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	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T08:05:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Medic_(Long_War)&amp;diff=102709</id>
		<title>Talk:Medic (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Medic_(Long_War)&amp;diff=102709"/>
		<updated>2021-08-12T02:13:43Z</updated>

		<summary type="html">&lt;p&gt;APSInc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Restorative Mist synergy is nice, but is there a reason why the Medic&#039;s medkit-related abilities were not granted synergy with [[Combat Stims (EU2012)|Combat Stims]]? Was this an oversight? Giving the healing line more options to augment squad survivability makes sense. --[[User:Falconeye|Falconeye]] ([[User talk:Falconeye|talk]]) 13:49, 9 December 2014 (EST)&lt;br /&gt;
:You should make suggestions on the Nexus Forum. The LW Devs are unlikely to read this. [[User:Binkyuk|Binkyuk]] ([[User talk:Binkyuk|talk]]) 08:17, 11 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I appreciate the added discussion about why not to take Field Surgeon. However, I have a question regarding grave wounds, and that is whether or not the calculation of a grave wound (either a reduction of a soldier to 1 HP or being incapacitated during a fight) is affected by the Field Surgeon perk. This would, in fact, pose &#039;&#039;some&#039;&#039; utility beyond the wound timer calculation, especially as will can be easy to lose early game and difficult to recoup even after the development of psionics. Long War does make will stat growth overall less common despite making psi troops easier to acquire, and an almost complete neutralization of low health will reductions post battle could be a lot harder to translate to a mere .ini edit.&lt;/div&gt;</summary>
		<author><name>APSInc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Assault_(Long_War)&amp;diff=102686</id>
		<title>Talk:Assault (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Assault_(Long_War)&amp;diff=102686"/>
		<updated>2021-08-07T21:41:27Z</updated>

		<summary type="html">&lt;p&gt;APSInc: Created page with &amp;quot;Hi, I noticed that this page&amp;#039;s build guide was recently updated to the more formal table layout. However, one thing I noticed missing from the table layout is the recommended...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I noticed that this page&#039;s build guide was recently updated to the more formal table layout. However, one thing I noticed missing from the table layout is the recommended starting stats for a given soldier build. Could we add that back in, and is there a reason that it was omitted in the first place? As a relatively poor player, or even a new player, I found this a helpful outline for which soldiers I should commit to which builds, as well as general advice on how to think about building soldiers outside of the suggested configurations. Losing this information seems unnecessary unless it was determined to be inaccurate or unhelpful in other ways.&lt;br /&gt;
&lt;br /&gt;
Since I&#039;m new to the wiki and not a strong player, I haven&#039;t tried adding this information back in in case there was a strong reason to leave it out.&lt;/div&gt;</summary>
		<author><name>APSInc</name></author>
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