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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=213.94.149.178</id>
	<title>UFOpaedia - User contributions [en]</title>
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	<updated>2026-05-03T15:22:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Known_Bugs&amp;diff=2330</id>
		<title>Talk:Known Bugs</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Known_Bugs&amp;diff=2330"/>
		<updated>2005-11-26T12:22:02Z</updated>

		<summary type="html">&lt;p&gt;213.94.149.178: Difficulty Bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;did anyone find ANNOYING! the airbourne intercept window of TFTD when flying over water?&lt;br /&gt;
&lt;br /&gt;
Annoying:&lt;br /&gt;
&lt;br /&gt;
Intercept a USO over land then follow it and it may (should) fly out towards to water. The aliens don&#039;t usually go straight into the drink so the &amp;quot;Unable to continue pursuit while airbourne&amp;quot; window comes when flying over water &amp;quot;return to base&amp;quot; OR &amp;quot;continue pursuit&amp;quot; as the options. If you&#039;d press the &#039;continue pursuit&#039;, it would just display the window again. The only way to continue pursuit was to click it maybe 10 or 20 times before the aliens submerged. This is nuts! Are there any work-arounds to this than just pressing the &amp;quot;return to base&amp;quot; button?&lt;br /&gt;
&lt;br /&gt;
just checking up ?&lt;br /&gt;
&lt;br /&gt;
== Difficulty Bug ==&lt;br /&gt;
&lt;br /&gt;
We should for historical reasons outline the &amp;quot;Difficulty Bug&amp;quot; that [[XcomUtil]] has saved most of us from. Any takers? --[[User:213.94.149.178|213.94.149.178]]&lt;/div&gt;</summary>
		<author><name>213.94.149.178</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Elerium-115&amp;diff=2448</id>
		<title>Elerium-115</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Elerium-115&amp;diff=2448"/>
		<updated>2005-11-26T12:19:12Z</updated>

		<summary type="html">&lt;p&gt;213.94.149.178: /* Background */ linking XcomUtil vs X-COMUTIL duplication&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elerium, otherwise known as element 115, is the source of all alien power. Mined from reserves near [[Cydonia]], it can be used for just about any purpose. It cannot be synthesized on earth.&lt;br /&gt;
&lt;br /&gt;
==Obtaining Elerium==&lt;br /&gt;
You can only obtain Elerium during [[UFO Assault]]s, or [[Alien Base Assault]]s. If upon starting a UFO assault you find the [[UFO Power Source]] to have been destroyed (as a result of a crash landing), the Elerium will surely have been destroyed as well. Perhaps the most efficient way to gain a stock of Elerium is to find an Alien Base and attack the [[Supply Ship]]s as they land nearby. Leave the base intact to attract more supply ships, as the Elerium is worth more than the score penalty. &lt;br /&gt;
&lt;br /&gt;
[[UFO Power Source]]s are cylindrical orange machines which can be broken open by plasma fire to retrieve a purple ball (the same graphic as a [[Stun Bomb]] on the ground). It&#039;s worth 50 points of Elerium. Elerium is very fragile, and can be destroyed easily with explosives. For more on securing Elerium from UPSs, see [[UFO Power Source]]s.&lt;br /&gt;
&lt;br /&gt;
UFO Power Sources can also be found in &#039;&#039;some&#039;&#039; Alien Bases, if they have a particular base &amp;quot;module&amp;quot;. You can raid such a base without having to win the mission, and have a soldier carry the Elerium back to the entry lift and then abort the mission. (Some people actually &amp;quot;milk&amp;quot; bases for goodies and experience, instead of wiping them out.)&lt;br /&gt;
&lt;br /&gt;
If picked up, Elerium appears on the [[Inventory Screen]] as a cluster of golden crystals which uses a 1x1 inventory slot and is 3 [[Item Weight|weight]] units. &lt;br /&gt;
&lt;br /&gt;
If you win the mission, Elerium is extracted and recovered automatically.&lt;br /&gt;
&lt;br /&gt;
During [[Base Defense]], some of your own Elerium from stores may appear on the battlescape. This is a Good Thing if you win the mission, as each unit is represented as a pod and can be recovered for &#039;&#039;fifty&#039;&#039; units. This is probably a bug.&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t sell Elerium.&#039;&#039;&#039; Although you do have the option to sell your Elerium, this is highly unrecommended. It is used to fuel the [[Firestorm]], the [[Lightning]], and the [[Avenger]]. It is also used, in varying amounts, to manufacture most [[Alien Artefacts (UFO Defense)|Alien Artifacts]], [[Flying Suit]]s, and various other technologies. Given that you can only obtain Elerium in the battlefield, selling it is not a good idea. If you choose to, it will fetch you $5000 per unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[http://en.wikipedia.org/wiki/Ununpentium Ununpentium], the temporary name for synthesized element 115, was only created briefly in atomic laboratories in 2004 and is not the subject of much research. However UFO &#039;researcher&#039; Robert Lazar made several [http://www.beyondweird.com/element115.html claims] about E-115 in the 1980&#039;s. For example, it would be the only element that had a gravitational field extending past it&#039;s own atomic &#039;shell&#039;. This deviance from the normal rule would be so significant that perhaps the technologies seen in the [[X-Com Series]] could become a reality - anti-gravity devices used for both flight and particle acceleration. &lt;br /&gt;
&lt;br /&gt;
--[[User:Bomb Bloke|Bomb Bloke]] 15:04, 4 Mar 2005 (GMT)&lt;br /&gt;
&lt;br /&gt;
Trick: When using [[XcomUtil]] to generate UFO maps, you are more likely to get intact powersources, especially on the larger UFOs like Supply Ships.&lt;/div&gt;</summary>
		<author><name>213.94.149.178</name></author>
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