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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=3iThxs6</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-01T07:34:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Reddit_Weekly_Mission_Challenge_(Long_War)&amp;diff=61599</id>
		<title>Reddit Weekly Mission Challenge (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Reddit_Weekly_Mission_Challenge_(Long_War)&amp;diff=61599"/>
		<updated>2014-11-20T18:48:37Z</updated>

		<summary type="html">&lt;p&gt;3iThxs6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The idea was proposed [http://www.reddit.com/r/Xcom/comments/2mjx37/lw_is_there_any_interest_in_creating_a_weekly/ here] to hold a regular single mission challenge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The challenge:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. The purpose of this challenge is for XCOM players to submit a saved game for a mission they find particularly difficult. One saved game is chosen, and then shared amongst everybody on Reddit. &lt;br /&gt;
&lt;br /&gt;
2. You (the players) can then try and develop a strategy for solving this tough mission. A `winner&#039; is chosen (or several winners are chosen) based on the novelty of their tactics. &lt;br /&gt;
&lt;br /&gt;
== Challenge submissions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your submission:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in submitting a saved game, please upload the saved game on a file host (like Google Drive, Dropbox, or Megaupload), and share it in this thread along with details about:&lt;br /&gt;
&lt;br /&gt;
1. Difficulty mode&lt;br /&gt;
&lt;br /&gt;
2. Second wave options&lt;br /&gt;
&lt;br /&gt;
3. Explain in a few sentences why this mission is interesting and what makes it difficult (the geography, the number of aliens, the awkward positioning, poor weapon choice, etc.)&lt;br /&gt;
&lt;br /&gt;
4. Explain in a few sentences what you have tried&lt;br /&gt;
&lt;br /&gt;
5. You do not have to submit a saved game at the start of a mission. It can be in the middle or the end, so long as the challenge is clear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selection:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Missions are selected based on the following qualities:&lt;br /&gt;
&lt;br /&gt;
* LW Beta 14f only&lt;br /&gt;
* Novelty: it should be a well defined difficulty that is interesting. Don&#039;t just submit &amp;quot;this is a hard mission,&amp;quot; but explain what makes it hard. &lt;br /&gt;
* Elegance: Short challenges are preferred over long challenges. Remember: the challenge needs to be well defined.&lt;br /&gt;
* People have asked about creating the saved games (using the dev. console to create mission layouts). This is acceptable as well.&lt;br /&gt;
&lt;br /&gt;
All saved games that aren&#039;t chosen will continue and hopefully serve on the next Weekly Challenge.&lt;br /&gt;
&lt;br /&gt;
== Play-through submissions ==&lt;br /&gt;
&lt;br /&gt;
Remember the challenge is about the development of &#039;&#039;tactics&#039;&#039;, so part of your submission will involve you explaining your approach to the mission, and why you chose to do what you did. Please submit by replying to the weekly gaming thread with the following:&lt;br /&gt;
&lt;br /&gt;
1. A brief description of your approach. You can also add details about different approaches you might have tried that didn&#039;t make the final submission. &lt;br /&gt;
&lt;br /&gt;
2. A video recording of the playthrough or an imgur album that tells the story of your strategy. &lt;br /&gt;
&lt;br /&gt;
For the video recording, you can add commentary or simply keep it with the original audio. Please try to keep the videos as short as possible, and in particular, if you don&#039;t intend to add commentary, it would be helpful if you sped the video up (this can other be done in post-processing or within the XCOM game itself using the developer console or the LW shortcuts). &lt;br /&gt;
&lt;br /&gt;
If you prefer to submit an album of the strategy, it&#039;s crucial that you mostly include overview camera views, rather than action shots. Make sure you zoom out as much as possible. I highly recommend the [https://chrome.google.com/webstore/detail/explain-and-send-screensh/mdddabjhelpilpnpgondfmehhcplpiin?hl=en Explain and Send Screenshots] Chrome tool which allows you to easily add annotations and upload images.&lt;br /&gt;
&lt;br /&gt;
== Week 1: Gusten&#039;s Challenge  ==&lt;br /&gt;
&lt;br /&gt;
[[File:Week1_banner.png|800px]]&lt;br /&gt;
&lt;br /&gt;
We enjoyed three wonderful submissions from Reddit users u/Gusten (scout landing), u/kraggers (alien abduction), and u/kvatchster (late game terror). For the first challenge, we will use Gusten&#039;s submission, which is a nice challenge in the form of difficult enemies, poor soldier weaponry, and a little twist involving the capture of an outsider. Gusten&#039;s original challenge was also modified so that the aliens are immediately activated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download:&#039;&#039;&#039; [https://mega.co.nz/#!zxshmB4R!rFTQK9prChmeBh6TtUdD7DbvxlB1RFxjRWFoMLY0ip8 Save game] (move the file to your XCOM save game folder. Remember to rename it as saveX where X is a number&lt;br /&gt;
&lt;br /&gt;
* Beta 14f&lt;br /&gt;
* Brutal difficulty, no second wave options&lt;br /&gt;
* Today is the 15th of November. &lt;br /&gt;
* I got early captures and was trying to go from beam lasers to plasma, but have been having difficulties keeping my engineers from the sick bay / graveyard, so I still lack an alien carbine. Finally have a couple of pulse lasers on the way, but the plan is to save most of my resources for plasma. First corsair and titan armor is a couple of days away. The mission at hand is a crashed small scout. I put together a small team with the goal of capturing at least the carbine from the outsider, and hopefully another weapon if possible. Expecting a rather easy mission I send a lowranked team, but with decent versatility with disabling shot, acid, smoke and a lot of explosives.&lt;br /&gt;
&lt;br /&gt;
The team consists of: &lt;br /&gt;
* Captain (sergeant) Maria Azevedo: Infantry built as an overwatch ranger&lt;br /&gt;
* Gunnery sergeant Hiroaki Wamaguchi: Sapper repair engineer carrying 2 alien grenades, 3 arc thrower charges, 1 scanner and a scatter laser.&lt;br /&gt;
* Sergeant Kieran Martin: Sapper repair engineer carrying 2 alien grenades, 3 arc thrower charges, and a laser smg&lt;br /&gt;
