<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=84.10.91.236</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=84.10.91.236"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/84.10.91.236"/>
	<updated>2026-05-01T10:07:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=253</id>
		<title>Commander Tommy</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Commander_Tommy&amp;diff=253"/>
		<updated>2005-04-13T12:06:19Z</updated>

		<summary type="html">&lt;p&gt;84.10.91.236: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A comic strip. It is made by many people. The main character is Commander Tommy, which is in charge of an X-Com base. &lt;br /&gt;
&lt;br /&gt;
== Commander Tommy ==&lt;br /&gt;
Commander Tommy is a blonde man with weird hairdo. He always wears a [[Personal Armor]]. &lt;br /&gt;
Tommy&#039;s misfortune makes him the most likely person to get shot or caught in an explosion. Surprisingly, Tommy always survives even the most severe damage. Also, he was appearently squeezed flat under a [[Battleship]] once, and is now completely flat (although this doesn&#039;t hemper him from doing his day-to-day stupidities).&lt;br /&gt;
Tommy is also pretty incompetent and likes playing with explosives and unresearched objects. He is also known to have a short temper.&lt;br /&gt;
His name may come from &#039;Tommy&#039;, a slang name for a British soldier.&lt;br /&gt;
&lt;br /&gt;
Commander Tommy was raised in a god-knows-where small town in the US called Panadooloo in Nirvada, until he was 25. His hometown were attacked (and annihilated) by the alien commanders, who then took Commander Tommy prisoner. They took him back home to Mars, where they had fun shooting blaster bombs at him. However, as this is obviously a one-time opportunity, they invented a mixture that would make Commander Tommy immortal. This also froze him in his 25 years, so he won&#039;t age.&lt;br /&gt;
&lt;br /&gt;
After a time, Commander Tommy was released by a [[Sectoid]] during the Great Sectoid Uprising. He managed to (no-one knows how) steer a small alien scout UFO down to earth, where he was found by X-com soldiers. Due to a bug in the soldier rankings, he was instantly declared Commander. Tommy has long forgotten his surname.&lt;br /&gt;
&lt;br /&gt;
== Soldiers ==&lt;br /&gt;
&#039;&#039;&#039;Karen&#039;&#039;&#039; - a female soldier. She seems to be much more intelligent than Tommy (like about everyone else in the base). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thompson&#039;&#039;&#039; - he always wears a [[Power Suit]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skippy&#039;&#039;&#039; - a young soldier. He ususally brings trouble to Tommy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B. Baxter&#039;&#039;&#039; - he looks just like Tommy, but he has a name written on his armor. He also seems to be as incompetent as Tommy. He has a pet [[Reaper]] which he calls Doggy. He once ate all the [[Elerium]], which turned his hair green. Tommy also ate elerium before, but the only effect that occured was temporary green coloring of his skin. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Johnson&#039;&#039;&#039; - a short-lived character. He was killed by a [[Chryssalid]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gurluas&#039;&#039;&#039; - he loves making fun with Tommy. Some people are suspicious of him as he seems to act very weirdly and non-human. Some say he is an alien spy but all tests reveals he is 100% human. He also always wears the calcinite suit he took from a dead [[Calcinite]]. Sometimes he also refuses to remove the helmet, especially under [[Terror]] missions...he also owns an [[Anthropod]] named Gongo, and also owns a [[Triscene]] pet named Yggod&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tommy&#039;s brother&#039;&#039;&#039; - looks just like Tommy, but doesn&#039;t wear armor. He dislikes Tommy. Both can be often seen fighting each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danny McGibson&#039;&#039;&#039; - a soldier dressed in [[Power Suit]]. He was seen during a mission in the jungle.&lt;br /&gt;
&lt;br /&gt;
== Other characters ==&lt;br /&gt;
&#039;&#039;&#039;Connie&#039;&#039;&#039; - Tommy&#039;s mom, she&#039;s never shown. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doggy&#039;&#039;&#039; - a male [[Reaper]] owned by B. Baxter. He once ate baxters hand. He has good relations with the  [[Triscene]] of Gurluas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yggod&#039;&#039;&#039; - a female [[Triscene]] owned by Gurluas. Her best friend (and maybe boyfriend) is Doggy. She is nearly always fighthing with Gongo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squash&#039;&#039;&#039; - a Tentaculat Commander that has turned to the human side, and is hunted by Dnorf. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dnorf&#039;&#039;&#039; - a squid-like creature that is hunting Squash in order to take him back for treason at [[T&#039;Leth]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gongo&#039;&#039;&#039; - an [[Anthropod]] owned by Gurluas, it once ate Tommy. He hates Yggod.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Schilla&#039;&#039;&#039; - a female [[Ethereal]]. Tommy had a crush on her. She reveals that Ethereals wear cloaks in order to hide their ugliness. She and John has plans of visiting Tommy again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;John&#039;&#039;&#039; - Schilla&#039;s boyfriend, a [[Muton]]. He isn&#039;t neutered like all the other Mutons. &lt;br /&gt;
He and Schilla did recently got the idea of visiting Tommy.&lt;br /&gt;
&lt;br /&gt;
== Colonel Trout ==&lt;br /&gt;
Colonel Trout comics don&#039;t seem to feature Tommy, but they&#039;re still considered Tommy comics. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colonel Trout&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Annie&#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Big Boom Parker&#039;&#039;&#039; - very unintelligent and dim-witted man which loves explosives. He once had a dog, but it exploded. &lt;br /&gt;
&lt;br /&gt;
== Special Comics. ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Big Page of Tommy&#039;&#039;&#039; - a big sized comic Gurluas is working on featuring: Yggod, the return of Schilla and John, the alien base invasion, the love of Yggod and Doggy, and a lot of other goodies.&lt;br /&gt;
&lt;br /&gt;
[[Category:xcomufo.com forums]]&lt;/div&gt;</summary>
		<author><name>84.10.91.236</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Submarines&amp;diff=137</id>
		<title>Alien Submarines</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Submarines&amp;diff=137"/>
		<updated>2005-03-22T17:04:41Z</updated>

