1 Muton Elite || 280&lt;br /&gt;
| Light Plasma Weapons&amp;lt;/font&amp;gt; || - || Enhanced Metabolism&amp;lt;br /&amp;gt;Iron Skin&amp;lt;br /&amp;gt;(Gene Mods)&lt;br /&gt;
| &amp;lt;b&amp;gt;Weapons Technology:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;All Laser Weapon Research&amp;lt;br /&amp;gt;All Gauss Weapon Research&amp;lt;br /&amp;gt;All Pulse Weapon Research&amp;lt;br /&amp;gt;All Plasma Weapon Research&amp;lt;br /&amp;gt;Alien Weaponry&amp;lt;br /&amp;gt;EMP Weapons&amp;lt;br /&amp;gt;Fusion Weapons&lt;br /&gt;
| &amp;lt;b&amp;gt;Weapons Technology:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;All Laser Weapon Projects&amp;lt;br /&amp;gt;All Gauss Weapon Projects&amp;lt;br /&amp;gt;All Plasma Weapon Projects&amp;lt;br /&amp;gt;Ammo Conservation&amp;lt;br /&amp;gt;Enhanced Ballistics&amp;lt;br /&amp;gt;Beam Strengthening&amp;lt;br /&amp;gt;SHIV Advancements I&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateFloaterHeavy.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Heavy Floater Interrogation&#039;&#039;&#039; || Heavy Floater Autopsy&lt;br /&gt;
| 1 Heavy Floater || 260 || Standard Plasma Weapons&amp;lt;br /&amp;gt;Antigrav Systems&lt;br /&gt;
| Advanced Launcher || Cooling Coils&amp;lt;br /&amp;gt;Heavy Shells&amp;lt;br /&amp;gt;(Foundry Projects) &lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Weaponry:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;All Plasma Weapon Research&lt;br /&gt;
| &amp;lt;b&amp;gt;Plasma Weaponry:&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;Condensed Plasma&amp;lt;br /&amp;gt;Reflex Pistols&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_InterrogateElder.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Ethereal Interrogation&#039;&#039;&#039; || Ethereal Autopsy&lt;br /&gt;
| 1 Ethereal || 340&lt;br /&gt;
|  - || - || Psi Mastery&amp;lt;br /&amp;gt;(Psi Power) || &amp;lt;b&amp;gt;All Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;All Projects&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Main Tech===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | Main Tech&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! rowspan=&amp;quot;2&amp;quot; | Credit type !! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;6&amp;quot; | Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
| {{Research Icon}} || &amp;lt;b&amp;gt;Items&amp;lt;/b&amp;gt; || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt; || {{Time Icon}} || &amp;lt;b&amp;gt;Research&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Foundry/Facility&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Loadout&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_UFONavigation.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Circuitry&#039;&#039;&#039; || - || - || -&lt;br /&gt;
| - || - || - || - || 2 UFO Power Sources|| 30&lt;br /&gt;
| Alien Power Systems&amp;lt;br /&amp;gt;Alien Biocybernetics&amp;lt;br /&amp;gt;All Robotic Autopsies || Satellite Nexus&lt;br /&gt;
| Arc Rifle&amp;lt;br /&amp;gt;Arc Pistol || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_Xenobiology.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xenobiology&#039;&#039;&#039; || - || - || -&lt;br /&gt;
| - || - || - || - || 2 Sectoid Corpses || 15&lt;br /&gt;
| Xenoneurology&amp;lt;br /&amp;gt;Xenogenetics&amp;lt;br /&amp;gt;All Biologic Autopsies || Alien Containment || Stun Rifle&amp;lt;br&amp;gt;AR Targeter || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_MeldTech.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xenogenetics&#039;&#039;&#039; || Cybernetics || Xenobiology || -&lt;br /&gt;
| - || - || - || 12 || - || 35&lt;br /&gt;
| Alien Biocybernetics&lt;br /&gt;
| Genetics Lab || - || Predictive Tracking&amp;lt;br /&amp;gt;Advanced Perception&amp;lt;br /&amp;gt;(Gene Mods)&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ArcThrower.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xenoneurology&#039;&#039;&#039; || - || Xenobiology || -&lt;br /&gt;
| - || - || 5 || - || 2 Sectoid Corpses || 10&lt;br /&gt;
| Xenopsionics|| - || Respirator Implant || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_HyperwaveCommunication.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Communications&#039;&#039;&#039; || - || - || Alien Base Assault Completed&lt;br /&gt;
| - || 10 || - || - || - || 30&lt;br /&gt;
| Stealth Systems || Hyperwave Relay || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_MindShield.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Xenopsionics&#039;&#039;&#039; || Psionics || Xenoneurology&amp;lt;br /&amp;gt;Sectoid Interrogation || -&lt;br /&gt;
| - || 50 || - || - || 2 UFO Power Sources || 15&lt;br /&gt;
| Alien Operations || Psi Warfare Systems&amp;lt;br /&amp;gt;Psionic Labs || - || Countercharge&amp;lt;br /&amp;gt;Mindfray&amp;lt;br /&amp;gt;Psi Panic&amp;lt;br /&amp;gt;Kinetic Blast&amp;lt;br /&amp;gt;Psi Inspire&amp;lt;br /&amp;gt;Mind Merge&amp;lt;br /&amp;gt;(Psi Powers)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_OutsiderShard.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Operations&#039;&#039;&#039; || Psionics || Xenopsionics || Outsider Shard Acquired&lt;br /&gt;
| - || - || - || - || - || 20&lt;br /&gt;
| - || - || - || Skeleton Key&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:Alien_BioCybernetics.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Biocybernetics&#039;&#039;&#039; || Cybernetics || Xenogenetics&amp;lt;br /&amp;gt;Alien Materials&amp;lt;br /&amp;gt;Alien Circuitry || -&lt;br /&gt;
| 5 || 30 || 50 || 20 || - || 40&lt;br /&gt;
| Mind and Machine&amp;lt;br /&amp;gt;MEC Mark 2&lt;br /&gt;
| MEC Warfare Systems&amp;lt;br /&amp;gt;Advanced Surgery || Neural Scope&amp;lt;br /&amp;gt;MEC I (Paladin)&amp;lt;br /&amp;gt;Kinetic Strike Module&amp;lt;br /&amp;gt;(MEC)&amp;lt;br /&amp;gt;Flamethrower&amp;lt;br /&amp;gt;(MEC) || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_ExperimentalWarfare.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Experimental Warfare&#039;&#039;&#039; || - || Alien Weaponry&amp;lt;br /&amp;gt;Thin Man Interrogation || -&lt;br /&gt;
| - || - || 20 || - || - || 50&lt;br /&gt;
| Advanced Aerospace Concepts&amp;lt;br /&amp;gt;Gauss Weapons || Beam Strengthening&amp;lt;br /&amp;gt;New Combat Systems&lt;br /&gt;
| - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_Elerium.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Elerium&#039;&#039;&#039; || - || Alien Materials || Hyperwave Beacon&lt;br /&gt;
| - || 10 || - || - || - || 10&lt;br /&gt;
| Alien Power Systems&amp;lt;br /&amp;gt;Mobile Power Armor || Jellied Elerium || Elerium Turbos || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_UFOPower.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Power Systems&#039;&#039;&#039; || - || Alien Circuitry&amp;lt;br /&amp;gt;Elerium || -&lt;br /&gt;
| - || 180 || - || - || 12 UFO Power Sources || 100&lt;br /&gt;
| Alien Propulsion&amp;lt;br /&amp;gt;Advanced Power Armor&amp;lt;br /&amp;gt;Pulse Lasers&lt;br /&gt;
| Elerium Batteries&amp;lt;br /&amp;gt;UFO Tracking&amp;lt;br /&amp;gt;Elerium Generator || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_SatelliteAssistedTargeting.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Advanced Aerospace Concepts&#039;&#039;&#039; || Aerospace Technology || Hyperwave Relay&amp;lt;br&amp;gt;Alien Materials&amp;lt;br /&amp;gt;Experimental Warfare || -&lt;br /&gt;
| 10 || - || 50 || - || - || 210&lt;br /&gt;
| Alien Propulsion || Armored Fighters&amp;lt;br /&amp;gt;Improved Avionics || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_Firestorm.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Propulsion&#039;&#039;&#039; || Aerospace Technology || Alien Power Systems&amp;lt;br /&amp;gt;Advanced Aerospace Concepts || -&lt;br /&gt;
| 60 || 20 || 20 || - || 8 UFO Power Sources || 60&lt;br /&gt;
| Antigrav Systems || Elerium Afterburners || - || Firestorm&amp;lt;br /&amp;gt;(Aerospace)&amp;lt;br /&amp;gt;Interceptor Cost -25%&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:IC_PsiLink.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;Alien Command and Control&#039;&#039;&#039; || Psionics || Ethereal Autopsy || Ethereal Device&lt;br /&gt;
| 10 || 15 || - || - || - || 30&lt;br /&gt;
| Mind and Machine || Aegis Initiative&amp;lt;br /&amp;gt;Gollop Chamber || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UFO Analysis===&lt;br /&gt;
Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, interceptors gain 30% increased fire rate against all UFOs of the same size.&lt;br /&gt;
Also, once &#039;&#039;UFO Scanners&#039;&#039; Foundry project is completed, analyzed UFO&#039;s display damage during Air Combat.&lt;br /&gt;
&lt;br /&gt;
All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 100%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:5px;&amp;quot; | UFO Analysis&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Research !! rowspan=&amp;quot;2&amp;quot; | Credit type !! colspan=&amp;quot;2&amp;quot; | Prerequisites !! colspan=&amp;quot;3&amp;quot; | Cost !! Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
| {{Research Icon}} || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt; || {{AA Icon}} || {{Elerium Icon}} || {{Time Icon}} || &amp;lt;b&amp;gt;Other&amp;lt;/b&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Scout.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Small UFOs&#039;&#039;&#039; || Aerospace Technology || Alien Materials&lt;br /&gt;
| Small UFO Destroyed in Air or Small UFO Successfully Raided || 5 || 5 || 600 || 30% Increased Fire Rate vs Small UFOs&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Small UFOs&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Raider.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Medium UFOs&#039;&#039;&#039; || Aerospace Technology || Alien Materials&lt;br /&gt;
| Medium UFO Destroyed in Air or Medium UFO Successfully Raided || 10 || 10 || 800 || 30% Increased Fire Rate vs Medium UFOs&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Medium UFOs&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_TerrorShip.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Large UFOs&#039;&#039;&#039; || Aerospace Technology || Alien Materials&lt;br /&gt;
| Large UFO Destroyed in Air or Large UFO Successfully Raided || 15 || 15 || 400 || 30% Increased Fire Rate vs Large UFOs&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Large UFOs&lt;br /&gt;
|-align=center&lt;br /&gt;
|&amp;lt;div style=&amp;quot;background:#000000&amp;quot;&amp;gt;[[Image:UFO-Analysis_Battleship.png|150x75px]]&amp;lt;/div&amp;gt;&#039;&#039;&#039;UFO Analysis: Very Large UFOs&#039;&#039;&#039; || Aerospace Technology || Alien Materials&lt;br /&gt;
| Very Large UFO Destroyed in Air or Very Large UFO Successfully Raided || 20 || 20 || 400 || 30% Increased Fire Rate vs Very Large UFOs&amp;lt;br /&amp;gt;Salvage 30% more alloys and elerium from Very Large UFOs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Research Archives ==&lt;br /&gt;
&lt;br /&gt;
Here you can view a list of and summaries of all completed research projects.&lt;br /&gt;
&lt;br /&gt;
== Research Credits ==&lt;br /&gt;
&lt;br /&gt;
Various technologies will offer research credits that will speed up research and foundry projects in broad categories.&lt;br /&gt;
&lt;br /&gt;
Each research credit reduces the time to complete research and foundry projects in it&#039;s category by 20% (50% if the &amp;quot;Ready For War&amp;quot; start bonus is active).&lt;br /&gt;
&lt;br /&gt;
== Gene Labs ==&lt;br /&gt;
&lt;br /&gt;
Modify the genes of up to 2 soldiers with Meld to install Gene Mods.&lt;br /&gt;
&lt;br /&gt;
More information on Gene Mods can be found here: &#039;&#039;&#039;[[Gene_Mods_(LWR)|Gene Mods]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Comprehensive Tech Tree [not updated]==&lt;br /&gt;
[[File:LW_Rebalance_-Tech_Tree_v1.53.15.gif]]&lt;br /&gt;
&lt;br /&gt;
== Alt Tech Trees [not updated] ==&lt;br /&gt;
Core:&lt;br /&gt;
[[File:Alt Tech Tree (Main) (LWR).png]]&lt;br /&gt;
Offense:&lt;br /&gt;
[[File:Alt Tech Tree (Offense) (LWR).png]]&lt;br /&gt;
Defense:&lt;br /&gt;
[[File:Alt Tech Tree (Defense) (LWR).png]]&lt;br /&gt;
Autopsy:&lt;br /&gt;
[[File:Alt Tech Tree (Autopsy) (LWR).png]]&lt;br /&gt;
Interrogation:&lt;br /&gt;
[[File:Alt Tech Tree (Interrogation) (LWR).png]]&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Gauntlets_(LWOTC)&amp;diff=123395</id>
		<title>Template:Gauntlets (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Gauntlets_(LWOTC)&amp;diff=123395"/>
		<updated>2025-07-12T14:23:12Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Changed base panic strength to 75&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name!!rowspan=&amp;quot;2&amp;quot;|[[File:LW AbilityHeavyArmaments.png|x32px|Rocket Damage / Flamethrower Damage]]&amp;lt;br /&amp;gt;Damage !!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Noise.png|x32px| Rocket Sound Range / Flamethrower Sound Range]]&amp;lt;br /&amp;gt;Sound Range!!rowspan=&amp;quot;2&amp;quot;| [[File:UIPerk firerocket.png|x32px|Rocket Environmental Damage]]&amp;lt;br /&amp;gt;Env. Damage!!rowspan=&amp;quot;2&amp;quot;| [[File:UIPerk firerocket.png|x32px|Rocket Armor Shred]]&amp;lt;br /&amp;gt;Shred!!rowspan=&amp;quot;2&amp;quot;| [[File:LW AbilityNapalmX.png|x32px|Napalm-X Panic Strength]]&amp;lt;br /&amp;gt;{{tooltip | Panic Strength | Panic chance is 75 + Strength - Target Will}}&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]&amp;lt;br&amp;gt;Prerequisites !! colspan=&amp;quot;5&amp;quot;|Cost !!rowspan=&amp;quot;2&amp;quot;|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]&amp;lt;br /&amp;gt;Black Market Value&lt;br /&gt;
|-&lt;br /&gt;
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]&amp;lt;br /&amp;gt;Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;Corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Conv LWGauntlet.png|x64px|link=Weapons_(LWOTC)#Gauntlets|Gauntlet]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gauntlet&#039;&#039;&#039;&lt;br /&gt;
| 2-7 / 2-5 || 26 / 13||20 || 2 || 50&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot;| XCOM starts with an unlimited supply&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Mag PlatedGauntlet.png|x64px|link=Weapons_(LWOTC)#Gauntlets|Gauntlet Mark II]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gauntlet Mark II&#039;&#039;&#039;&lt;br /&gt;
| 4-9 / 4-7 || 26 / 13|| 25 || 2 || 65&lt;br /&gt;
| Magnetic Weapons || 30 || 3 || 5 || - || -||10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Beam PowerGauntlet.png|x64px|link=Weapons_(LWOTC)#Gauntlets|Blaster Gauntlet]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Blaster Gauntlet&#039;&#039;&#039;&lt;br /&gt;
| 5-12 / 6-11 || 26 / 13|| 30 || 3 || 85&lt;br /&gt;
| Battlesuits&amp;lt;br /&amp;gt;Muton Elite Autopsy || 150 || 5 || 10 || 2 || 1x [[Muton Elite (LWOTC)|Muton Elite Corpse]]||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Gene_Mods_(LWR)&amp;diff=121100</id>
		<title>Gene Mods (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Gene_Mods_(LWR)&amp;diff=121100"/>
		<updated>2025-03-07T21:37:47Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Updated Enhanced Metabolism description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Gene Mods==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 1600px;&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
! width=&amp;quot;18%&amp;quot; align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! width=&amp;quot;4%&amp;quot; rowspan=&amp;quot;2&amp;quot;| Slot&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; rowspan=&amp;quot;2&amp;quot;| Prerequisite &lt;br /&gt;
! width=&amp;quot;64%&amp;quot; rowspan=&amp;quot;2&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;8%&amp;quot;  colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 3px;&amp;quot; | Cost  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;3%&amp;quot; | {{Credits Icon}} || {{Meld Icon}} || {{Time Icon}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot; &lt;br /&gt;
| &amp;lt;div style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;{{ Neural Damping (LWR) |align=center }}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; top: 4px; left: 4px;&amp;quot;&amp;gt;[[File:Neural_Damping_(EU2012).png|50px|left]]&amp;lt;/div&amp;gt; Brain &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 20px;&amp;quot; | Berserker Interrogation&lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 15px;&amp;quot; | Grants immunity to panic. Increases the HP medikits can heal by 4 when used on this soldier.&lt;br /&gt;
| style=&amp;quot;text-align: right; padding-right: 8px;&amp;quot; | §70&lt;br /&gt;
| 28&lt;br /&gt;
| 14  &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;{{ Smart Macrophages (LWR) |align=center }}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; top: 4px; left: 4px;&amp;quot;&amp;gt;[[File:Neural Feedback (EU2012).png|50px|left]]&amp;lt;/div&amp;gt; Brain &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 20px;&amp;quot; | Berserker Interrogation&lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 15px;&amp;quot; | Grants complete immunity to corrosion and shredding.&lt;br /&gt;
| style=&amp;quot;text-align: right; padding-right: 8px;&amp;quot; | §80&lt;br /&gt;
| 32&lt;br /&gt;
| 16 &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;{{ Predictive Tracking (LWR) |align=center }}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; top: 4px; left: 4px;&amp;quot;&amp;gt;[[File:Depth_Perception_(EU2012).png|50px|left]]&amp;lt;/div&amp;gt; Eyes &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 20px;&amp;quot; | Xenogenetics &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 15px;&amp;quot; | Reaction shots gain +10 aim. Burst gains an additional +10 aim.&lt;br /&gt;
| style=&amp;quot;text-align: right; padding-right: 8px;&amp;quot; | §30&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;{{ Advanced Perception (LWR) |align=center }}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; top: 4px; left: 4px;&amp;quot;&amp;gt;[[File:Hyper_Reactive_Pupils_(EU2012).png|50px|left]]&amp;lt;/div&amp;gt; Eyes &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 20px;&amp;quot; | Xenogenetics &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 15px;&amp;quot; | Grants +10 crit. Allows this unit to react earlier to incoming fire, causing 25% of all incoming shots to graze, dealing only half of their original damage.&lt;br /&gt;
| style=&amp;quot;text-align: right; padding-right: 8px;&amp;quot; | §20&lt;br /&gt;
| 8&lt;br /&gt;
| 4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;{{ Adrenal Neurosympathy (LWR) |align=center }}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; top: 4px; left: 4px;&amp;quot;&amp;gt;[[File:Adrenal_Neurosympathy_(EU2012).png|50px|left]]&amp;lt;/div&amp;gt; Chest &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 20px;&amp;quot; | Muton Interrogation &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 15px;&amp;quot; | Overloads the adrenal glands; when this soldier takes an action, there is a chance (5% per enemy in sight) that the soldier emits pheromones that grants 10 aim, 5 crit, 1.3 mobility, and removes panic from all soldiers in LoS. The buff lasts for 2 turns. Can only occur once every 5 turns.&lt;br /&gt;
| style=&amp;quot;text-align: right; padding-right: 8px;&amp;quot; | §45&lt;br /&gt;
| 18&lt;br /&gt;
| 8&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;{{ Dual Heart (LWR) |align=center }}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; top: 4px; left: 4px;&amp;quot;&amp;gt;[[File:Secondary_Heart_(EU2012).png|50px|left]]&amp;lt;/div&amp;gt; Chest &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 20px;&amp;quot; | Muton Interrogation&lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 15px;&amp;quot; | If above half HP, fatal non-psionic non-melee damage reduces this unit to 1 HP instead. Causes soldiers to bleed out instead of dying the first time they fall in a mission. The bleed-out timer is extended by 5 turns. Increases throw range by 15% and reduces scatter by 30%.&lt;br /&gt;
| style=&amp;quot;text-align: right; padding-right: 8px;&amp;quot; | §35&lt;br /&gt;
| 14&lt;br /&gt;
| 7&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;{{ Enhanced Metabolism (LWR) |align=center }}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; top: 4px; left: 4px;&amp;quot;&amp;gt;[[File:Bioelectric_Skin_(EU2012).png|50px|left]]&amp;lt;/div&amp;gt; Skin &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 20px;&amp;quot; | Muton Elite Interrogation &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 15px;&amp;quot; | Units with sentinel fire an additional reaction shot on Overwatch. Equipped grenades and medikits receive an additional use. When below 50% HP, gain +4 mobility and +40 defense.&lt;br /&gt;
| style=&amp;quot;text-align: right; padding-right: 8px;&amp;quot; | §55&lt;br /&gt;
| 22&lt;br /&gt;
| 11&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;{{ Iron Skin (LWR) |align=center }}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; top: 4px; left: 4px;&amp;quot;&amp;gt;[[File:Mimetic_Skin_(EU2012).png|50px|left]]&amp;lt;/div&amp;gt; Skin &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 20px;&amp;quot; | Muton Elite Interrogation &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 15px;&amp;quot; | Grants +15 Base DR and +30 crit resistance.&lt;br /&gt;
| style=&amp;quot;text-align: right; padding-right: 8px;&amp;quot; | §50&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;{{ Muscle Amp (LWR) |align=center }}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; top: 4px; left: 4px;&amp;quot;&amp;gt;[[File:Muscle_Fiber_Density_(EU2012).png|50px|left]]&amp;lt;/div&amp;gt; Legs &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 20px;&amp;quot; | Chryssalid Autopsy  &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 15px;&amp;quot; | Grants +0.6 mobility and superhuman leg strength, enabling the soldier to reach high positions without the need for ladders or other climbing aids.&lt;br /&gt;
| style=&amp;quot;text-align: right; padding-right: 8px;&amp;quot; |  §25&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;{{ Regenesis (LWR) |align=center }}&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;position:relative; top: 4px; left: 4px;&amp;quot;&amp;gt;[[File:Adaptive Bone Marrow (EU2012).png|50px|left]]&amp;lt;/div&amp;gt; Legs &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 20px;&amp;quot; | Chryssalid Autopsy &lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 10px 15px;&amp;quot; | This soldier recovers from fatigue and injuries 25% faster. Regenerates 1 base (non-armor) HP each turn (amount can vary on certain aliens).&lt;br /&gt;
| style=&amp;quot;text-align: right; padding-right: 8px;&amp;quot; |  §15&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Limitations and Requirements ==&lt;br /&gt;
&lt;br /&gt;
In order to receive genetic modifications a soldier must be of rank LCPL or higher.&lt;br /&gt;
&lt;br /&gt;
[[MEC Trooper (Long War)|MEC Troopers]], [[Officers (Long War)|Officers]], and psionically trained soldiers are unable to undergo genetic modifications. Genetically modified soldiers cannot become officers or be psionically trained. Genetically modified soldiers can be augmented into MECs but doing so well remove all of their genetic modifications.&lt;br /&gt;
&lt;br /&gt;
Dual heart will not necessarily save a soldier who takes damage that would reduce them below the 0 HP threshhold, and they may be killed immediately in this situation.&lt;br /&gt;
&lt;br /&gt;
== Gene Mod Bundling ==&lt;br /&gt;
&lt;br /&gt;
Gene mods, when being applied to a soldier, will only take as long as the longest mod, and will only cost as many credits as the most expensive mod. Thus, it may be most practical to apply multiple genetic modifications to a soldier at the same time. This can save credits and time away from battle. Unlike the time and credit costs, the meld costs do stack cumulatively.&lt;br /&gt;
&lt;br /&gt;
== Gene Mod Interactions ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Dual Heart&#039;&#039; does not protect the Volunteer from mortal wounds. A fatal shot will kill him/her instead of triggering the perk. This behavior only pertains to the final mission, it is a vanilla mechanic. &lt;br /&gt;
* It is also possible to &amp;quot;switch&amp;quot; between any of two GeneMod types within each slot categories for a cost.&lt;br /&gt;
* Gene modded troopers lose their gene modded benefits when becoming a MEC.&lt;br /&gt;
&lt;br /&gt;
==A guide to using Gene Mods==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
XCOM gets access to first gene mods quite early with research of Xenogenetics, after which you can build Genetics Lab. Genetics Lab is cheap building and its good idea to place it early next to Laboratory for adjacent research bonus. With this you get access to eye gene mods and then during the game you can unlock all the rest by doing alien autopsies. Unlike Psi powers, gene mods are much more flexibile and it is possible to switch them, change your mind, upgrade in bulk or one by one. They are also relatively cheap so you can gene mode soldiers, then chop them into mech or later retire them without feeling bad for investing resources into them. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Meld and $$$&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There seems to be a bit of general trend of overvaluing &#039;&#039;Meld&#039;&#039;, perhaps a relic mindset from Long war. There is lots of &#039;&#039;Meld&#039;&#039; in the game to be found and you don&#039;t really need it in larger quantities until late game Plasma weapons. So perhaps best to try to get rid of old mindset, and invest &#039;&#039;Meld&#039;&#039; into tangible combat benefits while it matters. Gene mods are there and they are good, use them. That doesn&#039;t mean its ok to be wasteful, &#039;&#039;Meld&#039;&#039; can be sold for nice money (if you feel you have too much), so don&#039;t overwrite gene modes like there is no tomorrow. You don&#039;t need more then 200-300 stacked &#039;&#039;Meld&#039;&#039; during most of the game and late game near Plasma Weapons you will want 500-600 stack. Couple of advanced armor and MEC suits cost 100-150 each and you will want to hurry production more which also spends more &#039;&#039;Meld&#039;&#039;. It is also easier to get more &#039;&#039;Meld&#039;&#039; later so you will be replenishing it. Fully gene modded late game soldier will cost about 100 &#039;&#039;Meld&#039;&#039; and some bucks, and in general it is doable to upgrade few selected best to full gene mod power. Then not all soldiers need to have all gene upgrades.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;When to gene mode?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gene modding does not last long in general so when you have larger part of the squad ready to fight it is good idea to gene mode some. It is more efficient to gene mode several mods in bulk than one by one, so if you are close to unlocking new gene modes, you may prefer to wait a bit. But do not delay much, starting gene mods are not expensive and bonuses are good, delaying means sacrificing combat power. You don&#039;t need to gene mode that much so it is not a race like MEC augmentation for example.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Who is good target for gene modding?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gene modding is default way to power any soldier - there are no special requirements, but it is exclusive with being Officer or psi soldier. Psi soldiers require high(er) &#039;&#039;Will&#039;&#039; (40+) and they are rare so perhaps you want keep these for psi path and avoid gene modding them. Officers are more flexible, their &#039;&#039;Will&#039;&#039; matters, but it does not have to be that high. In general I choose couple of 30-40 &#039;&#039;Will&#039;&#039; soldiers that can benefit from Officer upgrades and turn them into Officers. For example soldiers with low hp can be somewhat &#039;fixed&#039; with +3 HP Officer upgrade so I sometimes avoid gene modding these. You may use different strategies, but if you plan to turn someone into Officer, don&#039;t gene mode them. Knowing this, you can gene mode pretty much everyone else.&lt;br /&gt;
&lt;br /&gt;
Some classes and builds benefit a bit more or earlier from gene mods than others. Tanks can get strong gene mod bonuses much earlier than psi based tanks. Assaults can get strong early gene mod movement boost. After Muton interrogation, in midgame territory, you can buff up Rocketeers or Supports with scatter reduction and throw range as well.. and late game there are mods for pretty much anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Eyes - Predictive tracking====&lt;br /&gt;
&lt;br /&gt;
This is very valuable aim boost for overwatch builds. If soldier does not have 40+ &#039;&#039;Will&#039;&#039; feel free to upgrade them. You will get more soldiers with higher will later, these can be psi. &#039;&#039;Burst&#039;&#039; bonus is also noticable, Gunners can deal lots of damage this way and another option is boosting HnR Scouts. Both of these classes benefit a lot from other eye gene mod, so &#039;&#039;Burst&#039;&#039; aspect is usually not a decider here.&lt;br /&gt;
&lt;br /&gt;
====Eyes - Advanced prediction====&lt;br /&gt;
&lt;br /&gt;
This is excellent early tank booster. It is rng-based at 25% graze chance, but since tanks gets shot a lot, it will be triggered a few times per fight. Other soldiers can also benefit, so it is default eye gene mode choice if you do not require &#039;&#039;&#039;Predictive tracking&#039;&#039;&#039;. Recent addition is critical chance bonus, which makes this gene mod interesting for any shooter class. Snipers and Scouts will really like this one. Overwatchers still prefer the other mod, but even this one is useful to them.&lt;br /&gt;
&lt;br /&gt;
====Legs - Muscle Amp====&lt;br /&gt;
&lt;br /&gt;
Everyone can use this mod well. Mobility bonus lets you get to placed and do everything a bit better, including opening options to differently equip your soldier. With this mod you may use heavier, usually stronger items, than you would not equip otherwise. Works really well on urban maps where you can jump to builds and take shortcuts. Assault are an excellent user since they need to move a lot, but even static classes and builds like Sniper and overwatch builds can use the ability to take good spots on high ground.&lt;br /&gt;
&lt;br /&gt;
====Legs - Regenesis====&lt;br /&gt;
&lt;br /&gt;
Another generally good gene mod for everyone. Less fatigue (and injury) time will benefit everyone and open options to field stronger squads than you would otherwise could. This is very valuable bonus to have, hard to judge which leg mod is better. The mod also activates HP regeneration in case you get injured, nice little bonus to have in bad situations.&lt;br /&gt;
&lt;br /&gt;
====Chest - Adrenal Neurosympathy====&lt;br /&gt;
&lt;br /&gt;
This is the only AOE gene mod bonus and pretty strong one. Extra aim, mobility and crit is great to have and it lasts for 2 turns, although cooldown is a bit hefty with 5 turns. It can even remove &#039;&#039;Panic&#039;&#039;, mimicking Psi Inspire ability.  It activates per action and depends on number of aliens that soldier sees, meaning it is good on classes and builds that act multiple times. Infantry can shoot twice, Assaults as well, Medic tanks, Double Tap builds, supports often do two actions - although they benefit from other chest mod well. It is rng based and more expensive than other mods so it is not widely as applied as eyes and legs mods.&lt;br /&gt;
&lt;br /&gt;
====Chest - Dual Heart====&lt;br /&gt;
&lt;br /&gt;
This mod is usable for several classes and quite unique. It prevents soldier from dying for long time and as such it is very valuable on tanks. They are always in risk and if struck and saved with this mod, they will also recover in half the time thanks to their &#039;&#039;Steadfast&#039;&#039; bonus. Good mod to use also on some soldiers that you really don&#039;t want to lose. Long injury time can be fixed with leg mod and &#039;&#039;Meld&#039;&#039; injections as well.&lt;br /&gt;
Second component of &#039;&#039;Dual Heart&#039;&#039; boosts both throw range and reduces rocket scatter - perfect for support or grenadier Rocketeers. Any support or grenadier class will love throw range bonus, it is more valuable than &#039;&#039;Adrenal Neurosympathy&#039;&#039; for them.&lt;br /&gt;
&lt;br /&gt;
====Berserker - Neural Damping====&lt;br /&gt;
&lt;br /&gt;
One of two late game mods, you will get this one after Berserker interrogation. It boosts medikit heals by +4 HP which is huge, considering that late game Medics already heal hefty amounts. But not only that, this mod even makes standard non-medic heals into potent ones. Coupled with good armor and damage reduction, this gene mod is significant durability boost for a soldier. Works really well on tanks and Assaults that get hit often and have lots of hit points. Second component is good as well, Panic immunity is strong perk to have, but you pick this mode primarily for healing bonus. It is on expensive side so try to apply it in bulk gene modding on your best soldiers.&lt;br /&gt;
&lt;br /&gt;
====Berserker - Smart Macrophages====&lt;br /&gt;
&lt;br /&gt;
Grants complete immunity to &#039;&#039;Shredding&#039;&#039; and &#039;&#039;Corrosion&#039;&#039; is in most cases not as good as &#039;&#039;Neural Damping&#039;&#039; for most soldiers. Tanks may prefer it over &#039;&#039;Neural Damping&#039;&#039;, especially on highest difficulties, since they are most likely to get both corroded and shredded, and both are especially bad for them. Shredded tank is in huge danger of dying and corrosion will strip them of lots of armor, treated or not. Shred is rare effect, but higher difficulties will have more leader aliens so the value of mod increases significantly. Corrosion is dealt with easier, but it would still strip some of your hp without this mod. Non-tanks probably don&#039;t need this mod. It is expensive, so reserve it for best soldiers.&lt;br /&gt;
&lt;br /&gt;
====Skin - Enhanced Metabolism====&lt;br /&gt;
&lt;br /&gt;
Probably the last mod you will unlock - good one everyone. First component grants extra overwatch shot, a must on overwatch builds, for others nice extra, but not as strong. Regular overwatch shots can&#039;t crit and have no aim bonuses. Second component of this gene mod is +4 mobility and +40 defense when under 50% HP, which is quite strong defensive bonus and better reason to pick it up on everyone valuable. It may not be active, unless in really bad spot, but this may easily save your soldiers life and there is lots of value in that. &lt;br /&gt;
&lt;br /&gt;
====Skin - Iron Skin====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Skin&#039;&#039;&#039; grants +15 DR (Damage Reduction) and +30 crit resistance making it into potent defensive boost. It is active all the time, unlike, &#039;&#039;Enhanced Metabolism&#039;&#039;. Tanks will really like these bonuses, no doubt they pick up this mod. Others benefit as well, but it may not be enough to save them, crit resistance is rng based and DR bonus might not save them from extra strong critical hit. But that could be as well said for &#039;&#039;Enhanced Metabolism&#039;&#039; bonus - soldier could easily be killed before 50% HP trigger is ever triggered. This is in general more reliable defensive bonus to have on soldier, but you miss out on extra overwatch shot.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
{{Soldiers (LWR) Navbar}}&lt;br /&gt;
[[Category:Soldiers (LWR)]]&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sectopod_(LWOTC)&amp;diff=121037</id>
		<title>Sectopod (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sectopod_(LWOTC)&amp;diff=121037"/>
		<updated>2025-02-28T18:23:49Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Updating Iron Skin to use perk template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]  |   [[ADVENT_(LWOTC)|Back To Units Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}&amp;lt;div style=&amp;quot;padding-left: 20px; float:right&amp;quot;&amp;gt;[[File:Sectopodxcom2.jpg|256px|left]]&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Sectopod&#039;&#039;&#039; are ADVENT&#039;s heaviest mechanical unit that boast incredible armor and is equipped with a massive cannon capable of piercing even the greatest of armors.&lt;br /&gt;
&lt;br /&gt;
The Sectopods are ADVENT&#039;s greatest mechanical unit that is of massive threat and can easily chew through our troopers. These hulking menaces, as threatening as they look, are incredibly resource intensive and thus are limited to a select few missions such as supply trains which are important to ADVENT in order to transport resources around the globe. Unlike most units, most of the Sectopod&#039;s actions are non-turn ending which makes them incredibly efficient and able to perform multiple actions against our soldiers. In addition to this, they are also unique in starting the turn with an additional action starting out with 3 actions (this effect only applies if they begin their turn unaffected meaning any effects such as stun will prevent this). Their size and armor also allows them to tear through buildings with ease, being able to bulldoze through them and destroying any cover in their path (This can only occur when they are actively engaged).&lt;br /&gt;
&lt;br /&gt;
Sectopod&#039;s are also built with special legs that allows them to achieve a [[Perk List (LWOTC)#High Stance|High Stance]], which will grant them height advantage bonus becoming more accurate than they already are. They also have a very destructive weapon, the [[Perk List (LWOTC)#Wrath Cannon|Wrath Cannon]], which unleashes a massive blast dealing great damage and destroying nearly anything in its path. Sectopod&#039;s can also unleash a [[Perk List (LWOTC)#Lightning Field|Lightning Field]] that can greatly damage any units surrounding them. Upon taking fatal damage, the Sectopod&#039;s system overloads and explodes, damaging any nearby units.&lt;br /&gt;
&lt;br /&gt;
==Sectopod (Rank 1)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]&amp;lt;br&amp;gt;Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;    || 35 || 4 || 75 || 0 || 33 || 0 || 0 || 16 || 50 || 165 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;   || 60 || 5 || 75 || 10 || 33 || 0 || 0 || 16 || 50 || 180 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 80 || 5 || 75 || 10 || 40 || 0 || 0 || 16 || 50 || 180 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;    || 90 || 8 || 75 || 10 || 40 || 0 || 0 || 16 || 50 || 180 || 10&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Sectopod Blaster&#039;&#039;&#039; || 9 - 13 || 5 || 3 || Shred: 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Wrath Cannon&#039;&#039;&#039; || 7 - 14 || - || - || Range: 17&amp;lt;br&amp;gt;Radius: 1&amp;lt;br&amp;gt;Shred: 2&amp;lt;br&amp;gt;Env Dmg: 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Lightning Field&#039;&#039;&#039; || 6 - 10 || - || - || Radius: 3.5&amp;lt;br&amp;gt;Pierce: 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;table-layout: fixed&amp;quot;&lt;br /&gt;
|+ Max Units in Pod = 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Force Level&#039;&#039;&#039;           || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Leader Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0  || 0  || 0  || 0  || 0  || 0  || 1  || 1  || 2  || 2  || 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Follower Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Abilities and Tactical Upgrades&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{High Stance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Lightning Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Wrath Cannon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]&lt;br /&gt;
| {{Iron Skin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|100% chance of applying after completion]]&lt;br /&gt;
| {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Like most mechanical enemies, they do not have much defense making them easier targets but are more durable by having generally more HP and armor than bio enemies. It is recommended to have some sort of shredding or piercing to more easily deal with these targets.&lt;br /&gt;
* Like most units with AOE moves, you ideally want to spread your soldiers out in order to greatly dissuade them from ever using them although they may use [[Perk List (LWOTC)#Lightning Field|Lightning Field]] if there are valid targets close enough. For [[Perk List (LWOTC)#Wrath Cannon|Wrath Cannon]] it always aim to prepare this regardless if there are multiple targets which can also be taken advantage of, helping you gain a bit more time to address the Sectopod before it becomes more of a threat.&lt;br /&gt;
* Sectopods are large units taking up multiple spaces, thus [[Perk List (LWOTC)#Stasis|Stasis]] cannot contain them and frost bombs are only half as effective reducing only one action. Their bulkiness also makes it difficult for them to maneuver around and results in them having issues with certain elevated positions which can be taken advantage of to help keep distance from it.&lt;br /&gt;
* Sectopods are incredibly durable and incredibly damaging making them a very large threat. It is best to use moves such as [[Perk List (LWOTC)#Disabling Shot|Disabling Shot]] that can stun them for a turn to allow you to focus on other targets, otherwise it would require the entire squad to work together in order to take it out swiftly which may leave you vulnerable to other threats.&lt;br /&gt;
* As Sectopods are restricted to certain missions, it allows you to prepare specifically for them so make sure you have various counters for when they do end up appearing in the mission instead of unexpectedly running into them and potentially coming out heavily disadvantaged.&lt;br /&gt;
&lt;br /&gt;
[[Category:ADVENT (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Turret_(LWOTC)&amp;diff=121036</id>
		<title>ADVENT Turret (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Turret_(LWOTC)&amp;diff=121036"/>
		<updated>2025-02-28T18:23:19Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Updating Iron Skin to use perk template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]  |   [[ADVENT_(LWOTC)|Back To Units Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}&amp;lt;div style=&amp;quot;padding-left: 20px; float:right&amp;quot;&amp;gt;[[File:XCOM2_ADVENTturret.jpg|256px|left]]&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Turrets&#039;&#039;&#039; are automated defenses that acts as stationary guards that protect any important assets.&lt;br /&gt;
&lt;br /&gt;
The Advent Turret are automated defenses that are commonly found in important areas to protect any important assets such as any supply trains. These defenses are capable of detecting our soldiers which can make it difficult to accomplish the mission as it forces us to engage with it or to spend extra time going around it. These turrets are also capable of shooting from afar, utilizing [[Perk List (LWOTC)#Squadsight|squadsight]] to fire against targets outside their own visual range and instead using their allies.&lt;br /&gt;
&lt;br /&gt;
==Advent Turret (Rank 1)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]&amp;lt;br&amp;gt;Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;    || 4 || 1 || 60 || 0 || 33 || 0 || 0 || 0 || 50 || 30 || 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;   || 4 || 2 || 65 || 0 || 33 || 0 || 0 || 0 || 50 || 35 || 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 5 || 2 || 65 || 0 || 40 || 0 || 0 || 0 || 50 || 35 || 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;    || 6 || 2 || 65 || 0 || 40 || 0 || 0 || 0 || 50 || 35 || 8&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Turret Cannon&#039;&#039;&#039; || 2 - 5 || 1 || -  || - &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;table-layout: fixed&amp;quot;&lt;br /&gt;
|+ Max Units in Pod = 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Force Level&#039;&#039;&#039;           || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Leader Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Follower Spawn Weight&#039;&#039;&#039;   || 0 || 1 || 2 || 3 || 4 || 4 || 4 || 3 || 2 || 2  || 1  || 1  || 1  || 1  || 0  || 0  || 0  || 0  || 0  || 0&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Abilities and Tactical Upgrades&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Iron Skin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|100% chance of applying after completion]]&lt;br /&gt;
| {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heavy Turret (Rank 2)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]&amp;lt;br&amp;gt;Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;    || 6 || 2 || 65 || 0 || 33 || 0 || 0 || 0 || 50 || 70 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;   || 7 || 3 || 75 || 10 || 33 || 0 || 0 || 0 || 50 || 70 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 8 || 3 || 75 || 10 || 33 || 0 || 0 || 0 || 50 || 70 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;    || 8 || 3 || 75 || 10 || 40 || 0 || 0 || 0 || 50 || 70 || 9&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Turret Cannon&#039;&#039;&#039; || 4 - 7 || 2 || -  || - &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;table-layout: fixed&amp;quot;&lt;br /&gt;
|+ Max Units in Pod = 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Force Level&#039;&#039;&#039;           || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Leader Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Follower Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 2 || 2 || 3  || 3  || 3  || 3  || 3  || 3  || 2  || 2  || 2  || 2  || 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Abilities and Tactical Upgrades&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Iron Skin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|100% chance of applying after completion]]&lt;br /&gt;
| {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Superheavy Turret (Rank 3)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]&amp;lt;br&amp;gt;Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;    || 12 || 3 || 70 || 0 || 33 || 0 || 0 || 0 || 50 || 75 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;   || 13 || 3 || 75 || 0 || 33 || 0 || 0 || 0 || 50 || 75 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 14 || 3 || 75 || 10 || 40 || 0 || 0 || 0 || 50 || 75 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;    || 16 || 3 || 75 || 10 || 40 || 0 || 0 || 0 || 50 || 75 || 9&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Turret Cannon&#039;&#039;&#039; || 5 - 9 || 3 || - || - &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;table-layout: fixed&amp;quot;&lt;br /&gt;
|+ Max Units in Pod = 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Force Level&#039;&#039;&#039;           || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Leader Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Follower Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0  || 0  || 0  || 0  || 1  || 2  || 3  || 3  || 4  || 4  || 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Abilities and Tactical Upgrades&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Iron Skin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|100% chance of applying after completion]]&lt;br /&gt;
| {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Like most mechanical enemies, they do not have much defense making them easier targets but are more durable by having generally more HP and armor than bio enemies. It is recommended to have some sort of shredding or piercing to more easily deal with these targets.&lt;br /&gt;
* As Turrets have squadsight, it is best to be careful about your positioning to not take flanked shots from them or to break reasonable line of sight to prevent attacks (though they will overwatch instead).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:ADVENT (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_MEC_Archer_(LWOTC)&amp;diff=121035</id>
		<title>ADVENT MEC Archer (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_MEC_Archer_(LWOTC)&amp;diff=121035"/>
		<updated>2025-02-28T18:22:31Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Updating Iron Skin to use perk template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]  |   [[ADVENT_(LWOTC)|Back To Units Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}&amp;lt;div style=&amp;quot;padding-left: 20px; float:right&amp;quot;&amp;gt;[[File:LWOTC_MecArcher.jpg|256px|left]]&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;ADVENT MEC Archer&#039;&#039;&#039; is their specialized MEC unit that is equipped with an upgraded missile launcher in exchange for a weaker cannon and less durable.&lt;br /&gt;