* Corporal Crittad Alexander: Rocketeer carrying 2 rockets&lt;br /&gt;
* Corporal Heather Miller: Sniper with disabling shot and laser strike rifle&lt;br /&gt;
* Sergeant Sophie Hall: Gunner with autolaser&lt;br /&gt;
* Sergeant Gregor Busch: Goliath with flamethrower&lt;br /&gt;
* Sergeant Willem Boor: Medic with 2 smoke, 2 acid, 3 medkits and mindfray&lt;br /&gt;
&lt;br /&gt;
The team landed rather close to the ufo but has gone the long way round using a couple of scanners. No contact so far, but we hear floaters from the UFO, and has taken full cover nearby while planning the assault.&lt;br /&gt;
&lt;br /&gt;
[[File:Week1_mission.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Your mission is:&lt;br /&gt;
&lt;br /&gt;
1. defeat the enemy without casualties, and without significant wound time on the engineers&lt;br /&gt;
2. The outsider must be captured, and bonus points for any additional capture&lt;br /&gt;
&lt;br /&gt;
In addition, we modified Gusten&#039;s original challenge with two additional difficulties: &lt;br /&gt;
&lt;br /&gt;
3. The aliens were immediately activated, so one soldier begins with only one move. &lt;br /&gt;
4. Players are &#039;&#039;&#039;not&#039;&#039;&#039; allowed to retreat further away from the UFO than the Sniper on the right. Anywhere else on the map is fair game, but players must effectively move forwards (or sideways) from the original position (see the photo).&lt;/div&gt;</summary>
		<author><name>3iThxs6</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Reddit_Weekly_Mission_Challenge_(Long_War)&amp;diff=61598</id>
		<title>Reddit Weekly Mission Challenge (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Reddit_Weekly_Mission_Challenge_(Long_War)&amp;diff=61598"/>
		<updated>2014-11-20T18:45:00Z</updated>

		<summary type="html">&lt;p&gt;3iThxs6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The idea was proposed [http://www.reddit.com/r/Xcom/comments/2mjx37/lw_is_there_any_interest_in_creating_a_weekly/ here] to hold a regular single mission challenge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The challenge:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. The purpose of this challenge is for XCOM players to submit a saved game for a mission they find particularly difficult. One saved game is chosen, and then shared amongst everybody on Reddit. &lt;br /&gt;
&lt;br /&gt;
2. You (the players) can then try and develop a strategy for solving this tough mission. A `winner&#039; is chosen (or several winners are chosen) based on the novelty of their tactics. &lt;br /&gt;
&lt;br /&gt;
== Challenge submissions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your submission:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in submitting a saved game, please upload the saved game on a file host (like Google Drive, Dropbox, or Megaupload), and share it in this thread along with details about:&lt;br /&gt;
&lt;br /&gt;
1. Difficulty mode&lt;br /&gt;
&lt;br /&gt;
2. Second wave options&lt;br /&gt;
&lt;br /&gt;
3. Explain in a few sentences why this mission is interesting and what makes it difficult (the geography, the number of aliens, the awkward positioning, poor weapon choice, etc.)&lt;br /&gt;
&lt;br /&gt;
4. Explain in a few sentences what you have tried&lt;br /&gt;
&lt;br /&gt;
5. You do not have to submit a saved game at the start of a mission. It can be in the middle or the end, so long as the challenge is clear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selection:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Missions are selected based on the following qualities:&lt;br /&gt;
&lt;br /&gt;
* LW Beta 14f only&lt;br /&gt;
* Novelty: it should be a well defined difficulty that is interesting. Don&#039;t just submit &amp;quot;this is a hard mission,&amp;quot; but explain what makes it hard. &lt;br /&gt;
* Elegance: Short challenges are preferred over long challenges. Remember: the challenge needs to be well defined.&lt;br /&gt;
* People have asked about creating the saved games (using the dev. console to create mission layouts). This is acceptable as well.&lt;br /&gt;
&lt;br /&gt;
All saved games that aren&#039;t chosen will continue and hopefully serve on the next Weekly Challenge.&lt;br /&gt;
&lt;br /&gt;
== Play-through submissions ==&lt;br /&gt;
&lt;br /&gt;
Remember the challenge is about the development of &#039;&#039;tactics&#039;&#039;, so part of your submission will involve you explaining your approach to the mission, and why you chose to do what you did. Please submit by replying to the weekly gaming thread with the following:&lt;br /&gt;
&lt;br /&gt;
1. A brief description of your approach. You can also add details about different approaches you might have tried that didn&#039;t make the final submission. &lt;br /&gt;
&lt;br /&gt;
2. A video recording of the playthrough or an imgur album that tells the story of your strategy. &lt;br /&gt;
&lt;br /&gt;
For the video recording, you can add commentary or simply keep it with the original audio. Please try to keep the videos as short as possible, and in particular, if you don&#039;t intend to add commentary, it would be helpful if you sped the video up (this can other be done in post-processing or within the XCOM game itself using the developer console or the LW shortcuts). &lt;br /&gt;
&lt;br /&gt;
If you prefer to submit an album of the strategy, it&#039;s crucial that you mostly include overview camera views, rather than action shots. Make sure you zoom out as much as possible. I highly recommend the [https://chrome.google.com/webstore/detail/explain-and-send-screensh/mdddabjhelpilpnpgondfmehhcplpiin?hl=en Explain and Send Screenshots] Chrome tool which allows you to easily add annotations and upload images.&lt;br /&gt;
&lt;br /&gt;
== Week 1: Gusten&#039;s Challenge  ==&lt;br /&gt;
&lt;br /&gt;
[[File:Week1_banner.png|800px]]&lt;br /&gt;
&lt;br /&gt;
We enjoyed three wonderful submissions from Reddit users u/Gusten (scout landing), u/kraggers (alien abduction), and u/kvatchster (late game terror). For the first challenge, we will use Gusten&#039;s submission, which is a nice challenge in the form of difficult enemies, poor soldier weaponry, and a little twist involving the capture of an outsider. Gusten&#039;s original challenge was also modified so that the aliens are immediately activated. &lt;br /&gt;
&lt;br /&gt;
* Beta 14f&lt;br /&gt;
* Brutal difficulty, no second wave options&lt;br /&gt;
