<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=80.198.37.202</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=80.198.37.202"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/80.198.37.202"/>
	<updated>2026-05-03T14:59:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Commander&amp;diff=723</id>
		<title>Commander</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Commander&amp;diff=723"/>
		<updated>2005-09-05T07:17:47Z</updated>

		<summary type="html">&lt;p&gt;80.198.37.202: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==X-COM Commander==&lt;br /&gt;
&lt;br /&gt;
Commander is the highest rank that can be gained from any of your troops. Naturally, a commander accompanying your soldiers on a mission will provide some hefty moral boosts, or &#039;&#039;severe&#039;&#039; morale penalties if he or she is killed! When you have thirty soldiers or more (combined from all bases), and a vacant position, then the best elegible [[Colonel]] is promoted. There can only be one commander at any time.&lt;br /&gt;
&lt;br /&gt;
==Alien Commander==&lt;br /&gt;
&lt;br /&gt;
Commanders hold the loftiest position in the alien hierarchy. They can only be found in [[Alien Base]]s([[Alien Colnies]] for tftd), on [[Battleship]]s([[Dreanought]]s for tftd) on an Alien Base mission, or on the alien&#039;s home planet of [[Mars]]([[T&#039;Leth]] for tftd..&lt;br /&gt;
Capture of a commander is crucial in order to complete the game. Only commander are privy to the location of the [[Brain]]&#039;s stronghold on [[Cydonia]].&lt;/div&gt;</summary>
		<author><name>80.198.37.202</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Community&amp;diff=1048</id>
		<title>Community</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Community&amp;diff=1048"/>
		<updated>2005-09-02T09:42:31Z</updated>

		<summary type="html">&lt;p&gt;80.198.37.202: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Forums == &lt;br /&gt;
&lt;br /&gt;
*[[xcomufo.com forums]]&lt;br /&gt;
&lt;br /&gt;
== xcomufo.com forums memes ==&lt;br /&gt;
&lt;br /&gt;
*[[Commander Tommy]]&lt;br /&gt;
*[[Golden Toilet]]&lt;br /&gt;
*[[Turkish Bath]]&lt;br /&gt;
*[[Religions]]&lt;br /&gt;
&lt;br /&gt;
== xcomufo.com people ==&lt;br /&gt;
&lt;br /&gt;
Most of these people are also associated with [[Project Xenocide]] or [[Ufo2000]]. &lt;br /&gt;
&lt;br /&gt;
*[[Micah]]&lt;br /&gt;
*[[Gurluas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>80.198.37.202</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Community&amp;diff=667</id>
		<title>Community</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Community&amp;diff=667"/>
		<updated>2005-09-02T09:41:37Z</updated>

		<summary type="html">&lt;p&gt;80.198.37.202: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Forums == &lt;br /&gt;
&lt;br /&gt;
*[[xcomufo.com forums]]&lt;br /&gt;
&lt;br /&gt;
== xcomufo.com forums memes ==&lt;br /&gt;
&lt;br /&gt;
*[[Commander Tommy]]&lt;br /&gt;
*[[Golden Toilet]]&lt;br /&gt;
*[[Turkish Bath]]&lt;br /&gt;
*[[Religions]]&lt;br /&gt;
*[[Gurluas]]&lt;br /&gt;
&lt;br /&gt;
== xcomufo.com people ==&lt;br /&gt;
&lt;br /&gt;
Most of these people are also associated with [[Project Xenocide]]. &lt;br /&gt;
&lt;br /&gt;
*[[Micah]]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>80.198.37.202</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Subs&amp;diff=3474</id>
		<title>Subs</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Subs&amp;diff=3474"/>
		<updated>2005-09-02T09:37:43Z</updated>

		<summary type="html">&lt;p&gt;80.198.37.202: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the second alien war, X-COM made use of amphibious flying ships that were capable of intercepting enemy ships and transporting troops around the world. These flying-subs are as quick and versatile as the ships used in the first alien war, but can also operate underwater. &lt;br /&gt;
&lt;br /&gt;
Due to various reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over dry land. &lt;br /&gt;
&lt;br /&gt;
=== Interception Submarines ===&lt;br /&gt;
*[[Barracuda]]&lt;br /&gt;
*[[Manta]]&lt;br /&gt;
*[[Hammerhead]]&lt;br /&gt;
*[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
=== Troop Transporters ===&lt;br /&gt;
*[[Triton]]&lt;br /&gt;
*[[Hammerhead]]&lt;br /&gt;
*[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
== Glitch Subs ==&lt;br /&gt;
*[[Ammunition]] A.K.A Transformer&lt;/div&gt;</summary>
		<author><name>80.198.37.202</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Subs&amp;diff=665</id>
		<title>Subs</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Subs&amp;diff=665"/>
		<updated>2005-09-02T09:37:28Z</updated>

		<summary type="html">&lt;p&gt;80.198.37.202: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the second alien war, X-COM made use of amphibious flying ships that were capable of intercepting enemy ships and transporting troops around the world. These flying-subs are as quick and versatile as the ships used in the first alien war, but can also operate underwater. &lt;br /&gt;
&lt;br /&gt;
Due to various reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over dry land. &lt;br /&gt;
&lt;br /&gt;
=== Interception Submarines ===&lt;br /&gt;
*[[Barracuda]]&lt;br /&gt;
*[[Manta]]&lt;br /&gt;
*[[Hammerhead]]&lt;br /&gt;
*[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
=== Troop Transporters ===&lt;br /&gt;
*[[Triton]]&lt;br /&gt;
*[[Hammerhead]]&lt;br /&gt;
*[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
*[[Ammunition]] A.K.A Transformer&lt;/div&gt;</summary>
		<author><name>80.198.37.202</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Subs&amp;diff=664</id>
		<title>Subs</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Subs&amp;diff=664"/>
		<updated>2005-09-02T09:37:15Z</updated>

		<summary type="html">&lt;p&gt;80.198.37.202: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During the second alien war, X-COM made use of amphibious flying ships that were capable of intercepting enemy ships and transporting troops around the world. These flying-subs are as quick and versatile as the ships used in the first alien war, but can also operate underwater. &lt;br /&gt;
&lt;br /&gt;
Due to various reasons, X-COM flying-subs are forbidden from engaging enemy ships in air-to-air combat while flying over dry land. &lt;br /&gt;