&lt;br /&gt;
The Advent MEC Archer are similar to the standard MECs but they are equipped with an upgraded missile launcher in exchange for a weaker cannon and weaker armor. Their micro missile launcher boasts far greater range than the standard launchers although they also deal slightly less environmental damage. Similar to the standard MECs, their cannons are capable of suppressing our troops, pinning them down and preventing them from acting effectively.  Unlike the standard MECs, the Archers equipment is focused on the launcher and thus their cannons are almost similar to the ADVENT troopers standard Mag Rifles and their armor is much lighter resulting in them being less durable and even less mobile.&lt;br /&gt;
&lt;br /&gt;
==Advent MEC Archer (Rank 1)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]&amp;lt;br&amp;gt;Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;    || 6 || 1 || 65 || 0 || 33 || 0 || 0 || 12 || 50 || 60 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;   || 7 || 1 || 65 || 0 || 33 || 0 || 0 || 12 || 50 || 70 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 7 || 1 || 65 || 0 || 40 || 10 || 0 || 12 || 50 || 70 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;    || 8 || 1 || 65 || 0 || 40 || 10 || 0 || 12 || 50 || 70 || 8&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Advent MAG Cannon&#039;&#039;&#039; || 5 - 6 || 1 || 4 || - &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Micro Missile&#039;&#039;&#039; || 3 - 6 || - || 3 || Range: 40&amp;lt;br&amp;gt;Radius: 2.5&amp;lt;br&amp;gt;Shred: 1&amp;lt;br&amp;gt;Env Dmg: 7&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;table-layout: fixed&amp;quot;&lt;br /&gt;
|+ Max Units in Pod = 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Force Level&#039;&#039;&#039;           || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Leader Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1  || 1  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Follower Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 2  || 3  || 4  || 4  || 4  || 4  || 4  || 0  || 0  || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Abilities and Tactical Upgrades&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Micro Missiles (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Vault (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]&lt;br /&gt;
| {{Iron Skin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|100% chance of applying after completion]]&lt;br /&gt;
| {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advent MEC Longbow (Rank 2)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]&amp;lt;br&amp;gt;Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;    || 10 || 2 || 75 || 0 || 33 || 0 || 0 || 12 || 50 || 80 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;   || 12 || 2 || 75 || 0 || 33 || 0 || 0 || 12 || 50 || 90 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 12 || 2 || 75 || 0 || 40 || 10 || 0 || 12 || 50 || 90 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;    || 13 || 2 || 75 || 0 || 40 || 10 || 0 || 12 || 50 || 90 || 8&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Advent MAG Cannon&#039;&#039;&#039; || 5 - 6 || 1 || 4 || - &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Micro Missile&#039;&#039;&#039; || 3 - 6 || - || 3 || Range: 40&amp;lt;br&amp;gt;Radius: 2.5&amp;lt;br&amp;gt;Shred: 1&amp;lt;br&amp;gt;Env Dmg: 7&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;table-layout: fixed&amp;quot;&lt;br /&gt;
|+ Max Units in Pod = 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Force Level&#039;&#039;&#039;           || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Leader Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0  || 0  || 1  || 1  || 1  || 1  || 1  || 1  || 1  || 1  || 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Follower Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0  || 0  || 0  || 2  || 4  || 4  || 4  || 5  || 5  || 6  || 6&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Abilities and Tactical Upgrades&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Micro Missiles (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Vault (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]&lt;br /&gt;
| {{Iron Skin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|100% chance of applying after completion]]&lt;br /&gt;
| {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]&lt;br /&gt;
| {{Biggest Booms (LWOTC)|b_name=1|b_descr=1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Like most mechanical enemies, they do not have much defense making them easier targets but are more durable by having generally more HP and armor than bio enemies. It is recommended to have some sort of shredding or piercing to more easily deal with these targets.&lt;br /&gt;
* Like most units with AOE moves, you ideally want to spread your soldiers out in order to greatly dissuade them from ever using them although MEC Archers may still use their missiles on a single target instead of waiting for a more opportune moment.&lt;br /&gt;
* MEC Archers will generally use their scamper move to overwatch instead of repositioning if they see any valid targets. It is important to have some way of addressing overwatch to mitigate this action or to engage them out of their sight.&lt;br /&gt;
* Unlike other MECs, Archers will tend to keep their distance to bombard from range. It is best to disable their ability to launch or to clear quickly before they get out of range to contiinuously launch missiles from afar.&lt;br /&gt;
&lt;br /&gt;
[[Category:ADVENT (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_MEC_(LWOTC)&amp;diff=121034</id>
		<title>ADVENT MEC (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_MEC_(LWOTC)&amp;diff=121034"/>
		<updated>2025-02-28T18:21:42Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Updating Iron Skin to use perk template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]  |   [[ADVENT_(LWOTC)|Back To Units Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}&amp;lt;div style=&amp;quot;padding-left: 20px; float:right&amp;quot;&amp;gt;[[File:ADVENT_mec.jpg|256px|left]]&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;ADVENT MEC&#039;&#039;&#039; is their standard mechanized combat unit equipped with heavy weaponry.&lt;br /&gt;
&lt;br /&gt;
The Advent MEC carry heavy weaponry that can deal great damage and wreck through armor. Their [[Perk List (LWOTC)#Micro Missiles|micro missile launcher]] gives them a launcher that allows them to act like small artillery and bombing our troops but thankfully they are not any more destructive than standard frag grenades and are just as capable in destroying cover. In addition to the heavy weaponry, the MECs with their cannons are capable of [[Perk List (LWOTC)#Suppression|suppressing]] our troops, pinning them down and preventing them from acting effectively.  MECs can&#039;t take cover and thus are much easier targets but they make up for it in with their durable armor which are surprisingly very mobile allowing them to scale buildings and more easily get into our flanks.&lt;br /&gt;
&lt;br /&gt;
==Advent MEC (Rank 1)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]&amp;lt;br&amp;gt;Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;    || 7 || 1 || 70 || 0 || 33 || 0 || 0 || 12 || 50 || 50 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;   || 8 || 2 || 75 || 10 || 33 || 0 || 0 || 14 || 50 || 70 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 8 || 2 || 75 || 10 || 40 || 0 || 0 || 14 || 50 || 70 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;    || 9 || 2 || 75 || 10 || 40 || 0 || 0 || 14 || 50 || 70 || 8&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Advent MAG Cannon&#039;&#039;&#039; || 4 - 7 || 2 || 3 || Shred: 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Micro Missile&#039;&#039;&#039; || 2 - 5 || - || 1 || Range: 20&amp;lt;br&amp;gt;Radius: 2.5&amp;lt;br&amp;gt;Shred: 1&amp;lt;br&amp;gt;Env Dmg: 10&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;table-layout: fixed&amp;quot;&lt;br /&gt;
|+ Max Units in Pod = 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Force Level&#039;&#039;&#039;           || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Leader Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 1 || 1 || 1 || 1 || 1 || 0 || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Follower Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 2 || 3 || 4 || 4 || 4 || 4  || 3  || 3  || 3  || 3  || 3  || 0  || 0  || 0  || 0  || 0&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Abilities and Tactical Upgrades&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Micro Missiles (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Vault (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]&lt;br /&gt;
| {{Iron Skin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|100% chance of applying after completion]]&lt;br /&gt;
| {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advent Heavy MEC (Rank 2)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]&amp;lt;br&amp;gt;Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;    || 12 || 2 || 75 || 0 || 33 || 10 || 0 || 12 || 50 || 80 || 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;   || 13 || 3 || 75 || 10 || 33 || 10 || 0 || 15 || 50 || 85 || 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 14 || 3 || 75 || 10 || 40 || 10 || 0 || 15 || 50 || 85 || 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;    || 16 || 3 || 75 || 10 || 40 || 15 || 0 || 15 || 50 || 85 || 9&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Advent MAG Cannon&#039;&#039;&#039; || 5 - 10 || 4 || 3 || Shred: 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Micro Missile&#039;&#039;&#039; || 3 - 6 || - || 2 || Range: 20&amp;lt;br&amp;gt;Radius: 2.5&amp;lt;br&amp;gt;Shred: 1&amp;lt;br&amp;gt;Env Dmg: 10&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;table-layout: fixed&amp;quot;&lt;br /&gt;
|+ Max Units in Pod = 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Force Level&#039;&#039;&#039;           || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Leader Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 1  || 1  || 1  || 1  || 1  || 1  || 0  || 0  || 0  || 0  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Follower Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1  || 2  || 4  || 5  || 5  || 6  || 7  || 7  || 7  || 7  || 6&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Abilities and Tactical Upgrades&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Micro Missiles (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Vault (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]&lt;br /&gt;
| {{Iron Skin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|100% chance of applying after completion]]&lt;br /&gt;
| {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|20% chance of applying after completion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Superheavy MEC (Rank 3)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]&amp;lt;br&amp;gt;Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;    || 18 || 3 || 80 || 0 || 33 || 20 || 0 || 12 || 50 || 120 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;   || 24 || 4 || 85 || 10 || 33 || 20 || 0 || 12 || 50 || 120 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 30 || 4 || 90 || 10 || 40 || 20 || 0 || 12 || 50 || 120 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;    || 35 || 5 || 90 || 10 || 40 || 20 || 0 || 12 || 50 || 120 || 10&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Advent MAG Cannon&#039;&#039;&#039; || 5 - 10 || 4 || 3 || Shred: 2&amp;lt;br&amp;gt;Pierce: 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Micro Missile&#039;&#039;&#039; || 3 - 8 || - || 2 || Range: 20&amp;lt;br&amp;gt;Radius: 2.5&amp;lt;br&amp;gt;Shred: 1&amp;lt;br&amp;gt;Pierce: 1&amp;lt;br&amp;gt;Env Dmg: 10&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;table-layout: fixed&amp;quot;&lt;br /&gt;
|+ Max Units in Pod = 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Force Level&#039;&#039;&#039;           || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Leader Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0  || 0  || 0  || 0  || 0  || 0  || 1  || 1  || 1  || 2  || 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Follower Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 1  || 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Abilities and Tactical Upgrades&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Micro Missiles (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Vault (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]&lt;br /&gt;
| {{Iron Skin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|100% chance of applying after completion]]&lt;br /&gt;
| {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Like most mechanical enemies, they do not have much defense making them easier targets but are more durable by having generally more HP and armor than bio enemies. It is recommended to have some sort of shredding or piercing to more easily deal with these targets.&lt;br /&gt;
* Like most units with AOE moves, you ideally want to spread your soldiers out in order to greatly dissuade them from ever using them although higher level MECs may still use their missiles on a single target instead of waiting for a more opportune moment.&lt;br /&gt;
* Tier 2+ MECs will generally use their scamper move to overwatch instead of repositioning if they see any valid targets. It is important to have some way of addressing overwatch to mitigate this action or to engage them out of their sight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:ADVENT (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=ADVENT_Drone_(LWOTC)&amp;diff=121033</id>
		<title>ADVENT Drone (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=ADVENT_Drone_(LWOTC)&amp;diff=121033"/>
		<updated>2025-02-28T18:20:28Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Updating Iron Skin to use perk template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]  |   [[ADVENT_(LWOTC)|Back To Units Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}&amp;lt;div style=&amp;quot;padding-left: 20px; float:right&amp;quot;&amp;gt;[[File:Advent_drone.png|256px|left]]&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;ADVENT Drone&#039;&#039;&#039; is a surveillance unit for ADVENT that patrols the area for any unusual activities.&lt;br /&gt;
&lt;br /&gt;
The ADVENT Drone serves as their surveillance unit, patroling the area for any resistance to ADVENT and are equipped with tasers to incapactiate enemies. The Drones are not a threatening unit in any way but can become an incredible nuisance. Equipped with their tasers, they can do minor damage but cause our units to become disoriented or a close range electric shock that can heavily stun soldiers. In addition to this utility they are equipped with high level sensors that have an easy time detecting soldiers which will make it difficult to scout areas without being caught. Drones are also equipped with a repair beam that can heal their mechancial allies making any efforts in weakening them possibly wasted.&lt;br /&gt;
&lt;br /&gt;
Unlike most units, Drones can be seen wandering on their own scouting the area which can catch our troops off guard if we are not paying attention to any hidden corners.&lt;br /&gt;
&lt;br /&gt;
==Advent Drone (Rank 1)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]&amp;lt;br&amp;gt;Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;    || 3 || 1 || 55 || 0 || 33 || 10 || 0 || 18 || 50 || 30 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;   || 4 || 1 || 55 || 0 || 33 || 10 || 0 || 18 || 50 || 40 || 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 4 || 2 || 55 || 0 || 40 || 10 || 0 || 18 || 50 || 40 || 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;    || 4 || 2 || 55 || 0 || 40 || 10 || 0 || 18 || 50 || 40 || 11&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Drone Shock&#039;&#039;&#039; || 1 - 2 || 0 || - || Disorient on hit for 1 turn. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;table-layout: fixed&amp;quot;&lt;br /&gt;
|+ Max Units in Pod = 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Force Level&#039;&#039;&#039;           || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Leader Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Follower Spawn Weight&#039;&#039;&#039;   || 1 || 2 || 3 || 4 || 6 || 6 || 6 || 6 || 4 || 3  || 3  || 1  || 1  || 1  || 1  || 1  || 1  || 1  || 1  || 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Abilities and Tactical Upgrades&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Drone Shock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Drone Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Stunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]&lt;br /&gt;
| {{Iron Skin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|100% chance of applying after completion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advent Hunter Drone (Rank 2)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !! [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]&amp;lt;br&amp;gt;Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;    || 6 || 2 || 60 || 0 || 33 || 15 || 0 || 18 || 50 || 50 || 13&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;   || 7 || 2 || 60 || 0 || 33 || 15 || 0 || 18 || 50 || 50 || 13&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 7 || 3 || 60 || 0 || 40 || 20 || 0 || 18 || 50 || 50 || 13&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;    || 8 || 3 || 60 || 0 || 40 || 20 || 0 || 18 || 50 || 50 || 13&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Drone Shock&#039;&#039;&#039; || 3 - 5 || 1 || - || Disorient on hit for 1 turn.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;table-layout: fixed&amp;quot;&lt;br /&gt;
|+ Max Units in Pod = 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Force Level&#039;&#039;&#039;           || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Leader Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0  || 0&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Follower Spawn Weight&#039;&#039;&#039;   || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 2 || 4  || 4  || 6  || 6  || 6  || 6  || 6  || 6  || 6  || 6  || 6&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+ Abilities and Tactical Upgrades&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Drone Shock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Drone Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Stunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&lt;br /&gt;
| {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]]&lt;br /&gt;
| {{Iron Skin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}&amp;lt;br&amp;gt;[[Dark_Events_(LWOTC)#Military_R.26D|100% chance of applying after completion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Like most mechanical enemies, they do not have much defense making them easier targets but are more durable by having generally more HP and armor than bio enemies. It is recommended to have some sort of shredding or piercing to more easily deal with these targets.&lt;br /&gt;
* Unlike most units, Drones can be seen wandering on their own patroling the area creating potentially difficult to scout. It is best to be careful of corners or other unknown areas as they can potentially carry Drones and revealing your squad. Unless the scout, like a shinobi with [[Perk List (LWOTC)#Covert|Covert]], has detection reduction, it is best to not use your main scout when starting out in concealment in order to not lose their concealment as well for future scouting.&lt;br /&gt;
* Drones will aim to use their [[Perk List (LWOTC)#Stunner|Stunner]] ability if possible so to avoid the heavy disable, attempt to move away from movement range in order to prevent them from entering in range. While this ability does require to be in melee range, it is not a melee ability and thus cover can still apply provided there is an actual cover position that the target has. Other ways to deal with this stun is to have abilities such as [[Perk List (LWOTC)#Revival Protocol|Revival Protocol]] that can cure the effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:ADVENT (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Iron_Skin_(LWOTC)/Info&amp;diff=121032</id>
		<title>Template:Iron Skin (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Iron_Skin_(LWOTC)/Info&amp;diff=121032"/>
		<updated>2025-02-28T18:19:16Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dark_Events_(LWOTC)&amp;diff=121031</id>
		<title>Dark Events (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dark_Events_(LWOTC)&amp;diff=121031"/>
		<updated>2025-02-28T18:16:05Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Iron Skin now linked to the LWOTC perk list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}&lt;br /&gt;
&lt;br /&gt;
Dark Events in Long War of the chosen come in two forms: &#039;&#039;&#039;Counterinsurgency Ops&#039;&#039;&#039; and &#039;&#039;&#039;Military R&amp;amp;D&#039;&#039;&#039;.  The former represent ADVENT conducting operations to hinder XCOM&#039;s progress and bolster their own on the strategic layer. The latter represents improvements made to ADVENT&#039;s deployed troops, increasing their performance on the tactical layer; while some are temporary, most of these are &#039;&#039;permanent&#039;&#039; improvements.&lt;br /&gt;
&lt;br /&gt;
Depending on difficulty, the first month Dark Events will begin to generate will be different: June for Rookie, May for Veteran and Commander, April for Legend.&lt;br /&gt;
&lt;br /&gt;
Much like vanilla Dark Events, certain designated missions can be conducted to interrupt and prevent the Dark Event from occurring - but unlike vanilla, you will not be given the opportunity to do so if you do not have contact with the region the Dark Event spawns in.  Since the only way to identify them is to increase your resistance network as wide as possible, it is inevitable that some Dark Events will trigger outside of your coverage regardless of how diligent of a commander you are.&lt;br /&gt;
&lt;br /&gt;
==Counterinsurgency Ops==&lt;br /&gt;
&lt;br /&gt;
ADVENT will attempt to place severe limitations on XCOM operations at the strategic level, in the same way that many Dark Events functioned in vanilla. Fortunately, while they are crippling, they are of limited duration. &lt;br /&gt;
&lt;br /&gt;
These operations will only appear in regions XCOM has contact with. There can be up to two of these being developed in the world, but only one project can happen in each region without an Alien Facility. The cooldown for these operations is 21 days.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=100% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:75px;&amp;quot;| Dark Event !! Description || Starting Weight || Weight reduction per attempt || Weight reduction per success || Project time to complete || Project duration after completion || Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent UFO.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Air Patrols || Halves the Avenger&#039;s contribution to activity detection. || 5 || -1 || 0 || 8-15 days || 14-16 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent SuppliesSeized.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rural Checkpoints || Halves Haven supply gathering. || 5 || -1 || 0 || 10-15 days || 14-16 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Crackdown.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Counterintelligence Sweep || Halves Haven intel gathering. || 5 || -1 || 0 || 12-16 days || 14-16 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent SuppliesSeized.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rural Propaganda Blitz || Halves Haven recruiting. || 5 || -1 || 0 || 14-20 days || 14-16 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Faceless.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Haven Infiltration || Doubles chance of new rebels being faceless. || 5 || -1 || 0 || 10-15 days || 45-60 days || A Faceless needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Crackdown.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Midnight Raids || Doubles cost of new recruits. || 5 || -2 || 0 || 10-21 days || 28 days || In Rookie or Veteran difficulty this event can&#039;t happen in March.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Cryptography.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Cypher || Increases intel costs by 33% (25% on Rookie). || 5 || -2 || 0 || 21-35 days || 28 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Traitor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Resistance Informant || Reduces detection chance for haven retaliations by 90%. || 5 || -2 || 0 || 21-35 days || 21-28 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent UFO.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hunt XCOM || A UFO starts hunting the Avenger, triggering an Avenger Defense mission if the interception is successful. || 10 || 0 || -4 || 14-28 days || 6-14 days || The first month this event can happen depends on difficulty: October/September/August/July.&amp;lt;br&amp;gt;The interception has a fixed 50% chance to succeed if the Avenger Defense mission hasn&#039;t been triggered before, and 0/25/35/50% chance (Rookie/Veteran/Commander/Legend) if there has already been a successful interception before.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Avatar.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Minor Breakthrough || Adds one point of Avatar Project progress to a random Alien Facility. || 10 || 0 || -2 || 15-20 days || - || If there are no Alien Facilities, the progress will be assigned to the Alien Fortress.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Avatar2.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Major Breakthrough || Adds two points of Avatar Project progress to a random Alien Facility. || 6 || 0 || -2 || 21-28 days || - || If there are no Alien Facilities, the progress will be assigned to the Alien Fortress.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Military R&amp;amp;D==&lt;br /&gt;
&lt;br /&gt;
ADVENT will improve the quality and quantity of their deployed troops in ways parallel to Force and Strength levels through these events. Some are temporary, but others are &#039;&#039;permanent&#039;&#039; once triggered; over time, [[ADVENT (LWOTC)|ADVENT&#039;s ground forces]] will gain increases in combat effectiveness, as denoted by additional perks and equipment.&lt;br /&gt;
&lt;br /&gt;
Each upgrade applies to a limited set of enemy types, and only a certain random percentage of enemies will actually have the upgrade. This system serves as the Long War 2 equivalent of Long War 1&#039;s [[Alien Research (Long War) | Alien Research]], where aliens gain boosts to stats and bonus perks over time. In this case, however, the bonuses are random and tied to interruptible Dark Events, so you have a chance of encountering powerful upgrades early on or of stopping upgrades from occurring.&lt;br /&gt;
&lt;br /&gt;
These happen in any region regardless of contact, but only one will be developed at the same time, and only in regions that don&#039;t have an Alien Facility. The cooldown for these is 12 days.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=100% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:75px;&amp;quot;| Dark Event !! Description || Starting Weight || Weight reduction per attempt || Project time to complete || Units Affected || Chance for each Unit || Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vigilance || Enemies have increased detection range. || 5 || -2 || 21-35 days || - || - || This lasts for 28 days.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Faceless.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Infiltrator || Adds Faceless to missions. || 5 || -2 || 21-35 days || - || - || A Faceless needs to have been encountered for this event to happen.&amp;lt;br&amp;gt;This event can happen a maximum of 3 times.&amp;lt;br&amp;gt;This lasts for 28 days.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Chryssalid.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Infestation || Adds Chryssalids to missions. || 5 || -2 || 21-35 days || - || - || A Chryssalid needs to have been encountered for this event to happen.&amp;lt;br&amp;gt;This event can happen a maximum of 3 times.&amp;lt;br&amp;gt;This lasts for 28 days.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rapid Response || Reinforcements arrive more often in missions. || 5 || -2 || 21-35 days || - || - || An Advanced or Elite ADVENT Officer needs to have been encountered for this event to happen.&amp;lt;br&amp;gt;This lasts for 28 days.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Show of Force || Increases the effective [[ADVENT&#039;s_Agenda_(LWOTC)#Strength_Level|ADVENT Strength Level]] by 1. || 5 || -2 || 21-35 days || - || - || This event can only happen in Legend difficulty in June or after.&amp;lt;br&amp;gt;This lasts for 28 days.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Conditioning || Increases HP by 1. || 100 || 0 || 7-9 days &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 75% || This event can only happen in June or after.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent NewArmor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Adaptations || Increases HP by 1. || 100 || 0 || 7-9 days &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 75% || This event can only happen in September or after.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Survivability || Increases HP by 1. || 100 || 0 || 7-9 days &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 75% || This event can only happen in December or after.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Scopes || Increases Aim by 5. || 5 || 0 || 21-28 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Conventional_Forces | ADVENT Units]] || 33% || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Laser Sights || Increases Crit Chance by 10. || 5 || 0 || 21-28 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Conventional_Forces | ADVENT Units]] || 33% || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Cryptography.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Firewalls || Increases Hack Defense by 15. || 5 || 0 || 21-28 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Mechanized_Forces | Robotic Units]] || 33% || - &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Veteran Units || Increases Aim by 5. || 5 || 0 || 12-15 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 25% || - &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent NewArmor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Alloy Padding || Increases Armor by 1. || 5 || 0 || 21-35 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Conventional_Forces | ADVENT Units]] || 33% || A Codex needs to have been encountered for this event to happen. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ViperRounds.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Viper Rounds || Grants Venom Rounds. || 5 || -2 || 21-35 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Conventional_Forces | ADVENT Units]] || 12% || This event can only happen in May or after.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Faceless.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Greater Faceless || Increases HP by 4, Mobility by 2, and Aim and Defense by 5. || 5 || 0 || 10-14 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Faceless (LWOTC) | Faceless]] || 75% || A Faceless needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Defense || Increases Defense by 5. || 5 || 0 || 12-18 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 33% || - &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Advanced Servos || Increases Mobility by 1. || 5 || 0 || 18-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Conventional_Forces | ADVENT Units]]|| 60% || Any ADVENT MEC needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent RapidResponse.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Aggression || Grants perk:&amp;lt;br&amp;gt;{{Aggression (LWOTC)}}&amp;lt;br&amp;gt;Aggression || 5 || 0 || 14-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; |  [[ADVENT Stun Lancer (LWOTC) | Elite Lancers]] &amp;lt;br&amp;gt; [[Archon (LWOTC) | Archons]] &amp;lt;br&amp;gt; [[Muton (LWOTC) | Mutons]]|| 60% || A Muton or Berserker needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Center Mass || Grants perk:&amp;lt;br&amp;gt;{{Center Mass (LWOTC)}}&amp;lt;br&amp;gt;Center Mass || 5 || 0 || 18-24 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 16% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Close Combat Specialist || Grants perk:&amp;lt;br&amp;gt;{{Close Combat Specialist (LWOTC)}}&amp;lt;br&amp;gt;Close Combat Specialist || 5 || 0 || 12-16 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Archon (LWOTC) | Archons]] || 100% || An Archon needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Combat Awareness || Grants perk:&amp;lt;br&amp;gt;{{Combat Awareness (LWOTC)}}&amp;lt;br&amp;gt;Combat Awareness || 5 || 0 || 14-18 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Sentry (LWOTC) | ADVENT Sentries]] || 50% || An ADVENT Sentry needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent RapidResponse.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Cutthroat || Grants perk:&amp;lt;br&amp;gt;{{Cutthroat (LWOTC)}}&amp;lt;br&amp;gt;Cutthroat || 5 || 0 || 12-16 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Stun Lancer (LWOTC) | ADVENT Stun Lancers]] &amp;lt;br&amp;gt; [[Faceless (LWOTC) | Faceless]]|| 67% || An ADVENT Stun Lancer needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Damage Control || Grants perk:&amp;lt;br&amp;gt;{{Damage Control (LWOTC)}}&amp;lt;br&amp;gt;Damage Control || 5 || 0 || 14-21 days&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT MEC (LWOTC)| ADVENT MECs]] &amp;amp; [[ADVENT MEC Archer (LWOTC) | Archers]] &amp;lt;br&amp;gt; [[ADVENT Turret (LWOTC) | ADVENT Turrets]] &amp;lt;br&amp;gt; [[Codex (LWOTC)|Codices]] &amp;lt;br&amp;gt; [[Gatekeeper (LWOTC) | Gatekeepers]] &amp;lt;br&amp;gt; [[Sectopod (LWOTC) | Sectopods]] || 20% || A Codex needs to have been encountered for this event to happen. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Grazing Fire || Grants perk:&amp;lt;br&amp;gt;{{Grazing Fire (LWOTC)}}&amp;lt;br&amp;gt;Grazing Fire || 5 || 0 || 18-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Officer (LWOTC) | Elite Officers]]&amp;lt;br&amp;gt; [[ADVENT Gunner (LWOTC) | ADVENT Gunners]] &amp;lt;br&amp;gt; [[Muton (LWOTC) | Muton Elites]]&amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]] || 25% || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent RapidResponse.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Hard Target || Grants perk:&amp;lt;br&amp;gt;{{Hard Target (LWOTC)}}&amp;lt;br&amp;gt;Hard Target || 5 || 0 || 14-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Archon (LWOTC) | Archons]] &amp;lt;br&amp;gt; [[Codex (LWOTC)|Codices]] &amp;lt;br&amp;gt; [[Viper (LWOTC) | Vipers]] &amp;amp; [[Sidewinder (LWOTC) | Sidewinders]]|| 25% || A Viper, Naja or Sidewinder needs to have been encountered for this event to happen. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Hunter&#039;s Instincts || Grants perk:&amp;lt;br&amp;gt;{{Hunter&#039;s Instincts (LWOTC)}}&amp;lt;br&amp;gt;Hunter&#039;s Instincts || 5 || 0 || 14-18 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Viper (LWOTC) | Vipers]], [[Naja (LWOTC) | Najas]] &amp;amp; [[Sidewinder (LWOTC) | Sidewinders]] &amp;lt;br&amp;gt; [[Avatar (LWOTC) | ADVENT Avatars]] || 33% || A Viper, Naja or Sidewinder needs to have been encountered for this event to happen. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Infighter || Grants perk:&amp;lt;br&amp;gt;{{Infighter (LWOTC)}}&amp;lt;br&amp;gt;Infighter || 5 || 0 || 8-10 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Stun Lancer (LWOTC) | ADVENT Stun Lancers]] &amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]]|| 50% || An ADVENT Stun Lancer needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Iron Skin|| Grants perk:&amp;lt;br&amp;gt;{{Iron Skin (LWOTC)}}&amp;lt;br&amp;gt;Iron Skin || 5 || 0 || 12-16 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Mechanized_Forces | Robotic Units]] || 100% || Any ADVENT MEC needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Lethal|| Grants perk:&amp;lt;br&amp;gt;{{Lethal (LWOTC)}}&amp;lt;br&amp;gt;Lethal || 5 || 0 || 18-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Alien_Forces | Alien Units]] || 8% || A Gatekeeper needs to have been encountered for this event to happen.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Lightning Reflexes|| Grants perk:&amp;lt;br&amp;gt;{{Lightning Reflexes (LWOTC)}}&amp;lt;br&amp;gt;Lightning Reflexes || 5 || 0 || 14-18 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Stun Lancer (LWOTC) | ADVENT Stun Lancers]] &amp;lt;br&amp;gt; [[Chryssalid (LWOTC)| Chryssalids]] &amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]]|| 20% || An ADVENT Stun Lancer needs to have been encountered for this event to happen.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Resilience|| Grants perk:&amp;lt;br&amp;gt;{{Resilience (LWOTC)}}&amp;lt;br&amp;gt;Resilience || 5 || 0 || 10-14 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Codex (LWOTC)|Codices]] || 100% || A Codex needs to have been encountered for this event to happen. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Shadowstep|| Grants perk:&amp;lt;br&amp;gt;{{Shadowstep (LWOTC)}}&amp;lt;br&amp;gt;Shadowstep || 5 || 0 || 14-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Codex (LWOTC)|Codices]] || 100% || A Codex needs to have been encountered for this event to happen. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Shredder|| Grants perk:&amp;lt;br&amp;gt;{{Shredder (LWOTC)}}&amp;lt;br&amp;gt;Shredder || 5 || 0 || 14-18 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Gunner (LWOTC) | ADVENT Gunners]] &amp;lt;br&amp;gt; [[Muton (LWOTC) | Muton Elites]] &amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]] || 16% || An Advanced or Elite ADVENT Officer needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Tactical Sense|| Grants perk:&amp;lt;br&amp;gt;{{Tactical Sense (LWOTC)}}&amp;lt;br&amp;gt;Tactical Sense || 5 || 0 || 18-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Officer (LWOTC) | ADVENT Officers]] || 50% || An Advanced or Elite ADVENT Officer needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent NewArmor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Will to Survive|| Grants perk:&amp;lt;br&amp;gt;{{Will To Survive (LWOTC)}}&amp;lt;br&amp;gt;Will To Survive || 5 || 0 || 14-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Sectoid (LWOTC) | Sectoids]] &amp;lt;br&amp;gt; [[Viper (LWOTC) | Vipers]], [[Naja (LWOTC) | Najas]] &amp;amp; [[Sidewinder (LWOTC) | Sidewinders]]|| 15% || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disabled Events ===&lt;br /&gt;
&lt;br /&gt;
These upgrades are meant to be disabled in the latest version.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=100% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dark Event !! Description || Starting Weight || Weight reduction per attempt || Project time to complete || Units Affected || Chance for each Unit || Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tactical Upgrades: Deadshot || Grants perk:&amp;lt;br&amp;gt;{{Deadshot (LW2)}}&amp;lt;br&amp;gt;Deadshot || ? || ? || ?&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Viper (LWOTC) | Vipers]], [[Naja (LWOTC) | Najas]] &amp;amp; [[Sidewinder (LWOTC) | Sidewinders]] &amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]]|| 33% || The code for this event does not exist.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tactical Upgrades: Formidable || Grants perk:&amp;lt;br&amp;gt;{{Formidable (LWOTC)}}&amp;lt;br&amp;gt;Formidable || 5 || 0 || 18-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Officer (LWOTC) | ADVENT Officers ]] &amp;lt;br&amp;gt; [[ADVENT Grenadier (LWOTC) | ADVENT Grenadiers]] &amp;lt;br&amp;gt; [[ADVENT Rocketeer (LWOTC) | Advanced/Elite ADVENT Rocketeers]] &amp;lt;br&amp;gt; [[ADVENT Shieldbearer (LWOTC) | Advanced/Elite ADVENT Shieldbearers]] &amp;lt;br&amp;gt; [[Muton (LWOTC) | Muton Centurions and Elites]] &amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]]|| 15% || This event is coded to never be picked, but it may be picked anyways.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Demolitions Experts || Grants perk:&amp;lt;br&amp;gt;{{Sapper (LWOTC)}}&amp;lt;br&amp;gt;Sapper || 5 || 0 || 12-15 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Officer (LWOTC) | Elite ADVENT Officers]] &amp;lt;br&amp;gt; [[Muton (LWOTC) | Mutons]] || 25% || This event is disabled in the code.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=121029</id>
		<title>Perk List (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=121029"/>
		<updated>2025-02-28T16:45:18Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Added the rest of the PCS perks. Added any PCS as a relevant source of existing perks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc_(LWOTC)|70}}[[Long War of the Chosen]] includes numerous changes to existing perks from [[Long War 2]], as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors.&lt;br /&gt;
&lt;br /&gt;
== Class Perks ==&lt;br /&gt;
Some of these abilities can also be learned using AP (Ability Points) after building the [[Training Center (LWOTC)|Training Center]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adaptive Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adaptive Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adaptive Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Adaptive Aim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aggression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aggression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aid Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aid Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aid Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aid Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim Assist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim Assist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim Assist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Either the Holotargeter or the Holo Targeting perk works for this perk.&lt;br /&gt;
&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Airdrop&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Airdrop&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Airdrop (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Airdrop (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Alpha Mike Foxtrot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alpha Mike Foxtrot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Alpha Mike Foxtrot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amplify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Amplify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Amplify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Amplify (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Pulser&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Pulser&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Pulser (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Pulser (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arsenal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arsenal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arsenal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apex Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apex Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apex Predator (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apotheosis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apotheosis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apotheosis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apotheosis (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Welder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Welder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Welder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Welder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Area Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Area Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Area Suppression (LWOTC)| b_name = 1 | b_descr = 0 | b_info = 0}}&lt;br /&gt;
&#039;&#039;Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets&#039; aim until suppression is removed. Cannot be used when concealed.&#039;&#039;&lt;br /&gt;
