<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=211.28.60.203</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=211.28.60.203"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/211.28.60.203"/>
	<updated>2026-05-03T12:24:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Stun_Bomb&amp;diff=1565</id>
		<title>Stun Bomb</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Stun_Bomb&amp;diff=1565"/>
		<updated>2005-09-18T10:39:16Z</updated>

		<summary type="html">&lt;p&gt;211.28.60.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the source of ammunition for the [[Small Launcher]] weapon. It is powered by elerium, and needs 1 unit of it to be created.&lt;br /&gt;
&lt;br /&gt;
*Ammunition Capacity - 1 Shots&lt;br /&gt;
&lt;br /&gt;
An extremely useful weapon, this is capable of taking down all organic aliens and will safely disable Cyberdiscs. While they stun radius inside may stun your own troops, this will protect them at least.&lt;/div&gt;</summary>
		<author><name>211.28.60.203</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Plasma_Clip&amp;diff=1366</id>
		<title>Heavy Plasma Clip</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Plasma_Clip&amp;diff=1366"/>
		<updated>2005-09-18T10:33:41Z</updated>

		<summary type="html">&lt;p&gt;211.28.60.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the source of ammunition for the [[Heavy Plasma]] weapon. It is powered by elerium, and needs 3 units of it to be created.&lt;br /&gt;
&lt;br /&gt;
*Ammunition Capacity - 30 Shots&lt;br /&gt;
&lt;br /&gt;
At a certain point in the game, the aliens will completely replace their [[Plasma Pistol]] and [[Plasma Rifle]] stockpiles with this weapon. While it means the aliens will have massive firepower, it ironically ensures you will too. Should you ever run out of ammunition for this weapon, a spare clip is always found where a dead alien may lie.&lt;/div&gt;</summary>
		<author><name>211.28.60.203</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Plasma_Rifle_Clip&amp;diff=3545</id>
		<title>Plasma Rifle Clip</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Plasma_Rifle_Clip&amp;diff=3545"/>
		<updated>2005-09-18T10:29:46Z</updated>

		<summary type="html">&lt;p&gt;211.28.60.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the source of ammunition for the [[Plasma Rifle]] weapon. It is powered by elerium, and needs 2 units of it to be created.&lt;br /&gt;
&lt;br /&gt;
*Ammunition Capacity - 28 Shots&lt;br /&gt;
&lt;br /&gt;
Beware - if you intend to use the Plasma Rifle frequently, be sure to stock up every spare clip you find. At a certain point the aliens will completely replace this weapon.&lt;/div&gt;</summary>
		<author><name>211.28.60.203</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Plasma_Pistol_Clip&amp;diff=3544</id>
		<title>Plasma Pistol Clip</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Plasma_Pistol_Clip&amp;diff=3544"/>
		<updated>2005-09-18T10:29:35Z</updated>

		<summary type="html">&lt;p&gt;211.28.60.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the source of ammunition for the [[Plasma Pistol]] weapon. It is powered by elerium, and needs 1 unit of it to be created.&lt;br /&gt;
&lt;br /&gt;
*Ammunition Capacity - 26 Shots&lt;br /&gt;
&lt;br /&gt;
Beware - if you intend to use the Plasma Pistol frequently, be sure to stock up every spare clip you find. At a certain point the aliens will completely replace this weapon.&lt;/div&gt;</summary>
		<author><name>211.28.60.203</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Plasma_Rifle_Clip&amp;diff=840</id>
		<title>Plasma Rifle Clip</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Plasma_Rifle_Clip&amp;diff=840"/>
		<updated>2005-09-18T10:26:22Z</updated>

		<summary type="html">&lt;p&gt;211.28.60.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the source of ammunition for the [[Plasma Rifle]] weapon. It is powered by elerium, and needs 2 units of it to be created.&lt;br /&gt;
&lt;br /&gt;
*Ammunition Capacity - 28 Shots&lt;/div&gt;</summary>
		<author><name>211.28.60.203</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Plasma_Pistol_Clip&amp;diff=839</id>
		<title>Plasma Pistol Clip</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Plasma_Pistol_Clip&amp;diff=839"/>
		<updated>2005-09-18T10:25:46Z</updated>

		<summary type="html">&lt;p&gt;211.28.60.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the source of ammunition for the [[Plasma Pistol]] weapon. It is powered by elerium, and needs 1 unit of it to be created.&lt;br /&gt;
&lt;br /&gt;
*Ammunition Capacity - 26 Shots&lt;/div&gt;</summary>
		<author><name>211.28.60.203</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Artefacts&amp;diff=2283</id>
		<title>Alien Artefacts</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Artefacts&amp;diff=2283"/>
		<updated>2005-09-18T10:22:45Z</updated>