		<summary type="html">&lt;p&gt;84.10.91.236: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The aliens use special submerging vehicles known as USOs. Here sre all the USOs from [[Second Alien War]]: &lt;br /&gt;
&lt;br /&gt;
*[[Survey Ship]]&lt;br /&gt;
*[[Escort]]&lt;br /&gt;
*[[Cruiser]]&lt;br /&gt;
*[[Heavy Cruiser]]&lt;br /&gt;
*[[Hunter]]&lt;br /&gt;
*[[Fleet Supply Cruiser]]&lt;br /&gt;
*[[Battleship]]&lt;br /&gt;
*[[Dreadnought]]&lt;/div&gt;</summary>
		<author><name>84.10.91.236</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Data_corruption&amp;diff=193</id>
		<title>Data corruption</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Data_corruption&amp;diff=193"/>
		<updated>2005-03-22T14:58:54Z</updated>

		<summary type="html">&lt;p&gt;84.10.91.236: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Data corruption happens when the game finds unused bytes in a savegame. &lt;br /&gt;
[[TFTD]] and [[UFO Enemy Unknown]] are nearly a clone but bytes are different, so weird things happen when files are placed in the wrong game.&lt;br /&gt;
&lt;br /&gt;
Here are a few tricks.&lt;br /&gt;
&lt;br /&gt;
== Base on land/water ==&lt;br /&gt;
Copy [[loc.dat]] from UFO and paste in into [[TFTD]] savegame to get a base on land - and vice versa, copy loc.dat from TFTD to UFO to get a base on water. &lt;br /&gt;
&lt;br /&gt;
== Transformers ==&lt;br /&gt;
This function still isn&#039;t researched very much. &lt;br /&gt;
In UFO, get an [[Avenger]] (&#039;&#039;not sure if it was Avenger, surely not [[Skyranger]] or [[Interceptor]]&#039;&#039;) then copy [[craft.dat]] and [[loc.dat]] to TFTD. &lt;br /&gt;
Then you can end up having 2 ships named ammunition-1 and ammunition-2, nicknamed Transformers.&lt;br /&gt;
These will have 255 [[coelacanth tank]]s and other things.&lt;br /&gt;
The most interesting thing is that these ships will disappear once an UFO is nearby and turn into those UFOs.&lt;br /&gt;
For example, a [[survey ship]] passes nearby your base. Your ammunition-1 will disappear and the UFO will be yours.&lt;br /&gt;
However, the game will crash once you click on it, since it isn&#039;t assigned to any base.&lt;br /&gt;
It may be possible to control alien ships, but it still is unknown how. &lt;br /&gt;
&lt;br /&gt;
== Unused Aliens or Items ==&lt;br /&gt;
It appears that when [[research.dat]] is copied from game to game, weird things can happen.&lt;br /&gt;
There were reports of seeing [[research item]]s like Zrbite Launcher or getting [[Tentaculat]] &lt;br /&gt;
[[Commander]]. This function is however not completely researched.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oddities and bugs]]&lt;/div&gt;</summary>
		<author><name>84.10.91.236</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Category:Oddities_and_bugs&amp;diff=3341</id>
		<title>Category:Oddities and bugs</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Category:Oddities_and_bugs&amp;diff=3341"/>
		<updated>2005-03-21T16:17:16Z</updated>