    {{Area Suppression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Wave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avenger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avenger (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Banish&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Banish&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Banish (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Banish (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlefield Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlefield Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlelord&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlelord&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlelord (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlelord (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Biggest Booms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Biggest Booms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Biggest Booms (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Biggest Booms (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt), [[Technical (LWOTC)|Technical]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blademaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blademaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blademaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (LCpl), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bladestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bladestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bladestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bladestorm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blinding Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blinding Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blinding Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blinding Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Trail (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Bombs&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Bombs&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Knives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Knives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Knives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Body Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Body Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Body Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Knight), [[Equipment_(LWOTC)#Personal_Combat_Sims|Body Shield PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombard&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombard (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombard (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombardier&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombardier&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombardier (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombardier (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Boosted Cores&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Boosted Cores (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Boosted Cores (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Sgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Both Barrels&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Both Barrels&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Both Barrels (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Both Barrels (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brawler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brawler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brawler (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brutality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brutality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brutality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brutality (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bulwark&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bulwark&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bulwark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bulwark (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bunker Buster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bunker Buster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bunker Buster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bunker Buster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burnout&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burnout&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burnout (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burnout (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Capacitor Discharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Capacitor Discharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Center Mass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Center Mass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Center Mass (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl), [[Gunner (LWOTC)|Gunner]] (LCpl), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Lightning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt), [[Gunner (LWOTC)|Gunner]] (SSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chaining Jolt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chaining Jolt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chaining Jolt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chaining Jolt (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channeling Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channeling Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channeling Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channeling Field (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cheap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cheap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cheap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cheap Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close and Personal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close and Personal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close and Personal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (LCpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Encounters (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Awareness (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Aspirant), [[Equipment_(LWOTC)#Personal_Combat_Sims|Unwavering Stance PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Engineer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Engineer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Engineer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Engineer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Fitness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Fitness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (MSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Presence&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Presence&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Presence (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Presence (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combatives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combatives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combatives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combatives (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (LCpl), [[Shinobi (LWOTC)|Shinobi]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conceal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Conceal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Conceal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Conceal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concentration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concentration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concentration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concussion Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concussion Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concussion Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concussion Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Under Pressure&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cool Under Pressure&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (TSgt), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (TSgt), [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Coup de Grace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Coup de Grace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Coup de Grace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covering Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covering Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covering Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Cpl), [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covert (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crippling Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crippling Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crippling Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crippling Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crusader&#039;s Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crusader&#039;s Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cutthroat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cutthroat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cyclic Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cyclic Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cyclic Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cyclic Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damage Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damage Control (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion), [[Equipment_(LWOTC)#Personal_Combat_Sims|Damage Control PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damn Good Ground&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damn Good Ground&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damn Good Ground (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Danger Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Danger Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deadeye&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deadeye&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deadeye (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deadeye (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Dealer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death Dealer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death Dealer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death Dealer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death From Above&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death From Above&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death From Above (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death From Above (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dedicated Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dedicated Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dedicated Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Equipment_(LWOTC)#Personal_Combat_Sims|Unwavering Stance PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dedication&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dedication&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dedication (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dedication (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deep Cover&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deep Cover&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deep Cover (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Demolition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Demolition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Demolition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Demolition (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dense Smoke&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dense Smoke (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dense Smoke (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabling Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabling Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabling Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disassembly&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disassembly&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disassembly (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Double Tap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Double Tap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Double Tap (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Electroshock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Electroshock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Electroshock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Electroshock (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;EMP Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;EMP Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{EMP Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{EMP Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evasive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Evasive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Evasive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ever Vigilant&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ever Vigilant (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (LCpl), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (SSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
&lt;br /&gt;
WARNING: this perk is currently bugged such that it prioritizes pistol overwatch over standard overwatch. Installing the mod [https://steamcommunity.com/sharedfiles/filedetails/?id=2071833199 WOTC Reliable Ever Vigilant] will fix this.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Executioner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (Cpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Extra Conditioning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Extra Conditioning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Failsafe&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Failsafe&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Failsafe (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Medic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Medic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Medic (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (SSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Surgeon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Surgeon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Surgeon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Surgeon (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire and Steel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire and Steel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire and Steel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire and Steel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire in the Hole&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire in the Hole&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire in the Hole (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire in the Hole (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Firestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Firestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Firestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Firestorm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbanger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbanger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fleche&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fleche&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fleche (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fleche (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flush (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (Cpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Formidable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Formidable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Formidable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt), [[Grenadier (LWOTC)|Grenadier]] (Sgt), [[Gunner (LWOTC)|Gunner]] (Cpl), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (SSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (SSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortify (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (Cpl), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Kit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Kit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Kit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Kit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Override (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Throttle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Throttle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Throttle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Throttle (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghostwalker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghostwalker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghostwalker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghostwalker (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple (Skirmisher)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple (Skirmisher)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grazing Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grazing Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grazing Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Grazing Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (LCpl), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie), [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hail of Bullets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hail of Bullets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hail of Bullets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hail of Bullets (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (Sgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hard Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hard Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hard Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haywire Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Haywire Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Haywire Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Haywire Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HEAT Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HEAT Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{HEAT Warheads (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Weapons (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Weapons (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Ordnance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Ordnance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiDef Holo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HiDef Holo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HiDef Holo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{HiDef Holo (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hipfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hipfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hipfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hipfire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit and Run (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holo Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holo Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holo Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holotarget&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holotarget&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holotarget (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holotarget (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Homing Mine&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Homing Mine&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Homing Mine (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Homing Mine (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hunter Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&#039;s Instincts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter&#039;s Instincts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt), [[Shinobi (LWOTC)|Shinobi]] (GSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Compensation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Compensation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Compensation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Fields&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Fields&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Fields (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Impact Fields (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar), [[Equipment_(LWOTC)#Personal_Combat_Sims|Impact Fields PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impersonal Edge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impersonal Edge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impersonal Edge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Implacable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Implacable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Implacable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Sgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impulse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impulse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impulse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incinerator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incinerator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incinerator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incinerator (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Independent Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Independent Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Independent Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Independent Tracking (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Indomitable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Indomitable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Indomitable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infighter (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inspire Agility&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Inspire Agility&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Inspire Agility (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interference&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interference&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interference (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interference (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interrupt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interrupt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interrupt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interrupt (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intimidate&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intimidate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intimidate (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Invert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Invert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Invert (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ionic Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ionic Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ionic Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ionic Storm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Curtain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Iron Curtain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Iron Curtain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (SSgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Javelin Rockets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Javelin Rockets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Javelin Rockets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Judgement&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Judgement&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Judgement (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Judgement (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Justice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Justice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Justice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Justice (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kill Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Kill Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Kill Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Kill Zone (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (MSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Killer Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Killer Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Encounters (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Fighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Fighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Fighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Fighter (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Juggler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Juggler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Juggler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Launch Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Launch Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Launch Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead The Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead The Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead The Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead The Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lethal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lethal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (MSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lick Your Wounds&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lick Your Wounds&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Light &#039;Em Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (Squaddie), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Reflexes&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Like Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Like Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Like Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Like Lightning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lingering Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lingering Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lingering Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lingering Shadow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lock N Load&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lockdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lockdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lockdown (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lockdown (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Locked On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Locked On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Locked On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Locked On (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lone Wolf&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lone Wolf (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt), [[Shinobi (LWOTC)|Shinobi]] (LCpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Long Watch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Long Watch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Long Watch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Long Watch (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Low Profile&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Maim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Maim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Manual Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Manual Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Manual Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Manual Override (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Marauder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Marauder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Marauder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Marauder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mayhem&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mayhem (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chassis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chassis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chassis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Medical Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Medical Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Medical Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Medical Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Momentum&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Momentum&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Momentum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Multitargeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Multitargeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Multitargeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Multitargeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Napalm-X&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Napalm-X&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Napalm-X (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Napalm-X (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle Grenades (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neutralizing Agents&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Neutralizing Agents&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;None Shall Pass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;None Shall Pass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{None Shall Pass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{None Shall Pass (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nova&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Nova&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Nova (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Nova (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overcharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overcharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overcharge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overdrive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overdrive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overdrive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overkill&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overkill&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Packmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Packmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Packmaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (GSgt), [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Paramedic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Paramedic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Cpl), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parkour&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parkour&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parkour (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parkour (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phantom&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phantom&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phantom (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phantom (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (Squaddie), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phosphorus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phosphorus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phosphorus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phosphorus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pillar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pillar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pillar (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Pillar (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Point Blank&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Point Blank&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Point Blank (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Point Blank (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Precision Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Precision Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Preservation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Preservation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Preservation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Preservation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protector&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Protector&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Protector (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Protector (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pump Action&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pump Action&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pump Action (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickburn&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickburn&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickburn (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickburn (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Zap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Zap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Zap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quick Zap (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rainmaker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rainmaker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rainmaker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rainmaker (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Deployment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Deployment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Deployment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Deployment (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (LCpl), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (GSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ready For Anything&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reaper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reaper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reckoning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reckoning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reckoning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reckoning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reflex&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reflex&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reflex (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reflex (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remote Start&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Remote Start&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Remote Start (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Remote Start (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rend (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend The Marked&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend The Marked&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend The Marked (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Repair (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reposition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reposition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reposition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reposition (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (Ssgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rescue Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rescue Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rescue Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rescue Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resilience&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resilience&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Restoration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Restoration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Restoration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Restoration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Retribution&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Retribution&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Retribution (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Retribution (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Return Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Return Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Return Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Revival Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Revival Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Revival Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Revival Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ripjack Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ripjack Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ripjack Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ripjack Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Roust&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Roust&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Roust (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Roust (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ruthless&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ruthless&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ruthless (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ruthless (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Run and Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Run and Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Run and Gun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Squaddie), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rupture&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rupture&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rupture (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sacrifice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sacrifice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sacrifice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sacrifice (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Salvo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Salvo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Salvo (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (GSgt), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sapper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sapper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sapper (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Saturation Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Saturation Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Saturation Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Saturation Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Savior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Savior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Savior (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scanning Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scanning Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scanning Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scanning Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scrap Metal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scrap Metal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scrap Metal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scrap Metal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sentinel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sentinel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Serial&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Serial&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Serial (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Serial (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt), [[Reaper (LWOTC)|Reaper]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstep&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstep (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Cpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstrike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstrike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstrike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield Bash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shield Bash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shield Bash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shield Bash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shockwave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shockwave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shockwave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shockwave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shooting Sharp&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shooting Sharp&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shooting Sharp (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (Cpl), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shredder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shredder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shredder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (Sgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (Sgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silent Killer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Silent Killer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Silent Killer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Silent Killer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slug Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slug Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slug Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slug Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smoker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Snap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Snap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Snap Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Harvest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Harvest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Harvest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Harvest (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Squadsight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Squadsight (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Squaddie), [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Steady Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Steady Hands (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Steady Hands (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stiletto&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stiletto&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting Grenades (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Street Sweeper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Street Sweeper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Street Sweeper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Street Sweeper (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Gunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Gunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Gunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Gunner (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superior Aptitude&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Superior Aptitude&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Superior Aptitude (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Suppression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survival Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Survival Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Survival Instinct (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sustain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Sense&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tactical Sense&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tactical Sense (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tandem Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tandem Warheads (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt), [[Technical (LWOTC)|Technical]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Target Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Target Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Target Focus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Templar Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Templar Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Templar Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Templar Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Terrorize&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Terrorize&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Terrorize (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Terrorize (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thats Close Enough&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Thats Close Enough&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Thats Close Enough (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Thats Close Enough (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Threat Assessment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Threat Assessment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Threat Assessment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Total Combat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Total Combat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Total Combat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Total Combat (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tracking (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tradecraft&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tradecraft&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (GSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Traverse Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Traverse Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Traverse Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Gun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Warfare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Warfare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Warfare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Warfare (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trojan&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trojan&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trojan (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trojan (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;True Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;True Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{True Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{True Predator (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlimited Power&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unlimited Power&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unlimited Power (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unlimited Power (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Untouchable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Untouchable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Untouchable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Conduit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Conduit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Conduit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Conduit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volatile Mix&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volatile Mix&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volatile Mix (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volatile Mix (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (GSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volt (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Walk Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Walk Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Walk Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Walk Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Watch Them Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Watch Them Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Watch Them Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Watch Them Run (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whiplash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whiplash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whiplash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whiplash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whirlwind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whirlwind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whirlwind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whirlwind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Will To Survive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Will To Survive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrecking Ball&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrecking Ball&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrecking Ball (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrecking Ball (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Zone of Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Zone of Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
&lt;br /&gt;
== Pistol Perks ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clutch Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clutch Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clutch Shot (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Faceoff&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Faceoff&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Faceoff (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Faceoff (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fan Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fan Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fan Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fan Fire (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gunslinger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gunslinger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gunslinger (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Hands (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Hands (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickdraw&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickdraw&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickdraw (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickdraw (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Return Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Return Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Magnum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Magnum (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