		<summary type="html">&lt;p&gt;211.28.60.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alien Artefacts are all forms of equipment, weapons and ammunition used by the aliens. X-Com will score  only points for every Alien Artefact recovered if they have not been researched yet.&lt;br /&gt;
&lt;br /&gt;
*[[Plasma Pistol]]&lt;br /&gt;
*[[Plasma Pistol Clip]]&lt;br /&gt;
*[[Plasma Rifle]]&lt;br /&gt;
*[[Plasma Rifle Clip]]&lt;br /&gt;
*[[Heavy Plasma]]&lt;br /&gt;
*[[Heavy Plasma Clip]]&lt;br /&gt;
*[[Small Launcher]]&lt;br /&gt;
*[[Stun Bomb]]&lt;br /&gt;
*[[Blaster Launcher]]&lt;br /&gt;
*[[Blaster Bomb]]&lt;br /&gt;
*[[Mind Probe]]&lt;br /&gt;
*[[Alien Grenade]]&lt;/div&gt;</summary>
		<author><name>211.28.60.203</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Blaster_Launcher&amp;diff=1478</id>
		<title>Blaster Launcher</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Blaster_Launcher&amp;diff=1478"/>
		<updated>2005-09-18T10:21:38Z</updated>

		<summary type="html">&lt;p&gt;211.28.60.203: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Blaster Launcher ==&lt;br /&gt;
The man-portable total destruction device. Fires the football-shaped [[Blaster Bomb]] which can hover and route through up to ten programmable waypoints before detonating on impact with a small explosion. &#039;Small&#039; being a relative term for battlefield nuclear weapons. A safety radius of 10-20 meters is a good guideline. Blaster Bombs are &#039;&#039;outside&#039;&#039; toys.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
*Coming soon.&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Tricks ==&lt;br /&gt;
* Right-click to set waypoints. To guarantee detonation, the last two waypoints should guide the bomb towards something solid such as a wall or floor.&lt;br /&gt;
* BB&#039;s can be reaction-fired, but then the empty casing &amp;quot;dud&amp;quot; must be unloaded before using again. Same problem if only one waypoint is used.&lt;br /&gt;
* BB&#039;s can break open a single section of UFO outer hulls, with enough power to detonate the nav modules on the other side of the wall&lt;br /&gt;
* To go through a ceiling hole, must travel at a slight angle (eg. from square next to hole, to square under hole) rather than directly vertically. Pure vertical movement is buggy.&lt;br /&gt;
* The vertical movement bug causes the BB to fly off south instead of down. If it exits the map cleanly, but there are at least two more waypoints to go, it will reappear at the next waypoint and continue. EG inside the UFO. [NKF]&lt;br /&gt;
* Soldier does not need to face target or waypoint when firing.&lt;br /&gt;
* Fusion balls will always pass through waypoints but may drift slightly while travelling between. Watch those narrow corridors, as it may scrape the sides and detonate!&lt;br /&gt;
&lt;br /&gt;
--[[User:JellyfishGreen|JellyfishGreen]] 12:26, 25 Apr 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
== Blaster Launcher tactics: a brief guide. ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Building:&#039;&#039;&#039; Nuke it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orchard:&#039;&#039;&#039; Nuke it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Underground bases:&#039;&#039;&#039; Nuke large rooms first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UFO:&#039;&#039;&#039; Punch a hole in the bridge, then send in a second bomb to nuke it.&lt;br /&gt;
&lt;br /&gt;
--[[User:JellyfishGreen|JellyfishGreen]] 09:50, 25 Apr 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Defence:&#039;&#039;&#039; Use many waypoints to hit the REAR side of your entry lift. (helps avoid destroying adjacent modules!) Send in another through the resulting hole to nuke the lift contents. Now nuke the hangars.&lt;/div&gt;</summary>
		<author><name>211.28.60.203</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Blaster_Launcher&amp;diff=837</id>
		<title>Blaster Launcher</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Blaster_Launcher&amp;diff=837"/>
		<updated>2005-09-18T10:21:20Z</updated>

