<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=218.111.212.223</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=218.111.212.223"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/218.111.212.223"/>
	<updated>2026-05-01T07:12:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Supply_ship&amp;diff=600</id>
		<title>Supply ship</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Supply_ship&amp;diff=600"/>
		<updated>2005-08-05T18:04:00Z</updated>

		<summary type="html">&lt;p&gt;218.111.212.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You usually don&#039;t want to shoot these down, as most of them actually land for supply missions to alien bases. You can get a nice steady supply of elerium this way.&lt;br /&gt;
&lt;br /&gt;
Unless I&#039;m sorely mistaken, it has 3 power sources and a bunch of navigations... 3 or 4 I think.&lt;br /&gt;
&lt;br /&gt;
Best tactic here involves a 2 stage attack on the ship: securing the doors and securing the lifts.&lt;/div&gt;</summary>
		<author><name>218.111.212.223</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Medium_Scout&amp;diff=538</id>
		<title>Medium Scout</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Medium_Scout&amp;diff=538"/>
		<updated>2005-08-05T17:59:18Z</updated>

		<summary type="html">&lt;p&gt;218.111.212.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This ship isn&#039;t a big threat. Avalanche missiles will put it down, usually.&lt;br /&gt;
&lt;br /&gt;
Ship carries ONE power source, and I believe One Navigation.&lt;br /&gt;
&lt;br /&gt;
Several aliens will be inside the ship and a few outside. during missions.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unlucky, and the power source was destroyed during the crash, there&#039;ll be a nice big hole in the ship during recovery. The location of the hole varies.&lt;/div&gt;</summary>
		<author><name>218.111.212.223</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Small_Scout&amp;diff=539</id>
		<title>Small Scout</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Small_Scout&amp;diff=539"/>
		<updated>2005-08-05T17:42:00Z</updated>

		<summary type="html">&lt;p&gt;218.111.212.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First off, it&#039;s got no armament, so anything can shoot it down, with enough ammo. Assuming, of course, that you can catch up to it to shoot it, as it&#039;s top speed is better than your interceptors.&lt;br /&gt;
&lt;br /&gt;
It carries ONE alien in it. The ship itself yields one unit of Alien Alloys, has no navigation, power source, or whatever.&lt;br /&gt;
&lt;br /&gt;
If, for some reason, you wish to shoot it down and not blow it out of the sky, you cannot use anything more powerful than, erm, someone help me out here, please? I know an Avalanche will blow it into pieces, and craft cannons will keep it intact.&lt;/div&gt;</summary>
		<author><name>218.111.212.223</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Medi-Kit_(EU)&amp;diff=740</id>
		<title>Medi-Kit (EU)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Medi-Kit_(EU)&amp;diff=740"/>
		<updated>2005-07-26T15:34:43Z</updated>

		<summary type="html">&lt;p&gt;218.111.212.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Battlescape ==&lt;br /&gt;
The most important function of the Medi-Kit is stopping further health loss from critical wounds. Painkillers ([[morale]] boost) and stimulants (recovering stun damage) are of much lower priority and often ignored&lt;br /&gt;
&lt;br /&gt;
* must be facing soldier to work, or on same square as [[unconscious]] one&lt;br /&gt;
* uses 10TU per critical wound healing action or injection&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* works on aliens too&lt;br /&gt;
* can operate through walls, thus usable as a 1-square alien detector&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Stimulants actually DO come in handy, when you want to bring someone back to consciousness (whether human or alien). It&#039;s a LOT faster than waiting for them to wake on their own.&lt;br /&gt;
* Painkillers! The person undergoing it needs to have a critical wound, if I&#039;m not sorely mistaken!&lt;/div&gt;</summary>
		<author><name>218.111.212.223</name></author>
	</entry>
</feed>