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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ATARAXIA+MECHANICA</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ATARAXIA+MECHANICA"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/ATARAXIA_MECHANICA"/>
	<updated>2026-05-03T20:08:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Ammunition_(LWOTC)&amp;diff=120963</id>
		<title>Template:Ammunition (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Ammunition_(LWOTC)&amp;diff=120963"/>
		<updated>2025-02-20T07:08:33Z</updated>

		<summary type="html">&lt;p&gt;ATARAXIA MECHANICA: Change all links to LW2 to LWOTC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name!!rowspan=&amp;quot;2&amp;quot;|Effect&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]&amp;lt;br&amp;gt;Prerequisites !! colspan=&amp;quot;5&amp;quot;|Cost !!rowspan=&amp;quot;2&amp;quot;|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]&amp;lt;br /&amp;gt;Black Market Value&lt;br /&gt;
|-&lt;br /&gt;
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]&amp;lt;br /&amp;gt;Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;Corpses&lt;br /&gt;
|- &lt;br /&gt;
| [[File:XCOM2_Inv_Ap_Rounds.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A.P. Rounds || Shots ignore 2 armor. &lt;br /&gt;
| [[Research_(LWOTC)#Alien_Biotech|Alien Biotech]]|| 10 || 1 || 0 || 0 || - || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Tracer_Rounds.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tracer Rounds || Shots gain +5 aim. &lt;br /&gt;
| [[Research_(LWOTC)#Hybrid Materials|Hybrid Materials]]|| 10 || 0 || 1 || 0 || - || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Talon_Rounds.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Talon Rounds || Shots gain +10 critical chance and +1 damage on critical hits. &lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Special_Ammo|Talon Rounds]]|| 10 || 1 || 0 || 0 || 1x ADVENT Officer Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Venom_Rounds.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Venom Rounds || Shots gain +1 damage and have 50% chance of poisoning the target. &lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Special_Ammo|Venom Rounds]]|| 10 || 0 || 1 || 0 || 1x Viper Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Bluescreen_Rounds.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bluescreen Rounds || Shots gain +3 damage to robotic units and remove some defensive shields.&amp;lt;br&amp;gt;50% chance to disorient robotic units&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Special_Ammo|Bluescreen Rounds]]|| 10 || 0 || 1 || 0 || 1x ADVENT MEC Wreck || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Redscreen_Rounds.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Redscreen Rounds || Shots lower Hack Defense by 30. Can only be applied once per target.&lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Special_Ammo|Redscreen Rounds]]|| 5 || 0 || 0 || 0 || 1x Drone Wreck || 5&lt;br /&gt;
|- &amp;lt;!-- Shredder Rounds are called FalconRounds in code --&amp;gt;&lt;br /&gt;
| [[File:XCOM2_Inv_Falcon_Rounds.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shredder Rounds || Shots shred 2 armor. &lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Special_Ammo|Shredder Rounds]]|| 10 || 1 || 1 || 0 || 1x ADVENT Turret Wreck || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Needle_Rounds.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Needle Rounds || Shots gain +1 damage and an additional +1 against organic ADVENT units. &lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Special_Ammo|Needle Rounds]]|| 10 || 1 || 0 || 0 || 1x Faceless Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Stiletto_Rounds.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stiletto Rounds || Shots gain +1 damage and an additional +1 against organic alien units. &lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Special_Ammo|Stiletto Rounds]]|| 10 || 1 || 0 || 0 || 1x ADVENT Shieldbearer Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Flechette_Rounds.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flechette Rounds || Shots gain +1 damage and an additional +1 to unarmored targets. &lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Special_Ammo|Flechette Rounds]]|| 10 || 1 || 0 || 0 || 1x Chryssalid Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Incendiary_Rounds.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dragon Rounds || Shots gain +1 damage and have 50% chance of setting the target on fire. &lt;br /&gt;
| [[Proving_Ground_(LWOTC)#Special_Ammo|Dragon Rounds]]|| 10 || 1 || 0 || 1 || 1x Muton Elite Corpse || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>ATARAXIA MECHANICA</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Vests_(LWOTC)&amp;diff=120962</id>
		<title>Template:Vests (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Vests_(LWOTC)&amp;diff=120962"/>
		<updated>2025-02-20T07:06:40Z</updated>

		<summary type="html">&lt;p&gt;ATARAXIA MECHANICA: Change all links to LW2 to LWOTC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name!!rowspan=&amp;quot;2&amp;quot;|[[File:LW2 Health.png|x32px|Health Bonus]]&amp;lt;br /&amp;gt;Health Bonus !!rowspan=&amp;quot;2&amp;quot;| Special properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]&amp;lt;br&amp;gt;Prerequisites !! colspan=&amp;quot;4&amp;quot;|Cost !!rowspan=&amp;quot;2&amp;quot;|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]&amp;lt;br /&amp;gt;Black Market Value&lt;br /&gt;
|-&lt;br /&gt;
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;Elerium Crystals !! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;Corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Nano_Fiber_Vest.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nanoscale Vest || 2 || -10 chance to be critically hit || [[Research_(LWOTC)#Hybrid_Materials|Hybrid Materials]]&lt;br /&gt;
| 5 || 1 || 0 || - || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Hazmat_Vest.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hazmat Vest || 3 || Immunity to fire, acid and poison || [[Proving_Ground_(LWOTC)#Armor_and_Vests|Hazmat Vests]]&lt;br /&gt;
| 15 || 1 || 0 || -|| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Armor_Harness.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Vest || 3 || +1 Armor&amp;lt;br&amp;gt;-25 chance to be critically hit || [[Proving_Ground_(LWOTC)#Armor_and_Vests|Tactical Vests]]&lt;br /&gt;
| 20 || 2 || 0 || 1x Muton Corpse|| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Stasis_Vest.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Vest || 5 || Restores 2 HP per turn, up to 8 total || [[Proving_Ground_(LWOTC)#Armor_and_Vests|Stasis Vests]]&lt;br /&gt;
| 20 || 2 || 2 || 1x ADVENT Shieldbearer Corpse|| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Hellweave.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hellweave Vest || 6 || Deals 2-4 damage and inflicts burning to melee attackers || [[Proving_Ground_(LWOTC)#Armor_and_Vests|Hellweave]]&lt;br /&gt;
| 30 || 3 || 3 || 1x Berserker Corpse|| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Tarantula Suit 512.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Chameleon Suit || 1 || +5 Dodge&amp;lt;br&amp;gt;Reduces the soldier&#039;s [[Infiltration_(LWOTC)|infiltration time]] || [[Proving_Ground_(LWOTC)#Armor_and_Vests|Chameleon Suits]]&lt;br /&gt;
| 25 || 0 || 2 || 1x Faceless Corpse|| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>ATARAXIA MECHANICA</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Vests_(LWOTC)&amp;diff=120961</id>
		<title>Template:Vests (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Vests_(LWOTC)&amp;diff=120961"/>
		<updated>2025-02-20T07:05:27Z</updated>

		<summary type="html">&lt;p&gt;ATARAXIA MECHANICA: Chameleon suit grants 1 health and 5 dodge in 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name!!rowspan=&amp;quot;2&amp;quot;|[[File:LW2 Health.png|x32px|Health Bonus]]&amp;lt;br /&amp;gt;Health Bonus !!rowspan=&amp;quot;2&amp;quot;| Special properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]&amp;lt;br&amp;gt;Prerequisites !! colspan=&amp;quot;4&amp;quot;|Cost !!rowspan=&amp;quot;2&amp;quot;|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]&amp;lt;br /&amp;gt;Black Market Value&lt;br /&gt;
|-&lt;br /&gt;
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;Elerium Crystals !! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;Corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Nano_Fiber_Vest.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nanoscale Vest || 2 || -10 chance to be critically hit || [[Research_(LW2)#Hybrid_Materials|Hybrid Materials]]&lt;br /&gt;
| 5 || 1 || 0 || - || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Hazmat_Vest.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hazmat Vest || 3 || Immunity to fire, acid and poison || [[Proving_Ground_(LW2)#Armor_and_Vests|Hazmat Vests]]&lt;br /&gt;
| 15 || 1 || 0 || -|| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Armor_Harness.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Vest || 3 || +1 Armor&amp;lt;br&amp;gt;-25 chance to be critically hit || [[Proving_Ground_(LW2)#Armor_and_Vests|Tactical Vests]]&lt;br /&gt;
| 20 || 2 || 0 || 1x Muton Corpse|| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Stasis_Vest.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Vest || 5 || Restores 2 HP per turn, up to 8 total || [[Proving_Ground_(LW2)#Armor_and_Vests|Stasis Vests]]&lt;br /&gt;
| 20 || 2 || 2 || 1x ADVENT Shieldbearer Corpse|| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Hellweave.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hellweave Vest || 6 || Deals 2-4 damage and inflicts burning to melee attackers || [[Proving_Ground_(LW2)#Armor_and_Vests|Hellweave]]&lt;br /&gt;
| 30 || 3 || 3 || 1x Berserker Corpse|| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Tarantula Suit 512.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Chameleon Suit || 1 || +5 Dodge&amp;lt;br&amp;gt;Reduces the soldier&#039;s [[Infiltration_(LW2)|infiltration time]] || [[Proving_Ground_(LW2)#Armor_and_Vests|Chameleon Suits]]&lt;br /&gt;
| 25 || 0 || 2 || 1x Faceless Corpse|| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>ATARAXIA MECHANICA</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Plating_(LWOTC)&amp;diff=120960</id>
		<title>Template:Plating (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Plating_(LWOTC)&amp;diff=120960"/>
		<updated>2025-02-20T07:02:53Z</updated>

		<summary type="html">&lt;p&gt;ATARAXIA MECHANICA: Change all links to LW2 to LWOTC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name!!rowspan=&amp;quot;2&amp;quot;|[[File:LW2 Health.png|x32px|Health Bonus]]&amp;lt;br /&amp;gt;Health Bonus &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]&amp;lt;br&amp;gt;Prerequisites !! colspan=&amp;quot;2&amp;quot;|Cost !!rowspan=&amp;quot;2&amp;quot;|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]&amp;lt;br /&amp;gt;Black Market Value&lt;br /&gt;
|-&lt;br /&gt;
! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;Alloys !! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;Corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Flame_Sealant.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ceramic Plating || +2 Ablative &lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;| XCOM starts with an unlimited supply&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Nano_Fiber_Sark.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alloy Plating || +3 Ablative || [[Proving_Ground_(LWOTC)#Armor_and_Vests|Alloy Plating]]&lt;br /&gt;
| 1 || 1x ADVENT Trooper Corpse || 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2 Inv Heat Absorption.png |x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Chitin Plating || +4 Ablative || [[Proving_Ground_(LWOTC)#Armor_and_Vests|Chitin Plating]]&lt;br /&gt;
| 2 || 1x Chryssalid Corpse || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LW2 Inv Power Armor512.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Carapace Plating || +5 Ablative || [[Proving_Ground_(LWOTC)#Armor_and_Vests|Carapace Plating]]&lt;br /&gt;
| 3 || 1x Muton Elite Corpse || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>ATARAXIA MECHANICA</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Alien_Hunters_Armor_(LWOTC)&amp;diff=120959</id>
		<title>Template:Alien Hunters Armor (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Alien_Hunters_Armor_(LWOTC)&amp;diff=120959"/>
		<updated>2025-02-20T06:55:41Z</updated>

		<summary type="html">&lt;p&gt;ATARAXIA MECHANICA: Change all links to LW2 to LWOTC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name!!rowspan=&amp;quot;2&amp;quot;|[[File:LW2 Health.png|x32px|Health Bonus]]&amp;lt;br /&amp;gt;Health Bonus !!rowspan=&amp;quot;2&amp;quot;| [[File:Status armor.png|x32px|Armor]]&amp;lt;br /&amp;gt;Armor !!rowspan=&amp;quot;2&amp;quot;| Special properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]&amp;lt;br&amp;gt;Prerequisites !! colspan=&amp;quot;3&amp;quot;|Cost &lt;br /&gt;
|-&lt;br /&gt;
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;Elerium Crystals&lt;br /&gt;
|- &lt;br /&gt;
| [[File:XCOM2 Inv SerpentArmor.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Serpent Suit    &lt;br /&gt;
| +4 || 0 || +1 Mobility, +20 Dodge&amp;lt;br&amp;gt;Grappling Hook&amp;lt;br&amp;gt;Frostbite&amp;lt;br&amp;gt;10% chance to panic Vipers || [[Proving_Ground_(LWOTC)#Hunter_Weapons_and_Alien_Armor|Serpent Suit]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Granted on project completion&lt;br /&gt;
|-  &lt;br /&gt;
| [[File:XCOM2 Inv SerpentArmor.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Serpent Armor    &lt;br /&gt;
| +5 || 0  || +2 Mobility, +20 Dodge&amp;lt;br&amp;gt;Grappling Hook&amp;lt;br&amp;gt;Frostbite&amp;lt;br&amp;gt;10% chance to panic Vipers|| [[Proving_Ground_(LWOTC)#Hunter_Weapons_and_Alien_Armor|Serpent Suit]]&amp;lt;br&amp;gt;[[Research_(LWOTC)#Powered_Armor|Powered Armor]]&lt;br /&gt;
| 75 || 10 || 10  &lt;br /&gt;
|-  &lt;br /&gt;
| [[File:XCOM2 Inv RageSuit.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;R.A.G.E. Suit&lt;br /&gt;
| +6 || 1 || Heavy Weapon Slot&amp;lt;br&amp;gt;Slam&amp;lt;br&amp;gt;10% chance to panic Mutons and Berserkers || [[Proving_Ground_(LWOTC)#Hunter_Weapons_and_Alien_Armor|R.A.G.E. Suit]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Granted on project completion&lt;br /&gt;
|-  &lt;br /&gt;
| [[File:XCOM2 Inv RageSuit.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;R.A.G.E. Armor&lt;br /&gt;
| +7 || 2 || Heavy Weapon Slot&amp;lt;br&amp;gt;Slam&amp;lt;br&amp;gt;10% chance to panic Mutons and Berserkers|| [[Proving_Ground_(LWOTC)#Hunter_Weapons_and_Alien_Armor|R.A.G.E. Suit]]&amp;lt;br&amp;gt;[[Research_(LWOTC)#Powered_Armor|Powered Armor]]&lt;br /&gt;
| 75 || 15 || 5 &lt;br /&gt;
|-  &lt;br /&gt;
| [[File:XCOM2 Inv IcarusArmor.png |x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Icarus Armor&lt;br /&gt;
| +5 || 1 || +1 Mobility&amp;lt;br&amp;gt;Vault&amp;lt;br&amp;gt;Icarus Jump x2&amp;lt;br&amp;gt;10% chance to panic Archons|| [[Proving_Ground_(LWOTC)#Hunter_Weapons_and_Alien_Armor|Icarus Armor]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;|Granted on project completion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>ATARAXIA MECHANICA</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Armor_(LWOTC)&amp;diff=120958</id>
		<title>Template:Armor (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:Armor_(LWOTC)&amp;diff=120958"/>
		<updated>2025-02-20T06:53:13Z</updated>

		<summary type="html">&lt;p&gt;ATARAXIA MECHANICA: Change all links to LW2 to LWOTC, fix category being LW2 instead of LWOTC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name!!rowspan=&amp;quot;2&amp;quot;|[[File:LW2 Health.png|x32px|Health Bonus]]&amp;lt;br /&amp;gt;Health Bonus !!rowspan=&amp;quot;2&amp;quot;| [[File:Status armor.png|x32px|Armor]]&amp;lt;br /&amp;gt;Armor !!rowspan=&amp;quot;2&amp;quot;| Special properties&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]&amp;lt;br&amp;gt;Prerequisites !! colspan=&amp;quot;4&amp;quot;|Cost !!rowspan=&amp;quot;2&amp;quot;|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]&amp;lt;br /&amp;gt;Black Market Value&lt;br /&gt;
|-&lt;br /&gt;
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]&amp;lt;br /&amp;gt;Elerium Cores&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Kevlar_Armor.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Kevlar Armor || 0 || 0 || - &lt;br /&gt;
|colspan=&amp;quot;6&amp;quot;| XCOM starts with an unlimited supply&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Predator_Armor.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Predator Armor || +3 || 1 || - || [[Research_(LWOTC)#Combat_Armor|Combat Armor]]&lt;br /&gt;
| 30 || 5 || 0 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Spider_Suit.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spider Suit || +1 || 0 || +1 Mobility, +5 Dodge&amp;lt;br&amp;gt;[[Perk List (LWOTC)#Grapple|Grapple]] || [[Research_(LWOTC)#Mobile_Armor|Mobile Armor]]&lt;br /&gt;
| 50 || 5 || 1 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Hammer_Armor.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;E.X.O. Suit || +2 || 0 || Heavy Weapon Slot || [[Research_(LWOTC)#Battle_Armor|Battle Armor]]&lt;br /&gt;
| 60 || 6 || 1 || 0 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Warden_Armor.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Warden Armor || +8 || 2 || - || [[Research_(LWOTC)#Powered_Armor|Powered Armor]]&lt;br /&gt;
| 80 || 10 || 10 || 0|| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_WraithSuit.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wraith Suit || +3 || 0 || +2 Mobility, +15 Dodge&amp;lt;br&amp;gt;[[Perk List (LWOTC)#Grapple|Grapple]]&amp;lt;br&amp;gt;[[Perk List (LWOTC)#Wraith|Wratih]] || [[Research_(LWOTC)#Shadow_Armor|Shadow Armor]]&lt;br /&gt;
| 100 || 9 || 15 || 1 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Marauder_Armor.png|x64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;W.A.R. Suit || +5 || 1 || Heavy Weapon Slot&amp;lt;br&amp;gt;[[Perk List (LWOTC)#Shieldwall|Shieldwall]] || [[Research_(LWOTC)#Battlesuits|Battlesuits]]&lt;br /&gt;
| 100 || 10 || 10 || 1 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>ATARAXIA MECHANICA</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:GREMLINS_(LWOTC)&amp;diff=120957</id>
		<title>Template:GREMLINS (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Template:GREMLINS_(LWOTC)&amp;diff=120957"/>
		<updated>2025-02-20T06:41:25Z</updated>

		<summary type="html">&lt;p&gt;ATARAXIA MECHANICA: Scanning protocol charges should be 2/3/4 instead of 1/2/3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name!!rowspan=&amp;quot;2&amp;quot;|[[File:LW2 Hacking.png|x32px|Hack Bonus]]&amp;lt;br /&amp;gt;Hack Bonus !!rowspan=&amp;quot;2&amp;quot;|[[File:UIPerk aidprotocol.png|x32px|Aid Protocol Defense Bonus]]&amp;lt;br /&amp;gt;Aid Protocol Defense Bonus !!rowspan=&amp;quot;2&amp;quot;|[[File:UIPerk combatprotocol.png|x32px|Combat Protocol Damage (Organic/Robotic)]]&amp;lt;br /&amp;gt;Combat Protocol Damage !!rowspan=&amp;quot;2&amp;quot;|[[File:UIPerk revivalprotocol.png|x32px|Revival Protocol Charges]]&amp;lt;br /&amp;gt;Revival Protocol Charges!!rowspan=&amp;quot;2&amp;quot;|[[File:LW_AbilityInterference.png|x32px|Interference Charges]]&amp;lt;br /&amp;gt;Interference Charges!!rowspan=&amp;quot;2&amp;quot;|[[File:UIPerk sensorsweep.png|x32px|Scanning Protocol Charges]]&amp;lt;br /&amp;gt;Scanning Protocol Charges!!rowspan=&amp;quot;2&amp;quot;|[[File:UIPerk medicalprotocol.png|x32px|GREMLIN Heal Bonus]]&amp;lt;br /&amp;gt;Heal Bonus!!rowspan=&amp;quot;2&amp;quot;|[[File:UIPerk defensiveprotocol.png|x32px|Rescue Protocol Charges]]&amp;lt;br /&amp;gt;Rescue Protocol Charges!!rowspan=&amp;quot;2&amp;quot;|[[File:UIPerk capacitordischarge.png|x32px|Capacitor Discharge Damage (Organic/Robotic)]]&amp;lt;br /&amp;gt;Capacitor Discharge Damage&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]&amp;lt;br&amp;gt;Prerequisites !! colspan=&amp;quot;5&amp;quot;|Cost !!rowspan=&amp;quot;2&amp;quot;|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]&amp;lt;br /&amp;gt;Black Market Value&lt;br /&gt;
|-&lt;br /&gt;
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]&amp;lt;br /&amp;gt;Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;Corpses&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_Inv_Gremlin_Drone.png|x64px|link=Weapons_(LW2)#GREMLINs|GREMLIN]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;GREMLIN&#039;&#039;&#039;&lt;br /&gt;
| +0 || +20 || 2 / 4-5 || 2&lt;br /&gt;
| 3 || 2 || +0 || 1 || 3-6 / 5-8&lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_MagGremlin.png|x64px|link=Weapons_(LW2)#GREMLINs|GREMLIN Mark II]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;GREMLIN Mark II&#039;&#039;&#039;&lt;br /&gt;
| +20 || +25 || 5 / 9-10 || 3&lt;br /&gt;
| 5 || 3 || +1 || 2 || 5-8 / 8-11&lt;br /&gt;
| ADVENT Robotics || 20 || 1 || 1 || - || 1x [[ADVENT Drone (LW2)|Drone Wreck]]||10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:XCOM2_BeamGremlin.png|x64px|link=Weapons_(LW2)#GREMLINs|GREMLIN Mark III]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;GREMLIN Mark III&#039;&#039;&#039;&lt;br /&gt;
| +40 || +30 || 8 / 14-15 || 4&lt;br /&gt;
| 7 || 4 || +2 || 3 || 7-10 / 11-14&lt;br /&gt;
| Sectopod Breakdown || 35 || 1 || - || 1 || 1x [[Sectopod (LW2)|Sectopod Wreck]]||20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>ATARAXIA MECHANICA</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Infiltration_(LWOTC)&amp;diff=120956</id>
		<title>Infiltration (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Infiltration_(LWOTC)&amp;diff=120956"/>
		<updated>2025-02-20T02:51:00Z</updated>

		<summary type="html">&lt;p&gt;ATARAXIA MECHANICA: Change all links to LW2 in the page to LWOTC except Enemy Activity Level which doesn&amp;#039;t exist (due to game now displays enemy amount?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LWOTC)|40}}Infiltrating missions require you to dispatch a squad several days before the mission so they can study the target and make plans. This is represented by an in-game &amp;quot;infiltration&amp;quot; value which accumulates as the squad spends more time at the mission location. The speed at which a squad infiltrates depends on its size, equipment and abilities, as well as the stage of liberation the mission&#039;s region is in for some missions. The final infiltration value, at the time you launch the mission, affects several aspects of tactical gameplay. This includes the quantity of enemies, their detection radius, and the delay before the Skyranger arrives for evac.  Mission rewards and objective timers are &#039;&#039;not&#039;&#039; affected by infiltration.&lt;br /&gt;
&lt;br /&gt;
The infiltration mechanic is the method by which most, but not all, missions are launched. The system is designed to provide a balance between the assignment of your haven personnel on intel gathering, the number of troops and equipment you bring on the mission, and the danger you will encounter on the mission.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
When a mission is discovered you can deploy a squad, selecting soldiers and their loadout just like in the base game. Soldiers and equipment are unavailable while deployed to a mission. Once in place they will begin infiltrating. You can see their progress on the geoscape and you can click the mission bar to view details. From that screen you have the option to launch the mission immediately or to abort infiltration and recall your squad. The only penalty for aborting early is losing the squad&#039;s accumulated infiltration progress; you do not forfeit the mission. You can try to re-infiltrate with a newly selected squad if there is enough time left.&lt;br /&gt;
&lt;br /&gt;
=== Infiltration Duration ===&lt;br /&gt;
&lt;br /&gt;
Most infiltration missions have a limited duration. You must launch the mission before it expires, but you don&#039;t have to watch the clock: if you have a squad deployed to infiltrate then the game will prompt you to launch or abort just before the mission expires. The time remaining for a mission is shown in the geoscape and in the top left of mission load-out screen. The load-out screen also displays the time to infiltrate, updated as you add or remove soldiers and equipment. This is how long the squad needs to reach 100% infiltration and eliminate all tactical penalties. If the squad&#039;s infiltration time is greater than the mission&#039;s time remaining then you won&#039;t be able to fully infiltrate. You can still deploy, but the mission will be more difficult. Infiltration can also be greater than 100%, up to 200% if the squad is allowed to remain infiltrating, which will make the mission easier.&lt;br /&gt;
