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	<updated>2026-05-03T11:04:03Z</updated>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Weapons_Platforms&amp;diff=82</id>
		<title>Heavy Weapons Platforms</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Weapons_Platforms&amp;diff=82"/>
		<updated>2005-03-04T13:53:18Z</updated>

		<summary type="html">&lt;p&gt;82.133.119.84: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five different HWP units available to you as an [[X-COM]] Commander.&lt;br /&gt;
&lt;br /&gt;
*[[Tank/Cannon]]&lt;br /&gt;
*[[Tank/Rocket Launcher]]&lt;br /&gt;
*[[Tank/Laser Cannon]]&lt;br /&gt;
*[[Hovertank/Plasma]]&lt;br /&gt;
*[[Hovertank/Launcher]]&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
With the exception of the Tank/Laser Cannon and the Hovertank/Plasma, you must have sufficient ammunition in your stores to load the tank onto a transport craft. However, if one of your bases is attacked and you do not have ammunition available, any tanks will be granted with a full payload of ammunition. Any rounds remaining after a successful base defense will be added to your stores.&lt;br /&gt;
&lt;br /&gt;
Tanks use turrets to fire. These turrets can turn independently of the tanks themselves. For example, if you tell a tank to fire behind itself, the turret will turn and not the tank. The turret will keep its new bearing relative to the tank until it is told to fire again. Moving the turret costs 1 TU per directional change.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
*Tanks are very rarely affected by morale loss. In order for a tank to panic, your squad must take a severe amount of losses during a given turn.&lt;br /&gt;
*Tanks are not affected by stun, nor can they receive fatal wounds.&lt;br /&gt;
*They tend to have a greater amount of TUs then normal soldiers making them excellent for use as scouts.&lt;br /&gt;
*They can take fairly heavy damage without being destroyed.&lt;br /&gt;
*A damaged tank is instantly repaired at the end of a mission.&lt;br /&gt;
*Other units can fire over the top of a tank without the tank getting hit in the crossfire.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
*Tanks are much more expensive then soldiers.&lt;br /&gt;
*They do not gain experience during combat.&lt;br /&gt;
*Their extra size makes it difficult to get them to certain areas - through most doorways, for example.&lt;br /&gt;
*Tanks do not have high reactions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank/Laser cannon&#039;&#039;&#039;&lt;br /&gt;
Manufactoring cost:&lt;br /&gt;
Cost: $(?)&lt;br /&gt;
Man hours: (?)&lt;br /&gt;
Materials used: (?)&lt;br /&gt;
Ammo capacity/cost: 255(?)/(NA)&lt;br /&gt;
Damage amount/type: (?)/Laser(?)&lt;br /&gt;
Research requirements: (?)&lt;br /&gt;
&lt;br /&gt;
Much the same as the Tank/Cannon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hovertank/Plasma&#039;&#039;&#039;&lt;br /&gt;
Manufactoring cost:&lt;br /&gt;
Cost: $(?)&lt;br /&gt;
Man hours: (?)&lt;br /&gt;
Materials used: (?)&lt;br /&gt;
Ammo capacity/cost: 255/(NA)&lt;br /&gt;
Damage amount/type: (?)/Plasma&lt;br /&gt;
Research requirements: (?)&lt;br /&gt;
&lt;br /&gt;
This HWP, due to it&#039;s speed, flying ability, hefty payload and high damage capability, is a nice bonus in the field. Most places it can&#039;t normally go can be accessed simply by blowing the obstructions away, with barely a dent to it&#039;s vast ammo supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hovertank/Launcher&#039;&#039;&#039;&lt;br /&gt;
Manufactoring cost:&lt;br /&gt;
Cost: $(?)&lt;br /&gt;
Man hours: (?)&lt;br /&gt;
Materials used: (?)&lt;br /&gt;
Ammo capacity/cost: (?)/(?)&lt;br /&gt;
Damage amount/type: (?)/HE(?)&lt;br /&gt;
Research requirements: (?)&lt;br /&gt;
&lt;br /&gt;
This HWP must have ammo manufactored for it. It fires a weaker version of the Blaster Bomb, and is used in much the same way as the Blaster Launcher. Dispite the slight lessoning of damage, and the high costs involved to deploy it, the Hovertank/Launcher can clear any battlefield with ease.&lt;/div&gt;</summary>
		<author><name>82.133.119.84</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Tank/Rocket_Launcher&amp;diff=88</id>
		<title>Tank/Rocket Launcher</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Tank/Rocket_Launcher&amp;diff=88"/>
		<updated>2005-03-04T13:53:03Z</updated>