These perks are only available to [[Officers_(LWOTC)|Officers]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Air Controller&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Air Controller&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Air Controller (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Air Controller (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collector&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Collector&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Collector (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Collector (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combined Arms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combined Arms (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combined Arms (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Command&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Command (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commissar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Commissar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Commissar (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defilade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Defilade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Defilade (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Defilade (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Discipline&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Discipline &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Discipline (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Discipline (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus Fire (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Some&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Some&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Some (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Get Some (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incoming!&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incoming!&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incoming (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incoming (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infiltrator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infiltrator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infiltrator (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infiltrator (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intervention&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intervention&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intervention (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jammer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Jammer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Jammer (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Jammer (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead By Example&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead By Example&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead By Example (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead By Example (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leadership&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Leadership&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Leadership (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Oscar Mike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Oscar Mike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Oscar Mike (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scavenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scavenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scavenger (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scavenger (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trial By Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trial By Fire &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trial By Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trial By Fire (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You&#039;ll Need This&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You&#039;ll Need This&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Take This (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Psionic Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bastion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bastion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bastion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bastion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Domination&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Domination&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Domination (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Domination (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic), [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fuse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fuse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fuse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fuse (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insanity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Insanity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Insanity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Insanity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Merge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Merge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Merge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Ward&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Ward&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Ward (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Ward (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phase Walk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phase Walk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phase Walk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phase Walk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Study&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Study&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Study (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Steal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Steal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Steal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Steal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Storm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soulfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soulfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soulfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soulfire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stasis (LWOTC)/Info}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Stasis Shield is automatically included, being able to cast Stasis on allies.&lt;br /&gt;
&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
&lt;br /&gt;
== Equipment Perks ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (XCOM)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (XCOM)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Swords|Katana]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Rush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Rush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Rush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Combat Rush PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Depth Perception&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Depth Perception&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Depth Perception (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Depth Perception PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Emergency Life Support&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Emergency Life Support&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Emergency Life Support (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Emergency Life Support PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fatality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fatality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fatality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Pistols|Darkclaw]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hyper-Reactive Pupils&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hyper-Reactive Pupils&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hyper-Reactive Pupils (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hyper-Reactive Pupils (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Hyper-Reactive Pupils PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Iron Skin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Skin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims | Iron Skin PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark for Death&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark for Death&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark for Death (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark for Death (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Sniper_Rifles|Darklance]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overbearing Superiority&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overbearing Superiority&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Assault_Rifles|Disruptor Rifle]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shieldwall&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shieldwall&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shieldwall (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Soldier_Armor|WAR Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smart Macrophages&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smart Macrophages&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smart Macrophages (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims|Smart Macrophages PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vampirism&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vampirism&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vampirism (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Shotguns|Arashi]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wraith&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wraith&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wraith (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
&lt;br /&gt;
== Soldier Perks ==&lt;br /&gt;
These are basic perks all soldiers can use when applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stock Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stock Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stock Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Perks ==&lt;br /&gt;
&lt;br /&gt;
=== General Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Environmental Immunities&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Environmental Immunities&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Environmental Immunities (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Environmental Immunities (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]], [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]], [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang Resistance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang Resistance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]], [[Sectoid (LWOTC)|Sectoid Commander]], [[Archon (LWOTC)|Great Archon]], [[ADVENT General (LWOTC)|ADVENT General]], [[Gatekeeper (LWOTC)|Gatekeeper]], [[Viper King (LWOTC)|Viper King]], [[Berserker Queen (LWOTC)|Berserker Queen]], [[Archon King (LWOTC)|Archon King]], &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]], [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]], [[ADVENT Turret (LWOTC)|ADVENT Turret]], [[Sectopod (LWOTC)|Sectopod]], [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Control (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]], [[Chosen (LWOTC)#The Warlock|The Warlock]], [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]], [[Viper (LWOTC)|Viper]], [[Sidewinder (LWOTC)|Sidewinder]], [[Naja (LWOTC)|Naja]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vault&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vault&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vault (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vault (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Armor (LWOTC)|Icarus Armor]], [[SPARK (LWOTC)|SPARK]], [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]], [[Chryssalid (LWOTC)|Chryssalid]], [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
&lt;br /&gt;
=== Advent Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Acid Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Acid Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Engineer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Incendiary Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Incendiary Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Heavy Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Rocketeer (LWOTC)|ADVENT Rocketeteer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Repair (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Shock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Shock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Shock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Shock (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Energy Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Energy Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Energy Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Energy Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Shieldbearer (LWOTC)|ADVENT Shieldbearer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flamethrower&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flamethrower&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flamethrower (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flamethrower (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Guardian&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Guardian (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Guardian (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Sentry (LWOTC)|Advent Guardian]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Stance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Stance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Stance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Stance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy Warrior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holy Warrior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holy Warrior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holy Warrior (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Field (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Officer (LWOTC)|ADVENT Officer]], [[ADVENT General (LWOTC)|ADVENT General]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Micro Missiles&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Micro Missiles&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Micro Missiles (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Micro Missiles (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindshield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindshield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindshield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindshield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Advanced Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Elite Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Sustain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Stun Lancer (LWOTC)|ADVENT Stun Lancer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stunner (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath Cannon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath Cannon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath Cannon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath Cannon (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
&lt;br /&gt;
=== Alien Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Trail (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon Battlesuit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avatar Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avatar Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Frenzy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battle Frenzy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battle Frenzy (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battle Frenzy (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet Charge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet Charge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet Charge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet Charge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Beastmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Beastmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Beastmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Beastmaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bind and Crush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bind and Crush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bind and Crush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bind and Crush (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blazing Pinions&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blazing Pinions&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blazing Pinions (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blazing Pinions (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burrow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burrow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burrow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burrow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Poison&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Poison&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clone (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Consume&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Consume&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Consume (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Consume (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Counterattack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Counterattack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Counterattack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Counterattack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Devastating Blow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Devastating Blow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Devastating Blow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Devastating Blow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dimensional Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dimensional Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dimensional Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dimensional Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fist Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fist Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fist Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fist Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gateway&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gateway&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gateway (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gateway (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Slither&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Slither&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit and Slither (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit and Slither (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sidewinder (LWOTC)|Sidewinder Serpens/Sidewinder Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horror&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Horror&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Horror (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Horror (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Attack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Attack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Attack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Attack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Vulnerability&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Vulnerability&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mental Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mental Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mental Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open/Close State&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open/Close State&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open/Close State (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Open/Close State (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Personal Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Personal Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Personal Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Personal Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Spit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Spit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Spit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Spit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]], [[Naja (LWOTC)|Naja]], [[Sidewinder (LWOTC)|Sidewinder]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionic Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psionic Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psionic Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psi Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psi Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robot Battlesuit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Robot Battlesuit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scything Claws&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scything Claws&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scything Claws (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scything Claws (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowbind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowbind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowbind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowbind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Escape&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Escape&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Escape (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Escape (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tongue Pull&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tongue Pull&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tongue Pull (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tongue Pull (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wall Smash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wall Smash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wall Smash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wall Smash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Cry&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;War Cry&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{War Cry (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{War Cry (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
&lt;br /&gt;
=== Chosen Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;All Seeing&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;All Seeing&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{All Seeing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{All Seeing (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Anticipation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Anticipation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Anticipation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Anticipation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blast Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blast Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blast Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Bath&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Bath (Chosen)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Bath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (Chosen)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (Chosen)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabler (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harbor Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Harbor Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Harbor Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Harbor Wave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hazmat Vest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hazmat Vest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hazmat Vest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hazmat Vest (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hero Slayer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hero Slayer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hero Slayer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit it where it hurts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit it where it hurts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&#039;s Grapple&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter&#039;s Grapple&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter&#039;s Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hunter&#039;s Grapple (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impenetrable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impenetrable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impenetrable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infernal Fury&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infernal Fury&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infernal Fury (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infernal Fury (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Instant Reaction Time&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Instant Reaction Time&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Voltage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Voltage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Voltage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Voltage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Scorch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Scorch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Scorch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Scorch (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Misty Madness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Misty Madness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Misty Madness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mountain Mist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mountain Mist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mountain Mist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mountain Mist (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Moving Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Moving Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Moving Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parting Silk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parting Silk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parting Silk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parting Silk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychotic Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psychotic Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psychotic Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psychotic Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spectral Army&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Spectral Army&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Spectral Army (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Spectral Army (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spectral Zombie&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Spectral Zombie&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Spectral Zombie (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Spectral Zombie (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sprinter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sprinter (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon Followers&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Summon Followers&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Summon Followers (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Summon Followers (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Ally&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Ally&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Ally (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Ally (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Toxic Nightmare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Toxic Nightmare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracking Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tracking Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tracking Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trigger Bot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trigger Bot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trigger Bot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trigger Bot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unbreakable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unbreakable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unbreakable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unholy Ascension&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unholy Ascension&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unholy Ascension (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unstoppable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unstoppable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unstoppable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unstoppable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing Wind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing Wind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing Wind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing Wind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Warlock&#039;s Greatest Champion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Warlock&#039;s Greatest Champion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You Cannot Hide&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You Cannot Hide&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{You Cannot Hide (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{You Cannot Hide (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Perks (LWOTC)]]&lt;br /&gt;
[[Category:Overview (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Smart_Macrophages_(LWOTC)&amp;diff=121028</id>
		<title>Template:Smart Macrophages (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Smart_Macrophages_(LWOTC)&amp;diff=121028"/>
		<updated>2025-02-28T16:38:13Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = LW_implants_smartmacrophages.png&lt;br /&gt;
  | s_caption = Smart Macrophages&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Smart Macrophages&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Smart Macrophages|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Smart Macrophages&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Reduces wound recovery time by 1 HP and grants immunity to acid and poison.&lt;br /&gt;
  | s_id      = Smart Macrophages&lt;br /&gt;
  | s_templateName = Template:Smart Macrophages (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Hyper-Reactive_Pupils_(LWOTC)/Info&amp;diff=121027</id>
		<title>Template:Hyper-Reactive Pupils (LWOTC)/Info</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Hyper-Reactive_Pupils_(LWOTC)/Info&amp;diff=121027"/>
		<updated>2025-02-28T16:34:51Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Created page with &amp;quot;*Bonus applies until the next time you hit a target or the mission ends. *Area-of-Effect-based shots do not induce the bonus.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Bonus applies until the next time you hit a target or the mission ends.&lt;br /&gt;
*Area-of-Effect-based shots do not induce the bonus.&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Hyper-Reactive_Pupils_(LWOTC)&amp;diff=121026</id>
		<title>Template:Hyper-Reactive Pupils (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Hyper-Reactive_Pupils_(LWOTC)&amp;diff=121026"/>
		<updated>2025-02-28T16:33:05Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = LW_implants_hyperreactivepupils.png&lt;br /&gt;
  | s_caption = Hyper-Reactive Pupils&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Hyper-Reactive Pupils&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Hyper-Reactive Pupils|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Hyper-Reactive Pupils&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Gain +15 aim for your next shot with your primary weapon after a miss.&lt;br /&gt;
  | s_id      = Hyper-Reactive Pupils&lt;br /&gt;
  | s_templateName = Template:Hyper-Reactive Pupils (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Emergency_Life_Support_(LWOTC)&amp;diff=121025</id>
		<title>Template:Emergency Life Support (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Emergency_Life_Support_(LWOTC)&amp;diff=121025"/>
		<updated>2025-02-28T16:28:58Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = LW_implants_emergencylifesupport.png&lt;br /&gt;
  | s_caption = Emergency Life Support&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Emergency Life Support&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Emergency Life Support|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Emergency Life Support&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = This implant drastically increases the threshold of overkill damage needed to bypass bleedout, making it less likely that your soldier dies when fatally shot. Bleedout timer is extended by 2 turns.&lt;br /&gt;
  | s_id      = Emergency Life Support&lt;br /&gt;
  | s_templateName = Template:Emergency Life Support (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Depth_Perception_(LWOTC)&amp;diff=121024</id>
		<title>Template:Depth Perception (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Depth_Perception_(LWOTC)&amp;diff=121024"/>
		<updated>2025-02-28T16:23:54Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = LW_implants_depthperception.png&lt;br /&gt;
  | s_caption = Depth Perception&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Depth Perception&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Depth Perception|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Depth Perception&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Gain 5 aim and reduce enemies&#039; dodge by 25 when at a higher elevation than your target.&lt;br /&gt;
  | s_id      = Depth Perception&lt;br /&gt;
  | s_templateName = Template:Depth Perception (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Combat_Rush_(LWOTC)&amp;diff=121023</id>
		<title>Template:Combat Rush (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Combat_Rush_(LWOTC)&amp;diff=121023"/>
		<updated>2025-02-28T16:17:42Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = LW_implants_combatrush.png&lt;br /&gt;
  | s_caption = Combat Rush&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Combat Rush&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Combat Rush|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Combat Rush&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = When you kill an enemy, allies within seven tiles receive +10 aim, +10 critical chance and +1 mobility for 2 turns. 5 turn cooldown.&lt;br /&gt;
  | s_id      = Combat Rush&lt;br /&gt;
  | s_templateName = Template:Combat Rush (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=121022</id>
		<title>Perk List (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Perk_List_(LWOTC)&amp;diff=121022"/>
		<updated>2025-02-28T16:04:44Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Added Iron Skin under Equipment Perks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Toc_(LWOTC)|70}}[[Long War of the Chosen]] includes numerous changes to existing perks from [[Long War 2]], as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors.&lt;br /&gt;
&lt;br /&gt;
== Class Perks ==&lt;br /&gt;
Some of these abilities can also be learned using AP (Ability Points) after building the [[Training Center (LWOTC)|Training Center]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Adaptive Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Adaptive Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Adaptive Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Adaptive Aim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aggression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aggression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aggression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aid Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aid Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aid Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aid Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Aim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Aim Assist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Aim Assist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Aim Assist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Either the Holotargeter or the Holo Targeting perk works for this perk.&lt;br /&gt;
&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Airdrop&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Airdrop&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Airdrop (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Airdrop (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Alpha Mike Foxtrot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alpha Mike Foxtrot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Alpha Mike Foxtrot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Amplify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Amplify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Amplify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Amplify (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Pulser&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Pulser&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Pulser (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Pulser (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arsenal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arsenal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arsenal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arsenal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apex Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apex Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apex Predator (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Apotheosis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Apotheosis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Apotheosis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Apotheosis (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Welder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Welder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Welder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Welder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Area Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Area Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Area Suppression (LWOTC)| b_name = 1 | b_descr = 0 | b_info = 0}}&lt;br /&gt;
&#039;&#039;Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets&#039; aim until suppression is removed. Cannot be used when concealed.&#039;&#039;&lt;br /&gt;
    {{Area Suppression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Arc Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Arc Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Arc Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Arc Wave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avenger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avenger (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Banish&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Banish&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Banish (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Banish (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlefield Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlefield Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlefield Awareness (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battlelord&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlelord&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battlelord (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battlelord (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Biggest Booms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Biggest Booms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Biggest Booms (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Biggest Booms (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt), [[Technical (LWOTC)|Technical]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blademaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blademaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blademaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (LCpl), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bladestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bladestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bladestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bladestorm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blinding Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blinding Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blinding Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blinding Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Trail (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Bombs&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Bombs&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bluescreen Bombs (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bluescreen Knives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Knives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bluescreen Knives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Body Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Body Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Body Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Body Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombard&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombard&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombard (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombard (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bombardier&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bombardier&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bombardier (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bombardier (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Boosted Cores&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Boosted Cores&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Boosted Cores (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Boosted Cores (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Sgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Both Barrels&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Both Barrels&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Both Barrels (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Both Barrels (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brawler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brawler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brawler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brawler (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bring &#039;Em On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bring &#039;Em On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bring &#039;Em On (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Brutality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Brutality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Brutality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Brutality (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bulwark&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bulwark&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bulwark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bulwark (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bunker Buster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bunker Buster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bunker Buster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bunker Buster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burnout&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burnout&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burnout (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burnout (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Capacitor Discharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Capacitor Discharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Capacitor Discharge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Center Mass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Center Mass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Center Mass (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl), [[Gunner (LWOTC)|Gunner]] (LCpl), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Lightning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chain Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chain Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chain Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt), [[Gunner (LWOTC)|Gunner]] (SSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chaining Jolt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chaining Jolt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chaining Jolt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chaining Jolt (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Channeling Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Channeling Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Channeling Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Channeling Field (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cheap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cheap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cheap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cheap Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close and Personal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close and Personal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close and Personal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (LCpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Combat Specialist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Combat Specialist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Combat Specialist (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Close Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Close Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Close Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Close Encounters (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Awareness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Awareness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Awareness (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Engineer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Engineer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Engineer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Engineer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Fitness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Fitness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (MSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Presence&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Presence&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Presence (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Presence (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combat Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combat Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combat Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combatives&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combatives&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combatives (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combatives (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (LCpl), [[Shinobi (LWOTC)|Shinobi]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Conceal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Conceal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Conceal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Conceal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concentration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concentration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concentration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Concussion Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Concussion Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Concussion Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Concussion Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cool Under Pressure&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cool Under Pressure&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (TSgt), [[Ranger (LWOTC)|Ranger]] (Sgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (TSgt), [[SPARK (LWOTC)|SPARK]] (Paladin)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Coup de Grace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Coup de Grace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Coup de Grace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Coup de Grace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covering Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covering Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covering Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covering Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Cpl), [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Covert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Covert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Covert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Covert (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crippling Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crippling Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crippling Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crippling Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Crusader&#039;s Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Crusader&#039;s Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Crusader&#039;s Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cutthroat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cutthroat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Cyclic Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Cyclic Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Cyclic Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Cyclic Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damage Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damage Control (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damn Good Ground&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Damn Good Ground&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Damn Good Ground (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Danger Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Danger Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Danger Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deadeye&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deadeye&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deadeye (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deadeye (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death Dealer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death Dealer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death Dealer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death Dealer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Death From Above&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Death From Above&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Death From Above (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Death From Above (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dedicated Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dedicated Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dedicated Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dedication&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dedication&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dedication (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dedication (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Deep Cover&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Deep Cover&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Deep Cover (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Deep Cover (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Demolition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Demolition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Demolition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Demolition (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dense Smoke&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dense Smoke&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dense Smoke (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dense Smoke (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabling Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabling Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabling Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabling Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disassembly&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disassembly&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disassembly (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Double Tap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Double Tap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Double Tap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Double Tap (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Electroshock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Electroshock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Electroshock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Electroshock (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;EMP Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;EMP Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{EMP Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{EMP Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Evasive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Evasive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Evasive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Evasive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ever Vigilant&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ever Vigilant&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ever Vigilant (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (LCpl), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (SSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