&lt;br /&gt;
A mission&#039;s expiration timer starts when it is created; the mission is not visible at this time. The local haven must collect enough intel to reveal the mission. Assigning more resistance members to the &amp;quot;intel&amp;quot; job can make missions considerably easier by discovering missions earlier and allowing more time to infiltrate. Most infiltration missions have a base duration of 18 days, which is randomized by a few days each time a mission is created.  For more information on generating missions, see the [[Missions (LWOTC)| Missions]] page.&lt;br /&gt;
&lt;br /&gt;
== Infiltration Time ==&lt;br /&gt;
&lt;br /&gt;
To calculate the time a squad will take to reach 100% infiltration, the game uses 4 factors: Base Infiltration Time, Squad Size Factor, Squad Covertness Factor, and Liberation Factor. Infiltration can also be boosted, and liberating a region while a squad is infiltrating a mission in it will heavily affect their infiltration.&lt;br /&gt;
&lt;br /&gt;
=== Base Infiltration Time ===&lt;br /&gt;
&lt;br /&gt;
The base time each mission needs to be infiltrated changes depending on difficulty. For most missions the base times are:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Rookie !! Veteran !! Commander !! Legend&lt;br /&gt;
|-&lt;br /&gt;
|96 hours (4 days) || 120 hours (5 days) || 144 hours (6 days) || 144 hours (6 days) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However. some Golden Path missions (Blacksite, Forge, and Psi Gate) have double the base time of most missions. Other missions may have a flat modifier (positive or negative) depending on the activity, which is added to the base time needed.&lt;br /&gt;
&lt;br /&gt;
=== Squad Size Factor ===&lt;br /&gt;
&lt;br /&gt;
The number of soldiers in a squad can significantly affect the hours needed for full infiltration:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! scope=row | Squad Size&lt;br /&gt;
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12+&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Size Factor&lt;br /&gt;
| 0.7 || 0.725 || 0.75 || 0.8 || 1 || 1.25 || 1.5 || 1.8 || 2.8 || 4 || 5.2 || 6.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The GTS project &amp;quot;Tactical Infiltrations&amp;quot; will reduce the Size Factors for 6 and 7 soldiers by 0.125, and &amp;quot;Large Unit Infiltrations&amp;quot; will reduce the Size Factors for higher numbers:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! scope=colgroup colspan=2 | Tactical Infiltrations&lt;br /&gt;
! scope=colgroup colspan=5 | Large Unit Infiltrations&lt;br /&gt;
|-&lt;br /&gt;
! scope=row | Squad Size&lt;br /&gt;
| 6 || 7 || 8 || 9 || 10 || 11 || 12+&lt;br /&gt;
|-&lt;br /&gt;
! scope=rowgroup rowspan=2 | Reduction&lt;br /&gt;
| colspan=2 | -0.125 || -0.2 || -0.35 || colspan=3 | -0.5&lt;br /&gt;
|-&lt;br /&gt;
| {{#expr: -100*.125/1.25round2 }}% || {{#expr: -100*.125/1.5round2 }}% || {{#expr: -100*.2/1.8round2 }}% || {{#expr: -100*.35/2.8round2 }}% || {{#expr: -100*.5/4round2 }}% || {{#expr: -100*.5/5.2round2 }}% || {{#expr: -100*.5/6.4round2 }}%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Squad Size Factor has a minimum of 0.05 and a maximum of 10. The hours to full infiltration will be modified to the Base Infiltration Time multiplied by the Squad Size Factor, so a Squad Size Factor under 1 will remove hours and greater than 1 will add hours, and by default, a squad of size 5 uses the base time allotment.&lt;br /&gt;
&lt;br /&gt;
=== Squad Covertness ===&lt;br /&gt;
&lt;br /&gt;
When a squad of soldiers has been chosen to infiltrate a mission, the game will calculate the average covertness of the squad in this way:&lt;br /&gt;
* For each soldier, calculate two values from their equipment (including weapon upgrades): Covertness Value and Covertness Weight.&lt;br /&gt;
** Covertness Value is calculated by adding each piece of equipment&#039;s Covertness Value multiplied by their Covertness Weight. Empty spots have no value.&lt;br /&gt;
** Covertness Weight is calculated by adding each piece of equipment&#039;s Covertness Weight. Empty spots have 0.2 weight.&lt;br /&gt;
* If the soldier has leadership bonuses from the squad&#039;s officer, items or abilities that reduce individual infiltration times, apply each multiplier to their Covertness Value &#039;&#039;multiplicatively&#039;&#039;.&lt;br /&gt;
** [[Perk_List_(LWOTC)#Covert|Covert]] has a 0.97 multiplier.&lt;br /&gt;
** [[Perk_List_(LWOTC)#Ghostwalker|Ghostwalker]] has a 0.98 multiplier.&lt;br /&gt;
** [[Perk_List_(LWOTC)#Tradecraft|Tradecraft]] has a 0.8 multiplier.&lt;br /&gt;
** Leadership bonus multiplier starts at 1, reduced by 0.0075 for each successful mission under this officer, down to a minimum of 0.75 after 34 missions.&lt;br /&gt;
* To obtain each soldiers final covertness contribution: Covertness Value / Covertness Weight.&lt;br /&gt;
* For the squad&#039;s covertness, add all soldiers&#039; final covertness, and &#039;&#039;for each of them&#039;&#039; that has an ability that reduces squad infiltration time (i.e. [[Perk_List_(LWOTC)#Infiltrator|Infiltrator]]), apply each multiplier to the squad&#039;s covertness &#039;&#039;multiplicatively&#039;&#039;.&lt;br /&gt;
** [[Perk_List_(LWOTC)#Infiltrator|Infiltrator]] has a 0.85 multiplier.&lt;br /&gt;
* Divide the squad&#039;s total covertness by the number of soldiers to obtain the average covertness.&lt;br /&gt;
&lt;br /&gt;
The Squad Covertness Factor starts as 1 at 100 average covertness, and for each 100 difference in average covertness, the Factor will be increased or reduced by 0.67 (for example, 0.33 at 0 average covertness and 1.67 at 200 average covertness).&lt;br /&gt;
&lt;br /&gt;
The Squad Covertness Factor has a minimum of 0.05 and a maximum of 10. If the Squad Size Factor is higher than 1, the Squad Covertness Factor will be applied to the Base Infiltration Time plus the hours the Squad Size Factor adds; if not, it will be applied only to the Base Infiltration Time. The hours to full infiltration will be modified by this time multiplied by the Squad Covertness Factor - 1. A Squad Covertness Factor under 1 will remove hours instead.&lt;br /&gt;
&lt;br /&gt;
=== Liberation Factor ===&lt;br /&gt;
&lt;br /&gt;
For some missions (Alien Facility Sabotage, Blacksite, Forge and Psi Gate), the stage of liberation that the region where the mission takes place is in will also affect infiltration times. This factor will always reduce infiltration times:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Liberation Stage&#039;&#039;&#039; || No progress || Found a lead&amp;lt;br&amp;gt;(First Liberation mission unlocked) || Rescue a Defector&amp;lt;br&amp;gt;Completed || Hinder ADVENT Operations&amp;lt;br&amp;gt;Completed || Destroy Network Tower&amp;lt;br&amp;gt;Completed || Region Liberated&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Liberation Factor&#039;&#039;&#039; || 1 || 0.7 || 0.55 || 0.4 || 0.25 || 0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The hours to full infiltration will be modified by the Base Infiltration Time multiplied by the Liberation Factor - 1.&lt;br /&gt;
&lt;br /&gt;
=== Boosting Infiltration ===&lt;br /&gt;
&lt;br /&gt;
Boosting spends 25 Intel (30 on Legend) to further apply a factor to the time to full infiltration depending on difficulty:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Rookie !! Veteran !! Commander !! Legend&lt;br /&gt;
|-&lt;br /&gt;
|2 || 1.75 || 1.5 || 1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The time to full infiltration will be divided by this factor after infiltration is boosted. This change applies retroactively to the calculation of infiltration %.&lt;br /&gt;
&lt;br /&gt;
=== Final Infiltration Time ===&lt;br /&gt;
&lt;br /&gt;
Adding together every factor will result in the time to reach 100% infiltration with that particular squad:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
Base Infiltration Time = Base Hours (depending on difficulty) * 2 (if the mission is Blacksite, Forge or Psi Gate) + Flat Hours Modifier (depends on mission)&lt;br /&gt;
&lt;br /&gt;
Squad Size Time = Base Infiltration Time * (Squad Size Factor - 1)&lt;br /&gt;
&lt;br /&gt;
Squad Covertness Time = (Base Infiltration Time + Squad Size Time (if positive)) * (Squad Covertness Factor - 1)&lt;br /&gt;
&lt;br /&gt;
Liberation Time (if mission is Sabotage Alien Facility, Blacksite, Forge or Psi Gate) = Base Infiltration Time * (Liberation Factor - 1)&lt;br /&gt;
&lt;br /&gt;
Hours to 100% Infiltration = (Base Infiltration Time + Squad Size Time + Squad Covertness Time + Liberation Time) / Boost Factor (if intel is spent)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hours to 100% infiltration cannot be lower than 12 or higher than 1296 (54 days). To calculate the infiltration value the squad has, divide the hours the squad has been infiltrating by the hours to 100% infiltration. The resulting percentage is the infiltration value shown on the mission screen, from 0% to 200%, which will have several effects on the tactical part of the mission.&lt;br /&gt;
&lt;br /&gt;
If a region is liberated while squads are infiltrating missions in it, all infiltration values will be boosted by a flat 50% and the missions will be forced to begin immediately or be aborted.&lt;br /&gt;
&lt;br /&gt;
== Effects of Infiltration ==&lt;br /&gt;
An infiltration value of 100% gives no bonuses or penalties. Lower infiltration aids the aliens and higher infiltration aids XCOM, but these effects are not equal: the penalties for a low infiltration level are much worse than the bonuses for an excessive infiltration. &lt;br /&gt;
&lt;br /&gt;
=== Enemy Strength ===&lt;br /&gt;
&lt;br /&gt;
Each breakpoint corresponds to an increase or decrease in the effective [[ADVENT&#039;s_Agenda_(LWOTC)#Strength_Level|Strength Level]] for the mission, respectively. This will directly change the number of enemies that spawn, which may affect the [[Missions (LW2)#Enemy Activity Level|Enemy Activity Level]] reported. Being between two breakpoints gives you a percent chance to upgrade to the next breakpoint and reduce enemy activity level accordingly, with the chance increasing proportionally as you approach the next breakpoint. The change in activity level is also vaguely indicated in the &amp;quot;Enemy Readiness&amp;quot; tag when looking at the mission.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Infiltration Value&#039;&#039;&#039; || 0% || 9% || 17% || 25% || 34% || 42% || 50% || 59% || 67% || 75% || 84% || 92% || 100% || 125% || 150% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strength Level Change&#039;&#039;&#039; || +12 || +11 || +10 || +9 || +8 || +7 || +6 || +5 || +4 || +3 || +2 || +1 || 0 || -1 || -2 || -3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enemy Readiness&#039;&#039;&#039; &lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Impregnable&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Fortified&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Alerted&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Guarded&lt;br /&gt;
| Normal&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;| Vulnerable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For example, consider a mission with Very Light baseline enemy activity. Above 92% infiltration you are guaranteed to receive at worst Light enemy activity, with an increasing chance to get Very Light enemy activity as you approach 100% infiltration.&lt;br /&gt;
&lt;br /&gt;
There are many more breakpoints below 100% than there are above it; missions will quickly become significantly more difficult at under 100% and you should try your best to reach this percentage. Similarly the difference between 150% and 200% is very small and may not be worth the squad strength cuts needed to attain 200%.&lt;br /&gt;
&lt;br /&gt;
Golden Path missions (Blacksite, Forge, Psi Gate, ) are &#039;&#039;&#039;not&#039;&#039;&#039; affected by this modifier. ADVENT Network Tower and Alien Fortress are affected by this modifier but only for overinfiltration (as they require at least 100% infiltration to launch).&lt;br /&gt;
&lt;br /&gt;
=== Skyranger Evac Delay ===&lt;br /&gt;
&lt;br /&gt;
The Evac Delay timer can be modified by the infiltration value, among other things. As soon as the infiltration value indicated in the breakpoint is reached, the corresponding Evac Delay modifier will be active. For more information on Skyranger Evac time, see [[Mechanics (LWOTC)#Skyranger Evac Delay|Skyranger Evac Mechanics]].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Infiltration Value&#039;&#039;&#039; || 0% || 30% || 60% || 100% || 150% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evac Delay Turns&#039;&#039;&#039; || +3 || +2 || +1 || 0 || -1 || -2 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enemy Reflex Actions ===&lt;br /&gt;
&lt;br /&gt;
The chance of enemies taking a reflex action when they&#039;re activated on their turn can be modified by the infiltration value, depending on difficulty.&lt;br /&gt;
* This is the base chance for enemies to take a reflex action:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Rookie !! Veteran !! Commander !! Legend&lt;br /&gt;
|-&lt;br /&gt;
|0% || 20% || 33% || 38%&lt;br /&gt;
|}&lt;br /&gt;
* Each point of infiltration over 100% will decrease the reflex chance by this amount:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Rookie !! Veteran !! Commander !! Legend&lt;br /&gt;
|-&lt;br /&gt;
|1% || 0.5% || 0.1% || 0.1%&lt;br /&gt;
|}&lt;br /&gt;
* Each point of infiltration under 100% will increase the reflex chance by this amount:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Rookie !! Veteran !! Commander !! Legend&lt;br /&gt;
|-&lt;br /&gt;
|0% || 0.1% || 0.5% || 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Concealment Status ===&lt;br /&gt;
&lt;br /&gt;
On Troop Column Ambushes, Supply Raids, or landed UFO missions, a minimum of 100% infiltration value is needed for the squad to start the mission in concealment.&lt;br /&gt;
&lt;br /&gt;
=== Enemy Detection Range ===&lt;br /&gt;
&lt;br /&gt;
The radius at which enemies can detect soldiers in concealment is affected by the infiltration value in different ways depending on difficulty. &lt;br /&gt;
* Above 100%, the detection radius of enemies will be reduced linearly from 100% of its default value to the minimum percentage at 200%:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Rookie !! Veteran !! Commander !! Legend&lt;br /&gt;
|-&lt;br /&gt;
|83.34% || 83.34% || 87.25% || 100%&lt;br /&gt;
|}&lt;br /&gt;
* Below 100%, the detection radius of enemies will be increased linearly from 100% of its default value to the maximum percentage at 0%:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Rookie !! Veteran !! Commander !! Legend&lt;br /&gt;
|-&lt;br /&gt;
|100% || 151% || 151% || 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Disguised Faceless will not be affected by this. For more information on enemy detection, see [[Mechanics (LWOTC)#Detection Range|Detection Radius Mechanics]].&lt;br /&gt;
&lt;br /&gt;
=== Enemy Reinforcements ===&lt;br /&gt;
&lt;br /&gt;
Low infiltration values will advance the reinforcement queue from the start, meaning the first reinforcements spawned will be stronger. As soon as the infiltration value indicated in the breakpoint is reached, the corresponding reinforcement queue modifier will be active:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Infiltration Value&#039;&#039;&#039; || 0% || 20% || 40% || 60% || 80% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Queue Spots Advanced&#039;&#039;&#039; || 5 || 4 || 3 || 2 || 1 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For more information on enemy reinforcements, see [[Reinforcements (LWOTC)|Reinforcements]].&lt;br /&gt;
&lt;br /&gt;
== Gear Covertness ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name !! Value !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;SMG ||80 ||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Laser Stengun ||76 ||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Stuttermag ||72 ||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Subcoiler ||68 ||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Scramgun ||60 ||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Assault Rifles||100 ||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Shotguns ||100 ||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Sniper Rifles ||110 ||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Cannons ||168 ||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name !! Value !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Suppressor ||0 ||0.3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Advanced Suppressor ||0 ||0.525&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Elite Suppressor ||0 ||0.75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Other Weapon Upgrades ||0 ||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name !! Value !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Psi Amp ||50 ||0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Advanced Psi Amp ||40 ||0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Alien Psi Amp ||30 ||0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Combat Knife ||50 ||0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Holotargeter ||80 ||0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Grenade Launcher ||185 ||0.5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Other Secondaries ||100 ||0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name !! Value !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Spider Suit ||96 ||2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;E.X.O. Suit ||110 ||2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Wraith Suit ||92 ||2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;W.A.R. Suit ||110 ||2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;SPARK Armor ||150 ||2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Other Armor ||100 ||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Name !! Value !! Weight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Medikits/Nanomedikits ||95 ||0.2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;All Plating ||105 ||0.2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Chameleon Suit ||0 ||0.75&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left&amp;quot;|&#039;&#039;&#039;Empty Slots ||0 ||0.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War of the Chosen]]&lt;br /&gt;
[[Category: Infiltration (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>ATARAXIA MECHANICA</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Mechanics_(LWOTC)&amp;diff=120955</id>
		<title>Mechanics (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Mechanics_(LWOTC)&amp;diff=120955"/>
		<updated>2025-02-20T02:06:30Z</updated>

		<summary type="html">&lt;p&gt;ATARAXIA MECHANICA: Change the link to Sounds_(LW2) to Sounds_(LWOTC)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LWOTC)|40}}&lt;br /&gt;
== To-Hit Mechanics ==&lt;br /&gt;
The following hit mechanics in Long War 2 have been modified:&lt;br /&gt;
:Critical chance is no longer an absolute chance&lt;br /&gt;
::In base XCOM 2 a 10% hit and 10% critical chance would land 10% of the time, and if it hit would always be a critical. This is no longer the case.&lt;br /&gt;
::Dodge no longer supersedes crit. (In base XCOM 2 if dodge + crit chance was greater than hit, crit chance would be removed in favor of dodge.)&lt;br /&gt;
::Soldiers can graze even if the target has no dodge (In base XCOM 2, grazes were only possible if the target had dodge stat)&lt;br /&gt;
::These changes apply completely symmetrically to both sides&lt;br /&gt;
:All units will now graze if their to-hit roll is “close” to the required to hit&lt;br /&gt;
::This is referred to as the “Graze Band.” The measure of “close” is configurable in-game, and defaults to +/- 10%.&lt;br /&gt;
::Example 1 : Base 70% chance to hit results in 60% chance of a normal damage hit and 20% chance of a graze. The displayed to hit is 70%.&lt;br /&gt;
::Example 2 : Base 20% chance to hit results in 10% chance of a normal damage hit and a 20% chance of a graze. The displayed to hit is 20%.&lt;br /&gt;
:Critical Hit Chance is now a chance to “promote” the damage type. A successful critical roll will:&lt;br /&gt;
::Promote a graze hit to a regular damage hit&lt;br /&gt;
::Promote a regular damage hit to a critical damage hit&lt;br /&gt;
:Dodge Stat is now a chance to “demote” the damage type. A successful dodge roll will:&lt;br /&gt;
::Demote critical damage hit to regular damage hit&lt;br /&gt;
::Demote a regular damage hit to a graze&lt;br /&gt;
::Demote a graze into a miss (configurable)&lt;br /&gt;
:Good Angle Bonus Removed&lt;br /&gt;
::The good angle bonus of XCom 2 vanilla is removed, this bonus used to give you aim bonuses as you got closer to a flanking angle. There are no bonuses to aim and crit until you are fully flanking a target now.&lt;br /&gt;
:Consequences:&lt;br /&gt;
::Low % shots are generally more likely to do something, but that something results in less damage, and is very unlikely to deal critical damage&lt;br /&gt;
::90% to-hit and above won’t entirely miss enemies (unless they have dodge)&lt;br /&gt;
::Dodge and Crit counter each other, so a high critical chance helps counter high dodge units, while a good dodge helps protect against critical hits&lt;br /&gt;
::When using Not Created Equally, soldiers may have negative dodge, increasing the chance hits against them will be promoted&lt;br /&gt;
:Example 1: 90% to hit, 50% to crit&lt;br /&gt;
::In base XCOM 2, this will result in Critical damage 50%, Normal damage 40% of the time, Miss 10% of the time.&lt;br /&gt;
::In Long War 2, this will result in Critical damage 40% of the time, Normal damage 50% of the time, Graze damage 10% of the time.&lt;br /&gt;
:::Pre-critical results are 80% hit, 20% graze. Critical chance promotes half of the normal hits (40% of total) to critical, and half of the grazing hits (10% of total) to normal hits.&lt;br /&gt;
:Example 2: 20% to hit, 10% to crit&lt;br /&gt;
::In base XCOM 2, this will result in Critical damage 10% of the time, Normal damage 10% of the time, Miss 80% of the time&lt;br /&gt;
::In Long War 2, it will result in Critical damage 1% of the time, Normal damage 11% of the time, Graze damage 18% of the time, Miss 70% of the time&lt;br /&gt;
:::Pre-critical results are 10% hit, 20% graze. Critical chance promotes one tenth of hits so 1% normal hits become critical, 2% grazing hits become normal.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
How far can my operatives move with their mobility?&lt;br /&gt;
:After all modifiers of equipment, the number of tiles in a linear direction a soldier can move become: &lt;br /&gt;
:&#039;&#039;&#039;Mobility: (&#039;&#039;blue move/yellow move&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
*10: 6/7&lt;br /&gt;
*11: 7/7&lt;br /&gt;
*12: 8/8&lt;br /&gt;
*13: 8/9&lt;br /&gt;
*14: 9/9&lt;br /&gt;
*15: 10/10&lt;br /&gt;
*16: 10/11&lt;br /&gt;
*17: 11/11&lt;br /&gt;
*18: 12/12&lt;br /&gt;
*19: 12/13&lt;br /&gt;
*20: 13/13&lt;br /&gt;
*21: 14/14&lt;br /&gt;
*22: 14/15&lt;br /&gt;
*23: 15/15&lt;br /&gt;
&lt;br /&gt;
So if blue movements are most important, the movement numbers to aim for are: 12,14,15,17,18,20,21 and 23&lt;br /&gt;
&lt;br /&gt;
== Enemy Patrol Behavior==&lt;br /&gt;
To truly understand how patrols in LW2 are different, it&#039;s important to understand how they were in vanilla.&lt;br /&gt;
&lt;br /&gt;
:In vanilla, there would always be one pod that would be stationed between XCOM and the objective. If that pod was killed, another pod would move to come between XCOM and the objective. Even if the pods were not active, they would, in a way, know where XCOM was. In similar fashion, pod patrol routes would dynamically adjust based on the location of XCOM.&lt;br /&gt;
&lt;br /&gt;
:These mechanics have been done away with, and the patrol zones use a fixed line-of-play based on the objective position and XCOM&#039;s original spawn point; there are no longer updates based on current XCOM position [https://www.reddit.com/r/Xcom/comments/5qad3f/used_stealth_to_move_a_10man_squad_across_a_heavy/ (source).]&lt;br /&gt;
&lt;br /&gt;
== Enemy Alert Levels ==&lt;br /&gt;
In Long War 2, enemy vigilance is more complex than in vanilla.&lt;br /&gt;
:&#039;&#039;&#039;Green Alert Mode&#039;&#039;&#039;&lt;br /&gt;