		<summary type="html">&lt;p&gt;84.10.91.236: spelling correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various weird things and bugs in X-Com games. See also [[Under The Hood]].&lt;/div&gt;</summary>
		<author><name>84.10.91.236</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Category:Oddities_and_bugs&amp;diff=115</id>
		<title>Category:Oddities and bugs</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Category:Oddities_and_bugs&amp;diff=115"/>
		<updated>2005-03-21T16:16:27Z</updated>

		<summary type="html">&lt;p&gt;84.10.91.236: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various werid things and bugs in X-Com games. See also [[Under the Hood]].&lt;/div&gt;</summary>
		<author><name>84.10.91.236</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Large_units&amp;diff=119</id>
		<title>Large units</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Large_units&amp;diff=119"/>
		<updated>2005-03-21T16:16:03Z</updated>

		<summary type="html">&lt;p&gt;84.10.91.236: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Reaper]]s, [[Sectopod]]s and [[Cyberdisk]]s are 2x2 squares big. If you [[mind control]] them, you&#039;ll mind control only one square which will become hostile against other parts of the alien and destroy them. &lt;br /&gt;
&lt;br /&gt;
[[Category:Oddities and bugs]]&lt;/div&gt;</summary>
		<author><name>84.10.91.236</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Under_The_Hood&amp;diff=116</id>
		<title>Under The Hood</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Under_The_Hood&amp;diff=116"/>
		<updated>2005-03-21T16:11:56Z</updated>

		<summary type="html">&lt;p&gt;84.10.91.236: some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Information in this section cracks open the bonnet and attempts to explain the how and why questions on a variety of aspects of the inner workings of the games, such as formulas and other odds and ends like reproduceable game bugs or useful &#039;glitches&#039;. (Note this does not include technical bugs) &lt;br /&gt;
&lt;br /&gt;
As we don&#039;t have the source code, quite a lot of the information here is derived the traditional way, with paper, pen and lots of free time. &lt;br /&gt;
&lt;br /&gt;
Note: It is hoped that the following articles will be incorporated into their related sections at a later date - where and when ever possible (reactions under stats, phantom radars under general radar information, etc). Also duplicate entries will need to be cleared out.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
*How the grenade timer works &lt;br /&gt;
*Where do area-effect weapons harm you? &lt;br /&gt;
*Damage calculations &lt;br /&gt;
*Calculating [[recovery time]] for injured soldiers &lt;br /&gt;
*Calculating accuracy &lt;br /&gt;
*How Reactions work&lt;br /&gt;
*Motion scanner blip sizes &lt;br /&gt;
*Psionics&lt;br /&gt;
**How a psionic attack works &lt;br /&gt;
*Throwing distances &lt;br /&gt;
*Item weights and how they correlate with Strength &lt;br /&gt;
*Why Strength does NOT improve with more weight. &lt;br /&gt;
*Weapon comparison tables&lt;br /&gt;
*Fire. Just how does it work? &lt;br /&gt;
*Unit spawn priorities &lt;br /&gt;
*How much does it cost to lose a base - And why you shouldn&#039;t put up a fight if there really is no hope of winning. (It&#039;s not as bad as it sounds. Really!) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Useful Glitches, Workarounds or Just Plain Odd Stuff&#039;&#039;&#039;&lt;br /&gt;
*Free Ammo for tanks on base defence missions &lt;br /&gt;
*Phantom Radar - How to get rid of the radar, but keep its abilities &lt;br /&gt;
*Straight lines and the equator - getting a little more range from your ships &lt;br /&gt;
*Stacking bug (UFO only) &lt;br /&gt;
**Activating Melee Attacks &lt;br /&gt;
*The Medikit heal-through-wall trick &lt;br /&gt;
*Throwing items through the ceiling trick &lt;br /&gt;
*Consequences of firing explosives at the ceiling &lt;br /&gt;
*Hitting multiple targets with incendiary effects&lt;br /&gt;
*The oddeties of data corruption&lt;br /&gt;
**How to??&lt;br /&gt;
**Transformers&lt;br /&gt;
**Unknown Status&lt;br /&gt;
**Control Alien Ships&lt;br /&gt;
**What can we do with all this??&lt;br /&gt;
*The oddeties of mind control&lt;br /&gt;
**[[Why civilians go rogue]]  &lt;br /&gt;
**[[Large units]] &lt;br /&gt;
**[[Gaining permanent control of a Chryssalid/Tentaculat]]&lt;br /&gt;
* On spawn locations in base defence missions and how to make the ultimate &amp;quot;hand&#039;s off&amp;quot; base. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not so useful Glitches&#039;&#039;&#039;&lt;br /&gt;
*Glitches with the Gauss SWS (TFTD only) &lt;br /&gt;
*Exponential transfer costs &lt;br /&gt;
*[[Vertical waypoint bug]] (Collectors Edition only) &lt;br /&gt;
*[[Proximity mine bug]]&lt;br /&gt;
*[[Disappearing ammo bug]]&lt;br /&gt;
*Ctrl+C - why it does what it does and why you shouldn&#039;t exploit it. (Dos versions only)&lt;/div&gt;</summary>
		<author><name>84.10.91.236</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(TFTD)&amp;diff=169</id>
		<title>Alien Life Forms (TFTD)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Life_Forms_(TFTD)&amp;diff=169"/>
		<updated>2005-03-20T16:21:55Z</updated>