&lt;br /&gt;
WARNING: this perk is currently bugged such that it prioritizes pistol overwatch over standard overwatch. Installing the mod [https://steamcommunity.com/sharedfiles/filedetails/?id=2071833199 WOTC Reliable Ever Vigilant] will fix this.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Executioner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Executioner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (Cpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Extra Conditioning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Extra Conditioning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Extra Conditioning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Failsafe&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Failsafe&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Failsafe (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Medic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Medic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Medic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Medic (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (SSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Field Surgeon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Field Surgeon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Field Surgeon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Field Surgeon (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire and Steel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire and Steel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire and Steel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire and Steel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire in the Hole&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire in the Hole&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire in the Hole (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire in the Hole (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Firestorm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Firestorm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Firestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Firestorm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbanger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbanger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbanger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fleche&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fleche&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fleche (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fleche (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flush (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (Cpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Formidable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Formidable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Formidable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Formidable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (SSgt), [[Grenadier (LWOTC)|Grenadier]] (Sgt), [[Gunner (LWOTC)|Gunner]] (Cpl), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (SSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (SSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Aspirant)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortify&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortify&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortify (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortify (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (Cpl), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Kit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Kit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Kit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Kit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Override (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Full Throttle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Full Throttle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Full Throttle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Full Throttle (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghost Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghost Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghost Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghost Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (MSgt), [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ghostwalker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ghostwalker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ghostwalker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ghostwalker (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple (Skirmisher)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple (Skirmisher)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Skirmisher Grapple (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grazing Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grazing Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grazing Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Grazing Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (LCpl), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie), [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hail of Bullets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hail of Bullets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hail of Bullets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hail of Bullets (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (Sgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hard Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hard Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hard Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Sgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Haywire Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Haywire Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Haywire Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Haywire Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;HEAT Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HEAT Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HEAT Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{HEAT Warheads (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Weapons (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Weapons (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Heavy Ordnance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Heavy Ordnance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Heavy Ordnance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;HiDef Holo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;HiDef Holo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{HiDef Holo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{HiDef Holo (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hipfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hipfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hipfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hipfire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit and Run (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (TSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holo Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holo Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holo Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holo Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holotarget&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holotarget&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holotarget (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holotarget (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Homing Mine&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Homing Mine&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Homing Mine (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Homing Mine (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hunter Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&#039;s Instincts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter&#039;s Instincts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter&#039;s Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt), [[Shinobi (LWOTC)|Shinobi]] (GSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Compensation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Compensation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Compensation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impact Fields&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impact Fields&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impact Fields (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Impact Fields (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impersonal Edge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impersonal Edge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impersonal Edge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Implacable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Implacable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Implacable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (TSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (Sgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impulse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impulse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impulse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incinerator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incinerator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incinerator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incinerator (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Independent Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Independent Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Independent Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Independent Tracking (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Indomitable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Indomitable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Indomitable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Indomitable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infighter (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Inspire Agility&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Inspire Agility&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Inspire Agility (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Inspire Agility (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interference&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interference&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interference (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interference (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Interrupt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Interrupt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Interrupt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Interrupt (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intimidate&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intimidate&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intimidate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intimidate (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Invert&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Invert&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Invert (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Invert (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ionic Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ionic Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ionic Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ionic Storm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Curtain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Iron Curtain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Iron Curtain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (SSgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Javelin Rockets&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Javelin Rockets&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Javelin Rockets (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Judgement&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Judgement&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Judgement (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Judgement (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Justice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Justice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Justice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Justice (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Kill Zone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Kill Zone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Kill Zone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Kill Zone (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (MSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Killer Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Killer Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Killer Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Encounters&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Encounters&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Encounters (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Encounters (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Fighter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Fighter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Fighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Knife Fighter (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Knife Juggler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Knife Juggler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Knife Juggler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Launch Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Launch Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Launch Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Launch Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead The Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead The Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead The Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead The Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lethal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lethal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4), [[Skirmisher (LWOTC)|Skirmisher]] (MSgt), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lick Your Wounds&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lick Your Wounds&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lick Your Wounds (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Light &#039;Em Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Light &#039;Em Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Light &#039;Em Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (Squaddie), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Reflexes&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Reflexes (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 4), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Like Lightning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Like Lightning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Like Lightning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Like Lightning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lingering Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lingering Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lingering Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lingering Shadow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock N Load&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lock N Load&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lock N Load (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lockdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lockdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lockdown (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lockdown (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Locked On&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Locked On&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Locked On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Locked On (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lone Wolf&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lone Wolf&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lone Wolf (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lone Wolf (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt), [[Shinobi (LWOTC)|Shinobi]] (LCpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Long Watch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Long Watch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Long Watch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Long Watch (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Low Profile&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Low Profile&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (SSgt), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maim&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Maim&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Maim (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Maim (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Manual Override&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Manual Override&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Manual Override (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Manual Override (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Marauder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Marauder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Marauder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Marauder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mayhem&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mayhem&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mayhem (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chassis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chassis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chassis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Medical Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Medical Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Medical Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Medical Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Momentum&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Momentum&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Momentum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Multitargeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Multitargeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Multitargeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Multitargeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Napalm-X&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Napalm-X&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Napalm-X (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Napalm-X (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Needle Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Needle Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Needle Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Needle Grenades (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Neutralizing Agents&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Neutralizing Agents&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Neutralizing Agents (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;None Shall Pass&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;None Shall Pass&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{None Shall Pass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{None Shall Pass (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Nova&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Nova&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Nova (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Nova (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overcharge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overcharge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overcharge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overcharge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overdrive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overdrive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overdrive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overdrive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Squire)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overkill&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overkill&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Packmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Packmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Packmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Packmaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (GSgt), [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Paramedic&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Paramedic&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Paramedic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Cpl), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parkour&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parkour&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parkour (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parkour (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phantom&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phantom&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phantom (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phantom (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (Cpl), [[Shinobi (LWOTC)|Shinobi]] (Squaddie), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phosphorus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phosphorus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phosphorus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phosphorus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pillar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pillar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pillar (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Pillar (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Point Blank&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Point Blank&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Point Blank (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Point Blank (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Precision Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Precision Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Precision Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (Sgt), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Preservation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Preservation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Preservation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Preservation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Protector&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Protector&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Protector (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Protector (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pump Action&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Pump Action&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Pump Action (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickburn&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickburn&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickburn (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickburn (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Zap&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Zap&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Zap (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quick Zap (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rainmaker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rainmaker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rainmaker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rainmaker (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Deployment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Deployment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Deployment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Deployment (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (LCpl), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (TSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (GSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (MSgt), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Technical (LWOTC)|Technical]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Reaction&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Reaction&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rapid Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rapid Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rapid Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rapid Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ready For Anything&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ready For Anything&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reaper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reaper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reaper (Perk) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reckoning&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reckoning&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reckoning (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reckoning (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reflex&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reflex&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reflex (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reflex (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Remote Start&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Remote Start&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Remote Start (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Remote Start (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rend (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rend The Marked&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rend The Marked&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rend The Marked (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Repair (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reposition&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Reposition&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Reposition (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Reposition (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (Ssgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rescue Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rescue Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rescue Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rescue Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Resilience&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resilience&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Restoration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Restoration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Restoration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Restoration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Retribution&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Retribution&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Retribution (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Retribution (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Return Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Return Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Return Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Revival Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Revival Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Revival Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Revival Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ripjack Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ripjack Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ripjack Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ripjack Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Roust&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Roust&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Roust (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Roust (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ruthless&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Ruthless&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Ruthless (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Ruthless (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Run and Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Run and Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Run and Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Run and Gun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Squaddie), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rupture&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rupture&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rupture (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (GSgt), [[Ranger (LWOTC)|Ranger]] (MSgt), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sacrifice&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sacrifice&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sacrifice (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sacrifice (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Templar)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Salvo&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Salvo&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Salvo (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Salvo (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (GSgt), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sapper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sapper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sapper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sapper (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Saturation Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Saturation Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Saturation Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Saturation Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Savior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Savior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Savior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Savior (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scanning Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scanning Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scanning Protocol (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scanning Protocol (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scrap Metal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scrap Metal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scrap Metal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scrap Metal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sentinel&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sentinel&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sentinel (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (LCpl), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[SPARK (LWOTC)|SPARK]] (Vanguard)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Serial&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Serial&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Serial (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Serial (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Sharpshooter (LWOTC)|Sharpshooter]] (MSgt), [[Reaper (LWOTC)|Reaper]] (Sgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstep&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstep&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstep (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstep (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (Cpl), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowstrike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowstrike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowstrike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (SSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shield Bash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shield Bash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shield Bash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shield Bash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shockwave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shockwave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shockwave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shockwave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shooting Sharp&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shooting Sharp&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shooting Sharp (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (Cpl), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shredder&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shredder&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shredder (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shredder (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (Sgt), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (Sgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[SPARK (LWOTC)|SPARK]] (Knight)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Silent Killer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Silent Killer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Silent Killer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Silent Killer (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Shinobi (LWOTC)|Shinobi]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Slug Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Slug Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Slug Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Slug Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Smoker&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Smoker&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Smoker (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 1), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Snap Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Snap Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Snap Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Snap Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Harvest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Harvest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Harvest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Harvest (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Shot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Squadsight&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Squadsight&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Squadsight (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (Squaddie), [[Reaper (LWOTC)|Reaper]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Steady Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Steady Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Steady Hands (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Steady Hands (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 1), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stiletto&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stiletto&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 4), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 4), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sting Grenades&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sting Grenades&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sting Grenades (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sting Grenades (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Street Sweeper&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Street Sweeper&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Street Sweeper (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Street Sweeper (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Cavalier)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Gunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Gunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Gunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Gunner (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Superior Aptitude&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Superior Aptitude&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Superior Aptitude (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Suppression&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Suppression&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Suppression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Suppression (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (Squaddie), [[Ranger (LWOTC)|Ranger]] (SSgt), [[Technical (LWOTC)|Technical]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Survival Instinct&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Survival Instinct&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Survival Instinct (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Survival Instinct (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 1), [[Technical (LWOTC)|Technical]] (XCOM Tier 3), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Sustain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tactical Sense&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tactical Sense&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tactical Sense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tactical Sense (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 3), [[Technical (LWOTC)|Technical]] (GSgt), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Templar (LWOTC)|Templar]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tandem Warheads&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tandem Warheads&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tandem Warheads (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tandem Warheads (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (SSgt), [[Technical (LWOTC)|Technical]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Target Focus&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Target Focus&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Target Focus (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Target Focus (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 1), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Templar Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Templar Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Templar Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Templar Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Terrorize&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Terrorize&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Terrorize (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Terrorize (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Thats Close Enough&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Thats Close Enough&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Thats Close Enough (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Thats Close Enough (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Threat Assessment&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Threat Assessment&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Threat Assessment (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Total Combat&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Total Combat&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Total Combat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Total Combat (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracking&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tracking&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tracking (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tracking (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (Squaddie)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tradecraft&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tradecraft&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 3), [[Shinobi (LWOTC)|Shinobi]] (GSgt), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 3), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Traverse Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Traverse Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Traverse Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Gunner (LWOTC)|Gunner]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Gun (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Gun (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trench Warfare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trench Warfare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trench Warfare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trench Warfare (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 2), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trojan&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trojan&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trojan (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trojan (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Specialist (LWOTC)|Specialist]] (Sgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;True Predator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;True Predator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{True Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{True Predator (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Reaper (LWOTC)|Reaper]] (MSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unlimited Power&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unlimited Power&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unlimited Power (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unlimited Power (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Untouchable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Untouchable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Untouchable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (GSgt), [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 3), [[Gunner (LWOTC)|Gunner]] (XCOM Tier 3), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 3), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 2), [[Technical (LWOTC)|Technical]] (XCOM Tier 4), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vital Point Targeting&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vital Point Targeting&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vital Point Targeting (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sharpshooter (LWOTC)|Sharpshooter]] (TSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Conduit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Conduit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Conduit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Conduit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volatile Mix&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volatile Mix&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volatile Mix (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volatile Mix (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (GSgt), [[Technical (LWOTC)|Technical]] (XCOM Tier 2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volt&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Volt&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Volt (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Volt (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Templar (LWOTC)|Templar]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Walk Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Walk Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Walk Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Walk Fire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Ranger (LWOTC)|Ranger]] (LCpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Watch Them Run&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Watch Them Run&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Watch Them Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Watch Them Run (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Grenadier (LWOTC)|Grenadier]] (XCOM Tier 4), [[Specialist (LWOTC)|Specialist]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whiplash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whiplash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whiplash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whiplash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (SSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Whirlwind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Whirlwind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Whirlwind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Whirlwind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (GSgt)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Will To Survive&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Will To Survive&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Will To Survive (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gunner (LWOTC)|Gunner]] (XCOM Tier 1), [[Ranger (LWOTC)|Ranger]] (XCOM Tier 1), [[Sharpshooter (LWOTC)|Sharpshooter]] (XCOM Tier 1), [[Reaper (LWOTC)|Reaper]] (XCOM Tier 1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Skirmisher (LWOTC)|Skirmisher]] (Cpl)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrecking Ball&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrecking Ball&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrecking Ball (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrecking Ball (LWOTC)/Info}}&lt;br /&gt;