* Today is the 15th of November. &lt;br /&gt;
* I got early captures and was trying to go from beam lasers to plasma, but have been having difficulties keeping my engineers from the sick bay / graveyard, so I still lack an alien carbine. Finally have a couple of pulse lasers on the way, but the plan is to save most of my resources for plasma. First corsair and titan armor is a couple of days away. The mission at hand is a crashed small scout. I put together a small team with the goal of capturing at least the carbine from the outsider, and hopefully another weapon if possible. Expecting a rather easy mission I send a lowranked team, but with decent versatility with disabling shot, acid, smoke and a lot of explosives.&lt;br /&gt;
&lt;br /&gt;
The team consists of: &lt;br /&gt;
* Captain (sergeant) Maria Azevedo: Infantry built as an overwatch ranger&lt;br /&gt;
* Gunnery sergeant Hiroaki Wamaguchi: Sapper repair engineer carrying 2 alien grenades, 3 arc thrower charges, 1 scanner and a scatter laser.&lt;br /&gt;
* Sergeant Kieran Martin: Sapper repair engineer carrying 2 alien grenades, 3 arc thrower charges, and a laser smg&lt;br /&gt;
* Corporal Crittad Alexander: Rocketeer carrying 2 rockets&lt;br /&gt;
* Corporal Heather Miller: Sniper with disabling shot and laser strike rifle&lt;br /&gt;
* Sergeant Sophie Hall: Gunner with autolaser&lt;br /&gt;
* Sergeant Gregor Busch: Goliath with flamethrower&lt;br /&gt;
* Sergeant Willem Boor: Medic with 2 smoke, 2 acid, 3 medkits and mindfray&lt;br /&gt;
&lt;br /&gt;
The team landed rather close to the ufo but has gone the long way round using a couple of scanners. No contact so far, but we hear floaters from the UFO, and has taken full cover nearby while planning the assault.&lt;br /&gt;
&lt;br /&gt;
[[File:Week1_mission.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Your mission is:&lt;br /&gt;
&lt;br /&gt;
1. defeat the enemy without casualties, and without significant wound time on the engineers&lt;br /&gt;
2. The outsider must be captured, and bonus points for any additional capture&lt;br /&gt;
&lt;br /&gt;
In addition, we modified Gusten&#039;s original challenge with two additional difficulties: &lt;br /&gt;
&lt;br /&gt;
3. The aliens were immediately activated, so one soldier begins with only one move. &lt;br /&gt;
4. Players are &#039;&#039;&#039;not&#039;&#039;&#039; allowed to retreat further away from the UFO than the Sniper on the right. Anywhere else on the map is fair game, but players must effectively move forwards (or sideways) from the original position (see the photo).&lt;/div&gt;</summary>
		<author><name>3iThxs6</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Week1_mission.jpg&amp;diff=61597</id>
		<title>File:Week1 mission.jpg</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Week1_mission.jpg&amp;diff=61597"/>
		<updated>2014-11-20T18:41:35Z</updated>

		<summary type="html">&lt;p&gt;3iThxs6: Week 1 Challenge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Week 1 Challenge&lt;/div&gt;</summary>
		<author><name>3iThxs6</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=File:Week1_banner.png&amp;diff=61596</id>
		<title>File:Week1 banner.png</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=File:Week1_banner.png&amp;diff=61596"/>
		<updated>2014-11-20T18:40:30Z</updated>

		<summary type="html">&lt;p&gt;3iThxs6: Week 1 challenge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Week 1 challenge&lt;/div&gt;</summary>
		<author><name>3iThxs6</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Reddit_Weekly_Mission_Challenge_(Long_War)&amp;diff=61595</id>
		<title>Reddit Weekly Mission Challenge (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Reddit_Weekly_Mission_Challenge_(Long_War)&amp;diff=61595"/>
		<updated>2014-11-20T18:13:47Z</updated>

		<summary type="html">&lt;p&gt;3iThxs6: Created page with &amp;quot; = Reddit&amp;#039;s Weekly Mission Challenge =  The idea was proposed [http://www.reddit.com/r/Xcom/comments/2mjx37/lw_is_there_any_interest_in_creating_a_weekly/ here] to hold a regu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Reddit&#039;s Weekly Mission Challenge =&lt;br /&gt;
&lt;br /&gt;
The idea was proposed [http://www.reddit.com/r/Xcom/comments/2mjx37/lw_is_there_any_interest_in_creating_a_weekly/ here] to hold a regular single mission challenge. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The challenge:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. The purpose of this challenge is for XCOM players to submit a saved game for a mission they find particularly difficult. One saved game is chosen, and then shared amongst everybody on Reddit. &lt;br /&gt;
&lt;br /&gt;
2. You (the players) can then try and develop a strategy for solving this tough mission. A `winner&#039; is chosen (or several winners are chosen) based on the novelty of their tactics. &lt;br /&gt;
&lt;br /&gt;
== Challenge submissions ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your submission:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in submitting a saved game, please upload the saved game on a file host (like Google Drive, Dropbox, or Megaupload), and share it in this thread along with details about:&lt;br /&gt;
&lt;br /&gt;
1. Difficulty mode&lt;br /&gt;
&lt;br /&gt;
2. Second wave options&lt;br /&gt;
&lt;br /&gt;
3. Explain in a few sentences why this mission is interesting and what makes it difficult (the geography, the number of aliens, the awkward positioning, poor weapon choice, etc.)&lt;br /&gt;
&lt;br /&gt;
4. Explain in a few sentences what you have tried&lt;br /&gt;
&lt;br /&gt;
5. You do not have to submit a saved game at the start of a mission. It can be in the middle or the end, so long as the challenge is clear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selection:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Missions are selected based on the following qualities:&lt;br /&gt;
&lt;br /&gt;
* LW Beta 14f only&lt;br /&gt;
* Novelty: it should be a well defined difficulty that is interesting. Don&#039;t just submit &amp;quot;this is a hard mission,&amp;quot; but explain what makes it hard. &lt;br /&gt;
* Elegance: Short challenges are preferred over long challenges. Remember: the challenge needs to be well defined.&lt;br /&gt;
* People have asked about creating the saved games (using the dev. console to create mission layouts). This is acceptable as well.&lt;br /&gt;
&lt;br /&gt;
All saved games that aren&#039;t chosen will continue and hopefully serve on the next Weekly Challenge.&lt;br /&gt;