		<summary type="html">&lt;p&gt;84.10.91.236: Minor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There exists many alien races.&lt;br /&gt;
Some are cretaceous creatures... some are aliens, here you will find info on races from the [[Second Alien War]]. &lt;br /&gt;
&lt;br /&gt;
*[[Tentaculat]]&lt;br /&gt;
*[[Aquatoid]]&lt;br /&gt;
*[[Gillman]]&lt;br /&gt;
*[[Triscene]]&lt;br /&gt;
*[[Xarquid]]&lt;br /&gt;
*[[Hallucinoid]]&lt;br /&gt;
*[[Tasoth]]&lt;br /&gt;
*[[Lobsterman]]&lt;br /&gt;
*[[Calcinite]]&lt;br /&gt;
*[[Deep One]]&lt;br /&gt;
*[[Bio Drone]]&lt;/div&gt;</summary>
		<author><name>84.10.91.236</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Category:Websites&amp;diff=3339</id>
		<title>Category:Websites</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Category:Websites&amp;diff=3339"/>
		<updated>2005-03-20T16:20:40Z</updated>

		<summary type="html">&lt;p&gt;84.10.91.236: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Websites that can be of interest to X-Com fans.&lt;/div&gt;</summary>
		<author><name>84.10.91.236</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Xcomufo.com&amp;diff=3338</id>
		<title>Xcomufo.com</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Xcomufo.com&amp;diff=3338"/>
		<updated>2005-03-20T16:19:48Z</updated>

		<summary type="html">&lt;p&gt;84.10.91.236: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A site devoted to X-com games. It&#039;s maintained by [[Micah]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also&#039;&#039;&#039;&lt;br /&gt;
* [[Project Xenocide]]&lt;br /&gt;
* [[xcomufo.com forums]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Websites]]&lt;/div&gt;</summary>
		<author><name>84.10.91.236</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sectopod&amp;diff=361</id>
		<title>Sectopod</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sectopod&amp;diff=361"/>
		<updated>2005-03-20T08:20:52Z</updated>

		<summary type="html">&lt;p&gt;84.10.91.236: minor spell correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
[[Image:sectopod.png|right|Sectopod]]&lt;br /&gt;
The Sectopod &amp;quot;Walker&amp;quot; is, perhaps, one of the most dangerous terror units X-COM has come up against. Their armour is nearly impervious to all weaponsfire, but they appear to be vulnerable to lasers.&lt;br /&gt;
&lt;br /&gt;
Sectopods are seen in the company of [[Ethereal]]s in base defenses and terror missions. Beware, their weapon is a chin-mounted dual-heavy plasma, which can make short work of any enemy of the Sectopod in seconds.&lt;br /&gt;
&lt;br /&gt;
Every Sectopod is nearly completely identical and is built not only for self-sufficient commands and operation, but also psychic/psionic manipulation - an Ethereal could potentially control a Sectopod as if it were it&#039;s own body, from millions of miles away.&lt;br /&gt;
&lt;br /&gt;
If X-COM ground forces encounter Sectopods on Earth, it will usually be during an assualt by the aliens on a  [[Human Base]], or [[Terror Attacks|terror site]]. Terror attacks by [[Ethereal]]s are the most dangerous for both civilians and X-COM units - apart from having to deal with their psionic abilities, we also have to fight against Sectopods themselves.&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
[[Image:sectopodautopsy.png|right|Sectopod, Disassembled]]&lt;br /&gt;
The Sectopod appears to be capable of selfsustained propulsion and attack. It&#039;s &amp;quot;brain&amp;quot;, whilst small compared to modern electronics, is incredibly powerful, anywhere from 5 to 10, to even 20 times as powerful as standard Earth processors. This may be a machine, but it is a machine with near sentience, it&#039;s intelligence supressed so that it does not start thinking of it&#039;s own accord.&lt;br /&gt;
&lt;br /&gt;
There are signs of specialised biomechanical components, which may be used to psionically, remotely control the Sectopod. Unlike the Sectoid Cyberdisks, it&#039;s powermodule is far more robust and as such, despite our best attempts, the module cannot, and will not explode, except where immense amounts of energy are involved.&lt;br /&gt;
&lt;br /&gt;
Whilst it is nearly impervious to most damage types, it&#039;s &amp;quot;screen&amp;quot; has the &amp;quot;unfortunate&amp;quot; effect of amplifying lasers that strike, making them do considerable amounts of damage to the circuitry and mechanical &amp;quot;brain&amp;quot;. It is elerium powered.&lt;/div&gt;</summary>
		<author><name>84.10.91.236</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Under_The_Hood&amp;diff=109</id>
		<title>Under The Hood</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Under_The_Hood&amp;diff=109"/>
		<updated>2005-03-17T15:09:04Z</updated>