Available for: [[SPARK (LWOTC)|SPARK]] (Champion)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Zone of Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Zone of Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Zone of Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Assault (LWOTC)|Assault]] (XCOM Tier 2), [[Shinobi (LWOTC)|Shinobi]] (XCOM Tier 2), [[Skirmisher (LWOTC)|Skirmisher]] (XCOM Tier 1), [[Templar (LWOTC)|Templar]] (XCOM Tier 1)&lt;br /&gt;
&lt;br /&gt;
== Pistol Perks ==&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clutch Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clutch Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clutch Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clutch Shot (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Faceoff&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Faceoff&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Faceoff (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Faceoff (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fan Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fan Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fan Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fan Fire (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gunslinger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gunslinger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gunslinger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gunslinger (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Hands&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Hands&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Hands (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Hands (LW2)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quickdraw&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quickdraw&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quickdraw (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Quickdraw (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Return Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Return Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Magnum (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Magnum (LWOTC)/Info}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Officer Perks ==&lt;br /&gt;
These perks are only available to [[Officers_(LWOTC)|Officers]].&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Air Controller&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Air Controller&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Air Controller (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Air Controller (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Collector&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Collector&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Collector (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Collector (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Combined Arms&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combined Arms&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Combined Arms (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Combined Arms (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Command&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Command&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Command (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Command (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Commissar&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Commissar&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Commissar (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Commissar (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Defilade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Defilade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Defilade (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Defilade (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Discipline&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Discipline &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Discipline (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Discipline (LW2)/Info}}&lt;br /&gt;
Rank: Lieutenant Colonel (5)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Focus Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Focus Fire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Focus Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Focus Fire (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Some&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Some&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Some (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Get Some (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Incoming!&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Incoming!&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Incoming (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Incoming (LW2)/Info}}&lt;br /&gt;
Rank: First Lieutenant (2)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infiltrator&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infiltrator&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infiltrator (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infiltrator (LW2)/Info}}&lt;br /&gt;
Rank: Colonel (6)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Intervention&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Intervention&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Intervention (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Intervention (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Jammer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Jammer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Jammer (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Jammer (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lead By Example&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lead By Example&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lead By Example (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lead By Example (LW2)/Info}}&lt;br /&gt;
Rank: Major (4)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Leadership&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Leadership&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Leadership (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Leadership (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Oscar Mike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Oscar Mike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Oscar Mike (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Oscar Mike (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scavenger&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scavenger&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scavenger (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scavenger (LW2)/Info}}&lt;br /&gt;
Rank: Field Commander (7)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trial By Fire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trial By Fire &amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trial By Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trial By Fire (LW2)/Info}}&lt;br /&gt;
Rank: Captain (3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You&#039;ll Need This&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You&#039;ll Need This&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Take This (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Take This (LW2)/Info}}&lt;br /&gt;
Rank: Second Lieutenant (1)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Psionic Perks ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bastion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bastion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bastion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bastion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock), [[Templar (LWOTC)|Templar]] (XCOM Tier 3)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Domination&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Domination&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Domination (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Domination (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic), [[Templar (LWOTC)|Templar]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fuse&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fuse&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fuse (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fuse (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Insanity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Insanity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Insanity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Insanity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Merge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Merge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Merge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Merge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Acolyte)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Null Ward&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Null Ward&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Null Ward (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Null Ward (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Warlock)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Phase Walk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Phase Walk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Phase Walk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Phase Walk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Disciple)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quick Study&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Quick Study&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Quick Study (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Steal&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Steal&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Steal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Steal (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Adept)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soul Storm&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soul Storm&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soul Storm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soul Storm (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Magus)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Soulfire&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Soulfire&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Soulfire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Soulfire (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Initiate)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stasis (LWOTC)/Info}}&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;: Stasis Shield is automatically included, being able to cast Stasis on allies.&lt;br /&gt;
&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Mystic)&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Void Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Void Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Void Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Void Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Psi Operative (LWOTC)|Psi Operative]] (Master)&lt;br /&gt;
&lt;br /&gt;
== Equipment Perks ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (XCOM)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (XCOM)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (XCOM) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Swords|Katana]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fatality&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fatality&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fatality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Pistols|Darkclaw]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Grapple&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Grapple&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Iron Skin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Iron Skin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Iron Skin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Equipment_(LWOTC)#Personal_Combat_Sims | Iron Skin PCS]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark for Death&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark for Death&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark for Death (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark for Death (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Sniper_Rifles|Darklance]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Overbearing Superiority&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Overbearing Superiority&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Overbearing Superiority (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Assault_Rifles|Disruptor Rifle]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shieldwall&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shieldwall&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shieldwall (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Armor (LWOTC)#Soldier_Armor|WAR Suit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vampirism&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vampirism&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vampirism (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Shotguns|Arashi]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wraith&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wraith&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wraith (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[Weapons (LWOTC)#Soldier_Armor|Spider Suit]], [[Weapons (LWOTC)#Soldier_Armor|Wraith Suit]]&lt;br /&gt;
&lt;br /&gt;
== Soldier Perks ==&lt;br /&gt;
These are basic perks all soldiers can use when applicable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Get Up&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Get Up&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Get Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stock Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stock Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stock Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
&lt;br /&gt;
== Enemy Perks ==&lt;br /&gt;
&lt;br /&gt;
=== General Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Environmental Immunities&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Environmental Immunities&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Environmental Immunities (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Environmental Immunities (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]], [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fire Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fire Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fire Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fire Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]], [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang Resistance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang Resistance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang Resistance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]], [[Sectoid (LWOTC)|Sectoid Commander]], [[Archon (LWOTC)|Great Archon]], [[ADVENT General (LWOTC)|ADVENT General]], [[Gatekeeper (LWOTC)|Gatekeeper]], [[Viper King (LWOTC)|Viper King]], [[Berserker Queen (LWOTC)|Berserker Queen]], [[Archon King (LWOTC)|Archon King]], &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mechanical Chasis&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mechanical Chasis&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mechanical Chasis (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]], [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]], [[ADVENT Turret (LWOTC)|ADVENT Turret]], [[Sectopod (LWOTC)|Sectopod]], [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Control&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Control&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Control (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]], [[Chosen (LWOTC)#The Warlock|The Warlock]], [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Immunity&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Immunity&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Immunity (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]], [[Viper (LWOTC)|Viper]], [[Sidewinder (LWOTC)|Sidewinder]], [[Naja (LWOTC)|Naja]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vault&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vault&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vault (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vault (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Armor (LWOTC)|Icarus Armor]], [[SPARK (LWOTC)|SPARK]], [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]], [[Chryssalid (LWOTC)|Chryssalid]], [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
&lt;br /&gt;
=== Advent Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Acid Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Acid Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Acid Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Engineer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Incendiary Grenade&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Incendiary Grenade&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Incendiary Grenade (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Grenadier (LWOTC)|ADVENT Heavy Grenadier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Advent Rocket&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advent Rocket&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Advent Rocket (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Advent Rocket (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Rocketeer (LWOTC)|ADVENT Rocketeteer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Repair&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Repair&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Repair (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Repair (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Drone Shock&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Drone Shock&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Drone Shock (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Drone Shock (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Energy Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Energy Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Energy Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Energy Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Shieldbearer (LWOTC)|ADVENT Shieldbearer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flamethrower&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flamethrower&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flamethrower (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flamethrower (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Purifier (LWOTC)|ADVENT Purifier]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Guardian&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Guardian&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Guardian (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Guardian (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Sentry (LWOTC)|Advent Guardian]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Stance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Stance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Stance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Stance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Holy Warrior&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Holy Warrior&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Holy Warrior (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Holy Warrior (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lightning Field&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Lightning Field&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Lightning Field (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Lightning Field (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Officer (LWOTC)|ADVENT Officer]], [[ADVENT General (LWOTC)|ADVENT General]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Micro Missiles&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Micro Missiles&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Micro Missiles (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Micro Missiles (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT MEC (LWOTC)|ADVENT MEC]], [[ADVENT MEC Archer (LWOTC)|ADVENT MEC Archer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindshield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindshield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindshield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindshield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Advanced Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Solace&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Solace&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Solace (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Solace (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|Elite Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Priest Sustain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Priest Sustain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Priest Sustain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Priest Sustain (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Priest (LWOTC)|ADVENT Priest]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stun Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stun Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stun Lance (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stun Lance (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Stun Lancer (LWOTC)|ADVENT Stun Lancer]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Stunner&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Stunner&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Stunner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Stunner (LWOTC)/Info}}&lt;br /&gt;
Available for: [[ADVENT Drone (LWOTC)|ADVENT Drone]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wrath Cannon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wrath Cannon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wrath Cannon (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wrath Cannon (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectopod (LWOTC)|Sectopod]]&lt;br /&gt;
&lt;br /&gt;
=== Alien Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Acid Trail&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Acid Trail&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Acid Trail (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Acid Trail (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon Battlesuit]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Avatar Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avatar Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Avatar Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Battle Frenzy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battle Frenzy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Battle Frenzy (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Battle Frenzy (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bayonet Charge&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bayonet Charge&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bayonet Charge (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bayonet Charge (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Beastmaster&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Beastmaster&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Beastmaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Beastmaster (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Bind and Crush&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bind and Crush&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Bind and Crush (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Bind and Crush (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blazing Pinions&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blazing Pinions&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blazing Pinions (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blazing Pinions (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Burrow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Burrow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Burrow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Burrow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Poison&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Poison&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Poison (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Chryssalid Slash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Slash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Chryssalid Slash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Chryssalid (LWOTC)|Chryssalid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Clone&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Clone&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Clone (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Clone (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Consume&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Consume&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Consume (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Consume (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Counterattack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Counterattack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Counterattack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Counterattack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Devastating Blow&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Devastating Blow&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Devastating Blow (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Devastating Blow (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Dimensional Rift&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Dimensional Rift&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Dimensional Rift (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Dimensional Rift (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Fist Strike&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Fist Strike&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Fist Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Fist Strike (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Gateway&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gateway&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Gateway (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Gateway (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit and Slither&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit and Slither&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit and Slither (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit and Slither (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sidewinder (LWOTC)|Sidewinder Serpens/Sidewinder Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horror&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Horror&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Horror (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Horror (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mass Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mass Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mass Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mass Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid Commander]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mindspin&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mindspin&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mindspin (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mindspin (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Attack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Attack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Attack (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Attack (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Archon (LWOTC)|Archon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Melee Vulnerability&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Melee Vulnerability&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Melee Vulnerability (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mental Fortress&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mental Fortress&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mental Fortress (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mental Fortress (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open/Close State&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Open/Close State&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Open/Close State (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Open/Close State (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Gatekeeper (LWOTC)|Gatekeeper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Personal Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Personal Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Personal Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Personal Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Elite]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Poison Spit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Poison Spit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Poison Spit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Poison Spit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]], [[Naja (LWOTC)|Naja]], [[Sidewinder (LWOTC)|Sidewinder]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psionic Bomb&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionic Bomb&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psionic Bomb (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psionic Bomb (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psi Reanimation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psi Reanimation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psi Reanimation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psi Reanimation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Sectoid (LWOTC)|Sectoid]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Berserker (LWOTC)|Berserker]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Regeneration&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Regeneration&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Regeneration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Regeneration (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Robot Battlesuit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Robot Battlesuit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Robot Battlesuit (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Scything Claws&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Scything Claws&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Scything Claws (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Scything Claws (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Faceless (LWOTC)|Faceless]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Shadowbind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadowbind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Shadowbind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Shadowbind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Codex (LWOTC)|Codex]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Escape&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Escape&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Escape (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Escape (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Avatar (LWOTC)|Avatar]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tongue Pull&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tongue Pull&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tongue Pull (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Tongue Pull (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Viper (LWOTC)|Viper]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Spectre (LWOTC)|Spectre]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Wall Smash&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Wall Smash&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Wall Smash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Wall Smash (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Andromedon (LWOTC)|Andromedon]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;War Cry&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;War Cry&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{War Cry (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{War Cry (LWOTC)/Info}}&lt;br /&gt;
Available for: [[Muton (LWOTC)|Muton Centurion/Muton Elite]]&lt;br /&gt;
&lt;br /&gt;
=== Chosen Perks ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;All Seeing&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;All Seeing&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{All Seeing (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{All Seeing (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Anticipation&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Anticipation&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Anticipation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Anticipation (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blast Shield&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blast Shield&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blast Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blast Shield (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Bath&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Bath (Chosen)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Bath (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Blood Thirst (Chosen)&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blood Thirst (Chosen)&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Blood Thirst (Chosen) (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Disabler&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Disabler&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Disabler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Disabler (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Flashbang&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Flashbang&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Flashbang (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harbor Wave&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Harbor Wave&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Harbor Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Harbor Wave (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hazmat Vest&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hazmat Vest&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hazmat Vest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hazmat Vest (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hero Slayer&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hero Slayer&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hero Slayer (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hit it where it hurts&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hit it where it hurts&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hit it where it hurts (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Hunter&#039;s Grapple&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hunter&#039;s Grapple&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Hunter&#039;s Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Hunter&#039;s Grapple (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Impenetrable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Impenetrable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Impenetrable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Infernal Fury&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Infernal Fury&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Infernal Fury (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Infernal Fury (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Instant Reaction Time&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Instant Reaction Time&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Instant Reaction Time (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mark&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mark&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mark (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;High Voltage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;High Voltage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{High Voltage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{High Voltage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mind Scorch&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mind Scorch&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mind Scorch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mind Scorch (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Misty Madness&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Misty Madness&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Misty Madness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mountain Mist&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mountain Mist&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Mountain Mist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Mountain Mist (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Moving Target&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Moving Target&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Moving Target (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Parting Silk&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Parting Silk&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Parting Silk (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Parting Silk (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Psychotic Rage&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psychotic Rage&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Psychotic Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Psychotic Rage (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spectral Army&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Spectral Army&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Spectral Army (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Spectral Army (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Spectral Zombie&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Spectral Zombie&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Spectral Zombie (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Spectral Zombie (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Sprinter&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sprinter&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Sprinter (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Summon Followers&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Summon Followers&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Summon Followers (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Summon Followers (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Teleport Ally&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Teleport Ally&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Teleport Ally (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Teleport Ally (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Toxic Nightmare&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Toxic Nightmare&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Toxic Nightmare (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Tracking Shot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Tracking Shot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Tracking Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Trigger Bot&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Trigger Bot&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Trigger Bot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Trigger Bot (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unbreakable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unbreakable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unbreakable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]], [[The Hunter (LWOTC)|The Hunter]], [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unholy Ascension&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unholy Ascension&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unholy Ascension (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Unstoppable&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Unstoppable&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Unstoppable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Unstoppable (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vanishing Wind&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Vanishing Wind&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Vanishing Wind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Vanishing Wind (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Assassin (LWOTC)|The Assassin]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;Warlock&#039;s Greatest Champion&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Warlock&#039;s Greatest Champion&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{Warlock&#039;s Greatest Champion (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Warlock (LWOTC)|The Warlock]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div id=&amp;quot;You Cannot Hide&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;You Cannot Hide&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{You Cannot Hide (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 0}}&lt;br /&gt;
    {{You Cannot Hide (LWOTC)/Info}}&lt;br /&gt;
Available for: [[The Hunter (LWOTC)|The Hunter]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Long War of the Chosen]]&lt;br /&gt;
[[Category:Perks (LWOTC)]]&lt;br /&gt;
[[Category:Overview (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Iron_Skin_(LWOTC)&amp;diff=121021</id>
		<title>Template:Iron Skin (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Iron_Skin_(LWOTC)&amp;diff=121021"/>
		<updated>2025-02-28T15:22:04Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Created page with &amp;quot;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{Ability_(LW2)&lt;br /&gt;
  | s_image   = UIPerk_ironskin.png&lt;br /&gt;
  | s_caption = Iron Skin&lt;br /&gt;
  | s_link    = Perk_List_(LWOTC)#Iron Skin&lt;br /&gt;
  | s_name    = [[Perk_List_(LWOTC)#Iron Skin|&amp;lt;span style=&amp;quot;color: #83c0ce;&amp;quot;&amp;gt;Iron Skin&amp;lt;/span&amp;gt;]]&lt;br /&gt;
  | s_descr   = Incoming melee damage is reduced by 3.&lt;br /&gt;
  | s_id      = Iron Skin&lt;br /&gt;
  | s_templateName = Template:Iron Skin (LWOTC)&lt;br /&gt;
  | b_name = {{{ b_name | {{Ability (LW2)/Constants | b_NAME }} }}}&lt;br /&gt;
  | b_descr = {{{ b_descr | {{Ability (LW2)/Constants | b_DESCR }} }}}&lt;br /&gt;
  | b_info = {{{ b_info | {{Ability (LW2)/Constants | b_INFO }} }}}&lt;br /&gt;
  | b_table = {{{ b_table | {{Ability (LW2)/Constants | b_TABLE }} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Templates]]&lt;br /&gt;
[[Category: Perks (LWOTC)]]&lt;br /&gt;
[[Category: Templates (LWOTC)]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Dark_Events_(LWOTC)&amp;diff=121020</id>
		<title>Dark Events (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Dark_Events_(LWOTC)&amp;diff=121020"/>
		<updated>2025-02-28T14:50:05Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Added Hunter&amp;#039;s Instinct affected unit types and application chance. Changed all links to point to LWOTC wiki instead of LW2 except Iron Skin/Deadshot. Added a few more links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}&lt;br /&gt;