&lt;br /&gt;
== Play-through submissions ==&lt;br /&gt;
&lt;br /&gt;
Remember the challenge is about the development of &#039;&#039;tactics&#039;&#039;, so part of your submission will involve you explaining your approach to the mission, and why you chose to do what you did. Please submit by replying to the weekly gaming thread with the following:&lt;br /&gt;
&lt;br /&gt;
1. A brief description of your approach. You can also add details about different approaches you might have tried that didn&#039;t make the final submission. &lt;br /&gt;
&lt;br /&gt;
2. A video recording of the playthrough or an imgur album that tells the story of your strategy. &lt;br /&gt;
&lt;br /&gt;
For the video recording, you can add commentary or simply keep it with the original audio. Please try to keep the videos as short as possible, and in particular, if you don&#039;t intend to add commentary, it would be helpful if you sped the video up (this can other be done in post-processing or within the XCOM game itself using the developer console or the LW shortcuts). &lt;br /&gt;
&lt;br /&gt;
If you prefer to submit an album of the strategy, it&#039;s crucial that you mostly include overview camera views, rather than action shots. Make sure you zoom out as much as possible. I highly recommend the [https://chrome.google.com/webstore/detail/explain-and-send-screensh/mdddabjhelpilpnpgondfmehhcplpiin?hl=en Explain and Send Screenshots] Chrome tool which allows you to easily add annotations and upload images.&lt;/div&gt;</summary>
		<author><name>3iThxs6</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Corpses_(Long_War)&amp;diff=58599</id>
		<title>Corpses (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Corpses_(Long_War)&amp;diff=58599"/>
		<updated>2014-08-08T23:23:11Z</updated>

		<summary type="html">&lt;p&gt;3iThxs6: /* What corpses can be sold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== What corpses can be sold ==&lt;br /&gt;
&lt;br /&gt;
List is incomplete. See [http://www.reddit.com/r/Xcom/comments/2c118y/lw_30b13_making_definitive_list_of_uses_of_alien/ here]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sectoid Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 5 Autopsy (Research)&lt;br /&gt;
* 5 Xenobiology (Research)&lt;br /&gt;
* 1 for PSI Grenade (Item)&lt;br /&gt;
* 1 for Mimic Beacon (Item)&lt;br /&gt;
* 1 for Aurora Armor (Item)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sectoid Commander Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 5 for Sectoid Commander Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
* 5 for Mind Shield (Item)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berserker Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 for Combat Stims (Item)&lt;br /&gt;
&lt;br /&gt;
* 5 for MEC Close Combat (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seeker Wreck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 5 for Seeker Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
* 5 for Ghost Grenade (Item)&lt;br /&gt;
&lt;br /&gt;
* 6 For Stealth Satellites (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 3 for UFO Countermeasures (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechtoid Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 for Mechtoid Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
* 1 for PSI Screen (Item)&lt;br /&gt;
&lt;br /&gt;
* 8 for Advanced Servomotors (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outsider Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 for Skeleton Key (Item)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sectopod Wreck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 for Sectopod Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
* 1 for EMP Cannon (Item)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdisk Wreck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 for autopsy&lt;br /&gt;
&lt;br /&gt;
* 2 for Defense Matrix (Dodge)&lt;br /&gt;
&lt;br /&gt;
* 2 for SHIV Defenses (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for Penetrator Weapons (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drone Wreck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2 for UFO Tracking (Boost)&lt;br /&gt;
&lt;br /&gt;
* 4 for Improved Arc Thrower (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 10 for Drone Capture (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 10 for Shiv Repair (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 1 for Sentinel Drone (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for Advanced Flight (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethereal corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 for autopsy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floater Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10 for autopsy&lt;br /&gt;
&lt;br /&gt;
* 3 for Uplink Targeting (Aim)&lt;br /&gt;
&lt;br /&gt;
* 3 for Shaped Armor (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 20 for Armored Fighters (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Floater Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 5 for Heavy Floater Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
* 4 for Advanced Repair (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for Advanced Flight (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muton&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10 Autopsy (Research)&lt;br /&gt;
* 20 Ammo Conservation (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muton Elite Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 5 for Muton Elite Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UFO Flight Computer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 4 for Firestorm&lt;br /&gt;
&lt;br /&gt;
* 1 for Battle Computer (Item)&lt;br /&gt;
&lt;br /&gt;
* 1 for Tactical Sensors (Item)&lt;br /&gt;
&lt;br /&gt;
* 2 for Penetrator Weapons (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 1 for Sentinel Drone (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for UFO Tracking (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 3 for UFO Countermeasures (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 6 For Stealth Satellites (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UFO Power Source&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2 for Firestorm&lt;br /&gt;
&lt;br /&gt;
* 2 for Elerium Generator (Facility)&lt;br /&gt;
&lt;br /&gt;