		<summary type="html">&lt;p&gt;211.28.60.203: /* Tips &amp;amp; Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Blaster Launcher ==&lt;br /&gt;
The man-portable total destruction device. Fires the football-shaped [[Blaster Bomb]] which can hover and route through up to ten programmable waypoints before detonating on impact with a small explosion. &#039;Small&#039; being a relative term for battlefield nuclear weapons. A safety radius of 10-20 meters is a good guideline. Blaster Bombs are &#039;&#039;outside&#039;&#039; toys.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
*Coming soon.&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Tricks ==&lt;br /&gt;
* Right-click to set waypoints. To guarantee detonation, the last two waypoints should guide the bomb towards something solid such as a wall or floor.&lt;br /&gt;
* BB&#039;s can be reaction-fired, but then the empty casing &amp;quot;dud&amp;quot; must be unloaded before using again. Same problem if only one waypoint is used.&lt;br /&gt;
* BB&#039;s can break open a single section of UFO outer hulls, with enough power to detonate the nav modules on the other side of the wall&lt;br /&gt;
* To go through a ceiling hole, must travel at a slight angle (eg. from square next to hole, to square under hole) rather than directly vertically. Pure vertical movement is buggy.&lt;br /&gt;
* The vertical movement bug causes the BB to fly off south instead of down. If it exits the map cleanly, but there are at least two more waypoints to go, it will reappear at the next waypoint and continue. EG inside the UFO. [[[NKF]]]&lt;br /&gt;
* Soldier does not need to face target or waypoint when firing.&lt;br /&gt;
* Fusion balls will always pass through waypoints but may drift slightly while travelling between. Watch those narrow corridors, as it may scrape the sides and detonate!&lt;br /&gt;
&lt;br /&gt;
--[[User:JellyfishGreen|JellyfishGreen]] 12:26, 25 Apr 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
== Blaster Launcher tactics: a brief guide. ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Building:&#039;&#039;&#039; Nuke it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orchard:&#039;&#039;&#039; Nuke it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Underground bases:&#039;&#039;&#039; Nuke large rooms first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UFO:&#039;&#039;&#039; Punch a hole in the bridge, then send in a second bomb to nuke it.&lt;br /&gt;
&lt;br /&gt;
--[[User:JellyfishGreen|JellyfishGreen]] 09:50, 25 Apr 2005 (BST)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Defence:&#039;&#039;&#039; Use many waypoints to hit the REAR side of your entry lift. (helps avoid destroying adjacent modules!) Send in another through the resulting hole to nuke the lift contents. Now nuke the hangars.&lt;/div&gt;</summary>
		<author><name>211.28.60.203</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Alien_Artefacts&amp;diff=838</id>
		<title>Alien Artefacts</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Alien_Artefacts&amp;diff=838"/>
		<updated>2005-09-18T10:20:16Z</updated>

		<summary type="html">&lt;p&gt;211.28.60.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alien Artefacts are all forms of equipment, weapons and ammunition used by the aliens. X-Com will score  only points for every Alien Artefact recovered if they have not been researched yet.&lt;br /&gt;
&lt;br /&gt;
[[Plasma Pistol]]&lt;br /&gt;
[[Plasma Pistol Clip]]&lt;br /&gt;
[[Plasma Rifle]]&lt;br /&gt;
[[Plasma Rifle Clip]]&lt;br /&gt;
[[Heavy Plasma]]&lt;br /&gt;
[[Heavy Plasma Clip]]&lt;br /&gt;
[[Small Launcher]]&lt;br /&gt;
[[Stun Bomb]]&lt;br /&gt;
[[Blaster Launcher]]&lt;br /&gt;
[[Blaster Bomb]]&lt;br /&gt;
[[Mind Probe]]&lt;br /&gt;
[[Alien Grenade]]&lt;/div&gt;</summary>
		<author><name>211.28.60.203</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Aquatoid&amp;diff=3541</id>
		<title>Aquatoid</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Aquatoid&amp;diff=3541"/>
		<updated>2005-09-18T03:26:08Z</updated>

		<summary type="html">&lt;p&gt;211.28.60.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Aquatoid is a genetically engineered, ancient alien race closely related to their space/land based cousins, the [[Sectoid]] race. Some experts have disputed that the [[Sectoid]] race actually descended from the Aquatoids, judging by the webbing on their feet and hands.&lt;br /&gt;
&lt;br /&gt;
Aquatoids possess average weapon skills and are extremely vulnerable to all weapons, including the rudimentary harpoon family. However, higher ranked Aquatoids are feared for their [[Molecular Control]] ability.&lt;/div&gt;</summary>
		<author><name>211.28.60.203</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Deep_One&amp;diff=3540</id>
		<title>Deep One</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Deep_One&amp;diff=3540"/>
		<updated>2005-09-18T03:17:05Z</updated>

		<summary type="html">&lt;p&gt;211.28.60.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Deep One is a terror weapon used by the [[Gillman]] race. They are a graft of a human body and alien technology, with armored skin and alien implants to control them. The eyes are the only organ left unchanged. Armed with a long range electric weapon, they pose little more threat than the average [[Gillman]] or [[Aquatoid]].&lt;br /&gt;
&lt;br /&gt;
Gauss weapons work well against them, but they have been observed surviving grenade blasts.&lt;/div&gt;</summary>
		<author><name>211.28.60.203</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Mixed_Crew&amp;diff=835</id>
		<title>Mixed Crew</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Mixed_Crew&amp;diff=835"/>
		<updated>2005-09-17T12:41:09Z</updated>

		<summary type="html">&lt;p&gt;211.28.60.203: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;Terror from the Deep&#039;, some of the various alien races will band together in various situations, such as [[Tasoth]] with [[Gillmen]].&lt;br /&gt;
&lt;br /&gt;
For example, the &#039;&#039;Gillmen&#039;&#039; may hold an Alien Colony, but a few [[Lobstermen]] on the same map may render most long-range weapons useless, or a single [[Tasoth]] in a control tower may provide the hosts with a [[Molecular Control]] advantage.&lt;/div&gt;</summary>
		<author><name>211.28.60.203</name></author>
	</entry>
</feed>