&lt;br /&gt;
=== Interception Submarines ===&lt;br /&gt;
*[[Barracuda]]&lt;br /&gt;
*[[Manta]]&lt;br /&gt;
*[[Hammerhead]]&lt;br /&gt;
*[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
=== Troop Transporters ===&lt;br /&gt;
*[[Triton]]&lt;br /&gt;
*[[Hammerhead]]&lt;br /&gt;
*[[Leviathan]]&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
*Ammunition A.K.A Transformer&lt;/div&gt;</summary>
		<author><name>80.198.37.202</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=682</id>
		<title>Battleship</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=682"/>
		<updated>2005-09-02T09:36:14Z</updated>

		<summary type="html">&lt;p&gt;80.198.37.202: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
This behemoth is the strongest, largest and fastest [[UFO (UFO Defense)|UFO]] of the alien fleet. Great care should be taken while engaging one - be it a ground assault or recovery, or aerial interception. Battleships always show up as Very Large on a radar profile, and often maintain very high cruising speeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NOTE ==&lt;br /&gt;
[[TFTD]] also has Battleship.&lt;br /&gt;
however in there its not the strongest.&lt;br /&gt;
the TFTD version of the Battleship&lt;br /&gt;
is...the [[Dreadnought]]&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
*Radar Profile: Very Large&lt;br /&gt;
*Maximum Speed: 5000 knots&lt;br /&gt;
*Damage Capacity: 3000 units&lt;br /&gt;
*Weapon Power: 140 units&lt;br /&gt;
*Weapon Range: 65 km&lt;br /&gt;
*Missions used in: Base, Infiltration, Retaliation, Harvest, Abduction(?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Alien Missions]] ==&lt;br /&gt;
Battleships are normally associated with retaliation, base construction and Infiltration missions, however, unlike Terran Battleships the alien battleship can fulfill a very diverse set of mission profiles. Unlike [[Supply Ship]]s, [[Terror Ship]]s, [[Harvester]]s, or [[Abductor]]s, a Battleship&#039;s presence does not lend itself to one or two specific [[Alien Missions|alien missions]]. For an [[X-COM]] Commander tracking a Battleship using radar, he or she must observe the Battleship&#039;s movement patterns in order to guess its mission. The Commander must then take appropriate measures to deal with the battleship. He or she may even choose to ignore the Battleship, as their size and firepower require an extensive commitment of personnel and equipment that may not justify the attack. Though not often, Battleships can occasionally accomplish nothing, with no penalty aside from a slightly raised [[UFO Activity]] graph. (&#039;&#039;See: Alien Retaliation&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships can be involved in the following missions:&lt;br /&gt;
&lt;br /&gt;
===[[Alien Base]]=== - The construction of [[alien bases]] are marked by heavy UFO activity in rural areas. In addition to the scouts and Supply Ships sent by the aliens to survey the potential base site, a Battleship is sent to construct the base after the new site has been determined. It is possible to capture the Battleship&#039;s commander at this time, while it is vunerable. Construction of the base will not stop even if the Battleship and its commander are captured. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Alitorious: I&#039;ve heard both that it works and doesn&#039;t work, so I&#039;m not sure if you can interrogate these commanders or not. Maybe it depends on the version of the game?]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[user:NKF|NKF]]: Oh yes they will. A commander&#039;s a commander&#039;s a commander. The game doesn&#039;t distinguish. The problem only arises if you don&#039;t have the right prerequisites for the tech you want the commender to unlock.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At any rate, it is much easier to find the commander on the bridge of a Battleship than inside the maze of an Alien Base.&lt;br /&gt;
If a Battleship lands in a rural area as part of a large force, then it is likely to be on an Alien Base mission. If all ships of an Alien Base construction force are shot down or assaulted, then the Alien Base has no chance to be built.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Alitorious: I might be wrong about that, actually.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[user:NKF|NKF]]: Well, it&#039;s only the battleship that matters. You should be able to stop base construction if the battleship is shot down before it lands.]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===[[Alien Infiltration]]=== - Two Battleships are always the primary component in the final phase of an infiltration. The Battleships are part of a large force of five ships sent, much like in Alien Base missions. However, ships involved in an Alien Infiltration mission will instead land in urban locations. Battleships contain the alien &amp;quot;diplomats&amp;quot; who will attempt to persuade one of Earth&#039;s countries to cease funding X-COM, and form a [[pact]] with the aliens. The alien &amp;quot;diplomats&amp;quot; leave the ship immediately after landing, however, and continue their goal of signing a pact with one of Earth&#039;s countries regardless of what happens to their base ship. This means that a ground assault on the UFO will not always prevent the aliens from accomplishing their mission. The only possible way to prevent a pact-signing would be to shoot down the Battleships before they can reach their target city.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships are most often seen on this type of mission. When two Battleships, and usually a force of smaller craft, are in the same region, then it is most likely on an Alien Infiltration mission. This can be confirmed when the craft land near or in the cities and no [[Terror Mission]] begins.&lt;br /&gt;
&lt;br /&gt;
