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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=66.23.230.191</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-03T11:11:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Bravery&amp;diff=1149</id>
		<title>Bravery</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Bravery&amp;diff=1149"/>
		<updated>2005-10-08T00:41:44Z</updated>

		<summary type="html">&lt;p&gt;66.23.230.191: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Bravery stat is a measure how brave the soldier is in the face of danger. A higher bravery level results in higher [[morale]] on a mission, and therefore, less likelihood of panicking or going berserk during combat.&lt;br /&gt;
&lt;br /&gt;
==Starting Values==&lt;br /&gt;
New recruits will always begin with a value between 10 and 60.&lt;br /&gt;
&lt;br /&gt;
==Maximum Caps==&lt;br /&gt;
An X-COM soldier&#039;s bravery is capped at 100. (But aliens can have a Bravery of 110.)&lt;br /&gt;
&lt;br /&gt;
==Improvement==&lt;br /&gt;
You have a chance of +10 Bravery being awarded if your soldier loses control due to heavy morale loss. If your Bravery is improving, it can be due to several reasons. On the one hand, it could mean you&#039;re not doing very well and you&#039;re losing so many soldiers that the others are panicking. Getting hurt also drops morale. Or it could mean that the soldier isn&#039;t good at resisting psi attacks.&lt;br /&gt;
&lt;br /&gt;
More specifically, each time your soldier is panicked or mind controlled, his or her chance of a Bravery increase at the end of the combat mission increases by about 10%. At 10 panics and/or MCs, you have approx. a 90% chance, and at 11 mental breakdowns, the +10 Bravery increase is guaranteed. You can not get more than the lone +10 award in any one mission, even if you panic a hundred times.&lt;br /&gt;
&lt;br /&gt;
Also note that due to the way Bravery is stored in the data files, it can only have/increase in increments of 10.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Morale]]&lt;br /&gt;
*[[Experience]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers]]&lt;br /&gt;
&lt;br /&gt;
Extra Edit:  if a soldiers&#039;s morale drops below 50 and they don&#039;t panic coz of it, they will get +10 increase back at base&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;User:60.241.75.186 - Erm - But their panic experience counter won&#039;t be going up if they don&#039;t panic... Does it have some hidden check which, if they pass, their panic counter [[UNITREF.DAT]][085] increases? (You&#039;re sure you&#039;ve seen this? My guys hardly ever get wounded these days, so they&#039;re almost never at low morale... so I wouldn&#039;t know about this.) - [[User:MikeTheRed|MikeTheRed]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>66.23.230.191</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psionic_Skill&amp;diff=1238</id>
		<title>Psionic Skill</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psionic_Skill&amp;diff=1238"/>
		<updated>2005-10-08T00:16:43Z</updated>

		<summary type="html">&lt;p&gt;66.23.230.191: /* Improvement */ minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Psi Skill is a rating of the effectiveness with which the soldier can use his inherent psionic ability.&lt;br /&gt;
&lt;br /&gt;
==Starting Values==&lt;br /&gt;
New recruits will always begin with a value between 16 and 24. This is awarded upon completion of first month&#039;s [[Psionic_Laboratory|Psi Lab]] training.&lt;br /&gt;
&lt;br /&gt;
==Maximum Caps==&lt;br /&gt;
An X-COM soldier&#039;s Psi Skill has a combat increase cap at 100, but can continue to grow past that through Psi Lab training.&lt;br /&gt;
&lt;br /&gt;
==Improvement==&lt;br /&gt;
Psi Skill is increased by use of Psi on the battlefield, and through Psi Lab training. Both successful and unsuccessful psi attempts during combat result in improvement.&lt;br /&gt;
&lt;br /&gt;
Psi Skill will increase from 0 to 6 points per combat mission, depending on how many times you attempt a Psi action (Panic or Mind Control, MC). With one successful psi, an average of 2 points (range 1-3) are awarded. With 4 successes, 4 points (range 2-6) are awarded. No more skill points will be earned, no matter how many more attempts are performed.&lt;br /&gt;
&lt;br /&gt;
The above numbers are for successful Panics or Mind Controls. Failed Psi attempts cause the Psi experience byte to increase by a third as much as successful ones. So Psi failures do help you gain skill points, but at a lower rate. 11 failures (vs. 4 successes) will get you all the potential skill points you can get at the end of the combat mission. For more information, see [[Experience#How_Experience_Points_Are_Applied|Soldier Experience]].&lt;br /&gt;
&lt;br /&gt;
Because you can get a +6 roll when at cap-1 (99) if you have enough attempts, it is possible to have get a Psi Skill of up to 105 (cap+5) from combat. For more info, see [[Experience#Regarding_Caps|Regarding Caps]].&lt;br /&gt;
&lt;br /&gt;
Unlike any other skills, Psi Skill is not truly capped. Although combat increases stop once you reach 100+, the Psi Lab increases skill as follows:&lt;br /&gt;
  End of Month  &amp;lt;u&amp;gt;Psi Lab Increase&amp;lt;/u&amp;gt;&lt;br /&gt;
    &amp;lt;u&amp;gt;Psi Skill&amp;lt;/u&amp;gt;    &amp;lt;u&amp;gt;Range&amp;lt;/u&amp;gt;  &amp;lt;u&amp;gt;Average&amp;lt;/u&amp;gt;&lt;br /&gt;
      0-16       16-24   20.0&lt;br /&gt;
      17-50      5-12    8.5&lt;br /&gt;
      51+        1-3     2.0&lt;br /&gt;
It has three distinct stairsteps, and rolls randomly within each range. Rookies always start with 0, and thus get 16-24 skill points in the first month&#039;s training. If you got unlucky and only got 16, the next month&#039;s training will give you 16-24 again - &amp;lt;I&amp;gt;&amp;lt;b&amp;gt;if&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; you don&#039;t earn a single point on the battlefield! That&#039;s about five combats&#039; worth of the maximum possible average of 4 points per combat, versus the two combats&#039; worth that the psi lab will give you for psi skill in the 17-50 range... so you might want to &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; exercise a 16&#039;s psi skills at all, if he won&#039;t be going on 3+ combat missions in his or her second month (but they can still go on missions and do other actions).&lt;br /&gt;
&lt;br /&gt;
Also notice that Psi Lab training keeps awarding 1-3 points per month &amp;lt;b&amp;gt;way&amp;lt;/b&amp;gt; above psi skill 100 - about 24 points/year. It breaks down at 255 because the counter byte wraps around to 0. Of course, it would take over 6 game &amp;lt;i&amp;gt;years&amp;lt;/i&amp;gt; to go from 100 to 255, and training can always be turned off then. (Also note: stats at 170+ wrap around on the stat display screen.) Then again, who needs anything over a psi skill of 60 anyway, if their psi strength is 90+?&lt;br /&gt;
&lt;br /&gt;
Note: Psi Lab training is lost (for a given month) if the soldier is transferred to another base, even if the destination base has Psi Lab space available. Especially avoid transferring right before the end of the month, or they&#039;ll lose two months&#039; worth.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Psi Strength]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers]]&lt;/div&gt;</summary>
		<author><name>66.23.230.191</name></author>
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