* 2 for UFO Tracking (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for Supercapacitors (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for Elerium Afterburners (Foundry)&lt;/div&gt;</summary>
		<author><name>3iThxs6</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Corpses_(Long_War)&amp;diff=58598</id>
		<title>Corpses (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Corpses_(Long_War)&amp;diff=58598"/>
		<updated>2014-08-08T23:22:39Z</updated>

		<summary type="html">&lt;p&gt;3iThxs6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== What corpses can be sold ==&lt;br /&gt;
&lt;br /&gt;
List is incomplete. See [http://www.reddit.com/r/Xcom/comments/2c118y/lw_30b13_making_definitive_list_of_uses_of_alien/|here].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sectoid Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 5 Autopsy (Research)&lt;br /&gt;
* 5 Xenobiology (Research)&lt;br /&gt;
* 1 for PSI Grenade (Item)&lt;br /&gt;
* 1 for Mimic Beacon (Item)&lt;br /&gt;
* 1 for Aurora Armor (Item)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sectoid Commander Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 5 for Sectoid Commander Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
* 5 for Mind Shield (Item)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berserker Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 for Combat Stims (Item)&lt;br /&gt;
&lt;br /&gt;
* 5 for MEC Close Combat (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seeker Wreck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 5 for Seeker Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
* 5 for Ghost Grenade (Item)&lt;br /&gt;
&lt;br /&gt;
* 6 For Stealth Satellites (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 3 for UFO Countermeasures (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechtoid Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 for Mechtoid Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
* 1 for PSI Screen (Item)&lt;br /&gt;
&lt;br /&gt;
* 8 for Advanced Servomotors (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outsider Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 for Skeleton Key (Item)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sectopod Wreck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 for Sectopod Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
* 1 for EMP Cannon (Item)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdisk Wreck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 for autopsy&lt;br /&gt;
&lt;br /&gt;
* 2 for Defense Matrix (Dodge)&lt;br /&gt;
&lt;br /&gt;
* 2 for SHIV Defenses (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for Penetrator Weapons (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drone Wreck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2 for UFO Tracking (Boost)&lt;br /&gt;
&lt;br /&gt;
* 4 for Improved Arc Thrower (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 10 for Drone Capture (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 10 for Shiv Repair (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 1 for Sentinel Drone (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for Advanced Flight (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethereal corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 for autopsy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floater Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10 for autopsy&lt;br /&gt;
&lt;br /&gt;
* 3 for Uplink Targeting (Aim)&lt;br /&gt;
&lt;br /&gt;
* 3 for Shaped Armor (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 20 for Armored Fighters (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Floater Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 5 for Heavy Floater Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
* 4 for Advanced Repair (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for Advanced Flight (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muton&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10 Autopsy (Research)&lt;br /&gt;
* 20 Ammo Conservation (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muton Elite Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 5 for Muton Elite Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UFO Flight Computer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 4 for Firestorm&lt;br /&gt;
&lt;br /&gt;
* 1 for Battle Computer (Item)&lt;br /&gt;
&lt;br /&gt;
* 1 for Tactical Sensors (Item)&lt;br /&gt;
&lt;br /&gt;
* 2 for Penetrator Weapons (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 1 for Sentinel Drone (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for UFO Tracking (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 3 for UFO Countermeasures (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 6 For Stealth Satellites (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UFO Power Source&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2 for Firestorm&lt;br /&gt;
&lt;br /&gt;
* 2 for Elerium Generator (Facility)&lt;br /&gt;
&lt;br /&gt;
* 2 for UFO Tracking (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for Supercapacitors (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for Elerium Afterburners (Foundry)&lt;/div&gt;</summary>
		<author><name>3iThxs6</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Corpses_(Long_War)&amp;diff=58597</id>
		<title>Corpses (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Corpses_(Long_War)&amp;diff=58597"/>
		<updated>2014-08-08T23:21:46Z</updated>

		<summary type="html">&lt;p&gt;3iThxs6: Created page with &amp;quot; == What corpses can be sold ==  &amp;#039;&amp;#039;&amp;#039;Sectoid Corpse&amp;#039;&amp;#039;&amp;#039;  * 5 Autopsy (Research) * 5 Xenobiology (Research) * 1 for PSI Grenade (Item) * 1 for Mimic Beacon (Item) * 1 for Aurora ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== What corpses can be sold ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sectoid Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 5 Autopsy (Research)&lt;br /&gt;
* 5 Xenobiology (Research)&lt;br /&gt;
* 1 for PSI Grenade (Item)&lt;br /&gt;
* 1 for Mimic Beacon (Item)&lt;br /&gt;
* 1 for Aurora Armor (Item)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sectoid Commander Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 5 for Sectoid Commander Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
* 5 for Mind Shield (Item)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berserker Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 for Combat Stims (Item)&lt;br /&gt;