===[[Alien Retaliation]]=== - Alien Retaliation missions have two main components: Search, and Destroy. The Battleship quite often fulfills the &amp;quot;destroy&amp;quot; component for obvious reasons - it&#039;s the troop carrier. The heavy firepower of a Battleship is required to breach any barricaded underground [[Hangar]]s or [[Access Lift]]s, and they contain the troops, weapons, and terror units for the subsequent assault on any [[X-COM Base]] itself.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After unloading its troops, a Battleship on a retaliatory mission will return to space immediately. It is thus impossible to assault the Battleship itself after the base has been defended.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any Battleship that is going to attack your base will head on a direct path for the base at near-maximum speed. It is thus impossible to shoot down the Battleship except with the Avenger, or with base defenses. Even then, I sadly bemoaned once as an Avenger tried a close tail chase to stop one attacking a base. And failed. Intercept them from the front. If a Very Large craft is detected on a direct course for one of your bases, then start [[Base Defense|base defense]] preparations immediately.    &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If [[Crafts (UFO Defense)|X-COM craft]] are successful at downing all alien scout craft on a retaliatory operation, then the Battleship itself must search for your base. Despite the Battleship&#039;s formidable strength, one thing it does seem to lack is scanning and sensing equipment. It is rare that a Battleship searching for your base will ever find it, so these Battleships can be safely ignored.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Not battleships. Other scouts are dispatched to scout. It is possible to mislead for a short time by shooting down the scouts further and further away from your base. I wouldn&#039;t count on it though. Also, not to forget, there will be a ceaseless stream of Battleships until one manages to break in.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Alitorious: Well, of course they send scouts in first. I&#039;ve just noticed that if you keep downing all the scouts, then eventually they send the Battleship in anyways. This Battleship doesn&#039;t attack your base, though, and seems to be searching for your base just like the scouts.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battleship movement on an Alien Retaliation mission is characterized by either a fast, direct course for one of your bases, or a repeated &amp;quot;weaving&amp;quot; pattern around where many UFOs have been downed recently. They will only land to attack your base. A Battleship searching for your base will soon give up and head for space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Jasonred]] : If, for some reason, you coincidentally decided to dismantle the base (possibly to relocate?), and there is a battleship actually enroute to attack your base, the battle ship will head for that base&#039;s ex-location anyhow. It will then realise it&#039;s been duped, BUT, after consulting it&#039;s alien masters, will simply head to the next closest base. In a straight line, top speed. HOWEVER, once it arrives there, it will realise that they only have the lift access codes to your old base, and will then simply hang there hovering over your base for ages and ages.&lt;br /&gt;
In fact, this is due to the nature of the code which sends out the scouts. If succesful, it sets the &amp;quot;aliens know where base is&amp;quot; flag, and applies it to the next battleship launched on a retaliation mission. This flag is only removed after a battleship actually manages to land and send troops inside your base. This flag is not removed by base defence blowing up battleships, craft blowing up battleships (I think), or, as I just mentioned, by removing that base entirely. Nor is this flag restricted to that base in particular.&lt;br /&gt;
&lt;br /&gt;
===[[Alien Harvest]]=== - It seems that if X-COM forces are successful in downing or assaulting many [[Harvester]]s, then the aliens will send their glorious Battleships to do the dirty work in the hopes that X-COM does not have the resources to attack them. Or maybe they hope you just won&#039;t want to waste the effort.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships on harvest missions will fly and land in rural areas. Sometimes they work in pairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: To top it off, harvest missions are harmless in comparison to retaliation and infiltration missions.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Alien Abduction]]=== - It is unconfirmed whether or not Battleships partake in the insidious practise of abduction.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Alitorious: It means I forget if I&#039;ve ever seen one of these guys on an Abduction or not. I have a sneaky suspicion they do, but I might just be thinking of Harvests.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intercepting Battleships ==&lt;br /&gt;
===Speed===&lt;br /&gt;
Despite being the largest class of ships, alien Battleships have four powerful [[Elerium-115]] [[UFO Power Source|power sources]], and as such can travel through Earth&#039;s atmosphere at a surprisingly high speed - they have been known to travel at over five thousand knots during reentry and orbital insertion. Because of this, it is very difficult for [[Crafts (UFO Defense)|X-COM craft]] to intercept a Battleship during these phases of its flight. X-COM Commanders must usually wait for the Battleship to slow down as they approach their mission zone in order to intercept it.&lt;br /&gt;
===Weapons===&lt;br /&gt;
Even when X-COM forces have engaged a Battleship, the commander and pilots must be extra cautious. The battleship&#039;s primary weapons have a range of sixty-five kilometres - greater than that of long-range [[Avalanche]]s or [[Plasma Beam]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Do not send [[Interceptor]]s to attack a Battleship or heavy losses will be expected. A direct hit from a Battleship&#039;s primary weapons are enough to incinerate an Interceptor in one or two hits. Even the heavily armoured [[Skyranger]] will only surve a few hits. It is recommended that commanders only intercept Battleships using Alien-Terran Hybrid craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Or short of that, have interceptors attack in groups. This&#039;ll cut the Battleship rate of fire to 1/n-th its normal speed. Or more to the point, it&#039;ll fire sequentially on each ship in range.&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