::Green alert level is most commonly the beginning of a mission when a squad is still in concealment. Advent has no idea that XCOM has infiltrated and as such, is on low alert. A pod activated on the alien turn in this state may take defensive actions (each unit has a percentage chance that scales with difficulty) such as hunkering or overwatch on activation, but will not make any offensive moves. In other words, they will not get a chance to take a free shot at XCOM. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Yellow Alert Mode&#039;&#039;&#039;&lt;br /&gt;
::An enemy pod at Yellow alert level is not activated yet. However, it is aware of XCOM activity in the area due to sound from rocket/grenade explosions, gun shots, yelling civilians, or by finding the corpses of dead allies. Pods at this alert level will move toward any suspicious sounds they hear. If a pod is activated on an enemy turn, they may take opportunistic shots at XCOM or perform other such actions as they scamper for cover. Patrols in yellow alert run instead of walk, and may take certain actions (such as Sectoid&#039;s [[Perk List (LWOTC)#Psi Reanimation|Psi Reanimation]]) even when not activated. You can use sound to create a diversion and draw pods away if you are attempting to stealth a mission or draw pods into your overwatch traps.&lt;br /&gt;
&lt;br /&gt;
::See the [[Sounds_(LWOTC)|Sounds]] subpage for details.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Red Alert Mode&#039;&#039;&#039;&lt;br /&gt;
::This is an activated pod.&lt;br /&gt;
&lt;br /&gt;
== Skyranger Evac Delay ==&lt;br /&gt;
&lt;br /&gt;
After calling for Evac, the Skyranger will not arrive immediately. Instead, the soldier will throw an Evac flare at the selected zone, and it will take a number of turns before the Evac zone is fully active:&lt;br /&gt;
* Each difficulty has a base Evac Delay turns associated:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!Rookie !! Veteran !! Commander !! Legend&lt;br /&gt;
|-&lt;br /&gt;
|1 || 3 || 4 || 5&lt;br /&gt;
|}&lt;br /&gt;
* Having a large amount of soldiers in the squad will increase Evac Delay turns:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Squad Size&#039;&#039;&#039; || 7- || 8 || 9 || 10 || 11 || 12+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evac Delay Turns&#039;&#039;&#039; || 0 || +1 || +2 || +2 || +3 || +3 &lt;br /&gt;
|}&lt;br /&gt;
* The infiltration value of the squad at the moment of starting the mission will either increase or decrease Evac Delay turns:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Infiltration Value&#039;&#039;&#039; || 0% || 30% || 60% || 100% || 150% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evac Delay Turns&#039;&#039;&#039; || +3 || +2 || +1 || 0 || -1 || -2 &lt;br /&gt;
|}&lt;br /&gt;
* If there are 7 or more missions being infiltrated (including the one being launched) the Evac Delay will increase by 1 turn.&lt;br /&gt;
* If the commanding [[Officers_(LW2)|officer]] of the squad has [[Perk_List_(LW2)#Air_Controller|Air Controller]] the Evac Delay will decrease by 2 turns.&lt;br /&gt;
* Redeploying the Evac flare after having already called for Evac will increase the Evac Delay by 2 turns.&lt;br /&gt;
* Evac Delay cannot be lower than 1 turn or higher than 10 turns.&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
===Mental Ailments===&lt;br /&gt;
:&#039;&#039;&#039;Disoriented&#039;&#039;&#039;&lt;br /&gt;
::Disoriented units have -20 Aim, -6 mobility, and -20 will defense, and cannot use most abilities. Disoriented units may still move, shoot, and overwatch. These effects last until the end of the next friendly turn. Disorient will break overwatch and suppression when applied to a unit currently doing those actions. If Sectoids and Gatekeepers are hit they will lose any mind controls and their Psi Zombies will be destroyed. Disorient on a mind-controlled unit will not free them.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stunned&#039;&#039;&#039;&lt;br /&gt;
::Stunned units lose (stun count) actions (Stun 2 = -2 actions/1 turn). Stunning a Sectoid or Gatekeeper will release any mind controls they have active, destroying their Psi Zombies.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Panick&#039;&#039;&#039;&lt;br /&gt;
::Panicked units lose their turn and may hunker if possible. This cannot be re-applied to extend the duration. Units do not lose or have their reaction attacks cancelled but can react against allies and have a -35 aim penalty. Certain &amp;quot;battle madness&amp;quot; effects can trigger from special events such as a bondmate dying or a fear triggering. Shattered is the same as basic panic where the unit will simply hunker. Berserk makes the soldier go into a frenzy and perform random offensive actions. Obsessed only triggers from fears of an enemy and forces the soldier to approach them and unload their weapon against them.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Unconscious&#039;&#039;&#039;&lt;br /&gt;
::The unit is knocked out for the rest of the mission, can be revived with skills that heal mental ailments or get up (xcom).&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mind Control&#039;&#039;&#039;&lt;br /&gt;
::The unit is being psionically controlled by another unit, forcing them to join the enemy and attack their allies. The effect lasts 3-turns.&lt;br /&gt;
&lt;br /&gt;
===Environmental Effects===&lt;br /&gt;
:&#039;&#039;&#039;Burning&#039;&#039;&#039;&lt;br /&gt;
::Burn deals 1-3 damage per turn, lasts two turns, and lockout of most abilities. They can not perform ranged attacks or use most special abilities, but can still do directly adjacent melee attacks (for example stun lance would not be available as it is a dashing melee attack regardless if they are directly adjacent or not). This can be cured by running through water tiles. Hunker down does not remove this.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Poisoned&#039;&#039;&#039;&lt;br /&gt;
::Poisoned units have a -20 Aim, -4 mobility, and takes 1 damage at the start of their turn. The effect will last for 2 turns.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Acid Burn&#039;&#039;&#039;&lt;br /&gt;
::Deals 1-3 damage per turn. Lasts 1 turn.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Frozen&#039;&#039;&#039;&lt;br /&gt;
::Frozen units lose their turn and also lose 10 defense. Certain units are only partially affected and will defrost at the beginning of their turn but loses one of their action points. A frozen unit cannot be stunned.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
:&#039;&#039;&#039;Chryssalid Poison&#039;&#039;&#039;&lt;br /&gt;
::Deals damage based on the level of the inflictor (Hive queen&#039;s poison will deal more than a basic chryssalid) and will persist for the rest of the mission until healed. If the unit dies while afflicted, a cocoon will spawn that creates smaller chryssalids. Medkit&#039;s poison immunity does not prevent this from applying but does prevent from being damaged by it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Defensive Smoke&#039;&#039;&#039;&lt;br /&gt;
::Grants all units within the smoke +20 defense and immunity to flanking critical bonus. Lasts for 3 turns. Smoke will grant an additional 10 defense with the [[Perk_List_(LWOTC)#Dense_Smoke|Dense Smoke]] perk.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Maim&#039;&#039;&#039;&lt;br /&gt;
::The affilicted unit has 0 mobility and lasts for the turn.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bleeding&#039;&#039;&#039;&lt;br /&gt;
::Bleeding units take 1 damage per turn. Lasts 2 turns.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rupture&#039;&#039;&#039;&lt;br /&gt;
::Ruptured units take an additional (rupture count) damage from all sources for the rest of the mission. Cannot be removed.&lt;br /&gt;
&lt;br /&gt;
== Detection Range ==&lt;br /&gt;
&lt;br /&gt;
The radius at which enemies can detect you in concealment is called the Detection Range, and this scales based on a variety of factors. Be aware that detection tiles do not appear on obstacles that can be walked across such as benches. Large Units also tends to have slightly misleading detection and may be slightly larger than it appears.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infiltration level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At baseline 100% infiltration, enemies will have their normal detection range.  At infiltration rates below 100%, the enemy will have between between x1 and x1.25 of normal detection radius (i.e up to 1/4th more); conversely, at infiltration rates above 100%, the enemy will have between x1 and x0.8334 of normal detection radius (i.e. up to 1/6th less).  The effect scales linearly; for example, at 50% Infiltration, enemy detection range gets a 1/8 bonus (half the maximum bonus of 1/4).&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;100% Infiltration: Base * [1 + ((100% - Infil%) x 1/4)]&lt;br /&gt;
* &amp;gt;100% Infiltration: Base * [1 - ((Infil% - 100%) x 1/6)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alert Level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In LWOTC, enemies on alert gain a bonus to detection as they become more aware of XCOM activities within the area.&lt;br /&gt;
&lt;br /&gt;
Yellow Alert grants an additional +2 tiles of detection.&lt;br /&gt;
&lt;br /&gt;
Red Alert grants an additional +4 tiles of detection.&lt;br /&gt;
&lt;br /&gt;
==Fatigue==&lt;br /&gt;
* Soldiers now grow fatigued when continuously participating in missions. A point of will is lost every three turns or every two turns when sent out while tired. They enter a tired state when their will reaches about 67% of their max will and require 7-12 days to recover. A soldier will be shaken after participating in a mission while tired and their will reaches about 33% or below and must recover for 20-24 days.&lt;br /&gt;
* Soldiers will only recover will when they are idle and not doing any actions such as infiltrating.&lt;br /&gt;
* Killing a civilian will decrease your will by 2.&lt;br /&gt;
* Will loss from miscellaneous actions such as seeing enemies or taking damage has been removed.&lt;br /&gt;
* Most random panic events have been removed and/or been restricted to shattered (classic panic state where unit hunkers).&lt;br /&gt;
&lt;br /&gt;
==Explosive/AoE Damage Falloff==&lt;br /&gt;
Long War makes explosives and some AoE attacks have damage falloff, decreasing the damage dealt against targets based on the distance from impact. Falloff can be removed with [[Perk List (LWOTC)#Tandem_Warheads|Tandem Warheads]]. &lt;br /&gt;
&lt;br /&gt;
There are three tiers of potential damage falloff depending on distance from detonation point:&lt;br /&gt;
None (up to half blast radius distance)&lt;br /&gt;
25% (up to 75% of blast radius distance)&lt;br /&gt;
50% (outermost 25%)&lt;br /&gt;
&lt;br /&gt;
Initially rolled damage gets reduced by a random amount (starting at 0%) up to this potential damage falloff. &lt;br /&gt;
&lt;br /&gt;
Resulting damage gets rounded down but cannot go lower than 1.&lt;br /&gt;
&lt;br /&gt;
==Environmental Damage==&lt;br /&gt;
There are 3 kinds of destructible objects which all have some &amp;quot;toughness&amp;quot;, or can be seen as &amp;quot;environmental health&amp;quot;, that determines how much damage needs to be dealt before they are destroyed.&lt;br /&gt;
* Simple destructibles: have a single toughness value where enough damage instantly destroys the object. ex. tables or wooden fences&lt;br /&gt;
* Fractional destructibles: similar to simple destructibles but have multiple parts/stages which can be destroyed partially or completely based on the damage dealt. ex. walls or floors&lt;br /&gt;
* Annihilation destructibles: these objects have two stages, damaged and annihilated. These objects have two toughness values. An example are cars where if enough damage is dealt they become damaged and continue to take damage over time until enough is dealt and becomes annihilated.&lt;br /&gt;
&lt;br /&gt;
Despite objects having a &amp;quot;toughness&amp;quot; value, this is not an actual health value but a threshold. An object cannot be eventually destroyed by doing so through multiple hits. Either enough environmental damage is dealt to change the object states or nothing occurs. One exception are targetable objects such as gas tanks or objectives.&lt;br /&gt;
&lt;br /&gt;
Long War greatly changes the impact explosives and weapons have against the environment in the battlefield. Frag grenades have significantly lower environmental damage and very rarely destroys cover (this can be boosted with [[Perk List (LWOTC)#Sapper|Sapper]] &lt;br /&gt;
and [[Perk List (LWOTC)#Combat_Engineer|Combat Engineer]]). Enemy explosives however are slightly better than XCOM&#039;s and are more likely to destroy cover, be cautious of them. This makes cover more important on both sides and requires more careful consideration in &lt;br /&gt;
positioning. &lt;br /&gt;
&lt;br /&gt;
In addition to this, just like with explosive damage, environmental damage also&lt;br /&gt;
suffers damage falloff from the point of impact when using explosives making it more difficult to level out cover completely (this can be removed by using [[Perk List (LWOTC)#Combat_Engineer|Combat Engineer]]). &lt;br /&gt;
&lt;br /&gt;
Similar to how damage is dealt, there is also variance with &lt;br /&gt;
the environmental damage dealt ranging from +/- 20% spread.&lt;br /&gt;
&lt;br /&gt;
==Cover Defense==&lt;br /&gt;
In long war, cover defense is worth more and thus generally have more of an effect and important to use to stay safe. Low cover now grants 30 defense and high cover now grants 45 defense.&lt;br /&gt;
&lt;br /&gt;
==Hacking==&lt;br /&gt;
Hacking is an ability that can be used for objectives or by the [[Specialist (LWOTC)|Specialist]] class with their gremlin which can also be used on Advent Poles or against robotic enemies with [[Perk List (LWOTC)#Haywire_Protocol|Haywire Protocol]]. The hacking chance is based on the attacker&#039;s hacking score, the defender&#039;s hack defense, some amount of variance and various modifiers depending on what is being hacked and what the attempted result is. There are a few notes to keep in mind about hacking.&lt;br /&gt;
&lt;br /&gt;
* A robotic enemy can only be hacked once per mission and cannot be re-attempted. This means that you can&#039;t continuously mind control a robotic enemy after it wears out or retry if you failed an attempt.&lt;br /&gt;
* [[Perk List (LWOTC)#Haywire_Protocol|Haywire Protocol]] and [[Perk List (LWOTC)#Full_Override|Full Override]] can target enemies within reasonable line of sight whether they are within their own vision or an alliles from squadsight. These abilities are not the same as hacking objectives or Advent Poles which requries the Specialists&#039; own line of sight in order to begin hacking.&lt;br /&gt;
* When hacking a jail cell during Jailbreaks, the doors are opened upon success and granting control of all the rookies/rebels within to begin escaping. This is not the case for VIP missions which require opening the door manually with a soldier and having the VIP within line of sight in order to take control of them and begin escaping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overwatch/Reaction Rules==&lt;br /&gt;
All units with a gun can enter &amp;quot;overwatch&amp;quot; allowing them to take a reactive shot against an enemy that moves at least two tiles within vision. All reaction attacks will suffer a 30% aim penalty meaning that an attack will have its final aim result multiplied by 0.7 to calculate the final hit chance. For example, if the attack would have an 80% chance to hit, the final result for a reactive attack would be 56%. For targets that are dashing, the penalty is increased to 40%.&lt;br /&gt;
&lt;br /&gt;
There are optional changes that only apply if the &#039;&#039;&#039;Revert Overwatch Rules Change&#039;&#039;&#039; mod is &#039;&#039;&#039;disabled&#039;&#039;&#039; (note this is a leftover mechanic that was made during the beta of LWOTC but is no longer usedm use at own risk):&lt;br /&gt;
* Overwatch now triggers as soon as the unit moves, which makes it no longer possible to perform 1-tile moves to avoid overwatch. The implementation right now is not perfect and this change may not always function correctly, depending on factors like line of sight, although typically overwatch should now more consistently trigger as targets move or step into range.&lt;br /&gt;
* This change makes it easier to trigger overwatch while in cover, but overwatch shots now ignore 25 cover defense.&lt;br /&gt;
&lt;br /&gt;
==Weapon Modifications==&lt;br /&gt;
Weapon mods can be obtained through enemy loot drops similarly to the base game. All weapons have 3 available weapon slots and can be freely equipped and removed from them. The plasma rifle is unique in that it has a special property allowing it to have 4 weapon slots.&lt;br /&gt;
Some weapon mods occupy the same slots and are thus mutually exclusive. Scopes and lasers sights cannot be used together as well as expanded magazines with autoloaders.&lt;br /&gt;
&lt;br /&gt;
==Concealment==&lt;br /&gt;
On some missions, the squad can start in concealment which enemies will not be able to detect them unless within a certain range. Concealment allows you to sneak around or set up positions for an ambush. Most offensive actions and noisy actions such as breaking through windows or ramming doors will reveal the squad and make ADVENT aware of xcom presence in the area allowing them to engage when in vision. An action will reveal the soldier or squad if there is a red eye icon in the UI when selecting the action. &lt;br /&gt;
&lt;br /&gt;
During concealment there are a few additional bonuses that can be used offensively. Any overwatch set during concealment do not suffer overwatch penalties and will fire at the full aim the shot is capable of. Additionally, all enemies will behave as if they have 0 dodge (this does not mean graze band will not apply).&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War of the Chosen]]&lt;/div&gt;</summary>
		<author><name>ATARAXIA MECHANICA</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Difficulty_Levels_(LWOTC)&amp;diff=120954</id>
		<title>Difficulty Levels (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Difficulty_Levels_(LWOTC)&amp;diff=120954"/>
		<updated>2025-02-20T02:02:43Z</updated>

		<summary type="html">&lt;p&gt;ATARAXIA MECHANICA: Change the link to LW2 to LWOTC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
In addition to a number of systemic changes, enemy troops&#039; stats scale with difficulty as well. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Example Unit Differences&lt;br /&gt;
! !!Rookie!!Veteran Vs Rookie!!Commander Vs Veteran!!Legend Vs Commander&lt;br /&gt;
|-&lt;br /&gt;
| ADVENT Drone || 3 HP, 1 Armor, 15 Detect Radius, 30 HackDefense, 33 FlankCrit || +1 HP, +10 HackDefense || +1 Armor, +1 Detect Radius, +7 FlankCrit || Same as Commander Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Chryssalid Soldier || 15 HP, 33 FlankCrit || +3 HP || +3 HP, +7 FlankCrit || +3 HP&lt;br /&gt;
|-&lt;br /&gt;
| Sectoid Group Leader || 12 HP, 75 Aim, 100 PsiOffense, 100 Will, 33 FlankCrit || +2 HP, +10 PsiOffense, +10 Will|| +1HP, +5 Aim, +10 PsiOffense, +10 Will, +7 FlankCrit || +1 HP, +10 PsiOffense, +10 Will &lt;br /&gt;
|-&lt;br /&gt;
| Muton Centurion || 12 HP, 12 Mobility, 75 Aim, 60 Will, 0 ArmorPierce, 0 Crit, 33 FlankCrit || +1 Mobility, +5 Aim, +10 Crit || +1 HP, +10 Will, +1 ArmorPierce, +7 FlankCrit || +2 HP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Systemic Changes&lt;br /&gt;
! !!Rookie!!Veteran!!Commander!!Legend&lt;br /&gt;
|-&lt;br /&gt;
|Mission Timer Extra Turns || 4 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Typical 100% Infiltration Time || 96 hours || 120 hours || 144 Hours || 144 Hours&lt;br /&gt;
|-&lt;br /&gt;
|Additional Daily Chance to Find Easiest Missions || 10% || 5% || 3% || 2%&lt;br /&gt;
|-&lt;br /&gt;
|Typical Blacksite/Forge Infiltration Time || 240 hours || 312 hours || 360 hours || 384 hours&lt;br /&gt;
|-&lt;br /&gt;
|Infiltration Boost Intel Cost || 25 || 25 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
|Infiltration Boost Time Scaling Factor || 2.0 || 1.75 || 1.5 || 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Increase Alien Detection at Higher Alien Force Levels || false || false || true || true&lt;br /&gt;
|-&lt;br /&gt;
|Chance Yellow Alert Alien gets Action Point on Scamper || 0% || 20% || 33% || 38%&lt;br /&gt;
|-&lt;br /&gt;
|Chance Green Alert Alien gets Defense Action Point on Scamper || 0% || 20% || 33% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|Base Evac Delay || 1 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Max Engaged Enemies || 12 || unlimited || unlimited || unlimited&lt;br /&gt;
|-&lt;br /&gt;
|Show Reinforcement Flares || true || false || false || false&lt;br /&gt;
|-&lt;br /&gt;
|Reinforcement Speed Modifier || -20% || -5% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
|Turns Before [[Reinforcements_(LWOTC)#Doom_Reinforcements|&amp;quot;Doom&amp;quot; Reinforcements]]|| never || 28 after reveal, 12 after strategic fulfillment || 24 after reveal, 10 after strategic fulfillment || 20 after reveal, 8 after strategic fulfillment&lt;br /&gt;
|-&lt;br /&gt;
|Region Intel Cost || 60 || 80 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
|Communication Tower cost || 100 || 150 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
|Rebels Awarded by Missions || 2-4 || 2-3 || 2-3 || 2-3&lt;br /&gt;
|-&lt;br /&gt;
|Global Aim Modifier || 120% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|Max Rank Soldier Exp Cost || 276/100% || 304/110% || 332/120% || 332/120%&lt;br /&gt;
|-&lt;br /&gt;
|Starting Supplies || 325 || 175 || 150 || 150&lt;br /&gt;
|-&lt;br /&gt;
|Starting Intel || 150 || 125 || 100 || 100&lt;br /&gt;
|-&lt;br /&gt;
|GTS Train Rookie Days || 3 || 7 || 10 || 12&lt;br /&gt;
|-&lt;br /&gt;
|TC Retrain Soldier Days per Rank || 2 || 4 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Infirmary Healing Bonus || 100% || 50% || 50% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|Research Time Scalar || 100% || 100% || 110% || 120%&lt;br /&gt;
|-&lt;br /&gt;
|Clear Avenger Room Scalar || 100% || 150% || 150% || 150%&lt;br /&gt;
|-&lt;br /&gt;
|Build Avenger Facility Scalar || 80% || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|First Month Dark Events Occur || 3 || 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
|First Month Liberation May Occur || 0 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Total Starting Alert Level || 16 || 26 || 31 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Project Starts on Day || 28 || 21 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Project Days Per Advance || 45 || 45 || 40 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Blacksite, Forge, Psi Gate Avatar Setback || 4 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Starting Number of Available Recruits || 5 || 5 || 3 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Intel Mission Rewards || 38-42 || 24-36 || 24-36 || 20-30&lt;br /&gt;
|-&lt;br /&gt;
|Alloys Mission Rewards || 12-18 || 9-15 || 9-15 || 8-12&lt;br /&gt;
|-&lt;br /&gt;
|Elerium Mission Rewards || 12-18 || 9-15 || 9-15 || 8-12&lt;br /&gt;
|-&lt;br /&gt;
|Engineering/Basic Research Scalar || 50% || 75% || 75% || 75%&lt;br /&gt;
|-&lt;br /&gt;
|Reduced Contact Cost Reward Scalar || 50% || 66% || 66% || 66%&lt;br /&gt;
|-&lt;br /&gt;
|Local Faceless Income Modifier || 0.03 || 0.05 || 0.06 || 0.07&lt;br /&gt;
|-&lt;br /&gt;
|Black Market Cost Multiplier || 2.75 || 3.0 || 3.0 || 3.0&lt;br /&gt;
|-&lt;br /&gt;
|Days Between Alert-Up UFOs To Neighboring Regions || 14 || 12 || 10 || 8&lt;br /&gt;
|-&lt;br /&gt;
|Days Until First Force-Level-Up UFO || 21 || 18 || 14 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Facility Time to Research Doom || 35-45 days || 32-40 days || 28-36 days || 26-34 days&lt;br /&gt;
|-&lt;br /&gt;
|Chance to Transfer Regional Doom to Alien HQ || 10% || 20% || 25% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aim Assist ==&lt;br /&gt;
Only the Rookie difficulty includes the base game aim assist system, which gives you hidden bonuses to aim each time you miss an attack or your soldier dies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Overview (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>ATARAXIA MECHANICA</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(LWOTC)&amp;diff=120953</id>
		<title>Research (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(LWOTC)&amp;diff=120953"/>
