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	<id>https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=-KD-</id>
	<title>UFOpaedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=-KD-"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/Special:Contributions/-KD-"/>
	<updated>2026-05-01T06:00:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:TFTD_Research_Sequences&amp;diff=61684</id>
		<title>Talk:TFTD Research Sequences</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:TFTD_Research_Sequences&amp;diff=61684"/>
		<updated>2014-11-23T10:23:47Z</updated>

		<summary type="html">&lt;p&gt;-KD-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; MC sequence	&lt;br /&gt;
 ??	??	Live Deep One or Calcinite&lt;br /&gt;
 40	420	MC Lab	&lt;br /&gt;
 16	600	M.C. Reader&lt;br /&gt;
 3	500	M.C. Disruptor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Live Deep One or Calcinite??? Are you sure??? ... damnit, I haven&#039;t installed TFTD on my new computer, so I haven&#039;t checked this, but it sounds a bit weird to me. [[User:Jasonred|Jasonred]] 04:11, 6 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Oh this is a definite. M.C.-Lab is obtained from either of these two live terrorists. Kind of makes the game easier for you to start screening MC stats that early into the game.&lt;br /&gt;
&lt;br /&gt;
: Just needs one addition between the M.C. Reader and M.C.Disrupter: a live tasoth.  -[[User:NKF|NKF]] 04:27, 6 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: AH YES!!! I knew that it couldn&#039;t be that easy to get MC... er. So funny. BTW, does it work to get an aquatoid commander or other units that can use MC, or does it HAVE to be a tasoth?&lt;br /&gt;
&lt;br /&gt;
:: I felt that MC was a huge ridiculous logic hole, based on the in-game description. It says that all aliens have a molecular control implant, and MC let&#039;s you control the alien via this implant. And Xcom agents have to receive the implant too in order to use MC. But that doesn&#039;t explain why your non-implanted agents can get controlled. [[User:Jasonred|Jasonred]] 06:21, 6 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
Magnetic Navigation needed for Mag-Ion Armour. Maybe it should be added to list? Otherwise it&#039;s a bit confusing.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got access to research DPL/DA &#039;&#039;&#039;after&#039;&#039;&#039; researching Lobster Man Navigator (already having researched Zrbite, DPL/DA stored too). MB other Navigator also is valid. TFTD,v.1 (the same alien gave me access to MagNav)--[[User:-KD-|-KD-]]  05:22, 23 November 2014 (EST)&lt;/div&gt;</summary>
		<author><name>-KD-</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:TFTD_Research_Sequences&amp;diff=61683</id>
		<title>Talk:TFTD Research Sequences</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:TFTD_Research_Sequences&amp;diff=61683"/>
		<updated>2014-11-23T10:22:11Z</updated>

		<summary type="html">&lt;p&gt;-KD-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; MC sequence	&lt;br /&gt;
 ??	??	Live Deep One or Calcinite&lt;br /&gt;
 40	420	MC Lab	&lt;br /&gt;
 16	600	M.C. Reader&lt;br /&gt;
 3	500	M.C. Disruptor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Live Deep One or Calcinite??? Are you sure??? ... damnit, I haven&#039;t installed TFTD on my new computer, so I haven&#039;t checked this, but it sounds a bit weird to me. [[User:Jasonred|Jasonred]] 04:11, 6 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Oh this is a definite. M.C.-Lab is obtained from either of these two live terrorists. Kind of makes the game easier for you to start screening MC stats that early into the game.&lt;br /&gt;
&lt;br /&gt;
: Just needs one addition between the M.C. Reader and M.C.Disrupter: a live tasoth.  -[[User:NKF|NKF]] 04:27, 6 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: AH YES!!! I knew that it couldn&#039;t be that easy to get MC... er. So funny. BTW, does it work to get an aquatoid commander or other units that can use MC, or does it HAVE to be a tasoth?&lt;br /&gt;
&lt;br /&gt;
:: I felt that MC was a huge ridiculous logic hole, based on the in-game description. It says that all aliens have a molecular control implant, and MC let&#039;s you control the alien via this implant. And Xcom agents have to receive the implant too in order to use MC. But that doesn&#039;t explain why your non-implanted agents can get controlled. [[User:Jasonred|Jasonred]] 06:21, 6 April 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
Magnetic Navigation needed for Mag-Ion Armour. Maybe it should be added to list? Otherwise it&#039;s a bit confusing.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got access to research DPL/DA &#039;&#039;&#039;after&#039;&#039;&#039; researching Lobster Man Navigator (already having researched Zrbite, DPL/DA stored too). MB other Navigator also is valid. TFTD,v.1 (the same alien gave me access to MagNav)--[[User:-KD-|-KD-]] ([[User talk:-KD-|talk]]) 05:22, 23 November 2014 (EST)&lt;/div&gt;</summary>
		<author><name>-KD-</name></author>
	</entry>
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