A Battleship is also incredibly well armoured. Native terran technology - [[Cannon]], [[Stingray]]s, and [[Avalanche]]s - have little chance of downing a battleship unless used in high quantity. Again, only advanced [[Laser Cannon]]s and Hybrid technologies are effective.&amp;lt;Br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: If you&#039;ve gone absolutely mad, consider twin [[Cannon]]s on an Avenger!]&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[Jasonred]]: ... Next, tell us: how many Cannon Avengers does it take to down a battleship? ;)] &#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Two - minimum. A single avenger will be down by 1/4th of its armour before it even gets its cannons in range.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
===General Conclusion===&lt;br /&gt;
Although it may be possible to eventually design a hybrid craft that can go toe-to-toe with a Battleship, it is recommended that any aerial assault be undertaken with multiple craft , and with maximum available firepower.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Addendum: The Alien-Terran Hybrid craft class [[Avenger]] is capable of one-on-one engagement with a Battleship. However, very heavy damage will be inflicted on the Avenger, which must be repaired prior to further flights. Considering the complexity of the craft, however, repair times are extensive and border on the time taken to manufacture a new Avenger. Multiple Avengers, with [[Firestorm]]s or [[Lightning]]s as support if avaliable, are still recommended in order to assault a Battleship.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;In conclusion&#039;&#039;&#039;, choosing aerial engagement of an alien battleship is a very high-risk. If a commander does not have sufficient or well-equipped craft to deal with this threat, it is recommended that he or she instead wait until the Battleship lands and assault it with ground forces if possible. The weapons systems of a Battleship are not activated while it is not in flight, so the transport faces little threat of return fire.&lt;br /&gt;
&lt;br /&gt;
== Assaulting/Recovering Battleships ==&lt;br /&gt;
===Mission Spoils===&lt;br /&gt;
Assaulting a landed or downed Battleship with ground forces is a dangerous operation. However, a success is well worth it. A Battleship has four [[UFO Power Source|power sources]], and two hundred units of [[Elerium-115]]. On top of that, Battleships carry many [[Alien Entertainment]] and [[UFO Navigation]] units, and vast quantities of [[Alien Alloys]]. Because the crew size is so large, one can find large amounts of alien [[Weapons (UFO Defense)|weapons]] and ammo, including deadly [[Blaster Bomb]]s. In addition, every rank of alien can be found on a Battleship, including commanders if the Battleship is on an [[Alien Base]] mission. &lt;br /&gt;
&lt;br /&gt;
===Ground Threats===&lt;br /&gt;
The Battleship carries a large crew compliment. These are often equipped with [[Heavy Plasma]]s and [[Alien Grenade]]s, which pose a large threat. In addition to the regular alien species, their asoociated [[Terror Unit]]s accompany them on Battleships. Last but not least, some officers on a Battleship are armed with the dreaded [[Blaster Launcher]]. Squad leaders must be careful in their deployment of personnel on the battlefield. &lt;br /&gt;
&lt;br /&gt;
===Battleship Layout===&lt;br /&gt;
The Battleship itself consists of three levels. The ground level has five &amp;quot;legs,&amp;quot; one on each corner and one in the center. The corner legs cannot be entered from the outside, as they house the valuable elerium power sources. The center leg has two doors that give accesss to a wide central lift. The doors are large enough to allow passage of [[Cyberdisc]]s, [[Reaper]]s, and [[Sectopod]]s, so they can also be used to allow [[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]] access to the UFO. This pair of doors is the only access point in or out of the Battleship, therefore a siege is very effective here. However, a siege may attract hostile blaster bombs, so use the tactic with discretion. [[Alien Engineer]]s can sometimes be found taking care of the power sources in one of the outer legs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second level has four major hallways (or two, if you look at it that way). Each leads to a small lift that accesses the four outer pods holding the Power Sources. There are three main rooms, two of which seem to be used for storage. One is filled with the red spheres and cylinders on blue support legs that we have not yet identified. The fourth room contains an alien entertainment complex.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The central lift also extends to the third and topmost level of the Battleship. Unlike the level below it, the lift on this level is in a small room. This level of the UFO has lots of smaller rooms and tight corridors, making it very dangerous. There are two rooms which appear to be the navigation room, and bridge. Both rooms have the distinctive blue chairs, yet only one has any navigation modules. For some reason, the two rooms are on opposite sides of the ship. The third level is also where X-COM forces are most likely to find any [[Alien Navigator]]s or [[Alien Leader]]s, or possibly even the commander if present.&lt;br /&gt;
===Entry===&lt;br /&gt;
Heavy Weapons Platforms can enter the central lift and navigate much of the second floor, however the lift on the third floor is closed off via small doorways. HWPs are very useful for opening the main doors on the bottom level and allowing soldiers to fire at any aliens inside, or to send a blaster bomb up into the interior of the UFO.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Forced entry using a Blaster Bomb is often used, as it also reduces the risk of succumbing to an alien ambush on the second or third floors. The four corner legs can be one entry point, although elerium may be damaged from such an entry. If [[Flying Suit]]s are avaliable, then an entry from the third level is also an effective tactic that also minimizes the risk of damaging elerium. Entering via the top floor also gives a good chance of surprising and capturing alien officers. A pincer movement, with two or more fireteams working from multiple entry points, is a very effective tactic while storming a Battleship.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>80.198.37.202</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=662</id>