		<updated>2025-02-20T02:00:11Z</updated>

		<summary type="html">&lt;p&gt;ATARAXIA MECHANICA: Change the icon under table of contents to LWOTC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
The majority of [[Research (LW2)|research projects from Long War 2]] exist in LWOTC in an unchanged form, but there are some key differences resulting from, among other factors, the introduction of new enemy types and hero classes, as well as some balance tweaks.&lt;br /&gt;
[[File:LWOTC_Tech_Tree_m4.png|1024px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LWOTC)|61}}&amp;lt;div style=&amp;quot;padding-left: 20px; float:right&amp;quot;&amp;gt;[[File:XCOM 2 Facility Powercore.png|256px|left]]&amp;lt;/div&amp;gt;The Power Core of the Avenger doubles as its main Research laboratory, headed by Dr. Tygan. Research in [[Long War of the Chosen]] has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies.&lt;br /&gt;
&lt;br /&gt;
* Unlocked items in &#039;&#039;&#039;bold&#039;&#039;&#039; don&#039;t need any other project, while items in &#039;&#039;italics&#039;&#039; need another research or Proving Grounds project to be fully available.&lt;br /&gt;
* Projects with a yellow background form part of the Golden Path: the elements that progress the storyline.&lt;br /&gt;
&lt;br /&gt;
== Research Time ==&lt;br /&gt;
The time to research a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the number of scientists in the Avenger and how they&#039;re staffed.&lt;br /&gt;
&lt;br /&gt;
At the start of the game, the only contribution to research comes from Tygan, counting as a scientist contributing 10 science points per hour, but he cannot be assigned to any scientist staff slots. Each additional scientist contributes another 5 points per hour, increasing to 10 if they&#039;re working in a laboratory, but if they&#039;re staffed in any other facility, they won&#039;t be able to contribute to research.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Basic Research&amp;quot; project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points.&lt;br /&gt;
&lt;br /&gt;
== Basic Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects increase XCOM&#039;s efficiency at research and engineering, reducing staff requirements and increasing speed. They can be repeated indefinitely, but each time they are completed the time for the next repeat increases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; width: calc(100% - 280px)&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;Points Cost !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-width: 2px&amp;quot;| Effect&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|[[Image:XCOM2 Alert Alien Encryption.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Basic Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|5200&amp;lt;br&amp;gt;(+2800 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|Increases effective scientists for project prerequisites by 1&amp;lt;br&amp;gt;Increases science speed by 5 points per hour&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|[[Image:XCOM2 TECH Bluescreen Project.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Basic Engineering&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|5200&amp;lt;br&amp;gt;(+2800 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|Increases effective engineers for project prerequisites by 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resistance ==&lt;br /&gt;
&lt;br /&gt;
These projects unlock facilities for contacting the Resistance in more regions. In addition to the time invested, they now have an intel cost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; width:calc(100% - 280px)&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;2&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 Inv Intel.png|x32px|Intel]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Intel&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Resistance Communications&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resistance Communications&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Resistance Communications.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Resistance Communications&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 1250&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 20&lt;br /&gt;
| [[Research (LWOTC)#Resistance Radio|&#039;&#039;&#039;Resistance Radio&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Resistance Comms&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Resistance Radio&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resistance Radio&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Resistance Radio.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Resistance Radio&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Resistance Communications|&#039;&#039;&#039;Resistance Communications&#039;&#039;&#039;]]&lt;br /&gt;
| 4000&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 60&lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;&#039;&#039;Radio Relays&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Additional Comm Station&#039;&#039;&#039;&amp;lt;br&amp;gt;(Resistance Comms upgrade)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Xenology ==&lt;br /&gt;
&lt;br /&gt;
These projects study the aliens&#039; capabilities in a way that doesn&#039;t fit in other categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; width:calc(100% - 280px)&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Alien Biotech&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alien Biotech&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Alien Biotech.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - &lt;br /&gt;
| 1300 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Most autopsies&#039;&#039;&#039;&#039;&#039; || &#039;&#039;Hazmat Vest&#039;&#039; || - || &#039;&#039;&#039;AP Rounds&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Psionics&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionics&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Psionics.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Psionics&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Sectoid Autopsy|&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 4500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 30&lt;br /&gt;
| [[Research (LWOTC)#Gatekeeper Autopsy|&#039;&#039;&#039;Gatekeeper Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Shadow Armor|&#039;&#039;Shadow Armor&#039;&#039;]]|| - || &#039;&#039;&#039;Psi Lab&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Second Cell&#039;&#039;&#039;&amp;lt;br&amp;gt;(Psi Lab upgrade) || &#039;&#039;&#039;Neurowhip&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Psi Amp&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Alien Psi Amp&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alien Autopsies ==&lt;br /&gt;
&lt;br /&gt;
Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Sectoid Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sectoid Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsySectoid.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 2200 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Sectoid Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LWOTC)#Psionics|&#039;&#039;&#039;Psionics&#039;&#039;&#039;]]  || &#039;&#039;Talon Rounds&#039;&#039; || - || &#039;&#039;&#039;Mind Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced PCS: Focus&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Viper Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Viper Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyViper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Viper Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 2500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Viper Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LWOTC)#Viper King Autopsy|&#039;&#039;&#039;Viper King Autopsy&#039;&#039;&#039;]]  || &#039;&#039;&#039;Battlefield Medicine&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Venom Rounds&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gas Grenade&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Muton Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Muton Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyMuton.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 3500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LWOTC)#Berserker Autopsy|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Muton Elite Autopsy|&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;]] || &#039;&#039;Tactical Vest&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Plasma Grenade&#039;&#039; || - || &#039;&#039;&#039;Vibroblade&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Berserker Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Berserker Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyBerserker.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Muton Autopsy|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 3500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Berserker Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LWOTC)#Berserker Queen Autopsy|&#039;&#039;&#039;Berserker Queen Autopsy&#039;&#039;&#039;]] || &#039;&#039;Hellweave&#039;&#039; || - || &#039;&#039;&#039;Overdrive Serum&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Muton Elite Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Muton Elite Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW IC AutopsyBluton.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Muton Autopsy|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 4000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Elite Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Carapace Plating&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Dragon Rounds&#039;&#039; || - || &#039;&#039;Blaster Gauntlet&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Archon Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Archon Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyArchon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Archon Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 4000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Archon Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LWOTC)#Archon King Autopsy|&#039;&#039;&#039;Archon King Autopsy&#039;&#039;&#039;]] || &#039;&#039;Acid Grenade&#039;&#039; || - || &#039;&#039;&#039;Fusion Blade&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Fusion Axe&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Faceless Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Faceless Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyFaceless.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Faceless Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 3500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Faceless Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Chameleon Suit&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Needle Rounds&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Chryssalid Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyCryssalid.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 2500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Chryssalid Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Chitin Plating&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Flechette Rounds&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Andromedon Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Andromedon Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAndromedon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Andromedon Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 4000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Andromedon Wreck&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Advanced Grenades&#039;&#039; || - || &#039;&#039;&#039;Holotargeter Mark III&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Gatekeeper Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gatekeeper Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyGatekeeper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Gatekeeper Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Psionics|&#039;&#039;&#039;Psionics&#039;&#039;&#039;]] &lt;br /&gt;
| 5000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Gatekeeper Shell&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Arc Blaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Superior PCS: Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Alien Psi Amp&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Viper King Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Viper King Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM 2 IC AutopsyViperKing.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Viper King Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Viper Autopsy|&#039;&#039;&#039;Viper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Viper King Corpse&lt;br /&gt;
| - || &#039;&#039;&#039;Serpent Suit&#039;&#039;&#039; || - || &#039;&#039;Serpent Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Berserker Queen Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Berserker Queen Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM 2 IC AutopsyBerserkerQueen.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Berserker Queen Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Berserker Autopsy|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 1000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Berserker Queen Corpse&lt;br /&gt;
| - || &#039;&#039;&#039;R.A.G.E. Suit&#039;&#039;&#039; || - || &#039;&#039;R.A.G.E. Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Archon King Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Archon King Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM 2 IC AutopsyArchonKing.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Archon King Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Archon Autopsy|&#039;&#039;&#039;Archon Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 1500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Archon King Corpse&lt;br /&gt;
| - || &#039;&#039;&#039;Icarus Armor&#039;&#039;&#039; || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ADVENT Autopsies ==&lt;br /&gt;
&lt;br /&gt;
Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed. These also include mechanized units, which can be broken down after their robotics have been investigated (which doubles as drone breakdown).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Trooper Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Trooper Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventTrooper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 2000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Trooper Corpse&amp;lt;br&amp;gt;(20x for Instant)&lt;br /&gt;
| [[Research (LWOTC)#ADVENT Stun Lancer Autopsy|&#039;&#039;&#039;ADVENT Stun Lancer Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Shieldbearer Autopsy|&#039;&#039;&#039;ADVENT Shieldbearer Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Officer Autopsy|&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Robotics|&#039;&#039;ADVENT Robotics&#039;&#039;]]  || &#039;&#039;Alloy Plating&#039;&#039; || &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Stun Lancer Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Stun Lancer Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventStunLancer.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Stun Lancer Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 2000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Stun Lancer Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Arc Blade&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Arc Thrower&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Shieldbearer Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Shieldbearer Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventShieldBearer.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Shieldbearer Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 2200 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Shieldbearer Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Stasis Vest&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Stiletto Rounds&#039;&#039; || - || -&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Officer Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Officer Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventCaptain.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 4000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Officer Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LWOTC)#Magnetic Weapons|&#039;&#039;Magnetic Weapons&#039;&#039;]]&amp;lt;br&amp;gt; || &#039;&#039;&#039;Skulljack&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Incendiary Grenade&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Robotics&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Robotics&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW IC AutopsyDrone.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 2000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Drone Wrecks&lt;br /&gt;
| [[Research (LWOTC)#ADVENT MEC Breakdown|&#039;&#039;&#039;ADVENT MEC Breakdown&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Turret Breakdown|&#039;&#039;&#039;ADVENT Turret Breakdown&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Sectopod Breakdown|&#039;&#039;&#039;Sectopod Breakdown&#039;&#039;&#039;]] || &#039;&#039;&#039;Mechanized Warfare&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Skullmining&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Redscreen Rounds&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Battlescanners&#039;&#039; || - || &#039;&#039;&#039;GREMLIN Mark II&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT MEC Breakdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT MEC Breakdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyMEC.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT MEC Breakdown&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
| 2500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT MEC Wreck&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;&#039;Bluescreen Protocol&#039;&#039;&#039; || - || &#039;&#039;&#039;Holotargeter Mark II&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Plated BIT&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Turret Breakdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Turret Breakdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventTurret.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Turret Breakdown&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
| 1200 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Turret Wreck&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Falcon Rounds&#039;&#039; || &#039;&#039;&#039;Defense Matrix&#039;&#039;&#039; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Sectopod Breakdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sectopod Breakdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsySextopod.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Sectopod Breakdown&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
| 5000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Sectopod Wreck&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Proximity Mines&#039;&#039; || - || &#039;&#039;&#039;GREMLIN Mark III&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Powered BIT&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
These projects aim to improve XCOM&#039;s weaponry through various means.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Modular Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Modular Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Modular Weapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 760 || - || - || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Laser Weapons|&#039;&#039;Laser Weapons&#039;&#039;]] || &#039;&#039;&#039;Basic Weapon Upgrades&#039;&#039;&#039; || - || &#039;&#039;&#039;&#039;&#039;Weapon Upgrading&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Experimental Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Experimental Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM 2 IC BoltCaster HuntingAxe.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Alien Hunters DLC&lt;br /&gt;
| 2400 || - || - || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || &#039;&#039;&#039;Bolt Caster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Shadowkeeper&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Hunter&#039;s Axe&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Frost Bomb&#039;&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Laser Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Laser Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW TECH LaserWeapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 4000 || - || 2 || 5 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Advanced Laser Weapons|&#039;&#039;&#039;Advanced Laser Weapons&#039;&#039;&#039;]] || - || - || &#039;&#039;&#039;Laser Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Stengun&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Pistol&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Advanced Laser Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advanced Laser Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW TECH AdvancedLaserWeapons.png |150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Laser Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Laser Weapons|&#039;&#039;&#039;Laser Weapons&#039;&#039;&#039;]]&lt;br /&gt;
| 4000 || - || 2 || 10 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Plasma Rifle|&#039;&#039;Plasma Rifle&#039;&#039;]] || - || - || &#039;&#039;&#039;Laser Cannon&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Scatterray&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Lance&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Magnetic Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Magnetic Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Magnetized Weapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Magnetic Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Officer Autopsy|&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
| 10500 || 50 || 10 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Advanced Magnetic Weaponry|&#039;&#039;&#039;Advanced Magnetic Weaponry&#039;&#039;&#039;]] || - || - || &#039;&#039;&#039;Mag Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Stuttermag&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mag Pistol&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauntlet Mark II&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Grenade Launcher&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Magnetic Bolt Caster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Enhanced Shadowkeeper&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Advanced Magnetic Weaponry&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advanced Magnetic Weaponry&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Gauss Weapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Magnetic Weaponry&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Magnetic Weapons|&#039;&#039;&#039;Magnetic Weapons&#039;&#039;&#039;]]&lt;br /&gt;
| 10500 || 50 || 10 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Coilguns|&#039;&#039;Coilguns&#039;&#039;]] || - || - || &#039;&#039;&#039;Shard Gun&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Mag Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mag Long Rifle&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Helix Rail-Cannon&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Coilguns&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Coilguns&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW TECH CoilWeapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Coilguns&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Advanced Magnetic Weaponry|&#039;&#039;&#039;Advanced Magnetic Weaponry&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Elerium|&#039;&#039;&#039;Elerium&#039;&#039;&#039;]]&lt;br /&gt;
| 18000 || 100 || 15 || 15 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Advanced Coilguns|&#039;&#039;&#039;Advanced Coilguns&#039;&#039;&#039;]] || - || - || &#039;&#039;&#039;Coil Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Subcoiler&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauss Pistol&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Advanced Coilguns&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advanced Coilguns&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW TECH AdvancedLaserWeapons.png |150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Coilguns&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Coilguns|&#039;&#039;&#039;Coilguns&#039;&#039;&#039;]]&lt;br /&gt;