		<summary type="html">&lt;p&gt;84.10.91.236: Ammo bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Information in this section cracks open the bonnet and attempts to explain the how and why questions on a variety of aspects of the inner workings of the games, such as formulas and other odds and ends like reproduceable game bugs or useful &#039;glitches&#039;. (Note this does not include technical bugs) &lt;br /&gt;
&lt;br /&gt;
As we don&#039;t have the source code, quite a lot of the information here is derived the traditional way, with paper, pen and lots of free time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
*How the grenade timer works &lt;br /&gt;
*Where do area-effect weapons harm you? &lt;br /&gt;
*Damage calculations &lt;br /&gt;
*Calculating [[recovery time]] for injured soldiers &lt;br /&gt;
*Calculating accuracy &lt;br /&gt;
*How Reactions work&lt;br /&gt;
*Motion scanner blip sizes &lt;br /&gt;
*Psionics&lt;br /&gt;
**How a psionic attack works &lt;br /&gt;
*Throwing distances &lt;br /&gt;
*Item weights and how they correlate with Strength &lt;br /&gt;
*Why Strength does NOT improve with more weight. &lt;br /&gt;
*Weapon comparison tables&lt;br /&gt;
*Fire. Just how does it work? &lt;br /&gt;
*Unit spawn priorities &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Useful Glitches, Workarounds or Just Plain Odd Stuff&#039;&#039;&#039;&lt;br /&gt;
*Free Ammo for tanks on base defence missions &lt;br /&gt;
*Phantom Radar - How to get rid of the radar, but keep its abilities &lt;br /&gt;
*Straight lines and the equator - getting a little more range from your ships &lt;br /&gt;
*Stacking bug (UFO only) &lt;br /&gt;
**Activating Melee Attacks &lt;br /&gt;
*The Medikit heal-through-wall trick &lt;br /&gt;
*Throwing items through the ceiling trick &lt;br /&gt;
*Consequences of firing explosives at the ceiling &lt;br /&gt;
*Hitting multiple targets with incendiary effects &lt;br /&gt;
*The oddeties of mind control&lt;br /&gt;
**Why civilians go rogue  &lt;br /&gt;
**Large units &lt;br /&gt;
**Gaining permanent control of a Chryssalid/Tentaculat&lt;br /&gt;
* On spawn locations in base defence missions and how to make the ultimate base. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not so useful Glitches&#039;&#039;&#039;&lt;br /&gt;
*Glitches with the Gauss SWS (TFTD only) &lt;br /&gt;
*Exponential transfer costs &lt;br /&gt;
*Vertical waypoint bug (Collectors Edition only) &lt;br /&gt;
*Proximity mine bug (Collectors Edition, mainly)&lt;br /&gt;
*Disappearing ammo bug&lt;/div&gt;</summary>
		<author><name>84.10.91.236</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Sectoid&amp;diff=14</id>
		<title>Sectoid</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Sectoid&amp;diff=14"/>
		<updated>2005-02-27T12:17:45Z</updated>

		<summary type="html">&lt;p&gt;84.10.91.236: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An alien considered the weakest of them all. He looks like a typical alien abducting people: he&#039;s skinny, grey and has big black eyes. &lt;br /&gt;
The [[terrorist]] for Sectoid is [[Cyberdisk]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Alien life forms]]&lt;/div&gt;</summary>
		<author><name>84.10.91.236</name></author>
	</entry>
</feed>