		<title>Battleship</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battleship&amp;diff=662"/>
		<updated>2005-09-02T09:35:09Z</updated>

		<summary type="html">&lt;p&gt;80.198.37.202: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
This behemoth is the strongest, largest and fastest [[UFO (UFO Defense)|UFO]] of the alien fleet. Great care should be taken while engaging one - be it a ground assault or recovery, or aerial interception. Battleships always show up as Very Large on a radar profile, and often maintain very high cruising speeds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== NOTE ==&lt;br /&gt;
[[TFTD]] also has Battleship.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
*Radar Profile: Very Large&lt;br /&gt;
*Maximum Speed: 5000 knots&lt;br /&gt;
*Damage Capacity: 3000 units&lt;br /&gt;
*Weapon Power: 140 units&lt;br /&gt;
*Weapon Range: 65 km&lt;br /&gt;
*Missions used in: Base, Infiltration, Retaliation, Harvest, Abduction(?)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Alien Missions]] ==&lt;br /&gt;
Battleships are normally associated with retaliation, base construction and Infiltration missions, however, unlike Terran Battleships the alien battleship can fulfill a very diverse set of mission profiles. Unlike [[Supply Ship]]s, [[Terror Ship]]s, [[Harvester]]s, or [[Abductor]]s, a Battleship&#039;s presence does not lend itself to one or two specific [[Alien Missions|alien missions]]. For an [[X-COM]] Commander tracking a Battleship using radar, he or she must observe the Battleship&#039;s movement patterns in order to guess its mission. The Commander must then take appropriate measures to deal with the battleship. He or she may even choose to ignore the Battleship, as their size and firepower require an extensive commitment of personnel and equipment that may not justify the attack. Though not often, Battleships can occasionally accomplish nothing, with no penalty aside from a slightly raised [[UFO Activity]] graph. (&#039;&#039;See: Alien Retaliation&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships can be involved in the following missions:&lt;br /&gt;
&lt;br /&gt;
===[[Alien Base]]=== - The construction of [[alien bases]] are marked by heavy UFO activity in rural areas. In addition to the scouts and Supply Ships sent by the aliens to survey the potential base site, a Battleship is sent to construct the base after the new site has been determined. It is possible to capture the Battleship&#039;s commander at this time, while it is vunerable. Construction of the base will not stop even if the Battleship and its commander are captured. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Alitorious: I&#039;ve heard both that it works and doesn&#039;t work, so I&#039;m not sure if you can interrogate these commanders or not. Maybe it depends on the version of the game?]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[user:NKF|NKF]]: Oh yes they will. A commander&#039;s a commander&#039;s a commander. The game doesn&#039;t distinguish. The problem only arises if you don&#039;t have the right prerequisites for the tech you want the commender to unlock.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At any rate, it is much easier to find the commander on the bridge of a Battleship than inside the maze of an Alien Base.&lt;br /&gt;
If a Battleship lands in a rural area as part of a large force, then it is likely to be on an Alien Base mission. If all ships of an Alien Base construction force are shot down or assaulted, then the Alien Base has no chance to be built.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Alitorious: I might be wrong about that, actually.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[user:NKF|NKF]]: Well, it&#039;s only the battleship that matters. You should be able to stop base construction if the battleship is shot down before it lands.]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===[[Alien Infiltration]]=== - Two Battleships are always the primary component in the final phase of an infiltration. The Battleships are part of a large force of five ships sent, much like in Alien Base missions. However, ships involved in an Alien Infiltration mission will instead land in urban locations. Battleships contain the alien &amp;quot;diplomats&amp;quot; who will attempt to persuade one of Earth&#039;s countries to cease funding X-COM, and form a [[pact]] with the aliens. The alien &amp;quot;diplomats&amp;quot; leave the ship immediately after landing, however, and continue their goal of signing a pact with one of Earth&#039;s countries regardless of what happens to their base ship. This means that a ground assault on the UFO will not always prevent the aliens from accomplishing their mission. The only possible way to prevent a pact-signing would be to shoot down the Battleships before they can reach their target city.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships are most often seen on this type of mission. When two Battleships, and usually a force of smaller craft, are in the same region, then it is most likely on an Alien Infiltration mission. This can be confirmed when the craft land near or in the cities and no [[Terror Mission]] begins.&lt;br /&gt;
&lt;br /&gt;