| 10500 || 50 || 10 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Plasma Rifle|&#039;&#039;Plasma Rifle&#039;&#039;]] || &#039;&#039;Shredstorm Cannons&#039;&#039; || - || &#039;&#039;&#039;Gauss Long Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauss Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Scattergun&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mag Shorty&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Plasma Rifle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Plasma Rifle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH PlasmaRifle.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Advanced Laser Weapons|&#039;&#039;&#039;Advanced Laser Weapons&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Advanced Coilguns|&#039;&#039;&#039;Advanced Coilguns&#039;&#039;&#039;]]&lt;br /&gt;
| 22000 || 150 || 20 || 30&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3&lt;br /&gt;
| [[Research (LWOTC)#Beam Cannon|&#039;&#039;&#039;Beam Cannon&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Plasma Lance|&#039;&#039;&#039;Plasma Lance&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Storm Gun|&#039;&#039;&#039;Storm Gun&#039;&#039;&#039;]] || &#039;&#039;Plasma Blasters&#039;&#039; || - || &#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Scramgun&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Bolt Caster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Powered Shadowkeeper&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Beam Cannon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Beam Cannon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Heavy Plasma.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Beam Cannon&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Plasma Rifle|&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039;]]&lt;br /&gt;
| 15000 || 100 || 10 || 15&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Beam Cannon&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium Phase-Cannon&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Plasma Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Plasma Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH PlasmaSniper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Lance&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Plasma Rifle|&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039;]]&lt;br /&gt;
| 15000 || 100 || 10 || 15&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Plasma Lance&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Storm Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Storm Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Alloy Cannon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Storm Gun&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Plasma Rifle|&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039;]]&lt;br /&gt;
| 15000 || 100 || 10 || 15&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Storm Gun&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|}&lt;br /&gt;
== Materials and Armor ==&lt;br /&gt;
&lt;br /&gt;
These projects study alien materials and improve XCOM&#039;s defensive capabilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Hybrid Materials&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hybrid Materials&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Nanofiber Materials.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 2000 || - || 5 || 3 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Elerium|&#039;&#039;&#039;Elerium&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Combat Armor|&#039;&#039;&#039;Combat Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Robotics|&#039;&#039;ADVENT Robotics&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Laser Weapons|&#039;&#039;Laser Weapons&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Magnetic Weapons|&#039;&#039;Magnetic Weapons&#039;&#039;]] || &#039;&#039;&#039;Most Proving Ground projects&#039;&#039;&#039; || - || &#039;&#039;&#039;Tracer Rounds&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Elerium&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Elerium&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC Elerium.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 10000 || 50 || - || 50 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5&lt;br /&gt;
| [[Research (LWOTC)#Powered Armor|&#039;&#039;Powered Armor&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Coilguns|&#039;&#039;Coilguns&#039;&#039;]] || - || &#039;&#039;&#039;Elerium Conduit&#039;&#039;&#039;&amp;lt;br&amp;gt;(Power Relay upgrade) || &#039;&#039;Advanced Psi Amp&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Combat Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH PlatedArmor.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 5500 || 50 || 15 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Mobile Armor|&#039;&#039;&#039;Mobile Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Battle Armor|&#039;&#039;&#039;Battle Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Powered Armor|&#039;&#039;Powered Armor&#039;&#039;]] || - || - || &#039;&#039;&#039;Predator Armor&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Mobile Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mobile Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH SpiderSuit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mobile Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Combat Armor|&#039;&#039;&#039;Combat Armor&#039;&#039;&#039;]]&lt;br /&gt;
| 5500 || 50 || 5 || 2&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Shadow Armor|&#039;&#039;Shadow Armor&#039;&#039;]] || - || - || &#039;&#039;&#039;Spider Suit&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Battle Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battle Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH EXOSuit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Battle Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Combat Armor|&#039;&#039;&#039;Combat Armor&#039;&#039;&#039;]]&lt;br /&gt;
| 5500 || 50 || 10 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1&lt;br /&gt;
| [[Research (LWOTC)#Battlesuits|&#039;&#039;Battlesuits&#039;&#039;]] || &#039;&#039;Plasma Blasters&#039;&#039; || - || &#039;&#039;&#039;E.X.O. Suit&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Reinforced Frame&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Powered Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Powered Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH PoweredArmor.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Powered Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Combat Armor|&#039;&#039;&#039;Combat Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Elerium|&#039;&#039;&#039;Elerium&#039;&#039;&#039;]]&lt;br /&gt;
| 18000 || 100 || 20 || 20&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2&lt;br /&gt;
| [[Research (LWOTC)#Shadow Armor|&#039;&#039;Shadow Armor&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Battlesuits|&#039;&#039;Battlesuits&#039;&#039;]] || - || - || &#039;&#039;&#039;Warden Armor&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;R.A.G.E. Armor&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Serpent Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Shadow Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadow Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH WraithSuit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Shadow Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Powered Armor|&#039;&#039;&#039;Powered Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Mobile Armor|&#039;&#039;&#039;Mobile Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Psionics|&#039;&#039;&#039;Psionics&#039;&#039;&#039;]]&lt;br /&gt;
| 14000 || 100 || 20 || 20&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Wraith Suit&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Battlesuits&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlesuits&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH WARSuit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Battlesuits&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Powered Armor|&#039;&#039;&#039;Powered Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Battle Armor|&#039;&#039;&#039;Battle Armor&#039;&#039;&#039;]]&lt;br /&gt;
| 14000 || 100 || 20 || 20&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2&lt;br /&gt;
| - || &#039;&#039;Shredstorm Cannons&#039;&#039; || - || &#039;&#039;&#039;W.A.R. Suit&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Anodized Chassis&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Blaster Gauntlet&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shadow Chamber Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects form a major part of the storyline, beginning when either the Blacksite mission is completed or when a Codex Brain is recovered from Skulljacking an ADVENT Officer. The first of these unlocks the Shadow Chamber, a facility needed for every project afterwards. These projects cost Intel, and they all belong to the Golden Path: they will unlock further storyline missions, including the final ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| &#039;&#039;&#039;Other&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 Inv Storage Module.png|x32px|Items]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Items&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 Inv Intel.png|x32px|Intel]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Intel&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Alien Encryption&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alien Encryption&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 Alert Alien Encryption.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Encryption&#039;&#039;&#039; &lt;br /&gt;
| - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Blacksite Vial&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Codex Brain&#039;&#039;&#039; &lt;br /&gt;
| 3580 || - || 40 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || - || &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; || -&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Blacksite Vial&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blacksite Vial&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Blacksite Vial.png |150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Blacksite Vial&#039;&#039;&#039; &lt;br /&gt;
| - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 3500 || &#039;&#039;&#039;Blacksite Vial&#039;&#039;&#039; || 50 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Blacksite Data Coordinates&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Codex Brain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Codex Brain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Codex Brain Pt1.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Codex Brain&#039;&#039;&#039; &lt;br /&gt;
| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 2400 || &#039;&#039;&#039;Codex Brain&#039;&#039;&#039; || 25 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Encrypted Codex Data|&#039;&#039;&#039;Encrypted Codex Data&#039;&#039;&#039;]] || - || -|| &#039;&#039;&#039;Codex Brain Coordinates&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Encrypted Codex Data&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Encrypted Codex Data&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Codex Brain Pt2.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Encrypted Codex Data&#039;&#039;&#039; &lt;br /&gt;
| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Codex Brain|&#039;&#039;&#039;Codex Brain&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 3800 || - || 25 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || - || -|| &#039;&#039;&#039;Breach the Alien Network&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Recovered ADVENT Stasis Suit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Recovered ADVENT Stasis Suit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Advent Stasis Suit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Recovered ADVENT Stasis Suit&#039;&#039;&#039; &lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 4000 || &#039;&#039;&#039;ADVENT Stasis Suit&#039;&#039;&#039;|| 60 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Avatar Autopsy|&#039;&#039;Avatar Autopsy&#039;&#039;]] || - || -|| -&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Psionic Gate&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionic Gate&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Psi Gate Project.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Psionic Gate&#039;&#039;&#039; &lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&amp;lt;br&amp;gt;(Psionic Gate upgrade)&#039;&#039;&#039; &lt;br /&gt;
| 4000 || - || 80 || 65&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 10&lt;br /&gt;
| [[Research (LWOTC)#Avatar Autopsy|&#039;&#039;Avatar Autopsy&#039;&#039;]] || &#039;&#039;Mimic Beacons&#039;&#039; || - || -&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Avatar Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avatar Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Avatar.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Avatar Autopsy&#039;&#039;&#039; &lt;br /&gt;
| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Recovered ADVENT Stasis Suit|&#039;&#039;&#039;Recovered ADVENT Stasis Suit&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Psionic Gate|&#039;&#039;&#039;Psionic Gate&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 5000 || &#039;&#039;&#039;Avatar Corpse&#039;&#039;&#039; || - || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;ADVENT Network Tower&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;and&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Fortress&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Intel and Rendering ==&lt;br /&gt;
&lt;br /&gt;
Datapads, Leads, Cores and Corpses can be processed with these projects, consuming them in exchange for resources. Take care not to render corpses needed for other purposes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=60% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Reward&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 Inv Storage Module.png|x32px|Item Consumed]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Advent Datapad.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Datapad Decryption&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 1200&amp;lt;br&amp;gt;(+800 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Datapad&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[image:XCOM2 Inv Intel.png|x32px|Intel]]&amp;lt;br&amp;gt;&#039;&#039;&#039;20-30 Intel&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC Alien Datapad Decryption.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Data Cache Decryption&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 1800&amp;lt;br&amp;gt;(+840 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Alien Data Cache&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[image:XCOM2 Inv Intel.png|x32px|Intel]]&amp;lt;br&amp;gt;&#039;&#039;&#039;31-40 Intel&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Facility Lead.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Facility Lead&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 1800&amp;lt;br&amp;gt;(+1200 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Facility Lead&amp;lt;br&amp;gt;5 Intel&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Alien Facility Revealed&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC Elerium.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Elerium Core&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Elerium Core&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;8 Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsySectoid.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Sectoid Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 600&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Sectoid Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyViper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Viper Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 600&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Viper Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyMuton.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Muton Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 650&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Muton Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;4 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyBerserker.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Berserker Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 650&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Berserker Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;5 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:LW IC AutopsyBluton.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Muton Elite Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 700&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Muton Elite Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;6 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyArchon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Archon Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 700&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Archon Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;8 Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyFaceless.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Faceless Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 600&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Faceless Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2 Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyCryssalid.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Chryssalid Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 650&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Chryssalid Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;6 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAndromedon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Andromedon Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 850&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Andromedon Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;table style=&amp;quot;text-align:center; vertical-align:bottom&amp;quot;&amp;gt;&lt;br /&gt;
|[[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;6 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|||&lt;br /&gt;
| and&lt;br /&gt;
|||&lt;br /&gt;
|[[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium Core&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyGatekeeper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Gatekeeper Shell&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 1000&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Gatekeeper Shell&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;table style=&amp;quot;text-align:center; vertical-align:bottom&amp;quot;&amp;gt;&lt;br /&gt;
|[[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|||&lt;br /&gt;
| and&lt;br /&gt;
|||&lt;br /&gt;
|[[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium Core&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventTrooper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render ADVENT Trooper Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Trooper Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventStunLancer.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render ADVENT Stun Lancer Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Stun Lancer Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventShieldBearer.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render ADVENT Shieldbearer Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Shieldbearer Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventCaptain.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render ADVENT Officer Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Officer Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:LW IC AutopsyDrone.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Disassemble Drone Wreck&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 300&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Drone Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyMEC.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Disassemble ADVENT MEC Wreck&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 600&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT MEC Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;5 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventTurret.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Disassemble Turret Wreck&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Turret Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsySextopod.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Disassemble Sectopod Wreck&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 1200&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Sectopod Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;table style=&amp;quot;text-align:center; vertical-align:bottom&amp;quot;&amp;gt;&lt;br /&gt;
|[[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;12 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|||&lt;br /&gt;
| and&lt;br /&gt;
|||&lt;br /&gt;
|[[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium Core&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Facilities (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>ATARAXIA MECHANICA</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Research_(LWOTC)&amp;diff=120952</id>
		<title>Research (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Research_(LWOTC)&amp;diff=120952"/>
		<updated>2025-02-20T01:53:32Z</updated>

		<summary type="html">&lt;p&gt;ATARAXIA MECHANICA: Change all links to LW2 in the page to LWOTC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
The majority of [[Research (LW2)|research projects from Long War 2]] exist in LWOTC in an unchanged form, but there are some key differences resulting from, among other factors, the introduction of new enemy types and hero classes, as well as some balance tweaks.&lt;br /&gt;
[[File:LWOTC_Tech_Tree_m4.png|1024px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LW2)|61}}&amp;lt;div style=&amp;quot;padding-left: 20px; float:right&amp;quot;&amp;gt;[[File:XCOM 2 Facility Powercore.png|256px|left]]&amp;lt;/div&amp;gt;The Power Core of the Avenger doubles as its main Research laboratory, headed by Dr. Tygan. Research in [[Long War of the Chosen]] has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies.&lt;br /&gt;
&lt;br /&gt;
* Unlocked items in &#039;&#039;&#039;bold&#039;&#039;&#039; don&#039;t need any other project, while items in &#039;&#039;italics&#039;&#039; need another research or Proving Grounds project to be fully available.&lt;br /&gt;
* Projects with a yellow background form part of the Golden Path: the elements that progress the storyline.&lt;br /&gt;
&lt;br /&gt;
== Research Time ==&lt;br /&gt;
The time to research a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the number of scientists in the Avenger and how they&#039;re staffed.&lt;br /&gt;
&lt;br /&gt;
At the start of the game, the only contribution to research comes from Tygan, counting as a scientist contributing 10 science points per hour, but he cannot be assigned to any scientist staff slots. Each additional scientist contributes another 5 points per hour, increasing to 10 if they&#039;re working in a laboratory, but if they&#039;re staffed in any other facility, they won&#039;t be able to contribute to research.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Basic Research&amp;quot; project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points.&lt;br /&gt;
&lt;br /&gt;