&lt;br /&gt;
Dark Events in Long War of the chosen come in two forms: &#039;&#039;&#039;Counterinsurgency Ops&#039;&#039;&#039; and &#039;&#039;&#039;Military R&amp;amp;D&#039;&#039;&#039;.  The former represent ADVENT conducting operations to hinder XCOM&#039;s progress and bolster their own on the strategic layer. The latter represents improvements made to ADVENT&#039;s deployed troops, increasing their performance on the tactical layer; while some are temporary, most of these are &#039;&#039;permanent&#039;&#039; improvements.&lt;br /&gt;
&lt;br /&gt;
Depending on difficulty, the first month Dark Events will begin to generate will be different: June for Rookie, May for Veteran and Commander, April for Legend.&lt;br /&gt;
&lt;br /&gt;
Much like vanilla Dark Events, certain designated missions can be conducted to interrupt and prevent the Dark Event from occurring - but unlike vanilla, you will not be given the opportunity to do so if you do not have contact with the region the Dark Event spawns in.  Since the only way to identify them is to increase your resistance network as wide as possible, it is inevitable that some Dark Events will trigger outside of your coverage regardless of how diligent of a commander you are.&lt;br /&gt;
&lt;br /&gt;
==Counterinsurgency Ops==&lt;br /&gt;
&lt;br /&gt;
ADVENT will attempt to place severe limitations on XCOM operations at the strategic level, in the same way that many Dark Events functioned in vanilla. Fortunately, while they are crippling, they are of limited duration. &lt;br /&gt;
&lt;br /&gt;
These operations will only appear in regions XCOM has contact with. There can be up to two of these being developed in the world, but only one project can happen in each region without an Alien Facility. The cooldown for these operations is 21 days.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=100% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:75px;&amp;quot;| Dark Event !! Description || Starting Weight || Weight reduction per attempt || Weight reduction per success || Project time to complete || Project duration after completion || Notes&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent UFO.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Air Patrols || Halves the Avenger&#039;s contribution to activity detection. || 5 || -1 || 0 || 8-15 days || 14-16 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent SuppliesSeized.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rural Checkpoints || Halves Haven supply gathering. || 5 || -1 || 0 || 10-15 days || 14-16 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Crackdown.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Counterintelligence Sweep || Halves Haven intel gathering. || 5 || -1 || 0 || 12-16 days || 14-16 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent SuppliesSeized.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rural Propaganda Blitz || Halves Haven recruiting. || 5 || -1 || 0 || 14-20 days || 14-16 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Faceless.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Haven Infiltration || Doubles chance of new rebels being faceless. || 5 || -1 || 0 || 10-15 days || 45-60 days || A Faceless needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Crackdown.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Midnight Raids || Doubles cost of new recruits. || 5 || -2 || 0 || 10-21 days || 28 days || In Rookie or Veteran difficulty this event can&#039;t happen in March.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Cryptography.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Cypher || Increases intel costs by 33% (25% on Rookie). || 5 || -2 || 0 || 21-35 days || 28 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Traitor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Resistance Informant || Reduces detection chance for haven retaliations by 90%. || 5 || -2 || 0 || 21-35 days || 21-28 days || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent UFO.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hunt XCOM || A UFO starts hunting the Avenger, triggering an Avenger Defense mission if the interception is successful. || 10 || 0 || -4 || 14-28 days || 6-14 days || The first month this event can happen depends on difficulty: October/September/August/July.&amp;lt;br&amp;gt;The interception has a fixed 50% chance to succeed if the Avenger Defense mission hasn&#039;t been triggered before, and 0/25/35/50% chance (Rookie/Veteran/Commander/Legend) if there has already been a successful interception before.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Avatar.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Minor Breakthrough || Adds one point of Avatar Project progress to a random Alien Facility. || 10 || 0 || -2 || 15-20 days || - || If there are no Alien Facilities, the progress will be assigned to the Alien Fortress.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Avatar2.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Major Breakthrough || Adds two points of Avatar Project progress to a random Alien Facility. || 6 || 0 || -2 || 21-28 days || - || If there are no Alien Facilities, the progress will be assigned to the Alien Fortress.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Military R&amp;amp;D==&lt;br /&gt;
&lt;br /&gt;
ADVENT will improve the quality and quantity of their deployed troops in ways parallel to Force and Strength levels through these events. Some are temporary, but others are &#039;&#039;permanent&#039;&#039; once triggered; over time, [[ADVENT (LWOTC)|ADVENT&#039;s ground forces]] will gain increases in combat effectiveness, as denoted by additional perks and equipment.&lt;br /&gt;
&lt;br /&gt;
Each upgrade applies to a limited set of enemy types, and only a certain random percentage of enemies will actually have the upgrade. This system serves as the Long War 2 equivalent of Long War 1&#039;s [[Alien Research (Long War) | Alien Research]], where aliens gain boosts to stats and bonus perks over time. In this case, however, the bonuses are random and tied to interruptible Dark Events, so you have a chance of encountering powerful upgrades early on or of stopping upgrades from occurring.&lt;br /&gt;
&lt;br /&gt;
These happen in any region regardless of contact, but only one will be developed at the same time, and only in regions that don&#039;t have an Alien Facility. The cooldown for these is 12 days.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=100% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:75px;&amp;quot;| Dark Event !! Description || Starting Weight || Weight reduction per attempt || Project time to complete || Units Affected || Chance for each Unit || Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vigilance || Enemies have increased detection range. || 5 || -2 || 21-35 days || - || - || This lasts for 28 days.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Faceless.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Infiltrator || Adds Faceless to missions. || 5 || -2 || 21-35 days || - || - || A Faceless needs to have been encountered for this event to happen.&amp;lt;br&amp;gt;This event can happen a maximum of 3 times.&amp;lt;br&amp;gt;This lasts for 28 days.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Chryssalid.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Infestation || Adds Chryssalids to missions. || 5 || -2 || 21-35 days || - || - || A Chryssalid needs to have been encountered for this event to happen.&amp;lt;br&amp;gt;This event can happen a maximum of 3 times.&amp;lt;br&amp;gt;This lasts for 28 days.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rapid Response || Reinforcements arrive more often in missions. || 5 || -2 || 21-35 days || - || - || An Advanced or Elite ADVENT Officer needs to have been encountered for this event to happen.&amp;lt;br&amp;gt;This lasts for 28 days.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Show of Force || Increases the effective [[ADVENT&#039;s_Agenda_(LWOTC)#Strength_Level|ADVENT Strength Level]] by 1. || 5 || -2 || 21-35 days || - || - || This event can only happen in Legend difficulty in June or after.&amp;lt;br&amp;gt;This lasts for 28 days.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Conditioning || Increases HP by 1. || 100 || 0 || 7-9 days &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 75% || This event can only happen in June or after.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent NewArmor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Adaptations || Increases HP by 1. || 100 || 0 || 7-9 days &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 75% || This event can only happen in September or after.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Survivability || Increases HP by 1. || 100 || 0 || 7-9 days &lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 75% || This event can only happen in December or after.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Scopes || Increases Aim by 5. || 5 || 0 || 21-28 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Conventional_Forces | ADVENT Units]] || 33% || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Laser Sights || Increases Crit Chance by 10. || 5 || 0 || 21-28 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Conventional_Forces | ADVENT Units]] || 33% || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Cryptography.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Firewalls || Increases Hack Defense by 15. || 5 || 0 || 21-28 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Mechanized_Forces | Robotic Units]] || 33% || - &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Veteran Units || Increases Aim by 5. || 5 || 0 || 12-15 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 25% || - &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent NewArmor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Alloy Padding || Increases Armor by 1. || 5 || 0 || 21-35 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Conventional_Forces | ADVENT Units]] || 33% || A Codex needs to have been encountered for this event to happen. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ViperRounds.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Viper Rounds || Grants Venom Rounds. || 5 || -2 || 21-35 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Conventional_Forces | ADVENT Units]] || 12% || This event can only happen in May or after.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Faceless.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Greater Faceless || Increases HP by 4, Mobility by 2, and Aim and Defense by 5. || 5 || 0 || 10-14 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Faceless (LWOTC) | Faceless]] || 75% || A Faceless needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Defense || Increases Defense by 5. || 5 || 0 || 12-18 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 33% || - &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Advanced Servos || Increases Mobility by 1. || 5 || 0 || 18-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Conventional_Forces | ADVENT Units]]|| 60% || Any ADVENT MEC needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent RapidResponse.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Aggression || Grants perk:&amp;lt;br&amp;gt;{{Aggression (LWOTC)}}&amp;lt;br&amp;gt;Aggression || 5 || 0 || 14-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; |  [[ADVENT Stun Lancer (LWOTC) | Elite Lancers]] &amp;lt;br&amp;gt; [[Archon (LWOTC) | Archons]] &amp;lt;br&amp;gt; [[Muton (LWOTC) | Mutons]]|| 60% || A Muton or Berserker needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Center Mass || Grants perk:&amp;lt;br&amp;gt;{{Center Mass (LWOTC)}}&amp;lt;br&amp;gt;Center Mass || 5 || 0 || 18-24 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All Enemies || 16% || -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Close Combat Specialist || Grants perk:&amp;lt;br&amp;gt;{{Close Combat Specialist (LWOTC)}}&amp;lt;br&amp;gt;Close Combat Specialist || 5 || 0 || 12-16 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Archon (LWOTC) | Archons]] || 100% || An Archon needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Combat Awareness || Grants perk:&amp;lt;br&amp;gt;{{Combat Awareness (LWOTC)}}&amp;lt;br&amp;gt;Combat Awareness || 5 || 0 || 14-18 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Sentry (LWOTC) | ADVENT Sentries]] || 50% || An ADVENT Sentry needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent RapidResponse.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Cutthroat || Grants perk:&amp;lt;br&amp;gt;{{Cutthroat (LWOTC)}}&amp;lt;br&amp;gt;Cutthroat || 5 || 0 || 12-16 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Stun Lancer (LWOTC) | ADVENT Stun Lancers]] &amp;lt;br&amp;gt; [[Faceless (LWOTC) | Faceless]]|| 67% || An ADVENT Stun Lancer needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Damage Control || Grants perk:&amp;lt;br&amp;gt;{{Damage Control (LWOTC)}}&amp;lt;br&amp;gt;Damage Control || 5 || 0 || 14-21 days&lt;br /&gt;
|style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT MEC (LWOTC)| ADVENT MECs]] &amp;amp; [[ADVENT MEC Archer (LWOTC) | Archers]] &amp;lt;br&amp;gt; [[ADVENT Turret (LWOTC) | ADVENT Turrets]] &amp;lt;br&amp;gt; [[Codex (LWOTC)|Codices]] &amp;lt;br&amp;gt; [[Gatekeeper (LWOTC) | Gatekeepers]] &amp;lt;br&amp;gt; [[Sectopod (LWOTC) | Sectopods]] || 20% || A Codex needs to have been encountered for this event to happen. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Grazing Fire || Grants perk:&amp;lt;br&amp;gt;{{Grazing Fire (LWOTC)}}&amp;lt;br&amp;gt;Grazing Fire || 5 || 0 || 18-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Officer (LWOTC) | Elite Officers]]&amp;lt;br&amp;gt; [[ADVENT Gunner (LWOTC) | ADVENT Gunners]] &amp;lt;br&amp;gt; [[Muton (LWOTC) | Muton Elites]]&amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]] || 25% || -&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent RapidResponse.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Hard Target || Grants perk:&amp;lt;br&amp;gt;{{Hard Target (LWOTC)}}&amp;lt;br&amp;gt;Hard Target || 5 || 0 || 14-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Archon (LWOTC) | Archons]] &amp;lt;br&amp;gt; [[Codex (LWOTC)|Codices]] &amp;lt;br&amp;gt; [[Viper (LWOTC) | Vipers]] &amp;amp; [[Sidewinder (LWOTC) | Sidewinders]]|| 25% || A Viper, Naja or Sidewinder needs to have been encountered for this event to happen. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Hunter&#039;s Instincts || Grants perk:&amp;lt;br&amp;gt;{{Hunter&#039;s Instincts (LWOTC)}}&amp;lt;br&amp;gt;Hunter&#039;s Instincts || 5 || 0 || 14-18 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Viper (LWOTC) | Vipers]], [[Naja (LWOTC) | Najas]] &amp;amp; [[Sidewinder (LWOTC) | Sidewinders]] &amp;lt;br&amp;gt; [[Avatar (LWOTC) | ADVENT Avatars]] || 33% || A Viper, Naja or Sidewinder needs to have been encountered for this event to happen. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Infighter || Grants perk:&amp;lt;br&amp;gt;{{Infighter (LWOTC)}}&amp;lt;br&amp;gt;Infighter || 5 || 0 || 8-10 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Stun Lancer (LWOTC) | ADVENT Stun Lancers]] &amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]]|| 50% || An ADVENT Stun Lancer needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Iron Skin|| Grants perk:&amp;lt;br&amp;gt;{{Iron Skin (LW2)}}&amp;lt;br&amp;gt;Iron Skin || 5 || 0 || 12-16 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Mechanized_Forces | Robotic Units]] || 100% || Any ADVENT MEC needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Lethal|| Grants perk:&amp;lt;br&amp;gt;{{Lethal (LWOTC)}}&amp;lt;br&amp;gt;Lethal || 5 || 0 || 18-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | All [[ADVENT_(LWOTC)#ADVENT_Alien_Forces | Alien Units]] || 8% || A Gatekeeper needs to have been encountered for this event to happen.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Lightning Reflexes|| Grants perk:&amp;lt;br&amp;gt;{{Lightning Reflexes (LWOTC)}}&amp;lt;br&amp;gt;Lightning Reflexes || 5 || 0 || 14-18 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Stun Lancer (LWOTC) | ADVENT Stun Lancers]] &amp;lt;br&amp;gt; [[Chryssalid (LWOTC)| Chryssalids]] &amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]]|| 20% || An ADVENT Stun Lancer needs to have been encountered for this event to happen.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Resilience|| Grants perk:&amp;lt;br&amp;gt;{{Resilience (LWOTC)}}&amp;lt;br&amp;gt;Resilience || 5 || 0 || 10-14 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Codex (LWOTC)|Codices]] || 100% || A Codex needs to have been encountered for this event to happen. &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Shadowstep|| Grants perk:&amp;lt;br&amp;gt;{{Shadowstep (LWOTC)}}&amp;lt;br&amp;gt;Shadowstep || 5 || 0 || 14-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Codex (LWOTC)|Codices]] || 100% || A Codex needs to have been encountered for this event to happen. &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Shredder|| Grants perk:&amp;lt;br&amp;gt;{{Shredder (LWOTC)}}&amp;lt;br&amp;gt;Shredder || 5 || 0 || 14-18 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Gunner (LWOTC) | ADVENT Gunners]] &amp;lt;br&amp;gt; [[Muton (LWOTC) | Muton Elites]] &amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]] || 16% || An Advanced or Elite ADVENT Officer needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Tactical Sense|| Grants perk:&amp;lt;br&amp;gt;{{Tactical Sense (LWOTC)}}&amp;lt;br&amp;gt;Tactical Sense || 5 || 0 || 18-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Officer (LWOTC) | ADVENT Officers]] || 50% || An Advanced or Elite ADVENT Officer needs to have been encountered for this event to happen.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Image:XCOM2 DarkEvent NewArmor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Upgrades: Will to Survive|| Grants perk:&amp;lt;br&amp;gt;{{Will To Survive (LWOTC)}}&amp;lt;br&amp;gt;Will To Survive || 5 || 0 || 14-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Sectoid (LWOTC) | Sectoids]] &amp;lt;br&amp;gt; [[Viper (LWOTC) | Vipers]], [[Naja (LWOTC) | Najas]] &amp;amp; [[Sidewinder (LWOTC) | Sidewinders]]|| 15% || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disabled Events ===&lt;br /&gt;
&lt;br /&gt;
These upgrades are meant to be disabled in the latest version.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=100% &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Dark Event !! Description || Starting Weight || Weight reduction per attempt || Project time to complete || Units Affected || Chance for each Unit || Notes&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tactical Upgrades: Deadshot || Grants perk:&amp;lt;br&amp;gt;{{Deadshot (LW2)}}&amp;lt;br&amp;gt;Deadshot || ? || ? || ?&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[Viper (LWOTC) | Vipers]], [[Naja (LWOTC) | Najas]] &amp;amp; [[Sidewinder (LWOTC) | Sidewinders]] &amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]]|| 33% || The code for this event does not exist.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Tactical Upgrades: Formidable || Grants perk:&amp;lt;br&amp;gt;{{Formidable (LWOTC)}}&amp;lt;br&amp;gt;Formidable || 5 || 0 || 18-21 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Officer (LWOTC) | ADVENT Officers ]] &amp;lt;br&amp;gt; [[ADVENT Grenadier (LWOTC) | ADVENT Grenadiers]] &amp;lt;br&amp;gt; [[ADVENT Rocketeer (LWOTC) | Advanced/Elite ADVENT Rocketeers]] &amp;lt;br&amp;gt; [[ADVENT Shieldbearer (LWOTC) | Advanced/Elite ADVENT Shieldbearers]] &amp;lt;br&amp;gt; [[Muton (LWOTC) | Muton Centurions and Elites]] &amp;lt;br&amp;gt; [[Avatar (LWOTC)| ADVENT Avatars]]|| 15% || This event is coded to never be picked, but it may be picked anyways.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Demolitions Experts || Grants perk:&amp;lt;br&amp;gt;{{Sapper (LWOTC)}}&amp;lt;br&amp;gt;Sapper || 5 || 0 || 12-15 days&lt;br /&gt;
| style=&amp;quot;white-space: nowrap;&amp;quot; | [[ADVENT Officer (LWOTC) | Elite ADVENT Officers]] &amp;lt;br&amp;gt; [[Muton (LWOTC) | Mutons]] || 25% || This event is disabled in the code.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Weapons_(LWR)&amp;diff=118125</id>
		<title>Weapons (LWR)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Weapons_(LWR)&amp;diff=118125"/>
		<updated>2023-12-29T19:00:42Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Fixing wrong pen value for laser strike rifle (+2 pen -&amp;gt; +1 pen)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
== Weapon Types ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Tiers ===&lt;br /&gt;
&lt;br /&gt;
==== Conventional/Ballistic ====&lt;br /&gt;
&lt;br /&gt;
These are the basic weapons you start with - they are relativity unchanged in Long War Rebalance. You will want to upgrade to superior guns in the long run. Ballistic weapons use the same models as EXALT ballistic weapons in vanilla.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:160px;&amp;quot;&amp;gt;&lt;br /&gt;
 Base Damage: 4&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Arc ====&lt;br /&gt;
&lt;br /&gt;
There are 3 Arc Weapons: the Arc Rifle, Arc Pistol, and the Stun Rifle. While most campaigns will likely build some of each, the Stun Rifle is mandatory to win the game.&lt;br /&gt;
&lt;br /&gt;
The Arc Rifle and Pistol only deal full damage against Mechanical units and have hefty penetration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:320px;&amp;quot;&amp;gt;&lt;br /&gt;
 Arc Rifle: 8 (vs mech)&lt;br /&gt;
 Arc Pistol: 5 (vs mech)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Beam Lasers ====&lt;br /&gt;
&lt;br /&gt;
Early beam lasers form the second tier of weapons, and all carry a small inherent accuracy bonus, which can make them good &#039;training&#039; weapons for inexperienced troopers. &lt;br /&gt;
Beam lasers have increased accuracy and higher crit. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:680px;&amp;quot;&amp;gt;&lt;br /&gt;
 Base Damage: 4&lt;br /&gt;
 Bonus Stats: +10 aim, +15 crit&lt;br /&gt;
 Note: Pistol gains more crit but no aim&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Gauss ====&lt;br /&gt;
&lt;br /&gt;
Gauss weapons return to ballistic projectiles but alien power sources make man-portable magnetic accelerators practical; combined with alloy-based projectiles, it&#039;s a recipe for pretty formidable personal weaponry. &lt;br /&gt;
&lt;br /&gt;
Gauss weapons are essentially just a damage upgrade over Ballistic and Beam weapons at the cost of being heavier. The &#039;Quenchgun&#039; foundry project will grant all Gauss weapons a +1 damage penetration bonus against all mechanical units, which helps make Gauss weapons even more effective. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:240px;&amp;quot;&amp;gt;&lt;br /&gt;
 Base Damage: 6&lt;br /&gt;
 Bonus Stats: +0.6 weight&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Pulse Lasers ====&lt;br /&gt;
&lt;br /&gt;
Refining and enhancing laser technology allows for the development of pulse laser weaponry, another step up in terms of firepower. Pulse lasers are simply a refinement on Beam lasers, dealing more damage as a bonus. They use the same visuals as XCOM-built laser weaponry from vanilla.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:680px;&amp;quot;&amp;gt;&lt;br /&gt;
 Base Damage: 6&lt;br /&gt;
 Bonus Stats: +10 aim, +15 crit&lt;br /&gt;
 Note: Pistol gains more crit but no aim&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Plasma ====&lt;br /&gt;
&lt;br /&gt;
Plasma weapons remain the most powerful weapons available to XCOM, and have had their unique bonuses increased. They are also impervious to damage or destruction so commanders can feel safe bringing them on late game missions. However, Plasma weapons now have a significant meld cost and require UFO power sources in their construction, they also take longer to research. However, you no longer need to capture Aliens and recover their weapons in order to manufacture Plasma weapons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;max-width:160px;&amp;quot;&amp;gt;&lt;br /&gt;
 Base Damage: 8&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma-Specific Bonuses:&#039;&#039;&#039;&lt;br /&gt;
*Plasma Rifle: Grants &#039;&#039;&#039;Carapace Shredder&#039;&#039;&#039; and &#039;&#039;&#039;Sublimator&#039;&#039;&#039;&lt;br /&gt;
*Plasma Battle Rifle: Grants &#039;&#039;&#039;Mechanical Shredder&#039;&#039;&#039;&lt;br /&gt;
*Plasma Carbine: Grants &#039;&#039;&#039;Aerial Shredder&#039;&#039;&#039; and &#039;&#039;&#039;Aerial Tracking&#039;&#039;&#039;&lt;br /&gt;
*Plasma SMG: -1.3 weight, +15 crit&lt;br /&gt;
*Plasma Reflex Cannon (Shotgun): Grants &#039;&#039;&#039;Ether Shredder&#039;&#039;&#039; and &#039;&#039;&#039;Sublimator&#039;&#039;&#039;&lt;br /&gt;
*Plasma Strike Rifle: +3 damage against uncovered targets &lt;br /&gt;
*Plasma Sniper Rifle: +30 crit&lt;br /&gt;
*Plasma Novagun (SAW): +2 penetration against Mechanical&lt;br /&gt;
*Plasma Dragon (LMG): +2 damage to Suppressive Fire&lt;br /&gt;
*Plasma Particle Cannon (MEC): +4 damage against Mechanical&lt;br /&gt;
*Plasma Autocannon (SHIV): +15 aim, +15 crit&lt;br /&gt;
&lt;br /&gt;
=== Weapon Classes ===&lt;br /&gt;
Several classes of weapons occur at each technology level. The weapon classes are, in descending order of base damage:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;max-width: 600px; text-align: center;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding: 4px;&amp;quot; | Weapon !! style=&amp;quot;padding: 4px 15px;&amp;quot; | Base Damage&lt;br /&gt;
|-&lt;br /&gt;
|LMGs and SHIV/MEC Weapons || 200%&lt;br /&gt;
|- &lt;br /&gt;
|SAWs, Sniper Rifles, Shotguns, and Rocket Launchers || 150%&lt;br /&gt;
|- &lt;br /&gt;
|Battle Rifles and Strike Rifles || 125%&lt;br /&gt;
|- &lt;br /&gt;
|Assault Rifles || 100%&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;padding: 0 15px;&amp;quot; | Pistols, Machine Pistols, Carbines, and SMGs || 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
Long War broadens the amount of weapons available, both by increasing the number of weapon tiers, and increasing the number of weapons that are available in each tier. While there are weapons that are only available to one or a few classes, each class has several weapons to choose from.&lt;br /&gt;
&lt;br /&gt;
===Assault Rifles===&lt;br /&gt;
Assault Rifles are the baseline rifle, providing a decent balance of weight, accuracy and firepower. Their base ammo is 3 (increased by Ammo Conservation), and their base damage is 100%. Assault Rifles gain aim for being in close proximity (+5 aim per tile closer than 10).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Aim bonus (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon damage (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Crit chance (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon ammo (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Overwatch range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Assault Rifle Long War.png|128px|Assault Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Assault Rifle&#039;&#039;&#039;||All soldiers||2.6|| ||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|4&amp;lt;br&amp;gt;(3-5)&lt;br /&gt;
||20%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||18||18||Can be steadied||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Laser Rifle Long War.png|128px|Laser Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Laser Rifle&#039;&#039;&#039;||All soldiers||2.6||+10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|4&amp;lt;br&amp;gt;(3-5)||35%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||18||18||Can be steadied||[[Research (LWR)#Laser and Gauss Weapons|Beam Lasers]]||15||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|40&amp;lt;br /&amp;gt;(56)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|6&amp;lt;br /&amp;gt;(8)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|15&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.5&amp;amp;nbsp;days)||12&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Gauss Rifle Long War.png|128px|Gauss Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gauss Rifle&#039;&#039;&#039;||All soldiers||3.3|| ||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|6&amp;lt;br&amp;gt;(5-7)||20%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||18||18||Can be steadied||[[Research (LWR)#Laser and Gauss Weapons|Gauss Weapons]]||38||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|80&amp;lt;br /&amp;gt;(112)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|45&amp;lt;br /&amp;gt;(63)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|5&amp;lt;br /&amp;gt;(7)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|22&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(11&amp;amp;nbsp;days)||24&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Pulse Rifle Long War.png|128px|Pulse Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pulse Rifle&#039;&#039;&#039;||All soldiers||2.6||+10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|6&amp;lt;br&amp;gt;(5-7)||35%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||18||18||Can be steadied||[[Research (LWR)#Laser and Gauss Weapons|Pulse Lasers]]||65||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(126)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|5&amp;lt;br /&amp;gt;(7)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|45&amp;lt;br /&amp;gt;(63)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|25&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(12.5&amp;amp;nbsp;days)||27&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Plasma Rifle Long War.png|128px|Plasma Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039;||All soldiers||2.6|| ||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|8&amp;lt;br&amp;gt;(7-9)||20%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||18||18||Grants &#039;&#039;&#039;Carapace [[Other_Abilities_(LWR)#Shred|Shredder]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Grants &#039;&#039;&#039;[[Other_Abilities_(LWR)#Sublimator|Sublimator]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Can be steadied||[[Research (LWR)#Standard Plasma Weapons|Standard Plasma Weapons]]||125||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|250&amp;lt;br /&amp;gt;(375)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&amp;lt;br /&amp;gt;(90)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|40&amp;lt;br /&amp;gt;(60)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(47)|| 4 UFO Power Sources ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|62&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(31&amp;amp;nbsp;days)||75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle Rifles===&lt;br /&gt;
Battle Rifles are heavier versions of Assault Rifles. They trade aim, mobility, and ammo capacity for increased damage output. Their base ammo is 2 (increased by Ammo Conservation), and their base damage is 125%. Battle Rifles gain aim for being in close proximity (+5 aim per tile closer than 10).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Aim bonus (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon damage (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Crit chance (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon ammo (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Overwatch range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Battle Rifle Long War.png|128px|Battle Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Battle Rifle&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br&amp;gt;Rocketeers||3.3||-10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|5&amp;lt;br&amp;gt;(4-6)||0%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Can be steadied&amp;lt;br&amp;gt;+2 penetration||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Heavy Laser Rifle Long War.png|128px|Laser Battle Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Laser Battle Rifle&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br&amp;gt;Rocketeers||3.3|| ||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|5&amp;lt;br&amp;gt;(4-6)||15%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Can be steadied&amp;lt;br&amp;gt;+2 penetration||[[Research (LWR)#Offensive Tech|Beam Lasers]]||20||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&amp;lt;br /&amp;gt;(84)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|8&amp;lt;br /&amp;gt;(11)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|18&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(9&amp;amp;nbsp;days)||18&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Heavy Gauss Rifle Long War.png|128px|Gauss Battle Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gauss Battle Rifle&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br&amp;gt;Rocketeers||4.0||-10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|7&amp;lt;br&amp;gt;(6-8)||15%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Can be steadied&amp;lt;br&amp;gt;+3 penetration||[[Research (LWR)#Offensive Tech|Gauss Weapons]]||45||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|100&amp;lt;br /&amp;gt;(140)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|70&amp;lt;br /&amp;gt;(98)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|6&amp;lt;br /&amp;gt;(8)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|23&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(11.5&amp;amp;nbsp;days)||30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Heavy Pulse Rifle Long War.png|128px|Pulse Battle Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pulse Battle Rifle&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br&amp;gt;Rocketeers||3.3|| ||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|7&amp;lt;br&amp;gt;(6-8)||30%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Can be steadied&amp;lt;br&amp;gt;+3 penetration||[[Research (LWR)#Offensive Tech|Pulse Lasers]]||65||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|115&amp;lt;br /&amp;gt;(161)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(14)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&amp;lt;br /&amp;gt;(84)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|27&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(13.5&amp;amp;nbsp;days)||34&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Heavy Plasma Rifle Long War.png|128px|Plasma Battle Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Plasma Battle Rifle&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br&amp;gt;Rocketeers||3.3||-10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|10&amp;lt;br&amp;gt;(8-12)||0%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Grants &#039;&#039;&#039;Mechanical [[Other_Abilities_(LWR)#Shred|Shredder]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Can be steadied&amp;lt;br&amp;gt;+4 penetration||[[Research (LWR)#Offensive Tech|Standard Plasma Weapons]]||135||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|450&amp;lt;br /&amp;gt;(575)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&amp;lt;br /&amp;gt;(84)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|45&amp;lt;br /&amp;gt;(68)||4 UFO Power Sources||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|82&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(41&amp;amp;nbsp;days)||135&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Carbines===&lt;br /&gt;
Carbines are lighter versions of Assault Rifles focusing more on aim and mobility. They are light-weight and have higher aim but deal reduced damage. Their base ammo is 3 (increased by Ammo Conservation), and their base damage is 75%. Carbines gain aim for being in close proximity (+5 aim per tile closer than 10).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Aim bonus (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon damage (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Crit chance (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon ammo (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Overwatch range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Assault Carbine Long War.png|128px|Assault Carbine]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Assault Carbine&#039;&#039;&#039;||All soldiers||2.0||+10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|3&amp;lt;br&amp;gt;(2-4)||20%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||18||18||Can be steadied||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Laser Carbine Long War.png|128px|Laser Carbine]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Laser Carbine&#039;&#039;&#039;||All soldiers||2.0||+20||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|3&amp;lt;br&amp;gt;(2-4)||35%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||18||18||Can be steadied||[[Research (LWR)#Laser and Gauss Weapons|Beam Lasers]]||15||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(28)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|4&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|15&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.5&amp;amp;nbsp;days)||10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Gauss Carbine Long War.png|128px|Gauss Carbine]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gauss Carbine&#039;&#039;&#039;||All soldiers||2.0||+10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|4&amp;lt;br&amp;gt;(3-5)||45%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||18||18||Can be steadied||[[Research (LWR)#Laser and Gauss Weapons|Gauss Weapons]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&amp;lt;br /&amp;gt;(70)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(35)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|5&amp;lt;br /&amp;gt;(7)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|19&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(9.5&amp;amp;nbsp;days)||24&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Pulse Carbine Long War.png|128px|Pulse Carbine]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pulse Carbine&#039;&#039;&#039;||All soldiers||2.0||+20||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|4&amp;lt;br&amp;gt;(3-5)||60%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||18||18||Can be steadied||[[Research (LWR)#Laser and Gauss Weapons|Pulse Lasers]]||63||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&amp;lt;br /&amp;gt;(84)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|21&amp;lt;br /&amp;gt;(29)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|25&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(12.5&amp;amp;nbsp;days)||27&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Plasma Carbine Long War.png|128px|Plasma Carbine]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Plasma Carbine&#039;&#039;&#039;||All soldiers||2.0||+10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|6&amp;lt;br&amp;gt;(5-7)||20%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||18||18||Grants &#039;&#039;&#039;Aerial [[Other_Abilities_(LWR)#Shred|Shredder]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Grants &#039;&#039;&#039;Aerial Tracking&#039;&#039;&#039;: Ignores the defense from flying&amp;lt;br&amp;gt;Can be steadied||[[Research (LWR)#Light Plasma Weapons|Light Plasma Weapons]]||120||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|160&amp;lt;br /&amp;gt;(224)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|40&amp;lt;br /&amp;gt;(56)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(42)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(47)||4 UFO Power Sources||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|60&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(30&amp;amp;nbsp;days)||75&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SMGs===&lt;br /&gt;
SMGs (Submachine Guns) are light weapons, with a focus on flanking and scoring critical hits. They are light-weight and grant extra damage during critical hits. Their base ammo is 2 (increased by ammo conservation), and their base damage is 75%. SMGs gain aim for being in close proximity (+5 aim per tile closer than 10) and lose aim for being in far proximity (-5 aim per tile further than 10).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Aim bonus (Long War)}}!! rowspan=&amp;quot;2&amp;quot; {{Weapon damage (LWR)}} !!rowspan=&amp;quot;2&amp;quot; {{Crit chance (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon ammo (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Overwatch range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:SMG Long War.png|128px|SMG]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;SMG&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts||2.0|| ||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|3&amp;lt;br&amp;gt;(2-4)||50%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Grants +2 damage during critical hits&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Burst|Burst]]||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Laser Shatterray Long War.png|128px|Laser SMG]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Laser SMG&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts||2.0||+10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|3&amp;lt;br&amp;gt;(2-4)||65%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Grants +2 damage during critical hits&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Burst|Burst]]||[[Research (LWR)#Laser and Gauss Weapons|Beam Lasers]]||15||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(28)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|4&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|15&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.5&amp;amp;nbsp;days)||4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Gauss Stuttergun Long War.png|128px|Gauss SMG]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gauss SMG&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts||2.0|| ||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|4&amp;lt;br&amp;gt;(3-5)||65%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Grants +3 damage during critical hits&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Burst|Burst]]||[[Research (LWR)#Laser and Gauss Weapons|Gauss Weapons]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&amp;lt;br /&amp;gt;(70)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(35)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|5&amp;lt;br /&amp;gt;(7)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|19&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(9.5&amp;amp;nbsp;days)||9&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Pulse Stengun Long War.png|128px|Pulse SMG]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pulse SMG&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts||2.0||+10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|4&amp;lt;br&amp;gt;(3-5)||80%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Grants +3 damage during critical hits&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Burst|Burst]]||[[Research (LWR)#Laser and Gauss Weapons|Pulse Lasers]]||62||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&amp;lt;br /&amp;gt;(84)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|21&amp;lt;br /&amp;gt;(29)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|24&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(12&amp;amp;nbsp;days)||9&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Plasma Stormgun Long War.png|128px|Plasma SMG]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Plasma SMG&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts||0.6|| ||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|6&amp;lt;br&amp;gt;(5-7)||65%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Grants +4 damage during critical hits&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Burst|Burst]]||[[Research (LWR)#Light Plasma Weapons|Light Plasma Weapons]]||120||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|160&amp;lt;br /&amp;gt;(224)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|40&amp;lt;br /&amp;gt;(56)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(42)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(26)||4 UFO Power Sources||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|60&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(30&amp;amp;nbsp;days)||30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shotguns===&lt;br /&gt;
Shotguns have limited range but high damage against non-[[Abilities List (LWR)#Hardened|&#039;&#039;&#039;Hardened&#039;&#039;&#039;]] targets. Their low base crit chances are offset by proximity/flanking bonuses due to [[Other Abilities (LWR)#Pinpoint Accuracy|&#039;&#039;&#039;Pinpoint Accuracy&#039;&#039;&#039;]]. Their base ammo is 3, and their base damage is 150%. Shotguns gain extra aim for being in close proximity to a target (+10 aim per tile closer than 10) and lose aim for being in far proximity (-10 aim per tile further than 10).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Aim bonus (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon damage (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Crit chance (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon ammo (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Overwatch range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Shotgun Long War.png|128px|Shotgun]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Shotgun&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts||3.3||-20||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|6&amp;lt;br&amp;gt;(5-7)||0%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||18||18||[[Abilities List (LWR)#Hardened|&#039;&#039;&#039;Hardened&#039;&#039;&#039;]] grants 50% DR vs this weapon||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply|| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Scatter Laser Long War.png|128px|Scatter Laser]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Laser Scattershot&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts||3.3||-10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|6&amp;lt;br&amp;gt;(5-7)||15%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||18||18||[[Abilities List (LWR)#Hardened|&#039;&#039;&#039;Hardened&#039;&#039;&#039;]] grants 50% DR vs this weapon||[[Research (LWR)#Offensive Tech|Beam Lasers]]||18||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&amp;lt;br /&amp;gt;(75)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|8&amp;lt;br /&amp;gt;(12)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|18&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(9&amp;amp;nbsp;days)||15&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Alloy Cannon Long War.png|128px|Alloy Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gauss Alloy Cannon&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts||4.0||-20||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|9&amp;lt;br&amp;gt;(8-10)||0%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||18||18||[[Abilities List (LWR)#Hardened|&#039;&#039;&#039;Hardened&#039;&#039;&#039;]] grants 50% DR vs this weapon||[[Research (LWR)#Offensive Tech|Gauss Weapons]]||40||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|130&amp;lt;br /&amp;gt;(195)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&amp;lt;br /&amp;gt;(75)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(22)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|22&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(11&amp;amp;nbsp;days)||39&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Scatter Blaster Long War.png|128px|Scatter Blaster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pulse Scattershot&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts||3.3||-10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|9&amp;lt;br&amp;gt;(8-10)||15%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||18||18||[[Abilities List (LWR)#Hardened|&#039;&#039;&#039;Hardened&#039;&#039;&#039;]] grants 50% DR vs this weapon||[[Research (LWR)#Offensive Tech|Pulse Lasers]]||65||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|125&amp;lt;br /&amp;gt;(187)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|5&amp;lt;br /&amp;gt;(7)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&amp;lt;br /&amp;gt;(84)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|27&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(13.5&amp;amp;nbsp;days)||37&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Reflex Cannon Long War.png|128px|Reflex Cannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Plasma Reflex Cannon&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts||3.3||-20||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|12&amp;lt;br&amp;gt;(10-14)||0%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||18||18||[[Abilities List (LWR)#Hardened|&#039;&#039;&#039;Hardened&#039;&#039;&#039;]] grants 50% DR vs this weapon&amp;lt;br&amp;gt;Grants &#039;&#039;&#039;Ether [[Abilities List (LWR)#Shredder|Shredder]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Grants &#039;&#039;&#039;[[Other_Abilities_(LWR)#Sublimator|Sublimator]]&#039;&#039;&#039;||[[Research (LWR)#Offensive Tech|Standard Plasma Weapons]]||132||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|450&amp;lt;br /&amp;gt;(675)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|80&amp;lt;br /&amp;gt;(120)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&amp;lt;br /&amp;gt;(75)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|45&amp;lt;br /&amp;gt;(68)||4 UFO Power Sources||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|76&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(38&amp;amp;nbsp;days)||135&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SAWs===&lt;br /&gt;