===[[Alien Retaliation]]=== - Alien Retaliation missions have two main components: Search, and Destroy. The Battleship quite often fulfills the &amp;quot;destroy&amp;quot; component for obvious reasons - it&#039;s the troop carrier. The heavy firepower of a Battleship is required to breach any barricaded underground [[Hangar]]s or [[Access Lift]]s, and they contain the troops, weapons, and terror units for the subsequent assault on any [[X-COM Base]] itself.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After unloading its troops, a Battleship on a retaliatory mission will return to space immediately. It is thus impossible to assault the Battleship itself after the base has been defended.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any Battleship that is going to attack your base will head on a direct path for the base at near-maximum speed. It is thus impossible to shoot down the Battleship except with the Avenger, or with base defenses. Even then, I sadly bemoaned once as an Avenger tried a close tail chase to stop one attacking a base. And failed. Intercept them from the front. If a Very Large craft is detected on a direct course for one of your bases, then start [[Base Defense|base defense]] preparations immediately.    &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If [[Crafts (UFO Defense)|X-COM craft]] are successful at downing all alien scout craft on a retaliatory operation, then the Battleship itself must search for your base. Despite the Battleship&#039;s formidable strength, one thing it does seem to lack is scanning and sensing equipment. It is rare that a Battleship searching for your base will ever find it, so these Battleships can be safely ignored.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Not battleships. Other scouts are dispatched to scout. It is possible to mislead for a short time by shooting down the scouts further and further away from your base. I wouldn&#039;t count on it though. Also, not to forget, there will be a ceaseless stream of Battleships until one manages to break in.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Alitorious: Well, of course they send scouts in first. I&#039;ve just noticed that if you keep downing all the scouts, then eventually they send the Battleship in anyways. This Battleship doesn&#039;t attack your base, though, and seems to be searching for your base just like the scouts.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battleship movement on an Alien Retaliation mission is characterized by either a fast, direct course for one of your bases, or a repeated &amp;quot;weaving&amp;quot; pattern around where many UFOs have been downed recently. They will only land to attack your base. A Battleship searching for your base will soon give up and head for space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Jasonred]] : If, for some reason, you coincidentally decided to dismantle the base (possibly to relocate?), and there is a battleship actually enroute to attack your base, the battle ship will head for that base&#039;s ex-location anyhow. It will then realise it&#039;s been duped, BUT, after consulting it&#039;s alien masters, will simply head to the next closest base. In a straight line, top speed. HOWEVER, once it arrives there, it will realise that they only have the lift access codes to your old base, and will then simply hang there hovering over your base for ages and ages.&lt;br /&gt;
In fact, this is due to the nature of the code which sends out the scouts. If succesful, it sets the &amp;quot;aliens know where base is&amp;quot; flag, and applies it to the next battleship launched on a retaliation mission. This flag is only removed after a battleship actually manages to land and send troops inside your base. This flag is not removed by base defence blowing up battleships, craft blowing up battleships (I think), or, as I just mentioned, by removing that base entirely. Nor is this flag restricted to that base in particular.&lt;br /&gt;
&lt;br /&gt;
===[[Alien Harvest]]=== - It seems that if X-COM forces are successful in downing or assaulting many [[Harvester]]s, then the aliens will send their glorious Battleships to do the dirty work in the hopes that X-COM does not have the resources to attack them. Or maybe they hope you just won&#039;t want to waste the effort.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Battleships on harvest missions will fly and land in rural areas. Sometimes they work in pairs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: To top it off, harvest missions are harmless in comparison to retaliation and infiltration missions.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Alien Abduction]]=== - It is unconfirmed whether or not Battleships partake in the insidious practise of abduction.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[Alitorious: It means I forget if I&#039;ve ever seen one of these guys on an Abduction or not. I have a sneaky suspicion they do, but I might just be thinking of Harvests.]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intercepting Battleships ==&lt;br /&gt;
===Speed===&lt;br /&gt;
Despite being the largest class of ships, alien Battleships have four powerful [[Elerium-115]] [[UFO Power Source|power sources]], and as such can travel through Earth&#039;s atmosphere at a surprisingly high speed - they have been known to travel at over five thousand knots during reentry and orbital insertion. Because of this, it is very difficult for [[Crafts (UFO Defense)|X-COM craft]] to intercept a Battleship during these phases of its flight. X-COM Commanders must usually wait for the Battleship to slow down as they approach their mission zone in order to intercept it.&lt;br /&gt;
===Weapons===&lt;br /&gt;
Even when X-COM forces have engaged a Battleship, the commander and pilots must be extra cautious. The battleship&#039;s primary weapons have a range of sixty-five kilometres - greater than that of long-range [[Avalanche]]s or [[Plasma Beam]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Do not send [[Interceptor]]s to attack a Battleship or heavy losses will be expected. A direct hit from a Battleship&#039;s primary weapons are enough to incinerate an Interceptor in one or two hits. Even the heavily armoured [[Skyranger]] will only surve a few hits. It is recommended that commanders only intercept Battleships using Alien-Terran Hybrid craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Or short of that, have interceptors attack in groups. This&#039;ll cut the Battleship rate of fire to 1/n-th its normal speed. Or more to the point, it&#039;ll fire sequentially on each ship in range.&#039;&#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armour===&lt;br /&gt;