== Basic Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects increase XCOM&#039;s efficiency at research and engineering, reducing staff requirements and increasing speed. They can be repeated indefinitely, but each time they are completed the time for the next repeat increases.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; width: calc(100% - 280px)&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;Points Cost !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-width: 2px&amp;quot;| Effect&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|[[Image:XCOM2 Alert Alien Encryption.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Basic Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|5200&amp;lt;br&amp;gt;(+2800 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|Increases effective scientists for project prerequisites by 1&amp;lt;br&amp;gt;Increases science speed by 5 points per hour&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|[[Image:XCOM2 TECH Bluescreen Project.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Basic Engineering&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|5200&amp;lt;br&amp;gt;(+2800 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|Increases effective engineers for project prerequisites by 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resistance ==&lt;br /&gt;
&lt;br /&gt;
These projects unlock facilities for contacting the Resistance in more regions. In addition to the time invested, they now have an intel cost.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; width:calc(100% - 280px)&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;2&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 Inv Intel.png|x32px|Intel]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Intel&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Resistance Communications&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resistance Communications&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Resistance Communications.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Resistance Communications&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 1250&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 20&lt;br /&gt;
| [[Research (LWOTC)#Resistance Radio|&#039;&#039;&#039;Resistance Radio&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Resistance Comms&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Resistance Radio&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Resistance Radio&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Resistance Radio.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Resistance Radio&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Resistance Communications|&#039;&#039;&#039;Resistance Communications&#039;&#039;&#039;]]&lt;br /&gt;
| 4000&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 60&lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;&#039;&#039;Radio Relays&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Additional Comm Station&#039;&#039;&#039;&amp;lt;br&amp;gt;(Resistance Comms upgrade)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Xenology ==&lt;br /&gt;
&lt;br /&gt;
These projects study the aliens&#039; capabilities in a way that doesn&#039;t fit in other categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-width: 2px; width:calc(100% - 280px)&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Alien Biotech&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alien Biotech&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Alien Biotech.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - &lt;br /&gt;
| 1300 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Most autopsies&#039;&#039;&#039;&#039;&#039; || &#039;&#039;Hazmat Vest&#039;&#039; || - || &#039;&#039;&#039;AP Rounds&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Psionics&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionics&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Psionics.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Psionics&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Sectoid Autopsy|&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 4500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 30&lt;br /&gt;
| [[Research (LWOTC)#Gatekeeper Autopsy|&#039;&#039;&#039;Gatekeeper Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Shadow Armor|&#039;&#039;Shadow Armor&#039;&#039;]]|| - || &#039;&#039;&#039;Psi Lab&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Second Cell&#039;&#039;&#039;&amp;lt;br&amp;gt;(Psi Lab upgrade) || &#039;&#039;&#039;Neurowhip&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Psi Amp&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Alien Psi Amp&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alien Autopsies ==&lt;br /&gt;
&lt;br /&gt;
Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Sectoid Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sectoid Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsySectoid.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Sectoid Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 2200 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Sectoid Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LWOTC)#Psionics|&#039;&#039;&#039;Psionics&#039;&#039;&#039;]]  || &#039;&#039;Talon Rounds&#039;&#039; || - || &#039;&#039;&#039;Mind Shield&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced PCS: Focus&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Viper Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Viper Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyViper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Viper Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 2500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Viper Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LWOTC)#Viper King Autopsy|&#039;&#039;&#039;Viper King Autopsy&#039;&#039;&#039;]]  || &#039;&#039;&#039;Battlefield Medicine&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Venom Rounds&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gas Grenade&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Muton Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Muton Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyMuton.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 3500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LWOTC)#Berserker Autopsy|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Muton Elite Autopsy|&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;]] || &#039;&#039;Tactical Vest&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Plasma Grenade&#039;&#039; || - || &#039;&#039;&#039;Vibroblade&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Berserker Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Berserker Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyBerserker.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Muton Autopsy|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 3500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Berserker Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LWOTC)#Berserker Queen Autopsy|&#039;&#039;&#039;Berserker Queen Autopsy&#039;&#039;&#039;]] || &#039;&#039;Hellweave&#039;&#039; || - || &#039;&#039;&#039;Overdrive Serum&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Muton Elite Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Muton Elite Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW IC AutopsyBluton.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Muton Autopsy|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 4000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Elite Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Carapace Plating&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Dragon Rounds&#039;&#039; || - || &#039;&#039;Blaster Gauntlet&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Archon Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Archon Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyArchon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Archon Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 4000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Archon Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LWOTC)#Archon King Autopsy|&#039;&#039;&#039;Archon King Autopsy&#039;&#039;&#039;]] || &#039;&#039;Acid Grenade&#039;&#039; || - || &#039;&#039;&#039;Fusion Blade&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Fusion Axe&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Faceless Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Faceless Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyFaceless.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Faceless Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 3500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Faceless Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Chameleon Suit&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Needle Rounds&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Chryssalid Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Chryssalid Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyCryssalid.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 2500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Chryssalid Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Chitin Plating&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Flechette Rounds&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Andromedon Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Andromedon Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAndromedon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Andromedon Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 4000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Andromedon Wreck&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Advanced Grenades&#039;&#039; || - || &#039;&#039;&#039;Holotargeter Mark III&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Gatekeeper Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Gatekeeper Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyGatekeeper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Gatekeeper Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Psionics|&#039;&#039;&#039;Psionics&#039;&#039;&#039;]] &lt;br /&gt;
| 5000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Gatekeeper Shell&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Arc Blaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Superior PCS: Focus&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Alien Psi Amp&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Viper King Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Viper King Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM 2 IC AutopsyViperKing.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Viper King Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Viper Autopsy|&#039;&#039;&#039;Viper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Viper King Corpse&lt;br /&gt;
| - || &#039;&#039;&#039;Serpent Suit&#039;&#039;&#039; || - || &#039;&#039;Serpent Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Berserker Queen Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Berserker Queen Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM 2 IC AutopsyBerserkerQueen.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Berserker Queen Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Berserker Autopsy|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 1000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Berserker Queen Corpse&lt;br /&gt;
| - || &#039;&#039;&#039;R.A.G.E. Suit&#039;&#039;&#039; || - || &#039;&#039;R.A.G.E. Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Archon King Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Archon King Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM 2 IC AutopsyArchonKing.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Archon King Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Archon Autopsy|&#039;&#039;&#039;Archon Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 1500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Archon King Corpse&lt;br /&gt;
| - || &#039;&#039;&#039;Icarus Armor&#039;&#039;&#039; || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ADVENT Autopsies ==&lt;br /&gt;
&lt;br /&gt;
Once Alien Biotech has been researched, corpses recovered from some missions can be autopsied. If enough corpses are available, the autopsy will take no time to complete, but only one corpse will be consumed. These also include mechanized units, which can be broken down after their robotics have been investigated (which doubles as drone breakdown).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Trooper Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Trooper Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventTrooper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
| 2000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Trooper Corpse&amp;lt;br&amp;gt;(20x for Instant)&lt;br /&gt;
| [[Research (LWOTC)#ADVENT Stun Lancer Autopsy|&#039;&#039;&#039;ADVENT Stun Lancer Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Shieldbearer Autopsy|&#039;&#039;&#039;ADVENT Shieldbearer Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Officer Autopsy|&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Robotics|&#039;&#039;ADVENT Robotics&#039;&#039;]]  || &#039;&#039;Alloy Plating&#039;&#039; || &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Stun Lancer Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Stun Lancer Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventStunLancer.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Stun Lancer Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 2000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Stun Lancer Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Arc Blade&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Arc Thrower&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Shieldbearer Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Shieldbearer Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventShieldBearer.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Shieldbearer Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 2200 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Shieldbearer Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Stasis Vest&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Stiletto Rounds&#039;&#039; || - || -&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Officer Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Officer Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventCaptain.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 4000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Officer Corpse&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| [[Research (LWOTC)#Magnetic Weapons|&#039;&#039;Magnetic Weapons&#039;&#039;]]&amp;lt;br&amp;gt; || &#039;&#039;&#039;Skulljack&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Incendiary Grenade&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Robotics&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Robotics&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW IC AutopsyDrone.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
| 2000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Drone Wrecks&lt;br /&gt;
| [[Research (LWOTC)#ADVENT MEC Breakdown|&#039;&#039;&#039;ADVENT MEC Breakdown&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Turret Breakdown|&#039;&#039;&#039;ADVENT Turret Breakdown&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Sectopod Breakdown|&#039;&#039;&#039;Sectopod Breakdown&#039;&#039;&#039;]] || &#039;&#039;&#039;Mechanized Warfare&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Skullmining&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Redscreen Rounds&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Battlescanners&#039;&#039; || - || &#039;&#039;&#039;GREMLIN Mark II&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT MEC Breakdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT MEC Breakdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyMEC.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT MEC Breakdown&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
| 2500 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT MEC Wreck&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;&#039;Bluescreen Protocol&#039;&#039;&#039; || - || &#039;&#039;&#039;Holotargeter Mark II&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Plated BIT&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;ADVENT Turret Breakdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;ADVENT Turret Breakdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsyAdventTurret.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Turret Breakdown&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
| 1200 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Turret Wreck&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Falcon Rounds&#039;&#039; || &#039;&#039;&#039;Defense Matrix&#039;&#039;&#039; || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Sectopod Breakdown&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Sectopod Breakdown&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC AutopsySextopod.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Sectopod Breakdown&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
| 5000 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Sectopod Wreck&amp;lt;br&amp;gt;(10x for Instant)&lt;br /&gt;
| - || &#039;&#039;Proximity Mines&#039;&#039; || - || &#039;&#039;&#039;GREMLIN Mark III&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Powered BIT&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
These projects aim to improve XCOM&#039;s weaponry through various means.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Modular Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Modular Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Modular Weapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 760 || - || - || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Laser Weapons|&#039;&#039;Laser Weapons&#039;&#039;]] || &#039;&#039;&#039;Basic Weapon Upgrades&#039;&#039;&#039; || - || &#039;&#039;&#039;&#039;&#039;Weapon Upgrading&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Experimental Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Experimental Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM 2 IC BoltCaster HuntingAxe.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Alien Hunters DLC&lt;br /&gt;
| 2400 || - || - || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || &#039;&#039;&#039;Bolt Caster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Shadowkeeper&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Hunter&#039;s Axe&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Frost Bomb&#039;&#039;&#039; || - || -&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Laser Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Laser Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW TECH LaserWeapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 4000 || - || 2 || 5 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Advanced Laser Weapons|&#039;&#039;&#039;Advanced Laser Weapons&#039;&#039;&#039;]] || - || - || &#039;&#039;&#039;Laser Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Stengun&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Pistol&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Advanced Laser Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advanced Laser Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW TECH AdvancedLaserWeapons.png |150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Laser Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Laser Weapons|&#039;&#039;&#039;Laser Weapons&#039;&#039;&#039;]]&lt;br /&gt;
| 4000 || - || 2 || 10 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Plasma Rifle|&#039;&#039;Plasma Rifle&#039;&#039;]] || - || - || &#039;&#039;&#039;Laser Cannon&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Scatterray&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Lance&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Magnetic Weapons&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Magnetic Weapons&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Magnetized Weapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Magnetic Weapons&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Officer Autopsy|&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
| 10500 || 50 || 10 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Advanced Magnetic Weaponry|&#039;&#039;&#039;Advanced Magnetic Weaponry&#039;&#039;&#039;]] || - || - || &#039;&#039;&#039;Mag Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Stuttermag&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mag Pistol&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauntlet Mark II&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Grenade Launcher&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Magnetic Bolt Caster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Enhanced Shadowkeeper&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Advanced Magnetic Weaponry&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advanced Magnetic Weaponry&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Gauss Weapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Magnetic Weaponry&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Magnetic Weapons|&#039;&#039;&#039;Magnetic Weapons&#039;&#039;&#039;]]&lt;br /&gt;
| 10500 || 50 || 10 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Coilguns|&#039;&#039;Coilguns&#039;&#039;]] || - || - || &#039;&#039;&#039;Shard Gun&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Mag Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mag Long Rifle&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Helix Rail-Cannon&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Coilguns&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Coilguns&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW TECH CoilWeapons.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Coilguns&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Advanced Magnetic Weaponry|&#039;&#039;&#039;Advanced Magnetic Weaponry&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Elerium|&#039;&#039;&#039;Elerium&#039;&#039;&#039;]]&lt;br /&gt;
| 18000 || 100 || 15 || 15 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Advanced Coilguns|&#039;&#039;&#039;Advanced Coilguns&#039;&#039;&#039;]] || - || - || &#039;&#039;&#039;Coil Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Subcoiler&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauss Pistol&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Advanced Coilguns&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Advanced Coilguns&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:LW TECH AdvancedLaserWeapons.png |150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Coilguns&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Coilguns|&#039;&#039;&#039;Coilguns&#039;&#039;&#039;]]&lt;br /&gt;
| 10500 || 50 || 10 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Plasma Rifle|&#039;&#039;Plasma Rifle&#039;&#039;]] || &#039;&#039;Shredstorm Cannons&#039;&#039; || - || &#039;&#039;&#039;Gauss Long Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauss Cannon&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Scattergun&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mag Shorty&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Plasma Rifle&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Plasma Rifle&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH PlasmaRifle.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Advanced Laser Weapons|&#039;&#039;&#039;Advanced Laser Weapons&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Advanced Coilguns|&#039;&#039;&#039;Advanced Coilguns&#039;&#039;&#039;]]&lt;br /&gt;
| 22000 || 150 || 20 || 30&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3&lt;br /&gt;
| [[Research (LWOTC)#Beam Cannon|&#039;&#039;&#039;Beam Cannon&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Plasma Lance|&#039;&#039;&#039;Plasma Lance&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Storm Gun|&#039;&#039;&#039;Storm Gun&#039;&#039;&#039;]] || &#039;&#039;Plasma Blasters&#039;&#039; || - || &#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Scramgun&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Pistol&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Bolt Caster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Powered Shadowkeeper&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Beam Cannon&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Beam Cannon&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Heavy Plasma.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Beam Cannon&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Plasma Rifle|&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039;]]&lt;br /&gt;