&lt;br /&gt;
* 5 for MEC Close Combat (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seeker Wreck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 5 for Seeker Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
* 5 for Ghost Grenade (Item)&lt;br /&gt;
&lt;br /&gt;
* 6 For Stealth Satellites (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 3 for UFO Countermeasures (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechtoid Core&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 for Mechtoid Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
* 1 for PSI Screen (Item)&lt;br /&gt;
&lt;br /&gt;
* 8 for Advanced Servomotors (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outsider Shard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1 for Skeleton Key (Item)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sectopod Wreck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 for Sectopod Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
* 1 for EMP Cannon (Item)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyberdisk Wreck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 for autopsy&lt;br /&gt;
&lt;br /&gt;
* 2 for Defense Matrix (Dodge)&lt;br /&gt;
&lt;br /&gt;
* 2 for SHIV Defenses (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for Penetrator Weapons (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drone Wreck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2 for UFO Tracking (Boost)&lt;br /&gt;
&lt;br /&gt;
* 4 for Improved Arc Thrower (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 10 for Drone Capture (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 10 for Shiv Repair (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 1 for Sentinel Drone (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for Advanced Flight (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethereal corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 3 for autopsy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floater Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10 for autopsy&lt;br /&gt;
&lt;br /&gt;
* 3 for Uplink Targeting (Aim)&lt;br /&gt;
&lt;br /&gt;
* 3 for Shaped Armor (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 20 for Armored Fighters (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Floater Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 5 for Heavy Floater Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
* 4 for Advanced Repair (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for Advanced Flight (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muton&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10 Autopsy (Research)&lt;br /&gt;
* 20 Ammo Conservation (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muton Elite Corpse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 5 for Muton Elite Autopsy (Research)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UFO Flight Computer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 4 for Firestorm&lt;br /&gt;
&lt;br /&gt;
* 1 for Battle Computer (Item)&lt;br /&gt;
&lt;br /&gt;
* 1 for Tactical Sensors (Item)&lt;br /&gt;
&lt;br /&gt;
* 2 for Penetrator Weapons (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 1 for Sentinel Drone (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for UFO Tracking (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 3 for UFO Countermeasures (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 6 For Stealth Satellites (Foundry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UFO Power Source&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2 for Firestorm&lt;br /&gt;
&lt;br /&gt;
* 2 for Elerium Generator (Facility)&lt;br /&gt;
&lt;br /&gt;
* 2 for UFO Tracking (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for Supercapacitors (Foundry)&lt;br /&gt;
&lt;br /&gt;
* 2 for Elerium Afterburners (Foundry)&lt;/div&gt;</summary>
		<author><name>3iThxs6</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Long_War_Table&amp;diff=58596</id>
		<title>Long War Table</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Long_War_Table&amp;diff=58596"/>
		<updated>2014-08-08T23:15:01Z</updated>

		<summary type="html">&lt;p&gt;3iThxs6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;XCOM: Enemy Unknown (2012)&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | &#039;&#039;&#039;Long War&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Vigilo_Confido_shield.png|30px]] &#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (Long War)|Mod Information]]&lt;br /&gt;
&lt;br /&gt;
[[The Council (Long War)|The Council]]&lt;br /&gt;
&lt;br /&gt;
[[Difficulty (Long War)|Difficulty Levels]]&lt;br /&gt;
:[[Second Wave (Long War)|Second Wave]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Vigilo_Confido_black.png|30px]] &#039;&#039;&#039;XCOM&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[HQ facilities (Long War)|HQ Facilities]]&lt;br /&gt;
&lt;br /&gt;
:[[Research (Long War)|Research]]&lt;br /&gt;
:: [[Genetics Lab (Long War)|Genetics Lab]]&lt;br /&gt;
&lt;br /&gt;
:[[Engineering (Long War)|Engineering]]&lt;br /&gt;
:: [[Foundry_(Long War)|Foundry]]&lt;br /&gt;
::: [[S.H.I.V. (Long War)|S.H.I.V.]]&lt;br /&gt;
:: [[Cybernetics Lab (Long War)|Cybernetics Lab]] &lt;br /&gt;
&lt;br /&gt;
:[[Hangar (Long War)|Hangar]]&lt;br /&gt;
&lt;br /&gt;
:[[Situation Room (Long War)|Situation Room]]&lt;br /&gt;
:: [[Gray Market (Long War)|Gray Market]]&lt;br /&gt;
:: [[Covert Operations (Long War)|Covert Operations]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[Image:Lone_Wolf_(EU2012).jpg|30px]] &#039;&#039;&#039;Soldiers&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Soldiers (Long War)|Soldiers]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: [[Assault (Long War)|Assault]]&lt;br /&gt;
: [[Infantry (Long War)|Infantry]]&lt;br /&gt;
: [[Rocketeer (Long War)|Rocketeer]]&lt;br /&gt;
: [[Gunner (Long War)|Gunner]]&lt;br /&gt;
: [[Sniper (Long War)|Sniper]]&lt;br /&gt;
: [[Scout (Long War)|Scout]]&lt;br /&gt;
: [[Medic (Long War)|Medic]]&lt;br /&gt;
: [[Engineer (Long War)|Engineer]]&lt;br /&gt;
&lt;br /&gt;
: [[MEC Trooper (Long War)|MEC Trooper]]&lt;br /&gt;
:: [[Jaeger (Long War)|Jaeger]]&lt;br /&gt;
:: [[Pathfinder (Long War)|Pathfinder]]&lt;br /&gt;
:: [[Valkyrie (Long War)|Valkyrie]]&lt;br /&gt;
:: [[Marauder (Long War)|Marauder]]&lt;br /&gt;
:: [[Goliath (Long War)|Goliath]]&lt;br /&gt;
:: [[Archer (Long War)|Archer]]&lt;br /&gt;