A Battleship is also incredibly well armoured. Native terran technology - [[Cannon]], [[Stingray]]s, and [[Avalanche]]s - have little chance of downing a battleship unless used in high quantity. Again, only advanced [[Laser Cannon]]s and Hybrid technologies are effective.&amp;lt;Br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: If you&#039;ve gone absolutely mad, consider twin [[Cannon]]s on an Avenger!]&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[Jasonred]]: ... Next, tell us: how many Cannon Avengers does it take to down a battleship? ;)] &#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[ [[User:NKF|NKF]]: Two - minimum. A single avenger will be down by 1/4th of its armour before it even gets its cannons in range.&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
===General Conclusion===&lt;br /&gt;
Although it may be possible to eventually design a hybrid craft that can go toe-to-toe with a Battleship, it is recommended that any aerial assault be undertaken with multiple craft , and with maximum available firepower.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Addendum: The Alien-Terran Hybrid craft class [[Avenger]] is capable of one-on-one engagement with a Battleship. However, very heavy damage will be inflicted on the Avenger, which must be repaired prior to further flights. Considering the complexity of the craft, however, repair times are extensive and border on the time taken to manufacture a new Avenger. Multiple Avengers, with [[Firestorm]]s or [[Lightning]]s as support if avaliable, are still recommended in order to assault a Battleship.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;In conclusion&#039;&#039;&#039;, choosing aerial engagement of an alien battleship is a very high-risk. If a commander does not have sufficient or well-equipped craft to deal with this threat, it is recommended that he or she instead wait until the Battleship lands and assault it with ground forces if possible. The weapons systems of a Battleship are not activated while it is not in flight, so the transport faces little threat of return fire.&lt;br /&gt;
&lt;br /&gt;
== Assaulting/Recovering Battleships ==&lt;br /&gt;
===Mission Spoils===&lt;br /&gt;
Assaulting a landed or downed Battleship with ground forces is a dangerous operation. However, a success is well worth it. A Battleship has four [[UFO Power Source|power sources]], and two hundred units of [[Elerium-115]]. On top of that, Battleships carry many [[Alien Entertainment]] and [[UFO Navigation]] units, and vast quantities of [[Alien Alloys]]. Because the crew size is so large, one can find large amounts of alien [[Weapons (UFO Defense)|weapons]] and ammo, including deadly [[Blaster Bomb]]s. In addition, every rank of alien can be found on a Battleship, including commanders if the Battleship is on an [[Alien Base]] mission. &lt;br /&gt;
&lt;br /&gt;
===Ground Threats===&lt;br /&gt;
The Battleship carries a large crew compliment. These are often equipped with [[Heavy Plasma]]s and [[Alien Grenade]]s, which pose a large threat. In addition to the regular alien species, their asoociated [[Terror Unit]]s accompany them on Battleships. Last but not least, some officers on a Battleship are armed with the dreaded [[Blaster Launcher]]. Squad leaders must be careful in their deployment of personnel on the battlefield. &lt;br /&gt;
&lt;br /&gt;
===Battleship Layout===&lt;br /&gt;
The Battleship itself consists of three levels. The ground level has five &amp;quot;legs,&amp;quot; one on each corner and one in the center. The corner legs cannot be entered from the outside, as they house the valuable elerium power sources. The center leg has two doors that give accesss to a wide central lift. The doors are large enough to allow passage of [[Cyberdisc]]s, [[Reaper]]s, and [[Sectopod]]s, so they can also be used to allow [[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]] access to the UFO. This pair of doors is the only access point in or out of the Battleship, therefore a siege is very effective here. However, a siege may attract hostile blaster bombs, so use the tactic with discretion. [[Alien Engineer]]s can sometimes be found taking care of the power sources in one of the outer legs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second level has four major hallways (or two, if you look at it that way). Each leads to a small lift that accesses the four outer pods holding the Power Sources. There are three main rooms, two of which seem to be used for storage. One is filled with the red spheres and cylinders on blue support legs that we have not yet identified. The fourth room contains an alien entertainment complex.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The central lift also extends to the third and topmost level of the Battleship. Unlike the level below it, the lift on this level is in a small room. This level of the UFO has lots of smaller rooms and tight corridors, making it very dangerous. There are two rooms which appear to be the navigation room, and bridge. Both rooms have the distinctive blue chairs, yet only one has any navigation modules. For some reason, the two rooms are on opposite sides of the ship. The third level is also where X-COM forces are most likely to find any [[Alien Navigator]]s or [[Alien Leader]]s, or possibly even the commander if present.&lt;br /&gt;
===Entry===&lt;br /&gt;
Heavy Weapons Platforms can enter the central lift and navigate much of the second floor, however the lift on the third floor is closed off via small doorways. HWPs are very useful for opening the main doors on the bottom level and allowing soldiers to fire at any aliens inside, or to send a blaster bomb up into the interior of the UFO.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Forced entry using a Blaster Bomb is often used, as it also reduces the risk of succumbing to an alien ambush on the second or third floors. The four corner legs can be one entry point, although elerium may be damaged from such an entry. If [[Flying Suit]]s are avaliable, then an entry from the third level is also an effective tactic that also minimizes the risk of damaging elerium. Entering via the top floor also gives a good chance of surprising and capturing alien officers. A pincer movement, with two or more fireteams working from multiple entry points, is a very effective tactic while storming a Battleship.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:UFO (UFO Defense)]]&lt;/div&gt;</summary>