		<summary type="html">&lt;p&gt;82.133.119.84: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
This is one of the first two [[:Category:Heavy Weapons Platforms|HWP]]s available to new [[X-COM]] Commanders.&lt;br /&gt;
&lt;br /&gt;
The most effective of the early HWPs, this tank fires explosive rockets toward the enemy. These rockets will explode on contact with a solid object - be it an enemy unit or a wall.&lt;br /&gt;
&lt;br /&gt;
The Rocket tank can remain useful to the very end of the game, as its destructive power is matched only by the [[Hovertank/Launcher]]. However, HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the Hovertank/Launcher.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cost:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$480,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Time Units:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;70&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Health:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Front Armour:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;90&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Left/Right Armour:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;75&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rear Armour:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Under Armour:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;60&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Weapon:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rocket Launcher&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Weapon Power:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;85 (Explosive)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ammunition Type:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;HWP Rockets&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rounds Required:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cost/round:&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;$3,000&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>82.133.119.84</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Ethereal&amp;diff=47</id>
		<title>Ethereal</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Ethereal&amp;diff=47"/>
		<updated>2005-02-28T14:23:37Z</updated>

		<summary type="html">&lt;p&gt;82.133.119.84: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Alien life forms]]&lt;br /&gt;
== General Information ==&lt;br /&gt;
The Ethereal race is arguably the most dangerous species that X-COM forces faced during the First Alien War.&lt;br /&gt;
&lt;br /&gt;
Ethereals are rarely seen on Earth as they prefer to send other races (especially [[Muton]]s) to carry out missions on their behalf.&lt;br /&gt;
&lt;br /&gt;
Every member of the Ethereal race possesses very powerful [[Psionics|psionic abilities]] that can be used to make X-COM forces panic. It is even possible for Ethereals to take control of X-COM units and use them against us.&lt;br /&gt;
&lt;br /&gt;
If X-COM ground forces encounter Ethereals on Earth, it will usually be at an [[Alien Base]], or [[Terror Attacks|terror site]]. Terror attacks by Ethereals are the most dangerous for both civilians and X-COM units - apart from having to deal with their psionic abilities, we also have to fight against [[Sectopod]]s.&lt;br /&gt;
&lt;br /&gt;
== Live Specimen ==&lt;br /&gt;
This being has awesome mental powers which allow for telepathic communication and telekinetic abilities.&lt;br /&gt;
&lt;br /&gt;
The apparently weak physical abilities of this creature are sustained by its mental powers. We do not understand how these telekinetic powers work, since they seem to defy the laws of physics as we know them.&lt;br /&gt;
&lt;br /&gt;
They are extremely dangerous in any combat situation, where they rely on their mental powers for combat. They rarely appear on Earth since they seem to rely on other races to pursue their objectives.&lt;br /&gt;
&lt;br /&gt;
== Autopsy ==&lt;br /&gt;
This being is physically retarded and seems incapable of sustaining any life functions.&lt;br /&gt;
&lt;br /&gt;
The muscles are severely atrophied and the internal organs appear to be under-developed. The sensory organs, including the eyes, do not appear to function at all.&lt;br /&gt;
&lt;br /&gt;
The brain, however, is well developed and draws on a high proportion of the body&#039;s blood supply. It is a mystery as to how this creature can sustain itself without external support.&lt;/div&gt;</summary>
		<author><name>82.133.119.84</name></author>
	</entry>
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