:: [[Guardian (Long War)|Guardian]]&lt;br /&gt;
:: [[Shogun (Long War)|Shogun]]&lt;br /&gt;
: [[Psionic (Long War)|Psionic]]&lt;br /&gt;
[[Officers (Long War)|Officers]]&lt;br /&gt;
&lt;br /&gt;
[[Armor (Long War)|Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Equipment (Long War)#Portable Equipment|Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[Weapons (Long War)|Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Gene Mods (Long War)|Gene Mods]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Head red 2.png|30px]] &#039;&#039;&#039;Aliens&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Alien Life Forms (Long War)|Alien Life Forms]]&lt;br /&gt;
 &lt;br /&gt;
[[Alien Missions (Long War)|Alien Missions]]&lt;br /&gt;
&lt;br /&gt;
[[Alien Deployment (Long War)|Alien Deployment]]&lt;br /&gt;
&lt;br /&gt;
[[UFOs (Long War)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
[[Alien Artifacts (Long War)|Alien Artifacts]]&lt;br /&gt;
|-&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:EXALT Insignia (EU2012).png|25px]] &#039;&#039;&#039;EXALT&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[EXALT Units (Long War)|Units]] &lt;br /&gt;
&lt;br /&gt;
[[EXALT Weapons (Long War)|Equipment]] &lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Skyranger Pilot (EU2012).png|30px]] &#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Missions (Long War)|Mission Types]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Combat Ready (EU2012).jpg|30px]] &#039;&#039;&#039;Gameplay Mechanics&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[Cover (Long War)|Cover]]&lt;br /&gt;
&lt;br /&gt;
[[Damage (Long War)|Damage]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Bradford Small (EU2012).png|30px]] &#039;&#039;&#039;Guides &amp;amp; Tips&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Strategy (Long War)|Strategy Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Tactics (Long War)|Combat Tactics]] &lt;br /&gt;
&lt;br /&gt;
[[Mods (Long War)|Custom Modifications]] &lt;br /&gt;
&lt;br /&gt;
[[Corpses (Long War)|What corpses can be sold]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>3iThxs6</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Mods_(Long_War)&amp;diff=58510</id>
		<title>Mods (Long War)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Mods_(Long_War)&amp;diff=58510"/>
		<updated>2014-08-06T23:45:03Z</updated>

		<summary type="html">&lt;p&gt;3iThxs6: First creation plus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some players prefer to change certain settings on top of the stock Long War mod. This page is an effort to track standard changes by players. Unless otherwise noted, code changes occur in the &amp;lt;code&amp;gt;DefaultGameCore.ini&amp;lt;/code&amp;gt; file. Some suggestions can be found [http://www.reddit.com/r/Xcom/comments/2aqzzd/lw_beta_13_do_you_adjust_and_mod_long_war_itself/|here] (remove this link once most of the mods are added).&lt;br /&gt;
&lt;br /&gt;
==Base Changes==&lt;br /&gt;
&lt;br /&gt;
===Energy Changes===&lt;br /&gt;
&lt;br /&gt;
Alternative Fission and Thermo changes are proposed:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;&lt;br /&gt;
________________Pwr__Cost__Cost/Pwr_____&lt;br /&gt;
Fission Current --- 6 --- $120 --- $20.00&lt;br /&gt;
Fission Change --- 8 --- $150 --- $18.75&lt;br /&gt;
&lt;br /&gt;
Thermo Current -- 25 -- $350 --- $14.00&lt;br /&gt;
Thermo Change -- 20 -- $300 --- $15.00&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, increase Adjacency bonus from +3 power to +4.&lt;br /&gt;
&lt;br /&gt;
With this, Fission is still less efficient than a thermo, however players shouldn&#039;t feel like they are getting an extra difficulty tacked on because they didn&#039;t get a good steam vent. Now if there is a good steam vent, it&#039;s simply a bonus. To change these options, examine lines 1395 and line 1800. &lt;br /&gt;
&lt;br /&gt;
==Second War Option Changes==&lt;br /&gt;
&lt;br /&gt;
===Aiming Angles===&lt;br /&gt;
&lt;br /&gt;
It may be the case that 90 degrees is too small of an arc for cover to provide full protection, so we can cut the aiming angle down to 30 degrees. This gives your cover a 120 degree arc in which it provides full protection, so you can easily fight enemies so long as you&#039;re not stupid about picking your cover.&lt;br /&gt;
&lt;br /&gt;
You can change the settings in defaultgamecore.ini, and there is a diagram in there to help explain it:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;&lt;br /&gt;
; Top down view&lt;br /&gt;
;&lt;br /&gt;
;     B  &lt;br /&gt;
;      \ &lt;br /&gt;
;       \&lt;br /&gt;
;  A-----^&lt;br /&gt;
;        T&lt;br /&gt;
;&lt;br /&gt;
; T is a target with cover in the direction of &#039;^&#039;.&lt;br /&gt;
; A is a shooter with the maximum aiming angle aim bonus &lt;br /&gt;
; B is a shooter with the minimum aiming angle aim bonus&lt;br /&gt;
; The aiming angle bonus increases linearly in the angle range between A and B&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;&lt;br /&gt;
SW_AIMING_ANGLE_THRESHOLD= 30.0f; 45.0f; SW_AIMING_ANGLE_THRESHOLD defines the angle between segment TA and TB - its valid range is 0-90&lt;br /&gt;
SW_AIMING_ANGLE_MINBONUS=5      ; Shooter B&#039;s aiming angle bonus is SW_AIMING_ANGLE_MINBONUS&lt;br /&gt;
SW_AIMING_ANGLE_MAXBONUS=-5     ; Shooter A&#039;s aiming angle bonus is [T&#039;s Cover Bonus + SW_AIMING_ANGLE_MAXBONUS]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The option for 45 degrees is commented out, and replaced it with 30 degrees. With these settings, 30 degrees to parallel (60 degrees off of perpendicular), gives a +5 to hit. Just shy of the 90 degree flank, it&#039;s +(coverbonus - 5) to hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapon and Item Changes==&lt;br /&gt;
&lt;br /&gt;
===Arc Thrower===&lt;br /&gt;
&lt;br /&gt;
It is possible to equip the arc thrower as a pistol, or both as a pistol and item. Adjust the default line&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Weapons=( strName=&amp;quot;&amp;quot;, iType=eItem_ArcThrower, ABILITIES[0]=eAbility_ShotStun, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_NoReload, Properties[2]=eWP_CantReact, Properties[3]=eWP_Secondary, Properties[4]=eWP_Backpack, Properties[5]=0, iDamage=0, iEnvironmentDamage=0, iRange=27, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to allow for pistol slot only (note the entries for properties 3 and 5)&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Weapons=( strName=&amp;quot;&amp;quot;, iType=eItem_ArcThrower, ABILITIES[0]=eAbility_ShotStun, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_NoReload, Properties[2]=eWP_CantReact, Properties[3]=eWP_Pistol, Properties[4]=eWP_Backpack, Properties[5]=eWP_Secondary, iDamage=0, iEnvironmentDamage=0, iRange=27, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or to allow for both pistol and small items only&lt;br /&gt;