		<author><name>80.198.37.202</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Commander&amp;diff=683</id>
		<title>Commander</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Commander&amp;diff=683"/>
		<updated>2005-09-02T09:33:02Z</updated>

		<summary type="html">&lt;p&gt;80.198.37.202: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Best Rank==&lt;br /&gt;
&lt;br /&gt;
An alien commander is important and definetly needed in order to complete the game.&lt;/div&gt;</summary>
		<author><name>80.198.37.202</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Data_corruption&amp;diff=1046</id>
		<title>Data corruption</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Data_corruption&amp;diff=1046"/>
		<updated>2005-09-02T09:32:19Z</updated>

		<summary type="html">&lt;p&gt;80.198.37.202: new info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Data corruption happens when the game finds unused bytes in a savegame. &lt;br /&gt;
[[TFTD]] and [[UFO Enemy Unknown]] are nearly a clone but bytes are different, so weird things happen when files are placed in the wrong game.&lt;br /&gt;
&lt;br /&gt;
Here are a few tricks.&lt;br /&gt;
&lt;br /&gt;
== Base on land/water ==&lt;br /&gt;
Copy [[loc.dat]] from UFO and paste in into [[TFTD]] savegame to get a base on land - and vice versa, copy loc.dat from TFTD to UFO to get a base on water. &lt;br /&gt;
&lt;br /&gt;
== Transformers ==&lt;br /&gt;
This function still isn&#039;t researched very much. &lt;br /&gt;
In UFO, get an [[Avenger]] (&#039;&#039;not sure if it was Avenger, surely not [[Skyranger]] or [[Interceptor]]&#039;&#039;) then copy [[craft.dat]] and [[loc.dat]] to TFTD. &lt;br /&gt;
Then you can end up having 2 ships named ammunition-1 and ammunition-2, nicknamed Transformers.&lt;br /&gt;
These will have 255 [[coelacanth tank]]s and other things.&lt;br /&gt;
The most interesting thing is that these ships will disappear once an UFO is nearby and turn into those UFOs.&lt;br /&gt;
For example, a [[survey ship]] passes nearby your base. Your ammunition-1 will disappear and the UFO will be yours.&lt;br /&gt;
However, the game will crash once you click on it, since it isn&#039;t assigned to any base.&lt;br /&gt;
It may be possible to control alien ships, but it still is unknown how. &lt;br /&gt;
&lt;br /&gt;
== Unused Aliens or Items ==&lt;br /&gt;
It appears that when [[research.dat]] is copied from game to game, weird things can happen.&lt;br /&gt;
There were reports of seeing [[research item]]s like [[Zrbite Launcher]] or getting [[Tentaculat]] &lt;br /&gt;
[[Commander]]. This function is however not completely researched.&lt;br /&gt;
&lt;br /&gt;
== Glitch Ranks ==&lt;br /&gt;
Currently only Units in Target Exit and Units in Target Entrance is known.&lt;br /&gt;
Units in Target Exit is easily accesed by permanently control a [[Tentaculat]]&lt;br /&gt;
see also [[Glitch ranks]]&lt;br /&gt;
&lt;br /&gt;
== New Info ==&lt;br /&gt;
Currently we know the aliens are possible to control permanently all this thanks to Quantifier.&lt;br /&gt;
By thoose permanent control test it is assumed that [[Glitch ranks]] are useful for reaction and other benefits.&lt;br /&gt;
as for alien control ship this is impossible since the alien ships lacks alot of data in [[TFTD]] in [[Ufo Enemy Unknown]] though it is actually assumed its possible to control a [[Battleship]] to an extent.&lt;br /&gt;
this was told in a topic where someone made move one around.&lt;br /&gt;
as for [[Glitch Craft Weapons]] the only one researched has no effect on its enemy and has a very short range.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oddities and bugs]]&lt;/div&gt;</summary>
		<author><name>80.198.37.202</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Glitch_ranks&amp;diff=3364</id>
		<title>Glitch ranks</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Glitch_ranks&amp;diff=3364"/>
		<updated>2005-09-02T09:27:53Z</updated>

		<summary type="html">&lt;p&gt;80.198.37.202: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glitch [[rank]]s are accesed through [[data corruption]] or the &amp;quot;[[gaining permanent control of a Chryssalid/Tentaculat]]&amp;quot;&lt;br /&gt;
and last...[[Alien Packs]]. &lt;br /&gt;
They include(tftd): &lt;br /&gt;
* &amp;quot;Units in Target Entrance&amp;quot; used primarily by alien soldiers&lt;br /&gt;
* &amp;quot;Units in Target Exit&amp;quot; used primarily by terror units&lt;br /&gt;
It is unknown if it gives any benefits or is just a glitch, the [[Chrysallid]] crashes when you check its rank so it is assumed it doesn&#039;t have one. &lt;br /&gt;
To further research this, a [[soldier]] must get this rank through hacking or data corruption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Apprently the ranks does nothing ecept a few alien benefits.&lt;br /&gt;
i think the rank actually acitvates higher reaction fire.&lt;br /&gt;
&lt;br /&gt;
it is impossible to advance with thoose rands&lt;/div&gt;</summary>
		<author><name>80.198.37.202</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Glitch_ranks&amp;diff=659</id>
		<title>Glitch ranks</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Glitch_ranks&amp;diff=659"/>
		<updated>2005-09-02T09:27:14Z</updated>

		<summary type="html">&lt;p&gt;80.198.37.202: new info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glitch [[rank]]s are accesed through [[data corruption]] or the &amp;quot;[[gaining permanent control of a Chryssalid/Tentaculat]]&amp;quot;. &lt;br /&gt;
They include(tftd): &lt;br /&gt;
* &amp;quot;Units in Target Entrance&amp;quot; used primarily by alien soldiers&lt;br /&gt;
* &amp;quot;Units in Target Exit&amp;quot; used primarily by terror units&lt;br /&gt;
It is unknown if it gives any benefits or is just a glitch, the [[Chrysallid]] crashes when you check its rank so it is assumed it doesn&#039;t have one. &lt;br /&gt;
To further research this, a [[soldier]] must get this rank through hacking or data corruption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Apprently the ranks does nothing ecept a few alien benefits.&lt;br /&gt;
i think the rank actually acitvates higher reaction fire.&lt;br /&gt;
&lt;br /&gt;
it is impossible to advance with thoose rands&lt;/div&gt;</summary>
		<author><name>80.198.37.202</name></author>
	</entry>
</feed>