| 15000 || 100 || 10 || 15&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Beam Cannon&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium Phase-Cannon&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Plasma Lance&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Plasma Lance&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH PlasmaSniper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Lance&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Plasma Rifle|&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039;]]&lt;br /&gt;
| 15000 || 100 || 10 || 15&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Plasma Lance&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Storm Gun&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Storm Gun&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Alloy Cannon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Storm Gun&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Plasma Rifle|&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039;]]&lt;br /&gt;
| 15000 || 100 || 10 || 15&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Storm Gun&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|}&lt;br /&gt;
== Materials and Armor ==&lt;br /&gt;
&lt;br /&gt;
These projects study alien materials and improve XCOM&#039;s defensive capabilities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Items&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Hybrid Materials&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Hybrid Materials&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Nanofiber Materials.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 2000 || - || 5 || 3 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Elerium|&#039;&#039;&#039;Elerium&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Combat Armor|&#039;&#039;&#039;Combat Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Robotics|&#039;&#039;ADVENT Robotics&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Laser Weapons|&#039;&#039;Laser Weapons&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Magnetic Weapons|&#039;&#039;Magnetic Weapons&#039;&#039;]] || &#039;&#039;&#039;Most Proving Ground projects&#039;&#039;&#039; || - || &#039;&#039;&#039;Tracer Rounds&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Elerium&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Elerium&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 IC Elerium.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 10000 || 50 || - || 50 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5&lt;br /&gt;
| [[Research (LWOTC)#Powered Armor|&#039;&#039;Powered Armor&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Coilguns|&#039;&#039;Coilguns&#039;&#039;]] || - || &#039;&#039;&#039;Elerium Conduit&#039;&#039;&#039;&amp;lt;br&amp;gt;(Power Relay upgrade) || &#039;&#039;Advanced Psi Amp&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Combat Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Combat Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH PlatedArmor.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 5500 || 50 || 15 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Mobile Armor|&#039;&#039;&#039;Mobile Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Battle Armor|&#039;&#039;&#039;Battle Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Powered Armor|&#039;&#039;Powered Armor&#039;&#039;]] || - || - || &#039;&#039;&#039;Predator Armor&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Mobile Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Mobile Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH SpiderSuit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Mobile Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Combat Armor|&#039;&#039;&#039;Combat Armor&#039;&#039;&#039;]]&lt;br /&gt;
| 5500 || 50 || 5 || 2&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Shadow Armor|&#039;&#039;Shadow Armor&#039;&#039;]] || - || - || &#039;&#039;&#039;Spider Suit&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Battle Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battle Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH EXOSuit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Battle Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Combat Armor|&#039;&#039;&#039;Combat Armor&#039;&#039;&#039;]]&lt;br /&gt;
| 5500 || 50 || 10 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1&lt;br /&gt;
| [[Research (LWOTC)#Battlesuits|&#039;&#039;Battlesuits&#039;&#039;]] || &#039;&#039;Plasma Blasters&#039;&#039; || - || &#039;&#039;&#039;E.X.O. Suit&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Reinforced Frame&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Powered Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Powered Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH PoweredArmor.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Powered Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Combat Armor|&#039;&#039;&#039;Combat Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Elerium|&#039;&#039;&#039;Elerium&#039;&#039;&#039;]]&lt;br /&gt;
| 18000 || 100 || 20 || 20&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2&lt;br /&gt;
| [[Research (LWOTC)#Shadow Armor|&#039;&#039;Shadow Armor&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Battlesuits|&#039;&#039;Battlesuits&#039;&#039;]] || - || - || &#039;&#039;&#039;Warden Armor&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;R.A.G.E. Armor&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Serpent Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Shadow Armor&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Shadow Armor&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH WraithSuit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Shadow Armor&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Powered Armor|&#039;&#039;&#039;Powered Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Mobile Armor|&#039;&#039;&#039;Mobile Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Psionics|&#039;&#039;&#039;Psionics&#039;&#039;&#039;]]&lt;br /&gt;
| 14000 || 100 || 20 || 20&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Wraith Suit&#039;&#039;&#039; (1 granted on completion)&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Battlesuits&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlesuits&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH WARSuit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Battlesuits&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Powered Armor|&#039;&#039;&#039;Powered Armor&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Battle Armor|&#039;&#039;&#039;Battle Armor&#039;&#039;&#039;]]&lt;br /&gt;
| 14000 || 100 || 20 || 20&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2&lt;br /&gt;
| - || &#039;&#039;Shredstorm Cannons&#039;&#039; || - || &#039;&#039;&#039;W.A.R. Suit&#039;&#039;&#039; (1 granted on completion)&amp;lt;br&amp;gt;&#039;&#039;&#039;Anodized Chassis&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Blaster Gauntlet&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shadow Chamber Projects ==&lt;br /&gt;
&lt;br /&gt;
These projects form a major part of the storyline, beginning when either the Blacksite mission is completed or when a Codex Brain is recovered from Skulljacking an ADVENT Officer. The first of these unlocks the Shadow Chamber, a facility needed for every project afterwards. These projects cost Intel, and they all belong to the Golden Path: they will unlock further storyline missions, including the final ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! colspan=&amp;quot;4&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| &#039;&#039;&#039;Other&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 Inv Storage Module.png|x32px|Items]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Items&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 Inv Intel.png|x32px|Intel]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Intel&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Proving Ground&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Facilities&#039;&#039;&#039;  &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| &#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Alien Encryption&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Alien Encryption&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 Alert Alien Encryption.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Encryption&#039;&#039;&#039; &lt;br /&gt;
| - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Blacksite Vial&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Codex Brain&#039;&#039;&#039; &lt;br /&gt;
| 3580 || - || 40 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || - || &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; || -&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Blacksite Vial&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Blacksite Vial&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Blacksite Vial.png |150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Blacksite Vial&#039;&#039;&#039; &lt;br /&gt;
| - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 3500 || &#039;&#039;&#039;Blacksite Vial&#039;&#039;&#039; || 50 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;Blacksite Data Coordinates&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Codex Brain&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Codex Brain&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Codex Brain Pt1.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Codex Brain&#039;&#039;&#039; &lt;br /&gt;
| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 2400 || &#039;&#039;&#039;Codex Brain&#039;&#039;&#039; || 25 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Encrypted Codex Data|&#039;&#039;&#039;Encrypted Codex Data&#039;&#039;&#039;]] || - || -|| &#039;&#039;&#039;Codex Brain Coordinates&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Encrypted Codex Data&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Encrypted Codex Data&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Codex Brain Pt2.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Encrypted Codex Data&#039;&#039;&#039; &lt;br /&gt;
| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Codex Brain|&#039;&#039;&#039;Codex Brain&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 3800 || - || 25 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || - || -|| &#039;&#039;&#039;Breach the Alien Network&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Recovered ADVENT Stasis Suit&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Recovered ADVENT Stasis Suit&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Advent Stasis Suit.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Recovered ADVENT Stasis Suit&#039;&#039;&#039; &lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 4000 || &#039;&#039;&#039;ADVENT Stasis Suit&#039;&#039;&#039;|| 60 || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| [[Research (LWOTC)#Avatar Autopsy|&#039;&#039;Avatar Autopsy&#039;&#039;]] || - || -|| -&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Psionic Gate&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Psionic Gate&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Psi Gate Project.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Psionic Gate&#039;&#039;&#039; &lt;br /&gt;
| -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&amp;lt;br&amp;gt;(Psionic Gate upgrade)&#039;&#039;&#039; &lt;br /&gt;
| 4000 || - || 80 || 65&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 10&lt;br /&gt;
| [[Research (LWOTC)#Avatar Autopsy|&#039;&#039;Avatar Autopsy&#039;&#039;]] || &#039;&#039;Mimic Beacons&#039;&#039; || - || -&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;|&amp;lt;div id=&amp;quot;Avatar Autopsy&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Avatar Autopsy&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Avatar.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Avatar Autopsy&#039;&#039;&#039; &lt;br /&gt;
| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Recovered ADVENT Stasis Suit|&#039;&#039;&#039;Recovered ADVENT Stasis Suit&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Psionic Gate|&#039;&#039;&#039;Psionic Gate&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Shadow Chamber&#039;&#039;&#039; &lt;br /&gt;
| 5000 || &#039;&#039;&#039;Avatar Corpse&#039;&#039;&#039; || - || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| - || - || - || &#039;&#039;&#039;ADVENT Network Tower&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;and&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Fortress&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Intel and Rendering ==&lt;br /&gt;
&lt;br /&gt;
Datapads, Leads, Cores and Corpses can be processed with these projects, consuming them in exchange for resources. Take care not to render corpses needed for other purposes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=60% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;1&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Reward&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 Inv Storage Module.png|x32px|Item Consumed]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Advent Datapad.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Datapad Decryption&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 1200&amp;lt;br&amp;gt;(+800 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Datapad&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[image:XCOM2 Inv Intel.png|x32px|Intel]]&amp;lt;br&amp;gt;&#039;&#039;&#039;20-30 Intel&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC Alien Datapad Decryption.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Alien Data Cache Decryption&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 1800&amp;lt;br&amp;gt;(+840 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Alien Data Cache&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[image:XCOM2 Inv Intel.png|x32px|Intel]]&amp;lt;br&amp;gt;&#039;&#039;&#039;31-40 Intel&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Facility Lead.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Facility Lead&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| -&lt;br /&gt;
| 1800&amp;lt;br&amp;gt;(+1200 for each completion)&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Facility Lead&amp;lt;br&amp;gt;5 Intel&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &#039;&#039;&#039;Alien Facility Revealed&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC Elerium.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Elerium Core&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Elerium Core&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;8 Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsySectoid.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Sectoid Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 600&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Sectoid Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyViper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Viper Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 600&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Viper Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyMuton.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Muton Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 650&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Muton Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;4 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyBerserker.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Berserker Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 650&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Berserker Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;5 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:LW IC AutopsyBluton.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Muton Elite Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 700&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Muton Elite Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;6 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyArchon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Archon Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 700&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Archon Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;8 Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyFaceless.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Faceless Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 600&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Faceless Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2 Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyCryssalid.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Chryssalid Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 650&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Chryssalid Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;6 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAndromedon.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Andromedon Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 850&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Andromedon Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;table style=&amp;quot;text-align:center; vertical-align:bottom&amp;quot;&amp;gt;&lt;br /&gt;
|[[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;6 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|||&lt;br /&gt;
| and&lt;br /&gt;
|||&lt;br /&gt;
|[[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium Core&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyGatekeeper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render Gatekeeper Shell&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 1000&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Gatekeeper Shell&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;table style=&amp;quot;text-align:center; vertical-align:bottom&amp;quot;&amp;gt;&lt;br /&gt;
|[[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|||&lt;br /&gt;
| and&lt;br /&gt;
|||&lt;br /&gt;
|[[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium Core&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventTrooper.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render ADVENT Trooper Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Trooper Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventStunLancer.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render ADVENT Stun Lancer Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Stun Lancer Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventShieldBearer.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render ADVENT Shieldbearer Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Shieldbearer Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventCaptain.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Render ADVENT Officer Corpse&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Officer Corpse&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:LW IC AutopsyDrone.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Disassemble Drone Wreck&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 300&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Drone Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;2 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyMEC.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Disassemble ADVENT MEC Wreck&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 600&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT MEC Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;5 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsyAdventTurret.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Disassemble Turret Wreck&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 500&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| ADVENT Turret Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;3 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 IC AutopsySextopod.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Disassemble Sectopod Wreck&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&lt;br /&gt;
| 1200&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| Sectopod Wreck&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;table style=&amp;quot;text-align:center; vertical-align:bottom&amp;quot;&amp;gt;&lt;br /&gt;
|[[File:XCOM2 Inv Alien Alloy.png|x32px|Supplies]]&amp;lt;br&amp;gt;&#039;&#039;&#039;12 Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|||&lt;br /&gt;
| and&lt;br /&gt;
|||&lt;br /&gt;
|[[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Crystals]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elerium Core&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Facilities (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>ATARAXIA MECHANICA</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Proving_Ground_(LWOTC)&amp;diff=120951</id>
		<title>Proving Ground (LWOTC)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Proving_Ground_(LWOTC)&amp;diff=120951"/>
		<updated>2025-02-20T01:39:01Z</updated>

		<summary type="html">&lt;p&gt;ATARAXIA MECHANICA: Change all links to LW2 in the page to LWOTC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Long_War_of_the_Chosen|Back to the main page]]&lt;br /&gt;
&lt;br /&gt;
{{Toc_(LWOTC)|40}}&amp;lt;div style=&amp;quot;padding-left: 20px; float:right&amp;quot;&amp;gt;[[File:XCOM2_ChooseFacility_ProvingGrounds.png|256px|left]]&amp;lt;/div&amp;gt;&#039;&#039;&amp;quot;The Proving Ground facility provides space for Shen to experiment with new types of weaponry and other unconventional equipment. Using this facility, she can produce ammunition, explosive ordnance, and armor for our troops.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Long War of the Chosen makes a lot of equipment items first be researched in the Proving Ground before you can build them in Engineering.&lt;br /&gt;
* Unlocked items in &#039;&#039;&#039;bold&#039;&#039;&#039; don&#039;t need any other project, while items in &#039;&#039;italics&#039;&#039; need another research or Proving Grounds project to be fully available.&lt;br /&gt;
* Projects with a yellow background form part of the Golden Path: the elements that progress the storyline.&lt;br /&gt;
* Every project that unlocks an item will also grant that item on completion.&lt;br /&gt;
== Project Time ==&lt;br /&gt;
&lt;br /&gt;
The time to complete a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the Proving Ground&#039;s staff. The Proving Ground has two slots for engineers that reduce project time by 50% each.&lt;br /&gt;
&lt;br /&gt;
== Misc Projects ==&lt;br /&gt;
These are unique projects that don&#039;t fit in other categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039;&lt;br /&gt;
|-align=center style=&amp;quot;background-color: #fff6b8&amp;quot;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;div id=&amp;quot;Skulljack&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Skulljack&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH Skulljack.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Skulljack&#039;&#039;&#039; || [[Research (LWOTC)#ADVENT Officer Autopsy|&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 1200 || 75 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Officer Corpse || &#039;&#039;&#039;Skulljack&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;div id=&amp;quot;Skullmining&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Skullmining&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 GOLDTECH SkullminingProject.png |150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Skullmining&#039;&#039;&#039;|| [[Proving Ground (LWOTC)#Skulljack|&#039;&#039;&#039;Skulljack&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 2100 || 150 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || &#039;&#039;&#039;&#039;&#039;Skullmine ability&amp;lt;br&amp;gt;Skulljack Hack bonus&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;div id=&amp;quot;Bluescreen Protocol&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Bluescreen Protocol&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Bluescreen Project.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Bluescreen Protocol&#039;&#039;&#039; || [[Research (LWOTC)#ADVENT MEC Breakdown|&#039;&#039;&#039;ADVENT MEC Breakdown&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 500 || - || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT MEC Wreck&amp;lt;br&amp;gt;1x Drone Wreck || [[Proving Ground (LWOTC)#Special Ammo|&#039;&#039;Bluescreen Rounds&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LWOTC)#Grenades|&#039;&#039;EMP Grenades&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| &amp;lt;div id=&amp;quot;Battlefield Medicine&amp;quot;&amp;gt;&amp;lt;h4 style=&amp;quot;display: none&amp;quot;&amp;gt;Battlefield Medicine&amp;lt;/h4&amp;gt;&amp;lt;/div&amp;gt;[[Image:XCOM2 TECH Battlefield Medicine Project.png|150x75px]]&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Battlefield Medicine&#039;&#039;&#039; || [[Research (LWOTC)#Viper Autopsy|&#039;&#039;&#039;Viper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 500 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Viper Corpse || &#039;&#039;&#039;Nanomedikit&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor and Vests ==&lt;br /&gt;