&amp;lt;pre style=&amp;quot;overflow:auto; width:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Weapons=( strName=&amp;quot;&amp;quot;, iType=eItem_ArcThrower, ABILITIES[0]=eAbility_ShotStun, ABILITIES[1]=0, ABILITIES[2]=0, ABILITIES[3]=0, ABILITIES[4]=0, ABILITIES[5]=0, Properties[0]=eWP_AnyClass, Properties[1]=eWP_NoReload, Properties[2]=eWP_CantReact, Properties[3]=eWP_Secondary, Properties[4]=eWP_Backpack, Properties[5]=eWP_Pistol, iDamage=0, iEnvironmentDamage=0, iRange=27, iReactionRange=30, iReactionAngle=200, iRadius=0, iCritical=0, iOffenseBonus=0, iSuppression=0, iSize=eItemSize_Small, iHPBonus=0, iWillBonus=0 )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>3iThxs6</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Long_War_Table&amp;diff=58509</id>
		<title>Long War Table</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Long_War_Table&amp;diff=58509"/>
		<updated>2014-08-06T23:28:01Z</updated>

		<summary type="html">&lt;p&gt;3iThxs6: Added link to custom mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table style=&amp;quot;padding-left:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan = &amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} title = &amp;quot;XCOM: Enemy Unknown (2012)&amp;quot; width = &amp;quot;100%&amp;quot; &lt;br /&gt;
|- {{stdTable Heading}}&lt;br /&gt;
| colspan = &amp;quot;3&amp;quot; | &#039;&#039;&#039;Long War&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;width:220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Vigilo_Confido_shield.png|30px]] &#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Info (Long War)|Mod Information]]&lt;br /&gt;
&lt;br /&gt;
[[The Council (Long War)|The Council]]&lt;br /&gt;
&lt;br /&gt;
[[Difficulty (Long War)|Difficulty Levels]]&lt;br /&gt;
:[[Second Wave (Long War)|Second Wave]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Vigilo_Confido_black.png|30px]] &#039;&#039;&#039;XCOM&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[HQ facilities (Long War)|HQ Facilities]]&lt;br /&gt;
&lt;br /&gt;
:[[Research (Long War)|Research]]&lt;br /&gt;
:: [[Genetics Lab (Long War)|Genetics Lab]]&lt;br /&gt;
&lt;br /&gt;
:[[Engineering (Long War)|Engineering]]&lt;br /&gt;
:: [[Foundry_(Long War)|Foundry]]&lt;br /&gt;
::: [[S.H.I.V. (Long War)|S.H.I.V.]]&lt;br /&gt;
:: [[Cybernetics Lab (Long War)|Cybernetics Lab]] &lt;br /&gt;
&lt;br /&gt;
:[[Hangar (Long War)|Hangar]]&lt;br /&gt;
&lt;br /&gt;
:[[Situation Room (Long War)|Situation Room]]&lt;br /&gt;
:: [[Gray Market (Long War)|Gray Market]]&lt;br /&gt;
:: [[Covert Operations (Long War)|Covert Operations]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[Image:Lone_Wolf_(EU2012).jpg|30px]] &#039;&#039;&#039;Soldiers&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| [[Soldiers (Long War)|Soldiers]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: [[Assault (Long War)|Assault]]&lt;br /&gt;
: [[Infantry (Long War)|Infantry]]&lt;br /&gt;
: [[Rocketeer (Long War)|Rocketeer]]&lt;br /&gt;
: [[Gunner (Long War)|Gunner]]&lt;br /&gt;
: [[Sniper (Long War)|Sniper]]&lt;br /&gt;
: [[Scout (Long War)|Scout]]&lt;br /&gt;
: [[Medic (Long War)|Medic]]&lt;br /&gt;
: [[Engineer (Long War)|Engineer]]&lt;br /&gt;
&lt;br /&gt;
: [[MEC Trooper (Long War)|MEC Trooper]]&lt;br /&gt;
:: [[Jaeger (Long War)|Jaeger]]&lt;br /&gt;
:: [[Pathfinder (Long War)|Pathfinder]]&lt;br /&gt;
:: [[Valkyrie (Long War)|Valkyrie]]&lt;br /&gt;
:: [[Marauder (Long War)|Marauder]]&lt;br /&gt;
:: [[Goliath (Long War)|Goliath]]&lt;br /&gt;
:: [[Archer (Long War)|Archer]]&lt;br /&gt;
:: [[Guardian (Long War)|Guardian]]&lt;br /&gt;
:: [[Shogun (Long War)|Shogun]]&lt;br /&gt;
: [[Psionic (Long War)|Psionic]]&lt;br /&gt;
[[Officers (Long War)|Officers]]&lt;br /&gt;
&lt;br /&gt;
[[Armor (Long War)|Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Equipment (Long War)#Portable Equipment|Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[Weapons (Long War)|Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Gene Mods (Long War)|Gene Mods]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;td style=&amp;quot;width: 220px; border:1px gray solid;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{stdTable}} width=&amp;quot;100%&amp;quot; style=&amp;quot;border:none;&amp;quot;&lt;br /&gt;
|- {{stdTable Sub Heading}}&lt;br /&gt;
| [[File:Head red 2.png|30px]] &#039;&#039;&#039;Aliens&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[Alien Life Forms (Long War)|Alien Life Forms]]&lt;br /&gt;
 &lt;br /&gt;
[[Alien Missions (Long War)|Alien Missions]]&lt;br /&gt;
&lt;br /&gt;
[[Alien Deployment (Long War)|Alien Deployment]]&lt;br /&gt;
&lt;br /&gt;
[[UFOs (Long War)|UFOs]]&lt;br /&gt;
&lt;br /&gt;
[[Alien Artifacts (Long War)|Alien Artifacts]]&lt;br /&gt;
|-&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:EXALT Insignia (EU2012).png|25px]] &#039;&#039;&#039;EXALT&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[EXALT Units (Long War)|Units]] &lt;br /&gt;
&lt;br /&gt;
[[EXALT Weapons (Long War)|Equipment]] &lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Skyranger Pilot (EU2012).png|30px]] &#039;&#039;&#039;Missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Missions (Long War)|Mission Types]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Combat Ready (EU2012).jpg|30px]] &#039;&#039;&#039;Gameplay Mechanics&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
[[Cover (Long War)|Cover]]&lt;br /&gt;
&lt;br /&gt;
[[Damage (Long War)|Damage]]&lt;br /&gt;
&lt;br /&gt;
|- {{stdTable Sub Heading}} &lt;br /&gt;
| [[File:Bradford Small (EU2012).png|30px]] &#039;&#039;&#039;Guides &amp;amp; Tips&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Strategy (Long War)|Strategy Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Air Combat (Long War)|Air Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Tactics (Long War)|Combat Tactics]] &lt;br /&gt;
&lt;br /&gt;
[[Mods (Long War)|Custom Modifications]] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Long War]]&lt;/div&gt;</summary>
		<author><name>3iThxs6</name></author>
	</entry>
</feed>