SAWs (Squad Automatic Weapons) are exclusive to Gunners. They deal more damage and carry more ammunition than Assault Rifles, but incur a penalty to aim and mobility, cannot be steadied, and have low base crit chance. SAWs grant the [[Abilities List (LWR)#Burst|Burst]] ability. Their base ammo is 4 and their base damage is 150%. SAWs gain aim for being in close proximity (+5 aim per tile closer than 10).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Aim bonus (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon damage (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Crit chance (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon ammo (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Overwatch range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:SAW Long War.png|128px|SAW]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;SAW&#039;&#039;&#039;||Gunners||3.3||-10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|6&amp;lt;br&amp;gt;(5-7)||0%||title=&amp;quot;Amount of ammunition available&amp;quot;|4||18||18||&amp;lt;br&amp;gt; Grants [[Abilities List (LWR)#Bulletstorm|Bulletstorm]]&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Burst|Burst]]||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Autolaser Long War.png|128px|Laser Autorifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Laser Autorifle&#039;&#039;&#039;||Gunners||3.3||0||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|6&amp;lt;br&amp;gt;(5-7)||15%||title=&amp;quot;Amount of ammunition available&amp;quot;|4||18||18||&amp;lt;br&amp;gt; Grants [[Abilities List (LWR)#Bulletstorm|Bulletstorm]]&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Burst|Burst]]||[[Research (LWR)#Offensive Tech|Advanced Beam Lasers]]||18||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&amp;lt;br /&amp;gt;(90)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|8&amp;lt;br /&amp;gt;(12)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|16&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(8&amp;amp;nbsp;days)||18&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Gauss Autorifle Long War.png|128px|Gauss Autorifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gauss Autorifle&#039;&#039;&#039;||Gunners||4.0||-10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|9&amp;lt;br&amp;gt;(8-10)||0%||title=&amp;quot;Amount of ammunition available&amp;quot;|4||18||18||&amp;lt;br&amp;gt; Grants [[Abilities List (LWR)#Bulletstorm|Bulletstorm]]&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Burst|Burst]]||[[Research (LWR)#Offensive Tech|Advanced Gauss Weapons]]||38||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|100&amp;lt;br /&amp;gt;(150)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|45&amp;lt;br /&amp;gt;(67)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|6&amp;lt;br /&amp;gt;(9)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|22&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(11&amp;amp;nbsp;days)||30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Pulse Autoblaster Long War.png|128px|Pulse Autolaser]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pulse Autolaser&#039;&#039;&#039;||Gunners||3.3||0||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|9&amp;lt;br&amp;gt;(8-10)||15%||title=&amp;quot;Amount of ammunition available&amp;quot;|4||18||18||&amp;lt;br&amp;gt; Grants [[Abilities List (LWR)#Bulletstorm|Bulletstorm]]&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Burst|Burst]]||[[Research (LWR)#Offensive Tech|Advanced Pulse Lasers]]||65||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|115&amp;lt;br /&amp;gt;(172)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(14)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&amp;lt;br /&amp;gt;(84)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|27&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(13.5&amp;amp;nbsp;days)||34&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Plasma Novagun Long War.png|128px|Plasma Novagun]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Plasma Novagun&#039;&#039;&#039;||Gunners||3.3||-10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|12&amp;lt;br&amp;gt;(10-14)||0%||title=&amp;quot;Amount of ammunition available&amp;quot;|4||18||18||+2 pen vs mechanical units&amp;lt;br&amp;gt; Grants [[Abilities List (LWR)#Bulletstorm|Bulletstorm]]&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Burst|Burst]]||[[Research (LWR)#Offensive Tech|Heavy Plasma Weapons]]||128||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|450&amp;lt;br /&amp;gt;(675)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&amp;lt;br /&amp;gt;(90)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|45&amp;lt;br /&amp;gt;(68)||4 UFO Power Sources||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|80&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(40&amp;amp;nbsp;days)||135&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===LMGs===&lt;br /&gt;
LMGs (Light Machine Guns) are a heavier variant of SAWs. They have greater damage, ammo, and provide both [[Abilities List (LWR)#Danger Zone|Danger Zone]] and [[Abilities List (LWR)#Burst|Burst]], but they have even less mobility and aim, and remove a small equipment slot. Their base ammo is 5 and their base damage is 200%. LMGs gain aim for being in close proximity (+5 aim per tile closer than 10).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Aim bonus (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon damage (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Crit chance (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon ammo (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Overwatch range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:LMG Long War.png|128px|LMG]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;LMG&#039;&#039;&#039;||Gunners||4.0||-30||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|8&amp;lt;br&amp;gt;(7-9)||0%||title=&amp;quot;Amount of ammunition available&amp;quot;|5||18||18||-1 small equipment slot&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Danger Zone|Danger Zone]]&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Burst|Burst]]||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply|| &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Gatling Laser Long War.png|128px|Laser Gatler]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Laser Gatler&#039;&#039;&#039;||Gunners||4.0||-20||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|8&amp;lt;br&amp;gt;(7-9)||15%||title=&amp;quot;Amount of ammunition available&amp;quot;|5||18||18||-1 small equipment slot&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Danger Zone|Danger Zone]]&amp;lt;br&amp;gt;Increases &#039;&#039;&#039;Danger Zone&#039;&#039;&#039; radius to 3.0 tiles&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Burst|Burst]]||[[Research (LWR)#Offensive Tech|Advanced Beam Lasers]]||18||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|70&amp;lt;br /&amp;gt;(105)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|18&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(9&amp;amp;nbsp;days)||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Gauss Machine Gun Long War.png|128px|Gauss Machine Gun]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gauss Machine Gun&#039;&#039;&#039;||Gunners||4.6||-30||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|12&amp;lt;br&amp;gt;(10-14)||0%||title=&amp;quot;Amount of ammunition available&amp;quot;|5||18||18||-1 small equipment slot&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Danger Zone|Danger Zone]]&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Burst|Burst]]||[[Research (LWR)#Offensive Tech|Advanced Gauss Weapons]]||45||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|140&amp;lt;br /&amp;gt;(210)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|45&amp;lt;br /&amp;gt;(67)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|23&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(11.5&amp;amp;nbsp;days)||42&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Gatling Pulser Long War.png|128px|Pulse Gatler]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pulse Gatler&#039;&#039;&#039;||Gunners||4.0||-20||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|12&amp;lt;br&amp;gt;(10-14)||15%||title=&amp;quot;Amount of ammunition available&amp;quot;|5||18||18||-1 small equipment slot&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Danger Zone|Danger Zone]]&amp;lt;br&amp;gt;Increases &#039;&#039;&#039;Danger Zone&#039;&#039;&#039; radius to 3.0 tiles&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Burst|Burst]]||[[Research (LWR)#Offensive Tech|Advanced Pulse Lasers]]||70||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|120&amp;lt;br /&amp;gt;(180)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(14)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|75&amp;lt;br /&amp;gt;(105)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|28&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(14&amp;amp;nbsp;days)||36&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Plasma Dragon Long War.png|128px|Plasma Dragon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Plasma Dragon&#039;&#039;&#039;||Gunners||4.0||-30||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|16&amp;lt;br&amp;gt;(14-18)||0%||title=&amp;quot;Amount of ammunition available&amp;quot;|5||18||18||+2 damage to &#039;&#039;&#039;[[Other_Abilities_(LWR)#Suppression|Suppressive Fire]]&#039;&#039;&#039;&amp;lt;br&amp;gt;-1 small equipment slot&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Danger Zone|Danger Zone]]&amp;lt;br&amp;gt;Grants [[Abilities List (LWR)#Burst|Burst]]||[[Research (LWR)#Offensive Tech|Heavy Plasma Weapons]]||135||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|450&amp;lt;br /&amp;gt;(675)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|85&amp;lt;br /&amp;gt;(127)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|65&amp;lt;br /&amp;gt;(97)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|45&amp;lt;br /&amp;gt;(68)||4 UFO Power Sources||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|82&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(41&amp;amp;nbsp;days)||135&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Strike Rifles===&lt;br /&gt;
Strike Rifles are lighter versions of Sniper Rifles, restricted in use to Scouts and Snipers. They support [[Abilities List (LWR)#Squadsight|Squadsight]], meaning Snipers can always fire at long ranges and Scouts can with the help of a Marksman Scope. Their base ammo is 2, and their base damage is 125%. Strike rifles lose aim for being in close proximity (-20 aim per tile closer than 10).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (Long War)}}||rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Aim bonus (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon damage (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Crit chance (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon ammo (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Overwatch range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Marksman Rifle Long War.png|128px|Strike Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Strike Rifle&#039;&#039;&#039;||Scouts&amp;lt;br /&amp;gt;Snipers||2.6||+10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|5&amp;lt;br&amp;gt;(4-6)||20%||title=&amp;quot;Amount of ammunition available&amp;quot;|2||130||18||Aim penalty at close range&amp;lt;br /&amp;gt;Can be steadied&amp;lt;br&amp;gt;+1 penetration||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Laser Strike Rifle Long War.png|128px|Laser Strike Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Laser Strike Rifle&#039;&#039;&#039;||Scouts&amp;lt;br /&amp;gt;Snipers||2.6||+20||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|5&amp;lt;br&amp;gt;(4-6)||35%||title=&amp;quot;Amount of ammunition available&amp;quot;|2||130||18||Aim penalty at close range&amp;lt;br /&amp;gt;Can be steadied&amp;lt;br&amp;gt;+1 penetration||[[Research (LWR)#Laser and Gauss Weapons|Advanced Beam Lasers]]||18||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|45&amp;lt;br /&amp;gt;(67)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|8&amp;lt;br /&amp;gt;(12)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7&amp;amp;nbsp;days)||13&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Alloy Strike Rifle Long War.png|128px|Gauss Strike Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gauss Strike Rifle&#039;&#039;&#039;||Scouts&amp;lt;br /&amp;gt;Snipers||3.3||+10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|7&amp;lt;br&amp;gt;(6-8)||20%||title=&amp;quot;Amount of ammunition available&amp;quot;|2||130||18||Aim penalty at close range&amp;lt;br /&amp;gt;Can be steadied&amp;lt;br&amp;gt;+2 penetration||[[Research (LWR)#Laser and Gauss Weapons|Advanced Gauss Weapons]]||45||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|110&amp;lt;br /&amp;gt;(165)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|45&amp;lt;br /&amp;gt;(67)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|23&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(11.5&amp;amp;nbsp;days)||33&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Blaster Rifle Long War.png|128px|Pulse Strike Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pulse Strike Rifle&#039;&#039;&#039;||Scouts&amp;lt;br /&amp;gt;Snipers||2.6||+20||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|7&amp;lt;br&amp;gt;(6-8)||35%||title=&amp;quot;Amount of ammunition available&amp;quot;|2||130||18||Aim penalty at close range&amp;lt;br /&amp;gt;Can be steadied&amp;lt;br&amp;gt;+2 penetration||[[Research (LWR)#Laser and Gauss Weapons|Advanced Pulse Lasers]]||67||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|110&amp;lt;br /&amp;gt;(165)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(14)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&amp;lt;br /&amp;gt;(84)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|27&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(13.5&amp;amp;nbsp;days)||33&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Reflex Rifle Long War.png|128px|Plasma Strike Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Plasma Strike Rifle&#039;&#039;&#039;||Scouts&amp;lt;br /&amp;gt;Snipers||2.6||+10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|10&amp;lt;br&amp;gt;(8-12)||20%||title=&amp;quot;Amount of ammunition available&amp;quot;|2||130||18||Aim penalty at close range&amp;lt;br /&amp;gt;Can be steadied&amp;lt;br&amp;gt;+2 penetration&amp;lt;br /&amp;gt;+3 damage to uncovered targets||[[Research (LWR)#Plasma Weapons|Precision Plasma Weapons]]||132||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|400&amp;lt;br /&amp;gt;(600)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|80&amp;lt;br /&amp;gt;(120)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&amp;lt;br /&amp;gt;(75)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|45&amp;lt;br /&amp;gt;(68)||4 UFO Power Sources||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|76&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(38&amp;amp;nbsp;days)||120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifles===&lt;br /&gt;
Sniper Rifles are similar to the vanilla Sniper Rifles, and are only available to Snipers. Regular shots operate at [[Abilities List (LWR)#Squadsight|Squadsight]] ranges and have lower Squadsight penalties (2 aim per tile instead of 5).  Note that reaction shots do not fire at Squadsight ranges. Sniper Rifles require 2 AP to fire, and thus cannot be used after moving or performing any other costly action. Sniper Rifles have innate penetration scaling with tier. Their base ammo is 3, and their base damage is 150%. Sniper rifles lose aim for being in close proximity (-20 aim per tile closer than 10).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Aim bonus (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon damage (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Crit chance (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon ammo (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Overwatch range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Sniper Rifle Long War.png|128px|Sniper Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sniper Rifle&#039;&#039;&#039;||Snipers||3.3||+10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|6&amp;lt;br&amp;gt;(5-7)||20%||title=&amp;quot;Amount of ammunition available&amp;quot;|3||130||18||Reduces squadsight penalty to -2 aim/tile&amp;lt;br&amp;gt;Aim penalty at close range&amp;lt;br /&amp;gt;Requires 2 AP to fire&amp;lt;br /&amp;gt;Can be steadied&amp;lt;br&amp;gt;+2 penetration||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Laser Sniper Rifle Long War.png|128px|Laser Sniper Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Laser Sniper Rifle&#039;&#039;&#039;||Snipers||3.3||+20||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|6&amp;lt;br&amp;gt;(5-7)||35%||title=&amp;quot;Amount of ammunition available&amp;quot;|3||130||18||Reduces squadsight penalty to -2 aim/tile&amp;lt;br&amp;gt;Aim penalty at close range&amp;lt;br /&amp;gt;Requires 2 AP to fire&amp;lt;br /&amp;gt;Can be steadied&amp;lt;br&amp;gt;+2 penetration||[[Research (LWR)#Laser and Gauss Weapons|Advanced Beam Lasers]]||18||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&amp;lt;br /&amp;gt;(75)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|6&amp;lt;br /&amp;gt;(9)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|16&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(8&amp;amp;nbsp;days)||15&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Gauss Long Rifle Long War.png|128px|Gauss Long Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gauss Long Rifle&#039;&#039;&#039;||Snipers||4.0||+10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|9&amp;lt;br&amp;gt;(8-10)||20%||title=&amp;quot;Amount of ammunition available&amp;quot;|3||130||18||Reduces squadsight penalty to -2 aim/tile&amp;lt;br&amp;gt;Aim penalty at close range&amp;lt;br /&amp;gt;Requires 2 AP to fire&amp;lt;br /&amp;gt;Can be steadied&amp;lt;br&amp;gt;+3 penetration||[[Research (LWR)#Laser and Gauss Weapons|Advanced Gauss Weapons]]||45||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|200&amp;lt;br /&amp;gt;(300)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|45&amp;lt;br /&amp;gt;(67)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|15&amp;lt;br /&amp;gt;(22)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|23&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(11.5&amp;amp;nbsp;days)||60&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Pulse Sniper Rifle Long War.png|128px|Pulse Sniper Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pulse Sniper Rifle&#039;&#039;&#039;||Snipers||3.3||+20||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|9&amp;lt;br&amp;gt;(8-10)||35%||title=&amp;quot;Amount of ammunition available&amp;quot;|3||130||18||Reduces squadsight penalty to -2 aim/tile&amp;lt;br&amp;gt;Aim penalty at close range&amp;lt;br /&amp;gt;Requires 2 AP to fire&amp;lt;br /&amp;gt;Can be steadied&amp;lt;br&amp;gt;+3 penetration||[[Research (LWR)#Laser and Gauss Weapons|Advanced Pulse Lasers]]||65||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|125&amp;lt;br /&amp;gt;(187)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(14)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&amp;lt;br /&amp;gt;(84)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|27&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(13.5&amp;amp;nbsp;days)||37&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Plasma Sniper Rifle Long War.png|128px|Plasma Sniper Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Plasma Sniper Rifle&#039;&#039;&#039;||Snipers||3.3||+10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|12&amp;lt;br&amp;gt;(10-14)||50%||title=&amp;quot;Amount of ammunition available&amp;quot;|3||130||18||Reduces squadsight penalty to -2 aim/tile&amp;lt;br&amp;gt;Aim penalty at close range&amp;lt;br /&amp;gt;Requires 2 AP to fire&amp;lt;br /&amp;gt;Can be steadied&amp;lt;br&amp;gt;+4 penetration||[[Research (LWR)#Plasma Weapons|Precision Plasma Weapons]]||135||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|450&amp;lt;br /&amp;gt;(675)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|70&amp;lt;br /&amp;gt;(105)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|45&amp;lt;br /&amp;gt;(68)||4 UFO Power Sources||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|78&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(39&amp;amp;nbsp;days)||135&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===MEC Weapons===&lt;br /&gt;
MEC primary weapons, unsurprisingly, are only available to [[MEC Trooper (LWR)|MECs]]. They don&#039;t have much crit chance, but deal maximum damage tied with SHIV weapons. Their base ammo is 3, and their base damage is 200%. MEC weapons gain aim for being in close proximity (+5 aim per tile closer than 10).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Aim bonus (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon damage (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Crit chance (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon ammo (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Overwatch range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Minigun Long War.png|128px|Minigun]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Minigun&#039;&#039;&#039;||MECs||2.6|| ||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|8&amp;lt;br&amp;gt;(7-9)||0%||title=&amp;quot;Amount of ammunition available&amp;quot;|3||18||18||Can be steadied||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Laser Lance Long War.png|128px|Laser Lance]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Laser Lance&#039;&#039;&#039;||MECs||2.6||+10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|8&amp;lt;br&amp;gt;(7-9)||15%||title=&amp;quot;Amount of ammunition available&amp;quot;|3||18||18||Can be steadied||[[Research (LWR)#Laser and Gauss Weapons|Advanced Beam Lasers]]&amp;lt;br /&amp;gt;[[Engineering (LWR)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||20||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|225&amp;lt;br /&amp;gt;(315)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(19)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|18&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(9&amp;amp;nbsp;days)||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Railgun Long War.png|128px|Gauss Railgun]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gauss Railgun&#039;&#039;&#039;||MECs||3.3|| ||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|12&amp;lt;br&amp;gt;(10-14)||0%||title=&amp;quot;Amount of ammunition available&amp;quot;|3||18||18||Can be steadied||[[Research (LWR)#Laser and Gauss Weapons|Advanced Gauss Weapons]]&amp;lt;br /&amp;gt;[[Engineering (LWR)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||45||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|360&amp;lt;br /&amp;gt;(504)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(33)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|23&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(11.5&amp;amp;nbsp;days)||36&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Pulse Lance Long War.png|128px|Pulse Lance]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pulse Lance&#039;&#039;&#039;||MECs||2.6||+10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|12&amp;lt;br&amp;gt;(10-14)||15%||title=&amp;quot;Amount of ammunition available&amp;quot;|3||18||18||Can be steadied||[[Research (LWR)#Laser and Gauss Weapons|Advanced Pulse Lasers]]&amp;lt;br /&amp;gt;[[Engineering (LWR)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||65||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|360&amp;lt;br /&amp;gt;(504)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(14)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|75&amp;lt;br /&amp;gt;(105)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(47)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|27&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(13.5&amp;amp;nbsp;days)||36&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Particle Cannon Long War.png|128px|Pulse Particle Beam]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pulse Particle Beam&#039;&#039;&#039;||MECs||2.6|| ||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|16&amp;lt;br&amp;gt;(14-18)||0%||title=&amp;quot;Amount of ammunition available&amp;quot;|3||18||18||Can be steadied&amp;lt;br /&amp;gt;+4 damage to mechanical targets||[[Research (LWR)#Plasma Weapons|Heavy Plasma Weapons]]&amp;lt;br /&amp;gt;[[Engineering (LWR)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||135||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|900&amp;lt;br /&amp;gt;(1260)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|80&amp;lt;br /&amp;gt;(120)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&amp;lt;br /&amp;gt;(89)||4 UFO Power Sources||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|82&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(41&amp;amp;nbsp;days)||135&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SHIV Weapons===&lt;br /&gt;
SHIV weapons, obviously, are only available to [[S.H.I.V. (LWR)|SHIVs]]. They deal maximum damage tied with MEC weapons, but suffer from low ammo capacity. They can be quite heavily customised by adding different modules to the SHIV loadout. Their base ammo capacity is 2, and their base damage is 200%. SHIV weapons gain aim for being in close proximity (+5 aim per tile closer than 10).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Aim bonus (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon damage (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Crit chance (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon ammo (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Overwatch range (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Autocannon Long War.png|128px|Autocannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Autocannon&#039;&#039;&#039;||SHIVs||2.6|| ||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|8&amp;lt;br&amp;gt;(7-9)||0%||title=&amp;quot;Amount of ammunition available&amp;quot;|2||18||18||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Superheavy Laser Long War.png|128px|Laser Autocannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Laser Autocannon&#039;&#039;&#039;||SHIVs||2.6||+10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|8&amp;lt;br&amp;gt;(7-9)||15%||title=&amp;quot;Amount of ammunition available&amp;quot;|2||18||18|||[[Research (LWR)#Laser and Gauss Weapons|Beam Lasers]]||20||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|75&amp;lt;br /&amp;gt;(112)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|18&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(9&amp;amp;nbsp;days)||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Sentry Gun Long War.png|128px|Sentry Gun]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gauss Sentry Gun&#039;&#039;&#039;||SHIVs||3.3|| ||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|12&amp;lt;br&amp;gt;(10-14)||0%||title=&amp;quot;Amount of ammunition available&amp;quot;|2||18||18|||[[Research (LWR)#Laser and Gauss Weapons|Gauss Weapons]]||40||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|100&amp;lt;br /&amp;gt;(150)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|45&amp;lt;br /&amp;gt;(67)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|22&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(11&amp;amp;nbsp;days)||30&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Superheavy Pulser Long War.png|128px|Pulse Autocannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pulse Autocannon&#039;&#039;&#039;||SHIVs||2.6||+10||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|12&amp;lt;br&amp;gt;(10-14)||15%||title=&amp;quot;Amount of ammunition available&amp;quot;|2||18||18|||[[Research (LWR)#Laser and Gauss Weapons|Pulse Lasers]]||65||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|150&amp;lt;br /&amp;gt;(225)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(14)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|75&amp;lt;br /&amp;gt;(105)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|27&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(13.5&amp;amp;nbsp;days)||45&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Superheavy Plasma Long War.png|128px|Plasma Autocannon]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Plasma Autocannon&#039;&#039;&#039;||SHIVs||2.6||+15||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|16&amp;lt;br&amp;gt;(14-18)||15%||title=&amp;quot;Amount of ammunition available&amp;quot;|2||18||18|||[[Research (LWR)#Plasma Weapons|Vehicular Plasma Weapons]]||130||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|450&amp;lt;br /&amp;gt;(675)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|85&amp;lt;br /&amp;gt;(127)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|70&amp;lt;br /&amp;gt;(105)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|60&amp;lt;br /&amp;gt;(89)||4 UFO Power Sources||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|82&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(41&amp;amp;nbsp;days)||135&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arc Primary Weapons ===&lt;br /&gt;
The Arc Rifle is a powerful anti-mechanical weapon, which gives bonus damage and penetration against mechanical units. The Stun Rifle is a primary weapon used to make alien captures. Stun chances have been increased significantly from base Long War; an alien with 1/2/3 health has 90/80/70% chances respectively. The Elerium Batteries foundry project improves this further. In addition, failed stuns on aliens at or below 4 HP will [[Other Abilities (LWR)#Maim|Maim]]. The Elerium Batteries foundry project also grants an extra ammo to both weapons. Arc Rifles lose aim for being in close proximity (-20 aim per tile closer than 10).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Aim bonus (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon damage (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon ammo (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Overwatch range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;3&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Meld cost (LWR)}}||{{Time cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Arc Rifle Long War.png|128px|Arc Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Arc Rifle&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br /&amp;gt;Snipers&amp;lt;br/&amp;gt;Rocketeers||2.6||+20 vs mech||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|1 vs bio&amp;lt;br&amp;gt;7&amp;amp;nbsp;(6-8) vs mech||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Elerium Batteries foundry project)&amp;quot;|2&amp;lt;br&amp;gt;(3)||18||18||Has &#039;&#039;&#039;[[Other_Abilities_(LWR)#Overload|Overload]]&#039;&#039;&#039;&amp;lt;br&amp;gt;+7 Penetration vs mech&amp;lt;br&amp;gt;Cannot critically hit&amp;lt;br&amp;gt;Aim penalty at close range&amp;lt;br /&amp;gt;Can be steadied||[[Research (LWR)#Alien Computers|Alien Computers]]||10||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|90&amp;lt;br /&amp;gt;(135)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|12&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6&amp;amp;nbsp;days)||27&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Arc Thrower Long War.png|128px|Stun Rifle]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Stun Rifle&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts||4.0|| || ||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Elerium Batteries foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||4|| ||[[Other_Abilities_(LWR)#Stun|&#039;&#039;&#039;Stuns&#039;&#039;&#039;]] autopsied biologic aliens&amp;lt;br/&amp;gt;-1 small equipment slot||[[Research (LWR)#Xenology|Xenobiology]]||10||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|100&amp;lt;br /&amp;gt;(150)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7&amp;amp;nbsp;days)||30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
&lt;br /&gt;
LWR contains a normal pistol for each weapon tier except Gauss, and a machine pistol for Ballistic, Gauss and Plasma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units that cannot use secondary weapons&#039;&#039;&#039;: Privates, Gunners, and SHIVs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units that cannot use sidearms and have unique secondary weapons&#039;&#039;&#039;: Rocketeers and MECs&lt;br /&gt;
&lt;br /&gt;
All sidearms grant the &#039;&#039;&#039;[[Other_Abilities_(LWR)#Maim|Maim]]&#039;&#039;&#039; ability.&lt;br /&gt;
&lt;br /&gt;
===Pistols=== &lt;br /&gt;
Pistols are the default sidearm and cost no weight/mobility. They incur large aim penalties when fired at longer range. Their base ammo is 2 (increased by High Capacity Pistols) and their base damage is 75%. Pistols gain aim for being in close proximity (+5 aim per tile closer than 10) and lose aim for being in far proximity (-5 aim per tile further than 10). [[Abilities List (LWR)#Ranger|Ranger]] doubles the close range bonus and eliminates the far range penalty.&lt;br /&gt;
&lt;br /&gt;
There are no basic Pistol equivalents for the Gauss tier.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon damage (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Crit chance (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon ammo (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Overwatch range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Pistol Long War.png|128px|Pistol]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pistol&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br /&amp;gt;Snipers||Weightless||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|3&amp;lt;br /&amp;gt;(2-4)||0%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the High Capacity Pistols foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Grants &#039;&#039;&#039;[[Other_Abilities_(LWR)#Maim|Maim]]&#039;&#039;&#039;||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Laser Pistol Long War.png|128px|Laser Pistol]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Laser Pistol&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br /&amp;gt;Snipers||Weightless||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|3&amp;lt;br /&amp;gt;(2-4)||35%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the High Capacity Pistols foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Grants &#039;&#039;&#039;[[Other_Abilities_(LWR)#Maim|Maim]]&#039;&#039;&#039;||[[Research (LWR)#Laser and Gauss Weapons|Beam Lasers]]||15||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|13&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.5&amp;amp;nbsp;days)||3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Blaster Long War.png|128px|Pulse Pistol]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Pulse Pistol&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br /&amp;gt;Snipers||Weightless||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|4&amp;lt;br /&amp;gt;(3-5)||60%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the High Capacity Pistols foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Grants &#039;&#039;&#039;[[Other_Abilities_(LWR)#Maim|Maim]]&#039;&#039;&#039;||[[Research (LWR)#Laser and Gauss Weapons|Pulse Lasers]]||60||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|14&amp;lt;br /&amp;gt;(21)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|4&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|24&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(12&amp;amp;nbsp;days)||4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Plasma Pistol Long War.png|128px|Plasma Pistol]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br /&amp;gt;Snipers||Weightless||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|6&amp;lt;br /&amp;gt;(5-7)||0%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the High Capacity Pistols foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Grants &#039;&#039;&#039;[[Other_Abilities_(LWR)#Maim|Maim]]&#039;&#039;&#039;||[[Research (LWR)#Plasma Weapons|Compact Plasma Weapons]]||90||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|40&amp;lt;br /&amp;gt;(60)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|5&amp;lt;br /&amp;gt;(7)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|5&amp;lt;br /&amp;gt;(12)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|30&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(15&amp;amp;nbsp;days)||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Autopistols=== &lt;br /&gt;
Autopistols grant increased crit damage in exchange for a mobility penalty. Like regular Pistols, they incur large aim penalties when firing at longer range. Their base ammo is 2 (increased by High Capacity Pistols) and their base damage is 75%. Machine Pistols gain aim for being in close proximity (+5 aim per tile closer than 10) and lose aim for being in far proximity (-5 aim per tile further than 10). [[Abilities List (LWR)#Ranger|Ranger]] doubles the close range bonus and eliminates the far range penalty.&lt;br /&gt;
&lt;br /&gt;
There are no Autopistol equivalents for either Laser tier.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon damage (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Crit chance (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon ammo (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Overwatch range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Machine pistol Long War.png|128px|Machine Pistol]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Machine Autopistol&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br /&amp;gt;Snipers||0.6||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|3&amp;lt;br /&amp;gt;(2-4)||0%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the High Capacity Pistols foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Grants &#039;&#039;&#039;[[Other_Abilities_(LWR)#Maim|Maim]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Grants +2 damage during critical hits||colspan=&amp;quot;8&amp;quot;|XCOM starts with an unlimited supply||&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|[[File:Gauss Autopistol Long War.png|128px|Gauss Autopistol]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Gauss Autopistol&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br /&amp;gt;Snipers||0.6||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|4&amp;lt;br /&amp;gt;(3-5)||15%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the High Capacity Pistols foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Grants &#039;&#039;&#039;[[Other_Abilities_(LWR)#Maim|Maim]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Grants +3 damage during critical hits||[[Research (LWR)#Laser and Gauss Weapons|Gauss Weapons]]||35||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|13&amp;lt;br /&amp;gt;(18)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|3&amp;lt;br /&amp;gt;(4)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|1&amp;lt;br /&amp;gt;(1)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|19&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(9.5&amp;amp;nbsp;days)||3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Plasma Mauler Long War.png|128px|Plasma Mauler]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Plasma Autopistol&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br /&amp;gt;Snipers||0.6||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|6&amp;lt;br /&amp;gt;(5-7)||0%||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the High Capacity Pistols foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Grants &#039;&#039;&#039;[[Other_Abilities_(LWR)#Maim|Maim]]&#039;&#039;&#039;&amp;lt;br&amp;gt;Grants +4 damage during critical hits||[[Research (LWR)#Plasma Weapons|Compact Plasma Weapons]]||90||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&amp;lt;br /&amp;gt;(75)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(15)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|10&amp;lt;br /&amp;gt;(19)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|30&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(15&amp;amp;nbsp;days)||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arc Pistol===&lt;br /&gt;
The Arc Pistol is similar to its Arc Rifle counterpart, dealing less damage but with the properties of a pistol, making it effective at close ranges instead of long ranges. Arc Pistols gain aim for being in close proximity (+5 aim per tile closer than 10) and lose aim for being in far proximity (-5 aim per tile further than 10). [[Abilities List (LWR)#Ranger|Ranger]] doubles the close range bonus and eliminates the far range penalty.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon damage (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Crit chance (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon ammo (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Overwatch range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;6&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[File:Heater Long War.png|128px|Arc Pistol]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Arc Pistol&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br /&amp;gt;Snipers||0.6||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|1 vs bio&amp;lt;br&amp;gt; 5 (4-6) vs mech|| Not Possible ||title=&amp;quot;Amount of ammunition available&amp;amp;#10;(Amount with the Elerium Batteries foundry project)&amp;quot;|2&amp;lt;br /&amp;gt;(3)||18||18||Has &#039;&#039;&#039;[[Other_Abilities_(LWR)#Overload|Overload]]&#039;&#039;&#039;&amp;lt;br&amp;gt;+5 Penetration vs mech&amp;lt;br&amp;gt;Cannot Critically Hit&amp;lt;br&amp;gt;Grants &#039;&#039;&#039;[[Other_Abilities_(LWR)#Maim|Maim]]&#039;&#039;&#039;||[[Research (LWR)#Main Tech|Alien Computers]]||15||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|8&amp;lt;br /&amp;gt;(12)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(0)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|15&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.5&amp;amp;nbsp;days)||3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sawed-off Shotgun===&lt;br /&gt;
The Sawed-off Shotgun is unique to the Ballistic tier, and provides a short-range, high-damage secondary weapon. It is useful for soldiers that need a powerful and accurate close-range weapon to defend themselves in a pinch, but won&#039;t fare as well in prolonged firefights at range. It receives a +3 damage upgrade with the Foundry project &#039;&#039;Quenchguns&#039;&#039;, bringing it up to Gauss-tier damage. It has 1 ammo, and deals 150% damage. Sawed-off Shotguns gain aim for being in close proximity (+10 aim per tile closer than 10) and lose aim for being in far proximity (-10 aim per tile further than 10). [[Abilities List (LWR)#Ranger|Ranger]] doubles the close range bonus but &#039;&#039;&#039;does not&#039;&#039;&#039; eliminate the far range penalty.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; {{Item name (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Usable by (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weight (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon damage (LWR)}}!!rowspan=&amp;quot;2&amp;quot; {{Crit chance (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon ammo (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Weapon range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Overwatch range (Long War)}}!!rowspan=&amp;quot;2&amp;quot; {{Special properties (Long War)}}!!colspan=&amp;quot;2&amp;quot;|Prerequisites!!colspan=&amp;quot;3&amp;quot;|Cost!!rowspan=&amp;quot;2&amp;quot; {{Sell value (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Research required (LWR)}}||{{Engineers required (LWR)}}||{{Credits cost (Long War)}}||{{Meld cost (LWR)}}||{{Time cost (Long War)}}&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[File:Sawed-off Shotgun Long War.png|128px|Sawed-off Shotgun]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Sawed-off Shotgun&#039;&#039;&#039;||Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts||0.6||title=&amp;quot;Average damage&amp;amp;#10;(Minimum to maximum damage)&amp;quot;|6 (5-7)&amp;lt;br&amp;gt;Upgrades to 9 (8-10)||0%||1||18||18||[[Abilities List (LWR)#Hardened|&#039;&#039;&#039;Hardened&#039;&#039;&#039;]] grants 50% DR vs this weapon|| ||3||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|20&amp;lt;br /&amp;gt;(30)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|0&amp;lt;br /&amp;gt;(5)||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|8&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(4&amp;amp;nbsp;days)||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War Rebalance]]&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi_Zombie_(LWOTC)&amp;diff=117874</id>
		<title>Psi Zombie (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi_Zombie_(LWOTC)&amp;diff=117874"/>
		<updated>2023-12-16T14:16:44Z</updated>

		<summary type="html">&lt;p&gt;AWEIRDGUY: Minor typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]  |   [[ADVENT_(LWOTC)|Back To Units Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}&amp;lt;div style=&amp;quot;padding-left: 20px; float:right&amp;quot;&amp;gt;[[File:Xcom2_zombie.jpg|256px|left]]&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Psi Zombie&#039;&#039;&#039;  are a cruel use of the alien&#039;s psionic powers to raise corpses to hunt their enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Psi Zombie is a corpse that is raised through psionic powers that will hunt down our soldiers. Despite being raised from a corpse, they still hold high physical strength being as durable as standard troopers and can deal great damage. &lt;br /&gt;
&lt;br /&gt;
==Psi Zombie (Rank 1)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !!  [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rookie&#039;&#039;&#039;    || 4 || 0 || 75 || 0 || 33 || 0 || 0 || 12 || 50 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Veteran&#039;&#039;&#039;   || 6 || 0 || 65 || 0 || 33 || 0 || 0 || 12 || 50 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Commander&#039;&#039;&#039; || 6 || 0 || 75 || 15 || 33 || 0 || 0 || 15 || 50 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Legend&#039;&#039;&#039;    || 8 || 0 || 75 || 15 || 33 || 0 || 0 || 15 || 50 || 8&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Zombie Claw&#039;&#039;&#039; || 4 - 7 || 2 || - || -&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* As a melee unit, they have to be within close range in order to attack. Thus an easy way to deal with them is to split your team such that the zombie chases one soldier whereas the rest of the team can fire shots freely without risk. &lt;br /&gt;
** As a pure melee unit, they are also incredibly vulnerable to [[Perk List (LWOTC)#Combatives|Combatives]] which can effectively stun lock them as they do not have any other attacks as long as they continue to graze.&lt;br /&gt;
* The zombie as a melee unit with no capabilities to reach higher elevation, you can effectively block pathways such as ladders forcing them to take the hits or find an alternative path to reach our soldiers.&lt;br /&gt;
* For the zombie to be active, the caster has to not be disabled as it requires a constant link of control. Thus, an easy way to deal with zombies is to disable the caster through methods such as flashbangs to disorient them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:ADVENT (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>AWEIRDGUY</name></author>
	</entry>
</feed>