These projects unlock items that increase the survivability of XCOM soldiers. Plating provides ablative HP while Vests have special properties. Only one Plating and Vest each can be equipped on a single soldier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hazmat Vests || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Alien Biotech|&#039;&#039;&#039;Alien Biotech&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 1200 || 20 || - || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || Hazmat Vest&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tactical Vests || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Muton Autopsy|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1500 || 25 || 3 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Corpse || Tactical Vest  &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Vests || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Shieldbearer Autopsy|&#039;&#039;&#039;ADVENT Shieldbearer Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1500 || 35 || 3 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Shieldbearer Corpse || Stasis Vest&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hellweave || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Berserker Autopsy|&#039;&#039;&#039;Berserker Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1500 || 30 || 4 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Berserker Corpse || Hellweave Vest&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Chameleon Suits || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Faceless Autopsy|&#039;&#039;&#039;Faceless Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1500 || 30 || 2 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Faceless Corpse || Chameleon Suit&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Alloy Plating || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1200 || 10 || 3 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Trooper Corpse || Alloy Plating&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Chitin Plating || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Chryssalid Autopsy|&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1500 || 20 || 4 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Chryssalid Corpse || Chitin Plating&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH ExperimentalArmor.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Carapace Plating || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Muton Elite Autopsy|&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1800 || 30 || 5 || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Elite Corpse || Carapace Plating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Ammo ==&lt;br /&gt;
These projects unlock items that increase the offensive capabilities of XCOM soldiers in various ways. Only one may be equipped on each soldier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Talon Rounds || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Officer Autopsy|&#039;&#039;&#039;ADVENT Officer Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Officer Corpse || Talon Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Redscreen Rounds || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Robotics|&#039;&#039;&#039;ADVENT Robotics&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1200 || 5 || - || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Drone Wreck || Redscreen Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Venom Rounds || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Viper Autopsy|&#039;&#039;&#039;Viper Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1500 || 50 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Viper Corpse || Venom Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shredder Rounds || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Turret Breakdown|&#039;&#039;&#039;ADVENT Turret Breakdown&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1500 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Turret Wreck || Shredder Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Needle Rounds || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Shieldbearer Autopsy|&#039;&#039;&#039;ADVENT Shieldbearer Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1500 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Shieldbearer Corpse || Needle Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flechette Rounds || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Chryssalid Autopsy|&#039;&#039;&#039;Chryssalid Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1500 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Chryssalid Corpse || Flechette Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stiletto Rounds || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Faceless Autopsy|&#039;&#039;&#039;Faceless Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Faceless Corpse || Stiletto Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bluescreen Rounds || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LWOTC)#Bluescreen Protocol|&#039;&#039;&#039;Bluescreen Protocol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1200 || 20 || 2 || 5 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT MEC Wreck || Bluescreen Rounds&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Ammo.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dragon Rounds || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Muton Elite Autopsy|&#039;&#039;&#039;Muton Elite Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1800 || 50 || 5 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Elite Corpse || Dragon Rounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
These projects unlock grenades of both damaging and supporting uses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;6&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Corpses&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Battlescanners || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#ADVENT Trooper Autopsy|&#039;&#039;&#039;ADVENT Trooper Autopsy&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1200 || 25 || 5 || 2 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Trooper Corpse || Battlescanner&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Plasma Grenade Project.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Grenades || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Muton Autopsy|&#039;&#039;&#039;Muton Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 75 || 10 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Muton Corpse || Plasma Grenade&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Advanced Grenade Project.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Grenades || [[Proving Ground (LWOTC)#Grenades|&#039;&#039;&#039;Plasma Grenade&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Andromedon Autopsy|&#039;&#039;&#039;Andromedon Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || - || - || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || &#039;&#039;Bombs&amp;lt;br&amp;gt;Mimic Beacons&amp;lt;br&amp;gt;Proximity Mines&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smoke Bombs || [[Proving Ground (LWOTC)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1200 || 25 || 3 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || Smoke Bomb&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Grenades || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;ADVENT Purifier Autopsy&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Purifier Corpse || Incendiary Grenade&amp;lt;br&amp;gt;[[Proving Ground (LWOTC)#Grenades|&#039;&#039;Incendiary Bombs&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Bombs || [[Proving Ground (LWOTC)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LWOTC)#Grenades|&#039;&#039;&#039;Incendiary Grenades&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1500 || 30 || 4 || 3 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT Purifier Corpse || Incendiary Bomb&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Acid Grenades || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spectre Autopsy&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Spectre Corpse || Acid Grenade&amp;lt;br&amp;gt;[[Proving Ground (LWOTC)#Grenades|&#039;&#039;Acid Bombs&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Acid Bombs || [[Proving Ground (LWOTC)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LWOTC)#Grenades|&#039;&#039;&#039;Acid Grenades&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1500 || 30 || 4 || 3 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Spectre Corpse || Acid Bomb&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Grenades || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Viper Autopsy|&#039;&#039;&#039;Viper Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Viper Corpse || Gas Grenade&amp;lt;br&amp;gt;[[Proving Ground (LWOTC)#Grenades|&#039;&#039;Gas Bombs&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Bombs || [[Proving Ground (LWOTC)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LWOTC)#Grenades|&#039;&#039;&#039;Gas Grenades&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1500 || 30 || 4 || 3 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Viper Corpse || Gas Bomb&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;EMP Grenades || [[Research (LWOTC)#Hybrid Materials|&#039;&#039;&#039;Hybrid Materials&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LWOTC)#Bluescreen Protocol|&#039;&#039;&#039;Bluescreen Protocol&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1200 || 20 || 2 || - || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Drone Wreck || EMP Grenade&amp;lt;br&amp;gt;[[Proving Ground (LWOTC)#Grenades|&#039;&#039;EMP Bombs&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;EMP Bombs || [[Proving Ground (LWOTC)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LWOTC)#Grenades|&#039;&#039;&#039;EMP Grenades&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 5 || 1500 || 30 || 4 || 3 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x ADVENT MEC Wreck || EMP Bomb&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mimic Beacons || [[Proving Ground (LWOTC)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Psionic Gate|&#039;&#039;&#039;Psionic Gate&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 7 || 2500 || 150 || 30 || 50 || 3&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Gatekeeper Shell || Mimic Beacon&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Experimental Grenade.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Proximity Mines || [[Proving Ground (LWOTC)#Grenades|&#039;&#039;&#039;Advanced Grenades&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Sectopod Breakdown|&#039;&#039;&#039;Sectopod Breakdown&#039;&#039;&#039;]] &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1800 || 125 || 10 || 10 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1x Sectopod Wreck || Proximity Mine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heavy Weapons ==&lt;br /&gt;
Two additional Heavy Weapons can be developed and equipped on non-Technical soldiers using heavy armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Heavy Weapons Project.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shredstorm Cannons || [[Research (LWOTC)#Advanced Coilguns|&#039;&#039;&#039;Advanced Coilguns&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Battle Armor |&#039;&#039;&#039;Battle Armor&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 7 || 1800 || 60 || 10 || 10 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || [[Weapons_(LWOTC)#Heavy_Weapons|&#039;&#039;&#039;Shredstorm Cannon&#039;&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH AdvHeavy Weapons Project.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasma Blasters || [[Research (LWOTC)#Plasma Rifle|&#039;&#039;&#039;Plasma Rifle&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Research (LWOTC)#Battle Armor |&#039;&#039;&#039;Battle Armor&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 8 || 1800 || 80 || 6 || 10 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || [[Weapons_(LWOTC)#Heavy_Weapons|&#039;&#039;&#039;Plasma Blaster&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hunter Weapons and Alien Armor ==&lt;br /&gt;
These projects unlock items from the Alien Hunters DLC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 IC BoltCaster.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bolt Caster|| [[Research (LWOTC)#Experimental Weapons|&#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 600 || 35 || - || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || [[Weapons_(LWOTC)#Bolt Caster|&#039;&#039;&#039;Bolt Caster&#039;&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 IC HunterPistol.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shadowkeeper|| [[Research (LWOTC)#Experimental Weapons|&#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 600 || 25 || - || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || [[Weapons_(LWOTC)#Shadowkeeper|&#039;&#039;&#039;Shadowkeeper&#039;&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 IC HuntingAxe.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hunter&#039;s Axe|| [[Research (LWOTC)#Experimental Weapons|&#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 600 || 30 || - || -&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || [[Weapons_(LWOTC)#Hunter&#039;s Axe|&#039;&#039;&#039;Hunter&#039;s Axe&#039;&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM_2_IC_FrostBomb.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Frost Bomb|| [[Research (LWOTC)#Experimental Weapons|&#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || 600 || 25 || - || - &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| - || &#039;&#039;&#039;Frost Bomb&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 TECH SerpentArmor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Serpent Suit|| [[Research (LWOTC)#Viper King Autopsy|&#039;&#039;&#039;Viper King Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1200 || 50 || 5 || 5&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || &#039;&#039;&#039;Serpent Suit&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Serpent Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 TECH RageSuit.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;R.A.G.E. Suit || [[Research (LWOTC)#Berserker Queen Autopsy|&#039;&#039;&#039;Berserker Queen Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1500 || 50 || 5 || 5&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || &#039;&#039;&#039;R.A.G.E. Suit&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;R.A.G.E. Armor&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 TECH IcarusArmor.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Icarus Armor|| [[Research (LWOTC)#Archon King Autopsy|&#039;&#039;&#039;Archon King Autopsy&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 4 || 1800 || 75 || 10 || 20 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || &#039;&#039;&#039;Icarus Armor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SPARK ==&lt;br /&gt;
These projects create the SPARK and its equipment from the Shen&#039;s Last Gift DLC. One SPARK is automatically granted when completing Mechanized Warfare, and they can be built repeatedly with the Build SPARK project.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;5&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Alien Alloys&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Crystals&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 TECH SPARK.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mechanized Warfare|| --&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1800 || 100 || 10 || 5&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || [[SPARK_(LWOTC)|&#039;&#039;&#039;SPARK&#039;&#039;&#039;]]&amp;lt;br&amp;gt;[[Proving Ground (LWOTC)#SPARK |&#039;&#039;&#039;SPARK &#039;&#039;&#039;]]&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM 2 TECH SPARK.png|150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SPARK|| [[Proving Ground (LWOTC)#SPARK |&#039;&#039;&#039;Mechanized Warfare&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 1500 || 80 || 10 || 5&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || [[SPARK_(LWOTC)|&#039;&#039;&#039;SPARK&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Upgrades ==&lt;br /&gt;
After researching [[Research (LWOTC)#Modular Weapons|Modular Weapons]], [[Weapons_(LWOTC)#Weapon_Upgrades|Weapon Upgrades]] can be reverse engineered in the Proving Ground to begin fabricating them in Engineering. Each upgrade project needs 3 of the upgrade items and the projects of the lower quality upgrades to be already completed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=100% style=&amp;quot;border-width: 2px&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width:75px;border-width: 2px&amp;quot;| Research !! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Prerequisites !! colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right-width: 2px&amp;quot;| Cost !! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-width: 2px&amp;quot; | Unlocks&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:XCOM2 UIEvent science.png|x32px|Research]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 UIEvent staff.png|x32px|Engineers and Scientists needed each]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[image:Time Long War.png|x32px|Research Points]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Points&#039;&#039;&#039; &lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Supplies&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-bottom-width: 2px&amp;quot;| [[File:XCOM2 Inv Elerium Core.png |x32px|Elerium Cores]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;Elerium Cores&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-width: 1px 2px 2px 1px&amp;quot;| [[image:XCOM2 Inv Storage Module.png|x32px|Items]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Items&#039;&#039;&#039; &lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Scopes || [[Research (LWOTC)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 30 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Scopes || &#039;&#039;&#039;Scope&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Scopes&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Scopes || &#039;&#039;&#039;Scopes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Scopes || &#039;&#039;&#039;Advanced Scope&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Scopes&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Scopes || &#039;&#039;&#039;Advanced Scopes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 90 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Scopes || &#039;&#039;&#039;Elite Scope&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Laser Sights || [[Research (LWOTC)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Laser Sights || &#039;&#039;&#039;Laser Sight&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Laser Sights&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Laser Sights || &#039;&#039;&#039;Laser Sights&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 40 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Laser Sights || &#039;&#039;&#039;Advanced Laser Sight&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Laser Sights&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Laser Sights || &#039;&#039;&#039;Advanced Laser Sights&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Laser Sights || &#039;&#039;&#039;Elite Laser Sight&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stocks || [[Research (LWOTC)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Stocks || &#039;&#039;&#039;Stock&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Stocks&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Stocks || &#039;&#039;&#039;Stocks&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 40 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Stocks || &#039;&#039;&#039;Advanced Stock&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Stocks&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Stocks || &#039;&#039;&#039;Advanced Stocks&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Stocks || &#039;&#039;&#039;Elite Stock&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Expanded Mags || [[Research (LWOTC)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Expanded Mags || &#039;&#039;&#039;Expanded Mags&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Expanded Mags&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Expanded Mags || &#039;&#039;&#039;Expanded Mags&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 40 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Expanded Mags || &#039;&#039;&#039;Advanced Expanded Mags&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Expanded Mags&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Expanded Mags || &#039;&#039;&#039;Advanced Expanded Mags&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Expanded Mags || &#039;&#039;&#039;Elite Expanded Mags&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hair Triggers || [[Research (LWOTC)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Hair Triggers || &#039;&#039;&#039;Hair Trigger&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Hair Triggers&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Hair Triggers || &#039;&#039;&#039;Hair Triggers&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 40 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Hair Triggers || &#039;&#039;&#039;Advanced Hair Trigger&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Hair Triggers&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Hair Triggers || &#039;&#039;&#039;Advanced Hair Triggers&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Hair Triggers || &#039;&#039;&#039;Elite Hair Trigger&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoloaders || [[Research (LWOTC)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 20 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Autoloaders || &#039;&#039;&#039;Autoloader&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Autoloaders&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Autoloaders || &#039;&#039;&#039;Autoloaders&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 40 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Autoloader || &#039;&#039;&#039;Advanced Autoloader&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Autoloaders&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Autoloaders || &#039;&#039;&#039;Advanced Autoloaders&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Autoloaders || &#039;&#039;&#039;Elite Autoloader&#039;&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Suppressors || [[Research (LWOTC)#Modular Weapons|&#039;&#039;&#039;Modular Weapons&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 1 || 1000 || 30 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Suppressors || &#039;&#039;&#039;Suppressor&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Advanced Suppressors&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Suppressors || &#039;&#039;&#039;Suppressors&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 2 || 1600 || 60 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Advanced Suppressors || &#039;&#039;&#039;Advanced Suppressor&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Elite Suppressors&#039;&#039;&lt;br /&gt;
|-align=center&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| [[Image:XCOM2 TECH Modular Weapons.png |150x75px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Elite Suppressors || &#039;&#039;&#039;Advanced Suppressors&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3 || 2400 || 90 || 1 &lt;br /&gt;
|style=&amp;quot;border-right-width: 2px&amp;quot;| 3x Elite Suppressors || &#039;&#039;&#039;Elite Suppressor&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Facilities (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>ATARAXIA MECHANICA</name></author>
	</entry>
</feed>